Fantendo - Game Ideas & More
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==Macaroon's Biography Book==
 
==Macaroon's Biography Book==
 
==Credits==
 
==Credits==
*{{User|Athena Hawkins}} for creating the game's logo.
+
*{{User|Athena Hawkins}} for creating the game's logo!
*{{user|WesternSkies}} for conceptualizing the character of Aslan.
+
*{{user|WesternSkies}} for conceptualizing the character of Aslan!
  +
*{{user|AgentMuffin}}, {{User|ϞPlazzapϟ}}, and {{User|Pyrostar}} for proofreading the story!
   
 
==Trivia==
 
==Trivia==

Revision as of 17:27, 9 November 2019


Superstition logo
SuperstitionBoxart
Developer(s) Warm Fuzzy Productions
Publisher(s) FantendoLogo2014Large
Platform(s) NintendoSwitchLogoRedPs4-logo-blackV2LogoSmallglow
Genre(s) 3D Platformer
Beat-Em-Up
Release Date(s) May 31, 2020
Mode(s) Adventure Mode
Boss Bluster
Claw the Carrier
Royal Flush
Age Rating(s) ESRB Teen
Media Included Nintendo Switch Cartridge
PlayStation 4 Disc
Disc

Superstition, previously known as Project Shadowplay, is a 3D-platformer game developed by Warm Fuzzy Productions (tbc) for The V², PlayStation 4, and Nintendo Switch, being the first iteration of the "Lucky" series, and the first game to star Lucky Veridian. The game takes inspiration from titles such as A Hat in Time in its gameplay, as the player travels large 3D maps, level by level, while meeting new characters along the way, defeating enemies, and completing different objectives. The game also contains beat-em-up elements in terms of the game's combat, which takes a primary focus in many levels, and RPG elements in terms of character stat progression and items.

Superstition stars Lucky Veridian, an anxious feline hailing from the Quadrasera Isle, who, as a child, was cursed by an invading cult of mysterious sorcerers known as the Omnis Clan, and separated from his parents. When the sorcerers return to the island years later to colonize it, Lucky joins forces with Myortia, a raucous Omnis rebel with a mastery in erebokinesis, to learn how to control his powers and save his home island. Along the way, Lucky makes new friends and foes alike, uncovers more of both his and Myortia's pasts, and begins to make peace with his own demons.

The game boasts a "T for Teen" rating for minor violence and language. The game is slated to release on May 31, 2021 on all of the above platforms.

Gameplay

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Superstition is a 3D-platformer, with mixed focus on platforming and combat involved. In Superstition, players traverse 4-8 levels in 11 worlds spread out across two islands with different objectives depending on the level: be it reaching a certain point of the level, taking out all of the levels, collecting items around the map, or fighting a boss. Almost every level is riddled with different enemies, and each of the four playable characters have different methods of dealing with them in combat: Myortia and Lucky using dark magic of contrasting proportions, Karis using his claws, and Sytha using her staff. There are also certain characters with abilities that others don’t have: all of the characters can wall climb except for Myortia, Lucky is the only character whose Luck stat stays at zero throughout leveling up, and Sytha boasts a double jump, for example. Each of the four characters have entirely different stat values, as well, for the sake of varying playstyles. The stats for the characters are as followed:

  • Health: Determines the amount of health a character has: when the character's health hits zero, they must start the level over. Health can be replenished using certain items in levels.
  • Attack: Determines the power of attacks: applies to both magic and melee attacks for all characters.
  • Agility: Determines the speed of characters' walk and run speeds: characters with lower agility will run at a regular speed, but run out of breath easily.
  • Aerial: Determines how high the character can jump, and how easily the character can move in midair.
  • Luck: The rate at which characters land critical hits: crits are determined with an X/100 rate, with x representing the Luck stat.

Players can also use items in levels: items can be bought in shops in the overworld, obtained in levels, given to you as gifts by NPCs, or dropped by enemies or bosses after defeating them. Items, when consumed, give positive effects to characters in levels, giving them enhanced stats or new abilities; some may also be weapons, which can be used alongside a character's base attacks in levels. Items can be bought with Bells, the currency of the game. Cosmetic changes, ranging from alternate costumes to idle animations, can also be purchased—these don’t effect gameplay.

