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KirbiMiroirleft
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Techroma is the property of the Mirror Samurai, KirbiMiroir. Unless I have given you permission to do so, editing is not permitted, as this counts as vandalism and goes against my plans for the page. Unauthorised edits will be undone and reported to our staff immediately. Thank you for taking the time to read, and I hope you enjoy the page! |
Techroma is a Pokemon created by KirbiMiroir. This Steel/Electric Type Pokemon made its debut in Pokemon Stardust Version and Pokemon Comet Version. It is #840 in the National Dex.
Techroma changes its form by using different moves - Physical Attacks change it to Assault Mode, Special Attacks change it to Sniper Mode, and non-damaging moves change it to Guard Mode.
Biology[]
Techroma is a robotic Pokemon with two eyes, as well as a hidden third eye, and two arms with components on the hands, as well as a tube-like component on its head. Its Mode determines the exact appearance of these components - Assault Mode outfits them with spikes, Sniper Mode makes the side components resemble gatling guns and the top component a rifle, and Guard Mode changes them to lights. Its body is circular in shape and has six rocket thrusters at the back. Machinatec is 70cm tall and weighs 40kg.
Techroma has an extremely complex program that allows it to battle Pokemon efficiently while also being caring towards its trainer. Because of this system, it can breeze through puzzles and calculations within half a second, and understand complex human emotions.
Statistics[]
Assault Mode[]
HP | 120 | |
Attack | 160 | |
Defense | 70 | |
Sp. Attack | 40 | |
Sp. Defense | 70 | |
Speed | 140 | |
Total | 600 |
Sniper Mode[]
HP | 120 | |
Attack | 40 | |
Defense | 95 | |
Sp. Attack | 160 | |
Sp. Defense | 95 | |
Speed | 90 | |
Total | 600 |
Guard Mode[]
HP | 120 | |
Attack | 35 | |
Defense | 165 | |
Sp. Attack | 35 | |
Sp. Defense | 165 | |
Speed | 80 | |
Total | 600 |
Moves[]
Lv | Name | Type | Class | Power | Acc | Notes |
---|---|---|---|---|---|---|
1 | Scratch | Normal | Physical | 40 | 100 | None |
1 | Harden | Normal | Status | - | - | Raises the user's Defence |
5 | Thunder Shock | Electric | Special | 40 | 100 | 10% chance of Paralysing the target |
10 | Metal Claw | Steel | Physical | 50 | 95 | 10% chance of raising the user's Attack |
15 | Magnet Rise | Electric | Status | - | - | Becomes immune to Ground-Type Moves for 5 turns |
20 | Charge Beam | Electric | Special | 50 | 90 | 70% chance of raising the user's Special Attack |
26 | Bullet Punch | Steel | Physical | 40 | 100 | +1 Priority |
32 | Iron Defence | Steel | Status | - | - | Sharply raises the user's Defence |
38 | Discharge | Electric | Special | 80 | 100 | 30% chance of Paralysing the target |
44 | Meteor Mash | Steel | Physical | 90 | 90 | 20% chance of raising the user's Attack |
- | Hyper Beam | Normal | Special | 150 | 90 | User must recharge |
- | Giga Impact | Normal | Physical | 150 | 90 | User must recharge |