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Weapons of War: Siege is a sequel/spin-off of FPS Shooter Weapons of War. It's an MMO set in the Weapons of War universe.


Weapons of War: Siege
Weapons of War Siege
Developer(s) Ultimatium Studios
Director(s) Bnbhfujbdtu
Platform(s) Xbox Series X, Zclipse, PC and Nintendo Switch
Genre(s) MOBA
Series Weapons of War/Aimless
Predecessor Weapons of War
Age Rating(s) M

Weapons of War had a grimdark like tone, and Weapons of War: Siege emulates that again. The gameplay may be of a MOBA, but the biggest inspiration gameplay wise was Risk of Rain 2. It picks up from the demise of the Godson, and has The Conqueror come into full force






Gameplay

It's Gameplay is inspired by MOBAs and Risk of Rain 2. Everyone still uses guns, and has an ammo meter. This ammo meter determines how much spare shots you have left. When the ammo meter runs out, you need to get to an ammo crate. The biggest difference is in camera. As where Weapons of War was in First Person, Weapons of War: Siege uses bird's eye view camera, meaning you get extra information about your environment

There are still no supermoves, this is a game about using your toolkit to the best of your ability. The availability of cover on maps varies, with some maps having a lot of cover with others having almost none at all. Accuracy is not as important, as you simply spray in the direction. The difference is in, what enemies are a priority, some will have more health and be more dangerous than others.

Your teammates are still important, elemental synergies can still happen if you and your team mate attack the same target, which can cause a myriad of status effects. but be warned, some elements do not mix.

There is a vertical plane, allowing for enemies and players to access the vast space above you.

Many soldiers have abilities that can function like traps. Ideal placement of these traps can be key to winning the game in a sense. Using the varied ability kit of the Soldiers to mold your environment either breaks or makes your game rounds.

Game Modes

Returning Modes


Capture The Flag

Good old Capture the Flag. The settings for this mode are 2 teams and lobby size is 12. The goal is to obviously capture the opposing teams flags. The oracle NPCs from the first game return, but this time there are more of them. Now has a leaderboard.

Battle Royale

One of the first MOBAs with a Battle Royale mode, the lobby size is 30, the goal is to survive. Players have one one shot, every time a player dies, the arena size shrinks. Time limit is 24 Minutes. If they're are more then 8 Players remaining in the last 4 minutes of the game, Free moving Oracles spawn and begin to hunt the players. Now has a leaderboard.

Hunted

Everyone is One team in a lobby size of around 18 and must survive the hunt. 20 Minutes long, to win the Hunt, everyone must make it to the end before time is up. The players are hunted by Free moving Oracles and Seekers, who wish to destroy the player and will chase them across the map to the end. Hunted is all about movement, reach the end before time is up.

Castle Defense

Lobby Size is 16, Everyone is divided into two teams of 8, one defending the castle and the other attacking. The Defenders need to stop the advance and hold the castle the whole match, while the Offensive team must take the castle with in twelve minutes to win.

Clash

Standard 6 v 6, in a relatively small arena map, whatever team gets the most kills in the end of 8 minutes wins. Now is not the only game mode with a leaderboard, has an elite mode that the developers watch matches of.

Cursed Champions

3 v 9, 3 people are cursed with a more power, strength, health and speed and can also summon oracles. The goal is to rid the other team of their lives. The Cursed have 1 life while the non cursed have 3 lives.

Checkpoints

Lobby size is 24, teams are 8 v 8 v 8. There are 10 checkpoints on the map, the first team to capture half of them wins. If you have less territory you can purchae Oracles to help you capture while if you have a lot of territory, you can purchase Turrets to buy time.

Frontal Advance

A PvE mode, Lobby Size 10, the goal is too advance the frontline. Enemies from The Story Mode will spawn and try to prevent the line from moving to the checkpoint. Time is 15 Minutes.

Beyonders

Beyonders is a gameplay mode where the map evolves, Lobby Size is 9, teams are 3 v 3 v 3, it is simply kill each other, and adapt to the ever changing map. Time is 8 Minutes.

New Modes


Schemers

Schemers is a gameplay mode where two teams of 9 go head to head in dungeon building. Placing turrets, ability traps, oracle and other enemy spawn chambers and environmental rigs. The dungeon setting up takes 10 minutes, then, you raid the other team's dungeon for the other 10. Whoever has the harder dungeon wins.

Death From Above

A survival mode, enemies that fly will constantly bombard a lobby of ten players on a flat map. Objective, survive the bombardment, every player has 3 lives, if everyone runs out of lives, they loose.

Edge Runner

A PvE mode, everyone starts on an edge, and needs to jump and platform away from oracles, however, friendly fire is on, and sabotage is in the question, whoever survives till the end wins. The runway is narrow, so there is no room for error. Edge Runner does have a leaderboard.

Lifetime

A relay/tag team 1 v 1 mode. A team has 3 members of a team competing against another team. The relay is simple, make it to all 3 of your designated check points first, once you reach a check point, you switch with a team mate. Lifetime does have a leaderboard.

Death's Debt

A fairly standard 6 v 6 mode, except, the more players you kill, the more lives you get. The team with the most lives at the end wins.

