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ToontownOnline2
Disney's Toontown Online 2, often stylized as simply Toontown², is a sequel to the critically well recieved MMORPG Toontown Online being released on the Nintendo DSGo.

Table of Contents

Gameplay (Progression)
Battle System
Fishing
Gag Compendium
Items (Upgrading)
Story/Plot
Cogs & HQs
Neightborhoods
Updates

TT2BasicGameplay

Mickey MouseTT2

Mickey Mouse, the classic Toon who introduces the player into the world of Toontown

The world of Toontown is filled with lovely little characters called Toons, based on classical cartoon archetypes, ranging from all sorts of animal species; cats, mice, ducks, dogs, and more. Each player can have 6 different Toons on their account, from which they can enter and play in the world of Toontown. When they first start they are allowed to choose the Toons appearance, such as overall body shape, color, and species. From there they enter the "Toon-torial" where they can learn the ins and outs of the game and can then start to play.

Toontown itself is split into 7 different neighborhoods, which each have 3 different streets and a central Playground, with a few other locations. The playground is the center area of the neighborhood where Toons can regain their laff, buy gags, and get tasks, all without risk of being harmed. From the playground they can enter the streets where cogs roam. The streets are generally how Toons can fight cogs and accomplish certain tasks that require them to go to the buildings lining the streets. Unlike previous games, the entire neighborhood is a single "area" that can be accessed without loading zones, and each street has smaller passageways connecting it to the others.

Sometimes the cogs walking the streets will decide to enter a Toon building and take it over, turning it into a "Cog-ified" version of itself. This is called a Cog Building, which will spawn more cogs, and having too many on the street will make it start to turn gloomy and sad. To combat the threat, up to 5 Toons can enter the Cog Building and fight the cogs to take it back. Each building has between one and six floors, depending on what cog spawned it, and each floor has its own group of cogs that the toons must face, with each floor being progressively harder and harder. If the Toons manage to defeat the group of Cogs at the top, the Cog Building will return to normal and the Toons will get a prize.

The Wastelands

One of the major twists that the game has compared to the original is the introduction of the Wastelands. These are the areas between the Toony Streets and Playgrounds that are controlled entirely by Cogs. When the player first starts their adventure, they are unable to explore these areas and must stay on the beaten path; after they have proved themselves, however, they are able to start exploring this area. They can enter it by walking through hidden Gates only visible to those who have completed the story up to a certain point.

The enemies in the Wasteland are much more mechanical and less human than the Cogs on they streets; they are sometimes referred to only by model number, and can be much stronger and harder to fight. There are also enemies similar to Goons from the original that cannot be fought in a normal turn-based battle and must instead be avoided or destroyed through over world movement. This is benefit with the addition of new moves that make movement more fluid and interesting than before, and which must be unlocked by completing quests.

Unlike the main Neighborhoods, the landscape of the Wastelands is not initially mapped out and obvious. Instead, the player must explore it themselves in order to uncover secrets. Through exploration and the story, it is shown that these regions had originally been part of Toontown before being taken over by the Cogs. Some Toon architecture remains and has been reclaimed as Headquarters for the Cogs; these areas are especially dangerous and serve as the main base for the enemy. Uncovering landmarks earns Experience for the Toon and sometimes functions as a fast-travel point for later use.

TT2BattleSystem

TT2 CreamPie

The Cream Pie, a classic Gag that deals damage

Each battle in the game is between at least one Toon and one Cog. Each Toon has Laff Points, and if they fall beneath 1, that Toon will go Sad; Cogs have a similar system of hit points, shown through a wheel above their head. The goal of the players is to destroy each Cog by lowering their HP down to 0 by using Gags, while also avoiding going Sad; once the Cog's HP hits 0, they will explode from having had too much fun and laughs. The battle will end once either all the Cogs have been destroyed or all of the Toons have gone sad. There can be up to 5 Toons and 5 Cogs in a normal battle, although some special battles allow more or less on each side.

Each turn starts with the Toon sides choosing Gags to use. Each Gag has a specific function; many deal damage, while others apply status effects or heal other Toons. The Gags are based on tricks and pranks; the most basic attack, for instance, is a Cupcake that can be thrown in the enemies face. Every Toon unlocks many Gags as they progress through the game, but they can only equip a certain amount at once; at the beginning, they can only have four equipped, but by the end they can have twenty. In order to use the equipped Gag, Toons must own instances of it; this can be done by buying more Gags from a Gag Store. The amount of a Gag that can be owned at once depends on the Gag itself.

During the turn, the Toons are given 20 seconds to choose their Gags and then choose their target. Toons can scroll over a Gag for a reminder on its effects and stats, and they can click on the other Toons to see their Laff points and what Gags they have equipped and available. After all the Toons have selected or the timer has ended, the Toons use their selected Gags to attack, going in a set order based on the Gag selected. In order to maximize the effectiveness of their Gags, the Toons must complete quicktime events during their short attack animation. These events are usually simple but hard to master, yet can turn the tide of battle if done well.

After the Toons all attack, the Cogs take their turn. Cog attacks are generally less varied than Gags, but they can still have variance in status effects, damage, and range (some attack the whole group, while others attack single Toons). Cog attacks for Street Cogs are based on office jargon and business speech, while those for Wasteland Cogs are more about machinery and industrial affairs. When the Cogs use their attacks, the defending Toon is given the chance to reduce damage and nullify status effects by attempting a quicktime event while the animation plays.

Status Effects

Various Cog Attacks can inflict Status Effects on Toons in addition to damage. Successfully avoiding the attack allows the Toon to not be inflicted. Unless otherwise noted, all Status Effects disappear after 3 turns or after a Toon-Up is used on the afflicted Toon.

  • Binding: The Toon is locked into a binding agreement. One random Gag Track is chosen upon the binding. Until the binding wears off, that Toon cannot use that Gag Track at all.
  • Paper Cut: The Toon loses 6 Laff every turn until the effect wears off.
  • Bad Paper Cut: The Toon loses 15 Laff every turn until the effect wears off.
  • Sticky: The Toon's Gags always go last, regardless of the normal order. If multiple Toons are sticky, the one who was most recently afflicted goes last.
  • Dizzy: The Toon has a random chance of attacking a different Cog than intended until the effect wears off.
  • Wet: The Toon deals 20% less damage and is 20% less accurate until the effect wears off.
  • Bankrupt: The Toon cannot attack until the effect wears off.
  • Distracted: The speed of Gags and Cog Attacks goes up another level, making QTE's more difficult until the effect wears off.

Progression

Like in the original Toontown, Toons are able to upgrade their abilities in numerous ways as they progress through the game. Toontasks, Gag Experience, and Laff Points all return, yet they all hold slightly modified roles.

Gag Progression

Each Toon only starts with two Gags: the Cupcake and the Squirting Flower. In their base forms, these Gags deal small amounts of damage. In order to be more effective, Toons must begin to either unlock new Gags or upgrade the ones they own. Unlocking new Gags is visualized on a screen that displays a sort of web similar to tech webs in some other games; the player starts at the very bottom with their first two Gags. New Gags are unlocked in clusters shown on the web. One cluster leads to others as shown by lines connecting them. In order to go along the lines and unlock new clusters, a Toon gain enough Experience.

Each Gag belongs to a different Gag Track that affects its special properties; examples include Throw (for the Cupcake) and Squirt (for the Squirting Flower). When the player uses these Gags, they earn Experience towards the Tracks that they belong to, based on the level of the Gag. So, for instance, the Toon would earn 1 Throw Exp. for using the Cupcake, a level 1 Throw Gag, and 2 Throw Exp. for using a Fruit Pie Slice, a level 2 Throw Gag. Many multipliers exist to make earning Experience easier, and thus many later levels of progression require thousands of points of Experience. Gag Experience can also be earned later on by tackling Toontasks that reward it or from some specific TOONgames.

On the web, the Toon can see how much Experience is needed for the next upgrade; additionally, if they have enough, they are prompted to unlock a new Gag by a pop-up. The type of Experience required depends on what is being unlocked; to unlock the first cluster, for example, the player needs to get 20 Throw Experience and 20 Squirt Experience, as they are unlocking a new Throw and a new Squirt Gag. In the menu, the Toon can click on the next cluster to unlock the new Gags using their saved Experience points. This allows the new Gags to be immediately equipped and used, as they start off at full Inventory.

Certain parts of the web branch off from one another, often into different tracks; for example, after unlocking the third cluster of Throw and Squirt Gags, the player must choose between unlocking the Toon-Up, Sound, or Lure Tracks. They can then begin unlocking those gags, while still progressing along the Throw and Squirt tracks. The player will eventually be able to unlock the other tracks that they did not choose, and other new tracks will be available, such as Drop or Trap. Additionally, certain parts of the web will be blocked off by the Story; if the player lags behind on Story Tasks, they will not be able to unlock all of the Gags possible.

