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IncarnationsLogo

Incarnations is a turn-based RPG with roguelike elements heavily inspired by Persona Q: Shadow of the Labyrinth and the Etrian Odyssey series. Like most umbrella games, it features an Author Appeal roster.

Its sequel is Incarnations: Umbral Endeavor.


Story[]

The game's story follows the exploits of a large cast of heroes and ruffians alike who, after being torn from their stories, band together to delve into their distorted worlds of origin, stopping their former allies and longtime enemies from abusing the bridges between worlds to wreak havoc and destruction, all the while trying to discover what cataclysmic event caused their worlds to get pulled together in the first place.

A more in-depth description of the story can be found here!


Gameplay[]

The game follows a party of up to five characters from various forms of fictional media inside of a sprawling labyrinth. The player has to guide them through the labyrinth and into its deepest floors while fending off powerful monsters.

Exploring the Labyrinth[]

General Information[]

When outside of combat, most of the gameplay consists of exploring maze-like Labyrinths. This maze is viewed from a first-person perspective, and most of its detail comes from descriptive events. Certain points on the map can be Searched to accumulate materials and resources, while others are events that can rejuvenate the party. A rough version of the map is created automatically as the player explores the labyrinth, but only the locations of the walls and floors are recorded this way, so it is up to them to perfect it by adding notes on special locations or secret passages.

F.O.E.s[]

F.O.E.s are powerful enemies that, rather than being encountered randomly, exist on the map itself. They are incredibly powerful, and players are usually much too weak to defeat one when they first cross paths; but by staying wary and moving carefully, the player can usually avoid having to confront them in battle. Once they're strong enough, though, players can challenge them to obtain rare materials or unique equipment.

Battling Enemies[]

General Information[]

While exploring, an indicator at the bottom-right corner of the screen will slowly change color, indicating how close the player is to the next enemy encounter. Once it's red, they will soon enter a random encounter with monsters. Combat is turn-based, and players can command Fighters to Attack, Guard, use Skills or Items, or attempt to Flee the battle.

There are two "rows" in combat - the front row, and the back row. Back-row fighters get damage penalties to their melee attacks, but also take less damage from enemies' melee attacks. Three fighters can be in one row at any time, but the player's party can only be five characters maximum, so there will always be at least one empty slot.

Boosted[]

Upon hitting an enemy with a Critical Hit or an element that they are weak to, the attacker becomes Boosted. Boosted characters act at the very start of the next turn, cannot be afflicted with Ailments and Binds, and get a discount to the HP and MP costs of any Skills they use. The Boost status is lost upon taking damage or using an attack. Both playable characters and enemies can become Boosted.

Leader Powers[]

When setting up a party, one party member must be designated as the Leader. The Leader gains the temporary privilege of wielding their Leader Power - a special passive boon that greatly affects gameplay. Your Leader also determines miscellaneous minor details, such as which character appears on the victory screen after battle, or which character participates the most in cutscenes.

Ailments vs. Binds[]

There are two types of status conditions - Ailments and Binds. Ailments are general conditions that debilitate the fighter. They are massively varied, but each fighter can only have one condition at a time, and attempting to inflict a second one will always result in failure. Binds, on the other hand, are a group of three special conditions that prevent fighters from using specific abilities and options. What makes Binds particularly dangerous, though, is that it is possible to inflict all three of them and an ailment on an enemy simultaneously.

Character Growth[]

Stats[]

Each character possesses five stats: Strength, Magic, Vitality, Agility, and Luck. Strength affects the power of physical attacks and physical Skills. Magic affects the power of magical Skills. Vitality affects defense against both physical and magical damage. Agility affects turn order and evasion rate. Luck affects Critical Hit rate and ailment affliction chance. These stats rise upon leveling up.

Leveling Up[]

Winning battles and completing quests will grant characters Experience Points, or XP. Once they've gained a set amount of XP, a character will gain a level. Every time a character levels up, they will gain eight points in their stats. Five of these points are distributed automatically based on the character, and the remaining three can be spent on whatever stats the player likes.

Equipment[]

Each character has four equipment slots. The first is devoted exclusively to their Weapons, and the second to their Bodywear. The last two are "blank" slots. Headgear, Armwear, Footwear, or Accessories can be equipped to these slots, but each character can only have one of each type equipped at a time.

Some pieces of equipment also have Skill Slots. These special slots can be equipped with Skill Stones - special items that grant the user access to new abilities in combat.

Characters[]

Party Members[]

The main heroes of Incarnations, and the characters that the player controls during gameplay.

