Welcome to Fantendo, Erictom333!
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Alright Erictom. The roster of Super Smash Bros X is not finished. There are more veterans to be revealed. Don't force me to bring everyone back. Realize that the whole roster is not revealed. Stop and leave me alone.
Re: On your opinions
I… like to think I have reasons behind my opinions? Bit of an odd way to put that, but I guess I'll humor it, and try to keep it relatively short.
I guess one reason to dislike the Switch is that it seems so universally beloved, despite widely accepted flaws such as Online, that expressing negativity about it apparently leads to talkpage confrontation ahem
To me, the major differences between the Wii U and Switch are portability and branding. I believe Nintendo could've fixed the Wii U's marketing early on; instead, they waited years to release a similar console distinguished by a portability feature that the Wii U should've had in the first place. As a Wii U owner, I feel swindled.
Further, most of Nintendo's in-house Switch software feels like Wii U ports and Labo. I'm not repurchasing these games just to replay them on a more popular console, and I dislike that there's no loyalty discount for these ports, despite Wii U sales apparently being insubstantial enough to justify plentiful full-price rereleases. 2012 launch title New Super Mario Bros. U has a $60 MSRP on Switch. Everything is $60.
I choose Nintendo for new first-party games, but little has interested me thus far for various reasons. Super Mario Odyssey suffers from a bloated reward system with fanfare for hundreds of trivial collectibles, at the expense of the tight linear platforming I love the series for. ARMS, Kirby Star Allies, Mario Tennis Aces, Labo, etc. were criticized for underwhelming content and post-launch updates not addressing the lacking areas.
Online multiplayer games are paywalled behind the Online service, which was delayed for no reason, doesn't provide servers, and cut potentially the greatest Virtual Console yet for an unwanted dripfeed of lame NES games.
I'm impressed by recent reveals such as Super Mario Maker 2, Luigi's Mansion 3, and Animal Crossing: New Horizons, and desperately await more like them. It's been over 2 years since launch, and little has caught my interest until now. I desperately want to love the Switch, but I need better reason not to regret my purchase.
Hey. You still need to submit your round 2 roster for krex's game.
|Despite your previous warning, you have broken the rules yet again (spam). This is your last warning. If you continue these actions, you will be blocked.
This warning expires one year after it was issued. When your previous warning has expired, this last warning will be reduced to a warning.
Please stop pestering users about adding stuff to their games when they don't want to.
Fantendo Smash Bros. Combat Fighters
Hello, I'm typing here because for some reason the wiki isn't allowing me to post a comment. So, I post here to ask if submitted characters need to have art before they're submitted? Somebody495 (talk) 05:22, January 3, 2020 (UTC)
Go ahead man, add it near the bottom
Here's the art:
Hey how's it goin. Here's that item art you requested:
I was mostly inspired by Splatoon for the Goo Grenade. I was originally designing it after a normal grenade, but wanted to do something different.
For the Zaxinian Cuisine, I decided to draw the Kyrois Lasagna, Cheddar Chow, Longknife Fries and Black Wine (though I'm pretty sure your game has more). I did have to make a few interpretations, and I decided to only draw 10 chips per stack in the Cheddar Chow, but I'd say I did okay.
Here's the Threat-Tan-Doe Art.
Here's what I could come up with. As I said the description for her design was a bit vague, but I came up with this. If there are any changes you want me to make just ask me.
A bit confused on their gender. It says in the infobox they are female, but everywhere else it says they are male. I just wanna make sure. Thanks!
Here's what I could come up with.
The short answer is that almost everything about the Zaxinian Lifts was terribly written and there's not a lot of stuff I'm comfortable bringing back in any shape or form. I took it all down to make room for COLD BLOOD, a choice that I've not regretted even though I resetted completely from the ground up. All you need to know about the old ZL projects is that they were wildly inconsistent and the character development was nowhere as strong.
You don't need any information about the Zaxinian Lifts, it is something that's been considerably irrelevant to (or at least poorly integrated into) the New Fantendoverse and all the information you could need about my things is already on the wiki. For stages, borrow what's present in COLD BLOOD already.
Please understand that I will not budge.
I cannot possibly make this more clear: I do not want you using content from the Zaxinian Lifts. COLD❄BLOOD has (nearly) all of the characters from there, but better, and has an infinitely better setting and pretty much everything you could ask for. COLD❄BLOOD intentionally replaces the Zaxinian Lifts.
If you really want me to, I can bring back Adrenaline Rush in its original form as a subpage. In fact, I'll just do that now. But you must understand that I'm not going to do the same for the Zaxinian Lifts.