Soldiers

Fire

Imperius
Imperius
Imperius is the starting soldier, he wields The Flamebrook, a mix of tommy gun and a flamethrower that can afflict AOE burn damage, which can now affect a wider radius. His three specials are
  • Burn Grenade: Throws flaming orb on the ground that explodes in flames in front of you, sending waves out horizontally.
  • Flame Wave: Throws flaming orb on the ground that makes a flame wave that travels away from you, darting behind you to damage enemies.
  • Flame Dance: Create a circle on the ground that flames pulsate around, the flames tether to teammates and burn opponents that get up close. This can be used a defensive maneuver on a crowded battlefield
Torch
Torch-WepOWar
Torch is a soldier who wields the element of Fire. He wields the Infernoletter, a combination of a Flamethrower and Revolver that can burn foes. His specials are:
  • Torch Burst: Ignite yourself allowing more damage to be done from your gun
  • Bonfire: Create a healing bonfire that heals your teammates. Bonfire occupies a single space.
  • Torch Sword: Switch to a Troch sword and cut through opponents with it for 30 seconds. Meaning you need to get within 1 space range of enemies.
Templar
Templar-WepOWar
Templar is a solider who wields the element of Fire, her weapon is Dragon's Breath, a flamethrower that is also a sniper and shoots holy fire
  • His Grace: A shield of fire will envelop Templar for 20 seconds.
  • His Wrath: A firewall will appear that chases the nearest enemy. The firewall is 8 spaces wide and 4 spaces tall.
  • Sealing Sword: Throw the sword at a player to trap them inside of it for 20 seconds. Sword can be thrown again if it is, the player trapped inside shall instantly die (In Game).

Water

Hightide
Hightide-TheConqueror
Hightide is an alternative starting soldier for Weapons of War: Siege, who sells out to the Conqueror, he wields The Wavemaker a water laser canon that can soak foes, leaving them vulnerable, His three specials are
  • Jetsam: Fires orb from chest that enemies up to 8 spaces away.
  • Current Beam: Temporarily alters direction of all bullets in front of Hightide., meaning they veer of paths. Can be used as a passive maneuver.
  • The Ripple: Slam on the ground a water ball and water waves wash away opponents that are near you, sending them away from you up to 8 spaces away.
Coral
Coral-WepOWar
Coral is soldier that wields the element of Water. She wields a Coral Pistol that can switch between firing the water in the coral or the coral itself. The Water doesn't do much damage and fires fast but the coral does more damage and fires slower. Her specials are:
  • Anemone Trap: Place an anemone on the ground that ensnares and paralyzes opponents. Anemone is 2 space wide
  • Fish Strike: Place animatronic fish that rushes towards nearby foes.
  • Reef Revolution: Create a Mini Coral Reef that summons fish to do chip damage to opponents, when the reef is destroyed it will explode and kill everyone in a 30 mile radius, Coral is immune to the explosion. Mini Coral Reef occupies 4 spaces.
Dive
DIve-WepOWar
Dive is a Soldier that wields the Water element. Weapons of War, he wields The Reel I,a harpoon gun that fires harpoons that do damage and can reel enemies in close. His three specials are
  • Back To Shore: The Anchorhand releases, bringing enemies back to Dive to be destroyed, while also doing damage on initial impact.
  • Split-Wave Shock: The valve in Dive's chest opens releasing a wave the covers up to 9 spaces in front of him. This can stun enemies caught in the wave.
  • The Whale: Dive replaces his regular harpoon with a massive whale sized harpoon that covers 14 spaces, and this harpoon can then be fired.

Wind

Gale
Gale-WepOWar
Gale is a soldier who controls the element of Wind, she wields The Breeze Blasters are pistols that Gale dual wields that can causes knockback but they need to be used up-close. Her three specials are
  • Aeolian Wind: Shoot gust of wind that traps foes in a vortex for a few seconds, hovering above the ground.
  • Bueafort Bomb: Place a bomb that will go off in 20 seconds. The bomb will blast a high speed wind that will knock foes up to 20 spaces away at high speeds, sometimes killing them on impact.
  • Animalistic Gust: Swirling Winds come out from Gale and knock back any opponent or special who gets near her for 20 seconds.
Windmill
Windmill-WepOWar
Windmill is a soldier who wields the element of Air, his weapon is a Windmill shotgun that fires a repelling gust of wind from it.
  • Rapid Fan: The Windmill spins so fast, creating a massive repelling gust.
  • Windloft: Set a wind flow down on the ground that knock opponents into walls. Wind flow crosses over 8 spaces.
  • Wind Toss: A flow of wind will toss an opponent a far distance, the longest distance an opponent can be tossed is 90 spaces.
Aerodrag
Aerodrag-WepOWar
Aerodrag is a Soldier that weilds the Wind element. Weapons of War, he wields The Air Resistor, a shotgun that fires bullets that fly through the air without air resistance and destroy their target on impact.. His three specials are
  • Air Dragged: Aerodrag grabs the nearest enemy, and flings them, and as they fly, they feel double air resistance and thus are dealt significant damage when they land.
  • Stabilizing Wind: The blue-gray pannels on Aerodrag's head release a stabilizing wind 8 spaces wide that makes others immune to attacks like Air Dragged. Does not make Aerodrag immune.
  • Fear of Flight: Aerodrag becomes aerodynamic and can glide for 40 seconds, attacking foes from the sky.

