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Super Smash Bros. Ultimate logo (White)    X   Wario Land logo

Super Smash Bros. Ultimate x Wario Land is a DLC Pack for Super Smash Bros. Ultimate featuring content from the Wario series not already represented in the game, specifically the Wario Land subseries, and the fifth Fighter's Pass released for Fighter's Pass 3VIL. This DLC Pack will include a Fighter, Captain Syrup, along with a new stage, spirits, music, and a classic mode route that can only be completed by Captain Syrup.

Reveal Trailer[]

Fighter: Captan Syrup Sweetens the Deal![]

Captain Syrup
Captain Syrup New Render
SSB Wario Series
Universe Wario Land
Availability Downloadable
Final Smash Final Wish
Icon CaptainSyrupStockIcon

Overview of the Character[]

Captain Syrup, one of Wario's most recurring enemies throughout his treasure-hunting exploits in the Wario Land series and the captain of the feared Black Sugar Gang, joins the battle! Drawing inspiration from various Wario Land enemies as well as her boss fights throughout Wario Land and Wario Land II, Captain Syrup is not the traditional heavyweight powerhouse villain. In fact, Captain Syrup is on the lighter end of the weight spectrum (being the fifth lightest character in the game at a weight value of 76) and, much like she does in her home games, prefers to summon her minions and utilize disjointed gadgets in order to damage her opponents. Her high speed in both the air and on the ground make her capable of speeding all over the battlefield just as capably as in her battles, and often catching Captain Syrup is just as difficult as fighting her. However, she is not without her weaknesses; she is extremely physically frail and can often find herself in danger at lower percentages than other characters, meaning that she must be crafty in order to get through a battle and win, as well as lacking a lot of good KO options, especially for a villain.

Like in her battles in the Wario Land series, Captain Syrup never directly attacks other opponents with her bare hands, preferring to use explosives, other gadgets, and most of all trickery to defeat her opponents. Her Skull Bombs have an enormous amount of vertical range when the explosions are stacked, her high air speed (not unlike her rival Wario's), and her stellar (albeit not without its vulnerabilities) recovery make her a terror in the air, and she can easily zip around the stage and set up her traps just as she pleases. As a result of her focus on trickery, most of her attacks aren't particularly powerful on their own, but she can still be an enormous threat through the sheer variety of things she can throw at opponents and the sheer utility of all of her moves. Her Smash Attacks, while not on the level of the Belmonts, have a high amount of disjointed range and each have their own properties that give them uses beyond just being normal Smash Attacks. Her aerial movement is greatly assisted by her ability to stall her fall through her down aerial, essentially giving her the ability to hover in the air for a brief moment to mix up landing timings.

Another one of Captain Syrup's strengths is her ability to manipulate her opponents' behavior and easily put them in situations where they are forced to adapt. She can stun opponents briefly with one of her throws and trip opponents with her down tilt, making it extremely easy to put opponents in a vulnerable spot where she can use a more powerful attack on them. Her Skull Bombs, as previously mentioned, can dominate the air and even make traversing along the ground in smaller stages tough, forcing landings in certain spots or forcing opponents to recover in places where they will be vulnerable to another one of her attacks. However, her most deadly tool for manipulating opponent behavior is her Mecha Goom, which she can use to chase opponents around the stage to either ram into them with the robot itself or chase them into a situation where Captain Syrup herself can smack them with a powerful attack while they're too busy avoiding the Mecha Goom to even see it coming.

Captain Syrup is also extremely mobile and, while her more powerful attacks don't fall under this category, many of her attacks come out fast, making catching her just as much of a challenge as hitting her. While Wario is already known as a speed demon in the world of Smash Bros., Captain Syrup is even faster than him (reflecting his inability to catch her despite defeating her time and time again), capable of zipping through the air with little difficulty and speeding along the ground to lob projectiles at opponents without breaking a sweat. She can also take advantage of disadvantage states quite easily, with some of the best edgeguarding tools in the game at her disposal such as her Skull Bombs, Mecha Goom, coins shaken free from the Bottomless Coin Sack, and even her harpoon up smash. Her recovery is also very effective and varied with both her Up Special and her anchor tether grab at her disposal.