- Having content from two completely different continuities (Zaxinian Lifts and COLD❄BLOOD) is nonsensical and confusing. Again, COLD❄BLOOD already offers the important characters from the Zaxinian Lifts' cast. I can understand that the ZL had more varied and "natural" environments but COLD❄BLOOD does enough with its artificial one (Satellite 15).
- Restoring everything would be an absolute pain, as I'd have to replace all the redirects leading to COLD❄BLOOD's pages with the original character/game pages. This limits exposure to the rebooted project and would serve as nothing but a poorly organized archive of embarrassing and regrettable material.
- Bringing up that my stuff was in games like Victory and Nil is a good point, but those games co-existed with the Zaxinian Lifts then. Combat is a project that was created past its deletion, so of course I'd want you to use what's actually relevant at the moment.
- Would you rather be self-satisfied by having all this garbage immediately available to you at the expense of having me feel uncomfortable or simply work with what I already have available on the wiki?
While Super Smash Bros. Ultimate x TimeStrike is replaced, it's not completely gone, you can gather everything you need from this revision.
If it is any compromise, I can look through what I've deleted and pick out stage concepts to adapt into COLD❄BLOOD stages, so you can use them later.
FANDOM isn't a good place to create pages that you don't want edited.
That's not my call
Fandro is no longer my character. Please ask Navy, who manages his permissions.
By the way, I should mention you're unlikely to receive permissions from the following users, and you should remove their characters accordingly since they will not respond:
- Apihedron (he has been inactive for a long time and likely won't respond in time)
- Drackula (he moved to the account "SpookSounds", which is disabled, and he no longer has any affiliation with Fantendo)
- Mattgamer03 (he has been inactive for a long time and likely won't respond in time)
- Stelios7 (he has been inactive for a long time and likely won't respond in time)
- SuperScratchkat (he is banned from the wiki)
- I'm sure several other users you've asked permission from / will ask permission from won't be able to respond since they've moved on from our wiki.
Check user contributions before you ask people for their characters. If they appear to be inactive, chances are they won't respond, so it's best to remove their characters from the project overall.
RE: On Fandro as a spirit
I honestly don't know what to say in regards to these two games since a lot of content is made by people who are no longer really active in the community or may not want their characters used. It's unfortunate, but you might be better off skipping these games- that said, Vega from Conatus is my character so you have permission to use them. VALKYRIEPYRA
re: using data
Very flattered to have my characters on your game Erictom but please stop adding templates on my pages, that's not cool especially if you don't ask me first.
I am very sorry but I can't allow you that, if you insist and put this infobox again I will have to notice the admin :/
Yes, I would be happy to help you a bit. Here is the symbol (sorry it's black on black here...):
For the moveset well I have some ideas for you but first you have to explain me what means NS, SS and all of that :)
-- Ok so most of them are fighter so you can use move with fighting words, (I don't know what VA and EA means...)
- NS: Fire Whip (Alec hit with a fire whip)
- SS: Three Punchs Combo
- US: Helios' Chariot (A bright chariot appears and moves Alec few seconds to a vertical direction)
- DS: Sun Ray (like Pikachu's Thunder but with a fire pillar)
FF: The Last Sun
- NS: Cold Grab (Calec grabs the opponent and inflicts him ice damage)
- SS: Wolf claws (Caleb hits with a punch but his hand become a gigantic wolf's paw)
- US: Roaring Jump (Caleb takes his wolf form and tackles up to the air)
- DS: Ice pick (An ice pick appears from the ground in front of Caleb)
- FF: Winter Soul
- NS: Fire Touch (Janka hits with a Fire slap (stronger than the Water slap)
- SS: River Snap (Janka hits with a Water slap (throw further than the Water slap)
- US: Sky Father
- DS: Metamorphosis (Janka evades a hit by transforming herself into water and move further before becoming human again)
- FF: Water Spirit
I will let you create the VA and EA I think you have enough information now to create them ;)
Re: On the Community Draw
Graviteen in SSBC
Yo sorry for not adding Super Smash Bros. Combat to Graviteen's appearances list, I didn't forget that he was in the game but I forgot to include that bit before I published the page. My apologies. Gold-sans mobile (talk)
Hey is it okay if you make an infobox for my game, Godzilla: Destroy All Monsters Ultimate? I only need it for the characters, since I'm making individual pages for each other them. Thanks in advance!
I completely blanked on the Series Swap thing after what went down around that time, and when I remembered it I had kinda lost interest, but I never got around to dropping out. I'm really sorry, but I don't have anything to show. I'm afraid I won't be able to participate in this. Again, sorry.
- You still have permission to use my characters. They just aren't free to use anymore because I'm not going to be moderating how my content is used once I leave.
- I've answered this question enough to not really want to answer it again.
- Exo is gone permanently. Nothing I can do, not that I want to do anything about it anyway. Don't ask me more on that.
