Super Smash Bros. Zenith
International Logo for Super Smash Bros. Zenith
Alpha Eagle, Ltd.
TBA TBA TBA TBA
1-4 Players (local & online)
ESRB: T for Teen PEGI 12
Nintendo Switch Game Card
, known in Japan as Super Smash Bros. Zenith 大乱闘スマッシュブラザーズクライマックス is another game in the Dairantou Smash Brothers Climax . It is developed by APIM Group Inc's successor, Alpha Eagle Ltd, and it will be released for the Super Smash Bros. franchise Nintendo Switch.
The game attempts to be a "definite"
Super Smash Bros. game, so the game has 72 playable characters (excluding DLC). There will also be over 50 stages.
This is the main event. Here, players can pit themselves against others and just have fun.
Regular Smash: Have a single match, where you can pre-customize just about everything: what characters are fighting, who's fighting as who, the stage, the items, whether Time or Stock mode, etcetera.
Special Smash: Special Smash has even more custom rules than Regular Smash. Players can turn every character Metal, or make them tiny. They can also alter the camera a bit, or set the damage meter to 300%.
8-Player Smash: Similar to Regular Smash, except you can have up to eight players at once instead of four. Your choice concerning stages is limited, though.
Tournament: Set up a tournament of matches, in a bracket-style fashion. Players who lost can no longer participate, while players that won will advance to the next bracket.
This is like Smash Modes, but is set online, where people over the entire world can be pit against each other. Players can battle With Anyone or With Friends.
Smash: Play against Anyone or Friends with set rules. Battling against Anyone ensures the player cannot use their Custom move set nor their own Mii Fighter.
For Fun: Players will battle on any stage with Items on.
For Glory: Players will battle on Omega versions of stages with Items set off. An Omega Stage is a stage altered in a way so it plays like on Final Destination, but visually resembles the original stage.
Spectator: A mode that is a bit like horse races. Bet on a character, and if said character wins, the player wins a bunch of Gold. If said character loses, the player will lose gold.
Solo Modes are modes that are usually played alone, but sometimes can be played with a friend.
Classic Mode is where the player chooses a character and partakes in seven different battles in a predetermined order, as well as two minigame challenges (One is either Target Smash or Target Blast, the other is completely random), a fight against Metal Mario, another fight against a Fighting Mii Team, and a last fight against Master Hand (and Crazy Hand, depending on the difficulty setting).
The player is allowed to play in either Straight Classic (the regular Classic Mode as seen in SSB64, Melee and Brawl) or Multipath Classic (where the player can choose between three paths after each battle). While Straight Classic and Multipath Classic don't matter concerning regular rewards, Multipath allows the player to get more Gold and
challenge Master Core. Players will also get a different trophy for clearing Multipath Classic.
When the player successfully defeated Master Hand, they will receive a Trophy based on the character they played as, as well as a Stamp depicting that same character.
All-Star Mode is unlockable again, where the player fights all the characters in their current roster in a specific order, namely in the order of their debut date in descending order (from new to old). The player's damage meter will not reset after each fight, and instead has to heal themself with a limited amount of healing items (which should be used wisely).
The last fight is against a difficult Mr. Game & Watch team, referring to Melee's All-Star mode.
The player can also choose to play Random All-Star, where they need to battle characters in a random order, in sets of 1, 2, 3, and 4, similar to Melee's All-Star.
Similar to Regular All-Star, the last fight is against a difficult team, but it's rather against a team of Sonic, Mega Man, Pac-Man or Rayman.
Successfully defeating all challengers rewards the player with a trophy depicting their character in their Final Smash. They will also get a Stamp that also depicts their character in a Final Smash.
Training Mode is where players can test out the moves of every single character against an opponent they can fully customize their AI with. Players can also add in as many specific kinds of items they please, they can determine the speed of the game, and they can even reset everything. Attack combos will also be counted.
Super Smash Bros. Zenith/List of Event Matches
Event Matches are a collection of set Smash matches with different objectives. Some Event Matches have special rewards when done under certain circumstances, and sometimes, certain character should've been unlocked to unlock more Event Matches. Beating them all also gives players a reward.
These games are just little fun challenges. Some of them are also found in Classic.
Homerun Contest: Get and smash Sandbag as far as you can.
Target Smash: Break all the targets using the skills of each character.
Target Blast: Break as much targets as you can... and your sole way to do that is by smashing a heavy bomb that explodes in ten seconds.
Trophy Rush: Get as much trophies as you can within a certain time limit.
Special Orders: Choose a random battle and win in order to get goodies.
Master Orders: Choose your battle and get your reward immediately after you win.
Crazy Orders: Wager Gold and participate in a series of battles and get great rewards... but only after you defeat Crazy Hand!
Battle a certain amount of opponents in different styles. You may encounter certain enemies sometimes.
