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Characters (115)
Mario SSBUltimate Luigi SSBUltimate Peach SSBUltimate Bowser SSBUltimate DrMario SSBUltimate Rosalina & Luma SSBU BowserJr SSBUltimate
Daisy SSBUltimate PiranhaPlant SSBUltimate Geno Nibroc-Rock 253aab671edc157fde551b8849aa83be DonkeyKong SSBUltimate DiddyKong SSBUltimate KingKRool SSBUltimate
Dixie Kong - Donkey Kong Country Tropical Freeze Link SSBUltimate Sheik SSBUltimate Zelda SSBUltimate YoungLink SSBUltimate Ganondorf SSBUltimate ToonLink SSBUltimate
522px-MM3D Skull Kid Artwork 3DS MetroidSamusReturns char 015 ZeroSuitSamus SSBUltimate Ridley SSBUltimate DarkSamus SSBUltimate Yoshi SSBUltimate Yarn-Yoshi-Character-Art
Kirby SSBU MetaKnight SSBUltimate KingDedede SSBUltimate BandannaWaddleDee KSA Marx SSBU DarkMatterSpirit Fox SSBUltimate
Falco SSBUltimate Wolf SSBUltimate Pikachu SSBUltimate Jigglypuff SSBUltimate Pichu SSBUltimate Mewtwo SSBUltimate Pokemontrainerultimate
Lucario SSBUltimate Greninja SSBUltimate Incineroar SSBUltimate SSBUEevee SSBUMeowth SSBUMimikyu Ness SSBUltimate
Lucas SSBUltimate CaptainFalcon SSBUltimate IceClimbers SSBUltimate Marth SSBUltimate Lucina SSBUltimate Roy SSBUltimate Chrom SSBUltimate
Ike SSBUltimate Black Knight Path of Radiance DSSB Robin SSBUltimate Corrin SSBUltimate MrGameandWatch SSBUltimate Pit SSBUltimate DarkPit SSBUltimate
Palutena SSBUltimate Medusa2 Wario SSBUltimate AshleyPoseGold MTA Models Waluigi Snake SSBUltimate Sonic SSBUltimate
Tails 2018 legacy render by nibroc rock-dcg3zmv Olimar SSBUltimate Alph SSBUltimate ROB SSBUltimate Villager SSBUltimate Isabelle SSBUltimate 03bcdac74612272d7a09278753023032


Mario
Series: Super Mario
Debut Appearance: Donkey Kong (1981)
Mario SSBUltimate
Attacks
Neutral Special - Fireball
Mario throws a single fireball from his hands. It is a rather weak projectile which bounces along the ground. However, it can be spammed and is used as a way to combo opponents.
Side Special - Cappy
Mario grabs his hat and throws it, Cappy would then suspend in his position then returns back to Mario after a while, when you press the B button or when it gets hit by a projectile. Cappy, when it hits an opponent will rapidly spin around, hitting opponents several times. Cappy also serves as extra recovery for Mario as bouncing on him makes Mario rebounds in the air.
Up Special - Super Jump Punch
Mario does his iconic jump and jumps up in the air. If this move hits an opponent, Coins, Regional Coins or Baby Luma will appear. Cappy or Baby Luma will appear when an opponent has been hit.
Down Special - F.L.U.D.D.
Mario grabs FLUDD's noose and sprays a stream of water. FLUDD's stream of water does no damage but pushes the opponents backwards significantly.
Final Smash - Mario-Rex
Mario will throw Cappy in front of him, anyone who is caught in the attack will be transported to a cutscene where Mario lands down as a Captured T-Rex, roars then stomps on them.

Luigi
Series: Super Mario
Debut Appearance: Mario Bros. (1983)
Luigi SSBUltimate
Attacks
Neutral Special - Fireball
Luigi fires a spammable Green Fireball, kinda like Mario's Fireball but it deals more damage and isn't affected by gravity.
Side Special - Green Missile
Luigi crouches down and shoots himself forwards like a missile. If this move is charged for a few more seconds, he will shoot himself further and damage opponents more if he hits them using this move.
Up Special - Burst
The Poltergust G-00 is strapped onto Luigi's and it's exhaust ports lets out a burst of air, launching Luigi into the air.
Down Special - Luigi Cyclone
Luigi spins around like a cyclone, creating a vortex that drags anyone within range in and blasting them upwards
Final Smash - Poltergust G-00
Luigi grabs his Poltergust G-00 and sucks any opponent caught within it's vacuum in, damaging opponents inside. After that, Luigi pops them out of the vacuum.

Peach
Series: Super Mario
Debut Appearance: Super Mario Bros. (1985)
Peach SSBUltimate
Attacks
Neutral Special - Toad
Toad will stand in front of Princess Peach then shields her, then when hit by a physical move, Toad will punch the opponent as a counter.
Side Special - Toad Tackle
Toad will run around flailing around running back and forth, and if an opponent is in range he'll tackle opponents, dealing large amounts of damage, however like Luma, he is easily destroyed with any attacks.
Up Special - Peach Parasol
Peach jumps upwards with a closed parasol above her, stabbing those in her way, then opens it and floats down to the ground.
Down Special - Vegetables
Peach will pluck a vegetable from the ground and throw it, damage varies from face and vegetable type. She can pluck Turnips, Cabbage, Pepper and Onions as well as Bob-ombs and Mr. Saturns.
Final Smash - Peach Blossom
Peach will dance around as Peaches appear and the ground turns into a sleep zone. Toads will now appear to grab the Peaches and sleeping opponents to Peach, and once the the Final Smash has ended, Peach can eat the Peaches to heal and do anything to sleeping opponents.

Bowser
Series: Super Mario
Debut Appearance: Super Mario Bros. (1985)
Bowser SSBUltimate
Attacks
Neutral Special - Fire Breath
Bowser will blow a stream of fire from his mouth, if you use this move too much, then the move will slowly loose it's effectiveness.
Side Special - Flying Slam
Bowser grabs an opponent, jumps up in the air and bellyflops on them upon landing. Instantly KO's any opponents at 120%.
Up Special - Whirling Fortress
Bowser hides in his spiky shell and rapidly spins around in it, which propells Bowser upwards, but it is a rather poor recovery.
Down Special - Bowser Bomb
Bowser jumps up and comes down to do a hard ground-pound. It is capable of damaging opponents nearby and breaking full shields.
Final Smash - Giga Bowser Punch
Bowser turns into Giga-Bowser then teleports to the background. Then a red marking will appear to indicates where he'll punch, the punches the screen, dragging opponents with it.

Dr Mario
Series: Super Mario
Debut Appearance: Dr. Mario (1990)
DrMario SSBUltimate
Attacks
Neutral Special - Megavitamins
Dr. Mario will throw a Megavitamin from his hands. This is a useful way to put and maintain pressure on opponents as well as a good startup for KO'ing opponents.
Side Special - Super Sheet
Dr. Mario will flip a white hospital sheet upwards, which reflects any opponents or any projectiles in the opposite direction.
Up Special - Super Jump Punch
Dr. Mario will jump up doing an uppercut, which sends him going upwards. However it is a poor recovery option and suits better as a "finisher" attack rather than a recovery.
Down Special - Dr. Tornado
Dr. Mario will spin around rapidly, like a tornado. This creates a mini vortex in the move which can suck in nearby opponents and blast them upwards.
Final Smash - Dr. Mario
Dr. Mario will teleport to the background as viruses fly around the stage, damaging opponents. This is followed by Dr. Mario dropping Megavitamins onto the stage. However there will be an explosion if a same coloured Megavitamin matches with the same colour Virus, which can KO opponents instantly if they're at 25%.

Rosalina & Luma
Series: Super Mario
Debut Appearance: Super Mario Galaxy (2007)
Rosalina & Luma SSBU
Attacks
Neutral Special - Luma Shot
Rosalina launches her Luma forward. When this move is charged more, Luma will be invincible. However if Luma is KO'ed, the move is unusable.
Side Special - Star Bits
Luma will fire three star bits forwards. While keeping approachers at bay, this move is considered unless without Luma.
Up Special - Launch Star
Rosalina uses a Launch Star to launch herself upwards. If Luma is present during the recovery it can use aerial attacks, making it harder for opponents to knock her back down to the blast zone.
Down Special - Gravitational Pull
Rosalina waves a star cursor around to gravitate nearby items or projectiles near her and the item will be used. However, this could be a way to attack her if you've certain items like Bob-ombs.
Final Smash - Grand Star
Rosalina will summon a Grand Star and it sucks nearby opponents in, which damages them when in contact as well as shooting stars, then it explodes shooting trapped opponents and more stars.

Bowser Jr.
Series: Super Mario
Debut Appearance: Super Mario Sunshine (2002)
BowserJr SSBUltimate
Attacks
Neutral Special - Clown Cannon
Bowser Jr's Clown Car's mouth will open to reveal a cannon, which blasts a cannonball from it. If charged to the max, it's speed and power increases. It can also be used to thwart recovery attempts if you space out properly.
Side Special - Clown Kart Dash
Bowser Jr.'s Clown Car transforms into a Go-Kart and dashes forwards. Moving your control stick the other way makes Bowser Jr. preform a doughnut, which is more deadly than the initial dash.
Up Special - Abandon Ship!
Bowser Jr. gets ejected from his Clown Car and falls back down onto the ground, landing in another clown car. He can still attack you with his hammer so he's not fully useless in the air in case you underestimate him and decide to strike him in air.
Down Special - Mechakoopa
The Clown Car releases a Mechakoopa from it's underside hatch, once on ground it'll move forwards until it reaches a dead end then it turns around and walks again. It will detonate after a while or when it hits an opponent.
Final Smash - Shadow Mario Paint
Bowser Jr. turns into Shadow Mario and with his Magic Paintbrush, paints the whole screen, damaging anyone in the paint's hitbox before blasting them away.