Vanilla Roster[]

Demeeho
Demonee-Ho
Shin Megami Tensei: Strange Journey
Protomind-Weapon
Strike Rifle
Standard-issue automatic rifle.
7 Power, Stab, Ranged. 1 Skill Slot.
Protomind-Armor
Tactical Vest
Standard-issue strike team armor.
3 Phys Def, 3 Mag Def.
Protomind-Accessory
None
There's nothing equipped here.
Protomind-Accessory
None
There's nothing equipped here.
HP: 71
MP: 60
STR:
A
MAG:
B
VIT:
C
AGI:
D
LUC:
B
Leader Power:
Demon Co-op
When a party member hits an enemy with a Critical Hit or an element that they are weak to, a random ally may automatically perform a follow-up Attack on that enemy. The follow-up cannot trigger counters, or be Nulled or Reflected. Boosted allies are more likely to unleash follow-up Attacks.
Desperate Hit
10 HP
Deals physical non-elemental damage to 2-5 random enemies on a chosen row.
Blank Bullet
10 HP
Deals physical Stab damage to one enemy, with a chance of inflicting Fear.
Foes inflicted with Fear are more susceptible to Critical Hits, and may behave erratically when they take heavy damage.
Breath
10 MP
Deals magical Ice damage to 2-5 random enemies on a chosen row.
Spearhead
12 MP
Raises the entire party's attack power, and grants them the ability to ignore Null and Reflect with their attacks, for the turn's duration.
Smile Charge
15 MP
Boosts the user.
Butcher
Passive
When using Skills that hit a number of enemies at once, the user deals increased damage. The damage boost of each Skill correlates to the amount of enemies it can target at once.
Infernal Mask
Passive
The user cannot be inflicted with Poison, and recovers from other Ailments slightly faster.
Double Scoop
Passive
Enemies defeated by the user have an increased chance of dropping Skill Stones.
Elma2x
Elma
Xenoblade Chronicles X
Protomind-Weapon
Iron Blades
A matching pair of swords.
7 Power, Cut, Melee.
Attack hits twice.
Protomind-Armor
Elma's Bodywear
Grenada-brand combat gear.
3 Phys Def, 2 Mag Def.
+2 STR.
Protomind-Accessory
None
There's nothing equipped here.
Protomind-Accessory
None
There's nothing equipped here.
HP: 68
MP: 44
STR:
B
MAG:
F
VIT:
D
AGI:
A
LUC:
A
Leader Power:
Overdrive
If the majority of the party is Boosted at a turn's end, Overdrive can be activated by sacrificing all the Boosts. Overdrive grants Boost's benefits to the entire party, along with increasing the effectiveness of all Skills used, and lasts until the end of the turn. Overdrive's duration can be extended if enough party members are Boosted at the end of the additional turn. The longer Overdrive lasts for, the higher quality loot the enemies will drop at the fight's end.
Shadowstrike
10 HP
Deals physical Cut damage to one enemy, with a chance of inflicting Stagger.
Foes inflicted with Stagger have greatly reduced resistance to Ailments. Stagger is unique in that other Ailments can overwrite it; when this happens, the affected character's Resistances, Nulls, and Reflects are nullified until the end of the next turn.
Sliding Slinger
9 HP
Deals physical Stab damage to two enemies on different rows. If the user is in the back row, they move to the front if there's room.
Violent Streak
12 HP
Deals physical Stab damage to 2-5 random enemies on a chosen row. Critical Hits restore the user's MP.
Thirsty Edge
9 MP
Deals physical Cut damage to one enemy, and restores the user's HP by an amount relative to how much damage they dealt.
Electric Surge
9 MP
Deals magical Elec damage to two enemies on different rows. The Skill's damage is calculated with the user's STR, rather than their MAG.
Upper Hand
5 MP
Raises the power of the user's Critical Hits for three turns.
Master Edge
Passive
In the front row, the user's Critical Hit rate is increased.
Steady Hand
Passive
In the back row, the user's accuracy and evasion rates are increased.
Heracles2x
Heracles
Glory of Heracles (Nintendo DS)
Protomind-Weapon
Fighter's Cestus
More like gloves than a weapon.
9 Power, Bash, Melee.
Protomind-Armor
Cloth Garb
A lightweight tunic.
3 Phys Def, 2 Mag Def. 1 Skill Slot.
Protomind-Accessory
Herb
A mysterious medicinal plant.
Auto-restores HP when in critical condition. Vanishes after being used.
Protomind-Accessory
None
There's nothing equipped here.
HP: 112
MP: 11
STR:
S
MAG:
B
VIT:
D
AGI:
D
LUC:
C
Leader Power:
Ether Reflux
Party members can use Skills that cost MP when they don't have enough MP to cover the cost, but take damage afterwards. The more MP they fail to pay, the more damage they take.