10-Man Smash: Arguably the simplest style. Defeat ten opponents as fast as you can. The tenth opponent is a larger version of the character you chose
100-Man Smash: A more standard style. Defeat a hundred opponents as fast as you can. Each 25th opponent is from the playable roster, and each 50th is a larger version.
3-Minute Smash: Defeat as many opponents as you can in three minutes. Each 25th opponent is from the playable roster, and each 50th is a larger version.
Endless Smash: Defeat as much opponents as you can before you get KO'd yourself. Each 25th opponent is from the playable roster, and each 50th is a larger version.
Rival Smash: Defeat as many opponents as you can in comparison to your rival, who's goal is the same. Each 25th opponent is from the playable roster, and each 50th is a larger version.
Cruel Smash: Probably the hardest mode in the game. Defeat as many opponents as possible, but watch out: they are very powerful and cunning.
Super Smash Bros. Zenith/Smash Run
Traverse a large stage while battling several enemies and collecting power-ups within five minutes. Different from the
Super Smash Bros. for Nintendo 3DS version is that there's multiple stages this time, and at the end of each Smash Run, the player has to fight a specific boss, much harder than usual. Beating said boss will earn a trophy of that boss.
The power-ups from the original Smash Run return in Zenith's Smash Run, as do the dimension doors with specific tasks to earn more bonuses.
Defeat large enemies in a random order.
5-Boss Smash: Defeat five random bosses as fast as you can. The last one is either Master Hand, Crazy Hand, or Tabuu.
10-Boss Smash: Defeat ten random bosses as fast as you can. The last one is either Master Hand, Crazy Hand, or Tabuu.
5-Minute Boss Smash: Defeat as many bosses as possible in five minutes. Neither Master Hand, Crazy Hand or Tabuu will appear at all.
Endless Boss Smash: Defeat as many bosses as possible without going KO once. Neither Master Hand, Crazy Hand or Tabuu will appear at all.
Boss Marathon Smash: Defeat all the possible bosses as fast as you can. The last opponent will be Master Core, who will start out as Master Hand and will go through all forms.
The Vault is where players can take a break from Smashing and check all the things they have collected
Super Smash Bros. Zenith/List of Trophies
Trophies are figurines of characters, stages and items that either appear in Smash Bros. Zenith or are related to the fighters and series featured in the game. Most of the time, they can be received randomly by playing Solo modes or Minigames, but they can also be bought in the Shop. Some Trophies can only be received by clearing a Challenge.
Trophy Shop: This is where you can buy Trophies with the Gold that is earned.
Trophy Hoard: This is where you can view all your Trophies together.
Trophy Showcase: This is where you can view certain Trophies in themed display cases.
Trophy Photoshoot: This is where you can place up to four trophies in any way you like and take a picture of it.
Super Smash Bros. Zenith/List of Music
This is where you can listen to the songs you have unlocked. Some songs can only be unlocked with CDs, others with Challenges.
Excluding Downloadable Characters or Alternate costumes, there are 72 playable characters in total
Excluding the Mii Fighters, there are 41 default characters. Including the Mii Fighters (which takes one slot, and are available after creating a new Mii Fighter in the Customization Menu), there are 42 default characters.
Mario is a balanced character with high, iconic jumps. He's a great character to start with for beginners.
Whilst slow and heavy, DK is a true powerhouse with great knockback in his moves. This ape was once Mario's rival.
This valiant boy is the hero of Hyrule. Aside from a sword and shield, he's jam-packed with other tools.
A space bounty huntress raised by the Chozo. She may be slow in her Power Suit, but she's got a great arsenal of weapons.
Mario's dinosaur friend surely knows how to use his egg arsenal. Certainly no stranger in the Smash Bros. games.
This pink puffball may be eight inches, but is to watch out for anyway. His Inhale can copy others' abilities.
Fox McCloud from Star Fox returns, with all the gadgets he's known for. As expected, this vulpine is quick and hardhitting.
Fast and agile, this popular Mouse Pokémon got an arsenal of literally shocking attacks with electrifying power.
Mario's archnemesis, who's always looking for kidnapping Peach. Really slow, but also very heavy and powerful.
This lady is the ruler of the Mushroom Kingdom, and the victim of Bowser's schemes. She seems more supportive than offensive.
The elegant princess of Hyrule. Though often abducted, she proves herself powerful with her usage of magic.
Zelda's alter ego, named after the Sheikah. Sheik is much swifter and more ninja-like than her royal persona.
After being absent from the fourth iteration, Popo and Nana jump right back in to show what teamwork is all about.
Marth, the prince of the land Akeneia, returns for a third time. His sword Falchion has a special sweet spot.
This young angel is Palutena's loyal servant from Skyworld. He may have wings, but he can't fly with those...
It's Mario ug- handsome rival, who's actually pretty fast for such a fats- strong man. He smells, though.
Samus in her blue Zero Suit. She's a lot swifter without her Power Suit, but she can still kick butt with a new moveset.
Leader of the Greil Mercenaries of Crimea and a man of few words. He's so strong, he carries his Ragnell with one hand!