Gag Upgrading

Unlike in the original game, individual Gags can now be upgraded. Upgraded Gags are stronger than before, while still retaining the bonuses that lower level Gags have (such as earning Experience when used on lower level Cogs, and having higher Inventory caps). In order to upgrade Gags, the Toon must have much of the equivalent Gag Experience and specific Items. For example, upgrading a Cupcake requires 100 Throw Experience and various Items that can be acquired from Fishing, Shopping, or defeating Cogs.

Upgraded Gags are denoted by a symbol by their icon with a Roman numeral; this shows what Rank (level of upgrading) it is. The Rank also affects the price of the Gag, with the default Rank I Gags costing a single Jellybeans, and Rank II Gags costing 2 Jellybeans, and so on. The maximum rank is a Rank V. Early on, Toons are limited with how much they can upgrade; their Upgrade Cap starts at 10 and can be furthered until eventually the Toon can upgrade all of their Gags to Rank V.

Laff Progression

Laff Points serve as Health Points for Toons; as such, they are extremely valuable. Toons start off at 15 Laff Points, and can upgrade their maximum Laff to higher amounts. Upgrading Laff requires Laff Experience; this can be earned through Tasks, TOONgames, or other means. The first Point of Laff earned only takes 10 Laff Experience, while higher levels require thousands of Experience. Additionally, the Toon can only upgrade their Laff up to a certain point: their Laff Cap. This value starts at 20 and can go up as high as 200, depending on the version of the game. 

Laff Cap is raised through primarily Tasks, as well as performing well in TOONgames. Unlike in the original Toontown, no specific means of earning Laff Cap is required; for example, if a Toon chooses to never play any TOONgames, they can still achieve the maximum Laff Cap. The game, however, is balanced so that it is easier to use many methods. For instance, the Tasks that raise Laff Cap become increasingly harder as they go on, making the highest levels very difficult. This encourages different playstyles and activities without requiring them. This also applies to Laff Experience, without which Laff Cap would be meaningless.

Fishing

TT2 Amoreeel

The Amore Eel, a fish that can be caught. Some varieties of the Amore Eel are very rare, while others are common

Fishing is a Toon activity that can be useful for increasing the Laff Cap and for earning lots of Jellybeans. After a Toon buys a Fishing Pole, they can go to any pond (often found in Neighborhoods and Streets) and start fishing. While fishing, a small red dot appears at the bottom of the screen, and the player must drag and release the dot to cast a line. If one of the three fish shadows moves over the bobber at the end of the line, the Toon will instantly catch a fish. The actual type and weight of the fish is randomly chosen based on a variety of factors. There are 120 species of fish, and for every 10 types of fish caught, the Toon will earn another 1 Laff Cap; this means that a total of 12 Laff Cap can be earned from fishing.

A new feature is introduced in Toontown 2 called the Fishing Manual. This manual starts out empty, and info about individual fish species is filled in automatically whenever the Toon catches the fish. Afterwards, the entry for the fish will be available for reading and will be labeled as Caught. Additionally, info on the fish's specific availability in the pond it was caught in will be filled in. Toons that have not caught that fish will then be able to buy the entry from another Toon for Jellybeans, but doing so will only mark the entry as Seen; thus, the Toon will still have to catch the fish to receive the Laff Cap bonus. Having Seen the entry will still be helpful for the Toon, as they will now be able to Focus on that Fish Species.

TT2 Frozenfish

The Frozen Fish, which appears mostly in cold areas. There are only three varieties, and all are common.

Each pond has its own selection of fish species that can be caught, and each species of fish has its own rarity values and weight distribution. Certain fish species are much rarer than others; some can appear as often as 20% of the time in certain ponds, while others might only be 1% at any pond they appear in. In order to more easily find these rare fish, a new mechanic called Chaining has been added. This allows Toons to focus on any Fish Species that they have Seen or Caught in their Fish Manual. Then, the Toon will be able to build up a Chain by making many successful casts. If the Toon withdrawls a cast without catching any Fish, their chain will be lost. As their Chain grows, the chance of catching the specific Species they are after will continue to increase, making it less tedious.

Toons can also focus on Weight, allowing them to catch heavier Fish than normal. The Weight and Rarity of a fish determines how many Jellybeans the fish can be sold for at a Fisherman's Hut. Some measures have been put into place to stop Toons from hogging spaces at the Ponds; for instance, Toons start out with a Small Bucket that can only hold 20 fish, meaning that they must stop fishing to sell their fish when it is full. Through tasks, Toons can earn bigger buckets, up to the Gold Bucket that can hold 50 fish. Additionally, there is a timer for every cast of 20 seconds; if a fish is not caught by then, the Toon loses their streak and is ejected from the Pond.

Fish are also some of the items that can be used in upgrading gags. For more details on specific gag upgrading requirements, see here.

Fish Ratios

The numbers below represent how many "lots" a fish throws in based on rarity. Every lot represents a chance at being caught, theoretically. There is also a Special ratio for the Red Herring. Every time an Ultra Rare Fish is caught, there is a 50% chance that it becomes a Red Herring instead.

Rarity Lots
Very Common 512
Common 256
Uncommon 64
Rare 16
Extremely Rare 2
Ultra Rare 1