- Easier communication
- Better way to give and get feedback
- Input on stuff like improving the wiki
- An easier way to just chat with people
- Considerably less clunky then talk pages
- Multifaceted as opposed to blogs
- Generally easier and faster to use
Your Smash Sandbox is the cause of the art Smash Everything got edit blocked! Why would you create a page for oc only?!
FSBC Box Art & LoZ: SK Logo are finished
Here they are.
Done. The table classes they're associated with are akkalaback, centralhyruleback, eldinback, faronback, gerudoback, greatplateauback, hebraback, lanayruback, necludaback, and ridgelandback, in that order.
Seriously man, you should get discord. Talk/blogs is clunky and generally not very useful. If you don't want to that's fine, but I think it's an option you should definitely consider as it will help you further share your ideas and communicate with people, especially in regard to Fantendoverse Tau, which has a highly active discord. Generally the discord is awesome, and I think you should definitely consider it. I know I've been rather insistent about this, but I just think you should at least give the discord a chance.
Re:Adding backgrounds 2: exotic boogaloo
daltinaback, gongoroback, kamikariback, tabanthaback, yaltumback, and zonaiback.
can I use Renami in my upcoming fantendo smash bros. infinite?
I think I've come off as overly hostile and aggressive to you in the past (especially concerning discord) and i feel like this has soured our relationship, I respect your creations quite a lot and it feels like we have gotten off on the wrong foot. Because of this, I'd like to apologize for my past behaviour, I have a tendency to be overly forward and pushing with my ideas and often this can lead to people feeling that I am pushing said ideas onto them, which I fear I may have done to you. Even if you don't feel this way, I'd still like to say sorry and I hope our relationship can improve in the future,
Best regards, Dreii.
That's completely fair, and it's probably very welcome. I know I've said it before and if you don't want to/have your own personal reasons not to that's completely fine, but I think you should strongly consider discord, if only because it's the main means of communicating and brainstorming about tau
also if there is a reason for not using discord i've missed i'm sorry, i'm not very observant
After the defeat of Calamity Ganon, Hyrule was settling into peace as the corruption of Calamity was expunged from the realm. And with its destruction came a mechanical renaissance, spurred on as the people of Hyrule reverse engineered the ancient technology to better suit their kingdom. 30 years later, there is celebration, and Link, Zelda, and the Champions' successors meet at the reconstructed Sacred Grounds. However, in the process, disaster strikes, forcing Zelda to seal herself into Link's spirit hand. Now, he must work to get rid of the brand new evil.
In battle, this Link is somewhat similar to the canon Link. This Link, however, relies on multiple different weapons when attacking. From normal sword strikes for jabs, to clubs or spears for certain tilts, to boomerangs for down smashes, knives, axes, and so on. The slower weapons deal more damage, while the lighter weapons can come out faster. His specials, meanwhile, utilize various items present in The Shadow King. Utilize them to control the stage and defeat enemies.
- Neutral Special: Rope - Link attaches a rope where he stands. With this, the rope's tethered to him, and the player's now able to move around unless he's hit with enough knockback. Players can press the special again to have Link drop his end of the rope somewhere, it able to hook to an item, or to an enemy.
- Side Special: Inversion Rod - Link takes a mysterious rod out, before swinging it in front of him, casting a short range wave of magic. The move itself doesn't do damage. If it hits a player, it'll simply flip them around. If it hits a projectile, it'll reverse their direction and possibly send them back towards the source. It should be noted that if someone/something is launched towards this magical wave, they maintain momentum, said movement being simply reversed.
- Up Special: Paraglider - Link suddenly swings up into the air, him using his upwards momentum to deliver a spinning kick as he rises. This is primarily an additional jump, at the apex of which he flicks his paraglider up and with has decreased fall-speed, players able to input horizontal directions to alter the angle of his descent. Players can press downwards to have him retract the paraglider to instead go down faster.
- Down Special: Bomb - Link conjures a remote bomb in his hand. It's as if summoning another item to his, meaning that it isn't doable if he has an item in his hand. He can throw it like a normal bomb, except it doesn't explode outright. It only detonates if players press the special button again.
- Final Smash: Zelda's Power - Link lifts his spirit hand outwards, it glimmering with Zelda's special energy. While holding it, an image of the Triforce flickers in his palm, before firing outwards a short distance in front of Link. And if someone's hit by the shining glow, Link suddenly lunges in front of the caught enemy, before hitting them with a flurry of powerful blows. And at the end of the flurry, Link rears his sword back, delivering a powerful swipe across the enemy, sending them flying.
