|Well, welcome to The Legend of Zelda: Forge of Creation, a fangame made by me, Pyrostar.
Please do not edit it without my permission, but you are welcome to comment or talk to me on my userpage. That said, enjoy the page!
|The Legend of Zelda: Forge of Creation|
|Developer(s)||Nintendo, Pyro Enterprizes, and Explorer Media|
|Platform(s)||Pyrohedron, Explorer Media Compass|
|Series||The Legend of Zelda|
|Predecessor||The Legend of Zelda: Triforce Heroes|
|Media Included|| Prohedron - Pyrohedron disc
Compass - Compass Disc, Soundtrack, T-Shirt
|Cost|| 59.99$ Pyrohedron
The Legend of Zelda: Forge of Creation is a Zelda game developed by Pyro Enterprises as a pseudo-sequel to the critically acclaimed Mario Maker. it enables the player to create 2D dungeons similar to those in the series' first entries, and is a much more in-depth experience than its predecessor, which includes more complex mechanics in building, more emphasis on playing for longer periods and on spending more time to put major effort into these dungeons, as making better levels will earn the player rewards.
The story begins in a far-off version of Hyrule, which is heavily focused around the power of creativity and construction. The wisest and more powerful builders in the land are summoned to Hyrule Castle as an emergency by Princess Zelda, as the kingdom is being torn apart by a horde of demons from Hyrule's past, lead by what seems to be a new incarnation of Ganon.
The princess brings the constructors to the throne room, home of the Forge of Creation, a powerful tool used by the kingdom's greatest architects for generations to craft virtually everything. Before instructing them on how to use it, however, a massive dark beast swooped down and captured the princess. A lone builder came from the crowd to fight it off- the era's incarnation of Link. The beast ran off, summoning a giant six-tiered tower in Hyrule Field and flying to the top. Link ran off to save the princess- the other builders, scared but knowledgeable about what they had to do, began work at the Forge, helping to guide Link through the tower.
Gameplay in Forge of Creation has two modes: Forge and Play.
Play mode is akin to the past 2D games in the Zelda series. Players navigate dungeons via a top-down perspective, fighting enemies and finding chests, eventually making it to the dungeon's boss and defeating it. Players can commonly find a special item in the dungeons, but due to the game's nature as a level maker, the amount of said items may vary. These dungeons will also tend to vary in length, quality, theme, and so on and so forth. Playing levels in the game will allow the player to earn rupees, and with those rupees, the player can buy special items in the Forge mode, giving them more customization as a reward for their joining into the community.
Forge mode is where the meat of the gameplay lies. Similarly to Super Mario Maker, creation consists of dragging tiles and objects around to create dungeon rooms. These may be linked together by doors to create expansive dungeons. Additionally, enemies may be placed in rooms for Link to fight, and special items can be placed inside chests to be obtained when opened.
The main difference between Forge of Creation's and Super Mario Maker's level editing mode (aside from the perspective change) is the existence of Triggers. Triggers are colored tiles with numbers ranging from 1 to 16, and multiple copies of the same number can exist. Triggers effectively act as an "if x do y" engine, assisting in crafting more complex puzzles or creating doors that only open if a group of enemies or a miniboss is defeated.
Forge mode also has a shop in it, where players can spend rupees earned in Play mode to buy new items for their dungeon building. Players can earn coins in Forge mode, as well, by getting their levels played by lots of people, and while it is more efficient and simple to just play dungeons to earn coins, some people decide to just build to earn coins.
Dungeons can have the graphic styles of the following Zelda games:
- The Legend of Zelda (NES)
- A Link to The Past (SNES)
- Link's Awakening DX (GBC)
- Four Swords Adventures (GCN)
- Triforce Heroes (3DS)
Dungeon themes can also be customized, and the theme determines some objects and tiles that can be placed, as well as the dungeon's BGM. Two themes may be used per dungeon, these two choices of themes can additionally be combined in each room, allowing the user to switch freely between each type of tile or element with free will, no restrictions. The usable themes are as follows, with an example of a dungeon that has this theme:
- Forest (Sea of Trees [Four Swords])
- Ruins (Level 5 [Legend of Zelda])
- Temple (Temple of Time [Twilight Princess])
- Water (Water Temple [Ocarina of Time])
- Fire (Fire Temple [Tri-Force Heroes])
- Sand (Desert Palace [Link Between Worlds])
- Ice (Temple of Ice [Four Swords Adventures])
- Mechanical (Divine Beasts [Breath of the Wild])
- Castle (Hyrule Castle [A Link to the Past])
- Darkness (Shadow Temple [Ocarina of Time])
- Light (Spirit Temple [Ocarina of Time])
- Ganon's Tower (Ganon's Tower [Ocarina of Time])
For a list of all objects allowed in Forge mode, go here.
Upon reaching Day 3, the player will be sent a letter by a user named "MaskBot". This letter contains Majora's Mask, which then becomes a permanent option on the forge mode menu. Selecting Majora's Mask on the menu opens the Mask Menu, where players may select a mask for Link to wear. This acts similarly to Super Mario Maker's Mystery Mushrooms, replacing Link with another character and editing some sound effects. Unlike SMM, however, Masks do not act as an extra hit and cannot be removed.
Masks can be unlocked through beating Ganon's Tower, completing Feats, playing another player's dungeon containing a Mask, or through letters from other players. Masks work in all graphical styles, and are not restricted to a specific mode. Masks are also able to change some minor weapon skins, such as the Mario Mask, which simply changes the Fire Rod to a Fire Flower, giving Mario his costume change, and makes him shoot the fire from his hand instead of from a rod.
Ocarina of Time
Upon reaching Day 5, the player will be sent another letter by a user named "MusicBot". The letter contains the Ocarina of Time, which becomes another option on the menu. The Ocarina serves two functions. Firstly, it serves as the game's replacement for the SFX Frog, letting players add sound effects when a tile is stepped on or a Trigger is activated. The secondary option is the Song Menu, which replaces the Parrot icon and lets players write a song on the Ocarina. This can then be entered into the level as BGM or as a puzzle-solving component.
Players can challenge Ganon's Tower from the beginning of the game, the player can challenge a run of Ganon's Tower, and attempt to complete 6 dungeons. Ganon's Tower is run like a standard Zelda game, and allows the player to save as they go through it. The player gets 9 lives to complete the dungeons and has no time limit. The five variations are:
- Easy Quest: The player gets 12 lives, and the dungeons are all pretty simple and easy. The estimated time for a run of Ganon's Tower on easy is 2.5-3 hours.
- Normal Quest: Player gets 9 lives, and the dungeons are of normal length and difficulty. The estimated time for a single run of Normal Quest is 4-5 hours.
- Hard Quest: Player gets only 6 lives, and dungeons are more difficult and are a lot longer. The time that a Hard Quest run will take is usually about 5-6 hours
- Master Quest: Player gets 9 lives. All of the enemies are Golden (They have 4x their normal health) and the dungeons are all extremely difficult. The standard time for a complete Master Quest run is about 8-9 hours.
- Timed Run: The gamemode is Normal Quest, but with a twist. The player only gets 3 hours to complete the same amount of dungeons. This is considered to be the hardest for most people, as it gets people to rush.