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Fighter # 04
Universe The Legend of Zelda
Universe The Legend of Zelda
(February 21, 1986)
Other Smash Bros.
appearances...
Smash 64
Melee
Brawl
Smash 4
Availability Starter
Represented Stages Great Plateau Sheikah Tower
Bridge of Eldin
Skyloft
Final Smash Ancient Bow and Arrow
Triforce Slash
Mortal Draw


Link is the Hero is the of Hyrule and possesses the Triforce of Courage. He is often reincarnated in various timelines along with Zelda and Ganon and will awaken when a great evil arises. Armed with the Master Sword and other magical items, he is the shield that protects Hyrule and rids it of evil.

Gameplay
Link had a variety of weapons and tools he can use to fight against evil including his trusty shield and Master Sword. Somehow, he carries various items such as boomerangs, bows and arrows, bombs, and more. This makes him a bit weighed down - especially in the air.

Classic Mode: A Quest to Seal the Darkness
All of Link’s opponents are evil or those with any affinity for darkness.

Round Opponent Stage Music Notes
1 Dark Pit Reset Bomb Forest Dark Pit’s Theme
2 Giant Ridley Ridley’s Lair Vs. Omega Ridley
3 Bayonetta Umbra Clock Tower One of a Kind
4 Dark Samus Frigate Orpheon Boss Battle 4 - Metroid: Samus Returns
5 Ganondorf Gerudo Valley Eclipse of the Moon Zelda is a CPU player.
6 Dark Link Temple Shadow Link Battle If Dark Link is the player character, Link is the opponent.
Bonus Stage Beast Ganon Hyrule Castle Ruins Calamity Ganon Battle - Second Form

Role in World of Light
Link tried his best to fight against the beams of light that were unleashed upon the fighters but even the Master Sword proved futile.

He is revived by Mario and Kirby and aids them in searching for Luigi and Fox. Link’s Arc revolves him searching the Castle area for Zelda but ends up reviving Medusa who agrees to air him for a Price. He ends up reluctantly aiding Demise who began rounding up Spirits as well as Medusa to fight for him. Link fights them both along with Pit and manages to sway them to their side. He is later seen in the final battle.

