|Super Smash Keyboards|
|Developer(s)||Namco Bandai Games, Inc.|
|Publisher(s)||Driller TV, Inc.|
|Series||Super Smash Keyboards|
|Successor||Super Smash Keyboards 2|
|Release Date(s)|| Arcade: 1992
The game introduced many key aspects of the Smash Keyboards series, including the unique four-button control scheme and insane final smashes. The game focuses on the journey of the otaku Leopold Slikk to save Earth from the evil scientist Dr. Manhole, ending with their confrontation in the tournament known as The Ultimate Keyboard Smash.
GameplaySuper Smash Keyboards is a fighting game in which players battle opponents in one-on-one matches, sometimes multiple and multi-man melees. The fighter that completely knocks the opponent off the stage has their computer get the Blue Screen of Death, and the first to inflict two blue screens wins the match. Each round is timed; if the match is still running when time runs out, it goes into sudden death, where they have one-hit-KOs.
Upon smashing a Smash Ball, players have the opportunity to finish off a match using a move called a Fatality (Final Smash). The Fatalities are usually lethal, these moves can send characters flying out of the arena or hitting the screen.
There are three modes in Super Smash Keyboards:
- Classic: Defeat each enemy to advance.
- Normal Battle: Win two of three rounds to advance.
- 1 vs. 2: Win three of seven rounds to advance.
- Giant Battle: Pair up with two allies and win two of five rounds to advance.
- Free-for-All: Win four of thirteen rounds to advance.
- Master Hand: Has 150 HP, win three of five battles to clear the game.
- Multi-man Melee: Visit a place around the world and smash the given number of enemies to win.
- India: 10 enemies
- America: 50 enemies
- Egypt: 100 enemies
- North Pole: 200 enemies
- All Star: Defeat every fighter in chronological order.
(*)Sprite is (C) KingMTJ
(**)Original concept by KingMTJ, was modified, but sprite is still (C) KingMTJ