Earth

Geode
Geode
Geode is a solider that uses the Earth Element, she wields The Amethyster, a shogun that fires a peircing amethyst round, Her three specials are
  • Amethyst Spire: Create an Amethyst Spire that can block pathways and disappears after 20 seconds. The spire is 8 spaces tall and 2 spaces wide
  • Sapphire Shatter: Crush Saphhire cuasing chunks to fly out in six directions and hit foes. The chunks can fly up to 30 spaces away.
  • Diamond Pius: Erect a Diamond Spire that can act as a wall, upon shattering, diamond shards fly out and damage anything that they hit. The spire is 8 spaces tall and 9 spaces wide.
Shale
Shale-WepOWar
Shale is soldier that wields the element of Earth. She wields a Clay Autorifle that fires slowly hardening clay rounds that can slow opponents down hit after hit
  • Shale Spike: Hit the ground to send a Shale spike in front of you. Spike occupies a single space.
  • Vase Trap: Create a Clay Vase that opponents can get stuck in. Vase occupies a single space.
  • Clay Golem: Create a Clay Golem that goes to kill opponents and fights alongside you. Golem can be killed.
Tectonic
Tectonic-WepOWar
Tectonic is a soliderwho wields the element of Earth, her weapon is The Tectonic Blaster, which shoots pieces of crust out that do slight burn damage.
  • Tectonic Plate: A Small moveable Tectonic Plate is placed, players can move it around as a barrier or pick it up and use it as a weapon until itis destroyed. Tectonic Plate is 9 spaces wide.
  • Plate Movement: Throws a grenade on the ground that has the ground move towards one direction.
  • Earthquake: Place a Landmine that when stepped on, causes an Earthquake. The landmine occupies 1 space.


Lightning

Thunderstrike
Thunderstrike
Thunderstrike is a Soldier that wields the Electricity element. Weapons of War, she wields The Thunderstrike Rifle a sniper rifle that causes a lightning bolt to shock the target along with the bullet, dealing more damage. Her three specials are
  • Lightning Rod: Shoot Lightning in an arc from the Tesla coil on your head. Paralyzes foes for 10 seconds.
  • Discharge: Unleash a paralyzing mist of electricity that remains in that spot for 20 seconds and covers up to 10 spaces.
  • 120% Electrons: A field of Eletric Particles hang in the air around 10 spaces in a field and the particles slowly do chip damage to opponents in the field
Outlet
Outlet-WepOWar
Outlet is a soldier who wields the lightning element. Her gun is the Tesla Cluster, which fires electricity that volleys between soldiers very fast.


  • Current Bomb: Throw a grenade on the Ground that releases a circular current that travels around the thrown spot in a radius of 10 spaces.
  • Volate Shock: Charge the other hand and then aim through a scope to fire a small electric laser that paralyzes foes
  • Power Up: Electricity runs through Outlet and gives her extra speed and extra health for 25 seconds.
Outage
Outage-WepoWar
Outage is a soldier who wields the lightning element. Her gun is the Spent Reach, which fires a long arc of electricity that when it hits opponents, gives them the modifier, Electrically Charged, which makes other hero's electric attacks do more damage to them. Her three specials are:


  • Zeus Device: Place a generator that occupies 2 spaces. This generator will randomly shock opponents if they pass by. It can be destroyed.
  • Mjolnir: The other hand turns into a hammer, strike the ground and electricity will travel along it, shocking the nearest enemies. The strike also does damage in a 3 space radius.
  • A Shock: When used, a random enemy that Outage shot at during any point in the game will feel a powerful jolting shock.

Apocalypse

Endling
Endling-Emblem
Endling is a soldier who wields the element of Apocalypse, his weapon is a Uzi submachine gun called Deathmaker that fires actual death out of it that does a good chunk of health to foes
  • Famine Reap: Fire a green laser, when it hits a foe, they're ammo will slowly deplete for about ten seconds
  • Warhorse: Mount a Horse and run around the map while poisoning foes that come in contact with the Horse.
  • Nothing Can Prepare You: Emitt a massive field that disables and cancels all specials in the field. Field is up for 20 seconds and is up to 10 spaces.
Endays
Endays-WepoWar
Endays is a soldier who wields the element of Apocalypse. Her Gun is known as End Faster, a long barreled pistol that fires pure death
  • Limited Time: Endays will broadcast a timer on a nearby surface, and when it goes off, every player nearby will die at the same time (in game of course). Has 4 minute cool down.
  • Judgement: A massive hammer will come out of the sky and smite the area in front of Endays. Smiting area can be up to 12 spaces wide.
  • Will Be Oblivion: Endays will place a void generator that will release an ever expanding void wall that chips players trapped inside of it. Wall is on the map for 40 seconds, cool down timer is 2 minutes.
Endsong
Endsong-WepoWar
Endsong is a soldier who wields the element of Apocalypse. Her Gun is known as Sorrow Song, a short barreled rifle that shoots in burst that fires pure death. Her three specials are:
  • Allure of The Siren: Endsong will broadcast her song across a 30 space area. Those who hear it get afflicted with the Sirens Song modifier, which makes Endsong do 92% more damage to them, allowing her to one tap. The song goes away after 20 seconds, and this ability has a 1 minute cooldown
  • Call of The Void: Endsong will open a portal that occupies one space, and a purple tentacle pokes out of it, anyone who goes with in 20 spaces of it, get the Sirens Call modifier, which makes them walk into the void and die, has a 3 minute cooldown
  • World Revolving: Endsong begins to sing for 10 seconds, after that pieces of the ground begin to float in the air around 3-9 spaces off the ground, which can be used as platforms to get leverage on enemies.