Super Tackle
10 HP
Deals physical Bash damage to one enemy, with a chance of inflicting Cower.
Foes inflicted with Cower are immediately forced into the back row (forcing one of their allies to move into the front row if there's not enough room) and cannot move to the front row until the condition fades, and cannot act until the turn's end.
Punching Party
15 HP
Causes the user and all allies in their row to Attack one enemy at the same time. When this Skill is selected, affected allies cannot take their actions until after the user.
True Friend
11 HP
For the turn's duration, the user will automatically Attack an enemy who damages any ally in a chosen row. If an ally in that row takes Ether Reflux damage, the user will Attack a random enemy.
Berserk
15 HP
For three turns, the user's attack power and Critical Hit rate greatly increase, but their defenses are reduced and they can only Attack.
Fulgar
20 MP
Deals magical Elec damage to an enemy's row, and greatly lowers their defense for the turn's duration.
Sthen
12 MP
Raises an allied row's attack power and Critical Hit rate for three turns.
Peak
Passive
When the user performs an Attack on a turn where they didn't select the Attack action, they have an increased Critical Hit rate.
Menace
Passive
When the user lands a Critical Hit with their Attack, their target may be forced into the back row if there's room.
Ryu ga Gotoku Online Kasuga Ichiban Art
Kasuga
Yakuza: Like a Dragon
Protomind-Weapon
Hero's Bat
A highly rare collectible bat.
8 Power, Bash, Melee.
Protomind-Armor
Rock-Bottom Jacket
Kasuga's favorite red suit.
3 Phys Def, 3 Mag Def.
Protomind-Accessory
Binding
Bandage wrappings for your fists.
+10 HP.
Protomind-Accessory
None
There's nothing equipped here.
HP: 92
MP: 55
STR:
A
MAG:
C
VIT:
A
AGI:
B
LUC:
F
Leader Power:
Extreme Beatdown
When a party member hits an enemy with a Critical Hit or an element that they are weak to, a random ally may automatically perform a follow-up Attack on that enemy. The follow-up cannot trigger counters, or be Nulled or Reflected. Boosted allies are more likely to unleash follow-up Attacks.
Bat Buster
9 HP
Deals physical Bash damage to one enemy. This ability can trigger an Extreme Beatdown follow-up attack from an ally, even if Kasuga isn't the current Leader.
Mega Swing
16 HP
Deals physical Bash damage to an enemy's row.
Dropkick
7 HP
Deals a small amount of physical Bash damage to one enemy, with a higher-than-normal chance of a Critical Hit.
Hero's Vigor
20 MP
Revives a K.O.'d ally and restores a small amount of their HP.
Fearless Command
12 MP
Raises the entire party's attack power and status resistance for three turns.
Full Swing
Passive
When the user is in critical condition, they deal increased damage, and their Skills that normally cost HP will cost MP instead.
Peerless Resolve
Passive
Once per battle, the user can survive a single lethal blow with 1 HP remaining. Doesn't work if they're already at 1 HP.
Treasure Hunt
Passive
When Searching, the user's party has a chance of finding special loot, including extra G or materials. The higher the user's LUC stat is, the greater the chance of finding something rare.
Lucas SSB4
Lucas
Mother 3
Protomind-Weapon
Stick
Just a piece of wood...
3 Power, Bash, Melee.
+2 MAG.
Protomind-Armor
Good Kid's Shirt
A homemade t-shirt.
2 Phys Def, 2 Mag Def.
+2 LUC.
Protomind-Accessory
Courage Badge
A rusty old badge belonging to Lucas's dad.
Resist: Elec.
Protomind-Accessory
None
There's nothing equipped here.
HP: 64
MP: 68
STR:
B
MAG:
B
VIT:
C
AGI:
C
LUC:
B
Leader Power:
Rhythm Combo
When a party member Attacks an enemy, pressing the Confirm button to the beat of the battle music will cause them to start up a Rhythm Combo and hit the enemy additional times. The attacks get successively weaker, but each individual one has a chance of being a Critical Hit.
Power Smash
5 HP
Deals physical Bash damage to one enemy. The move has significantly reduced accuracy, but it's always a Critical Hit when it hits.
PK Love
25 MP
Deals magical non-elemental damage to all enemies. Targets take extra damage for each Bind they have, but the Binds are removed afterwards.
PK Flash
10 MP
Deals magical Elec damage to one enemy, and with a chance of inflicting Blind.
Foes inflicted with Blind have significantly reduced accuracy and evasion. When targeting their allies with beneficial effects, they may mistakenly target the opposing side instead.
