So if you've been active on discord these past couple of days you may have seen me mention an idea for a Johto Remake where it'd add new Pokemon (similar to how USUM added new Pokemon within Gen VII). This blog is intended as a more proper announcement for this idea as well as a bit of a question blog so that I can gauge what people would like to see in such a game and also some other things.
Now this probably comes as no surprise to anyone who's familiar with my articles but one of the first things I usually end up making is the map.
This is the idea I have for the map for this Johto Remake, those familiar with Johto will immediately recognize this is not the same Johto from GSC/HGSS, the idea being that this remake would also be a sequel, …
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So this might be a new blog series I'll be doing over the coming weeks (see how things go first) where we go over the shrines from The Legend of Zelda: Breath of the Wild. Personally I feel that the shrines were somewhat underwhelming in the game with most not really challenging the player and only a few feeling like they adequately displayed their concept and tested the player on it. One thing I find is that most shrines don't really test the player, as I feel the Shrines are sort of like levels in other games I'm going to be taking a page from one such series, Mario, specifically Galaxy, Galaxy 2, 3D Land and especially 3D World.
So for some background (feel free to skip this part if you don't care), in the four Mario Games I outlined abo…Read more >
So this is a continuation of this Blog and will act as a sub-article to that Blog, so any ideas presented here will be added to that blog instead of this one. The recent poll we conducted asked people what Types they wanted to see more of in Pokemon with the top answers being;
- Ice-Type (9)
- Ghost-Type (7)
- Grass-Type (5)
- Steel-Type (3)
- Dragon-Type (3)
- Fairy-Type (3)
So with that in mind this blog is for the purposes of collating ideas that pertain to these six types, feel free to continue thinking up potential Pokemon that don't fit any of these types as I'll still add any Pokemon ideas to the parent blog, but what this one is for is to present things that can relate to these six types, if we take a look at some of the canonical Ice-Type Pokemon yo…Read more >
So as I'm sure most people have noticed the blogs for the past week and a half have been different to usual, since I'd like to take a shot at doing a Community Game once again. From the results of the second blog we've found that "The Pokemon" was the most popular result, and as such that's what this blog is for. I'm sure in the past people will recall similar blogs of this nature where we each try to create something following a particular theme, whether that's been Community Draws, Community Ideas, etc.
Anyways this Blog is fairly straightforward, all you have to do is post replies with your ideas for new Pokemon, feel free to do artwork if you want although it's certainly not necessary. The only things I'd request you include for your Po…Read more >
So I had been thinking about this the other day but it was pretty late when I was so I didn't really have time to make a blog about it but I want to look over the first Routes in the Pokemon Games, specifically from Generations 1 through to 4 since I feel Gen 5 and 6's first Routes aren't worth talking about and Alola's first Route has a different design philosophy. Also unlike the last time I did something like this I'm going to score each route on a few factors.
So let's begin with Route 1 of Generation 1.
Route 1 of Kanto is going to be the base line for this comparison and what I'm talking about is the layout and what is taught to the player on this first Route. We should start with the obvious, Tall Grass, Route 1 on Kanto is important …
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