Ice

Iceberg
Iceberg-WepOWar
Iceburg is a solider who uses the element of Ice,, he wields The Hail Canon a hand canon that blasts bursts of hail that fly far. His three specials are
  • Frostfeild: Release a freezing cloud of icy mist for 10 seconds. Mist could occupies up to 10 spaces.
  • Glacier Wall: Shove a massive Ice wall that destroys people in his path and the goes away Ice Wall is 12 spaces wide.
  • Blast Chill: Iceberg punches an opponent and they go flying and freeze a chain of people. The punch's range is only up to 2 spaces.
Alaska
Alaska-WepOWa
Alaska is a soldier who wields the element of Ice. His Gun is Avalanche Buster, a gun that fires thick sheets of snowy bullets.
  • Below Zero: Alaska will throw a bomb on the ground that freezes everyone in a 12 space radius in place for 15 seconds
  • No Way Nome: Ice Shards will pop up in any nearby passageways, trapping everyone in place
  • Iceflat: An Ice Flat will appear and act as an extra platform and leverage. the Ice Flat is 6 spaces tall and 30 spaces wide.
Lattice
Lattice-WepOWar
Lattice is a soldier who wields the element of Ice. Her Guns are arm mounted snow sheet snipers
  • The Cooling Effect: When activated, everything in a 12 space area will slowly freeze until it can't move. Lasts for 25 seconds.
  • Waves to Whispers: Lattice will release water that instantly freezes into a jagged structure that does damage on contact.
  • Compaction: Lattice shrinks in size but does more damage for 30 seconds.

Metal

Blacksmith
Blacksmith-WepOWar
Blacksmith is a soldier who wields the element of Metal, their weapon is a no sights sniper rifle that shoots a small stream of molten metal that forms into metal casts after a few minutes. The casts stay on opponents and slow their movement by 6%, the casts can be destroyed by shooting at them.
  • Melt Over: Molten Metal seeps out of their armor, and spills onto the ground, creating a hot pool of molten metal that gives anyone who steps in it a cast.
  • Smithing: Begin to smite the ground with your hammer, creating a large metal flat 2 spaces tall that can be used for quick levrage. The smiting also does damage in an 8 space area.
  • Heavy Metal Mode: The gun switches from Molten Metal to hard metal shards for 45 seconds. The shards do 50% more damage then the metal.

Gravity

Pendelum
Pendelum
Pendelum is a soldier who wields the element of Gravity, their weapon is a multi round scout rifle that can be switched into two different modes that determine the bullet's physics. In Burst Mode, bullets fire in a spiral arc and fly towards the ground. In Shot mode, one semi-large bullet flies in a spiral arc towards the sky.
  • What Comes Up: Launch an opponent sky high for up to 30 spaces vertically, but they will fall down
  • Swings The Other Way: Jumpkick an opponent into a wall, they will ricochet off the walls for around 10 seconds. If there are no walls, the opponent will simply fly horizontally for up to 30 spaces.
  • Caught in The Pull: Pull a random opponent towards you, they will be helpless for 7 seconds after getting to you.

Smoke

Typhon
Typhon
Typhon is a solider who wields the element of smoke. He wields the element of smoke and his gun is Smoke Snake Revolver, which fires a trail of noxious smoke gas that chips away at health and obscures vision.
  • Cover Wind: Throw down crackling smoke wind that covers the area with combustive smoke that explodes when fire weapons are fired.. Smoke can cover up to 30 spaces.
  • Plume: Throw down smoke column that does double poison damage.. Smoke Column can be up to 12 spaces wide and 30 spaces tall.
  • Breathing Denied: Every shot after this ability will give enemies a suffocation modifier, that makes them lose health naturally over a period of 30 seconds.

Mass

Higgs
Higgs
Higgs is a solider who wields the element of Mass. She wields the element of smoke and her gun is The Higgs Field, a long range cannon that fires a small bullet that gets larger the longer it travels.
  • Mega-Mass Increase: Rapidly increase your own mass to become massively tank like with a ton of health but move slower. Effect lasts for 15 seconds.
  • Potential Blast: Place a denotator on walls that turns potential energy into a laser that blasts enemies who walk by
  • Mega Mass Direct: Fire a beam of mass at an opponent that makes them large and really slow for 20 seconds.

Control

Sovriegn
Sovriegn
Sovriegn is a soldier who controls the element of Control. Her gun is The Golden Revolver, which fires normal bullets, but the ammo meter for this gun is refilling every 20 seconds.


  • Lordship: Create an area field where your bullets can alter the landscape, like make holes in walls and the floor. The area field is 20 spaces wide.
  • Order Beam: Fire a massive beam of Order from The Golden Revolver that does no damage but disables Enemy specials for 20 seconds.
  • On a Whim: The Golden Revolvers transforms into a Bazooka and you can fire high damage order rockets at people for 20 seconds.

Blood

Artery
Artery-Weapons of War
Artery is a soldier who uses the element of Blood, and his gun is a Blood Railgun which has a marking mechanic, if you are marked by the Blood, you take more damage.
  • Blood Grip: A Tentacle will rise from the Blood and grab a random player, griping them tightly for 10 seconds. Tentacle occupies 1 space.
  • Murky Teleport: Aim at a pool of blood left behind by your gun, then do this special and you will be able to pop up from a different blood pool around the map. Blood Pool occupies 1 space.
  • Beating Heart: Artery places down his still beating heart and it acts like a vortex for a radius of 18 spaces, sucking everything in and then exploding, after that he has to wait 40 seconds before it comes back. The heart occupies 1 space.
Autoimmune
Autoimmune-WepoWar
Autoimmune is a soldier who uses the element of Blood, and her gun is an Anti-Body hand canon with a scope which has a marking mechanic, if you are shot by the antibody, other attacks from teammates and yourself will do slightly more damage.
  • Complimentary: Proteins that are part of the compliment system leave Autoimmune's body and stick to the ground, they can be dentonated, doing damage opponents don't even know are there
  • T Cell Trace: A T-Cell is shot out of Autoimmune's gun, and viscously attacks the last person she shot.
  • White Star: A variation on Beating Heart, except the vortex is smaller at only 6 spaces, but leaves inflamed areas on the floor for 15 spaces that do damage to any enemy who steps on them.