However, Captain Syrup has some disadvantages compared to other characters as well; as previously mentioned, her light weight, even with her consistent and varied recovery, makes her survivability lower than other characters, especially of her archetype, and she must play in an extremely clever way in order to avoid getting KO'd early. In fact, she is one of the most unforgiving characters in the entire series, as one whiffed attack can immediately turn the battle against her if an opponent is able to punish her in time, and often be able to get a stock on her far more easily than she can get a stock on them. Her low damage output and KO power (to reflect her inability to snuff out Wario no matter how hard she battles him throughout the first two Wario Land games) means that she will have to survive a long time in order to get anything done, once again emphasizing cleverness and manipulation in her playstyle.

Captain Syrup is a character with a high skill ceiling that requires knowledge of how to best use her various tools and a clever mind for manipulating her opponents in order to succeed in battle. With both extreme strengths to capitalize upon and extreme flaws to work around, Captain Syrup rewards players who take the time to think of multiple ways to use all her weapons and gadgets and keep their opponents on their toes.

Moveset[]

Normal Attacks/Tilts[]

  • Neutral attack/jab - Referencing her appearance as a map vendor in Wario Land: Shake It, Captain Syrup's jab is three swipes with a rolled-up map, first down, then up, and then down again. This jab does not have an infinite, but each slap with the map does a decent amount of knockback and this jab is more useful as a get-off-me tool than anything.
  • Forward tilt - Captain Syrup jabs forward with one of her Pirate Goom minions' spears from the first Wario Land. While not very powerful most of the time, the attack has a lot of range and there is a sweetspot on the very end of the spear, meaning that this move can net KOs if the captain spaces it correctly.
  • Up tilt - Captain Syrup sweeps a giant pitchfork over her head, slapping any opponents away who happen to be hit by it but doing sweetspot damage to those who are hit by the points on the very end of the pitchfork. This move has a lot of range but a high amount of both start and endlag, making it very easy to punish if it misses.
  • Down tilt - Captain Syrup performs a low sweep with a bucket (resembling the ones wore on the heads of Wario Land's Buckethead enemies) in front of herself, doing light damage and tripping opponents who happen to be hit by it. This move has a high amount of startlag, especially for a down tilt, but the tripping effect means that she can get a lot of mileage off it.
  • Dash attack - One of Captain Syrup's few attacks to use brute force, she slaps a piece of spiked armor resembling the pitchforks the Pirate Gooms use in Wario Land II onto her shoulder and performs a Shoulder Charge similar to Wario's. This move comes out faster than Wario's and is best used as a burst movement option, as it is far less powerful than Wario's but also has less endlag.

Smash Attacks[]

  • Forward smash - Captain Syrup summons a boomerang normally held by one of her Dangerous Duck or "DD" minions and charges up before throwing it in front of herself when the button is released. The boomerang travels as one would expect it to, heading out a short distance before returning to the captain. This attack is both powerful (albeit not getting KOs until higher percentages) and has an enormous amount of range, and can be used as both a normal Smash Attack in an attempt to net KOs and as a way to trap landings (specifically by manipulating their landing behavior through the Skull Bombs). Despite the Boomerang technically being a projectile, it merely acts as a disjointed hitbox here and cannot be reflected by opponents; Captain Syrup has put in fail-safes for everything! However, she must commit to the move's long animation if she wanted to use it, as the boomerang's long journey means that she will be stuck waiting for it for quite some time, leaving her especially vulnerable if the attack misses.
  • Up smash - Captain Syrup aims a harpoon above herself before shooting it straight upwards, causing it to travel in an arc before impaling itself in the ground, acting similarly to Snake's up smash but having more power in exchange for a slower arc. This move hits quite hard, but is one of Captain Syrup's slower attacks and is best used for trapping opponents at the ledge, albeit being harder to set up than Snake's due to its slower speed and therefore more telegraphed approach. This move is based on the harpoons used by the Goboten seal enemies in the first Wario Land.
  • Down smash - Captain Syrup summons the Alarm Clock she and the rest of the Black Sugar Gang planted in Wario's castle at the beginning of Wario Land II and places it on the ground before covering her ears. When the button is released, the Alarm Clock rings loudly, surrounding Captain Syrup with a large, circular soundwave that stuns any opponents who happen to touch it, including those attempting to get back on the stage from a ledge. While not as powerful as other Smash Attacks, Captain Syrup trades it off for range and the ability to destroy projectiles that would otherwise have hit her, giving this move a lot of utility nonetheless.

