

Super Smash Bros. Ultimate X Ys is a DLC pack for Nintendo's acclaimed platform fighter Super Smash Bros Ultimate, bringing content from Ys, Falcom's age-old action RPG series.
The fourth Challenger's Pack in Fighter's Pass Vol. 2, Super Smash Bros. Ultimate X Ys brings a new fighter in the legendary adventurer and main character of the franchise, Adol Christin, as well as new Spirits, the Darm Tower as a stage, and a wide selection of songs from not just Ys, but the esteemed soundtracks from throughout all of Falcom's works. In addition, the pack was accompanied by a new wave of Mii Costumes.
This pack was made as a mostly realistic proof-of-concept of an Ys-based Challenger's Pack, as well as to introduce others to the series and help it garner more attention.
Contents
Franchise Overview
Introduction
Ys is an old, long-running series of action RPGs. While it tends to fly under the radar, it is among the most influential games out there. It was one of the founders of the action RPG genre, and RPGs in general. It predates almost every other major RPG series, beating out Shin Megami Tensei, Tales, and even Final Fantasy, only being beaten out by Dragon Quest. While there are others that game before them, those series haven't gotten new installments in decades. Truly, Ys is a long-runner among long-runners.
Story
Ys started in 1987, with the release of Ys I: Ancient Ys Vanished - Omen, and still sees releases to this day. The most recent game, Ys IX: Monstrum Nox released in 2019. The series follows the chronicles of Adol Christin, a self-proclaimed adventurer who travels a fantasy world that resembles Earth. Each game is set in a new location, and while the plot of each game is different, it generally follows the same formula:
- Arrive in new region (Shipwrecks common, but not required)
- ADVENTURE!
- Demon/evil god suddenly appears
- Obtain the ancient magic weaponry
- As per JRPG tradition, kill the god/demon
- Board boat to go to another region to explore
- Crash the boat, lose all your gear, and start all over again
Uniquely, Ys is told through travelogues of Adol's numerous adventures long after his death. There are over a hundred(!) travelogues, though only eight have been adapted so far. While mostly standalone, there are some connections between them. Some of the few consistent connections include:
- Dogi, Adol's close friend and traveling companion. A former bandit, he is famed for his immense strength and tendency to free Adol by punching through walls, earning him the moniker of "The Wall-Crusher."
- The Eldeen, an ancient, highly advanced civilization of winged individuals. While long extinct, Adol encounters many of their artifacts throughout his adventures.
- The Clan of Darkness, the descendants of humans who attempted to gain the secrets of the Eldeen. Various factions of them appear throughout the series, and Adol has found both friend and foe in them.
- The Romun Empire, a widespread superpower of the Eresia region. The empire's interests often clash with Adol's, leading to many conflicts in almost all of his adventures.
Development
Ys is developed by Falcom, an old Japanese company. While you may not have heard of them until now, they are one of the oldest video game companies that are still around. Beginning in 1981, they started by selling hardware and software for the Apple II computer, before shifting gears to the PC-88 and PC-98 when they started making games. They truly broke out with the release of Dragon Slayer in 1984.
While very primitive by our standards, Dragon Slayer was one of the very first action RPGs, and one of the oldest RPGs in general, making it a very important part of gaming history. The following year, they released Dragon Slayer II: Xanadu, which codified the ARPG genre and was also one the first metroidvania games (Though the genre didn't solidify until Metroid released the following year). As mentioned above, Ys released in 1987, and became one of their flagship titles alongside The Legend of Heroes, particularly the Trails subseries.
Ys used to have some issues with localization, as unlike their peers, Falcom never developed any separate branches. As such, they had to rely on other companies to publish their games. For the longest time, the only Ys games released overseas were Ys III and a PlayStation 2 port of Ys VI: Ark of Napishtim, the latter published by Konami. However, Falcom struck a deal with localization company XSEED in 2010. Starting with Ys SEVEN, they created top-notch translations, first form the PlayStation Portable and later porting them to Steam. Starting with Ys VIII: Lacrimosa of Dana, the publishing rights switched to NIS America, which. outbid XSEED. Regardless, Ys' Japan-exported days are now well and truly over.
Gameplay
Ys, like most long-running series, has evolved quite a bit throughout the years. At first, it used an overhead perspective with a "Bump System," where Adol dealt damage by walking into any side of the enemy that wasn't the front. This was made with accessibility in mind, as computer RPGs were becoming more complex and difficult at the time. This gameplay style was retained for Ys II and both versions of Ys IV, while also implementing magical spells as well. Ys III: Wanderers from Ys, on the other hand, switched to a side-scrolling action game a la The Legend of Zelda II. This is because it was meant to be a spinoff, but was changed at the last second.
