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Super Smash Bros. Ultimate x Devil May Cry is the name of the collaboration between Nintendo's crossover fighting game and Capcom's hack'n slash series. As part of the Super Smash Bros. Ultimate Fighter Pass, content from Devil May Cry would appear in the game in the form of paid downloadable content, including series protagonist Dante as an additional playable character, Temen-ni-gru from Devil May Cry 3 as a stage, music from the series and additional spirits.

The inclusion of Dante would be revealed at The Game Awards 2019, with the character being set for release in February 2020. Dante would be the last character from the first Fighter Pass to be revealed.

Franchise overview

The Devil May Cry series is composed of five mainline games and one side game. The series was initially directed by Hideki Kamiya, but he was replaced during the development of Devil May Cry 2 due Capcom finding his work unsatisfactory. He was replaced by Hideaki Itsuno, who became series director. The series features Dante as the main protagonist, although he tends to share the spotlight with Nero in Devil May Cry 4 and Devil May Cry 5 and V in Devil May Cry 5.

Devil May Cry is an action game with an emphasis on style. The game rewards players for stringing together a series of attacks that uses the most variety of moves as possible and to do this, the player can utilize a variety of weapons. At the start, the player often begins with just a sword and a gun, but the player can gain additional weapons upon defeating bosses, these weapons are called Devil Arms, increasing the amount of moves the main protagonist are able to perform. Another emphasis of Devil May Cry is the player's ability to multitask and be capable of taking on multiple threats at once. These factors contribute to Devil May Cry's often touted high difficulty, as the learning curve is difficult for first time players.

The game keeps track of the player's style with a ranking system. The initial rank is D and as the player continues to perform their combo well without taking damage or without large intervals between moves, the rank continues increasing, with the maximum rank being SSS. In Devil May Cry 5, getting a high rank adds lyrics to the background battle music. The player is also rewarded with Red Orbs with high ranks, which serves as currency in Devil May Cry, allowing players to buy new moves or upgrade existing ones.

The game is structured in the form of missions, in which players must fight through arenas of enemies with short puzzle or platforming sequences in between, in a structure reminscent of classic beat-'em-ups when it comes to linearity. Often times there are hidden goodies in the levels which provides the players with useful rewards, such as orbs that can increase the player's maximum health. However, sometimes the player's need to go through a short challenge known as Secret Mission in order to reap the reward.

The series is also known for the personality of its main character. Dante was designed by Kamiya to be a character who was effortlessly cool, who wouldn't need to smoke, swear or be degrading towards his allies. As such, Dante is a snarky but good-willing character who likes to taunt his opponents with jokes and gags. Taunting is also a major part of the stylish combat system, as the player can taunt at any time which doing so during a combo increases, the style rank a short amount.

Although the story telling wasn't the series focus with its first two installments, the series started to have a story focus starting with Devil May Cry 3: Dante's Awakening, exploring the character's personalities, amibitions and actions. Other major characters in the series besides Dante includes Vergil, his twin brother with an obssession to become stronger; Lady, a human demon hunter tormented by an abusive father and Nero, Vergil's estranged son who is adopted by a religious family.

The series name, Devil May Cry, is a reference to the in-universe workplace of Dante. The origin of the name comes in Devil May Cry 3, where Lady, taliking to Dante after the latter is forced to leave behind his brother in a hostile envoirnment, says "I see. Maybe somewhere out there even a devil may cry when he loses a loved one. Don't you think?". Perhaps the title of the series represents the thesis for the whole franchise, applying a human emotion to a non-human being symbolizing that human feelings such as empathy or sadness are universal and are not meant to be shunned but instead accepted as a representation that no one is perfect. After all, even a devil may cry.

Challenger Pack

As part of the Challenger Pack, the following content is added to Super Smash Bros. Ultimate.

#75 Dante

Dante
in Super Smash Bros. Ultimate
Dante SpookyMajora
SSB Devil May Cry Series
Universe Devil May Cry
Availability Downloadable
Final Smash Jackpot

The Legendary Demon Hunter Dante is added as a playable character, labelled as fighter number #75. His default design is based on his appearance on Devil May Cry 3: Dante's Awakening, but he has alternate costumes based on his appearances in other mainline games. He is voiced by Reuben Langdon, reprising his role from the main series, although his voice clips are reused from Devil May Cry 5. Dante is the second character voiced by Reuben in Ultimate, having previously voiced Street Fighter's Ken.

Dante is a middleweight fighter with a tremendous close range game, excelling when fighting opponents face-to-face. However, Dante's long range game is weak without much options to defeat opponents from afar, requiring Dante to rush towards his opponents in order to utilize his strongest killset to guarantee the knockout. Dante is a stylish fighter, with fast moves fit to rack up damage and strong strikes to finish the ordeal, however Dante needs to rely on his Fighter Ability, the Style Rank, in order to be a threat, as his attacks don't naturally deal a decent amount of damage in order to be lethal, at least in comparison to other fighters.