Aerials[]

  • Neutral aerial - Captain Syrup brings out the Genie Lamp and rapidly rubs it, causing a wisp of purple smoke to appear that surrounds her, doing multi-hitting damage and slight knockback to any opponents who touch it. If Captain Syrup lands while using this move, she will still be surrounded with the smoke and capable of charging up an attack inside it that opponents cannot see, like with Piranha Plant's Poison Breath.
  • Forward aerial - Captain Syrup brings out one of the horizontal, non-spiked pillars from the original Wario Land and jabs it forwards, delivering high knockback to those who are hit by it. If Captain Syrup begins a combo at a low enough percentage, she can perform a "wall of pain" with this move, but the pillar's heavy weight makes her fall faster while holding it and gives her little time to recover if she uses it offstage too close to the blast line.
  • Back aerial - Captain Syrup turns around, swinging the Bottomless Coin Sack over her head and downwards behind her, spiking any opponents who happen to be smacked by it. While one of her most powerful moves, having slightly less power than King K. Rool's back air in exchange for a larger hitbox, it is slow and highly telegraphed, meaning that she will either have to sneak up on an opponent or catch them elsewhere to combo it in order to get any use out of it.
  • Up aerial - Captain Syrup quickly holds a smaller, spiky Skull Bomb above her head, doing light damage to any opponents who touch it. However, should Captain Syrup intercept an opponent's attack with it, it will explode, doing heavy damage to opponents and sending them flying. This move is fast and extremely powerful, but is hard to set up as, once the bomb has been summoned, Captain Syrup will be forced to hold it until touching the ground and opponents will know to avoid it and punish her landing.
  • Down aerial - Captain Syrup aims a rocket thruster downwards and creates a trail of fire below herself, burning any opponents beneath her. While this attack deals a lot of multi-hitting damage, it has little knockback and its main utility is is stalling her fall as, if this attack is used while the flame trail is able to touch the ground, Captain Syrup will hover in the air as the flames keep her there, referencing this move's origin as the rocket thruster on the bottom of her final mech in Wario Land II. If Captain Syrup uses the fall-stalling function of this move, she gains an extra mid-air jump to act out of it if she so wishes, although she can also fall back down to the stage when the attack is finished. Unlike most down-airs, this move does not spike.

Special Moves[]

