SSBUB Logo Reversed

"Everyone was there... Now, they're moving forward."

Super Smash Bros. Unbounded
Developer(s) Sora Lt. / Bandai Namco / Faz Studios
Publisher(s) Nintendo
Distributor(s) Nintendo
Platform(s) Nintendo Super Switch
Genre(s) Fighting/Platformer
Series Super Smash Bros.
Predecessor Super Smash Bros. Ultimate (2018)

Super Smash Bros. Unbounded (大乱闘スマッシュブラザーズ: 無制限, Great Fray Smash Brothers Unlimited), commonly abbreviated as SSBUB, is the sixth installment (seventh if the 3DS and Wii U versions of Smash 4 are counted as separate games) of the Super Smash Bros. franchise, released for the Nintendo Super Switch on January 21st, 2026. Series director Masahiro Sakurai returns to helm the project as a producer, but compared to his role in Super Smash Bros. Ultimate, he is much less hands-on with the development of Unbounded. Rather, Bandai Namco Studios and Sora Ltd. return to produce the game, alongside Faz Studios as a new developer/director of the project.

Much like its predecessor, Unbounded takes care to contain as much content from previous Smash titles as possible, only removing issues fans had with the design of past games. However, building a sense of community is also emphasized in Unbounded, with player-generated content and online play being heavily encouraged. To reflect this, the game has its separate set of dedicated online servers, resulting in a more reliable service than that offered by past games.


Just like its predecessors, Super Smash Bros. Unbounded is a 2.5D mascot platformer/fighting game. Contrary to most fighting games, the objective is to knock opponents into the blast zone of each stage, causing them to lose a point and the player who KO’d them to gain a point. How far fighters are knocked away by hits depends on their percentage meter, which rises when they are hit. The higher their percentage is, the more knockback they’ll suffer upon receiving a hit. Once the match concludes, the player with the most points is the victor. However, matches are not limited to point-based victory requirements: Players can also battle with limited lives (with the last player standing being crowned the winner) and for coins (with the player with the most coins being crowned the winner).

If a clear winner of a match is not determined by its end, a Sudden Death match will be played between the tied players. During a Sudden Death match, all fighters’ percentage is set to 300%, and the screen zooms in on the stage over time, quickly having the blast zones approach players. Once the camera is fully zoomed in, lit Bob-Ombs will begin falling from the sky in a last effort to KO players. Whoever is KO’d last during a Sudden Death match wins the match overall.

The game has a very simplistic control scheme: a single control stick is primarily used for movement and jumping, the A and B buttons are used for normal and special attacks respectively, and the shoulder buttons are used for grabs and shielding. Different combinations of buttons yield differing results: for example, pressing B while tilting the control stick in one of four directions will have the fighter perform a special attack depending on the direction of the control stick. In addition, holding A and tilting the control stick in a chosen direction will have the fighter begin charging up a Smash Attack, which is usually slower, yet much stronger than the normal “tilt” attacks.

A major element of the game are Final Smashes, which are gained in one of two ways: Either when a fighter breaks open the Smash Ball item or when their Final Smash Meter is completely filled up. Once this is done, pressing B will have the fighter unleash a powerful, personalized attack designed to be a heavily damaging blow to opponents. However, both the Smash Ball and Final Smash Meter can be disabled, resulting in Final Smashes as a whole being unusable.

Generally, Unbounded follows a similar gameplay style and speed to its predecessor, Super Smash Bros. Ultimate, with the following tweaks being present:

  • In most modes, the stage is selected prior to the characters. However, unlike Ultimate, this can be toggled in the game’s settings to revert to characters being selected before the stage.
  • Players are able to change the game speed. This allows for quicker matches ala Super Smash Bros. Melee, or slower ones akin to more modern entries in the Smash series. By default, the game speed is most similar to Ultimate.

Aside from these differences, not much has changed regarding the game’s formula.


Super Smash Bros. Unbounded has many game modes available. While many return from Ultimate, new modes have been included to expand upon elements of Smash’s gameplay, as well as returning mode from earlier games.

Similarly to Super Smash Bros. for Wii U and Nintendo 3DS, Unbounded lacks a traditional story mode. This was done primarily for two reasons: To expand upon the “traditional” aspects of Smash and because the roster was too large to properly present every character in a suitable manner. However, Smash Dungeons, a new game mode, somewhat replaces the story mode in some aspects.

  • Classic Smash: This is the most basic form of the core Smash gameplay, with a simple goal of knocking opponents off the stage. Four basic gameplay modes are available, both in free-for-all and Team Battle setups:
    • Time: The match goes on until the player-chosen time limit expires. Whoever has the most KO’s at the end of the match wins. If there is a tie for first place, a Sudden Death match will be initiated, which functions identically to Ultimate's Sudden Death matches.
    • Stock: Each player is granted a chosen number of stocks, being unable to respawn once they lose all of them. The match ends if either only one player with stocks remains or after a player-chosen time limit, with the winner being decided by who has the most stocks.
    • Stamina: This mode replaces the standard “percentage” meter with a more traditional HP meter, with players being instantly KO’d if their HP reaches zero. This can be played alongside time and stock rules.
    • Coin: Returning from Smash for Wii U/3DS, this mode has players spew out coins upon receiving damage, which can be picked up by other players. When the chosen time limit expires, whichever player has the most coins wins.
  • Special Smash: This submenu allows for more non-conventional methods of playing Smash. Game modes included in this category are:
    • Custom Smash: A variety of fighter conditions (size, being metal/invisible, etc.) are available for the player to manipulate at will. Otherwise, this game mode follows the same rules and options as Classic Smash.
    • Super Sudden Death: A Sudden Death match initiates as soon as the battle begins. Unlike regular SD matches, however, players can have multiple stocks. In addition, stage zoom-in and falling Bob-Ombs can be disabled.
    • Random Smash: After players choose their names, everything about the match (match type, fighters, items, stage, etc.) is completely randomized. However, players can disable certain types/fighters/item/stages from the list if desired.
  • Squad Strike: Up to four players create a team of 3 or 5 fighters, with each fighter taking up a single stock. This can be played with Timed or Stamina rulesets.
  • Smashdown: Returning from Ultimate, Smashdown has its own menu in Unbounded. The main gimmick of the mode remains: Once a fighter is used, they cannot be used again, and whoever wins the most matches by the time all fighters are used wins. However, players are now able to disable certain characters from the beginning, as well different types of eliminations (such as only losing fighters being disabled instead of all fighters being disabled).
  • King of the Hill: While mainly similar to normal Time matches, this mode has one main difference: A green field is presented somewhere on the stage, and players earn points as they remain in it. Whoever has the most points by the end of the match wins. This can be played either in either free-for-all or Team Battle setups.
  • Assist Smash: In this mode, fighters cannot attack each other, but Assist Trophies rapidly spawn and have their power slightly buffed. As a result, the objective becomes based around summoning Assist Trophies to attack your opponent while fighting off the Assist Trophies they summon. Assist Trophies that cannot be defeated cannot be summoned in this mode.
  • Arcade Smash: Arcade Smash transitions a traditional fighting game experience into Smash, restricting the player to 1v1 battles set on Walkoff variants of stages (with the addition of being unable to move into the blast zones). Another significant chance in this mode is the lack of knockback, encouraging combos. The Final Smash can also be toggled, and games are played with the winner being the player to win the most matches out of a set amount.
  • Tournament: Up to 32 players (human and CPU) can compete in a tournament. Brackets are decided depending on the amount of players in the tournament, and any ruleset can be used.