Daisy
Series: Super Mario
Debut Appearance: Super Mario Land (1989)
Daisy SSBUltimate
Attacks
Neutral Special - Tokotoko
A Tokotoko will appear in front of Daisy, acting as a shield. If hit it'll dash towards opponents then fall.
Side Special - Daisy Dice Block
Daisy will roll a Daisy Dice Block from Super Mario Party and explodes. Depending on what number it rolls on is the amount of damage it deal.
Up Special - Flower Glider
Daisy grabs a Flower Glider from Mario Kart. This acts like Peach's Parasol but as a less effective recovery.
Down Special - Sports Ball
Daisy grabs a sports ball then throws it. The damage depends on what sports ball she grabs, which is either Tennis Ball, Basketball, Football, Soccer ball, Baseball, Volley Ball and Bowling Ball.
Final Smash - Daisy Circuit
A bunch of Shy Guys in Go-Karts run over opponents, then a cinematic will show Daisy and a bunch of Shy Guys racing on Daisy Circuit, the opponents fall on the finish line and the Go-karters speed through the line, with Daisy being the first.

Piranha Plant
Series: Super Mario
Debut Appearance: Super Mario Bros. (1985)
PiranhaPlant SSBUltimate
Attacks
Neutral Special - Ptooie
Piranha Plant will spit a spiky metal ball up and blows it upwards, which keeps it in place. The spiky ball can be blown upwards, left and right depending on which direction you want it to go.
Side Special - Poison Breath
Piranha Plant gauges up poison and when his head changing colour, spews it out, creating a poisonous fog which blinds and damages opponents it it.
Up Special - Piranhacopter
The leaves on Piranha Plant spins around, creating a propeller that lifts it upwards. It's an effective recovery that even if you're near the blast zone, you can propel yourself upwards.
Down Special - Long-Stem Strike
Piranha Plant descends into his pot then after a while strikes outwards to the nearest opponent, stretching it's stem to the limit.
Final Smash - Petey Piranha
Piranha Plant summons Petey, who'll hop around holding two cages, akin to his boss fight in Subspace Emissary. Then after awhile, he'll breath fire onto both the cages and slams them onto the ground.

Geno
Series: Super Mario
Debut Appearance: Super Mario RPG (1996)
Geno Nibroc-Rock
Attacks
Neutral Special - Geno Beam
Geno charges up an energy beam from his gun and releases it. If charged for a bit more then the beam will be a lot more powerful and has better hitboxes.
Side Special - Geno Whirl
Geno creates a disc of light and throws it like a frisbee. This disc will go forwards and disappears after it reaches it's full distance or when it hits an opponent.
Up Special - Geno Flash
Geno will turn into a cannon and blasts himself upwards as a sun, then he'll slowly expand, hitting anyone in the process and turns back to Geno. Overall, this works as an effective recovery and attack move. The cannon blast can be angled.
Down Special - Geno Boost
Geno will stand there and boosts his attack power by a few percentages, this is only a temporary effect and cannot be used again until the effect wears off.
Final Smash - Geno Blast
Geno will summon dozens of light beams which'll heavily rain down on the stage and hit opponents in it's paths. This is a final smash that is difficult to avoid so be very prepared for this Final Smash.

Paper Mario
Series: Super Mario
Debut Appearance: Paper Mario (2000)
253aab671edc157fde551b8849aa83be
Attacks
Neutral Special - Hammer Slam
Paper Mario will hold his camera above him and once fully charged, slams the hammer down with incredible force.
Side Special - Hammer Swing
Like Hammer Slam, Paper Mario will hold his hammer in a swinging position and hold it, then once fully charged, swings the hammer.
Up Special - Parakarry
Parakarry will appear and grab Paper Mario, carrying him. However Parakarry will have struggles carrying him so Paper Mario is vulnerable during this time, strike him at this moment.
Down Special - Smooch
Ms. Mowz will appear and smooch Paper Mario, healing him by 3.4% This move has slow ending lag, allowing for opponents to strike him.
Final Smash - Papercraft Mario
Paper Mario will knock opponents into a cinematic scene where as the opponents fall, Paper Mario will appear on Papercraft Mario and punch the opponents.

Donkey Kong
Series: Donkey Kong
Debut Appearance: Donkey Kong (1981)
DonkeyKong SSBUltimate
Attacks
Neutral Special - Giant Punch
Donkey Kong will spin his giant arm, then when the special button is pressed, he thrusts his arm and does a powerful punch.
Side Special - Headbutt
Donkey Kong will headbutt an opponent, this buries them into the ground. The more damage the opponent already had, the more time they stay stuck in the hole.
Up Special - Spinning Kong
Donkey Kong rapidly spins around like a a helicopter, however this isn't an effective recovery for vertical distance.
Down Special - Hand Slap
Donkey Kong will slap the ground, which causes Earth Tremors that trips opponents. Repeatedly pressing the special button will make Donkey Kong repeatedly slap the ground.
Final Smash - Kongo Bongo Slap
Donkey Kong will play his Bongo Drum, which attracts opponents near Donkey Kong and after a few seconds, Donkey Kong will do a stronger version of Hand Slap, the Final Smash ending with three more big hand slaps.

Diddy Kong
Series: Donkey Kong
Debut Appearance: Donkey Kong Country (1994)
DiddyKong SSBUltimate
Attacks
Neutral Special - Peanut Popgun
Diddy Kong grabs his Peanut Popgun and shoot peanuts from it. This move can be charged, but if charged for too long it explodes in his face and damage him.
Side Special - Monkey Flip
Diddy Kong will backflip and grab and opponent that unfortunately is in his paths. When he latches onto them, he'll attack them by scratching or chopping them then backflips off them.
Up Special - Rocketbarrel Boost
Diddy Kong will wear his Rocketbarrel and charges up the attack. Then when charged, Diddy Kong will fly upwards before falling down.
Down Special - Banana Peel
Diddy Kong throws one banana peel onto the stage. This banana peel will make opponents slip and fall down, this allows Diddy Kong to control the stage. Only a maximum of one banana peel can be on the stage.
Final Smash - Hyper Rocketbarrel
Diddy Kong will wear his rocketbarrel and flies in different directions, hitting opponents, then after a few more clashes, he finishes the Final Smash by crashing into an opponent.

King K. Rool
Series: Donkey Kong
Debut Appearance: Donkey Kong Country (1994)
KingKRool SSBUltimate
Attacks
Neutral Special - Blunderbuss
K. Rool puts on his Pirate Hat and takes out his Blunderbuss and shoots out a Kannonball. The Blunderbuss can also suck in his own Kannonball and opponents in then shoot them out.
Side Special - Crownerang
K. Rool grabs his crown off his head and throws it, the Crown acts like a Boomerang, flying to one direction then coming back to him. However, if he doesn't pick it up, it can be taken by an opponent and be used as an item.
Up Special - Propellerpack
K. Rool equips his Propellerpack and hovers upwards. While he's a heavyweight, the surprising thing for this recovery is that it covers great vertical distance.
Down Special - Gut Check
K. Rool puffs up his stomach, this acts as a counter as well as a reflector against projectile.
Final Smash - Blast-O-Matic
K. Rool stomps, then lunges at stunned opponents. This leads to a cutscene where the opponents land on DK Island and K. Rool laughing evilly as he blows DK Island to smithereens with his Blast-O-Matic.

Dixie Kong
Series: Donkey Kong
Debut Appearance: Donkey Kong Country 2: Diddy Kong's Quest (1995)
Dixie Kong - Donkey Kong Country Tropical Freeze
Attacks
Neutral Special - Bubblegum Popgun
Dixie Kong grabs out her Bubblegum Popgun then shoots a bubblegum. When it lands on the ground it serves as a trap, sticking opponents to it, the more charged the attack is, the more time it sticks to the ground and of course, the more time it keeps opponents stuck on it.
Side Special - Barrel Throw
Dixie Kong uses her Pony Tail to throw a barrel. The barrel breaks upon touching something but it deals a medium amount of damage.
Up Special - Ponytail-copter
Dixie Kong will twirl her ponytail, making her fly upwards, then after the big ascent, she slowly hovers downwards.
Down Special - Bubblegumm Bubble
Dixie Kong chews bubblegum and blows a bubble, any Items, Assist, Pokemon or Opponents that touch it get stuck in it. The more damaged opponents are the more time they stay in the bubble, of course this move is risky because it has slow start-up and end lag, and the bubble can be destroyed with one hit.
Final Smash - Gyrocopter
Dixie Kong hops off the stage and comes back on a Gyrocopter, driven by Kiddy Kong. Dixie Kong will continue to shoot Bubblegum at opponents before Kiddy drives the Gyrocopter into opponents.
Link
Series: Legend of Zelda
Debut Appearance: The Legend of Zelda (1986)
Link SSBUltimate
Attacks
Neutral Special - Bow and Arrows
Link grabs out his Traveller's Bow and fires an arrow in front of him. When charged more the arrow will go further. When an arrow falls it can be picked up and used as items, so if Link uses this move with an arrow he already fired and picked up, he fires two arrows.
Side Special - Boomerang
Link grabs his Boomerang and throws it, much like the actual thing, the Boomerang flies back to him, but not before striking opponents, dealing high knockback.
Up Special - Revali's Gale
The Spirit of Revali appears and the wind flies around him, then Link grabs a Paraglider and he flies up. This recovery is slow, but it covers a lot of vertical distance.
Down Special - Remote Bomb
Link pulls out a Remote Bomb and throws it. After throwing it, Link can either use his Sheikah Slate to detonate it or leave it for 30 seconds. It can be used as a recovery at high percentages.
Final Smash - Ancient Bow and Arrow
Link quickly pulls out his Ancient Bow and Arrow and charges the Ancient Arrow, then fires it forwards, if it comes into contact with anything it explodes. While not the best Final Smash in terms of damage it does have a high percent of KO'ing an opponent.