Attributes


As previously mentioned, Dante is a middleweight. He is quick on the ground, his initial dash is exceptionally fast, close to Mewtwo's and he has a good run speed, comparable to Chrom's/Roy's, which allows him to quickly get out of difficult situations. His walk speed is average and his air speed is decent on par with Wario's. Like in his home series, when dealing with a singular opponent it is better to run towards them and take them to the air where Dante holds an advantage over almost every character. However, this requires the player to properly be able to set up an air launcher, with a gameplan this linear, it is possible for opponents to bait out Dante if they are able to strike him with short but fast moves, such as Pikachu's Down B.

Dante has exceptionally fast neutral attacks, allowing him to quickly rack up damage, which is useful as it ties in with Dante's Fighter Ability, Style Rank. As the player performs successful strikes with Dante, he gains a rank which appears over his icon on the HUD. By performing succesful additional attacks without getting hit or without having a large interval between them, Dante's rank will increase and as his Rank increases, the more damage he starts dishing out. Below are the damage multipliers for Dante, depending on his rank:

Rank Damage Multiplier
D x1.05
C x1.10
B x1.15
A x1.20
S x1.25
SS x1.30
SSS x1.35

Dante will immediately lose his current Rank upon being hit or if he is unable to follow up with another attack in a short interval. With his fast neutrals, a smart player can utilize them for their advantage to rack up a high rank and finish off the opponent with a strong strike, although retalliation can end this plan. Dante has a very small amount of long range attacks and unable to stand off against fighters with strong projectiles moves putting Dante at a significant disadvantage. Without methods to countering the projectiles, its for the best for the player to simply manuever around them.

Overall, Dante is a fast character who won't have trouble manuevering his way around the stage. He has access to a strong toolbox, allowing Dante to adapt to any situation. However, Dante will have problems with fighters that can outrun him or characters who can be nuisance from a distance, his over-reliance on close combat can be baited out with smart planning and while he has different options face-to-face against an opponent, approaching one can be difficult depending on circumstances.

Moveset


Name Description
Neutral Special
Ebony & Ivory
Dante fires forwards. He will lock on towards the nearest opponent. The gun deals more damage up close than at a distance. Unlike other firing type projectiles, Ebony & Ivory can stun opponents upon impact, making it an useful combo starting option. The bullets themselves don't deal much damage as it is common for this type of move.
Side Special
Stinger
Dante rushes forwards with his sword held back, once he finishes going forward, he thrusts his sword forwards. The initial rush deals average damage and small knockback but the final thrust deals massive damage, especially if the opponent is hit on the tip. If the player holds down the input after Dante performs the Stinger, Dante will perform Million Stab, where he will continously stab forward until the player releases the input. It can be an useful option to rack up damage, but it is difficult to precisely hit the opponent with the move.
Up Special
High Time
Helm Breaker
When used on the ground, Dante will perform a upward slice that will send the opponent flying. Pressing the input again after launching the opponent will make Dante chase after them, allowing the player to follow up with additional attacks. The player can also utilize Ebony & Ivory before chasing after the opponent, which can be useful to rack up additional damage. When used on the air, the move instead becomes Helm Breaker, where he jumps and then drops to the ground with his sword below him. This move can break shields upon impact, although as a recovery, it isn't very useful.
Down Special
Sin Devil Trigger
Dante uses Sin Devil Trigger, turning him into a stronger form of himself. This transformation lasts a short period of time and the player will be temporarily unable to be used. While in Sin Devil Trigger, not only Dante gets faster but his moves also get stronger. Five blazing sword-like projectile surround Dante, called the Summon Swords. If SDT Dante is hit while having a Summon Sword out, it will protect Dante immediately and disappear. Dante can also use the swords to hit opponents by using his Neutral Special, a Summon Sword will fly out to pierce any opponent hit by Ebony & Ivory's projectiles.
Final Smash
Jackpot
Dante pulls out a phone, which summons Nico and her van. Nico's van will try to crash in towards anything that is in front of Dante and if successful, the opponent will be launched into a wall as a cutscene begins. Dante will compliment Nico's indirect assistance and move towards the opponent, launching them up in the air. What proceeds is a series of combos with Dante hitting the opponent with a variety of different weapons from Devil May Cry 5, before Nico appearing and throwing Kalina Ann to Dante, who steps back and aims at the opponent. He says "Jackpot" as he fires Kalina Ann towards the opponent, ending the cutscene and sending the opponent flying off.

Stage: Temen-ni-gru

Devil May Cry 3: Dante's Awakening
Temen-ni-gru
Temen-ni-gru
SSB Devil May Cry Series
Universe Devil May Cry
Home Stage Dante
Availability Downloadable
Max. Players 8

The Demon Tower Temen-ni-gru is a stage that comes bundled with the Fighter Pack #5. In the context of the Devil May Cry series, it is an unholy monument worshipped by devils, originally sealed by the former demon king Sparda but ressurected by Vergil during Devil May Cry 3. The stage consists of a circular arena on the center that moves upwards towards the apex, stopping between floors before moving again.

Each floor of the Temen-ni-gru is a reference to the events of Devil May Cry 3. The initial floor is the Ice Guardian's Chamber, where the players can get a glimpse of Cerberus chained in the background. Sometimes, it can roar and freeze the floor, freezing any opponent currently on the ground at the moment of the roar.