Re: On usage of icons
I'd prefer if you didn't I do intend to use them for my own article and aside from the Sheikah and Zora ones the others are unique to Farlands specifically. - Shadow Inferno (talk) 04:01, 9 November 2020 (UTC)
I think I'll be able to come up with something but I'm a little confused with the Minecraftian. (Sorry for the wait had to do a bunch of stuff today) CrakaboLazy4090 (talk) 01:36, 7 December 2020 (UTC)
hi, thanks for the report! While I'm just a chat mod and dont have any power on the wiki itself, I've passed this to the admins and hopefully it will be dealt with asap. thank you once again. -piper/dreii
|This is a warning to stop your inappropriate behavior (repeatedly bothering Athena about projects/characters, borderline harassment). Please adhere to the rules or you will be blocked.
This warning will expire 1 year after it was issued.
R.E Fantendo Smash Bros. Collab
thanks for the heads up. the most recent comment isn't really breaking any rules and should be something that's left alone but i've still warned him anyways for prior comments made on your page and another NovaPen (talk) 07:04, 5 January 2021 (UTC)
I'll do some art for you
I have noticed a lot of your characters do not have art
While I have my own projects I'm working on, I'm happy to draw some art for any characters that do not already have some.
Drew Karaja, his mostly gray colored body isn't in fact his skin, but in my interpertation, a body suit, and the green eyes goggles that can be adjusted to many modes, after all you said he could adapt to anything.
What do you think?
Drew the other Major Artless Character. Seraphima, it was easier because there was already a description
What do You think?
Re: On Boundless Fantendoverse 
Hi Eric, with regards to The Shadow in the Stars this one is fine and feel free to include it in the Boundless Fantendoverse, as for Strafe: State of Anarchy, no one has any issue with you using Strafe, I know that was something you were asking about before, the primary contention comes from Aereus the setting. Everyone else who's contributing wants to have Earth be largely the same with only personal scale differences rather than large scale. There are effectively three solutions that I could see for working Strafe: State of Anarchy into the Boundless Fantendoverse;
- Have the game take place on another planet, everyone else is happy with humans being present on other planets and so a primarily human-based population on a non-Earth planet is completely fine
- Revert the setting to the original countries of West Africa that Aereus is comprised of, the community doesn't have an issue with smaller scale changes such as fictional cities existing so this solution would allow the setting to still be on Earth just without creating an entirely new country
- A complete rework of the setting into something new, instead of the first two options you might instead want to consider reworking the setting into being based in a single real-world country or an entirely new fictional setting
Hopefully this helps explains things, if you decide to go with any of the three options above (or come up with a fourth option that could also work) then I'd be happy to hear it and we can incorporate the game into the Boundless Fantendoverse. Shadow Inferno (talk) 07:44, 26 May 2021 (UTC)
Re: On Boundless Fantendoverse 
Re: Undeleting a Page
Re: Why can't I add comments
Re: Undelete 2
First I've heard of this issue, I think it'd probably be something related to your browser or something with FANDOM itself that bugged out on your end, so not sure if we can do anything. Try changing browsers and see if it works Lumoshi (t • c) 03:22, 17 July 2021 (UTC)
Re: Can't comment
Hi, this is happening because the email address associated with your account is not authenticated. If you go to Special:Preferences, there should be a space for you to send a confirmation message to your email address. If you click on the confirmation link in your email, your account will be email-verified and then you will be able to comment. —Atvelonis (talk) 17:39, 23 July 2021 (UTC)
Super Mario Hyperspace
Re: On art swap
Hi, it comes to the admins' attention that you uploaded to this wiki a design of "PalmMan in Vietnam" which was pretty distasteful for Fantendo standard. We deleted the visual and since it's one year old and since you have really grown since then as a user here, you won't get a warning for that, but please remember that this kind of "joke" is not appropriate here especially using Fantendo's creation (free to use or not). Coral0excess (t∣b∣c)
Cehariha in Fantendo Smash Bros. Soul
Hi Erictom. We're interested in adding Cehariha as a playable fighter in Fantendo Smash Bros. Soul, but to develop her character we'd like to know a little bit more information about her. Could you tell us some details about her background? Her past? Her personality? All of these will help us to write a character description for her on the page as we already have a move set planned we would be happy to include her. from Spheal 22:40, 25 April 2022 (UTC)
Apologies for the delayed response; I didn't have computer access when you sent that message so I didn't check my talk page until now. Regarding maps, there's an option to create maps at Special:AllMaps, though I don't know if that shows for non-admins. Lumoshi (t • c) 20:57, 17 June 2022 (UTC)
That's unfortunate. No idea why Fandom felt this feature was worth locking for the majority of users. The Help page on Community Central does use the word "currently", so I suspect they may change this later once the feature has been around for long enough. Lumoshi (t • c) 19:48, 18 June 2022 (UTC)