A Flame Pokémon resembling a lizard with wings. with an appearance that says "power", it's very popular around Kanto.
This little monkey is Donkey Kong's nephew and best buddy. Very light, but should definitely not be underestimated.
A dignified swordsman and a sort-of rival of Kirby. His skilled swordfighting makes him quite the formidable opponent.
The greedy, self-proclaimed king of Dream Land. He may be sluggish, but his big mallet proves to be of great power.
A Hocotatian deliveryman that suddenly became the commander of an army of tiny people resembling pikpik carrots.
This Link is a kid and looks less realistic... but he's still the Hero of Winds. He's a bit lighter than the other Link.
A small boy (or girl) that lives in a village full of animals. His attacks are actually very mundane actions.
An oddly-colored exercising trainer that helps Miis become fit. All her moves are yoga moves and fitness exercises.
A rather short boxer from the Bronx, and also a WVBA champ. He's a powerful guy on the ground... but not so in mid-air.
Goddess of light and Pit's mentor (of sorts). Her status as a deity can easily be seen back in her powerful attacks.
An either male or female Tactician, that can use tomes of various elements and the thunderbolt-shaped Levin Sword.
Shulk is a Hom that is able to wield the sacred Monado. With this blade, he can foresee attacks and switch between arts.
Toad finally joins the fray! He's light but fast, and he knows how to use the items he stocks at the many Toad Houses.
This feminine Rabbit Pokémon is also a newcomer in Smash. While Lopunny isn't very defensive, it can still pack a punch.
This bubble fish is from the classic Clu Clu Land. She's light, but is a high jumper as she swings from peg to peg.
This teenager is one of Wario's friends, and takes on a multitude of jobs. This one, in Smash Bros., is her most recent.
Lip is a Flower Fairy from a world known as Popples. With her flower attacks, she surprisingly proves to be a worthy opponent.
This little guy comes from rhythmical Heaven World. All his attacks are based on the wonky things from the Rhythm Heaven games.
A robotic hostess and guide of the Nintendo Land theme park. Her moves seem to be based on the attractions of Nintendo Land.
A humanoid creature which can turn into a squid and spray ink everywhere. A game of smash will turn into a paintball match!
As a new challenger at the ARMS Grand Prix, Spring Man's arms are stretchy and coiled, reaching out further than others.
The fastest hedgehog around Mobius, plus has a teen 'tude. While he's not that resisting, his speed just cannot be matched.
A janitorial android turned into a world-saving machine. All his abilities in Smash have been copied from other Robot Masters.
Even you can join in! Miis can be customized all you like. There are even three classes: Mii Brawler, Mii Swordsman, and Mii Gunner.
There are 30 characters to unlock in this game. With that, there are two ways to unlock each character: the first way is by playing a certain amount of Vs Matches. The second is doing a specific task that cannot be done in a Vs Match.
Mario's longer, cowardly, underdog brother. Despite this, you can always count on good old Luigi and his crazy antics.
How to Unlock
Play 5 Vs Matches, or Beat Straight Classic as Mario
An expert at F-Zero racing who is also a bounty hunter. But you probably know him better for his powerful Falcon Punch.
How to Unlock
Play 35 Vs Matches, or Beat Multipath Classic under 20 minutes
A little boy from a place called Eagleland who suddenly got psychokinetic powers in order to save the world.
How to Unlock
Play 10 Vs Matches, or Beat Multipath Classic on Intensity 3.0
This Normal/Fairy Balloon Pokémon is also a Smash regular. While getting knocked back often, its recovery is amazing.
How to Unlock
Play 20 Vs Matches, or Collect 100 Trophies
This is Fox's snarky rival-friend, and an amazing flyer. You might think he's a falcon, but he's actually a pheasant.
How to Unlock
Play 15 Vs Matches, or Beat Straight Classic without continues
This man is the Gerudo king and the lord of evil. He bears the Triforce of Power and is very mighty, but painfully slow.
How to Unlock
Play 130 Vs Matches, or Defeat 1 opponent in Cruel Smash
What do you mean "this just Mario in a doctor's robe"? Have you seen Mario spinning around and throwing Megavitamins?
How to Unlock
Play 70 Vs Matches, or Beat Multipath Classic as Mario on Intensity 4.0
A Pokémon meant to be a clone of the Mythical Pokémon Mew, deemed too powerful to exist. He's back after some absence.
How to Unlock
Play 220 Vs Matches, or Beat Master Core on any difficulty
This guy has literally jumped out of an old Game & Watch system. He's the oldest playable character in this roster.
How to Unlock
Play 230 Vs Matches, or Beat Multipath Classic with 8 different fighters
A boy from the Nowhere Islands who lost his mother and had to deal with the Pigmask Army, as well as the mysterious Masked Man.
How to Unlock
Play 160 Vs Matches, or ???
This robotic operating buddy was a simple NES device, but has been upgraded to shoot lasers and stuff all by itself.