Fish Species

Species Ponds
TT2 BalloonFish Balloon Fish Toontown Central bonds
Toontown Central Playground
TT2 BalloonFish Hot Air Balloon Fish Toontown Central Playground
Hijinx Highway
TT2 BalloonFish Weather Balloon Fish Toontown Central Playground
Rowdy Road
TT2 BalloonFish Water Balloon Fish Toony Turnpike
Rowdy Road
TT2 BalloonFish Red Balloon Fish Comedy Court
Toony Turnpike
TT2 PBJFish Peanut Butter & Jelly Fish Toontown Central ponds
Toontown Central Playground
TT2 PBJFish Grape PB&J Fish Toontown Central ponds
Hijinx Highway
TT2 PBJFish Crunchy PB&J Fish Hijinx Higher
Rowdy Road
TT2 PBJFish Strawberry PB&J Fish Rowdy Road
Comedy Court
TT2 PBJFish Concord Grape PB&J Fish Rowdy Road
Hijinx Highway
TT2 Clownfish Clown Fish All Toon Ponds
Toontown Central Ponds
TT2 Clownfish Sad Clown Fish All Cog Ponds
Sellbot HQ
TT2 Clownfish Party Clown Fish All Flowerville Ponds
All Portville Ponds
TT2 Clownfish Circus Clown Fish All Popville Ponds
All Sportsville Ponds
TT2 Clownfish Ugly Clown Fish Cashbot HQ
Lawbot HQ
TT2 Clownfish Spooky Clown Fish Bossbot HQ
Industrial Park
TT2 Catfish Cat Fish All Flowerville Ponds
Flowerville Playground
TT2 Catfish Siamese Cat Fish Flowerville Playground
Bloom Boulevard
TT2 Catfish Alley Cat Fish Rose Route
Plant Place
TT2 Catfish Tabby Cat Fish All Flowerville Ponds
Plant Place
TT2 Catfish Tom Cat Fish Bloom Boulevard
Rose Route
TT2 Catfish Hairless Cat Fish Plant Place
Bloom Boulevard
TT2 Starfish Star Fish All Toon Ponds
Synth Street
TT2 Starfish Five Star Fish All Popville Ponds
Popville Playground
TT2 Starfish Rock Star Fish Synth Street
Composer Court
TT2 Starfish Shining Star Fish All Sportville Ponds
Sportsville Playground
TT2 Starfish All Star Fish All Popville Ponds
Popville Playground
TT2 Starfish Movie Star Fish All Dreamville Ponds
Dreamville Playground
TT2 Frozenfish Frozen Fish All Freezeville Ponds
Freezeville Playground
TT2 Frozenfish Arctic Frozen Fish Arctic Avenue
Seal Street
TT2 Frozenfish Thawing Frozen Fish All Cog Ponds
Cog University
TT2 Holeymackerel Holey Mackerel All Ponds
R.E.M. Road
TT2 Dogfish Dog Fish All Sportsville Ponds
Sportsville Playground
TT2 Dogfish Bull Dog Fish All Sportsville Ponds
Sportsville Playground
TT2 Dogfish Hot Dog Fish Hijinx Highway
Touchdown Terrace
TT2 Dogfish Dalmatian Dog Fish Homerun Highway
Sportsville Playground
TT2 Dogfish Puppy Dog Fish Touchdown Terrace
Linebacker Lane
TT2 Dogfish Dock-sund Dog Fish Portville Playground
Dock Drive
TT2 Devilray Devil Ray All Ponds
Boat Byway
TT2 Nurseshark Nurse Shark All Toon Ponds
All Cog Ponds
TT2 Nurseshark Clara Nurse Shark All Toon Ponds
All Cog Ponds
TT2 Nurseshark Florence Nurse Shark All Toon Ponds
All Cog Ponds
TT2 Nurseshark Mary Nurse Shark All Toon Ponds
All Cog Ponds
TT2 Amoreeel Amore Eel Flowerville Playground
Popville Playground
TT2 Amoreeel Electric Amore Eel Synth Street
Stock Exchange
TT2 Amoreeel Infatuated Amore Eel All Dreamville Ponds
Bed Boulevard
TT2 Moonfish Moon Fish All Dreamville Ponds
Dreamville Playground
TT2 Moonfish Full Moon Fish All Dreamville Ponds
Dreamville Playground
TT2 Moonfish Half Moon Fish Bed Boulevard
Dreamville Playground
TT2 Moonfish New Moon Fish R.E.M. Road
Dreamville Playground
TT2 Moonfish Crescent Moon Fish Bed Boulevard
Dreamville Playground
TT2 Moonfish Harvest Moon Fish R.E.M. Road
Dreamville Playground
TT2 Kingcrab King Crab All Portville Ponds
Portville Playground
TT2 Kingcrab Alaskan King Crab Portville Playground
Dock Drive
TT2 Kingcrab Old King Crab Portville Playground
Anchor Avenue
TT2 Seahorse Sea Horse All Freezeville Ponds
Freezeville Playground
TT2 Seahorse Rocking Sea Horse All Freezeville Ponds
Arctic Avenue
TT2 Seahorse Clydesdale Sea Horse All Freezeville Ponds
Seal Street
TT2 Seahorse Arabian Sea Horse All Freezeville Ponds
Arctic Avenue
TT2 Seahorse Jockey Sea Horse All Freezeville Ponds
Seal Street
TT2 Poolshark Pool Shark All Sportsville Ponds
Bossbot HQ
TT2 Poolshark Kiddie Pool Shark All Sportsville Ponds
Sellbot HQ
TT2 Poolshark Swimming Pool Shark All Sportsville Ponds
Cashbot HQ
TT2 Poolshark Olympic Pool Shark All Sportsville Ponds
Cog University Park
TT2 Bearacuda Bear Acuda All Ponds
Toontown Central Playground
TT2 Bearacuda Black Bear Acuda All Ponds
Pondville Playground
TT2 Bearacuda Koala Bear Acuda All Ponds
Flowerville Playground
TT2 Bearacuda Honey Bear Acuda All Ponds
Popville Playground
TT2 Bearacuda Polar Bear Acuda All Ponds
Freezeville Playground
TT2 Bearacuda Panda Bear Acuda All Ponds
Sportsville Playground
TT2 Bearacuda Kodiac Bear Acuda All Ponds
Dreamville Playground
TT2 Bearacuda Grizzly Bear Acuda All Ponds
All Toon Ponds
TT2 Cuttthroattrout Cutthroat Trout All Portville Ponds
Portville Playground
TT2 Cuttthroattrout Captain Cutthroat Trout All Portville Ponds
Dock Drive
TT2 Cuttthroattrout Scurvy Cutthroat Trout All Portville Ponds
Anchor Avenue
TT2 Cuttthroattrout Swordfish Cutthroat Trout All Portville Ponds
Boat Byway
TT2 Pianotuna Piano Tuna All Popville Ponds
Piano Parkway
TT2 Pianotuna Grand Piano Tuna All Popville Ponds
Piano Parkway
TT2 Pianotuna Upright Piano Tuna All Popville Ponds
Piano Parkway
TT2 Pianotuna Player Piano Tuna All Popville Ponds
Piano Parkway
Inktopus All Cog Ponds
Oil Springs
Blue Inktopus All Cog Ponds
Oil Springs
Toner Inktopus All Cog Ponds
Oil Springs
$1 Angler Fish Cashbot HQ
Stock Exchange
$10 Angler Fish Cashbot HQ
Stock Exchange
$100 Angler Fish Cashbot HQ
Stock Exchange
Millionaire Angler Fish Cashbot HQ
Stock Exchange
Red Herring See Special Above
Carp Diem Dreamville Playground
Cog University
Tire Squid All Cog Ponds
Lawbot HQ
Rubber Tire Squid All Cog Ponds
Oil Springs
Spare Tire Squid All Cog Ponds
Cashbot HQ
Square Tire Squid All Cog Ponds
Bossbot HQ
Flat Tire Squid All Cog Ponds
Sellbot HQ
Zebra Fish All Toon Ponds
All Cog Ponds
Plains Zebra Fish All Flowerville Ponds
Industrial Park
Mountain Zebra Fish All Sportsville Ponds
Sportsville Playground
Grevy Zebra Fish All Ponds
Cog University
Man o' War All Ponds
Bossbot HQ
Woman o' War All Ponds
Industrial Park

TT2 Gags

TT2 Feather
TT2 BananaPeel
TT2 SmallMagnet
TT2 BikeHorn
TT2 Cupcake
TT2 SquirtingFlower
A
TT2 FlowerPot
B
Gags shown in order they are used in battle (click to go to section)

Throw gags

Throw Gags are the primary attacking Gags in the game, dealing quite a bit of damage with a fair amount of accuracy. While other Gags might do more damage or be more precise, Throw is certainly one of the easiest to use. Additionally, Throw is one of the Gags that can Distract Cogs, making them less likely to evade Gags later on in the round.

Gag Damage Accuracy Affects
Rank I Rank II Rank III Rank IV Rank V
Cupcake TT2 Cupcake 4 5 7 9 12 75% One
Fruit Pie Slice TT2 FruitPieSlice 9 11 14 17 21 75% One
Cream Pie Slice TT2 CreamPieSlice 16 19 22 26 31 75% One
Whole Fruit Pie TT2 WholeFruitPie 31 34 37 41 45 75% One
Whole Cream Pie TT2 WholeCreamPie 45 49 53 57 62 80% One
Birthday Cake TT2 BirthdayCake 85 91 97 104 111 85% One
Wedding Cake TT2 WeddingCake 157 166 176 186 197 95% All

Squirt gags

Squirt Gags deal less damage than Throw gags, but are much more accurate and reliable. Unlike in the original, Squirt now has a new bonus: Stunning. Every Squirt Gag used has a chance of Stunning Cogs, which prevents them from dodging attacks or attacking until the next turn.

Gag Damage Accuracy Affects
Rank I Rank II Rank III Rank IV Rank V
Squirting Flower TT2 SquirtingFlower 3 4 5 7 9 90% (30%) One
Spittake TT2 Spittake 7 9 11 13 17 90% (35%) One
Water Gun TT2 SquirtGun 13 15 18 21 25 90% (30%) One
Seltzer Bottle TT2 SeltzerBottle 23 25 28 30 33 90% (55%) One
Fire Hose TT2 FireHose 33 36 39 42 45 95% (75%) One
Storm Cloud TT2 StormCloud 72 77 82 88 94 95% (85%) One
Geyser TT2 Geyser 135 143 151 160 170 98% (100%) All

Sound gags

Sound Gags appear to have low power at first, but their true strength comes from the fact that ever Sound Gag can hit all Cogs in the battle at once. This allows a single Toon to wipe out an entire row of Cogs with a single strong Sound Gag, and at later levels, multiple Toons can use Sound to effectively destroy many opponents. That being said, Sound still has a lower accuracy than Squirt, so it can't be relied on too heavily.

Gag Damage Accuracy Affects
Rank I Rank II Rank III Rank IV Rank V
Bike Horn TT2 BikeHorn 1 2 3 6 10 70% All
Whistle TT2 Whistle 3 5 8 12 20 70% All
Trumpet TT2 Trumpet 6 9 13 18 27 70% All
Air Horn 11 15 20 27 37 75% All
Elephant Trunk TT2 ElephantTrunk 15 19 25 33 43 75% All
Fog Horn TT2 Foghorn 25 31 39 49 62 80% All
Opera Singer TT2 OperaSinger 90 109 133 162 196 95% All

Drop gags

Drop is another primary attacking Track. Drop Gags are stronger than Throw, although their weakness lies in the track's low accuracy. At higher levels, its accuracy is improved, making Drop more reliable; but in the beginning, Drop gags have a less than 50% chance of hitting, making training frustrating. Additionally, Drop Gags can't hit Cogs that have been Lured.

