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It's going to be inspired from Super Mario Maker (P/C)hi and Go, my most favorite maker games along with Super Wario and Kirby Maker. So credit to the creators of both of those things.

First, the Pre-title Screen Animations

It's not just going to have holidays and such, it's going to have anniversaries! Also, I'm going by the fanon names for the canon Sprixie Princesses. Meanwhile I'm begging for Wisps in the next Mario & Sonic game, because maybe Nintendo might as well stuff in Sprixies. Also, is it just me, or does looking at Daisy's table tennis artwork make me feel uncomfortable?

  • Monday: A bottle falls on top of Grianna as she falls down the screen with the bottle.
  • TuesdayYezzy gets hit by a baseball thrown by someone.
  • Wednesday: A hoard of Stingbies fly past Bluckleberry and take her with them.
  • Thursday: The wings modifier is applied to Oremy as she uncontrollable flies away.
  • FridayPurama gets erased by Mr. Eraser. Pretty harsh, eh?
  • Saturday: Builder Mario comes in and hammers Libba out of the way. SUPER HARSH.
  • Sunday: Flutters forward a bit and suddenly the title falls on Rena. "Sprixie Sunday!" is then shown.
  • HalloweenCappy gets knocked away by an aggressive Slammer as "Happy Halloween!" gets unveiled.
  • Christmas: All Sprixie Princesses get hit by a gigantic snowball as "Merry Christmas!" flies down.
  • OlympicsSonic the Hedgehog gets stomped by Super Mario. "Superspeedy!" then just appears from nowhere.
  • "Wirby Day": A mini-Kirby eats Wario and a mini-Wario shoulder bashes Kirby.
    • This appear on August & November 1 in America. However, it appears on random times.
  • Maker 1: Luigi shoots Mario with a fireball. Same effects as Super Mario Maker Sundays.
  • Maker 2: Mario walks in before headbutting Super Mario Maker to make "Builder Recut" fall.

The Title Screen next

There's some differences to note about the title where you can click EVERY letter. Each one has a different effect!

  • S: The Sprixie Princesses come out with instruments and the title screen music changes to a Super Mario 3D World-like beat.
  • U: Turns the screen upside down and flips the U even.
  • P: Spins as stars fall from the sky and wreck all enemies on-screen.
  • E: Plays a "Bah" as enemies dance.
  • R: Legs extend as it shoots out a Baby Yoshi Egg at random. Or rarely, a Yoshi Egg. Either way, it's completely random of what you get and the max is 2.
  • M: Flips upside down to make "Super Wario Maker Builder Recut", with Wario laughing but immediately afterwards getting hit by a superball off-screen.
  • A: Winds time back to Super Mario Maker or Super Mario Maker 2.
  • R: Makes the title music all distorted and such.
  • I: Becomes a magic wand as it spreads magic all over the screen which gives enemies wings.
  • O: Super Guide mode gets turned on.
  • M: Random thing happens.
    • Luigi activates his sentry, hits a Rabbid, and dabs.
    • Donkey Kong fires his Coconut Gun in spurts and it hurts Mario.
    • Luigi is on a DJ turntable set and then stops and makes stuff get more intense, replacing the music briefly with Big Top Bop.
  • A: The title folds into "Mario Paint" before folding back.
  • K: Changes the theme, style, and time of the current course. It's completely random.
  • E: Sprixies come in and say "hi!".
  • R: Makes the screen pixelated.

If the player presses some letters in a certain order, Leaky Louie comes out of nowhere and says "Hi." as he changes the player to Leaky Louie and resets the whole level. Also, the "S" in "Super" instead has the Disrespectoids popping up and screaming "KRAFT!!!". The "M" instead has random Disrespectoids performing small skits (for example, Balloona Luna trying to dodge spiked balls). You change it back by spelling out "MARIO". The "E" in "Maker" instead gains holes and leaks out CapriSun.

Styles

  • Super Mario Bros.
  • Super Mario Bros. 2
  • Super Mario Bros. 3
  • Super Mario Land 2
  • Super Mario World
  • Super Mario World 2: Yoshi's Island
  • Super Mario 64
  • Super Mario Galaxy
  • New Super Mario Bros Wii
  • New Super Mario Bros U
  • Super Mario 3D World
  • Super Mario Odyssey

Themes

If the styled theme isn't listed, then it's basically gotten an original course. I won't list all of them so sorry for those who wanted to see them all, but I'm currently up for suggestions on what I should add. However I WILL list Super Mario Odyssey and changes to the styled theme. For example, Airship stages now are in Spooky Seaship Wreck.

