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As in the actual Smash Bros. games, Super Smash Stadium has a wide variety of Pokémon that pop out of the Poké-Ball item. The Poké-Ball is the very first item to debut on the show, doing so alongside Indigo Plateau, on the very first episode, and it has been a staple of the series since.
Roughly a decade later, alongside Poké-Floats, the Master Ball would debut, which acts similarly, but only releases Legendary or Mythical Pokémon (usually).
Currently, there are 78 active Pokémon, and 33 retired, making for a grand total of 110.
Pokémon marked with a purple background can come out of a Master Ball. This article lists the Pokémon in National Pokédex numerical order rather than alphabetically.
Active Pokémon[]
Pokémon Name | Description |
---|---|
Uses Stun Spore (yellow), Sleep Powder (green; blue before Season 36) or Poison Powder (purple), inflicting their respective status effects on opponents (the latter manifesting itself via a flower on the opponent's head, the primary way this is accomplished in this continuity since Lip's Stick is a retired item...). G-Max Butterfree has a bigger range than regular Butterfree. | |
Uses Sandstorm for 15 seconds, reducing all opponents' accuracy.
Alolan Sandslash instead uses a special version of Slash infused with ice, doing heavy damage and knockback to opponents and possibly freezing them. | |
Clefairy |
Uses an apparent hybrid of Moonblast and Moonlight or Draining Kiss (a move Clefairy could not legally learn until Generation 8, when it became TM 87), inflicting moderate damage and knockback on all opponents and restoring your health by half the combined total of damage inflicted.
Before Season 42 (i.e. Generation 6): Used Metronome, which would then do one of the following:
Before Season 15, it instead used the move of any other Poké-Ball Pokémon that was active at the time. |
Regular Vulpix uses Ember, a PK Fire knockoff, to do chip damage to anyone it hits.
Alolan Vulpix uses Powder Snow to do the same thing; may also freeze. | |
Uses Payday, flinging coins shaped like the gold charm on its forehead about for 10 seconds. Can trap opponents and easily rack up damage, but does very little knockback.
G-Max Meowth instead uses G-Max Gold Rush, which slams opponents with a single gigantic coin that inflicts 50%, instantly breaks a shield, and likely kills. | |
Abra |
Teleports opponents, likely to their doom.
At least one episode from Season 3 (0337-2, aired May 13, 1975) had a "Do-It-Yourself" feature that would wind up being a prototype to the "stage switch" feature seen in Super Smash Bros. Ultimate, in which Abra would change the stage roughly every three minutes to one of three that the contestant chose beforehand from a pool of nine. The choices were made in an "A, B, or C?" format similar to that seen on Match Game. This feature was likely retired after just a few tries because, with 1975 technology, there was way too much of a chance for something to go wrong when the staffers had to potentially have 13 of the 16 stages that were active at the time on deck at a moment's notice. |
Regular Rapidash uses Flare Blitz to trample all opponents in front of it in a blaze of glory. Galarian Rapidash uses its ability, Pastel Veil, to reflect all projectiles that hit the summoner, which is not what that ability actually does in the Pokémon games. | |
Regular Slowbro uses Disable, rendering all opponents unable to press certain buttons for 30 seconds, rendering everything performed with that button unusable (Smash, regular, and air attacks are useless when is disabled, shields can't be used if is disabled, they can't jump if is disabled, etc.).
Mega Slowbro does a massive Psychic blast that does 30% to all opponents, while casting Slack Off on you to heal you by 30%. Galarian Slowbro uses Shell Sidearm, which functions the same as the Drill item and also poisons whoever is hit, racking up the damage faster. Galarian Slowbro is also notable as the only Poké-Ball Pokémon to have a Trainer with it, in this case Klara. | |
Regular Muk leaps onto an opponent and crushes them underneath its weight for 10 seconds, racking up damage but doing no knockback. Alolan Muk copies the summoner's specials using Power of Alchemy. | |
Cloyster |
Either uses Icicle Spear, flinging icicles at opponents that may freeze them, or Clamp, in which it bites down onto an opponent and never lets go without some button mashing. |
Licks an opponent (or, if G-Max, uses G-Max Terror to fix them in place instead), then blasts them away with Shadow Ball. | |
Electrode |
Explodes after five seconds, dealing insane damage to everyone who gets hit, even the summoner! You can pick it up and throw it at the last second. Has a 10% chance to be a dud, but also has a 10% chance to be a "fake dud" that explodes after another five seconds. |
Regular Exeggutor uses Hypnosis to make all others fall asleep. The Alolan version of Exeggutor, added in Season 45, just blocks your way with its long-ass neck. | |
Spews out a bunch of smoke that quickly racks up damage on anyone hit, but does little knockback. Galarian Weezing has different hitboxes that make its smoke easier to avoid. | |
Starmie |
Using Swift, it rapidly fires stars at an opponent for five seconds after locking on to one of the other opponents for another five. For some odd reason, whereas this Pokémon appeared in Smash 64, its lower evolution, Staryu, has appeared in every canon Smash game since. Evidently, someone in the Smash Bros. design team had a crush on animé!Misty. |
Magikarp |
Uses Splash, flopping about uselessly. Replaces Goldeen from the Smash Bros. games, who cannot legally learn Splash. |
Uses Outrage, which does insane damage to opponents (30% a pop normally, 40% by Mega Gyarados!), but also leaves it vulnerable to being hit itself. If it takes 25%, it disappears. | |
Ditto |
Transforms into the summoner, acting as a Level 9 CPU in the process. |
Jumps up, then comes back down much bigger, pancaking anyone it hits. Since Season 48, it may come down as G-Max Snorlax, covering the entire length of Final Destination! | |
Regular Zapdos cloaks about two-thirds of the field in electricity for a good 30 seconds, racking up quite a bit of damage on any opponent who gets caught inside.