  • Smash Dungeons: Smash Dungeons takes elements from various single-player modes from other Smash games and combines them into a unique experience with lots of replay value. The objective of Smash Dungeons is to go as deep into a randomly generated dungeon as possible, battling fighters and enemies to earn rewards. More info can be found here.
  • Classic Mode: Classic Mode in a style similar to Smash Ultimate's, with each fighter having a unique route of battles to play through before reaching a boss. For specific routes, see here.
  • Smash Run: Returning from Smash for 3DS, Smash Run has two phases: One involving gathering as many stat bonuses and fighters as possible in a platforming stage, and another which is similar to traditional Smash gameplay, using the stats and fighters acquired in the first phase. For a list of enemies appearing in Smash Run, see here.
  • Warm-Ups: The various “horde battle” modes from previous Smash games have all been merged into one category in Unbounded.
    • Training: Identical to its Ultimate counterpart, this is a simple mode in which players can train their skills with a variety of “debug” tools at their disposal.
    • All Star Smash: Returning to its incarnation from Smash for Wii U and 3DS, this mode pits the player against every fighter in the game, sorted by either by the release date of their origin game or introduction to Smash There are rest stops in between battles where players can regain health.
    • Century Smash: The player is put against 96 Mii Fighters of randomized class and outfit and 4 “normal” fighters with only one stock.
    • Cruel Smash: While mostly the same as Century Smash, the launching power of the opponents’ attacks is greatly increased.
    • Timed Test: The player chooses from a 3, 5, or 10 minute timer and is tasked with KOing as many Mii Fighters as possible within that time limit. Players can choose whether being KO'd ends the game, reduces their time, or has no effect at all.
    • Endless Smash: The player is put against an endless amount of Mii Fighters, with the only goal being to KO as many as possible.
  • Stadium: Various game modes from past Smash installments have been comprised into a single sub-menu. These include:
    • Target Smash: Each fighter has their own separate stage in which the goal is to break as many targets as possible in the shortest amount of time possible.
    • Target Blast: The objective is to attack and eventually launch a bomb at a large structure comprised of various materials and targets. The structure is randomly selected from a wide variety.
    • Race to the Finish: Identical to its Ultimate incarnation, the objective is to reach the end of the course as a black hole chases the player. Golden orbs are scattered around the stage, which can be collected for bonus points.
    • Home Run Contest: The player is given a Home Run Bat and is tasked to quickly damage and launch a Sandbag as far as they can. Collectibles (bonus points, trophies, etc.) are scattered both in the air and on the ground, being collected if the Sandbag touches them.
    • Boss Battles: Every boss in the game is available to fight on Easy, Medium, Hard, and Cruel difficulties. Unlike their encounters in other game modes, nothing is earned after beating these bosses, with the only goal being to defeat them as quickly as possible. Bosses are unlocked in this mode after being defeated in either Classic Mode or Smash Dungeons.
  • Challenger's Approach: If the player loses a fight against an unlockable character, they will appear in Challenger’s Approach where they can be fought again. However, if the player is defeated, the unlockable character will vanish from Challenger’s Approach for a short time.

Many of the online gameplay modes utilize a system called Global Smash Power (GSP). As players win matches, their GSP rises, with their GSP lowering should they lose. This serves as both a global leaderboard and a way to match players up with opponents with similar GSPs.

  • Quickplay: Up to four players compete on a randomly selected stage with random rules. Preferred rules can be set, allowing players to match with opponents with similar rules.
  • Battle Arena: After a host sets up a ruleset for the arena, up to eight players can enter it. The "ring" holds a maximum of four players at a time, with remaining players being able to spectate matches. Battle Arena results do not affect players' GSPs.
  • Online Tourney: There are three types of Online Tourneys for players to join.
    • 1v1: In each round, two players compete on an Omega variant of a random stage, with three stocks each, no items, and no Final Smash Meter.
    • Free For All: Up to four players compete on a random stage with items enabled and a three minute time limit. Whoever can score the most points in that timeframe will move on to the next round.
    • Event Tourney: On certain weekends, special tournaments will be open to players. These tournaments usually revolve around a specific theme, often limiting the fighter and stage selection to a specific handful.
  • Smash Ring: In the Smash Ring, a series of special game modes are available to play.
    • Smash World: Up to 100 players can join a neverending Stamina battle set on a huge map. Players can explore the map to find items to assist them in battle. The player can earn gold for the opponents they KO, and even the occasional trophy. Once the player is KO'd, they can either instantly respawn or switch out their character. KOs and defeats are logged separately for each individual character.
    • Last Man Standing: In this variant of Smash World inspired by the "battle royale" genre of games, players fight on a massive map with the objective of being the last player standing. A "red zone" periodically closes in on the arena, rapidly damaging fighters who come in contact with it.
    • Horde Hassle: Up to four players can join forces to battle off endless waves of enemies. Each player only has one stock to begin with, but any KO'd fighters will be revived after every tenth wave. On occasion, shops and bosses may appear.
    • Juggernaut: Three players are set against a fourth player who has attack and defense boosts, as well as a random item at the start of the match. If the juggernaut can KO every other fighter, they win. However, if the juggernaut themself is KO'd, the three other fighters will all win.
    • Smash Run: This online version of Smash Run can be played with up to four players. See the "Games & More" section for more information.
  • Stadium: Every Stadium game (except Boss Battles) can be played with others online.
    • Target Smash: Each fighter shares the same stage layout, but cannot interact with each other. The winner is determined by who breaks all the targets first.
    • Target Blast: Each fighter shares the same structure layout and plays at the same time. The winner is determined by who earns the most points.
    • Race to the Finish: Each fighter shares the same stage layout, but cannot interact with each other. The winner is determined by who reaches the end first.
    • Home Run Contest: The winner is determined by who launches the Sandbag the farthest.
  • Spectate: Players watch ongoing battles while betting Spectator Points on who will win, automatically gaining 25 each day they spectate a match. The more Spectator Points the player bets, the more they will win should their guess be correct. Players can use their acquired Spectator Points to buy gold, trophies, and various items.
  • Community: In this menu, players are able to share and download their custom Mii Fighters, Stages, and Replays. If a player likes something they find on Shared Content, they can leave a "Yeah!" to show their support.

  • Mii Fighters: Smash Unbounded allows players to create up to 100 Mii Fighters, which can be altered to the player’s liking in both gameplay and appearance aspects. However, contrasting previous Smash entries with this feature, the Mii Fighter system has been completely overhauled, allowing for more customization than ever before.
  • Amiibo: Players are able to create their own “Custom Fighter” using Amiibo, being able to feed it with trophies to boost its strength. Afterwards, the Custom Fighter can be used in offline battle, as well as in Tournaments and Battle Arenas that allow it.
  • Stage Builder: Up to fifty stages can be created with the Stage Builder tool. This incarnation of the mode takes heavy inspiration from Super Mario Maker 2, being mainly a drag-and-drop interface ala Brawl's Stage Builder. Players can combine various types of terrain, stage hazards, and other gimmicks to design a stage of their liking, with little limits standing in the way. Unlike previous incarnations of Stage Builder, many elements from various Nintendo franchises can be used.
  • Costume Builder: Each fighter (except for the Mii Fighters) can have up to twelve custom costumes created for them. While designing a costume is primarily based around changing colors on the fighter themselves (much like Rivals of Aether's custom costumes), many fighters have special costume pieces that can be mixed and matched to create a unique look.
  • Trial Creator: This mode allows the player to create their own challenges akin to regular stages in the game's Classic Mode. The opponent(s), stage, items, and victory conditions can be customized to the player's liking. Once the player has created six trials, they can combine them with a bonus stage and boss to create their own Classic Mode route.

  • Album: Here, the player is able to see all the photos they have taken in-game. These can be edited and saved to the Nintendo Super Switch's memory. Up to 100 photos can be stored in the album.
  • Challenges: The game provides 150 challenges for the player to complete, with each one offering a different reward.
  • Chronicle: A list of every Nintendo-published game on every Nintendo console, as well as every game from third-party franchises represented in Unbounded. The Chronicle is updated every time Unbounded receives an update, ensuring an up-to-date list of games.
  • Replays: Here, the player is able to view replays of matches they have saved. These can be edited and saved to the Nintendo Super Switch's memory.
  • Sound Test: Here, the player can listen to music and voice clips they've unlocked. Music tracks can be put into playlists, allowing the Super Switch to play them while its screen is turned off.
    • My Music: This area of the menu allows the player to determine the odds of certain songs playing on certain stages. In addition, they can add up 20 tracks to a "Favorites" playlist, allowing them to be played on any stage.
  • Shop: Here, the player can use their acquired gold to buy new Mii costumes, trophies, and on rare occasions, even new fighters.
  • Tips: Here, the player can view the various tips the game displays during loading screens.
  • Trophies: In this sub-menu, the player can interact with the various trophies they've acquired.
    • Gallery: This area allows the player to view the several trophies they've earned. Trophies can be sorted by series or name. In addition, the player can see their entire trophy collection in one complete shot.
    • Recycle: Here, the player can recycle a trophy they no longer want, earning Gold in the process.
    • Bounty Board: Inspired by the Spirit Board from Ultimate, the Bounty Board offers multiple battles to players, each themed around the character or item relating to a trophy. Once the battle has been won, a minigame is played where the player's character shoots a Light Cannon (a recolored Dark Cannon from Brawl's Subspace Emissary) at a moving trophy. If this minigame is won, the player will receive the trophy.
    • Trophy Rush: Returning from Smash for Wii U, the player can enter Trophy Rush after paying a fee in gold (the longer the player wishes to spend in Trophy Rush, the more gold they must spend). The objective of Trophy Rush is to break blocks which fall onto the stage before they stack up to the top of the screen. Once enough blocks are broken, a "Frenzy" mode will occur, where trophies and gift boxes will fall from the sky to provide rewards.
    • Trophy Machine: Returning from Melee, the Trophy Machine allows players to spend 100 Gold on a randomly selected trophy. These trophies can include trophies that the player already has, adding a risk factor.