Also, a few styles and theme instead play their own song. For example, a Night Desert Super Mario Odyssey world won't play a music box version of the Tostarema Ruins but rather Tostarena at night. Night Forest New Super Mario Bros U worlds would play the Lava Underground theme but don't worry, I'm adding an option for Soundfrog to play a music box version if you think the current music is ugly and even a music changer if you wanna change a music. All attached to Soundfrog, the disco master!

Also for some themes I had no idea what to place so expect me to miss a thing or three; actually expect me to only place New Super Mario Bros U, Super Mario 3D World, and Super Mario Odyssey.

Returning

  • Ground
    • Super Mario Odyssey: Cascade Kingdom
  • Underground
    • Super Mario Odyssey: The Frog Pond
  • Underwater
    • Super Mario Odyssey: Lake Kingdom
  • Ghost House
    • Super Mario Odyssey: Probably the Strange Neighborhood, might be original
  • Airship
    • Super Mario 3D World: Spooky Seasick Wreck (because honestly, a train for an airship is weird)
    • Super Mario Odyssey: Probably the Wooded Kigndom, may be original
  • Castle
    • Super Mario Odyssey: Bowser Kingdom
  • Desert
    • Super Mario Odyssey: Sand Kingdom
  • Snow
    • Super Mario 3D World: Might change to Ty-Foo Flurries
    • Super Mario Odyssey: Snow Kingdom
  • Forest
    • Super Mario Bros 3: Now original
    • Super Mario Odyssey: Lost Kingdom, maybe the Wooded Kingdom instead
  • Sky
    • Super Mario 3D World: Clear Pipe Cruise probably
    • Super Mario Odyssey: Cloud Kingdom

New Themes

Prepare for... BAD IDEAS MAN TO COME IN LTER!

  • Beach
    • New Super Mario Bros U: Sparkling Waters's levels
    • Super Mario 3D World: Sunshine Seaside
    • Super Mario Odyssey: Seaside Kingdom
  • Mountain
    • New Super Mario Bros U: Rock-Candy Mines's levels (has different music)
    • Super Mario 3D World: Ant Trooper Hill
  • Lava
    • New Super Mario Bros U: Peach's Castle's ground levels
    • Super Mario 3D World: Red-Hot Run
    • Super Mario Odyssey: Underground Moon Caverns
  • Tower
    • New Super Mario Bros U: Slide-Lift Tower
    • Super Mario 3D World: Hands-On Hall
    • Super Mario Odyssey: Top-Hat Tower
  • Bonus
    • New Super Mario Bros U: Generic bonus parts of courses
    • Super Mario 3D World: Coin Express
    • Super Mario Odyssey: Sky Bonus Areaas
  • House
    • New Super Mario Bros U: Toad Houses
    • Super Mario 3D World: Sprixie Houses
    • Super Mario Odyssey: "Private Room" in Metro Kingdom
  • Sweet
    • Super Mario 3D World: Cakewalk Flip
    • Super Mario Odyssey: Luncheon Kingdom
  • Industrial
    • Super Mario 3D World: Bullet Bill Base
    • Super Mario Odyssey: Metro Kingdom
  • Techno
    • Super Mario 3D World: Beep Block Skyway
  • Athletic
    • Super Mario 3D World: Big Bounce Byway
    • Super Mario Odyssey: Spinning Athletics
  • Space
    • Super Mario 3D World: Puffprod Peaks
    • Super Mario Odyssey: Moon Kingdom
  • Handmade
    • Super Mario Bros 3: Pipe Land
    • New Super Mario Bros U: Painted Pipeworks
    • Super Mario 3D World: Rolling Ride Run
  • Circus
    • Super Mario 3D World: Tricky Trapeze Theater
  • Sakura
    • Super Mario 3D World: Double Cherry Pass
  • Battlefield
    • Super Mario Bros. 3: World 8-Tank
    • Super Mario 3D World: Bowser's Bullet Bill Bridage
  • Ancient
    • New Super Mario Bros U: Deepsea Ruins (albiet with a different skin)
    • Super Mario 3D World: Spike's Lost City
    • Super Mario Odyssey: Ruined Kingdom
  • Savanna
    • Super Mario 3D World: Sprawling Savanna
  • Spooky
    • New Super Mario Bros U: Outside of Swaying Ghost House
  • Wasteland
  • Autumn
    • Super Mario 3D World: Switchboard Falls
  • Gigantic
    • Super Mario 3D World: Super Block Land
  • Cogworks
  • Crystal
  • Cliff
  • Organic (all of them take place in bowser's insides i guess)

Confirmed Changes Listed

  • Fluids can now be placed anywhere in any stage, thus allowing testing to be done.
  • Nighttime effects are no longer automatically set and you can set the option for the Moon to hurt or help; same goes with the Angry Sun.