Sheik
Series: Legend of Zelda
Debut Appearance: The Legend of Zelda: Ocarina of Time (1998)
Sheik SSBUltimate
Attacks
Neutral Special - Needle Storm
Sheik grabs 1-6 Needles that can be thrown or stored for later uses. When used in the air she'll throw the needle downwards. This is utilised as a camping/zoning move.
Side Special - Burst Grenade
Sheik throws a grenade which creates a small vortex, sucking opponents in and exploding.
Up Special - Vanish
Sheik breaks a Deku Nut to disappear without being seen, then reappears in another location, usually near the edge.
Down Special - Bouncing Fish
Sheik will flip through the air, then if the attack connects with the opponent, she backflips off them using her heel.
Final Smash - Sheikah Dance
Sheik takes out her dagger and dashes forwards. If she strikes anyone a Sheikah Eye Symbol appears and she will then slash opponents with it.

Zelda
Series: Legend of Zelda
Debut Appearance: The Legend of Zelda (1986)
Zelda SSBUltimate
Attacks
Neutral Special - Nayru's Love
Zelda creates a Crytal Barrier around her, shield herself from projectiles and hurt opponents.
Side Special - Din's Fire
Zelda fires a controllable fireball, when the special button is released, it'll explode. The inner part of the fireball is the move's sweetspot and it can KO opponents at around 90%
Up Special - Farore's Wind
Green ribbons/winds wrap themselves around Zelda and she warps to another position on the stage.
Down Special - Phantom Slash
Zelda creates each Phantom Armour piece and pieces it together like a puzzle then when complete, she makes it attack. The attack depends on how much of the Phantom is built.
Final Smash - Triforce of Wisdom
Zelda uses her Triforce of Wisdom to create a triangular vortex which sucks opponents in it and launches them out, if the opponent is over 100% then they'll be KO'ed.
Young Link
Series: Legend of Zelda
Debut Appearance: The Legend of Zelda: Ocarina of Time (1998)
YoungLink SSBUltimate
Attacks
Neutral Special - Fire Arrow
Young Link takes out his Fairy Bow and fires a Fire Arrow, if it's charged more, it'll travel further.
Side Special - Boomerang
Young Link throws a Boomerang, being a Boomerang, it will come back to Link.
Up Special - Spin Attack
Young Link spins around with his sword outwards, it can be charged for more vertical distance and more damage.
Down Special - Bomb
Young Link takes out a bomb. If it hits a surface or an opponent it explodes, however, it can be used as a recovery tool. When using Fire Arrow while having a bomb in your hand it turns into a Bomb Arrow which explodes when it touches a surface or leave it to automatically detonate.
Final Smash - Deity Slash
Young Link wears his fierce deity mask and turns into Fierce Deity Link, then fires a thin beam of light from his palms. If anyone get caught in the beam's hitbox, Fierce Deity Link dashes forwards and slashes opponents while the Triforce appears.

Ganondorf
Series: Legend of Zelda
Debut Appearance: Legend of Zelda: Ocarina of Time (1998)
Ganondorf SSBUltimate
Attacks
Neutral Special - Fire Bats
Ganondorf spins his Trident above him and three bats made of fire appears, then they'll home in on opponents. However just move a bit and they'll miss cause they won't really home in on where you would be.
Side Special - Dead Man's Volley
Ganondorf fires a magical sphere that can be deflected back to him, the more, it's deflected, the faster it goes, making timing for deflecting the projectile a lot more harder.
Up Special - Calamity Warp
Ganondorf throws the Trident and keeps warping to where it is. You can control where the trident goes, but it's predictable and this recovery can lead to Ganondorf's easy punish.
Down Special - Wizard's Foot
Ganondorf infuses his foot with dark energy before kicking forwards, if it's used in the air he'll kick downwards.
Final Smash - Ganon, The Demon King
Ganondorf transforms into The Demon King, then proceeding to slash downwards using his dual swords and charging forwards.
Toon Link
Series: Legend of Zelda
Debut Appearance: Legend of Zelda: Wind Waker (2002)
ToonLink SSBUltimate
Attacks
Neutral Special - Hero's Bow
Toon Link grabs out his Hero's Bow and fires an arrow. If charged for longer, the arrow travels a further distance and deals more damage.
Side Special - Boomerang
Toon Link throws his Boomerang, this will return back to him eventually.
Up Special - Spin Attack
Toon Link slashes outwards, propelling him in the air. If opponents are at a certain percentage, it'll be an instant KO.
Down Special - Bomb
Toon Link pulls out a bomb and throws it. This is like Young Link's bomb and he can use it along with his Hero's Bow to shoot a Bomb Arrow.
Final Smash - Quad-Link Slash
Toon Link dashes forward and slashes, then once an opponent is caught, the other three Links, Red, Blue and Purple (colour depends on alt) will dash towards the opponent's back and all four Links will begin barraging the opponents with slashes.

Skull Kid
Series: Legend of Zelda
Debut Appearance: Legend of Zelda: Ocarina of Time (1998)
522px-MM3D Skull Kid Artwork
Attacks
Neutral Special - Majora's Beam
The Majora's Mask will shoot a laser from it's eyes, this laser can be moved up and down on the short range it can travel on.
Side Special - Puppet
Skull Kid summons a puppet, who'll drop from above, then the puppet will move around trying to strike opponents nearby.
Up Special - Hide & Seek
Skull Kid will disappear into the air, only to reappear at a higher place.
Down Special - Majora's Curse
Majora's Mask will send purple swirls from it, when these swirls come into contact with an opponent they sleep.
Final Smash - Final Hour
Majora's Mask will slowly transform into Majora's Incarnation, then Majora's Wrath, then whips it's arm forwards. The whipped opponent will be sent into a cinematic in Clock Town where the Moon lands on them.

Samus
Series: Metroid
Debut Appearance: Metroid (1986)
3DS MetroidSamusReturns char 015
Attacks
Neutral Special - Arm Cannon / Bomb
Samus shoots either a Missile or Beam forwards, depending on what projectile she's using. Beams are a lot faster and can start combos while Missiles are a "finisher" sort of move.

As a Morph Ball, Samus can drop a maximum of three bombs using this move, after a short while, they detonate.

Side Special - Speed Boost / Boost Ball
Samus boosts her speed, allowing her to run as fast as Sonic for a short time, this move cannot be used again until she has been KO'ed.

As a Morph Ball, Samus boosts herself to whatever direction the analog stick in in.

Up Special - Shine Spark / Spider Ball
Samus uses Shinespark, which allows her to fly Up, Down, Left or Right. This move's power will increase and will cover more distance if used after Speed Boost has been activated.

As a Morph Ball, Samus attaches and clings onto any in-ranged surfaces she touches for a short while, altough, she can be knocked off the surface.

Down Special - Morph Ball
Samus turns into a Morph Ball and stays as a Morph Ball, in this state, she can only use Special Attacks that are created for this form as well as rolling around the stage. To change back into Samus, just press the Down B button again.
Final Smash - Zero Laser
Samus will fire a large blue beam in front of her, this Final Smash lasts for four seconds before ending, dealing large amounts of damage on opponents.

Zero Suit Samus
Series: Metroid
Debut Appearance: Metroid: Zero Mission (2004)
ZeroSuitSamus SSBUltimate
Attacks
Neutral Special - Paralyzer
Zero Suit Samus kneels down and takes out a Paralyzer, then shoots a small bolt of lightning, stunning anyone for a few seconds when hit.
Side Special - Plasma Whip
Zero Suit Samus kneels down and unleashes her Plasma Whip then swirls it around, hitting opponents several times. Can be used as Tether Recovery.
Up Special - Boost Kick
Zero Suit Samus' Jet Boots will activate, then she'll kick upwards. This move can KO some opponents in air.
Down Special - Flip Jump
Zero Suit Samus will use a type of kick from Wushu, which makes her jump and flip through the air, if she lands on someone, they'll be buried.
Final Smash - Zero Laser
Zero Suit Samus will land on her Gunship with her Power Suit on, before a cursor shows on screen, then Samus fires a laser. This cursor will let you guide the laser.