  • Neutral Special - Shake It! - Captain Syrup takes out the Bottomless Coin Sack (reportedly in her possession after the events of Wario Land: Shake It!) and begins shaking it wildly up and down for a few seconds, causing gold, silver, and bronze coins to spew wildly in every direction around her, pushing opponents away and dealing several hits of small flinching damage to opponents hit by the coins. Although this move doesn’t do a ton of damage, it does have a lot of utility, being effective as a get-off-me tool as well as the coins being capable of gimping recoveries if they roll offstage and into the air. This move is textbook Captain Syrup; not hard hitting, but capable of getting her out of danger so she can regroup and think of a strategy.
  • Side Special - Skull Bomb - Captain Syrup’s most effective anti-air tool and, indeed, one of the most effective anti-air tools in the series. An amalgamation of the explosives she uses throughout two of her Wario Land II battles, the move begins by Captain Syrup lobbing a bomb with the Black Sugar Gang's signature Jolly Roger on it in a short arc across the stage (how far the bomb travels can be controlled by the player depending on the angle inputted, somewhat like Yoshi's Up Special); the bomb is effected by gravity until it explodes, meaning Captain Syrup (or opponents) can move it around as she pleases. After a few seconds, the bomb explodes in a vertical pillar of flame that lingers for a few seconds, which Captain Syrup has the ability to make even larger by tossing another bomb into it. The ability to stack the explosions makes the range of this move its most valuable asset, and Captain Syrup can bait opponents into getting trapped in the larger explosion if they aren’t careful. Captain Syrup can also push the bomb offstage, but it will not explode while in the air and simply act as a projectile capable of gimping recoveries.
  • Up Special - Teacup Twister - Utilizing her Teacup mech from the final battle of Wario Land II, Captain Syrup jumps inside the mech in mid-air before spinning rapidly as she rises upwards. During this time, the Teacup will reflect projectiles as well as acting as a hitbox, dealing multi-hitting damage to opponents caught in its spinning path, not unlike Wario's Corkscrew. The Teacup’s flight path can also be angled with the control stick as well, making this move a very effective recovery alongside Captain Syrup’s already stellar airgame. However, despite the distance she travels, she is not protected from above during this attack and can be spiked inside the mech, shattering the teacup and putting Captain Syrup in freefall, meaning she must try and mix up her ascent pattern in order to avoid getting spiked into oblivion.
  • Down Special - Mecha Goom - From her second boss fight in Wario Land II, Captain Syrup summons one of her powerful Mecha Goom robots, which stand at slightly shorter than she is while being significantly wider. Upon the button being pressed, Captain Syrup throws out the Mecha Goom and whips out a remote control, being able to control the robot from there. Although the Mecha Goom cannot attack per se, it has a constant hitbox at the front, reflects any projectiles that hit it, and moves surprisingly quickly, allowing Captain Syrup to pilot it to ram into opponents and send them flying if they aren’t careful. However, using this move leaves her completely vulnerable to attack since she cannot move while using it, causing Captain Syrup to have to use her Mecha Goom wisely to prevent opponents from getting an opening on her. She can also use the Mecha Goom to drag opponents with it as it drives off the stage into the blast zone, netting her early KOs if she plays her cards right. The Mecha Goom will stay on stage for 10 seconds by default, but Captain Syrup can cancel the attack early by rolling or dodging, causing the Mecha Goom to shut down and disappear. This is one of her most powerful moves and one of her more useful KOing options, but the Mecha Goom moves slow and Captain Syrup has a very limited window of time to be on the offensive before the Mecha Goom is too slow to catch up.
  • Final Smash - Final Wish - Captain Syrup whips out the Genie’s Lamp from the original Wario Land before rubbing it and summoning the Genie himself before hopping on his shoulder and commanding him to rain fireballs down on the stage. These fireballs can trap opponents to do a lot of damage to send them flying.

Grabs and Throws[]