Refresh
8 MP
Restores HP to one ally, and causes them to regain a bit of HP at the end of every turn for the next three turns.
Offense Up
5 MP
Increases one ally's attack power for three turns. The buff also makes the timing for landing Rhythm Combos with the ally's attacks a bit more lenient.
PSI Shield
12 MP
Reduces the damage taken by an allied row for three turns.
Mournful Boy
Passive
While an ally is K.O.'d, the user's attack power is increased.
Lucca2x
Lucca
Chrono Trigger
Protomind-Weapon
Airgun
A weak but high-tech firearm.
5 Power, Stab+Wind, Ranged.
Protomind-Armor
Taban Vest
A jacket sewn by Lucca's father.
2 Phys Def, 4 Mag Def.
Resist: Fire.
Protomind-Accessory
None
There's nothing equipped here.
Protomind-Accessory
None
There's nothing equipped here.
HP: 62
MP: 70
STR:
D
MAG:
S
VIT:
C
AGI:
C
LUC:
B
Leader Power:
Dual Tech
Two Boosted party members are able to combine their Skills to unleash a more powerful attack that combines the two Skills' effects. Doing so consumes both party members' actions for the turn, as well as their Boost status, and costs more MP than usual.
Flamethrower
8 MP
Deals magical Fire damage to two enemies on different rows.
Megaton Bomb
10 MP
Deals magical Fire damage to one enemy, as well as enemies next to it.
Flare
22 MP
Deals magical Fire damage to every enemy at once.
Hypnowave
16 MP
Inflicts Sleepy on every enemy at once.
Foes inflicted with Sleepy are slowed down by their tiredness, reducing their evasion and causing them to act last. Buffs fade twice as fast, while debuffs will be "paused" and won't fade until the enemy's fully woken up.
Protect
10 MP
Reduces the damage taken by one ally, along with granting them immunity to Fire, for three turns.
Sharp-shooter
Passive
When equipped with a Ranged weapon, the user's physical damage is calculated with AGI instead of STR.
Sight Scope
Passive
Having the user in the party reveals enemies' current and maximum HP.
MissChain Transparent
Miss Chain
Chrono Ark
Protomind-Weapon
Firesaw
A flaming electric chainsaw.
9 Power, Cut+Fire, Melee.
Protomind-Armor
Scorched Jacket
A slightly blackened Letterman jacket.
3 Phys Def, 3 Mag Def.
Protomind-Accessory
None
There's nothing equipped here.
Protomind-Accessory
None
There's nothing equipped here.
HP: 83
MP: 34
STR:
A
MAG:
D
VIT:
C
AGI:
D
LUC:
B
Leader Power:
Healing Gauge
When a party member takes damage, the lost health is left behind as a Healing Gauge. Healing Gauge HP can be restored more easily, but non-Healing Gauge HP becomes harder to restore. The next time they take damage from an enemy attack, their previous Healing Gauge is destroyed and a new one is created.
Burnnn!
Passive
After using a Skill, the user gains the Burnnn! status. This status grants special properties to certain Skills, though unleashing these properties causes Burnnn! to fade. The status also protects the user's Healing Gauge, preventing it from being destroyed by enemy attacks.
Leave This
To Me!
6 HP
Deals a small amount of physical Cut damage to one enemy, and draws aggro towards the user until the end of the turn.
With Burnnn! active, the Skill also causes the user to automatically unleash counterattacks when damaged until the end of the turn.
Bazzuum!
15 MP
Deals a large amount of physical Cut damage to one enemy at the end of the turn.
With Burnnn! active, the Skill restores HP to the user. Healing beyond the user's max HP is applied to allies on the user's row instead.
Engine Burner
10 MP
Deals physical Fire damage to one enemy, with a chance of inflicting Burn.
Foes inflicted with Burn take a little bit of unblockable damage at the end of every turn. The status can be inflicted on a target multiple times to increase the amount of damage it deals.
With Burnnn! active, the Skill attempts to inflict Burn on the target four successive times, with a lower infliction rate.
Playing
With Fire
15 MP
Deals a small amount of physical Fire damage to every enemy at once, with a chance of inflicting Burn.
Foes inflicted with Burn take a little bit of unblockable damage at the end of every turn. The status can be inflicted on a target multiple times to increase the amount of damage it deals.
With Burnnn! active, the Skill increases the duration of all the enemy's debuffs.
Engine Reload!
10 MP
Draws aggro towards the user for three turns. If the user is struck by a lethal blow while the buff is active, they survive with 1 HP and the buff immediately fades.
