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You've seen a talking echidna...a talking hedgehog and a talking fox... BUT have you seen a talking cup of coffee and a sentient cookie?

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Twinsanity: Separate Ways
International cover art for the enhanced edition, depicting both protagonists, Axolotl and Lunaria.
Developer(s) Main game: Ubisoft Montréal
Original PC port: Ubisoft Shanghai
Enhanced Edition: Ubisoft Montpellier
3DS port: Gameloft
Publisher(s)
Director(s) Alex McCufferty
Producer(s) Alex McCufferty
Clint Hocking
Designer(s) Giganogawa Gasuke
Artist(s) Yoji Shinkawa
Composer(s) Harry Gregson-Williams
Platform(s) Nintendo Wii
Microsoft Windows
Mac OS X
Nintendo 3DS
Xbox 360
Playstation 3
Genre(s) Co-operative
Action
Stealth
Engine Unreal Engine 2.5 (Original)

Unreal Engine 3 (3DS/Enhanced)

Release Date(s) Original:
: July 18, 2008
: July 20, 2008
: July 22, 2008

Nintendo 3DS:
: July 11, 2011
: July 14, 2011
: July 20, 2011
Enhanced Edition:
: February 29, 2012
: March 1, 2012
: March 4, 2012

Mode(s) 1-2 player co-op (Main Game)

Single player only (Goose Tales)

Age Rating(s)
Media Included Wii Optical Disc

1x DVD ROM (PC, X360)
Blu-ray (PS3)
Digital Download (Steam, GOG and Ubisoft Connect)

Storage Needed 4.5 GB (Original)

7.2 GB (Enhanced)

Cost Launch Price: $49.99/£44.99

Digital Price: $19.99/£15.99

Twinsanity: Separate Ways is a 2008 third-person co-operative stealth-action video game developed by Ubisoft Montréal and published by Ubisoft Entertainment under license from 20th Century Fox for the Nintendo Wii, Microsoft Windows and Mac OS X. It is based on the 2005 British-American action film of the same name and involves the film's main characters, Axolotl and Lunaria, stopping a nefarious plot caused by the remnants of the original movie's main villain, Hans von Gutterman. The game received generally positive reception and was praised for it's graphics, tight controls, teamwork and stealth system, humor and voice acting. However, the game's story, over-reliance on motion controls on the Wii version and DRM problems on both PC ports were criticized.

The game was also ported to the Nintendo 3DS under the name "Twinsanity 3D" in 2011 and an enhanced edition was released on February-March 2012 for the Nintendo Wii, Playstation 3, Xbox 360 and Microsoft Windows, with a requirement for the WiiMotionPlus accessory on the Wii version. This edition provides enhanced graphics, online multiplayer and a brand new expansion pack named "Goose Tales". It also has support for Sony's Playstation Move controllers and Microsoft's Kinect motion sensor on both platforms.

Overall gameplay[]

Twinsanity: Separate Ways is a third-person stealth-action game, meaning that players must use the darkness and cover, through the use of a "Light bar", which glows depending on the amount of light in the room. Enemies can also hear loud footsteps via sound detection, which plays a chime if an enemy hears the player. The game also allows players to choose a selection of handguns, submachine guns, assault rifles, shotguns, grenades and weapon attachments before starting a level. However, some scripted elements of the game only allow the protagonists to engage with enemies in a loud manner.

The game is also designed for 2-player co-operative play. Player 1 controls Axolotl, while Player 2 controls Lunaria. If a person plays alone, Lunaria will be controlled by the game's artificial intelligence, though after completion of the game's campaign, Player 1 will get to choose which character they want to play as. The original version only has support for side-by-side split-screen on the same console or PC, but the enhanced edition has online co-op through PSN, Xbox Live, Nintendo Wi-Fi Connection and Ubisoft Connect across all platforms. Both players can perform actions, such as helping their partner traverse obstacles and heights, perform a synchronized takedown together and to heal each other, if one of the characters is wounded during combat. It utilizes a teamwork system seen on other games such as Tom Clancy's Splinter Cell: Double Agent.

TSSW Screenshot 1

Both versions of the game allow free aiming via the Wii remote or the mouse on the PC versions.

However, if one player dies, then it will be game over for both players, but checkpoints have also been set up to allow players to save their progress or to swap weapons before entering combat. The game's story is also linear, and character interactions are limited to cutscenes and scripted sequences. If another player joins during a level, they must wait until Player 1 has reached a checkpoint in order to take control of the AI-controlled player.