Shadow

Silhouette
Shillouette-WepOWar
Silhouette is a soldier who wields the absence element. Her gun is Lack Of What should be, which is her arm, she fires small tracking projectiles that can be spammed but run out quickly. they also apply the not there affect, which makes your opponents invisible to their team mates
  • Void Bomb: Throw a grenade on the Ground that gets rid of the floor it was thrown down upon. This lasts for 15 seconds.. The area of voided floor is 10 spaces.
  • Toll of Gone: Rings her bell that makes your whole team invisible for 10 seconds.
  • 'Cleff of Death: Rings her bell and creates a hanging area affect that when anything steps in the area with the effect, it instantly dies. Effect lasts for 15 seconds. Shilouette is not immune to Cleff of Death.. The area is 8 spaces wide.

Divination

Augury
Augury-WepOWar
Augury is a soldier who wields the element of Divination and he uses Augury to practice that. His gun is called All Too Soon, a small pistol that fires low damage bullets really fast and can also predict when your teammates will die. To do this, fire a bullet at them, if a bird flies over there, they are close.
  • Hornbill's Song: The Hornbill will sing a song, once sung a random opponent will die in 20 seconds. Ability has one minute cooldown.
  • Finch's Food: The Finch will eat a birdseed casing an explosion to happen 10 spaces away from it.
  • Eagle's Rage: Using this Ability, an Eagle will fly around the map for 20 seconds and carry a random foe into the sky
Scry
Scry-WepOWar
Scry is a soldier that controls the element of Divination, and his gun is Not Soon Enough which is a normal gun, but when teammates are about to die, healing bullets that fly to them are fired instead. His three specials are:
  • Diamond Dilation: A diamond will appear in Scry's hand, and dilate everyone's eyes, increasing the area they can see by 30 spaces. This is a one time ability.
  • Glass Gyre: A piece of glass is set on the ground, and in a 5 space area where the glass is placed, all future movements of enemies can be viewed on a special menu. (If in PvP, it's just predicted movements)
  • Euclase Ending: A stack of Euclase occupies one space. When the ability is triggered again, a replay of the entire game session at 2x speed is played on a 10 space wide surface. However, it plays the perspective of another player (or in PvE, a random enemy), allowing you to gain their knowledge. (The perspective of what player is determined by the last player you bumped into)

Tasks

Chore
Chore-WepOWar
Chore is a soldier who wields the element of Tasks. Their guns are called Completed Objective, small hand cannons that fire task bullets that grant buffs if they hit allies.
  • Menial Management: Chore will display a series of numbers on a random surface and any enemy that looks at the numbers will be stuck in place until they shoot the numbers from least to greatest
  • Priority Order: Three Blocks will appear on the ground, if pushed together from largest to smallest, a massive explosion will happen, killing all enemies and even allies in a 80 space radius, you have 30 seconds to get away
  • On Commission: Using this ability will "commission" one team mate to kill a random person on the enemy team, if they do so, the entire team will get powerful buffs for 30 seconds. In a PvE activity, the commission is to kill a strong enemy.

Bone

Marrow
Marrow-WepOWar
Marrow is a soldier who wields the element of Bone. Her gun is The Carpal Sub Machine Gun which fires bone pellets really fast.
  • Skeletal Slam: Marrow creates a mock skeleton and it runs towards a random opponent at brakeneck pace
  • Ribcaged: Marrow's Rib Bones fly out and trap an opponent in them
  • Rattle: Throw's a random bone that bounces between opponents doing chip damage

Parsitism

Our Host
Our Host-WepOWar
Our Host is a soldier who wields the element of Parasitism. Its gun is The Seeker, an exploding worm that is the gun, the worm then finds a host.
  • Hooked: Our Host's Left Hand turns into a hook that links you and an ally into a relationship. They do more damage while you steal their health.
  • Neural Suppression: Our Host's brain inflates and sends a signal to a random opponent which makes their gun randomly fire for 10 seconds.
  • All Are One: Two More Worms crawl out of Our Host's legs and join the central worm. Our Host is able to regenerate for a minute. Cooldowm is Three Minutes Long.
Hivemind
Hivemind-WepOWar
Hivemind is a soldier who wields the element of Parasitism. Its gun is The Mound, a rapid fire gun that fires mound building insects, if enough are fired in a single spot, a small one space mound of cover will be built.
  • Brown Hive: Insects from the Brown Hive are released, they build a 3 space deep chamber for you or teammates to set up traps
  • Yellow Hive: Insects from the Yellow Hive are released, they grab pollenate the plants in a 36 space area which gives teammates a 30% damage boost.
  • Green Hive: Insects from the Green Hive are released, they secrete honeydew in a 36 space area. The honeydew allows players the regenerate their health 40% faster

Eldritch

Poacher
Poacher-WepoWar
Poacher is a soldier who wields the element of Eldritch. His Gun is known as Hunter's Call, it is actually a horn and it does knockback damage
  • Claw Crush: Poacher will grab an enemy in the claw and crush them, instantly killing them
  • Eldricth Net: Poacher's stinger fires out a net and it ensnares one person, trapping them against a surface for 12 seconds
  • Unlocked: Poacher unlocks his chest and rays of light come out, paralyzing anyone who touches them for 15 seconds.