Fire Ground
Passive
When the user is hit with a Critical Hit, they have a chance of countering by inflicting Burn on their attacker.
Foes inflicted with Burn take a little bit of unblockable damage at the end of every turn. The status can be inflicted on a target multiple times to increase the amount of damage it deals.
With Burnnn! active, this passive can also be triggered by Critical Hits that strike allies on the user's row.
Naoto Shirogane
Naoto
Persona 4
Protomind-Weapon
Namba 2
An old police revolver.
7 Power, Stab, Ranged.
Protomind-Armor
Gothic Shirt
An ace detective's ironed shirt.
2 Phys Def, 4 Mag Def.
Protomind-Accessory
Spiral Earrings
A set of plain earrings.
Resist: Light/Dark.
Protomind-Accessory
None
There's nothing equipped here.
HP: 56
MP: 65
STR:
B
MAG:
B
VIT:
F
AGI:
A
LUC:
C
Leader Power:
Cavalry Attack
Characters that aren't in the current party can be summoned by the Leader to perform attacks at the start of the turn, at the cost of a large amount of MP. Having party members Boosted decreases the MP cost of summoning, but their Boosts will be consumed after the summon is completed.
Broadshot
9 HP
Deals physical Stab damage to two enemies on different rows.
Blight
10 HP
Deals physical Stab damage to one enemy, with a chance of inflicting Poison.
Foes inflicted with Poison take some unblockable damage at the end of every turn.
Hama
5 MP
Deals magical Light damage to one enemy. If the user is Boosted, the ability gains a low chance of instantly K.O.ing the target, but its MP cost increases.
Mudo
5 MP
Deals magical Dark damage to one enemy. If the user is Boosted, the ability gains a low chance of instantly K.O.ing the target, but its MP cost increases.
Megido
22 MP
Deals magical non-elemental damage to every enemy at once.
Tetrakarn
12 MP
Grants a single ally a barrier that will nullify the first physical attack that hits them. The barrier fades at the turn's end. If the user is Boosted, damage from the nullified attack will be reflected back at the attacker, but the ability's MP cost increases.
Makarakarn
12 MP
Grants a single ally a barrier that will nullify the first magical attack that hits them. The barrier fades at the turn's end. If the user is Boosted, damage from the nullified attack will be reflected back at the attacker, but the ability's MP cost increases.
Shield of Justice
Passive
At the start of a battle against a boss or F.O.E., the user automatically casts Tetrakarn and Makarakarn on all allies for free.
P3DMN P5DSN - Shinjiro
Shinjiro
Persona 3
Protomind-Weapon
Heavy Axe
An armor-crushing axe.
9 Power, Cut, Melee.
Protomind-Armor
Long Pea Coat
A long, thick button-up coat.
4 Phys Def, 2 Mag Def.
Protomind-Accessory
Western Boots
A set of low-heeled boots.
Slightly increases evasion.
Protomind-Accessory
None
There's nothing equipped here.
HP: 108
MP: 32
STR:
A
MAG:
F
VIT:
A
AGI:
D
LUC:
C
Leader Power:
Full Moon
When the 24th hour of the day ends in the Labyrinth, instead of cycling to the next day immediately, a bonus hour called the Dark Hour begins. During the Dark Hour, rare materials become more common, and unique but powerful enemies sometimes appear in fights. The party's overall strength is increased during the Dark Hour, but their HP and MP costs gradually rise the more they fight, and they cannot become Boosted.
Heat Wave
22 HP
Deals physical Bash damage to every enemy at once.
Armor Splitter
12 HP
Deals physical Cut damage to one enemy, and greatly lowers their defense for the turn's duration.
Evil Smile
8 MP
Inflicts Fear on one enemy.
Foes inflicted with Fear are more susceptible to Critical Hits, and may behave erratically when they take heavy damage.
Line Guard
3 MP
For the turn's duration, the user will intercept any attacks targeting a chosen allied row. Intercepted attacks deal reduced damage.
Power Charge
15 MP
Greatly increases the power of the user's next physical attack. The buff fades at the end of their next action.
Regenerate
Passive
The user regains a small amount of HP at the end of each turn.
Punishing Blow
Passive
When the user lands a Critical Hit, they regain some HP.
Challenger Arts
Passive
When facing enemies with higher HP, the user's Critical Hit rate is slightly increased.
Shulk SSBUltimate
Shulk
Xenoblade Chronicles
Protomind-Weapon
Monado
A crimson blade with unknown abilities.
8 Power, Cut, Ranged.
Effective against machines.
Protomind-Armor
Colony Clothes
Clothes made in Colony 9.
