Fantendo - Game Ideas & More
Fantendo - Game Ideas & More

Umbra Corps is a third person shooter developed by Piper as the first entry in the Umbra Corps franchise. It follows the Umbra Corps, a division of the superhero organisation known as the ASI which is dedicated to taking down terrorist organisations. Set immediately in the fallout of a massive battle in which the leader of the organisation, a hero known to the public as Midnight Bounty and her friends as Ana Striga, was killed, the game follows the group's nine remaining members in their crusade to eliminate the Null State, a powerful terrorist organisation dedicated to ressurecting NULL, a dead supervillain who preached of a better tommorow, free of humanity. It explores themes of corruption, loss and grief, aiming to tell a personal story through the lens of the superhero genre.


Umbra Corps is set in the year 2049, in a timeline defined by the discovery of the alien metal known as Xenium, and the subsequent era of superheroes that followed. But, in the world of Umbra Corps, superheroes are a dying race, the breakneck technological advancement Xenium enabled rapidly grinding to a halt, and the tiny remaining amount of the metal closely guared by governments and the Alpha Superhero Initiative.

If Xenium was the medium for Umbra Corps' world, the now-deceased supervillain NULL was it's sculptor. Once the most loved hero in the world, NULL's fall to evil was brutal and bloody, ending in the death of many of the world's most prominent heroes and a total reshaping of the political scene. Now, in the wake of the most deadly superhero confrontation the world has ever seen, the ASI does battle with the Null State, a group dedicated to following in NULL's footsteps and ressurecting the fallen villain, aiming to fulfill their plans of a world devoid of humanity's vice.

The Umbra Corps is a branch of the ASI specifically created to combat the Null State, led by Ana Striga, better known as the Midnight Bounty, and made up of thirteen other heroes determined to take down the Null State once and for all. But all is not well, and after a brutal showdown at the Null State's base in the Midwestern USA, Ana was slaughtered, along with two other members of the team, and the group was brought to it's knees. Barely escaping, the remaining Umbra Corps were presented with a choice - keep fighting, or accept the Null State's victory.

Now, with only nine members of the team remaining, the war against the Null State is drawing to a rapid close, and the Umbra Corps must fight harder than ever before to take down the organisation that has torn them apart and made them whole again once and for all.


Umbra Corps is a third person shooter, designed to be played with 1-3 friends as a collaborative multiplayer experience. Its primary sources of inspiration in terms of gameplay is Plants vs Zombies: Garden Warfare and it's sequel. Players each choose one of the nine playable characters, with four players on the team and empty spots filled by bots, and play through the story mission of choice, having to work together to achieve the mission's objective. There is also a 4v4 online PvP mode, although it is not the primary priority of the game or it's balance.

Each character has five abilities in their kit, each with their own applications designed to make each playable character feel both variable and unique, alongside ensuring every combination of four characters will be viable, if not necessarily optimal. Gameplay is designed to be fast and fun, with strategy still playing an important role but often taking a backseat to quick thinking, good communication and effective use of the team's resources.


Umbra Corps features nine playable characters, each with a unique kit and storyline. The game's director, Piper, has alluded to the idea that each of the nine heroes represents a different manifestation of one's reaction to grief, and of the grieving process.

Captain Aquatica

Jack O Lantern


The Invincible Girl

Kady Dune


Crimson Crusher






  • The game was originally a reboot of Agate, but this was changed to make it more unique.
  • Much of the game's symbolism and themes are inspired by the creator's personal struggles of losing a close family member.