Slime

Phelgm
Phelgm
Phelgm is a soldier that wields the Slime element. His gun is the Carnal Disguter, which is a sub-machine gun that fires mucus balls at incredibly fast pace.
  • The Snot: A thick sheet of mucus is discharged that covers an area of 11 spaces. The mucus paralyzes anyone who steps in it for 15 seconds.
  • Self-Fling: Launch yourself 20 spaces. Voids paralyziation.
  • Protective Coating: Covers your entire team in slime, the coating halves damage.

Fold

Crease
Crease-WepOWar
Crease is a soldier that wields the Fold element. Her gun is the Once Through, a gun that fires folded bullets that once they hit a target, reappear on the other side of the map and act like they are fired again.
  • It Just Bends : Fold a small pocket of space around you that is 6 spaces tall and 3 spaces wide. If enemies enter the folded space, they are immediately ejected, doing some damage to them.
  • Seal in the Fold: Create a small fold 2 spaces tall and 2 spaces wide, when an opponent enters it, they are trapped their for 20 seconds.
  • We're being Bent: Fold the area around your team to teleport them to a random location on the map.

Seasonal

4 Seasons
4 Seasons-WepOWar
4 Seasons is a soldier that wields the Seasonal element. His gun is a leaf blower that fires sharp leaves that are sprayed in every direction.
  • Record High: 4 Seasons creates a boon of Summer, that creates very high temperatures that causes enemies to slow down when they're within 30 spaces of him for 60 seconds.
  • Snowfall: 4 Seasons creates a boon of Winter, that creates a sheet of sleet that freezes enemies in place for 40 seconds. The sleet covers a 10 space wide area.
  • Blooming : 4 Seasons creates a boon of Spring, that creates a field of flowers in a 25 space area that heals allies for 50 seconds.

Bose-Einstein Condensate

Superfluid MK2
Superfluid MK2
Superfluid MK2 is the successor to the first Superfluid, still wielding the Bose-Einstein Condensate element. It's basic Weapon is the Near-Zero Dual Cannon, a precision based speed rifle that shoots out sheets of Bose-Einstein condensate. His three specials are.
  • Fluid Cloud: Create a cloud of supercooled superfluid that appears in a ringed Halo that stuns foes. Ringed Halo is 10 spaces wide.
  • Fragile Fragment: Create Fragments of the Fluid that drip down and explode when enemies run under them, dealing damage and freezing them.
  • Glassy Runoff: Create a flow of superfliud that shatters into pieces when enemies step on it, can act as platforms to gain access to different areas of the map. Maximum Flow size is 130 spaces.

Antimatter

Antiman
Antiman-WepoWar
Antiman is a soldier who controls Antimatter, he was a pre-order bonus. His basic weapon is a gun that is inverted, as it starts with a bullet in front that is retracted back into the gun. His three specials are.
  • Uninversion: The gun will now function normally for 20 seconds and will do double damage.
  • Collide: Antiman runs into the nearest enemy, instantly kiiling them.
  • Anti-Light: Anti-Light from Antiman shines on an area, instantly blowing it up, and creating a hole. Area is selected at random.

Story

Launch Story

After Weapons of War, the first Superfluid was ejected into space by The Federation, who wanted to move onto the next phase of testing. She was never seen again

This caused some commotion in The Federation's Soldier guild, with Hightide's streak acting up again, He once again went rogue and took a group of soldiers with him. Imerpius and Gale wanted to put him behind bars again but another hunter, Poacher, wanted to stake claim and kill Hightide

Meanwhile, the death of the Godson created a power vacuum, many of his followers defected to The Conqueror, on a new warpath. The Conqueror began to intrude of federation territory, and attack federation outposts.

On one of these planets, Artery and Phlegm escape Federation custody, and disappear, not to be seen for a while.

Now, The Federation has completed the second Superfluid, and this is where the story picks up.

Imperius and Gale's faction includes, Geode, Iceberg, Shale, Windmill, Coral, Augury, Scry, Thunderstrike, Outlet, Chore, Sovereign, Shale, Superfluid MK2 and Templar

Hightide's faction includes, Aerodrag, Tectonic, Alaska, Dive, Endays, Endling, Endsong, Typhon, Pendelum, Higgs, Marrow, Torch and Silhouette.

Our Host remains a complete loose canon.

We begin with Imperius's Faction: Federation Loyalists on the HMS Brighton, when it's suddenly attacked by The Conqueror. Imperius actually gets to fight The Conqueror in this opening section. However, your loss is scripted, and Imperius nearly dies and needs to be saved by Gale and Geode. However, The HMS Brighton is complete ruin, and needs to be repaired, this begins The Conqueror's Invasion.


Now, we go to Hightide's Faction: Federation Usurpers, they're trying to install a person with a friendly ideology in charge of the federation through violence. And they end up going to Xele, a Federation stronghold, to infiltrate it. They intercept a distress communication talking about The Conqeuror's attack, and decide to destroy it, fighting The Federation as The Conqueror's forces bombard the planet

The Federation Usurpers than intercept a distress call from Hightide's home planet, Auqarina. They all go to Auqarina and see The Conqueror and The Federation duking it out. Hightide becomes distraught, all the years of warfare breaks him as he tears through both The Conqueror's and The Federation's forces. Hightide realizes he can't save everyone.

Meanwhile, The Federation Loyalists under Imperius are told to save a town of innocents from attack due to the incoming Conqueror attack. Imperius then saw that civilians weren't a statistic as he saw them get slaughtered for the millionth time. He worked with his team to protect as many as he could. His loyalty to the federation burning brighter than ever.