Gag Damage Accuracy Affects
Rank I Rank II Rank III Rank IV Rank V
Flower Pot TT2 FlowerPot 7 9 12 16 21 30% One
Sandbag TT2 Sandbag 12 15 18 23 28 35% One
Bowling Ball 27 32 38 44 52 40% One
Anvil TT2 Anvil 37 50 55 60 66 60% One
Safe TT2 Safe 59 77 82 90 97 65% One
Piano TT2 Piano 123 154 193 207 221 65% One
Toontanic TT2 Toontanic 186 226 275 291 308 85% All

Trap gags

In order to use Trap gags, they must first be deployed in front of a Cog, and then the Cog must be Lured. This will activate the Gag, causing high amounts of damage; the Trap track is the strongest of all, dealing the most damage per level and rank and being able to destroy Level 20 Cogs at its highest point. A Trap Gag cannot miss, as it stays in front of the Cog until it is used or the Cog is defeated. Additionally, deployed Trap Gags make Lure Gags more accurate.

Gag Damage Affects
Rank I Rank II Rank III Rank IV Rank V
Banana Peel TT2 BananaPeel 10 13 17 23 30 One
Rake TT2 Rake 24 30 37 46 57 One
Marbles TT2 Marbles 31 37 43 51 60 One
Quicksand TT2 Quicksand 44 59 80 88 96 One
Trapdoor TT2 TrapDoor 59 77 99 108 116 One
TNT TT2 TNT 105 132 165 207 221 One
Railroad TT2 Railroad 205 249 303 368 390 All

Surprise gags

Surprise Gags are a new addition to Toontown 2. Their damage and accuracy rates are average at best, but their main benefit is in the ability to Debuff Cogs. When a Cog is hit with a Surprise Gag, its accuracy is lowered by a certain amount for a specific amount of turns. The actual Debuff percentage and the amount of turns which the Debuff lasts depends upon the Rank and Level of the Gag.

Gag Damage / Turns Accuracy Debuff Affects
Rank I Rank II Rank III Rank IV Rank V
Yo-Yo 2 3 4 5 6 80% 30% One
1 1 2 2 2
Hand Buzzer 5 6 8 10 12 80% 35% One
1 2 2 2 3
Prank Call 11 13 15 18 21 80% 35% One
2 2 3 3 4
Baseball 20 22 24 26 29 85% 55% One
3 3 3 4 5
Boxing Glove 31 34 36 39 42 85% 75% One
3 3 3 4 5
Scary Mask 61 65 70 75 80 90% 80% One
4 4 5 5 6
Fireworks 123 130 138 146 155 95% 100% All
6 7 8 9 10

Lure gags

Lure Gags don't deal any damage to opposing Cogs; instead, they put them into a Lured state, in which they cannot attack or dodge Gags. The amount of turns that the Lure lasts depends on the strength of the Lure, and once the turns run out (as shown by a timer displayed above a Cog's head), the Cog will become unlured and will be able to attack again. If a Cog is attacked while lured by a Gag that isn't Sound or Drop, the Cog will take extra damage based on how many turns remained of the Lure; if 2 Turns remained, for example, the cog will take 20% more damage. Lure also activates Trap Gags.

Gag Turns Accuracy Affects
Rank I Rank II Rank III Rank IV Rank V
Bronze Coin 1 2 3 4 5 30% One
Small Magnet TT2 SmallMagnet 1 2 3 4 5 30% All
$100 Bill TT2 100Bill 2 3 4 5 6 50% One
Electromagnet 2 3 4 5 6 60% All
Gold Ingot 3 4 5 6 7 80% One
Hypno Goggles TT2 HypnoGoggles 3 4 5 6 7 75% All
Presentation TT2 Presentation 10 11 12 13 14 100% All

Toon-Up gags

Toon-Up gags restore Laff to the Toon they are used on. Even if they miss, they will still restore some amount of Laff.

Gag Laff Accuracy Affects
Rank I Rank II Rank III Rank IV Rank V
Feather TT2 Feather 8 11 14 18 24 80% One
Megaphone TT2 Megaphone 15 19 23 29 35 80% All
[[]] 25 30 35 41 48 80% One
Bamboo Cane TT2 BambooCane 40 44 48 53 58 80% All
Pixie Dust TT2 PixieDust 60 65 70 76 82 90% One
Juggling Cubes TT2 JugglingCubes 100 107 114 122 131 90% All
High Dive TT2 HighDive 200 212 224 237 251 95% All

Shield gags

Shield Gags can be applied by Toons onto themselves or onto other Toons. A Shield will last at least an entire round, protecting the Toon it is on from all damage. If, at the end of the turn, the Shield has blocked more damage than it has HP, it will disappear; otherwise, the Shield will stay for another round. Shields have a chance of deploying incorrectly, indicated by their accuracy, and upgrading a Shield gives it more HP so that it can stay up for longer.

Gag HP Accuracy Affects
Rank I Rank II Rank III Rank IV Rank V
Pillow 2 4 6 12 15 45% One
Pot Lid 8 13 16 20 24 55% One
Standee 13 19 22 26 31 65% One
Sand Castle 20 27 30 32 36 70% One
Virtual Toon 45 58 63 68 74 85% One
Iron Armour 80 100 107 115 123 95% One
Metal Fence 200 212 224 237 251 100% All

Upgrading Tables

Every Toon starts with Throw, Squirt, and another Gag Track of their choice. As they progress through the Story Tasks, they are given opportunities to unlock more Gag Tracks, eventually being able to choose all but one. As of Update Orange.1.1, Toons are able to unlock their final Gag Track by completing a long series of difficult ToonTasks to show their proficiency at the game.

