Tessellate: Bad Luck | |
Developer(s) | |
Publisher(s) | |
Platform(s) | To be confirmed. |
Genre(s) | Fighting Open World Adventure |
Series | Tessellate |
Predecessor | Tessellate |
Successor | N/A |
Release Date(s) | 2017 2017 2017 2017 |
Age Rating(s) | |
Media Included | TBC |
Tessellate: Bad Luck is a 3D open world adventure/fighting video game created by Solarrion (t∣b∣c) and published by Illusion Works to be released worldwide on an undetermined platform in early 2017. It is the second title in the 'Tessellate' series, following the predecessor Tessellate very soon after it ended. It is set to focus on a combination of characters, including Tiffany, Tess and the Predators.
The game takes inspiration from a variety of sources, the most obvious and evident being Danganronpa: Ultra Despair Girls, providing the basic game play mechanics. It also takes inspiration from a lot of First-Person Shooters, MOBA and MMORPG franchises and video games like Final Fantasy, Paragon, League of Legends, and DOOM.
Continuing from the previous games, Bad Luck is rated a "T" rating by ESRB and a "16" by PEGI, however this is subject to change by the final commercial release of the game. While the release date has been expressed as early 2017, an April release is the most likely.
Development
A sequel to Tessellate has been considered for a long time, even before the first game was completed. However, it would have to be much more heavily built in order to be seen as a worth while project. The first goal was to expand on the characters within the game as the previous game presented a more desolate atmosphere due to only four characters being present. The environments were also an issue in the previous game as it made the game seem very claustrophobic when you only had one variation of plain to discover and travel.
Another attribute of the game which will be heavily changed is the cinematic story. The story of Bad Luck is planned to be more elaborate, twisted and extravagant with a lot more attention to detail. The main game play will be more integrated and interactive, while still retaining a somewhat relaxed open world experience.
Gameplay
Using a more advanced engine than the previous instalment, Tessellate: Bad Luck continues the action adventure fighting genres with more developed mechanics to enhance game play. For example, the fighting system is a lot more dramatic in graphical presentation and the overall environments are a lot more detailed and styled. Characters in the game can now learn a wider range of melee attacks and can also interact with the environment to attack, for example a character could use thick logs to swing at enemies or use mirrors to ricochet attacks.
However, the original aim is still the same. You play as one of many of the cast of the title in an open 3D environment as the now desolate wasteland of Pader City is being threatened by a new deadly alliance, which hopes to bring even more terror after the previous tragedy allegedly caused by Tess. The game is completely freeform and immersive, which allows you to have full depth control on how much, or how little, you decide to explore. The environments are heavily differentiated in Bad Luck to add more variety to the game.
Lucky Break
Every character in the game has a special ability which is unleashed upon filling the "Luck Bar" which always resides at the left side of the screen. A Lucky Break will unleash a frenzy of attacks exclusive to whichever character you are playing as, some of which will prove to be more appropriate and successful depending on the situation in the game.
Some of the Lucky Break attacks below may change as development continues, and more ideas comes to mind.
A random group of six personalities are summoned to the battlefield. One by one, the seven characters surround the intented target(s) and fiercely attack, in total dealing immense damage to the enemy. All of the personalities then jump in the air and stomp on the enemy together in one final attack.
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Tiffany's revolvise begins to glow a heavenly shade of yellow, with energy spewing from the seems. All of her bullets have been powered up for five minutes of gameplay, which allows her to defeat enemies quicker and leaves longer lasting effects.
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Pina begins to spin around the target at increasingly high speeds, eventually turning the air into water around it. After spinning more and more, the water begins to amount up and create a water vortex around the enemy, drowning them and confusing them.
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A very cinematic attack, Selene traps the enemy inside her heart, and over time it begins to rot away and become more fragile. More and more poison is fed into the heart poisoning the enemy more and more until they can't function. Suddenly, the heart rips in half and the enemy falls before landing on a plain of glass, injuring them even more.
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Bravo creates a smoke filled atmosphere, making it harder for anybody to see. Then gradually, he deals slight damage to the enemy, slashing their legs and arms. The enemy becomes really bloody and exhausted from all the walking, until their vision is starting to become more clear. However, when the smoke disappears Bravo stares at the enemy with a wicked grin and decapitates them.
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Dread quickly draws up a mathematical plan and quickly produces an ensable of soldiers. Without a hesitation, they charge ahead and flatten any enemies in range. He then cuts a massive chunk of brick and slams it on the flattened enemy, before blowing it up to smitherines with some carefully placed TNT on the trimmings of the brick.
