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Business Evolved is an upcoming TF2 Update that features several new features including 162 new weapons, 18 for each class and 8 for each Weapon type of each class excluding the Engineer's PDA System and Spy's Cloaking System. It also features several new maps and a new gamemode called; Battle Royale which introduces a 4-Team Control Point style gameplay. This also introduces the Grey Team and the Australium Team.

Weapons[]

Many weapons were added in this update significantly increasing the total number of weapons overall for each class, this was primarily due to outcry from a lack of weapons for some classes.

Scout Weapons[]

Primary Weapons[]

Weapon Statistics
Big Boom
Big Boom
  • +30% Bullets Fired
  • +15% Ammo Size
  • -20% Reload Speed
  • -15% Clip Size
Splitter Shot
Splitter Shot
  • +100% Bullets Fired
  • +100% Ammo Size
  • ! Can't Fire Forwards
  • -50% Clip Size
The Slinger
The Slinger
  • +10% Damage
  • ! Shots arc
  • ! Shots can be set on Fire
  • -20% Ammo Size
  • -15% Launch Speed
  • -83% Clip Size
Star Spangler
Star Spangler
  • +80% Launch Speed
  • +20% Reload Speed
  • ! Bullets are Traced
  • -33% Bullets Fired
  • -5% Ammo Size
Sunshine Scatter
Sunshine Shatter
  • +15% Launch Speed
  • ! Bullets Glow in the Dark
  • -20% Clip Size
  • -5% Reload Speed
Red Baron
Red Baron
  • ! Shots Arc
  • ! Take Mini-Crits while equipped
  • ! Shots can Heal Teammates
  • -30% Launch Speed

Secondary Weapons[]

Weapon Statistics
Fiery PitcherFiery Pitcher
  • +50% Launch Speed
  • ! Ignites Enemies
  • ! Throws Baseballs
  • -20% Damage
Comical CosplayComical Cosplay
  • +5% Launch Speed
  • ! All Shots deal Crits
  • ! Can't Double Jump
  • -20% Clip Size
Wrist Warmer
  • +15% Player Movement
  • +15% Vulnerability to Fire Damage
Clockwork Clasher
  • +60% Reload Speed
  • +40% Weapon Switch Speed
  • ! Every Assist Kill increases Damage by 7% (Up to 35% Max)
  • -25% Launch Speed
Spiked Success
  • +10% Damage
  • ! Throws Razor Hats
  • ! Every Kill increases the player's movement speed by 10%
  • -30% Range
Spring Sauce Server
  • ! Shots Arc
  • ! Shots can Heal Teammates
  • -83% Clip Size

Melee Weapons[]

Weapon Statistics
The Supporter
  • +15% Weapon Switch Speed
  • ! Taunt Heals Friendly nearby Players
  • ! Dominate on First Kill/Get Revenge
  • -30% Damage
The Pogo-Launcher
  • ! Able to Triple Jump
  • ! Once Wielded, cannot be unwielded until the player gets a kill
  • ! Each kill increases Player's Movement Speed by 10%
  • -50% Attack Speed
The Astro Mace
  • +20% Damage
  • ! Weapon Glows in the Dark
Rainbows make me Cry
  • +10% Damage
  • +20% Attack Speed
  • ! When Weapon Crits enemies do a Force Taunt
Beast Slayer
  • +15% Damage
  • ! Every Kill replaces Head on Blade
  • -10% Attack Speed
The EducatorThe Educator
  • +10% Attack Speed
  • ! Can only jump once
  • ! Can throw Erasers that partially blind Enemies
  • -15% Damage

Soldier Weapons[]

Primary Weapons[]