Characters[]

Image Name UI Icon Description Pistol of Choice
Axolotl

(Coffee-1)

Hailing from Northern Ireland, Axolotl is the newest recruit to come into the Regularian International Task Force. After his first mission with Lunaria against Gutterman, he is now cleared for active duty inside the ITF. Compared to Lunaria, he is a laid-back and a serious-toned individual who knows what's up with his peers during his duties. HK MK-23 SOCOM
Lunaria

(Cookie-2)

Coming from southern England, Lunaria joined the ITF earlier than Axolotl, but received similar training to the latter. Compared to him, she is a more teasy and playful dog and possesses incredible agility and running abilities and is considered "one-of-a-kind" by her peers. FN Five Seven
Viola Don't let the pretty hair entice you. Viola is known by many to be the image of the ITF's infamous training methods. Despite her calm demeanor, she will truly push you to the limit with her skilled melee attacks and strict discipline! The ITF is called "the absolute best of the best" for a reason, thanks to her! Beretta 92FS
Zabryn (Galaxy-4) Goose's assistant and head of Intelligence at the ITF. She provides operatives on duty with updates on their missions, enemy whereabouts, evidence scanning and much more. Glock 17
Goose

(Orange-3)

One of the leading operatives of the ITF who walked, so Axolotl and Lunaria could run. He possesses great strength and is a master of close-quarters combat and marksmanship. He memorizes previous missions of his career and describes what he did in "Goose Tales". Colt M1911 Pistol
"Le Petit Chat" A mysterious informant known under his nickname, this cat will dig down even the most hidden secrets that not even Zabryn or the force themselves could find! He is a master of many disguises and possesses quite a thick accent. It's no wonder why he is quite the "monsieur" himself! None

Weapons[]

Pistols[]

Weapon Name Round/Ammo Can Ax Equip? Can Lu Equip? Attachments Equip/Pickup Lines
Beretta 92FS 9x19mm (Pistol) Yes Yes
  • Suppressor
  • Flashlight/Laser
Ax: "Can't go wrong with a good ol' Beretta!"

Lu: "Viola's been raving to me about that pistol..."

Glock 17 9x19mm (Pistol) Yes Yes
  • Flashlight/Laser
Ax: "...But it's just a piece of polymer!"

Lu: "That pistol's not bad, Ax! You're just so dramatic!"

Colt M1911 .45 ACP (Pistol) Yes Yes
  • Compensator
  • Ext. Magazine
Ax: "Two world wars...no wonder Goose loves this pistol."

Lu: "This gun feels comfortable in my hands! I think I might like this one!"

Desert Eagle .50 AE (Pistol) Yes Yes
  • Improved Grip
  • Compensator
Ax: "Holy... that's heavy."

Lu: "That's one bloody handcannon right here!"

S&W Model 29 .44 Magnum (Pistol) Yes Yes None Ax: "Do I feel lucky? Or do you...PUNK!"

Lu: *whistles The Good, The Bad and The Ugly theme song*

HK MK-23 SOCOM .45 ACP (Pistol) Yes No
  • Suppressor
  • Laser/Flashlight (integrated)
Ax: "Ooooh...I love this pistol, I feel like Solid Snake when I hold it!"
FN Five Seven 5.7x28mm (Pistol) No Yes
  • Suppressor
  • EMP Blast
  • Laser/Flashlight (integrated)
Lu: "EEEEEE!!! I LOVE THIS PISTOL!!"

Submachine guns[]

Weapon Name Round/Ammo Can Ax Equip? Can Lu Equip? Attachments Equip/Pickup Lines
HK MP5A4 9x19mm (SMG) Yes Yes
  • Red Dot Sight
  • Supressor
  • Flashlight (Integrated)
Ax: "Yippee ki-yay, mother...uuhh...trucker?"

Lu: "Heard John McClaine used one of those things to save Nakatomi Plaza..."

Ingram Mac-10 .45 ACP (SMG) Yes Yes
  • Supressor
Ax: "Ay sup foo', Imma gangsta now!"

Lu: "Booyakasha! It's wicked, innit?"

M1928 Thompson .45 ACP (SMG) Yes No
  • Ext. Magazine
Ax: "Keep the change, ya filthy animal!"
B&T MP9 9x19mm (SMG) Yes Yes
  • Red Dot Sight
  • Ext. Magazine
Ax: "Hmm...this gun seems a bit short."

Lu: "It's compact, alright!"

FN P90 5.7x28mm (SMG) Yes No
  • Red Dot Sight
  • Supressor
  • Flashlight/Laser
Ax: "I've seen this thing in Stargate, let's see if it's really as futuristic as it seems!"
HK MP7A1 4.6x30mm (SMG) No Yes
  • Red Dot Sight
  • Suppressor
  • Flashlight/Laser
Lu: "Oooooh! I love this submachine gun!"

