Dr. Mario (July 27, 1990)
Other Smash Bros.
appearances... Melee Smash 4 Ultimate
Virus Breakout Mega Doctor
There’s only one doctor to call when you are feeling ill and that’s Doctor Mario! Whether it’s busting viruses or healing the sick, he knows how to diagnose, medicate, great, and prevent! He may not see much action nowadays but he’s still out there - changing lives one sick patient at a time.
Dr. Mario is an echo fighter who is a bit more on the damaging side but, other than that, he exhibits the same sort of attacks as Mario but with a twist.
Classic Mode:Colorful Treatment Plan Dr. Mario’s opponents are based off a red, blue, and yellow color scheme which reflects the Viruses fought in Dr. Mario: Fever, Chill, and Wierd.
Mr. Game & Watch Team
Flat Zone X
Chill (Smash 4)
Wii Fit Trainer Team
Wii Fit Studio
Chill (Smash 4)
Tetris: Type A
On 7.0 Intensity, Crazy Hand fights alongside Master Hand and Master Hand/Crazy Hand plays during the battle.
Role in World of Light
Dr. Mario is awakened and fought within a hospital and has a hand in awakening Dr. Luigi.
Mario unleashes a bouncing pill which will ignite anyone it touches.
5.8% (early), 4.7% (late)
Neutral Special Custom 1
Unleashes a powerful large Megavitamin that will slowly crawl forward.
1.8% per hit
Neutral Special Custom 2
Fires a very quick vitamin that deals little hitstun and passes through the opponent to hit those behind.
Pulls out his sheet and swipes it forward which reflects projectiles, can deal damage, and turns opponents around.
7.8%, 1.5% times the reflected projectile
Side Special Custom 1
Pulls out his sheet and whips it forward which can deal damage as well as destroy projectiles.
Side Special Custom 2
Dr. Mario can charge and unleash this attack to reflect projectiles as well as send a gust of wind forward that has high knockback.
.4% per hit
Super Jump Punch
Dr Mario jumps high into the air and performs an uppercut. Connecting with the opponent causes coins to pop out.
13% (clean), 6% (late)
Up Special Custom 1
Jumps high into the air with more recovery ability but doesn’t deal damage..
Up Special Custom 2
Rocket Jump Punch
Dr. Mario jumps high into the air with his fist full of lightning. Hits three times fully.
4%, 9%, 12%
Dr. Mario charges F.L.U.D.D. which shoots out a strange water-like liquid. It doesn’t damage opponents but it can slightly cure allies.
Down Special Custom 1
Single Shot F.L.U.D.D.
Fires out an extremely powerful F.L.U.D.D. that does little damage but high knockback. It can’t be spammed and has a cool down time.
Down Special Custom 2
Unleashes super heated water which deals fire damage with zero knockback.
1.8% per hit
Dr. Mario unleashes a barrage of Megavitamins which travel the length of the stage while damaging and pushing back opponents.
3.36 (Big Megavitamin), 2.24% (small Megavitamin)
Final Smash Level 2
Dr. Mario unleashes the three Viruses who rampage and multiple about the stage. They will fly randomly about the stage, duplicate themselves, and chase after opponents before Dr. Mario seals them back up in a jar.
8% (Blue Virus), 12% (Yellow Virus), 15% (Red Virus)
Final Smash Level 3
Mega Dr. Mario
Dr. Mario transforms into a large Mega Dr. Mario. He retains all of his attacks but with an damage output increase
Power increases by 1.8%
Dr. Mario appears behind a stack of Megavitamins which vanish after one falls on top of the other.
The Viruses all high five each other but Dr. Mario appears and seals them away in his jar.
Dr. Mario swivels in his chair, jumps out, and adjusts his stethoscope.
Pulls of a randomly colored Vitamin, rolls it down his arm, pops it up in the air, and catches it.
Takes out his stethoscope and listens to it while holding his chin as if pondering
Adjusts his necktie.
Grinds the sole of his shoe into the ground.
Summons a randomly colored Virus and they do a high five.
Holds out a patient’s chart and looks at it before tossing it.
Straightens out his doctor’s uniform.
Adjusts his stethoscope.
Lightly pounds his shoulder with his fist.
Rubs his chin slightly as if pondering.
Pounds his fist into his palm.
Kicks the ground slightly.
Rolls his neck as if stretching it.
Furrows his brow as if angry.
Rubs his neck.
Throws two multicolored vitamins, dusts off his gloves, and pulls out two new ones.
Points to a chart that shows the battle’s data and taps it with a pointing stick.
Has an “Aha!” moment and runs off.
Opens his Virus Jar and all three pop out with Dr. Mario smiling at them.
First appears with his back to the camera and then turns around while holding a pair of surgery scissors.
Takes a gigantic needle and points it at the screen while smirking.
Holds his stethoscope, wave sit front, and thrusts it forward.
Pulls out a medical book and starts reading it while turning away from the camera.
Taps his foot on the ground and rubs his chin as if pondering something.
Victory Chants/Victory Theme
Dr. Mario victory theme
Default (White) - Default
Red- Resembles scrubs worn by some nurses.
Blue - Resembles scrubs worn by some doctors.
Green - Resembles scrubs worn by some surgeons.
Black - “Unlicensed Doctor” Malpractice Variation default costume
Pink -.Resemlbes the color of scrubs worn by Nurse Toadstool
Brown - Resembles a military scrubs worn by military doctors.
Dark Blue -Resembles scrubs worn by some medical professionals.
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