Weapon Statistics
The Seeker
  • ! Control Movement of Rocket Fired
  • -30% Launch Speed
  • -75% Clip Size
  • -15% Ammo Size
Sharkinator
  • 50% Larger Explosive Radius
  • +15% Launch Speed
  • -20% Damage
  • -50% Clip Size
The Knockout
  • +60% Damage
  • ! Does not require Ammo
  • -70% Range
  • -40% Launch Speed
  • -75% Clip Size
Played Grande
  • +10% Health
  • ! No Knockback from Enemies
  • ! Can Scope
  • -20% Player Speed
Primal InstinctPrimal Instinct
  • +25% Damage
  • ! All hits deal Mini-Crits
  • -20% Health
Medal Honour
  • +30% Damage
  • ! Each Kill adds a medal to Player's Rocket Launcher
  • ! Each Kill increases player's Movement Speed and Health by 2% (Max 16%)
  • -10% Player Speed
  • -10% Health
  • -25% Clip Size

Secondary Weapons[]

Weapon Statistics
Spiked RockerSpiked Rocker
  • -70% Fall Damage to Player
  • ! Fall Damage to enemy is 5x More
  • +15% Vulnerability to Fire
Tribal Crasher
  • +10% Player Movement Speed
  • ! Always deals Mini-Crits
  • ! Can see Cloaked Spies when Equipped
  • -50% Reload Speed
  • -30% Ammo Size
The Pre-PredatorThe Pre-Predator
  • ! Can Scope
  • ! Can see Cloaked Spies when aimed at
  • ! Traced Shots
  • -10% Clip Size
  • -10% Ammo Size
The Bone Cruncher
  • +15% Clip Size
  • ! Causes Bleed on hits
  • ! Can Penetrated multiple players
  • -20% Player Movemenet Speed
  • -10% Ammo Size
Space Catcher
  • +25% Health
  • +50% Jump Height
  • -100% Fall Damage
  • ! Player cannot Rocket Jump
Maggot Mailitia
  • +10% Player Movement Speed
  • ! Player can Crawl
  • ! Cannot be Healed by Medics
  • -20% Damage
  • -5% Health

Melee Weapons[]

Weapon Statistics
Toilet Squad
  • ! No Damage from Rocket Jumping
  • ! Can throw Rolls
  • -40% Damage
  • -10% Health
Switch Blade
  • ! Able to change forms by reloading
  • ! Three Forms
  • -10% Health
  • Hammer Form
    • +15% Damage
    • ! Bonk! Effect on Hit
    • -15% Player Movement Speed
  • Screwdriver Form
    • ! Deals more damage with less health (Max 20% Health)
  • Blade Form
    • +15% Player Movement Speed
    • ! Bleed Effect on Hit
    • -15% Damage
Training Dummy
  • +60% Health
  • +5% Vulnerability to Fire
  • -10% Damage
His Crowbar
  • +25% Damage
  • ! When killed Player Explodes
  • ! Enemies turn to Gold on Death
  • -10% Player Movement Speed
The Quickturn
  • +30% Attack Speed
  • -5% Damage
  • -20% Weapon Switch Speed
Demos Axepicker
  • -100% Fall Damage
  • ! Player can Jump higher with less health (Max 150% Higher)
  • ! Cannot be healed by Dispensers
  • -10% Attack Speed

Pyro Weapons[]

Primary Weapons[]

Weapon Statistics
Tropical PunchTropical Punch
  • +10% Ammo Size
  • ! No Airblast
  • ! Alt Fire shoots Pineapple Juice causing the enemy to receive Crits
  • -10% Damage
Stone Maker
  • +40% Damage
  • +20% Weapon Switch Speed
  • ! No Airblast
  • ! Alt Attack shoots Rocks instead
Steam Puffer
  • +25% Airblast Strength
  • -20% Airblast Cost
  • ! Airblast creates Smokescreens
  • -20% Damage
Sludge Cannon
  • ! Shoots Acid instead of Fire
  • ! Enemies suffer from Bleed Damage
  • -30% Damage
Flaming Snare
  • +30% Player Movement Speed
  • ! Player can climb walls for 4 seconds
  • -60% Damage
Diusplacement Order
  • ! Does not use Ammo
  • ! Flame changed colour based on Health
  • ! No Airblast
  • -20% Damage

Secondary Weapons[]

