WARIO | ||
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Universe | Wario | |
Other Super Smash Bros. Appearances | ![]() ![]() | |
Availability | Unlockable | |
Final Smash | Wario-Man |
Wario is a playable character in Super Smash Bros. Calamity. Wario is Mario's doppelganger and rival throughout the Super Mario games, stealing his own castle during the events of Super Mario Land. Wario is also portrayed as a greedy and selfish character, only caring about fulfilling his wishes of getting his own castle filled with gold and money.
Changes[]
Wario's moveset and appearance has changed so he would be more Wario Land-esque than WarioWare-esque. His moveset is based on his moveset in Project M and he now wears a plumber outfit instead of his biker outfit, which is now one of his alternate costumes.
Victory theme is now changed.
Standard taunt is now one of his victory poses, which involves in him laughing uncontrollably while rolling over on his back on the floor. This taunt can be continued if the taunt button was held down.
Has a new victory pose which replaces his "laughing" victory pose (which is now his standard taunt), Wario poses like he does in Wario Land 4, saying "Yes!".
New side smash, a kick forward, which despite having more reach, has more ending lag and deals less damage and knockback.
New down smash, the Earthshake Punch from Wario Land: Shake It!, which deals more damage, has set knockback, can meteor smash and sets opponents up for a combo.
New back aerial, a punch behind him. The move deals more damage and knockback despite having brief startup lag.
New up aerial, a double-handed poke above him, which is weaker and has less K.O potential.
New down aerial, a ground-pound that meteor smashes.
New pummel, the shake move from Wario Land: Shake It!..
New forward throw, which can be charged by holding down the attack button for more knockback.
New side special, his trademark Shoulder Bash from the Wario Land games, which has more K.O potential the farther he travels. He can also jump during the charge to catch aerial opponents.
Grounded Wario Corkscrew acts similar to Donkey Kong’s Spinning Kong.
Wario Waft charge is now quicker, fully charging at one and a half minute than just two minutes.
Wario-Man's Wario Waft color is now purple.
Moveset[]
- Wario can crawl.
Normal attacks | |||||||||||||||
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Attack | Name | Description | Damage | ||||||||||||
Jab | Hook combo | Wario does a left then right hook. | 3%, 5% | ||||||||||||
Side tilt | Windup punch | Wario does a windup punch. Can be charged by holding down the attack button. | 14% (charged), 5% (uncharged) | ||||||||||||
Side smash | Advancing kick | Wario does a kick forward which projects him forward a little bit. Has high ending lag, in which Wario must regain balance after kicking. | 12% (uncharged) 19% (fully charged) | ||||||||||||
Up tilt | Above arm raise | Wario raises both arms up in the air. | 11% | ||||||||||||
Up smash | Headbutt | Wario does a headbutt above him. | 11% (uncharged) 17% (fully charged) | ||||||||||||
Down tilt | Crouching poke | Wario pokes forward while crouching. | 8% | ||||||||||||
Down smash | Earthshake Punch | Based on the Earthshake Punch from Wario Land: Shake It!, Wario punches the ground beneath him, creating a shockwave that bounces opponents with set knockback to set them up for a combo. | 13% (uncharged) 19% (fully charged) | ||||||||||||
Dash attack | Face slide | Wario trips and slides forward on his face. Has long ending lag. | Early, 12%
Late, 6% | ||||||||||||
Aerial attacks | |||||||||||||||
Attack | Name | Description | Damage | ||||||||||||
Neutral air | Wario-copter | Wario spins around in a belly-flop position. | 12% (clean), 6% (late) | ||||||||||||
Forward air | Aerial kick | Wario kicks forward. | 10% | ||||||||||||
Back air | Back punch | Wario, after a brief pause, punches behind him. Good for edge-guarding and can kill at 100%. | 14% | ||||||||||||
Up air | Aerial poke | Wario pokes upwards with his signature W-hand sign. | 8% | ||||||||||||
Down air | Ground-pound | Wario does a ground-pound. Can spike opponents if hit and Wario bounces off the opponent afterwards, however the move can SD when used off-stage and he doesn't make contact with an opponent. | 11% | ||||||||||||
Grabs and throws | |||||||||||||||
Attack | Name | Description | Damage | ||||||||||||
Grab | Wario grabs the opponent. | ||||||||||||||
Pummel | Shake | Wario shakes the opponent. A very fast pummel. | 1% | ||||||||||||
Forward throw | Toss | Wario tosses the opponent away. Can be charged to throw the opponent even farther, but not for more damage. | 9% | ||||||||||||
Back throw | Spinning throw | Wario spins around, moving back a bit before tossing the opponent away. Anyone close to Wario during the spin-around animation will be hit. | 11% (throw), 7% (spin animation) | ||||||||||||
Up throw | Uppercut | Wario uppercuts the opponent. | 9% | ||||||||||||
Down throw | Rear slam | Wario slams the opponent on the ground and rear slams them. | 2% (slam), 9% (rear slam) | ||||||||||||
Special attacks | |||||||||||||||
Attack | Name | Description | Damage | ||||||||||||
Neutral special | Chomp | Wario opens his jaws in an attempt to chomp on the opponent. If he catches the opponent when they are close to him, he will grab them in his mouth. He can either toss them forward or behind him with the D-Pad/control stick or bite them using the special button for damage. If he catches the opponent when he is biting, the opponent will be knocked back with medium damage. | 2% (each chomp) 5% (throw) 8% (bite) | ||||||||||||
Side special | Shoulder Bash | Wario does his trademark Shoulder Bash (aka Dash Attack) from the Wario Land games. Deals more damage and knockback at a further distance. Wario can also jump when it is used on the ground. In the air, Wario travels a much shorter distance than his grounded version and leaves him helpless should he not connect with an opponent during the dash. | 7% (close to an opponent), 14% (to a very far opponent), 8% (in the air) | ||||||||||||
Up special | Wario Corkscrew | Wario spins around with his arms extended. Acts similar to Donkey Kong's Spinning Kong when used on the ground. | 3% (each hit) | ||||||||||||
Down special | Wario Waft | Wario does a fart. Overtime, Wario will be filled with gas, which fully charges after about one and a half minute. When done with barely any charge, the fart will stun opponents, but at full charge, he will be sent flying upwards, dealing high damage and kncokback. Has an eight second cooldown. | 5% (no charge) 8% (slight charge) 14% (medium charge) 25% (full charge) | ||||||||||||
Final Smash | Wario-Man | Wario eats a clove of garlic which turns him into Wario-Man, giving him a boost of power, defense and speed. Some of his special attacks are also now empowered, with Wario Waft being at full charge for the remainder of the transformation. Ends after fifteen seconds. | x1.4% (for all attacks) |
Miscellaneous[]
Alternates[]
Credit goes to Mirai Moon (t∣b∣c) for most of the alternates, and credit goes to Pokerninja2 (t∣b∣c) for the striped alternate.
Trivia[]
- The reason why Wario had his moveset and appearance changed to be more Wario Land-esque was due to fan reception, as many felt like Wario was too WarioWare-esque in the Super Smash Bros. games.