How to Unlock
Play 40 Vs Matches, or Beat Target Smash with 25 different fighters
A Pokémon that bears, sees, and uses Aura at will. This Pokémon's aura attacks become more powerful when it has more damage.
How to Unlock
Play 50 Vs Matches, or Hit all Red Targets in Target Blast, Level 1
Leader of Star Wolf and Fox's eternal rival. As he made it his goal to destroy Star Fox, Wolf and his gang often battles Fox's team.
How to Unlock
Play 180 Vs Matches, or Beat Multipath Classic as Fox on Intensity 7.0
Rosalina is a beautiful protector of the cosmos, and Luma is her aiding friend. All the Lumas, actually.
How to Unlock
Play 25 Vs Matches, or Beat a Master Order on Hard Difficulty
The final evolution of Froakie is a ninja, with cunningly fast tricks to blow off your socks... with water.
How to Unlock
Play 30 Vs Matches, or Beat Straight Classic as Pikachu, Charizard or Lopunny.
Pit's doppelgänger and literal "dark side", who is much more aggressive and a loner. Often called Pittoo, much to his chagrin.
How to Unlock
Play 60 Vs Matches, or Beat Multipath Classic as Pit on Intensity 4.0
Chrom's daughter who came from the future to save the world from impending doom. She plays similar to her ancestor Marth.
How to Unlock
Play 170 Vs Matches, or Beat Multipath Classic as Marth on Intensity 7.0
Bowser's bratty son is also fighting, like a real Koopa! In this game, he is rarely seen without his Junior Clown Car.
How to Unlock
Play 210 Vs Matches, or Beat Straight Classic as Bowser on Hard Difficulty
The infamous snickering hound and the elusive blue duck have teamed up to form a powerful bond with NES light gun powers!
How to Unlock
Play 140 Vs Matches, or Beat Straight Classic with 10 different fighters
This star-like creature is the prince of the kingdom of Pufftop. While often absent-minded, he always tries his best.
How to Unlock
Play 45 Vs Matches, or Clear a Master Order of a Normal Difficulty or higher
This is Diddy's girlfriend, who is able to fly about with her hair, shoot bubblegum, and all that sort of stuff.
How to Unlock
Play 80 Vs Matches, or Beat Multipath Classic as Diddy Kong on Intensity 4.0
The Goddess of nature, who commands the Forces of Nature and hates the humans for destroying nature. Time to pay back (ecologically)!
How to Unlock
Play 110 Vs Matches, or Beat a match 10-Boss Smash
Calm, quick and powerful, Sceptile is a warrior of the forest which leaf-like blades can cut down trees so thick as steel.
How to Unlock
Play 120 Vs Matches, or Clear Crazy Orders after completing 7 turns
Dunban's sister who has a soft spot for Shulk and can cook well, but is certainly no slouch in combat either, with her daggers.
How to Unlock
Play 150 Vs Matches, or Beat Multipath Classic as Shulk on Intensity 7.0
Donkey Kong's granddad may be old, but he still got enough spirit from his young days to battle with classic rivals.
How to Unlock
Play 190 Vs Matches, or Beat Straight Classic as Donkey Kong on Hard Difficulty
The most dangerous of his species, doubling as Bowser's sidekick and Yoshi's main nemesis. He attacks with magic spells.
How to Unlock
Play 200 Vs Matches, or Collect 10 different pieces of Headgear
An old master in art who guides trainees through professional lessons. He apparently also shows that fighting can be art.
How to Unlock
Play 240 Vs Matches, or Collect 50 different pieces of Equipment
This Stylist is a budding fashion magnate and can design the most trendy clothes. Even in Smash, she stays fashionable!
How to Unlock
Play 250 Vs Matches, or Collect 15 different Outfits
This guy is the most iconic character of the arcade days! His moves are greatly inspired by classic Namco cabinets.
How to Unlock
Play 90 Vs Matches, or Beat a match of 100-Man Smash
This limbless thingamajig is the hero of the Glade of Dreams. He's very excited to duke it out with the other Smashers!
How to Unlock
Play 100 Vs Matches, or Beat Straight Classic as Sonic, Mega Man or Pac-Man
Mario is donning his classic demolition clothes from his short-lived Wrecking Crew job, ready to wreck the competition.
Link as he appeared in the first half of Ocarina of Time, as well as Majora's Mask. This time, though, he uses masks.
This is how Kirby looks like when he got to Patch Land, where he's but a string of yarn, and also got different powers.
This famous squid popstar duo bring in the news of Inkopolis and are adored by many fans for their musical talent, and the Splatfests.
This is the pre-evolution of the well-known Pikachu. A bit weak, but far speedier. This rascal may hurt itself sometimes!
A 10-centimeter robot made by Citrusoft. Although designed to make people happy, Chibi-Robo can also clean his foes' clocks.
