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Here's all the fighters. Any fanart goes to their respective owners.

Super Mario Bros.

Mario (Charles Martinet)
Donkey Kong (1981)
Mario SSBU

The main protagonist of Donkey Kong where he'd to save his girlfriend, Pauline & after that in Super Mario Bros where he was 1 of the 7 Star Children who was a plumber before ending up in the Mushroom Kingdom & has been saving Peach since then. With that said, there are several rumors trying to defame him such as him being an animal abuser, an abuser, a womanizer & enjoying killing others because he didn't know that Toads were turned into the bricks he breaks.

Moveset
  • Neutral AttackPunch+Punch+Kick Combo: The punch, punch, kick combo he used in Super Mario 64.
  • Forward Tilt: Does a wheel kick.
  • Up Tilt: Does a spinning uppercut.
  • Down Tilt: Does a legsweep.
  • Dash AttackDive: Does the dive he had in Super Mario 64 & Super Mario Odyssey.
  • Forward Smash - Hammer: Pulls out his hammer from the Mario & Luigi franchise & swings forward.
  • Up Smash - Hammer: Pulls out his hammer from the Mario & Luigi franchise & swings upward.
  • Down SmashSweep Kick: Does his sweep kick from Super Mario 64, despite resembling more like how he did it in Dance Dance Revolution: Mario Mix.
  • Neutral Aerial: Does a flying kick.
  • Forward AerialCape: Swipes his cape from Super Mario World forward, which can deflect projectiles.
  • Back Aerial: Does a dropkick.
  • Up Aerial: Does a bicycle kick.
  • Down Aerial - Mario Tornado: Twirls around, hitting anyone in range.
  • Grab: Reaches out.
  • Pummel: Headbutts the opponent.
  • Forward Throw: Spins & tosses the opponent forward.
  • Back Throw - Airplane Swing: Spins & tosses the opponent back in the same vain as how he defeated Bowser in Super Mario 64.
  • Up Throw: Spins & tosses Cappy upwards at the opponent.
  • Down Throw - Ground Pound: Slam the opponent down & stomps on them like in the Mario franchise.
  • Front Floor Attack: Sweep kicks then gets up.
  • Back Floor Attack: Punches in both directions then gets up.
  • Trip Floor Attack: Kicks in both directions then gets up.
  • Edge Attack: Does a dropkick while climbing up.
  • Neutral SpecialFirebrand: Shoots a bouncing fireball across the stage or falls downwards in air.
  • Side SpecialCappy: Throws Cappy that hits opponents 3 times & can also jump on it to gain extra height.
  • Up Special - Super Jump Punch: Jumps, hitting the opponent multiple times along with some Coins/Odyssey Specials Coins/Star Bits/Red Coins/Blue Coins, Cappy & Baby Luma will be appearing as a cameo.
  • Down Special - F.L.U.D.D.: Uses his F.L.U.D.D., which can be charged & do 1 of 4 things.
    • Spray Nozzle: Shoots a stream of water forward, pushing away any opponents it comes into contact with.
    • Hover Nozzle: Shoots two streams of water downwards, causing him to be lifted into the air.
    • Turbo Nozzle: Charges up before shooting a large blast of water behind him, propelling him forwards.
    • Rocket Nozzle: Charges up before shooting a large blast of water downwards, causing him to go flying high into the air.
  • Final Smash - Mario-Rex: Uses Cappy, Baby Luma & F.L.U.D.D. to knock opponents onto Fossil Falls where he then falls onto the stage as a Tyrannosaurus Rex, roars & jumps onto them, which is based off what happens when he throws Cappy onto a T-Rex in Odyssey.
Palette Swaps
  • Default
  • Striped: Based off his appearances from Family Computer Golf: U.S. Course & NES Open Tournament Golf.
  • Blue: Reminiscent of his appearance on the Japanese & European covers of the NES version of Mario Bros..
  • White: Based off Fire Mario.
  • Cyan: Based off Ice Mario.
  • Black: Based off Foreman Spike, a worker that got in his way from Wrecking Crew.
  • Green: Based off his outfit on the Japanese boxart for Wrecking Crew & Luigi's appearance from promotional artwork for the arcade version of Mario Bros..
  • Yellow: Based off Wario.
  • Purple: Based off Waluigi.
  • Brown: Based off his retro sprite from the original Super Mario Bros..
  • Red: Builder Mario from Super Mario Maker.
  • Wedding: Wedding Mario from Super Mario Odyssey.
Dr. Mario (Charles Martinet)
Dr. Mario (1990)
DrMario SSBUltimate

A clone of Mario who became a doctor instead of a plumber & had to deal with sentient viruses, which he kills with Megavitamins, though he has his own Luigi & Peach, which itself can lead some paradoxes.

Moveset
  • Neutral Attack: 2 punches, followed by a kick.
  • Forward Tilt: Does a wheel kick like regular Mario.
  • Up Tilt: Does a spinning uppercut like regular Mario.
  • Down Tilt: Does a legsweep like regular Mario.
  • Dash Attack: Does a baseball slide.
  • Forward Smash: Step back & does an electric palm thrust.
  • Up Smash - Ear, Nose & Throat: Does an upward arcing headbutt.
  • Down Smash: Does a 360º break-dance sweep kick.
  • Neutral Aerial - Dr. Kick: Does a flying kick like regular Mario.
  • Forward Aerial - Dr. Punch: Throws an overhand punch like regular Mario.
  • Back Aerial: Does a dropkick like regular Mario.
  • Up Aerial: Does a bicycle kick like regular Mario.
  • Down Aerial - CLEAR!: Stomps down with his feet like regular Mario.
  • Grab: Reaches out.
  • Pummel - Examination: Checks out his opponent.
  • Forward Throw: Spins & tosses the opponent forward like regular Mario.
  • Back Throw: Heaves the opponent over him & then throws them diagonally.
  • Up Throw: Spins & tosses opponents upwards.
  • Down Throw - Hospital Bed: Slam the opponent down.
  • Front Floor Attack: Sweep kicks then gets up like regular Mario.
  • Back Floor Attack: Punches in both directions then gets up like regular Mario.
  • Trip Floor Attack: Kicks in both directions then gets up.
  • Edge Attack: Does a dropkick while climbing up.
  • Neutral Special - Megavitamins: Shoots a Megavitamin or a Megavitamin Bottle which breaks scattering Megavitamins everywhere, which is based off the Megavitamins he throws in the Dr. Mario franchise.
  • Side Special - Super Sheet: Uses the Super Sheet to deflect projectiles, works like Mario's Cape from previous installments. 
  • Up Special - Super Jump Punch: Uses Mario's Super Jump Punch & if it hits opponents, pills appear.
  • Down Special - Dr Tornado: Twirls around hitting anyone in range & pills will appear around him twirling in the tornado.
  • Final Smash - Dr. Mario: Knocks opponents into Dr. Mario like gameplay & will throw larger Megavitamins on opponents, crushing them, if the colors of the pill matches the opponent, then they're KO’ed.
Palette Swaps
  • White: Based off his appearance in Dr. Mario 64, but with black jeans instead of white trousers.
  • Red: Based off the color of scrubs worn by modern nurses.
  • Blue: Based off the color of scrubs worn by modern doctors.
  • Green: Based off the color of scrubs worn by modern surgeons.
  • Black: Referred to as the "Unlicensed Doctor" on the Melee website & also invokes the coats worn by earlier doctors before the shift to white coats.
  • Yellow
  • Purple
  • Pink: Based off the color of the scrubs worn by Nurse Toadstool.
  • Orange
  • Brown: Based off the scrubs worn by military doctors.
  • Dark Blue
  • Monochrome
Paper Mario
Paper Mario (2000)
Papermario ssb5

A Mario from another dimension where the entire world looks its creator was really into arts & crafts, given the paper aesthetic, though attempts to add stickers & paint failed miserably.

Moveset
  • Neutral Attack - Punch 'n Peel: Jabs repeatedly with his right hand & "peels" the area in front of himself, which is based off how he peels off stickers in Paper Mario: Sticker Star.
  • Forward Tilt: Brings out his hammer & slams it down, which is a common attack of his in the Paper Mario franchise.
  • Up Tilt - Watt: Holds Watt, a young Sparky from Paper Mario, in his left hand & lifts him up, electrocuting anyone that comes into contact with him.
  • Down Tilt: Kicks low to the ground while leaning back.
  • Dash Attack - Spinning Dash: Spins in a full circle while moving forward, which is based off the spin he could do while walking in the Paper Mario franchise.
  • Forward Smash - Goombella: Summons Goombella & chucks her forward, which is based off Goombella, a 2nd-year co-ed Goomba student studying archaeology at the University of Goom who’s 1 of his party members in Paper Mario: The Thousand Year Door.
  • Up Smash: Puts on a Spike Helmet & charges up a spin jump.
  • Down Smash - Bombette: Pulls out Bombette & takes cover as she creates an explosion, which is based off Bombette, a headstrong pink Bob-omb who’s 1 of his party members in Paper Mario.
  • Neutral Aerial: Spins in a circle twice.
  • Forward Aerial - Super Boot: Performs a simple kick forward.
  • Back Aerial: Spins & kicks backward.
  • Up Aerial - Slim: Using Slim, a Pixl who can make Mario, Peach & Bowser very thin, letting them have access to previously inaccessible areas in Super Paper Mario, performs a backwards kick while spinning around.
  • Down Aerial - Ground Pound: Stomps down with his feet like regular Mario & Dr. Mario.
  • Grab - Thoreau: Uses Thoreau to try & snatch the opponent.
  • Pummel - Thoreau: Thoreau squeezes the opponent, which is based off Thoreau, a Pixl who resembles a hand, nodding to his ability of grabbing & throwing enemies & is 1 of his partners in Super Paper Mario.
  • Forward Throw: Spins & tosses the opponent forward like regular Mario & Dr. Mario.
  • Back Throw: Spins & tosses the opponent back.
  • Up Throw: Throws his opponent high into the air with both hands.
  • Down Throw: Throws the opponent down & stomps on them.
  • Front Floor Attack: Spins on his back while kicking.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Kicks behind himself, then in front while getting up.
  • Edge Attack: Lifts himself up & propels himself forward with a small Spin Dash.
  • Neutral Special - Copy Block: Unfolds a Copy Block & hits it, creating a copy, which is based off the Copy Block, a block he uses to clone himself from Mario & Luigi: Paper Jam.
  • Side Special - Koops Shell: Koops appears under him & is kicked forward for a set distance before returning back, which is based off Koops, a shy & clumsy Koopa Troopa who’s 1 of his partners in Paper Mario: The Thousand-Year Door.
  • Up Special - Paper Airplane: Will jump up & fold into a paper airplane to glide, which is based off the form he can take in Paper Jam.
  • Down Special - Secret Door: Places a Secret Door sticker to enter, which prevents him from being damaged & will return out of the door, which can be used to hit opponents & is based off the Secret Door from Sticker Star.
  • Final Smash - Papercraft Mario: Summons Papercraft Mario who shoots fireballs before ground pounding opponents & breaking apart, which references the Papercraft battles in Paper Jam.
Palette Swaps
  • Red: Based off his appearance in Mario & Luigi: Paper Jam.
  • White: Based off Fire Mario when using a fire attack.
  • Blue: Based off Ice Mario when using an ice attack.
  • Yellow: Based off Yellow Mario from the Paper Mario franchise.
  • Black: Based off Black Mario from the Paper Mario franchise.
  • Green: Based off Green Mario from the Paper Mario franchise.
  • Purple: Based off Purple Mario from the Paper Mario franchise.
  • Grey
  • Orange
  • Brown
  • Silver
  • White/Black: Based off paper itself with black outlines.
Luigi (Charles Martinet)
Mario Bros (1983)
Luigi SSBUltimate

Mario's slightly younger but taller fraternal twin brother who acts as his sidekick on his brother’s adventures & had a year to himself. The L on on his hat doesn't mean he's a loser. He 1st debuted in the arcade game Mario Bros. which, unsurprisingly was just a palette swap for Mario which also carried on to Super Mario Bros. He didn't get this appearance until Super Mario Bros. 2 & the cowardliness didn't come until Luigi's Mansion on the Gamecube where the plot was him having to save Mario from King Boo.

Moveset
  • Neutral Attack: Punches twice, before thrust his hip.
  • Forward Tilt: Does a side kick.
  • Up Tilt: Does a leaping uppercut like Mario but more in front of him rather than directly above himself.
  • Down Tilt: Does a crouching kick.
  • Dash Attack: Performs a flurry of punches, all while wincing nervously.
  • Forward Smash: Does a knifehand thrust.
  • Up Smash - Lead Headbutt: Does an upward arcing headbutt.
  • Down Smash: Does a breakdancing kick, hitting on both sides of himself.
  • Neutral Aerial - Luigi Kick: Does a flying kick.
  • Forward Aerial: Does a downward knifehand strike.
  • Back Aerial: Does a dropkick.
  • Up Aerial: Does A bicycle kick.
  • Down Aerial: Does a diagonal corkscrew dropkick.
  • Grab: Fires a plunger from his Poltergust G-00.
  • Pummel: Squeezes the opponent with the Poltergust G-00.
  • Forward Throw: Slams the opponent forward with the Poltergust G-00, which is based off the slam he does when capturing a ghost in Luigi’s Mansion 3.
  • Back Throw: Turns around to slam the opponent behind himself with the Poltergust G-00, which is based off the slam he does when capturing a ghost in Luigi’s Mansion 3.
  • Up Throw: Swings the Poltergust G-00 upwards.
  • Down Throw: Shoves the opponent under himself & ground pounds them.
  • Front Floor Attack: Performs a breakdancing kick before getting up.
  • Back Floor Attack: Punches behind himself & then in front of himself while getting up.
  • Trip Floor Attack: Performs a wheel kick while getting up.
  • Edge Attack: Performs a double-footed legsweep while climbing up.
  • Neutral Special - Thunderhand: Throws an ball of lightning that's unaffected by gravity, which is based off Thunderhand, an electric attack of his from Mario & Luigi: Superstar Saga & its remake Mario & Luigi: Superstar Saga + Bowser's Minions.
  • Side Special - Green Missile: Crouches & then shoots himself forward to perform a flying battering ram.
  • Up Special Poltergust Exhaust: His Poltergust G-00 will exhaust air causing him to fly up & also flail.
  • Down Special - Polterpup: Summons the Polterpup from Luigi's Mansion: Dark Moon to absorb ranged attacks.
  • Final Smash - Poltergust G-00: Will take out the Poltergust 5000 & suck opponents & ghosts in ending with him shooting the opponents out into the blast zone.
Palette Swaps
  • Green
  • Orange: Based off Mario's appearance on the boxart for Pinball.
  • Pink: Based off his appearance in Wrecking Crew.
  • Cyan: Based off Mario's appearance on the American box art for Mario Bros.
  • White: Based off Fire Luigi.
  • Light Blue: Based off Ice Luigi.
  • Purple: Based off Waluigi, though the "L" on his cap is purple instead of yellow.
  • Blue: Based off Mario's appearance on the Game & Watch box art for Donkey Kong Jr.
  • Yellow: Based off his appearance in the Atari XE port of Mario Bros., although his cap is yellow rather than green.
  • Wedding
  • Yellow/Green: Builder Luigi from Super Mario Maker 2.
  • Black: Mr. L, his brainwashed alter-ego from Super Paper Mario.
Peach (Samantha Kelly)
Super Mario Bros (1985)
Peach SSBUltimate

Mario's love-interest & the Princess of the Mushroom Kingdom who 1st debuted in the game Super Mario Bros. as the "damsel in distress" & Mario had to save her from Bowser to the point she became the pin-up girl for the trope. Looks like she actually hates that fact, which is why she's here to prove them wrong.

Moveset
  • Neutral Attack: Slaps twice.
  • Forward Tilt - Perry: Takes out Perry from Super Princess Peach & she smacks him forward.
  • Up Tilt: Raises 1 arm as a heart appears above her, which then bursts.
  • Down Tilt: Does a low sweep kick.
  • Dash Attack: Shoves forth with both hands.
  • Forward Smash: Swings forth with a frying pan.
  • Up Smash - Ribbon Dance: Raises her arm & twirls a pink ribbon.
  • Down Smash: Does a counterclockwise spin on her left leg & utilizes the edge of her dress.
  • Neutral Aerial: Spins around at an angle with arms extended.
  • Forward Aerial: Takes her crown off her head & swings it in a downwards arc in front of herself.
  • Back Aerial: Strikes behind her by thrusting her butt.
  • Up Aerial: Swings her arms overhead.
  • Down Aerial: Rapidly kicks straight downwards 4 times.
  • Grab: Reaches out with her arm.
  • Pummel: Toad punches the opponent.
  • Forward Throw: Toad leaps forward, headbutting the opponent away.
  • Back Throw: Places opponent behind her & bumps them away with her butt.
  • Up Throw: Puts opponent above her & strikes them upward.
  • Down Throw: Puts the opponent on the ground & Toad headbutts them.
  • Front Floor Attack: Does a flare & gets up.
  • Back Floor Attack: Does a sweep kick & gets up.
  • Trip Floor Attack: 2 kicks to either side & gets up.
  • Edge Attack: While getting up, sweep kicks in front of her.
  • Neutral Special - Vibe Scepter: Pulls out the Vibe Scepter from Super Princess Peach to change her stats based on her emotions
    • Anger: This increases the damage in her attacks & does fire damage.
    • Calm: This slowly heals her as long as she isn't hit.
    • Happy: This improves her recovery.
    • Sadness: This makes her harder to approach because of the tear streams.
  • Side Special - Peach Bomber: Lunges her hip towards her opponents & blasts them with a powerful explosion.
  • Up Special - Perry: Takes out Perry & he'll bounce up & down to gain height for a while struggling to hold her weight.
  • Down Special - Vegetable: Will pluck out 1 of the following vegetables from Super Mario Bros. 2 (USA).
    • Turnip: Standard Projectile.
    • Cabbage: Does the most damage.
    • Beetroot: Goes the most distance.
    • Onion: Stays on the ground & trips opponents.
  • Final Smash - Peach Beam: Would summon Twink, her small star companion from Paper Mario, who would create a pink energy beam then the other 7 Star Spirits would then enlarge it.
Palette Swaps
  • Pink
  • Orange: Based off Daisy.
  • Cyan: Based off Rosalina.
  • Yellow: Based off Gold Mario's appearance in New Super Mario Bros. 2.
  • Red: Based off Pauline's original appearance in Donkey Kong.
  • Blue: Based off 1 of her alternate colors from Mario Golf & Daisy's appearance on the title screen of NES Open Tournament Golf.
  • Green: Based off her alternate colors from Mario Golf & her appearance on the title screen of NES Open Tournament Golf.
  • White: Based off the wedding dress Paper Peach wore in Super Paper Mario.
  • Fire: Based off her in-game sprite from the original Super Mario Bros. & Fire Peach from Super Mario 3D World.
  • Black
  • Purple: Based off Paper Peach’s appearance when she was possessed by the Shadow Queen in Paper Mario & The Thousand Year Door.
  • Bowsette: Based off Bowsette, a form Bowser took in a comic after she blew off both him & Mario in Super Mario Odyssey & has since became a meme.
Daisy (Deanna Mustard)
Super Mario Land (1989)
Daisy SSBUltimate

The sassy Princess of Sarasaland who made her debut in the Gameboy game Super Mario Land where she captured an alien named Tatanga so he can marry her, but was saved by Mario & while she did appear in NES Open Tornument Golf, fell into obscurity, much to her frustration & became obsessed with getting attention outside of party games & racing games, until now.

Moveset
  • Neutral Attack: Slaps twice like Peach.
  • Forward Tilt: Kicks forward 180 degrees from low to high.
  • Up Tilt: Raises 1 arm as a flower appears above her, which then bursts like Peach.
  • Down Tilt: Does a low sweep kick like Peach.
  • Dash Attack - Daisy Bomber: Lunges her hip towards her opponents & blasts them with a powerful explosion like Peach.
  • Forward Smash: Swings forth with a golf club.
  • Up Smash - Ribbon Dance: Raises her arm & twirls an orange ribbon.
  • Down Smash: Does a counterclockwise spin on her left leg & utilizes the edge of her dress like Peach.
  • Neutral Aerial: Spins around at an angle with arms extended.
  • Forward Aerial: Takes her crown off her head & swings it in a downwards arc in front of herself like Peach.
  • Back Aerial: Strikes behind her by thrusting her butt like Peach.
  • Up Aerial: Swings her arms overhead like Peach.
  • Down Aerial: Rapidly kicks straight downwards 4 times like Peach.
  • Grab: Reaches out with her arm like Peach.
  • Pummel: Toad punches the opponent like Peach.
  • Forward Throw: Toad leaps forward, headbutting the opponent away like Peach.
  • Back Throw: Places opponent behind her & bumps them away with her butt like Peach.
  • Up Throw: Puts opponent above her & strikes them upward like Peach.
  • Down Throw: Puts the opponent on the ground & Toad headbutts them like Peach.
  • Front Floor Attack: Swirls around in a similar fashion to Mario's down smash.
  • Back Floor Attack: Does a sweep kick & gets up like Peach.
  • Trip Floor Attack: 2 kicks to either side & gets up like Peach.
  • Edge Attack: While getting up, sweep kicks in front of her like Peach.
  • Neutral Special - Snift: Cheers while a Snift, a sub-species of Shy Guys, protects her by shooting opponents.
  • Side Special - Sarasaland Helpers: Summons the following creatures from Sarasaland.
    • Gao: Fire fireballs while running.
    • Yuarian: Spits water.
    • Tokotoko: Will use a shield.
    • Pionpi: Freezes opponents if they come in constant.
  • Up Special - Flower Glider: Jumps & takes her Flower Glider from Mario Kart out then proceeds to glide down.
  • Down Special - Sports Balls: Plucks sports balls from the ground.
    • Cricket Ball: Act like the Beast Ball
    • Bowling Ball: Rolls on the ground.
    • Hockey Puck: Slides on the ground tripping anyone
    • Badminton: Will lightly damage opponents but stun them.
  • Final Smash - Mega Strike: Sends the opponents to a soccer field from Super Mario Strikers where she'll jump up into the air, turn black & green & strikes several soccer balls at them.
Palette Swaps
  • Orange
  • Green: Based off Peach's appearance on the title screen of NES Open Tournament Golf.
  • Pink: Based off Peach's appearance in Super Mario Bros. 2 & 3, where she was a curly-haired brunette.
  • Blue: Based off her appearance on the title screen of NES Open Tournament Golf.
  • Green: Based off Luigi.
  • Red: Based off Mario.
  • Yellow
  • Red/Black: Based off a Spanish flamenco dress.
  • Purple: Based off her appearance in the Short Game mode from Mario Tennis.
  • White: Based off a wedding gown.
  • Black: Based off a maid uniform.
  • Strikers: Based off her appearance in the Mario Strikers franchise.
Rosalina (Laura Faye Smith)
Super Mario Galaxy (2007)
RosalinaandLuma SSBUltimate

The Mother of the Lumas & the Master of the Comet Observatory who 1st debuted in the Wii game Super Mario Galaxy, helped Mario save Peach from Bowser 1 time in space & joins Mario as a mainstay in party games or go-karting, though she was playable in Super Mario 3D World. Her height can be because of how there's less gravity in space & there have been theories about her being Mario & Peach's long-lost daughter all because she & Peach were originally going to be related.

Moveset
  • Neutral Attack: Swings her wand a few times.
  • Forward Tilt: Does a double-footed roundhouse kick.
  • Up Tilt: Emits a planetary ring from her head.
  • Down Tilt: Does a crouching floating dropkick.
  • Dash Attack: Does a lunging vertical battering ram.
  • Forward Smash: Does a double palm thrust that emits a galaxy-shaped energy blast.
  • Up Smash: Does a reverse arcing headbutt.
  • Down Smash: Does a spinning shin kick that emits galaxy-shaped energy blasts on both sides.
  • Neutral Aerial: Spins her wand around herself.
  • Forward Aerial: Does a bicycle kick that emits a galaxy-shaped energy blast.
  • Back Aerial: Does a dropkick that emits a galaxy-shaped energy blast.
  • Up Aerial: Emits a planetary ring from her head.
  • Down Aerial: Emits a planetary ring from her feet.
  • Grab - First Contact: Reaches out with 1 hand.
  • Pummel: Strikes the opponent with her wand.
  • Forward Throw: Makes the opponent float via anti-gravity before flinging them forward.
  • Back Throw: Spins the opponent around herself via anti-gravity before flinging them backward.
  • Up Throw: Flings the opponent into the air via anti-gravity.
  • Down Throw: Slams the opponent into the ground via anti-gravity.
  • Front Floor Attack: Does a sweep kick while getting up.
  • Back Floor Attack: Does a wand strike on both sides while getting up.
  • Trip Floor Attack: Same as Front Floor Attack.
  • Edge Attack: Does a dropkick while climbing over the ledge.
  • Neutral Special - Luma Shot: Summons & sends Lumas ahead of her to mimic her attacks.
  • Side Special - Star Bits: Fires Star Bits from the Super Mario Galaxy franchise at opponents.
  • Up Special - Launch Star: Conjures up a Launch Star, a star Mario used to launch himself into the next celestial body also from the Super Mario Galaxy franchise to launch herself upward.
  • Down Special - Gravitational Pull: Summons a field of gravity surrounding herself via the Star Cursor, based off the control for spinning in the Super Mario Galaxy franchise, pulling in all nearby items & blocking projectiles.
  • Final Smash - End of the Universe: Traps nearby foes in a blackhole, sucking them in as planets, meteors & other space debris are sucked in as the universe explodes in on itself, dealing massive damage as her clear outline looms over them, which is based off the universe reset itself at the end of Super Mario Galaxy.
Palette Swaps
  • Cyan
  • Pink: Based off Peach.
  • Orange: Based off Daisy.
  • Yellow
  • Green
  • Red: Based off Fire Rosalina in Super Mario 3D World.
  • Purple
  • Black
  • White
  • Brown
  • Blue: Based off the cosmic entity in her likening that appears if Mario dies too many times in Super Mario Galaxy 2, which players weren’t happy to see instead of her.
  • Olympics: Based off her appearance from Mario & Sonic at the Rio 2016 Olympic Games.
Geno (Nathaniel Bandy)
Super Mario Bros RPG: Legend of the 7 Stars (1996)
Geno Nibroc-Rock

A spirit who possessed an otherwise-inanimate wooden doll to aid Mario & friends in their quest to stop Smithy, only to discover that he’s 1 of the 7 stars they’re looking for in Super Mario RPG: Legend of the 7 Stars. Despite the game becoming obscure, he has been constantly requested where even Sakurai wanted to put him in Super Smash Bros. Brawl.

Moveset
  • Neutral Attack: Swings both arms in a slapping motion twice, finishing with a rocket punch.
  • Forward Tilt: Takes off 1 of his hands & swings it forwards.
  • Up Tilt: Performs a backflip kick.
  • Down Tilt: Kneels & sends a small burst of energy upwards from his hand guns.
  • Dash Attack: Performs a shoulder bash as red arrows surround him.
  • Forward Smash: Takes off his fist & crashes it down with his other arm.
  • Up Smash: Fires 4 blasts from his hand guns upwards on both sides.
  • Down Smash: Spins around rapidly.
  • Neutral Aerial: Curls up into his cape & sticks parts of his cape out.
  • Forward Aerial: Fires a rocket fist forwards.
  • Back Aerial: Performs a back kick behind himself.
  • Up Aerial: Same as Up Tilt.
  • Down Aerial: Fires a barrage of bullets from his hand gun below him in the air.
  • Grab: Grabs forwards with his right hand.
  • Pummel: Headbutts the opponent.
  • Forward Throw: Pushes the opponent forwards.
  • Back Throw: Swings the opponent & throws them behind himself.
  • Up Throw: Uppercuts the opponent into the air.
  • Down Throw: Stomps down onto the opponent.
  • Front Floor Attack: Slashes with his cape while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack: Throws a haymaker while climbing up.
  • Neutral Special - Geno Beam: Fires a bluish beam on his arm cannon, which can be charged & is based off Geno Beam, 1 of his spell attacks in Super Mario RPG: Legend of the 7 Stars.
  • Side Special - Geno Whirl: Quickly throws forward a small disc of yellow energy, which is based off Geno Whirl, 1 of his spell attacks in Super Mario RPG.
  • Up Special - Geno Boost: Floats upwards as small red arrows immediately appear beneath him, which is based off Geno Boost, 1 of his spell attacks in Super Mario RPG.
  • Down Special - Geno Blast: Lifts his hands upward, summoning raining beams of energy around him as he throws them down, which is based off Geno Blast, 1 of his spell attacks in Super Mario RPG.
  • Final Smash - Geno Flash: A red, translucent star superimposes itself over him, then morphs himself into his cannon form & shoots out a red/orange/yellow ball of energy at opponents, which is based off Geno Flash, his most powerful attack in Super Mario RPG.
Palette Swaps
  • Yellow/Blue
  • Red: Based off Mario.
  • Pink: Based off Peach.
  • Yellow/Green: Based off Bowser.
  • White: Based off Mallow, the biological son of Queen & King Nimbus, the adoptive grandson of Frogfucius & the de jure prince of Nimbus Land from Super Mario RPG: Legend of the 7 Stars.
  • Sky Blue
  • Black
  • Grey
  • Orange
  • Green: Resembles Moss.
  • Cyan
  • Rainbow: Based off the 7 Stars he & his allies have to collect in Super Mario RPG: Legend of the 7 Stars.
Bowser (Kenny James)
Super Mario Bros (1985)
Bowser SSBUltimate

A somewhat scary reptilian creature that likes kidnapping Princesses to rule their kingdom, specifically Peach & as expected, hates the Mario Bros. & usually try to kill them or something like that, though he has kidnapped Mario sometimes & sometimes helps them, whether willingly or forced to, mostly due to his reasons like "he'll never be able to kidnap Peach again" when he's not go-karting with him or hosting several party games.

Moveset
  • Neutral Attack: Performs a sumo-style palm strike & then followed by a punch.
  • Forward Tilt: Does a swung backhanded punch, with his arm slightly bent.
  • Up Tilt: Does an arcing claw swipe.
  • Down Tilt: Does an alternating pair of hooks.
  • Dash Attack: Does a side kick.
  • Forward Smash - Finishing Punch: Charges a punch which is based off how he defeated Dark Bowser in Mario & Luigi: Bowser's Inside Story & its remake, Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.
  • Up Smash: Hops a bit to thrust his shell upwards, while spinning.
  • Down Smash: Does a grounded claw swipe, hitting opponents in front & behind him.
  • Neutral Aerial: Does an aerial cartwheel.
  • Forward Aerial: Swipes downwards with his claws.
  • Back Aerial: Does a dropkick.
  • Up Aerial: Does an upward headbutt.
  • Down Aerial - Bowser Bomb: Slams into the ground with his rear end in the same vein as in Super Mario Bros. 3.
  • Grab - Koopa Klaw: Does a claw swipe that hits enemies farther away, but also him to grab onto enemies very close to him.
  • Pummel: Headbutts the opponent.
  • Forward Throw: Places the opponent in between his horns, rears his head back & then powerfully sways his head forward to launch them.
  • Back Throw: Throws the opponent backward in a sideways motion.
  • Up Throw: Throws the opponent slightly upward, withdraws into his shell & then spins rapidly in order to repeatedly stab them with his shell’s spikes.
  • Down Throw: Places the opponent on the ground & splashes them.
  • Front Floor Attack: Swipes his claws behind himself & then in front of himself while stumbling to his feet.
  • Back Floor Attack: Swipes his claws around himself while getting up.
  • Trip Floor Attack: Swipes his claws around himself while getting up.
  • Edge Attack: Slowly climbs up from the ledge, then swipes at the ground in front of him.
  • Neutral Special - Fireball: Shoots 3 large fireballs out of his mouth, which is based off him shooting fireballs in the Super Mario Bros. franchise.
  • Side Special - Flying Slam: Claws at his opponent as before, if he connects, he'll perform a flying suplex.
  • Up Special - Whirling Fortress: Retreats into his shell & spins around, which is based off how he, Bowser Jr. & the Koopalings retract into their shells & spins around after Mario jumps on them from the Super Mario Bros. franchise.
  • Down Special - Minion Help: Summons his minions to help him do a specific attack like in Mario & Luigi: Bowser's Inside Story & its remake, Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.
    • Goomba Storm: Summons Goombas, mushroom-like creatures who he lights on fire & fall over to opponents.
    • Koopa Corps: Summons Koopa Troopas, turtle-like creatures & will retreat into his shell & several Koopa Shells will appear & bounce off a random opponents. 
    • Shy Guy Squad: Summons Shy Guys, masked humanoids to roll & push him into the rope & will be fired like a slingshot & hit the opponent at a great speed.
    • Magikoopa Mob: Summons Magikoopas, Koopas who wield magic, who line up in many designs: curves, L's, horizontal lines, vertical lines, etc. so he can throw fireballs on the Magikoopas, which they then re-use to attack every opponent with their wands.
  • Final Smash - Giga Bowser Punch: Turns into Giga Bowser from Super Smash Bros. Melee & launches a single punch that deals massive damage & knockback.
Palette Swaps
  • Default
  • Black: Combines elements of his black & brown costumes from Super Smash Bros. Brawl.
  • Yellow: Based off Ludwig & Lemmy's appearance in Super Mario World.
  • Green: Based off 1 of his alternate colors in Mario Golf & his in-game sprite from Mario World.
  • Grey: Based off Morton's original design from Super Mario Bros. 3 & Mario World.
  • Orange: Based off Giga Bowser.
  • Red: Based off 1 of his alternate colors in Mario Golf.
  • Blue: Based off Blue Bowser, the false versions of him from Super Mario Bros.: The Lost Levels & 1 of his alternate colors from Mario Golf.
  • Light Green: Based off his retro sprite from the original Super Mario Bros..
  • Pink: Based off Midbus, Fawful’s lackey from Mario & Luigi: Bowser’s Inside Story & its remake Mario & Luigi: Bowser’s Inside Story + Bowser Jr.’s Journey.
  • Dark Blue: Based off Dark Bowser, a form the Dark Star created for itself from Mario & Luigi: Bowser’s Inside Story & its remake Mario & Luigi: Bowser’s Inside Story + Bowser Jr.’s Journey.
  • White: Wedding Bowser from Super Mario Odyssey.

Bowser Jr. (Caety Sagoian)
Super Mario Sunshine (2002)

Larry Koopa (Michelle Hippe)
Super Mario Bros. 3 (1988)

Roy Koopa (Dan Falcone)
Super Mario Bros. 3 (1988)

Wendy O. Koopa (Ashley Flannegan)
Super Mario Bros. 3 (1988)

Iggy Koopa (Ryan Higgins)
Super Mario Bros. 3 (1988)

Morton Koopa Jr. (David Cooke)
Super Mario Bros. 3 (1988)

Lemmy Koopa (Carlee McManus)
Super Mario Bros. 3 (1988)

Ludwig von Koopa (David J. Goldfarb)
Super Mario Bros. 3 (1988)

BowserJr SSBUltimate

LarryKoopa SSBUltimate

RoyKoopa SSBUltimate

WendyOKoopa SSBUltimate

IggyKoopa SSBUltimate

MortonKoopaJr SSBUltimate

LemmyKoopa SSBUltimate

LudwigVonKoopa SSBUltimate

The Prince of Koopas & Bowser's son who made his debut into the Mario Universe in the Gamecube game Super Mario Sunshine where he committed several crimes as Shadow Mario to fraud Mario in the tropical island Isle Delflino, though only because the Pinatas were stupid enough to not realize that Shadow Mario doesn't look like Mario & thought Peach was his momma until Bowser told him she wasn't & has been a mainstay since then.

A group of 7 Koopas consisting of Larry, the youngest of the Koopalings, Roy, a Koopaling that has a design typical of a "bad boy", having shades & being heavily associated with heavy weaponry, Wendy, the token female, Iggy, the craziest one, Morton, the largest one, Lemmy, the smallest one & their leader, Ludwig that were originally thought to have to been Bowser's kids since their 1st appearance in Super Mario Bros. 3 until Bowser Jr.'s debut revealed that it wasn't the case. They have since been relegated to the New Super Mario Bros. games, Paper Mario: Color Splash & Mario & Luigi: Bowser's Inside Story's sub-game Bowser's Journey.

Moveset
  • Neutral Attack: The Junior Clown Car performs a 1-2 combo, followed by a flurry of punches, followed by a jab.
  • Forward Tilt: The Junior Clown Car thrusts a pitchfork forward.
  • Up Tilt: The Junior Clown Car thrusts a pitchfork upward.
  • Down Tilt: The Junior Clown Car uses its tongue to lick forward 3 times.
  • Dash Attack: The Junior Clown Car opens its mouth to swing a Grinder twice.
  • Forward Smash - Smash Twin Drills: The Junior Clown Car uses two drills to drill the opponent in place.
  • Up Smash: Performs a handstand to attack with the Junior Clown Car's spinning propeller.
  • Down Smash: The Junior Clown Car slams wrecking balls on both sides.
  • Neutral Aerial: The Junior Clown Car spins around with the boxing glove arms extended.
  • Forward Aerial: The Junior Clown Car swings a wrecking ball forward in a circling motion.
  • Back Aerial: The Junior Clown Car thrusts a wrecking ball backward.
  • Up Aerial: Swings a hammer above himself.
  • Down Aerial: The Junior Clown Car extends a drill from its underside hatch to pierce opponents.
  • Grab: The Junior Clown Car extends a claw to grab the opponent.
  • Pummel - Eekhammer: Hits the opponent with a Eekhammer from Paper Mario: Sticker Star.
  • Forward Throw: The Junior Clown Car throws an uppercut.
  • Back Throw: The Junior Clown Car spins & then throws the opponent backward.
  • Up Throw: The Junior Clown Car flings the opponent upward.
  • Down Throw: The Junior Clown Car throws the opponent onto the ground & then extends a drill from its underside hatch to pierce opponents.
  • Front Floor Attack: Gets up while spinning a pair boxing gloves outstretched on both sides.
  • Back Floor Attack: Gets up while spinning a Grinder around himself.
  • Trip Floor Attack: Gets up while thrusting a pitchfork on both of sides.
  • Edge Attack: Slams a pair of wrecking balls while climbing up.
  • Neutral Special - Clown Cannon: The Junior Clown Car opens its mouth & fires a cannonball, which comes from his 3rd boss battle in New Super Mario Bros. Wii.
  • Side Special - Clown Kart Dash: The Junior Clown Car transforms into a go-kart that speeds forward, which is based off the Koopa Clown kart body from Mario Kart 7.
  • Up Special - Abandon Ship!: Ejects himself from the Junior Clown Car.
  • Down Special - Mechakoopa: The Junior Clown Car deploys or drops a Mechakoopa, small explosive mechanical versions of Bowser resembling wind-up toys, from its underside hatch that starts walking around & will detonate if it makes contact with an opponent or travels enough distance in the air without landing.
  • Final Smash (Bowser Jr.) - Shadow Paint: Transforms into Shadow Mario & paints a giant orange X, which damages opponents if they touch it & will clear away with an explosion after some time, which is based off Shadow Mario, the identity he took to frame Mario in Super Mario Sunshine.
    • Final Smash (Koopalings) - Airship Assault: They call in their respective airships from the New Super Mario Bros. franchise & have them send down cannonballs onto the stage.
Palette Swaps
  • Junior: He rides in the Junior Clown Car from the Super Mario Bros. franchise.
  • Larry
  • Roy
  • Wendy
  • Iggy
  • Morton
  • Lemmy
  • Ludwig
  • Junior Green: Based off Fawful, Cackletta's former 2nd-in-command from Mario & Luigi: Bowser’s Inside Story & its remake Mario & Luigi: Bowser’s Inside Story + Bowser Jr.’s Journey.
  • Junior Red: Based off Dr. Eggman.
  • Junior White: Based off Dr. Wily from the Mega Man franchise.
  • Junior Dark Blue: Based off his appearance as Shadow Mario in Super Mario Sunshine.
Piranha Plant
Super Mario Bros (1985)
PiranhaPlant SSBUltimate

The Mushroom Kingdom’s version of Venus Fly-Traps known for coming out of green, yellow or red pipes debuting back to the days of the NES as an enemy of Mario & if you were wondering what it did underneath the pipe, well, all that time underneath the pipes, it was training to get into Smash Bros. as a fighter, which it did, much to everyone's shock. Viridi also knows every species & subspecies of this creature.

Moveset
  • Neutral Attack: Does a leaf jab, followed by a swipe with the opposite leaf, followed by a headbutt. Alternatively, the leaf swipes can be followed by a flurry of bites, ending in a more powerful bite. Holding the attack button will have it perform the 1st jab repeatedly.
  • Forward Tilt - Push & Pull: Does 2 forward bites that resembles the attacks they make in Super Mario 64.
  • Up Tilt: Flails its head upward.
  • Down Tilt: Does a swipe with its leaf.
  • Dash Attack: Performs a "dropkick" using its pot/pipe.
  • Forward Smash - Prickly Swing: Turns into a Prickly Piranha Plant from Super Mario Galaxy & headbutts forward.
  • Up Smash: Lunges upward & bites.
  • Down Smash: Sweeps its pot/pipe in front & then behind itself.
  • Neutral Aerial: Spins rapidly with its leaves extended.
  • Forward Aerial: Swings its pot/pipe upwards in front of itself.
  • Back Aerial - Fire Breath: Turns around & spits out a burst of fire, which is based off how some Piranha Plants can spit fire in the Super Mario Bros. franchise.
  • Up Aerial: Does an upwards headbutt.
  • Down Aerial - Flowerpot Meteor: Flips then stomps below itself with its pot/pipe.
  • Grab: Reaches out with its leaves.
  • Pummel: Bites the opponent.
  • Forward Throw: Headbutts the opponent away.
  • Back Throw: Chomps the opponent, launching them backwards.
  • Up Throw: Tosses the opponent upward & launches them with a bite.
  • Down Throw: Throws the opponent to the ground & bites them twice.
  • Front Floor Attack: Sweeps its head around itself.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Kicks its pot/pipe forward & back.
  • Edge Attack: Dropkicks with its pot/pipe.
  • Neutral Special - Ptooie: Spits up a metal spiky ball, keeping it suspended by blowing air upwards before chucking it at an opponent, which is based off Ptooies, a sub-species of Piranha Plant that were introduced in Super Mario Bros. 3.
  • Side Special - Poison Breath: Changes its color to match the Putrid Piranha Plants from the Paper Mario series & spews a damaging cloud of poison in front of it.
  • Up Special - Piranhacopter: Spins its leaves in a fashion akin to a propeller, causing it to rise upward.
  • Down Special - Long-Stem Strike: Retreats into its pot/pipe & extends outward to bite opponents in the direction aimed.
  • Final Smash - Petey Piranha: Summons Petey Piranha who stomps around the stage with his cages from his boss fight to trap opponents, will breathe fire at them, then slam them to the ground.
Palette Swaps
  • Red: It sits in the brown pot from Super Mario 3D World.
  • Green: Based off its original design from Super Mario Bros.
  • Yellow: Based off the Glad Piranha Plant, a Piranha Plant affected by the Vibe Scepter into being much happier from Super Princess Peach.
  • Pink: Based off the Piranha Creeper, Piranha Plants that can creep in & out in directions determined by their various growth patterns from Super Mario 3D World.
  • Black: Based off the Inky Piranha Plant, a Piranha Plant that spits ink from Super Mario 3D Land.
  • White: Based off the Bone Piranha Plant, the undead version of Piranha Plants from New Super Mario Bros. 2.
  • Purple: Based off the Big Bungee Piranha, a large Piranha Plant that hung upside down like it was on a bungee cord from Yoshi's Island DS.
  • Blue: Based off its blue cave sprite from Super Mario Bros.
  • Orange
  • Grey
  • Chartreuse
  • Dark Green: Based off Audrey II, a Venus Flytrap that feeds on blood from Little Shop of Horrors.
Shy Guy (Nate Bihldorff)
Yume Kōjō: Doki Doki Panic (1987)
Shyguy MP9

A common enemy in the franchise that 1st appeared in Yume Kōjō: Doki Doki Panic before being carried over to Super Mario Bros. 2 & became part of Bowser's army, despite the events of the game being all a dream. With that said, they only appear in spin-off games as either enemies or even playable characters unless they star Toad or Yoshi. Looks like it saw what Piranha Plant was doing & wanted in on the action too.

Moveset
  • Neutral Attack - Sling Guy: Shoots a pellet from a slingshot used by the Sling Guys, Shy Guys who use slingshots from Super Mario RPG: Legend of the 7 Stars.
  • Forward Tilt - Mace Guy: Slams down a mace in front of him used by the Mace Guys, Shy Guys who swing heavy maces from Super Mario 2: Yoshi's Island.
  • Up Tilt - Stilt Guy: He's propped upwards by a pair of Stilt Guy stilts used by Stilt Guys, a recurring Shy Guy variant in the Super Mario Bros. franchise.
  • Down Tilt - Woozy Guy: Flips into the air & falls face down, which is based off how Woozy Guys attack in the Yoshi franchise.
  • Dash Attack - Spike Guy: Rams forward while donning a Spike Guy helmet from Spike Guys who appear in Paper Mario: Color Splash.
  • Forward Smash - Spear Guy: Takes out a Spear Guy spear & then thrusts it forward, which is based off Spear Guys, tribal Shy Guys from the Super Mario Bros. franchise.
  • Up Smash - Rocket Guy: Pulls out the rocket of a Rocket Guy, light the fuse & then the rocket flies a short distance before exploding.
  • Down Smash - Spy Guy: Will hide into a shrub crown of a Spy Guy, a type of Shy Guy from Paper Mario for a few seconds & then slam a Spy Guy hammer in front of himself & then behind.
  • Neutral Aerial - Glide Guy: Pops open a Glide Guy parasol above himself & spins around, which is based off Glide Guy, a Shy Guy with a parasol on their heads from Yoshi's Island DS.
  • Forward Aerial - Snifit Cannon: Has a Snifit cannon extend from his mouth hole & shots a small cannonball forward.
  • Back Aerial - Greaper: Takes out a scythe of a Greaper, a ghoul that looks a reaper wearing a Shy Guy mask from Super Mario RPG: Legend of the 7 Stars & swings it backwards.
  • Up Aerial - Beezo: Takes out a trident of a Beezo, Shy Guys likened after insects from the Super Mario Bros. franchise & pokes it upwards.
  • Down Aerial - Shyster: Hops on a Shyster pogo & springs the knife-shaped pogo stick downwards, which is based off the Shyster, Shy Guys that hop on sword-tipped pogo sticks from Super Mario RPG: Legend of the 7 Stars.
  • Grab: Stuffs his opponent into a Bandit bag, which is based off the Bandit, the tall, larcenous relatives of Shy Guys from the Yoshi franchise.
  • Pummel: Vigorously shakes the Bandit bag.
  • Forward Throw: Starts to move with the bag in tow & will toss the bag in front of himself.
  • Back Throw: Same as Forward Throw, but throws the bag behind himself.
  • Up Throw: Tosses the Bandit Bag upwards & lets it fall to the ground & explode.
  • Down Throw: Slams the Bandit Bag to the ground & explodes.
  • Front Floor Attack: Nubs his arms forward while getting up.
  • Back Floor Attack: Nubs his arms backward while getting up.
  • Trip Floor Attack: Spins in place using his mask while getting up.
  • Edge Attack: Kicks forward while climbing up.
  • Neutral Special - Boom Guy: Puts on a Bullet Bill helmet & fires a Bullet Bill forward, which is based off the Boom Guys, Shy Guys with Bill Blasters on their heads from Mario & Luigi: Partner in Time.
  • Side Special - Chuck Guy: Throws a javelin forward with an arch, which is based off the Chuck Guys, relatives of the Spear Guys from Mario & Luigi: Superstar Saga & its remake Mario & Luigi: Superstar Saga + Bowser's Minions.
  • Up Special - Propeller Guy: Dons a Propeller Guy propeller on his head which allows him to whirl up before popping up, which is based off Propeller Shy Guys, Shy Guys from Yoshi's Story.
  • Down Special - Pyro Guy: Will cower to the ground & will burst into flames being more powerful the longer it's charged as well as being able to walk around, while on fire & is able to damage opponents through contact but will take small damage until the flames die out. It's based off Pyro Guy, a type of Shy Guy that are permanently set on fire from the Super Mario Bros. franchise.
  • Final Smash - Subcon Slammer: Attempts to push nearby enemies into a Mask Gate & they find themselves within a large factory, a stampede of fellow Shy Guys trampling enemies with Ostros & shooting at them with Autobombs & ends with him slamming a POW Block downwards to launch them back out of the Mask Gate onto the stage.
Palette Swaps
  • Red
  • Blue: Based off 1 of the alternate colors for the Shy Guys from Yoshi’s Island DS & Hooky Guy from Yoshi’s Woolly World.
  • Yellow: Based off 1 of the alternate colors for the Shy Guys from Yoshi’s Island DS.
  • Green: Based off 1 of the alternate colors for the Shy Guys from Yoshi’s Island DS, Sergeant Guy, a Shy Guy commander from the Mario & Luigi franchise & Spy Guys.
  • Orange: Based off Pyro Guy.
  • Pink
  • White: Based off General Guy, the presumed leader of the Shy Guys & 1 of Bowser's high ranking minions from Paper Mario.
  • Black: Based off the Anti Guy, the strongest non-boss enemies in Paper Mario.
  • Purple
  • Cowboy: Based off their appearance in Mario Party 4.
  • Game: Based off Game Guy, a Shy Guy who hosted Mario Party 4.
  • Strikers: Based off his appearance in Mario Strikers Charged.

Yoshi

Yoshi (Kazumi Totaka)
Super Mario World (1990)
Yoshi SSBUltimate

A green anthropomorphic dinosaur who helps Mario on his adventures, starting in the game Super Mario World, by giving him a ride over gaps he can’t jump, which was the main reason Mario was accused of animal abuse & went on his own adventures on Yoshi Island since Super Mario World 2: Yoshi's Island such as when it was turned into yarn & wool or arts & crafts like Paper Mario.