Ys V: Lost Kefin, Kingdom of Sand, released in 1995 as an exclusive for the Super Famicom, marked a shift in gameplay. The attack button from Ys III was reimplemented, as well as the ability to jump and guard. However, it was lambasted for various reasons; Gameplay was slow, the graphics were bland, Falcom's famous rock tracks were traded in for generic synth/pseudo-orchestra, and the game was deemed so easy that Falcom had to release a harder version in the form of Ys V Expert only a couple months later. After that, Falcom suffered from many of their members leaving the company, leaving them stuck churning out countless remakes of their older titles; Namely Ys I & II, packaged together.
This rut finally ended with Ys VI: The Ark of Napishtim, which improved the formula of Ys V into a fast-paced action RPG. Notably, it introduced a "three weapons" system, allowing Adol to swap between three different magical swords in battle. This new style was perfected by Ys: The Oath in Felghana, a remake of Ys III, and widely considered the best game in the series (At least at the time). This was followed by a distant prequel in the form of Ys Origin, set 700 years before Adol was born. Notably, this game is the only mainline title to not feature Adol as the main character, though he does appear in the boss rush mode.
Ys was once again reinvented with Ys SEVEN, where Adol fights with an active party of allies, as well as various skills that use up a skill gauge. The three weapons system was replaced by three different types of damage: Slashing, striking, and piercing. Adol and his allies also gained access to powerful EXTRA Skill with a gauge that fills up over time. Lastly, the Flash Guard mechanic was introduced, where blocking at the right time increased your attack power for a short period of time. Ys IV was remade in this style as Ys: Memories of Celceta, adding a Flash Move that slows down time after a precisely-timed dodge, as well as a cartography sidequest that let the player map out the game's region.
Ys VIII: Lacrimosa of Dana changed to a behind-the-back gameplay style rather than an isometric view, as well as adding a Break status; When enemies are hit with an attack they are weak to, they become weak to all attacks. Ys VIII also expanded the map, turning it into a large, wide-open setting with lots of optional areas to explore. The most recent installment, Ys IX: Monstrum Nox, builds upon VIII, while also introducing unique Monstrum abilities for use in combat and exploration.
Fighter #79 - Adol
Adol in Super Smash Bros. Ultimate | |
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Universe | Ys |
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Availability | Downloadable |
Boxing Ring Title | Red-Haired Wanderer |
Final Smash | Records of the Sword |
Introduction
Adol Christin is a legendary adventurer, having traveled across the world in his life, slayed many ancient evils, and uncovered numerous discoveries. Adol hails from a nameless mountain village in Garman (Re: Ys-verse Germany). He was born into a peasant family, and taught how to use a sword by his father, a skill proved to be exceptionally gifted in. His desire for adventure was sparked by the tales of an elderly travelling merchant, and he set off on his own at age 16.
In his lifetime, Adol traveled far across the world. He has traveled to the remains of Atlas to the West, the center of Afroca to the South, and past the River Tigris to the East. At some point in his fifties, Adol returned to his village and chronicled his adventures, writing over a hundred travelogues which reside in the basement of his family home. Adol's last known adventure was in the North Pole at age 63, which he never returned from. It is believed he finally met his end there.
Despite his legendary exploits, Adol has no unique or unusual powers. He has discovered or been bestowed with various magical artifacts, he does not have any innate magical ability. The only skills that are his own are his exceptional endurance and expertise with the sword. Despite this, he has performed amazing feats, from using a steel sword to injure a creature that is supposedly immune to all but Emelas, to slaying a giant beast in a coliseum after days of torture with only bare-bones equipment.
Adol's last known adventure was at the North Pole at age 63, which he never returned from. It's believed he finally met his end there. Nevertheless, Adol's adventures went on to inspire the travels of many other individuals, giving rise to an Age of Discovery. Truly, he is a hero worthy of legends.
Playstyle
Adol is a balanced, easy-to-use character with an emphasis on melee combat. His best asset is his speed; His moves quickly, he has superb frame data, and some of his attacks move him in the direction inputted. This allows him to blitz the enemy, quickly back out when needed, and overwhelm his competition from all sides. In addition, he is surprisingly heavy for someone of his stature, and his sword attacks are all disjoined, giving him great defensive status as well.
Adol also benefits from his unique counter, the Flash Guard. Instead of a massively buffed counter-attack, he instead powers up all of his attacks slightly for a short amount of time. With the right timing and luck, Adol can remain in this buffed state whenever he's on the offensive, making him highly effective against more aggressive characters. However, he is held back by his lack of raw power; To balance out his speed and the Flash Guard, Adol's attacks are rather lacking in damage, forcing him to rely on combos and the Flash Guard to get the job done.