Gag Requirements
I II III IV V
TT2 Cupcake

5 Throw Points

15 Throw Points

40 Throw Points

80 Throw Points

150 Throw Points

TT2 FruitPieSlice

25 Throw Points

50 Throw Points

100 Throw Points

160 Throw Points

270 Throw Points

TT2 CreamPieSlice

100 Throw Points

225 Throw Points

350 Throw Points

475 Throw Points

600 Throw Points

TT2 WholeFruitPie

500 Throw Points

750 Throw Points

1000 Throw Points

1250 Throw Points

1500 Throw Points

TT2 WholeCreamPie

2500 Throw Points

3750 Throw Points

5000 Throw Points

6250 Throw Points

7500 Throw Points

TT2 BirthdayCake

5000 Throw Points

6500 Throw Points

8000 Throw Points

9500 Throw Points

11000 Throw Points

TT2 SquirtingFlower

5 Squirt Points

15 Squirt Points

40 Squirt Points

80 Squirt Points

150 Squirt Points

TT2 Spittake

25 Squirt Points

50 Squirt Points

100 Squirt Points

160 Squirt Points

270 Squirt Points

TT2 SquirtGun

100 Squirt Points

225 Squirt Points

350 Squirt Points

475 Squirt Points

600 Squirt Points

TT2 SeltzerBottle

500 Squirt Points

750 Squirt Points

1000 Squirt Points

1250 Squirt Points

1500 Squirt Points

TT2 FireHose

2500 Squirt Points

3750 Squirt Points

5000 Squirt Points

6250 Squirt Points

7500 Squirt Points

TT2 StormCloud

5000 Squirt Points

6500 Squirt Points

8000 Squirt Points

9500 Squirt Points

11000 Squirt Points

TT2 BikeHorn

5 Sound Points

15 Sound Points

40 Sound Points

80 Sound Points

150 Sound Points

TT2 Whistle

25 Sound Points

50 Sound Points

100 Sound Points

160 Sound Points

270 Sound Points

TT2 Trumpet

100 Sound Points

225 Sound Points

350 Sound Points

475 Sound Points

600 Sound Points

500 Sound Points

750 Sound Points

1000 Sound Points

1250 Sound Points

1500 Sound Points

TT2 ElephantTrunk

2500 Sound Points

3750 Sound Points

5000 Sound Points

6250 Sound Points

7500 Sound Points

TT2 Foghorn

5000 Sound Points

6500 Sound Points

8000 Sound Points

9500 Sound Points

11000 Sound Points

TT2 FlowerPot

5 Drop Points

10 Drop Points

20 Drop Points

30 Drop Points

45 Drop Points

TT2 Sandbag

20 Drop Points

40 Drop Points

60 Drop Points

80 Drop Points

100 Drop Points

75 Drop Points

150 Drop Points

250 Drop Points

375 Drop Points

480 Drop Points

TT2 Anvil

350 Drop Points

550 Drop Points

775 Drop Points

900 Drop Points

1110 Drop Points

TT2 Safe

1750 Drop Points

2250 Drop Points

3500 Drop Points

5000 Drop Points

6250 Drop Points

TT2 Piano

2500 Drop Points

4500 Drop Points

6000 Drop Points

7250 Drop Points

8750 Drop Points

TT2 BananaPeel

5 Trap Points

10 Trap Points

20 Trap Points

30 Trap Points

45 Trap Points

TT2 Rake

20 Trap Points

40 Trap Points

60 Trap Points

80 Trap Points

100 Trap Points

TT2 Marbles

75 Trap Points

150 Trap Points

250 Trap Points

375 Trap Points

480 Trap Points

TT2 Quicksand

350 Trap Points

550 Trap Points

775 Trap Points

900 Trap Points

1110 Trap Points

TT2 TrapDoor

1750 Trap Points

2250 Trap Points

3500 Trap Points

5000 Trap Points

6250 Trap Points

TT2 TNT

2500 Trap Points

4500 Trap Points

6000 Trap Points

7250 Trap Points

8750 Trap Points

5 Surprise Points

10 Surprise Points

20 Surprise Points

30 Surprise Points

45 Surprise Points

20 Surprise Points

40 Surprise Points

60 Surprise Points

80 Surprise Points

100 Surprise Points

75 Surprise Points

150 Surprise Points

250 Surprise Points

375 Surprise Points

480 Surprise Points

350 Surprise Points

550 Surprise Points

775 Surprise Points

900 Surprise Points

1110 Surprise Points

1750 Surprise Points

2250 Surprise Points

3500 Surprise Points

5000 Surprise Points

6250 Surprise Points

2500 Surprise Points

4500 Surprise Points

6000 Surprise Points

7250 Surprise Points

8750 Surprise Points

10 Lure Points

30 Lure Points

80 Lure Points

130 Lure Points

200 Lure Points

TT2 SmallMagnet

10 Lure Points

30 Lure Points

80 Lure Points

130 Lure Points

200 Lure Points

TT2 100Bill

10 Lure Points

30 Lure Points

80 Lure Points

130 Lure Points

200 Lure Points

10 Lure Points

30 Lure Points

80 Lure Points

130 Lure Points

200 Lure Points

10 Lure Points

30 Lure Points

80 Lure Points

130 Lure Points

200 Lure Points

TT2 HypnoGoggles

10 Lure Points

30 Lure Points

80 Lure Points

130 Lure Points

200 Lure Points

TT2 Presentation

10 Lure Points

30 Lure Points

80 Lure Points

130 Lure Points

200 Lure Points

TT2 Feather

10 Toon-Up Points

30 Toon-Up Points

80 Toon-Up Points

130 Toon-Up Points

200 Toon-Up Points

TT2 Megaphone

10 Toon-Up Points

30 Toon-Up Points

80 Toon-Up Points

130 Toon-Up Points

200 Toon-Up Points

10 Toon-Up Points

30 Toon-Up Points

80 Toon-Up Points

130 Toon-Up Points

200 Toon-Up Points

TT2 BambooCane

10 Toon-Up Points

30 Toon-Up Points

80 Toon-Up Points

130 Toon-Up Points

200 Toon-Up Points

TT2 PixieDust

10 Toon-Up Points

30 Toon-Up Points

80 Toon-Up Points

130 Toon-Up Points

200 Toon-Up Points

TT2 JugglingCubes

10 Toon-Up Points

30 Toon-Up Points

80 Toon-Up Points

130 Toon-Up Points

200 Toon-Up Points

TT2 HighDive

10 Toon-Up Points

30 Toon-Up Points

80 Toon-Up Points

130 Toon-Up Points

200 Toon-Up Points

10 Shield Points

30 Shield Points

80 Shield Points

130 Shield Points

200 Shield Points

10 Shield Points

30 Shield Points

80 Shield Points

130 Shield Points

200 Shield Points

10 Shield Points

30 Shield Points

80 Shield Points

130 Shield Points

200 Shield Points

10 Shield Points

30 Shield Points

80 Shield Points

130 Shield Points

200 Shield Points

10 Shield Points

30 Shield Points

80 Shield Points

130 Shield Points

200 Shield Points

10 Shield Points

30 Shield Points

80 Shield Points

130 Shield Points

200 Shield Points

10 Shield Points

30 Shield Points

80 Shield Points

130 Shield Points

200 Shield Points

Items

Items are held in the Toons inventory, of which there is unlimited space for items. There are 4 categories of items, based on how they are earned: those dropped by Cogs after battle, those earned by defeating Cog Bosses, those retrieved from Fishing, and those created from ToonGame Professions.

Cog Drops

Item Drops Price
Small Oil Can (500) All Cogs (30%), Rank I / Rank II (40%) 3

TT2 JB3

Medium Oil Can (400) All Cogs (20%), Rank III / Rank IV (40%) 6

TT2 JB5

Large Oil Can (250) All Cogs (10%), Rank V / Rank VI (40%) 9

TT2 JB4

Huge Oil Can (100) All Cogs (5%), Rank VII / Rank VIII (40%) 13

TT2 JB5

Small Gears (250) Rank I (35%), Rank II (40%), Rank III (20%) 5

TT2 JB9

Medium Gears (175) Rank III (35%), Rank IV (40%), Rank V (20%) 8

TT2 JB

Large Gears (100) Rank V (35%), Rank VI (40%), Rank VII (20%) 15

TT2 JB4

Huge Gears (50) Rank VII (35%), Rank VIII (40%) 25

TT2 JB5

Medium Sheet Metal (25) Rank III (15%), Rank IV (20%), Rank V (10%) 14

TT2 JB8

Large Sheet Metal (20) Rank V (15%), Rank VI (20%), Rank VII (10%) 20

TT2 JB8

Huge Sheet Metal (10) Rank VII (15%), Rank VIII (20%) 40

TT2 JB4

Small Suit (3) Rank VI (5%/20%) 50

TT2 JB7

Medium Suit (3) Rank VII (4%/15%) 75

TT2 JB5

Large Suit (3) Rank VII (2%/15%) 125

TT2 JB6

$1 Cogbill (100) Short Change (35%), Penny Pincher (40%), Tightwad (20%) 5

TT2 JB4

$10 Cogbill (75) Tightwad (35%), Bean Counter (40%), Number Cruncher (20%) 10

TT2 JB2

$50 Cogbill (50) Number Cruncher (35%), Money Bags (40%), Loan Shark (20%) 23

TT2 JB6

$100 Cogbill (25) Loan Shark (35%), Robber Baron (40%) 50

TT2 JB2

Small Phone (100) Cold Caller (35%), Telemarketer (40%), Name Dropper (20%) 5

TT2 JB2

Medium Phone (75) Name Dropper (35%), Glad Hander (40%), Mover & Shaker (20%) 10

TT2 JB5

Large Phone (50) Mover & Shaker (35%), Two-Face (40%), The Mingler (20%) 23

TT2 JB9

Huge Phone (25) The Minger (35%), Mr. Hollywood (40%) 50

TT2 JB4

Small File Folder (100) Flunky (35%), Pencil Pusher (40%), Yesman (20%) 5

TT2 JB3

Medium File Folder (75) Yesman (35%), Micromanager (40%), Downsizer (20%) 10

TT2 JB9

Large File Folder (50) Downsizer (35%), Head Hunter (40%), Corporate Raider (20%) 23

TT2 JB8

Huge File Folder (25) Corporate Raider (35%), The Big Cheese (40%) 50

TT2 JB5

Small File Folder (100) Flunky (35%), Pencil Pusher (40%), Yesman (20%) 5

TT2 JB5

Medium File Folder (75) Yesman (35%), Micromanager (40%), Downsizer (20%) 10

TT2 JB4

Large File Folder (50) Downsizer (35%), Head Hunter (40%), Corporate Raider (20%) 23

TT2 JB3

Huge File Folder (25) Corporate Raider (35%), The Big Cheese (40%) 50

TT2 JB9

Small Gavel (100) Bottom Feeder (35%), Blood Sucker (40%), Double Talker (20%) 5

TT2 JB

Medium Gavel (75) Double Talker (35%), Ambulance Chaser (40%), Back Stabber (20%) 10

TT2 JB9

Large Gavel (50) Back Stabber (35%), Spin Doctor (40%), Legal Eagle (20%) 23

TT2 JB6

Huge Gavel (25) Legal Eagle (35%), Big Wig (40%) 50

TT2 JB4

Blackboard Eraser (5) Rank I / Rank II / Rank III (5% / 95%) 3

TT2 JB2

Lost Parcel (2) Rank IV (3% / 40%) 50

TT2 JB

Numbers in parentheses after the name indicate how many can be held at once.
Bold indicates that the rate increases to the second number while a Task for that item is active.