Classification Name Description Damage Image
Neutral Special Bow and Arrows Link fires a standard arrow from the Traveler’s Bow. He can pick up a missed arrow and notch it to fire two arrows for more damage. 4% (uncharged), 12% (fully charged), 6% (uncharged two arrows), 18% (fully charged two arrows), 2.1-3.9% (thrown arrows) 200px
Neutral Special Custom 1 Bow and Bomb Arrows Link fires a Bomb Arrow which does very high damage but it is slow and inhibited by animation lag. It can’t also be picked up once used like the regular version. 16% (uncharged), 24% (fully charged) 200px
Neutral Special Custom 2 Bow and Shock Arrows Link fires a fast Shock Arrow which is quick and chains lightning to nearby opponents. It does more hitstun than knockback. Miss arrows still do the lightning shock upon contact with a surface but become regular arrows. 7% (uncharged), 15% (fully charged), 8% (uncharged two arrows), 19% (fully charged two arrows), 1.2-2.5% (thrown arrows) 200px
Side Special Lizal Boomerang Link throws the Lizal Boomerang which has increased damage when the control stick is smashed. It does not return to Link. It can be picked up by Link or any other player and throws with slightly less damage. After the fourth use, it will break. 12% (clean), 8% (late), 14.2% (clean smash throw), 12.6% (late smash throw), 10% (clean 2nd), 6% (late 2nd), 12.2% (clean smash throw 2nd), 10.6% (late smash throw 2nd), 8% (clean 3rd), 4% (late 3rd), 10.2% (clean smash throw 3rd), 8.6% (late smash throw 3rd), 6% (clean 4th), 2% (late 4th), 8.2% (clean smash throw 4th), 6.6% (late smash throw 4th) 200px
Side Special Custom 1 Gale Boomerang Throws a Gale Boomerang which pushes the opponent and them brings them to Link. 7% (near), 5% (middle) 200px
Side Special Custom 2 Boomerang Link throws the Boomerang which will hit and then perform a return trip back. Deals less damage but is quicker and more reliable. 8% (clean), 4% (late), 12.2% (clean smash throw), 8.6% (late smash throw) 200px
Up Special Spin Attack Spins around while slashing horizontally. It propels Link upwards while in the air. It can reflect mid-power projectiles. 12/12/9/7% (ground, blade), 11.2/9.6/7.⅖.6% (grounded tip), 4% (aerial hit), 2% (aerial hits 2-4), 4% (aerial hit 4) 200px
Up Special Custom 1 Flare Spin Has less vertical mobility but engulfs his sword in fire as he spins. 15/15/12/10% (ground, blade), 14.2/12.6/10.⅖.9% (grounded tip), 6% (aerial hit), 4% (aerial hits 2-4), 6% (aerial hit 4) 200px
Up Special Custom 2 Paraglide A wind pushes Link up allowing him to fall back to the stage. He can slow down his descent greatly by using his Bow and Arrow which happens only once which results in a freefall. 8% (clean), 4% (late), 12.2% (clean smash throw), 8.6% (late smash throw) 200px
Down Special Remote Bomb Throws a Remote Bomb which can be picked up and carried. Pressing down special causes the remote bomb to explode. It will detonate after 30 seconds if not activated. 1% (thrown), 7% (detonated) 200px
Down Special Custom 1 Bomb Functions just his bombs previously but still retain Breath of the Wild design. 5% (explosion center), 8% (grounded explosion outlines), 9% 200px
Down Special Custom 2 Giant Bomb Pulls out a Giant Bomb and can hurl or set it to detonate. 8% (center), 10% (outlines) 200px
Final Smash Ancient Bow & Arrow Link pulls out the Ancient Bow and Arrow which detonates upon contact. It deals low damage but has high knockback. 35% 200px
Final Smash Level 2 Triforce Slash Traps the opponent in a triforce and launches into a series of attacks followed by a powerful stab attack. 1% (hit 1), 3% (hits 2-15), 2% (hit 16), 15% (hit 17) 200px
Final Smash Level 3 Mortal Draw Link performs an extended pose which counters and activated the Final Smash. Link will spin and dramatically cut into the opponent. It can OHKO above 100%. 45% (below 100%) 200px

Entrance Animations
Paraglider Beam of Courage Gale Boomerang
Glides down onto the stage using the Paraglider Appears coming down from a beam of light that extends from the top of the stage. Appears on a Whirlwind and travels into the stage.
Taunts
Set # Up Taunt Side Taunt Down Taunt
1 Either shivers with cold/sweats with heat depending on the stage. Holds the Master Sword in front of him as it glows blue. Pulls out a pot and cooks food. However, it’s inedible and he discards it. Discard it deals .5% damage as it’s thrown behind him.
2 Assume a sword strike stance by rearing the Master Sword above his head. Sheaths his sword and smooths out his hair as he goes “hmmm”. Pulls out his Ocarina and plays a quick Saria Song tune.
3 Swings the sword twice before sheathing it away. He then brings it out again. Sheaths his sword and pulls out a Lantern while looking around. Unbottles a fairy which flies around him as he looks around.
Idle Poses
Set 1 Set 2 Set 3
Assumes a battle ready stance. Moves it torso back and forth. Twirls the sword in his hand.
Yawns and looks weary. Looks behind him. Rotates his shield arm once.
Victory Animations
Set 1 Set 2 Set 3
Pulls out his Sheikah Slate, swipes it down, and looks forward. Swings his sword once, spins it, and then sheathes it. Notches two arrows, fires them up into the air, and poses before the arrows strike down in front of the camera.
Swings his sword three times and turns his back to the camera. Kneels and sheaths his sword. Opens a chest and holds up a Heart Container.
Puts his sword and shield together and stabs upwards. Midna appears Link and sits on his shoulders looking smug. Link looks amused. Link strikes the master Sword against his shield.
Kirby Hats
Victory Chants/Victory Theme
Victory! The Legend of Zelda Series Super Smash Bros

Victory! The Legend of Zelda Series Super Smash Bros. Ultimate

Related Spirits
Codexes

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