Adol is largely agreed to be a solid character by the competitive playerbase, thanks to his balanced stats, versatility, and ease of usage. His speed lets him outlast his opponents and quickly punish their mistakes with a swift barrage of attacks. Flash Guard is considered one of the best counters in the game due to its prolonged passive effect, and is considered integral to his playstyle. There is some debate on whether or not it's "broken," but most agree that it is balanced out by his usually low damage output. Overall, Adol is considered a high-tier character, though not to the point that he is considered top-tier.
Moveset
Normals
Input | Description | Basis |
---|---|---|
Jab | A four-hit series of advancing slashes. | Based on Adol's attack string from Ys VIII: Lacrimosa of Dana. |
Forward Tilt (Sonic Slide) | Adol rushes forward and performs an inward, reverse-gripped slash. | A skill used in the party-based games. This attack is specifically based on the version used in Ys VII: Lacrimosa of Dana. |
Up Tilt (Rising Slash) | Adol jumps up while performing an uppercut slash. Adol is sent airborne by this attack, and after using it he can jump out and use his aerials, making it good for starting juggles and air combos. | A skill used in the party-based games. This attack is specifically based on the version used in Ys VII: Lacrimosa of Dana. |
Down Tilt | A crouching stab. | Based on his crouching attack from Ys III: Wanderers from Ys. |
Dash Attack | A powerful shoulder tackle. Gives Adol super armor for a brief moment. | Based on the Terra Bracelet from Ys: The Oath in Felghana. |
Forward Smash | A powerful downward slam, resembling Link's forward tilt. | Adapted from Strength Blast, a skill from Ys Seven. |
Up Smash (Aerial Thrust) | Three quick, powerful stabs, each higher up than the last. | A skill from Ys Seven. |
Down Smash | Adol leaps up and stabs his sword into the ground. Has less range than most down smashes, but deals heavy damage and allows Adol to avoid low attacks. Somewhat like King K. Rool and Incineroar's down smashes, but with a sword. | An original move, created to round out Adol's moveset. |
Aerials
Input | Description | Basis |
---|---|---|
Neutral Aerial | Adol performs a quick somersaulting slash, like a buzzsaw. | Loosely based off of Sky Drive, a skill used in the party-based games. |
Forward Aerial | Adol performs up to three slashes in front of himself. | Based on Adol's jump attack combo from Ys: The Oath in Felghana. |
Back Aerial | A horizontal backward slash, resembling Ike's back aerial. | Based on attacks from Adol's jump attack combo in Ys: The Oath in Felghana. |
Up Aerial (Up Thrust) | Adol spins his sword up and around himself. | An attack from Ys VI: The Ark of Napishtim and Ys: The Oath in Felghana. |
Down Aerial (Down Thrust) | Adol stabs below himself while falling. He will stop after a short period of time, meaning he has a chance of recovering if used offstage. | A recurring move that debuted in Ys VI: The Ark of Napishtim, appearing in most games afterwards. |
Throws
Input | Description | Basis |
---|---|---|
Grab | Adol reaches out. | An original move, created to round out Adol's moveset. |
Pummel | Adol jabs the opponent with his sword. Extremely fast, and can be spammed. | Loosely based off the Bump System from the earlier Ys games. |
Forward Throw | Adol shoves the opponent away and blasts them with a fireball. | Makes use of the Ignis Bracelet from Ys: The Oath in Felghana, already present in one of his specials. |
Back Throw | Adol tosses the opponent behind him. | An original move, created to round out Adol's moveset. |
Up Throw | Adol tosses the opponent upward and hits them away with his sword. | An original move, created to round out Adol's moveset. |
Down Throw | Adol throws the opponent to the ground and stabs them. | An original move, created to round out Adol's moveset. |
Specials
Animations
- Entrance: Adol wakes up from a shipwreck and draws his sword.
- Idle Animation 1: Adol scratches the back of his head.
- Idle Animation 2: Adol fiddles with his sword.
- Up Taunt: Adol raises his sword in the air.
- Side Taunt: Adol holds his sword back and by his side, resembling his artwork from Ys VIII: Lacrimosa of Dana.
- Down Taunt: Adol sheaths his sword, then draws it back out.
- Victory Animations:
- Adol swings his sword twice and holds it by his side, resembling a shot from the Ys Legacy anime.
- Adol boards a small boat and sails off.
- Adol sits down and looks over a map.
- Adol's victory theme is a rock-based remix of Treasure Box, the jingle that plays whenever Adol obtains a major item. This theme has been used many times throughout the series. Curiously, it closely resembles the Item Get theme from Metroid.
- When Kirby copies Adol, he will gain his hair and sword, still in its sheath. He also gains access to his neutral special, Ignis.