Born in Hoshido, but raised in Nohr: Corrin's life is pretty much choosing sides. Corrin can transform into a water dragon.
A feisty kid from Pilotwings 64. His fighting style (or rather "fligting" style) is all about flying and acrobatics.
Roy is the current lord of Pherae, substituting for his ill father. The Sword of Seals he carries can blast with fire.
Commissioner of the ARMS League, AND reigning ARMS Grand Prix Champ! This guy's got as much buff as experience.
A cheerful hero of the Planet Bomber, who can generate bombs from his hands. He'll surely make his fights a blast!
A former mercenary of FOXHOUND, that is also a clone of Big Boss. He has returned after missing one game of Smash.
The rare Bird 'n' Bear duo from Spiral Mountain become surprise Smashers, with their swell balance of benignancy and sass.
A fighting warrior from Japan, always looking for powerful challengers around the globe, including in the world of Smash.
Spade-wielding indie star Shovel Knight joins the fray! He was on a quest to beat the Enchantress and to find his lost love.
A mercenary that once dreamed to be a member of SOLDIER. He's a legend among the many RPG protagonists.
A half-genie whose duty is to protect Scuttle Town from any danger. She can whip her hair and transform into animals.
One of the last members of the Umbra Witches and master of Bullet Arts. She was also the winner of the last Smash's Figher Ballot.
These characters are alternate costumes for the previous characters.
Daisy is Peach's alt. This tomboy is the ruler of Sarasaland, who mustn't be that popular since she's got only kidnapped once.
Toadette is an extra alt for Toad. While mostly bein in spinoff titles, Toadette has ventured with Captain Toad once.
Alph will sometimes appear in Olimar's place. He's an engineer of a team from Koppai in search for food, who also commanded Pikmin.
Even this seven-man squad made it into Smash! Larry, Roy, Wendy, Iggy, Morton, Lemmy and Ludwig will all appear as Bowser Jr's alts.
Foreman Spike is Wrecking Mario's alt. He is a grumpy demolition foreman that tried to sabotage Mario during his duties.
The prince of Patch Land, whose kingdom was in peril thanks to Yin-Yarn. Fluff's powers are pretty much identical to Yarn Kirby's.
A new popstar duo consisting of the spunky Pearl and the Octarian Marina. These two show up as the Squid Sisters' alts.
This item usually contains one item, which will be dispensed when thrown. Oh, and it has a 12,5% chance of exploding.
A regular barrel that rolls around when thrown and dispenses items when destroyed. Comes in three variants.
A regular cubical crate that dispenses various items when thrown. It has three variants that depend on the stage.
A Crate, but with wheels. When thrown or hit, it moves around using those wheels. You can even ride on it!
When thrown, the Party Ball will float and open up, releasing tons of Food, useful items, and/or Bob-ombs and other explosives.
A pluck of red grass, usually planted in the ground. When picked up, it turns into a different item, ready for use.
An egg that contains one item. Similar to a capsule, except it never explodes and is dispensed by Chansey.
It contains one item and a smaller Matryoshka Doll. The second one does too, and so does the third, but the fourth one explodes.
Floats in the air and is solid. Attacking it causes the ? Block to dispense one or a group of items and disappear.
A clubbing item that, when you perform a Smash Attack, you'll insta-KO any opponent, all while scoring Home Runs!
An item with a beam of light as its saber, which seems to lengthen depending on how it's swung, allowing for a long range.
An item that may seem weak when used for battering, but can break shields. Never underestimate this thing.
A white and pink wand with a star on its tip. If a Smash Attack is used, the holder shoots a star with this wand.
This item puts a flower on the receiver's head when swung. This flower will add damage to the player as if it is draining power.
This item does burning damage, and loses a Fire Ball after each successful hit, decreasing its range but increasing its power.
A gun that quite rapidly fires laser beams with a bit of knock-back, but only has 18 shots per gun. Still an enjoyable item to use.
In Smash, Fire Flowers are like flamethrowers: they spew out fire when the bearer squeezes it. However, it may run out.
AKA the Nintendo Scope. This item works like a bazooka with two modes: rapid fire shots and powerful charged ones.
A tube-like bazooka that shoots firework. Its aim can be adjusted. Despite being fun to use, it only holds five cracker shots.
This item fires its large drill in the horizontal direction, which may carry opponents away sometimes. The base can be thrown.
Shoots air like it doesn't care. Its currents are strong enough to blow anyone off the stage, but it runs out very quickly.
Modeled after the ND-03 Blue Shark, the Steel Diver gun shoots torpedoes that first go slow, but then speedily fly ahead.
Touch this and a blue boxing glove follows you, which allows you to shoot one such glove. It vanishes when seven are used.
Throw this item, and it attaches to the ground or just floats in place. Anyone touching it will be sent flying!
Motion-Sensor Bombs are minuscule objects with a big blast. So when this is attached to the ground, you've to be careful.
Throw this nifty item and attack any enemy in its path. Be careful, as it might bounce back and hit you instead!