New Modifiers

To be exact, I'm only going to list Tail and Cat modifiers which power-up enemies. So lemme show you all Tail enemies and some Cat enemies! (note: you sadly can't combine them with wings or cats)

Some of the ideas I really wanted to place is Tail Boos coming becoming blocks when looked at and Tail Bob-Ombs chasing you along with retaining their normal pattern.

  • Tail Enemies
    • Tail Goomba: Jumps forward and performs a tail whip at you. Follows you.
    • Tail Galoomba: Same as the Tail Goomba but it has rock-like powers, requiring a ground pound to defeat. No jumping on it sadly!
    • Tail Goombrat: Charge towards you before tail whipping.
    • Tail Goombud: Disguises as a mossy rock with a Piranha Plant on it at first. Harming the poor thing reveals its true self as it acts like a Tail Goombrat.
    • Tail Troopa: When stomped on, they are sent into their shells and home on Mario for quite a while. The red ones jump over gaps.
    • Tail Buzzy Beetle: Acts like a Noko Bombette.
    • Tail Spike Top: When they're below you, they slowly descend down. The blue ones jump back up.
    • Tail Ant Trooper: If jumped on, they get angry, stop, and then do a tail spin towards Mario until they crash into a wall where they stop.
    • Tail Horned Ant Trooper: Sometimes flips over and stops and unleashes a very long tail whip attack which can aim anywhere.
    • Tail Spiny: Runs up to Mario and lunges at him in the form of a Spiny Egg with a tail on it.
    • Tail Blooper: Does unpredictable ink moves. In some styles, they shoot out an ink jet and use their tails like propellers.
    • Tail Blooper Nanny: Same, but they can also disperse their babies towards Mario.
    • Tail Cheep Cheep: Chases Mario like a Porcupuffer and leaps out of water using their tail as a propeller. Be careful, they can also propel themselves! In underwater, they follow Mario.
      • The red variants, in question, follow Mario faster and can aim at Mario after jumping. And in underwater, they can propel in one direction extremely fast.
    • Tail Skipsqueak: Occasionally stops and does a tail spin jump which reaches quite a distance.
    • Tail Spiny Skipsqueak: Same.
    • Tail Piranha Plant: Can unroot themselves to relocate themselves if they can't get Mario.
    • Tail Jumping Piranha Plant: Whenever they jump , they hover above Mario before falling on him in a stone form.
    • Tail Fire Piranha Plant: Same as Tail Piranha Plant.
    • Tail Muncher: Same as Tail Piranha Plant.
    • Tail Monty Mole: Can do a super jump towards Mario with their new raccoon powers.
    • Tail Piranha Creeper: Turns into stone when Mario stomps on it, allowing him to walk on it.
    • Tail Thwomp: Becomes ultra heavy whenever it tries to crush Mario, causing shockwaves.
    • Tail Rocky Wrench: Instead of throwing wrenches, they tail whip five times. Also features a spiky manhole cover!
    • Tail Hammer Bro: Can spin jump towards Mario and do another jump afterwards, with the latter jump throwing one hammer.
      • Same goes with the Tail Fire Bro, except with a fireball.
      • Sledge Bros in question, ground pound two times, with the last one turning them into stone to make a shockwave.
    • Tail Chain Chomp: Can extend their chain to reach Mario. Unchained verisons go so fast, they can break Brick Blocks and Hard Blocks, but die when they hit a wall.
    • Tail Hop-Chop: Does a very large tail whip in order to try and bring you up close to them for a very hurtful fling.
    • Tail Wiggler: Thrusts their behinds sometimes which makes them get a speed boost.
    • Tail Boo: When looked at, they only move slower and don't stop.
    • Tail Boo Buddies: Hides when Mario gets near them.
    • Tail Peepa: Reflects all attacks on it. Can counter-attack Mario.
    • Tail Lava Bubble: Jumps up and tail whips towards Mario before jumping back in.
    • Tail Bob-Omb: When jumped on, they are lit but don't die. Afterwards, they start chasing Mario before causing a really big explosion. Brave, can even hover down to Mario if he attempts to escape by jumping off.
    • Tail Dry Bones: Can throw bones at the player (Super Mario World, they throw three bones) and immediately reassembles when broken.
    • Tail Magikoopa: Shoots three spells, one being a winged spell.
    • Tail Lakitu: Can regain control of their clouds when stomped on by ninja jumping back onto it.
    • Tail Bully: Charges up before ramming into Mario head-first. This sends Mario reeling way back and damages him!
    • Tail Porcupuffer: After it jumps up, it aims towards Mario and propels itself before trying again.
  • Cat Enemies
    • Cat Goomba: Goombas which move by pouncing at Mario, then running a bit forward before pouncing again.
    • Cat Koopa Troopa: Walks on all fours and sometimes decides to just spin towards Mario.