Alternate Costumes
Adol has two sets of alternate costumes, both taken from Ys VIII: Lacrimosa of Dana. One half of his alts, including his default look, is his standard design taken from the aforementioned game. The other half of his costumes is the Silver Armor, a limited-time pre-order bonus that harkens back to his design from the older titles.
Number | Origin |
---|---|
#1 | Adol's default design. |
#2 | The Silver Armor. |
#3 | A green jacket with blue hair, based on Adol's close friend and traveling companion Dogi. |
#4 | A white-and-blue armor with blond hair, based on the vengeful knight Chester Stoddart from Ys: The Oath in Felghana. |
#5 | A blue-and-purple jacket, based on the mysterious girl Dana Iclucia from Ys VIII: Lacrimosa of Dana. |
#6 | A dull green-and-black armor, based on the mercenary Geis, a recurring character who debuted in Ys VI: The Ark of Napishtim. |
#7 | A red-and-white jacket, based on fellow Falcom hero Estelle Bright from the Trails series. |
#8 | A blue-and-red armor, based on Adol's original design. |
Classic Mode
Adol's Classic Mode, Far-Reaching Traveler, is based around different lands from throughout Smash, referencing his many travels throughout the series. Notably, in all but one case, Adol doesn't fight any nobility. This makes it seem like he's just passing through, and doesn't get involved with the rulers of the land. In addition, all the songs that play are rock tracks, referencing Falcom's famed soundtracks.
Adol's credits theme is The Boy's Got Wings, the overworld theme of Ys: The Oath in Felghana. Notably, it is a remix of Theme of Adol, an unused track from the first Ys game.
New Stage - Darm Tower
Ys Darm Tower | |
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Universe | Ys |
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Home Stage | Adol |
Availability | Downloadable |
Max. Players | 8 |
Super Smash Bros. Ultimate X Ys comes with a new stage, Darm Tower. Darm Tower is a massive, 25-floor building, situated on the small island nation of Esteria. The tower can be seen from most places on the island due to its sheer size, including as far away as on the sea. It was created by Dalles and his army of demons to bring down the floating city of Ys.
Adol climbed up this tower during his adventure in Esteria, culminating in the defeat of the sorcerer Dark Fact. This event made up the second half of Ys I, cementing it as one of the most iconic locations in the series. In addition, the entirety of the prequel Ys Origin, which took place 700 years before the main series. Interestingly, despite its notability in the series, the series' episodic nature means it has not reappeared in the timeline after Ys I.
Darm Tower is a traveling stage, split into four different parts: Wailing Blue, Rado's Annex, Tower Summit, and Ys. Due to their unique layouts, there are inputs that can be used at the stage select to skip to them, much like the Minecraft World; These are performed by pressing L and A while inputting a certain direction. In addition, pressing the R button during the input causes the stage to stay in one specific area, effectively making it four new stages rolled into one.
In the Battlefield and Omega modes, Darm Tower uses a mix of all the sections. While it uses a platform based off of Ys, Darm Tower takes up the background, with the platform floating outside the tower's walls.
Wailing Blue
The Wailing Blue is the first section of Darm Tower from Ys Origin, taking up floors two through five. It is a medium-sized walkoff stage, with the added twist of having a pit in the center for the bulk of the fights to take place in. Two small outcroppings can be used to get to the top, and three small platforms sit parallel above the pit. Occasionally, four demonic statues known as Nustarls will appear and create a burst of magic, teleporting anyone in the pit to the edges of the stage.
The corresponding input for Wailing Blue is L + A + Down.
Rado's Annex
Rado's Annex is a small tower-like structure, jutting out from Darm Tower's 16th floor. It is connected by a single bridge, a feat that should be structurally impossible, but here we are. The battle takes place on said bridge. To the left is a walkoff section, and to the right is the annex itself. Fighters can enter the structure, which makes up a medium-sized enclosed space. A spiral staircase brings the fighters up to the top of the annex, the Devil's Gaze. Fighters will bounce off the walls, but if you time it right, you can hurl them and yourself out the windows of the annex, either back to the bridge or into the blast zone.
The corresponding input for Rado's Annex is L + A + Right.
Tower Summit
The Tower Summit is, as its name suggests, it at the top of Darm Tower. The fight takes place atop a large platform of stone, with two smaller platforms underneath; One on each side. The evil sorcerer Dark Fact will join the battle as a stage boss, floating across the stage and barraging fighters with blasts of magical fire. Occasionally, he will blast a hole in the large stone platform, leaving less room for the fighters to stand on. After defeat, he will disappear in a flash of light, restoring the stone platform to its original state. Notably, Tower Summit doesn't have any cameos at all beyond Dark Fact.
The corresponding input for Tower Summit is L + A + Left.