The world progression in Superstition follows a “several levels in a world” format many other platformers use. There are ten worlds spread out in the game: eight of them in the Quadrasera Island, Lucky’s home, and two of them in Omnitopia, the home city of the Omnis. Each world has a minimum of four and a maximum of eight levels that must be progressed to reach the boss level.

When the player enters a boss level, they must face off against the boss enemy of that world, who, unlike regular enemies, have a set health bar that must be whittled down in order to defeat them. When the boss's health bar reaches zero, the boss is defeated, and a large amount of EXP–as well as a "Special Item"–is dropped. There is at least one designated “boss” for every world, though some worlds boast more than one boss fight, particularly later in the game.

In the overworld, characters can interact with NPCs and the environment outside of the main levels: here, players can talk to other characters, complete minor objectives for a reward, buy items in preparation of entering levels, and even play minigames. There are five different "areas" of the overworld overall: the four quarters of Quadrasera Island, each holding two worlds within it, and the Omnitopia overworld, holding two worlds within it.

Playable Modes

Superstition features a variety of playable modes within the game, each of varying genres and complexities, to throw in replay value outside of the main story. The different game modes are as followed:

Embrace the Shadows

The main story mode of Superstition, entitled Embrace the Shadows, follows Lucky and Myortia's journey across the Quadrasera Island to take down a clan of magicians intent on colonizing the four-sector plateau. Traverse eleven colorful, varied worlds and take down enemies with your developing abilities. Playable with up to 2 players locally. For more information on the Story Mode, refer to the rest of the article.

Claw the Carrier

A somewhat chaotic competitive minigame where four players battle to gain the most points: this is done by collecting randomly-spawning Bronze Bells around a pre-selected map. Players collect Bells to increase their score, with one Bell equivocating to 1 point. The players can attack each-other like how they would attack enemies in the main story, and taking damage makes the player lose 10 Bells, which flies onto the map—running out of health results in the loss of 50 Bells, and a 6 second wait time before the player can respawn. At the end of a set time limit, the player with the most amount of Bells wins—in the case of a tie, the tied players are locked in a small arena, and the first player to take damage and lose a Bell loses. During this sudden tiebreaker event, spikes advance in on the players, to prevent players from simply doing nothing. Additional events can occur on certain maps to keep gameplay fresh—this may include enemies spawning in on the map, rising tides, sudden storms, or something really crazy, like a meteor shower or a tax inspector. There are eight playable characters in this mode, with four of them available by default (the four playable characters in Adventure Mode) of them being unlocked in intervals through progressing through the main game. The maps are based on levels in the main game, remade to fit the minigame. Playable with up to 4 players, locally or online.

Royal Flush

A strategic competitive minigame fusing cardistry and quick-time events, in which four players sit at a table with four floating orbs in the center. The players are each given four cards, which affect the orbs in the center—however, button prompts hide what orbs are being affected by whose selections, similar to using items in Smash Tour in Super Smash Bros. for Wii U. At random intervals, a command of “Grab!” will sound, and each orb is given a random button on the controller—pressing a button designated to an orb gives the player that orb quickly. If a player doesn’t react in a second, the leftover orbs disappear. After the players take their orbs as soon as possible, the orb reveals a certain point value or aftereffect, points are rewarded to the player depending on the orb, and the round starts over, with each player getting a new deck of cards. The cards can add or subtract points to the orbs, remove all points from an orb, designate a selected button prompt to an orb for the quick-time event of grabbing, leave the player with only two cards on the next round, or even give players multipliers for the next round. After the pre-selected turn limit is reached, the player with the most points wins. The playable characters in Claw the Carrier are playable here under the same conditions. Playable with up to 4 players, locally or online.

Boss Bluster

The obligatory “Boss Rush” mode, unlocked by completing the Adventure Mode once: the character, with their upgrades from the Adventure Mode applied, is thrusted into a gauntlet of bosses faced throughout the game. The player can take on different challenges, featuring different orders of the bosses, and with each mode varying in challenge level. Each gauntlet features a selection of four different difficulties—Mild, Spicy, Burning, and Hellish. The player has few opportunities to heal throughout the gauntlets, and must defeat bosses in succession to progress. After defeating the last boss of the selected gauntlet, the player wins the gauntlet, and their time to beat the gauntlet is recorded on an online leaderboard. Defeating a particular Gauntlet on Hellish also awards the player with a trophy, visible in the Hall of Hope on the Menu. After beating all of the default gauntlets on Hellish, the final Gauntlet, “Champion's Crowning” is unlocked, including every single boss back-to-back in a single, difficult final challenge. Playable with up to 2 players locally.