Ridley
Series: Metroid
Debut Appearance: Metroid (1986)
Ridley SSBUltimate
Attacks
Neutral Special - Plasma Breath
Ridley will open his mouth and charge up it's fireball, then shoots up to a maximum of five Fireballs from his mouth, which is subjected to gravity, like Mario's.
Side Special - Space Pirate Rush
Ridley dashes forward and grabs an opponent, then savagely slams them on the ground and drags them on the ground before throw them.
Up Special - Wing Blitz
Purple Aura covers Ridley's Wings, then Ridley will push itself upwards on either direction.
Down Special - Skewer
Ridley brings his tail back before pushing it forwards, stabbing opponents. It's Sweetspot allows this move's damage to deal 50%
Final Smash - Plasma Scream
Ridley roars and dashes forwards, if an opponent is hit, they'll be stuck onto Samus' Gunship, charges a laser and engulfs the opponent and the Gunship. Instantly KOs opponents at 100%

Dark Samus
Series: Metroid
Debut Appearance: Metroid Prime (2002)
DarkSamus SSBUltimate
Attacks
Neutral Special - Phazon Charge
Dark Samus points her arm cannon upwards, then charges an energy blast. Then, when released, the energy projectile will suspend itself in the air before homing in on an opponent. The projectile decreases in size each second it stays in the air.
Side Special - Metroid Pool
Dark Samus summons a pool of phazon, which summons a Metroid, who'll proceed to home in on the nearest opponent and charge at them.
Up Special - Phazon Dive
Phazon Energy surrounds Dark Samus and she will levitate upwards before diving downwards.
Down Special - Phazon Tentacles
Dark Samus slams her Arm Cannon onto the ground, releasing large, blue tentacles from the ground, which does big damage to opponents and blocks projectiles. However this has slow start-up and ending lag.
Final Smash - Phazon Laser
Dark Samus will fire a big blue laser in front of her. This acts similarly to Samus' Zero laser.

Yoshi
Series: Yoshi
Debut Appearance: Super Mario World (1990)
Yoshi SSBUltimate
Attacks
Neutral Special - Egg Lay
Yoshi sticks out his tongue, grabs an opponents and traps them in a Yoshi Egg. The amount of time they spend trapped in there depends on their damage, so it's a useful tool for KO'ing someone at high percentages.
Side Special - Egg Roll
Yoshi encases himself within a Yoshi Egg, then proceeds to roll around, the direction Yoshi rolls in depends on the direction of the analog stick.
Up Special - Egg Throw
Yoshi preforms a Flutter Jump while throwing a Yoshi Egg, the egg is useful as a projectile but it leaves Yoshi open to be punished.
Down Special - Yoshi Bomb
Yoshi jumps up and does a ground pound, once he pounds on the ground, two stars appear that can damage opponents.
Final Smash - Stampede!
Yoshi headbutts opponents to a cinematic where the opponent falls onto a ravine while dozens and dozens of Yoshis stampede on the fallen opponent.

Yarn Yoshi
Series: Yoshi
Debut Appearance: Yoshi's Wooly World (2014)
Yarn-Yoshi-Character-Art
Attacks
Neutral Special - Yarn Egg
Yarn Yoshi sticks his tongue out and swallows them and traps them inside a Yarn Yoshi Egg. Like Yoshi's, the amount of time they're trapped in there depends on their damage.
Side Special - Yarn Roll
Yarn Yoshi encases himself inside a Yarn Yoshi Egg and rolls around, there is a stray string that will unravel the egg, which shows the time left that Yarn Yoshi can roll inside the egg.
Up Special - Yarn Throw
Yarn Yoshi's legs turn into propellers and throws a Yarn Ball. This move is one of those decent recoveries but isn't very good in terms of attacks.
Down Special - Yarn Bomb
Yarn Yoshi jumps up and Ground Pounds downwards, it's like Yoshi's Yoshi Bomb but the stars are replace with Yarn Balls.
Final Smash - Wonder Spell
Yarn Yoshi hides in a Wooly Yoshi nest while Yarn Kamek and Baby Bowser flies in. A cursor will appear on screen where if you press any button, Kamek launches a spell that can launch opponents and KO them.

Kirby
Series: Kirby
Debut Appearance: Kirby's Dreamland (1992)
Kirby SSBU
Attacks
Neutral Special - Inhale
Kirby inhales an opponent, then copies their Neutral Special move. Whose Neutral Special move Kirby copied will be signified by a accessory on Kirby.
Side Special - Hammer Flip
Kirby takes out his hammer and charges it, then when the player releases the button, Kirby flip his hammer, causing great damage. If used in the air, Kirby will twirl around with it.
Up Special - Final Cutter
Kirby grabs a Cutlass, jumps up and falls back down. If Kirby lands on the ground, a slash projectile will be released from it.
Down Special - Stone
Kirby uses his Stone Ability and turns into a stone (as well as other stuff) then lands down. This grants Kirby temporary invincibility and deals a lot of damage when it hits an opponent.
Final Smash - Ultra Sword
Kirby grabs his Ultra Sword and slashes in front of him, if an opponent get caught, he'll repetitively slash the opponent.

Meta Knight
Series: Kirby
Debut Appearance: Kirby's Adventure (1993)
MetaKnight SSBUltimate
Attacks
Neutral Special - Mach Tornado
Meta Knight spins like a tornado and sucks in opponents, hitting them several times. He can ascend slightly when using this moves.
Side Special - Drill Rush
Meta Knight turns sideways and and spins around then goes forwards, like a drill. This move can be blocked by shielding.
Up Special - Shuttle Loop
Meta Knight jumps up and slashes upwards, swoops downwards and slashes back upwards in a loop.
Down Special - Dimensional Cape
Meta Knight wraps himself with his cape, then teleports to a place somewhere near to where he used the move.
Final Smash - Darkness Illusion
Meta Knight's wings split into 4 smaller wings, then raises his Galaxia before a lightning bolt strikes the Galaxia, anyone caught by the lightning will be met with Meta Knight slashing opponents rapidly before ending with a large slash.

King Dedede
Series: Kirby
Debut Appearance: Kirby's Dreamland (1992)
KingDedede SSBUltimate
Attacks
Neutral Special - Inhale
King Dedede will inhale a character, while it doesn't copy their Neutral Special, the inhaled opponent gives Dedede a invincibility armour, making him almost impossible to KO.
Side Special - Dede-Throw
King Dedede throws either a Waddle Dee, a Waddle Doo or a Gordo. These enemies serves the same function from Brawl/Smash 4. They can also be inhaled via inhale and then spat out as a weak projectile.
Up Special - Super Dedede Jump
King Dedede jumps up, then dives down, ending the move with a stomp. However, landing back down onto the stage gives an opponent a great time to hit him as he has a very slow ending lag.
Down Special - Jet Hammer
One side King Dedede's hammer opens up to reveal afterburners, then then swings it. However, if this move is charged to the max, King Dedede will gain recoil damage.
Final Smash - Dede-Rush
King Dedede swings his hammer, anyone caught within the hammer's hitbox will be knocked into a cage, where King Dedede will launch missiles at them and finishes them off by a spinning hammer swing.

Bandana Waddle Dee
Series: Kirby
Debut Appearance: Kirby Super Star (1996)
BandannaWaddleDee KSA
Attacks
Neutral Special - Spear Throw
Bandana Dee charges up his move then throws a spear. Depending on how long you charged it for, Bandana Dee can throw a maximum of three spears.
Side Special - Waddle Doo Beam
Bandana Dee grabs a Waddle Doo and makes it shoot a beam-like projectile from it's eyes. This move can KO opponents at 145% or higher
Up Special - Spear-Copter
Bandana Dee jumps up and spins his spear like a helicopter propeller, boosting himself up a bit before hovering down. This move serves as a great finisher for opponents at 80% or over.
Down Special - Apple Juice
Bandana Dee drinks a bottle of Apple Juice, this will increase the power of Bandana Dee's attacks by a mile for a short period of time.
Final Smash - Megaton Punch
Bandana Dee will summon a Waddle Dee Army to grab opponents, anyone grabbed by the opponents shall be dropped onto the Megaton Arena, where Bandana Dee will punch the opponent with all his might, while the opponent gets punched down to the core of Planet Popstar, severing the planet in half.

Marx
Series: Kirby
Debut Appearance: Kirby Super Star (1996)
Marx SSBU
Attacks
Neutral Special - Shooter Cutter
Marx flaps both of his wings downwards to release four purple crescent projectiles that will in a North-West, North-East, South-West and South-East direction.
Side Special - Bouncy Eyes
Marx's eyes turns to a crimson-like shade, before a total of four crimson balls drop from his eyes and bounces forwards.
Up Special - Ball Bomb
Marx flies up while dropping Jester Balls, which serves as bombs. Marx can use this move in conjunction for five times.
Down Special - Shadow Uppercut
Marx dives down into the ground and a big crimson shadow will sneak over to the nearest opponents in range then jumps out using Shadow Uppercut.
Final Smash - Marx Soul
Marx will turn into Marx Soul and will use Marx Laser, firing it from his mouth. However, this Final Smash can be easily avoided by jumping over it.

Dark Matter
Series: Kirby
Debut Appearance: Kirby's Dreamland 2 (1995)
DarkMatterSpirit
Attacks
Neutral Special - Darkness Orbs
Dark Matter will fire Dark Orbs from it's sword, these deal little damage and can be reflected back to Dark Matter.
Side Special - Dark Spectrum
Dark Matter slashes it's sword forwards to release a rainbow slash-like projectile. If charged for a few more seconds, the projectile will travel faster and has a wider hitbox, making it harder to dodge the projectile.
Up Special - True Form
Dark Matter will fly out of it's cloak and float around freely. However, it is prone to attacks and if it gets hit, it cannot recover.
Down Special - Dark Cloud's Reach
Dark Matter turns into a Dark Cloud and reaches for the nearest opponent in range. Once one of it's dark tentacles touches an opponent, Dark Matter possesses them, leaving them in a long unnatural sleep. However, this move has a lot of lag time and can leave him open to incoming attacks.
Final Smash - Big Bad Baddies
Dark Matter will slash it's sword forward, anyone caught in the sword's hitbox will be sent to a cutscene where notable villains from the Kirby Series will attack the opponents.