Super Smash Bros. Unbounded contains 126 characters in its base roster, with 24 characters being available as DLC for a total of 150 characters. Once again, every fighter from previous Smash games returns, with many receiving updated movesets.

Unlike Ultimate, characters are organized by series by default. However, there are options to sort fighters by order of Smash debut or name, as well as an option to design one’s own selection menu from scratch.

Alternate appearances for characters have been split into two categories: Palette swaps and alternate costumes. Palette swaps simply change a character’s color and are available to all characters, while alternate costumes entirely change the character’s model and are only available to certain fighters.

Much like previous Smash games, only a certain selection of characters are unlocked upon first starting the game. The remaining characters can be unlocked through a variety of methods:

  • After winning a Smash battle, the player has a chance to encounter a random challenger. Once the challenger is defeated, they will be unlocked.
  • The player can randomly encounter a challenger while playing Smash Dungeons. Once the challenger is defeated, they will be unlocked.
  • There are a number of Challenges that unlock specific fighters. These fighters will not need to be defeated to be unlocked; they will be made available once the Challenge is completed.
  • On rare occasions, a fighter can be bought in the Shop. Fighters obtained through this method will not need to be defeated in a battle; they will be made available right after purchase. 

For a list of all the fighters' movesets, see here.

Smash Unbounded Starting Roster 2

Smash Unbounded Full Roster 2

Four Fighter's Passes were released for the game, each containing five characters for a total of 20 fighters. Each fighter comes with a stage and a selection of music and trophies representing their series. Each fighter can be purchased for $4 separately, or buy an entire Fighter's Pass for $15 USD.

Fighter's Pass 4 has the distinction of being a "Player's Choice" pass which allowed players to vote on which fighters will be included.


In addition to the Fighter's Passes, four "Solo Fighters" were released. These fighters are sold separately from the Fighter's Passes (costing $2 USD each), and only come with a limited selection of music tracks and three trophies.

Smash Unbounded SF1


Super Smash Bros. Unbounded has 178 stages for players to fight on (198 if DLC stages are included). While many return from previous Smash games, there is quite a number of new stages. Each stage has a set of variants:

  • Normal: The default layout for the stage. This is the only layout to include the stage's stage hazards should it have them, and the player can toggle individual ones via a submenu.
  • Battlefield: The stage's aesthetics are laid onto a version of Battlefield.
  • Big Battlefield: The stage's aesthetics are laid onto a version of Big Battlefield.
  • Small Battlefield: The stage's aesthetics are laid onto a version of Small Battlefield.
  • Omega: The stage's aesthetics are laid onto a version of Final Destination.
  • Walkoff: The stage's aesthetics are laid onto a walkoff stage similar to Wii Fit Studio.


3D Land SSBU

3D Land

Arena Ferox SSBU

Arena Ferox

BalloonFight SSBU

Balloon Fight

BigBlue SSBU

Big Blue

BoxingRing SSBU

Boxing Ring

BridgeOfEldin SSBU

Bridge of Eldin

Brinstar SSBU


BrinstarDepths SSBU

Brinstar Depths

CastleSiege SSBU

Castle Siege

Coliseum SSBU


Corneria SSBU


DelfinoPlaza SSBU

Delfino Plaza

DistantPlanet SSBU

Distant Planet

DraculasCastle SSBU

Dracula's Castle

DreamLand SSBU

Dream Land

DreamLandGB SSBU

Dream Land GB

DuckHunt SSBU

Duck Hunt

Figure8Circuit SSBU

Figure-8 Circuit

FindMii SSBU

Find Mii

FlatZoneX SSBU

Flat Zone X

FountainOfDreams SSBU

Fountain of Dreams

Fourside SSBU


FrigateOrpheon SSBU

Frigate Orpheon

Gamer SSBU


GardenOfHope SSBU

Garden of Hope

SSBU-Garreg Mach Monastery

Garreg Mach Monastery

GaurPlain SSBU

Gaur Plain

GerudoValley SSBU

Gerudo Valley

GoldenPlains SSBU

Golden Plains

GreatBay SSBU

Great Bay

Great Cave Offensive SSBU

Great Cave Offensive

GreatPlateauTower SSBU

Great Plateau Tower

GreenGreens SSBU

Green Greens

GreenHillZone SSBU

Green Hill Zone1

Halberd SSBU


HyruleCastle SSBU

Hyrule Castle

JungleHijinx SSB

Jungle Hijinx

JungleJapes SSBU

Jungle Japes

KalosPokemonLeague SSBU

Kalos Pokémon League

KingofFightersStadium SSBU

King of Fighters Stadium

KongoFalls SSBU

Kongo Falls

KongoJungle SSBU

Kongo Jungle

LivingRoom SSBU

Living Room

LuigisMansion SSBU

Luigi's Mansion

LylatCruise SSBU

Lylat Cruise

Magicant SSBU


MarioBros SSBU

Mario Bros.

Mario Circuit SSBU

Mario Circuit

MarioGalaxy SSBU

Mario Galaxy

Mementos SSBU


MetaCrystal SSB

Meta Crystal2

Midgar SSBU


MorayTowers SSBU

Moray Towers

MushroomKingdom SSBU

Mushroom Kingdom

MushroomKingdomU SSBU

Mushroom Kingdom U

MuteCity SSB

Mute City


Mute City SNES

NewPorkCity SSBU

New Pork City

Norfair SSBU


Onett SSBU


OrbitalGateAssault SSB

Orbital Gate Assault

PacMaze SSB


PalutenasTemple SSBU

Palutena's Temple

PaperMario SSBU

Paper Mario

PeachsCastle SSBU

Peach's Castle (64)

PictoChat2 SSBU

PictoChat 2

Pilotwings SSBU


PirateShip SSBU

Pirate Ship

PlanetZebes SSB

Planet Zebes

PokeFloats SSB

Poké Floats

PokemonStadium2 SSBU

Pokémon Stadium 2

PortTownAeroDive SSBU

Port Town Aero Dive

PrincessPeachsCastle SSBU

Princess Peach's Castle

PrismTower SSBU

Prism Tower

RainbowCruise SSBU

Rainbow Cruise

RainbowRoad SSB

Rainbow Road

ResetBombForest SSBU

Reset Bomb Forest

SaffronCity SSBU

Saffron City

ShadowMosesIsland SSBU

Shadow Moses Island

Skyloft SSBU


Skyworld SSBU


Smashville SSBU


SpearPillar SSBU

Spear Pillar

SpiralMountain SSBU

Spiral Mountain

SpiritTrain SSBU

Spirit Train


Spring Stadium

Summit SSBU


SuperHappyTree SSBU

Super Happy Tree

SuzakuCastle SSBU

Suzaku Castle

Temple SSBU


TomodachiLife SSBU

Tomodachi Life

TownAndCity SSBU

Town and City

UmbraClockTower SSBU

Umbra Clock Tower

UnovaPokemonLeague SSBU

Unova Pokemon League

Venom SSBU


WariowareInc SSBU

WarioWare Inc.