Hall of Hope

The Hall of Hope is a sub-menu holding their various in-game successes. This menu is where players can view in-game achievements they have earned, or read clues for the achievements they haven’t earned. Players can also read statistics of their games, such as how many enemies they’ve killed and their best character, their high scores for the minigames, and the trophies players have earned for mastering Gauntlets in Boss Bluster. Finally, after beating the game once, players gain the ability to read Macaroon’s biographies from there, rather than walk to him in the game’s overworld.

Story

Playable Characters

Character Description
LuckySuperstition2019

Lucky Veridian
Lean, Green, Low Self-Esteem

Lucky is the unassuming main protagonist of our story, an awkward, anxious feline with an apparent bout of bad luck. When Lucky was a child, an encounter with a band of mysterious magicians led to his separation from his birth parents, and left him with a strange curse that gave him uncontrollable abilities in dark magic. Since then, Lucky, now living with his best friend, has struggled with his anxieties of uncontrollable magical powers, with no outlet to learn how to restrain himself. When the same clan of sorcerers return to the Quadrasera Isle, now hoping to colonize the island, Lucky finds himself swept up in the action, teaming up with sorceress Myortia to take down the army and learn to use his powers.

Lucky’s about as balanced as characters in this game get, as his stats are fairly in the middle all around. The only defining quirk he possesses in terms of stats is that his Luck stat flat-out does not exist; he cannot land critical hits. Lucky can pull off some basic claw-based attacks and maneuvers, but most of his learnset revolves around his ability to control and wield shadows, using them in attacks in a variety of different ways.

  • Health: 10
  • Attack: 5
  • Agility: 5
  • Aerial: 5
  • Luck: 0
  • Confidence: 0
Techniques
Dusk Claws
Lucky lashes out with extracted claws, scratching enemies. Dusk Claws are utilized in a variety of different techniques: it’s an up-close physical slash attack that is also utilized in Dusk Dash and Dusk Uppercut. Can be upgraded to Piercing Dusk, which ups the power of the Dusk Claws by a margin.
Sombre Bullet
Lucky emits a shadow-infused burst of energy deep within his soul, firing it from his hand. The projectile flies straight forward in a bulletlike fashion to strike an enemy. The spell can be upgraded with the help of another sorcerer to Sombre Burst, increasing its power and hitbox. Another upgrade transforms it into Sombre Shriek, maximizing its already high power and adding a spooky aesthetic to the spell.
Twisted Dive
Lucky dives directly downwards, landing on the ground with such force that a shockwave of darkness surrounds him on impact, dealing damage. The attack can be used to break through weak floors. An upgrade transforms it into Twisted Crash, powering the attack up and increasing its versatility.
Fading Void
Allows Lucky to teleport himself a meager distance through shadows. Doing this requires setting a destination and “fading” through the shadows to move to said destination. The technique can’t be used soon after its used initially, due to how much energy needs to be exerted to perform it, so it’s typically saved for emergency situations. Lucky can also use Black Puddle to fade to the location of the puddle, which requires more precision but allows for more distance.
Black Puddle
Lucky releases an inky blast of darkness to strike the earth, forming a "puddle" of shadows where the blast lands. This puddle will slow down enemies and deal periodic damage while they tread through it. The puddle disappears after 15 seconds, and only one puddle can be on the ground at a time. The puddle can be gotten rid of early, however.
Ringing Howl
Lucky runs a claw over his signature bell, releasing an ear-splitting noise that sends a shadowy sound wave forward. The sound wave deals moderate damage and, if the enemy is struck with the full force of the attack, stuns them briefly. Has a 10 second cooldown.
Stygian Outburst
Lucky clasps his hands together, and a large burst of dark energy erupts from the ground in front of him, engulfing opponents who are trapped in the blast zone. Deals a good amount of damage, but requires getting up-close to actually hit opponents. Has a 13 second cooldown.
Character Description
Myortia

Myortia Zavarell
Snarking Dark Sorceress

Myortia Zavarell is a brash sorceress from Omnitopia, once a respected mage of the Omnis Clan, now reviled and excommunicated from her former allies. She snuck aboard the Omnis ships headed to the Quadrasera Isle to attempt to sabotage the cult of sorcerers' and their scavenge of others' territory. When she meets Lucky, a fellow (if less experienced) erebokinetic, she enlists the hesitant feline to help her with her cause, in exchange for saving his island and teaching him how to wield his dark magic competently. Myortia’s far more than just the rebellious nobody of Omnisian ilk she makes herself out to be, however...