Bob-ombs will explode when thrown. But their fuse ignites after a while, meaning that one touch makes you dead already.
Does laughably little damage when thrown, but it breaks shields more easily. Oddly enough, it doesn't mind being thrown around.
Freeze your opponents by throwing this chunk of ice towards them. When they're frozen, you can damage your enemies easily.
With a Crate, you're sometimes unsure whether it's explosive or not. With a Blast Box, it's certain that it will explode!
When thrown, it glues itself on any surface, including opponents, who can pass the Gooey Bomb to another one if it happens.
As you might have expected, stepping on a Banana Peel lets you slip and stumble. When it is thrown, the hit target may trip as well.
When thrown, Hothead will attach itself to the platform and follows its contours. It grows when it's attacked with fire.
This springboard can be thrown, and can either repel fighters when placed sideways, or allow them to jump when upright.
This item will make opponents dizzy and expose them for being attacked. But Deku Nuts will explode after a while anyway.
This baby produces a circular explosion with a large radius. Now if you are smart as well, you better not use it close by.
Does exactly what you think it'll do: it creates a trap that opponents can fall into, so they become an easier target.
When thrown, it either erects or retracts its spiky needles. When erect, the spikes will do damage, so you've to avoid it.
This blue nightmare will hover over a random opponent when it is used... then bombs straight down and explodes!
Throw this blue boomerang and it'll come back. The second and third throws are more powerful than the first one.
Creates an earth shock that sends grounded opponents flying. Like in the good old days, it can only be used three times.
Cuccos have a VERY bad temper, so when thrown or attacked, they strike right back! Even towards the innocent...
When thrown, Bombchus will follow the contours of the platform they landed on, but they explode when they hit a fighter.
Flies forwards, grabs opponents and carries them upwards. Attacking it causes it to fly to the opposite direction.
This cracker produces a cross-shaped explosion, and depending on how it's tilted, it'll be produced orthogonally or diagonally.
Break this item and bees will come out of it and get you, or anyone nearby. Truly, bees are society's worst enemy!
This makes you invincible for a short time! But you don't hurt enemies just by touch, so you need to do a bit more effort.
Touch this fungus and grow! Growth allows harder-hitting attacks and more weight, but makes you an easier-to-hit target.
Looks like a Super Mushroom, but makes you shrink instead! It makes you easier to launch, but harder to hit.
A green ! Box that makes whoever picks it up metallic, increasing its weight greatly, while also deceasing jump height.
Donning this item will increase your speed and jump heights. Use it in your advantage before it disappears.
An item that turns your jump into a Screw Attack, which is able to damage opponents multiple times when in touch.
Eat this plate of curry and your mouth's on fire. Sounds humiliating, but the flames you spew out can hurt your foes badly.
Putting this badge onto your chest will let you reflect projectiles automatically. This item can be knocked off, though.
Touch this item, and everyone will shrink! Or, everyone will grow... or you will shrink! This item is quite risky.
A stopwatch that slows all opponents down down, but can also slow the user down, or sometimes, even everyone.
Aside from getting cute raccoon ears and a fuzzy raccoon tail, the Super Leaf allows you to float in the air.
This shield is used for protection from behind, which is quite useful. But if it gets hit too much, it might break apart.
This item allows you manage your own upward momentum at will. It will eventually fly off and explode, however.
A blue ! Box that makes whoever picks it up invisible, making it harder to see for the opponents where they are.
An item that temporarily prevents negative status conditions, like being shrunk or getting a Flower, when ingested.
An item that inflicts damage by a simple touch. It also prevents opponents to perform Footstool jumps on the user.
Gives you a temporary barrier, protecting from any damage. However, it's especially vulnerable against shield damage.
A tomato with an M insignia. Eating this will heal 50% damage from you, making it one of the stronger recovery items.
This magnificent heart-shaped item heals a whopping 100% damage away from you. In All-Star, it even completely heals you.
Will heal little damage away from you. The healing power depends on which of the 28 kinds of food is digested.
A mysterious sphere that can be picked up and thrown. Throw it to a team partner to heal them with a percentage.
A bottle that contains a Fairy. It heals the user from 100% damage... but only when the user has 100% damage already.
This item will heal 20% damage away for you. It's not much, but it'll do when you need a healing once in a while.
This item heals about 15% of your total damage percentage, meaning that it varies depending on how much you got.
A blue can full of energy. It restores about 90% of your total damage percentage, but only when you've over 100% damage.
This capsule contains one Pokémon to aid you during battle. Which one? That is, and will always be a surprise!
This capsule contains one Legendary or Mega Evolving Pokémon for you to aid in your fight! Who might it be?
Call upon an Assist! What's an Assist? Well, a character that aids in battle. Like Poké Balls, it's completely random.
Poké Ball Pokémon
Beedrill will summon a swarm of other Beedrill, all of which flying straight, bashing opponents with Pin Missile.