Weapon Statistics
Garrison Gunner
  • +20% Health
  • +20% Resistance to Fire
  • ! Cannot Use Teleporters
  • +50% Vulnerability to Explosive
BlimpicornzaBlimpicornza
  • ! Does not require Ammo
  • ! On Equip: Visit Pyroland
  • -10% Reload Speed
Dream Duster
  • ! Can stun Enemies
  • ! Pressing any Non-Binded Key will cause the Pyro to press one of the random buttons on this gun
  • -60% Damage
Blimpicornza Jr.
  • ! Shoots Energy Flares
  • ! Does not require Ammo
  • ! On Equip: Visit Pyroland
  • -10% Damage
Pipe Cleaner
  • ! Shoots Fireballs
  • ! Shoots 3 Fireballs instead of Crits
  • -10% Reload Speed
Minithrower
  • +20% Health
  • +20% Player Movement
  • ! Acts as another Flamethrower
  • -30% Damage
  • -30% Ammo Size

Melee Weapons[]

Weapon Statistics
Temporal Lever
  • +30% Player Movement Speed
  • +25% Jump Height
  • -10% Fall Damage
  • ! Leaves a Trail while Walking
  • -100% Damage
Pizza Pan
  • +20% Damage
  • ! Upon Death Player drops a Large Healthpack
  • -10% Player Movement Speed
Glitch SwordGlitch Sword
  • ! Random Damage Per Hit
  • ! May cause any injury (Burn, Bleed, Bonk, Uber, Healing or Shield)
  • ! Random Attack Speed
Lucky Rainbow
  • +15% Crit-Hit Ratio
  • ! +20% Cash dropped in MvM
  • ! Dropped Weapons contain 20% more Ammo when picked up
  • -10% Damage
That Guy
  • ! On every third hit causes Spook
  • ! New Taunt Kill
  • -15% Damage
Pre-Cooked Meal
  • ! Can be Eaten with Alt-Fire to restore Health
  • -20% Damage
  • -10% Health

Demoman Weapons[]

Primary Weapons[]

Weapon Statistics
My First Battlecruiser
  • +15% Reload Speed
  • +30% Launch Speed
  • +10% Damage
  • -25% Clip Size
  • -25% Ammo Size
Big Booters
  • +25% Health
  • +20% Player Movement Speed
  • +25% Charge Distance
Mortar-Inator
  • ! Must be Placed
  • ! Attacks closest Enemy
  • ! Does not Require Ammo
  • ! Cannot be picked up
The Forest Warrior
  • +20% Accuracy
  • ! Player is 10% more evasive
  • ! All Hits are Mini-Crits
  • Player cannot be healed by Dispensers or Medics
Eyesore
  • +15% Jump Height
  • ! Each kill gives 5 Seconds of Crits
  • -20% Ammo Size
Doomsday SpellDoomsday Spell
  • +300% Ammo Size
  • +50% Clip Size
  • ! Fires three Grenades at once
  • ! Cannot Jump or Explosive Jump
  • -50% Player Movement Speed

Secondary Weapons[]

Weapon Statistics
Gemstone ClasherGemstone Clasher
  • +10% Health
  • ! Upon kill Enemy explodes into Jewels
  • ! Increases Damage of Melee Weapon by 20%
  • -10% Charging Damage
Digger Launcher
  • ! Fires Underground Stickybombs
  • ! Fires directly downwards instead of Forawrds
  • -15% Damage
Bombshell Blitz
  • +15% Charge Reload Speed
  • ! Kamikaze Taunt Kill
  • ! Causes Bleeding on Hit
  • -20% Health
Horn to War
  • ! Requires Rage
  • ! On Use: Increases nearby allies attack damage by 10%
  • ! On Use: Spooks nearby Enemies
Glue Gunner
  • ! Fires Glue instead of Stickybombs
  • ! Upon hit Enemy's Movement Speed is reduced by 90%
  • ! If Engineer hits you while this is deployed it will deal 10dmg/s
Kick-Starter
  • ! Fires Footballs instead of Stickybombs
  • ! If Ubercharged, Projectiles home on Nearest Enemy (Excluding Disguised Spies)
  • -20% Damage

Melee Weapons[]