Galarian Zapdos dive-bombs an opponent using Thunderous Kick. | |
Uses Disable, its Down Special in the Smash games, to stun the closest opponent.
Mega Mewtwo X uses Close Combat to beat down the nearest opponent (it can legally learn this move in Tropes vs. Women in Pokémon Training by Move Tutor, by the way), while Mega Mewtwo Y uses Psystrike to accomplish the same thing. | |
Mew |
Drops three power items onto the field, then floats away. Possible drops include a Mushroom, Star, Metal Box, Heart Container, Hammer, Golden Hammer, or Home Run Bat. |
Wobbuffet |
Stands still and does nothing but salute. If you attack it, it bounces back and forth like a punching bag, and anyone who hits it takes damage. Stronger hits lead to stronger bouncing, and thus more damage. |
Unown |
Flies off, then comes back with a flood of friends, all doing minor damage and knockback but quickly racking up damage, as much as 100% in some cases. |
Runs like crazy all over the field, slicing opponents with its claws. Mega Scizor does the same thing, but stronger. | |
Skarmory |
Throws a maximum of 15 Spikes all over the floor for 30 seconds. Anyone who touches the Spikes takes 1% a second, per Spike. The Spikes can be transferred by touching opponents. |
Stantler |
Uses Hypnosis to make all other opponents fall asleep. |
First, Tyrogue Tackles an opponent. Then, it evolves into a Pokémon that it feels would be strongest against that opponent:
| |
Blissey |
Throws out eggs, which either heal you by 25% on contact or act like pills. |
Entei |
Spews out a HUGE pillar of flames for 15 seconds that traps any opponent who touches it and does SEVERE damage. |
Lugia |
Flies behind the stage, then uses Aeroblast, slicing any opponent hit for massive damage. |
Ho-Oh |
Flies behind the stage and summons a MASSIVE fire pillar that lasts 15 seconds and does insane damage. |
Uses Leaf Blade, slicing opponents with its tail. | |
Uses Blaze Kick, a Falcon Kick clone. | |
Can only appear in areas with water. In those areas, it quickly swims around, dorsal fin exposed, and does a flying leap straight up, Crunching hard (18% for regular Sharpedo, 30% for Mega) anyone it touches. | |
Flygon |
Triggers three Earthquakes with its tail, then Dragon Rushes an opponent. |
Tropius |
Extends its neck out to bite people from far away, uses Body Slam, and occasionally tosses its bananas. |
Regular Metagross stomps opponents. Anyone who touches it when it lifts a leg up is buried.
