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This is a listing of all trophies of Assist Trophy characters in Super Smash Stadium, the Video Game. Obviously, the trophies in this article are all characters capable of coming out of an Assist Trophy in this game. This includes all Assists on the show plus retired playable characters, but does NOT include retired Assists, which you'll have to go find elsewhere.
Trophy Name | Description |
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Son of Dracula, Alucard is quite willing to rebel against his parents. He typically joins the Belmonts on whatever quest they're on to take his father down, but since he can use some of his father's powers, even here on SSS as an Assist Trophy, you have to wonder how he sleeps at night. He also shows up in the Palutena's Guidance conversation on Richter, complete with much fourth wall breaking! | |
Star of Nintendo's first game with the dreaded microtransactions and other pay-to-win elements. Nintendo Badge Arcade was a DSiWare app that allowed you to earn "badges" to decorate your 3DS's home screen with. As an Assist Trophy, the Bunny operates the claw machine seen in Badge Arcade, but instead of picking up badges, it picks up your opponents and drags them to their doom if they don't button mash out fast enough! | |
An apparent friend of the Ice Climbers, he was tried as a playable character on SSS for about a year and a half in the 1980's, but just couldn't cut it. Apparently, it was because his "gimmick" was too far ahead of its time. In this game, Balloon Fighter is an Assist Trophy, where he floats around on his balloons dropping bombs at opponents. These bombs hurt quite a bit, but opponents can pop his balloons to render him useless. | |
A "special" Waddle Dee who is sometimes shown as a right-hand man to King Dedede and as an ally to Kirby some other times, Bandana Dee distinguishes himself from the rest of his clan by his bandana as well as his spear. He also apparently has power that is on par with Kirby's. A number of people want him in Smash as a playable character for some reason, and on SSS, he was tried as such for about five months in 1978. But, he didn't succeed, and so now, he's an Assist Trophy on SSS. His "de-confirmation" in the game's sixth reveal trailer is when things really began to heat up for St. Clair Publications...Alex's fandom hacked the social media accounts of a small number of fans who expressed their disappointment in rather...uh, "controversial" ways! | |
Barbara |
Making her first appearance as an Assist Trophy since Brawl, Barbara's games have never been released in the U.S. due to that monster known as "copyright". She is essentially the star of the Band Bros. games and is also your agent. Release her from an Assist Trophy and watch her rock your opponents! |
Bomberman |
The star of the Bomberman games, duh. He lives on a planet with similar-looking but differently colored people, and he is usually the only white member of his species. His games are puzzle-solving affairs in which you must plant bombs to clear pathways to navigate through a giant maze. As an Assist Trophy on SSS, he has no mazes to go through, so his bombs exist solely to mess your opponents up. They explode in the series' signature cross shape, and he can chain bombs together in some rather complex formations. |
Incredibly creepy ghosts that will follow you and try to bite you in the ass...unless you're looking at them. Needless to say, that's the key to getting past them. They're very difficult to defeat. On SSS, unleash these guys from an Assist Trophy, and they'll teleport behind opponents, possibly doing as much as 25% if they can time it right! | |
More primitive-looking Koopas that are immune to fireballs. Since Super Mario Bros. 3, they've generally only been found in caves. On SSS, Buzzy Beetles are a clone of the Green Shell item that are completely immune to fire (natch), slightly more durable, and turn around at ledge edges instead of falling off. That last quality is probably good for mind games. | |
These tough guys throw everything they've got at you...even baseballs! Obviously, if they tackle you, you take up to a 15-yard...er, 15% penalty. As in Super Mario World 1, you can kill them, but you have to stomp on them three times. |
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The Color TV Game series was the first console Nintendo ever made, predating even the NES and Game and Watch series. Don't get too excited, though: the only game this console could play was a clone of Pong! And that's precisely what will be played should you release this thing from an Assist Trophy. The paddles and ball can all hurt opponents. | |
Yep, sonny, you read that right! I'm an Assist Trophy in this silly game, and you'd better show your elders some respect lest you want to get buried or Meteor Smashed! I used to be a playable character in this game once, ya know! I lasted a good 17 years in this capacity, and I bet you I could come back any day and whoop your ass with this newfangled "Final Smash" thing I never got! Back in MY days... | |
The Devil |
The villain of a Pac-Man clone that was presumably never released in the U.S. due to its blatant Christianity references. He commanded four minions that effectively had a square wall around the maze that the hero, Tamagon, had to navigate, and he attacked by pointing in a direction for those minions to move. He operates similarly as an Assist Trophy here on SSS; unleash him, and he'll start messing with the camera by making it shift a specific direction. The "wall", in this case, is all four kill zones. |