Weapon Statistics
The Invasive Basher
  • +10% Health
  • -10% Player Movement Speed
  • +15% Vulnerability to Fire
  • ! Inflicts Bleed Damage on Hit
  • ! Has Multiple Forms
  • ! Mace Form
    • +10% Attacking Speed
    • +15% Weapon Switch Speed
  • ! Morningstar Form
    • +5% Damage
    • +15% Range
    • -5% Attacking Speed
The Hero's Blade
  • +20% Damage
  • ! Cannot use Shield
  • ! Fire Magic Taunt Kill
  • -10% Attack Speed
Bomber Cutter
  • +15% Health
  • ! Can throw Bombs with Reload Key
  • -10% Damage
Cheese Slicer
  • +30% Attack Speed
  • ! On Kill Enemy drops a Medium Healthpack
  • -10% Damage
  • -10% Health
Hunting Bane
  • +80% Attack Speed
  • +20% Damage
  • ! No Crits or Mini-Crits
  • ! Cannot bump into Cloaked Spies
  • -30% Health
The Defender
  • +20% Health
  • +10% Attack Speed
  • -20% Damage
  • -10% Player Movement Speed

Heavy Weapons[]

Primary Weapons[]

Weapon Statistics
The Snow Hunter
  • +50% Ammo Size
  • +10% Firing Speed
  • ! Every hit decreases Enemy Damage dealt by 0.5% (max 20%)
  • -20% Damage
The Harpooner
  • +60% Damage
  • -20% Ammo Size
  • ! Fires Harpoons instead of Bullets
  • -50% Firing Speed
The Internal Spy
  • +30% Critical-Hit Ratio
  • ! Can detect nearby Invisible Spies
  • -10% Damage
Oil Tycoon
  • +30% Firing Speed
  • ! On kill, Enemy drops Ammo
  • -10% Player Movement Speed
Soviet Shapist
  • +10% Firing Speed
  • +10% Ammo Size
  • ! Shape of Barrel changes on Death
  • -30% Damage
The Night Crawler
  • +5% Ammo Size
  • ! User can see Sentries through Walls
  • -20% Firing Speed

Secondary Weapons[]

Weapon Statistics
The Monster Hand
  • ! Can be Eaten
  • ! Recover 40% of total Health
  • ! All hits from Player cause Bleed Effect
  • -10% Health
The Imperial Current
  • +30% Firing Speed
  • +15% Clip Size
  • +15% Ammo Size
  • ! Player can Double Jump
  • -70% Damage
King's SliceKing's Slice
  • +20% Health
  • ! Can be Eaten
  • ! Recover 60% of total Health
  • ! When Eaten gain 5 seconds of Crits
Big Bouncer
  • +30% Damage
  • ! Large Knockback on Enemies
  • -83% Clip Size
  • -50% Ammo Size
Fox Hunter
  • ! Alt-Fire Launches a Net that deals Bleed Damage
  • ! Cannot suffer from Afterburns
  • +20% Vulnerability to Fire
Space Racer
  • +60% Firing Speed
  • ! Player does not take Fall Damage
  • -20% Damage

Melee Weapons[]

Weapon Statistics
Technomancer's Glove
  • ! Can repair Buildings
  • ! Every Crit deals Stun Damage
  • -25% Attack Speed
Button-Ups
  • +30% Player Movement
  • +20% Attack Speed
  • ! Crits Force Taunt Enemies
  • -75% Damage
Tree Cutter
  • +20% Damage
  • ! On Hit causes Bleed Effect
  • -30% Attack Speed
The Worm-Wrists
  • ! Main Attack deals Bleed Effect on Hit
  • ! Alt-Fire heals Teammates
  • -20% Attack Speed
Captain CommunismCaptain Communism
  • +30% Damage
  • ! Medics healing the player receive 15% more Health
  • ! Player takes 15% of damage that healing Medics would receive
  • ! Can throw Shield
  • +10% Vulnerability to Fire
  • -20% Player Movement
The Clown Prince
  • +10% Health
  • ! Crits Force Taunt Enemies
  • -20% Damage