WiiFitStudio SSBU

Wii Fit Studio

WilyCastle SSBU

Wily Castle

WindyHillZone SSBU

Windy Hill Zone

WoollyWorld SSB

Woolly World

WreckingCrew SSBU

Wrecking Crew

WuhuIsland SSBU

Wuhu Island

YggdrasilsAltar SSBU

Yggdrasil's Altar

YoshisIsland SSBU

Yoshi's Island

YoshisIslandMelee SSBU

Yoshi's Island (Melee)

YoshisStory SSBU

Yoshi's Story











1: If Tails or Knuckles are being played on this stage, they will not appear in the background.

2: Meta Crystal, while technically being a veteran stage, is playable outside of 1P Mode for the first time in Smash Unbounded.


Main Game

Battlefield SSBU
Battlefield (Reference pic)
Debut: Super Smash Bros. Unbounded (2026)

A Smash staple since Melee, Battlefield is a simple, no-nonsense stage; Just you, your opponents and three platforms. Perfect for a casual battle!

BigBattlefield SSBU
Big Battlefield (Reference pic)
Debut: Super Smash Bros. Unbounded (2026)

Is the normal version of Battlefield too small for you? This version of the stage has a wider main platform with more smaller platforms for up to eight players to battle on.

FinalDestination SSBU
Final Destination (Reference pic)
Debut: Super Smash Bros. Unbounded (2026)

If you really want to settle it in Smash, this is the place to do it. With no stage hazards or multiple platforms to worry about, the only thread on this stage is your opponent(s).

Small Battlefield (Reference pic)
Debut: Super Smash Bros. Unbounded (2026)

This stage was built for intense one-on-one battles. As a reduced take on the classic Battlefield stage, you and a rival will have great fun Smashing it out here!

Desk Smash 64
Desktop Duel
Debut: Super Smash Bros. (1999)

The desk that started it all! Duke it out on this simple battlefield with very little stage hazards and a nostalgic atmosphere. Get ready to smash like it's 1999!

World 1-1
Debut: Super Mario Bros. (1985)

The iconic level returns to its former glory! While this take on Mario’s first sprint through the Mushroom Kingdom scrolls just like Brawl’s Mushroomy Kingdom, it will stop on occasion to allow players to slow down and really deal some damage to their opponents.

Bowser's Castle - Mario Kart 8
Bowser's Castle
Debut: Super Mario Bros. (1985) / Mario Kart 8 (2014)

While not directly inspired by any of its appearances from the Mario franchise, it’s no doubt that this stage is the home of the dastardly Koopa King. Fighters must beware of the lava that constantly flows beneath them, as well as the occasional Podobo.

Dr. Mario SSBUB
Dr. Mario
Debut: Dr. Mario (1990)

This stage has got the cure for boring matches! While mainly a flat stage, a virus may burst out of the bottle in the background at random, causing an unfortunate effect for anyone they touch. The Fever virus lights fighters ablaze, Chill freezes them, and Weird reverses their controls.

Waluigi Pinball
Waluigi Pinball
Debut: Mario Kart DS (2005)

A fiendish pinball table designed by Waluigi himself, this stage challenges players to deal with bouncers and gigantic metal balls as they combat their opponents. If you can reach the slot machine at the top of the stage, you may be rewarded with an item or stat boost, or be punished with an unfortunate affliction! Of course, knowing Waluigi, the odds just may be rigged in his favor...

Fossil Falls
Odyssey Tour
Debut: Super Mario Odyssey (2017)

Why settle for just New Donk City when you can visit more of Super Mario Odyssey’s kingdoms? Starting in the Cascade Kingdom, the Odyssey will take players to the Metro, Luncheon, and Moon Kingdoms before returning to Fossil Falls.

Super Mario Maker 2
Debut: Super Mario Maker 2 (2019)

The beloved stage from Smash 4 gets an overhaul in Unbounded! Adding tons of elements seen in Super Mario Maker 2, such as the 3D World style, the number of possibilities for this randomly generated stage just got even bigger!

Last Resort
The Last Resort
Debut: Luigi's Mansion 3 ( 2019)

Check into one of the tallest Smash stages to date! This haunted hotel is truly a sight to behold, and fighters will gain a deeper sense of its architecture as they slowly scroll up (the timeframe of which depending on the time limit of the battle). Just be careful not to fall...

Crafted World
Crafted World
Debut: Yoshi's Crafted World (2019)

A childlike world comprised of arts and crafts, this battlefield seems innocent enough. However, one must be wary of the flipping scenery, which may prove dangerous if you're standing in the wrong spot!

Rice Beach
Rice Beach
Debut: Wario Land: Super Mario Land 3 (1994)

Inspired by Wario’s first adventure, this stage would be a relaxing beach getaway… if it weren’t for the Bandineros patrolling the area. However, fighters can stomp and toss these baddies to their heart’s content!

Hall of Heiroglyphs
Hall of Hieroglyphs
Debut: Wario Land 4 (2001)

While mainly a traditional stage, this section of the Golden Pyramid has one gimmick: Treasure! Treasure can be acquired by either beating up opponents or through random drops, and collecting enough can heal quite a bit of damage!

Diamond City Unbounded
Diamond City
Debut: WarioWare Gold (2018)

Home to WarioWare Inc., this city is filled to the brim with interesting characters who will appear to cheer fighters on. Even Wario himself may appear in the background if he isn’t already on the battlefield!

25m - Unbounded
Debut: Donkey Kong (1981)

The classic construction site where Mario and Donkey Kong got their start finally comes to Smash! Fighters must use the scattered ladders and their own quick wit to dodge barrels hurled by the pixelated Donkey Kong… or Cranky Kong, rather.

Minecart Madness
Mine Cart Madness
Debut: Donkey Kong Country (1994)

This chaotic cave has been turned into a mining quarry for the Kremlings. Fighters can brave the rails on the bottom of the stage, but must be wary of incoming minecarts!

Gangplank Galleon - Unbounded
Gangplank Galleon
Debut: Donkey Kong Country (1994)

Come aboard the finest Kremling vessel to ever sail! Inspired by its incarnation in the original Donkey Kong Country, it’s basically a flat stage. However, fighters must be wary of the cannonballs falling from above.

Lakeside Limbo
Lakeside Limbo
Debut: Donkey Kong Country 3 (1996)

Set in the Northern Kremisphere, this is where Dixie and Kiddy Kong began their journey! With no major hazards to avoid, fighters only have to worry about each other. Heck, they can even go for a brief swim if they want!

Sunset Shore
Sunset Shores
Debut: Donkey Kong Country Returns (2010)

One of the most iconic stages from the Kongs’ Wii outing, its distinct style is not left behind. Fighters will be completely shadowed, with only certain elements being colored to differentiate between them.

Mt. Tamaranch
Debut: The Legend of Zelda: Link's Awakening (1993 )

The resting place of the Wind Fish, this stage's main hazard is the large pit below the fighters. If you fall down the mountain, good luck getting back on top!

Clock Town
Clock Town
Debut: The Legend of Zelda: Majora's Mask (2000)

The center of activity in Termina, Clock Town is a hazardless stage. If certains songs play on the stage, the Carnival of Time will come to town!

Ganon's Tower - Hyrule Warriors
Ganon's Tower
Debut: Hyrule Warriors (2014)

After completing the Triforce, the nefarious Ganondorf took over Hyrule Castle, twisting it to his own diabolical design. The tower itself is guarded by Argoroks, which occasionally enter the battlefield to give fighters a hard time. Stage Bosses: Argoroks

Quility Square
Quilty Square
Debut: Kirby's Epic Yarn (2010)

A stage composed of cloth and fabric, this stage holds no threat towards fighters except for each other. However, zippers may appear from time to time, revealing goodies if attacked!

Cookie Country - Project M Mod
Cookie Country
Debut: Kirby's Return to Dream Land (2011)

Planet Popstar at its finest: A stage with very little to get in fighters’ way. With sunny skies and no stage hazards, this is a great place for a casual brawl.

Void Termina Stage
Void Termina
Debut: Kirby Star Allies (2018)

A confrontation with Kirby’s most dangerous foe yet! Players fly around Void Termina as it creates powerful shockwaves and spears to destroy them. While Void Termina can be destroyed, there’s no guarantee it’ll ever be gone for good… Stage Boss: Void Termina

Wigglytuff Guild
Wigglytuff's Guild
Debut: Pokémon Mystery Dungeon: Explorers of Time (2007)

This is where many Pokémon explorer teams train to become first-rate! There's not many stage hazards here, but be careful not to fall...