Ys
The titular kingdom of Ys, founded hundreds of years ago as a land of freedom and order, and ruled by the twin Goddesses. Its civilians were gifted the use of magic by the Black Pearl and the mystical metal Cleria, created by the Black Pearl to amplify the magic's reach. However, the magic gave rise to demons, leading the Goddesses to seal the Cleria away and raise Ys into the sky, where it would sit isolated until Adol Christin reached the floating land. There, he slew Darm, the twisted form of the Black Pearl, causing Ys to descend back to the ground and reconnect to the rest of the world.
In Smash, Ys is a simple stage. It consists of a single long platform, with two smaller platforms on either side, one above the other. After Darm Tower's uneven layouts and deadly traps, Ys is nice and straightforward. Lance Village sits in the background, home to many civilians who watch the battle. Notably, Ys has the most amount of cameos throughout the four locations, detailed below.
The corresponding input for Ys is L + A + Up.
Cameos
Scattered throughout Darm Tower are numerous cameos from throughout the Ys series. The placement of the cameos are randomly generated, but if the stage is allowed to travel for a full round, the player will have seen every character by the time the match ends. Notably, this marks the first time so many characters from throughout the series' history are able to appear in the same place; Due to the loosely-connected nature of the series, only a couple characters from past games ever appear at a time.
Characters | |||||
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Dogi
Dogi is Adol's closest friend and consistent traveling companion. A huge, yet kindly man, Dogi has a knack for busting Adol out of tight situations-Usually by busting through a wall. Dogi also has the honor of being the most consistently appearing character in the series after Adol; Wherever Adol goes, Dogi follows. | |||||
Raba
Raba is a wise old researcher who Adol has run into many times during his travels. They first met in Darm Tower, where Raba had been stuck in for years. Some time, he had gotten stranded on the Canaan Islands, kept trapped by the mysterious Vortex of Canaan. There, he became the mentor of the Rehdan Ur, and imparted his knowledge of the islands to Adol during when the young adventurer arrived on the islands as well. | |||||
Feena
Feena is a mysterious blue-haired girl Adol met in Esteria. She was found imprisoned under the Shrine of Solomon with no recollection of her past, and stayed with Zepik Village for a time. However, she holds a deep secret: She is one of the Twin Goddesses of Ys. At the end of the adventure, she sealed herself away with the Black Pearl, so that it may never be used for evil again. Before leaving, she requests Adol to remember her not as a goddess, but as the girl from Zepik Village. | |||||
Reah
Reah is a mysterious blue-haired poet Adol met on Esteria. Identifiable by her signature silver harmonica, she imparts to Adol knowledge about Darm Tower and the ancient Kingdom of Ys during his journey. At the end of the adventure, her secrets are revealed: She is one of the Twin Goddesses of Ys, and Feena's twin sister. The two sealed themselves away with the Black Pearl, to ensure that it wouldn't fall into the wrong hands. | |||||
Lilia
Lilia is a young girl from Lance Village, a small town in the land of Ys. She discovered Adol when the six Books of Ys took him to the floating land, and brought him back to her house. She developed feelings for Adol after he delivered her medicine for a dangerous sickness she was suffering from; Unfortunately, Adol didn't seem to notice. | |||||
Elena
Elena Stoddart is a villager of Redmont, and one of Dogi's childhood friends. During Adol's adventure in Felghana, it was discovered that she was a descendant of the hero Genos, who had defeated the ancient demon Galbalan. Unfortunately, this put her in the crosshairs of Galbalan's followers, leading to a struggle that led to her brother Chester sacrificing himself to stob Galbalan's return. After this, she swore an oath to remain strong for him. | |||||
Karna
Karna is a cheerful, honest young girl from the treetop village of Comodo. The daughter of village chief Asad, and an extremely skilled huntress, Karna wields throwing knives with impeccable accuracy. She met Adol during his travels in Celceta, and aided him when he had developed amnesia. | |||||
Geis
Geis is a mercenary who Adol has met many times throughout his travels. He wields a jet-black poleaxe with frightening skill, aided by talisman-based sealing arts and alchemically-created fairies. He is a descendant of the Clan of Darkness, but while he is harshly critical of Adol, he fights for the side of good and respects the red-haired adventurer's ability. | |||||
Tia
Tia is a kind-hearted herb seller living in the slums of Altago's Old Town. Her knowledge of medicinal flowers and herbs brings much help to the people of Altago; In fact, she is almost solely responsible for the survival of Old Town's inhabitants. Despite her meager existence, she lives contentedly. However, she hides a dark secret beneath her cheery exterior... | |||||