The second floor is The Divine Library, where six Damned Chessmen appear sleeping in the background. They will wake up and float towards the stage, trying to attack any opponent near them. After a while they will float back to the background where two other Damned Chessmen will wake up and repeat the routine. Once all six Chessmen have done their routine, the floor will rise again.

The third floor is the Azure Garden, guarded by Agni & Rudra. They both take turns attacking one half of the screen. Agni attacks the left half of the screen with fire-related attacks while Rudra attacks the right half of the screen with strong winds. After a while, they will swap positions and once their attacks have ended, the floor will rise.

The fourth and penultimate floor is the Pitch-black Void and unlike the other floors, there are no hazards. Instead as the name implies, everything is pitch-black instead for fighters who are shown as silhouettes. This is the briefest floor, the floor will rise again after a short period of time.

The fifth and final floor is the Apex. There are no hazards or gimmicks on this floor. Vergil and Arkham make cameos on this floor, watching the battle from a distance. After a decent period of time, the floor will go straight back down to the first one, starting the loop once again.

In the hazard-less variant, the stage starts at the Apex and never leaves.

Spirits

Primary Spirits

Image Name Type Rank Ability Origin
Demon mode (dante) Sin DT Dante
SpiritTypeAttack
★★★★ Trade-Off Ability ↑
Easier Perfect Shield
Autoheal
Additional Midair Jump
Devil May Cry 5
Sin Devil Trigger Vergil Sin DT Vergil
SpiritTypeAttack
★★★★ Transformation Duration ↑
Trade-Off Attacks ↑
Running Start
Devil May Cry 5
Dmc5-nero-devil-trigger DT Nero
SpiritTypeAttack
★★★★ Transformation Duration ↑
Toss & Meteor
Fast Final Smash Meter
Devil May Cry 5
Sparda Sparda
SpiritTypeAttack
★★★★ Super Armor
Weapon Attack ↑
Shooting Items ↑
Unflinching Charged Smashes
Devil May Cry 4
Vergil UCS Vergil
SpiritTypeShield
★★★ Move Speed ↑
Perfect-Shield Reflect
Devil May Cry 3: Dante's Awakening
Jester.png Jester
SpiritTypeShield
★★★ Move Speed ↑
Special-Move Power ↑
Devil May Cry 3: Dante's Awakening
Credo_render.png Credo
SpiritTypeShield
★★★ Weapon Attack & Move Speed ↑
Armor Knight
Devil May Cry 4
AgniRudra.gif Agni & Rudra
SpiritTypeAttack
★★ Lava-Floor Resist
Strong-Wind Resist
Devil May Cry 3: Dante's Awakening
Nero Nero
SpiritTypeGrab
★★ Strong Throw Devil May Cry 5
DMC5 Lady Lady
SpiritTypeAttack
★★ Shooting Attack ↑ Devil May Cry 5
DMC5 Trish Trish
SpiritTypeAttack
★★ Killing Edge Equipped
Critical Hit ↑
Devil May Cry 5
Antispark Lucia Lucia
SpiritTypeAttack
★★ Weapon Attack ↑
Weapon Resist ↑
Devil May Cry 2
V DMCV V
SpiritTypeShield
Staff Equipped Devil May Cry 5
11932Dante DmC Dante (DmC)
SpiritTypeAttack
Neutral Special ↑ DmC: Devil May Cry

Support Spirits

Image Name Rank Ability Origin
DMC5_Morrison.png J.D. Morrison ★★ First-Strike Advantage Devil May Cry 5
Nicoletta Goldstein DMC5 Nico ★★ Drill Equipped
Made of Metal
Devil May Cry 5
Kyrie_%28Model%29_DMC4.png Kyrie Critical-Health Healing Devil May Cry 4
DMC_5_Eva_Artbook_Render.png Eva Healing Shield Devil May Cry 5

Fighter Spirits

Image Alt Name Origin
Dante.png.png Dante SpookyMajora Dante Devil May Cry 3: Dante's Awakening

Spirit Battles

Music

Mii Fighter Costumes

Alongside the Fighter Pack, 5 additional costumes were made available for download. They can downloaded as part of the Fighter Pack or individually.

Trivia

  • With the addition of Dante, Capcom has three series in Super Smash Bros. Ultimate, with Mega Man and Street Fighter being the first two. Dante is also the second character made by Hideki Kamiya to appear in Super Smash Bros., the first being Bayonetta.
  • The artwork used on this page is made by SpookyMajora.
  • Mega Man.EXE, Mega Man X and Monster Hunter are returning costumes from Super Smash Bros. 4. The inclusion of Masamune Date as a Mii Fighter costume is a reference to the first Sengoku Basara game, localizeed as Devil Kings in the West, sharing the same producer with the Devil May Cry series, Hiroyuki Kobayashi. Additionally the inclusion of a Batsu Mii Costume is thought to be a request by Hideaki Itsuno, as he previously proclaimed his love for Capcom's fighting series and a desire to develop a third installment of the series.
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