The Legend of Zelda: Forge of Creation
Developer(s) Nintendo, Pyro Enterprizes, and Explorer Media
Publisher(s) Nintendo
Platform(s) Pyrohedron, Explorer Media Compass
Genre(s) 2D Action-Adventure
Series The Legend of Zelda
Predecessor The Legend of Zelda: Triforce Heroes
Age Rating(s) E10+
Media Included Prohedron - Pyrohedron disc

Compass - Compass Disc, Soundtrack, T-Shirt

Cost 59.99$ Pyrohedron

69.99$ Compass

The Legend of Zelda: Forge of Creation is a Zelda game developed by Pyro Enterprises and Explorer Media as a pseudo-sequel to the critically acclaimed Mario Maker. it enables the player to create 2D dungeons similar to those in the series' first entries, and is a much more in-depth experience than its predecessor, which includes more complex mechanics in building, more emphasis on playing for longer periods and on spending more time to put major effort into these dungeons, as making better levels will earn the player rewards.


In the far off land of Forgaze, a long, long time ago, the power of Malice was sealed into a tool known as the Sealed Forge, a location said to be filled with items and tools capable of creating and destroying life and land. 1000 years later, Vaati wandered into this land, having reincarnated from his defeat at the hands of the Four Sword- though now, he seeked revenge.

(For the purposes of this guide, Link is chosen for the player character, rather than Linkle) Link is then shown, waking up as light streams in through the window, before a knocking is heard at the door, and the voice of the master blacksmith, Iris, can be heard as she tells Link to wake up. Link then gets up, and goes out of his room, revealing that he lives in the Forgaze blacksmith academy, where he is learning to be a master blacksmith. Iris then tells Link that this is his final day of lessons, and Link goes over the basics with Iris, who then states that they are done for the day and that tomorrow is Link’s final exams, now letting him wander the academy grounds. After Link goes back to his room and sleeps, it will turn to the next day, as Link wakes up to take his final exam, but it is interrupted as Vaati bursts into the room, pulling out a wand that looks like a pair of smithing tongs, and he then points it at Iris, before launching a ball of energy from the wand at her, turning her into a lump of rainbow ore, which he picks up and promptly walks out of the room with, giving Link a warning to not follow him.

After he walks out, Link promptly follows him, and is led out of the compound heading south, where he reaches Forgaze Field, a large, flat area containing a few hills here and there, Lon Lon Ranch, and Castle Town. After finding that Lon Lon Ranch is locked off, Link will head to Castle Town, where the Sealed Forge and several stores are, all of which are currently closed at the moment, leaving the Sealed Forge as the only place for Link to go. After Link heads to the Sealed Forge, he finds a stone tablet telling him that he must collect the “3 Sacred Keys”, and after this, Link only has one place to go back to- Castle Town.

Link heads back to Castle Town, finding the three gates to be open, with the one on the left leading to Ordona Province, the one directly across from Forgaze Field being Lakefront Province, and the one on the right being Eldin Province.

If Link heads into the gate on the left, their first dungeon will be in Ordona Province. Once they enter the province, they will reach a small village, where the player can stock up on milk, and later can get arrows and bombs. The player can then talk to the mayor of the village, who will tell them that a cave near the fields has been causing problems for the people, and that Link should go take care of it. Link will then head to this cave, which is in the Ordona Fields, right next to the village. The player will then reach this cave, and head inside. Inside of the cave is a pretty simple and pathlike dungeon, until Link defeats the boss -which is a giant green chuchu- and walks out the back door. Once Link walks out, he will find himself inside of a giant barn, which is the second half of the dungeon, and acts like a puzzle box dungeon, where the player has to open and close gates in the barn. Once Link defeats the main boss of the dungeon however- which is a giant cucco- he gains the first Sacred Key, and will be able to exit the barn through a small hole in the wall, and once outside, he will grow back to normal height, finding out that the barn was a normal sized barn all along, and he had been shrunk for that dungeon. Link then goes back to the mayor, and tells him that the problem was taken care of. The mayor is ecstatic about this, and hands Link a bow (or a crossbow if the player is Linkle), which Link can then buy ammo for at the shop.

After this, Link has very little to do here, aside from taking on some smaller challenges with his bow, and a bit of exploration to get some additional goodies. Link then heads to Castle Town, where the archery shop opens up, allowing Link to take on a target range and buy arrows. After Link is done in Castle Town, there is the choice to go to either Lakefront Province or Eldin Province.

If Link goes to Lakefront Province, he will encounter a path that goes up along a lake, with some minor enemies to fight and some collectables to find along the way, until he reaches a cutoff for the path, and a single boat. Link then gets on the boat, which takes him to the Underground River. Once Link enters the Underground River, it is very dark inside, but Link will find a lantern, which he can use to start lighting up the area, until he finds a cave. Once he enters this cave, he will be in the second dungeon, the Underground Brewery. The Underground Brewery is a dungeon that is fairly straightforward, and generally leads Link through it just by its design. It is also the dungeon in which Link gets the whip, and this is utilized to beat a boss who is similar to Koloktos, but has barrels to make up the main body instead.

After beating the Underground Brewery, Link will gain the second Sacred Key, and the player can access more collectables and a few heart pieces using the whip in both Ordona and Lakefront provinces. In addition to this, a minigame where Link must use only his whip and the ability to grab weapons from enemies to beat waves of foes in Castle Town. After Link explores a bit, they head to Eldin Province.