Laxia
Laxia is a descendant of the noble Garmanian family House Roswell. The first person Adol met while stranded on the Isle of Seiren, she became one of the many castaways after the sinking of the Lombardia. While initially confused by the mixed statuses and assigned jobs of Castaway Village, she eventually softens up and and accepts the castaways as community while stuck on the island. | |||||
Dana
Dana Iclucia is a mysterious girl Adol saw in his dreams while stuck on the Isle of Seiren. She is from the era of the Eternians, an ancient, advanced civilization that existed before humans. She was chosen as Maiden of the Great Tree, and used her prophetic visions of the future to help aid the Kingdom of Eternia. She mysteriously appeared in Adol's time without recollection of the events leading up to this, leading her to join Adol and his allies in unraveling the secrets of Seiren. | |||||
White Cat
The White Cat is a Monstrum, a mysterious group notorious for their supernatural abilities and strange attire. They vary from heroic to maniacal, with Adol himself joined their ranks after being detained by the Romun Empire. Chosen by a mysterious woman named Aprilis, they are cursed to remain within Balduq, the "Prison City". The White Cat, in particular, fancies herself as a hero of the poor, giving the money of the rich to the shantytown and keeping frequent contact with the cities' denizens. |
Spirits
Fighter Spirits
Spirit | Acquisition | |
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Adol | ||
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Adol (Silver Armor) |
Primary Spirits
Spirit | Fighter + Condition | Stage + Music | When Equipped |
Dogi
★★☆☆ Advanced |
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![]() Darm Tower (Wailing Blue) |
N/A |
![]() ⬡ |
|
First Step Towards Wars | |
Dogi (Ys VIII)
★★★☆ Ace |
Enhanced Spirit | Enhanced Spirit | Impact Run |
![]() ⬡⬡ |
Enhance the Dogi Spirit. |
Enhanced Spirit | |
Yunica
★★☆☆ Advanced |
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![]() Darm Tower (Wailing Blue) |
N/A |
![]() ⬡⬡ |
|
Scars of the Divine Wing | |
Geis
★★★☆ Ace |
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![]() Darm Tower (Tower Summit) |
N/A |
![]() ⬡⬡⬡ |
|
Crossing Rage! | |
Dana
★★★☆ Ace |
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![]() Palutena's Temple |
N/A |
![]() ⬡⬡⬡ |
|
Iclucian Dance |
Support Spirits
Spirit | Fighter + Condition | Stage + Music | When Equipped |
Tia and Maya
★☆☆☆ Novice |
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![]() Arena Ferox |
Stamina ↑ |
Cost⬢ |
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Innocent Primeval Breaker | |
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Karna
★★☆☆ Advanced |
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![]() Jungle Japes |
Thrown Items ↑ |
Cost⬢ |
|
The Great Forest of Celceta | |
Chester
★★☆☆ Advanced |
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![]() Darm Tower (Tower Summit) |
Killing Edge Equipped |
Cost⬢ |
|
Chop!! | |
Aprilis
★★☆☆ Advanced |
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![]() Dracula's Tower |
Trade-Off Attacks ↑ |
Cost⬢ |
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Monstrum Spectrum | |
Lilia
★★★☆ Ace |
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![]() Darm Tower (Ys) |
Stats ↑ ↑ after Eating |
Cost⬢⬢ |
|
Sunshine Coastline | |
Feena and Reah
★★★★ Legend |
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![]() Darm Tower (Rado's Annex) |
Autoheal & Impact Run |
Cost⬢⬢ |
|
Genesis Beyond the Beginning |
Spirit Battle References
- Dogi: Dogi is represented by Ganondorf, who's buffed punches and increased shield damage represent Dogi's penchant for punching down walls. Adol's presence is a nod to his and Dogi's close friendship. The stage, Darm Tower, is where Dogi first appeared.
- Dogi (Ys VIII): The Impact Run ability is a reference to the older games' Bump System, where Adol could deal damage by running into enemies. As Dogi is Adol's closest ally and the most recurring character after him, he represents this feature.
- Yunica: Yunica is represented by Zelda, who's dress is the closest to Yunica's design-wise. The Fire Bar represents the Crimson Lotusblade artifact, which was wielded by Yunica's father in combat, and is later picked up by her during the events of Ys Origin. Chrom is a stand-in for Yunica's friend and big brother figure Roy. Humorously enough, Ys' Roy has blue hair, and Chrom is a blue-haired Echo of Smash's Roy. The sudden stat boost is a nod to the Boost Meter mechanic from Ys Origin. The Wailing Blue section is the first area in Ys Origin, where Yunica was playable.
- Geis: Ike represents Geis, being a mercenary with a large weapon. Charizard, Pikachu, and Squirtle act as stand-ins for the homunculus fairies, inherited from his brother Ernst. The Motion-Sensor Bombs are a nod to Geis' Trapster Skill from Ys Seven. The setting of the Tower Summit, and Dark Fact in the background, acts as a subtle nod towards Geis' heritage in the Darklings.