  • Grab - Captain Syrup throws an anchor on a chain in front of herself, wrapping opponents in the chain and pulling them towards herself. This move functions as a tether grab and is capable of grabbing onto ledges, giving the captain another recovery option. As a "z-air", the heavy anchor does a surprising amount of knockback as well, but acts as a projectile and can be reflected back at Captain Syrup to hit her for heavy damage. For a pummel after pulling opponents towards her, Captain Syrup summons two Pirate Gooms who appear on either side of the opponent and jab them with their spears.
  • Forward throw - Captain Syrup summons a dark blue orb filled with a frothy liquid that she holds above her head before shoving it into the held opponent's face, causing them to become briefly become dizzy and stunned. While not lasting as long as a shield break animation and capable of being mashed out of, this brief moment where the opponent is stunned is typically enough for Captain Syrup to begin reigning havoc on an opponent. This move is a reference to the Penguin enemies from Wario Land II, who, depending on the regional version, either use "insanity bombs" on Wario to make him dizzy, or splash a mug of beer on his face to make him drunk. This iteration appears to combine both of these, as the "insanity bomb" appears to be a water balloon-like object filled with beer here. 
  • Back throw - Captain Syrup summons a "Punch", a boxing glove wielding enemy from Wario Land II, which winds up before punching opponents in the face, sending them flying backwards. This move can KO at higher percentages at the ledge, but its decent knockback even at lower percents makes it difficult for Captain Syrup to follow up on it and as a result it has little utility until those percents are reached.
  • Up throw - Captain Syrup summons Bobo, a giant bird who guards the Black Sugar Gang's ship, the SS Teacup, to fly opponents into the air before slamming them back down into the ground, bouncing them off of it and into the air again. Bobo acts as a hitbox throughout the attack and completes the slamming animation whether an opponent mashes out or not, meaning that, even if they escape, they can still take massive damage from the bird.
  • Down throw - Captain Syrup throws the opponent to the ground before pressing a button on her Mecha Goom remote and shocking her opponents with lightning. This is one of her longer throw animations, making it easy to mash out of, and does somewhat little knockback, but the high amount of damage it does makes this move great for getting opponents to percentages where Captain Syrup can hit them into the blast zone without struggling too much if she is able to land it.

Miscellaneous Animations[]

  • Side taunt - Captain Syrup slings the Bottomless Coin Sack over her shoulder and blows a kiss at the camera before putting it away.
  • Up taunt - Captain Syrup rubs the Genie Lamp, summoning a purple wisp of smoke that Captain Syrup lies back down on like a bed with her arms behind her head before getting back up, ready to fight again.
  • Down taunt - Captain Syrup digs through the Bottomless Coin Sack before taking out a 10 Gold Coin (with Wario's face on it) and chuckling darkly to herself before pocketing it.
  • Victory pose 1 - Captain Syrup looks at the Golden Peach statue from the original Wario Land before nonchalantly whipping out a map, leaning against the statue, and beginning to read it while giving the camera a wink.
  • Victory pose 2 - An anchor drops out of the sky (presumably belonging to her pirate ship, the SS Teacup), which Captain Syrup grabs onto, does a mock salute at her opponents with an evil smirk on her face, and rides back up onto the ship out of sight.
  • Victory pose 3 - Captain Syrup, riding on the Genie's shoulder, begins cackling triumphantly at the defeat of her enemies before commanding it to attack, causing him to fire off fireballs all around them while spinning in circles as the captain cackles.

Alternate Costumes[]

  • Her default attire, based on her appearance from Wario Land: Shake It.
  • A costume based on her original design in artwork, with a light blue outfit with a yellow bandana and belt and green boots.
  • A costume based on her sprite appearance, with tanner skin, darker hair, a tan outfit, and a brown bandana and belt and boots.
  • A costume based on her appearance in Super Mario Bros. Daizukan, with a white outfit, the same darker hair, a pink bandana and belt and dark grey boots.
  • A dark red outfit with skull patterns all over it with a blue bandana and belt with the same skull patterns, tanner skin, burgundy boots, and dark green hair, based on the appearance of Rudy the Clown from Wario Land 3.
  • A pink outfit, a sea-green bandana and boots, paler white skin, and blonde hair, based on the Golden Diva from Wario Land 4.
  • A black outfit with red earrings and belt buckle, tanner skin, a white bandana, and pink boots, based on the Black Jewel from Wario World.
  • A bright red outfit with an orange-yellow bandana, red boots, and bright blonde hair, based on the Shake King from Wario Land: Shake It!

Stage: Wario Land[]

Classic Mode: Race to the Treasure![]

Spirits[]

Mii Costumes[]

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