Myortia acts as Lucky’s magical superior, as she’s, in technical terms, the most powerful of the four characters through her attacks. Though she has little reliable close-up attack potential, her attacks have great range and hit hard at the best times. Her agility is bested by Lucky’s, however, as she’s not incredibly graceful, and she isn’t the most reliable character for platforming.

  • Health: 10
  • Attack: 7
  • Agility: 2
  • Aerial: 2
  • Luck: 4
  • Recklessness: 10
Techniques
Twilight Orb
Myortia fires an orb-shaped burst of dark energy, which floats forward and deals damage upon contact. The projectile does more damage than Lucky's Sombre Bullet, but it moves at a slower rate, meaning there’s less of a guarantee it’ll land. Twilight Spark is the first upgrade of this attack, which is slightly faster and more powerful, and Twilight’s Wrath slows the spell down again slightly, but massively ups the damage output.
Fade Away
Myortia fades into the shadows for a split second, bypassing damage. The fade can be used to dodge attacks and move through obstacles without a scratch, but can only be activated for a brief period of time. Upgrades include Fade Dash, which allows Myortia to travel a decent distance through the fade, and Faded Ascension, which propels Myortia upwards in the fade.
Matter Flail
A small, dark orb of energy appears next to Myortia, moving around her quickly. The orb damages everything within a small radius of Myortia, but disappears after dealing enough damage. Upgrading it turns it into Matterstar, which doesn’t increase its speed or damage, but, rather, allows Myortia to stop moving briefly to control its directional path freely.
Black Thorns
Myortia waves a hand at the ground, and thorns, manipulated out of dangerous shadows burst from the Earth, piercing opponents from below. The thorns remain on the battlefield doing damage, and remain for 10 seconds: the attack cannot be used again until they disappear.
Vitalistic Chant
Myortia utters an ancient Omnis spell, as dark energy builds up around her. If she completes the spell (which takes 5 seconds), the magic around her manifests into an energized aura, boosting her attack power and speed for the next 15 seconds. When the aura disappears, or if the spell is interrupted, it cannot be used before a 9 second cooldown.
Sucker Pound
Myortia braces herself for attack, shadows building up in her palms. If Myortia is struck by an enemy while bracing herself, she lashes out with a black tentacle-like lash of dark magic, dealing great damage and knocking the enemy back.
Abyssal Void
Myortia charges up and slams the ground with a clenched fist, and a large blackhole begins to form in the ground, building size and intensity over time. The void attracts enemies to its core, dealing sizable damage if the opponent is in its radius—large damage if they are in its core. If interrupted or used, the attack has a 25 second cooldown.
Character Description
KarisSuperstition2019

Karis Nyjahh
Sharp Mind, Sharper Claws

Karis is Lucky's best friend, a spunky feline with dreams of opening his own bakery. He met Lucky at a young age, and the two have remained attached to the hip to him, through every tumultuous moment of their lives. Karis seems to be the only one who understands Lucky’s anxieties, and has learned to help him through them; he's Lucky's rock, plain and simple. When he and Sytha reunite with Lucky after Lucky and Myortia return from Omnitopia, he’s fiercely determined to remain by his side until the conflict’s end.

Karis plays similarly to Lucky in terms of health and attack stats, but the similarities fizzle out after that. Karis, like Lucky, attacks with his claws, but, with no magic to utilize, scratching is the focal point of his attacks, and he has several intricate combos he can pull off with his claws. Karis is the fastest character, but he also has the lowest jump of the characters: to make up for this, Karis’s claws allow him to dig up items underground, and scale certain walls or trees.

*Karis is unlocked as a playable character after defeating Omnitroid for the first time. His Health and Attack stats are weighted based on the progress of Lucky and Myortia’s values on those respective stats: the values can be upgraded from there if necessary.