The summoned Beedrill will sometimes Mega Evolve, and will use Fell Stinger right after the swarm's attacks as the finishing blow.
This Scratch Cat Pokémon will use Pay Day to attack nearby opponents with a barrage of coins that are completely unusable.
The Alolan variant of Meowth also uses Pay Day, but it tosses the coins upwards like a fountain, rather than sideways.
Lucky you! Chansey will use Soft-Boiled by throwing Chansey Eggs just for you! These eggs contain goodies and will never explode!
Magikarp is infamous for its uselessness. It will simply Splash around all the time, doing absolutely nothing else.
As soon as Porygon is released from the Poké Ball, it goes for a straight, powerful Tackle to the nearest opponent.
Mew sits in a bubble and flies away, but not before leaving a present behind, like a Trophy or CD. Mew is an extremely rare sight.
This comical-looking Pokémon walks around the stage. If an attack hits it, it uses Counter with twice the power.
Porygon2 will use a powerful Tackle as well, but uses Lock-On on the nearest opponent first, to ensure a successful hit.
This Pokémon uses a super powerful Aurora Beam with great knockback. However, the beam lasts for just half a second.
This lady-like Pokémon forms a bubble that will Reflect projectiles and ranged attacks from opposing fighters.
Sometimes, Gardevoir will Mega Evolve, and will fire a Moonblast towards an opponent aside from using Reflect alone.
This ginormous Pokémon will use Overheat, so its touch will burn the opponents quickly, especially given its size.
If you're lucky, Groudon will perform Primal Reversion too, making water attacks obsolete and fire powers powerful.
Deoxys appears in its Attack Form to unleash a Hyper Beam from above. This beam can draw in nearby opponents.
Unleashing Poison Gas from its tail, Stunky attacks all opponents in a radius. They won't flinch, but they will receive.
Like Porygon2, it will use Lock-On, but due to a glitch, it uses Zap Cannon next, targeted to everyone but the Locked-on foe.
Audino will use Heal Pulse to heal the user of the Poké Ball, removing 50% damage. Well, that is a lucky sign, huh?
Gothitelle uses Telekinesis on one of its opponents and sending him upwards. The opponent has to move around to free himself.
Spewpa won't get into anyone's business, but if anyone attacks it, it's forced to release a damaging Stun Spore.
Espurr will use Trick to draw all items towards it. Items held by opponents will also be drawn towards Espurr.
Xerneas, the Pokémon of Life, uses Geomancy to temporarily boost the stats of all fighters, regardless of who summoned it.
Hoopa uses Hyperspace Hole to create two randomly placed rings, which act like portals that any fighter could walk through.
Tsareena will use Trop Kick, jumping off the stage with an erected leg. Anyone that gets hit will get their offense lowered.
This tiny Pokémon uses Bide to convert all the damage it receives into a powerful attack. The power depends on how much damage it took.
Is that a...? No wait, that's not a Pikachu. Mimikyu will use Play Rough against anyone who attacks its Disguise.
This artificial Pokémon uses a powerful Fleur Cannon attack. It doesn't knock opponents away, but it does lower their power.
Assist Trophy Characters
Luigi's ultimate rival. He stomps his opponents into the ground and then smacks them with his tennis racket.
These elite Koopas like to throw a barrage of hammers. They usually come in pairs, but in Smash, you call upon a single one.
These blockheads walk upon an opponent, and then flatten them with their face. This leaves them vulnerable, though.
These annoying cephalopods hide in the ground, then shoot three rocks toward near opponents with its muzzle.
These buggers will latch onto nearby opponents and suck their health away, damaging them. Ice won't work this time.
Huffin' Puffin will lend its three chicks to the user for a limited time. These puffin chicks can be picked up and thrown
This little martial artist attacks its opponents with some Vulcan Jabs, and finishes with a Smash Punch or the Rising Break.
Pokémon Trainers always carry a Pokémon or two with them. This one will send out a few Pokémon to help you in the fight.
Starmen are mercenaries hired by Giygas to eliminate Ness and co. This one teleports around and uses varieties of PK Fire.
This guy will carry you when you're falling below stage level. But if you stay too long on his cover, he'll let you fall anyway.
The girl next door, living in the haunted mansion. Ashley creates a magic puff of smoke that slows down or reverses controls.
Isabelle takes the role of the mayor's assistant, but in this game, she throws fruit towards the summoner, which heals them.
The so-called Heropon of Frontier Village will use his Arts to cause weird effects onto its opponents, such as Sleep or Freeze.
When Karate Joe is on stage, pots and barrels will be flung to him. Joe will try to punch all of them rhythmically.
Elite Octarian troopers that can fight just like Inklings. They can change into human and octopus forms for efficient combat.
Due to her stretchy noodle ARMS, Min Min fights a bit like Spring Man. However, her left arm can turn into a dragon.
When the Devil appears, he flies to the top of the screen and command where the camera should be panned to.