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Facade blows a kiss to an enemy, attracting their attention. The enemy begins to approach her with a grin on their face, and she blushes. Without another second passing, she strikes them with a forceful uppercut to their jaw, probably smashing it, before acting all innocent and glee with herself.
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Revolvise Remixed
Tiffany's signature gun, the Revolvise has also been completely reworked, and is now referred to as a "Remixed" version of itself. Due to this, bullets in the gun and now be mixed and merged at will, opening up a lot of new powers for Tiffany. It has many more powers which can be found in the over world of the game, too, aside from the ones available in the previous game.. It is still undetermined how many different functions of the gun will be available in the game, however there will be more than the previous game.
Every bullet has a specific function against enemies in the game. Some will be more effective on specific enemies depending on the behavior and traits of the enemy. Some bullets also have functions in the overworld to change up the environment, as well as to help you progress through the game.
~ Normal Bullets ~ | |
FIRE | Fire Bullets will deal fire-based attacks. They can be used to burn things in the over world as well. |
WATER | Water Bullets will deal water-based attacks. They can be used to soak things in the over world as well. |
WIND | Wind Bullets will deal wind-based attacks. They can be used to blow things in the over world as well. |
LIGHTNING | Lightning Bullets will deal lightning-based attacks. They can be used to power things in the over world as well. |
ICE | Ice Bullets will deal ice-based attacks. They can be used to freeze things in the over world as well. |
EARTH | Earth Bullets will deal earth-based attacks. |
GOLD | Gold Bullets will deal gold-based attacks. |
PAINT | Paint Bullets will deal paint-based attacks. |
METAL | Metal Bullets will deal metal-based attacks. |
CLAY | Clay Bullets will deal clay-based attacks. |
IVY | Ivy Bullets will deal ivy-based attacks. |
BOMB | Bomb Bullets will deal bomb-based attacks. |
MONEY | Money Bullets will deal money-based attacks. They can be used to make enemies drop more gold when defeated in the over world as well. |
~ Remixed Bullets ~ | |
SMOKE (Fire + Water) |
Smoke Bullets will create a smokescreen around the enemies, rendering them blind for a small time, in which you can repeatedly attack them without them being able to see you. |
LAVA (Fire + Earth) |
Lava Bullets will deal hotter fire-based attacks. They also have a chance to leave a burning status effect on the target when used against normal enemies. |
STORM (Wind + Lightning) |
Storm Bullets will create a large storm, which will rip enemies in a specific radius to shreds. |
Side Quests
Side Quests are another aspect of the game which will heavily expand the game's depth. Many quests are set to be included from NPCs and playable characters, to add another element to the game play. Many quests will result in you receiving in game currencies, or possibly new characters depending on the quest.
Pader Marks
Named after the main city of the game, Pader Marks are the currency used in the game, which can help you unlock new skills or upgrade existing ones for boosted power. You can collect them in the over world, or receive them as rewards from killing enemies or from completing side quests.
Plot
Bad Luck returns to the post-apocalyptic town that the previous game briefly explored. The time frame of the game's aren't long apart whatsoever, as Bad Luck is set to take place around a week after the previous game. A mysterious new alliance commonly referred to as the "Predators", has emerged and is starting to wreak havoc on the town, supposedly wanting to end all forms of human life in the town possible. After Tiffany discovers the alliance, she begins her adventure to bring them down internally, and she soon discovers that she will have to change her tactics from the previous problem in order to combat this enemy.
You can read the transcript for the story here.
Game Modes
Story Mode
The main mode of Bad Luck, story mode takes place within the same post-apocalyptic time frame the previous game ended on. It is set to continue not long after where the game left off previously, with Tess being miraculously saved by a mysterious being, and Tiffany escaping the warehouse. Not longer than a week later, a newly formed alliance threats to wipe out all human life forms in the town, and once Tiffany finds out she feels compelled to help the town out once again with their newly found problem, however as you can expect it isn't that simple.
You can play with up to four players online in the story, or locally if you prefer. However, the more players that are connected the more enemies will be generated to increase the difficulty of the game. You can also choose a difficulty for the story, either Easy, Medium or Hard. After completion of the game, an Extra Hard mode is unlocked.
Chapter summaries for the game will be located under the "Plot" heading. Please redirect there for the respective content.
