4Hello, welcome to this random page you found. This is owned by me, CallMeTheFox, so please don't edit without my permission or if I make grammatical errors. Thank you!
Super Smash Bros. Revolution follows Ultimate as the sixth entry in the Super Smash Bros. series, realeased on Nintendo's Next Generation console in July, 2027 after a long period of time since it's reveal in March, 2024. This game continues the "EVERYONE IS HERE" trope, now with stages, songs and items returning as well. It's also the second instalment to have a competitive balance in mind, with a large focus of the roster is to introduce interesting newcomers and fan-favourites, and rework veterans based on latest and oldest appearances. Previous modes from multiple other titles also return to this instalment, besides World of Light and Subspace Emissary. Masahiro Sakurai takes the role of Director, helped by Nintendo, Bandai Namco and third-party company SuperStar Studios.
New Features[]
- Movement speed, which includes aerial and fall speed, has been increased for every veteran in the game.
- The game now has gameplay and mechanics inspired from Capcom's Marvel VS Capcom series, but fitted for a fplatform fighter and with some tweaks to fit with the Smash Bros, style.
- Shield is genrally buffed, and no longer too easy to break - even moves with high damage output won't deplete it as much as it did before. It also will not drop out in multi-hitting moves.
- Chains are introduced to the game. With every hit you do in a combo, you now gain additional damage for how many unique hits you land in a row. The more unique, the better. Finishers grant bonus points in time mode.
- Breakers are introduced to the game - upon getting hit into an infinite (over 10 hits), you have the option to break the combo with a boost. However, this is laggy, and when used improperly makes you open for a punish.
- In Team Battles with Team Damage set to on, you can now grab and throw your teammates to get close to the action. However, this will still deal damage to them.
- Custom palettes can be created in Customisation for your characters - up to 10 slots can be created.
- Same can also be done with Mii Fighters and your avatar fighter, both of them have 100 slots instead, and have custom item pieces.
- The announcer now exclaims "The winner is..." as was previously removed.
- Your character selection will carry over between consecutive matches in Normal Smash modes. Why this was not a thing in Ultimate I do not know.
Game modes[]
Smash Modes
- Smash - Battle with up to eight combatants - play for fun or for glory!
- Squad Strike - A 3-on-3 or 5-on-5 tag team showdown with four modes to choose from!
- Tourney - A Tourney to see who's truly the best! Up to 32 combatants can join in.
- Smashketball - Smack a Sandbag into Blastzone Nets, or even your rival team opponents for double points!
- Special Smash - Smash... with a twist!
- Custom Smash - Adjust your size and status for a rather quirky battle.
- Smashdown - Fight your way down the character roster, and see who comes on top.
- Super Sudden Death - Prepare to blast off again and again! Everyone starts with 300% damage!
- Minigame Rush - Compete against your foes with several challenges you'd see in Stadium Mode!
200 Trials of the Revolution
- Trial Tower - The "story mode" of the game. Start as your Avatar and go through multiple trials to unlock multiple fighters.
- Champion's Tower - After beating the 200 trials, you can then take on each Boss one on one with limited health items.
- Spirit Tower - The game's Spirit Board - take on challenges of characters and objects of video game history and get their spirits from the malicious puppet fighters.
- Exploration Tower - An upgraded version of Smash Tour, with more variety to maps and even challenges that are more than simple battles.
- Hoard Tower - An upgraded version of Smash Run - more enemies, new maps, and tougher minigames! Good luck!
Online Modes
- Quickplay - Jump into a online battle with other players from across the world! Now uses rollback servers :)
- Simple Smash - Join a open lobby with a opponent and play with set rules for how long you like! Chill out, even. Uses Smash 4's style of online play.
- Elite Smash - Play for Global Smash Power ranking for supremacy - you can rematch them again if you want a revenge bout! Uses Smash Ultimate's style of online play.
- Background Matchmaking - Find battles in the background while you play. A chance to have a break.
- Stadium Lobbies - Create or join a lobby with multiple fighters or your friends with custom rules!
- Online Tourney - Enroll yourself in the quest to be the best against up to 63 players! Can you beat them all?!
- Event Tourney - Join a tournament organised by Nintendo for the month to win an exclusive prize!
- Online Minigames - Play a selection of minigames competitively with people from across the world!
- Squad Strike Online - Join a lobby with up to 10 players for a randomised showdown of teams!
- Amiibo Network - Send your amiibo on a journey and battle more across the world!
- Subgame Roulette - Play Target Smash, Home-Run Contest, Horde Blowout, Race to the Finish or Measure Leap with up to 4 players across the world!
- Spectate - Bet your in-game Smash Credits on opponents, and watch who comes on top. Will you be lucky?
- Event Tourney - Download custom replays, Mii Fighters, Avatars and stages from multiple users!
Vault Modes
- Sounds - Listen to your favourite songs, or character voices. You can also make a playlist.
- Replays - Watch replays of battles you saved, and convert them to videos.
- Spirit Collection - Review your spirits and set up teams with them.
- Records - Check your stats, and your Smash Tags acquired online.
- Challenges - Earn rewards by completing these objectives.
- Tips - Knowledge is power! Tips, hints, and bits of trivia.
- Videos - Watch cutscenes, trailers, and Classic Clear videos from the game.