Moveset
  • Neutral Attack: Does a front kick followed by a roundhouse kick.
  • Forward Tilt: Swings his tail in a forward direction.
  • Up Tilt: Brings his tail upwards, going from front to back.
  • Down Tilt: Lays on all fours & spins his body around to attack with his tail.
  • Dash Attack: Does a far reaching side kick.
  • Forward Smash: Rears his head back to perform a headbutt.
  • Up Smash: Performs a bicycle kick.
  • Down Smash: Crouches & swings his tail forward & then backwards.
  • Neutral Aerial: Does a flying kick.
  • Forward Aerial - Noggin Dunk: Rears his head back & then performs a downward headbutt.
  • Back Aerial: Hits 2 times with his tail.
  • Up Aerial: Flicks his tail upwards.
  • Down Aerial - Flutter Kick: Performs a series of downwards kicks that closely resembles his Flutter Jump, his 2nd jump in the Super Mario Bros. & Yoshi franchises.
  • Grab: Opens his mouth & lets out his tongue to pull the opponent into his mouth.
  • Pummel: Chews the opponent.
  • Forward Throw: Spits out the opponent.
  • Back Throw: Turns around & spits out the opponent.
  • Up Throw: Spits the opponent upwards.
  • Down Throw: Spits the opponent down to the ground.
  • Front Floor Attack: Spins around & swings his tail around himself before getting up.
  • Back Floor Attack: Headbutts behind himself & then in front of himself before getting up.
  • Trip Floor Attack: Spins around & swings his tail around himself before getting up.
  • Edge Attack: Swings his tail inward while climbing up.
  • Neutral Special - Egg Lay: Swallows the opponent & traps them in a Yoshi Egg, which is based off how he swallows enemies & turns them into eggs from the Yoshi franchise.
  • Side Special - Egg Roll: Will encase himself in a large Yoshi Egg after a small hop then roll around the stage.
  • Up Special - Egg Throw: Throws a Yoshi Egg that travels on a controllable, parabolic arc, which is based off how he throws eggs in the Yoshi franchise.
  • Down Special - Yoshi Bomb: Does a ground pound that produces damaging stars upon landing, which he uses to pound down stakes, crush crates & slam through soft dirt from the Yoshi franchise.
  • Final Smash - Stampede!: Rushes forward & attacks the opponent with a upwards headbutt, cuts to a cinematic cutscene that takes place in a rocky gorge, an stampede of multicolored Yoshis are seen rushing down the gorge & they attack by trampling the opponent, which is based off the Super Smash Bros. Melee opening movie.
Palette Swaps
  • Green: Based off Green Yoshi
  • Red: Based off Red Yoshi.
  • Blue: Based off Blue Yoshi.
  • Yellow: Based off Yellow Yoshi.
  • Pink: Based off Pink Yoshi
  • Cyan: Based off Light Blue Yoshi.
  • Purple: Based off Purple Yoshi.
  • Orange: Based off Orange Yoshi.
  • Black: Based off Black Yoshi.
  • White: Based off White Yoshi.
  • Yarn: Based off his appearance from Yoshi’s Woolly World.
  • Crafted: Based off his appearance in Yoshi's Crafted World.

Donkey Kong

Donkey Kong (Takashi Nagasako)
Donkey Kong (1981)
DonkeyKong SSBUltimate

The grandson of Cranky Kong a.k.a. Donkey Kong I who once kidnapped Pauline from Mario much like him in the Mario vs. Donkey Kong franchise, but eventually buried the hatchet with him & like Yoshi, went on to have his own adventures on Donkey Kong Island, starting with Donkey Kong Country. He's the leader of the Kong bunch, everyone knows him well & is finally back to kick some tail.

Moveset
  • Neutral Attack: Does a hook followed by an uppercut.
  • Forward Tilt: Does a backhanded slap.
  • Up Tilt: Does a headbutt
  • Down Tilt - Slouch Slap: Does a crouching swat.
  • Dash Attack - Roll Attack: Does the Roll Attack, his signature attack from Donkey Kong Country.
  • Forward Smash - Giant Fist: Does a wind-up punch which fully charges after 10 wind-ups.
  • Up Smash: Does an overhead clap.
  • Down Smash: Raises his arms overhead & then quickly swings them downward to perform forearm clubs.
  • Neutral Aerial - Spinning Kong: Quickly spins around to perform discus clotheslines with both arms.
  • Forward Aerial: Does a double axe handle based off his midair attack from Donkey Kong 64 which itself was inspired by this attack in Super Smash Bros.
  • Back Aerial: Does a back kick.
  • Up Aerial: Does an upward headbutt.
  • Down Aerial: Does a stomp.
  • Grab: Reaches out.
  • Pummel: Does a slap.
  • Forward Throw - Kong Karry: Hauls the opponent on his shoulder like how he kidnapped Peach in the Mario vs. Donkey Kong franchise, allowing him to move & jump around while still holding the opponent before doing 1 of 4 distinct throws, which is based off how he carries his kidnappes.
    • Forward: Launches foes away from him. 
    • Back: Heaves the opponent backward using both hands,
    • Up: Heaves the opponent upward.
    • Down: A bear hug.
  • Back Throw: Flings the opponent backward.
  • Up Throw: Heaves the opponent upward with 1 arm.
  • Down Throw: Shoves the opponent into the ground with 1 arm.
  • Front Floor Attack: Performs a swat before getting up.
  • Back Floor Attack: Claps behind himself & then in front before getting up.
  • Trip Floor Attack: Throws a spinning, wind-up punch while getting up.
  • Edge Attack: Performs a forearm club while climbing up.
  • Neutral Attack - Coconut Gun: Pulls out his Coconut Gun from Donkey Kong 64 & shoots a coconut.
  • Side Special - Arcade: Throws 1 of 3 barrels at opponents, which is based off he & Cranky throw barrels in Donkey Kong & the Mario vs. Donkey Kong franchise.
    • Brown: Normal version.
    • Red: Bounce towards opponents.
    • Blue: Rolls towards opponents.
  • Up Special - Rocketbarrel: Gets on a rocketbarrel from Donkey Kong Country Returns & Donkey Kong Country: Tropical Freeze & flies either upward or horizontally, depending on where he got knocked back.
  • Down Special - Banana Slamma: Slaps the ground, creating vibrations like in Donkey Kong Country & can keep pounding by repeatedly pressing the special button. In midair,  he'll perform 2 midair slaps.
  • Final Smash - Moon Punch: Punches forward. If the initial hit connects, he'll will then launch opponents onto the moon where he winds up a punch to knock out the moon out of orbit & having it crash down, which is based off how he defeated Tiki Tong Tower at the end of Donkey Kong Country Returns.
Palette Swaps
  • Brown
  • Black: Based off a gorilla with the tie referencing his appearance in Donkey Kong Country</nowiki>'s 2-Player Contest Mode.
  • Red: Based off the original D.K. from Donkey Kong, which itself is Cranky Kong in his prime.
  • Blue: Based off 1 of his alternate costumes from Donkey Kong 64</nowiki>'s Multiplayer Mode & 1 of his alternate colors from Mario Golf.
  • Green: Based off 1 of his alternate colors in Donkey Kong: King of Swing</nowiki>'s Jungle Jam mode.
  • White: Based off Super Kong from Donkey Kong Country Returns.
  • Yellow: Based off 1 of his alternate colors from Mario Golf
  • Pink: Based off Junior (II) from Donkey Kong Jr. Math.
  • Purple
  • Magenta: Based off Cactis Kong, a Kong that was used as a Red Herring for Donkey Kong: Jungle Beat.
  • Silhouette: Based off his silhouette from the silhouette levels in Donkey Kong Country Returns.
  • Boxing: Based off his appearance from Punch-Out (Wii).
Diddy Kong (Katsumi Suzuki)
Donkey Kong Country (1994)
DiddyKong SSBUltimate

Donkey Kong’s nephew who helps him out on his adventures like Luigi starting in Donkey Kong Country & once saved him after he was captured by K. Rool in Donkey Kong Country 2: Diddy's Kong Quest, only to get captured himself in Donkey Kong Country 3: Dixie Kong's Double Trouble! & also starred in Diddy Kong Racing. He'll make you smile when he plays his tune, but Kremlings beware 'cause he's after you!

Moveset
  • Neutral Attack: Does 2 alternating inward slaps, followed by an outward side kick.
  • Forward Tilt: Leans forward on 1 leg while punching both fists forward.
  • Up Tilt: Does an arcing headbutt.
  • Down Tilt - Hand Clap: Does a crouching clap.
  • Dash Attack - Cartwheel: Does his cartwheel, his signature attack from Donkey Kong Country 2: Diddy Kong's Quest.
  • Forward Smash: Does a spinning slap followed by a punch.
  • Up Smash: Does a cartwheel followed by a punch.
  • Down Smash: Does a sweeping kick.
  • Neutral Aerial: Does an aerial cartwheel.
  • Forward Aerial - Screw Kick: Does a corkscrew dropkick.
  • Back Aerial: Does a kick.
  • Up Aerial: Does a bicycle kick.
  • Down Aerial: Does a double axe-handle punch.
  • Grab: Reaches out.
  • Pummel - Monkey Flip: Leaps forward towards the opponent, clings onto their face & delivers a single chop.
  • Forward Throw: Tosses his opponent forwards.
  • Back Throw: Tosses his opponent backwards.
  • Up Throw: Handstand kicks his opponent upwards.
  • Down Throw: Leapfrogs over his opponent.
  • Front Floor Attack: Does a kick to both sides.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front Floor Attack.
  • Edge Attack: Does a tail flick.
  • Neutral Special - Peanut Popgun: Takes out his Peanut Popgun from Donkey Kong 64, then fires out peanuts that hit the opponent.
  • Side Special - Kart Racing: Summons his Go-Kart from Diddy Kong Racing & rushes towards opponents.
  • Up Special - Rocketbarrel Launch: Activates his Rocketbarrel Pack from Donkey Kong 64 & propels himself upwards.
  • Down Special - Banana Peel: Tosses a banana peel backward, which can be slipped on.
  • Final Smash - Rocketbarrel Barrage: Dons his Rocketbarrel Pack & flies all across the stage, while firing peanuts before homing in on a single target. 
Palette Swaps
  • Brown
  • White: Based off his alternate outfit in Donkey Kong Country</nowiki>'s 2-Player Contest mode.
  • Pink: Based off Dixie Kong.
  • Purple: Based off his appearance in Donkey Kong Country 2: Diddy's Kong Quest</nowiki>'s 2-Player Contest mode.
  • Green: Based off 1 of his alternate costumes from Donkey Kong 64</nowiki>'s Multiplayer Mode.
  • Blue: Based off Kiddy Kong, Dixie's partner in Donkey Kong Country 3: Dixie Kong's Double Trouble.
  • Yellow: Based off a chimpanzee.
  • Cyan: Based off Donkey Kong Jr. as he appears in Donkey Kong Jr. Math.
  • Orange: Based off Lanky Kong, an orangutan from Donkey Kong 64.
  • Grey
  • Black
  • Red: His stage complete costume from Donkey Kong Country & Diddy’s Kong Quest.
Dixie Kong (Kahoru Sasajima)
Donkey Kong Country 2: Diddy Kong's Quest (1995)
Dixie kong smashified transparent by sean the artist-d9bcj5s
A member of the Kong family who 1st appeared in Donkey Kong Country 2: Diddy Kong's Quest to help Diddy rescue Donkey after K. Rool kidnapped him, only to become the main character of Donkey Kong Country 3: Dixie Kong's Double Trouble when K. Rool kidnapped both Donkey & Diddy after his defeat in the previous game. She then fell into obscurity until Donkey Kong Country: Tropical Freeze.
Moveset
  • Neutral Attack: Does 2 alternating inward slaps, followed by an outward side kick.
  • Forward Tilt: Leans forward on 1 leg while punching both fists forward.
  • Up Tilt: Swats in the air above her with a slap in a similar fashion to an uppercut.
  • Down Tilt - Hand Clap: Does a crouching clap.
  • Dash Attack - Hair Twirl: Spins around in a pirouette, her ponytail flying out & then double-slaps the ground below her.
  • Forward Smash: Does a spinning slap followed by a punch.
  • Up Smash - Cartwheel: Performs a stationary cartwheel, attacking upwards with an open-handed slap, a reverse heel kick & an uppercut.
  • Down Smash: Performs a handstand & spins around, using her ponytail to hit in front & then behind herself.
  • Neutral Aerial: Same as Dash Attack.
  • Forward Aerial - Screw Kick: Does a corkscrew dropkick.
  • Back Aerial: Does a kick.
  • Up Aerial: Does a bicycle kick.
  • Down Aerial: Does a double axe-handle punch.
  • Grab: Reaches out.
  • Pummel: Headbutts the opponent.
  • Forward Throw: Tosses her opponent forwards, which is based off her barrel toss animation from Donkey Kong Country: Tropical Freeze.
  • Back Throw: Tosses her opponent backwards.
  • Up Throw: Handstand kicks her opponent upwards.
  • Down Throw: Leapfrogs over her opponent.
  • Front Floor Attack: Does a kick to both sides.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front Floor Attack.
  • Edge Attack: Does a tail flick.
  • Neutral Special - Bubblegum Popgun: Shoots a gumball from her Popgun that "pops" & slightly cover the foe in pink goo, making them take more damage than usual.
  • Side Special - Monkey Flip: Leaps forward towards the opponent, clings onto their face & delivers a single chop.
  • Up Special - Helicopter Hair: Whirls her ponytail around rapidly to lift herself into the air, which is based off her ability to stay in the air longer through that in the Donkey Kong Country franchise.
  • Down Special - Banana Peel: Tosses a banana peel backward, which can be slipped on.
  • Final Smash - Dixie's Hoverboat: Will jump to the top of the stage, then comes back down on a Hoverboat with Kiddy Kong by her side, bouncing up & down the stage & ramming opponents over.
Palette Swaps
  • Pink
  • Yellow: Based off the Banana Bird, birds she has to rescue in Donkey Kong Country 3: Dixie Kong's Double Trouble.
  • Purple: Based off her alternate outfit in Donkey Kong Country 2: Diddy's Kong Quest</nowiki>'s Two-Player Contest mode.
  • Red: Based off Diddy Kong.
  • White
  • Orange: Based off a chimpanzee.
  • Green
  • Cyan: Based off Tiny Kong, her younger sister from the Donkey Kong franchise.
  • Blue: Based off Chunky Kong, her older cousin from the Donkey Kong franchise.
  • Grey: Based off Wrinkly Kong, Cranky’s late wife from the Donkey Kong franchise.
  • Black
  • Green/Blue
Funky Kong (Toshihide Tsuchiya)
Donkey Kong Country (1994)
Funky Kong Artwork - Donkey Kong Country Tropical Freeze
A Kong who's a surfer & usually helps out Donkey & his pals by providing different modes of transportation as well as being their shopkeeper, though he wasn't that well-known back then. That all changed when he became playable through Funky Mode, a mode where you can play as him in the Switch version of Donkey Kong Country: Tropical Freeze, using or having abilities akin to all Kongs in this game.
Moveset
  • Neutral Attack: Delivers 2 jabs forward followed by a barrage of jabs, that finish off with an uppercut, after which he poses by flexing his muscles.
  • Forward Tilt: Performs a large kick forward, which is based off his kicking ability in Donkey Kong Country: Barrel Blast.
  • Up Tilt: Claps his hands upward.
  • Down Tilt: Performs a breakdance swiping kick.
  • Dash Attack - Roll Attack: Performs a roll attack he could do from Donkey Kong Country: Tropical Freeze.
  • Forward Smash: Rapidly spins his surfboard forward like a helicopter blade.
  • Up Smash: Spins his surfboard rapidly above his head like a helicopter blade, while spinning it on 1 finger.
  • Down Smash: Waves form under him as he hops on his surfboard & rides the waves in a circle 3 times.
  • Neutral Aerial: Spins his surfboard around his body.
  • Forward Aerial: Performs a surfboard grab trick.
  • Back Aerial: Kicks backward with 1 foot & then with his surfboard.
  • Up Aerial: Performs a backflip trick with his surfboard.
  • Down Aerial: Spins rapidly on his surfboard like a corkscrew.
  • Grab: Reaches out.
  • Pummel: Does a slap.
  • Forward Throw: Tosses the opponent & swats his surfboard like a baseball bat.
  • Back Throw: Flings the opponent backward.
  • Up Throw: Heaves the opponent upward with 1 arm.
  • Down Throw: Puts them down & painfully rubs them like he's polishing his surfboard.
  • Front Floor Attack: Performs a swat before getting up.
  • Back Floor Attack: Claps behind himself & then in front before getting up.
  • Trip Floor Attack: Throws a spinning, wind-up punch while getting up.
  • Edge Attack: Performs a forearm club while climbing up.
  • Neutral Special - Boot Blaster: Takes out the boot blaster from Donkey Kong 64 & launch a large boot about the size of Olimar forward wherever you’re aiming, playing a funny jingle when it makes contact with an opponent as it sends them flying.
  • Side Special - Surf's Up: A massive wave of water appears under him as he hops on his surfboard & rides the wave forward.
  • Up Special - Barrel Blast: Equips his bongo blasters from Donkey Kong Barrel Blast & slams his fists into the bongos as they blast out exhaust at the ends of the bongos.
  • Down Special - Hand Slap: Performs a ground pound, but raises his hands higher when doing it.
  • Final SmashFunky Fists of Fury: Takes out his surfboard & performs a large horizontal slap with the flat side of the board, causing a wave about the same height as him rushing forward a short distance & puts the opponents into a dizzy state like at the end of a boss fight in Tropical Freeze. He then delivers a series of rapid paced slaps, kicks, surfboard trick attacks, booty bumps & 1 final spinning slap with the surfboard as the opponents are sent flying.
Palette Swaps
  • Default: Based off his appearance in Donkey Kong Country: Tropical Freeze.
  • Brown: Based off Donkey Kong.
  • Red: Based off Diddy Kong.
  • Pink: Based off Dixie Kong.
  • White: Based off Cranky Kong.
  • Orange: Based off his appearance in Donkey Kong Country.
  • Yellow: Based off his appearance in Donkey Kong Country 3: Dixie Kong’s Double Trouble.
  • Black: Based off his appearance in Donkey Kong 64.
  • Cream: Based off his appearance in the Donkey Kong Country TV series.
  • Blue: Based off Swanky Kong, the rich member of the Kongs’ appearance in Donkey Kong Country 2: Diddy’s Kong Quest.
  • Yellow/Black: Based off Swanky’s current appearance in the Donkey Kong franchise.
  • Green
King K. Rool (Toshihide Tsuchiya)
Donkey Kong Country (1994)
KingKrool SSBUltimate

The leader of the Kremlings which he rules with an iron fist & stole the Kongs' banana hoards for some reason in Donkey Kong Country where he gained a great hatred towards them & will do whatever it takes to destroy them & their island once & for all. He kidnapped Donkey Kong in Donkey Kong Country 2: Diddy's Kong Quest, while posing as a pirate, only to get defeated by Diddy, then he also kidnapped Diddy in Donkey Kong Country 3: Dixie Kong's Double Trouble!, while posing as a mad scientist, only to get defeated & then he kidnapped Diddy, Lanky, Tiny & Chunky in Donkey Kong 64, only to get beaten in a boxing ring by all 5 of them. Like Daisy, he then faded into obscurity until now.

Moveset
  • Neutral Attack: Does a sumo-esque palm strike, then a claw swipe & then a kick.
  • Forward Tilt: Claps his hands together.
  • Up Tilt: Does an uppercut.
  • Down Tilt: Stomps downward.
  • Dash Attack: Does a belly charge.
  • Forward Smash: Punches forward while using his boxing glove from his final boss fight from Donkey Kong 64.
  • Up Smash: Headbutts up, then falls to the ground.
  • Down Smash: Belly-flops on the ground.
  • Neutral Aerial: Extends his body.
  • Forward Aerial: Does a dropkick.
  • Back Aerial: Does a slow arm swing behind him.
  • Up Aerial: Does a quick headbutt upwards.
  • Down Aerial - Ground Pound: Drops down to the ground, which is based off his shockwave attack from his final boss fight in Donkey Kong 64.
  • Grab: Reaches out.
  • Pummel: Headbutts the enemy.
  • Forward Throw: Slams the opponent on the ground.
  • Back Throw: Drags his opponent across the ground & throws them backwards.
  • Up Throw: Heaves the opponent on his back, jumps high & comes back down.
  • Down Throw: Picks up the opponent & slams them with enough power to bury them in the ground.
  • Front Floor Attack: Slashes back & forth with his claws.
  • Back Floor Attack: Slashes forth & back with his claws.
  • Trip Floor Attack: Same as Front Floor Attack.
  • Edge Attack: Does a claw swipe while climbing up.
  • Neutral Special - Blunderbuss: Pulls out the Blunderbuss from Donkey Kong Country 2: Diddy's Kong Quest & shoots a Kannonball out & can suck the Kannonball back in to shoot again or an opponent to shoot at other opponents, which are his 2 attacks in his final boss fight.
  • Side Special - Crownerang: Takes the crown off his head & throws it like a boomerang, which is based off his main attack from Donkey Kong Country.
  • Up Special - Propellerpack: Wears his Propellerpack from Donkey Kong Country 3: Dixie Kong's Double Trouble to fly to the stage .
  • Down Special - Gut Check: Makes his stomach inflate to counter opponents & deflect projectiles, which is based off how he’s immune to roll attacks in Donkey Kong Country.
  • Final Smash - Blast-O-Matic: Knocks opponent onto DK Island & activates his Blast-O-Matic from Donkey Kong 64 while he laughs hitting the armchair's arms then it shoots a laser & destroys DK Island by 1 blast, which is based off the Game Over screen from Donkey Kong 64.
Palette Swaps
  • Green
  • Orange: Based off Re-Koil, 1 of the Kremlings from Donkey Kong Country 3: Dixie Kong's Double Trouble.
  • Blue: Based off Krusha, 1 of the Kremlings from Donkey Kong Country & Donkey Kong 64.
  • Yellow: Based off Kutlass, 1 of the Kremlings from Donkey Kong Country 2: Diddy's Kong Quest.
  • Pink: Based off Skidda, 1 of the Kremlings in Dixie Kong's Double Trouble.
  • Black: Based off Black Kritters, some of the Kremlings from Donkey Kong Country.
  • Brown: Based off 1 of his alternate colors in Donkey Kong: King of Swing</nowiki>'s Jungle Jam mode & an inversion of his normal colors.
  • White
  • Purple
  • Dark Blue: Based off his appearance in the final boss fight of Donkey Kong 64.
  • Red: Kaptain K. Rool from Donkey Kong Country 2.
  • Baron: Baron K. Roolenstein from Donkey Kong Country 3.

Wario

Wario (Charles Martinet)
Super Mario Land 2: 6 Golden Coins (1992)

30 - Wario

Wario SSBUltimate 2

The doppelganger of Mario & his former rival who invaded Mario's Castle during the events of Super Mario Land & fought him in Super Mario Land 2: 6 Golden Coins. Like Donkey Kong, he was eventually buried the hatchet with him & like him & Yoshi, went on to have his own adventures in the Warioland franchise & founded his own game company WarioWare in the WarioWare franchise to make a quick buck.

Moveset
  • Neutral Attack: Does a cross punch followed by an uppercut, which is based off his 2-punch combo from Wario World.
  • Forward Tilt: Does a heavy-handed slap.
  • Up Tilt: Does a "raise the roof" move, which is based off his victory animation in Wario Land 2 upon unlocking Time Attack mode.
  • Down Tilt: Pokes the ground, which is based off the "Touch" themed microgames from the WarioWare franchise.
  • Dash Attack - Shoulder Tackle: Does his shoulder tackle from the Wario Land franchise.
  • Forward Smash: Does a powerful backhanded punch.
  • Up Smash: Does an arcing headbutt, which is based on the 3rd hit of his basic attack combo in Wario World.
  • Down Smash: Lays down & spins himself in place.
  • Neutral Aerial: Inflates his stomach & spins with his limbs spread wide, which is based off his crouch-jump from Virtual Boy Wario Land & Wario Land: Shake It!.
  • Forward Aerial: Does a flying kick.
  • Back Aerial: Thrusts his head backward.
  • Up Aerial - Corkscrew: Jumps while spinning around, which is based off the Corkscrew Conk from Wario World.
  • Down Aerial: Dives downward while spinning, which is based off animation upon getting a birdie in Mario Golf (GBC).
  • Grab: Reaches out, which is based off his 1-handed grabs from the Wario Land franchise.
  • Pummel - Shake It!: Shakes the opponent like in Wario Land: Shake It!.
  • Forward Throw: Hip thrusts the opponent forward.
  • Back Throw - Wild Swing Ding: Grabs the opponent by their legs, spins thrice & throws them backward, which is based off his Wild Swing Ding from Wario World.
  • Up Throw: Punches the opponent into the air.
  • Down Throw: Takes the opponent down & ground pounds them, which is based off the ground pound move from Wario Land & Wario World.
  • Front Floor Attack: Does a poke to both sides while getting up.
  • Back Floor Attack: Spins with his fist extended.
  • Trip Floor Attack: Punches both fists in front of him, then kicks both legs behind him.
  • Edge Attack: Flips onto his back & punches both fists backward.
  • Neutral Special - Chomp: Opens his mouth & bites forward & if he catches an opponent, he'll hold them in his mouth & bite them repeatedly, healing himself & could also eat projectiles & heal more from healing items but will take damage if he eats an explosive, which is inspired by Hyper Suction, 1 of his abilities in Wario World, where he opens up his mouth & inhales to suck in coins & the Hot Dog Hog mini-game from the WarioWare franchise.
  • Side Special - Wario Bike: Allows him to get on his motorcycle from the WarioWare franchise to damage opponents by ramming into them as well as allowing him to travel faster & over spikes, though he could also carry the motorcycle around & even eat it.
  • Up Special - Wario Balloon: Rises himself in the air & inflates his cheeks to become a balloon, which is his Puffy Wario form in the Wario Land franchise.
  • Down Special - Wario Waft: Uses his fart to attack opponents, ranging from a tiny "poot" to a massive explosion.
  • Final Smash - Wario-Man: Eats a rotten garlic & charges opponents, then he transforms into Wario Man from the WarioWare franchise & attacks them in a comic book like way, then finishes with him flying off & farting his opponents in the face.
Palette Swaps
  • Blue: Based off his appearance in the WarioWare franchise.
  • Red: Based off his Player 1 appearance in WarioWare, Inc.: Mega Party Game$!.
  • Yellow: Based off his Player 3 appearance in WarioWare, Inc.: Mega Party Game$!.
  • Green: Based off his Player 4 appearance in WarioWare, Inc.: Mega Party Game$!.
  • Orange
  • Classic: Based off his appearance in the Super Mario Bros. & Wario Land franchise.
  • Classic Red: Based off Mario's appearance in Donkey Kong & 1 of his alternate colors in Mario Golf.
  • Classic Cyan: Based off Mario's appearance on the Japanese boxart for Mario Bros..
  • Classic Green: Based off Mario's appearance on the Japanese boxart for Wrecking Crew & Luigi's appearance on the arcade version of Mario Bros..
  • Classic Orange
  • Black: Vampire Wario from the Wario Land franchise.
  • Gold: Based off his appearance at the Diamond City Bowl in WarioWare: Gold.
Waluigi (Charles Martinet)
Mario Tennis (2000)

MTA Models Waluigi

Waluigismash

Wario's partner who 1st debuted in Mario Tennis & has become a mainstay in the franchise's sports & party games. Since he was the only recurring character left in the Super Mario Bros. franchise, he's been constantly requested to get promoted. Sakurai told them that him missing out the roster was in character for him but caved in after he started getting harassed on Twitter due to a leak that said he would remain an Assist Trophy. Are you all happy now?!?

Moveset
  • Neutral Attack: Does 4 1 legged stomps that can bury opponents like when he was an Assist Trophy.
  • Forward Tilt: Does a tennis back-swing.
  • Up Tilt: Does a quick high block.
  • Down Tilt: Does a slide kick, which is based off the slide tackle from Super Mario Strikers.
  • Dash Attack: Does a jumping slide forward with his racket.
  • Forward Smash: Does a charged forward swing like how he finished opponents when he was an Assist Trophy.
  • Up Smash: Does a charged flat.
  • Down Smash: Does a split kick, which is based off the one from Dance Dance Revolution Mario Mix.
  • Neutral Aerial - Jump Shot: Does the Jump Shot from Mario Tennis Ultra Smash.
  • Forward Aerial: Does a racket swing based off his Ultra Smash from Mario Tennis Ultra Smash.
  • Back Aerial: Does a low block.
  • Up Aerial - Jump Serve: Does his Jump Serve from Mario Power Tennis.
  • Down Aerial - Drop Rocket: Does the Drop Rocket, his Super Strike from Mario Strikers.
  • Grab: Reaches out with his free hand.
  • Pummel: Whacks the opponent with the racket's head.
  • Forward Throw: Does a forward swing.
  • Back Throw: Does a back swing.
  • Up Throw: Does an underhanded serve.
  • Down Throw: Bounces opponents like a tennis ball.
  • Front Floor Attack: Does a forward swing & then a back swing while getting up.
  • Back Floor Attack: Does a block & then an overhead smash while getting up.
  • Trip Floor Attack: Spins with the racket extended while getting up.
  • Edge Attack - Sliding Lunge: Does the sliding lunge from Mario Tennis.
  • Neutral Special - Waluigi Dice: Tosses a dice block from the Mario Party franchise forward, which explodes, revealing 1 of 6 numbers.
    • 1: Explodes into confetti that deals small damage with little knockback & hitstun.
    • 2: Produces a windbox that does not deal damage but pushes opponents.
    • 3: Produces a toxic explosion that poisons opponents.
    • 4: Produces electricity.
    • 5: Buries opponents & spikes aerial opponents.
    • 6: Produces a fiery explosion that sends opponents upwards with strong knockback.
  • Side Special - Zone Shot: Creates a field of range, throws a tennis ball forward & will spring jump the tennis ball if already out, which is based off the Zone Shot, a special move in Mario Tennis Aces.
  • Up Special - Whirluigi: Does a spin that knocks opponents & projectiles away as well as the tennis ball on the ground or goes upward in a corkscrew motion in the air, which is based off the Whirluigi also from Mario Power Tennis.
  • Down Special - Assist Trophy: Throws his empty Assist Trophy case, trapping a player if they're hit & can thrown them into the blast zones, obstacles or other fighters. 
  • Final Smash - Rigged: Sends a massive pinball at opponents, having them in Waluigi Pinball as he plays it, while the fighters get hit by pinballs. He then loses the game & flips the table in anger. 
Palette Swaps
  • Purple: Based off his appearance from Mario Tennis Aces.
  • Green: Based off Luigi.
  • Red: Based off the Piranha Plant.
  • Blue: Based off Ice Luigi from the Super Mario Bros. franchise.
  • Yellow: Based off Wario.
  • Orange: Based off Daisy.
  • Pink: Based off Peach.
  • Cyan: Based off Rosalina.
  • White
  • Black
  • Classic: Based off his appearance in the Super Mario Bros. franchise.
  • Strikers: Based off his appearance in Mario Strikers Charged.
Ashley (Lacey Chabert)
WarioWare: Touched! (2004)
AshleyCrazyGalaxy

1 of Wario's employees at WarioWare who's the girl next door living in the haunted mansion in Diamond City with Red & hopes that you better know her name. She doesn't play with dolls & never combs her hair. Who has time for girly things like that? She turned her teacher into a spoon & while she does long for companionship, if they say "No.", they're toast. She has since become the most popular of the characters in the WarioWare franchise. There's a rumor over why she has this new look & looks a bit older. It's been said she & 4 other girls were attending astronaut school, only for her to send herself & the others to the other side of the universe & have to either kill or befriend the aliens they encounter. She denies this since she admittedly wanted a new look & knows that if it were true, Sans & Twilight would accuse her of plagiarism & copyright infringement.

Moveset
  • Neutral AttackEye of Noose: Slaps with her left hand, jabs with her wand forward, twirls her wand, which can be spammed & slams her wand downwards.
  • Forward Tilt: Swings her wand overhead.
  • Up Tilt: Hops upwards a brief distance while spinning.
  • Down Tilt: Does a scissor kick while kneeling.
  • Dash Attack: Her wand transforms into her broom as she dashes forward.
  • Forward SmashKitten Spit: Creates an explosion from her wand.
  • Up Smash: Strikes upward with her ponytails.
  • Down Smash: Creates large pillars of flame on either side of her.
  • Neutral Aerial: Spins with her ponytails extended.
  • Forward Aerial: Does a roundhouse kick forward.
  • Back Aerial: Shoots a magic blast behind herself.
  • Up Aerial: Points her wand upward, creating a cloud that shoots lightning at anyone who appears underneath it.
  • Down Aerial: Shoots a small blast from her wand downward.
  • Grab: Reaches out with her left hand.
  • Pummel - Grandma's Wig: Makes their hair go big.
  • Forward Throw: Toss the opponent forward.
  • Back Throw: Toss the opponent backward.
  • Up Throw: Toss the opponent upward.
  • Down Throw: Toss the opponent downward & stomps on them.
  • Front Floor Attack: Does a kick to the crotch while getting up.
  • Back Floor Attack: Shoots a magic blast in front of herself & then back while getting up.
  • Trip Floor Attack: Does a somersault kick while getting up.
  • Edge Attack: Shoots a bolt while climbing up.
  • Neutral Special - Hocus Pocus: Fires a magic blast from her wand, which can be charged to do more damage.
  • Side Special - Pantalones Giganticus: Lifts her wand above her head & after saying "Pantalones Giganticus!", fires a small projectile, which will increase the opponent’s weight by 1/2 of their current weight for a brief time. It’s based off her spell, Pantalones Giganticus, that she tries to cast in her theme song.
  • Up Special - Magic Broom: Turns her wand into a broom, which can go into any direction & could fire blasts to keep her from getting hit & is based off Red's broom form from the WarioWare franchise.
  • Down Special - Poison Cloud: Conjures a purple cloud, which causes various adverse effects including slowing opponents down, take damage, become invisible, food damaging them instead of healing & even making recovery moves unable to work & instead take them to the helpless animation like what she did when she was an Assist Trophy, though she can be affected this time.
  • Final Smash - Oh No, Not Again!: Her hair turns white & her eyes turn red as she tosses a flower that grows into the Monster Flower from her ending in WarioWare: Smooth Moves before sucking it & any opponents into the Loquacious Spell Book, which sends them to the blast zone or causing Star or Screen KO’s before she picks it up, dusts it off & puts it away.
Palette Swaps
  • Default: Based off her appearance in the Nintendo Badge Arcade April Fools joke, Crazy Galaxy.
  • Purple: Based off Sucy.
  • White: Based off Filia.
  • Yellow
  • Green
  • Red: Based off her original appearance in the WarioWare franchise.
  • Orange: Based off her Halloween costume from WarioWare: Gold.
  • Sleep: Based off her sleepwear from the WarioWare franchise.
  • Blue: Based off her Lawson work uniform in the Nintendo Badge Arcade.
  • Brown: Based off her appearance from 1 of the Valentine's Day badges in the Nintendo Badge Arcade.
  • Splatoon: Based off the sticker of her wearing Inkling attire from the Splatoon franchise in the Nintendo Badge Arcade.
  • Black: Based off the sticker of her wearing Rathalos armor from the Monster Hunter franchise in the Nintendo Badge Arcade.

Pokémon

Pikachu (Ikue Ōtani)
Pokemon Red & Blue (1996)
Pikachu SSBUltimate

An Electric-type Pokémon who's the mascot for Pokémon & the most beloved of all & was introduced in Gen I & has gained lots of attention for being Ash Ketchum's main Pokémon companion, though he talked after Ash's near-death experience in Pokémon The Movie: I Choose You, having multiple forms, Z-moves & being the evolved form of Pichu & the Pre-evolved form of Raichu as well as making an appearance in every spin-offs & main game titles except Black & White & their sequels to date. There was also one who became a detective & another one who became a wrestler. It was infamous for being at the top of the original game's tier list because of edge-guarding.

Moveset
  • Neutral Attack - Headbutt: Headbutts forwards.
  • Forward Tilt: Kicks forwards with its hind legs.
  • Up Tilt: Scoots its backside to hit with its tail.
  • Down Tilt: Sweeps its tail along the floor.
  • Dash Attack: Tackles forwards.
  • Forward Smash - Nuzzle: Sends multiple electrical shocks forwards from its cheeks.
  • Up Smash: Does a backflip, swinging its tail overhead.
  • Down Smash - Electric Flower: Spins around with its tail extended & multiple electrical bolts surrounding it.
  • Neutral Aerial - Electric Pose: Emits an electric surge around itself.
  • Forward Aerial: Headbutts forwards whilst spinning in midair, electricity surrounding its body.
  • Back Aerial - Glider: Spins around several times, hitting with its outstretched arms & tail.
  • Up Aerial: Swings its tail above itself.
  • Down Aerial - Electric Screw: Headbutts downwards whilst spinning, electricity surrounding its body.
  • Grab: Reaches out.
  • Pummel - I Don't Choose You!: Delivers an electrical shock to the opponent like how it shocked Ash in the 1st episode of the Pokémon anime, Pokémon, I Choose You! as well as his mother, Delia & Professor Oak in the movie version.
  • Forward Throw: Places the opponent on its head & shocks them multiple times before launching them away.
  • Back Throw: Rolls backwards before tossing the opponent behind it.
  • Up Throw: Headbutts the opponent upwards.
  • Down Throw - Senton: Slams the opponent on the ground with its back.
  • Front Floor Attack: Does a tail swipe in front of itself.
  • Back Floor Attack: Does a tail swipe behind itself.
  • Trip Floor Attack: Does a tail spin.
  • Edge Attack: Hits with its tail while getting up.
  • Neutral Special - Thunder Jolt: Shoots a ball of electricity that'll bounce across the stage in front of it on the ground or falls downwards when used in the water, which is based off Thunder Jolt, 1 of its signature moves in the Pokémon franchise.
  • Side Special - Wild Charge: Shrouds itself in electricity and smashes into opponents, which is based off Wild Charge, an Electric-type move in the Pokémon franchise.
  • Up Special - Quick Attack: Moves in a straight line in the direction in which the control stick is tilted or upwards if it isn't tilted, which is based off Quick Attack, a Normal-type move in the Pokémon franchise.
  • Down Special - Catastropika: Surrounds itself with the maximum amount of electricity using its Z-Power & pounces on opponents with full force, which is based off Catastropika, an Electric-type Z-Move it had in Pokémon Sun & Moon & Pokémon Ultra Sun & Ultra Moon.
  • Final Smash - 10,000,000 Volt Thunderbolt: Powers up a jolt of electricity using its Z-Power & unleashes it, which is based off 10,000,000 Volt Thunderbolt, an Electric-type Z-Move it had in Sun & Moon & Ultra Sun & Ultra Moon.
Palette Swaps
  • Default
  • Red: Based off 1 of the possible colors for it in Pokémon Stadium & its Shiny coloration.
  • Green: Based off 1 of the possible colors for it in Pokémon Stadium.
  • Yellow: Its cap is reminiscent of Ethan's appearance in Pokémon HeartGold & SoulSilver.
  • Blue: Based off its Blue Team costume from the original Super Smash Bros..
  • Orange: Based off Alolan Raichu, its evolved form from the Pokémon franchise.
  • Glasses: Based off its appearance in Pokémon X & Y & its official artwork for the Pokémon franchise.
  • Brown: Based off Detective Pikachu, a Pikachu that lost its powers from the Detective Pikachu franchise.
  • Purple
  • Grey
  • Female
  • Libre: Pikachu Libre from the Pokémon franchise
Pichu (Satomi Koorogi)
Pokemon Gold & Sliver (1999)
Pichu SSBUltimate

The pre-evolved version of Pikachu that became infamous in Super Smash Bros. Melee because of how lightweight is was & the self-harm mechanic when it does any electric attacks, which led to it getting cut in later game until now, but without the self-harm mechanic.

Moveset
  • Neutral Attack: Does a quick headbutt.
  • Forward Tilt: Plants itself on its upper paws & kicks both its feet upward in front of itself quickly.
  • Up Tilt: Swipes its tail above its body in an arc.
  • Down Tilt: Swipes its tail in front of itself.
  • Dash Attack: Jumps & headbutts forward.
  • Forward Smash - Nuzzle: Sends multiple electrical shocks forwards from its cheeks.
  • Up Smash: Does an upward headbutt.
  • Down Smash: Discharges electricity while quickly spinning in place.
  • Neutral Aerial: Somersaults in the air.
  • Forward Aerial: Does a forward barrel roll.
  • Back Aerial: Does an electric spin like its down smash.
  • Up Aerial: Flicks its tail above itself.
  • Down Aerial: Does a downward barrel roll.
  • Grab: Quickly leans forward & grabs with 1 arm.
  • Pummel: Shocks the opponent.
  • Forward Throw: Places the opponent on its back & shocks them, sending them forward.
  • Back Throw: Does a backwards somersaults with the opponent, then flings them behind itself.
  • Up Throw: Tosses the opponent up & headbutts them.
  • Down Throw: Places opponent on the ground, then jumps on them.
  • Front Floor Attack: Does a full rotation sweep with its tail.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Swings its tail on both sides of itself.
  • Edge Attack: Climbs up then flicks its tail out.
  • Neutral Special - Thunder Jolt: Fires a jolt of electricity forward, which is based off Thunder Jolt, 1 of its signature moves in the Pokémon franchise.
  • Side Special - Skull Bash: Charges & when the B button is released, fires itself forward like a missile, which is based off Skull Bash, a Normal-type move in the Pokémon franchise.
  • Up Special - Agility: Moves at warp speed in 2 directions that can be selected via the control stick, which is based off Agility, a non-damaging Psychic-type move in the Pokémon franchise.
  • Down Special - Thunder: Summons a thundercloud from which a lightning bolt comes down & strikes it, which is based off Thunder, an Electric-type move in the Pokémon franchise.
  • Final Smash - Volt Tackle: Turns into a ball of electricity & rushes every opponent that it hits, which is based off Volt Tackle, an Electric-type move in the Pokémon franchise.
Palette Swaps
  • Yellow
  • Cyan
  • Red: Based off its Red Team costume from Super Smash Bros. Melee, but without the neckerchief.
  • Grey
  • Spiky: Spiky-eared Pichu, a special Pichu that appeared in Pokémon HeartGold & SoulSilver.
  • White
  • Band
  • Blue
  • Brown
  • Green
  • Orange
  • Black
Pokémon Trainer (Kate Bristol/Billy Bob Thompson)
Squirtle (Michelle Knotz), Ivysaur (Craig Blair), Charizard (Atsuko Nishida)
Pokémon Red & Blue (1996)

PokemonTrainerFemaleDiscord

PokemonTrainerMaleDiscord

Squirtle SSBUltimate

Ivysaur SSBUltimate

Charizard SSBUltimate

Traveling characters that catches many types of Pokémon to use in fights called, Pokémon battles, they befriend, help & soon after become teams to gain badges from leaders in various kinds Pokémon Gyms. Here both Red & Leaf got a Squirtle, a Water-type Pokémon that resembles a turtle, Ivysaur, a Plant-type Pokémon evolved from a Bulbasaur & Charizard, a Fire-type Pokémon evolved from a Charmeleon that resembles a dragon.

Moveset

  • Neutral Attack: Punches once, then jumps forward & slaps with the tail, then flips forward & hits with the tail again.
  • Forward Tilt - Aqua Tail: Gets on all fours & slaps forward with its tail, which is based off Aqua Tail, a Water-type move in the Pokémon franchise.
  • Up Tilt: Hops onto its tail, thrusting upward.
  • Down Tilt: Sweeps its tail while spinning.
  • Dash Attack: Runs, turns around while jumping & hits with the back of its shell.
  • Forward Smash - Water Pulse: Quickly lashes a torrent of water in front of itself, which is based off Water Pulse, a Water-type move in the Pokémon franchise.
  • Up Smash: Points upwards as 2 torrents of water burst upward on either side of it.
  • Down Smash: Withdraws into its shell & spins, shooting water out of both sides.
  • Neutral Aerial: Does a midair cartwheel.
  • Forward Aerial: Thrusts both legs forward, hitting quickly.
  • Back Aerial: Spins in a horizontal corkscrew while stretching out its tail.
  • Up Aerial: Flips upward, using its tail to knock opponents vertically.
  • Down Aerial: Thrusts the tail downward, spinning around.
  • Grab: Reaches out.
  • Pummel: Headbutts the opponent.
  • Forward Throw: Puts the opponent in front of it, then kicks them.
  • Back Throw: Puts the opponent behind it & kicks their back.
  • Up Throw: Throws its opponent upward & tackles them while in its shell.
  • Down Throw: Throws its opponent on the ground & slams on top of them.
  • Front Floor Attack: Flips its tail front & then back.
  • Back Floor Attack: Flips its tail back & then front.
  • Trip Floor Attack: Spins its tail around.
  • Edge Attack: Whips its tail while climbing up.
  • Neutral Special - Water Gun: Starts charging a stream of water, which he can use anytime, which is based off Water Gun, a Water-type move in the Pokémon franchise.
  • Side Special - Withdraw: Retreats inside its shell & speeds across the stage, powered by a jet of water shooting out the back of its shell, which is inspired by Withdraw, a non-damaging Water-type move in the Pokémon franchise.
  • Up Special - Waterfall: A torrent of water appears that it "surfs" on top of, which is based off Waterfall, a Water-type move in the Pokémon franchise, particularly when using it to climb waterfalls.
  • Down Special - Pokémon Change: Switches between the 3 Pokémon, which is based off how trainers can switch Pokémon either at any time or if the Pokémon fainted in the Pokémon franchise.

  • Neutral Attack - Vine Whip: Whips a vine, then another, then extends the range for repeated vine slaps, which is based off Vine Whip, a Grass-type move in the Pokémon franchise.
  • Forward Tilt: Leans forward & spins the leaves around the main bulb like a helicopter blade.
  • Up Tilt: Plants vines on the ground & launches its body into the air.
  • Down Tilt: Whips 2 vines quickly along the ground.
  • Dash Attack: Performs a shoulder charge/headbutt.
  • Forward Smash - Energy Ball: Draws power from nature & fires it at the target, which is based off Energy Ball, a Grass-type move in the Pokémon franchise.
  • Up Smash: Launches a burst of spores from the bulb.
  • Down Smash: Quickly whips out vines across the ground simultaneously on both sides.
  • Neutral Aerial: Points its bud towards the screen & spins its leaves.
  • Forward Aerial: Slaps forward with a vine.
  • Back Aerial: Turns its top toward the front of the screen, extends 2 vines far behind it & spins.
  • Up Aerial: Shoots a burst of spores out of the bulb.
  • Down Aerial: Turns upside-down & shoots a burst of spores out of the bulb.
  • Grab - Grass Knot: Snares opponents with grass & trips them, which is based off Grass Knot, a Grass-type move in the Pokémon franchise.
  • Pummel: Vines squeeze opponents.
  • Forward Throw: Grabs opponents with vines & tosses them forward.
  • Back Throw: Grabs opponents with vines, does a full spin & tosses them back.
  • Up Throw: Grabs opponent with vines & bounces them into the air with the bud on its back.
  • Down Throw: Grabs opponent with vines, does a flip & smashes them to the ground.
  • Front Floor Attack: Spins its vines.
  • Back Floor Attack: Whips a vine front & then back.
  • Trip Floor Attack: Whips its vine on both sides.
  • Edge Attack: Swing a vine after getting up.
  • Neutral Special - Bullet Seed: Sends a barrage of seeds ascending from its bulb, which is based off Bullet Seed, a Grass-type move in the Pokémon franchise.
  • Side Special - Razor Leaf: Shoots a large single leaf, which is based off Razor Leaf, a Grass-type move in the Pokémon franchise.
  • Up Special - Vine Whip: Lashes a pair of vines from its flower to use like a grapple, which is based off Vine Whip, except it’s used for recovery.
  • Down Special - Pokémon Change: Switches between the 3 Pokémon, which is based off how trainers can switch Pokémon either at any time or if the Pokémon fainted in the Pokémon franchise.

  • Neutral Attack: Swipes with its right hand, then its left hand, followed by its right wing.
  • Forward Tilt - Fire Fang: Bites with flame-cloaked fangs, which is based off Fire Fang, a Fire-type move in the Pokémon franchise.
  • Up Tilt: Jumps a little as its wings pop out into the air.
  • Down Tilt: Holds its head low & does a headbutt.
  • Dash Attack - Flare Blitz: Rushes forward with fire surrounding him, powerfully hitting anything unfortunate to be in its way, which is based off Flare Blitz, a Fire-type move in the Pokémon franchise.
  • Forward Smash - Fire Punch: Sends out a fiery fist, which is based off Fire Punch, a Fire-type move in the Pokémon franchise.
  • Up Smash: Both of its wings swoop inwards in different directions.
  • Down Smash: Stomps on the ground, generating a shockwave around it.
  • Neutral Aerial: Flips over, hitting with its tail.
  • Forward Aerial - Air Slash: Attacks with a blade of air that slices even the sky, which is based off Air Slash, a Flying-type move in the Pokémon franchise.
  • Back Aerial: Swipes with its tail.
  • Up Aerial: Swipes its head upwards.
  • Down Aerial: Stomps ferociously in the air under it with 1 of its feet.
  • Grab: Reaches out.
  • Pummel: Bites the opponent.
  • Forward Throw: Grabs opponent in its mouth, rotates its head & hurls them forward.
  • Back Throw: Grabs opponent in its mouth & hurls them behind it.
  • Up Throw: Flies upward with its opponent in tow & slams them into the ground.
  • Down Throw: Holds opponent on the ground, hovers in the air & then breathes fire on their face.
  • Front Floor Attack: Swings its tail backward & headbutts forward.
  • Back Floor Attack: Swings its tail front & back.
  • Trip Floor Attack: Slashes with its claws front & back.
  • Edge Attack: Slaps its tail to each side.
  • Neutral Special: Flamethrower: Breathes a continuous stream of fire that dies down the longer it's used, but doesn't stop, which is based off Flamethrower, a Fire-type move in the Pokémon franchise.
  • Side Special - Rock Smash: Takes a large rock & headbutts it, which is based off Rock Smash, a Fighting-type move in the Pokémon franchise.
  • Up Special - Fly: Rises up while surrounded in flames, setting anyone that makes contact with it on fire, which is based off Fly, a Flying-type move in the Pokémon franchise.
  • Down Special - Pokémon Change: Switches between the 3 Pokémon, which is based off how trainers can switch Pokémon either at any time or if the Pokémon fainted in the Pokémon franchise.

  • Final Smash - Triple Finish: Releases all her/his Pokemon who evolve into Mega Blastoise, Mega Venusaur & Mega Charizard X, then commands them to use the strongest move in their type, Squirtle uses Hydro Pump, Ivysaur Solar Beam & Charizard Fire Blast with the textbox from Pokémon: Let's Go Pikachu/Eevee that says It's Super Effective!!!