Professions

Item Profession Difficulty Rarity Price
Funny Fruit Farming Easy Very Common 3

TT2 JB9

Giggle Fruit Farming Easy Common 4

TT2 JB5

Chuckle Fruit Farming Medium Common 6

TT2 JB8

Guffaw Fruit Farming Medium Uncommon 11

TT2 JB5

Tee Hee Fruit Farming Hard Common 13

TT2 JB9

Hoohoo Fruit Farming Hard Uncommon 16

TT2 JB8

Chucklehuck Fruit Farming Hard Rare 16

TT2 JB2

Cackle Fruit Farming Very Hard Rare 22

TT2 JB8

Comedy Fruit Farming Very Hard Super Rare 52

TT2 JB2

Laff Fruit ⭐ Farming Very Hard Ultra Rare 250

TT2 JB9

Funny Wood Woodcutting Easy Very Common 3

TT2 JB7

Giggle Wood Woodcutting Easy Common 4

TT2 JB2

Chuckle Wood Woodcutting Medium Common 6

TT2 JB5

Guffaw Wood Woodcutting Medium Uncommon 11

TT2 JB3

Tee Hee Wood Woodcutting Hard Common 13

TT2 JB5

Hoohoo Wood Woodcutting Hard Uncommon 16

TT2 JB6

Chucklehuck Wood Woodcutting Hard Rare 16

TT2 JB2

Cackle Wood Woodcutting Very Hard Rare 22

TT2 JB7

Comedy Wood Woodcutting Very Hard Super Rare 52

TT2 JB3

Laff Wood ⭐ Woodcutting Very Hard Ultra Rare 250

TT2 JB9

Funny Ore Mining Easy Very Common 3

TT2 JB3

Giggle Ore Mining Easy Common 4

TT2 JB2

Chuckle Ore Mining Medium Common 6

TT2 JB6

Guffaw Ore Mining Medium Uncommon 11

TT2 JB3

Tee Hee Ore Mining Hard Common 13

TT2 JB5

Hoohoo Ore Mining Hard Uncommon 16

TT2 JB9

Chucklehuck Ore Mining Hard Rare 16

TT2 JB5

Cackle Ore Mining Very Hard Rare 22

TT2 JB

Comedy Ore Mining Very Hard Super Rare 52

TT2 JB5

Laff Ore ⭐ Mining Very Hard Ultra Rare 250

TT2 JB9

Funny Dish Cooking Easy Very Common 3

TT2 JB

Giggle Dish Cooking Easy Common 6

TT2 JB6

Chuckle Dish Cooking Medium Common 9

TT2 JB5

Guffaw Dish Cooking Medium Uncommon 16

TT2 JB9

Tee Hee Dish Cooking Hard Common 20

TT2 JB5

Hoohoo Dish Cooking Hard Uncommon 22

TT2 JB6

Chucklehuck Dish Cooking Hard Rare 24

TT2 JB6

Cackle Dish Cooking Very Hard Rare 33

TT2 JB7

Comedy Dish Cooking Very Hard Super Rare 104

TT2 JB5

Laff Dish ⭐ Cooking Very Hard Ultra Rare 375

TT2 JB2

Funny Tool Smithing Easy Very Common 5

TT2 JB5

Giggle Tool Smithing Easy Common 6

TT2 JB9

Chuckle Tool Smithing Medium Common 9

TT2 JB5

Guffaw Tool Smithing Medium Uncommon 16

TT2 JB

Tee Hee Tool Smithing Hard Common 19

TT2 JB2

Hoohoo Tool Smithing Hard Uncommon 22

TT2 JB3

Chucklehuck Tool Smithing Hard Rare 24

TT2 JB3

Cackle Tool Smithing Very Hard Rare 33

TT2 JB8

Comedy Tool Smithing Very Hard Super Rare 104

TT2 JB9

Laff Tool ⭐ Smithing Very Hard Ultra Rare 375

TT2 JB7

Funny Furniture Woodworking Easy Very Common 5

TT2 JB6

Giggle Furniture Woodworking Easy Common 6

TT2 JB

Chuckle Furniture Woodworking Medium Common 9

TT2 JB5

Guffaw Furniture Woodworking Medium Uncommon 19

TT2 JB6

Tee Hee Furniture Woodworking Hard Common 21

TT2 JB2

Hoohoo Furniture Woodworking Hard Uncommon 22

TT2 JB6

Chucklehuck Furniture Woodworking Hard Rare 24

TT2 JB8

Cackle Furniture Woodworking Very Hard Rare 33

TT2 JB9

Comedy Furniture Woodworking Very Hard Super Rare 104

TT2 JB2

Laff Furniture ⭐ Woodworking Very Hard Ultra Rare 375

TT2 JB7

Funny Clothing Tailoring Easy Very Common 6

TT2 JB9

Giggle Clothing Tailoring Easy Common 8

TT2 JB5

Chuckle Clothing Tailoring Medium Common 12

TT2 JB5

Guffaw Clothing Tailoring Medium Uncommon 22

TT2 JB6

Tee Hee Clothing Tailoring Hard Common 26

TT2 JB2

Hoohoo Clothing Tailoring Hard Uncommon 32

TT2 JB4

Chucklehuck Clothing Tailoring Hard Rare 34

TT2 JB

Cackle Clothing Tailoring Very Hard Rare 44

TT2 JB9

Comedy Clothing Tailoring Very Hard Super Rare 125

TT2 JB3

Laff Clothing ⭐ Tailoring Very Hard Ultra Rare 500

TT2 JB

Funny Potion Alchemy Easy Very Common 6

TT2 JB6

Giggle Potion Alchemy Easy Common 8

TT2 JB5

Chuckle Potion Alchemy Medium Common 12

TT2 JB6

Guffaw Potion Alchemy Medium Uncommon 22

TT2 JB9

Tee Hee Potion Alchemy Hard Common 26

TT2 JB7

Hoohoo Potion Alchemy Hard Uncommon 32

TT2 JB4

Chucklehuck Potion Alchemy Hard Rare 34

TT2 JB7

Cackle Potion Alchemy Very Hard Rare 44

TT2 JB2

Comedy Potion Alchemy Very Hard Super Rare 125

TT2 JB4

Laff Potion ⭐ Alchemy Very Hard Ultra Rare 500

TT2 JB2

TT2Story

TT2Cogs

SellbotHD CashbotHD LawbotHD BossbotHD

SellbotHD Sellbots

Sellbots have the least health and none of their attacks inflict Status Effects. Their strength, however, comes from the fact that every Sellbot has attacks that hit all Toons, and that many have multiple, some of which are very strong. The Mingler's Paradigm Shift is the most powerful attack that hits all Toons, for instance.

Cog Description Attacks JBs
Cold caller
I'm going to cause a ringing sensation.
Cold Caller

Infamous for calling Toons while they're in the shower, while they're sleeping, while they're writing about Cogs.. hey!
Pound Key: 1-4 Laff, Very Slow
Hot Air: 2-6 Laff, Very Slow, Hits All
Clip On Tie: 1-5 Laff, Very Slow
4 - 12 Jarjb
SellbotHD Cold Caller
Telemarketer
This a bad time? Good.
Telemarketer

None have a stronger resilience than the Telemarketer, who will keep making bogus calls until the end of time. If only they would use their talent for good.
Pound Key: 3-8 Laff, Very Slow
Phone Book: 1-2 Laff, Normal
Dial Tone: 2-5 Laff, Slow, Hits All
5 - 13 Jarjb
SellbotHD Telemarketer
Name dropper
In my opinion, your name is mud.
Name Dropper

When interviewed, the Name Dropper said they knew the local Mr. Hollywood, Robber Baron, Big Wig, and Corporate Raider.
Rolodex: 4-9 Laff, Slow
Reference: 5-10 Laff, Slow
Razzle Dazzle: 2-5 Laff, Slow, Hits All
6 - 14 Jarjb
SellbotHD Name Dropper
Glad hander
You'll find I'm a handful.
Glad Hander

Glad Handers only respect those with a steady handshake (a hard feat while your hands are being crushed in their grip)
Filibuster: 6-11 Laff, Slow, Hits All
Razzle Dazzle: 7-13 Laff, Normal, Hits All
Hand Shake: 1-3 Laff, Very Slow
7 - 15 Jarjb
SellbotHD Glad Hander
Mover and shaker
Watch out, Toon, you're on shaky ground.
Mover & Shaker

They shake, they quake, and they take; but they'll never bake!
Tremor: 8-14 Laff, Slow, Hits All
Shake: 11-17 Laff, Normal, Hits All
Quake: 12-18 Laff, Normal, Hits All
8 - 16 Jarjb
SellbotHD Mover & Shaker
Two face
I'm 'two' much for you.
Two-Face

Two-Faces say that a little bit of a split personality never hurt anyone.
White Lie: 8-14 Laff, Normal
Mislead: 12-21 Laff, Fast
Power Trip: 14-20 Laff, Normal, Hits All
9 - 17 Jarjb
SellbotHD Two-Face
The mingler
Good, it takes two to mingle.
The Mingler

Mingle And Jingle
Schmooze: 11-17 Laff, Fast
Reference: 18-25 Laff, Fast
Paradigm Shift: 16-21 Laff, Normal, Hits All
10 - 18 Jarjb
SellbotHD The Mingler
Mr hollywood
Are you ready for your final scene?
Mr. Hollywood

If there was a Cog Paparazzi, it would definitely go crazy for those super-stars.
Razzle Dazzle: 15-19 Laff, Very Fast, Hits All
Power Trip: 23-28 Laff, Fast, Hits All
Tee-Off: 26-32 Laff, Very Fast
11 - 19 Jarjb
SellbotHD Mr. Hollywood

CashbotHD Cashbots

Cashbots are a generic sort of cog based on money. They deal some status effects, can sometimes hit all, and have moderate health.