  • Health: 10*
  • Attack: 5*
  • Agility: 7
  • Aerial: 1
  • Luck: 2
  • Hopefulness: 10
Techniques
Fury Claw
Karis scratches at his enemies with his claws, dealing damage. When the claws are extracted, it also allows him to scale specific tall structures for a brief distance, allowing him to access new areas. If he trains under Shonyen, he can upgrade this ability to Rapier Claw, increasing the range and speed of his attacks greatly.
Pouncing Slash
Karis leaps forward, pouncing on whatever enemy is within scratching distance. If he lands the attack, he slashes at the opponent he makes contact with, dealing damage.
Unearth
Karis digs at whatever ground is at his feet. This has different effects depending on the terrain—while this will likely do nothing to hard surfaces, Karis can dig small holes in dirt or sand, potentially uncovering hidden items. He can also get rid of larger dirt piles by digging them up, revealing whatever is underneath.
Sharpen
Karis braces himself, clashing his extracted claws together. While Karis is left entirely immobile for a few seconds while using this technique, pulling it off successfully (without being damaged) results in his attack doubling temporarily. This effect lasts for 10 seconds, with a 13 second cooldown.
Slash Tornado
Karis flies into a frenzy, slashing rapidly while spinning. This technique deals great damage if it lands properly, but is hard to make the most out of due to its range. The attack has a 9 second cooldown.
Magna Slash
Karis reels back, and slashes forward forcefully, cutting down whatever is in front of him. The attack does great damage, but takes very precise placement, as Karis cannot move while charging it up. Regardless of if it lands or not, the technique has a 10 second cooldown.
Character Description
SythaSuperstition2019

Sytha Nyjahh
Sister Dearest

Sytha is Karis's older sister, the owner of the home that they and Lucky live in. She got to know Lucky after the misfortuned feline moved in with her family, and is incredibly supportive of her friend as a result of getting to know him. While she isn’t as understanding of Lucky’s insecurities as Karis, she is, at the very least, willing to try. She doesn’t consider herself a masterful fighter, but has trained with a bō staff in the past, and utilizes it when she is obligated to combat others.

Sytha's stats are, more or less, slightly more balanced than other playable characters, though she’s certainly got her strengths and weaknesses. Her agility is mostly prominent in the air than on the ground, as she isn’t the fastest character on ground, but she's the only one out of all four of the characters who can perform a "double jump". Her combat, like Karis, is up-close, but, instead of claws, she utilizes her trusty bō staff, which has more range than Karis's class, but is less powerful.

*Sytha is unlocked as a playable character after defeating Omnitroid for the first time. Her Health and Attack stats are weighted based on the progress of Lucky and Myortia’s values on those respective stats: the values can be upgraded from there if necessary.

  • Health: 10*
  • Attack: 5*
  • Agility: 1
  • Aerial: 7
  • Luck: 2
  • Maturity: 10
Techniques
Staff Jab
Sytha swings her bō staff, smacking enemies with it to deal damage. The staff can be used for other puzzles, such as using it as a handle for a zipline. If she practices her combat with the help of Shonyen, her staff will be upgraded to include a blade at one end, increasing its power and its uses.
Staff Whirl
Sytha spins her staff furiously, smacking opponents with her weapon in a rapid pattern. Deals small chunks of damage over a long period of time.
Staffcopter
After performing Staff Whirl, aiming the spinning staff upwards allows Sytha to take off into the air, floating through the air for a brief period. Her direction can be aimed freely using the movement buttons, and opponents above Sytha can be damaged with the staff.
Arcing Staff
Sytha chucks her bō staff in a straight line, as it spins in the air, hitting enemies, before returning to her grasp. If the staff is hit by an enemy in midair, it will fall out of the boomerang arc, and Sytha must retrieve it to continue using it.
Blazing Swing
Sytha charges up an attack with her staff, imbued with a fiery energy, and swings, flames trailing the arc of the staff. The swing deals great damage, and leaves behind a trail of fire to deal extra burn damage to enemies..
Bonfire Blitz
Sytha, using both hands, swings her staff into the ground, and scorched earth erupts from the impact point in a short line, greatly damaging all enemies in its area of effect. The attack is Sytha’s strongest in combat, and has a cooldown of 9 seconds.

Villains

Name Info
Shacklebolt Pioneer of Thunder

Shacklebolt is the brooding leader of the Elemental Pioneers, and, by extension, the Omnis Clan. A thunderous tyrant with an imperialistic game-plan, the Pioneer of Thunder is a powerful figure, spending much of the game only being spoken of with great pride or great terror by his Omnisian underlings. He was responsible of Myortia's excommunication, and is the biggest threat to both her and Lucky's journey.