Palette Swaps
  • Default: Female Trainer is based off her appearance in Pokémon Go.
  • Blue: Male Trainer is based off his appearance in Pokémon Go.
  • Light Green: Female Pokémon Trainer is based on her appearance in Pokémon FireRed & LeafGreen.
    • Squirtle resembles Wartortle, its evolved form from the Pokémon franchise.
    • Ivysaur resembles its in-battle sprite from Pokémon Gold, Silver & Crystal.
    • Charizard resembles Charmeleon, its pre-evolved form from the Pokémon franchise.
  • Red: Male Pokémon Trainer is based on his appearance in FireRed & LeafGreen.
  • Gray: Female Pokémon Trainer is based off Zinnia, a mysterious Draconid woman & Pokémon Trainer who tells the player the story of Rayquaza from Pokémon Omega Ruby & Alpha Sapphire.
  • Green: Male Pokémon Trainer is based off Ethan as he appears in GoldSilver & Crystal.
    • Squirtle resembles its Shiny coloration.
    • Ivysaur resembles its monochrome sprite from Red & Green.
  • White: Female Pokémon Trainer is based off Hilda, the female protagonist of Pokémon Black & White.
    • Charizard resembles Aerodactyl, a dual-type Rock/Flying Fossil Pokémon.
  • Yellow: Male Pokémon Trainer is based off Lucas as he appears in Pokémon Diamond & Pearl.
    • Squirtle resembles its in-battle sprite from GoldSilver & Crystal.
    • Ivysaur resembles its Shiny coloration.
    • Charizard resembles the Shiny colorations of Charmander & Charmeleon.
  • Orange: Female Pokémon Trainer is based off Bea, a prodigy in Galar karate, carrying on its century-old traditions & techniques from Pokémon Sword & Shield.
    • Charizard resembles its original Shiny coloration from GoldSilver & Crystal.
  • Navy: Male Pokémon Trainer is based off Calem, the male protagonist of Pokémon X & Y.
    • Charizard resembles Zubat, an infamous dual-type Poison/Flying Pokémon & its evolved form, Golbat.
  • Cream: Female Pokémon Trainer is based off Nessa, a Pokémon Gym Leader who became infamous for how some fans lighten her skin were accused of racism from Sword & Shield.
  • Brown: Male Pokémon Trainer is based off Milo, a Pokémon Gym Leader from Sword & Shield.
Jigglypuff (Rachael Lillis)
Pokemon Red & Blue (1996)
Jigglypuff SSBUltimate

A dual-type Normal/Fairy Pokémon that's an evolved form of Igglybuff & the pre-evolved form of Wigglytuff & best known for its soothing singing via inflating its body, which can put foes to sleep, much to its frustration.

Moveset
  • Neutral Attack: Slaps forwards once, then a 2nd time.
  • Forward Tilt: Does a side kick.
  • Up Tilt: Stands on 1 foot & kicks upwards behind itself with the other foot.
  • Down Tilt: Kicks low across the ground.
  • Dash Attack - Jiggly Ram: Tackles with its whole body.
  • Forward Smash: Lunges forth while throwing out a strong kick.
  • Up Smash: Headbutts upwards.
  • Down SmashJiggly Split: Puffs up, kicking to each side.
  • Neutral Aerial: Performs a flying kick.
  • Forward Aerial: Kicks forwards with both feet.
  • Back Aerial: Spins around & throws a kick behind itself.
  • Up Aerial: Swipes above itself with 1 hand.
  • Down Aerial: Does a drill kick downwards.
  • Grab: Reaches out.
  • Pummel: Pounds the opponent with its open hand.
  • Forward Throw: Inflates to push the opponent away.
  • Back Throw: Leaps backwards & slams the opponent on the ground.
  • Up Throw: Twirls around with the opponent in 1 of its arms & throws them upwards.
  • Down Throw: Places the opponent on the ground & rocks back & forth on them.
  • Front Floor Attack: Gets up & spins around with its foot extended.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack: Flips back on the stage & kicks forward.
  • Neutral Special - Rollout: Starts rolling in place, which can be charged, then quickly moves sideways, which is based off Rollout, a Rock-type move in the Pokémon franchise. 
  • Side Special - Pound: Does a short-range attack that sends it forward a short distance with its arm out in front of it to punch, which is based off Pound, a Normal-type move in the Pokémon franchise.
  • Up Special - Sing: Soundwaves & music notes undulate from its body & all non-airborne opponents will fall asleep for a brief period of time, though they can recover health if used too often, which is based off Sing, a Normal-type status move that it’s well known for in the Pokémon franchise.
  • Down Special - Rest: Turns toward the camera & falls asleep for several seconds, any opponent in contact with it, before falling asleep, is instantly hit, which is inspired off Rest, a Psychic-type status move in the Pokémon franchise.
  • Final SmashTwinkle Tackle: Sings into a microphone, shooting a series of 3 large stars forward & will then inflate her body & then performs Gyro Ball, a Steel-type move, spinning around at a high speed to launch all those away, which the 1st part is based off Twinkle Tackle, a Fairy-type Z-Move in Pokémon Sun & Moon.
Palette Swaps
  • Default
  • Red
  • White
  • Blue: Based off 1 of the possible colors for it in Pokémon Stadium.
  • Green: Based off 1 of the possible colors for it in Pokémon Stadium.
  • Pink: Based off its Red Team costume from the original Super Smash Bros.
  • Nurse
  • Glasses
  • Yellow
  • Purple
  • Orange
  • Grey
Mewtwo (Keiji Fujiwara)
Pokemon Red & Blue (1996)
Mewtwo SSBUltimate

A Psychic-type Legendary Pokémon that was created in the Kanto region using Mew's DNA to be the perfect Pokémon but escaped & left to figure out the Omniverse by itself where it was taught that humanity isn't all evil & deserves a chance in both Pokémon: The 1st Movie & Pokémon: Detective Pikachu. It was responsible for introducing Legendary Pokémon to the masses, despite not being the most powerful of them all. Pokémon: Genesect & The Legend Awakened tried to bring in a 2nd one with a feminine voice & personality, but fans reacted so terribly that the director Kunihiko Yuyama & writer Hideki Sonoda had to lock their Twitter accounts after fans kept questioning them on the new Mewtwo. Its reputation was repaired thanks to this & previous Smash Bros. game & the writers going back to its previous characterization, despite keeping the Mega Evolution.

Moveset
  • Neutral Attack: Does a pulse attack that combos into multiple energy strikes & ends up with claw slashes that launches opponents away.
  • Forward Tilt: Lashes with its tail.
  • Up Tilt: Does a tail strike while doing a somersault.
  • Down Tilt - Tail Sweep: Does a crouching tail sweep.
  • Dash Attack: Sends forward dark energy that launches opponents.
  • Forward Smash - Shadow Blast: A wicked blade of air is formed using a shadowy aura, which is based off Shadow Blast, the shadow version of Aeroblast & the signature move of Shadow Lugia from Pokémon XD: Gale of Darkness.
  • Up Smash - Galaxy Force: Does a upward dark energy swirl.
  • Down Smash - Shadow Bomb: Blasts ground with dark energy.
  • Neutral Aerial - Body Spark: Does an area-of-effect full-body shock that hits multiple times before launching opponents.
  • Forward Aerial - Shadow Scratch: Does a forward strike.
  • Back Aerial: Does a upward tail strike behind itself.
  • Up Aerial: Does a backflip & does an overhead tail sweep.
  • Down Aerial: Shoots an bolt of energy straight down.
  • Grab: Does a telekinetic grab.
  • Pummel: Reads their minds.
  • Forward Throw - Shadow Cannon: Levitates the grabbed opponent & strikes them in multiple Shadow Balls.
  • Back Throw: Tosses the opponent backward.
  • Up ThrowPsychic Whirlwind: Launches the opponent upward.
  • Down Throw: Pins the opponents, then hits them with its tail.
  • Front Floor Attack: Sweeps its tail in front of it.
  • Back Floor Attack: Sweeps its tail behind itself.
  • Trip Floor Attack: Does a dark energy swipe back & then front.
  • Edge Attack: Swings its tail while climbing up.
  • Neutral Special - Shadow Ball: Concentrates shadow energy into a round ball to toss at opponents, which can be charged & is based off Shadow Ball, a Ghost-type move in the Pokémon franchise.
  • Side Special - Confusion: Psychokinetically whirls the opponent in front of it around & lets the opponent land clumsily on the ground, which is based off Confusion, a Psychic-type move in the Pokémon franchise.
  • Up Special - Teleport: Quickly vanishes & reappears in a different location, depending on how the user tilts the control stick, which is based off Teleport, a Psychic-type move that’s used to escape battles in the Pokémon franchise.
  • Down Special - Disable: Shoots out a short beam from its eyes in front of itself & any opponent that's facing it'll be stunned for a short period, which is inspired by Disable, a Normal-type move in the Pokémon franchise.
  • Final Smash - Psystrike: Mega evolves into Mega Mewtwo Y like the one in Pokémon: Genesect & The Legend Awakened & launches a large energy ball in a forward direction where any opponent who comes in contact with the sphere will be briefly stunned before getting hit with lightning bolts & thrown back by a huge explosion. It’s based off Psystrike, a Psychic-type move & its signature move in the Pokémon franchise.
Palette Swaps
  • Default
  • Orange: Based off 1 of the possible colors for it in the Pokémon Stadium titles.
  • Blue: Based off 1 of the possible colors for it in the Pokémon Stadium titles.
  • Brown
  • Pink: Based off its original artwork from Pokémon Red & Green.
  • Yellow: Based off its original Shiny coloration from Pokémon Gold, Silver & Crystal.
  • Cyan
  • Purple: Based off Shadow Lugia, a Lugia corrupted by the criminal organization Cipher, believed to be the ultimate Shadow Pokémon & completely immune to purification, from Pokémon XD: Gale of Darkness.
  • Red
  • Green
  • Maroon
  • Armor: Armored Mewtwo from Pokémon: Mewtwo Strikes Back Evolution.
Deoxys (Katsuyki Konishi)
Pokémon Ruby & Sapphire (2002)

386Deoxys

386DeoxysAttack

386DeoxysDefense

386DeoxysSpeed

A Psychic-type Mythical Pokémon that was born from a virus attached to a meteorite after being exposed to a laser beam, has a DNA theme to it, is Quarter Guy's favorite Pokémon & has multiple Formes & the abilities it possesses & the techniques it can remember change from forme to forme. It previously was spawnable from a Pokéball until now.

Moveset
  • Neutral Attack: Lashes with 1 tentacle, then another & ends with a kick.
  • Forward Tilt - Ice Punch: Sends out a fist of ice to freeze opponents, which is based off Ice Punch, an Ice-type move in the Pokémon franchise.
  • Up Tilt - Shadow Ball: Tosses a Shadow Ball at opponents, which is based off Shadow Ball, a Ghost-type move in the Pokémon franchise.
  • Down Tilt - Shock Wave: Strikes opponents with a quick jolt of electricity, which is based off Shock Wave, an Electric-type move in the Pokémon franchise. 
  • Dash Attack - Giga Impact: Charges at opponents using every bit of its power, which is based off Giga Impact, a Normal-type move in the Pokémon franchise.
  • Forward Smash - Psychic Boost: Creates a glowing multi-colored ball of energy in between its tentacles & fires it, which is based off Pyscho Boost, a Psychic-type move & its signature move in the Pokémon franchise.
  • Up Smash - Psychic: Hits opponents with a strong telekinetic force, which is based off Psychic, a Psychic-type move in the Pokémon franchise.
  • Down Smash - Rock Tomb: Hurls a boulder at opponents, which is based off Rock Tomb, a Rock-type move in the Pokémon franchise.
  • Neutral Aerial - Psyshock: Materializes an odd psychic wave to attack opponents, which is based off Psyshock, a Psychic-type move in the Pokémon franchise.
  • Forward AerialZen Headbutt: Focuses its willpower to its head & attacks opponents, which is based off Zen Headbutt, a Psychic-type move in the Pokémon franchise.
  • Back Aerial - Throat Chop: Attacks the opponent's throat, dealing darkness damage, which is based off Throat Chop, a Dark-type move in the Pokémon franchise.
  • Up Aerial: Does a double jab upward.
  • Down Aerial: Kicks downward.
  • Grab - Wrap: Grabs with its tentacles, which is based off Wrap, a Normal-type move in the Pokémon franchise.
  • Pummel - Bind: Squeezes the opponent, which is inspired off Bind, a Normal-type move in the Pokémon franchise.
  • Forward Throw - Focus Blast: Heightens its mental focus & unleashes its power after tossing the opponent forward, which is based off Focus Blast, a Fighting-type move in the Pokémon franchise.
  • Back Throw: Flings the opponent backward.
  • Up Throw - Icy Wind: Uses a gust of chilled air to launch the opponent upward, which is based off Icy Wind, an Ice-type move in the Pokémon franchise.
  • Down Throw - Stomping Tantrum: Stomps on the opponent like it's having a tantrum, which is based off Stomping Tantrum, a Ground-type move in the Pokémon franchise.
  • Front Floor Attack: Lashes front & back while getting up.
  • Back Floor Attack: Headbutts backward while getting up.
  • Trip Floor Attack: Does a sweep kick while getting up.
  • Edge Attack - Focus Punch: Focuses its mind before launching a punch while climbing up, which is based off Focus Punch, a Fighting-type move in the Pokémon franchise.
  • Neutral SpecialForme Change: Can switch into 1 of 4 forms to help itself, , which is how it can change between 4 forms during battles like in the Pokémon franchise. Kirby can only gain stats of its current form at the moment.
    • Normal Forme: Its most balanced forme.
    • Attack Forme: The forme it used when it previously summoned from a Pokéball which has increases the damage of its attacks, but weakens its defense.
    • Defense Forme: This forme increases its defense, but makes it slower.
    • Speed Forme: This forme increases its speed, but weakens the damage of its attacks.
  • Side Special - Poison Jab: Stabs the opponent with a tentacle steeped in poison, which is based off Poison Jab, a Poison-type move in the Pokémon franchise.
  • Up Special - Teleport: Quickly vanishes & reappears in a different location, depending on how the user tilts the control stick, which is based off Teleport, a Psychic-type move that can be used to escape wild battles in the Pokémon franchise.
  • Down Special - Mirror Coat: Creates a shield that causes opponents to receive double the damage it takes, reflects all physical-based projectiles & absorb energy-based ones to heal itself, which is based off Mirror Coat, a Psychic-type move in the Pokémon franchise.
  • Final Smash - Hyper Beam: Floats towards the top of the screen & shoots a Hyper Beam, drawing in all the opponents near it & sending them flying much like how it did when it was summoned from a Pokéball. It’s based off Hyper Beam, a Normal-type move in the Pokémon franchise.
Palette Swaps
  • Default
  • Reverse
  • Green: Based off Rayquaza.
  • Blue: Based off Kygore, a Water-type Legendary Pokémon that's the embodiment of the sea from the Pokémon franchise.
  • Red/Black: Based off Groudon, a Ground-type Legendary Pokémon that's the embodiment of landmasses from the Pokémon franchise.
  • Yellow: Based off its shiny coloration from Pokémon Sun & Moon.
  • Purple
  • Orange
  • White/Black
  • Red
  • Black/White
  • Grey
Lucario (Sean Schemmel)
Pokémon Diamond & Pearl (2006)
Lucario SSBUltimate

A dual Fighting/Steel-type Pokémon that specializes in attacks that uses Aura energy & became popular because of its great usability in-game & its storyline in the movie Pokémon: Lucario & the Mystery of Mew, despite being drugged down by the wacky antics from Ash & company, leading to a very successful promotion of it, which lead to appearing in Super Smash Bros. Brawl onwards. I heard Viridi is trying to recruit one into her Forces of Nature army.

Moveset
  • Neutral Attack: Does the kham choui, which is a downward sweeping punch in Shaolin Kung Fu, followed by the choong choui, which is a jab-style punch in Shaolin Kung Fu, followed by a stretch kick.
  • Forward Tilt: Does the kap theai choui, which is a low-angle cross-style punch in Shaolin Kung Fu.
  • Up Tilt: Does an outside crescent kick above itself.
  • Down Tilt - Low Sweep: Does a swift attack on the opponent's legs, which is based off Low Sweep, a Fighting-type move in the Pokémon franchise.
  • Dash Attack: Does a flying kick.
  • Forward Smash - Focus Blast: Heightens its mental focus & unleashes its power, which is based off Focus Blast, a Fighting-type move in the Pokémon franchise. 
  • Up Smash: Does a modified version of the long choui, which is an uppercut-styled punch in Shaolin Kung Fu, while emitting a blast of Aura. 
  • Down Smash - Brick Break: Attacks with a swift chop, which is based off Brick Break, a Fighting-type move in the Pokémon franchise.
  • Neutral Aerial: Spins while emitting Aura from its paws.
  • Forward Aerial: Does a stretch kick.
  • Back Aerial: Does the sou choui, which is a sweeping punch in Shaolin Kung Fu.
  • Up Aerial: Does an upward front kick with it backflipping.
  • Down Aerial: Stomps twice, emitting blasts of Aura with each stomp.
  • Grab: Clinches the opponent.
  • Pummel: A surge of Aura.
  • Forward Throw: Shoves the opponent away.
  • Back Throw: Does the tai otoshi, which is a Judo throw.
  • Up Throw: Does the pao choui, which is an uppercut-styled punch in Shaolin Kung Fu.
  • Down Throw: Holds the opponent over its head & then slams them into the ground.
  • Front Floor Attack: Kicks around itself before getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Kicks behind itself & then in front while getting up.
  • Edge Attack: Performs a double palm thrust that emits a small blast of Aura while climbing up.
  • Neutral Special - Aura Sphere: Charges & fires a sphere of Aura, which gets bigger the more damage it takes, which is based off Aura Sphere, a Fighting-type move in the Pokémon franchise.
  • Side Special - Flash Cannon: Gathers all its light energy & releases it all at once, which is based off Flash Cannon, a Steel-type move in the Pokémon franchise.
  • Up Special - Extreme Speed: Propels itself in a predetermined direction by blasting steams of Aura from its forepaws, which is based off Extreme Speed, a non-damaging Normal-type move in the Pokémon franchise.
  • Down Special - Double Team: Performs a kata where if attacked, it'll disappear while emitting afterimages & then counterattacks with a flying kick, which is inspired by Double Team, a non-damaging Normal-type move in the Pokémon franchise.
  • Final Smash - Aura Storm: Mega evolves into Mega Lucario, then leaps up above the center of the stage & firing a huge stream of Aura. 
Palette Swaps
  • Blue
  • Purple
  • White: Based off Riolu, his pre-evolved form from the Pokémon franchise.
  • Grey
  • Teal
  • Navy
  • Green
  • Pink
  • Red
  • Black
  • Yellow: Based off its Shiny coloration from Pokémon X & Y.
  • Orange
Darkrai (Scott Williams)
Pokémon Diamond & Pearl (2006)
Pokken Darkrai

A Dark-type Mythical Pokémon & a member of the Lunar duo with Cresselia that's seen as the boogeyman of the franchise. While it's floating in the air, it tucks its legs in so far, it looks like it doesn’t have any. Like Cresselia, it has the power to lull people & Pokémon to sleep & fill their heads with dreams or nightmares as a self-defense mechanism, which wasn't enough to keep it from getting written as a villain or a pawn of a villain who wants to use its powers for malicious intent in the many spin-off games it's in. There was also the time it killed a girl in Black 2 & White 2.

Moveset
  • Neutral Attack: Does 2 claw slashes & then fires a Shadow Ball.
  • Forward Tilt: Does a palm thrust that fire a Shadow Ball.
  • Up Tilt: Rears its head back & does a damaging roar.
  • Down Tilt: Summons dark portals with flame pillars coming out.
  • Dash Attack - Quick Attack: Lunges at opponents at a speed that makes it almost invisible, which is based off Quick Attack, a Normal-type move in the Pokémon franchise.
  • Forward Smash - Feint Attack: Approaches opponents disarmingly, then throws a sucker punch, which is based off Feint Attack, a Dark-type move in the Pokémon franchise.
  • Up Smash: Swirls some nightmares above itself.
  • Down Smash: Does a downward double claw slash to deal darkness damage.
  • Neutral Aerial: Spins with the claws extended.
  • Forward Aerial: Does an aerial version of its Down Smash.
  • Back Aerial - Shadow Claw: Slashes with a sharp claw made from shadows, which is based off Shadow Claw, a Ghost-type move in the Pokémon franchise.
  • Up Aerial - Will O'Wisp: Shoots a sinister, bluish-white flame at opponents for fire damage, which is based off Will O’Wisp, a non-damaging Fire-type move in the Pokémon franchise.
  • Down Aerial: Does a downward punch.
  • Grab: Reaches out.
  • Pummel - Bad Dreams: Puts the opponent to sleep & take damage when they have a nightmare, which is based off Bad Dreams, its signature ability in the Pokémon franchise.
  • Forward Throw - Ominous Wind: Blasts the opponent with a gust of repulsive wind, which is based off Ominous Wind, a Ghost-type move in the Pokémon franchise.
  • Back Throw - Shadow Ball: Toss the opponent behind it & fires a Shadow Ball, which is based off Shadow Ball, a Ghost-type move in the Pokémon franchise.
  • Up Throw - Dark Pulse: Launches the opponent upward & releases a horrible aura imbued with dark thoughts, which is based off Dark Pulse, a Dark-type move in the Pokémon franchise.
  • Down Throw - Hypnosis: Throws the opponent down & hypnotizes them, which is based off Hypnosis, a non-damaging Psychic-type move in the Pokémon franchise.
  • Front Floor Attack: Does a headbutt while getting up.
  • Back Floor Attack: Does a claw slash front & then back.
  • Trip Floor Attack: Does a claw slash back & then front.
  • Edge Attack: Does a headbutt while climbing up.
  • Neutral Special - Dark Void: Throws a dark orb that pulls opponents in, puts them to sleep & inflicts continuous damage like when it was summoned from a Pokéball before, which is based off Dark Void, a non-damaging Dark-type move & its signature move, despite having the worst accuracy of any status move, signature move & Dark-type move in the Pokémon franchise.
  • Side Special - Thief: Attacks opponents & steals their items simultaneously, which is based off Thief, a Dark-type move in the Pokémon franchise.
  • Up SpecialPhantom Force: Vanishes somewhere, then strikes opponents, which is based off Phantom Force, a Ghost-type move in the Pokémon franchise.
  • Down Special - Dream Eater: Eats the dreams of a sleeping opponent & absorbs half the damage caused to heal its own HP, which is based off Dream Eater, a Psychic-type move in the Pokémon franchise.
  • Final Smash - Eternal Eclipse: Takes a bow & produces a spherical energy field around itself, trapping opponents in another dimension with it saying "The night calls to you." & sends dark hands out of doorways & then summons a large dark being, which crushes them, he says "Sweet dreams." then the being bursts them, ending the nightmare. It's based off Infinite Eclipse, its Burst Attack from Pokkén Tournament DX.
Palette Swaps
  • Black
  • Yellow: Based off Cresselia, a Psychic-type Legendary Pokémon that’s the opposite of him.
  • Red: Based off Alice, his best friend who he rescued despite her not remembering it was him who saved her from Pokémon: Rise of Darkrai.
  • Blue: Based off Dialga, a dual-type Steel/Dragon Legendary Pokémon, saying that it has control over time from the Pokémon franchise.
  • Purple: Based off Palkia, a dual-type Water/Dragon Legendary Pokémon, saying that it has control over all of space from the Pokémon franchise.
  • Grey: Based off Giratina from the Pokémon franchise.
  • White: Based of Arceus from the Pokémon franchise.
  • Red/Green: Based off Frederick "Freddy" Charles Krueger, a burnt serial killer who uses 2 gloves armed with razors to kill his victims in their dreams, causing their deaths in the real world as well from the A Nightmare on Elm Street franchise.
  • Indigo
  • Orange
  • Green
  • Ash: Based off Ash Ketchum, a boy on the eternal quest to become a Pokémon Master’s Diamond & Pearl design.
Greninja (Billy Bob Thompson)
Pokemon X & Y (2013)
Greninja SSBUltimate

A dual Water/Dark-type Pokémon that's just as fast & dangerous as any other ninja, though the pink scarf around its neck is actually its tongue, which leads to questions over how it even eats & will never live down how it was defeated by a Mega Charizard X just keep the Status Quo of Ash never winning a tournament in the Pokémon XY episode Down to the Fiery Finish!.

Moveset
  • Neutral Attack: Does 2 alternating palm thrusts followed by a double palm thrust that emits a small blast of water. If button mashed, it's followed by a series of knife-hand strikes that emit blade-shaped blasts of water that concludes with an outward knifehand strike that emits a small blast of water.
  • Forward Tilt: Does a hook kick which stops half way.
  • Up Tilt: Attacks with its tongue.
  • Down Tilt: Does a downward hand sweep.
  • Dash Attack: Does a sweep kick.
  • Forward Smash: Does an inward slash with a water kunai.
  • Up Smash: Does 2 reverse gripped inward slashes with water kunai.
  • Down Smash: Hits both sides with water kunai.
  • Neutral Aerial: Strikes a ninjutsu pose while emitting an exploding water bubble.
  • Forward Aerial: Does a forward slash with a water kunai.
  • Back Aerial: Kicks backwards 3 times.
  • Up Aerial: Does a corkscrew flying kick.
  • Down Aerial: Does a diving double foot stomp.
  • Grab: Grabs with a whirlpool.
  • Pummel: Compresses the opponent with water.
  • Forward Throw: Shoves the opponent forward.
  • Back Throw: Leans forward & flings the opponent backwards.
  • Up Throw: Tosses the opponent upwards.
  • Down Throw: Slams the opponent onto the ground.
  • Front Floor Attack: Sweep kicks around itself while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Back Floor Attack.
  • Edge Attack: Performs a roundhouse kick while climbing up.
  • Neutral Special - Water Shuriken: Throws a shuriken of high-pressured water, which gets bigger the more it was charged & is based off Water Shuriken, a Water-type move & its signature move in the Pokémon franchise.
  • Side Special - Shadow Sneak: Disappears briefly, then preforms a forward kick or a dropkick, which is based off Shadow Sneak, a Ghost-type move in the Pokémon franchise.
  • Up Special - Hydro Pump: Uses Hydro Pump to propel itself in the inputted direction, which is based off Hydro Pump, a Water-type move in the Pokémon franchise.
  • Down Special - Substitute: Does a pose, if anyone hits it while posing, it'll temporarily disappear & get replaced by a wooden log or a Substitute doll then appear behind the opponent & strike them, which is based off Substitute, a non-damaging Normal-type move in the Pokémon franchise.
  • Final Smash - Secret Ninja Attack: Turns into Ash-Greninja & attacks the opponent with Mat Block, a non-damaging Normal-type move, which, if opponents are caught in the mat, will send them up into the air & strike the opponents repeatedly in midair with its kunai, before slamming them down with a final hit.
Palette Swaps
  • Blue
  • Red: Based off Crawdaunt, another Water/Dark-type Pokémon from the Pokémon franchise.
  • Pink: Based off Lickilicky, another Pokémon with a long tongue from the Pokémon franchise.
  • Black: Based off shiny Ash-Greninja.
  • Violet
  • Green: Based off Politoed, another frog-based Pokémon from the Pokémon franchise.
  • Grey
  • Purple
  • Orange
  • White
  • Yellow
  • Brown
Incineroar (H.D. Quinn)
Pokemon Sun & Moon (2016)
Incineroar SSBUltimate

A dual Fire/Dark-type Pokémon that resembles a bipedal cat in wrestling attire akin to heel wrestlers, is the final evolved form of Litten & can be a massive show-off. It became controversial because it has the look & feel of the Fire/Fighting starters from Generations III through V, was either liked because of the elements of black cat superstitions & heel wrestlers or hated it because of that. Others also took issue with its strange, top-heavy body proportions that have been likened to a balloon & being an underwhelming tank in battle, which led to it being TheMetalBlade5's most hated Pokémon. With that said, his announcement is very well-received, despite some unhappy that Decidueye didn't make it.

Moveset
  • Neutral Attack: Does a knife-hand strike, followed by a knee lift & then an uppercut.
  • Forward Tilt: Does a knifehand thrust.
  • Up Tilt: Does an upward arcing headbutt.
  • Down Tilt: Does a legsweep.
  • Dash Attack: Does a dashing knee strike.
  • Forward Smash: Does an enzuigiri, which is a kick to the back of the head in wrestling.
  • Up Smash: Does an upward double axe handle.
  • Down Smash: Does a jumping splash, which is similar to a body press in wrestling.
  • Neutral Aerial: Same as Down Smash, but aerial.
  • Forward Aerial: Does a dropkick.
  • Back Aerial: Does a back kick.
  • Up Aerial: Does an upward arcing hook kick.
  • Down Aerial: Does a double foot stomp.
  • Grab: Reaches out.
  • Pummel: Headbutts the opponent.
  • Forward Throw: Does a giant swing where the wrestler takes the opponent's legs up under his/her arms & pivots, spinning around to lift the opponent off the mat.
  • Back Throw: Does a German suplex where the wrestler stands behind the opponent, grabs them around their waist, lifts them up & falls backwards while bridging his back & legs, slamming the opponent down to the mat shoulder & upper back first.
  • Up Throw: Does a Argentine backbreaker rack drop where the wrestler 1st hold an opponent up before dropping to the mat in a sitting or kneeling position before hooking the head with 1 hand & a leg with the other to then pull down on both ends to flex the opponent's back.
  • Down Throw: Does a chokeslam.
  • Front Floor Attack: Swipes around itself while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Swipes behind itself, then punches forward while getting up.
  • Edge Attack: Swipes forward while climbing up.
  • Neutral Special - Darkest Lariat: Spins rapidly to perform a series of discus lariats, but loses strength as the move goes on, which is based off Darkest Lariat, a Dark-type move & its signature attack in the Pokémon franchise.
  • Side Special - Alolan Whip: Lunges a short distance forward to grab opponents, which are thrown against wrestling ropes & does either a lariat that launches the opponent the direction it's facing, a back body drop that launches the opponent vertically or a failed attempt that causes the victim to crash against its head, damaging both.
  • Up Special - Cross Chop: Leaps upward while engulfed in flames before delivering a double chop with its forearms crossed, which is based off Cross Chop, a Fighting-type move in the Pokémon franchise.
  • Down Special - Revenge: Points its chest outward, retaliating against incoming attacks or projectiles with a weak burst of flame, which increases its attack power, which is based off Revenge, a Fighting-type move in the Pokémon franchise.
  • Final Smash - Max Malicious Moonsault: Activates its Incinium Z & lunges forward, grabbing the first victim it comes in contact with, throws them against the ropes of a wrestling ring, uppercuts them upward, dropkicks them even further upward, uppercuts them again & then finishes with a diving battering ram that sends it & the victim crashing into the ring to generate an explosion within the ring as a boxing bell chimes. It’s based off Malicious Moonsault, a Dark-type Z-Move & its exclusive Z-Move in the Pokémon franchise, but faster & fiercer.
Palette Swaps
  • Red
  • Green
  • Black: Based off its pre-evolution, Litten, but with a grey torso instead of a black one.
  • Blue
  • Orange: Based off the Pokémon Infernape from the Pokémon franchise.
  • Purple: Based off Big the Cat, a massive anthropomorphic cat looking for his frog, Froggy from the Sonic the Hedgehog franchise.
  • Grey: Based off the Pokémon Salandit from the Pokémon franchise.
  • White: Based off its shiny coloration from the Pokémon franchise.
  • Yellow: Based off the Pokémon Zeraora from the Pokémon franchise.
  • Grey
  • Cream
  • Orange/Black: Based off a Bengal Tiger

The Legend of Zelda

Link SSBUltimate

A young adult of the Hylian race who possesses the Triforce of Courage & an unbreakable spirit & often travels through Hyrule, defeating creatures & evil forces, while attempting to save Zelda. He normally has the Triforce of Courage piece of the entire Triforce. This version is called the Hero of the Wild who was Hyrule's champion, but fell into a coma for a century after using all his strength to fight Calamity Ganon. He gained amnesia when he woke up, not helped by Hyrule not looking the same as he remembered with gyroscopic puzzles, a Blood Moon that revives every enemy you kill & happens at the worst possible time, ragdoll physics & weapon durability.

Moveset
  • Neutral Attack: Stabs forward 3 times with a spear, which can be spammed.
  • Forward Tilt: Does a 1-handed sword slash forward.
  • Up Tilt: Does an overhead arcing slash, starting from behind.
  • Down Tilt: Does a kneeling inward slash.
  • Dash Attack - Jump Slash: Does the Jump Slash, a slash from The Legend of Zelda franchise.
  • Forward Smash - Sword Slice: Does a two-handed, lunging downward slash. If pressed again, he'll perform a single-handed outward slash.
  • Up Smash - Stasis: Shoots a Stasis field above himself.
  • Down Smash - Chuchu Jelly: Sprays Chuchu jelly that can deal normal, fire, ice or electric damage, depending on which one he uses & is based off Chuchu Jelly, a monster part dropped by Chuchu when killed in in The Legend of Zelda: Breath of The Wild.
  • Neutral Aerial - Spin Attack: Spins his sword around in a circle.
  • Forward Aerial: Does the aerial sword attack from Breath of The Wild.
  • Back Aerial: Thrusts his spear backwards.
  • Up Aerial - Jump Thrust: Does the Jump Thrust, an upward thrust.
  • Down Aerial - Down Thrust: Does the Down Thrust, a downward thrust.
  • Grab - Magnesis: Uses Magnesis to grab an opponent.
  • Pummel: Hits the oppnent with the Master Sword’s pommel.
  • Forward Throw - Remote Bomb: Takes out a Remote Bomb & detonates it.
  • Back Throw: Take out a burning weapon from his inventory & throws it onto them.
  • Up Throw - Cryonsis: Summons an ice pillar underneath them.
  • Down Throw: Summons a metallic crate on top of them.
  • Front Floor Attack: Slashes in front of himself and then behind himself.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack - Crouch Stab: Does the Crouch Stab from The Legend of Zelda: Ocarina of Time, a thrust while climbing up.
  • Neutral Special - Hero's Bow: Fires an arrow which is useful for stopping opponents & can make him fall slower like in The Legend of Zelda: Breath of The Wild.
  • Side SpecialRunes: Spells that Link can use.
    • Cryonis: Creates ice pillars to block opponents or to get an extra lift.
    • Magnesis: Draws items closer.
    • Remote Bomb: Spawns a Remote Bomb he can toss.
    • Stasis: Slows or stops opponents.
  • Up Special - Revali's Gale: Pulls out his hang glider from Breath of The Wild & glides downwards, which is based off Revali’s Gale, a spell that creates updrafts to scale obstacles.
  • Down Special - Counter: Assumes a defensive stance & retaliates against incoming attacks.
  • Final Smash - Ancient Bow & Arrow: Will shoot an Ancient Arrow straight in front of him.
Palette Swaps
  • Blue: Based off his appearance wearing the Champion's Tunic in The Legend of Zelda: Breath of the Wild.
  • Green: Based off the Kokiri Tunic from Breath of the Wild.
  • Red: Based off the Hylian Tunic from Breath of the Wild.
  • Grey: Based off Fierce Deity Link from The Legend of Zelda: Majora's Mask.
  • Indigo: Based off the Royal Guard Uniform from Breath of the Wild.
  • White: Based off his appearance as a resident of Skyloft from the beginning of The Legend of Zelda: Skyward Sword.
  • Black: Based off Dark Link, an evil doppelganger of his from The Legend of Zelda franchise.
  • Purple: Based off his Hero Package costume in Hyrule Warriors.
  • Pink
  • Brown
  • Light Green: Based off his appearance in The Legend of Zelda: Ocarina of Time.
  • Teal: Based off his appearance in The Legend of Zelda: Twilight Princess.
YoungLink SSBUltimate

A younger version of Link from an alternate dimension who gained a connection with his older self thanks to the Ocarina of Time, despite it leading to a very confusing timeline for The Legend of Zelda franchise where fans have to figure out where the newest Zelda game fits in the timeline. He 1st showed up in Super Smash Bros. Melee, but was cut in later games until now.

Moveset
  • Neutral Attack: Does a double sword slash that culminates in either a sword thrust or a flurry of slashes & an upward sword slash.
  • Forward Tilt: Does an overhead sword slash.
  • Up Tilt: Does an upward sword slash.
  • Down Tilt: Does a crouching sword slash.
  • Dash Attack: Does an overhead slash.
  • Forward Smash: Does a 2-handed overhead sword slash.
  • Up Smash: Does an overhead triple sword slash.
  • Down Smash: Does an almost full-circle sword slash.
  • Neutral Aerial: Does a quick kick.
  • Forward Aerial: Does a spinning double sword strike.
  • Back Aerial: Does a double kick combo.
  • Up Aerial - Jump Thrust: Does the Jump Thrust, an upward thrust from The Legend of Zelda franchise.
  • Down Aerial - Down Thrust: Does the Down Thrust, a downward thrust from The Legend of Zelda franchise.
  • Grab - Hookshot: Fires his hook at opponents, which is based off the hook he used from The Legend of Zelda franchise.
  • Pummel: Hits the opponent with the Master Sword’s pommel.
  • Forward Throw: Tosses the opponent forward.
  • Back Throw: Tosses the opponent backward.
  • Up Throw: Tosses the opponent upward.
  • Down Throw: Tosses the opponent downward.
  • Front Floor Attack: Slashes in front of himself and then behind himself.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack - Crouch Stab: Does the Crouch Stab from The Legend of Zelda: Ocarina of Time, a thrust while climbing up.
  • Neutral Special - Fire Arrow: Shoots an flaming arrow, which is based off the bow & arrow he normally uses in The Legend of Zelda franchise.
  • Side Special - Boomerang: Throws a boomerang like Link, 1 of his many sub-weapons in The Legend of Zelda franchise.
  • Up Special - Spin Attack: Spins his sword either on the ground or in the air as a recovery.
  • Down SpecialBomb: Toss a bomb, 1 of his many sub-weapons in The Legend of Zelda franchise, at opponents.
  • Final Smash - Triforce Strike: Traps opponents inside a large Triforce, transforms into Fierce Deity Link from The Legend of Zelda: Majora's Mask & slashes at them repeatedly before concluding with a final slash, which is based off how he finished Ganon in Ocarina of Time.
Palette Swaps
  • Green: Based off his appearance from The Legend of Zelda: Ocarina of Time & The Legend of Zelda: Majora's Mask.
  • Red: Based off the Goron Tunic from Ocarina of Time.
  • Blue: Based off the Zora Tunic from Ocarina of Time.
  • White: Based off his tunic with the Blue Ring equipped in The Legend of Zelda.
  • Pink: Based off his violet costume from Soulcalibur II.
  • Cyan: Based off his appearance in The Legend of Zelda: Breath of the Wild.
  • Orange: Based off the Spirit Medallion in Ocarina of Time.
  • Black: Based off Dark Link.
  • Grey
  • Light Green
  • Brown
  • Teal: Based off his appearance in The Legend of Zelda: Link’s Awakening
ToonLink SSBUltimate

Another version of Link who was initially criticized along with his game The Legend of Zelda: Wind Waker for the aesthetics & cell-shaded designs, calling it childish-looking as fans fear it was going to be more kid-friendly, but was just as well-recieved as all the others, though it was criticized for the backtracking to get all map pieces, which was fixed in the HD remaster. The design was later used in games like The Legend of Zelda: Four Swords Adventure & The Legend of Zelda: Tri-Force Heroes.

Moveset
  • Neutral Attack: Does an outward slash, followed by an inward slash & concluded with a forward thrust.
  • Forward Tilt: Raises the Master Sword over his head & slashes forward.
  • Up Tilt - Half-Moon Slash: Does an upwards slice with the Master Sword.
  • Down Tilt: Does a crouching slash.
  • Dash Attack: Does a dashing, outwards swing.
  • Forward Smash: Winds up & swings the sword in an upward arc.
  • Up Smash: Does an upward arcing slash.
  • Down Smash: Does a sweeping slash in front & then behind himself.
  • Neutral Aerial - 2 Part Slash: Does a quick, spinning slice that hits in front & then in back.
  • Forward Aerial: Does a quick spinning slash in front of himself.
  • Back Aerial: Does a spinning slash behind himself.
  • Up Aerial: Does an upwards thrust.
  • Down Aerial - Sword Plant: Does a stall-then-fall version of the Down Thrust, a downward thrust from The Legend of Zelda franchise.
  • Grab - Hookshot: Fires his Hookshot straight forward, which is based off the hook he used from The Legend of Zelda franchise.
  • Pummel: Quickly hits the opponent with the pommel of the Master Sword.
  • Forward Throw: Does a shoulder tackle.
  • Back Throw: Performs the tomoe nage, which is a judo throw.
  • Up Throw: Tosses the opponent up into the air & performs a spinning upwards slash.
  • Down Throw: Pins the opponent to the ground & performs an elbow drop.
  • Front Floor Attack: Slashes in front & behind himself while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack: Performs an outwards slash while climbing up.
  • Neutral Special - Hero's Bow: Fires an arrow from his bow, which is based off the bow & arrow he normally uses in The Legend of Zelda franchise.
  • Side Special - Boomerang: Throws his boomerang, 1 of his many sub-weapons in The Legend of Zelda franchise, forward.
  • Up Special - Spin Attack: Spins his sword either on the ground or in the air as a recovery.
  • Down SpecialBomb: Toss a bomb, 1 of his many sub-weapons in The Legend of Zelda franchise, at opponents.
  • Final Smash - Ballad of Gales: Conducts the Ballad of Gales, the song allows him to harness the power of cyclones from The Legend of Zelda: The Wind Waker & sucks everyone near him into the air.
Palette Swaps
  • Green: Based off his appearance in The Legend of Zelda: The Wind Waker.
  • Red: Based off Red Link from the Four Swords titles.
  • Blue: Based off Blue Link from the Four Swords titles.
  • Purple: Based off Purple Link from the Four Swords titles.
  • Brown: Based off his appearance in The Legend of Zelda.
  • Black: Based off Dark Link.
  • Grey: Based off his tunic with the Blue Ring equipped in The Legend of Zelda.
  • Teal: Based off his appearance in The Legend of Zelda: A Link to the Past & The Legend of Zelda: A Link Between Worlds.
  • Yellow
  • Orange
  • Pink
  • Cyan: Based off his Outset Island clothing in The Wind Waker
Zelda (Brandy Kopp)
The Legend of Zelda (1986)
Zelda SSBUltimate

The princess of Hyrule who possesses the Triforce of Wisdom & either gets captured or put into a coma by Ganondorf or helps Link take care of him. She did star in Zelda: The Wand of Gamelon, but the less said about that game the better. Unlike Link, she takes a more reserved approach to combat, studying opponents for weaknesses to exploit & knows that adaptation is a integral part of wisdom. There have been rumors that her Breath of the Wild counterpart had been researching & gathering Guardian technology since her powers are gone & gave some to her, which could be why this one can transform parts of her body into Guardian parts in some of her attacks.

Moveset
  • Neutral Attack: Emits a magic burst, follows up with a series of slashes with her rapier & finishes with a final blast.
  • Forward Tilt - Light Arrow: Conjures an arrow of light & fires, which is based off the Light Arrows, which resembles the ones she used in Hyrule Warriors & Hyrule Warriors Legends.
  • Up Tilt: Waves her arm in an overhead arcing motion while her hand is infused with magical energy.
  • Down Tilt: Transforms her leg into a Guardian tentacle & does a kneeling shin kick.
  • Dash Attack: Does a double palm thrust that emits a blast of magical energy from her hands.
  • Forward Smash: Transforms her right arm into an arm cannon based off a Guardian & fires an energy beam.
  • Up Smash: Does an upward slash with her rapier.
  • Down Smash: Transforms her leg into a Guardian tentacle & does a spinning shin kick.
  • Neutral Aerial: Spins with her arms outstretched & infused with magical energy.
  • Forward Aerial - Lightning Kick: Transforms her leg into a Guardian tentacle & does a flying kick.
  • Back Aerial Lightning Kick: Same as Forward Aerial but for behind.
  • Up Aerial: Spawns 2 Guardian tentacles out of her shoulder blades & thrusts them upward.
  • Down Aerial: Transforms into her legs into Guardian tentacles & stomps downward.
  • Grab: Spawns 2 Guardian tentacles out of her shoulder blades & reaches out.
  • Pummel: Analyzes them with a rune from her Breath of the Wild counterpart.
  • Forward Throw: Spins the opponent in front of herself and then throws them away.
  • Back Throw: Same as Forward Throw.
  • Up Throw: Spins the opponent overhead & then throws them upward.
  • Down Throw: Magically shoves the opponent underneath herself, transforms her left eye into a Guardian eye & fires a laser at them.
  • Front Floor Attack: Transforms her leg into a Guardian tentacle & kicks in front of herself & then behind herself.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Transforms her leg into a Guardian tentacle & kicks around herself.
  • Edge Attack: Transforms into her legs into Guardian tentacles & kicks while climbing up.
  • Neutral Special - Nayru's Love: Creates a crystalline barrier around herself to hurt opponents & reflect projectiles, which is based off Nayru’s Love, a magic spell that creates a blue crystal-like shield that envelops Link, preventing him from taking damage, though he’ll still be knocked back or down from The Legend of Zelda: Ocarina of Time.
  • Side Special - Din's Fire: Transforms her right arm into an arm cannon based off a Guardian & launches a magical fireball, which is based off Din’s Fire, a powerful magic spell that produces a dome of fire, which engulfs nearby objects in flame in Ocarina of Time.
  • Up Special - Farore's Wind: Warps to a given direction. If near the ledge, she'll spawn 2 Guardian tentacles out of her shoulder blades to grab the ledge. It’s based off Farore’s Wind, a spell that can create a warp point in his current dungeon room in Ocarina of Time.
  • Down Special - Phantom Slash: Forms a Phantom, a heavily-armored enemy in The Legend of Zelda franchise, piece by piece & propels it forward with another button press with the Phantom resembling the Phantom Arms she possessed from The Legend of Zelda: Spirit Tracks.
  • Final Smash - Triforce of Wisdom: Generates a triangular portal that sucks in opponents, spawns 2 Guardian tentacles out of her shoulder blades & transforms her right arm into an arm cannon based off a Guardian as well as left eye & legs into Guardian tentacles & launches them with an energy beam from all of them.
Palette Swaps
  • Pink: A combination of her appearances in The Legend of Zelda: A Link to the Past & The Legend of Zelda: A Link Between Worlds.
  • Red: Based off her in-game sprite when Link rescues her with the Red Ring equipped in The Legend of Zelda.
  • Blue: Based off her casual appearance in A Link to the Past.
  • Violet: Based off her appearance in The Legend of Zelda: Ocarina of Time.
  • Green: Based off her in-game sprite when Link rescues her with no ring equipped in The Legend of Zelda.
  • Black
  • Purple: Based off her appearance from The Legend of Zelda: Twilight Princess.
  • White: Based off her in-game sprite when Link rescues her with the Blue Ring equipped in The Legend of Zelda.
  • Orange
  • Dark Purple: Based off Hilda, her Loyrulian counterpart from A Link Between Worlds.
  • Grey
  • Cyan: Based off her appearance from The Legend of Zelda: Breath of the Wild.
Sheik (Ayumi Fujimura)
The Legend of Zelda : Ocarina of Time (1998)
Sheik SSBUltimate

The alter-ego of the Ocarina of Time version of Zelda that took during the events of the game who gained a life of her own, though she got the Sheikah Set from the Zelda from The Legend of Zelda: Breath of the Wild.

Moveset
  • Neutral Attack: Does an inward knifehand strike, followed by an upward knifehand strike. When button mashed, she performs a barrage of knifehand strikes, followed by a palm thrust.
  • Forward Tilt - Cycle Kick: Does an inwards roundhouse kick.
  • Up Tilt: Performs a stretch kick that transitions to an axe kick.
  • Down Tilt: Does a legsweep.
  • Dash Attack: Lunges to perform an outward fanning knifehand strikes with both of her arms.
  • Forward Smash: A roundhouse kick followed by a spinning side kick.
  • Up Smash - Razor Wing: Raises her arms overhead & then quickly swings them downward to perform outward fanning knifehand strikes.
  • Down Smash: Does a modified butterfly kick performed from the windmill b-boy move.
  • Neutral Aerial: Does a flying kick.
  • Forward Aerial - Hatchet: Does a lunging downward knifehand strike.
  • Back Aerial: Does a high-angled back kick.
  • Up Aerial: Does a diagonal, corkscrew flying kick, concluded by another kick with the opposite leg.
  • Down Aerial: Does a diagonal flying kick.
  • Grab: Reaches out.
  • Pummel: Does knee strikes.
  • Forward Throw: Does the tie shan kao, a technique used in Bajquan.
  • Back Throw: Throws opponent behind herself & performs a mid-level side kick.
  • Up Throw: Does a handstand kick.
  • Down Throw: Does a collar drag takedown followed by a somersault axe kick.
  • Front Floor Attack: Kneels & performs a palm thrust in front of herself & then behind while getting up.
  • Back Floor Attack: Does a kip-up transitioned into a double-footed scorpion kick while getting up.
  • Trip Floor Attack: Squats on 1 leg & performs a spinning roundhouse kick while getting up.
  • Edge Attack: Performs a corkscrew dropkick while climbing up.
  • Neutral Special - Needle Storm: Accumulates up to 6 needles that can be thrown immediately or stored for later use. When used in the air, they're thrown downward at approximately 30°.
  • Side Special - Burst Grenade: Throws a grenade attached to a tripwire, which creates a small vortex that pulls opponents towards it, then explodes.
  • Up Special - Vanish: Destroys a Deku Nut in order to disappear via a small explosion, before reappearing nearby in a controlled direction. It’s based off how she vanishes after talking to Link in The Legend of Zelda: Ocarina of Time.
  • Down SpecialHarp: Will take out her harp & play 1 of the following songs, which is based off the songs she teaches Link in Ocarina of Time
    • Serenade of Water: Plays the Serenade of Water with her harp, that makes a wall of water splash in front of herself.
    • Bolero of Fire: Plays the Bolero of Fire with her harp, that makes a flaming rock burst out of the ground in front of herself.
    • Minuet of Forest: Plays the Minuet of Forest with her harp, that makes trees burst out of the ground in front of herself.
    • Nocturne of Shadow: Plays the Nocturne of Shadow with her harp, that makes a shadowy dark aura appear in front of herself.
    • Prelude of Light: Plays the Prelude of Light with her harp, that makes a square made out of light appear in front of herself.
  • Final Smash - Sheikah Dance: Dashes forward & slashes with her knife. If she catches anyone, the Sheikah eye symbol will appear onscreen & she'll then proceed to launch an onslaught of attacks from multiple directions before finally launching the trapped opponent with a final slash.
Palette Swaps
  • Blue: Wears the Stealth set from The Legend of Zelda: Breath of the Wild, including the long white scarf of the Stealth Mask.
  • Red: Resembles the Stealth set after being dyed red in Breath of the Wild.
  • Indigo: Resembles her appearance in The Legend of Zelda: Ocarina of Time.
  • Purple: Resembles the Stealth set after being dyed purple in Breath of the Wild.
  • Green: Resembles the Stealth set after being dyed green in Breath of the Wild.
  • Black: Resembles the Stealth set after being dyed black in Breath of the Wild.
  • Yellow: Resembles the Stealth set after being dyed light yellow in Breath of the Wild.
  • Red/Black: Based off the Yiga Clan members, ruthless assassins from Breath of the Wild.
  • White
  • Orange
  • Gray
Midna (Akiko Kōmoto)
The Legend of Zelda: Twilight Princess (2005)

TPHD Midna Artwork

HW Twili Midna

A member of the Twili, a race of magic-wielders, who joined forces with Link to prevent Hyrule from being enveloped by the Twilight Realm after she was overthrown by Zant & was seen as 1 of Link’s better helpers, though RowdyC didn’t think so. Link's reaction to what she actually looked mirrored many players' reaction when they beaten Twilight Princess.