Terrain

Since I'm not in the mood to list them all and make confusion, here they are...

  • Footlight (platforms which are invisible until Mario gets near it but it can be revealed with factors like ground pounding)
  • Color Blocks (act like normal ground but they can be used to make painted stuff)
  • Enclosure: Stuff hidden behind... well, fake terrain.
  • Slippy Slope: 1:2 horizontal-vertical slopes! Weeeeeeeeeeeeee!

The Power-Ups

Tons of power-ups are going to be in here, like the Frog and Hammer Suit. Along with that, their is new elemental power-ups which change the attributes of enemies... they are:

  • Terra Plum: This plum makes Mario throw a rolling boulder which can plow through enemies and break Brick Blocks. However, it's pretty slow and breaks upon five enemies or something which isn't as fragile as a Brick Block. It also slows down Mario.
  • Spicy Iris: An iris which gives Mario the ability to fire a constant stream of fire which incinerates stuff next to him. Mario can't fire a stream forever, so there's a meter on how much fire he has left before he must recharge it.
  • Water Lily: Mario, with this lily, not only has increased swimming capabilities, also has the ability to produce a geyser under his feet when he spin jumps (which hurts enemies) and can shoot out jet streams which travel straight and can hurt up to two enemies. Underwater, this thing gets stronger as it's THREE jet streams and not one!
  • Sprinkle Berry
  • Thor-n: A thorn which conducts its own energy, grabbing this makes Mario be able to dash faster that conveyor belts won't push him at all! Also, the Thor-n changes Mario's ground pound into a Thunder Strike which makes Mario fall down as a bolt of thunder and cause an explosion to everything nearby and allows Mario to throw out electric balls from both sides of him which creeps up walls.
  • Windy Lotus
  • Sporeshade
  • Ferric Bulb
  • Psyvy

Oh yeah, don't complain about the fact that some power-ups can easily replace the ones made (Rock Mushroom, Fire Flower, Ice Flower). I'm gonna add the Rock Mushroom, but it can't be infused with enemies, which is kind of a logic break, but hey!

  • Paint Flower
  • Yo-Yo Suit
  • Super Pill: Transforms Mario into Doctor Mario! He can swat enemies with his Super Sheet and at the same time throw three pills at once (though they instantly disappear). YOU DON'T WANT HIM FOR YOUR DOCTOR!

Enemies

There's a ton of enemies to list so I'm just gonna list them all. Even if they are just Gizmos, they're listed but they'll be in bold for reference. I'm not going to list the Hammer Bro variants. No Flame Chomp variants either!