GPL Unbounded
Galar Pokémon League
Debut: Pokémon Sword and Shield (2019)

The newest Pokémon region comes to life! While usually a flat walk-off stage, the terrain can be influenced by the powers of Rock, Dark, and Dragon-type Pokémon!

SaturnValley Earthbound
Saturn Valley
Debut: Earthbound (1994)

Saturn Valley is home to a race known as Mr. Saturn, who live peacefully in their village. Of course, that peace won't last long when fighters duke it out on their turf!

Sand Ocean Unbounded
Sand Ocean
Debut: F-Zero (1990)

Fighters battle through a race set on a desolate planet whose entire surface is covered in sand dunes. They must be ready to adjust their positioning to counter strong winds which occasionally blow through the area.

Lunar Sanctum
Debut: Kid Icarus Uprising (2012)

Fighting on a platform surrounding the Sanctum, this stage seems rather harmless at first. However, when the Sanctum opens up, fighters should expect a devastating laser blast in their near future.

Gyromite Unbounded
Debut: Gyromite (1985)

Gryomite was one of two games compatible with ROB, and it comes to life for the first time in years! Fighters can battle through the first stage, but must be careful not to get squashed by the pistons throughout!

New Horizons
Debut: Animal Crossing: New Horizons (2020)

Replacing Tortimer Island from past games, this peaceful island has a similar setup. However, rain will occasionally fall on the island, causing slippery terrain.

RingFitAventureScreenshot 4
Ring Fit Adventure
Debut: Ring Fit Adventure (2019)

Ring Fit Adventure takes fighters through a journey based on the game of the same name. At certain points, certain types of attacks will gain additional power!

Argentum Trade Guild
Debut: Xenoblade Chronicles 2 (2017)

After Captain Nopopon's descendant used his Blade as a trade accommodate, the Argentum Trade Guild rose to new heights! As such, the guild is always bustling, with some of them cheering on fighters as they battle.

MK8DX Urchin Underpass
Urchin Underpass
Debut: Splatoon (2015)

A more traditional stage to contrast Moray Towers, Urchin Underpass is the perfect place for anyone looking for a quick and easy battle. Judd even returns to judge battles!

S2 Stage Inkblot Art Academy
Inkblot Art Academy
Debut: Splatoon 2 (2017)

An artistic and admirable battleground, this stage isn't anywhere close to short on color! Just be careful not to break any of the statues!

Octo Canyon
Debut: Splatoon 2 (2017)

Home to the New Squidbeak Splatoon, this usually serene area is set over a large pit. However, it has encountered an Octarian problem lately, as their troops will occasionally swarm the area looking to splat unsuspecting fighters. Stage Bosses: Octarians

Deepsea Metro
Debut: Splatoon 2: Octo Expansion (2018)

A simple platform set in the Deepsea Metro, with subway cars whizzing by in the background. There’s also a chance of Off the Hook, Cap’n Cuttlefish, and Iso Padre appearing!

Spring Stadium SSBL
ARMS Grand Prix
Debut: ARMS (2017)

This stage takes fighters on a tour of many of ARMS’ unique arenas, each with their own flair! In order of appearance, they'll visit Spring Stadium, Ribbon Ring, Ninja College, Ramen Bowl, and the DNA Lab. Some other ARMS fighters may appear in the background to cheer fighters on!

Excitebike Gameplay
Debut: Excitebike (1985)

On this randomly generated stage, fighters must accustom to the track-based terrain and the Excitebike racers rushing through it.

Urbanchampion ssbustage
Urban Champion
Debut: Urban Champion (1984)

A simple walk-off stage with all the room fighters need to settle it in Smash. Just watch out for sudden potholes; falling into one is an instant KO!

Virtual Tour
Debut: Mario Clash / Telroboxer / Virtual Boy Wario Land (1995)

Perhaps the most surprising Smash stage out there, fighters get a look at Virtual Boy "classics" such as Mario Clash, Telroboxer, and Virtual Boy Wario Land for the first time on modern hardware!

Advance Wars
Debut: Advance Wars (2001)

While Advance Wars starts out as a simple walk-off stage, it quickly becomes a battle for survival as fighters are caught in the crossfire between two opposing armies! You'll need to dodge gunfire and shots from tanks as you dish out the damage to your foes!

Nintendo Land
Nintendo Land
Debut: Nintendo Land (2012)

Get ready for a fun-filled crash course on Nintendo history as you fight your way through a extravagant theme park! With Monita as your guide, there's no shortage of sights to see on this stage!

Badge Arcade
Debut: Nintendo Badge Arcade (2014)

Fight among various badges of beloved Nintendo characters as you avoid the claw that'll drag you to an untimely demise!

Sky Sanctuary
Debut: Sonic & Knuckles (1994)

Based on its incarnation seen in Sonic Generations, Sky Sanctuary is a peaceful utopia. However, fighters need to be wary, as the ground under them could crumble at any moment!

Emerald Coast
Debut: Sonic Adventure (1998)

Take a relaxing vacation on the beach as you duke it out on the shores of Emerald Coast. Luckily, this take on this beloved resort doesn't feature any orcas to get in your way!

Rooftop Run
Debut: Sonic Unleashed (2008)

Welcome to Spagonia, the art capital of the world! The cultural structures the city is known for are a focus point on this somewhat calm stage.

Debut: Sonic Mania (2017)

Battle in a thriving city where life’s a show, and the fighters are the stars! However, be especially wary of the Heavy Gunner and his swarm of Eggrobos, which fly by the stage every so often to shoot missiles.

Stage Boss: Heavy Gunner

Proto Man's Castle
Debut: Mega Man 3 (1990)

A fortress constructed in Proto Man's image, this stage doesn't feature any stage hazards, but rather a great view of the castle.

Battle Harbor
Debut: Street Fighter II: The World Warrior (1991)

This stage is a simple walkoff arena, with various passengers cheering you on from the passing boats.

Gruntilda's Tower
Debut: Banjo-Kazooie (1998)

As fighters battle on this stage, they'll have to face Gruntilda's rage! With all the wicked spells she knows, she'll surely keep Smashers on their toes. Attacking her will send her away, but Grunty refuses to just stay at bay...

Stage Boss: Gruntilda

New World
Debut: Minecraft (2009)

This stage provides a new layout and biome every time it's loaded! With different hazards and platforms each time, this stage's layout possibilities are limitless, just like Minecraft itself!

Jibberish Jungle
Debut: Rayman Origins (2011)

While this stage is mainly scenic and (relatively) peaceful, fighters need to be on their toes to avoid random attacks from a swarm of Toads!

N. Sanity Beach
Debut: Crash Bandicoot (1996)

A rather simple stage featuring all the sights and sounds of the N. Sanity Beach, there's not much to get in the way of the fighters' battle... Aside from each other, of course!

City Streets
Debut: Streets of Rage (1991)

The street where Axel's adventures began! Police cars will occasionally whiz by the fighters, firing missiles at them. Better stay on your toes to last on these streets!

Primp Town SSBL
Primp Town
Debut: Puyo Puyo Fever (2003)

Welcome to Primp Town, home to Arle, Amitie, and many other Puyo Puyo masters! They may even cheer you on as you battle on this simple stage!

Debut: Conker's Bad Fur Day (2001)

This rather simple stage features the central mountain of the area, with a few platforms to battle on. While a straight to the point stage, it can be good fun!

Artisans stage DSSB
Debut: Spyro the Dragon (1998)

Home of the peaceful Artisan dragons, this tranquil countryside only has one "obstacle": Sheep. Luckily, these wooly pests can be pushed around to your heart's content!

Demon Village
Debut: Ghosts 'n Goblins (1985)

In this unforgiving world, fighters must contest against zombies, skeletons, and other unsightly members of the undead. Eventually, a Firebrand will appear to join the "fun"!

Stage Boss: Firebrand

Debut: Pitfall! (1982)

This stage seems like a simple stage featuring no platforms, an underground tunnel, and a moat at first glance. However, one shouldn't linger in the moat for too long, or they'll risk a visit from an unfriendly crocodile...