The star of one of Nintendo's more obscure franchises. Dillon's Rolling Western is a tower defense-ish game where you build stuff during the day and defend it at night. On SSS, Dillon does what all armadillos do best: roll at opponents. His final hit, identified by its yellow glow, does the most damage and knockback. | |
The mascot of the Famicom Disk System, hence his name. The FDS was an upgrade to the NES (which was called the "Family Computer" in Japan, or "Famicom" for short) that was never released outside of Japan, that not only brought the ability to save games, but also brought improved sound as well. Briefly tried as a playable character in 1978 on SSS, he is an Assist Trophy in this game, where he attacks opponents with references to games that were released for the FDS. | |
Mario, but in a doctor's outfit. As Dr. Mario, he doesn't go up against Bowser, but rather three viruses who are making trouble for the Mushroom Kingdom, by defeating them in a Tetris clone game. While he's been a playable, non-Echo fighter separate from regular Mario in some Smash Bros. games (and has quite a cult following at that), he's been demoted to an Assist Trophy for SSS. Looks like he needs to go back to med school! | |
Oddly enough, despite SimCity being a third-party franchise (it's the prototype to EA's famous The Sims series), Dr. Wright is a Nintendo character. He appears solely in the Super NES release of the original SimCity, where he acted as your assistant and gave you advice on how to keep your city alive and prosperous. Most notably, your city could suffer Godzilla-like attacks, with Bowser being the perpetrator! On SSS as an Assist Trophy, he'll summon a skyscraper from underneath an opponent, which will spear them to death. | |
Duck Hunt Dog |
Demoted to an Assist Trophy on SSS despite being a somewhat popular character in the past two Smashes, the Duck Hunt Dog can still help nonetheless. Unleash him, and he unleashes ducks onto the battlefield that do quite a bit of damage to anyone hit...as well as triggers his laugh. |
Guy who served as the "villain" of Wrecking Crew. He was tried as a playable character on SSS during the second season, but he was retired. In this game, he pretty much exists to introduce you to the "burying" mechanic. Anyone he hits with his bulldozer gets buried, after which he follows up by "munching" them to death. | |
Guile |
Ken's brother in law. Coming from the Duke Nukem school of overly-macho, testosteroned up action heroes, this longtime servant in the U.S. Air Force has mastered air techniques in order to cut you down. Unleash him from an Assist Trophy and he'll use his trademark Sonic Boom, while unleashing his Flash Kick on anyone too close to him. |
One of Bowser's more elite troops, this Koopa throws hammers in an arc, and quite frequently, too. As a result, it's very hard to avoid. It's also hard to kill by jumping on it, since the hammer has an active hitbox even when it's in the Bro's hand. The Hammer Bro fights on SSS just like it would in its home games. | |
Impa |
The last of the "First Five" to debut on SSS, she wound up being the first one to be retired, and she didn't last very long, notching just three appearances in nine days early in September of 1972. But here on SSS the Video Game, she, along with all other retired playable characters, gets to have a second life as an Assist Trophy. Impa is a member of the mysterious Sheikah race, and much like Link, she comes in a young and old flavor. The old version of Impa is little more than a handmaiden for Zelda, but the young version of Impa, shown here, is quite an accomplished swordfighter. Unleash her from an Assist Trophy, and she'll relentlessly slice the first opponent she crosses with her daggers. |
One of Ness's partners in Earthbound. He lacks PK powers, but makes up for it with his bottle rockets, which are able to inflict great damage, sometimes to multiple enemies. As an Assist Trophy on SSS, he fires a volley of five such rockets that home in on opponents. There's a small chance, usually 10% (but it may go up for last place Smashers), that he'll fire a second round. | |
A rock-like enemy that bounces back and forth. On SSS, unleash it from an Assist Trophy, and this bouncing will create a barrier that only you can pass through. In its own series, Kirby can beat this guy with most any of his attacks (despite being a rock), but he gets no Copy Ability for doing so. What a waste! | |
A pygmy Kremling? Either way, this more crocodile-like critter attacks using its sharp teeth, which makes it impossible for a Kong to use rolling attacks to kill it. They can still jump on it and use barrels, though. If you killed it in Donkey Kong 64, its teeth would survive its death and try to bite you for a few seconds! On SSS, as an Assist Trophy, it will latch onto opponents and not let go without button mashing. Klaptraps also show up as stage hazards on a few stages, such as Jungle Japes and Gangplank Galleon. | |
The primary way by which Kirby gets his Fighter power. Unleash this guy and he'll engage in his own fighting against opponents, using his signature moves of Vulcan Jab and Rising Break. | |
The main troops of K. Rool's army, Kritters often go down easily to any attack the Kongs can muster. On SSS, Kritter was tried as a playable character for five years, but didn't really get off the ground. He also appears on Gangplank Galleon, as well as an Assist Trophy in this game. And that, frankly, is where he belongs. | |
Apparently created to give Fox a love interest (or just to be a token woman), this character's history on SSS is weird. She debuted in 1975 alongside Corneria, as an Assist Trophy. Five years later, Orbital Gate Assault debuted, and she was promoted to a playable character. She was not replaced in her Assist Trophy role, but 26 years later, Orbital Gate Assault was retired, and Krystal went back to being an Assist Trophy again. Her ice-based attacks served as a nice counter to the fire-based attacks of the rest of the Starfox cast, and as an Assist Trophy, her ice attacks will still serve you well. She may also cameo on Lylat Cruise... | |
Summon this pesky Koopa, and he'll rain Spinies down onto the battlefield, which can do harsh damage to opponents. On SSS, he has his modern 3D appearance instead of the 8-bit one he's had in other Smash games. | |
One of the three stars of the first Fire Emblem game to be released in the U.S. (alongside Hector and Eliwood), Lady Lyndis of the Sacae Plains, unfortunately, couldn't make the cut for SSS. She does, however, make a good Assist Trophy, where she focuses herself for a bit before slicing an opponent hard. | |
All we know is, he's NOT called "The Stig". This mysterious biker is the star of his own self-titled game, the sole game in his series, where he is a vigilante in the year 2112 who is tasked with beating down the evil Quadrunner gang. He had a somewhat decent run on SSS throughout the 1970's and 1980's as a playable character before being retired when his gimmicky playstyle proved too difficult and his home stage became decrepit. Despite this, some fans want him back. But in this game, he's only back as an Assist Trophy, where he will madly run you over and shoot you, possibly with an AK-47. | |
A true farmer's daughter, Malon is often seen in her home series taking care of Link's trusty steed, Epona. As an Assist Trophy on SSS, she throws Lon Lon Milk at you. If you manage to catch it, you get healed by 35% a pop. | |
Manhandla |
Did you know that Piranha Plants don't just appear in the Mario franchise? They appear in Zelda games, too, and the Manhandla is evidently a boss. Tried as a playable character on SSS for about 20 days in 1972, it went nowhere fast and was ultimately replaced in 1975 by regular Piranhas. Here on SSS the Video Game, however, the Manhandla is an Assist Trophy that bites opponents hard in all cardinal directions. Anyone unfortunate enough to get hit by the downwards facing head gets buried or Meteor Smashed! |
Formerly playable characters, they've somewhat controversially been demoted to Assist Trophies for SSS after St. Clair Publications determined that no one really used them competitively (it doesn't help that many tournaments banned them in the Smash 4 days) and that the Mii Fighter outfits were more trouble than they were worth to collect. They also appear in Multi-Man Smash, where they exist solely for you to bash their faces in, and are ridiculously easy to kill. Except in Cruel Smash... | |
The Moon |
This thing was more or less the "villain" of Majora's Mask. You had three days to stop it from crashing into Termina, without becoming a sailor in any way! Unleash it from an Assist Trophy, and it'll crash into the battlefield and cause a massive explosion! |
Wario's most trusted assistant. How someone like Wario can manage a staff is unclear, but we really shouldn't be arguing with success. In addition to making most of the titular Microgames, Mona has been a news reporter as well as a pizza delivery woman, using her trusty scooter for the latter. As an Assist Trophy, she throws pizzas at opponents that have the potential to do severe damage, but may also heal them. | |
Mouser |
A mutated mouse that throws bombs at you. The key to beating him down is to throw them right back. On SSS, if you release him as an Assist, he throws Bob-Ombs instead. You'd think he'd protect himself before engaging in such an inherently dangerous activity! |
This character, the star of Nintendo's first portable system, has served the Smash Bros. franchise well since his introduction in Mêlée, but for various reasons, he's been demoted to an Assist Trophy for SSS the Video Game. He'll still serve this franchise well as an Assist by using his former side special, Judgment. Obviously, if you summoned him, you should root for him to get a 9. Or at least a 7, so you can get some Food! | |
Ninten |
The star of Earthbound Beginnings, originally released in Japan as Mother 1 and known for many years in fandoms as "Earthbound Zero". This game was slated for an international release, but Nintendo felt that it would sell poorly due to its intended release date going right up against the Super NES's debut. So, for 25 long years, the entire world missed out on this prototype to Ness, whose game was almost exactly the same as Earthbound. Ninten was a playable character on SSS for 32 years, making him the longest-lasting retired character, but by 2007, people had grown tired of him and his "asthma" gimmick, which could severely hamper his attacks. As an Assist Trophy in this game, Ninten will hit opponents with his bat. One hit, determined at random, will be a "SMAAAAASH!!!" that's twice as strong. |
This Assist Trophy character is more of a hinderance than a help. It'll jump straight to the front of the screen and block your view of the action for several seconds! So needy of excessive validation and admiration...this is why Alex likes cats over dogs. | |