Engineer Weapons[]

Primary Weapons[]

Weapon Statistics
Wagon Wheel
  • +20% Clip Size
  • +10% Ammo Size
  • ! PLayer is not slowed when Carrying Buildings
  • -20% Firing Speed
  • -10% Player Movement Speed
The Clucker
  • +20% Player Movement Speed
  • +10% Jump Height
  • +15% Firing Speed
  • ! On Kill a Clucking sound is made
  • ! Cannot Sentry Jump
  • -10% Damage
High Roller
  • ! Damage dealt is determined by Roulette Wheel Number (1-500 dmg)
  • ! Does not Require Ammo
  • ! Number changes every time the player Reloads
  • -50% Clip Size
  • -30% Launch Speed
The Bound Blocker
  • On hit causes Bleed Damage
  • ! Alt-Fire causes Melee attack
  • ! Sentry Gun has 25% More Health
  • ! Cannot Upgrade Dispenser
  • -15% Player Movement Speed
Dinky Donkey
  • +15% Ammo Size
  • ! Enemy Pyros cannot see you
  • -10% Firing Speed
The Harvester
  • +60% Launch Speed
  • +20% Clip Size
  • ! Special Buildings
  • +10% Vulnerability to Fire
  • +25% Vulnerability to Fire for Buildings

The Harvester has the unique feature of replacing the Standard Buildings with variants, as shown below.

Secondary Weapons[]

Weapon Statistics
Railroad Wrecker
  • +20% Ammo Size
  • +15% Player Movement Speed
  • ! +1 Capture Point
  • -30% Firing Speed
  • -10% Metal Carried
Miner's Fingerlight
  • ! Illuminates Dark Areas
  • ! Can be turned on and off with Alt-Fire
  • ! Reveals nearby invisible Spies
Nail Impaler
  • +60% Firing Speed
  • ! Fires Nails instead of Bullets
  • ! Does not need to be reloaded
  • -10% Health
The Herding Lasso
  • ! Holds enemies in place
  • ! While Held: Held Enemy cannot attack
  • ! While Held: Player cannot attack
  • ! 15 second Reload
The Desert Ranger
  • +15% Firing Speed
  • -10% Vulnerability to Explosives
  • ! Deal Crits against enemies who killed your teammates for 2 seconds after the teammate's death
  • -20% Player Movement Speed
  • -10% Firing Speed for Sentries
Sacrificial Building Torch
  • ! Allows player to build an additional 2 Mini-Sentries
  • ! Allows player to build an additional Mini-Dispenser
  • -20% Primary Ammo
  • -20% Health
  • -10% Player Movement Speed

Melee Weapons[]

Weapon Statistics
The Rattlesmack
  • +10% Damage
  • -10% Metal to Upgrade
  • ! Deals Bleed Effect on hit
  • -10% Attack Speed
  • -15% Weapon Switch Speed
  • -10% Primary Weapon Ammo
The Bolt Buster
  • +15% Damage against Enemy Buildings
  • +25% Metal Capacity
  • ! Taunt increases Bullet Resistance of nearby teammates by 10% temporarily
  • -20% Player Movement Speed
  • -15% Building Health

Medic Weapons[]

Primary Weapons[]

Weapon Statistics
The Adrenarush
  • +15% Player Movement Speed
  • +15% Firing Speed
  • ! Increases Teammates Damage by 10% when hit
  • ! Never deals Crits or Mini-Crits
  • -15% Health
  • -20% Weapon Switch Speed
Caustic Venomizer
  • +5% Damage with each continuous hit
  • ! Deals Bleed Damage on Hit
  • ! Enemies hit have a decreased attack speed of 10% temporarily
  • -10% Firing Speed

Secondary Weapons[]