Debut: Q*Bert (1982)

While this stage may seem simple at first, things may get a little bumpy when Coily, Sam, and Slick join the battle. With no way to KO them, you must simply stay out of their path. Otherwise, you'll be in huge trouble faster than you can say @!#?@!

Poached Eggs
Debut: Angry Birds (2009)

After a randomly generated castle is built by the pigs, get ready for the original five members of the flock to tear it down! Don't count your chickens before they've hatched, though; Once the first castle is down, those determined pigs will just build another one, starting the process all over!

Plains of Passage
Debut: Shovel Knight (2014)

Check out where Shovel Knight began his epic journey! This is a plain old stage with a certain 8-bit charm, but little to get in fighters' way.

Scuttle Town
Scuttle Town
Debut: Shantae (2002)

The fishing port which Shantae protects is usually peaceful and pretty to look at. However, one must always be wary for a unexpected visit from the evil Risky Boots, piloting her Tinkerslug!

Stage Boss: Risky Boots


The Underground Unbounded
The Underground
Debut: Undertale (2015)

This stage takes fighters through the entirety of the Underground. Starting from the Ruins, the stage transitions to Snowdin, then Waterfall, then Hotland, then the Core, and finally New Home before returning to the Ruins. If you look closely, you can spot many of the Underground's monsters cheering you on as you fight!

Debut: Team Fortress 2 (2007)

This simplified version of the classic map features the eponymous two forts, the bridge, and even a sewer system! The mercs from TF2 also can appear in the background to show their support in their own unique ways.

Ragnarok Canyon
Debut: Battletoads (1991)

Brave the scorching heat as you battle it out with your opponents! Just make sure the various monsters roaming the landscape don't spoil your fun! Other than that, this is the perfect spot for a no-nonsense brawl!

Croft Manor
Debut: Tomb Raider (1996)

Welcome to the home of the Croft family! Admire the beauty of the exterior as you battle in the manor's courtyard. With no obstacles in the way, this manor is truly one of the finest to fight on!

Sky City Tokyo
Debut: Ninja Gaiden II (2008)

Battle on the rooftops of Japan's beloved city under a cloudless sky. Just be careful not to fall off the buildings into the blast zone. Also, various characters from the Ninja Gaiden franchise can appear to provide support.

WNA Academy
Debut: Ninajala (2020)

Welcome to the training grounds of the World Ninja Association! The area is relatively hazard-free, allowing you to focus on honing your skills as you duke it out! Of course, other members of the WNA can appear to cheer you on!

Mars Core
Debut: Doom Eternal (2020)

Set on Sentinel Prime, this battleground is harsh and unforgiving. Be ready to prove your worth as you rip and tear through your opponents!

Forest Follies
Debut: Cuphead (2017)

This auto-scrolling stage takes you through a colorful forest... which just so happens to be infested with various enemies. It's a good day for a swell battle, so show those baddies what you're made of!

The Neverhood
Debut: The Neverhood (1996)

Take a trip through the charming world of the Neverhood! Scrolling through where Klaymen began his adventure to where it ended, this stage is vibrant, active, and pretty nice to look at overall.

Debut: Tetris (1984)

This stage is surrounded by walls which keep the fighters inside - Unless they're launched with enough force to break them! In the meantime, Tetrominos slowly stack up on the stage. While they'll always be destroyed before they can reach the top, be careful not to be crushed by them!

Debut: Devil May Cry 3 (2005)

When this unholy tower rose from the earth, Dante headed in to send it back to where it came. You'll rise through each of the tower's five floors as you battle with your opponents.

Vault 76
Debut: Fallout 76 (2018)

Welcome to Vault 76, another fine Vault by Vault-Tec! While this bunker will protect you from the dangers of the nuclear apocalypse, it won't protect you from the brute strength of your opponents! You're gonna need Strength and Endurance to make it out alive!

Space Invaders
Debut: Space Invaders (1978)

Alongside your opponents, you'll have to deal with a swarm of Space Invaders on this stage! While the shelters on the stage will protect you from their bullets, they'll be slowly whittled away with every hit!

The Pit
Debut: Mortal Kombat II (1993)

The Pit is a simple walk-off stage with no hazards. However, this stage has a very special visual detail; If a fighter is KO'd from the top blast zone, there is a chance they'll be seen falling into the abyss below!

The Office
Debut: Five Nights at Freddy's (2014)

As you take your night shift at Freddy Fazbear's Pizza, you must be wary of Bonnie and Chica, who'll visit your office from the left and right doors respectively. Attack the door buttons to shut them, or the animatronics will let out a harrowing scream which will send you flying!

Media Dimension
Debut: Gex (1995)

Welcome to the Media Dimension! You'll switch through five different channels, each with their own hazards! Now THIS is primetime!

The Roof
Debut: Plants vs. Zombies (2009)

The Roof is a simple walk-off stage, but don't think you're in for an easy ride. You'll have to dodge rogue Roof Cleaners and the occasional Balloon or Bungee Zombie to defend yourself - and your brains!

Forest Maze SSBL
Forest Maze
Debut: Super Mario RPG: Legend of the Seven Stars (1996)

These sprawling woods contain many secrets... and Wigglers! They'll allow you to bounce back from the bottom blast zone, but doing it too often will make them angry and try to attack you!

MC Princess Diaries
Debut: Splatoon 2 (2017)

Battle around the ruins of the NILS Statue in the latest incarnation of the Shifty Station! Be sure to watch out for falling Hyperbombs and the occasional blast from the Princess Cannon!

Planet Bomber
Debut: Bomberman '94 (1993)

Fly around Planet Bomber and visit each of its interesting locales! Inhabitants of the planet will occasionally appear to cheer you on as you battle your opponents!


If desired, a number of items can be activated to randomly spawn on the stage. There are 104 different items for players to use, with many returning from past installments of Smash.



7.S3B Auto Bomb
The Auto-Bomb can be picked up and thrown by players. Upon landing, it'll pursue the nearest opponent and explode. If it can't reach its target after a few seconds, it will automatically explode.
Dubious Food
While usually functioning as a regular food item which can heal the consumer, the Dubious Food has a 1 out of 5 chance to temporarily poison them instead.
Ender Pearl
Ender Pearl
Upon being thrown, the Ender Pearl will teleport whoever threw it to the location where it landed.
Escape Rope
Escape Rope
While holding the Escape Rope, its user will be transported to the center of the stage if they fall into the bottom blast zone rather than losing a stock. However, it is only good for one use and will not protect players who are knocked into any other blast zone.
Upon being picked up, Hedlok will attach himself to his user, temporarily enhancing the range and power of their jab. He also slightly increases their weight and decreases their speed.
Ice Flower
The Ice Flower casts a blast of ice upon being used, being able to freeze opponents. This item acts identically to the Ice Climbers' Blizzard.
Invincible Candy
The Invincible Candy can be eaten like any other food item. Upon doing so, the consumer will be healed and will experience a temporary period of invincibility.
Upon being broken, the Monitor will cause one of many effects to whoever broke it:

  • Ring: Heals the player by 10%. 3 out of 10 chance.
  • Shield: Grants the player with a temporary shield which reduces damage taken by 50%. 2 out of 10 chance.
  • Power Sneakers: Temporarily increases the player's walking/dashing speed. 2 out of 10 chance.
  • Invincibility: Temporarily makes the player invincible. 1 out of 10 chance.
  • Eggman: Damages the player by 25%. 1 out of 10 chance.
  • 1-Up: Heals the player by 50%. 1 out of 10 chance.
Splash Wall
Splash Wall
When thrown, the Splash Wall will activate, creating an inky barrier which damages opponents who touch it. The Splash Wall only lasts for a short time before deactivating.
Super Horn
When activated, the Super Horn will emit a large sound wave which launches opponents and destroys most projectiles. The Super Horn can only be used once.
PSASE TNT and Nitro crate
TNT and Nitro Crates
Upon picking up a TNT crate, it will begin ticking down from 3, exploding once it hits 0. During this time, the user can throw it as if it were a heavy item. The Nitro crate acts in a similar fashion aside from the fact that it doesn't tick down and explodes upon hitting anything, having a larger blast radius.
Ultra Hand
The Ultra Hand temporarily extends the range of the user's grab and provides them with a tether recovery. The Ultra Hand can be dropped if its user is hit with a strong attack.
Violet Palm
Violet Palm
The Violet Palm temporarily gives the user the ability to reflect projectiles with their jab and tilt attacks.
NES Zapper
The Zapper gives the user to fire beams of energy, similarly to Fox's Blaster. About thirty shots can be fired before the Zapper despawns.