Assault/Battle rifles[]

Weapon Name Round/Ammo Can Ax Equip? Can Lu Equip? Attachments Equip/Pickup Lines
Colt M16A2 5.56 NATO (Rifle) Yes Yes
  • Grenade Launcher
  • Supressor
  • Red Dot Sight
Ax: "Say hello to my little friend!"

Lu: "You want to play rough, eh?"

AK-74 5.45x39mm (Rifle) Yes Yes
  • Grenade Launcher
  • Supressor
Ax: "Kalashnikova!"

Lu: "Isn't this the bad guy's choice?"

AR-18 5.56 NATO (Rifle) Yes No
  • Supressor
Ax: "Ahh... my wee Armalite!"
Steyr AUG 5.56 NATO (Rifle) Yes Yes
  • Telescopic Sight
Ax: "Happy trails, Hans."

Lu: "This gun's quite the party crasher! Hehehe!"

RSAF L85A2 5.56 NATO (Rifle) No Yes
  • Red Dot Sight
  • Bayonet
Lu: "The civil servant...bugger, I hope this works well."
FN FAL 7.62 NATO (Rifle) Yes Yes
  • Supressor
  • Bayonet
Ax: "About as good as a Belgian waffle!"

Lu: "The right arm of the so-called...free world, it seems."

Colt M14 7.62 NATO (Rifle) Yes Yes
  • Telescopic Sight
  • Bayonet
  • Supressor
Ax: "This will pack a REAL punch!"

Lu: "Urgh...this thing's heavy!"

FN F2000 Tactical

**ENHANCED EDITION ONLY**

5.56 Nato (Rifle) Yes No
  • Red Dot Sight
  • Supressor
  • Flashlight/Laser (Integrated)
Ax: "Ooooh! Looks like I'm part of Third Echelon now!"
FAMAS G2

**ENHANCED EDITION ONLY**

5.56 NATO (Rifle) No Yes
  • Supressor
  • Flashlight/Laser
Lu: "Huh? What was that noise? Pfft..hahaha! This gun makes me feel like a genome soldier!"

Shotguns/Heavy weapons[]

Weapon Name Round/Ammo Can Ax Equip? Can Lu Equip? Attachments Equip/Pickup Lines
SPAS-12 12-Gauge (Heavy) Yes Yes None Ax: "Clever girl..."

Lu: "Shoot her! SHOOT HER!! Hehehe!"

Winchester 1887 12-Gauge (Heavy) Yes No None Ax: "I'll be back."
Mossberg 500 12-Gauge (Heavy) Yes Yes None Ax: "Pump up the jam, pump It up!"

Lu: "Can't go wrong with a good ol' shotgun, right?"

M1014 12-Gauge (Heavy) Yes Yes None Ax: "No pumping needed!"

Lu: "POW...and they're gone!"

M60E4 7.62 NATO (Rifle) Yes Yes None Ax: "Am I Stallone or what?"

Lu: "Cool, now I just need a red bandana!"

PKP Pecheneg 7.62x39mm (Rifle) Yes Yes None Ax: "Klassno!"

Lu: "Opa!"

Compound Crossbow Arrows (Heavy) Yes Yes
  • Telescopic Sight
  • Poison/Explosive Arrows
Ax: "Silent, but deadly!"

Lu: "Shhh.. not a peep to be heard!"

Plot[]

TBA

Development[]

Following the critical and commercial success of the 2005 film of the same name, film director, producer and star, Alex McCufferty, wanted to create a video game that followed the charm and style of the original movie.

After playing Tom Clancy's Splinter Cell: Double Agent, Alex noticed that the co-operative mechanics were underutilized in the game and wanted to further develop a game with these mechanics in mind, and as a result, he decided to lead a development team with good knowledge of the film to develop the game. He said that "Splinter Cell was a leading influence on this project" in a interview conducted in 2009.

Yoji Shinkawa (known for his artwork on Metal Gear Solid) also provided concept art for the game's levels, characters and enemies. Harry Gregson-Williams also composed an original soundtrack for the game and re-used some of the tracks he composed in the movie as well.

Version differences in the 2008 original game[]

Despite the main version of the game being in development by Ubisoft Montréal, the 2008 PC port was developed by Ubisoft Shanghai instead. The Wii version plays the "Fox Searchlight Pictures" logo, while the PC version plays the "20th Century Fox" logo instead. In the PC version, certain actions that required the Wii remote's motion controls, such as interactions and melee combat, have been replaced by an action bound to the key or a button used on a game controller (Q to hit enemies with your gun, using the arrow keys to unlock a code).  