Weapon Statistics
Cardiac Reset
  • ! Can Revive recently killed Allies
  • -50% Ubercharge Speed
Blood Leecher
  • -10% Vulnerability to Fire
  • ! Can apply to Enemies to Drain their Health
  • -20% Overheal Size
The Influencer
  • +20% Overheal Size
  • ! If healing the same target as another Medic, also Heals that Medic
  • -15% Health
  • -10% Healing Speed
Vial Sprayer
  • +10% Healing Speed
  • ! Can apply to Enemies to cause Damage and Bleed Effect
  • ! Removes Bleeding effect from Allies
  • -25% Healing Speed
Sky High Uber
  • +15% Player Movement Speed
  • ! If the Player jumps when their healing target Rocket/Sticky Jumps, they will jump the same height
  • ! Healing Target gains +10% Resistance to Explosives
  • -20% Ubercharge Speed
Barbed Healing
  • +30% Healing Speed
  • +15% Ubercharge Speed
  • ! Healing Target deals +10% Damage
  • -30% Health
  • +15% Vulnerability to Fire
  • +10% Vulnerability to Explosives

Melee Weapons[]

Weapon Statistics
The Medi-Mallet
  • +25% Damage
  • ! Applies Bonk! Effect on Crits
  • -15% Attack Speed
Berlin Breaker
  • +50% Damage
  • +100% Damage against Buildings
  • ! If a Building is Destroyed it won't drop Metal
  • +10% Vulnerability to Explosives
The Anatosap
  • +20% Damage against Cloaked or Disguised Spies
  • ! Can remove Sappers from friendly Engineer Buildings
  • -15% Attack Speed
Bloody Mess
  • +30% Damage against Bleeding Enemies
  • +20% Attack Speed
  • ! Causes Bleeding on Hit
  • ! Causes Bleeding on Self if Miss for 6 seconds
  • -10% Range
The Disinfector
  • +20% Weapon Switch Speed
  • ! Removes negative effects on Teammates
  • ! Taunt can reveal cloaked spies
  • -10% Ubercharge Speed
  • -10% Attack Speed
Brezel PaybackBrezel Payback
  • +10% Attack Speed
  • ! If the Medic suffers from a negative effect they transfer it to an enemy target on hit
  • -15% Damage

Sniper Weapons[]

Primary Weapons[]

Weapon Statistics
Barbed Scorpion
  • +10% Damage to Bodyshots
  • +25% Ammo Size
  • ! Deals Bleed Effect on hit
  • -20% Charge Speed
  • -10% Reload Speed
The Opera Blast
  • +10% Damage on Headshot
  • +15% Damage against cloaked spies
  • ! Taunt temporarily disables nearby Enemy Spywatches
  • -15% Charge Speed
  • -10% Healing from all sources

Secondary Weapons[]

Weapon Statistics
Backstab Vendetta
  • +50% Damage against Spies
  • ! Bullets remove Sappers
  • ! Bullets de-cloak Spies
  • -15% Player Movement Speed
  • -15% Damage against Non-Spy Classes
Blockade Breaker
  • ! Creates a half-wall when placed
Jumping Clipper
  • +45% Damage while Airborne
  • +20% Ammo Size
  • -15% Damage
  • -20% Clip Size
The Uluram
  • ! Bonks an enemy hit
  • ! Can be Thrown
  • ! Carries 3 at a time
  • +10% Vulnerability to Explosives
Outback Adventurer
  • +20% Health
  • -15% Vulnerability to Bullets
  • ! Creates Mini-Dispenser with Alt-Fire
  • ! Whole body takes Headshots
  • -5% Player Movement Speed
Lucky Shark ToothLucky Shark Tooth
  • +15% Attack Speed
  • +10% Charge Speed for Primary
  • -10% Vulnerability to Melee Damage
  • ! All After Effects last 25% Longer (Bonk, Fire, Milk, Jarate, etc.)