- Shop - Shop with the Smash Credits you earned to unlock Spirits, songs and costumes.
- Presents - Get presents through special events.
Games and More
- Classic Mode - Just like Ultimate, each fighter has a set route. Try and beat each of the eight rounds, and the boss awaiting at the end!
- All-Star Mode - Functioning similar to Smash 3DS/Wii U, Take on multiple rounds of a pack of challengers in each one. The mode unlocks after unlocking 60 fighters.
- Mob Smash - Take on hordes of fighting holograms based on four randomly selected fighters.
- 10-Man Smash - Face 10 easy to beat opponents.
- 100-Man Smash - Face 100 rapidly difficult opponents.
- Time Trial Smash - How many opponents can you defeat in 3 minutes? You find that out!
- Endless Smash - How many opponents can you defeat without dying yourself? You find that out!
- Rival Smash - You don't just face the holograms, but now also a mirror of your character!
- Cruel Smash - How many supercharged opponents can you KO? I suppose not much...
- Customisation - Change your Avatar and Mii Fighters, or even default fighter's colours!
- Training Mode - Improve your knowledge and skill by Training - there's even an exclusive stage!
- Mii/Avatar Settings - create your Mii Fighters, or edit your Avatar!
- Amiibo - put down a amiibo on your pad and watch it grow!
- Stage Builder - create a stage using multiple layers and a ton of obstacles!
- Stadium - Multiple mini-game modes of your choice.
- Target Smash - Break 10 targets in 10 preset stages - try and beat your own time!
- Home-Run Contest - Smack around a Sandbag in a arena and send it as far as you can with a bat!
- Horde Blowout - How many enemies can you defeat before they can KO you?
- Race to the Finish - Run as fast as you can in this special platforming stage!
- Leaps of Faith - How high can you go up the tower in this special stage?
Miscellaneous Modes
- Local Wireless - Play with other users with the same device through wireless.
- News - Is there an update on the way? Or maybe a special event tourney? Come check the mailbox.
- Options - Customise your game's settings in whatever way you wish.
- Help - New to Smash? Come check here if you want to see how it all goes!
Fighter Selection[]
All 76 fighters from Super Smash Bros. Ultimate return as playable fighters, with 102 new and playable challengers from a multitude of series, from fan-favourites to unexpected guests. In total, a whopping 160 playable characters. You start with 56 playable fighters to begin with, 58 including your Mii Fighters and Avatar. Click an icon to be taken to their page, with movesets and alternate costumes.
Default Fighters[]
Unlockable Fighters[]
Veterans - Changes from Ultimate[]
Mario |
| |
---|---|---|
Donkey Kong |
| |
Link |
| |
Samus | ||
Stages[]
Items[]
Assist Trophies[]
Music[]
Super Smash Bros:
StarFox
Pokemon
F-Zero:
Earthbound:
Fire Emblem
Gallery[]
Trivia[]
- Kamek, Funky Kong, Magnus, Black Knight, Kecleon, Grookey, Giygas, Captain Rainbow, Snip & Clip and Beat from Sega's Jet Set Radio were once considered fighters for the game, Funky and Black Knight cut due to "being too similar to their originals", Kamek for his own appearance as a stage hazard, Grookey replaced as a Pokeball Pokemon in favour of Corviknight , and Giygas becoming a boss quite late into development after the team couldn't think how to balance him out.
- The reasoning for Magnus, Kecleon, Captain Rainbow and Snip & Clip is unknown.
- The characters Balloon Fighter, Bubbles, Mach Rider, Ayumi, Takamaru, Dixie Kong, Geno, Krystal, Rhythm Troupe, Heihachi, Alph, Rex, Spring Man and Ribbon Girl - who were all considered from previous installments in one way or form - had made their way into the game due to SuperStar Studios wanting to "finish the job" with them.
- In addition, Tetra, Urban Champion and Excitebikes became Assist Trophies, and clever nods to the original characters found in the 200 trials including N.O.N.E. and Dragon King are references to Melee's NONE character used for testing and Smash 64 's initial concept - Dragon King: The Fighting Game - before it became what it is today.
- The Avatar fighter does have a default name, called Astar. This name is also said in the cutscenes of the 200 Trials of the Revolution mode if that name is used.
- The inclusion of the fighter Waluigi was meant to make him the joke fighter of the roster, but it unintentionally made him a mid-tier fighter.
- Other joke fighters include:
- King Boo
- Chandelure
- Toy-Con Mech
- The decision to choose Chrom over Marth for a Fire Emblem starter was mostly contreversial to Fire Emblem fans, but fine with everyone else.
- This is the first Super Smash Bros. game to:
- Have a assisting director from another company.
- Gain the biggest filesize of a game in Smash history.
- Allow Assist fighters to be playable with the use of the Assist Tag.
- Alter Echo Fighters more than before since Ultimate.
- Feature a fully original playable fighter, the Avatar.
- Feature more indie game Assist Trophies and Spirits.
- Not just have a starter Pokemon's final evolution as the new Pokemon representative
- Feature much more newcomers than Super Smash Bros. for Wii U/3DS - by a margin.
- Have the longest development time in Smash Bros. history. (7 year period)
- Have the most introduced series of all the titles.
- Have every stage, assist trophy and even items returning from previous installments.
- Introduce a Fire Emblem Represenative that DOESN'T USE A SWORD.