Moveset
  • Neutral Attack: Emits a burst of magic & followed up with a series of magical bursts before finishing with a final blast.
  • Forward Tilt: Does a magically-infused knifehand strike outward.
  • Up Tilt: Waves her magically infused hand in an overhead arc.
  • Down Tilt: Does a kneeling shin kick.
  • Dash Attack: A Twili Wolf from Hyrule Warriors & Hyrule Warriors Legends appears & lunges forward as she hangs on.
  • Forward Smash: Throws a haymaker using her hair.
  • Up Smash: Throws an uppercut using her hair.
  • Down Smash: Slams a fist downward using her hair.
  • Neutral Aerial: Whips her hair around horizontally.
  • Forward Aerial: Throws a cross punch with her hair forward.
  • Back Aerial: Kicks behind herself.
  • Up Aerial: Waves her arm in an overhead fanning motion twice.
  • Down Aerial: Throws a downward punch with her hair.
  • Grab: Grabs the opponent with her hair like when she was an Assist Trophy.
  • Pummel: Slaps the opponent.
  • Forward Throw: Throws the opponent forward.
  • Back Throw: Throws the opponent behind herself like when she was an Assist Trophy.
  • Up Throw: Throws the opponent upward.
  • Down Throw: Throws the opponent down.
  • Front Floor Attack: Shoots a burst of magic in front of herself while getting up.
  • Back Floor Attack: Shoots a burst of magic behind herself while getting up.
  • Trip Floor Attack: Sweeps her hair around herself while getting up.
  • Edge Attack: Kicks forward while getting up.
  • Neutral Special - Twili Spark: Puts her hands slightly above one another & forms a small ball of twili energy, which can be charged & stuns opponents, which she could do in The Legend of Zelda: Twilight Princess.
  • Side Special - Wolf Cross: 2 Twili Wolves will appear, dashing forward, which is based off Wolf Cross, 1 of her attacks in Hyrule Warriors & Hyrule Warriors Legends
  • Up Special - Twili Portal: Spins around to create a portal, which teleports her in the direction pointed at.
  • Down Special - Phantom Hand: Uses her magic to create a giant Phantom Hand, which punches forward & is based off the one she uses when fighting in her true form in Hyrule Warriors & Hyrule Warriors Legends.
  • Final Smash - Fused Shadows: Summons the remaining pieces of the fused shadow to her, quickly form around her as she transforms into a giant spider-like twili beast, summons a large spear like item & slams it into the ground before turning back to normal. It's based off the Fused Shadows, a form she took to try to defeat Ganondorf, only to get defeated by him in Twilight Princess.
Palette Swaps
  • Black
  • Teal: Based off Link.
  • Cyan: Based off Navi, Link’s annoying guide from The Legend of Zelda franchise.
  • Brown: Based off Epona, Link’s horse from The Legend of Zelda franchise.
  • Grey: Based off Ganondorf.
  • Green: An inverse on her default colors.
  • Red
  • Twili: Her true form from the end of The Legend of Zelda: Twilight Princess.
  • Twili Purple: Based off Zelda’s appearance in Hyrule Warriors.
  • Twili Cyan
  • Twili Red
  • Twili Green: An inverse on her default colors.
  • Twili Orange
Ganondorf Dragmire (Takashi Nagasako)
The Legend of Zelda: Ocarina of Time (1998)
Ganondorf SSBUltimate

Link’s arch-enemy, the King of All Evil & the leader of the Gerudos, being the only male in the race since it’s rare for a male Gerudo to be born, who possesses the Triforce of Power & whose specific motives vary, but most often involve capturing Zelda & planning to conquer Hyrule & the world at large out of jealousy, having lived a life full of suffering due to living in the Gerudo desert. However, he's glad this Link can kill him instantly since he's not from the same game. He was originally criticized for attacking very similarly to Captain Falcon & for how slow his The Legend of Zelda: Twilight Princess counterpart was, though The MetalBlade5 didn't mind him & this is now remedied.

Moveset
  • Neutral Attack: Does a downward swipe, then a forward stab & then winds back & punches the impaled opponent off his trident from Hyrule Warriors.
  • Forward Tilt: Does a front kick, which is based off the kick used by himself & other large sword-wielding enemies in The Legend of Zelda: Twilight Princess.
  • Up Tilt: Forms a small wave of electricity between his trident & hand above himself.
  • Down Tilt: Scraps the ground with his trident, causing a minor energy wave.
  • Dash Attack - Wizard's Foot: Does a dark magic-infused flying kick.
  • Forward Smash: Does a heavy forward stab & then kicks forward.
  • Up Smash: Does an upward stab, causing a burst of energy.
  • Down Smash: Does a downward stab into the ground, creating a shockwave.
  • Neutral Aerial: Swings his trident around himself.
  • Forward Aerial: Does a forward slash with his trident.
  • Back Aerial: Does a reverse thrust with his trident.
  • Up Aerial: Does a quick upward thrust with his trident.
  • Down Aerial: Does a downward slam with the trident.
  • Grab: Impales forward with his trident.
  • Pummel - Flame Choke: Blasts them with a pulse of dark magic.
  • Forward Throw: Lifts the opponent & hits them with an uppercut.
  • Back Throw: Throws the opponent behind himself & hits them with a side kick.
  • Up Throw: Lifts the opponent overhead & hits them with an upward palm strike.
  • Down Throw: Does a 1-handed body slam & stabs them with his trident.
  • Front Floor Attack: Does a legsweep performed from a flare, an acrobatic technique used in breakdancing & gymnastics, while getting up.
  • Back Floor Attack: Does a somersault kick to get up.
  • Trip Floor Attack: Spins around to kick those who are near, while getting up.
  • Edge Attack: Performs a backfist while climbing up.
  • Neutral Special - Fire Bats: Spins his trident over his head, spawning several bats made of fire that home in on where the opponent was & is 1 of his attacks as Ganon in The Legend of Zelda: A Link to The Past.
  • Side Special - Dead Man's Volley: Shoots a red energy ball, which can be reflected back at him, becomes faster & more powerful the more it's reflected & is based off the recurring technique in The Legend of Zelda franchise.
  • Up Special - Dark Portal: Teleports via the dark portal he used in The Legend of Zelda: Ocarina of Time in any given direction based on the input.
  • Down Special - Calamity: Gathers power & conjures up darkness that throws a haymaker akin to his dark magic attacks in Hyrule Warriors, but can hurt him & kill him at high percents.
  • Final Smash - Ganon, The Demon King: Gains the entire Triforce & transforms into his mighty Demon King form, slashes his opponent downwards with his swords & charges straight ahead.
Palette Swaps
  • Default: Based off his appearance in The Legend of Zelda: Ocarina of Time.
  • Violet
  • Blue: Based off his original appearance as Ganon in The Legend of Zelda, The Legend of Zelda: A Link to the Past, the Oracle titles, The Legend of Zelda: Four Swords Adventures & The Legend of Zelda: A Link Between Worlds.
  • Green
  • Purple: Based off Garon, Camilla & Corrin’s father & the king of Nohr from Fire Emblem Fates.
  • Brown: Based off his appearance in The Legend of Zelda: The Wind Waker.
  • White
  • Grey: Based off his appearance in The Legend of Zelda: Twilight Princess.
  • Red
  • Yellow
  • Maroon: Based off Calamity Ganon, a being created from his essence & Dark Beast Ganon, Calamity Ganon’s final form from The Legend of Zelda: Breath of the Wild.
  • Orange
Skull Kid (Sachi Matsumoto)
The Legend of Zelda: Majora's Mask (2000)
Skull Kid - HW

A child who originally befriended the 4 Giants, only to get stricken by their departure. Feeling neglected & alone, he began to spread his anger & frustration throughout all of Termina until he got scared away by the 4 Giants. Later on, he encounters the travelling Happy Mask Salesman at the crossroads of Hyrule & Termina & steals the evil Majora's Mask, a powerful artifact once used by an ancient tribe for hexing rituals. Upon donning it, a combination of the burdens in his heart & the evil magic inside Majora's Mask transformed a world into the land of Termina & tries to destroy it with the Moon in 3 days, only to get defeated by Link in The Legend of Zelda: Majora's Mask, which was vindicated after getting a tough act to follow response because it came after The Legend of Zelda: Ocarina of Time.

Moveset
  • Neutral Attack: Does a right punch, then a left punch & then pushes with both hands.
  • Forward Tilt: Tatl & Tael, his 2 fairies, rush forward.
  • Up Tilt: Does an overhead swing.
  • Down Tilt: Does a low swipe.
  • Dash Attack: Does a mask-propelled tackle.
  • Forward Smash: Tentacles come out of Majora's Mask, which is based off the ones it wields in its boss fight from Majora’s Mask.
  • Up Smash: Fires a dark orb above him.
  • Down Smash: Goes upside down as tentacles swing around him from Majora's Mask.
  • Neutral Aerial: Forms a protective dark orb around himself.
  • Forward Aerial: Does a darkness palm strike.
  • Back Aerial: Does a horizontal magic swing behind herself.
  • Up Aerial: Does an uppercut.
  • Down Aerial: Majora's Mask drags him down.
  • Grab: Reaches out with both hands.
  • Pummel: Does a backhanded slap.
  • Forward Throw: Majora's Mask headbutts the opponent forward.
  • Back Throw: Tosses the opponent backwards.
  • Up Throw: Throws the opponent upwards with 1 of the tentacles.
  • Down Throw: Throws the opponent down & fires a few dark orbs.
  • Front Floor Attack: Majora's Mask spins around while he gets up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack: Majora's Mask headbutts, while he climbs up.
  • Neutral Special - Odolwa's Swarm: Summons a swarm of moths that home in on 1 opponent, which is an attack that Odolwa, a masked humanoid, uses in his boss fight in The Legend of Zelda: Majora's Mask.
  • Side Special - Goht Charge: Charges forward, which is what Goht, a masked bull, spends most of his boss fight doing in Majora's Mask.
  • Up Special - Leaping Gyorg: Does an upward dive in an arc, which is based off how Gyorg, a masked fish who’s the most hated boss in the game, leaps over the stage when introduced in Majora's Mask.
  • Down Special - Twinmold Titan: Block an incoming attack, vanishes & kicks with the might of a giant, which is inspired by Twinmold, a masked worm who’s 1 of the bosses in Majora's Mask.
  • Final Smash - Final Hour: Majora's Mask fires a darkness blast, transporting opponents to the Clock Tower in Termina where Majora's Mask comes off & they're crushed by the Moon. It’s based off his ultimate plan & what happened if Young Link runs out of time in Majora’s Mask.
Palette Swaps
  • Default: Based off his appearance in Hyrule Warriors Legends.
  • Purple: Based off 1 of his DLC colors in Hyrule Warriors Legends.
  • Yellow: Based off 1 of his DLC colors in Hyrule Warriors Legends.
  • White: Based off the Big Poes, recurring ghost-like enemies from The Legend of Zelda franchise.
  • Brown: Based off the Masked Elder, the leader of the Masked from The Legend of Zelda: A Link Between Worlds.
  • Green: Based off Link.
  • Red
  • Black
  • Dark Purple: Based off the Happy Mask Salesman, a traveling mask salesman who he assaulted in The Legend of Zelda: Majora’s Mask.
  • Orange
  • Maroon: Based off Majora’s true form from Majora’s Mask.
  • Grey

Kirby

Kirby (Makiko Ohmoto)
Kirby's Dreamland (1992)
Kirby SSBU

A short squishy creature well known for his ability to inhale objects & creatures to gain their abilities or just spit out as stars, though they can be knocked out of him as well as floating by expanding his body & holding his breath for a very long time. This ability of his, somehow, made him a force to reckoned with when he's not a pillow or a seat due to how squishy he is. His creator, Masahiro Sakurai, was criticized for Kirby bias for his Up Tilt, though this died down by now.

Moveset
  • Neutral Attack - Vulcan Jab/Smash Punch: Does a 1-2 combo. When button-mashed, he performs the Vulcan Jab from the Fighter ability before concluding with the Smash Punch also from the Fighter ability both from the Kirby franchise.
  • Forward Tilt: Does a spinning roundhouse kick.
  • Up Tilt: Does a scorpion kick.
  • Down Tilt - Squish Kick: Does a crouching shin kick.
  • Dash Attack - Wheel: Rolls forward rapidly as a Wheel from the Wheel ability in the Kirby franchise.
  • Forward Smash - Smash Kick: Does the Spin Kick from the Fighter ability in the Kirby franchise.
  • Up Smash - Yo-Yo: Slams the Yo-Yo down, while spin kicking upside down from the Yo-Yo ability in the Kirby franchise.
  • Down SmashPlasma Barrier: Conjures up a Plasma Barrier, which repulses opponents & destroys incoming projectiles from the Plasma ability in the Kirby franchise.
  • Neutral Aerial - Twinkle Star: Does the attack of the same name from the Smash ability in the Kirby franchise.
  • Forward Aerial - Hammer Swing: Spins several times with his hammer outstretched forward from the Hammer ability in the Kirby franchise.
  • Back Aerial: Does a double-footed back kick.
  • Up Aerial - Beam Whip: Conjures a Beam Whip upward from the Beam ability in the Kirby franchise.
  • Down Aerial: Does a diagonal corkscrew dropkick.
  • Grab - Foe Grab: Does the Foe Grab from the Fighter ability in the Kirby franchise.
  • Pummel: Does the punch version of the Arm Throw from the Fighter ability in the Kirby franchise.
  • Forward Throw - Pile Driver: Does the Pile Driver from the Suplex ability in the Kirby franchise.
  • Back Throw - Big Suplex: Does the Big Suplex from the Suplex ability in the Kirby franchise.
  • Up Throw - Air Drop: Does the attack of the same name from the Ninja ability in the Kirby franchise.
  • Down Throw - Fury Stomp: Does the Fury Stomp from the Suplex ability in the Kirby franchise.
  • Front Floor Attack: Performs a spin kick before getting up.
  • Back Floor Attack: Kicks on 1 side & then the other before getting up.
  • Trip Floor Attack - Break Spin: Does the Break Spin from the Yo-yo ability in the Kirby franchise.
  • Edge Attack: Performs a cartwheeling kick while climbing up.
  • Neutral Special - Inhale: Inhales the opponent, can spit them out as a star to deal damage to them & any nearby opponents, copy their neutral special move or walk around slowly and/or perform a short hop, but the opponent can escape from his mouth via button mashing & can also knock his Copy Ability out of him with a strong enough attack, destroying it in the process. It’s based off his ability to inhale anything, particularly enemies to copy their abilties from the Kirby franchise.
  • Side Special - Burning: Does the Burn attack from the Fire ability from the Kirby franchise.
  • Up Special - Final Cutter: Does the attack of the same name from the Cutter ability in the Kirby franchise, which creates a shockwave in front of himself if it hits the ground.
  • Down Special - Stone: Does the Stone Change from the Kirby franchise, while he's on the ground & the Stone Smash, while he's in the air from the Stone ability in the Kirby franchise, which can be bigger if charged. He turns into the following things: 
    • The stone that he normally turned into in his games.
    • A spiked ball.
    • A 100 ton weight.
    • Lip's garbage block from Panel de Pon.
    • A Thwomp from the Super Mario Bros. franchise.
    • A treasure chest from The Legend of Zelda franchise.
    • A Pokédoll from the Pokémon franchise.
  • Final Smash - Fountain of Dreams: Slashes opponents with the Ultra-Sword, sending them to the Fountain of Dreams & get hit by countless stars when he touches the water with the Star Rod. The Ultra-Sword is from Kirby’s Return to Dream Land.
Palette Swaps
  • Pink
  • Yellow: Based off Yellow Kirby from the Kirby franchise & Beam Kirby in Kirby Super Star.
  • Blue: Based off Blue Kirby from the Kirby franchise & Ice Kirby in Super Star.
  • Red: Based off Red Kirby from the Kirby franchise & Fire Kirby in Super Star.
  • Green: Based off Green Kirby from the Kirby franchise & Plasma Kirby in Kirby Super Star Ultra.
  • White: Based off his monochromatic in-game sprite from Kirby's Dream Land.
  • Orange: Based off Suplex Kirby from Super Star & his appearance after using Orange Spray Paint in Kirby & The Amazing Mirror & Kirby: Squeak Squad.
  • Purple: Based off Meta Knight unmasked in the more recent Kirby games.
  • Brown: Based off Brown Kirby from the Kirby franchise.
  • Yellow-Green
  • Yarn: Yarn Kirby from Kirby’s Epic Yarn.
  • Clay: Clay Kirby from Kirby & The Rainbow Curse/Kirby & The Rainbow Paintbrush.
Meta Knight (Eric Newsome)
Kirby's Adventure (1993)
Meta Knight SSBL

A mysterious knight that wields a sword called Galaxia & the anti-hero of the Kirby franchise who looks like Kirby without his mask & was only the main villain of the Kirby Super Star & Super Star Ultra sub-game Revenge of Meta Knight where he tried to take over Dreamland to "put an end to its lazy lifestyle". He was also given a Hispanic accent in the anime Kirby: Right Back at Ya!. Despite his popularity, it didn't stop him being absent for Kirby: Triple Deluxe & serving as just an amiibo mechanic in Kirby & The Rainbow Curse until he came back in Kirby: Planet Robobot. He's infamous in this franchise for excelling at pretty much everything to a degree much greater than any other character & the in-fighting over whether or not to ban him led to Super Smash Bros. Brawl's competitive scene collapsing in of itself.

Moveset
  • Neutral Attack - Flurry Attack: Does a flurry of quick slashes.
  • Forward Tilt: Does an inward slash, followed by an outward slash, then an upward slash.
  • Up Tilt: Does a twirling upward sword thrust.
  • Down Tilt: Does a low sword jab.
  • Dash Attack: Does a side kick.
  • Forward Smash: Does an outward slash after windup.
  • Up Smash: Does several upward fanning slashes.
  • Down Smash: Does a spinning outward slash.
  • Neutral Aerial: Does a slash while cartwheeling.
  • Forward Aerial: Does several fanning slashes forwards.
  • Back Aerial: Does several fanning slashes backwards.
  • Up Aerial - Midair Up Sweep: Does an overhead sword slash with popup.
  • Down Aerial: Does a downward arcing slash.
  • Grab: Reaches out with his free hand.
  • Pummel: Jabs them with the talons on his cape.
  • Forward Throw: Does a bicycle kick.
  • Back Throw: Throw the opponent to the ground behind, then stabs them with Galaxia.
  • Up Throw - Air Drop: Drags the opponent upward & slams them down, which is based off Air Drop, 1 of Kirby’s attacks from the Ninja ability in the Kirby franchise.
  • Down Throw - Fury Stomp: Repeatedly stomps on the opponent like Kirby, which is based off the Fury Stomp from the Suplex ability in the Kirby franchise.
  • Front Floor Attack: Does a slash forward & a slash back while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Does a slash backward & a slash forward while getting up.
  • Edge Attack: Does an outward slash while climbing up.
  • Neutral Special - Mach Tornado: Whirls around at high speeds, causing a slight pull on nearby opponents, slashes them multiple times & traps them in a barrage of blade swipes, which can destroy projectiles. It’s based off the Kirby's Tornado ability, 1st using it as 1 of his attacks in his boss fight from Kirby Super Star & Kirby Super Star Ultra.
  • Side Special - Drill Rush: Leaps backward via a brief backflip & whirls forward in the fashion of a drill with his blade outstretched. It’s based off Kirby's Running-B move when he has the Master Ability in Kirby & the Amazing Mirror & the barrel roll he does for a Quick Spin attack in Kirby Air Ride.
  • Up Special - Shuttle Loop: Leaps quickly into the air with his blade pointed upwards, goes into a loop & glides forward with his blade extended. It’s based off Shuttle Loop from Kirby’s Wing ability in the Kirby franchise.
  • Down Special - Dimensional Cape:  Wraps himself in his cloak, disappearing for a few moments, then reappearing. If the attack button is held, upon reappearing, he'll slash in the opposite direction in which he moved while using the attack. It’s based off how he disappears by wrapping himself in his cloak in the Kirby franchise.
  • Final Smash - Darkness Illusion: Creates a shockwave around him & repeatedly strikes anybody caught with his sword before having the Halberd charge into the opponents. The 1st part is based off Upper Calibur, a move he, Parallel Meta Knight, Morpho Knight & Morpho Knight EX do in their boss fights in Kirby Star Allies.
Palette Swaps
  • Blue
  • White: Based off 1 of his alternate costumes in Kirby Air Ride.
  • Red: Based off 1 of his alternate costumes in Air Ride.
  • Green: Based off 1 of his alternate costumes in Air Ride.
  • Navy: Based off his original appearance in Kirby's Adventure, but with red eyes.
  • Pink: Based off 1 of his alternate costumes in Air Ride.
  • Yarn: Based off Yarn Meta Knight from Kirby’s Epic Yarn.
  • Indigo: Based off Parallel Meta Knight, a corrupted version of himself created from the Jamba Heart shard that possessed him from Kirby Star Allies.
  • Lavender: Based off Mecha Knight, a cyborg version of himself Susie made him into in Kirby: Planet Robobot.
  • Dark Red: Based off Morpho Knight, a being based off his beta design, more akin to a butterfly from Star Allies.
  • Purple: Based off Galacta Knight, a being based off him who was sealed away for fear that he was too powerful from the Kirby franchise.
  • Grey: Based off Dark Meta Knight, an alternate version of himself from a mirror world who was the 1 character besides Kirby to have beaten him from the Kirby franchise
King Dedede (Masahiro Sakurai)
Kirby's Dreamland (1992)
King Dedede SSBU

A large portly penguin who’s the self-proclaimed king of Dream Land & Kirby’s arch-enemy who stole all the food in Dream Land originally & broke the Star Rod into pieces to keep Nightmare at bay, only for Kirby to obliviously put it back together & had to help him. He can inhale & fly the same way as him but doesn’t have his Copy Ability. He was given a mobster-like way of talking, a snail minion named Escargoon & a more villainous personality in Kirby: Right Back at Ya!. Like Meta Knight, his later boss fights were because of mind control & helps Kirby on his adventures.

Moveset
  • Neutral Attack: Does a pair of hammer swings, followed by thrusting his hammer forward while twirling its head, followed by an upward swing.
  • Forward Tilt: Thrusts his hammer forward while twirling its head.
  • Up Tilt: Does an upward headbutt.
  • Down Tilt - Rolling: Does a cartwheeling tackle.
  • Dash Attack - Belly Flop: Does his signature belly flopping tackle, which is 1 of his most common attacks in the Kirby franchise.
  • Forward Smash: Shortly turns into Buff Dedede from the Kirby: Right Back at Ya! episode Frog WildKirby Star Allies & fires a punch.
  • Up Smash: Does an upward hammer swing.
  • Down Smash: Shortly turns into Buff Dedede & slams both fists together downward, which is what he & Parallel Dedede did a little bit after becoming Buff Dedede & destroying the floor in their boss fights from Star Allies.
  • Neutral Aerial: Does a splash.
  • Forward Aerial: Somersaults to perform a downward hammer swing.
  • Back Aerial: Does an horizontal hammer swing behind himself.
  • Up Aerial: Thrusts his hammer upward while twirling its head.
  • Down Aerial: Does a downward hammer swing.
  • Grab: Reaches out.
  • Pummel: Does a headbutt.
  • Forward Throw: Strikes the opponent forward with his hammer.
  • Back Throw: Strikes the opponent backward with his hammer.
  • Up Throw: Does a jump set, a technique used in volleyball.
  • Down Throw: Does a 1-handed body slam.
  • Front Floor Attack: Gets up and kicks in front of himself & then behind himself.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Swings his hammer in of himself & then behind himself while twirling the hammer's head.
  • Edge Attack: Performs a kick while climbing up.
  • Neutral Special - Inhale: Inhales the opponent like Kirby & can then walk around & spit them out to inflict damage, though he can also absorb various items & projectiles, which he either swallows, some of them healing him & spits back out. It’s also 1 of his most common attacks in the Kirby franchise.
  • Side Special - DoDeeDoo Throw: Takes out & bats either a Gordo, a sea urchin-like enemy in the Kirby franchise, a Waddle Dee or a Waddle Doo, a cyclopic Waddle Dee that shoots eyebeams & deals electric damage, at opponents, but can get hurt if reflected back at him.
  • Up Special - Super Dedede Jump: Does his signature jump, 1 of his most common attacks in the Kirby franchise, that concludes with a diving double foot stomp that buries grounded opponents & meteor smashes aerial ones.
  • Down Special - Jet Hammer: Activates the afterburner in his hammer to charge up a very powerful swing, which is released when the special button is released.
  • Final Smash - Dede-Rush: Strikes the opponent with his hammer, sending them into his trademark boxing ring with a cage set up & attacks them with a barrage of missiles, followed by a powerful spinning hammer swing as Masked Dedede from Kirby Super Star Ultra & Triple Deluxe.
Palette Swaps
  • Red
  • Pink: Based off 1 of his alternate colors in Kirby 64: The Crystal Shards' Multiplayer mode.
  • Green: Based off 1 of his alternate costumes in Kirby Air Ride.
  • Purple: Based off 1 of his alternate costumes in Air Ride.
  • Cyan
  • Grey: Based off his appearance on the monochromatic Game Boy screen in Kirby's Dream Land.
  • Blue: Based off 1 of his alternate colors in Kirby 64's Multiplayer mode.
  • Black: Based off 1 of his alternate costumes in Air Ride.
  • Navy: Shogun Dedede from the Samurai Kirby minigame.
  • Yarn: Based off Yarn Dedede from Kirby’s Epic Yarn.
  • Maroon: Based off Shadow Dedede, a mirror world of himself who has a Dark Matter-like mouth on his belly from Kirby: Triple Deluxe.
  • Dark Purple: Based off King D-Mind, a fusion of Dark Mind, a villain who wants to conquer the Mirror World & Shadow Dedede from the Kirby Clash games
Bandana Waddle Dee (AntDude)
Kirby Super Star (1996)
Waddle dee smashified transparent by hextupleyoodot-daxkoxi

Dedede's right-hand man who's a Waddle Dee, the standard enemies of the Kirby franchise, with a blue bandana on that has helped Kirby on some of his adventures ever since Kirby's Return to Dream Land & attacks with a spear that's equipped with the Parasol & Beam abilities.

Moveset
  • Neutral Attack: Thrusts his spear forward, which can be spammed into a flurry of stabs before ending with a longer stab.
  • Forward Tilt - Pinpoint Thrust: Does a quick thrust forward, which is based off the Pinpoint Thrust from Kirby Battle Royale.
  • Up Tilt - Skyward Thrust: Thrusts the spear upward, which is based off the Skyward Thrust from the Spear ability in the Kirby franchise.
  • Down Tilt - Slide Kick: Performs a sliding kick, which is based off Kirby's Slide Kick in the Kirby franchise.
  • Dash Attack - Parasol Drill: Thrusts a parasol forward like a drill, which is based off Parasol Drill from the Parasol ability in the Kirby franchise.
  • Forward Smash - Parasol Swing: Swings his Parasol in front of himself, which is based off Parasol Swing from the Parasol ability in the Kirby franchise.
  • Up Smash: Places his spear on the ground, which releases some sphere-shaped beams around its tip.
  • Down Smash - Parasol Spin: Spins his parasol around himself, which is based off Parasol Spin from the Parasol ability in the Kirby franchise.
  • Neutral Aerial - Windmill: Spins his spear below himself, which is based off Windmill from Kirby Battle Royale.
  • Forward Aerial - Gale Thrust: Charges up his spear & then performs a powerful lunging thrust forward, which is based off Gale Thrust from Kirby Battle Royale.
  • Back Aerial - Back Thrust: Thrusts the spear the other way, which is based off Back Thrust from the Spear ability in the Kirby franchise.
  • Up Aerial: Same as Up Tilt.
  • Down AerialMoon Drop: Flashes the spear & twirls it downwards towards the ground, which is based off Moon Drop, 1 of his attacks in the Kirby franchise.
  • Grab: Will grab the opponent with the Parasol, which comes from the 1st part of Circus Throw from the Parasol ability in the Kirby franchise.
  • Pummel: Headbutts the opponent.
  • Forward Throw: Lifts the opponent in the air & piledrives them.
  • Back Throw: Lifts the opponent in the air & kicks them backwards.
  • Up Throw: Lifts the opponent upward into his parasol, twirling it several times.
  • Down Throw - Megaton Punch: Throws the opponent to the ground, pauses & then performs the Megaton Punch, punching them into the ground, burying them. It's based off the Megaton Punch from Megaton Punch, a mini-game from Kirby Super Star.
  • Front Floor Attack: Spins around with his spear while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack: Stabs forward with his spear while climbing up.
  • Neutral Special - Spear Throw: Throws his spear, which is based off how Spear Throw is used in Kirby's Return to Dream Land & Kirby: Triple Deluxe.
  • Side Special - Beam Whip/Wave Beam: Waves a staff, blasts forth a short-range beam that moves up & down or throws 2 sphere-like beams that circle around each other, if charged, which is based off Beam Whip & Wave Beam from the Beam ability in the Kirby franchise.
  • Up Special - Waddle Copter: Twirls the spear above his head & hovers like a helicopter, which is based off Waddle Copter, 1 of his attacks from the Kirby franchise.
  • Down Special - Parasol Dive: Will fall at a downwards angle, while spinning the parasol below himself, which is based off Parasol Dive from the Parasol ability in the Kirby franchise.
  • Final Smash - Bandana Dee Army: Summons an army of other Bandana Dees who begin to throw a rain of spears forward before forming a ball & then kicks them forward.
Palette Swaps
  • Blue
  • Yellow: Based off Yellow Bandana Dee from Kirby & The Rainbow Curse.
  • Green: Based off Green Bandana Dee also from Rainbow Curse.
  • Cyan
  • Purple: Based off the Purple Waddle Dees from Kirby & The Canvas Curse.
  • Pink
  • Brown: Based off the Waddle Dees from Dedede’s Super Smash Bros. Brawl Final Smash, Waddle Dee Army.
  • Red
  • White: Based off the old monochrome sprites of the Waddle Dees from the Gameboy games.
  • Black
  • Gold: Based off Gold Waddle Dee.
  • Silver: Based off the Tough Waddle Dee from Kirby: Mass Attack.

Metroid

Samus
Metroid (1986)
3DS MetroidSamusReturns char 01 50

The main protagonist of the Metroid & Metroid Prime franchise who's an ex-soldier of the Galactic Federation who turned into a galactic bounty hunter, lost her parents & home when it was raided by Space Pirates & infused with Chozo DNA, which granted her superhuman athleticism & a strong resistance to foreign environments as well as the Power Suit, a powered exoskeleton she used to conceal her true identity of her gender as many gamers never knew she was female back then, but only wears a sports bra & highleg panties underneath since it can get hot in there, which she prefers to her Zero Suit. Her subordinate-like attitude towards her boss, Adam Malkovich, constant monologuing & out of nowhere PTSD from seeing Ridley, despite besting him already in Metroid: Other M & her minor appearance in Metroid Prime: Federation Force weren't well-received at all, though & took Metroid: Samus Returns to get back in fans' good graces.

Moveset
  • Neutral Attack: Shoots several short-range projectiles, either laser blasts or missiles, while moving.
  • Forward Tilt: Fires a short range energy burst.
  • Up Tilt: Uppercuts with her arm cannon, releasing a discharge of flames.
  • Down Tilt: Fires a burst of flame onto the ground in front of herself.
  • Dash Attack: Does a shoulder tackle.
  • Forward Smash - Charge Shot: Charges & fires a larger ball of energy, which is based off the Charge Beam, 1 of her 1st power-ups in the Metroid franchise, starting with Super Metroid.
  • Up Smash - Melee Counter: Does the Melee Counter from Metroid: Samus Returns with electric damage.
  • Down Smash: Fires two bursts of flame onto the ground, first in front then behind of herself.
  • Neutral Aerial - Screw Attack: Leaps upward to perform a high-speed somersault while discharging energy, dealing electric damage, which is based off Screw Attack, an upgrade that she collects in nearly every single Metroid game.
  • Forward Aerial - Spazer Beam: Fires the Spazer Beam from the Metroid franchise, which splits into 3 lasers.
  • Back Aerial: Releases a burst of flames from the arm cannon behind herself.
  • Up Aerial: Unleashes a series of energy bursts upwards in quick succession, followed by a stronger burst.
  • Down Aerial: Fres a single burst of flame below herself.
  • Grab - Grapple Beam: Fires her Grapple Beam, a beam weapon with tethering properties from the Metroid franchise, at opponents.
  • Pummel: Does a palm strike.
  • Forward Throw: Punches the opponent away with the arm cannon.
  • Back Throw - Wave Beam: Tosses the opponent behind herself, then fires a Wave Beam from the Metroid franchise at the opponent.
  • Up Throw: Tosses the enemy above themselves, then fires a missile at the opponent.
  • Down Throw: Slams the enemy onto the ground, launching them upward.
  • Front Floor Attack: Quickly fires a flame burst on either side as she stands up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Shoots a blast of fire in front then behind herself.
  • Edge Attack: Swings her arm cannon ahead.
  • Neutral Special - Super Missile/Bomb: Fires a Super Missile, a stronger version of her regular missiles from the Metroid franchise, which can be charged. If in Morph Ball form, she'll drop 3 bombs instead, which is another power-up she could get in the Metroid franchise.
  • Side Special - Speed Booster/Booster Ball: Starts running at "supersonic speeds" where she becomes just as fast as Fox & Captain Falcon. If in Morph Ball form, she sends herself hurdling to the direction the analog stick is in. The former is based off Speed Booster, a power-up she gets after defeating Kraid, a corpulent, 3-eyed green reptilian extraterrestrial, in Super Metroid, while the latter is based off the Boost Ball, an upgrade to her Morph Ball seen throughout the Metroid: Prime franchise.
  • Up Special - Shine Spark/Spider Ball: Uses the Shinespark to launch herself upward. If in Morph Ball form, she can attach to the nearby surfaces for 5 seconds & can move on those surfaces. The former is based off Shinespark, a move she can execute after getting the Speed Booster ability, which was taught to her by the Dachora, ostrich-like animals, on Zebes, while the latter is based off the Spider Ball, which allows her to scale walls in the Metroid franchise & was even used as an attack in her boss fight in Metroid Prime: Federation Force.
  • Down Special - Morph Ball: Goes into her Morph Ball form & hitting it again will have her come out of it. It’s based off Morph Ball, the alt-Form of her & allows her to enter small tunnels & openings, which often lead to previously inaccessible areas from the Metroid franchise.
  • Final Smash - Zero Laser: Charges her arm cannon & fires a large beam of energy that deals a high amount of damage.
Palette Swaps
  • Orange: Based off the Varia Suit as it appears in Metroid: Samus Returns.
  • Blue: Based off the Fusion Suit, a suit she was given after X parasites infected the Varia Suit from Metroid Fusion.
  • Pink: Based off the Varia Suit from Metroid when missiles are selected.
  • Brown: Based off the Dark Suit, a suit created by the Luminoth to better defend themselves against Dark Aether’s atmosphere from Metroid Prime 2: Echoes.
  • Purple: Based off the Gravity Suit, a suit that negates any extreme gravitational effects around its wearer as it appears in Metroid Prime.
  • Green
  • White: Based off the Light Suit, the ultimate armor for fighting the Ing from Metroid Prime 2: Echoes.
  • Dark Blue: Based off Dark Samus.
  • Black: Based off a Power Trooper, a Space Pirate copying his Power Beam from Metroid Prime.
  • Light Blue: Based off the PED Suit, a suit allows her to enter Hypermode, but at the cost of 1 full Energy Tank from Metroid Prime 3: Corruption.
  • Cyan: Based off the Hazard Shield Suit, a suit enhancement that protects her from the environmental hazards of Fuel Gel & the Acid Rain of the Pirate Homeworld from Metroid Prime 3: Corruption.
  • Grey: Based off the Phazon Suit, an upgrade to her Power Suit acquired that was the inadvertent result of it being virally corrupted by Phazon upon defeating the Omega Pirate in Metroid Prime.
Ridley
Metroid (1986)

Ridley SSBUltimate

Meta-Ridley

A draconic extraterrestrial named Geoform 187, the leader of the Space Pirates until Mother Brain took over, Samus’ arch-enemy & The Cunning God of Death, whose raid on K-2L led him to kill her parents when she was still a child & has a grudge just as big as Samus’ on him, because of how her father ruined the raid as well as her constant interference & his various defeats at her hands. He starts off as a boss in both his regular form & his Meta-Ridley form in Super Smash Bros. Brawl & then became a stage boss in Super Smash Bros. 4 until now, since he was highly requested to get promoted.

Moveset
  • Neutral Attack: Does a double claw swipe followed by a bite, but if the attack button is pressed quickly for each hit, the 2nd hit transitions into a rapid-fire tail stab that ends with a swing.
  • Forward Tilt: Grabs his tail & thrusts it forward.
  • Up Tilt: Swipes 1 wing in an arc above himself, starting from behind.
  • Down Tilt: Does a low tail swipe.
  • Dash Attack: Does a leaning bite.
  • Forward Smash: Rears back, then generates a fiery explosion from his mouth in front of himself.
  • Up Smash: Does a frontflip kick.
  • Down Smash: Leaps & slams his open wings onto the ground.
  • Neutral Aerial: Backflips & swings his tail around himself.
  • Forward Aerial: Stabs with his tail forward 3 times in quick succession.
  • Back Aerial: Does a roundhouse kick behind himself.
  • Up Aerial: Thrusts both wings upward while closed.
  • Down Aerial: Plummets down stomping with both feet.
  • Grab: Reaches out with his right hand.
  • Pummel: Thrusts his tail into the opponent.
  • Forward Throw: Tosses the opponent forward with 1 arm.
  • Back Throw: Turns around & performs an underhanded toss with 1 arm.
  • Up Throw: Sets the opponent overhead & stabs them with his tail.
  • Down Throw: Slams the opponent onto the ground.
  • Front Floor Attack: Performs a claw swipe around himself while getting up, starting from the front.
  • Back Floor Attack: Swings his tail forward, then backward while getting up.
  • Trip Floor Attack: Swipes an arm backward, then kicks forward.
  • Edge Attack: Climbs up & performs a claw swipe.
  • Neutral Special - Plasma Breath: Spits a fireball from his mouth forward, which bounces along the ground, can be charged to have him spit up to 5 fireballs, also increasing in size & damage & is based off his bouncing fireballs from his boss fight in the original Metroid.
  • Side Special - Space Pirate Rush: Rushes forward to grab an opponent, which if successful, slams them onto the ground & drags them forward along him & then throws them either upon reaching an edge or if the special move button is held. It’s based off when he grabs Samus to grinded her against a wall in several of his boss fights in the Metroid franchise.
  • Up Special - Wing Blitz: Charges up, then performs a flying tackle in any of 4 possible directions, which is inspired by an attack done by Omega Ridley, where he spreads his wings & then folds them as he launches himself towards Samus while glowing with a purple aura during his boss fight in Metroid Prime 3: Corruption.
  • Down Special - Skewer: Brings his tail back as it glows briefly, then stabs forward with it, crumpling opponents. It’s based off how he murdered Gray Voice, a Chozo & 1 of 2 characters in the Metroid franchise that acted as a surrogate father to Samus besides Adam in Metroid: Volume 2.
  • Final Smash - Plasma Scream: Lets out a roar & dashes forward, headbutting opponents onto Samus' gunship, Starship Mario if he hits Mario, the Comet Observatory if he hits Rosalina, the Airship if he hits Bowser or Bowser Jr., the Halberd if he hits Meta Knight, the Wild Goose if he hits Fox or Falco, the Hocotate if he hits Olimar, the Blue Falcon if he hits Captain Falcon, Coco’s ship if he hits Crash, a UNSC Starship if he hits Master Chief, Sandy’s Rocket if he hits SpongeBob, the Ruby Ship if he hits Lapis, the Ark if he hits Optimus or Bumblebee or the Nemesis if he hits Megatron, Shockwave, Starscream or Soundwave; as any of the ships fly off, he shoots them down with a laser that engulfs both the ships & the opponents in an explosion.
Palette Swaps
  • Default: An amalgamation of his in-game sprite from Super Metroid & his appearance in Metroid: Other M.
  • Red: Based off artwork of him for Super Metroid & his appearance on the American boxart.
  • Blue: Based off Neo-Ridley, an X Parasite mimicking a clone of him from Metroid Fusion.
  • Green: Based off artwork of him for Metroid: Zero Mission.
  • Purple: Based off his in-game sprite from Metroid.
  • Yellow: Based off the Golden Statue of him from Super Metroid.
  • White
  • Grey
  • Black
  • Meta: Meta Ridley, resembling his original design from Metroid Prime & Super Smash Bros. Brawl's Subspace Emissary.
  • Meta Purple
  • Meta Grey: Based off Mecha Ridley from Zero Mission.
Dark Samus
Metroid Prime 2: Echoes (2004)
DarkSamus SSBUltimate

A being of Phazon taking on the form of Samus & the reincarnation of Metroid Prime, an extremely mutated Metroid of unknown origin infused with huge quantities of Phazon that was the guardian of Tallon IV's Leviathan.

Moveset
  • Neutral Attack - Straight & Cannon Hammer: Does a left-handed jab followed by a forearm club with the Arm Cannon.
  • Forward Tilt: Does a reverse roundhouse kick.
  • Up Tilt: Does an axe kick.
  • Down Tilt: Kneels & quickly thrusts her Arm Cannon downward to fire a small electric blast.
  • Dash Attack: Does a shoulder tackle with a white aura around her.
  • Forward Smash: Quickly thrusts her Arm Cannon forward to fire a small electric blast.
  • Up Smash: Fires 5 electric blasts in an overhead arcing motion.
  • Down Smash: Does a legsweep.
  • Neutral Aerial: Does a spinning roundhouse kick.
  • Forward Aerial: Fires 5 electric blasts in a slow, downward arcing motion.
  • Back Aerial: Does a back kick.
  • Up Aerial: Does a diagonal corkscrew flying kick.
  • Down Aerial: Swings her Arm Cannon in a downward arcing motion.
  • Grab - Grapple Beam: Fires her Grapple Beam at opponents like Samus.
  • Pummel: Does a palm strike.
  • Forward Throw: Twirls the opponent overhead then flings them forward.
  • Back Throw: Swings the opponent behind herself.
  • Up Throw: Puts the opponent above herself & blasts them upward with her Arm Cannon.
  • Down Throw: Swings the opponent high above her head, then slams them onto the ground.
  • Front Floor Attack: Swings her Arm Cannon in front of herself & then fires a blast behind herself.
  • Back Floor Attack: Performs a low-level roundhouse kick.
  • Trip Floor Attack: Performs a shin kick in front of herself & then a back kick behind herself.
  • Edge Attack: Performs a legsweep while climbing up.
  • Neutral Special - Charge Shot: Charges a ball of energy & fires it.
  • Side Special - Missile: Fires a Missile and if the special button is tapped like a smash attack, she’ll instead fire a Super Missile.
  • Up Special - Screw Attack: Leaps upward to perform a high-speed somersault while discharging energy, which is based off Screw Attack, an upgrade that Samus collects in nearly every single Metroid game.
  • Down Special - Phazon Tentacles: Strikes the ground with Phaazite Pillars coming out around herself like when she was an Assist Trophy, which is 1 of of her attacks in her boss fight from Metroid Prime 3: Corruption.
  • Final Smash - Warping Zero Laser: Unleashes the Zero Laser while she teleports around the edges of stage so anyone that dodges might get hit.
Palette Swaps
  • Blue: Based off her appearance in Metroid Prime 3: Corruption.
  • Green
  • Purple: Based off Gandrayda, a shape-shifting humanoid that treats her work more like a hobby from Corruption.
  • Red: Based off Spire, a rock-cored bounty hunter from Metroid Prime Hunters.
  • Yellow: Based off the Golden Torizo, a Torizo, hostile animated Chozo Statues that Samus encounters in Ridley's Hideout on planet Zebes from Super Metroid.
  • Grey: Based off concept art of her from Metroid Prime 2: Echoes.
  • Black: Based off her original incarnation as the Metroid Prime from Metroid Prime.
  • Pink
  • Orange: Based off Samus.
  • Light Green
  • Dark Red
  • Blue: Based off her skeleton appearance in Metroid Prime 2: Echoes.

Fire Emblem

Marth (Yuri Lowenthal)
Fire Emblem: Shadow Dragon & the Blade of Light (1990)
Marth SSBUltimate

A heroic prince who's forced to flee his home kingdom of Altea after it's attacked & then leads a rebellion to regain control of his kingdom & save his sister Elice. He later became king whose peaceful reign over Altea is disrupted when he discovers Emperor Hardin, a former ally, comrade & friend, was conquering neighboring kingdoms by force. He's also the only Fire Emblem character to appear in Smash Bros. fan games.

Moveset
  • Neutral Attack: Slashes Falchion twice in front of himself.
  • Forward Tilt: Does a fast upward swipe while leaning forward.
  • Up Tilt - Anti-Air Slash: Swings Falchion in a large arc above his head.
  • Down Tilt: Does a quick crouching sword poke.
  • Dash Attack: Does a quick, running, upward-sweeping diagonal slash.
  • Forward SmashDragon Killer: Rotates his body counterclockwise with a strong overarching 1-handed swing from his head to the ground.
  • Up Smash - Justice Sword: Does a quick, upward thrust.
  • Down Smash: Sweeps Falchion on the ground toward the front outward then toward the back inward.
  • Neutral Aerial: Does 2 horizontal slashes around himself via an inward slash followed into a full 360° outward spin.
  • Forward Aerial: Does a descending crescent slash in front of him.
  • Back Aerial - About Face: Does an upward crescent slash behind him in an inward swipe.
  • Up Aerial: Does an overhead crescent slash, ending in a delayed somersault.
  • Down Aerial: Does a downward, wide crescent slash.
  • Grab: Reaches out with his free hand.
  • Pummel: Does knee strikes.
  • Forward Throw: Does an elbow strike with his sword arm.
  • Back Throw: Tosses the opponent over his leg, sending them behind him.
  • Up Throw: Does a powerful 1-armed upward throw.
  • Down Throw: Throws opponent to the ground with 1 arm, bouncing them upwards.
  • Front Floor Attack: Spins around gracefully & slashes Falchion in a circle.
  • Back Floor Attack: Swings Falchion behind, then in front of him before getting up.
  • Trip Floor Attack: Stabs behind him, then slashes in front of himself before getting up.
  • Edge Attack: Backflips onto the stage & slashes.
  • Neutral Special - Shield Breaker: Assumes a readying stance & charges Falchion at chest level before powerfully thrusting it forward.
  • Side Special - Dancing Blade: A sequence of sword slashes with several variations based on directional input.
  • Up Special - Dancing Blades: Performs a high-speed jumping uppercut slash that can be B-reversed.
  • Down Special - Counter: Assumes a defensive stance & retaliates against incoming attacks.
  • Final Smash - Critical Hit: Raises Falchion skyward, then lunges in 1 direction, attacking the first opponent he connects, which is inspired by the critical hit animations of the various Lords in the franchise's past.
Palette Swaps
  • Navy: Based on his appearance as a Lord in Fire Emblem: Shadow Dragon & New Mystery of the Emblem: Heroes of Light & Shadow.
  • Red: Based off the overworld sprites of enemy units in the Fire Emblem franchise.
  • Green: Based off the overworld sprites of allied units in the Fire Emblem franchise.
  • Black: Based off Camus, 1 of his allies who was the leader of the Sable Order & was reputed across Archnea as "the most able warrior alive" as he appears starting with Fire Emblem: Mystery of the Emblem.
  • White: Based off Leif, the prince of Leonster & the protagonist of Fire Emblem: Thracia: 776.
  • Blue: Based off his appearance in Mystery of the Emblem.
  • Yellow
  • Purple: Based off his original appearance from Shadow Dragon & the Blade of Light.
  • Grey
  • Pink
  • Cyan
  • Masked: Wears the mask Lucina wore to pass off as him from Fire Emblem Awakening.
Roy (Ray Chase)
Fire Emblem: The Binding Blade (2002)
Roy SSBUltimate

The son of Marquess Eliwood of Lycia's House Pherae who was entrusted with the leadership of Pherae's army in opposing the invading Kingdom of Bern in lieu of Eliwood's illness, later becoming the leader of the Lycian army as a whole following the death of Hector of Ostia & ultimately assuming command of the Etrurian army. He sought to assist Bern's Princess Guinivere in finding a peaceful resolution to the war. He actually appeared in Super Smash Bros. Melee before his own game & was cut from Brawl before coming back in 4.

Moveset
  • Neutral Attack - Slash: Does a reversed gripped upward slash.
  • Forward Tilt - Sharp Edge: Does a reversed gripped downward slash.
  • Up Tilt: Does a reversed gripped overhead arcing slash.
  • Down Tilt - Low Stab: Does a kneeling thrust.
  • Dash Attack: Does an inward horizontal slash across the ground.
  • Forward Smash: Rotates his body to perform a lunging, 2-handed downward slash.
  • Up Smash - Flame Sword: Does an upward thrust, which ignites the Binding Blade's tip & concludes with a small explosion.
  • Down Smash: Does a kneeling outward slash in front of himself & then behind himself.
  • Neutral Aerial - Double Slash: Does an inward slash followed by a spinning, outward slash.
  • Forward Aerial: Does a downward slash.
  • Back Aerial: Rotates his body to perform an upward slash.
  • Up Aerial: Does a backflipping, upward arcing slash.
  • Down Aerial - Half Moon: Does a 2-handed, downward slash between his legs.
  • Grab: Reaches out with his free hand.
  • Pummel: Does knee strikes.
  • Forward Throw: Does an elbow strike with his sword arm.
  • Back Throw: Tosses the opponent behind himself.
  • Up Throw: Heaves the opponent upward with his free hand.
  • Down Throw - Slam: Does a 1-armed body slam.
  • Front Floor Attack: Gets up while slashing to the left & then to the right.
  • Back Floor Attack: Gets into a kneeling position & then slices around himself as he gets up.
  • Trip Floor Attack: Hops briskly to his feet to perform a thrust to the left & a slash to the right.
  • Edge Attack: Performs an outward slash while climbing up.
  • Neutral Special - Flare Blade: Rears back & ignites the Binding Blade before performing a lunging, 2-handed downward slash that generates an explosion, which is based off his critical hit with the Sword of Seals in The Binding Blade.
  • Side Special - Double-Edge Dance: A sequence of sword slashes with several variations based on directional input.
  • Up Special - Blazer: Does a jumping reverse gripped slash, which ignites the Binding Blade.
  • Down Special - Counter: Parries & then counterattacks against any incoming attacks with an outward slash that ignites the Binding Blade.
  • Final Smash - Youthful Gifts: A bright light will suddenly engulf him & will suddenly be mounted on a horse, then the horse gallops forward while he shoots a bow hitting opponents, then he charged forward & does a downward slash that generates a powerful explosion.
Palette Swaps
  • Blue: Based on his appearance in Fire Emblem: The Binding Blade & his appearance in Fire Emblem Awakening as an Einherjar.
  • Red: Based off the overworld sprites of enemy units in the Fire Emblem franchise.
  • Green: Based off the overworld sprites of allied units in the Fire Emblem franchise.
  • Violet: Based off Marcus, a paladin of Pherae & his guardian in The Binding Blade.
  • Cyan: Based off Eliwood, his father & the immediate successor of the house if the current Marquess should fall in The Binding Blade.
  • Purple: Based off Zephiel, the King of Bern whose jealous father, King Desmond almost killed him personally, which deeply embittered him, convincing him of the weakness & monstrosity inherent in humanity & the need to end humanity's grip on Elibe from The Binding Blade.
  • Pink: Based off Cecilia, the Mage General of Etruria & his teacher & mentor in The Binding Blade.
  • Yellow
  • White
  • Grey
  • Navy: Based off Marth.
  • Black
Ike (Greg Chun)
Fire Emblem : Path of Radiance (2005)

Ike SSBUltimate

Ike SSBUltimate (Radiant Dawn)

The main protagonist of Fire Emblem: Path of Radiance & its sequel Radiant Dawn & the leader of the Griel mercenaries who wants to avenge his father's death at the hands of the Black Knight & whose wartime efforts ultimately lead him to become a legend known as the "Radiant Hero" & wields a claymore called Ragnell. It's been said that the reason as to why his Path of Radiance design is the default is because a lot of Japanese players hated his Radiance Dawn design, despite The MetalBlade5 preferring the latter.

Moveset
  • Neutral Attack: Does a fist jab, then a kick & finishes an overhead swing.
  • Forward Tilt: Does a lunging overhead slash.
  • Up Tilt: Does an upward thrust.
  • Down Tilt: Does an kneeling inward slash.
  • Dash Attack: Does a lunging upward slash.
  • Forward Smash: Does a lunging downward slash.
  • Up Smash: Does an overhead arcing slash.
  • Down Smash - Cast Off: Does a crouched 2-swing sword sweep from back to front.
  • Neutral Aerial: Does a semi-circular slash.
  • Forward Aerial: Does a downward slash.
  • Back Aerial: Does a repositioning slash.
  • Up Aerial: Does a rising swing.
  • Down Aerial: Does a 2-handed, downward slash between his legs.
  • Grab: Reaches out with his free hand.
  • Pummel: Headbutts the opponent.
  • Forward Throw: Front kicks the opponent forward
  • Back Throw: Spinning back kicks the opponent backward.
  • Up Throw: Does a upward double axe-handle.
  • Down Throw: Does a 1-handed body slam & a knee drop.
  • Front Floor Attack: Does an outward swing to the back & then the front while getting up.
  • Back Floor Attack: Does an inward swing to the front & then the back while getting up.
  • Trip Floor Attack: Does a swing in the back & then the forth.
  • Edge Attack: Does an outward slash while climbing up.
  • Neutral Special - Eruption: Plunges Ragnell into the ground to create a fiery explosion, which can be charged & its animation is based off the animation of the Bolganone spell in Fire Emblem: Path of Radiance.
  • Side Special - Quick Draw: Lunges forward a short distance across the stage & slashes at any opponent within range of the dash.
  • Up Special - Aether: Throws Ragnell upward, jumps to catch it & comes down with a downward slam, which is based off Aether, his iconic Mastery Skill that’s a fusion of the 2 Mastery Skills, Sol & Luna from Path of Radiance.
  • Down Special - Counter: Assumes a defensive stance & retaliates against incoming attacks.
  • Final Smash - Great Aether: Swings Ragnell upward, will then proceed to use a combination of sword slashes & kicks to attack the opponents while shouting "GREAT AETHER!" & brings Ragnell downward toward the ground in a massive explosion.
Palette Swaps
  • Indigo: Based off his appearance as a Ranger in Fire Emblem: Path of Radiance.
  • Red: Based off Mia, 1 of the members of the Greil Mercenaries & works as a sell-sword from Path of Radiance & Fire Emblem: Radiant Dawn.
  • Purple
  • Yellow: Based off Greil, his father from the Fire Emblem franchise.
  • Green: Based off the overworld sprites of allied units in the Fire Emblem franchise.
  • Blue: Based off Sigurd, 1 of the protagonists in Fire Emblem: Genealogy of the Holy War.
  • Hero: Based off his appearance as a Hero in Radiant Dawn.
  • Brown: Based off Miciah, a wielder of Light magic & the de facto leader of the Dawn Brigade from Radiant Dawn.
  • Hero Red
  • Hero Green: Based off Geoffrey, 1 of his comrades, as he appears in Path of Radiance.
  • Black: Based off the Black Knight.
  • White: Based off Chrom.
Black Knight (Robert Clotworthy)
Fire Emblem: Path of Radiance (2005)
BlackKnightDiscord

A warrior named Zelgius who was once a student of General Gawain, Daein's most powerful general during The Mad King's War, Ike’s arch-nemesis, Micaiah's protector & the right-hand man to Prime Minister Sephiran who became more well-known for killing Griel. Despite some of the things he has done, all he wants is a place to fit into the world & to find a worthy opponent. He has since became the most popular of any of the villains in the Fire Emblem franchise.

Moveset
  • Neutral Attack: Delivers a strong overhead slash with his sword.
  • Forward Tilt: Delivers a strong horizontal slash with his sword.
  • Up Tilt: Stabs his sword straight upward.
  • Down Tilt: Performs a kneeling inward slash with his sword.
  • Dash Attack: Delivers a lunging 2 handed slash with his sword.
  • Forward Smash: Lifts his sword above his head/behind his shoulder & delivers a powerful downward slash.
  • Up Smash: Performs an overhead slashing attack in an upward arc.
  • Down Smash: Holds his sword with 2 hands & then performs a low slashing 360 spinning slash attack.
  • Neutral Aerial: Does a semi-circle slash in front of himself while in the air.
  • Forward Aerial: Performs a lunging attack with his sword.
  • Back Aerial: Quickly turns around and performs an outward slash.
  • Up Aerial: Performs an upward circular slash with his sword.
  • Down Aerial: Does a 2-handed downward slash in an arc.
  • Grab: Reaches out with his free hand.
  • Pummel: Headbutts the opponent.
  • Forward Throw: Front kicks the opponent forward
  • Back Throw: Spinning back kicks the opponent backward.
  • Up Throw: Does a upward double axe-handle.
  • Down Throw: Does a 1-handed body slam & a knee drop.
  • Front Floor Attack: Does an outward swing to the back & then the front while getting up.
  • Back Floor Attack: Does an inward swing to the front & then the back while getting up.
  • Trip Floor Attack: Does a swing in the back & then the forth.
  • Edge Attack: Does an outward slash while climbing up.
  • Neutral SpecialAlondite Blaze: Lifts his sword, Alondite, high above his head & brings it crashing down in front of himself, sending out a medium range energy slash from it, which is based off 1 of his attacks in Fire Emblem: Path of Radiance & Fire Emblem: Radiant Dawn.
  • Side Special - Swift Steel: Lifts his sword behind him as he spins it in his hand & yells out, “Let’s see how you handle this!” as he lunges forward delivering a powerful vertical slashing attack, which can be charged & is based off his main attack in Fire Emblem Heroes.
  • Up SpecialBlack Luna: Performs a large upward 360 slashing attack that lifts him straight upward into the air, which is based off Black Luna, his version of Luna, a skill that allows its user to negate or halve the enemy's defense allowing him/her to inflict higher amounts of damage in the process from the Fire Emblem franchise.
  • Down SpecialCounter: Assumes a defensive stance & retaliates against incoming attacks.
  • Final SmashEclipse: Lifts his sword skyward as it ignites with blue energy & swings it quickly in a circular motion with 1 hand, traps opponents in a stunned state & then delivers 5 powerful slashes with his sword. It's inspired by Eclipse, an exclusive skill of his that multiplies his strength by 5 alongside neutralizing the enemy unit's defenses, except ranged weapons from Radiant Dawn.
Palette Swaps
  • Black
  • Red: Based off the armor he wore before becoming who he is now & the overworld sprites of enemy units in the Fire Emblem franchise.
  • Blue: Based off the overworld sprites of player units in the Fire Emblem franchise.
  • Green: Based off the overworld sprites of allied units in the Fire Emblem franchise.
  • Dark Grey: Based off Griel.
  • Brown: Based off Ike.
  • Navy: Based off Ashnard, the 13th King of Daein & the main antagonist of Fire Emblem: Path of Radiance.
  • Purple
  • Grey
  • Teal: Based off the avatar for YouTuber user BLAZINGKNIGHT.
  • Orange
  • White
Chrom (Matthew Mercer)
Fire Emblem Awakening (2012)
Chrom SSBUltimate

Marth's descendant & the prince of the Halidom of Ylisse, bearing the Brand of Naga possessed by his bloodline on his right shoulder & the current wielder of Falchion, Ylisse's national treasure who's the captain of the Shepherds, an Ylissean militia initially convened to combat Plegian encroachment on Ylisse's borders to prevent the resurrection of the Fell Dragon Grima. It looks like he was only added because fans weren't happy that he was a Red Herring in Lucina & Robin's reveal trailer as well as only appearing in Robin's Final Smash & a Mii costume.

Moveset
  • Neutral Attack: Does an upward slash.
  • Forward Tilt: Does a downward slash.
  • Up Tilt: Does an overhead arcing slash.
  • Down Tilt: Does a kneeling thrust.
  • Dash Attack: Does an inward horizontal slash across the ground.
  • Forward Smash: Rotates his body to perform a lunging, 2-handed downward slash.
  • Up Smash: Does an upward thrust, which surrounds the Falchion's blade with wind.
  • Down Smash: Does a kneeling outward slash in front of himself & then behind himself.
  • Neutral Aerial: Does an inward slash followed by a spinning outward slash.
  • Forward Aerial: Same as Forward Tilt.
  • Back Aerial: Rotates his body to perform an upward slash.
  • Up Aerial: Does a backflipping, upward arcing slash.
  • Down Aerial: Does a 2-handed, downward slash between his legs.
  • Grab: Reaches out with his free hand.
  • Pummel: Does knee strikes.
  • Forward Throw: Does an elbow strike with his sword arm.
  • Back Throw: Tosses the opponent behind himself.
  • Up Throw: Heaves the opponent upward with his free hand.
  • Down Throw: Does a 1-armed body slam.
  • Front Floor Attack: Gets up while slashing to the left & then to the right.
  • Back Floor Attack: Gets into a kneeling position & then slices around himself as he gets up.
  • Trip Floor Attack: Hops briskly to his feet to perform a thrust to the left & a slash to the right.
  • Edge Attack: Performs an outward slash while climbing up.
  • Neutral Special - Wind Blade: Rears back & charges the Falchion in wind before fires of a wave of wind.
  • Side Special - Double-Edge Dance: Does a sequence of sword slashes with several variations based on directional input.
  • Up Special - Soaring Slash: Performs a slash upwards & then jumps with his sword still in hand, twirling in the air before coming back down. It’s based off a similar maneuver performed by him in several cutscenes during Fire Emblem: 'Awakening, namely the scene where he fights "Marth" in Arena Ferox.
  • Down Special - Counter: Parries & then counterattacks against any incoming attacks with an outward slash.
  • Final Smash - Awakening Aether: Lunges forward, yelling "Anything can change!", "Now I'm mad!" or "Your end has come!" as he slashes with his sword & the camera angle changes to resemble that of the attacks in Awakening & then attacks the trapped opponents again with a more powerful strike.
Palette Swaps
  • Blue: Based off his appearance as a Lord in Fire Emblem Awakening.
  • Red: Based off Walhart, the current emperor of Valm, who was responsible for, through conquest, reuniting the continent into the modern incarnation of the ancient kingdom in Awakening.
  • Green: Based off Stahl, a cavalier & 1 of his Shepherds in Awakening.
  • Yellow: Based off Owain, his nephew from Awakening.
  • Black
  • Purple: Based off Yen'fay, the prince of the nation of Chon'sin before the Valmese Empire conquered his nation & forced him into their service, in exchange for sparing his sister Say'ri's life in Awakening.
  • White: Based off Kellam, 1 of his Shepherds who serves as an unnoticed shoulder of defense for his allies in Awakening.
  • Cyan
  • Orange
  • Grey
  • Navy: Based off Marth.
  • Indigo: Based off his appearance from Tokyo Mirage Sessions ♯FE
Lucina (Laura Bailey)
Fire Emblem Awakening (2012)
Lucina SSBUltimate

Chrom's daughter gifted with the mark of Naga, known as the Brand of the Exalt, on her left eye who, after Chrom's death at the hands of Grima, inherited the Falchion, went by Marth to raise her people’s spirits since he became a legend at that point & then traveled back in time from a ravaged future to prevent his death, with a strength of will & refined sword techniques through daily practice, but also hates any form of death, even "noble" ones. She can be also startled by how death can be undone quicker & easier in certain franchises more than others such as 1-Up Mushrooms or Phoenix Downs. The plot twist of her posing as Marth, led to her becoming the breakout character of Awakening. She was originally an Echo Fighter to Marth, but not anymore.

Moveset
  • Neutral Attack: Slashes in an upwards arc in front of herself & then slashes a 2nd time, which can be spammed.
  • Forward Tilt - Bride's Lance: Thrusts the lance, Gradivus forward, which is from 1 of her Cross Specials in Project X Zone 2.
  • Up Tilt: Does a quick slash upward.
  • Down Tilt: Does a shin kick.
  • Dash Attack: Transforms into her Brave Princess appearance & does a lunging thrust with Geirskögul, her main weapon from Fire Emblem: Heroes.
  • Forward Smash - Storm Thrust: Thrusts the Falchion & releases a gust of wind.
  • Up Smash: Does 2 overhead slashes.
  • Down Smash - Shield Breaker: Does an overhead slash like Melee's version of Marth's.
  • Neutral Aerial: Does a somersault kick.
  • Forward Aerial - Astra Bow: Fires the Astra Bow, which is from 1 of her Cross Specials in Project X Zone 2.
  • Back Aerial: Does a roundhouse kick behind herself.
  • Up Aerial: Does an overhead arced slash.
  • Down Aerial: Does a somersault & then dives into opponents, which comes from her fight with Chrom from Fire Emblem: Awakening.
  • Grab: Reaches out with her free hand.
  • Pummel: Does knee strikes.
  • Forward Throw: Does a quick elbow strike to the opponent's chest, launching them forwards.
  • Back Throw: Tosses the opponent backwards.
  • Up Throw: Hurls the opponent upwards.
  • Down Throw: Slams the opponent on the ground.
  • Front Floor Attack: Slashes left & then right while getting up.
  • Back Floor Attack: Does a spinning slash while getting up.
  • Trip Floor Attack: Does a legsweep while getting up.
  • Edge Attack: Does a hook kick while climbing up.
  • Neutral Special - Power of Chrom: Points her sword upward & the Falchion shines, doubling the damage of her attacks temporarily. 
  • Side Special - Aether: Assumes a readying stance & charges forward, healing herself equal to the damage inflicted if charged & if the opponent isn't shielded. It resembles her Shield Breaker attack from the previous game, but with the same effect as Ike’s Aether skill from Fire Emblem: Path of Radiance.
  • Up Special - Outrealm Portal: Summons a portal based off the Outrealm Portal she used to travel back in time in Awakening & appears somewhere else in any direction.
  • Down Special - Iai Counter: Parries & then counterattacks against any incoming attacks with an outward slash, while moving forward.
  • Final Smash - Outrealm Gate: Jets forward like Critical Hit, sending opponents to the blue spiral of the Outrealm Gate & are struck by 2 critical sword hits, a stab from a lance, a rain of spears, a regular rough sword strike, a crushing axe blow, a series of bestial slashes, a blast of wind magic, a flurry of arrows, the fire of a dragon's breath & a tome blast. Then the Falchion begins to glow & as the Awakening critical/proc portrait flashes onscreen, she says, "Time to change fate!", charges forward & slices through them, ending with them all flying offscreen also like Critical Hit.
Palette Swaps
  • Blue: Based off her appearance as a Lord in Fire Emblem Awakening.
  • Green: Based off Nowi, a Manakete, dragons that has stored the bulk of their draconic power within Dragonstones & assumed a human form from Awakening.
  • Black: Based off Cherche, a domestic woman raised on simple values who’s good at cooking & sewing in contrast to her vicious wyvern from Awakening.
  • White: Based off Cordelia, a Pegasus knight from Awakening.
  • Red: Based off Tiki's appearance from Awakening.
  • Yellow: Based off Lissa, her aunt & Chrom’s younger sister from Awakening.
  • Navy: Based off Tharja, a dour Plegian with a knack for spells that’s infamous for having an attraction to Robin akin to a stalker from Awakening.
  • Purple: Based off Sumia, a member of Chrom's Shepherds & Cynthia’s mother from Awakening.
  • Orange
  • Pink
  • Masked: Based off her appearance before her reveal.
  • Modern: Her modern look as designed by Yusuke Kozaki
Robin (Male: David Vincent; Female: Lauren Landa)
Fire Emblem Awakening (2012)

Robin SSBUltimate

Robin SSBUltimate (Female)

The player avatar of Fire Emblem: Awakening who serves as Chrom's tactician in the Shepherds who's the reincarnation of Grima, which, compared to Lucina's plot-twist, wasn't as well-received. Not helped by the fact that the game will end either by resetting Grima's cycle or just dying after killing Grima. The male one is the one that's considered canon because of Fire Emblem Warriors.

Moveset
  • Neutral Attack: Does an upward slash, followed by a downward slash & then either a finishing hit where they create a fiery explosion or into a neutral infinite where they do a barrage of blade-shaped blasts of wind magic.
  • Forward Tilt: Does an outward turning downward slash.
  • Up Tilt: Does an inward turning upward slash.
  • Down Tilt: Does a crouching outward slash.
  • Dash Attack: Slides forward, thrusting the Bronze Sword at a low angle.
  • Forward Smash: Does an underhanded outward thrust.
  • Up Smash: Either thrusts the Bronze Sword or levitates the Levin Sword & twirls it before raising it upward.
  • Down Smash: Kneels & strikes the floor via a slash with the equipped sword.
  • Neutral Aerial: Does an inward slash forwards, followed by an outward slash backwards.
  • Forward Aerial: Does an upward swipe.
  • Back Aerial: Does an backward thrust.
  • Up Aerial: Does an upward overhead slash.
  • Down Aerial - Undercut: Does a downward slash.
  • Grab: Wraps the opponent in a whirling stream of magic.
  • Pummel: Fires a small magic blast.
  • Forward Throw: Magically shoves the opponent forward.
  • Back Throw: Turns around & magically tosses the opponent backward.
  • Up Throw: Magically heaves the opponent upwards.
  • Down Throw: Magically slams the opponent onto the ground, launching them vertically upward.
  • Front Floor Attack: Swipes forward with the Bronze Sword, then backward while getting up.
  • Back Floor Attack: Same as Front Floor Attack but strikes backwards 1st.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack: Performs a thrust with the Bronze Sword while climbing up.
  • Neutral Special - Thunder: Casts 4 types of thunder magic from their Thunder tome from the Fire Emblem franchise.
    • Thunder: A fast, weak & short-ranged spark if uncharged.
    • Elthunder: A stronger ball of lightning if briefly charged.
    • Arcthunder: A gradually accelerating & multiple hitting sphere.
    • Thoron: A long-ranged & powerful electrical energy beam when fully charged.
  • Side Special - Arcfire: Casts fire magic from their Arcfire tome, which creates a tiny fireball that travels diagonally downward from above their heads & bursts into a pillar of flame on impact. It’s based off Arcfire, a Fire magic tome from the Fire Emblem franchise with the animation reminiscent of the attack animations of Mages & Sages in Fire Emblem: The Binding Blade, Fire Emblem: The Blazing Blade & Fire Emblem: Sacred Stones.
  • Up Special - Elwind: Casts wind magic twice from the Elwind tome, which propels them upwards & is based off Elwind, a 2nd-level Wind magic tome in the Fire Emblem franchise.
  • Down Special - Nosferatu: Casts Nosferatu on a nearby opponent to drain their health & heal themselves. It's based off Nosferatu, a Light & Dark magic spell that leeches enemies' health in the Fire Emblem franchise.
  • Final Smash - Pair Up: Summons their opposite gender counterpart via warp magic to pair up, cast thunder & fire magic including Bolganone & perform a final simultaneous strike that spikes the opponent to the ground. It’s based off Pair Up, a game mechanic introduced in Fire Emblem: Awakening.
Palette Swaps
  • Male: Based off the default customization settings for the male tactician in Fire Emblem Awakening.
  • Green: Based off the overworld sprite for Mark, the customizable tactician from Fire Emblem: The Blazing Blade.
  • Blue: Based off Kris, the avatar from Fire Emblem: New Mystery of the Emblem: Heroes of Light & Shadow.
  • White: Based off the White Mage, 1 of 2 starting magic users from the Final Fantasy franchise.
  • Orange
  • Grey
  • Female: Based off the default customization settings for the female tactician in Awakening.
  • Red: Based off Anna, a reoccurring shopkeeper in the Fire Emblem franchise, as she appeared in Awakening.
  • Yellow: Based off Eyvel, the 1st female character in the franchise who's able to use bows from Fire Emblem: Thracia 776.
  • Pink: Based off Serra, a high-maintenance cleric who believes she deserves praise from everyone around her from The Blazing Blade.
  • Purple
  • Maroon
Corrin (Female: Marcella Lentz-Pope; Male: Cam Clarke)
Fire Emblem Fates (2015)

Corrin-Alt1 SSBU

Corrin SSBUltimate

The avatar character of Fire Emblem: Fates who was born to Mikoto & the human manifestation of Anankos' benevolent soul in Valla whose happiness toward their child was short lived as the dragon form of Anankos began his rampage in Valla & Mikoto married the Hoshidan King, Sumeragi. They were abducted & grew up in their rival kingdom, Nohr until they were forced to make a decision whether go with Hoshido in Birthright, stay with Nohr in Conquest or going on their own path in Revelations. Their optimism & naïvety, their choice not tearing them up as well as the fact they, unlike Robin, drove the plot really got on BLAZINGKNIGHT's nerves to the point they were #9 on his most hated Fire Emblem characters list. The Green Scorpion also called them 1 of the worst protagonists in the franchise for abandoning their child in another dimension or being the one to lead the armies when Xander & Ryoma are more suited for the job. The female one is the one that's considered canon because of Fire Emblem Warriors.

Moveset
  • Neutral Attack: Does a stab with a spear arm, then an inward slash with the Omega Yato held in a reverse grip & then an outward slash with the Omega Yato held properly. If the neutral infinite is initiated, they then transforms the spear arm into a draconic mouth with Dragon Fang, which repeatedly bites the opponent & finished with 1 final strong bite.
  • Forward Tilt: Does a downwards outward swipe with the Omega Yato.
  • Up Tilt: Does a twirling-turn upward slash with the Omega Yato.
  • Down Tilt: Slashes across the ground with the Omega Yato.
  • Dash Attack: Spins forward in a corkscrew-like manner while holding forward the Omega Yato, which is based off the attack after triggering offensive skills like Luna or Lethality in Fire Emblem: Fates.
  • Forward Smash - Dragon Fang Thrust: Transforms the free arm into a spear with Dragon Fang & thrusts it forward, which is based off the 2nd hit of the Dragon Fang skill in Fates.
  • Up Smash - Vertical Dragon Fang Thrust: Crosses both arms, crouches & transforms both arms into Dragon Fang spears, pointing them upward across themselves in a bracing position to launch opponents.
  • Down Smash - Yato Dragon Fang: Transforms 1 leg into a Dragon Fang spear, then stabs in front & then behind with the Omega Yato & Dragon Fang spear, respectively.
  • Neutral Aerial: Slashes with the Omega Yato from above to behind, while simultaneously using a Dragon Fang spear to slash forwards.
  • Forward Aerial: Does an inward single-handed slash with the Omega Yato. 
  • Back Aerial - Dragon Fang Wings: Sprouts wings with Dragon Fang & attacks by flapping them.
  • Up Aerial: Slashes in the air with the Omega Yato in a backwards flip.
  • Down Aerial - Dragon's Piercing Drop: Their legs morph into spears with Dragon Fang, diving downward feet-1st.
  • Grab: Leans forward slightly & reaches out with their free hand.
  • Pummel: Does knee strikes.
  • Forward Throw: Transforms their free arm into a spear with Dragon Fang & stabs the opponent with it, knocking them up & away.
  • Back Throw: Places the opponent backwards & stabs them upwards with the Dragon Fang spear-turned arm, knocking them away.
  • Up Throw: Lifts the opponent into the air & transforms into dragon form, then raises on its hind legs to launch them in the air via a headbutt during the transformation.
  • Down Throw - Dragon-Form Kick: Throws the opponent to the ground & transforms into dragon form, then roars in anger while proceeding to stomp down on the opponent & emitting a splash of water. 
  • Front Floor Attack: Slashes outward from front to back with the Omega Yato while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Slashes outward with the Omega Yato, covering every possible side while getting up.
  • Edge Attack: Climbs up the ledge & swings the Omega Yato forward.
  • Neutral Special - Dragon Fang Shot: Transforms their left arm into a draconic mouth with Dragon Fang & fires a ball of water while the dragon arm will also bite, which can both be charged.
  • Side Special - Dragon Lunge: Hops a short distance into the air & then strike diagonally down with the Dragon Fang spear arm when on the ground or instantly strike when in the air.
  • Up Special - Draconic Ascent: Grows wings using the Dragon Fang & leaps upwards.
  • Down Special - Counter Surge: Their heads go into dragon form while getting into a defensive stance & transforms into a dragon using Dragon Fang & slams the ground, erupting surges of water from the ground on both sides.
  • Final Smash - Torrential Roar: Says either "This ends here!" or "Out of the way!" & strikes with both hands, creating 2 large pillars of light, transforms into a dragon with Dragon Fang & unleashes a whirlpool that traps & launches all opponents caught.
Palette Swaps
  • Female: Based off the default customization settings for the Nohr Princess in Fire Emblem Fates.
  • Orange: Based off Oboro, 1 of Takumi's personal retainers from Fates.
  • Pink: Based off the overworld sprites of Valla-aligned units from Fates as well as the flames emitted by Omega Yato.
  • Purple
  • White: Based off his appearance as a Hoshido Noble in Fates.
  • Black: Based off her appearance as a Nohr Noble in Fates.
  • Male: Based off the default customization settings for the Nohr Prince in Fates.
  • Red: Based off Saizo, the elder twin of their retainer from Fates.
  • Blue
  • Green: Based off Kaze, a ninja in service of Hoshido alongside Sazio from Fates.
  • Male White: Based off his appearance as a Hoshido Noble in Fates.
  • Male Black: Based off his appearance as a Nohr Noble in Fates.
Camilla (Misty Lee)
Fire Emblem Fates (2015)
Camilla FE Heroes 1

1 of Xander's younger sisters & Garon's eldest daughter who, like her younger brother, Leo & sister, Elise, was unfortunately used as a tool by her mother in order to gain favor with Garon. In a bid to fill the void left in the wake of the lack of maternal love in her life, she thereafter became obsessively attached to Corrin, acting the part of the overprotective maternal figure to them, because she knows what it is like to be alone & doesn't want Corrin, Elise or Leo to ever feel what she felt growing up. Despite this, she's also a figure of maturity & elegance, but is also ruthless & bloodthirsty on the battlefield, deriving disturbing joy from striking down her enemies with wild abandon, which could be because of her mental state. Besides her personality, her dominatrix-inspired armor was criticized for being impractical & for trying too hard to be sexy, which caused some fans to dismiss her as just eye candy, though BLAZINGKNIGHT just doesn't like how she's portrayed in cutscenes.

Moveset
  • Neutral Attack: Swipes with her axe before swinging it again quickly, then pulls out a Thunder Tome to "torture" her foes with a short ranged shock from the tome, which can be spammed, but will end with a powerful burst of thunder.
  • Forward Tilt: "Catapults" with her axe to do a stiletto kick.​
  • Up Tilt: Swings her axe overhead with an aggressive motion. ​
  • Down Tilt: Does a quick "foot-chop" with her axe as if she wanted to cripple the opponent.​
  • Dash Attack: Leaps for a powerful chop with her axe, which is based off the unit's attack animation with an axe from the Fire Emblem franchise.
  • Forward Smash - Arousing Trample: Does 3 slashes, then ignites a fiery field.
  • Up Smash: Holds her axe down & tosses it into the air.
  • Down Smash - Shaking Discipline: Does a series of criss-cross slashes with her axe, laughing crazily in the process, then slams it, causing a fiery explosion.
  • Neutral Aerial: Does a pinwheel motion with her axe.​
  • Forward Aerial: Fires a shortchanged fire burst with a Fire Tome.​
  • Back Aerial: Giggles before swinging her axe backwards quickly.
  • Up Aerial: Casts a Disrobing Gale spell to fire a whirlwind above herself.
  • Down Aerial: Dives in a "barrel roll" matter with her axe out.
  • Grab: Reaches out with her free hand while saying "Come here!". 
  • Pummel: Shoves the opponent into her breasts & smothers them.
  • Forward Throw: Slashes at her opponent's chest with her axe viciously, which is a reference to how Garon killed Sumeragi in Fire Emblem: Fates
  • Back Throw: Quickly turns & tosses the opponent before casting a Fire Spell at their back with her axe still planted in the ground. 
  • Up Throw: Flings the opponent into the air high.
  • Down Throw: Lies her opponent on the ground as if she's preparing to execute them, but stomps them viciously, before kicking them into the ground.
  • Front Floor Attack: Does an axe chop forward while getting up.
  • Back Floor Attack: Does an axe chop behind herself while getting up.
  • Trip Floor Attack: Does a spinning stiletto kick while getting up.
  • Edge Attack: Does an axe kick while getting up.
  • Neutral Special - Gorgeous Fireball: Spins her axe above her head & gathers energy for a large Energy Ball before throwing it, which can be charged & is based off 1 of her attacks in Fire Emblem: Warriors.
  • Side Special - Axe Toss: Tosses her axe forward like a boomerang.
  • Up Special – Wyvern Lift: Her Wyvern gives her a lift & goes in any inputted direction before leaving, which is based off how she’s a Wyvern Rider in the Fire Emblem franchise.
  • Down Special - Legendary Tomes: Chooses between 3 powerful tomes she brought with her randomly.
    • Excalibur: Creates a massive blade of wind in front of herself, which is based off Excalibur, a legendary Wind tome with its appearance from Fire Emblem: The Binding Blade.
    • Mjölnir: Says "Feel heaven's wrath!", which leads to a burst of lightning occurring above the opponents, which is based off Mjölnir, 1 of 12 holy weapons from Fire Emblem: Genealogy of the Holy War & a Tome from Fire Emblem: Awakening
    • Ragnarök: Creates a massive burst of flames at the feet where her opponents are standing, which is based off Ragnarök, a powerful Black Magic Tome introduced in Fire Emblem Gaiden.
  • Final Smash - Dark Punishment: Announces "Time for a spanking!" & slashes her axe forward. She then gets on Corrin in their Dragon form, flies around slashing her axe & together, they create a dark whirlpool that sucks in & damages the opponents, then lights her axe up & causes a fiery explosion. It's based off her team-up Special Attack from Warriors.
Palette Swaps
  • Default
  • Silver: Based off Corrin.
  • Purple: Based off Xander, her older brother who wields the sword Siegfried from Fire Emblem Fates.
  • Blue: Based off Leo, her younger brother who wields the tome Brynhildr from Fates.
  • Pink: Based off Elise, her younger sister who wears her old armor from Fates.
  • Teal
  • Red: Based off Jessica Rabbit, Roger’s extremely attractive wife who isn’t bad, just drawn that way from Who Framed Roger Rabbit?.
  • White: Based off the Marvel character, Emma Grace Frost, a former member of the Hellfire club who joined the X-Men.
  • Black: Her appearance as a Malig Master in Fire Emblem Warriors.
  • Grey: Her Maid Costume from Warriors.
  • Summer: Wears her Summer attire from Fire Emblem Heroes.
  • Modern: Wears a black sports bra with gold lines, black/purple/gold close-fitting workout pants & black sneakers with purple laces.
Byleth (Male: Zach Aguilar; Female: Jeannie Tirado)
Fire Emblem: 3 Houses (2019)

Byleth SSBUltimate

Byleth2 SSBUltimate

A member of their father's mercenary group, until discovering a group of youths from the Garreg Mach Monastery under attack, at which point they saved them & an unknown power awakens with them, belonging to Solthis. Impressed with this, they're offered to teach at the Garreg Mach Monastery, including the same youths they saved, eventually becoming a teacher. The male counterpart's original voice actor had to be replaced because he emotionally abused his ex-girlfriends & colleagues, which he admitted in his apology & broke Nintendo's Non-disclosure agreement, while the female counterpart was criticized for her design. Their reveal also wasn't well-received because of how many characters from this franchise are already here, even with the differences they were given.

Moveset
  • Neutral Attack: Do a knifehand strike, then a roundhouse kick & then a flurry attack with the whip sword.
  • Forward Tilt: Do an elegant downward strike with the Sword of the Creator.
  • Up Tilt: Swing their sword in an arc upwards & outwards.
  • Down Tilt: Do a downward whip lash.
  • Dash Attack: Do an inward swipe while sliding forward.
  • Forward Smash: Does a hard thrust with Areadbhar.
  • Up Smash: Whips upward with the Sword of the Creator.
  • Down Smash: Swings Amyr left & right.
  • Neutral Aerial: Spin Failnaught around themselves.
  • Forward Aerial: Thrust Areadbhar forward.
  • Back Aerial: Thrust Areadbhar behind themselves.
  • Up Aerial: Waves the whip overhead.
  • Down Aerial: Does a downard swing with Amyr.
  • Grab: Reach out with 1 arm.
  • Pummel: Knee strike the opponent.
  • Forward Throw: Do a running slash.
  • Back Throw: Shoves the opponent backward before slashing them.
  • Up Throw: Do a leaping slash upward.
  • Down Throw: Do a shoulder tackle.
  • Front Floor Attack: Swings the Sword of the Creator around while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack: Do an overhead slash with the Sword of the Creator while climbing up.
  • Neutral Special - Failnaught: Fires an arrow from Failnaught, a bow that's a Hero Relic from Fire Emblem: 3 Houses & can hold it down to fire an arrow that looks like a beam of light when fired.
  • Side Special - Areadbhar: Does an upward slash with Areadbhar, a lance that's a Hero Relic from 3 Houses that moves them forward.
  • Up Special - Whip Lash: Lashes upward to serve as a tether recovery or strike at an opponent, reels themselves in & lashes at them to bounce off them.
  • Down Special - Amyr: Channels all energy into a single strike with Amyr, an axe specifically designed for Edelgard from 3 Houses.
  • Final Smash - Progenitor God Rupture Heaven: Lash forward with the Sword of the Creator, Sothis comes in & helps them with creating a stronger lash with her power added, which is based off Ruptured Heaven, a combat art from 3 Houses.
Palette Swaps
  • Male: Based off the male avatar from Fire Emblem: 3 Houses.
  • Dark Blue: Based off Dimitri Alexandre Blaiddyd, the crown prince of the Holy Kingdom of Faerghus & the house leader of the Blue Lions from 3 Houses.
  • Gold: Based off Claude von Riegan, the future leader of the Leicester Alliance & house leader of the Golden Deer from 3 Houses.
  • Black: Based off Hubert von Vestra, the tactician of the Black Eagles & the heir to House Vestra who has served Edelgard since his youth from 3 Houses.
  • Brown: Based off Dudue Molinaro, a commoner from Duscur who owes Dimitri a great debt & because of it, will protect him as his vassal even at the cost of his own life from 3 Houses.
  • Light Green: Based off his appearance when Sothis fused with him later in the game.
  • Female: Based off the female avatar from 3 Houses.
  • Red: Based off Edelgard von Hresvelg, the imperial princess, heir to the throne of the Adrestian Empire & house leader of the Black Eagles who was revealed as the Flame Emperor in 3 Houses
  • Green: Based off Sothis, a mysterious girl that only they can communicate with from 3 Houses.
  • Grey: Based off Mercedes von Martiriz, a girl who watches her surroundings closely & is a former noble of the Adrestian Empire, but chose to live in the Holy Kingdom of Faerghus as a commoner from 3 Houses.
  • Pink: Based off Hilda Valentine Goneril, the spoiled yet sweet daughter of the Duke of Goneril from 3 Houses.
  • Light Green Female: Based off her appearance when Sothis fused with her later in the game.

Splatoon

Inkling (Yuki Tsujii)
Splatoon (2015)

Inkling SSBU

Inkling SSBUltimate (Male)

The player avatar of the Splatoon franchise that's a creature that can transform between a squid form used to travel through paint & a humanoid form & attacks with paint-themed weapons against Octolings, though relations have gotten better in Splatoon 2. The Duke of Dorks was a bit butthurt over their playstyles not being about stage control.
Moveset
  • Neutral Attack: Does a quick finger jab, then a kick & then a roundhouse kick if the button is held. If the button is mashed, the 2nd hit is followed by a rapid series of spurts from the Splattershot that concludes with a single blast that launches the opponent.
  • Forward Tilt: Swings the Splattershot downwards.
  • Up Tilt: Does a backflip kick.
  • Down Tilt: Does a break-dance that hits in front of themselves.
  • Dash Attack: Does a lunging elbow strike after transforming back into humanoid form from squid form.
  • Forward Smash - Ink Brush: Swings a giant Inkbrush from the Splatoon franchise in front of themselves, which covers opponents in ink.
  • Up Smash - Blaster: Fires a burst from a Blaster, a weapon that shoots special ink rounds that burst like fireworks after traveling a certain distance from the Splatoon franchise, above their heads, which covers opponents in ink.
  • Down Smash - Slosher: Empties out a Slosher, a bucket that throws a large amount of ink at once that travels in a mid-ranged arc from the Splatoon franchise, on both sides, starting with the front & then the back, which covers opponents in ink.
  • Neutral Aerial: Turns upside down & does a spinning break-dance kick in a helicopter fashion.
  • Forward Aerial: Does a dropkick.
  • Back Aerial: Swings the Splattershot straight behind the back.
  • Up Aerial: Same as Neutral Aerial, but more upward hitting.
  • Down Aerial: Briefly rears back before swinging the Splattershot straight below.
  • Grab: Reaches out to seize the opponent.
  • Pummel: Stomps on the opponent's foot
  • Forward Throw: Fires the Splattershot directly at the opponent, angled diagonally upwards.
  • Back Throw: Transforms into squid form, then spins & uses their tentacles to toss the opponent behind.
  • Up Throw: Tosses the opponent upward, then turns into squid form to headbutt them from below.
  • Down Throw: Slams the opponent head-1st into the ground with 1 hand.
  • Front Floor Attack: Shoots the Splattershot on both sides while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack: Swings the Splattershot while climbing up.
  • Neutral Special - Splattershot: Rapidly fires the Splattershot in front of themselves, which covers hit opponents in Ink at a fast pace & is based off the Splattershot, the default weapon that resembles a water gun in the Splatoon franchise.
  • Side Special - Splat Roller: Takes out a Splat Roller, a massive paint roller from the Splatoon franchise & begins to slide it across the ground, which slows opponents down & buries them if hit, but can also fling ink.
  • Up Special - Super Jump: Shoots upwards in squid form, which is based off the Super Jump, the ability of theirs to propel themselves into the air in a large jump from the Splatoon franchise.
  • Down Special - Splat Bomb: Flings a Splat Bomb, a pyramid-shaped ink bomb that acts like a grenade from the Splatoon franchise, which explodes on contact or after a fixed time.
  • Final Smash - Rainmaker: Pulls out the Rainmaker from the Game Mode of the same name in the Splatoon franchise & charges it up to a tornado of ink that moves quickly in a straight line, similarly to the tornado from using the Ore Club.
Palette Swaps
  • Orange: Female Inkling wearing Fake Contacts, a White Tee & Pink Trainers, as she appears in artwork for Splatoon.
  • Yellow: Wearing the Hero Headset Replica, Hero Jacket Replica & Hero Runner Replicas, as she appears in artwork for Splatoon, but with yellow tentacles & ink instead of green.
  • Pink: Wearing the Takoroka Mesh, Black Squideye & White Kicks, as she appears in artwork for Splatoon.
  • Purple: Wearing the Squid Hairclip, School Uniform & School Shoes, as she appears in promotional artwork from the Squid Research Lab from the Splatoon franchise.
  • Black
  • Grey
  • Blue: Male Inkling wearing Fake Contacts, a Zink Layered LS & Purple Hi-Horses, as he appears in artwork for Splatoon.
  • Green: Wearing the Skull Bandana, Armor Jacket Replica & Moto Boots, as he appears on the boxart for Sheldon's Picks.
  • Cyan: Wearing the Retro Specs, Baby-Jelly Shirt & Blue Slip-Ons, as he appears in artwork for Splatoon, but with cyan tentacles & ink instead of purple.
  • Indigo: Wearing the Skate Helmet, Octo Tee & Octoling Boots.
  • Teal
  • Maroon

Star Fox

Fox McCloud (Mike West)
Star Fox (1993)
Fox SSBUltimate

An anthropomorphic fox who’s the leader of the Star Fox team as a last wish from his father, James & was raised by him on Corneria, but was born on Papetoon where he exhibited exceptional aerial skills & even ground-based combat skills at a young age & joined the Cornerian Flight Academy, only to drop it in order to avenge James' death after he didn't return from an attack on Andross, but couldn't bring himself to believe that he was truly gone. He was able to see his father twice in both Star Fox 64 & Star Fox: Zero, both soon after Andross' boss fights. He also became noteworthy on being on the top of Melee's tier list & spawned the meme Fox, Final Destination, No Items. After the disappointing reception of Zero, he moved into this franchise permanently, though he did show up in Starlink: Battle for Atlas before coming back.

Moveset
  • Neutral Attack: Does 2 alternating jabs followed by a flurry of kicks, ending with a mid-level roundhouse kick with his opposite leg.
  • Forward Tilt: Does a roundhouse kick.
  • Up Tilt: Plants his hands on the ground & does a scorpion kick with his right leg.
  • Down Tilt: Spins while crouching, sweeping with his tail.
  • Dash Attack: Does a flying kick.
  • Forward Smash: Does an outwards crescent kick.
  • Up Smash - Flip Kick: Does a bicycle kick.
  • Down Smash: Does a split kick.
  • Neutral Aerial: Does a flying kick.
  • Forward Aerial - Tornado Kick: Does 5 swiveling roundhouse kicks performed in quick succession.
  • Back Aerial: Does a back kick behind himself.
  • Up Aerial - McCloud Flip: From a midair somersault, he attacks above himself with a tail sweep followed by a heel kick.
  • Down Aerial: Does a drill kick.
  • Grab: Reaches out with his right arm.
  • Pummel: Does a knee strike.
  • Forward Throw: Releases the opponent & quickly performs a cross punch, launching them forward.
  • Back Throw: Throws the opponent backward & shoots them with 3 rapid shots from his Blaster.
  • Up Throw: Throws the opponent upward & shoots them with 3 rapid shots from his Blaster.
  • Down Throw: Slams the opponent onto the ground & shoots 3 rapid, point-blank shots at them with his Blaster.
  • Front Floor Attack: Does a kick in front of himself & then behind while getting up.
  • Back Floor Attack: Punches forward & kicks backward while getting up.
  • Trip Floor Attack: Spins around, kicking around himself while getting up.
  • Edge Attack: Climbs up the ledge & does a sliding dropkick.
  • Neutral Special - Blaster: Takes his Blaster out of its holster & fires at the opponent without any knockback, which can be spammed. It’s based off the Blaster he uses in Star Fox 64’s Multiplayer while on the ground.
  • Side Special - Fox Illusion: Dashes forward at a blindingly fast speed, leaving behind afterimages. It’s inspired by the Arwings’ ability to increase their speed from the Star Fox franchise.
  • Up Special - Fire Fox: Engulfs himself in an aura of flame before launching himself in a fiery tackle that can go in any direction based on the input.
  • Down Special - Reflector: Activates his Reflector, surrounding himself with a blue hexagonal energy field that reflects projectiles. It was inspired by the Arwings' ability to deflect enemy fire by doing a Barrel Roll in the Star Fox franchise & its hexagonal shape is the same as the Rings in Star Fox 64.
  • Final Smash - Team Star Fox: Upon activation, he shouts "It's go time!", with a large green reticle appearing in front of himself & 3 Arwings fly in a tight formation, then he & his team are seen flying in a group of Arwings, as he himself says, "Star Fox - fire at will!" or "This is the end for you, Wolf!" if he hits Wolf, as all of the members then fire lasers at the trapped opponents.
Palette Swaps
  • Default: Based off his appearance in Star Fox Zero.
  • Black: Based off a cross fox.
  • Red: Based off his red "Player 1" costume from Star Fox: Assault's Versus Mode & Falco's appearance in Assault.
  • Green: Based off his green "Player 4" costume from Assault's Versus Mode.
  • Orange: Based off Falco's appearance in Star Fox 64 & its remake Star Fox 64 3D.
  • White
  • Yellow: Based off his yellow "Player 3" costume from Assault's Versus Mode.
  • Purple: Based off Wolf.
  • Blue: Based off his blue "Player 2" costume from Assault's Versus Mode.
  • Light Green: Based off his father, James from the Star Fox franchise.
  • Grey: Based off Peppy Hare, his mentor from the Star Fox franchise.
  • Retro: Based off his appearance in Super Smash Bros. Melee.
Falco Lombardi (Mark Lund)
Star Fox (1993)
Falco SSBUltimate
An anthropomorphic caracara whose early life is unknown as he apparently avoided talk of what he did before joining the Star Fox team, but he was likely born on Corneria & probably enlisted in the Cornerian Flight Academy but dropped out & became a rogue pilot. He then formed the space Hot Rodders & led them for a couple years until he was asked to join Star Fox, where he agreed, although joining them may have been the result of a falling out between him & Katt in regard to irritation about always having to save her that also resulted in him quitting the gang. He has a habit of appearing when he wants to, mostly infamously at the end of Star Fox Adventures during Andross' boss fight after not showing up throughout the whole life, which JonTron didn't know about since he didn't make to that point before rage-quitting because of a Bafomdad, red, rabbit-like magical creatures whose powers can restore life. Like Fox, after the disappointing reception of Zero, he moved into this franchise permanently, though he did show up in Starlink: Battle for Atlas before coming back. Just keep your hands off his prey.
Moveset
  • Neutral Attack: Performs 2 knife-handed strikes before spinning his body to perform a series of knifehand strikes, ending with a final downward axe kick.
  • Forward Tilt: Does a roundhouse kick.
  • Up Tilt: Swings his wings up in the air, 1 after the other.
  • Down Tilt - Tail Cutter: Crouches on the floor & swipes with his tail feathers.
  • Dash Attack: Does a flying kick.
  • Forward Smash: Uses both wings to perform a wide knife-handed swing in front of himself.
  • Up Smash: Performs a 540 kick while facing towards/away from the camera.
  • Down Smash: Does a split kick.
  • Neutral Aerial - Spinning Falco Chop: Spins his entire body clockwise to perform a series of spinning knife-handed strikes.
  • Forward Aerial: Spins in a drill-like formation, hitting multiple times with his beak.
  • Back Aerial: Faces backwards to perform a kick behind himself.
  • Up Aerial: Does a somersault kick from back to front above himself.
  • Down Aerial - Corkscrew Meteor: Does a corkscrewing kick downwards.
  • Grab: Reaches forward with his right wing.
  • Pummel: Knees the opponent.
  • Forward Throw: Slams the opponent forward with his right arm.
  • Back Throw: Throws the opponent behind himself before firing a Blaster shot towards them.
  • Up Throw: Throws the opponent above himself before firing a Blaster shot towards them.
  • Down Throw: Lies the opponent on the ground before firing a point blank Blaster shot.
  • Front Floor Attack: Gets up & does a thrust kick behind himself with 1 leg & then in front with the other.
  • Back Floor Attack: Same as Front Floor Attack, but with himself kicking behind 1st.
  • Trip Floor Attack: Does a sweep kick forward & then backwards while getting up.
  • Edge Attack: Lifts his entire body onto the stage to attack with a corkscrewing dropkick, before returning onto his feet from a back handspring.
  • Neutral Special - Blaster: Pulls out his Blaster & fires a slim blue laser projectile. It’s based off the Blaster he uses in Star Fox 64’s Multiplayer while on the ground.
  • Side Special - Falco Phantasm: Rears back before launching himself forward in a blue blur of afterimages. It’s inspired by the Arwings’ ability to increase their speed from the Star Fox franchise.
  • Up Special - Fire Bird: Engulfs himself in an aura of flame before launching himself in a fiery tackle that can go in any direction based on the input.
  • Down Special - Reflector: Activates his Reflector & kicks it forward, reflecting any projectiles & then returns to him as if it was magnetized. It was inspired by the Arwings' ability to deflect enemy fire by doing a Barrel Roll in the Star Fox franchise & its hexagonal shape is the same as the Rings in Star Fox 64.
  • Final Smash - Team Star Fox: Wild Edition: Upon activation, he announces "Showtime!" with a large green reticle appearing in front of himself & 3 Arwings fly in an unorthodox formation, then he & his team are seen flying in a group of Arwings, as he announces, "Time for a little payback!" or "We've got multiple bogeys inbound!" as all of the members then fire lasers at the trapped opponents.
Palette Swaps
  • Gray: Based off his appearance in Star Fox: Zero.
  • Orange: Based off his appearance in Star Fox 64 & its remake Star Fox 64 3D.
  • Blue: Based off Mordecai, an anthropomorphic blue jay from Regular Show.
  • Red: Based off his appearance in Star Fox: Assault.
  • Green
  • Black: Based off a red-throated caracara, a black pheasant or a raven.
  • Purple
  • White
  • Pink: Based off Katt Monroe, a female feline acquaintance of his from when they were in the Hot Rodders from the Star Fox franchise.
  • Cyan
  • Yellow
  • Retro: Based off his appearance in Super Smash Bros. Melee.
Krystal (Alesia Glidewell)
Star Fox Adventures (2002)
Krystal Smashified
A member of the Star Fox team welcomed in after the team met her when responding to a distress signal in Star Fox: Adventures she sent out to stop General Scales & later Andross & became Fox’s love-interest during Star Fox: Assault. Like Fox & Falco, after the disappointing reception of Zero, she moved into this franchise permanently.
Moveset
  • Neutral Attack: Quickly swings her staff forwards much like how she swung it as an Assist Trophy, kicks twice while spinning in place & finishes with a spinning back kick.
  • Forward Tilt: Spins her staff in front of her.
  • Up Tilt: Swings her tail upwards.
  • Down Tilt: Crouches & swings 1 of her legs out in a sweeping motion around her.
  • Dash Attack: Plants her staff on the ground & attacks with a twirling kick.
  • Forward Smash: Thrusts her staff forward, which shoots a short-ranged beam.
  • Up Smash: Spins her staff multiple times in an arc.
  • Down Smash: Does a high jump & slams her staff into the ground, creating a massive shockwave that can trip opponents nearby.
  • Neutral Aerial: Extends her leg forwards.
  • Forward Aerial: Performs 2 forward kicks. 
  • Back Aerial: Does a strong backwards kick.
  • Up Aerial: Thrusts her staff upward, which will then shoot a short-ranged beam.
  • Down Aerial: Places her staff below her & shoots a low-ranged beam downwards.
  • Grab: Reaches out with 1 hand.
  • Pummel: Quickly hits the opponent with her elbow.
  • Forward Throw: Hits opponents with her staff, sending them forward.
  • Back Throw: Turns around & sweeps her leg backwards.
  • Up Throw: Throws the opponent upward.
  • Down Throw: Throws the opponent downward & then freezes them with her staff.
  • Front Floor Attack: Kicks in front & then behind her.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack: Kicks opponents as she climbs up.
  • Neutral Special - Sniper Rifle: Fires powerful lasers from a sniper rifle, which can be aimed & is based off the one from Star Fox: Assault.
  • Side Special - Ice Blast: Aims her staff forward & releases a barrage of ice magic forward, which is what she did as an Assist Trophy.
  • Up Special - Staff Rocket Boost: Activates a rocket within her staff, which she uses to travel a short distance upward & is based off the Staff Rocket Boost, the 2nd Staff Upgrade that Fox obtains for her Staff in Star Fox Adventures.
  • Down Special - Forcefield: Stabs her staff downward as a shield of blue energy emits from the staff & crouches beneath it, which is the Forcefield, a Staff Upgrade that Fox obtains for her Staff in Adventures.
  • Final SmashCloud Runner Squadron: Shouts “Let’s do this!” as she fires several targets forward with blue reticles, The Cloud Runner picks her up as she, along with other Star Fox members, take aim & open fire at the trapped opponents.
Palette Swaps
  • Default: Based off her appearance from Star Fox Command.
  • Blue: Based off her appearance from Star Fox: Assault.
  • White: Based off an Arctic fox.
  • Red: Based off her red "Player 1" costume from Assault's Versus Mode.
  • Green: Based off Fox.
  • Yellow: Based off her yellow "Player 3" costume from Assault's Versus Mode.
  • Black: Based off a cross fox.
  • Brown
  • Purple: Based off a silver fox.
  • Orange
  • Grey
  • Tan: Based off her appearance in Star Fox Adventures.
Wolf O'Donnell (Ja Green)
Star Fox (1993)
Wolf SSBUltimate

An anthropomorphic wolf who’s the leader of the Star Wolf team, Star Fox’s rival team & Fox’s frenemy whose early life other than he used to be the leader of a gang of space pirates & has been wanted by the Cornerian army for years, because of crimes such as larceny & treason. It was believed that he had somehow been involved in the apparent death of James. When Andross offered him money to lead a mercenary team against Star Fox, he jumped at the chance to see Fox fail. He teamed up with Pigma & Andrew & found the mysterious Leon Powalski in a rough bar on Venom. He then sought to destroy Star Fox & wanted nothing more than to fulfill these orders & prove himself to be as good, or better, than Fox, though they have teamed up. Like Fox, Falco & Krystal, after the disappointing reception of Zero, he moved into this franchise permanently, though he did show up in Starlink: Battle for Atlas before coming back. He 1st appeared in Super Smash Bros. Brawl, but was cut in 4 & now, he's back, though he now has more differences than Fox.

Moveset
  • Neutral Attack: Does an inward slash with his left hand, followed by another inward slash with his right, finishing with an outward swipe with the right.
  • Forward Tilt: Forcefully brings his claws together & then separates his claws on impact.
  • Up Tilt: Does a leaping upward kick with 1 leg.
  • Down Tilt: Kicks out with his foot while crouching.
  • Dash Attack: Lunges forward with a flying kick.
  • Forward Smash: Rears back, then performs a forceful palm strike.
  • Up Smash: Does a break-dance-like spin followed by an upward dropkick.
  • Down Smash: Slashes at a low height in front of himself with 1 hand & then behind with the same hand.
  • Neutral Aerial: Does a flying kick.
  • Forward Aerial: Does a downward arcing slash with his left arm.
  • Back Aerial: Does a roundhouse kick behind himself.
  • Up Aerial: Does an overhead arcing slash, starting from the front.
  • Down Aerial: Does a takedown slash below himself with both arms.
  • Grab: Swipes forward with his right arm.
  • Pummel: Hits the opponent with his right knee.
  • Forward Throw: Slashes the opponent away.
  • Back Throw: Sets the opponent behind himself & launches them away with an ascending slash.
  • Up Throw: Brings the opponent above himself & slashes them upward.
  • Down Throw: Grabs the opponent by the head, then does a leaping somersault & slams them onto the ground.
  • Front Floor Attack: Gets up & kicks backward & then forward.
  • Back Floor Attack: Gets up & punches forward & then kicks backward.
  • Trip Floor Attack: Sweeps 1 leg around himself, starting from the front while getting up.
  • Edge Attack: Gets up & slashes inward.
  • Neutral Special - Blaster: Fires a single, wide purple energy shot from his blaster.
  • Side Special - Wolf Flash: Dashes quickly at a diagonal angle, leaving a claw trail behind, alongside another trail in front of himself at the end of the dash. It’s based off his "roll" in Star Fox: Assault's multiplayer mode.
  • Up Special - Fire Wolf: Propels himself with a kick in the chosen direction, then delivers a final kick with his other leg.
  • Down Special - Reflector: Activates his reflecting device, creating an electrical field around himself that reflects incoming projectiles. It was inspired by the Arwings' ability to deflect enemy fire by doing a Barrel Roll in the Star Fox franchise & its hexagonal shape is the same as the Rings in Star Fox 64.
  • Final Smash - Team Star Wolf: Upon activation, he shouts "Wolf pack!", with a large red reticle appearing in front of himself, as a Wolfen flies from behind the screen in the area, then he & his crew flying in a group of Wolfens, as he says, "Grahaha! The hunt is on, boys!" or "I've got you now, Star Fox!" if he hits Fox or Falco as all of the members then fire lasers at the trapped opponents.
Palette Swaps
  • Purple: Based off his appearance in Star Fox Zero.
  • Brown: Based off his color scheme in Starlink: Battle for Atlas.
  • Red: Based off Andrew Oikonny, 1 of his teammates, as he appears in Star Fox: Assault.
  • Blue: Based off his blue "Player 2" costume from Assault's Versus Mode.
  • Green: Based off his green "Player 4" costume from Assault's Versus Mode.
  • Orange
  • Black
  • Pink: Based off Pigma Dengar, 1 of his teammates, as he appears in Assault.
  • Indigo: Based off Leon Powalski, 1 of his teammates, as he appears in Assault.
  • White: Based off Fox.
  • Yellow: Based off his yellow "Player 3" costume from Assault's Versus Mode.
  • Grey

Kid Icarus

Pit (Antony Del Rio)
Kid Icarus (1987)
Pit SSBUltimate

A young angel who Palutena contacts in order to send him on a quest to escape the Underworld & sets out to reclaim the 3 Sacred Treasures in order to restore peace to the Overworld, which he actually had to do it twice. He 1st appeared as a trophy in Melee & in Captain N: Game Master where he acted more like an angry Tsundere boy before he got his redesign in Brawl, which was used since then because of later games & the well-received Kid Icarus: Uprising, despite the awful controls & the complaints that Jim Sterling & Yahtzee Croshaw got for their reviews with the latter having a history of difficulty with Nintendo controllers & hating "Joss Whedon"-esque humor in general.

Moveset
  • Neutral Attack: Does a reverse gripped downward slash, followed by a reverse gripped inward slash, then by an upward slash. If button mashed, he'll instead follow up the 2nd slash with a flurry of slashes using both blades, which concludes with a lunging outward slash.
  • Forward Tilt: Arcs his body forward to perform a scissoring slash.
  • Up Tilt - Anti-Air Attack: Does 2 alternate lunging kicks upward.
  • Down Tilt: Does a kneeling outward slash.
  • Dash Attack: Does a spinning inward slash.
  • Forward Smash: Performs a reverse gripped inward slash with a blade, then quickly reassembles the bow in order to perform an outward slash with it.
  • Up Smash: Jumps to perform 3 upward slashes.
  • Down Smash: Performs a kneeling outward slash with a blade, followed by a squatting reverse gripped thrust behind himself with the other blade.
  • Neutral Aerial: Does a buzzsaw-like series of slashes in front of himself.
  • Forward Aerial: Lunges forward to perform a buzzsaw-like series of slashes.
  • Back Aerial: Does a double reverse gripped thrust.
  • Up Aerial: Does an overhead, buzzsaw-like series of slashes.
  • Down Aerial - Under-Arc Slash: Does a downward arcing reverse gripped slash.
  • Grab: Reaches out with his free hand.
  • Pummel: Does knee strikes.
  • Forward Throw: Slashes the opponent away.
  • Back Throw: Grabs the opponent by their head, spins around with them in tow & them slams them onto the ground headfirst.
  • Up Throw: Does a handstand kick.
  • Down Throw: Pins the opponent to the ground & then slashes their back.
  • Front Floor Attack: Slashes on either side of himself while getting up.
  • Back Floor Attack: Slashes in front of himself, then thrusts behind while getting up.
  • Trip Floor Attack: Spins the Palutena Bow behind himself & then in front before getting up.
  • Edge Attack: Performs a hook kick while climbing up.
  • Neutral Special - Palutena Bow: Shoots a whitish sky blue ethereal arrow from his Palutena Bow, which can be aimed & is based off the Arrow of Light, 1 of the 3 Sacred Treasures he used to defeat Medusa in the original Kid Icarus.
  • Side Special - Upperdash Arm: Wields the Upperdash Arm to perform a dashing uppercut, deflects incoming projectiles & can shoot energy rings, which is based off the Upperdash Arm, an Arm that can do both in Kid Icarus: Uprising.
  • Up Special - Power of Flight: Soars through the air by using the Power of Flight, an ability that allows him to fly since he can’t by Palutena & later Viridi during the Chaos Kin arc from Uprising.
  • Down Special - Guardian Orbitars: Wields the Guardian Orbitars to create twin energy shields that protect his left & right sides, which is based off the Guardian Orbitars, Orbitars that specialize in defense from Uprising.
  • Final Smash - Great Sacred Treasure: Summons the Great Sacred Treasure, a massive yet nimble weapon created by Dyntos, the creator of the 3 Sacred Treasures that used against Hades & shoots several projectiles & summoning whirlwinds before firing the laser he used to finally beat Hades in Uprising.
Palette Swaps
  • Default: Based off his appearance in Kid Icarus Uprising.
  • Yellow
  • Red: Based off his chiton after obtaining the Gold Arrow & reaching Level 4 strength in Kid Icarus.
  • Green: Based off his chiton after obtaining the Bronze Arrow & reaching Level 2 strength in Kid Icarus.
  • Blue: Based off his chiton after obtaining the Sacred Arrow & reaching Level 5 strength in Kid Icarus.
  • Black: Based off Dark Pit, but retains his brown hair & his laurel wreath becomes purple.
  • White: Based off a putto, a figure depicted as a chubby male child, usually naked & sometimes winged.
  • Pink
  • Cyan: Based off his chiton after obtaining the Silver Arrow & reaching Level 3 strength in Kid Icarus.
  • Magenta: Based off the Chaos Kin, an Underworld creature that possessed Palutena in Chapter 20: Palutena’s Temple from Uprising.
  • Gray
  • Retro: Based off his appearance as a trophy in Super Smash Bros. Melee.
Palutena (Brandy Kopp)
Kid Icarus (1987)
Palutena SSBUltimate 2

The Goddess of Light, the ruler of Skyworld & Pit’s most notable ally who does like to play with him sometimes when guiding him on his journeys as well as her & Viridi talking about Pit's opponent in Palutena's Guidance, a secret taunt done on Palutena's Temple, though she isn’t the best cook as shown in the short, Palutena's Revolting Dinner & hates being called "Ma’am". She's either liked for her trollish tendencies towards Pit or hated for putting Pit into dangerous situations "for shits & giggles" like with Hewdraw, a talkative 3-headed serpent-like dragon, being lazy & arrogant & the way she exiled Medusa into the Underworld. Her new design, which also came from Brawl, was also divisive, though her willingness to cheat death to resurrect Pit after her possessed boss fight as well as the Chaos Kin boss fight & becoming more serious for the remainder of the game, has saved her from some hate. Galeem probably kept her because she embodies light & probably because he has a crush on her.

Moveset
  • Neutral Attack: Thrusts her staff forward, emitting a blast of light from its orb, then proceeds to attack with repeated light bursts, followed by a final burst from an upward swipe.
  • Forward Tilt: Telekinetically twirls her staff in front of herself inwards.
  • Up Tilt: Kneels down & telekinetically twirls her staff overhead.
  • Down Tilt: Kneels down & telekinetically twirls her staff along the ground.
  • Dash Attack: Rams into the opponent with her shield.
  • Forward Smash - Goddess Wings: Conjures a pair of ethereal wings & flaps them forward, occasionally uttering "Goddess Wings!" when using it.
  • Up Smash: Raises her staff skyward, conjuring a cyan beam of light that erupts from the ground in front of herself.
  • Down Smash - Goddess Wings: Conjures a pair of ethereal wings & flaps them downward on both sides, occasionally uttering "Goddess Wings!".
  • Neutral Aerial: Telekinetically spins her staff around herself.
  • Forward Aerial: Does a flying kick.
  • Back Aerial: Rotates her body to slam her shield behind herself.
  • Up Aerial: Twirls while emitting her halo above herself.
  • Down Aerial - Purging Kick: Does a downward roundhouse kick.
  • Grab: Telekinetically clinches the opponent.
  • Pummel: Emits a burst of light from her staff.
  • Forward Throw: Slightly curls herself & then telekinetically pushes the opponent forward while throwing out her arms.
  • Back Throw: Telekinetically lifts the opponent & then performs an inverted version of the Arabesque, a ballet position to fling the opponent backward.
  • Up Throw: Telekinetically raises the opponent upward with her left arm & heaves them upward by thrusting her staff upward.
  • Down Throw: Telekinetically lifts the opponent & then slams them onto the ground.
  • Front Floor Attack: Swings her staff behind herself & then in front before getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Swings her staff in front of herself & then behind before getting up.
  • Edge Attack: Performs a legsweep while climbing up.
  • Neutral Special - Autoreticle: Illuminates her staff's orb to aim a reticle over the opponent & then fires 3 energy blasts at that location, occasionally uttering "Autoreticle.", which is based off the Autoreticle, an enhancement-type power that Pit can use to automatically target enemies for a period of time while attacking from Kid Icarus: Uprising, while the energy shots come from her boss fight in Chapter 20: Palutena's Temple.
  • Side Special - Explosive Flame: Creates a multi-hitting explosion approximately 4 character lengths away from herself, occasionally uttering "Explosive Flame.", which is based off Explosive Flame, an offensive power that Pit or a fighter can use in Uprising & was originally 1 of her Custom Neutral Specials in the previous game.
  • Up Special - Warp: Disappears & then reappears in a chosen direction, which is based off Warp, a movement-based power where a fighter can teleport to a random location within the arena in Uprising exclusive to Together Mode.
  • Down Special - Counter/Reflect Barrier: Uses her shield to catch an opponent's attack. If it's physical, she'll forcefully thrust her staff out & if it's a projectile, she raises her shield to emit a rectangular barrier that reflects it. The former is based off Counter, a stat-based power that Pit or a fighter can wield as any attack that hits the user will be retaliated, while the latter is based off Reflect Barrier, an offensive-typed power that Pit or a fighter can wield as it conjures a shield that deflects projectiles from opponents for a limited time, both from Uprising with the latter originally her Side Special.
  • Final Smash - Blackhole Laser: Illuminates her staff's orb, while saying "Watch this." & twirls around repeatedly before firing a Black Hole from her staff's orb, after which she quickly retreats off-stage in order to fire a Mega Laser into the Black Hole, while saying "Black Hole & Mega Laser.". It’s based off both Black Hole, an offensive power exclusive to Together Mode that deals minor damage, but pulls enemies into its center & prevents them from leaving a firing range & Mega Laser, an offensive power that can be used in either single player or multiplayer & specifically deals very high damage to a large group of enemies, both from Uprising, using them in conjunction like a strategy some players use in Together Mode.
Palette Swaps
  • White
  • Pink: Based off her in-game sprite from Kid Icarus.
  • Cyan: Based off Amazon Pandora from Kid Icarus: Uprising.
  • Green: Based off her appearance in the Kid Icarus instruction booklet.
  • Blue
  • Red: Based off Viridi, the childish Goddess of Nature & the leader of the Forces of Nature from Uprising.
  • Black: Based off Dark Pit.
  • Purple: Based off Medusa as she appears in Uprising.
  • Yellow
  • Grey
  • Maroon
  • Orange
Dark Pit (Antony Del Rio)
Kid Icarus: Uprising (2012)
DarkPit SSBUltimate
The flawed, incomplete clone of Pit created by the Mirror of Truth & Pit's rival who's currently an officer in the Forces of Nature & represents the repressed feelings that Pit keeps to himself. He was criticized for his unnecessary edgy personality & willingness to prove himself better than Pit the 1st times he's encountered as well as his resemblance to a typical "edgy OC". Like Kirby, this led to Sakurai getting called out for personal bias when he put him in as an Echo Fighter in Smash 4 & becoming 1 of the most hated characters in the franchise, though TheMetalBlade5 prefers him over Pit. However, he's also liked for trying to be the only sane character in the game, calling out the godhood for what they did & slowing opening up to Pit to the point he saves him from death.
Moveset
  • Neutral Attack: Does a reverse gripped downward slash, followed by a reverse gripped inward slash, then by an upward slash. If button mashed, he'll instead follow up the 2nd slash with a flurry of slashes using both blades, which concludes with a lunging outward slash.
  • Forward Tilt: Arcs his body forward to perform a scissoring slash.
  • Up Tilt - Anti-Air Attack: Does 2 alternate lunging kicks upward.
  • Down Tilt: Does a kneeling outward slash.
  • Dash Attack: Does a spinning inward slash.
  • Forward Smash: Performs a reverse gripped inward slash with a blade, then quickly reassembles the bow in order to perform an outward slash with it.
  • Up Smash: Jumps to perform 3 upward slashes.
  • Down Smash: Performs a kneeling outward slash with a blade, followed by a squatting reverse gripped thrust behind himself with the other blade.
  • Neutral Aerial: Does a buzzsaw-like series of slashes in front of himself.
  • Forward Aerial: Lunges forward to perform a buzzsaw-like series of slashes.
  • Back Aerial: Does a double reverse gripped thrust.
  • Up Aerial: Does an overhead, buzzsaw-like series of slashes.
  • Down Aerial - Under-Arc Slash: Does a downward arcing reverse gripped slash.
  • Grab: Reaches out with his free hand.
  • Pummel: Does knee strikes.
  • Forward Throw: Slashes the opponent away.
  • Back Throw: Grabs the opponent by their head, spins around with them in tow & them slams them onto the ground headfirst.
  • Up Throw: Does a handstand kick.
  • Down Throw: Pins the opponent to the ground & then slashes their back.
  • Front Floor Attack: Slashes on either side of himself while getting up.
  • Back Floor Attack: Slashes in front of himself, then thrusts behind while getting up.
  • Trip Floor Attack: Spins the Palutena Bow behind himself & then in front before getting up.
  • Edge Attack: Performs a hook kick while climbing up.
  • Neutral Special - Silver Bow: Shoots a purplish-black arrow from his bow, which can be aimed & is based off Silver Bow, his signature weapon that’s a prototype of a bow designed by Palutena & the only weapon of its type whose shot power is higher at close range from Kid Icarus: Uprising.
  • Side Special - Electroshock Arm: Wields the Electroshock Arm, occasionally shouting "Electroshock!", to perform a dashing uppercut, deflect incoming projectiles & can shoot electric blasts, which is based off the Electroshock Arm, an Arm that fires bursts of electricity from Uprising.
  • Up Special - Power of Flight: Soars through the air by using the Power of Flight, though he was able to fly without any help after absorbing Pandora’s power in Chapter 22: Scorched Feathers from Uprising.
  • Down Special - Guardian Orbitars: Wields the Guardian Orbitars to create twin energy shields that protect his left & right sides, which is based off the Guardian Orbitars, orbitars that specialize in defense from Uprising.
  • Final Smash - Dark Pit Staff: Pulls out the Dark Pit Staff, his namesake weapon that resembles more like a rifle than a staff from Uprising & fires an extremely powerful charged shot.
Palette Swaps
  • Default
  • Green
  • Brown: Based off Magnus from Kid Icarus: Uprising.
  • Yellow
  • Red
  • Blue
  • White: Based off Pit, but retains his black wings & gains a red scarf.
  • Purple: Based off the Eggplant Wizard, an Underworld wizard that turn anyone into an eggplant to kill them easier in the Kid Icarus franchise.
  • Orange
  • Cyan: Based off Phosphora from Uprising.
  • Monochrome
  • Black

Punch-Out!!

Little Mac (Kōsuke Toriumi)
Mike Tyson's Punch-Out!! (1984)
LittleMac SSBUltimate
A man who was aspired to become a professional boxer & rose through ranks in order to get there with the help of retired chocolate-loving boxer Doc Louis, which involved having to fight Mike Tyson in the end, who was so hard that not even his real-life counterpart couldn’t beat him & became the 1st boss in I Wanna Be The Guy. Like Isabelle, he started as an Assist Trophy in Brawl before being promoted in Smash 4. He's also infamous for being great on the ground, having the best neutral attack in the entire game, but atrocious if in the air.
Moveset
  • Neutral Attack: Does a left jab, followed by a right hook, followed by a left uppercut. If button mashed, he'll perform an extremely fast flurry of alternating punches, followed by a right uppercut.
  • Forward Tilt: Does a 1-2 combo.
  • Up Tilt: Does an overhead arcing back-fist.
  • Down Tilt: Does a crouching short straight-punch, which resembles Don Flamenco, a vain Spanish Matador's Twirling Backhand that he used during Title Defense Mode in the Wii version of Punch-Out!!, albeit performed vertically instead of horizontally.
  • Dash Attack: Does a lunging overhand punch.
  • Forward Smash - Straight Smash: Steps forward & throws 1 of 3 right-handed punch variations.
    • Forward: Does a cross punch, which is based off the cross punch he hits King Hippo with during the cutscene in which he defeats Hippo in the Wii version of Punch-Out!!!.
    • Up: Does an uppercut, which resembles his Star Punch & 1-Star Punch in the NES & Wii versions of Punch-Out!!!, respectively.
    • Down: Does a body hook.
  • Up Smash: Does a wide uppercut.
  • Down Smash: Spins 180° to throw a quick, downward angled right hook.
  • Neutral Aerial - Weak Jab: Does a downward angled straight jab.
  • Forward Aerial: Does a hook forward.
  • Back Aerial: Does a back-fist behind himself.
  • Up Aerial: Does an upward arcing hook, which is based off the jump he performs during his victory animation in the Wii version of Punch-Out!!!.
  • Down Aerial: Does a downwards palm thrust.
  • Grab: Clinches the opponent.
  • Pummel: Does a body hook.
  • Forward Throw: Rears his arm back & throws an overhand punch.
  • Back Throw: Spins the opponent around & throws an uppercut.
  • Up Throw: Does an uppercut.
  • Down Throw: Does a double axe handle.
  • Front Floor Attack: Gets up while throwing a punch behind himself & then in front.
  • Back Floor Attack: Gets up while throwing a punch in front of himself & then behind.
  • Trip Floor Attack: Same as Back Floor Attack.
  • Edge Attack: Throws a lunging punch while climbing up the ledge.
  • Neutral Special - Straight Lunge/KO Uppercut: Rears his arm back & then throws a dashing cross punch, which can be charged. If the Power Meter is fully charged, it becomes the KO Uppercut, a fast & extremely powerful leaping uppercut.
  • Side Special - Jolt Haymaker: Does an overhand version of the Superman punch.
  • Up Special - Rising Uppercut: Does a right-handed, jumping corkscrew uppercut, followed immediately by a left-handed uppercut, which is based off his 3-Star Punch in the Wii version of Punch-Out!!!.
  • Down Special - Slip Counter: Assumes a full crouch stance & if hit, immediately counterattacks by slipping inside to throw an uppercut, which is based off Glass Joe, a French man who only has 1 win's Delayed Right Hook that he used during Title Defense Mode in the Wii version of Punch-Out!!!.
  • Final Smash - Giga-Mac Rush: Transforms into his Giga Mac form & rushes forward & then proceeds to unleash a rush of punches that concludes with an uppercut. It’s based off Giga Mac, a form he takes in after 1 of the players fills up a blue bar by punching the other player at certain times in Punch-Out!!! (Wii)’s Multiplayer.
Palette Swaps
  • Default: Based off his appearance in Punch-Out!! (Wii).
  • Yellow: Based off his appearance in Punch-Out!! (Wii)'s Title Defense Mode.
  • White: Based off his in-game sprite after defeating opposing boxers in Punch-Out!! (1987).
  • Blue: Based off his appearance when fighting in the World Circuit in Punch-Out!! (Wii).
  • Black: Based off Mr. Sandman, the World Circuit Champion whose punches can put his opponents to sleep from the Punch-Out!! franchise.
  • Brown: Based off Von Kaiser, a man who became a boxer but can beaten by kids from the Punch-Out!! franchise.
  • Purple: Based off King Hippo from the Punch-Out!! franchise.
  • Light Blue: Based off the protagonist of Super Punch-Out!!.
  • Pink: Wears his pink, hooded sweatshirt from the training montages in the Punch-Out!! franchise.
  • Grey: Based off his appearance in Super Smash Bros. Brawl.
  • Wire: The wireframe design based off the original arcade Punch-Out!!.
  • Green: Based off his pink, hooded sweatshirt from the training montages in the Punch-Out!! franchise, but with the colors inverted.

Xenoblade

Shulk (Adam Howden)
Xenoblade Chronicles (2010)
Shulk SSBU

A teen with high intelligence & a methodical approach to situations who was killed along with his parents during the Monado expedition & that Zansa, the reincarnation of a scientist named Klaus had possessed his body & laid dormant within. He was then found by Dickson, a veteran of the Battle of Sword Valley & took him to Colony 9 along with the Monado. His game Xenoblade Chronicles only became well-known because of Operation Rainfall, a video game-oriented fan campaign founded to promote the release of Japan-exclusive titles including it, The Last Story & Pandora's Tower.

Moveset
  • Neutral Attack: Does a jab, then a roundhouse kick & then an upward slash.
  • Forward Tilt: Does an inward slash, which is based off 1 of his basic Auto Attacks from Xenoblade Chronicles.
  • Up Tilt: Does an overhead arcing slash.
  • Down Tilt: Does a kneeling inward slash.
  • Dash Attack: Does a braking inward slash.
  • Forward Smash: Does a thrust, which causes the Monado to reveal its beam blade, which is based off Slit Edge, 1 of his Physical Arts from Xenoblade Chronicles.
  • Up Smash: Squats & slams the Monado's hilt onto the ground, causing its beam blade to thrust upward.
  • Down Smash: Does a crouching spinning slash with the Monado with him spinning in a full circle thrice, which resembles War Swing, 1 of Reyn's Physical Arts from Xenoblade Chronicles.
  • Neutral Aerial: Does a circular slash around himself.
  • Forward Aerial: Does a downward slash.
  • Back Aerial - Behind Thrust: Does a delayed reverse gripped thrust.
  • Up Aerial: Does an upward thrust.
  • Down Aerial: Does a downward thrust, which causes the Monado to reveal its beam blade.
  • Grab: Reaches out with his left arm.
  • Pummel: Hits the opponent with the Monado's pommel.
  • Forward Throw: Does an upward swipe.
  • Back Throw: Pulls the opponent behind himself & performs a reversed gripped thrust.
  • Up Throw: Heaves the opponent in the air & performs a kneeling upward thrust.
  • Down Throw: Pins the opponent to the ground & thrusts the Monado into them via a jumping stab.
  • Front Floor Attack: Slashes around himself while getting up.
  • Back Floor Attack: Same as Back Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack: Performs an inward slash while climbing up.
  • Neutral Special - Monado Arts: Chooses from 1 of 5 arts, which temporarily affect his physical traits & are based off the various status arts in Xenoblade Chronicles.
    • Jump: Increases his jump height, air & falling speed & Air Slash height, but lowers his defense with the same color of Monado Purge, an Art that applies Aura Seal, which removes any existing auras from enemies & temporarily preventing them from activating any auras, on opponents from Xenoblade Chronicles.
    • Speed: Increases ground & air speed but decreases his attack power & jump height, which is based off Monado Speed, an Art that greatly increases the agility of 1 party member, raising both accuracy & evasion for physical attacks from Xenoblade Chronicles.
    • Shield: Increases his defense, weight & shield health, but decreases his ground & air speed, jump height & attack power, which is based off Monado Shield, an Art that creates a barrier around all 3 party members that blocks a single enemy's Talent Art, but acts more like Monado Armor, an Art that allows him to generate a protective barrier around all allies from Xenoblade Chronicles.
    • Buster: Increases attack power but decreases his launching power & defense, which acts more like & has the same color as the Art Enchant, a single powerful slash attack with an extended purplish beam that deals additional damage to Mechon from Xenoblade Chronicles.
    • Smash: Increases launch power but decreased his attack power & weight with the same color of Monado Eater, an Art that removes enemy buffs & inflicts Bleed on victims, causing damage over time from Xenoblade Chronicles.
  • Side Special - Back Slash: Leaps forward, occasionally yelling "Back Slash!" & slashes with the Monado downward, inflicting more damage if striking opponents from behind & is based off Back Slash, 1 of his Physical Arts in Xenoblade Chronicles.
  • Up Special - Air Slash: Will perform 2 slashes that propels himself into the air, occasionally yelling "Air Slash!", which is based off Air Slash, 1 of his Physical Arts in Xenoblade Chronicles.
  • Down Special - Vision: Will enter a defensive pose with his Monado drawn & if attacked, he will say "Vision!" or "I see it!", take a step backwards & retaliate with a slash from the Monado. It’s based off Vision, which he occasionally foresees major events, usually those of a tragic nature & using it to prevent them from happening, while the attack animation is based off Stream Edge, 1 of his Physical Arts in Xenoblade Chronicles.
  • Final Smash - Chain Attack: A flash of light will appear in front of himself, while shouting either "Dunban!", "Riki!", "Fiora!", "Reyn!", "Sharla!" or "Melia!", sending the opponents in it to another area, then calls on Dunban, Riki, Mecha-Fiora, Reyn, Sharla & Melia, while saying either "Let's go everyone!" or "Time for a Chain Attack!", where they will simultaneously attack them & will deal a finishing blow with the Monado, which is based off the Chain Attack, a team attack that could be performed on an enemy in which 3 characters would take turns attacking in Xenoblade Chronicles.
Palette Swaps
  • Red
  • White: Based off Mecha-Fiora, his girlfriend who was turned into a Mechon cyborg after she died from Xendoblade Chronicles.
  • Black: Based off Dunban, the voice of reason for the group, willing to kill a Homs in order to bring peace from Xendoblade Chronicles.
  • Orange: Based off Reyn, the stereotypical fun-loving boisterous joker of the group from Xendoblade Chronicles.
  • Blue: Based off Sharla, a medic of the Colony 6 Defence Force from Xendoblade Chronicles.
  • Lavender: Based off Melia Antiqua, a powerful mage-like character who lives in the royal city of Alcamoth from Xendoblade Chronicles.
  • Yellow: Based off Riki from Xendoblade Chronicles.
  • Green
  • Tan
  • Gold: Based off Klaus a.k.a. Zansa, a former scientist working on a project attempting to create a new universe & his previous incarnation from Xenoblade Chronicles.
  • Purple
  • Trunks: Based off his "Swimsuit" armor set & his appearance with weapons unequipped from Xendoblade Chronicles.

Pikmin

Olimar 
Pikmin (2001)

Alph 
Pikmin 3 (2013)

Olimar SSBUltimate

Alph SSBUltimate

A pilot who works for Hocotate Freight & can order Pikmin around to find pieces of his ship to go home. Though he did appear in Hey, Pikmin!, he has since moved into this universe permanently.

A pilot who comes with Brittany & Charlie to find Olimar after he hasn't reported back after Pikmin 2. Despite the good reception of Pikmin 3, it wasn't enough to keep the Wii U afloat for that long.

Moveset
  • Neutral Attack: Does the Rocket Fist's 1-2 combo from Pikmin 3.
  • Forward Tilt: Does the Rocket Fist's wind-up punch from Pikmin 3.
  • Up Tilt: Does a jumping twirl.
  • Down Tilt: Does a sliding tackle.
  • Dash Attack: Does a cartwheel.
  • Forward Smash: Points forward & a Pikmin performs a corkscrew tackle.
  • Up Smash: Points upward & a Pikmin performs a cartwheeling tackle.
  • Down Smash - Pikmin Left/Right Dash: Squats slightly & points to both of his sides to command 2 Pikmin perform dashing tackles.
  • Neutral Aerial - Tornado Attack: Does a jumping twirl like his up tilt.
  • Forward Aerial: Grabs a Pikmin by its stem & swings it downward in front of himself.
  • Back Aerial: Grabs a Pikmin by its stem & swings it upward behind himself.
  • Up Aerial: Grabs a Pikmin by its stem & twirls it upward.
  • Down Aerial: Grabs a Pikmin by its stem & swings it downward.
  • Grab: Points forward to command the lead Pikmin to grab the opponent.
  • Pummel: Punches the opponent.
  • Forward Throw: The Pikmin leap forward, body slamming the opponent on the ground.
  • Back Throw: Same as the forward throw, but the Pikmin leap backwards.
  • Up Throw: The Pikmin toss the opponent upward, then leap up & headbutt them further upward.
  • Down Throw: The Pikmin perform a leaping pile-driver.
  • Front Floor Attack: Headbutts in front of himself & then behind while getting up.
  • Back Floor Attack: Punches in front of himself & then spins around to punch behind while getting up.
  • Trip Floor Attack: Same as Back Floor Attack.
  • Edge Attack: Throws a punch while climbing up.
  • Neutral Special - Pikmin Pluck: Randomly plucks up to 6 Pikmin from 5 types, which is based off how he plucks them out of the ground in the Pikmin franchise.
    • Red: Possess the strongest aerial attacks, deal fire damage & is immune to fire attacks.
    • Yellow: Possess slightly larger hit boxes, but weaker, deal electric damage & is immune to electric attacks.
    • Blue: Higher health, possess both the longest ranged grab & the most effective throws, deal ice damage, can swim & is immune to water attacks.
    • Purple: Don't fly far when thrown, move slowly & possess less range in its smash attacks & grab, the strongest smash attacks, the most powerful throw & has the most health.
    • White: Can be thrown faster & farther & when latched onto the opponent, deal 3 times as much damage as well as darkness damage & also possesses a more damaging pummel, but has half the health, often being killed in 1 hit & possesses drastically weaker attacks.
  • Side Special - Pikmin Throw: Throws a Pikmin, which latches onto opponents & damages them before falling off either because of flinching, the opponent's damage or being killed. It’s based off how he throws Pikmin at enemies in the Pikmin franchise.
  • Up Special - Winged Pikmin: 2 Winged Pikmin carry him around, which is based off Winged Pikmin used to carry objects above the ground & himself in Pikmin 3.
  • Down Special - Pikmin Order: Blows his whistle to recall Pikmin and/or sort out their order in the line, which is based off Pikmin Order, an essential ability to keep Pikmin from becoming idle or getting lost in the Pikmin franchise.
  • Final Smash - End of Day: Jumps into the Hocotate Ship from Pikmin 2 & launches into outer space, Red Bulborbs attack opponents to steadily inflict damage & the Hocotate Ship then descends from outer space & explodes upon crash landing onto the stage. It’s based off how at the end of each day in the Pikmin franchise has him gathering up his army & then fly off into the atmosphere in his ship, the S.S. Dolphin with any Pikmin left behind eaten by predators on the surface, while the landing references to the S.S. Dolphin crashing at the beginning of or during the bad ending of Pikmin.
Palette Swaps
  • Tan: Based off his appearance in Pikmin 3.
  • Red
  • Green
  • White: Based off a Navy Mark IV space suit.
  • Blue: Based off Louie, his partner from Pikmin 2.
  • Black: Based off The President, the owner or co-owner of Hocotate Freight from the Pikmin franchise.
  • Alph
  • Alph Green: Based off Charlie, his captain in Pikmin 3.
  • Alph Pink: Based off Brittany, his co-worker in Pikmin 3.
  • Alph Red: Based off Olimar.
  • Alph Tan
  • Alph Black

F-Zero

Captain Falcon (Ryō Horikawa)
F-Zero (1990)
Captain Falcon - Super Smash Bros Ultimate

A mysterious racer who's among the best on the circuit as well as a renowned bounty hunter & has become just as popular here too, though he now stays here since his franchise is dead, though the difficulty of F-Zero: GX didn't help matters.

Moveset
  • Neutral Attack: Does 2 straight punches, followed by a knee strike called Gentleman, but the 1st 2 punches can also be followed by a series of punches, culminating in an underhand punch.
  • Forward Tilt: Does a roundhouse kick.
  • Up Tilt - Wheel Kick: Does an axe kick.
  • Down Tilt: Does a sweep kick.
  • Dash Attack: Does a shoulder tackle.
  • Forward Smash: Rears back & performs a lunging backhanded punch while posing, which has a fire effect.
  • Up Smash: Performs a 540 kick.
  • Down Smash: Kicks forward & then backward.
  • Neutral Aerial: Kicks forward twice.
  • Forward Aerial - Knee Smash: Does his renowned Knee Smash with an electric effect.
  • Back Aerial: Does a quick backhanded strike.
  • Up Aerial - Overhead Kick: Does a flip kick.
  • Down Aerial: Performs a double foot stomp.
  • Grab: Reaches out with a short range.
  • Pummel: Knee strikes the opponent.
  • Forward Throw: Punches the opponent, sending them forward diagonally.
  • Back Throw: Puts the opponent behind himself & kicks them backwards, knocking them back diagonally.
  • Up Throw: Holds the opponent up & punches them upward with his left hand.
  • Down Throw: Swings the opponent overhead & then slams them on the ground with a single arm.
  • Front Floor Attack: Does a spin kick on the ground while getting up.
  • Back Floor Attack: Spins around to do a double kick while getting up.
  • Trip Floor Attack: Punches both sides while getting up.
  • Edge Attack: Gets up & kicks with his right leg.
  • Neutral Special - Falcon Punch: Winds up & releases his iconic fiery punch, yelling "Falcon....Punch!!" while doing so, which is based off the Falcon Punch he used against Black Shadow during his heroic sacrifice in the final episode of F-Zero: GP Legend.
  • Side Special - Raptor Boost: Dashes forward, performing an uppercut on the ground or an overhand in the air.
  • Up Special - Falcon Dive: Leaps upward & grabs any opponent that comes in range, launching them away with an explosion. If successful, he’ll flip backward while shouting "Yes!".
  • Down Special - Falcon Kick: Bursts forward with a flaming high-speed kick, uttering "Falcon Kick!" in the process & will travel horizontally on the ground or plunge down at a diagonal angle in the air.
  • Final Smash - Blue Falcon: Calls in the Blue Falcon, his ship based off its appearance in F-Zero: GX, saying "Come on! Blue Falcon!", which flies through the stage in front of himself & then runs over the caught opponents with it, launching them into the air. Then, he jumps out & unleashes a powerful Falcon Punch on them.
Palette Swaps
  • Indigo: Based off his standard appearance from F-Zero GX.
  • Black: Based off his appearance in the Japanese commercial for F-Zero X.
  • Red: Based off Blood Falcon, his clone & rival from the F-Zero franchise.
  • Green: Based off the Wild Goose, Pico, a former assassin of a special unit in the Poripoto army where he carried out a number of dangerous missions from the F-Zero franchise's rider.
  • Blue: Based off his appearance in the original F-Zero & the anime F-Zero: GP Legend.
  • White: Based off Jody Summer, a combat-machine pilot affiliated with the Galactic Space Federation's original appearance in F-Zero X.
  • Yellow: Based off Dr. Stewart, a brilliant medical physician who’s also a natural at mechanics from the F-Zero franchise.
  • Cyan: Based off Rick Wheeler, the protagonist of GP Legend that took his place at the end of the series.
  • Purple
  • Orange
  • Grey
  • Magenta: Based off Deathborn, a racer who used necromancy to keep himself alive, so he could keep racing from the F-Zero franchise.

Ninja Gaiden

Ryu Hayabusa (Troy Baker)
Ninja Gaiden (1987)
DOA6 Ryu Hayabusa

A dragon-human hybrid who wields an ancestral weapon called the Dragon Sword & is the leader of the Hayabusa ninja clan who was searching for his missing father who had disappeared to partake in a life-or-death fight before encountering the sorcerer Jacquio who he killed & later demonic master Ashtar's attempt at world domination. His 1st game became famous for being 1 of the most difficult NES games of all time because of the knockback, respawning enemies & having to do Stage 6 all over again if you die while fighting Jacquio, which gamers kept getting stuck on Stage 6-2 in particular. The same also happen to his reboot game with his fight with Alma being another infamous example. Fans & critics became so masochistic that when Ninja Gaiden III arrived, they complained about it for easing up on the difficulty & focusing more on the story.

Moveset
  • Neutral Attack - Ren-Kijin-Ongyo: Does a left jab, then a high kick & then a roundhouse kick, which is based off his Punch+Punch+Down+Kick+Hold 4/Back combo from the Dead or Alive franchise.
  • Forward Tilt: Does a diagonal downward cut & then a horizontal slash.
  • Up Tilt - Tenrin-Kyaku: Does a rising kick in a circular motion, which is based off his 7/Up Back+Kick combo from the Dead or Alive franchise.
  • Down Tilt: Does a low swipe with the Dragon Sword.
  • Dash Attack - Thunderclap Kick: Jumps kicks forward 2 times while dashing, which is based off the Thunderclap Kick from the reboot & Dead or Alive franchises.
  • Forward Smash - Haze Straight Slash: Steps forward with a powerful horizontal slash, which is based off the Haze Straight Slash from Ninja Gaiden Sigma.
  • Up Smash - Azure Dragon: Launches the opponent with a skyward strike, which is based off the Azure Dragon from Ninja Gaiden Sigma.
  • Down Smash - Gleaming Blade: Does a spinning slash around himself & ends it with a jumping slash that launches the opponent upwards, which is based off the Gleaming Blade from Ninja Gaiden Sigma.
  • Neutral Aerial: Does a rolling slash, which is based off the spin slash from the NES games.
  • Forward Aerial - Blade of Niriti: Does a forward slash with the Blade of Niriti, which is based off his Aerial combo in the reboot franchise.
  • Back Aerial - Blade of Niriti: Does a backward slash with the Blade of Niriti, which is based off his Aerial combo in the reboot franchise.
  • Up Aerial - Blade of Niriti: Does an upward slash with the Blade of Niriti, which is based off his Aerial combo in the reboot franchise.
  • Down Aerial - Blade of Niriti: Does a downward slash with the Blade of Niriti, which is based off his Aerial combo in the reboot franchise.
  • Grab: Reaches out with both hands.
  • Pummel: Knee strikes the opponent.
  • Forward Throw - Guillotine Throw: Jumps on the opponent, grabbing them by the head against his shoulder & then does a centrifugal flip, throwing his opponent forward, which is based off the Guillotine Throw from the reboot & Dead or Alive franchises.
  • Back Throw - Yama-Arashi: Uses the weight of his opponent's to toss them behind himself, which is based off the Yama-Arashi, 1 of the preserved throwing techniques, Habukareta Waza, of Judo.
  • Up Throw: Knocks the opponent upwards.
  • Down Throw - Fiend Slasher: Throws the opponent down & stabs them, which is based off 1 of his finishers in the reboot franchise.
  • Front Floor Attack: Slashes with the Dragon Sword while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack: Does a front kick while getting up.
  • Neutral Special - Windmill Shuriken: Throws a large shuriken forward, which is based off the shurikens he throws in the original franchise.
  • Side Special - Izuna Drop: Grabs the opponent, knocks them high in the sky, warps up & grabs them & does a spinning pile-driver, which is based off the Izuna Drop, his iconic command grab from the reboot & Dead or Alive franchises.
  • Up Special - Flying Swallow: Does a flip jump with a trail of afterimages & does an aerial slash, which is based off the Flying Swallow, an aerial technique in the reboot franchise.
  • Down Special - Ninpo: Gathers ki & can do the following arts from the reboot franchise: 
    • Art of the Fire Wheels: Creates fire wheels that encircle himself & can be fired.
    • Art of the Ice Storm: Creates a vertical whirlwind of ice that emerges encircling himself & freezing opponents coming at him.
    • Art of the Hurricane: Creates a twister, which leaves a path of devastation for opponents caught in the twister.
    • Art of the Inazuma: Charge up electricity in his body, which is then instantly blasted outwards as lightning striking all opponents in the vicinity.
    • Art of Divine Life: Can turn ki energy into blue essence, slightly healing himself.
    • Art of the Piercing Void: Forms the energy using gravitational waves, resulting in a rotating black hole trapped inside a semi permeable spiritual forcefield that keeps it stable.
  • Final Smash - Art of the True Inferno: Surrounds himself with ki & transforms into a dragon to rush the opponents before breathing fire, which is based off Art of the True Inferno, 1 of his Ninpo spells from the reboot franchise & the only spell he could use in the vanilla version of Ninja Gaiden III.
Palette Swaps
  • Black: Based off the Legendary Black Falcon, his default costume of the reboot franchise & the Dead or Alive franchise.
  • Red
  • Green
  • Blue
  • Orange/Black: Based off the Dragon Muscle Suit, a costume based off Ashtar, a shogun who wanted to open the Gate of Darkness to unleash the powers of a demon tribe he ruled within the Chaos Dimension upon the world from Ninja Gaiden II: The Dark Sword of Chaos & the Doppelganger Fiends from the reboot franchise.
  • White: Based off a DLC outfit from Ninja Gaiden II (2008).
  • Silver/Grey: Based off the Fiend Hayabusa outfit, which makes him look like a fiend from Ninja Gaiden Sigma 2.
  • Classic Purple: Based off the Shinobi Shozoku from the NES games & the 2004 Ninja Gaiden reboot.
  • Classic Grey: Based off Bloody Malth, the leader of the Malice 4 & 1 of Jacquio's loyal servants in Ninja Gaiden NES's opening cutscene.
  • Classic Red/Pink: Based off Jô Hayabusa, his father’s appearance in Ninja Gaiden NES's opening cutscene.
  • Classic Green: Based off the generic ninja enemies in the original Ninja Gaiden franchise.
  • Classic Blue

MOTHER

Ness (Makiko Ohmoto)
Earthbound (1994)
Ness SSBUltimate

A boy, gifted with special psychic powers, that eventually became the hero of his country, Eagleland after defeating Giygas. He has since moved into this universe since his franchise is dead & has denied that he & Sans are the same character.

Moveset
  • Neutral Attack: Punches twice & then kicks.
  • Forward Tilt: Does a roundhouse kick.
  • Up Tilt: Pushes upward with both hands that produces a PSI spark.
  • Down Tilt: Does a swift shin kick.
  • Dash Attack: Sends 3 PSI sparks out in front of himself with the 3rd spark knocking the opponent up into the air.
  • Forward Smash - Batter Up!: Swings his baseball bat, 1 of the many weapons in the MOTHER franchise, forward.
  • Up Smash - Around The World: Sends his yo-yo, 1 of the many weapons in the MOTHER franchise, forward & performs an "around-the-world", hitting 1st in front of himself then above & behind.
  • Down Smash - Walk The Dog: Sends his yo-yo backward & performs the "walk-the-dog" with it, hitting 1st behind & then in front.
  • Neutral Aerial: Spins diagonally in the air with his arms outstretched, emitting PSI from his hands.
  • Forward Aerial: Sticks his palms out, generating a stream of PSI in front of himself.
  • Back Aerial: Does a dropkick that produces a PSI spark.
  • Up Aerial: Waves his hand in an arc above his head while generating PSI sparkles.
  • Down Aerial: Twirls before kicking down into the air, producing a PSI spark.
  • Grab: Grabs with both hands.
  • Pummel: Attacks the opponent with a discharge of PSI energy.
  • Forward Throw - PK Throw: Psychokinetically swings his opponent in a small circle in front of himself before sending them off forward.
  • Back Throw - Reverse PK Throw: Psychokinetically swings the opponent over his head before sending them off backward.
  • Up Throw: Psychokinetically spins the opponent above his head before sending them up.
  • Down Throw: Throws the opponent onto the ground & scorches them with PK Fire.
  • Front Floor Attack: Sweep kicks in front of himself & then behind while getting up.
  • Back Floor Attack: With 1 hand planted on the ground, sweeps his leg behind himself & then in front while getting up.
  • Trip Floor Attack: Kicks behind himself & then in front with both legs while getting up.
  • Edge Attack: Flips onto the stage & does a sweep kick.
  • Neutral Special - PK Flash: A green sphere of light appears above himself & flies forward in an arc if charged & gets stronger the longer it’s held, which is based off PK Flash, an offensive PSI ability that may cause enemies to suffer from crying, numbness, feeling strange or be instantly defeated in the MOTHER franchise.
  • Side Special - PK Fire: Fires a yellow lightning bolt-shaped projectile that explodes into a pillar of flames & is fired at a downward 45° angle in the air, which is based off PK Fire, an offensive PSI ability used by his friend Paula.
  • Up Special - PK Thunder: Creates a fast-moving ball of thunder that can be aimed into opponents or into himself to turn him into a projectile, which is based off PK Thunder, an offensive ability that Paula could use in the MOTHER franchise.
  • Down Special - PSI Magnet: Surrounds himself with a purple energy field, allowing himself to absorb energy-based projectile or explosions & heal, which is based off PSI Magnet, an offensive ability that Paula could use to drain enemies’ Psychic Points in the MOTHER franchise.
  • Final Smash - PK Rockin': Use his PSI powers to attack opponents with a display of psychic fireworks, which is based off PK Rockin', a PSI ability that’s his signature attack from Earthbound.
Palette Swaps
  • Red
  • White: Based off Fuel, the son of Lighter, a close friend of Flint & a resident of Tazmily Village from Mother 3, but with a cap.
  • Yellow: Based off the uniforms of the Hanshin Tigers, a Japanese baseball team.
  • Orange: Based off Everdred, a hustler & thief whom he runs into at the west side of Burglin Park in Twoson in EarthBound.
  • Blue: Based off his younger self that he encounters in Magicant.
  • Black: The shirt features a sprite of Mr. Saturn on the front.
  • Cyan: The shirt's pattern is reminiscent of Master Belch, a large, animated pile of vomit who's 1 of Giygas' most esteemed minions from EarthBound.
  • Purple: The shirt's pattern is reminiscent of the tile pattern on the file select & character naming screens in EarthBound.
  • Brown: The front of the shirt has the Earthbound Smash symbol on it.
  • Grey
  • Dark Blue: Based off Yes Man Jr., an enemy who has a hula hoop with them in Earthbound.
  • Pajamas: Based off the pajamas he wore at the start of Earthbound.
Lucas (Lani Minella)
MOTHER 3 (2006)
Lucas SSBUltimate

The son of Flint & Hinawa whose characterized as more timid than Claus & became involved in a greater struggle against the Pigmask Army & a chase against Claus to pull 4 of the 7 Needles to awaken the Dark Dragon living under the Nowhere Islands. He 1st appeared in Brawl, only to come back as DLC in Smash 4. Like Ness, he has since moved into this universe since his franchise is dead.

Moveset
  • Neutral Attack: Does a right-legged roundhouse kick, followed by a right-legged hook kick & then a left-legged reverse roundhouse kick.
  • Forward Tilt: Does a palm thrust that emits a small blast of PSI energy from his hand.
  • Up Tilt: Telekinetically tilts himself upside down to perform a vertical thrust kick that emits a blast of PSI energy from his foot.
  • Down Tilt: Does a legsweep.
  • Dash Attack: Does a dashing palm thrust that emits a blast of PSI energy from his hand.
  • Forward Smash: Swings a stick, 1 of the weapons in the MOTHER franchise, in front of himself.
  • Up Smash - PK Smash Geyser: Emits a large blast of PSI energy above his head.
  • Down Smash - PK Blow: Aims his arm diagonally downward & emits 3 consecutive blasts of PSI energy towards the ground while holding his hand in a finger gun gesture.
  • Neutral Aerial: Tumbles while emitting blasts of PSI energy around his torso.
  • Forward Aerial: Does a kick that emits a blast of PSI energy from his foot.
  • Back Aerial - PK Meteor Kick: Does a backflip kick that emits a trail of PSI energy from his foot.
  • Up Aerial: Does an upward headbutt.
  • Down Aerial - PK Foot Stomp: Does an alternating series of stomps with each stomp emitting a small blast of PSI energy.
  • Grab - Rope Snake: Unfurls Duster's Rope Snake in front of himself.
  • Pummel: Attacks the opponent with a discharge of PSI energy.
  • Forward Throw: Telekinetically throws the opponent in front of himself.
  • Back Throw: Telekinetically throws the opponent behind himself.
  • Up Throw: Telekinetically whirls the opponent around his head, then throws them directly overhead.
  • Down Throw: Telekinetically slams the opponent into the ground headfirst.
  • Front Floor Attack: Kicks around himself while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Kicks behind himself & then in front while getting up.
  • Edge Attack: Performs a low-angle kick while climbing up.
  • Neutral Special - PK Freeze: Emits a snowflake-like blast of PSI energy from his head that freezes opponents, which is based off PK Freeze, an offensive PSI ability used by Kumatora, the tomboyish princess of Osohe Castle that he befriended.
  • Side Special - PK Fire: Thrusts both of his hands forward to release a lightning bolt-shaped PSI projectile from his hands, causing a flame pillar if it hits an opponent, which is based off PK Fire, an offensive PSI ability used by Kumatora.
  • Up Special - PK Thunder: Emits a streaming electrical PSI projectile from his head, which is based off PK Thunder, an offensive ability that Kumatora could use in the MOTHER franchise.
  • Down Special - PSI Magnet: Thrusts his arm forward to emit a glowing orb of PSI energy around his outstretched hand, which is based off PSI Magnet, an offensive ability that Kumatora could use to drain enemies’ Psychic Points in the MOTHER franchise.
  • Final Smash - PK Starstorm: Boney & Kumatora appear, the latter summons a shower of falling stars that fly towards the center of the stage, while saying "PK....Starstorm!!", damaging opponents in range, which is based off PK Starstorm, a PSI ability that Ness’ karate friend Poo & Kumatora use in MOTHER 3.
Palette Swaps
  • Yellow
  • Orange: Based off Claus, his twin brother from MOTHER 3.
  • Blue
  • Red
  • Grey: Based off the Masked Man, the persona Claus took after being mind-controlled from MOTHER 3.
  • Cyan: Based off Duster, an amateur thief residing in Tazmily Village from MOTHER 3.
  • Green: Based off Boney, his pet dog's human disguise from MOTHER 3.
  • Purple
  • Brown: Based off the outfit he wore when he was mistaken for Claus from MOTHER 3.
  • White
  • Blue
  • Pink

Rhythm Heaven

Karate Joe
Rhythm Tengoku (2006)
Karate Joe 3DS

A karate master who's 1 of the only characters to appear in every game as well as having 2 versions of his mini-game Karate Man. He was brought here by the Wii Fit Trainers to help everyone keep their reflexes up. He might have also picked up a thing or 2 from Mr. Game & Watch.

Moveset
  • Neutral Attack: Punches 3 times, which is based off when he hits 3 items in a row in Karate Man.
  • Forward Tilt: Does a karate kick, which is based off when he kicks a bomb away in Karate Man.
  • Up Tilt: Does a uppercut, which is based off the last attack of a combo in Karate Man.
  • Down Tilt: Does a low kick, which is also from the combo in Karate Man.
  • Dash Attack - Super Samurai Slice: Transforms into the Wandering Samurai from Super Samurai Slice, riding a skateboard, while slashing forward a few times.
  • Forward Smash - Figure Fighter: Transforms into the Muscle Doll & does a 3-hit combo, which is based off the 3-hit combo from Figure Fighter.
  • Up Smash - The Clappy Trio: Transforms into a member of the Clappy Trio & claps above his head with the 2nd member coming out the Afro of the 1st doing a 2nd clap & then the 3rd member coming out of the Afro of the 2nd doing the last clap, which is based off The Clappy Trio.
  • Down Smash - Tap Trial: Transforms into the Tap Trial Girl, puts her hands up & kicks the floor 3 times, which is based off 1 of her moves from Tap Trial.
  • Neutral Aerial - Air Rally: Transforms into the cat Forthington & the dog Baxter & Baxter swats forward while Forthington swat backward, which is based off how they swat a badminton in Air Rally.
  • Forward Aerial - Monkey Watch: Transforms into a monkey & does a high-five, which is based off the monkey from Monkey Watch.
  • Back Aerial - Munchy Monk: Transforms into the Munchy Monk & slaps his own arm, while eating a dumpling, which can heal a percent & is based off Munchy Monk.
  • Up Aerial - Blue Birds: Transforms into a Blue Bird & stretches his neck, which is based off Blue Birds.
  • Down Aerial - LumBEARjack: Transforms into the Woodcutter Bear & slashes downward with his axe, which is based off LumBEARjack.
  • Grab - Space Dance: Transforms into a Space Dancer & grabs with the P-P-P-Punch motion from Space Dance.
  • Pummel: Does the P-P-P-P motion from Space Dance.
  • Forward Throw: Does the punch from Space Dance.
  • Back Throw - Let's Sit Down: Does the Let's Sit Down pose from Space Dance.
  • Up Throw - Salute: Does the Salute from Space Dance.
  • Down Throw: Transforms into Space Gramps from Space Dance & sits on the opponent.
  • Front Floor Attack: Does a low punch & then a back punch while getting up.
  • Back Floor Attack: Does a back punch & then an uppercut while getting up.
  • Trip Floor Attack: Does a spinning legsweep while getting up, which is based off his animation if he misses an item in Karate Man.
  • Edge Attack: Does a low punch while climbing back up.
  • Neutral Special - Karate Man: Punches a flower pot or a large rock forward, though he can also deflect projectiles, while doing it.
  • Side Special - Glee Club: Transforms into the Chorus Kids stacked on top of each other & holds a ear-piercing note, which is based off the triple scream from Glee Club.
  • Up Special - Built to Scale: A widget box from Built to Scale appears & launches him upwards. 
  • Down Special - Ringside: Transforms into the wrestler from Ringside & poses.
  • Final Smash - Karate Combo: A barrage of flower pots, cooking pots, soccer balls, rocks, light bulbs, barrels & bombs appear & he rapidly strikes at them before ending with a uppercut to a barrel.
Palette Swaps
  • Default
  • Yellow: Based off his appearance in Karate Man 2.
  • Blue: Based off his appearance in Karate Man Kicks.
  • Orange: Based off his appearance in Karate Man Comboes.
  • White: Based off his Player 1 appearance in Rhythm Heaven Fever.
  • Purple: Based off his Player 2 appearance in Fever.
  • Black: Based off Karate Joe Senior, his master from the Rhythm Heaven franchise.
  • Red
  • Green
  • Teal
  • Grey
  • Boxing: Based off his appearance from Rhythm Tengoku.

Animal Crossing

Villager
Animal Crossing (2001)

Villager SSBUltimate

VillagerAlt1 Ultimate

The player character of the Animal Crossing franchise who creates & runs a village of anthropomorphic animals as its mayor with the help of Tom Nook.

Moveset
  • Neutral Attack: Does a quick series of alternating punches with boxing gloves that ends with a strong straight jab at the end.
  • Forward Tilt: Swings a Paw Umbrella horizontally.
  • Up Tilt: Waves a stick upwards in an arc above his head, swinging it back & forth thrice.
  • Down Tilt: Pulls a weed out of the ground, knocking opponents upwards.
  • Dash Attack: Falls over & drops a potted sapling, which flies a short distance.
  • Forward Smash - Bowling Ball: Leans forwards & drops a bowling ball.
  • Up Smash: Detonates a fountain firework, creating an explosion above themselves. It’s based off the fountain fireworks from Animal Crossing: New Leaf.
  • Down Smash - Dig: Takes out a shovel & digs in front & then behind themselves.
  • Neutral Aerial: Does a cartwheel.
  • Forward Aerial: Fires a slingshot pellet.
  • Back Aerial: Same as Forward Aerial but aimed backwards.
  • Up Aerial - Upward Turnips: Randomly swings 1, 2 or 3 turnips upward.
  • Down Aerial - Downward Turnips: Randomly swings turnips downwards.
  • Grab - Net: Traps opponents in a net with an overhead swing, which is based off a net, a type of tool used to catch bugs in the Animal Crossing franchise.
  • Pummel: Yanks the net backwards to damage the opponent inside. 
  • Forward Throw: Swings the net overhead again, tossing the opponent out.
  • Back Throw: Turns around swinging his net horizontally.
  • Up Throw: Flips the net over & tosses opponent upwards.
  • Down Throw: Turns the net horizontally & slams it into the ground.
  • Front Floor Attack: Gets up then swings with a stick in front of themselves & then back while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Does a low kick with both feet ahead of themselves & then behind while getting up.
  • Edge Attack: Climbs the ledge, then does an inverted leg sweep.
  • Neutral Special - Pocket: Can take in any item or projectile & keep it to use later, which is based off how they could pick up & store anything in their pockets from the Animal Crossing franchise.
  • Side Special - Lloid Rocket: Launches Lloid sideways, which is based off Lloid, a polite, but dramatic gyroid from Animal Crossing: City Folk.
  • Up Special - Balloon Trip: Puts on a hat with 2 balloons attached to it & flies upward. It’s likely chosen due to Balloon Fight being the most common collectible NES game in the original Animal Crossing.
  • Down Special - Timber: Plants, waters & chops down a tree, which can be destroyed by others & is based off how they can buy tree saplings for planting, a watering can for watering it & an ax to chop them down in the Animal Crossing franchise.
  • Final Smash - Dream Home: When activated, Tom Nook & his sons come & build a house, trapping opponents that got caught. Once the house is completed, it explodes. It’s based off the house they live in when they 1st arrive in the Animal Crossing franchise.
Palette Swaps
  • Red: Male villager wearing a "No. 1 Shirt" as he appears in artwork for Animal Crossing: City Folk.
  • Yellow: Wearing a "Racer 6 Tee".
  • Cyan: Wearing a "Blue Tie-Dye Tee" as he appears in artwork for City Folk.
  • Purple: Wearing a "Four-Ball Tee".
  • Grey
  • Black
  • Pink: Female villager wearing a "Daisy Shirt" as she appears in artwork for Animal Crossing: Wild World.
  • Green: Wearing a "Turnip Top".
  • Blue: Wearing a "Rugby Tee".
  • Chartreuse: Wearing a "Yellow Bolero".
  • Orange
  • White
Isabelle (Cathy Weseluck)
Animal Crossing: New Leaf (2012)
Isabelle SSBU

The Mayor's secretary who tries to do anything to please them, which can get extreme sometimes. Her popularity led to her becoming an Assist Trophy in the previous game, but has been promoted, though TheMetalBlade5 preferred her as the former, because of how out of place he thought she was as well as how everyone gets hurt in the franchise.

Moveset
  • Neutral Attack: Whacks the opponent with a toy hammer.
  • Forward Tilt: Swings a Candy Umbrella horizontally, much like Villager.
  • Up Tilt: Swings a broom in an arc over her head, starting behind herself.
  • Down Tilt: Pulls a weed out of the ground, much like Villager.
  • Dash Attack: Similar to Villager's, but with a brown pot instead of a potted sapling.
  • Forward Smash: Fires a party popper forward.
  • Up Smash: Blows her whistle, causing a sign with the No Symbol to spring up from the ground in front of herself.
  • Down Smash: Splashes a pail of water back & forth.
  • Neutral Aerial: Twirls around twice in the air while holding pom-poms.
  • Forward Aerial: Fires a pellet from a slingshot in front of herself like Villager.
  • Back Aerial: Fires a pellet from a slingshot behind herself like Villager.
  • Up Aerial: Swings turnips above her head.
  • Down Aerial: Swings turnips below her body.
  • Grab - Net: Traps opponents in a net with an overhead swing like Villager, which is based off a net, a type of tool used to catch bugs in the Animal Crossing franchise.
  • Pummel: Yanks the net backwards like Villager.
  • Forward Throw: Tosses the opponent out of the net with an overhead swing like Villager.
  • Back Throw: Turns around, tossing the opponent out of the net like Villager.
  • Up Throw: Flips the net over & tosses the opponent upward.
  • Down Throw: Turns her net horizontally & slams it on the ground.
  • Front Floor Attack: Swings a broom in front of herself & then behind while getting up.
  • Back Floor Attack: Same as Front Floor Attack but swings the broom behind herself 1st.
  • Trip Floor Attack: Swings a broom in front of herself, then behind while getting up.
  • Edge Attack: Slides along the ground & shoves with pom-poms in her hands while climbing up.
  • Neutral Special - Pocket: Can take in any item or projectile & keep it to use later like Villager, which is based off how she could pick up & store anything in her pockets from the Animal Crossing franchise.
  • Side Special - Fishing Rod: Casts out a fishing rod, which can be used as a grab, catch items & a tether recovery & is based off the fishing rod used to catch fish from the Animal Crossing franchise.
  • Up Special - Balloon Trip: Sits on a swing with 2 bunny balloons as she flies upward. It’s likely chosen due to Balloon Fight being the most common collectible NES game in the original Animal Crossing.
  • Down Special - Lloid Trap: Plants Lloid into the ground before rocketing upward, which is based off Lloid, a polite, but dramatic gyroid from Animal Crossing: City Folk.
  • Final Smash - Dream Town Hall: When activated, Tom Nook & the Nooklings come & build a town hall, trapping opponents that got caught. Once the town hall is completed, it explodes. It’s based off the Town Hall from Animal Crossing: Wild World, City Folk & Animal Crossing: New Leaf.
Palette Swaps
  • Green: Wears her summer outfit from Animal Crossing: New Leaf.
  • Pink: Based off her casual outfit from Animal Crossing: Happy Home Designer.
  • Purple: Based off her Winter Solstice outfit in New Leaf.
  • Grey: Based off her Labor Day outfit in New Leaf.
  • Orange
  • White
  • Yellow: Wears her winter outfit from New Leaf.
  • Red: Based off Digby, her brother from the Animal Crossing franchise.
  • Teal: Based off Tom Nook, a raccoon the Villager 1st meets from the Animal Crossing franchise, as he appears in New Leaf.
  • Blue: Based off Zipper T. Bunny, a special event villager appearing on Bunny Day from the Animal Crossing franchise.
  • Magenta
  • Black

Ice Climbers

Popo & Nana (Sanae Kobayashi)
Ice Climber (1984)
IceClimbers SSBUltimate

A pair of ice climbers who use their incredible jumping & hammers to break blocks & climb to the summit of many mountains, while avoiding animals. They became infamous for their chain-grab & combo spamming in Melee & Brawl, which led to them getting banned in gaming tournaments as well as cut in 4, but now they're back.

Moveset
  • Neutral Attack: Swing their hammers horizontally & then vertically.
  • Forward Tilt: Swing their hammers horizontally.
  • Up Tilt: Twirl their hammers over their heads.
  • Down Tilt: Sweep their hammers across the ground in front of themselves.
  • Dash Attack: Leap forward, swinging their hammers in front of themselves.
  • Forward Smash: Do an overhead swing of their hammers, smashing them in front of themselves.
  • Up Smash: Swing their hammers in an overhead arc.
  • Down Smash - Hammer Sweep: Sweep their hammers across the ground in a specific direction.
  • Neutral Aerial: Spin in place with their hammers outstretched.
  • Forward Aerial - Hammer Slam: Perform a somersaulting overhead swing of their hammers, which is based off their aerial attack in Ice Climbers.
  • Back Aerial: Swing their hammers horizontally behind themselves.
  • Up Aerial: Swing their hammers above themselves in an arc.
  • Down Aerial: Hold their hammers below themselves & fall downward.
  • Grab: Reach in front of themself with their free hands.
  • Pummel: Headbutt the opponent.
  • Forward Throw: Knock the opponent away with their hammers.
  • Back Throw: Throw the opponent behind themself.
  • Up Throw: Toss the opponent upward & hits them with their hammers.
  • Down Throw: Lift the opponent over their head with both hands & slams them on the ground.
  • Front Floor Attack: Swing their hammers around themselves as they get up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Get up & spins around, hitting with their hammers.
  • Edge Attack: Climb up & slam their hammers in front of themselves.
  • Neutral Special - Ice Shot: Summon a small stalagmite of ice & hit it with their hammer, causing it to slide along the ground, gradually shrinking as it travels, which is based off the Topi, small Yeti-like creatures that push a similar piece of ice to block gaps from Ice Climbers.
  • Side Special - Squall Hammer: Stand back-to-back, while spinning around an axis with their hammers outstretched, which ends with them swinging their hammers upward.
  • Up Special - Belay: Throw each other into the air with a rope & pull each other upwards.
  • Down Special - Blizzard: Blow a gust of cold air in front of themselves, potentially freezing opponents.
  • Final Smash - Iceberg: Summon a rotating iceberg to rise up from the center of the stage as they grab onto the condor from Ice Climbers.
Palette Swaps
  • Purple: Popo takes the lead.
  • Blue: Nana's parka resembles Popo's immediately after touching an enemy but before turning completely white.
  • Green
  • Indigo
  • Yellow
  • Grey
  • Red: Nana resembles her appearance on the American boxart for Ice Climber.
  • Brown
  • White: Based off their sprite after touching an enemy in Ice Climber.
  • Orange
  • Magenta
  • Pink

Duck Hunt

Duck Hunt
Duck Hunt (1984)
DuckHunt SSBUltimate

The infamous hunting dog who everyone wanted to shoot because he kept laughing at the players for missing any duck, which definitely continued on in the competitive scene & 1 of the ducks you’re supposed to shoot. The hate got so bad that it led to creation of a psychological horror virtual reality game of all things.

Moveset
  • Neutral Attack: The dog performs a paw swipe, followed by a headbutt & then a double-footed side kick performed from the baby freeze, a variation of the freeze breakdancing move. If button mashed, the duck pecks repeatedly at alternating angles & then thrusts its wings & beak forward.
  • Forward Tilt: The dog leans on his chest & forepaws in order to thrust his lower back forward & propel the duck, who performs a peck.
  • Up Tilt: The dog leans on his chest & forepaws in order to thrust his lower back upward & propel the duck, who performs an upward headbutt while thrusting its wings upward.
  • Down Tilt: The dog swings his lower back forward to propel the duck, who performs a turning peck.
  • Dash Attack: Slides onto his chest & forepaws in order to thrust his lower back forward & propel the duck, who performs a peck.
  • Forward Smash - Zapper: The dog & duck look forward before the NES Zapper fires 3 shots in front of themselves, while they comically dodge them.
  • Up SmashZapper: The dog & duck look upward before the NES Zapper fires 3 shots upward, while they comically dodge them.
  • Down SmashZapper: The dog & duck look at the ground before the NES Zapper fires 3 shots around themselves, while they comically dodge them.
  • Neutral Aerial: The dog performs an aerial cartwheel.
  • Forward Aerial: The dog thrusts his lower back forward to propel the duck, who performs a corkscrew peck.
  • Back Aerial: The dog thrusts his lower back backward to propel the duck, who performs a turning peck.
  • Up Aerial - Wild Duck: The duck pecks upward 3 times while carrying the dog in tow.
  • Down Aerial: The dog somersaults to propel the duck, who performs a somersaulting peck.
  • Grab: The dog bites the opponent & holds them with his mouth.
  • Pummel: The duck headbutts the opponent.
  • Forward Throw: The dog rears his head back & sways it forward to throw the opponent.
  • Back Throw: The dog spins around to throw the opponent.
  • Up Throw: The dog performs a handstand kick.
  • Down Throw: The dog sways his head downward to slam the opponent onto the ground.
  • Front Floor Attack: The duck pecks on either side of the dog while getting up.
  • Back Floor Attack: The duck headbutts behind the dog & then in front while getting up.
  • Trip Floor Attack: Same as Front Floor Attack.
  • Edge Attack: The dog climbs up & leans on his chest & forepaws in order to thrust his lower back forward to propel the duck, who performs a peck.
  • Neutral Special - Trick Shot: The dog kicks away an explosive tin can from the Hogan's Alley game mode of the same name.
  • Side Special - Clay Shooting: The dog throws a clay pigeon, which is based off the Clay Shooting sub-game (Game C) from Duck Hunt.
  • Up Special - Duck Jump: The duck flies upward, while carrying the dog before getting tired & falling to the ground.
  • Down Special - Wild Gunman: The dog summons an 8-bit version of 1 of the 5 gunmen from Wild Gunman.
    • Big Head Gunman: The slowest gunman.
    • White Gunman: The 2nd slowest gunman who has the highest knockback growth & the longest range.
    • Black Gunman: The 2nd fastest gunman.
    • Orange Gunman: The fastest gunman.
    • Sombrero Gunman: The 3rd fastest gunman with the shortest range & does fire damage.
  • Final Smash - NES Zapper Posse: The dog barks to call in a flock of 8-bit ducks, launching the opponents into a Wild West-styled field from Wild Gunman & is then repeatedly fired at by the gunmen, who are also shooting at the cardboard cutout gangsters & tin cans from Hogan's Alley.
Palette Swaps
  • Default: The duck is 1 of the 3 possible ducks from Duck Hunt.
  • Black: The dog has a tricolor coat pattern of either a Rottweiler, a Doberman Pinscher or a Coonhound, while the duck is based off a male Saxony duck.
  • Blue: The dog has the bicolor coat pattern of an American Pit Bull Terrier or a Border Collie, while the duck resembles an American black duck.
  • Brown: The dog is based off a Chocolate Labrador Retriever, while the duck is based off a female Orpington duck.
  • White: The dog is based off a Dalmatian, while the duck is based off a ruddy shelduck, an orange species with green wings.
  • Tan: The dog is based off a Beagle, while the duck is based off a male blue-headed mallard.
  • Yellow: The dog is based off a Labrador Retriever, while the duck is based off a male mallard & also 1 of the 3 possible ducks from Duck Hunt.
  • Red: The dog is based off a black Labrador Retriever while the duck is 1 of the 3 possible ducks from Duck Hunt.
  • Green
  • Orange
  • Purple
  • Silver

R.O.B.

R.O.B. (Robotic Operating Buddy) (James Rolfe)
R.O.B. (1985)

ROB JPN SSBUltimate

ROB SSBUltimate

An accessory Nintendo created to attract people to the Nintendo Entertainment System as a novelty item after the Video Game Crash of 1983 but was discontinued & the last of his kind since they were wiped out during the Subspace Emissary as it posed as the Ancient Minister in Brawl & has since moved to this universe. Rumor has it that 1 other one survived & tried to get rid of crappy games by making every game either Gyromite or Stack-Up but was destroyed by the Angry Video Game Nerd after trying to kill him.

Moveset
  • Neutral Attack: Does 2 alternating hooks.
  • Forward Tilt: Does a lunging hook.
  • Up Tilt: Thrusts his arms upward.
  • Down Tilt: Thrusts his arms low along the ground.
  • Dash Attack: Does a double forearm club.
  • Forward Smash - S3: Does an optical energy blast.
  • Up Smash: Performs a handstand & activates his thrusters to emit a fiery blast upward.
  • Down Smash: Lowers his torso & spins it around rapidly, while outstretching his arms to perform a series of discus clotheslines.
  • Neutral Aerial - AirN: Activates his thrusters to somersault & emit a fiery blast in a circular motion.
  • Forward Aerial: Same as Dash Attack.
  • Back Aerial - Air Boosters: Leans forward & activates his thrusters to emit a fiery blast behind himself.
  • Up Aerial: Rapidly rotates his arms upward, ending it with an upward double forearm club.
  • Down Aerial: Activates his thrusters to emit a fiery blast downward.
  • Grab: Clinches the opponent.
  • Pummel: Does a headbutt.
  • Forward Throw: While holding the opponent in his "hand", he pulls his arm back & then flings it forward, throwing them away.
  • Back Throw: Flings the opponent behind himself with both of his arms.
  • Up Throw: Performs a jet-propelled reverse pile-driver.
  • Down Throw: Flips the opponent over & drills them into the ground headfirst, burying them.
  • Front Floor Attack: Punches around himself while getting up.
  • Back Floor Attack: Punches in front of himself & then behind while getting up.
  • Trip Floor Attack: Spins his torso around to throw a low-angle hook around himself while getting up.
  • Edge Attack: Swings his base forward & activates his thrusters to emit a fiery blast forward while climbing up.
  • Neutral Special - Robo Beam: Does an optical laser with 3 different levels, which can be aimed & the flashing red light on its head references when the red light flashed to indicate that it was ready for use with the NES.
    • Uncharged Robo Beam: Does a simple short-range energy blast.
    • Robo Beam: The standard version.
    • Super Robo Beam: Fires a massive laser blast.
  • Side Special - Arm Rotor: Rapidly spins his torso around to perform a series of discus clotheslines that reflects projectiles & concludes with an uppercut. It’s inspired by him rotating his arms & opening his hands, the only functions he could do to interact.
  • Up Special - Robo Burner: Activates his thrusters in order to fly.
  • Down Special - Gyro: Charges a spinning top on his base before launching it, which is based off the Gyros that come with it for Gyromite.
  • Final Smash - Guided Robo-Beam: Re-configures his body into a cannon-like form & begins firing smaller red lasers that home in on opponents & then unleashes the built up energy in the form of a green laser, which widens at the end.
Palette Swaps
  • Tan: Based on the Japanese version released for the Famicom & the default color if the language is set to Japanese, Korean or Chinese.
  • Grey: Based off the western version released for the NES & the default color if set to English, French, Spanish, German, Italian, Dutch or Russian.
  • Yellow: Based off Spike, 1 of the 2 "Bugs" that appear in Bingo mode from Stack-Up.
  • Purple: Based off Flipper, 1 of the 2 "Bugs" that appear in Bingo mode from Stack-Up.
  • Blue: Based off 1 of the colors the Nintendo GameCube can have.
  • Green: Based off the R.O.B. Launcher, R.O.B.s that shoot missiles out of their heads from Super Smash Bros. Brawl's Subspace Emissary.
  • Cyan: Based off 1 of the colors the Game Boy Advance SP can have & an inverse of its blue costume.
  • Red: Based off the Virtual Boy, a console whose failure was because of its high price, monochrome display, unimpressive "3D" effect, lack of true portability, health concerns & low quality games.
  • White: Based off the Nintendo Wii & the Nintendo Wii U, 2 consoles that came after the GameCube.
  • Red/Blue: Based off the controllers from Nintendo Switch, the most recent Nintendo console.
  • Orange
  • Black

Game & Watch

Mr. Game & Watch
Game & Watch (1980)
MrGameandWatch SSBUltimate

A composite representation of various generic characters featured in Nintendo's Game & Watch products. His Forward Smash was altered due to the developers caving in to rr_gale whining about the feather on his head.

Moveset
  • Neutral Attack - Greenhouse: Changes his model into his appearance from Greenhouse & rapidly presses an insecticide pump, pumping gas out.
  • Forward Tilt - Lion: Changes his model into his appearance from Lion & thrusts a chair forward to hit with its legs.
  • Up Tilt - Flagman: Changes his model into his appearance from Flagman & swings a flag in front of himself & then behind.
  • Down Tilt - Manhole: Changes his model into his appearance from Manhole & pushes an angled manhole cover in front of himself.
  • Dash Attack - Helmet: Performs a sliding headbutt, while wearing a helmet.
  • Forward Smash - Fire Attack: Changes his model into his appearance from Fire Attack & swings a lit torch downward.
  • Up Smash: Performs an upward headbutt, while wearing a diving helmet from Octopus.
  • Down Smash - Vermin: Changes his model into his appearance from Vermin & swings 2 hammers downward & on both of his sides.
  • Neutral Aerial: Tosses out a pair of fish from a bowl from Tropical Fish.
  • Forward Aerial: Holds a bomb from Mario's Bombs Away in front of himself, dropping it downward.
  • Back Aerial: Swings a snapping turtle from Turtle Bridge behind himself.
  • Up Aerial - Spitball Sparky: Changes his model into his appearance from Spitball Sparky & shoots a single puff of air upward.
  • Down Aerial: Drops downward, while holding a key from the Game & Watch version of Donkey Kong Jr. beneath himself.
  • Grab: Reaches in front of himself like in Mario's Cement Factory.
  • Pummel: Hits the opponent with the bell from the Game & Watch's alarm feature.
  • Forward Throw - Ball: Changes his model into the character from Ball, juggles the opponent & tosses them forward.
  • Back Throw - Ball: Same as Froward Throw, but tosses the opponent backward.
  • Up Throw - Ball: Same as Froward Throw, but tosses the opponent upward.
  • Down Throw - Ball: Same as Froward Throw, but drops the opponent on the ground behind himself.
  • Front Floor Attack: Swings a hammer downward in front of himself & then behind like his Down Smash while getting up.
  • Back Floor Attack: Swings a hammer downward behind himself & then in front like his Down Smash while getting up.
  • Trip Floor Attack: Same as Back Floor Attack.
  • Edge Attack: Swings a bell forward from the Game & Watch's alarm feature while climbing up.
  • Neutral Special - Chef: Changes his model into his appearance from Chef & flips food out of a frying pan, which the pan itself can also do fire damage.
  • Side Special - Judge: Changes his model into his appearance from Judge, swings a hammer in front of himself & raises a flag with a random number from 1-9 with his other hand.
    • 1: An extremely weak swing that doesn’t make the opponent flinch.
    • 2: A weak swing that deals minimal knockback.
    • 3: A weak swing that sends opponents in the opposite direction from where he’s facing.
    • 4: A swing that launches opponents diagonally forward.
    • 5: A swing that has an electric effect.
    • 6: A swing that has a fire effect.
    • 7: A swing that produces 3 apples.
    • 8: A swing that has an ice effect.
    • 9: An extremely powerful swing that deals very high knockback.
  • Up Special - Fire: Jumps off a trampoline from Fire & then descends, while wearing a parachute.
  • Down Special - Oil Panic: Changes his model into his appearance from Oil Panic & holds an oil drum, which absorbs energy-based projectiles & reflects physical ones. Once 3 units are absorbed, it turns into a powerful attack consisting of him sending out a large splash of oil from his oil drum, which can KO opponents at high enough damage like Judge’s 9.
  • Final Smash - Octopus: Transforms into the large octopus that appears in the eponymous game, Octopus, rears back & charges forward, grabbing any opponents it can.
Palette Swaps
  • Black: Based off the characters from the Game & Watch games Fire & Parachute.
  • Red: Based off characters & objects as depicted on the Virtual Boy.
  • Yellow: Based off characters & objects as depicted on the original Game Boy screen.
  • Blue
  • Teal: Based off the 2 shades commonly used by the Game Boy for the background & foreground.
  • Cyan: Based off the backlit display of the Game Boy Light.
  • Green
  • White: Based off the monochromatic LCD screen of the Game & Watch games.
  • Orange
  • Magenta
  • Purple
  • Grey

Wii Fit

Wii Fit Trainer (Female: October Moore; Male: Steve Heinke)
Wii Fit (2007)

WiiFitTrainer SSBUltimate

WiiFitTrainer SSBUltimate (Male)

An avatar that helps you stay healthy in Wii Fit, Wii Fit Plus & Wii Fit U

Moveset
  • Neutral Attack - Lunge: Performs a Sideways Leg Lift, Standing Knee & Lunge to attack with an outstretched arm, knee strike & kneeling stomp, respectively.
  • Forward Tilt - Dancer: Assumes the Dancer pose to simultaneously perform a knifehand thrust in front & a scorpion kick behind.
  • Up Tilt - Triangle: Assumes the Triangle pose to attack with an outstretched arm.
  • Down Tilt - Bridge: Assumes the Bridge pose to attack with both knees.
  • Dash Attack - Gate: Assumes the Gate pose, while sliding to attack with an arcing arm.
  • Forward Smash - Warrior: Assumes the Warrior pose to attack with outstretched arms on both sides.
  • Up Smash - Tree: Assumes the Tree pose to attack with outstretched, clasped hands.
  • Down Smash - Arm & Leg Lift: Performs an Arm & Leg Lift to attack with an outstretched arm & outstretched leg.
  • Neutral Aerial - Jackknife: Assumes the Jackknife pose to attack with both arms & legs.
  • Forward Aerial - Single Leg Extension: Performs a Single-Leg Extension to attack with an outstretched arm & outstretched leg.
  • Back Aerial - Cobra: Assumes the Cobra pose to perform a double-footed back kick.
  • Up Aerial - Half Moon: Assumes the Half Moon pose to attack with outstretched, clasped hands.
  • Down Aerial - Chair: Assumes the Chair pose to perform a double foot stomp.
  • Grab - Rowing Squat: Performs a Rowing Squat to grab & lift the opponent off the ground.
  • Pummel: Squeezes the opponent.
  • Forward Throw: Does a jump serve, a technique used in volleyball.
  • Back Throw: Throws the opponent backwards & then dropkicks them away.
  • Up Throw: Does a jump set, another technique used in volleyball.
  • Down Throw: Slams the opponent onto the ground between both legs.
  • Front Floor Attack: Performs a spinning double-footed roundhouse kick while getting up.
  • Back Floor Attack: Kicks around the floor while getting up.
  • Trip Floor Attack: Same as Back Floor Attack.
  • Edge Attack: Performs a dropkick while climbing up.
  • Neutral Special - Sun Salutation: Assumes the Sun Worship pose & charges a yellow energy ball in the air before firing, occasionally shouting "Salute the sun!", which is based off Sun Salutation, 1 of the yoga poses that tones the arms & thighs.
  • Side Special - Header: Heads a soccer ball from Soccer Heading, a Balance Game in Wii Fit.
  • Up Special - Super Hoop: Hula hoops twirl around their bodies in order to ascend, which is based off Hula Hoop, 1 of the Aerobics activities in every game in the Wii Fit franchise.
  • Down Special - Deep Breathing: Takes a deep breath, which heals 2%, increases walking, run, initial dash & fall speed & damage output temporarily. It’s based off the deep breathing technique, a technique used in yoga to soothe & calm a performer down.
  • Final Smash - Wii Fit: Assumes the Warrior pose to emit several multicolored afterimages of the poses the trainers & players are required to perform forward, while saying either "Let’s get fired up!" or "Let’s…step up the intensity.".
Palette Swaps
  • Female: Based off her appearance in Wii Fit.
  • Green: Based off her appearance in Wii Fit Plus & Wii Fit U.
  • Red
  • Yellow: Based off her outfit from Wii Fit Plus that appears during Yoga or Strength Training activity in My Wii Fit Plus mode.
  • Orange
  • Purple
  • Male: Based off his appearance in Wii Fit.
  • Male Green: Based off his appearance in Wii Fit Plus & Wii Fit U.
  • Male Red
  • Male Yellow: Based off his outfit from Wii Fit Plus that appears during Yoga or Strength Training activity in My Wii Fit Plus mode.
  • Male Orange
  • Male Purple

Sonic the Hedgehog

Sonic (Roger Craig Smith)
Sonic the Hedgehog (1991)
Sonic SSBUltimate

A blue anthropomorphic hedgehog who can roll around at the speed of sound & the ability to curl into a ball, primarily to attack enemies as he races through levels, collect power up rings as well as Chaos Emeralds & survive against obstacles to achieve his goal. He was created as Mario's friendly rival outside of Nintendo, which worked for awhile since they have appeared in crossover sports games before his franchise became more divisive after the atrocious reception of Sonic the Hedgehog (2006) & the reveal of his live-action movie design later on as well as the fandom, despite some high points like Sonic Generations & Sonic Mania. He & Tails also know K.O., a young lad with a love of battling & even bigger sense of justice since he took Metal Sonic’s place after KO’s arch-enemy Lord Boxman discovers him in the OK KO: Let’s Be Heroes episode Let’s Meet Sonic.

Moveset
  • Neutral Attack - Punch+Punch+Kick Combo: Does the Punch+Punch+Kick combo from Sonic the Fighters.
  • Forward Tilt - Horse Kick: Does a double kick forward, which resembles the Horse Kick from Sonic the Fighters.
  • Up Tilt - Skip Kick: Does a 540 kick, which resembles the Skip Kick from Sonic the Fighters.
  • Down Tilt - Leg Throw: Does a legsweep, which resembles the Leg Throw from Sonic the Fighters.
  • Dash Attack - Humming Top: Does a sideways hop while kicking, which is based off the Humming Top from the Sonic Advance franchise.
  • Forward Smash - Wind-Up Punch: Does the Wind-Up Punch from Sonic the Fighters.
  • Up Smash: Does a jumping Spin Dash.
  • Down Smash: Does a split kick.
  • Neutral Aerial: Curls up into a ball & spins while slightly undulating up & down, which resembles the Air Spin from Sonic the Fighters & the Insta-Shield from Sonic the Hedgehog 3.
  • Forward Aerial - Emerald Dive: Does a corkscrew battering ram, which resembles the Emerald Dive from Sonic the Fighters.
  • Back Aerial - Back Star: Does a backward thrust in midair, which resembles the Back Star from Sonic Advance 2.
  • Up Aerial: Does a scissor kick.
  • Down Aerial - Bound Jump: Launches a downward Spin Attack, which is based off the Bound Jump from Sonic: Lost World.
  • Grab: Clinches the opponent
  • Pummel: Does knee strikes.
  • Forward Throw - Top Kick: Does a stretch kick, which resembles the Top Kick, his 3rd attack from Sonic Battle.
  • Back Throw: Quickly backflips repeatedly with the opponent in tow before performing the tomoe nage, a Judo throw.
  • Up Throw: Heaves the opponent upward & sharpens his quills to stab them.
  • Down Throw - Double Spin: Pins the opponent to the ground & then Spin Dashes onto them, which resembles the Double Spin from Sonic the Fighters.
  • Front Floor Attack: Spin Dashes around in a circular motion while getting up.
  • Back Floor Attack: Performs a legsweep while getting up.
  • Trip Floor Attack: Same as Front Floor Attack.
  • Edge Attack - Cliffhanger Flip: Spin Dashes forward while climbing up, which resembles the Cliffhanger Flip from Sonic the Hedgehog Spinball.
  • Neutral Special - Homing Attack: Curls up into a ball while briefly ascending, homes onto the nearest opponent & then rams into them. It’s based off the Homing Attack, 1st used in Sonic Adventure.
  • Side Special - Boost: Boosts forward towards opponents as a destructive high-speed projectile, which is based off the Boost from Sonic Generations.
  • Up Special - Spring Jump: Pulls out a spring from several of the stages in the Sonic franchise & uses it to springboard into the air, though others can jump on it too.
  • Down Special - Spin Charge: Charges up & spins down the stage in a ball, which is based off the Spin Attack, a move Tails taught him in Sonic the Hedgehog 2.
  • Final Smash - Hyper Sonic: Gathers the Chaos Emeralds & the Master Emerald & uses them to attain his Hyper Transformation, while saying "Hyper Sonic Style!" & starts zipping around the stage, which is based off Hyper Sonic, a form he goes into when gaining all 7 Chaos Emeralds & the Master Emerald from Sonic the Hedgehog 3 & Knuckles.
Palette Swaps
  • Blue
  • Purple: Based off NiGHTS.
  • Cyan: Based off Classic Sonic, his original incarnation from the Sonic franchise.
  • White: Based off Silver.
  • Black: Based off Dark Sonic, a super transformation he achieved through counterfeit Chaos Emeralds that intensified his anger from the Sonic X episode, Teasing Time.
  • Yellow
  • Orange: Based off Tails.
  • Green
  • Red: Based off Knuckles.
  • Pink: Based off Amy Rose, a hedgehog whose rather obsessed with him from the Sonic franchise.
  • Silver
  • Boom: His appearance in the Sonic Boom franchise.
Shadow (Kirk Thornton)
Sonic Adventure 2 (2001)
TSR Shadow

An anthropomorphic hedgehog who was a creation of Gerald who used Black Doom's blood, a revelation that wasn't well-received, Sonic’s 2nd rival & was designed to be the "Ultimate Life Form", which caused him to gained a superiority complex. Not helped that Gerald's granddaughter, Maria, was killed in a Guardian Units of Nations a.k.a. G.U.N. raid when 1 soldier shot her. Like with Bowser Jr. in Super Mario Sunshine, despite looking different to Sonic, G.U.N. were stupid enough to not realize that Sonic doesn't look like him in Sonic Adventure 2. Despite being 1 of the better received characters in the franchise such as being 1 of the better things in Sonic the Hedgehog (2006), he also became the poster boy for edge-lord characters because of Shadow the Hedgehog, though Quarter Guy sees it as a guilty pleasure.

Moveset
  • Neutral Attack: Does a horizontal karate chop, then a diagonal roundhouse kick & then a turnaround back kick, which is based off the Shadow Chop, Shadow Kick & Shadow Back Kick from Sonic Battle.
  • Forward Tilt: Does a quick roundhouse kick.
  • Up Tilt: Does a 540 kick with exhaust from his hover shoes.
  • Down Tilt: Does a 360 spin kick, which is based off the spin kick he could do in Sonic the Hedgehog (2006).
  • Dash Attack - Shadow Slider: Does a sideways break, which is based off Shadow Slider, his dash attack from Sonic Battle.
  • Forward SmashChaos Upper: Does a backhanded punch with a Chaos explosion, which is based off Chaos Upper, his Upper Attack from Sonic Battle.
  • Up Smash: Does a vertical stab chop, which is based off his animation when using Chaos Control as an Assist Trophy in the previous game.
  • Down SmashC. Nightmare: Releases 2 Chaos explosions in his hands, which is based off C. Nightmare, his Heavy Attack from Sonic Battle.
  • Neutral Aerial: Does a horizontal helicopter spin kick, which is what he did to 1 Black Arms soldier in the opening cutscene in Shadow the Hedgehog.
  • Forward Aerial: Does a quick chop & 2 kicks forward, which is based off his aerial attack from Sonic the Hedgehog (2006).
  • Back Aerial: Does a backward spin kick behind himself.
  • Up Aerial: Does an upside-down spinning drill kick.
  • Down AerialShadow Rocket: Does a diagonal downward kick, which is based off Shadow Rocket, his Air Attack in Sonic Battle.
  • Grab: Reaches out with 1 arm.
  • Pummel: Chops the opponent with his other arm.
  • Forward Throw: Does an elbow check forward.
  • Back Throw: Teleports & roundhouse kicks the opponent in the back of the head, which is based off how he finishes off Silver in his battle with him from Sonic the Hedgehog (2006).
  • Up Throw: Teleports the opponent, grabs them by the face & slams them into the ground.
  • Down Throw: Steps on the opponent & burns them with 1 of his hover shoes.
  • Front Floor Attack: Spin Dashes around in a circular motion while getting up.
  • Back Floor Attack: Performs a legsweep while getting up.
  • Trip Floor Attack: Same as Front Floor Attack.
  • Edge Attack - Cliffhanger Flip: Spin Dashes forward while climbing up, which resembles the Cliffhanger Flip from Sonic the Hedgehog Spinball.
  • Neutral Special - Homing Attack: Curls up into a ball while briefly ascending, homes onto the nearest opponent & then rams into them. It’s based off the Homing Attack, which he could use starting in Sonic Adventure 2.
  • Side Special - Chaos Spear: Says "Chaos Spear!" & fires his signature Chaos Spear forward on the ground or diagonally downward in the air, which is based off Chaos Spear, 1 of his attacks in the Sonic franchise.
  • Up Special - Chaos Warp: Puts 2 fingers to his temple & teleports a short distance away a few times in any direction, which is based off Chaos Warp, a teleportation ability he & Sonic used in Sonic Adventure 2
  • Down Special - Dark Tornado: Spins around, creating a tornado around himself that sucks up opponents & sends them a distance away.
  • Final Smash - Chaos Control: Transforms into Super Shadow, releases a large energy wave, while saying "Chaos….CONTROL!!!" & teleports the opponents to outer space where they get blasted by the Eclipse Cannon, which is based off how he destroyed the Black Comet in the true ending of Shadow the Hedgehog.
Palette Swaps
  • Default
  • Red
  • Blue: Based off Sonic & 1 of the colors he can get in the multiplayer mode of Shadow the Hedgehog.
  • Yellow: Based off 1 of the colors he can get in the multiplayer mode of Shadow the Hedgehog.
  • Green: Based off Scourge the Hedgehog, the Moebius counterpart of Sonic as well as the ruler of Moebius.
  • White
  • Purple
  • Gray
  • Orange
  • Blue-gray: Based off Mephiles the Dark's original form from Sonic the Hedgehog (2006).
  • Black: Wears his racing outfit from Sonic Adventure 2: Battle.
  • Boom: His appearance in the Sonic Boom franchise.
Doctor Ivo "Eggman" Robotnik (Mike Pollock)
Sonic the Hedgehog (1991)
TSR Dr Eggman

A rotund mad scientist whose Sonic’s arch-nemesis & Metal Sonic’s creator who plans to conquer the world to build his own Eggman Empire, but keeps making design problems on his inventions, which is why he always lost. However, he has helped Sonic a few times though & there have times where he was able to make Eggmanland a reality. There's also been times where his redesign in Sonic the Hedgehog (2006) & the live-action movie took some getting used to.

Moveset
  • Neutral Attack: 2 claws pop out of the Egg Mobile & does a 1-2 combo before swinging them in circles multiple times, which is based off the standard combo from his E-Mech in Sonic the Fighters.
  • Forward Tilt: Thrusts a bouncy Bobbin forward, which can be angled & is from the EGG-HVC-001, the 1st boss of Sonic the Hedgehog CD, which has 2 different colors depending on the future.
  • Up Tilt: A flamethrower comes from the back of the Egg Mobile & shoots upward, which is from the Hang Mobile from Sonic & Knuckles.
  • Down Tilt: Leans the Egg Mobile back & a spike from the bottom stabs diagonally downward, which is based off the Spring Yard Zone boss, where he uses the spike to destroy a block from the floor from Sonic the Hedgehog (1991).
  • Dash Attack - Egg Ball: The Egg Mobile rolls around forward, which is based off the Egg Ball from the Sonic Advance franchise.
  • Forward Smash - Tonkachi Eggman: A hammer appears in front of the Egg Mobile & slams forward, which comes from Tonkachi Eggman, the 3rd boss of Sonic the Hedgehog 2.
  • Up Smash: 2 arms appear on the sides of the Egg Mobile & drills upward, which comes from the Drill Eggman II, the 6th boss from Sonic 2.
  • Down Smash: A large checkered wrecking ball appears from the bottom & does a horizontal spin with it, which is from the Egg Mobile-H, the very 1st boss in Sonic 1 & the Sonic the Hedgehog franchise.
  • Neutral Aerial - Flying Eggman: Summons 7 balls pods to circle around himself, which is based off Flying Eggman, the boss fought at Metropolis Zone Act 3 from Sonic 2.
  • Forward Aerial: A cannon comes out in front of the Egg Mobile & fires a bomb forward, which comes from the Egg Bomber Tank, a 6-wheeled tank that's the 2nd boss of Sonic Advance 2.
  • Back Aerial: A cannon emerges from behind the Egg Mobile & fires a magma ball behind himself, which comes from the Flame Craft from Sonic the Hedgehog 3.
  • Up Aerial: A helicopter rotor emerges from behind the Egg Mobile & spins upward, which is based off the helicopter form the Egg Mobile takes when he enters his mech & escapes after being defeated in Sonic 2.
  • Down Aerial: A yellow claw emerges from the bottom of the Egg Mobile & pinches downward, dealing electric damage, which is based off Catcher Eggman, the boss of Casino Night Zone in Sonic 2.
  • Grab: A large mechanical hand emerges in front of the Egg Mobile to grab the opponent, which comes from the EGG-X from Sonic Advance.
  • Pummel: Stands up in the Egg Mobile & slaps the opponent.
  • Forward Throw: A boxing glove emerges from the front of the Egg Mobile & punches the opponent, which is based off the melee attack of the Egg Walker from Sonic Adventure 2.
  • Back Throw: Swings the opponent overhead & slams them behind himself, which is based off his throw in the E-Mech from Sonic the Fighters.
  • Up Throw: Lifts the opponent in the air as a bomb is deployed underneath the Egg Mobile before dropping them onto the bomb.
  • Down Throw - Big Arm: The Egg Mobile does a small jump before suplexing the opponent, which comes from Big Arm, a large modified Egg Mobile from the Sonic the Hedgehog franchise.
  • Front Floor Attack: The Egg Mobile spins while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack: Does a dropkick with the Egg Mobile while climbing up.
  • Neutral Special - Laser Missiles/Rocket Launcher: Launches several missiles at opponents that have been targeted & can fire more missiles the longer the cross-hair is in on them, which is based off the Laser Missiles & Rocket Launcher from his Egg Walker when both fighting & playing as him in Sonic Adventure 2.
  • Side Special - Egg Mobile-D: The Egg Mobile spawns a drill in front & wheels underneath & charges forward, which is based off the Egg Mobile-D, the 1st boss in Sonic 2.
  • Up Special - Egg Press: The Egg Mobile is launched upward thanks to a large spring underneath it, which comes from the Egg Press, the 2nd boss from Sonic Advance.
  • Down Special - Badniks: Spawns 1 of 5 Badniks from underneath the Egg Mobile, which can explode on their own or if they take too much damage & are based off the Badniks, mechanical animals that serve as his minions in the Sonic the Hedgehog franchise.
    • Moto Bug: A mass-produced ladybug-like Badnik model that just rolls around.
    • Buzz Bomber: A mass-produced bee-based Badnik model that flies around, shooting blasts from its stinger.
    • Burrobot: A mass-produced mole-based Badnik model that digs underground, before rising below any opponent.
    • Orbinaut: A mass-produced sea urchin-based Badnik model that fires 4 spiked balls that are ringed around them.
    • Slicer: A mass-produced mantis-based Badnik model that's the most infamous Badnik, especially if you're SomeCallMeJohnny & throws their sharp claws like boomerangs that home in on opponents.
  • Final Smash - Death Egg Robot: Says "I'll show you what real evil is!!", flies away & appears in the background in his Death Egg Robot, shooting several missiles & lasers at opponents before doing an extended punch on any opponent in his reticle.
Palette Swaps
  • Red
  • Blue: Based off Metal Sonic.
  • Yellow: Based off Cubot, 1 of his sidekicks, while the Egg Mobile is red, which is based off Orbot, Cubot's partner both from the Sonic franchise.
  • Green: Based off E-100 Alpha, a robot in the E-100 Series line from the Archie Sonic comics.
  • White: Based off Gerald Robotnik, his grandfather & Shadow's creator from the Sonic franchise.
  • Black: Based off Eggman Nega, his descendant from approximately 200 years into the future from the Sonic franchise.
  • Orange
  • Purple
  • Classic: His classic appearance.
  • Classic Red: Based off his early concept art.
  • SatAM: His appearance in Sonic the Hedgehog SatAM.
  • Boom: His appearance in the Sonic Boom franchise.

