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Team Fortress Global Conflict is an First Person Shooter for the PC. It is similar to Team Fortress 2, but contains a campaign mode, no hats or additional weapons, several new classes, and 4 new colors of teams.


Gameplay & Controls

The gameplay is like that of Team Fortress 2; you take control of one of the character classes and fight the opposing team in order to complete your objective. Characters are required to work together to maximize their potential successfulness, however a difference from Team Fortress 2 is that no two people may use the same class.

  • WASD - Move
  • Click - Primary attack
  • Right-Click - Secondary attack
  • Spacebar - Jump
  • Mouse/Trackpad - Aim
  • Q - Previous weapon
  • T - Chat


Characters

Scout

The Scout is one of the nine original classes from the Team Fortress series and retains his double jumping and fast movement speed. However, he has lost his pistol, and his baseball bat comes with a baseball that can be used to attack enemies from afar. Has 125 Health.

  • Fast
  • Double Jump
  • Captures points twice as fast as other classes.
  • Can deflect non-explosive projectiles with his bat.
  • Scattergun - A slightly more powerful version of the shotgun.
  • Baseball Bat - Can be used to melee enemies, hit the baseball at enemies, and deflect non-explosive projectiles.

Soldier

The Soldier is one of the nine original classes from the Team Fortress series. The Soldier's shovel has been replaced with a whip for more range and applying the disable status at the cost of some damage. The Soldier has also gained the ability to throw grenades. Has 200 Health

  • Can Rocket Jump by detonating a rocket at his feet.
  • Headshots on him are not critical.
  • Rocket Launcher - Fires high damage rockets at enemies and can cause splash damage.
  • Shotgun
  • Whip - Has more distance than most melee weapons and disables enemies very briefly, though low in damage.
  • Grenades - Can be tossed to cause a high-damage explosion.

Pyro

The Pyro is one of the nine original classes from the Team Fortress series. The Pyro's flamethrower can easily take down the enemies' health quite quickly, making him a deadly close-range fighter. However, his Shotgun has been replaced with an oil barrel which lets him spread oil on the ground and allowing him to ignite it for a long-range attack. His ability to pick up the Madd's chainsaw can turn him into a deadly enemy for Zombies. Has 175 Health.

  • Immune to afterburn.
  • Cannot be infected.
  • Can inflict afterburn on enemies.
  • Can pick up the Madd's chainsaw.
  • Flamethrower - A weapon that shoots fire at enemies, igniting them for constant damage. Secondary fire is a compression blast that pushes foes back.
  • Oil Barrel - A barrel that spills oil across the battlefield that can be ignited for a constant fire attack.
  • Axe - A large bladed weapon that has a higher critical chance than other melee weapons.

Demoman

The Demoman is one of the nine original classes from the Team Fortress series. The only things that have changed about the Demoman is that he takes less explosive damage from other classes, though knockback remains equal, he has, like the Soldier, gained the ability to toss grenades, and the secondary fire on his Bottle lets him drink from it, increasing his damage output, but decreases speed and vision. Has 175 Health

  • Takes less explosive damage.
  • Grenade Launcher - Lets him shoot grenades freely at enemies. Can bounce off walls and roll.
  • Stickybomb Launcher - Fires bombs that stick to walls, floors, and ceilings and can be detonated at any range by the Demoman.
  • Grenades - Can be tossed for a high-damage explosion.
  • Bottle - An old whisky bottle that can be used as a melee weapon. If a wall is hit with it 10 times, the bottle will break and cause more damage, but cannot be drank from. Secondary fire lets the Demoman drink from the bottle, corrupting his speed and vision, but increasing his damage output.

Heavy

The Heavy is one of the nine original classes from the Team Fortress series. The Heavy has not significantly changed in any way. Has 300 Health

  • Can move cannons faster.
  • Minigun - A large gun that fires a storm of bullets at the enemy. Secondary fire lets it spin without firing to be ready for incoming enemies.
  • Shotgun
  • Fists - Do a large amount of damage and have some knockback on them.

Engineer

The Engineer is one of the nine original classes from the Team Fortress series. The Engineer has lost both his shotgun and pistol, but makes up for that with a more advanced building tool.

  • Can build machines to support his team.
  • Wrench - A melee weapon that also lets him upgrade his machines.
  • Sentry Gun - Can be placed to attack enemies that come within its range with a flurry of high damage bullets. Can build up to two, but if two are present, the Engineer cannot build a Dispenser. Can be attached to floors, walls, and ceilings.
  • Sentry Launcher - Can be placed to attack enemies that come within its range with an explosive shell. Can only build one. Can only be attached to floors.
  • Dispenser - Can be placed to supply teammates with health and ammo, and the Engineer with metal to build more machines. Can be placed on the ground and his Scoutbot.

Rest TBA...

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