Two paddles will appear on each side of the stage and play a tennis-like game. Do not get hit by the ball or the paddles.
A unique Assist that walks up, down, left and right - and shoots in all those directions too. From the eponymous arcade classic.
This man will continuously walk left and right, and a sharpshooter will help him ascend and hit opponents in the same shot.
A music store manager that plays the guitar very well. Despite this talent, the music waves she produces in Smash hurts your foes.
A prince of a faraway land that can turn into a snake to slither, AND in a frog to hop around! He'll fight any foe he encounters.
A robot made by Dr. Little Emon to stop Dr. Ivan Walnut's plans. In Smash, Sukapon will perform Sukapon Roll and Tondeka.
Blaze will use her pyrokinetic powers to burn any near opponents. She'll blast bars of fire, walls of fire and large flames.
Actually money that isn't eye-candy. Smash Coins appear in Coin Battles, and you've to collect them all. Smash Bills exist too.
Pick it up and get a random custom part. It could be a Custom Move, or a piece of Equipment, or even a hat or a suit!
Rarely, a Trophy appears in battle. Pick it up and it's added to your collection. But it might be one you already have...
These are probably the most valuable prizes. You always get a new song when picked up and appears very rarely in a match.
This sphere floats all around the stage. Break it, and your character is allowed to unleash their Final Smash!
Pick this item up, and you'll swing that mallet automatically. You can jump only once and the head might fall off, though.
A living sandbag who doesn't even care that it's punched to a pulp. In fact, attacking it gives you Food and goodies!
Use this item, and soar in the sky... and land with a BOOM! Try with all your might to aim for the opponents nearby.
Association football is quite a sport, and that's why this ball is here. You can't pick it up - make use of it by attacking.
A better version of the Hammer that deals more damage and allows the user to float! But it could be a Golden Squeaky Hammer...
An item consisting of three parts. Collecting all three allows the user to strike any opponent from a first-person view!
When you use this item, you'll transform into a Bullet Bill and storm to the side you're facing while hitting opponents.
A three-part item. When completed, it becomes a Shooting item that fires a powerful laserbeam, guaranteeing a KO.
Pick it up and throw it to activate. It will pick up an opponent with its tractor beam and carry it upwards.
Use this item and get an extra KO or Stock. However, it will take a while to progress, leaving the user immobile.
With this item picked up, the user can unleash one powerful soundwave that damages opponents and break items.
A lot of these enemies can be found in Smash Run. Most of them are randomly generated, but some can only be found in certain Smash Run levels.
These appear most of the time in Smash Run.
Arguably the simplest of foes. Of course you can punch it multiple times... but why do that when you can jump on them only once?
A persistent Pokémon that swoops down on you while using Leech Life - slightly healing him in the process. Beat these pests quickly!
A common Octarian trooper That shoots enemy ink to any foe. They could've been a threat if those ink bullets weren't so slow...
Helmeted bots by Dr. Wily that shoot three rays and then hide. When they hide, grab them and throw them away.
These guys from Dug Dug can actually move through walls! Hitting them causes them to inflate until they pop.
These enemies aren't as common, but do appear a little often.
Bucketed snow creatures as part of the Brown Sugar Pirates. Their icy breath can freeze opponents in an instant.
Bird-masked foes that fly using balloons. Pop both balloons and they plummet to the ground. Then strike them before they take off!
These foes hide and then ambush trespassers. They come in various colors, each attacking in a different way.
A badnik that looks like Dr. Eggman. It floats around and shoots laser beams with the pistol it carries around.
Tall creatures that are probably green because they haven't taken a bath in weeks. You can actually scare them with Taunts.
Gooey creatures that plop around and are weak to arid attacks. There's a few variations with higher attack and defense.
These enemies are the rarest of the bunch and don't appear as often.
A rare enemy that pops up and hides away in a rhythmical pattern. Hitting them may be hard, but the rewards are huge.
These rare... uh... panels from Xevious, fall from the sky. They cannot be damaged and are more of an obstacle.
These enemies only appear in certain Smash Run levels or other circumstances.
Enemy corps that need to be fought in Multi-Man Smash. These guys all take the form of your Miis! That's going to be awkward...
Smicks scatter dynamite around and bite any foes they see. The only thing they love more is Radishes. Use that to your advantage.
Bosses appear at the end of a Smash Run level, as well as in the Boss Smash mode, but they may also appear in Classic sometimes. Certain bosses will also appear in certain stages.
A glovelike figure that appears to be representing "Creation". He's typically the last boss you fight in Classic mode.
A mirrored Master Hand that represents "Destruction". Often paired with Master Hand, but sometimes fought alone.
This rival is a metallic version of Mario, akin to the power-up. Metal Mario is who you usually fight in Classic as well.
This dragon is extremely protective towards its territory, the Pyropuff Peak, and is willing to attack any intruders.
Commander of the Space Pirates' military, and one of Samus' most recurring enemies. This beast attacks with his tail and fire.