In Eldin Province, Link will make it to Darunia Town, and while there, Link can find out that the Citadel in Eldin Canyon has been seeming to have an increase in enemies. From there, Link goes down the Eldin Divide, which has many walls that Link can bomb later, but currently doesn’t have bombs to blow up. Once Link reaches the bottom of the Eldin Divide, he will come across the Citadel, and once he enters, he will have reached the third dungeon, which is a medium difficulty dungeon, focusing on puzzles with the dungeon item, the bombs, and somewhat simple combat. The player then fights the boss, which is a large moldorm.


Gameplay in Forge of Creation has two modes: Forge and Play.


Play mode is akin to the past 2D games in the Zelda series. Players navigate dungeons via a top-down perspective, fighting enemies and finding chests, eventually making it to the dungeon's boss and defeating it. Players can commonly find a special item in the dungeons, but due to the game's nature as a level maker, the amount of said items may vary. These dungeons will also tend to vary in length, quality, theme, and so on and so forth.  Playing levels in the game will allow the player to earn rupees, and with those rupees, the player can buy special items in the Forge mode, giving them more customization as a reward for their joining into the community.


Forge mode is where the meat of the gameplay lies. Similarly to Super Mario Maker, creation consists of dragging tiles and objects around to create dungeon rooms. These may be linked together by doors to create expansive dungeons. Additionally, enemies may be placed in rooms for Link to fight, and special items can be placed inside chests to be obtained when opened.

The main difference between Forge of Creation's and Super Mario Maker's level editing mode (aside from the perspective change) is the existence of Triggers. Triggers are colored tiles with numbers ranging from 1 to 16, and multiple copies of the same number can exist. Triggers effectively act as an "if x do y" engine, assisting in crafting more complex puzzles or creating doors that only open if a group of enemies or a miniboss is defeated.

Forge mode also has a shop in it, where players can spend rupees earned in Play mode to buy new items for their dungeon building. Players can earn coins in Forge mode, as well, by getting their levels played by lots of people, and while it is more efficient and simple to just play dungeons to earn coins, some people decide to just build to earn coins.

Dungeons can have the graphic styles of the following Zelda games:

  • The Legend of Zelda (NES)
  • A Link to The Past (SNES)
  • Link's Awakening DX (GBC)
  • Four Swords Adventures (GCN)
  • Triforce Heroes (3DS)

Dungeon themes can also be customized, and the theme determines some objects and tiles that can be placed, as well as the dungeon's BGM. Two themes may be used per dungeon, these two choices of themes can additionally be combined in each room, allowing the user to switch freely between each type of tile or element with free will, no restrictions. The usable themes are as follows, with an example of a dungeon that has this theme:

  • Forest (Sea of Trees [Four Swords])
  • Ruins (Level 5 [Legend of Zelda])
  • Temple (Temple of Time [Twilight Princess])
  • Water (Water Temple [Ocarina of Time])
  • Fire (Fire Temple [Tri-Force Heroes])
  • Sand (Desert Palace [Link Between Worlds])
  • Ice (Temple of Ice [Four Swords Adventures])
  • Mechanical (Divine Beasts [Breath of the Wild])
  • Castle (Hyrule Castle [A Link to the Past])
  • Darkness (Shadow Temple [Ocarina of Time])
  • Light (Spirit Temple [Ocarina of Time])
  • Ganon's Tower (Ganon's Tower [Ocarina of Time])

For a list of all objects allowed in Forge mode, go here.

Majora's Mask

Upon reaching Day 3, the player will be sent a letter by a user named "MaskBot". This letter contains Majora's Mask, which then becomes a permanent option on the forge mode menu. Selecting Majora's Mask on the menu opens the Mask Menu, where players may select a mask for Link to wear. This acts similarly to Super Mario Maker's Mystery Mushrooms, replacing Link with another character and editing some sound effects. Unlike SMM, however, Masks do not act as an extra hit and cannot be removed.

Masks can be unlocked through beating Ganon's Tower, completing Feats, playing another player's dungeon containing a Mask, or through letters from other players. Masks work in all graphical styles, and are not restricted to a specific mode. Masks are also able to change some minor weapon skins, such as the Mario Mask, which simply changes the Fire Rod to a Fire Flower, giving Mario his costume change, and makes him shoot the fire from his hand instead of from a rod.

Ocarina of Time

Upon reaching Day 5, the player will be sent another letter by a user named "MusicBot". The letter contains the Ocarina of Time, which becomes another option on the menu. The Ocarina serves two functions. Firstly, it serves as the game's replacement for the SFX Frog, letting players add sound effects when a tile is stepped on or a Trigger is activated. The secondary option is the Song Menu, which replaces the Parrot icon and lets players write a song on the Ocarina. This can then be entered into the level as BGM or as a puzzle-solving component.

Ganon's Tower

Players can challenge Ganon's Tower from the beginning of the game, the player can challenge a run of Ganon's Tower, and attempt to complete 6 dungeons. Ganon's Tower is run like a standard Zelda game, and allows the player to save as they go through it. The player gets 9 lives to complete the dungeons and has no time limit. The five variations are:

  • Easy Quest: The player gets 12 lives, and the dungeons are all pretty simple and easy. The estimated time for a run of Ganon's Tower on easy is 2.5-3 hours.
  • Normal Quest: Player gets 9 lives, and the dungeons are of normal length and difficulty. The estimated time for a single run of Normal Quest is 4-5 hours.
  • Hard Quest: Player gets only 6 lives, and dungeons are more difficult and are a lot longer. The time that a Hard Quest run will take is usually about 5-6 hours
  • Master Quest: Player gets 9 lives. All of the enemies are Golden (They have 4x their normal health) and the dungeons are all extremely difficult. The standard time for a complete Master Quest run is about 8-9 hours.
  • Timed Run: The gamemode is Normal Quest, but with a twist. The player only gets 3 hours to complete the same amount of dungeons. This is considered to be the hardest for most people, as it gets people to rush.
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