Imperius then spent time with the Federation's High Chancellor, who said that he cares about everyone in the federation, but that sometimes, a thousand need to die to save a million. The Federation Loyalists then go back to Pordotia, to protect a mining operation on the moon, which is now in the atmosphere. The Conqueror unleashes one of his lieutenants, Skylan, to dispatch them. He fails and the mining operation is sucessful.

The chancellor reveals that they need the rocks in the moon to build a superweapon and that Imperius has just saved a ton of lives.

Meanwhile, Hightide and The Federation Usurpers are stuck in a grueling battle, that only lowers their spirits, as they're pressed against an impossible advance of The Conqueror's forces. Hightide continues to delve into cynical ness as he pushes forward, not caring if he could die, killing all his foes are the only way to protect the innocent.

Hightide's gradual insanity continues as he decides to raid a Federation mining ship that came fresh from Pordotia, he successfully destroys it, robbing the federation of defenses. The people who follow him begin to question his declining mental state.

Then, Hightide intercepts a communication from The Conqueror, that they will launch a surprise attack on the capital of the federation on Gharbis. They sneak into the capital city before The Conqueror can get there. When The Conqueror gets there, The Chancellor decides that if the weapon isn't ready, he'll launch every missle on the arsenal, as he's about to give the command, Hightide is there, waiting, he vents all his rage into a single blaster shot, killing The Chancellor.

Hightide and The Federation Usurpers reveal themselves, this is the first time the Usurpers and The Loyalists have seen each other in years. Hightide and Imperius face off as the city is being actively destroyed. The player plays as Imperius, defeats Hightide, and leaves him for dead.

Parasitic Dawn

Our Host was still active when Ghabris fell, he was on Kailia, a planet that has immense bio energy. While he doesn't have any beef with The Federation, they were blocking the well of energy he needed. The ATP Well, the parasite of Our Host guides him to the ATP Well as he begins to drain it, getting a boost of energy. However, as he does this, Federation Force XC enters. Federation Force XC is led by Hivemind, a parasitic soldier like him, but she is a passive parasite, while Our Host is aggressive. Our Host and Hivemind duel at the ATP Well, causing much energy discharge. Kaila becomes a graveyard of dead plants and animals, all looking to kill Our Host and Hivemind.

Hivemind and Our Host need to work together to survive, and root out the problem. A crater is located as the source of the mass wilt. However, massive organisms called Defenders block their paths and must be destroyed. By working together Our Host and Hivemind make their way to the crater.

Inside they find Autoimmune, who was set up as the ward of the dying planet. Hivemind and Our Host free her, and then escape off Kailia, as it continues to decay into the carcass of the world it once was. Autoimmune suggests they go find Artery and Phlegm, on the planet Daiscos. Daiscos is a world of a red ocean and green skies. When they land, they quickly find Phlegm and Artery at the base of Leech Mountain, the mountain where the species of Our Host, both soldier and parasite, were born.

Our Host begins to climb Leech Mountain, fighting off anything that grew here. When he reaches the top, he has to fight The LUCA (Last Universal Common Ancestor) of everything on the planet, who is immortal due to mass energy discharge. Our Host slays The LUCA on his own, and absorbs all the energy. After this, a strange orb appears before him and tells him he is the new Elemental Totem of the Parasitism element.

The Bandit

After Ghabris fell to The Conqueror, Typhon was still on the planet, as well as a bunch of Federation Soldiers, and Typhon is looking for the rest of Federation Usurpers. Typhon first has to make his way to a detention station to free most of the Usurpers. Concealing himself, he breaks in and frees, Torch, Marrow, Higgs, Silhouette and Pendulum

The remnants of The Federation Usurpers hear their coup was a complete failure and has lead to The Federation killing dissidents while The Conqueror picks off planets, so Typhon decides that they need to find Hightide to continue going. And on the way, they find Tectonic, Alaska and Aerodrag and they continue going through the remnants of Ghabris.

So they finally find Hightide on Ghabris hiding in the ruins of a destroyed factory, and his suit is completely destroyed and he's injured, and he's fighting off an army of The Federation's Elite Soldiers, but then Typhon finds him and kills the soldiers. But on the way to the camp to heal Hightide, The Conqueror shows up and offers Hightide a bunch of power and status to work with him and says they can destroy The Federation together. And Hightide, says yes and becomes evil and turns on his former team mates

Typhon now needs to get off world with a spaceship, so The Federation Usurpers follow him into an old spaceport and Aerodrag needs to be defended as he gets the spaceship up and running again. So after that, Typhon and the rest of the Usurpers fly away back to the Federation to tell them the news.

Meanwhile, Hightide gets a new set of armor and goes to his home planet to make it a part of the Conqueror's empire.

Planets

HMS Brighton
The first are of significance you go to in the Story Mode, The HMS Brighton is a massive military ship carrying many military personnel and colonists. It's used for training by soldiers. It's attacked by The Conqueror in the opening act.



The ship has a few maps including:


Military Cargo Bay: Exactly what it says on the tin, The Military Cargo Bay is a cargo bay filled with military weapons, where you can hide behind Cargo Crates or stand a top the crates to divert attention.

Garbage Chute: The ship's massive garbage chute. In here, not getting sucked out into the vacuum of space is your main objective, while simultaneously trying to use the landfill inside to distract and destroy your foes.


Xele
Traditionally a Federation Stronghold, it gets bombarded hard by The Conqueror in the story. Leaving a planet scarred by bombs. Other than that, the planet has rich mineral deposits and a thriving mining industry, along with massive reptilian beasts.



The planet has a few maps including:


Fort Curie: The fort Hightide infiltrates in the story, it still has automated defenses firing, and has vast spaces where you are far above the competition, unfortunately, beside outside of the fort, there isn't much ability space.