Online
The Online version of Bad Luck is a lot more advanced and complex than the main game. Every character comes with a difficulty rating, stats, categorisation based on their programmed styles (i.e. ranged attacker, melee fighter, etc.), and more detailed statistics in general, making character choices in the online space more important than the main game.
Characters can also be levelled up in two ways in online. They are levelled up outside based on your game performance which unlocks new moves for them to use as well in combat, and they are levelled up during battle which will increase your stats for the time that the game lasts for. This system can be referred to as "Limited Experience", and "Unlimited Experience". You can equip a move to each button in the game, totalling six moves alongside a basic attack which the characters can use.
There are many sub-games which can be hosted locally and online by players. New games are constantly being added for free via game patches and updates.
- Capture the Flag: In a 5 on 5 format, your goal is to capture the majority of five flags placed around the map and bring them back to your home territory. The team which captures the majority of at least 3 flags, wins the game and receive rewards relating to their performance during the game.
- Statue Defence: With up to 8 players, your goal is to defend your own statue of your character by attacking any enemies which enter your territory. The winning conditions can be changed to either a time limit, where everyone who survives wins the game, or a last man standing format where the last person to have an intact statue is declared the winner.
- Wave Ambush: With up to 4 players, your goal is to fend of waves of enemies as they come and attack you, and to stay alive for the longest period of time that you can. There is no outright winner, and instead you receive rewards based on your performance within the game itself (i.e. kills, waves survived, etc.)
Characters
Improving from the last title, Bad Luck is set to introduce more characters. While the story is played exclusively through the eyes of Tiffany, every character in the game will be playable somehow, allowing for a really mixed roster. Thirteen characters are confirmed to be playable in the game.
Bosses
Bosses are the main villains in the game, which are encounted at different stages in the story.
BOSS 01 BRAVO |
TBA | MINI-BOSS 01 "PIDGEON" |
TBA |
MINI-BOSS 02 TBA |
TBA | ||
MINI-BOSS 03 TBA |
TBA | ||
BOSS 02 DREAD |
TBA | MINI-BOSS 04 KEIRA |
TBA |
MINI-BOSS 05 TBA |
TBA | ||
MINI-BOSS 06 TBA |
TBA | ||
BOSS 03 FACADE |
TBA | MINI-BOSS 07 ALIX |
TBA |
MINI-BOSS 08 TBA |
TBA | ||
MINI-BOSS 09 TBA |
TBA | ||
BOSS 04 DION & EDEN |
TBA | MINI-BOSS 10 TBA |
TBA |
MINI-BOSS 11 TBA |
TBA | ||
MINI-BOSS 12 TBA |
TBA | ||
BOSS 05 TBC |
TBA | MINI-BOSS 13 TBA |
TBA |
MINI-BOSS 14 TBA |
TBA | ||
MINI-BOSS 15 TBA |
TBA |
Fortune Cards
Fortune Cards are a mechanic in the game where additional effects are applied to characters based on cards which you have collected throughout the game. The majority of Fortune Cards are available in the online version of the game, however, some rare ones can be found exclusively in the story mode. There are quite a lot of fortune cards to be collected in the game, all with varying abilities and skills. Fortune cards can also be levelled up with in-game currency that you receive from winning games, amplifying their effects to even higher statistics.
So far, no Fortune Cards have been revealed.
Collectables
Vinyls
Several real world Vinyls can be collected throughout the duration of the game, which will unlock songs which can play in the background of the game. You can see your collection of Vinyls in the options menu, and pick which will play in the background while you play the game.
Appetite for Destruction Guns 'N' Roses |
AM Arctic Monkeys |
American Idiot Green Day |
RIOT! Paramore |
Take Control Slaves |
Starboy The Weeknd |
Going to Hell The Pretty Reckless |
Reception
The game was officially revealed on February 17, 2017, and is yet to be completed.
Despite being in very early stages, the game has received early positive feedback with praise for the layout of the article and visuals.
Trivia
- Another game is planned to be released in tandem with this, but it won't be worked on until this is complete.
- The shape of Tiffany's Revolvise has changed shape since the previous game, and now looks more like a Ruger Alaskan revolver, coloured a dark shade of purple.
- Piña's design is based on a Pinnatus Batfish, and its name is also taken from the name of the species.
- Bravo, Dread and Facade represent the trope triad of Brains, Brawn and Beauty.
- A soundtrack is not included with the game due to the Vinyl collectables being included.
Updates
I will detail all progress on anything related to the article here, on a day-to-day basis.
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