Fox
Series: Star Fox
Debut Appearance: Star Fox (1993)
Fox SSBUltimate
Attacks
Neutral Special - Blaster
Fox grabs his blaster from his holster then repetitively shoots red lasers that does no knockback and deals low damage.
Side Special - Fox Illusion
Fox dashes forwards at fast speed, his movement is shown by illusions of Fox dashing.
Up Special - Fire Fox
Fox engulfs himself in flames before launching himself forward. If the move is charged for a bit more time Fox will cover a lot more vertical distance.
Down Special - Reflector
Fox turns on his Reflector, protecting himself within a Blue Hexagon-like forcefield which reflects certain projectiles as well as lightly damaging opponents who touch it.
Final Smash - Team Star Fox
Fox summons Team Star Fox, if the opponent gets hit by any of their Arwings, Fox as well as his team, will shoot at the opponent then launching them away.

Falco
Series: Star Fox
Debut Appearance: Star Fox (1993)
Falco SSBUltimate
Attacks
Neutral Special - Blaster
Falco pulls out his Blast from his hoister and shoots a long, blue laser, while this isn't rapid-hitting like Fox's Blaster, it does stun them if the laser hits.
Side Special - Falco Phantasm
Falco dashes forward at binding speed, while he dashes, illusions of Falco dashing will appear behind him.
Up Special - Fire Bird
Falco engulfs himself in Fire then launches himself forwards, if this move has been charged to the max, Falco will fly to the maximum distance this move can go to.
Down Special - Reflector
Falco grabs his Reflector and turns it on to show a Blue Hexagonal field before kicking it, reflecting any projectiles and damaging opponents.
Final Smash - Team Star Fox
Falco summons Team Star Fox, before three Arwings appear, if anyone gets hit by the Arwing, Falco and co. will shoot at the opponent before launching them.

Wolf
Series: Star Fox 64
Debut Appearance: Star Fox (1997)
Wolf SSBUltimate
Attacks
Neutral Special - Blaster
Wolf takes out his Blaster and fires a Purple projectile, while this move has more end lag than Fox or Falco's Blasters, it is one of the best projectiles in game due to it's large size.
Side Special - Wolf Flash
Wolf will dash upwards at an angle and slash, this move can be used as a recovery.
Up Special - Fire Wolf
Wolf engulfs himself in a Purple Aura then kicks upwards before doing a final kick.
Down Special - Reflector
Wolf will grab his Reflector which will release a Purple Cat's Eye-shaped that reflects projectiles and lightly damages opponents when it touches them.
Final Smash - Team Star Wolf
Wolf summons the Wolfen, if anyone gets hit by the Wolfen they'll be sent to a cinematic where they'll be shot by Star Wolf before being launched

Pikachu
Series: Pokemon
Debut Appearance: Pokemon Red & Green (1996)
Pikachu SSBUltimate
Attacks
Neutral Special - Thunder Jolt
Pikachu crouches down and fires a ball of electricity from his cheeks, which moves quickly and can be spammed.
Side Special - Skull Bash
Pikachu slightly crouches down and charges the move before headbutting forwards. Once he hits an opponent, he takes damage
Up Special - Quick Attack
Pikachu dashes at a fast, binding speed. The direction Pikachu goes is dependent on the direction of the Analog Stick.
Down Special - Thunder
Pikachu will jump up and shout "PIKA, CHUUUUUU" before a dark cloud appears to shoot a powerful bolt that launches opponents upwards. Due to this move having a long starting lag, opponents can hit Pikachu at his vulnerable moment.
Final Smash - Volt Tackle
Pikachu will charge forward. Anyone that gets hit by Pikachu while he's charging forwards will be sent to the centre of the stage where he dashes around using Volt Tackle before being sent of by Pikachu discharging electricity.

Jigglypuff
Series: Pokemon
Debut Appearance: Pokemon Red & Green (1996)
Jigglypuff SSBUltimate
Attacks
Neutral Special - Rollout
Jigglypuff will roll forward and slam into an opponent. If this move is charged, the power, speed and range will increase.
Side Special - Pound
Jigglypuff will rear it's arm behind her and slaps an opponent. While this move isn't useful as an attack, it's useful as a Shield Breaker.
Up Special - Sing
Jigglypuff sings, then for a few seconds, takes a nap before waking up. Anyone nearby will sleep and won't wake up until someone hits them or when they do wake up. This isn't really a recovery move that helps Jiggs get back onto the stage.
Down Special - Rest
Jigglypuff falls asleep, slightly healing herself. Anyone that touches her when she starts sleeping will be dealt a hard hit (for some reason) that can potentially KO them.
Final Smash - The Song of Jigglypuff
Jigglypuff takes out her Microphone and sings her trademark song, anyone that falls asleep shall be met with Jigglypuff drawing on their faces, then puffing up to blast them away.

Pichu
Series: Pokemon
Debut Appearance: Pokemon Gold & Sliver (1999)
Pichu SSBUltimate
Attacks
Neutral Special - Thunder Jolt
Pichu will fire a ball of electricity forwards. While this move is similar to Pikachu's Thunder Jolt, this move is faster, bigger and stronger.
Side Special - Skull Bash
Pichu charges the move then headbutts forwards. Like Pikachu's Skull Bash, it deals recoil damage but it deals more damage and it travels further than Pikachu's Skull Bash.
Up Special - Agility
Pichu will run in any given direction two times. Unlike Pikachu's Quick Attack, Pichu's Agility travels further, but doesn't deal damage. It also increases Pichu's Speed.
Down Special - Thunder
A dark cloud will appear above Pichu and it shoots a bolt of lightning down. While similar to Pikachu's Thunder it has less start-up time but deals less damage and knockback.
Final Smash - Ukelele Shock
Pichu wears his blue Ukelele before playing it, then he uses Thunder Shock, creating an electric forcefield that stuns and damages opponents before sending them off.

Mewtwo
Series: Pokemon
Debut Appearance: Pokemon Red & Green (1996)
Mewtwo SSBUltimate
Attacks
Neutral Special - Shadow Ball
Mewtwo conjures a sphere of spooky-shadowy energy before throwing it forwards. If this move is charged for a few more seconds, the Shadow Ball will go further and will be bigger.
Side Special - Confusion
Mewtwo swipes his hands forward to summon ripples of psychic energy which can reflect projectiles.
Up Special - Teleport
Mewtwo teleports to another location.
Down Special - Disable
Mewtwo emits a mini psy-energy that stuns any character in front of it.
Final Smash - Psystrike
Mewtwo will Mega-Evolve into Mega Mewtwo Y and conjures a ball of psychic energy. This will travel forwards and anyone caught within the psychic ball's hitbox will stay suspended in their place before their mind blows up which launches them away.

Pokemon Trainer
Series: Pokemon
Debut Appearance: Pokemon Red & Green (1996)
Pokemontrainerultimate
Attacks
Neutral Special - Water Gun / Bullet Seed / Flamethrower
Squirtle charges up the move then spits out a stream of water. This acts like Mario's F.L.U.D.D, while it doesn't deal damage, it pushes opponents backwards.

Ivysaur spits out a barrage of seeds from his bulb, this lasts for two seconds. The amount of damage the seeds does depends on it's distance from the bulb.

Charizard breathes a stream of fire from his mouth, like Bowser's Fire Breath, the more it's used, the more weaker it gets.

Side Special - Withdraw / Razor Leaf / Flare Blitz
Squirtle will withdraw into his shell and slide along the stage until it hits a player. Like the Pokemon games, it raises Squirtle's endurance by a bit, but only for 10 seconds after it comes out of it's shell.

Ivysaur fires a spinning sharp leaf which can hit several opponents, useful for setting up combos with Ivysaur.

Charizard engulfs himself in flames then does a corkscrew tackle, if this move hits an opponent, Charizard gains a lot of recoil damage.

Up Special - Waterfall / Vine Whip / Fly
Squirtle surfs on a stream of water that goes upwards, hitting opponents several times if they get in the way of Squirtle.

Ivysaur sends a long vine out of his bulb and will try and reach for the stage, then once it grabs the edge of the stage, it pulls itself to it.

Charizard flies upwards while spinning around.

Down Special - Pokémon Change
Pokemon Trainer will return the current Pokemon back to it's Pokeball and send the next Pokemon out. The order the Pokemon gets sent out goes like this:

Squirtle → Ivysaur → Charizard → Squirtle

Final Smash - Triple Finish
Pokemon Trainer sends out all of his Pokemon onto the stage and they'll use the strongest moves of their type, Squirtle uses Hydro Pump, Ivysaur uses Solar Beam and Charizard uses Fire Blast to barrage the opponent. While this is happening, the dialogue box from Pokemon Sword & Shield will say "It's Super Effective!"

