|ZERO SUIT SAMUS|
|Other Super Smash Bros. Appearances|| |
|Final Smash||Crystal Flash|
Zero Suit Samus is a playable character in Super Smash Bros. Calamity. The most feared bounty hunter of the Galactic Federation without her Power Suit, you'd probably think that she would be very vulnerable when she's in her Zero Suit. However, she is equipped with her Paralyzer and Plasma Whip, both weapons with the power to shock and immobilize her enemies. So yeah, she's pretty much fine even without her armor.
New taunt, which is her standard taunt.
New victory poses, both vocal-wise and animation-wise.
ZSS no longer has her Jet Boots, this means she loses her good K.Oing potential from Super Smash Bros. for 3DS / Wii U. This also means she retains her Super Smash Bros. Brawl moveset.
New down aerial, which is no longer a stall-and-fall and is a stomp that spikes opponents and bounces ZSS when it connects.
New Final Smash, Crystal Flash, which deals more damage than her previous Final Smash and is a trapping Final Smash.
|Jab||Combo||ZSS does a palm strike, followed by a pistol whip and an elbow strike.||3%, 2%, 5%|
|Side tilt||Roundhouse kick||ZSS does a roundhouse kick.||11%|
|Side smash||Plasma Whiplash||ZSS whips forward with her plasma whip. Hits on both sides of her, however, being hit behind her is weaker.||14% (uncharged; in front)|
6% (uncharged; behind)
21% (fully charged, in front)
10% (fully charged, behind)
|Up tilt||Handstand scissors kick||ZSS does a handstand scissors kick.||3% first hit, 7% second hit|
|Up smash||Plasma Whip Flail||ZSS whips forward and flails around her plasma whip above her.||12% (uncharged; all hits)|
19% (fully charged; all hits)
|Down tilt||Crouching sweep kick||ZSS does a crouching sweep kick.||7%|
|Down smash||Ground plasma blast||ZSS blasts the ground with a plasma shot, paralyzing opponents caught within the shock's blast radius.||11% (uncharged)|
18% (fully charged)
|Dash attack||Flying kick||ZSS does a flying kick.||11% (early)|
|Neutral air||Aerial plasma whiplash||ZSS spins her plasma whip around herself.||11%|
|Forward air||Aerial roundhouse kicks||ZSS does two roundhouse kicks, with the last one sending opponents away.||4% first hit, 9% second hit|
|Back air||Behind kick||ZSS kicks behind her.||13%|
|Up air||Flip kick||ZSS performs a flip kick.||9%|
|Down air||Stomp||ZSS does a stomp that spikes opponents..||13%|
|Grabs and throws|
|Grab||Plasma Whip grab||ZSS reaches for the opponent with her plasma whip. Can tether recovery and can be used in the air, dealing damage.||3% (in the air)|
|Pummel||Knee shin||ZSS knees the opponent in the shin.||2%|
|Forward throw||Plasma shock||ZSS zaps the opponent away with her plasma blaster.||7%|
|Back throw||Behind roundhouse kick||ZSS kicks the opponent away behind her.||10%|
|Up throw||Flip kick||ZSS does a flip kick, knocking opponents above her.||8%|
|Down throw||Axe kick||ZSS slams the opponent on the ground and does an axe kick that bounces opponents.||2% (slam), 9% (axe kick)|
|Neutral special||Paralyzer||ZSS gets out her Blaster and fires a paralyzing blast from it. Can be charged to increase the size and paralysis time of the blast, much make it slower and travels a less distance.||2% (uncharged)|
13% (fully charged)
|Side special||Plasma Whip||ZSS fires a plasma whip from her Blaster which deals electric damage from the whip and flame damage and sends opponents to ZSS from the tip. Can be used for tether recoveries.||2% (sourspot; each hit)|
|Up special||Plasma Wire||ZSS fires a plasma whip from her Blaster and flails it around upwards. Gives a little upwards boost when used during a full jump and drags opponents downwards should they be hit from the tip. Can be used for tether recoveries.||2% (sourspot; each hit)|
|Down special||Flip Jump||ZSS leaps upwards, doing a flip. Can be used to escape/evade enemy attacks. Pressing the special button will cause ZSS to kick in front of her, which meteor smashes.||0% (flip)|
|Final Smash||Crystal Flash||ZSS engulfs herself into an energy field, which creates a vacuum effect at the beginning that sucks nearby opponents in. It does multiple hits with the last two doing more damage and having greater knockback.||2% (each hit)|
10% (last two hits)
80% (all hits)
|On-screen appearance #1||Zero Suit Samus jumps out of her Gunship.|
|On-screen appearance #2||Zero Suit Samus appears from an electricity field.|
|Idle animation||Zero Suit Samus stands up straight and looks around, holding her Paralyzer up to her face.|
|Side taunt||Zero Suit Samus swings a whip of plasma from her Paralyzer in a circular motion while saying "Try me."|
|Standard taunt||Zero Suit Samus turns around with her back to the screen, striking a pose, before going back to her fighting pose.|
|Down taunt||Zero Suit Samus holds her Paralyzer overhead while a whip of plasma whip dangles below, and then performs a pirouette while saying "You're mine!"|
|Up taunt||Zero Suit Samus tosses her Paralyzer into the air, spins once, and catches it behind her while saying "Is that all?"|
|Victory theme||Click here to listen!|
Zero Suit Samus's victory theme is a flourish remix of the item collected theme from Super Metroid. This victory theme is shared with Samus.
|Victory pose #1||Zero Suit Samus does a stretch kick and then swings her leg into position to perform a modified passé, saying "Is that all?"|
|Victory pose #2||Zero Suit Samus does a flip jump, landing with her back facing the screen, looking behind her and saying "Be still."|
|Victory pose #3||Zero Suit Samus holds her Paralyzer overhead while a whip of plasma dangles below, and then performs a pirouette, before stopping and striking a pose.|
|Victory pose #4||Zero Suit Samus appears from an electricity field, striking a pose with her Paralyzer afterwards.|
- Zero Suit Samus is the only character have her previous moveset brought back in her initial appearance.