- Dana: Dana's three forms-Iclucian, Gratika, and Luminous-Are represented by Pit, Palutena, and Fox, respectively. Palutena's Ore Club strengthens the Gratika parallel, representing Dana's massive hammer. The increase in attack power represents the Dragon Spirit Skill, which boosts her power in exchange for slowly draining her SP Gauge. Palutena's Temple and it's architecture references the kingdom of Eternia.
- Tia and Maya: Peach represents Tia, and the female Villager acts as an analogue for Maya. The Lip's Stick and autoheal effect reflects Tia's medicinal expertise, as does the Stamina increase effect. Arena Ferox acts as a stand-in for Altago.
- Karna: Sheik serves as a Karna stand-in, with Captain Falcon and Adol representing her allies, Duren and Adol himself. The penchant for needles serves as a nod to Karna's throwing knives. The stage, Jungle Japes, is a reference to the treetop village of Comodo, where Karna hails from.
- Chester: Chester is represented by Marth, the closest match to his swift and skilled swordsmanship. The Killing Edge, both used in the battle and given to the fighters when equipped, represents the Brave Sword, wielded in Chester's second boss fight and given to Adol afterwards. The Tower Summit recreates the second fight against Chester, which took place on the Clock Tower.
- Aprilis: Being a gun-wielding woman in dark clothing, Bayonetta stands in for Aprilis. Adol, Incineroar, and Falco represent the Monstrums Crimson King (Which is Adol himself), White Cat, and Hawk. The Trade-Off Attacks effect acts as a stand-in for the Monstrum curse, which grants those afflicted with supernatural powers, but leaves them trapped within the walls of Balduq. Balduq itself and it's gothic aesthetic is referenced by Dracula's Castle.
- Lilia: Zelda serves as a stand-in for Lilia. Adol's presence in the battles acts as a nod to her falling for him. The Apples spawned throughout the battlefield acts references her picking apples throughout the series, as does the stats boost after eating. The fight takes place on Ys, where Lilia lives.
- Feena and Reah: The twin goddesses are both represented by Palutena. Lucina, Robin, and Wolf reference the three playable characters in Ys Origin; Yunica, Hugo, and The Claw. Adol himself, as well as the Impact Run effect, references his role in Ys I & II. The Autoheal and Impact Run effect it gives the user recreates the Bump System and regenerating health of the earlier Ys games, with the latter being a staple mechanic of the series.
Music
Aside from their role in RPGs and PC gaming, Falcom is also famous for their music. Due to the more powerful hardware of the PC-88 and PC-98, Falcom could manage more direct music than the 8-bit sounds of the NES. This manifested in the form of rocking soundtracks one wouldn't expect from the RPGs they produced, a trend that continues to this day. Falcom is one of the first companies to have a dedicated sound team, named Falcom Sound Team jdk (Or just JDK for short). They even have a separate group to play these songs live, JDK Band.
In Super Smash Bros. Ultimate, the Ys Challenger Pack brings in 39 different songs from across the entire series, as well as 15 songs from Falcom's other works, like Trails and Brandish. All together, Adol brings 54 songs, surpassing even Terry Bogard's pack.
Name | Origin | Version Used |
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First Step Towards Wars | Ys I: Ancient Ys Vanished ~ Omen | Ys I & II Chronicles |
Holders of Power | Ys I: Ancient Ys Vanished ~ Omen | Ys I & II Chronicles |
Tension | Ys I: Ancient Ys Vanished ~ Omen | Ys I & II Chronicles |
To Make the End of Battle | Ys I: Ancient Ys Vanished ~ Omen | Ys I & II Chronicles |
Battle Ground | Ys II: Ancient Ys Vanished - The Final Chapter | Ys I & II Chronicles |
Over Drive | Ys II: Ancient Ys Vanished - The Final Chapter | Ys I & II Chronicles |
Termination | Ys II: Ancient Ys Vanished - The Final Chapter | Ys Origin |
The Boy Who Had Wings | Ys III: Wanderers from Ys | Ys: The Oath in Felghana |
A Searing Struggle | Ys III: Wanderers from Ys | Ys: The Oath in Felghana |
Death Blitz | Ys III: Wanderers from Ys | Ys: The Oath in Felghana |
Valestein Castle | Ys III: Wanderers from Ys | Ys: The Oath in Felghana |
Seal of Time | Ys III: Wanderers from Ys | Ys: The Oath in Felghana |
Chop!! | Ys III: Wanderers from Ys | Ys: The Oath in Felghana |