Lucario
Series: Pokemon
Debut Appearance: Pokemon Diamond & Pearl (2006)
Lucario SSBUltimate
Attacks
Neutral Special - Aura Sphere
Lucario conjures a ball of aura between it's paws and throws it. If charged for longer, it's strength and size will increase.
Side Special - Force Palm
Lucario concentrates aura onto it's fists then punches the opponent. It even acts as a second grab if Lucario is close enough to the opponent.
Up Special - Extreme Speed
Lucario shoots a stream of aura between his paws, which propels himself upwards in a chosen direction which depends on the direction of the analog stick.
Down Special - Double Team
Lucario poses as images of him appears and moves around rapidly, if anyone dares to attack him, he'll counter back at them by attacking them
Final Smash - Aura Storm
Lucario will Mega Evolve into Mega Lucario and jump to the center of the stage before shooting a thin aura beam that can be moved. This Final Smash can KO any opponent if Aura is at max power.

Greninja
Series: Pokemon
Debut Appearance: Pokemon X & Y (2013)
Greninja SSBUltimate
Attacks
Neutral Special - Water Shuriken
Greninja compresses water inbetween his hands and charges up a Shuriken, then he'll send it flying forwards. The more charged it is, the larger it is and the longer it goes.
Side Special - Shadow Sneak
Greninja, using his Ninja powers, sinks into the shadows and sneaks to the nearest opponent in range. Then with a sudden flash of some yellow eyes, comes back in view and preforms a dropkick on opponents.
Up Special - Hydro Pump
Greninja fires two long streams of water from it's hands, propelling it vertically in the direction of the analog stick. This recovery can be used two times.
Down Special - Substitute
Greninja waits for an opponent to hit him, then when the time comes, he disappears and a Substitute Doll or a Log takes his place, followed by a dropkick to the opponent behind them.
Final Smash - Secret Ninja Attack
Greninja transforms into Ash-Greninja and launches them up using Mat Block, then under a full moon, Greninja rapidly strikes opponents then launches them down.

Incineroar
Series: Pokemon
Debut Appearance: Pokemon Sun & Moon (2016)
Incineroar SSBUltimate
Attacks
Neutral Special - Darkest Lariat
Incineroar spins around with his arms stuck out which hits opponents several times. Each hit will become weaker.
Side Special - Alolan Whip
Incineroar grabs an opponent and does an Irish Whip by throwing an opponent onto the rope. He can attack the opponent in three ways, if timed perfectly, he'll do a Lariat, if timed a bit off, Incineroar does a back body drop. If Incineroar doesn't attack, the opponent will collide with Incineroar, dealing damage to the opponent and Incineroar.
Up Special - Cross Chop
Incineroar engulfs himself in flames, leaps up and cross-chops downwards. This move can be a recovery, or an instant self-KO.
Down Special - Revenge
Incineroar puffs his chest, anyone who dares to attack Incineroar will be countered and Incineroar's attack power increases.
Final Smash - Max Malicious Moonsault
Incineroar activates his Incinium Z and charges forward, then Incineroar throws the opponent into a wrestling ring, hits them with two uppercuts and a dropkick before finishing them with a diving batter ram, which ends the final smash with the bell of the wrestling ring dinging.

Eevee
Series: Pokemon
Debut Appearance: Pokemon Red & Green (1996)
SSBUEevee
Attacks
Neutral Special - Swift
Eevee will flick his tail forwards to unleash a barrage of stars headed for the opponent.
Side Special - Take Down
Eevee jumps up and tackles the opponent with great power, upon hitting an opponent, he takes recoil damage.
Up Special - Sky Lift
Eevee drives an aerial vehicle in the sky until someone pops the balloons or when Eevee lands on the ground. This recovery acts like Villager's or Isabelle's Up Special.
Down Special - SOS Call
Eevee will shout "EIEVUI" before a either Vaporeon, Jolteon, Flareon, Espeon, Umbreon, Leafeon, Glaceon and Sylveon appears. They will follow Eevee around like Arsene and attack opponents in conjunction with Eevee.
Final Smash - Eevoboost Volley
Eevee charge at opponents, then Eevee will use Extreme-Eevoboost to power all it's stats up before using Veevee Volley.

Meowth
Series: Pokemon
Debut Appearance: Pokemon Red & Green (1996)
SSBUMeowth
Attacks
Neutral Special - Pay Day
Meowth throws a bunch of coins, this move lightly damages opponents but will slightly increase the chance of having better rewards to be gained after a Spirit Battle/Classic Modes.
Side Special - Screech
Meowth screeches loudly, emitting soundwaves that pushes the opponents backwards. It also weakens the projectile's power, which gives Meowth a role of being a Semi-Shielder in Team Battles.
Up Special - Night Slash
Meowth's claws extends and then Meowth engulfs with with some dark energy. This is then followed by Meowth slashing upwards three times.
Down Special - Fake Out
Meowth pretends to act cowardly before attacking an opponent, when a specific opponent gets hit, this specific opponent will have longer start-up and end lag moves. If Meowth tries to use this move on that specific opponent again, the move will fail.
Final Smash - Lucky Gold-Rush
Meowth Gigantamaxes before he uses his G-Max Gold Rush, where a geyser of gold explodes from the middle of the stage, with giant coins falling from the sky.

Mimikyu
Series: Pokemon
Debut Appearance: Pokemon Sun & Moon (2016)
SSBUMimikyu
Attacks
Neutral Special - Play Rough
Mimikyu will rush forward and leap, if it lands on an opponent, a cloud of dust appears while Mimikyu plays with the opponent.
Side Special - Wooden Hammer
Mimikyu's tail glows in a green colour and it jumps up and slams onto the ground. It deals recoil damage when it hits an opponent.
Up Special - Shadow Claw
Mimikyu jumps up and extends it's shadowy claw to grab the stage. This acts as a Tether Recovery and a Grab.
Down Special - Pain Split
Mimikyu calculates 10% of his health and a random opponent's health, combine them together then divides it by two before changing the damage of the opponent. This is risky because while it could heal Mimikyu and damage the opponent, it can also do the opposite effect.
Final Smash - Let's Snuggle Forever
Mimikyu will grab opponents with his claw before taking them under it's disguise. Mimikyu will then attack them underneath before popping them out of the disguise.

Ness
Series: Mother/Earthbound
Debut Appearance: Mother 2/Earthbound (1994)
Ness SSBUltimate
Attacks
Neutral Special - PK Flash
A green orb will fly upwards before exploding, stunning opponents before launching them away. Can be charged for extra damage.
Side Special - PK Fire
Ness throws a lightning bolt, once it hits the ground a geyser of fire sprouts, burning opponents.
Up Special - PK Thunder
Ness releases a ball of electricity. This can be moved around by the user and depending on what it's used for, can be used as a self-hitting recovery or an attack.
Down Special - PSI Magnet
Ness surrounds himself with a purple forcefield, this forcefield can absorb projectiles. When a projectile is absorbed, it heals Ness by a few percentages.
Final Smash - PK Starstorm
Ness summons his two friends: Paula and Poo, and then he'll send a shower of stars down onto the stage.

Lucas
Series: Mother/Earthbound
Debut Appearance: Mother 3 (2006)
Lucas SSBUltimate
Attacks
Neutral Special - PK Freeze
Lucas launches a snowflake from his head. If the snowflake it hits an opponent, they'll freeze.
Side Special - PK Fire
Lucas fires a lightning bolt from his hands which'll light a geyser of fire when it hits something.
Up Special - PK Thunder
Lucas conjures a ball electricity. This can be moved around and depending on how you use it, it can be used as a self-damaging recovery or an attack.
Down Special - PSI Magnet
Luca creates a magnetic field in front of him to absorb incoming projectiles. Absorbing a projectile will heal Lucas.
Final Smash - PK Starstorm
Lucas summons Boney and Kumatora and together, they'll summon a star storm, making the sky rain dozens of stars onto the stage.

Captain Falcon
Series: F-Zero
Debut Appearance: F-Zero (1990)
CaptainFalcon SSBUltimate
Attacks
Neutral Special - Falcon Punch
Captain Falcon rears back his hand, engulfs his hand with fire and then punches with power. He'll also say his well known catchphrase: "FALCON PUNCH!!!!!"
Side Special - Raptor Boost
Captain Falcon dashes forwards and with his flame-engulfed fist, uppercuts an opponent.
Up Special - Falcon Dive
Captain Falcon does an uppercut, if he hits an opponent, he grabs them and backflips off of them.
Down Special - Falcon Kick
Captain Falcon rushes forward with a fast, flaming kick. Captain Falcon will go forwards if this move is used on the ground, but he'll kick downwards if used in the air.
Final Smash - Blue Falcon
Captain Falcon snaps his fingers to call his Blue Falcon, then it flies onto the stage in front of him and runs over opponents. The run over opponents will then land on an F-Zero Racetrack before Captain Falcon runs them over with his Blue Falcon.

Ice Climbers
Series: Ice Climbers
Debut Appearance: Ice Climbers (1984)
IceClimbers SSBUltimate
Attacks
Neutral Special - Ice Shot
Both Ice Climbers summons a stalagmite of Ice, which slides across the ground, dealing low damage and knockback to opponents.
Side Special - Squall Hammer
Popo and Nana will spin around with their hammers outwards, summoning snowy winds around them. This can also be used as a recovery.
Up Special - Belay
The leading Ice Climber (either Popo or Nana) uses a belay rope to throw the other Ice Climber into the air, then the process repeats again, but the other wat around.
Down Special - Blizzard
Both Ice Climbers blows chilly, icy air, which freezes opponents. If it's used on a frozen opponent, they'll stay frozen for a few more seconds.
Final Smash - Iceberg
The Ice Climbers will high-five before a giant iceberg appears in the middle of the stage, if opponents touch it, they get damaged. Now, strong, chilly winds will blow opponents on the iceberg or off the stage.

