Paper Mario
SSB Mario Series
Universe Mario
Availability Unlockable
Final Smash Fan

Paper Mario is a playable character in Super Smash Bros. Strife. Although Paper Mario has had a few voice clips by Charles Martinet throughout the Paper Mario series, in Strife, Paper Mario is completely silent.

Most of Paper Mario's special attacks each share a special "action command" gimmick that references the mechanic from the Paper Mario series of the same name, where if Paper Mario presses a certain button at the right time during the move, the damage will be increased greatly, along with other effects in certain cases. Combining this with his down-special, Charge, can make Paper Mario's special moves some of the strongest in the game damage-wise. However, if action commands are poorly timed or not utilized at all, the specials themselves can become much, much weaker. Paper Mario also possesses strong tilts, aerials and smash attacks with quite low startup lag.

Despite these interesting strengths, Paper Mario is held back by a gratuitous amount of flaws, the main one being his weight. Paper Mario is the lightest character in the game, with an astonishingly low weight of 20. Although his extremely low weight makes him difficult to combo, he also gets KO'd very, very easily. In addition to this, Paper Mario has a poor recovery, as in order to get substantial height from his up-special, Power Jump, he must press B while right above a fighter, meaning if players distance themselves enough from Paper Mario, it can be difficult for him to recover, as Paper Mario will fall to the bottom blast zone quickly if he does not jump onto another fighter, and Paper Mario has no other moves to support his recovery. He also possesses a very bizarre hurtbox that covers his entire body, which not only makes him super easy to hit in general, but also makes it easy for him to get shield poked. Lastly, although his attacks are strong, they have a major lack of range overall that makes it hard for him to land hits, especially with his below average air-speed.

Special Moves

Move Name Description

Hammer Throw

(Neutral Special)

Paper Mario throws his hammer. Hold B to start charging the move. A meter will appear on screen. Let go of B when the meter reaches it's maximum and the move will have greater range and power. Time it poorly and the hammer won't go very far and won't do much. This move is a reference to the Hammer Throw badge from Paper Mario 64 and The Thousand-Year Door, as well as the Hurlhammer attack from Sticker Star and Color Splash.
Power Jump (Up Special) Paper Mario jumps upward. Just using it alone won't get you very much height, but if you're right above a player and press B at the right time, you'll jump on them and get a boost in height, also dealing massive damage to the opponent. This move is a reference to the Power Jump badge from Paper Mario 64 and The Thousand-Year Door.


(Down Special)

Paper Mario charges up. The next special move used will deal doubled damage. The move will fail if you already have a charge ready. This move is a reference to the Charge badge from Paper Mario: The Thousand-Year Door.


(Side Special)

Paper Mario dons a tail. Activate the move and a tail will appear on Paper Mario. Press B again when you are about to be attacked to use the tail and counter-attack. The move will automatically cancel itself after 5 seconds if B is not pressed again. This move is a reference to the Tail attack from Sticker Star and Color Splash.


(Final Smash)

Paper Mario swings his hammer in a wide arc, and any fighters who get hit will be caught into the Final Smash. When the fighters are hit, a cutscene begins and the caught fighters are launched onto a battling stage similar to the battle stage from TTYD. Paper Mario jumps onto the stage and activates a Fan Thing Card, and a giant fan appears in the background of the stage and blows the caught fighters away. The cutscene ends and the fighters that got caught take 40 damage and are launched. This move is a reference to the Fan attack from Sticker Star and Color Splash

Community content is available under CC-BY-SA unless otherwise noted.