The Strongest Foe | Ys III: Wanderers from Ys | Ys: The Oath in Felghana |
Great Forest of Celceta | Ys VI: Mask of the Sun | Ys: Memories of Celceta |
In the Fires of Ignition | Ys VI: Mask of the Sun | Ys: Memories of Celceta |
The Final Decisive Battle | Ys VI: The Dawn of Ys | Ys: Memories of Celceta |
The Foliage Ocean in Celceta | Ys: Memories of Celceta | Original Version |
Wicked Pleasure | Ys V: Kefin, The Lost City of Sand | Original Version |
Release of the Far West Ocean | Ys VI: The Ark of Napishtim | NEW REMIX |
Mighty Obstacle | Ys VI: The Ark of Napishtim | Original Version |
Ernst | Ys VI: The Ark of Napishtim | Ys vs. Trails in the Sky: Alternative Saga |
The Depth Napishtim | Ys VI: The Ark of Napishtim | Original Version |
Scars of the Divine Wing | Ys Origin | Ys Origin Super Arrange Version |
Genesis Beyond the Beginning | Ys Origin | Original Version |
Innocent Primeval Breaker | Ys Seven | Original Version |
Vacant Interference | Ys Seven | Original Version |
Desert of Despair | Ys Seven | Original Version |
Crossing Rage | Ys Seven | Original Version |
Scias | Ys Seven | Original Version |
Sunshine Coastline | Ys VIII: Lacrimosa of Dana | Original Version |
Deadly Temptation | Ys VIII: Lacrimosa of Dana | Original Version |
Crimson Fighter | Ys VIII: Lacrimosa of Dana | Original Version |
Red Line -021- | Ys VIII: Lacrimosa of Dana | Original Version |
Gens d'Armes | Ys VIII: Lacrimosa of Dana | Original Version |
Iclucian Dance | Ys VIII: Lacrimosa of Dana | Original Version |
A-to-Z | Ys VIII: Lacrimosa of Dana | Original Version |
Monstrum Spectrum | Ys IX: Monstrum Nox | Original Version |
Glessing Way! | Ys IX: Monstrum Nox | Original Version |
Challenger Invited | The Legend of Heroes: Trails in the Sky FC | The Legend of Heroes: Trails in the Sky FC Evolution |
Silver Will | The Legend of Heroes: Trails in the Sky FC | NEW REMIX |
Hollow Light of the Sealed Land | The Legend of Heroes: Trails in the Sky FC | The Legend of Heroes: Trails in the Sky FC Evolution |
Ancient Makes | The Legend of Heroes: Trails in the Sky FC | The Legend of Heroes: Trails in the Sky FC Evolution |
Fateful Confrontation | The Legend of Heroes: Trails in the Sky SC | The Legend of Heroes: Trails in the Sky SC Evolution |
Overdosing Heavenly Bliss | The Legend of Heroes: Trails in the Sky the 3rd | The Legend of Heroes: Trails in the Sky the 3rd Evolution |
Inevitable Struggle | The Legend of Heroes: Trails to Zero | Original Version |
Exceed! | The Legend of Heroes: Trails of Cold Steel | Original Version |
Headless | Brandish | Brandish: The Dark Revenant |
Gadobadorrer | Brandish 2: The Planet Buster | NEW REMIX |
Guruguru Majin De Pon | Gurumin: A Monstrous Adventure | Original Version |
Soaring Through Azure Sadness | Gurumin: A Monstrous Adventure | Original Version |
Soaring Through Azure Sadness | Gurumin: A Monstrous Adventure | Original Version |
Evildoer | Xanadu Next | NEW REMIX |
Risk Everything on This Moment | Zwei: The Ilvard Insurrection | Original Version |
Seize the Day | Tokyo Xanadu | Original Version |
Mii Costumes
Super Smash Bros. Ultimate X Ys comes with five Mii Costumes, drawing from various RPGs and Falcom games.
Dogi![]() |
Dana Iclucia![]() |
Estelle Bright![]() |
Lloyd Irving![]() |
Amber![]() |
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The Mii Costumes were chosen for the following reasons:
- Dogi was a mainstay of series, and fit the Brawler Mii like a glove.
- Dana was a recent and popular character, and her debut game, Ys VIII: Lacrimosa of Dana, is the creator's first and favorite game in the series.
- Estelle was the first protagonist of the Trails series, Falcom's other flagship, and is promoted more than the later Trails characters.
- Lloyd continues the trend of third-party Mii Costumes from Smash 4 returning as DLC, adding a bit of realism to the page.
- Amber was added as a surprise character, as Genshin Impact released much more recently than the other games represented and hadn't even had it's Switch port released when the page was made.
Trivia
- Compared to SharkLord's other DLC packs, Super Smash Bros. X Ys was created as a realistic concept that could be imagined as an actual pack happening.
- Adol is the oldest RPG character playable in Smash, beating out the previous holder, Erdrick/Arusu, by about a year.