Melee Weapons[]

Weapon Statistics
The Didgeribonk
  • +10% Damage
  • ! Deals Bonk! Effect on hit
  • ! Taunt provides Healing effect for nearby Teammates
  • -40% Attack Speed
  • -20% Weapon Switch Speed
The Bouncing Blade
  • +50% Attack Range
  • ! Weapon identifies each hit on the Kill-Cam
  • -15% Attack Speed
  • Missed Attacks deal damage to player

Spy Weapons[]

Primary Weapons[]

Weapon Statistics
The French Resistance
  • +15% Health
  • -10% Vulnerability to Explosives
  • ! The player can see through Enemy Spy Disguises
  • +10% Vulnerability to Fire
  • -5% Player Movement Speed
The Executioner
  • Doesn't use Ammo on Headshots
  • ! Unique Kill Taunt
  • -20% Damage on Bodyshots
Black Widow
  • +15% Damage against Dominating Enemies
  • ! Gains 2 free Crits every time the player dies
  • -33% Clip Size
Silenced Rage
  • Muffled Gunshots
  • ! Kills don't show up on the Killcam
  • ! Gathers rage with damage taken
  • ! On Rage: Deal Crits for 30 seconds
  • -10% Damage
  • -15% Firing Speed
The Elliptical Moon
  • +15% Damage on Headshots
  • +5% Damage
  • ! Shots Arc
  • ! Unique Kill Taunt
  • -10% Player Movement Speed
  • +10% Fall Damage
The Magnetic Skillshot
  • +50% Clip Size
  • +25% Firing Speed
  • ! Load up gun with Bullets before firing
  • ! Milk, Jarate, Bleeding & Water last 50% Longer
  • +10% Vulnerability to Explosives

Secondary Weapons[]

Weapon Statistics
Nano Breakdown
  • Undetectable by Engineers
  • ! Makes Clicking Sound
  • ! Disables and Slowly Destroys Enemy Engineer Buildings
  • +10% Longer Activation Time
Turncoak Clock
  • ! Turns Enemy Sentries, Dispensers and Teleporters over to the Player's Side
  • +25% Longer Activation Time
Hit Me! Beacon
  • -10% Deployment Time
  • ! Causes Enemy to be Highlighted for Team
  • ! Can be Attached to Enemies Unnoticed
  • ! Enemy takes Crits while Hit Me! Beacon is attached
Flashbomb Trap
  • ! Sticks to Walls
  • ! Blinds Enemies
  • +50% Deployment Time
Firebomb Trap
  • ! Sticks to Walls
  • ! Deals Fire Damage
  • ! Hits Medic who are healing anyone hit by the Firebomb
  • +50% Deployment Time
Telefrack
  • ! Causes anyone who uses the Teleporter to be Telefrag Killed
  • +10% Deployment Time

Melee Weapons[]

Weapon Statistics
The Hot TopicThe Hot Topic
  • +15% Attack Speed
  • ! Non-Backstabs burn the target
  • ! Backstabs don't show up on the Killcam
  • ! Enemies Disintegrate on Backstabs
  • ! Player can only Cloak as a Pyro
  • +10% Vulnerability to Fire
The Shock Stick
  • +15% Critical-Hit Ratio
  • +20% Damage against Buildings
  • ! Stuns the enemy on Crits
  • +10% Vulnerability to Sentries
  • -10% Damage
Cannon Dagger
  • +30 Health on Backstab
  • ! Alt-Fire launches the Blade for 150 dmg at Medium Range
  • ! Blade must recharge in between uses
  • ! Launched Blade Kills are registered as Backstabs
  • +15% Vulnerability to Explosives
The Anti-Heal
  • +10% Damage on enemies being healed by a Medic
  • ! Removes 25% of Uber from a Medic if hit
  • ! Disables the ability of the Vita-Saw on Backstab
  • -10% Weapon Switch Speed
Banzai Split
  • ! Deals explosive damage
  • ! Has a large Knockback
  • ! Deals more damage the less health the player has (up to 25%)
  • -15% Attack Speed
Dagger of Truth
  • +30% Attack Speed
  • ! Decloaks Enemy Spies
  • ! Can remove Enemy Sappers from Engineer Buildings
  • -10% Damage

New Maps[]

Control Point[]

Capture the Flag[]

King of the Hill[]

Special[]

New Game Mode[]

Battle Royale[]

Trivia[]

  • The Invasive Basher was originally a standard Mace although was suggested by Crunchtime420 to be expanded upon to include a Morningstar Form
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