Fantendo - Game Ideas & More
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Each class is equipped with a weapon (usually intended for melee range), and can also make use of two different magical abilities, which can be changed in the load-out screen alongside visual changes.
 
Each class is equipped with a weapon (usually intended for melee range), and can also make use of two different magical abilities, which can be changed in the load-out screen alongside visual changes.
 
== Classes ==
 
== Classes ==
 
<!---
  +
Yes, I'm basing it on Team Fortress now.
  +
*Scout/Spy - Fast weak class based on infiltration and disrupting the enemy team
  +
*Soldier/Heavy - Slow, powerful front-line class
  +
*Engineer/Demoman - Constructs buildings to help teammates and indirectly attack enemies
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*Pyro/Medic - Short range class that supplies buffs to teammates
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*Sniper - Long-range class
  +
Basic class balance:
  +
*Scout/Spy beats Engineer/Demoman
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*Pyro/Medic beats Scout/Spy
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*Sniper beats Pyro/Medic
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*Soldier/Heavy beats Sniper
  +
*Engineer/Demoman beats Soldier/Heavy
 
--->
 
=== Elementals ===
 
=== Elementals ===
 
*'''[[Fire Elemental|Fire]]'''
 
*'''[[Fire Elemental|Fire]]'''
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== Other Pages ==
 
== Other Pages ==
 
*[[Winged Nexus: Conflict/Achievements|Achievements]]
 
*[[Winged Nexus: Conflict/Achievements|Achievements]]
<!---
 
== Stuff I don't know how to put into the page in a visually appealing way ==
 
=== Status Effects ===
 
*'''Burn''': Continuous damage over time
 
*'''Curse''': Continuous damage over time
 
*'''Wet''': Takes more damage from Electric attacks
 
*'''Confused''': Takes more damage from Darkness attacks
 
*'''Stun''': Cannot move, attack or use abilities
 
=== Weapon Types ===
 
*'''Melee'''
 
*'''Bow'''
 
=== Ability Types ===
 
*'''Cone'''
 
*'''Projectile'''
 
*'''Turret'''
 
*'''Wall'''
 
=== Connected Games ===
 
*Robo Madness
 
*Bearded Smiley
 
*DREW
 
*Team Gemstones
 
*Teardrop
 
*Ella Metals
 
---->
 
 
[[Category:Games]]
 
[[Category:Games]]
 
[[Category:Original Games]]
 
[[Category:Original Games]]

Revision as of 02:00, 18 February 2012

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Winged Nexus: Conflict is a third-person class-based shooter developed by Twenty-Second Choice, and a spin-off of the Winged Nexus series. It was originally announced for the Wii U, Hybrid Fusion and NextGen Bluevolt, but the original version of the game was scrapped and a new, Novaya exclusive version was announced.

Gameplay

The game features two teams, the Elementals and the Vampires, who must fight each other to complete the objective of the map they are currently playing. Players can make use of their classes individual abilities to combat the other team.

Each class is equipped with a weapon (usually intended for melee range), and can also make use of two different magical abilities, which can be changed in the load-out screen alongside visual changes.

Classes

Elementals

Vampires

Maps

Each map has it's own objectives for the teams to complete; in some maps, teams race to complete the same objective first but in others, one team attempts to complete an objective while the other team attempts to stop them, or they both attempt to complete their own objectives at the same time.

Other Pages

  • Achievements