3 Phys Def, 3 Mag Def.
Protomind-Accessory
None
There's nothing equipped here.
Protomind-Accessory
None
There's nothing equipped here.
HP: 68
MP: 68
STR:
B
MAG:
B
VIT:
F
AGI:
A
LUC:
B
Leader Power:
Vision
At the end of a turn, the party may receive a forecast of a devastating action that the enemy will unleash on the next turn. Said enemy action will be delayed until the very end of the turn, giving the player a chance to prepare for it and potentially prevent it from even occurring.
Activate Monado
11 MP
Activates the Monado, granting the user's next damaging Skill special properties as well as unlocking access to unique Skills. When selected, the user is able to select another action. The buff also increases the user's damage, and fades when either three turns have passed or the user unleashes a special Monado Skill.
Back Slash
9 HP
Deals physical Cut damage to one enemy, with a higher-than-normal chance of a Critical Hit.
During Activate Monado, this ability deals a large amount of magical Light damage. The ability's name becomes Monado Buster.
Slit Edge
12 HP
Deals physical Cut damage to one enemy, and lowers their defense for three turns.
During Activate Monado, this ability deals magical Light damage, reduces the duration of all the target's buffs by one turn, and inflicts Bleed. The ability's name becomes Monado Eater.
Foes inflicted with Bleed take unblockable damage at the end of every turn, but are cured when their HP is restored.
Air Slash
12 HP
Deals physical Cut damage to one enemy, and lowers their evasion rate for three turns.
During Activate Monado, this ability deals magical Light damage, reduces the duration of all the target's buffs by one turn, and Binds the target's Magic. The ability's name becomes Monado Purge.
Magic Bind prevents the foe from using abilities that cost MP.
Light Heal
8 HP
Restores HP to one ally, and removes their Binds. Cannot self-target.
Battle Soul
1 HP
Sacrifices a chunk of the user's current HP to restore their MP by a set amount.
Monado Enchant
20 MP
Grants the entire party the ability to ignore enemies' Reflect, Null, and Resist for the turn's duration.
Can only be used during Activate Monado.
Monado Shield
15 MP
Grants a single ally a barrier that will nullify the first attack that hits them. Blocking an attack that was predicted by a Vision will Boost the protected ally. The barrier fades at the turn's end.
Can only be used during Activate Monado.
Fight The Future
Passive
At the start of a battle against an overwhelmingly powerful enemy, the user's Critical Hit and evasion rates increase for three turns. The buff's effects will be extended and temporarily amplified during a turn when they are targeted by an enemy in a Vision.
Fever Pitch
Passive
After finding a rare material while Searching, the party will automatically Search an extra time for free.
EOU-Simon
Simon
Etrian Odyssey Untold: The Millennium Girl
Protomind-Weapon
Baselard
A simple iron short sword.
6 Power, Cut, Melee. 1 Skill Slot.
Protomind-Armor
Tweed Coat
The smart coat of a doctor.
3 Phys Def, 3 Mag Def.
Protomind-Accessory
Leaf Boot
A pair of lightweight boots.
+2 AGI.
Protomind-Accessory
None
There's nothing equipped here.
HP: 66
MP: 70
STR:
C
MAG:
A
VIT:
C
AGI:
C
LUC:
A
Leader Power:
Grimoire Chance
When a Boosted party member defeats an enemy while they have an empty Skill Slot on one of their equipped items, they have a chance of obtaining a Skill Stone from the enemy and immediately equipping it to that slot.
Raging Edge
8 HP
Deals physical Cut damage to one enemy, with a higher-than-normal chance of a Critical Hit.
Chop
5 HP
Deals a small amount of physical Cut damage to one enemy. If the target is defeated on the same turn this Skill was used, the likelihood of the enemy dropping an uncommon item is greatly increased.
Salve
12 MP
Restores HP to every ally at once.
Immunize
5 MP
Cures one ally of their Ailment, and grants increased resistance to that Ailment for three turns.
Diagnosis
12 MP
Raises an allied row's Critical Hit rate for three turns. When Simon attacks an enemy, the buff's effects are amplified against that enemy for the remainder of the turn.
Anesthetic
8 MP
Inflicts Sleepy on one enemy.
Foes inflicted with Sleepy are slowed down by their tiredness, reducing their evasion and causing them to act last. Buffs fade twice as fast, while debuffs will be "paused" and won't fade until the enemy's fully woken up.