Marth
Series: Fire Emblem
Debut Appearance: Fire Emblem: Shadow Dragon and the Blade of Light (1990)
Marth SSBUltimate
Attacks
Neutral Special - Shield Breaker
Marth rears his Falchion backwards before thrusting it forwards. This move will break shields if it has been charged to it's potential.
Side Special - Dancing Blade
Marth slashes his sword rapidly. If the button is pressed rhythmically, this move will damage opponents more.
Up Special - Dolphin Slash
Marth jumps up into the air and slashes upwards.
Down Special - Counter
Marth poses in a defensive way, if an opponent tries to hit him, Marth will counter them with his sword slash.
Final Smash - Critical Hit
Marth rises his Falchion and lunges forwards, striking opponents before launching them away. A Fire Emblem HP bar will appear above the opponent and depletes.

Lucina
Series: Fire Emblem
Debut Appearance: Fire Emblem Awakening (2012)
Lucina SSBUltimate
Attacks
Neutral Special - Shield Breaker
Lucina rears her Falchion backwards and stabs in front of her. This move can break shields when fully charged.
Side Special - Dancing Blade
Lucina does a series of sword slashes, the more times a button has been pressed rhythmically, the more damage is dealt to opponents.
Up Special - Dolphin Slash
Lucina jumps up and slashes upwards, which brings her soaring upwards.
Down Special - Counter
Lucina poses, anyone who dares to attack her with a punch will be countered by a Falchion Slash.
Final Smash - Critical Hit
Lucina raises her Falchion upwards and lunges forwards, unlike Marth's critical hit, the HP box from Fire Emblem Awakening appears.

Roy
Series: Fire Emblem
Debut Appearance: Fire Emblem: The Binding Blade (2002)
Roy SSBUltimate
Attacks
Neutral Special - Flare Blade
Roy rears back and the Blazing Blade ignites. He would then do a lunging two-handed downwards slash afterwards.
Side Special - Double-Edge Dance
Like Marth's and Lucina's Dancing Blade, Roy will do a series of slashes which increases the damage dealt on opponent the more times the button is hit rhythmically.
Up Special - Blazer
Roy's Sword ignites and he jumps upwards.
Down Special - Counter
Roy parries, deflecting any attacks away from him before he counters opponents with an outwards slash using his fiery blade.
Final Smash - Youthful Gifts
Bright light engulfs Roy and he appears in a romantic outfit. Roy then charges up an arrow before he shoots it.

Chrom
Series: Fire Emblem
Debut Appearance: Fire Emblem Awakening (2012)
Chrom SSBUltimate
Attacks
Neutral Special - Flare Blade
Chrom rears his sword backwards and does a downwards slash, which creates a shockwave.
Side Special - Double-Edge Dance
Chrom will slash several times, like Marth's Dancing Blade, the more times you press the button rhythmically, the more damage he deals to opponents.
Up Special - Soaring Slash
Chrom throws his Falchion upwards, then he jumps up and slashes downwards.
Down Special - Counter
Chrom parries, if anyone tries to attack him during this time, Chrom will counterattack them.
Final Smash - Awakening Aether
Chrom strikes his opponents with his Falchion, then the opponent will slowly fall backwards before the camera angle changes and Chrom strikes the opponents again.

Ike
Series: Fire Emblem
Debut Appearance: Fire Emblem: Path of Radiance (2005)
Ike SSBUltimate
Attacks
Neutral Special - Eruption
Ike lifts his Ragnell upwards and plunges it into the ground, which produces a pillar of blue flames.
Side Special - Quick Draw
Ike kneels down before he lunges forwards and uses his Ragnell to slash an opponent in front of him.
Up Special - Aether
Ike throws his Ragnell upwards, causing it to spin, then he'll jump up and drag his Ragnell down.
Down Special - Counter
Ike parries and counterattacks any opponents who dares to attack him while parrying.
Final Smash - Great Aether
The Ragnell gets engulfed in flames and Ike slashes upwards. Anyone who gets hit by Ike will get slashed by Ike several times before he slams them down into the ground.

Black Knight
Series: Fire Emblem
Debut Appearance: Fire Emblem: Path of Radiance (2005)
Black Knight Path of Radiance DSSB
Attacks
Neutral Special - Alondite Geyser
Black Knight plunges his Alondite into the ground, making a geyser of fire spurt from the hole.
Side Special - Black Luna
Black Knight lunges forward and slashes in front of him, which creates a dark-coloured arc projectile.
Up Special - Aether
Black Knight throws his Alondite upwards, then he jumps up and drags it downwards. The difference between this move and Ike's Aether is that Ike's Aether covers more vertical distance while Black Knight's Aether covers less vertical distance.
Down Special - Counter
Black Knight parries, then delivers a powerful downwards slash to anyone who tries to attack him.
Final Smash - The "Stronger" Arm
Black Knight slashes his Alondite in front of him, this is followed by a cinematic where Black Knight slashes the opponent several times before ending them with a powerful sword slash with his Alondite held by his strong arm.

Robin
Series: Fire Emblem
Debut Appearance: Fire Emblem Awakening (2012)
Robin SSBUltimate
Attacks
Neutral Special - Thunder
Robin casts Thunder magic from his Tome, depending on how long you charge it, it can either be Thunder, Elthunder, Arcthunder and Thoron.
Side Special - Arcfire
Robin conjures a small fireball which bursts into a pillar of flames as soon as it hits the ground.
Up Special - Elwind
Robin casts two arc shaped wind magic which blows him slightly upwards.
Down Special - Nosferatu
Robin casts a curse on a nearby opponent which drains their health to heal Robin.
Final Smash - Pair Up
Robin summons his Daughter/Son Morgan before she/he charges forward. If the opponent gets caught by Morgan, they'll be attacked by a flurry of attacks from the two magicians.

Corrin
Series: Fire Emblem
Debut Appearance: Fire Emblem Fates (2015)
Corrin SSBUltimate
Attacks
Neutral Special - Dragon Fang Shot
Corrin turns his left arm into a Dragon mouth and it fires a water projectile at opponents, if it hits anyone, they'll be stunned for a bit before being launched away.
Side Special - Dragon Lunge
Corrin jumps up and lunges downwards, during the lunge phase of the move, Corrin's arm will turn into a Dragon Fang Spear and he'll plunge it into the stage, impaling anyone in it's path.
Up Special - Dragon Ascent
Using his Dragon Fang, Corrin grows wings and flies into the air, this move is kinda like a combination of Roy's Blazer and Rosalina & Luma's Launch Star.
Down Special - Counter Surge
Corrin turns into his Dragon form and goes into a defensive stance, if hit he'll slam the ground, creating two water geysers which launches the opponent into the air.
Final Smash - Torrential Roar
Two pillars of light will appear around him, anyone who gets hit shall be met with a Dragon Corrin trapping them into a whirlpool and launching them away.

Mr. Game & Watch
Series: Game & Watch
Debut Appearance: Ball (1980)
MrGameandWatch SSBUltimate
Attacks
Neutral Special - Chef
Mr. Game & Watch turns into a chef and launches raw sausages from it's frying pan, knocking opponents back slightly while dealing small damage to them.
Side Special - Judge
Mr. Game & Watch turns into the Judge person and holds up a sign with a number from 1-9 and swings a hammer in front of itself. The damage the move deals on opponents depends on the number on it's sign, but all you need to know is that you cross your fingers and hopefully you get a 9.
Up Special - Fire
Two firemen will hold a trampoline under Mr. Game & Watch, then he'll be launched up into the air and slowly descends onto the ground via it's parachute. This move deals damage when Mr. Game & Watch launches into the air.
Down Special - Oil Panic
Mr. Game & Watch holds an Oil Drum, which absorbs any projectiles that goes in it and he'll spill the oil onto the stage once it gets to it's maximum capacity. The amount of oil that fills the bucket depends on the projectile, if it's Fox's spammable lasers, it fills it up slowly, while if it's a strong projectile, it'll instantly fill it up.
Final Smash - Octopus
Mr. Game & Watch turns into a Giant Octopus before grabbing opponents with it's eight tentacles before flying off the stage.

Pit
Series: Kid Icarus
Debut Appearance: Kid Icarus (1986)
Pit SSBUltimate
Attacks
Neutral Special - Palutena Bow
Pit shoots a light arrow from his Palutena Bow, this arrow can be angled at certain directions.
Side Special - Upperdash Arm
Pit puts on his Upperdash Arm and preforms a dashing uppercut, this has the potential to KO opponents at 110%.
Up Special - Power of Flight
Pit's Wings glow as he flies upwards at an angle, this move can reflect projectiles.
Down Special - Guardian Orbitars
Two shields appear to the left and to the right of Pit. This shields him from opponent's attacks, but leaves him open for opponents to strike him from above.
Final Smash - Lightning Chariot
Pit summons the Lightning Chariot, jumps aboard it then flies offscreen. Then he charges wherever the player cursor is, running over opponents.