Assist Trophies

With the Assist Trophy item, over 100 different characters can be summoned to help their summoner in battle. While many Assist Trophies can be defeated after sustaining enough damage from opponents, a few cannot be defeated. Regardless, each Assist Trophy will only be active for a short amount of time.



9 Volt3
Upon being summoned, 9-Volt will hop onto his skateboard and cruise around the stage, damaging and launching opponents in his path. While he won't actively pursue opponents, he is able to jump to higher platforms. He can be KO'd.
KSA Adeleine
Upon being summoned, Adeleine will set down a canvas and begin to paint various Kirby enemies. However, her paintings will come to life upon being finished and pursue opponents for a short time. While Adeleine herself can't be defeated, her paintings can. Adeleine will despawn after summoning five enemies.
Amy Rose
Amy Rose
Upon being summoned, Amy will wander the stage, attacking enemies who get too close with her Piko Piko Hammer. While she usually doesn't actively pursue opponents, she will chase after one if she is attacked. She can be KO'd.
Upon being summoned, Biff will appear on stage, wandering around and commentating on the battle. He can be KO'd.
Boom Boom
Upon being summoned, the mad lad will chase down opponents while swinging his arms and legs. He can leap up to higher platforms, spinning like a top while doing so. He can be KO'd.
Captain Syrup New Render
Captain Syrup
Upon being summoned, Captain Syrup rubs a magic lamp to summon the Genie from the first Wario Land game. The Genie hovers in the background of the stage, firing electric orbs at opponents while Captain Syrup sits on his shoulder. Neither Captain Syrup nor the Genie can be KO'd.
Cranky Kong New
Cranky Kong
Upon being summoned, Cranky Kong, sitting in his rocking chair, will begin to complain about the current state of the video game industry, with his text boxes obscuring part of the screen. If approached by an opponent, he will whack them with his cane, causing little damage but dealing great knockback. He cannot be KO'd.
Upon being summoned, the Creeper will wander around on the platform it was summoned on. If any opponents approach it, it will begin to hiss as it glows a white color. If the opponents do not retreat quick enough, the Creeper will explode, dealing large amounts of damage and knockback to those caught in the explosion. The Creeper will despawn on its own after about 20 seconds, and it can be KO'd.
Castlevania Death
Upon being summoned, Death will fly around the stage and toss scythes at opponents like boomerangs. He cannot be KO'd.
Upon being summoned, Diskun will wander the stage and rapidly fire floppy disks at opponents who come to close. He can hop to higher platforms. He can be KO'd.
Djoctavio Smash
DJ Octavio
Upon being summoned, DJ Octavio will fly to the background of the stage in his Octobot King, throwing two punches at the battlefield before following up with a blast from his Killer Wail. He cannot be KO'd.
Upon being summoned, Fawful, riding his hovercraft, will fly around the stage and attempt to suck up opponents with his Vacuum Helmet. Upon sucking them up, Fawful will fire them in a random direction. Fawful can be KO'd.
Glass Joe
Glass Joe
Upon being summoned, Glass Joe will dash around the stage, attacking with two alternating jabs and an uppercut. He can be KO'd.
Globox Rayman Legends
Upon being summoned, Globox will wander the stage, slapping any opponent who comes to close to him. After doing this for some time, his children will appear and drag him off the stage, dragging any opponents in their way as well. Globox can be KO'd.
Goose CharacterArt
Upon being summoned, the Goose will wander the stage, honking at opponents to temporarily stun them. The Goose can also pick up other items and try to keep them away from opponents. The Goose cannot be KO'd.
Gruntilda Spirit
Upon being summoned, Gruntilda will fly above the stage on her broomstick, shooting magical projectiles from above and occasionally diving downwards to ram into opponents. Gruntilda can be KO'd.
Guts Man
Guts Man
Upon being summoned, Guts Man will wander the stage, looking for opponents. Upon getting close to one, he will grab them and toss them forwards quite some distance. He can be KO'd.
Heavy King
Upon being summoned, the Heavy King will begin to fly around the stage, blasting opponents with electric orbs. He'll also occasionally spin his staff, dealing damage to opponents. He can be KO'd.
Upon being summoned, Hector will wander the stage and attempt to slam his axe onto opponents. His attacks are slow and have high start lag, but deal immense damage. Hector can be KO'd.
Jet Vac
Upon being summoned, Jet Vac blasts air at opponents, pushing them away without doing damage. He can also fly around the stage with his jetpack. Jet Vac can be KO'd.
Judd Spirit
Upon being summoned, Judd will point his flag towards either side of the screen, causing it to gain a gray overlay. Any opponent touching the overlay after a few seconds will be met with 30% of damage. Judd cannot be KO'd.
Upon being summoned, Mallow casts HP Rain, slowly healing the summoner while they're standing still for a short time. Mallow cannot be KO'd.
Master Eddy
Upon being summoned, Master Eddy will begin to spin, creating a tornado which pulls opponents in and applies multiple hits of damage before launching them away. Master Eddy cannot be KO'd.
MiniMario MvsDK4
Mini Mario
Upon being summoned, Mini Mario takes out two hammer and begins swinging them while walking around, acting like a normal fighter with the Hammer item. Any opponent who comes in contact with Mini Mario's hammers will be met with heavy damage and knockback. Mini Mario cannot be KO'd.
Upon being summoned, Motobug zips around the stage while trying to ram into opponents. When low on health, it also uses a cannon to attack opponents from afar. Motobug can be KO'd.
Upon being summoned, Mouser will throw bombs while occasionally changing his position slightly. The bombs themselves will remain where they land until they explode, and cannot be picked up or prematurely detonated. Mouser can be KO'd.
PSSB Muddy Mole
Muddy Mole
Upon being summoned, Muddy will burrow into the ground, reappearing in a random area of the stage to hurl balls at opponents and retreating if approached. Muddy Mole can be KO'd.
Mumbo Jumbo
Upon being summoned, Mumbo Jumbo will cast a spell on whoever summoned him. These effects can range from buffs like healing or growing giant to debuffs like taking damage or gaining a poison effect. Mumbo Jumbo can even temporarily turn the fighter into a washing machine, making them super heavy but also disabling their movement for a few seconds. Mumbo Jumbo himself cannot be KO'd.
Upon being summoned, Pandora will fly around the stage and fire blue fireballs at opponents. Pandora cannot be KO'd.
Phoenix Wright PXZ2
Phoenix Wright
Upon being summoned, Phoenix Wright will wander the stage, occasionally using one of three catchphrases while causing the related onomatopoeia to appear. Phoenix Wright can be KO'd.

  • "OBJECTION!" causes any opponent caught in the onomatopoeia to be unable to attack for five seconds, indicated by an exclamation point over their head.
  • "HOLD IT!" causes any opponent caught in the onomatopoeia to be stuck in place for three seconds.
  • "TAKE THAT!" causes any opponent caught in the onomatopoeia to be launched a fair distance while taking damage.
Upon being summoned, Pico will wander the stage and aggressively shoulder bash opponents who come too close. Pico can be KO'd.
ROB64 SmashBI
ROB 64
Upon being summoned, ROB 64 will heal the summoner by 20% and provide them with a random shooting item. If all shooting items are turned off, ROB 64 will instead heal the summoner by an additional 10%, for a total of 30%. ROB 64 cannot be KO'd.
Rambi DKCR
Upon being summoned, Rambi will charge either left or right, standing idle for a few seconds between charges. Opponents hit by his charge will suffer major damage and knockback. Rambi cannot be KO'd, but he can be ridden, even by opponents.
Ripper Roo Nano
Ripper Roo
Upon being summoned, Ripper Roo will jump around the stage, leaving a TNT Crate wherever he lands. After spawning a few TNT Crates, he will set each one off, causing large damage and knockback for any opponent hit by the explosion. Ripper Roo can be KO'd.
Upon being summoned, the Slime will bounce along the stage, attempting to bounce into opponents. The Slime can be KO'd.
Snip and Clip
Snip & Clip
Upon being summoned, Snip & Clip will begin to snip each other, sending sharp pieces of paper in random directions around them. Snip & Clip cannot be KO'd.
Upon being summoned, Toc-Man will stomp around the stage, attempting to bite nearby opponents. If he bites an opponent above 100%, they will be instantly KO'd. Toc-Man can be KO'd.
Urban Champion
Urban Champion
Upon being summoned, Urban Champion will wander the stage and punch at opponents, usually aiming to knock them into the closest blast zone. Urban Champion can be KO'd.
Safety remote guy transparent by drawnamu-d8y2gtf
Wii Safety Guy
Upon being summoned, the Wii Safety Guy will wander the stage, attacking close-range opponents by flailing his Wiimote and attacking far-range opponents with a Nunchuk, which he uses as a whip. The Wii Safety Guy can be KO'd.
Wood Man
Wood Man
Upon being summoned, Wood Man will wander the stage and attack opponents with his Leaf Shield, acting similarly to Mega Man's Down Special. Wood Man can be KO'd.