Cog Description Attacks JBs
Short change
I have a short temper for Toons.
Short Change

All Cogs hate being made fun of, but a Short Change is extra sensitive about two things: the shortness of his statue and of his wallet.
Clip On Tie: 1-4 Laff, Very Slow
Pick Pocket: 2-6 Laff, Very Slow
Deposit: 1-5 Laff, Very Slow
4 - 12 Jarjb
CashbotHD Short Change
Penny pincher
Heads, I win, tails, you lose.
Penny Pincher

Like crabs to sea dollars, the Penny Pincher enjoys saving every penny they can get in their big red claws.
Bounce Check: 3-8 Laff, Very Slow (Paper Cut)
Freeze Assets: 1-2 Laff, Normal, Hits All
Finger Wag: 2-5 Laff, Slow
5 - 13 Jarjb
CashbotHD Penny Pincher
Tightwad
I'll have a tight victory.
Tightwad

You make money and you spend money - that's all good, except for that last part, says the Tightwad.
Bounce Check: 4-9 Laff, Slow (Paper Cut)
Freeze Assets: 5-10 Laff, Slow, Hits All
Glower Power: 2-5 Laff, Slow
6 - 14 Jarjb
CashbotHD Tightwad
Bean counter
I've bean waiting for you.
Bean Counter

While Toons love eating beans, Bean Counters only love saving them and counting their earnings. Who wants math in their candy, anyways?
Calculate: 6-11 Laff, Slow (Dizzy)
Tabulate: 7-13 Laff, Normal
Count-On: 1-3 Laff, Very Slow
7 - 15 Jarjb
CashbotHD Bean Counter
Number cruncher
It's crunch time!
Number Cruncher

Most Number Crunchers are picky eaters. Some prefer prime numbers, and others like square roots. They all agree that the worst crunch is a time crunch.
Crunch: 8-14 Laff, Slow
Audit: 11-17 Laff, Normal, Hits All
Write-Off: 12-18 Laff, Normal
8 - 16 Jarjb
CashbotHD Number Cruncher
Money bags
You can never have too much money!
Money Bags

If someone had to describe Money Bags in three words, they would say the following: rich, richer, and richest! So why do they still want more money?
Market Crash: 8-14 Laff, Normal, Hits All
Liquidate: 12-21 Laff, Fast (Wet)
Eviction Notice: 14-20 Laff, Normal (Paper Cut)
9 - 17 Jarjb
CashbotHD Money Bags
Loan shark
It's time to collect on your loan.
Loan Shark

Too many Toons have fell into the Loan Sharks jaws; they just needed a few extra Beans, and now they owe a fortune.
Re-possess: 11-17 Laff, Fast, Hits All
Chomp: 18-25 Laff, Fast (Bad Paper Cut)
Play Hardball: 16-21 Laff, Normal
10 - 18 Jarjb
CashbotHD Loan Shark
Robber baron
I'm going to take everything you have.
Robber Baron

Not to be confused with Robbie Baron.
Power Trip: 15-19 Laff, Very Fast, Hits All
Robbery: 23-28 Laff, Fast (Bankrupt)
Tee-Off: 26-32 Laff, Very Fast
11 - 19 Jarjb
CashbotHD Robber Baron

LawbotHD Lawbots

Lawbot's main draw is the fact that they can inflict tons of status effects.

Cog Description Attacks JBs
Bottom feeder
Let's talk about the bottom line.
Bottom Feeder

A motto that Bottom Feeders know best: you are what you eat!
Filing Work: 1-4 Laff, Very Slow (Paper Cut)
Rubber Stamp: 2-6 Laff, Very Slow (Sticky)
Shred: 1-5 Laff, Very Slow (Wet)
4 - 12 Jarjb
LawbotHD Bottom Feeder
Bloodsucker
Have you considered donating?
Bloodsucker

You may believe that the worst part about the Bloodsucker is that it's a vampire.
Red Tape: 1-4 Laff, Very Slow (Binding)
Withdrawal: 2-6 Laff, Very Slow, Hits All
Inkjet: 1-5 Laff, Very Slow (Sticky)
5 - 13 Jarjb
LawbotHD Bloodsucker
Double talker
You may want to double-think this.
Double Talker

You never know both sides of a Double Talker - one nice, one mean. And there's only one way to deal with the whole package: Fruit Pie!
Mumbo Jumbo: 4-9 Laff, Slow (Distract)
Jargon: 5-10 Laff, Slow (Distract)
Double Talk: 2-5 Laff, Slow (Confuse)
6 - 14 Jarjb
LawbotHD Double Talker
Ambulance chaser
Do you have insurance?
Ambulance Chaser

Most will turn their heads at a bad accident, but Ambulance Chasers will relish in it. There's no better source of money than injured Toons!
Health Bill: 6-11 Laff, Slow (Bankrupt)
Accident: 7-13 Laff, Normal (Paper Cut)
Shake: 1-3 Laff, Very Slow, Hits All
7 - 15 Jarjb
LawbotHD Ambulance Chaser
Backstabber
Never turn your back on me.
Backstabber

Few Toons have trusted the Backstabber and Laffed on. Once you turn your back on it, there's not backing out!
Restraining Order: 8-14 Laff, Slow (Binding)
Sharp Edge: 11-17 Laff, Normal (Bad Paper Cut)
guilt Trip: 12-18 Laff, Normal, Hits All
8 - 16 Jarjb
LawbotHD Back Stabber
Spin doctor
The doctor will see you now.
Spin Doctor

Like a bad theme park ride, this Cog will take you for a spin in the worst way possible. Don't worry, though - they say it's for the best!
Spin Dry: 8-14 Laff, Normal (Dizzy)
Doctor's Order: 12-21 Laff, Fast (Paper Cut)
Shake: 14-20 Laff, Normal, Hits All
9 - 17 Jarjb
LawbotHD Spin Doctor
Legal eagle
I'm bringing down the law on you!
Legal Eagle

The Legal Eagle proves that there is no animal more vicious than a bird - other than a lawyer.
Pecking Order: 11-17 Laff, Fast (Dizzy)
Legalese: 18-25 Laff, Fast (Distracted)
Evil Eye: 16-21 Laff, Normal
10 - 18 Jarjb
LawbotHD Legal Eagle
Big wig
Court is in session.
Big Wig

Most judges are concerned about getting the truthful verdict, but a Big Wig only cares about avoiding frizzy hair.
Throw Book: 15-19 Laff, Very Fast
Court Order: 23-28 Laff, Fast (Binding)
Large Fine: 26-32 Laff, Very Fast (Bankrupt)
11 - 19 Jarjb
LawbotHD Big Wig

BossbotHD Bossbots

Bossbots have the most health and inflict some status effects, but only the Yes-Man can hit all; no other Bossbot has attacks which hit all Toons.

Cog Description Attacks JBs
Flunky
You're going to look good on my resume.
Flunky

Most like to climb the corporate ladder, but Flunkys are just trying to hold on. The hardest thing they ever do in life is get their boss coffee, but they're fine with that.