Gethernia: A massive canyon, the way up to the narrow ledges are very small compact minecarts minecarts. The canyon is filled with holes in the walls to prepare traps with abilities. There is no cover here.

Mountain Monsters: Wild beasts can interfere and kill players at a moments notice, making this map incredibly chaotic. There is open space, but barely any cover.


Aquarina
Aquarina, Hightide's Home Planet, caught in the crossfire between The Conqueror and The Federation. The somewhat backwater planet descends even further into poverty as soldiers fight over it's bones.



The planet has a few maps including:


Challan City: Where Hightide's insanity inducing rampage took place. Challan City is a city filled with ash, and has many canals and suspension bridges that can be used to set up intricate traps.

Trench In The Valley: A mostly flooded valley with an underwater trench impasse in the middle, and with strategic artillery placements on high hills. Trench In The Valley is map where what element your soldier of choice is matters, as Water units have a leg up here.

Shrine of Heroes: The Aquarinan Shrine of Heroes is a shrine dedicated to great defenders of the planet. The shrine is a massive megacomplex on a mountain. The attention of soldiers is drawn to their newest statue, Hightide.

Pordotia
The first planet you went to in the Story Mode of the first game, Pordotia had a purple sheen on the ground and a very verdant atmosphere, with weird vines coming from the planet to capture it's moon. Now, the sheen remains, but the moon is now in the planet's atmosphere, causing the planet to come apart.

The planet has a few maps including:

Chaos Cliff: A big purple cliff with a cliffside research station and small on cliffside mine, not a lot of cover, and some open space but with short areas in the research base and mine. The cliff acts as a wall meaning you need to have proper placing to stay in the fight.

Violet Pass: A pretty big hill with a small valley in the middle and climbable vines that make movement easier. The map is fairly packed in but there is still a lot of room for movement and abilities that take up spaces. Sometimes gravity quakes cause stray debris to fly up, so be wary.

Forced Wound: Gravity has caused an entire city to be cleaved in half. The collapsed buildings and infrastructure make the city a death trap, and space for abilities are somewhat limited.

Moonshadow: A viney forest directly under the moon, rapid gravity quakes cause lava to flow underneath the vines, setting abilities in the gaps will make it easier for elegant strategies to be executed.

The Lycany Valley: A massive mirror overlooking the valley makes it seem like there are two moons. This induces Lycanthropy in the land itself, with the ground taking on animalistic characteristics like growling and howling. This causes disruptions in the landscape that can be used to catch opponents off guard.

300 Hyper Hole: The biggest vertical drop in the game, 6000 spaces down the drop goes. Outside the drop is crumbling ground that gives way to more ground. Using the crumbling ground and drop to kill players requires expert precision and skill.


Yangoran
Yangoran is a planet that used to be inhabitated by an ancient species of mages. The planet having their magic architecture still remaining. The planet is brown in coloration. Now, Yangoran is home to a brand new weapons factory for the Conqueror

The planet has a few maps including:

Rune Trapped Forest: A forest with runes on the ground. The explode if you get near them. It is a forest, so there isn't that much cover, but there are narrow strips without trees to use spaces for abilities.

The Jaws: A massive crevice with a pit that burrows into the planet. This is one of the smaller maps in the game. There is a more open flat area to the side, but it's narrow. You'll need to be strategic with ability placements.

Ya-Hu-Ilo Temple: The temple and surrounding area from the story mode of the first game. All the booby traps are still intact with a new meadow area out in the back. Can go all the way to the bottom floor of the Temple.

The Blacksmithery: The new weapons factory of The Conqueror, This map takes place in a compact city sized factory, with room to hide but not much room for abilities.

Ghabris
Ghabris was the capital of the Federation, but was sacked and overrun by the Conqueror, and is now an industrial wasteland and warzone

The planet has a few maps including:

The Fallen Capital: A destroyed political building and the metropolitan wasteland around it, where the final battle of the Launch story took place. The map is large with places to hide, but also the rubble makes these places tight, so you may be vulnerable is the space can be compressed.

Graves of The Ones Who Fled: A long field with scattered corpses and a destroyed refugee ship. The ship serves as a base for traps and cover fire if your team can hold it.

Stacks of Metroplexes: A mass of collapsed building stacked on top of each other you can explore, the buildings are a tense environment with little room for error.

Burning in the Sun: A destroyed nuclear power plant that has turned everything around it into a desert on fire. The fire can be used with preexisting abilities to force strings of combos.

Kailia
Kailia used to be a planet teeming with life, until everything died. Now it's a wilting decaying planet, festering with forests of viruses and parasites.

The planet has a few maps including:

The ATP Well: The opening location of Parasitism Rising, The ATP Well is a massive hole in the planet where ATP flows in and out, it is now festering with dead leaves, which can be affected by traps to set up chains.

Carcass Canyon: A massive canyon, which can be fought all the way to the bottom. It has lots of open space but still cover due to the carcasses of the wildlife. It's one of the largest maps in the game.

Backout Bluff: A section of a hill with wilted grass and hunched over trees. The steep hill means taking the high ground and holding it, is the key to winning.


Trivia

  • The game was conceived when the Developer wanted to turn Weapons of War into a showcase of a showcase of unique characters, but felt limited by the FPS Gameplay limitations. A new game would also allow the story to be continued.
  • Phelgm was originally going to be in an Artery Spinoff game, but the game was canned and Phelgm was moved here
  • Hivemind's design took inspiration from Pixar's A Bug's Life, released in 1999.
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