Heal Mastery
Passive
Skills and items that restore HP or MP are amplified when used by the user.
Undivided Attention
Passive
If the user's HP is full at the turn's end, they regain some MP.
216Teddiursa
Teddiursa
Pokémon XD: Gale of Darkness
Protomind-Weapon
Honey Paws
A bear paw that tastes sweet.
6 Power, Cut, Melee.
2 Phys Def, 2 Mag Def.
Protomind-Armor
None
There's nothing equipped here.
Protomind-Accessory
Quick Claw
A razor-sharp talon.
+2 AGI.
Protomind-Accessory
None
There's nothing equipped here.
HP: 60
MP: 42
STR:
B
MAG:
C
VIT:
C
AGI:
D
LUC:
C
Leader Power:
Reverse Mode
Boost becomes Reverse Mode for all party members. In addition to all of Boost's benefits, Reverse Mode greatly increases its user's Critical Hit rate, but it also deals a small amount of damage to them at the end of every turn and disables their ability to use items. If Reverse Mode is allowed to fade naturally instead of being forcibly removed by damage, its user regains some MP.
Metal Claw
12 HP
Deals physical Cut damage to one enemy, then raises the user's attack power until the end of the next turn.
Body Slam
10 HP
Deals physical Bash damage to one enemy, with a chance of stunning the enemy and preventing them from taking their next action.
Shadow Blitz
10 MP
Deals physical Dark damage to one enemy, with a chance of stunning the enemy and preventing them from taking their next action.
Refresh
5 MP
Restores HP to one ally. If the user is in Reverse Mode or suffering from an Ailment, the ability restores even more HP.
Shadow Mist
12 MP
Reduces an enemy row's accuracy and evasion rates for three turns.
Quick Feet
Passive
When in Reverse Mode or suffering from an Ailment, the user's speed and evasion rate increase. Meeting both criteria grants an even more potent buff.
Honey Gather
Passive
At the end of battle or while Searching, the user has a chance of finding Honey - a special item that restores a bit of HP and MP to one ally. When leaving the Labyrinth, all Honey mysteriously vanishes.
Dissidia Tidus
Tidus
Final Fantasy X
Protomind-Weapon
Brotherhood
A gift from Wakka.
8 Power, Cut+Water, Melee.
Protomind-Armor
None
There's nothing equipped here.
Protomind-Accessory
Buckler
A small circular shield.
3 Phys Def, 3 Mag Def. 1 Skill Slot.
Protomind-Accessory
None
There's nothing equipped here.
HP: 72
MP: 43
STR:
B
MAG:
F
VIT:
C
AGI:
A
LUC:
B
Leader Power:
Swordplay
Each party member gets an Limit Gauge that slowly fills as they deal and take damage. When the Limit Gauge hits 100%, it automatically completely empties at the start of the next turn to Boost its user and grant them an overall stat buff until the turn's end.
Quick Hit
8 HP
Deals physical Cut damage to one enemy at the start of the turn. The ability deals increased damage when the user is Boosted.
Delay Buster
10 HP
Deals physical Cut damage to one enemy, with a chance of stunning the enemy and preventing them from taking their next action.
Cheer
12 MP
Raises an allied row's attack power and damage resistance for three turns.
Haste
10 MP
Causes one ally to act at the start of the turn.
Slow
10 MP
Forces one enemy to act at the end of the turn.
Provoke
5 MP
Forces one enemy to target the user with their action(s) for the turn's duration.
Live And
Let Live!
Passive
The user's Flee action costs some MP to use, but guarantees escape from combat.
Tressa Transparent
Tressa
Octopath Traveler
Protomind-Weapon
Iron Spear
A lance with an iron spearhead.
7 Power, Stab, Ranged.
+2 AGI.
Protomind-Armor
Leather Armor
A basic leather tunic.
4 Phys Def, 2 Mag Def.
Protomind-Accessory
None
There's nothing equipped here.
Protomind-Accessory
None
There's nothing equipped here.
HP: 72
MP: 60
STR:
B
MAG:
B
VIT:
B
AGI:
C
LUC:
C
Leader Power:
Hired Help
Characters that aren't in the current party can be summoned by the Leader to perform attacks at the start of the turn, at the cost of a large amount of G. Having party members Boosted decreases the G cost of summoning, but their Boosts will be consumed after the summon is completed.
Tradewinds
6 MP
Deals magical Wind damage to one enemy.
Trade Tempest
16 MP
Deals magical Wind damage to an enemy's row.
Bifelgan's Bounty
15 MP
Deals a large amount of magical non-elemental damage to one enemy, rewarding G equal to the amount of damage dealt. This Skill can only be used while Boosted.
Collect
2 MP
Collects some G from one enemy.
Sidestep
12 MP
Causes the user to perfectly avoid the next dodgeable attack to target them.