Mega Metagross uses Meteor Mash to inflict huge damage and possibly Meteor Mash...er, Smash...opponents. | |
Sweep their way across the screen from side to side, slicing whoever they hit in the process. They also blow away anyone they barely miss. | |
Fires off multiple Hydro Pumps that push opponents back. Primal Kyogre's pumps actually do damage; in addition, its Primordial Sea ability floods the battlefield and makes all fire-based moves fail. | |
Uses its ability, Drought, to light its body on fire and brighten up the battlefield. Fire moves do more damage while it's out. Primal Groudon lights up the battlefield even harder with Desolate Land, to the point where you could be blinded, and makes all water and ice-based moves fail. | |
Fires a massive Hyper Beam down the center of the screen. Attack Deoxys does more damage, while Defense Deoxys does more knockback. Speed Deoxys's move comes out the fastest (just 1 second instead of everyone else's 3-second delay). | |
Empoleon |
Essentially a MUCH stronger version of Piplup from Brawl. Engages a powerful Aqua Jet that can drill opponents into walls and will almost certainly kill them due to the trapping effect. |
Mismagius |
Using both versions of Curse, it powers you up but slows you down, while causing all your opponents to take 5% a second. Both effects last 30 seconds. |
Bonsly |
A throwing item. It's quite heavy, but does insane damage and knockback to anyone hit, and can kill at 0% with good aim! |
Munchlax |
Eats all other items on the field, except for other Poké-Balls and things that float, like Smash Balls. A nuisance more than anything else. |
Using its ability, Snow Warning, it summons Hail onto the battlefield that hurts all opponents at the rate of about 6% a second. Lasts 10 seconds. Mega Abomasnow hits even harder! | |
Porygon-Z |
Scrambles the positions of all opponents, then uses Hyper Beam to fry one. |
Regular Giratina uses Dragon Pulse to blow opponents away. Origin Giratina uses Shadow Force to instantly kill an opponent. | |
Manaphy |
Using Heart Swap, Manaphy causes the summoner to switch bodies with another Smasher for one minute, forcing you to play as a different character! Voice clips are not altered, which can make for some unintentionally hilarious moments when using a Final Smash, especially if Kirby swaps with Snake or Yoshi with Ryu... |
Regular Shaymin uses Grassy Terrain, healing you by 3% a second, but it also heals your opponents by 2% a second.
"Skymin" uses Seed Flare, doing heavy damage and knockback to anyone hit, but the flare only travels horizontally. | |
Victini |
Boosts your stats for 30 seconds and has a 10% chance of granting you your Final Smash. |
Sigilyph |
Intentionally gives itself a status affliction, then uses Psycho Shift to put that affliction onto an opponent. May shift sleep, poison, burn, freeze, paralysis, or flower on head in this way. |
Druddigon |
Uses Dragon Tail to warp opponents to the opposite side of the stage, in an area where they're likely to die. |
Durant |
Digs underground and pops out at opponents three times, then finishes the last one off with Bug Bite or Iron Head. |
Hydreigon |
Razes the whole battlefield with Draco Meteor. |
Regular Kyurem uses Glaciate, where it spews out ice on either end, possibly freezing anyone caught.
Black Kyurem uses Freeze Shock, which does the same thing, but possibly paralyzes. White Kyurem uses Ice Burn, which does the same thing, but possibly burns. | |
Greninja |
Uses Shadow Sneak to disappear behind enemies, then reappear behind them and smack them. The smack does little damage, but severe knockback. |
Regular Floette uses Fairy Wind to mess around with an opponent's gravity and weight.
Eternal Floette razes the battlefield with Light of Ruin, which does 45% and severe knockback to all hit. | |
Slurpuff |
Apparently using Cotton Spore, it summons a thick pink cloud with a radius of one Bowser's width that severely slows down any opponent inside. |
Inkay |
Jumps. When it lands back on the ground, it uses Topsy-Turvy to trip all grounded opponents. |
Xerneas |
Using Geomancy, it increases the summoner's knockback output for 30 seconds. |
Incineroar |
Using Darkest Lariat, Incineroar grabs an opponent, dives off a cliff, and takes them down with it. |
Daytime Lycanroc uses Accelerock to slam opponents fast.
Nighttime Lycanroc instead goes the slow, but more powerful route via Stone Edge. Dusk Lycanroc uses Splintered Stormshards to do a combination of both. | |
Toxapex |
Shields the summoner completely with Baneful Bunker for 60 seconds, unless they move (in which case their legs are vulnerable). All moves that hit the bunker fail, and anyone who touches the bunker gets hurt. |
Mudsdale |
Causes an earthquake, ironically with Stomping Tantrum. Anyone behind it gets kicked hard with High Horsepower. |
Silvally |
Using Multi-Attack, Silvally inflicts damage as well as a random status effect, such as flower on head or burying. |
Mimikyu |
Using Let's Snuggle Forever, Mimikyu engulfs the nearest opponent inside of it and beats them silly, crushing them to death if they reach 100%. |
Tapu Koko |
Uses Electric Terrain to quickly rack up damage on opponents, then finishes them off with Discharge. |
Tapu Lele |
Either uses Psychic Terrain to disable all fighters' regular attacks, or Misty Terrain to disable specials. Affects even you. |
Solgaleo |
Uses Searing Sunraze Smash to completely destroy one fighter for five seconds. If they survive, they get slammed with the weaker, but still effective, Sunsteel Strike. Both moves ignore shields. |
Lunala |
Uses Menacing Moonraze Maelstrom to completely raze the battlefield for five seconds. Anyone who survives then gets slammed with the weaker, but still effective, Moongeist Beam. Both moves ignore shields. |
Nihilego |
Wraps itself around your head, causing you to be computer-controlled for 30 seconds. You become a killing machine during this time, but once it leaves, you take 25% and go into shield break stun! |
Marshadow |
Stuns an opponent, then finishes them off with Spectral Thief, halving all their stats for 60 seconds. It does this by teleporting behind them; nothing personnel, kid! |
Using Magic Powder, reverses all opponents' controls.