Upon learning of Lucky and Myortia's successful attempts at breaking down his army, his focus goes from conquering land to capturing the erebokinetic rebels. Near the end of the game, it is revealed that Myortia’s excommunication stemmed from her refusal to have Shacklebolt exploit and enhance her magic, which would result in Myortia's body essentially being used as a weapon for the Omnis Clan. Upon learning of Lucky’s involvement in Myortia’s plunderings, however, his interest in this experiment returns, with a new subject in mind.

Irantia Pioneer of Alchemy

Madame Irantia, known by her admirers as the "Iron Maiden", is the iron-clad Pioneer of Alchemy, and the "queen” to Shacklebolt's king. After being deafened when caught in a mineshaft explosion as a child, Irantia has transformed herself into a fierce warrior with nerves of steel, climbing the ranks through sheer skill, and eventually taking Shacklebolt's hand in marriage. Irantia is a master metalbender, and goes to battle by transmutating her body to turn her own limbs into weapons.

Despite being unable to hear, Irantia's other senses are sharpened to a great degree—not to mention her instincts have very rarely failed her. This, combined with her mastery of blacksmithing and her affinity for varied weaponry, makes her perhaps the most terrifying Pioneer to face on the battlefield.

Valentine Pioneer of Heart

Valentine is one of the Omnis Clan's Elemental Pioneers, the Pioneer of Heart. Valentine is regarded by many Omnisians as the upbeat, romantic Pioneer, a master of emotional balance. However, she seems to be anything but as of recently; once bright and bubbly, Valentine has since grown sullen and serious.

It is revealed later that Valentine and Myortia were, at one point, lovers, before Myortia was exiled from the Omnis Clan by Shacklebolt. When Valentine refused to run away with Myortia and abandon her leadership, the two suffered a bitter falling-out; since then, Valentine has grown embittered over the loss of her trust for her love, though she seems to regret having not helped Myortia in her time of need. This regret seems to have gotten the best of her by the endgame, in which it is revealed she, alongside Pynamo, have secretly led a rebellion against Shacklebolt’s forces under his nose.

Pynamo Pioneer of Infernos

Pynamo is the nickname of the Omnis Clan’s Pioneer of Infernos, the self-appointed “pyrotechnic technologist” among the Elemental Pioneers. Despite the nature of his magic, Pynamo is anything but fiery. On the contrary, he’s reserved and easily flustered, but he takes solace in his mechanical work of building explosives and machines... particularly th3rm0, his companion robot/roomba with a flamethrower.

Pioneer Pynamo is first encountered in Quadrant Sola of the Quadrasera Isle, where he’s reluctant to square off against Myortia. Much later in the story, it is revealed that Pynamo is spearheading the Obsidian Federation, the rebellion against Omnitopia’s higher-ups, alongside Valentine.

Tarocles
Tarocles
The Joker Disregarded

Tarocles, sometimes referred to as Ace, is the Omnis Clan's appointed tactician, advisor, and moral support; an eccentric, playful jester Omnis with an affinity for cardistry. Ace is certainly a strange fellow; he’s quick to crack jokes at inopportune times, and treating war like a game seems to be his forte. This can make him seem like more of a nuisance, but he is insistent on being seen as important to the Elemental Pioneers.

While he’s the resident joker of the bunch, Tarocles is unequivocally devoted to his superiors, especially Shacklebolt, and suppresses his own moralities to earn the praise of his higher-ups. After all, a jester’s job is to make the king happy, right?