Donate BP
5 MP
Transfers the user's Boost to an ally.
Endless Items
Passive
When the user uses an item in combat, there's a 25% chance that the item will not be consumed.
Grows On Trees
Passive
The user's party gains extra G from combat.
Vivi KHII
Vivi
Final Fantasy IX
Protomind-Weapon
Mage Staff
A staff used by black mages.
4 Power, Bash, Melee.
Protomind-Armor
Silk Shirt
A comfy shirt made of silk.
2 Phys Def, 3 Mag Def.
Weak: Fire.
Protomind-Accessory
Leather Hat
A hat not suited to combat.
2 Mag Def.
Protomind-Accessory
None
There's nothing equipped here.
HP: 60
MP: 72
STR:
D
MAG:
S
VIT:
D
AGI:
B
LUC:
C
Leader Power:
Sword Magic
Allies can be targeted by elemental magic Skills. When this is done, instead of damaging them normally, their next attack will be imbued with the magic's power, increasing its damage and granting it the used Skill's element and other properties.
Focus
9 HP
Slightly raises the user's magical attack power for three turns. Successive uses increase the potency of the buff.
Fire
6 MP
Deals magical Fire damage to one enemy. The user may also choose to target every enemy at once, but this will half the damage dealt by the attack.
Blizzard
6 MP
Deals magical Ice damage to one enemy. The user may also choose to target every enemy at once, but this will half the damage dealt by the attack.
Thunder
6 MP
Deals magical Elec damage to one enemy. The user may also choose to target every enemy at once, but this will half the damage dealt by the attack.
Bio
10 MP
Deals magical Dark damage to one enemy, with a chance of inflicting Poison. The user may also choose to target all enemies, but this will half the damage dealt by the attack and reduces the infliction chance.
Foes inflicted with Poison take some unblockable damage at the end of every turn.
Doomsday
25 MP
Deals magical Dark damage to every ally and enemy at once. When Doublecasted, it only targets enemies.
Double Black
Passive
When using a magical Skill, the user has a chance of triggering a "Doublecast" and casting the spell a second time at no additional cost. The user's Doublecast rate is the same as their Critical Hit rate, and buffs to the latter also affect the former.
Black Trance
Passive
When the user is in critical condition, their Critical Hit rate is increased.
Yangus2x
Yangus
Dragon Quest VIII: Journey of the Cursed King
Protomind-Weapon
Oaken Club
A weapon hewn from a stout log.
9 Power, Bash, Melee.
Protomind-Armor
Bandit's Grass Skirt
A rough kilt made of grass.
3 Phys Def, 3 Mag Def.
Protomind-Accessory
Leather Hat
A headpiece of hardened hide.
2 Phys Def.
Protomind-Accessory
None
There's nothing equipped here.
HP: 99
MP: 20
STR:
S
MAG:
F
VIT:
B
AGI:
D
LUC:
B
Leader Power:
Tension
All party members gain the Psyche Up command, which can be used to temporarily increase the user's Tension and boost the effectiveness of the next damaging or restorative ability they use. Successive uses increase the potency of the buff.
Penny Pincher
6 HP
Deals physical Bash damage to one enemy, and steals some G from them. Having high Tension increases the amount of G stolen.
Steal Sickle
6 HP
Deals physical Cut damage to one enemy, with a chance of stealing an item from them. Having high Tension increases the success rate of the steal.
Hatchet Man
5 HP
Deals physical Cut damage to one enemy. The move has significantly reduced accuracy, but it's always a Critical Hit when it hits.
Heart Breaker
10 HP
Deals physical Bash damage to one enemy, with a chance of stunning the enemy and preventing them from taking their next action.
Midheal
10 MP
Restores HP to both the user and one ally.
Kerplunk
100% MP
Revives all K.O.'d allies, and restores all HP to every ally at once. K.O.s the user after being used.
Critical Hit Up
Passive
Increases the Critical Hit rate of the user's Attack. Having high Tension increases the Critical Hit rate even further.
Nose For Treasure
Passive
The number of unopened treasures in the current Labyrinth area is visible on the map.

Enemies[]

A list of all the enemies in the game, including bosses and F.O.E.s, can be found here!

Trivia[]

  • The game's original name, Monstrous Index, was in reference to its creator's original wikia username Monstermanchego. After their name change to IncarnateParanoia, the title was appropriately changed to a name suggested by Pyrostar (tbc) to reflect this.
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