Gigantamax Hatterene uses G-Max Smite, which inflicts a crushing blow on all opponents, killing them instantly if they're over 100%. | |
Indeedee |
Both of them use Calm Mind. The male then uses Expanding Force on all opponents in front of it, while the female heals you by the combined amount of damage the male did. |
Turns all opponents into gold. The duration is double the standard freezing duration (so, currently 10d + p frames, where d is the damage inflicted and p is the opponent's percentage after damage is inflicted).
Gigantamax Copperajah uses G-Max Steelsurge, which inflicts insane damage on opponents and gives them a Stealth Rock-like effect for a minute where metal shards dig into them for about 1.5% a second; the shards persist through kills. | |
Eternatus |
Razes the battlefield with Dynamax Cannon, which doubles the damage percentages of all active opponents, but inflicts very little knockback. |
Retired Pokémon[]
Pokémon Name | Description |
---|---|
Missingno |
Glitched out the screen for 30 seconds. The stage geometry would not change to match, leading to seemingly solid floor being a pit and vice-versa. The music also glitched out during this time, often to some unholy abomination of screeching. |
Beedrill |
Prototype to Unown, this Pokémon flew away, then came back with a swarm of Beedrills that stung opponents for massive damage and likely a kill. |
Pidgey |
Used Gust or Whirlwind to blow opponents away. |
Psyduck |
Did nothing unless you attacked it hard enough, at which point its headache would get bad enough to enable it to use Psychic to blow you away. Did this even if you were the one who released it! |
Arcanine |
Bit close-up opponents hard, and launched a Fire Blast at those who were farther away. |
...Wait.[1] |
Lashed at far-away opponents with its tentacles, and used Wrap on close-up ones. In either case, the opponent took heavy electric damage and knockback, and was paralyzed. |
Geodude |
Used Rock Throw to...well, throw rocks. |
Farfetch'd |
Used its leek to Slash at opponents, which had a 50/50 chance of a critical hit. |
Dodrio |
Drill Pecked at opponents in three directions. |
Kingler |
Pinned opponents with Crabhammer, then smacked them away, doing 25% and huge knockback in the process. |
Cubone |
Slammed opponents HARD with Bonemerang, doing 25% and heavy knockback per hit. |
Mr. Mime |
Created three Barriers that acted as completely solid walls. They lasted 30 seconds each. |
Eevee |
Tackled opponents. |
Articuno |
Froze all opponents, presumably using Blizzard. |
Moltres |
Didn't really do anything but fly away, but anyone who touched it took 50% and got Meteor Smashed HARD. |
Togepi |
As with Clefairy, used Metronome. Among the moves it could generate this way:
|
Dunsparce |
Paralyzed all opponents using Glare. |
Delibird |
Used Present, which had a 25% chance each of doing 10%, 25%, 35%, or healing by 50%. Opponents could be healed, and you could be hurt! |
Smeargle |
Sketched the summoner's specials, then used them itself. |
Beautifly paralyzed opponents with a Flash, while Dustox Sludge Bombed them away. | |
Duskull |
Using Pain Split, made everyone's damage percentages equal, including the summoner's. |
Luvdisc |
Used Sweet Kiss to put flowers on all opponents' heads. (Tripping, a more logical outcome of confusion, didn't exist at the time it was active.) |
Rampardos |
Using Head Smash, it dealt heavy damage to opponents but left itself vulnerable for five seconds while it recovered. |
Vespiquen |
Using Attack Order, stung all opponents with Combee drones. |
Magmortar |
Quickly fired multiple Fire Blasts from its cannon arms, then finished opponents off with Overheat. |
Probopass |
Apparently using its ability, Magnet Pull, it homed in on an opponent and kept hitting them over and over again. |
Dusknoir |
Used Night Shade to drag opponents into the shadows and deal damage. |
Drilbur |
Used Dig three times, popping out at random spots on the stage each time and doing 25-30% a pop to whoever got hit. |
Scrafty |
Attacked opponents using High Jump Kick. Unintentional hilarity ensued if it missed. |
Bouffalant |
Attacked opponents using Head Charge, which stunned it slightly if it hit anyone. |
Fletchling |
Picked an opponent at random and Pecked them over and over again. |
Spewpa |
Did nothing on its own, but if hit, would spew out powder that would slow a fighter down. |
Notes[]
- ↑ Pearl and Marina's band name is indeed some variation of "Tentacool" in Dutch, French, German, and Italian versions of Splatoon 2. Don't ask why! D: