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Drmario profile
Character # 01ɛ
Universe Mario
First Appearance Dr. Mario
(July 27, 1990)
Other Smash Bros.
appearances...
Melee
Smash 4
Ultimate
Availability Unlocked
Represented Stages Dr. Mario
Final Smash
Virus Breakout
Mega Doctor


There’s only one doctor to call when you are feeling ill and that’s Doctor Mario! Whether it’s busting viruses or healing the sick, he knows how to diagnose, medicate, great, and prevent! He may not see much action nowadays but he’s still out there - changing lives one sick patient at a time.

Gameplay
Dr. Mario is an echo fighter who is a bit more on the damaging side but, other than that, he exhibits the same sort of attacks as Mario but with a twist.

Classic Mode:Colorful Treatment Plan
Dr. Mario’s opponents are based off a red, blue, and yellow color scheme which reflects the Viruses fought in Dr. Mario: Fever, Chill, and Wierd.

Round Opponent Stage Music Notes
1 Mr. Game & Watch Team Flat Zone X Chill (Smash 4)
2 Kirby Team Green Greens Fever
3 Yoshi Team Yoshi’s Island Chill
4 Wii Fit Trainer Team Wii Fit Studio Fever
5 R.O.B. Team Battlefield Chill (Smash 4)
6 Wario Team Luigi’s Mansion Tetris: Type A
Bonus Stage Master Hand Final Destination Master Hand On 7.0 Intensity, Crazy Hand fights alongside
Master Hand and Master Hand/Crazy Hand plays during
the battle.

Role in World of Light
Dr. Mario is awakened and fought within a hospital and has a hand in awakening Dr. Luigi.


Classification Name Description Damage Image
Neutral Special Megavitamin Mario unleashes a bouncing pill which will ignite anyone it touches. 5.8% (early), 4.7% (late) 200px
Neutral Special Custom 1 Mega Megavitamin Unleashes a powerful large Megavitamin that will slowly crawl forward. 1.8% per hit 200px
Neutral Special Custom 2 Quick Vitamin Fires a very quick vitamin that deals little hitstun and passes through the opponent to hit those behind. 4% 200px
Side Special Super Sheet Pulls out his sheet and swipes it forward which reflects projectiles, can deal damage, and turns opponents around. 7.8%, 1.5% times the reflected projectile 200px
Side Special Custom 1 Shocking Sheet Pulls out his sheet and whips it forward which can deal damage as well as destroy projectiles. 1.8% 200px
Side Special Custom 2 Gust Sheet Dr. Mario can charge and unleash this attack to reflect projectiles as well as send a gust of wind forward that has high knockback. .4% per hit 200px
Up Special Super Jump Punch Dr Mario jumps high into the air and performs an uppercut. Connecting with the opponent causes coins to pop out. 13% (clean), 6% (late) 200px
Up Special Custom 1 Super Jump Jumps high into the air with more recovery ability but doesn’t deal damage.. - 200px
Up Special Custom 2 Rocket Jump Punch Dr. Mario jumps high into the air with his fist full of lightning. Hits three times fully. 4%, 9%, 12% 200px
Down Special F.L.U.D.D. Dr. Mario charges F.L.U.D.D. which shoots out a strange water-like liquid. It doesn’t damage opponents but it can slightly cure allies. -
Down Special Custom 1 Single Shot F.L.U.D.D. Fires out an extremely powerful F.L.U.D.D. that does little damage but high knockback. It can’t be spammed and has a cool down time. -
Down Special Custom 2 Scalding F.L.U.D.D. Unleashes super heated water which deals fire damage with zero knockback. 1.8% per hit
Final Smash Doctor Finale Dr. Mario unleashes a barrage of Megavitamins which travel the length of the stage while damaging and pushing back opponents. 3.36 (Big Megavitamin), 2.24% (small Megavitamin) 200px
Final Smash Level 2 Virus Outbreak Dr. Mario unleashes the three Viruses who rampage and multiple about the stage. They will fly randomly about the stage, duplicate themselves, and chase after opponents before Dr. Mario seals them back up in a jar. 8% (Blue Virus), 12% (Yellow Virus), 15% (Red Virus)
Final Smash Level 3 Mega Dr. Mario Dr. Mario transforms into a large Mega Dr. Mario. He retains all of his attacks but with an damage output increase Power increases by 1.8%

Entrance Animations
Pill Pileup Viral Virus Working Hard
Dr. Mario appears behind a stack of Megavitamins which vanish after one falls on top of the other. The Viruses all high five each other but Dr. Mario appears and seals them away in his jar. Dr. Mario swivels in his chair, jumps out, and adjusts his stethoscope.
Taunts
Set # Up Taunt Side Taunt Down Taunt
1 Pulls of a randomly colored Vitamin, rolls it down his arm, pops it up in the air, and catches it. Takes out his stethoscope and listens to it while holding his chin as if pondering Adjusts his necktie.
2 Grinds the sole of his shoe into the ground. Summons a randomly colored Virus and they do a high five. Holds out a patient’s chart and looks at it before tossing it.
3 Straightens out his doctor’s uniform. Adjusts his stethoscope. Lightly pounds his shoulder with his fist.
Idle Poses
Set 1 Set 2 Set 3
Rubs his chin slightly as if pondering. Pounds his fist into his palm. Kicks the ground slightly.
Rolls his neck as if stretching it. Furrows his brow as if angry. Rubs his neck.
Victory Animations
Set 1 Set 2 Set 3
Throws two multicolored vitamins, dusts off his gloves, and pulls out two new ones. Points to a chart that shows the battle’s data and taps it with a pointing stick. Has an “Aha!” moment and runs off.
Opens his Virus Jar and all three pop out with Dr. Mario smiling at them. First appears with his back to the camera and then turns around while holding a pair of surgery scissors. Takes a gigantic needle and points it at the screen while smirking.
Holds his stethoscope, wave sit front, and thrusts it forward. Pulls out a medical book and starts reading it while turning away from the camera. Taps his foot on the ground and rubs his chin as if pondering something.
Kirby Hats
Victory Chants/Victory Theme
Dr

Dr. Mario victory theme

Related Spirits
Codexes
DrMario codec

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