  • Canon
    • Amp
    • Astro-Lanceur
    • Battle Beetle
    • Biddybud
    • Bitefrost
    • Blockstepper
    • Blokkablok
    • Blurker
    • Brolder
    • Bomb Boo
    • Bombshell Koopa
    • Bomubomu
    • Bone Piranha Plant
    • Bone Goomba
    • Bony Beetle
    • Bopping Toady
    • Bowser Stunner
    • Bramball
    • Broozer
    • Burrbo
    • Chargin' Chuck
    • Cheep Chomp
    • Chill Bully
    • Chincho
    • Choppah
    • Chuckya
    • Clampy
    • Cluckboom
    • Coin Coffer
    • Conkdor
    • Cooligan
    • Crowber
    • Digga
    • Dino-Torch
    • Draglet
    • Dragoneel
    • Fake Block
    • Fizzlit
    • Flaptack
    • Flipbug
    • Flophopper
    • Flopter
    • Flurry
    • Foo
    • Fuzzler
    • Fuzzy
    • Goombeetle
    • Grrrol
    • Gushen
    • Heave-Ho
    • Huckit Crab
    • Ice Piranha Plant
    • Jammyfish
    • Jellybeam
    • Kab-Omb
    • Komboo
    • Keipu
    • King Bill
    • Li'l Brr
    • Li'l Cinder
    • Madpole
    • Magmato
    • Mandibug
    • Mattermouth
    • Maw-Ray
    • Mechacheep
    • Mechakoopa
    • Money Bags
    • Mr. Blizzard
    • Ninji
    • No. 48
    • Octoboo
    • Octogoomba
    • Obake Block
    • Petapeta
    • Pinhead
    • Pokey
    • Poison Piranha Plant
    • Pokio
    • Piranha Pod
    • Prickly Goomba
    • Prongo
    • Rex
    • River Piranha Plant
    • Sandmaargh
    • Scaredy Rat
    • Scuttlebug
    • Search Torpedo Launcher
    • Sentry Beam
    • Sherm
    • Shy Guy
    • Skeeter
    • Snailicorn
    • Snifit
    • Snow Pokey
    • Snow Spike
    • Spike
    • Spiky Topman
    • Spindrift
    • Splorch
    • Splounder
    • Splunkin
    • Stalking Piranha Plant
    • Stone Spike
    • Swaphopper
    • Targeting Ted
    • Topman
    • Torpedo Launcher
    • Torpedo Ted
    • Trapeetle
    • Tropical Wiggler
    • Ty-Foo
    • Undergrunt
    • Uproot
    • Wall-Eye
    • Waddlewing
    • Whomp
  • Cafanon (weren't in the mainline mario games)
    • Mario & Luigi
      • Air Cheep
      • Anuboo
      • Beanie
      • Beehoss
      • Bubble Blooper
      • Calorite
      • Caccac
      • Chuck Guy
      • Clumph
      • Fighter Fly
      • Flibbee
      • Gnarantula
      • Goomdiver
      • Gritty Goomba
      • Gunner Guy
      • Icead
      • Lakitufo
      • Lob-omb
      • Magmad
      • Malibut
      • Mechablooper
      • Monolift
      • Naplock
      • Pelicrump
      • Pep
      • Pestnut
      • Protobatter
      • Sharkbone
      • Sockop
      • Storch
      • Spiky Snifit
      • Tanoomba
      • Thorb
    • Super Mario RPG
      • Artichoker
      • Carroboscis
      • Cluster
      • Hippopo
      • Jabit
      • Jawful
      • Mokura
      • Octolot
      • Orb User
      • Pinwheel
    • Yoshi's Island
      • Super Mario World 2
        • Bandit
        • Barney Bubble
        • Bouncing Bullet Bill
        • Bumpty
        • Burt
        • Clawdaddy
        • Crazee Dayzee
        • Eggo-Dil
        • Fang
        • Flutter
        • Fly Guy
        • Gargantua Blargg
        • Goonie
        • Lantern Ghost
        • Lunge Fish
        • Milde
        • Nep-Enut
        • Spray Fish
        • Stretch
        • Tap-Tap
        • Thunder Lakitu
        • Woozy Guy
      • DS
        • Bungee Piranha
        • Debull
        • Gobblin
        • Hot Lips
        • Scorchit
        • Slugger
        • Toober Guy
      • Crafted World
        • Bobber
        • Bon-Bom
        • Bunmawashi Doll
        • Chompagobbler
        • Li'l Marcher
        • Li'l Marcher Spawner
        • Takko
    • Luigi's Mansion
      • Greenie
      • Gooper
      • Slammer
      • Hammer
      • Hider
      • Sneaker
      • Creeper
    • Other
      • Bandinero
      • Flaptor
      • Koopatrol
      • Mud Trooper
      • Pitchfork
      • Stumper
      • Tucks

And Gizmos

I've worked very hard at the enemy list so I can only confirm the Tilt List and Searchlists. Also, Spike Bar Seesaws and Swing Poles.

BONUS: Confusing Stuff

  • If Bullet Bills and Banzai Bills are shown to be capable of steering left and right, then are homing variants really necessary? Unless they're only capable of moving horizontally.
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