After spending two Smash Bros. games as a playable character, Pac-Man's been demoted to an Assist Trophy for this game. Why? In an interview, Alex trashed Namco over their dogged insistence that he spell the character's name as "PAC-MAN" (all caps). However, Alex is known to have had a personal hatred of the Pac-Man series before this. As an Assist, he does what he does best in his home series: eats opponents. You get a "score" for each opponent eaten, and if you can get him to hit 7,650 points, he'll drop a power item. | |
Briefly tried as a playable character on SSS, this little critter was only seen three times in 1973. However, as the first third-party character to debut, it's still an important piece of show history. It gets a second chance in SSS the Video Game as an Assist Trophy, doing pretty much what it does in its home game: swelling up like a balloon on people and exploding, and walking through walls. | |
Saki Amamiya |
He returns as an Assist after having taken Ultimate off! In his home game, he is one of three vigilantes tasked with taking down a corrupt government organization. They didn't do it by way of making a vaccine, but whether or not that organization was run by a JOISEY stereotype of a "doctor" and demanded everyone wear a bunch of masks and be locked down in quaratine, even if they're vaccinated, under threat of police brutality in the name of fighting a disease is unclear. On SSS, Saki functions much like he does in his home game, darting all over the place while shooting and slicing opponents. |
Skull Kid |
"Lost" Hylians who apparently ran away from home and got caught up with the wrong crowd, Skull Kids are notorious pranksters. This particular Skull Kid comes from LZ: Majora's Mask and was apparently possessed by the mask to set the game's events in motion. Summon him from an Assist Trophy, and he'll do crazy things like reverse your controls, turn you invisible, or flip the stage upside down! |
Snifit |
An upgraded Shy Guy that throws little bullets at you. Like most SMB2 enemies, you can pick this thing up and throw it at others, which ironically does more damage and knockback than the bullets. Mario physics, amirite? |
Starfy |
This odd fusion of Kirby and SpongeBob SquarePants is the star of one of Nintendo's more obscure, forgotten franchises, despite him having clashed with Wario in one game. He is apparently the prince of a cloud kingdom, but most of his games take place in the sea. Forever destined to be an Assist Trophy (and a weak one at that), he actually appeared as a playable character on SSS...ONCE. |
Starman |
Not to be confused with the Star of Mario fame (which has been called a Starman in some games), these Starmen are essentially agents of Giygas, and do his bidding like clockwork. On SSS as an Assist Trophy, release one and it'll fire PK Beams all over the place, doing some damage to anyone hit. However, it can be hit back and even killed; a death is indicated by the Earthbound series' famous "SMAAAAASH!!!" text. |
These floating stone guys lead a simple life: whenever you pass under them, they'll try to crush you. On SSS, Thwomps are not just an Assist Trophy, but a stage hazard on Bowser's Castle as well. Kirby may also turn into a Thwomp if he uses his down special. | |
The initial replacement for the Kremlings, Tikis are a race of living totem poles with hypnotic powers, who stole his bananas for their master, Tiki Tong. They didn't count on DK being resistant to their hypnosis, though. When unleashed from an Assist Trophy, this Tiki grunt will light itself on fire, then fling fireballs everywhere. If you weren't the summoner, use your dodges to avoid getting roasted. | |
A downright BIZARRE man who thinks he's the "reincarnation" of a fairy, he returns as an Assist Trophy after taking Ultimate off. He also appears in the Great Bay as a stage element. Unleash him from an Assist Trophy, and he may spawn a LOT of Hammers and Golden Hammers, give everyone Curry breath, make everyone trip, or make the camera zoom in on you...perhaps maybe his "delusion" has some truth to it! | |
Leader of a race of enemies known as the Topmen, Mario had to beat Topmaniac down the same way he'd beat down ordinary Topmen: by spinning him into an electric fence. With no electric fences here on SSS, Topmaniac is a bit harder to kill, but any opponent who jumps on him can stun him. The problem, though, is that he spears opponents for heavy damage, so they have to find an opening first! | |
The "star" of a once-popular game show called Press Your Luck, whether the contestants liked it or not. His role was filled by devils on the show's predecessor, Second Chance. Land on him, and you lost all your money! Similarly on SSS, unleash him from an Assist Trophy, and he'll steal all an opponent's points in a Time match or coins in a Coin match. He's even deadlier in a Stock match, where he steals all but one of an opponent's lives instead; needless to say, he's extremely rare there! | |
The single most prolific enemy in the DK franchise, as well as the creepiest, most annoying, and most resilient. In DK Country 2, their nests overran Krazy Kremland so hard that it looked like a small city of cardboard and honey! These guys are quite tough, as only barrels kill them, and some are immune even to those. In DK64, they are immune to your mêlée attacks and can only be shot out of the air; they may also throw explosive oranges in the process! These guys are a buzz kill on SSS, too, where they do heavy damage and knockback to any opponent who touches them! |