Clip On Tie: 1-4 Laff, Very Slow
Work Around: 2-6 Laff, Very Slow
Shred: 1-5 Laff, Very Slow (Paper Cut)

5 - 13 Jarjb
BossbotHD Flunky
Pencil pusher
I hate it when things get dull.
Pencil Pusher

These sharp Cogs like getting straight to the point, and Toons don't like figuring out what that point is.
Fill With Lead: 3-8 Laff, Very Slow
Fountain Pen: 1-2 Laff, Normal, (Sticky)
Rub Out: 2-5 Laff, Slow
6 - 14 Jarjb
BossbotHD Pencil Pusher
Yes man
I don't know the meaning of no.
Yesman

The only Cog you'll ever meet who might say "YES!" to getting beaten. After all, how could he say no?
Confirm: 4-9 Laff, Slow
Razzle Dazzle: 5-10 Laff, Slow, Hits All
Synergy: 2-5 Laff, Slow, Hits All
7 - 15 Jarjb
BossbotHD Yesman
Micromanager
Sometimes big hurts come in small packages.
Micromanager

This Cog knows more about the job than you do - and if you disagree, you're in for a little trouble.
Buzz Word: 6-11 Laff, Slow
Finger Wag: 7-13 Laff, Normal
Demotion: 1-3 Laff, Very Slow
8 - 16 Jarjb
BossbotHD Microamanger
Downsizer
Your options are shrinking.
Downsizer

His Pink-Slips and Lay-Offs shatter hopes, dreams, and Laffs alike. Things are always looking Down when this mean Cog is around!
Lay-Off: 8-14 Laff, Slow
Pink Slip: 11-17 Laff, Normal (Paper Cut)
Downsize: 12-18 Laff, Normal (Dizzy)
9 - 17 Jarjb
BossbotHD Downsizer
Head hunter
Don't lose your head over me.
Head Hunter

Always on the lookout for the best features, this Cog wants one thing to fill his vacancies: a Toon head mounted on the wall!
Resumé: 8-14 Laff, Normal (Bad Paper Cut)
Interview: 12-21 Laff, Fast
Head Shrink: 14-20 Laff, Normal
10 - 18 Jarjb
BossbotHD Head Hunter
Corporate raider
Looks like you're primed for a take-over.
Corporate Raider

Avast, mateys, and land-lubbers beware; no business is safe under the prowling eyes of a Corporate Raider!
Buy-Out: 11-17 Laff, Fast
Leverage: 18-25 Laff, Fast (Binding)
Hostile Takeover: 16-21 Laff, Normal
11 - 19 Jarjb
BossbotHD Corporate Raider
The big cheese
I'm going to make mozzarella outta ya.
The Big Cheese

Big, strong, and stinky: the three qualities needed to be the big boss (not to mention a gouda golf swing!)
Spa Date: 15-19 Laff, Very Fast (Wet)
Company Procedure: 23-28 Laff, Fast
Tee-Off: 26-32 Laff, Very Fast
12 - 20 Jarjb
BossbotHD The Big Cheese

TT2Neighborhoods

Neighborhood Description Streets
ToontownCentral
Toontown Central
Toontown Central is bustling, colourful city that is centered on jokes, humour, and silliness. It is home to many important figures and silly elements, such as Toontown mayor and Toon Council president Flippy. Its colour scheme is yellow with some orange. Hijinx Highway SellbotHD 55% CashbotHD 15%
LawbotHD 15% BossbotHD 15%
Toony Turnpike SellbotHD 15% CashbotHD 55%
LawbotHD 15% BossbotHD 15%
Rowdy Road SellbotHD 15% CashbotHD 15%
LawbotHD 55% BossbotHD 15%
Comedy Court SellbotHD 15% CashbotHD 15%
LawbotHD 15% BossbotHD 55%
DaisyGardens
Flowerville
Flowerville is designed to look like a well-kept garden. Its Toon Headquarters buildings look like watering cans and the buildings on the streets are named after puns for flowers and gardening. The colour scheme is green. Bloom Boulevard SellbotHD 5% CashbotHD 65%
LawbotHD 15% BossbotHD 15%
Rose Route SellbotHD 65% CashbotHD 5%
LawbotHD 15% BossbotHD 15%
Plant Place SellbotHD 40% CashbotHD 40%
LawbotHD 15% BossbotHD 5%
Portville Portville is designed to resemble a foggy harbor. The streets feature boardwalks, and the names of the buildings are puns of things related to fishing, sailing, and the ocean. The colour scheme is generally red. Dock Drive SellbotHD 85% CashbotHD 5%
LawbotHD 5% BossbotHD 5%
Anchor Avenue SellbotHD 15% CashbotHD 35%
LawbotHD 35% BossbotHD 15%
Boat Byway SellbotHD 20% CashbotHD 20%
LawbotHD 35% BossbotHD 15%
Popville Popville is designed to look like a music wonderland, with trumpets, pianos, and musical notes scattered throughout the neighborhood. The colour scheme of the neighborhood revolves around pink and yellow. Shopkeepers and toon buildings are named from puns of any sort of musical idea, such as composers and instruments. Piano Parkway SellbotHD 20% CashbotHD 25%
LawbotHD 25% BossbotHD 30%
Synth Street SellbotHD 30% CashbotHD 5%
LawbotHD 45% BossbotHD 20%
Composer Court SellbotHD 45% CashbotHD 5%
LawbotHD 5% BossbotHD 45%
Sportsville Sportsville is designed to look like a large sports stadium with tracks and fields strewn about. The colour scheme of the stadium is dark orange with some black and white symbolizing team colours. Shopkeepers and buildings are named after sports-related puns. Touchdown Terrace SellbotHD 30% CashbotHD 30%
LawbotHD 30% BossbotHD 10%
Homerun Highway SellbotHD 5% CashbotHD 5%
LawbotHD 5% BossbotHD 85%
Linebacker Lane SellbotHD 35% CashbotHD 35%
LawbotHD 5% BossbotHD 25%
Freezeville Freezeville is an icy, cold, and anything winter-related neighborhood. NPCs and toon buildings are named based upon things related to the cold. The colour scheme is entirely blue and white. Arctic Avenue SellbotHD 10% CashbotHD 10%
LawbotHD 40% BossbotHD 40%
Seal Street SellbotHD 40% CashbotHD 40%
LawbotHD 10% BossbotHD 10%
Dreamville Dreamville is based entirely on sleeping. The time of day is night time, and one can find toys and other objects that can be found in a child's bedroom scattered throughout the neighborhood. The colour scheme is mostly purple. Bed Boulevard SellbotHD 25% CashbotHD 25%
LawbotHD 25% BossbotHD 25%
R.E.M. Road SellbotHD 20% CashbotHD 20%
LawbotHD 30% BossbotHD 30%

Cog HQs

Cog HQ Description Location
SellbotHD Sellbot HQ Also known as the Marketing Towers, Sellbot HQ is the main hub for all Sellbot cogs. The main facility is the Call Center, where Toons fight medium level Sellbot cogs and intercept their calls. Once Toons have their Sellbot Suit and enough Merits from the Call Center, they can break into the Director of Marketing's chambers and fight him using cream pies. Western Wastelands
SellbotHD Oil Springs The Oil Springs are where Cogs come to mine precious oil from the ground. Toons can infiltrate the Oil Refinery to stop the production of the mucky substance, or the Legal Department to gum up their lawsuits. Once Toons have their Sellbot Suit and enough Oil Gallons from the Oil Refinery, they can fight the Vice President with TNT and use his own oil against him. Western Wastelands
CashbotHD Cashbot HQ Also known as the Central Bank, Cashbot HQ is the main hub of all Cashbot cogs. The main facilities are the Mints, including the Coin, Dollar, and Bullion Mints, where Toons fight Cashbots printing money. Once Toons have their Cashbot Suit and enough Cogbucks from the Mints, they can fight the C.F.O. using various Squirt and Lure Gags. Southern Wastelands
CashbotHD Stock Exchange The Stock Exchange is where Cogs come to invest in their own business. Toons can infiltrate the Stock Room and stop the yelling Cashbots, or the Management Chambers and finish off some distracted Bossbots. Once Toons have their Cashbot suits and enough Stock Options from the Stock Room, they can fight the main Investing Agent. Southern Wastelands
LawbotHD Lawbot HQ Also known as the Grand Courthouse, Lawbot HQ is the main hub of all Lawbot cogs. The main facilities are the District Attorney offices, where Toons can fight the bickering Lawbot attorneys. Once Toons have their Lawbot suits and enough Jury Notices from the District Attorney offices, they can go and fight the Chief Justice using Drop gags. Eastern Wastelands
LawbotHD Cog Uni The Cog University is where Cogs come to learn the trade of Coginess. Toons can infiltrate the Cog Classrooms filled with learning Lawbots or the Frat Houses filled with Sellbots. Once Toons have their Lawbot Suits and enough Diplomas from the Cog Classrooms, they can fight the Principal using Surprise Gags. Eastern Wastelands
BossbotHD Bossbot HQ Also known as the Main Headquarters, Bossbot HQ is the main hub of all Bossbot cogs. The main facilities are the Board Rooms, where Toons can fight Bossbots in the middle of a boring presentation. Once Toons have their Bossbot Suits and enough Paperwork from the Board Rooms, they can fight the C.E.O. using Shield and Throw gags. Northern Wastelands
BossbotHD Industrial Park The Industrial Park is an outside park where Cogs come to walk among aluminum trees. Toons can infiltrate the 1 Mile and 5 Miles paths filled with Bossbots, or the Concessions Booth filled with Cashbots. Once Toons have their Bossbot suits and enough Litter, they can fight the Parks & Rec director using Sound gags. Northern Wastelands

Music

Ttcstreet
Toontown Central
File:Gardens-street.oggFlowerville
Dock-street
Dockville
Speedway-playground
Sportsville
Melodyland-street
Popville
Brrrgh-street
Freezeville
Dreamland-street
Dreamville
StudioLillie inverted
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