Poké Ball Pokémon

By using the Poké Ball and Master Ball items, various Pokémon can be summoned to aid fighters in battle. Similarly to Assist Trophies, Pokémon will only remain on the stage for a short time, but none of them can be KO'd.

The Master Ball can only summon specific Pokémon; These have their names in purple. New moves are marked with an asterisk (*).



Blizzard, Ice Punch









Sweet Scent



N/A (uppercut attack)



Seed Bomb









Dark Void






Hyper Beam






Take Down






Fire Spin

103Alolan Exeggutor

Exeggutor (Alolan)

N/A (blocks movement)









Quick Attack*






Techno Blast



Dragon Breath






Take Down












Dazzling Gleam*



Jump Kick



Sacred Fire






Snipe Shot*

647Keldeo Dream


Secret Sword



Hydro Pump



Icy Wind


Latias and Latios

Steel Wing






Moongeist Beam






N/A (stuns/punches opponents)



Echoed Voice



Pay Day









Let's Snuggle Forever



Fly, Sky Attack












Spacial Rend



N/A (can counterattack)

026Alolan Raichu

Raichu (Alolan)

N/A (flies around the stage)



Extreme Speed*



Metal Claw



Flame Charge*



Meteor Assault*



Razor Leaf



Body Slam



Sunsteel Strike



Stun Spore









Cotton Spore

785Tapu Koko

Tapu Koko

N/A (creates an electric net)



N/A (creates electric fields)









Take Down



Victory Star



N/A (shoots fire)

037Alolan Vulpix

Vulpix (Alolan)

N/A (shoots blasts of ice)



False Swipe









Fury Swipes

New Moves

Acid (Toxtricity) Toxtricity casts a cloud of acid which slowly damages opponents inside of it.
Dazzling Gleam (Hatterene) Hatterene emits strong light around itself, causing opponents in its range to become take damage and turn away from it.
Dig (Yamper) Yamper digs a hole on the stage, eventually picking up an item with its mouth and bringing it to its summoner.
Extreme Speed (Rayquaza) Rayquaza flies offscreen before flying across it a short time later at a quick speed. Being hit by Rayquaza causes opponents to take heavy damage and knockback.
Flame Charge (Scorbunny) Scorbunny cloaks itself in flame before lunging forward with a powerful kick, damaging and launching opponents it hits.
Hypnosis (Glameow) Glameow gazes forwards, causing a beam of psychic energy out of its eyes. Opponents hit by the beam are put into a dazed state, similar to Mewtwo's Disable.
Leer (Corviknight) Corviknight glares forwards, causing a spark to shoot out of its eyes. Opponents hit by the spark are temporarily stunned, receiving small amounts of damage.
Meteor Assault (Sirfetch'd) Sirfetch'd swings wildly with its stick, dealing multiple rapid hits of damage before launching the opponent with the final hit.
Obstruct (Obstagoon) Obstagoon crosses its arms and remains idle. If an opponent approaches it, it leads out a threatening shout which pushes the opponent away without damaging them.
Snipe Shot (Inteleon) Inteleon aims before shooting a powerful shot of water at an opponent, causing them to take considerable damage and knockback.
Quick Attack (Furret) Furret suddenly lunges forwards a nearby opponent, damaging and launching them.



  • During development, the game was titled Super Smash Bros. Limitless. However, upon discovery of a game with the same name on Fantendo, the game’s title was changed to Unbounded.
  • The game was originally planned for the Nintendo Switch, but was later moved to the Nintendo Super Switch.
  • Instead of a traditional story mode, a gamemode called “Stories” was planned, providing mini-story modes revolving around different game universes. However, due to its similarity to the already existing Classic Mode, it was scrapped, with elements of it being worked into Smash Dungeons.
  • Many playable characters were planned for the game, but were scrapped during development. These characters include Geno, Kamek, Galacta Knight, Krystal, Decidueye, Shadow, Bomberman, Wonder Red, Karate Joe, and Marco Rossi.
    • However, these characters could be released as DLC in the future.
  • Prior to release, Toad, Bandanna Dee, Medusa, Rayman, and Labo Man were planned to be DLC characters, but were rather transferred to the base roster.
  • Mushroomy Kingdom was planned to be a returning stage, with its World 1-2 variant becoming its own stage. However, the new World 1-1 stage rendered Mushroomy Kingdom irrelevant, leading to it being cut.
  • Captain Toad, Conker, and Twintelle were originally planned to be Assist Trophies, but were scrapped for unknown reasons. However, Captain Toad did become an alternate costume for Toad, and Conker became a fighter.
  • Cackletta and Giygas were planned as bosses, but were scrapped; Cackletta out of concerns about underuse in Classic Mode routes, and Giygas due to lack of ideas.


  • The game's design was greatly inspired by Super Smash Bros. Charged and Super Smash Bros. Something.
  • VentureSonic, Caelywobbles, and Mystic Sauce helped Faz with some aspects of the game, such as the final roster.
  • The following Fantendo users contributed to the game through its Idea Form and the Fantendo Discord:
    • BeastModeLucario: The Jet Vac Wii Safety Guy Assist Trophies.
    • DivineScourge: The Mt. Tamaranch, Saturn Valley, Argentum Trade Guild, New Horizons, Nintendo Land, Primp Town, and Artisans stages; the Dubious Food and TNT Crate items.
    • DreamyEmerald: The Gruntilda and Muddy Mole Assist Trophies.
    • El Guac: Idea for Rash's Smash Hit mechanic.
    • Empress Scarlet: Inspiration for the Motobug Assist Trophy.
    • IntertidalHorizon: Help with stylizing the tables.
    • Megamix12: The Nitro Crate item; the Goose Assist Trophy.
    • Pixelpac: The Mallow Assist Trophy.
    • TheWikiOddish: The Badge Arcade stage; the Master Eddy Assist Trophy; Inspiration for the Stone Golem mini-boss.
    • VentureSonic: Ideas for Kirby, King Dedede, and Shantae's alts.
    • Anonymous: The Wigglytuff's Guild and Advance Wars stages; the Escape Rope item.
  • The Roster Builder provided many assets used for the new stages.
  • The Smash Roster Maker provided the software needed to create the roster images.
  • Many sources inspired some of the characters' movesets:
    • The Duke of Dorks' videos inspired the movesets of Donkey Kong, Diddy Kong, Ganondorf, and Samus.
    • BrawlFan1's videos inspired the movesets of Toad, Waluigi, Bandanna Dee, and Heavy. 
    • The moveset for Rillaboom is an combination of TKOWL_Art and CuriousUserX90's movesets.
    • Evilwaluigi's moveset for Knuckles was adapted for this game.
    • P-Fritz's moveset for Blinky was adapted for this game.
    • Sunnyspells11's moveset for Klaymen was adapted for this game.
  • Some of the stock icons were created by others:
    • altermentality (Twitter): Slippy and Freddy Fazbear
    • Patwhit01 (DeviantArt): Ninten
    • GrayStar (Amino): Sir Arthur
    • WendayThePotato01 (Reddit): Red
    • ohmahjah (Reddit): Heavy
    • Pakky (Smashboards): Lara Croft and Klaymen
    • polipede (DeviantArt): Vault Boy and Gex
    • TEBArceus (Reddit): Crazy Dave
    • SiIvaGunner (YouTube): Off the Hook
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