Other NPCs

Name Info
Erupide Erupide is one of the few friendly Omnis you’ll encounter throughout the course of the story, a sleazy but brilliant freelancer who uses Masquerade Magic to spy on the Omnis' operations. Erupide is a friend of Myortia's, and he "rescues" her and Lucky from imprisonment in the Obsidian Dungeons. From there, he assists the two in sneaking around the Omnis Urbans and, later, storming the Wormhole Access Station to return to Quadrasera.
Macaroon A knowledgeable friend of Lucky’s who works in the local library. He’s gathered a lot of information on the Omnis ever since their invasion, so if you ever want to learn about an Omnis soldier you’ve met, you can talk to him to access his Bestiary! It’s full of information on all of the people you’ve encountered and fought on your long, hard journey. You can’t access his knowledge in Omnitopia, though: it’s a Quadrasera-exclusive service.
Sully & Mac The married owners of the Sunflower Seed, the homely little coffee shop that Karis works at. Sully's a down-to-earth, collected baker, while Mac, who runs finances, is more jolly and affable. The two share a love for two things in particular; banana bread, and each-other. Stop by their shop in Clovertown, and they’re more than happy to offer some baked goods for the road... at a price, of course.
Elfie Elfie is a feline friend of Sytha, one of the only citizens of the Quadrasera Island who knows magic similar to Lucky’s. Elfie’s magic abilities are basic, but she excels in potion-making, and can make concoctions that can help you on your journey. So, check back at her hut every couple of levels to see what new potion she’s cooked up! She’ll sell it to you for usage.
Aslan A combative feline from the raging heights of Mt. Frostbite, Aslan always seems to want to pick a fight with someone. He roams the different overworlds once a day, and, if you happen to run into him, he's bound to challenge you to a duel. If you defeat him, he’ll do the “honorable” deed and pay you a certain amount of Bells for your win. You can do this once a day to grind for Bells, if you feel the need to.
Marigold Deep within the depths of Fauxbloom Forest lives Marigold, a large, happy-go-lucky caterpillar trying to start her own gardening business. This many-legged merchandiser is more than happy to sell various herbal products to Lucky and co., but she never sells the same thing on any particular day of the week, due to the random nature of the forest's flora. Still, it’s worth stopping by to see what she has to offer!
Grecco One of the few residents of Quadrasera Island to be neither feline nor Omnis, a literal street rat who hangs around the outskirts of the Galesong Plateau. When Lucky first meets him, he offers his own patented service of taking missions for his other rat friends-missions that aren’t important to the story, taking place in levels you’ve already completed. While these missions are different than the original level’s objectives, and they’re certainly unorthodox, the guy pays well. If you’re not here for the service, though, Grecco's a conversationalist—he wouldn’t mind having someone to talk to.

World Map

Galesong Plateau

Lucky and co.'s Quadrant Vera homeland, a verdant mainland with greenery as far as the eye can see. In its center is Clovertown, a bustling little village where many folks like Lucky live. Surrounding Clovertown is miles upon miles of farms and forests. Around here, the Omnis soldiers have hardly begun their plunderings, and Clovertown has yet to be more than threatened by these new threats, so now is a better time than ever for Lucky to start getting a handle on how his powers work, with such a minimal threat limit.

Level Level Name Description Boss
1-1 Training Valley The first level of the game, a relatively peaceful romp through a nostalgically generic verdant valley. This level is less about traversing the area or fighting enemies, and more about learning game mechanics, as Myortia teaches Lucky the basics of his magic. This tutorial-esque level ends with a run-in with two Omnis soldiers, however, which Lucky must off.
1-2 Dandelion Hills The first regular level of the game, a trek through a series of hills covered head-to-toe in, you guessed it, dandelions! Several Omnis soldiers are also harassing some farmers at the base of the hills, so confrontation with the mages are imminent. The level tests what the player has learned thus far in a simple, condensed manner, ending with another combat sequence with the aforementioned attackers.
1-3 Abandoned Farmhouse As night falls in the Vera Quadrant, the duo come across an old barn, seemingly having fallen out of use. Hoping to find some shelter in the night, the two are only met with an ambush from Omnis soldiers, sentient corn monsters, and a massive crop-grazing worm emerging from the fields. All you gotta do is survive the night... Mighty Wheatworm
1-4 Acacia Archway Now en route to Clovertown after fleeing the abandoned barnyard, one must cross through this verdant woodland, with a lush river flowing in between the miles and miles of trees. No forest is complete without some peril, though, and, between the bumbling Omnis underlings and an angry family of dog-sized centipedes, there’s something to be wary of at every turn.
1-5 Clovertown Invasion Clovertown is the bustling village in the heart of the Vera Quadrant’s everlasting spring, a homely little town with a strong sense of community. The peace of Clovertown is soon to be shaken, however, when Pioneer of Nature Chrysanthemum arrives with her floral artillery to stir up trouble. Little does she know that a scheming erebokinetic and her uncertain new ally are due to foil her plans... hopefully. Pioneer Chrysanthemum

In-Game Items

Bosses

Macaroon's Biography Book

Credits

Trivia

  • This is the second incarnation of Superstition to exist, with the first incarnation having different ideas and formatting within the game. The original version can be found here!
  • This iteration of the "Lucky story" was inspired by games such as Super Lucky’s Tale (which is unrelated to the game despite a similar protagonist name) and A Hat in Time in terms of gameplay and art style, as well as tone.