Dark Pit
Series: Kid Icarus
Debut Appearance: Kid Icarus Uprising (2012)
DarkPit SSBUltimate
Attacks
Neutral Special - Sliver Bow
Dark Pit fires a dark-purple arrow at whatever direction the player aims at. Sliver Bow's Arrow is faster than Palutena Bow's Arrow.
Side Special - Electroshock Arm
Dark Pit equips his Electroshock Arm and preforms a dashing uppercut. While dashing, Dark Pit gains a Super Armour.
Up Special - Power of Flight
Dark Pit's wings glow and he flies upwards at whatever direction the player points at.
Down Special - Guardian Orbitars
Dark Pit creates two shields around him which defends him from opponent's attack, but this move leaves him open from above.
Final Smash - Dark Pit Staff
Dark Pit pulls out his staff and then shoots a thing purple beam in front of him. The closer to Dark Pit the opponent is, the more damage they take.

Palutena
Series: Kid Icarus
Debut Appearance: Kid Icarus (1986)
Palutena SSBUltimate 2
Attacks
Neutral Special - Autoreticle
Palutena's staff glows and aims at an opponent, then she shoots several light orbs at the aimed opponent.
Side Special - Explosive Flame
Palutena creates a small explosion that hits opponents several times. It can be used as a Smash Attack.
Up Special - Warp
Palutena warps herself from one area to another area.
Down Special - Counter / Reflect Barrier
Palutena uses her shield to block opponent's attacks, if it blocks a physical attack, she uses Counter by thrusting her staff out and shooting a ball of light but if it's a projectile, she uses Reflect Barrier by creating a shield that reflects projectiles.
Final Smash - Black Hole Laser
Palutena creates a Black Hole, which sucks opponents in it then shoots a Mega Laser which damages opponents severely.

Medusa
Series: Kid Icarus
Debut Appearance: Kid Icarus (1986)
Medusa2
Attacks
Neutral Special - Autoreticle
Medusa aims at the nearest opponent and begins shooting small dark bullets at the aimed opponent.
Side Special - Venomous Flames
Medusa creates an explosion which does decent damage to opponents as well as damaging them overtime.
Up Special - Underworld Warp
Medusa gets engulfed in dark energy and warps from one area to another area.
Down Special - Counter / Dark Barrier
Medusa goes into a defensive stance, if anyone attacks her up close she hits them with her staff, if anyone tries to attack her by projectiles her creates a barrier which blocks and destroys the projectiles.
Final Smash - Final Form
Medusa turns into her final form from Kid Icarus and begins firing shooting deadly rays and snakes at opponents.

Wario
Series: Wario
Debut Appearance: Super Mario Land 2: 6 Golden Coins (1992)
Wario SSBUltimate
Attacks
Neutral Special - Chomp
Wario opens his mouth and closes it, if anyone gets caught between his jaws, Wario will chew them. Each time Wario chews an opponent, it heals 0.06% of his damage.
Side Special - Wario Bike
Wario mounts on a motorcycle and drives around the stage, Wario can dismount the bike, which he can destroy it or use it as a way to attack opponent, or even food?!
Up Special - Corkscrew
Wario launches himself upwards and spins, hitting opponents several times.
Down Special - Wario Waft
Wario farts, that's it. The longer Wario stays on stage without being KO'ed, the more stronger the waft is.
Final Smash - Wario-Man
Wario swallows a garlic to transform into Warioman. He then charges forwards, and deals a series of blows on opponents in a comical way.

Ashley
Series: Wario
Debut Appearance: WarioWare Touched! (2004)
AshleyPoseGold
Attacks
Neutral Special - Hocus Pocus
Ashley conjures up a magic spell and fires it, the damage dealt to opponent depends on how long you charge the move.
Side Special - Red
Ashley's wand will turn back into Red and Red will jab opponents with his Pitchfork.
Up Special - Magic Broom
Ashley's wand turns into a Flying Broom and Ashley flies upwards for a period of time.
Down Special - Purple Fog
Ashley conjures a large Purple Fog that covers part of a stage, anyone in this fog will gain damage.
Final Smash - Final Spell
Ashley mounts on her broom and charges forward, anyone caught by the broom shall be met with an angry Ashley as she zaps them with one spell, launching them away.

Waluigi
Series: Wario
Debut Appearance: Mario Tennis (2000)
MTA Models Waluigi
Attacks
Neutral Special - Serve!
Waluigi throws up either a Tennis Ball or a Bob-omb and hits it with his tennis racket. The Tennis Ball can be bounced everywhere and deals light damage, but Waluigi can throw the Tennis Ball at opponents again like an item while a Bob-omb will just explode when it hits something, but it deals a lot of damage to opponents.
Side Special - Waluigi Kart
Waluigi mounts on his Go-Kart and begins driving around. While this move is similar to Wario Bike, Waluigi cannot eat it.
Up Special - Air Arts
Waluigi begins swimming Butterfly strokes in the air, this move is an effective recovery whenever Waluigi is knocked off the stage.
Down Special - WAA!
Waluigi shouts WAA!, this deals little damage but will also blow opponents away from you.
Final Smash - Showtime!
Waluigi puts a rose between his mouth and begins spinning, he then jumps up into the air. During this phase of the move, a cursor will appear and Waluigi slams a Tennis Ball at wherever the cursor is.

Snake
Series: Metal Solid
Debut Appearance: Metal Gear (1987)
Snake SSBUltimate
Attacks
Neutral Special - Hand Grenade
Snake grabs out a Hand Grenade and unpins it, Snake can either hold it and let it explode or throw it at opponents.
Side Special - Remote Missile
Snake grabs out his Nikita missile launcher and fires a controllable missile at opponents.
Up Special - Cypher
Snake grabs a flying camera before floating upwards and dropping, however he cannot hitch a ride on another flying camera until he lands on the ground or grabs the ledge.
Down Special - C4
Snake bends down and plants a C4 on where he is, it will detonate when someone walks over it or when enough time has passed.
Final Smash - Covering Fire
Snake tosses a Flare Grenade, crouches and hides before a supporting helicopter shoots a bunch of missiles on stage.

Sonic
Series: Sonic the Hedgehog
Debut Appearance: Sonic the Hedgehog (1991)
Sonic SSBUltimate
Attacks
Neutral Special - Homing Attack
Sonic curls into a ball and slowly ascending before ramming at the nearest opponent.
Side Special - Spin Dash
Sonic curls up into a ball and starts rolling forwards, hitting opponents several times before being launched away.
Up Special - Spring Jump
A Spring appears under Sonic and he jumps on the Spring, sending him flying upwards in the air.
Down Special - Spin Charge
Sonic curls up into a ball and starts spinning rapidly by the player
Final Smash - Super Sonic
Sonic gathers the Chaos Emeralds and flies around the stage rapidly, making this Final Smash almost impossible to dodge.

Tails
Series: Sonic the Hedgehog
Debut Appearance: Sonic the Hedgehog 2 (1992)
Tails 2018 legacy render by nibroc rock-dcg3zmv
Attacks
Neutral Special - Rsy Blaster
Tails grabs out a ray gun similar to the gun in his Mii Fighter Outfit and shoots a laser from it, this acts like the Ray Gun item.
Side Special - Spin Dash
Tails curls up into a ball and spins forwards.
Up Special - Two Tails
Tails uses his two tails to fly upwards, any opponents that goes near him while he's flying, Tails will grab them and throw them away.
Down Special - Chu² Bomb
Tails grabs out his Mouse-shaped Bomb and tosses it, the bomb will walk forwards and backwards until it explodes.
Final Smash - Super Tails
Tails grabs all the Chaos Emeralds and transforms into Super Tails before flying around the stage.

Olimar
Series: Pikmin
Debut Appearance: Pikmin (2001)
Olimar SSBUltimate
Attacks
Neutral Special - Pikmin Pluck
Olimar plucks some Pikmins from the ground, he can either pluck a Blue, Red, Yellow, Purple, White, Winged or Rock Pikmin.
Side Special - Pikmin Throw
Olimar tosses his leading Pikmin at opponents, if it's a Blue, Red, Yellow, White or Winged Pikmin, they'll hold onto the opponent and attack them, if it's a Purple or Rock Pikmin, they'll just slam the opponent.
Up Special - Winged Pikmin
Two Winged Pikmins will just grab Olimar and fly. Olimar will carry his Pikmins, depending on how many Pikmins he has or the type of Pikmin he has affects how long the Wing Pikmins carry Olimar. Any Winged Pikmin he has will assist Olimar by carrying him.
Down Special - Pikmin Order
Olimar blows into his whistle, ordering any Pikmins away from him, back to him.
Final Smash - End of Day
Olimar jumps into his Hocotate Ship before launching into space, any opponents left on the stage shall be attacked by Red Bulborbs.

Alph
Series: Pikmin
Debut Appearance: Pikmin 3 (2013)
Alph SSBUltimate
Attacks
Neutral Special - Pikmin Pluck
Alph plucks some Pikmins from the ground, he can either pluck a Blue, Red, Yellow, Purple, White, Winged or Rock Pikmin.
Side Special - Pikmin Throw
Alph tosses his leading Pikmin at opponents, if it's a Blue, Red, Yellow, White or Winged Pikmin, they'll hold onto the opponent and attack them, if it's a Purple or Rock Pikmin, they'll just slam the opponent.
Up Special - Winged Pikmin
Two Winged Pikmins will just grab Alph and fly. Alph will carry his Pikmins, depending on how many Pikmins he has or the type of Pikmin he has affects how long the Wing Pikmins carry Alph. Any Winged Pikmin Alph has will assist him by carrying him.
Down Special - Pikmin Order
Alph blows into his whistle, ordering any Pikmins away from him, back to him.
Final Smash - End of Day
Alph jumps into his S.S. Drake before launching into space, any opponents left on the stage shall be "cared" for by Plasma Wraith.
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