The Wii version uses Dolby Pro-Logic II for environmental and surround sound, while the PC port utilizes Creative's EAX Advanced HD (v4.0 and 5.0), via DirectSound3D, which was used on Creative's X-Fi line of sound cards. This was omitted in the enhanced edition and replaced with FMOD's audio system.  

Comparison to the 2012 enhanced edition[]

Compared to the original game. The game's graphics have been overhauled to introduce a new GUI, and the inclusion of advanced visual effects such as bloom, shadows, improved texture and model qualities, particles and so on. The controls have also been heavily re-worked to accommodate the controllers used on each console (DualShock 3 and PlayStation Move on PS3, WiiMotionPlus on Nintendo Wii, Kinect on Xbox 360), while the control scheme went for a more "shooter-style" approach, similar to that of games such as Gears of War.

It also introduces a "Mark and Execute" system where Ax or Lu can mark a certain number of enemies and shoot them, similar to that of Splinter Cell: Conviction, along with a new expansion pack, "Goose Tales", which tells Goose's previous missions during his prime era in the force, from his own perspective.

Another feature new to the game is the ability for online multiplayer through services such as PlayStation Network, Xbox Live, Nintendo Wi-Fi Connection and Ubisoft Connect, compared to the original version that only allowed local split-screen co-op. The game also fixed many technical issues that plagued Ubisoft Shanghai's PC port, such as rampant bugs, glitches and crashes that plagued the game, even after patches were released for it.

Reception[]

Twinsanity: Separate Ways received very positive reception according to the review aggregator Metacritic. Reviewers praised the game for its faithfulness to the source material, satisfying gameplay, tight controls and the character's use of humor. However, the Wii version was criticized for being very over-reliant on its motion controls, despite its control scheme being praised as "innovative", and the game's plot was also criticized for being a "re-hash" of the original movie's plot.  

The enhanced edition received near-universal acclaim for its graphical enhancements, the new expansion pack "Goose Tales" and the heavily improved controls for all platforms. Reviewers also noted that the PC port was a heavy improvement over the original version, which was, as mentioned above, criticized for frequent crashing, bugs, glitches and many other technical issues.

DRM problems on PC versions[]

One vocal point of the game's criticism was the use of digital rights management (DRM) software on both the PC ports of the original and enhanced versions.

All North American, European and Australian copies of the original version were shipped with Sony DADC's SecuROM copy protection that required product activation from Ubisoft's servers via the internet. This resulted in backlash from consumers as there was a limit of three activations at launch, and if a user reached their activation limit, they would have to call customer support to either increase their activations or to reset the activation limit, leading to review bombing on online retailers due to the issues aforementioned. To combat this. Ubisoft raised the activation limit to six, but SecuROM was eventually removed in a later patch, version 1.3, including the disc check. However, the game's autopatcher only downloaded patch 1.2, meaning that the former had to be downloaded from Ubisoft's servers and manually applied. The publisher later apologized for any inconveniences caused.

The DRM problems were made worse when the game's enhanced edition was released with a form of DRM that required an always-online connection for the game at all times, meaning that if an internet connection was stopped or had poor connectivity, it would interrupt game progress, even on a single-player session. As a result, there were many user complaints that popped up on online forums, such as Reddit and server emulators were set up by pirates and crack groups as a response to Ubisoft's poor practices, the latter of which would later remove the always-online DRM in favor of a one-time activation for those on the first bootup, while tying the product key with the user's Ubisoft account, meaning they can activate the game on new PCs as many times as they want without any limits from the publisher.

The enhanced edition of the game would eventually be released DRM-free by GOG.com on June 18, 2021, with the online co-op mode omitted.

TSSWPA

An activation prompt from the original PC port, stating the user has reached their activation limit.

Reception
Aggregate Score
Aggregator Score
Metacritic Wii: 81/100

PC: 73/100

Enhanced Edition

Wii: 93/100

PC: 90/100

PS3: 91/100

X360: 85/100

Review score
Publication Score
Gamespot 7/10
IGN (OG) 8/10

(EE) 9/10


Trivia[]

  • On console versions of the enhanced edition, If you hold the A/Cross button on a controller during the Ubisoft logo, Lunaria will say "DANCE!". Ax will say "Did you forget what game this was, Lunaria?". She replies, "Oh sorry, Ax!". This is an easter egg that references another one of Ubisoft's IPs, Just Dance.
  • The original version of the game is known to play very similarly to Splinter Cell as it has very similar controls to the latter.

Gallery[]

Main article: Twinsanity: Separate Ways (2008 video game)/Gallery

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