Villager (SSBV)VillagerHeadSSBV
SSB Animal Crossing Series
Universe Animal Crossing
Other Super Smash Bros. Appearances SSB4
Availability Starter
Final Smash Dream House

Villager (むらびと, Villager) returns as a playable character in Super Smash Bros. V. Villager was revealed on January 4, 2019 with a trailer.

Changes from Smash 4


  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">Like every other veteran, Villager now appears much more vibrant and their appearance is more based off their appearance in their games with a small realistic touch.
<p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">Attributes
  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">No changes
<p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">Ground Attacks
  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">No changes
<p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">Aerial Attacks
  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">No changes
<p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">Grabs and Throws
  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">No changes
<p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">Special Moves
  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">No changes

Special Moves

Name Damage Description
Neutral Special Pocket 1.9x damage (pocketed projectiles) Villager catches various ranged attacks, stowing them away; using the move again uses the stored attack, acting as a delayed reflector, with retrieved projectiles doing nearly twice the damage and knockback as before. Items can also be pocketed. The damage of pocketed projectiles are reset to their base damage values before the multiplier is applied.
Alternate 1 Garden 10% (flower attack), 1x damage (pocketed projectiles) Villager can only pocket items in front of him, but it can inflict the flower ailment if opponents are nearby. Pocketed projectiles deal the base damage.
Alternate 2 Pocket Plus 1.3x damage (pocketed projectiles) Items are pocketed and retrieved faster; however, the amount of damage that they can deal isn't increased as much.
Side Special Lloid Rocket 7% (early), 5% (late), 2.3x damage if riding the Lloid; 12% (ending explosion), 12% (explosion after hitting a wall) A move with involves launching the Gyroid Lloid sideways. The Villager can choose to ride on him, which increases its damage.
Alternate 1 Liftoff Lloid 5% (early), 8% (late), 2.4x damage if riding the Lloid; 14% (ending explosion), 12% (explosion after hitting a wall) Lloid initially moves forward, but after a short period of time, it vertically flies upwards.
Alternate 2 Pushy Lloid 1.5% per hit, 1.2x damage if riding the Lloid; 6% (ending explosion), 5% (explosion after hitting a wall) Lloid will hit opponents multiple times, pushing them before exploding.
Up Special Balloon Trip Villager uses two balloons, both of a set color determined by the player's number, to fly Balloon Fight-style (as Balloon Fight appeared in the originalAnimal Crossing as an obtainable NES game). The Villager's helpless animation after they are popped is the same as the Balloon Fighter's losing animation in Balloon Fight.
Alternate 1 Extreme Balloon Trip 9% (sweetspot) or 6% (sourspot) per balloon At the cost of reduced vertical and horizontal distance, as well as lower speed, the Balloons explode when they finally burst. The balloons can be individually exploded at will, and when the second balloon is detonated, villager gains a significant vertical boost.
Alternate 2 Ballon High Jump 10% (clean), 6% (late) Shoots the Villager straight up and a very high vertical distance, and the attack also inflicts damage during its ascent. However, horizontal distance traveled is significantly reduced.
Down Special Timber 0% (sprout), 0% (water can), 13% (tree, when it grows), 25% (clean; tree), 15% (weak; tree), 8% (trunk), 3% (trunk as an item), 6% (axe) A move of 3 different attacks in order, where Villager plants, waters, and chops down a tree, which hits opponents as it falls, even bouncing off near edges to lower areas. However, the tree can be destroyed by other characters, and is a fairly slow move to use altogether - using the move once only advances through one of the four stages (plant, water, first chop, second chop), so having it actually deal damage takes four total usages in the same location. The axe can be swung during the chop stages regardless of distance from the tree, as long as that Villager's grown tree currently exists on the map.
Alternate 1 Timber Counter 2% (Sprout), 0% (water can), 12% (tree, when it grows), 5% (counter), 12% (tree), 8% (trunk), 3% (trunk as an item), 6% (axe) The sprout can trip opponents, and the tree itself inflicts some damage to opponents when it is hit. However, the tree itself does considerably less damage and knockback when it is cut down.
Alternate 2 Super Timber 0% (Sprout), 0% (water can), 20% (tree, when it grows), 27% (tree), 16% (axe) Each stage of the attack takes longer to complete. However, the sprouting tree, the falling tree, and the axe are all more powerful. The watering can also produces a longer stream of water.
Final Smash Dream House 25% (House-building: 25 hits of 1%), 5% (before explosion), 15% (explosion), 10% (to other opponents during house-building) Builds a house on an enemy and deals high knockback.

Animations and Misc.


<p dir="ltr" style="line-height:1.7999999999999998;margin-top:11pt;margin-bottom:11pt;">SIDE - Performs the Shrunk Funk Shuffle

<p dir="ltr" style="line-height:1.558636301214041;margin-top:3pt;margin-bottom:1pt;">UP - Faces the camera and cheers three times.

<p dir="ltr" style="line-height:1.558636301214041;margin-top:3pt;margin-bottom:1pt;">DOWN - Bends down and scrapes the ground with a stick.

Character Selection Screen Animation

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">Cheers three times similar to their Up Taunt

On Screen Appearance

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:6pt;margin-bottom:8pt;">Exits out of a house and cheers to the camera.

Victory Animations

  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:3pt;margin-bottom:0pt;">Digs a fossil and shows it off.

  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:0pt;margin-bottom:0pt;">Captures a horned dynastid and shows it off.

  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:0pt;margin-bottom:1pt;">Dances then poses in his/her artwork pose.

Crowd Cheer

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:4pt;margin-bottom:6pt;">“Vill - a - ger!”

Victory Fanfare

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:4pt;margin-bottom:6pt;">A remix of the first "Phrase" of the original Animal Crossing theme for Nintendo 64 & Gamecube.

Fighting Stance

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:4pt;margin-bottom:6pt;">Retains their fighting stance from SSB4.

Idle Poses

  • <p dir="ltr" style="line-height:1.7999999999999998;margin-top:6pt;margin-bottom:0pt;">Taps foot and puts hand to his/her face. This pose is similar to the animation when a villager access their inventory in the Animal Crossing games.

  • <p dir="ltr" style="line-height:1.7999999999999998;margin-top:0pt;margin-bottom:8pt;">Scratches the side of their head


<p dir="ltr" style="line-height:1.7999999999999998;margin-top:4pt;margin-bottom:6pt;">Retains their walking animation from SSB4.


<p dir="ltr" style="line-height:1.7999999999999998;margin-top:4pt;margin-bottom:6pt;">Retains their dashing animation from SSB4.


To be added.

Palette Swaps and Alternate Costume w/Palette Swap

TO be added.


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