Bayonetta

Bayonetta (Helena Taylor)
Bayonetta (2009)

Bayonetta (Super Smash Bros Ultimate)

Bayonetta SSBUltimate (Classic)

An Umbra Witch named Cereza who was born from the forbidden union of Balder & an Umbran Witch named Rosa who became a black sheep among the witches, because of this & was sealed away by Jeanne to protect her from those who would exploit her power, only to be reawakened by a reporter named Luka. She was deliberately designed around sex appeal & has a sultry, flirty, dominatrix-like personality to go with it, which Lady Gaga appreciated, though Anita Sarkeesian wasn’t fond of her when she talked about her in her infamous Tropes vs. Women in Video Games series, despite her being designed by a woman. Her 1st game was well-received, though the story & quick-time events sucked, while her 2nd game got a better reception, though fans had to get used to her new haircut & the fact it was a Wii U exclusive, which was repeated after the 3rd game was announced to be a Switch exclusive. Like Meta Knight, she also became infamous for excelling at pretty much everything to a degree much greater than any other character, no matter what nerf she got. It reared its ugly head during EVO 2018, where a Mirror Match between her best players led to much of the audience walking out & causing them to pause the entire thing after reaching their breaking point from getting booed during the entire match until they were given a yellow card by an organizer. Like Galeem with Palutena, Dharkon probably kept her because she embodies darkness & probably because he has a crush on her.

Moveset
  • Neutral Attack: Performs a lunge with her left gun, then a back-handed strike with her right & an uppercut with the left, then performs a barrage of pistol whips & is finally concluded with a thrusting pistol whip, while the Bullet Arts version has her shoot her guns forward, with the exception of the 3rd hit, which shoots forward & upward in a diagonal direction. It's based off her Punch+Punch+Punch • Punch combo from Bayonetta 2.
  • Forward Tilt - Consecutive Kicks: Performs a front kick, then a spin kick & then an upward roundhouse kick, while the Bullet Arts version has her fire her guns at different angles: the 1st is straight forward, the 2nd is slightly upward & the 3rd is diagonally upward. It’s based off her Kick+Kick+Kick combo while wielding Love is Blue from Bayonetta 2.
  • Up Tilt: Does an upwards pistol whip, while the Bullet Arts version has her fire her guns above herself. It’s based off the delayed punch launcher from the Bayonetta franchise
  • Down Tilt - Kick Attack: Does a sweep kick, while the Bullet Arts version has her fire 2 guns in front of herself & 1 behind at the same time. It's based off the final hit of her Punch+Punch+Kick combo while wielding Love is Blue from Bayonetta 2.
  • Dash Attack - Stiletto: Does the Stiletto, a forward rushing pistol whip, while the Bullet Arts version has her fire her gun in front of herself.
  • Forward Smash: Uses Wicked Weaves to summon Madama Butterfly a.k.a. the Mistress of Atrocity, her primary contracted demon partner & 1 of the most powerful denizens of Inferno's arm, which is used to throw a punch, occasionally saying "Bingo!", while the Bullet Arts version has her fire her gun depending on how the smash was angled: forward if unangled, slightly upward if angled up & slightly downward if angled down. It’s based off the final hit of her Punch+Punch+Punch • Punch combo from the Bayonetta franchise.
  • Up Smash: Uses Wicked Weaves to summon Madama Butterfly's arm, which is used to throw an uppercut, occasionally saying "Piss off!!", while the Bullet Arts version has her fire 1 gun forward & 1 upward. It’s based off the delayed punch Wicked Weave launcher from the Bayonetta franchise.
  • Down Smash - Heel Stomp: Does the Heel Stomp where she stamps her foot on the ground while simultaneously using Wicked Weaves to summon Madama Butterfly's foot, which stomps shortly after her, while the Bullet Arts version has her fire the guns on her feet downward into the ground. It’s based off the Heel Stomp from the Bayonetta franchise.
  • Neutral Aerial: Does a spinning roundhouse kick, while the Bullet Arts version has her fire her guns to her sides both horizontally & diagonally below her. It’s based off the aerial Bullet Climax from the Bayonetta franchise.
  • Forward Aerial: Performs a straight pistol whip with her left & a backhanded strike with her right & then a downward-arc spin kick, while the Bullet Arts version has her fire in front of herself for the 1st 2 hits, while the 3rd hit fires 3 guns downward & 1 upward. It’s based off her aerial Punch+Punch+Kick combo while wielding Love is Blue from Bayonetta 2.
  • Back Aerial: Does a high-angle back kick, while the Bullet Arts version has her fire 1 gun behind herself at an upward angle. It’s based off the 2nd hit of her aerial Punch+Kick combo while wielding Love is Blue from Bayonetta 2.
  • Up Aerial: Does a bicycle kick, while the Bullet Arts version has her fire her guns, whilst she performs a modified version of the aú aberto, 1 of many cartwheeling kicks in capoeira. It’s based off the kick launcher from the Bayonetta franchise.
  • Down Aerial: Does a split-legged axe kick, while the Bullet Arts version fires 1 gun from her heel forward. It’s based off her standard aerial kick from the Bayonetta franchise.
  • Grab: Reaches out with her hand emanating purple Umbran Magic.
  • Pummel - Slap Punish Attack: Slaps the opponent in the face with Love is Blue. It's based off the Slap Punish Attack, a Punish Attack that’s used on angels that were stunned on the ground from the Bayonetta franchise.
  • Forward Throw - Tetsuzanko: Does the Tetsuzanko, a technique based off the tie shan kao used in Bajiquan.
  • Back Throw: Does a jumping roundhouse kick, which is based off the final hit of her Punch+Punch+Punch+Kick combo while wielding Love is Blue from Bayonetta 2.
  • Up Throw: Does an outside crescent kick.
  • Down Throw: Stomps the opponent into the ground, which is based off the final hit of her Punch+Punch+Punch+Kick+Kick+Kick combo while wielding Love is Blue from Bayonetta 2.
  • Front Floor Attack: Does a low-angle kick performed from a windmill, an acrobatic technique used in breakdancing while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack: Performs a hook kick while climbing up.
  • Neutral Special - Bullet Climax/Charge Bullets: Fires bullets at a slight angle from the guns in her hands or on her heels while doing a handstand, which changes to Charge Bullets if charged. It's based off the Bullet Climax & Charge Bullet techniques from Bayonetta & Bayonetta 2, respectively.
  • Side Special - Heel Slide/Afterburner Kick: Does either the Heel Slide, a sliding kick on the ground & fires the guns on her feet, which is followed up with the aú aberto on the ground or the Afterburner Kick, where she flies diagonally upwards with a kick or does a diagonal diving kick. Both are based off the individual techniques of the same name from the Bayonetta franchise, with minor differences.
  • Up Special - Witch Twist: Does an ascending corkscrew pistol-whip. It's based off the technique of the same name from Bayonetta as well as a variation from Bayonetta 2 known as Witch Strike with the ability to hold guns is taken from the former but lacks the dodging spinning kick at the start.
  • Down Special - Witch Time: Uses her magic to slow down time around an opponent who attacks her, which is based off the ability of the same name from the Bayonetta franchise, albeit only slowing down the attacking opponent as opposed to all opponents.
  • Final Smash - Infinite Climax: Says "Smashing!!", activates Witch Time to affect the whole stage & while saying "AVAVAGO!!", uses her hair as a conduit to summon Gomorrah a.k.a. the Devourer of the Divine, an Infernal Demon who’s a colossal demonic dragon-like reptilian beast that became the 1st boss of Bayonetta 2, who then damages the opponents by chomping them 4 times before they're launched. It's based off how it's used during Climax Attacks against Beloved from Bayonetta.
Palette Swaps
  • Default: Based off her appearance in Bayonetta 2, wielding the guns, Love is Blue.
  • Yellow
  • Red: Based off Jeanne, her friendly rival from the Bayonetta franchise.
  • White: Based off the platinum & pure platinum trophies in Bayonetta 2, which depict her in a silvery color scheme.
  • Original: Based off her appearance in Bayonetta, wielding the guns, Scarborough Fair.
  • Original Green: Based off her green alternate color in Anarchy Reigns.
  • Grey: Based off Rosa, her mother from the Bayonetta franchise.
  • Blue: Based off her blue alternate color in Anarchy Reigns.
  • Pink: Her Peach costume from the Bayonetta franchise with her Wicked Weaves more resembling Bowser.
  • Yellow-Orange: Her Daisy costume from the Bayonetta franchise with her Wicked Weaves more resembling Bowser.
  • Orange: Her Samus costume from the Bayonetta franchise with her Wicked Weaves more resembling Mother Brain's mobile form from Super Metroid.
  • Green: Her Fox costume from the Star Fox franchise with her Wicked Weaves more resembling Andross.

Persona

Joker (Xander Mobus)
Persona 5 (2017)

Joker and Arsene SSBU

Joker Student Alternate

A teenage boy named Akira Kurusu/Ren Amamiya who lives in a coffee shop called Cafe Leblanc & was sentenced to 1 year of probation after assaulting a man & the leader of the Phantom Thieves of Hearts, a group devoted to "stealing" the corrupt hearts of "evil" adults in order to change & reform society for the better but have also targeted some teenagers & have spared some of their targets. He has received much criticism, insults, opposition & even death threats for his rebellious nature. It's said he stole a lot of the invites when he got invited, which is why there are so many fighters, assist trophies & bosses in this game.

Moveset
  • Neutral Attack: Performs an inward slash, then a backhanded stab & then an outward slash, while Arsene performs an upward swipe, then a downwards finger point & then a hand thrust.
  • Forward Tilt: Performs a double thrust with his knife with the 2nd thrust going at a higher angle, while Arsene thrusts his right hand forward before raising it in a beckoning gesture.
  • Up Tilt: Does an upwards swing with his knife that sends it spinning into the air, before he catches it backhandedly, while Arsene raises his hand with a beckoning gesture, emanating electricity from his palm.
  • Down Tilt: Both do a baseball slide, which is based off his ability to slide under lasers in some of the dungeons from Persona 5.
  • Dash Attack: Performs a roundhouse kick followed by a spinning side kick, while Arsene does a delayed football kick, which comes out alongside his 2nd kick.
  • Forward Smash: Rears back & swings downwards with both hands directly in front of himself, while Arsene swings his arms downwards, causing a X-shaped slash in front of the duo.
  • Up Smash: Spins inwards while facing the screen, performing a knife uppercut with his right arm, which resembles the 2nd hit of his standard 3 hit attack in Persona 5, while Arsene waves his left arm above himself.
  • Down Smash: Sweeps the floor with a knife swipe in front of himself & then behind, which resembles the 1st hit of his standard 3 hit attack in Persona 5, while Arsene kicks in front of himself & then behind.
  • Neutral Aerial: Strikes in a circle while doing 2 inward corkscrews in the air, while Arsene lays his back against him & slashes alongside him, forming a perfect circle slash around the duo.
  • Forward Aerial: Does a hook kick, followed by a roundhouse kick, while Arsene does a delayed roundhouse kick that comes out alongside his 2nd kick.
  • Back Aerial: Does an upward swipe behind himself, while Arsene does a swift downward chop of his hand, causing the duo's attacks to interlock with each other.
  • Up Aerial: Does a corkscrew flying kick with a finishing kick, which resembles him spinning in the opening cinematic for Persona 5, while Arsene does a delayed kick upwards in tandem with his last hit.
  • Down Aerial: Does a delayed downward arcing swipe, while Arsene does a delayed foot stomp that comes out a couple of frames after his attack, instead of at the same time.
  • Grab: Reaches out with 1 arm.
  • Pummel: Knees the opponent.
  • Forward Throw: Tosses the opponent forward with a flourish of his arm.
  • Back Throw: Trips the opponent over his foot.
  • Up Throw: Throws the opponent directly upwards with a flourish.
  • Down Throw: Magically slams the opponent onto the ground while posing & flourishing his left arm.
  • Front Floor Attack: Slashes in front of himself & then behind while getting up.
  • Back Floor Attack: Slashes behind himself & then in front while getting up.
  • Trip Floor Attack: Kicks behind himself & then in front while getting up.
  • Edge Attack: Climbs up & slashes outward.
  • Neutral Special - Gun/Gun Special: Fires his gun once, either on the ground & shoots downward in the air, though it can be held. When Arsene is out, it becomes Gun Special where he fires 3 bullets with each shot for the standard version & 2 bullets per shot for the aerial downward version. It’s based off the pistol he fires as well as the Gun Skills & physical projectiles used by some demons that inflict Pierce in the Persona franchise.
  • Side Special - Eiha/Eiagon: Snaps his fingers & fires a darkness-based projectile that travels at a diagonal angle downwards & does continuous damage. When Arsene is present, it becomes Eigaon, which travels faster & farther, has an area of effect on hit, hits multiple times & deals further damage over time. It's based off both Eiha & Eiagon, which are Curse element moves in Persona 5
  • Up Special - Grappling Hook/Wings of Rebellion: Shoots out a grappling hook at an upward angle. When Arsene is present, it becomes Wings of Rebellion, where he flies upwards or at an angle, depending on input, using Arsene's wings.
  • Down Special - Rebel's Guard/Tetrakarn/Makarakarn: Takes a defensive position, which reduces damage, builds his Rebellion Gauge & performs a darkness-infused backhanded swipe when not unleashing Arsene. When Arsene is out, it becomes Tetrakarn to counter melee attacks & Makarakarn to reflect projectiles.
  • Final Smash - All Out Attack/Sinful Shell: Rushes forward, while saying "Ravage them!" & attacks opponents with himself & 3 other Phantom Thieves, which could either be Morgana wielding Claíomh Solais, Ryuji Sakamoto a.k.a. Skull wielding the Ruyi Jingu Bang club & Ann Takamaki a.k.a. Panther wielding Naraka Whip, Makoto Niijima a.k.a. Queen wielding Sabazios combat bracers, Haru Okumura a.k.a. Noir wielding the Fleur de Mar axe & Yusuke Kitagawa a.k.a. Fox wielding the Usumidori katana or Futaba Sakura a.k.a. Oracle wielding a taser, Crow wielding the sword from his boss fight & Kasumi Yoshizawa wielding a rapier with either Oracle saying either "Here comes the pain!", "Time for an all-out attack!" or "Beat ’em up!" or Morgana saying either "Time for some bloodshed!", "It’s too late for apologies!" or "Quiver in fear!" & lands in front of the opponent as the screen changes into a splash screen, with him in the front gripping his glove, the text "The Show's Over" appearing to the left & the shadow of the unlucky opponents in the background, spewing sparkles, which is based off All-Out Attack, an option that allows all party members to attack the enemy if they suffered a critical hit or elemental weakness from the Persona franchise. When Arsene is out, he transforms into Satanael & fires a Sinful Shell at the opponents, which is based off how he killed Yaldabaoth in the final battle from Persona 5.
Palette Swaps
  • Default
  • Purple: Based off the thematic color of Revelations: Persona.
  • Blue: Based off the thematic color of Persona 3.
  • Yellow: Based off the thematic color of Persona 4.
  • Red: Based off the thematic color of Persona 2 & 5.
  • White: Based off Goro Akechi, 1 of his fellow Phantom Thieves who was investigating them in his Crow outfit from 5.
  • Orange
  • Green
  • Maroon
  • School: His Shujin Academy school uniform.
  • School White: Based off his summer uniform.
  • Black: His dancing attire from Persona 5: Dancing Star Night.

Mega Man

Mega Man (Benjamin Diskin)
Mega Man (1987)
MegamanDiscord

A robot who was an assistant to his creator, Dr. Light named Rock, was re-purposed to battle Dr. Wily & his ever-growing army of robots & stop them from taking over the planet by using their own special abilities against them. Despite being the face of Capcom, he hasn't been treated that well by them such as cancelling Mega Man Legends 3, though his portrayal in Captain N: Game Master didn’t help either. He was able to become relevant again thanks to the previous game & Mega Man 11, the latter only happening after the disappointing reception of his spiritual successor Mighty No. 9.

Moveset
  • Neutral Attack - Mega Buster: Fires up to 3 shots from his Mega Buster, which is based off how the 3 shots he usually fires when using the Mega Buster in the Mega Man franchise.
  • Forward Tilt - Mega Buster: Behaves identically to his neutral attack, except he can fire while running forwards, which he could also do in the Mega Man franchise.
  • Up Tilt - Mega Upper: Does a quick rising uppercut, which is based off a maneuver of the same name from Mega Man 2: The Power Fighters.
  • Down Tilt - Sliding: Does his signature sliding kick attack from Mega Man 3, despite being a non-damaging maneuver in the game, only being weaponized in Mega Man 5 with the Charge Kick, Charge Man’s weapon that The Old School Video Game King went out of his way to show it that it wasn’t all bad.
  • Dash Attack - Top Spin: Boosts forwards while spinning, which is based off Top Man's weapon from Mega Man 3, which is considered the worst weapon in the game, despite being useful with Gamma’s boss fight.
  • Forward Smash - Charge Shot: Charges up energy in his Mega Buster, before firing off a bigger & more powerful burst, which is based off the Charge Shot from Mega Man 4 onwards but resembles its appearance in Mega Man 5.
  • Up Smash - Spark Shock: Turns both of his hands into electrodes, creating a surge of electricity above himself, which is based off the Spark Shock, Spark Man's weapon from Mega Man 3, though more on how Spark Man uses it in his boss fight.
  • Down Smash - Flame Blast: Plants both arm cannons into the ground, causing 2 vertical flaming pillars to erupt from the ground on both sides of him, which is based off the Flame Blast, Flame Man's weapon from Mega Man 6, though more on how Flame Man uses it in his boss fight.
  • Neutral Aerial - Mega Buster: Behaves identically to his neutral attack, except he fires while jumping or falling in the air, which is based off how he fires in the air in the Mega Man franchise.
  • Forward Aerial - Flame Sword: Quickly summons a flaming sword to his hand & swings it downwards in front of himself, which is based off the Flame Sword, Sword Man's weapon from Mega Man 8.
  • Back Aerial - Slash Claw: Quickly turns around & swings his arm, generating 3 crescent-shaped energy trails behind himself, which is based off the Slash Claw, Slash Man's weapon from Mega Man 7.
  • Up Aerial - Air Shooter: Fires a small tornado straight above himself, which is based off the Air Shooter, Air Man's weapon from Mega Man 2.
  • Down Aerial - Hard Knuckle: Points his fist straight downwards & fires it downwards as a short-ranged projectile, which is based off the Hard Knuckle, Hard Man's weapon from Mega Man 3.
  • Grab - Super Arm: Grabs his opponent with 1 hand & lifts them over his head, which is based off the Super Arm, Guts Man's weapon from the original Mega Man.
  • Pummel - Super Squeeze: Squeezes his opponent with his Super Arm.
  • Forward Throw: Throws the opponent forward, which is based off how he & Guts Man throw things in Mega Man.
  • Back Throw: Turns around & throws the opponent behind himself.
  • Up Throw: Throws the opponent upward.
  • Down Throw: Throws the opponent downward.
  • Front Floor Attack: Sweep kicks in a circle around himself while getting up.
  • Back Floor Attack: Same as Front Floor Attack, but hits behind himself 1st.
  • Trip Floor Attack: Kicks both feet out while spinning & getting up.
  • Edge Attack: Jumps up & performs a kick in like his down tilt.
  • Neutral Special - Metal Blade: Throws a spinning saw blade projectile that can be thrown in 1 of 8 different directions, which is based off the Metal Blade, Metal Man's weapon from Mega Man 2, which is considered the best weapon in the game.
  • Side Special - Pile Driver: Rams into opponents with a jackhammer drill, which shoves them off into an explosion & is based off the Pile Driver, Impact Man's weapon from Mega Man 11.
  • Up Special - Rush Coil: Briefly summons Rush, which is based off the Rush Coil from Mega Man 3.
  • Down Special - Jewel Satellite: Summons jewels that electromagnetically orbit around himself & can reflect projectiles as well as thrown at his opponents, which is based off the Jewel Satellite, Jewel Man's weapon from Mega Man 9.
  • Final Smash - Mega Legends: Fires a Black Hole Bomb, Galaxy Man's weapon from Mega Man 9 & sucks opponents in, then Mega Man X from the Mega Man X franchise, MegaMan.EXE from the Mega Man Battle Network franchise, Mega Man Volnutt from the Mega Man Legends franchise & Geo Stelar from Mega Man Star Force, alongside Proto Man & Bass from the Mega Man franchise, will join him, transforms into Hyper Mega Man from Marvel vs. Capcom 2: A New Age of Heroes & they all fire their Mega Busters in unison at them
Palette Swaps
  • Blue
  • Red: Based off his appearance when using various utility items he can get throughout the Mega Man franchise, most notably Rush, his dog companion as well as Optic Laser, Crimson Viper's special weapon from Street Fighter X Mega Man.
  • Green: Based off his appearance when using Hyper Bomb, Bomb Man’s weapon in Mega Man, Leaf Shield, Wood Man’s weapon in Mega Man 2, Search Snake, Snake Man’s weapon in Mega Man 3, Gyro Attack, Gyro Man’s weapon in Mega Man 5, Centaur Flash, Centaur Man’s weapon in Mega Man 6, Tornado Blow, Tornado Man’s weapon in Mega Man 9 & Acid Barrier, Acid Man’s weapon in Mega Man 11.
  • Brown: Based off his appearance when using Metal Blade, Ring Boomerang, Ring Man’s weapon in Mega Man 4 & Silver Tomahawk in Mega Man 6.
  • Cyan: Based off his appearance when using Ice Slasher, Ice Man’s weapon in Mega Man, Gemini Laser, Gemini Man’s weapon in Mega Man 3, Skull Barrier, Skull Man’s weapon in Mega Man 4, Crystal Eye, Crystal Man’s weapon in Mega Man 5, Jewel Satellite & Block Dropper, Block Man’s weapon in Mega Man 11.
  • Chartreuse: Based off his appearance when using Slash Claw & Astro Crush, Astro Man’s weapon in Mega Man 8.
  • Orange: Based off his appearance when using Fire Storm, Fire Man’s weapon in Mega Man, Atomic Fire, Heat Man’s weapon in Mega Man 2, Flame Blast & Solar Blaze, Solar Man’s weapon in Mega Man 10 & Yoga Inferno, Dhalsim’s weapon in Street Fighter X Mega Man.
  • Grey: Based off his appearance when using Thunder Beam, Elec Man’s weapon in Mega Man, Top Spin, Thunder Wool, Sheep Man’s weapon in Mega Man 10 & Aegis Reflector, Urien’s weapon in Street Fighter X Mega Man.
  • Dark Blue: Based off his appearance when using Air Shooter & Dive Missile, Dive Man’s weapon in Mega Man 6.
  • Purple: Based off his appearance when using Shadow Blade, Shadow Man’s weapon in Mega Man 3, Rebound Striker, Strike Man’s weapon in Mega Man 10, Tundra Storm, Tundra Man’s weapon in Mega Man 11 & Soul Satellite, Rose’s weapon in Street Fighter X Mega Man.
  • Pink: Based off his appearance when using Plug Ball, Plug Man’s weapon in Mega Man 9 & Bounce Ball, Bounce Man’s weapon in Mega Man 11.
  • Light Green: Based off his appearance when using Wild Coil, Spring Man’s weapon in Mega Man 7.
Zero (Johnny Yong Bosch)
Mega Man X (1993)
Zero SSBL

The final & most successful creation of Wily who was originally in a 24/7 berserk fervor due to a flaw in his programming, until he fought Sigma & became stable enough to join the Maverick Hunters, serving as both mentor & friend to X. He’s capable of instantly learning new moves from his enemies & that way he said the line "What are we fighting for?!" became infamous as the voice acting was the biggest complaint Mega Man X4 got, despite become popular as well as being the Quarter Guy’s favorite video game character.

Moveset
  • Neutral Attack: Slashes downwards, then slices sideways & finishes with another downwards slash with both hands.
  • Forward Tilt: Performs a right hook.
  • Up Tilt: Slashes upwards.
  • Down Tilt: Performs a slide kick.
  • Dash Attack - Shippuga: Slashes sideways while dashing, yelling "Shippugga!", which is based off Shippuga, a technique he gains after defeating Slash Beast in Mega Man X4.
  • Forward SmashHadangeki: Hoists his Z-Saber above his head, slashes downwards & shouts "Hadangeki!", releasing a wave of energy that travels forward a brief distance before dissipating. It's based off Hadangeki, the technique he gains after defeating Vanishing Gungaroo in Mega Man X7 as well as 1 of his Special Moves in the Vs. Capcom franchise.
  • Up Smash - Shoenzan: Holds his Z-Saber with both hands & yells "Shoenzan!" as he swipes it upwards, releasing an upwards fireball in front of himself. It's based off Shoenzan, the technqiue he gains after defeating Blaze Heatnik in Mega Man X6.
  • Down Smash - Rakuhouha: Charges up his Zero Buster & with a shout of "Rakuhouha!", punches the ground, releasing green energy bolts that fly forward in an array. It's based off Rakuhouha, the technique he gains after defeating Cyber Peacock in X4 & was brough over in Marvel vs. Capcom: Infinite.
  • Neutral Aerial - Kuuenzan: Spins around in the air while extending his Z-Saber outward, shouting "Kuuenzan!", which is based off Kuuenzan, the technique he gains after defeating Split Mushroom in X4.
  • Forward Aerial - Flying Splasher: Dashes forward in mid-air while shouting "Hisuishou!", surrounded by a sheet of ice. It's based off Flying Splasher/Hisuishou, the technique he gains after defeating Duff McWhalen/Tidal Whale in Mega Man X5.
  • Back Aerial - Triple Rod: Stabs behind himself with the Triple Rod, a lance-like weapon from the Mega Man Zero franchise.
  • Up Aerial - Triple Rod: Jabs the Triple Rod upwards.
  • Down Aerial - Hyouretsuzan: Yells "Hyouretsuzan!" as he thrusts downwards as he plummets to the ground, the Z-Saber having turned into a giant icicle, which is based off Hyouretsuzan, the technique he gains after defeating Frost Walrus in X4.
  • Grab - Chain Rod: Lashes out with the Chain Rod, a modification for the Z-Saber from the Mega Man Zero franchise.
  • Pummel: Knees his opponent.
  • Forward Throw: Shouts "Outta my face!" as he punches the opponent away.
  • Back Throw: Teleports behind his enemy & fires the Zero Buster at their back.
  • Up Throw: Uppercuts his enemy into the air.
  • Down Throw: Teleports behind his enemy & fires the Zero Buster at their head.
  • Front Floor Attack: Kicks forward while on the ground before getting back up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack: Pulls himself back up onto the stage before kicking sideways.
  • Neutral SpecialZero Buster: Fires an energy shot from his Zero Buster, his version of X's Mega Buster from the Mega Man X franchise.
  • Side Special - Raijingeki: Thrusts the Z-Saber forward as it becomes a blade of blue electricity, yelling "Raijingeki!" while doing so. It's based off Raijingeki, the technique he gains after defeating Web Spider in X4.
  • Up Special - Ryuenjin: With a shout of "Ryuenjin!", he slashes upwards with a flame-engulfed Z-Saber, which is based off Ryuenjin, the technique he gains after defeating Magma Dragoon in X4.
  • Down Special - Twin Dream: Summons a blue gel-like hologram of himself in front of himself that imitates every action he performs, including attacks, can phase through walls & stand on air. It's based off Twin Dream, the technique he gains after defeating Axle the Red/Spike Rosered in X5.
  • Final Smash - Genmu Zero: Goes into his Awakened form, raises his Z-Saber up to the sky & with a yell of "Genmu Zero!", then slashes downwards, releasing 2 large green crescent-shaped energy waves forward with a screen-wide range. It's based off Genmu Zero, an attack he uses when fighting him as X in X5.
Palette Swaps
  • Red
  • Blue: Based off X, a future version of Mega Man from the Mega Man X franchise.
  • Indigo: Based off Axl, a Reploid who can transform into anyone he shoots to copy their abilties & didn’t had the best 1st impression in Mega Man X7 from the Mega Man X franchise.
  • Yellow
  • White: Based off Colonel, the main attack leader of Repliforce from the Mega Man X franchise.
  • Light Blue: Based off Iris, his love-interest & Colonel’s younger sister from the Mega Man X franchise.
  • Orange
  • Purple: Based off Vile, a former member of the Maverick Hunters from the Mega Man X franchise.
  • Green: Based off Sigma.
  • Black: Based off the Zero Virus from Mega Man X6 & his appearance as Black Zero in Mega Man X Command Mission.
  • Dark Blue: Based off his appearance as Absolute Zero in X Command Mission.
  • Gray: His appearance in Mega Man Unlimited.

Street Fighter

Ryu (Kyle Hebert)
Street Fighter (1987)
JSSB Ryu

The fighting world warrior who continues his struggle to become a true martial artist & has participated in many different tournaments, always seeking stronger opponents since he's been in every crossover involving Capcom. His strict training involving the Power of Nothingness is done to overcome the "Satsui no Hadou", which he also had & would turn his drive for improvement to a drive to win until he was able to expunge it & it became Kage in Street Fighter V.

Moveset
  • Neutral Attack: If tapped, he does a jab, which is based off his standing light punch from Street Fighter II with its animation from Street Fighter III, followed by a short straight-punch, which is based off his close standing medium punch from II & then a hook, which is based off his standing hard punch from III. If held close to the opponent, he does the same as his held Up Tilt, but if held far away, he'll do a spinning hook kick, which is based off his standing heavy kick in II.
  • Forward Tilt - Collarbone Breaker (Held): If tapped close to the opponent, he does an inward hook, which based off his II close medium punch, but if tapped far away, he does the tsumasaki geri, a kick used in Karate & based off his standing medium kick in III. If held, he does the overhand of the same name that debuted in Super Street Fighter II Turbo.
  • Up Tilt: If tapped, he does the sok ngat, an uppercut-style elbow strike used in Muay Thai & based off his close standing light punch in II. If held, he does an uppercut, which is based off his close standing heavy punch in III.
  • Down Tilt - Light Ankle Kick (Tapped)/Heavy Ankle Kick (Held): If tapped, he does a crouching, Hapkido-style shin kick, which is based off his crouching light kick in II. If held, he does a lunging, Hapkido-style shin kick, which is based off his crouching medium kick in II.
  • Dash Attack: Does a flying kick, which is based off his original jumping medium & heavy kicks in the Street Fighter Alpha/Zero sub-franchise.
  • Forward Smash - Joudan Sokutogeri: Does the side kick of the same name from III.
  • Up Smash: Squats & then rises up to throw an uppercut, which is based off his crouching heavy punch in Street Fighter, albeit with its animation from III.
  • Down Smash: Does a legsweep, which is based off his crouching heavy kick in II.
  • Neutral Aerial: Does a downward angled knee strike, which is based off his diagonal jumping light kick in II.
  • Forward Aerial - Tobigeri: Does a flying kick, which is based off his diagonal jumping medium & heavy kick animation in II.
  • Back Aerial: Does an outside crescent kick, which is based off his vertical jumping heavy kick from II.
  • Up Aerial - Sukui Tsuki: Does an uppercut, which is based off his diagonal jumping medium punch in II Turbo.
  • Down Aerial - Straight Punch: Does a downward angled cross punch, which is based off his jumping medium & heavy punch in II, albeit at an emphasized downward angle.
  • Grab: Reaches out with the same grab animation in III.
  • Pummel: Does a knee strike while holding the opponent in the collar-and-elbow position, which is based off Ken's Tsukami Hizageri throw in the Street Fighter Alpha/Zero franchise.
  • Forward Throw: Does the seoi nage, a Judo throw, which is based off his punch throw in II.
  • Back Throw - Somersault Throw: Does the tomoe nage, a Judo throw, which is based off his kick throw in II.
  • Up Throw - Heel Drop: Does a stretch kick transitioned into an axe kick, which is based off his close heavy kick in II.
  • Down Throw: Pins the opponent to the ground & performs a knifehand strike, which is based off the brick breaking bonus game in Street Fighter & resembles Akuma's Shurettō throw in Street Fighter IV.
  • Front Floor Attack: Kicks behind himself & then in front, which is based off his crouching heavy kick in III before getting up.
  • Back Floor Attack: Kicks around himself before getting up.
  • Trip Floor Attack: Kicks behind himself & then in front before getting up.
  • Edge Attack: Performs a crouching shin kick while climbing up.
  • Neutral Special - Hadoken: Launch a blue ki blast from his cupped hands, yelling "Hadoken!" in the process, which is based off the Hadoken, a fireball created by thrusting one’s palms forward to fire a blue surge of spirit energy from the Street Fighter franchise.
  • Side Special - Tatsumaki Senpukyaku: Does a jumping spinning crescent kick, saying "Tatsumaki Senpukyaku!" in the process, which is based off Tatsumaki Senpukyaku, a move where 1 forms an invisible ki-tornado below their non-kicking leg just after jumping in order to suspend them & make them spin from the Street Fighter franchise.
  • Up Special - Shoryuken: Does a leaping uppercut, yelling "Shoryuken!" in the process, which is based off Shoryuken, a rising uppercut, involving the user jumping off the floor with a fist raised & a full body spin from the Street Fighter franchise.
  • Down Special - Focus Attack: Assumes a focused stance while emitting a black ink-like aura & then throws a short straight-punch that crumples opponents where they stand with a lengthy stun animation if charged for more than half a second, which is based off the Focus Attack, a move that can absorb 1 hit during its charging animation, but has slow startup otherwise from all versions of Street Fighter IV.
  • Final Smash - Shin Shoryuken/Shinku Hadoken: At point-blank range, he hits the opponent with a 3-hit combo that launches the opponent with an even stronger Shoryuken, while saying "Shin…SHORYUKEN!!". At any other range, he fires a much larger Hadoken, while saying "Shinku….HADOKEN!!", that vacuums nearby opponents into it before dragging them a distance across the screen & exploding. It’s based off Shin Shoryuken, his 2nd Super Art taught to him by Gouken in Street Fighter III: New Generation & Shinku Hadoken, a somewhat-larger, a multi-hitting version of the Hadoken that’s his trademark Standard Combo in Super Street Fighter II Turbo.
Palette Swaps
  • White
  • Grey: Based off his "Medium Punch" color from Super Street Fighter II Turbo.
  • Cyan: Based off his "Heavy Punch" color from Super Street Fighter II Turbo & his appearance in the Street Fighter Alpha franchise.
  • Black: Based off his "Light Punch" color from Super Street Fighter II Turbo.
  • Orange: Based off his "Light Kick" color from Super Street Fighter II Turbo.
  • Blue: Based off his "Medium Kick" color from Super Street Fighter II Turbo.
  • Green: Based off his "Heavy Kick" color from Super Street Fighter II Turbo.
  • Red: Based off his original sprite in Street Fighter.
  • Purple: Based off his 10th color in Street Fighter V.
  • Turquoise: Based off his appearance in Super Street Fighter II.
  • Magenta: Based off Evil Ryu, his evil alter-ego from the Street Fighter franchise.
  • Brown: Based off Bearded Hot Ryu from V.
Ken Masters (Reuben Langdon)
Street Fighter (1987)
Ken SSBU

Ryu's best friend & rival & the original Echo Fighter in fighting games whose goal is to test his power against many different fighters & strives to become stronger & is much more energetic, cheerful & boisterous than Ryu. Like Ryu, he has to deal with the "Satsui no Hadou" trying to consume him & turn him into Violent Ken, which happened in Ultra Street Fighter II: The Final Challengers. He's also Quarter Guy's favorite Street Fighter character & Maximillian Dood's main in the Street Fighter franchise.

Moveset
  • Neutral Attack - Inazuma Kick (Held, Far): If tapped, he does a jab, which is based off his standing light punch from Street Fighter II with its animation from Street Fighter III, followed by a short straight-punch, which is based off his III close medium punch & then a hook. If held close to the opponent, he does the same as his held Up Tilt, but if held far away, he performs his Inazuma Kick, a double-hitting axe kick, which can be followed by either Oosoto Mawaski Geri, an outward roundhouse kick & Nata Otoshi Geri, a swiping roundhouse kick.
  • Forward Tilt: If tapped close to the opponent, he does an inward hook which is based off his II close medium punch, but if tapped far away, he does the tsumasaki geri, a kick used in Karate & based off his standing medium kick in III. If held, he does a straight punch with his left or right arm.
  • Up Tilt: If tapped, he does the sok ngat, an uppercut-style elbow strike used in Muay Thai & is based off his close standing light punch in II. If held, he does an uppercut, which is based off his close standing heavy punch in III.
  • Down Tilt - Light Ankle Kick (Tapped)/Heavy Ankle Kick (Held): If tapped, he does a crouching, Hapkido-style shin kick, which is based off his crouching light kick in II. If held, he does a lunging, Hapkido-style shin kick, which is based off his crouching medium kick in II.
  • Dash Attack: Does a flying kick, which is based off his diagonal jumping medium & heavy kick animation in II.
  • Forward Smash: Does a roundhouse kick, which is based off his standing heavy kick introduced in Super Street Fighter II Turbo.
  • Up Smash: Squats & then rises up to throw an uppercut, which is based off his crouching heavy punch in Street Fighter, albeit with its animation from III.
  • Down Smash: Does a legsweep, which is based off his crouching heavy kick in II.
  • Neutral Aerial: Does a downward angled kick, which is based off his diagonal jumping medium kick in II.
  • Forward Aerial: Same as Dash Attack.
  • Back Aerial: Does an outside crescent kick, which is based off his vertical jumping heavy kick from II.
  • Up Aerial: Does a kick straight upwards, which is based off his neutral jumping light kick in the Street Fighter franchise.
  • Down Aerial: Does a downward angled cross punch, which is based off his jumping medium & heavy punch in II, albeit at an emphasized downward angle.
  • Grab: Reaches out with the same grab animation in III.
  • Pummel: Does a knee strike while holding the opponent in the collar-and-elbow position, which is based off his Tsukami Hizageri throw in the Street Fighter Alpha/Zero franchise.
  • Forward Throw: Does the seoi nage, a Judo throw, which is based off his punch throw in II.
  • Back Throw - Hell Wheel: Does the tomoe nage, a Judo throw, but when he lands on his back, he uses his free foot to spring him & his opponent off the ground & toss them away after landing a 2nd time on his back, which is based off his kick throw in II.
  • Up ThrowHeel Drop: Does a stretch kick transitioned into an axe kick, which is based off his close heavy kick in II.
  • Down Throw: Pins the opponent to the ground & performs a knifehand strike which is based off the brick breaking bonus game in Street Fighter & resembles Akuma's Shurettō throw in Street Fighter IV.
  • Front Floor Attack: Kicks behind himself & then in front before getting up.
  • Back Floor Attack: Kicks around himself before getting up.
  • Trip Floor Attack: Same as Front Floor Attack.
  • Edge Attack: Performs a crouching shin kick while climbing up.
  • Neutral Special - Hadoken: Launches a blue ki blast from his cupped hands, yelling "Hadoken!" in the process, which is based off the Hadoken, a fireball created by thrusting one’s palms forward to fire a blue surge of spirit energy from the Street Fighter franchise.
  • Side Special - Tatsumaki Senpukyaku: Does a jumping spinning crescent kick, saying "Tatsumaki Senpukyaku!" in the process, which is based off Tatsumaki Senpukyaku, a move where 1 forms an invisible ki-tornado below their non-kicking leg just after jumping in order to suspend them & make them spin from the Street Fighter franchise.
  • Up Special - Shoryuken: Does a leaping uppercut, yelling "Shoryuken!" in the process, which is based off Shoryuken, a rising uppercut, involving the user jumping off the floor with a fist raised & a full body spin from the Street Fighter franchise.
  • Down Special - Focus Attack: Similar to Ryu's version, but with a spinning kick instead of a punch, which is based off the Focus Attack, a move that can absorb 1 hit during its charging animation, but has slow startup otherwise from all versions of Street Fighter IV.
  • Final Smash - Shippu Jinraikyaku/Shinryuken: At point-blank range, he says "Gotcha!" & does a furious series of kicks, followed by devastating series of hurricane kicks, while saying "Shippu Jinraikyaku!". At any other range, he performs an uppercut, which produces a giant pillar of fire with immense vertical range, while saying "Take this! Shinryuken!". It’s based off Shippu Jinraikyaku, a series of rapid kicks, finishing with an airborne Tatsumaki Senpukyaku & his strongest technique that started as his 3rd Super Art in all versions of Street Fighter III as well as a reference to EVO Moment 37 where Justin Wong used it to win the match against Daigo Umehara & Shinryuken, a rapid vertical Shoryuken that started as 1 of his Super Combos in the Street Fighter Alpha franchise & became his 2nd Super Art in all versions of III, his 1st Ultra Combo in IV & his 2nd V-Trigger in Street Fighter V: Arcade Edition
Palette Swaps
  • Red
  • Grey: Based off his "Medium Punch" color from Super Street Fighter II Turbo.
  • Blue: Based off his "Heavy Punch" color from Super Street Fighter II Turbo.
  • White: Based off his "Light Punch" color from Super Street Fighter II Turbo.
  • Green: Based off his "Light Kick" color from Super Street Fighter II Turbo.
  • Yellow: Based off his "Start button" color from Super Street Fighter II Turbo.
  • Cyan: Based off his "Medium Kick" color from Super Street Fighter II Turbo.
  • Dark Blue: Based off his 10th color in Street Fighter V.
  • Red/White/Blue: Based off the American flag.
  • Turquoise: Based off his Start + HI Kick color in Street Fighter III.
  • Black: Based off Violent Ken, his evil alter-ego's "Kick" color in SNK vs. Capcom: SVC Chaos.
  • SFV: Based off his appearance in V.
Akuma (Richard Epcar)
Super Street Fighter II Turbo (1994)
AkumaSSBC

An extremely powerful warrior who’s Gouken’s younger brother, Ryu's & Ken's master & Ryu’s uncle who proclaims himself to be the "Master of the Fist" & like Ryu, is always seeking stronger opponents & deals brutally with those who dare interrupt him but believes in a certain principle of self-worth & abides to the code of the warrior. He originated in Super Street Fighter II Turbo as a secret boss & has been a mainstay ever since, which led to backlash when he didn't show up in Street Fighter V since he was in Tekken 7 until he came as DLC.

Moveset
  • Neutral Attack - Kongoken: Does a punch & then an overhead shot with both hands, which is based off his Heavy Punch combo from Street Fighter V.
  • Forward Tilt - Zugaihasatsu: Throws out a downward karate chop, which is based off his Forward Medium Punch from V.
  • Up Tilt: Throws a kick upward diagonally.
  • Down Tilt: Sweeps a few inches in front of himself with his foot.
  • Dash Attack: Twirls around & deals an overhead kick.
  • Forward Smash - Sekiseiken: Leaps into the air & performs a huge chop to the ground on the descent, which is based off his Forward Heavy Punch from V.
  • Up Smash - Rakan Gokyaku: Holds back his foot to charge before kicking upward, which is based off his Medium Punch+Kick, Kick combo from V.
  • Down Smash: Reels his fist into the air to charge, then punches the ground.
  • Neutral Aerial: Throws out the palm of his hand while airborne.
  • Forward Aerial: Pokes forward with his elbow.
  • Back Aerial: Throws out a kick behind himself.
  • Up Aerial: Throws a punch above himself.
  • Down Aerial: Throws a punch diagonally downward.
  • Grab: Reaches outward & grabs onto the opponent.
  • Pummel: Knees the opponent.
  • Forward Throw - Goshoha: Thrusts out the palm of his hand to launch the opponent away, which is based off his Light Punch+Light Kick forward from V.
  • Back Throw - Shuretsuzan: Pulling the opponent behind himself to kick them in the back, which is based off his Light Punch+Light Kick backward from V.
  • Up Throw: Uppercuts the opponent into the air.
  • Down Throw: Pins the opponent to the ground & performs a knifehand strike, which is based off the brick breaking bonus game in Street Fighter & resembles his Shurettō throw in Street Fighter IV.
  • Front Floor Attack: Does a legsweep while getting up.
  • Back Floor Attack: Does a back-fist while getting up.
  • Trip Floor Attack: Does a spin kick while getting up.
  • Edge Attack: Does a headbutt while climbing up.
  • Neutral Special - Gohadoken: Gathers dark focus energy into his palms & is expelled that results in a punching force traveling through the air, which can be charged, yelling "Gohadoken!" in the process. It’s based off the Gohadoken, a more powerful version of the Hadoken used by him in the Street Fighter franchise.
  • Side Special - Tatsumaki Zankukyaku: Does his version of the Tatsumaki Senpukyaku, which does electric damage, saying "Tatsumaki Zankukyaku!" in the process. It’s based off Tatsumaki Zankukyaku from the Street Fighter franchise.
  • Up Special - Goshoryuken: Does his version of the Shoryuken, which adds purple fire, yelling "Goshoryuken!" in the process. It’s based off Goshoryuken, the "great" incarnation of the Shoryuken only used by those who have mastered the assassination art Ansatsuken.
  • Down Special - Ashura Senku: Glows red, lifts 1 knee & dashes past opponents, which can help him avoid attacks as well as get closer to opponents & is based off Ashura Senku, his signature move in the Street Fighter franchise.
  • Final Smash - Raging Demon/Messatsu Gohado: At point-blank range, he poses, while saying "IMPRUDENT FOOL!!!" & then warps via Ashura Senku towards the opponent to grab them & violent strikes are seen "as the might of the 16 hells" bombard them, while the screen is blacked out. At any other range, he fires a massive beam from both palms, while saying "Messatsu….GOHADO!!". It’s based off Raging Demon, his signature combo that’s a Super Combo he 1st used against Bison in Super Street Fighter II Turbo & Messatsu Gohado, the stronger version of the Shinku Hadoken, a Super Combo he had since the Street Fighter Alpha sub-franchise
Palette Swaps
  • Purple
  • Yellow
  • Black: Based off Heihachi Mishima.
  • Orange
  • Brown: Based off Necalli, an ancient, mysterious Aztec warrior searching for souls of powerful fighters to devour & in some cases, the fighters themselves along with their souls & while he did have some fans, most thought he was a letdown from V.
  • Green
  • Red Bull: Based off his Red Bull costume from V.
  • CPT: Based off his CPT 2018 costume from Street Fighter V.
  • Red: Based off Shin Akuma, the form he takes when he becomes almost 1 with the Satsui no Hado, albeit not so completely that he loses his humanity in doing so from Street Fighter Alpha 2.
  • Blue: Based off Oni, the form he takes when he becomes 1 with the Satsui no Hado entirely, completely losing any shred of humanity he had remaining from Super Street Fighter IV: Arcade Edition & Asura's Wrath.
  • Cyber: Cyber Akuma, a cyborg version of himself under control of Apocalypse from the Marvel vs. Capcom franchise.
  • SFV: Based off his appearance in V.

Devil May Cry

Dante (Reuben Langdon)
Devil May Cry (2001)

DanteDMC5

Dante SpookyMajora

A mercenary, private investigator & demon hunting vigilante dedicated to exterminating them & other malevolent supernatural foes, a mission he follows in pursuit of those that killed his mother, Eva & corrupted Vergil. He owns the establishment called Devil May Cry & possesses numerous powers beyond that of any human thanks to Sparda, which he uses in combination with a variety of weapons to accomplish his goals. Like Knuckles, he became a meme involving being a guest star. His 1st game was well-received, but the sequel got flak for the easier difficulty & him coming off more stoic. It took a prequel for the franchise to be salvaged, which happened again after the above-average reception of the 4th game & a failed reboot, which while not bad, fans & critics couldn't get over his new look & personality as well as a dig at the older games with a white wig, involving the 5th game, though his battle theme, Subhuman had to be rerecorded after the singer Eddie Hermida was accused of sexual manipulation.

Moveset
  • Neutral Attack - Rebellion Combo A/Fireworks/Drive: Performs a rapid 3-stage combo, which is based off Rebellion Combo A from the Devil May Cry franchise. It can be cancelled into spinning Coyote around like a nun-chaku, which is based off Fireworks from the Devil May Cry franchise. If held down, he sends a powerful shockwave towards distant opponents on the ground, which is based off Drive from the Devil May Cry franchise.
  • Forward Tilt - Heavy Jolt & Flying Dragon: Strikes with a powerful right punch with Balrog & then a left punch that sends opponents into the air, which is based off Heavy Jolt & Flying Dragon from Devil May Cry V. It can be cancelled into having him shoot Ebony & Ivory forward if held forward or leaping backward & shooting Ebony & Ivory at a curved angle if tilted forward & then back.
  • Up Tilt - Updraft: Does a high-flying flip kick that launches opponents upward, which is based off Updraft from the Kick Mode of Balrog from V. It can be cancelled into having him shoot Ebony & Ivory upward.
  • Down Tilt - Crystal: Thrusts his nun-chucks into the ground's surface to sprout huge ice pillars in a line directly in front of himself, which is based off Crystal from the Swordmaster Style in the Devil May Cry franchise. It can be cancelled into having him shoot Ebony & Ivory towards the ground.
  • Dash Attack - Stinger: Does a high speed lunge towards an opponent, which is based off Stinger from the Devil May Cry franchise.
  • Forward Smash - Million Stab: Rapidly stabs opponents with blinding speed & finishes with a longer range thrust, which is based off Million Stab from the Devil May Cry franchise.
  • Up Smash - Real Impact: Does a fiery uppercut, which is based off Real Impact from the Swordmaster style of Balrog in V.
  • Down Smash - Feedback: Whirls the guitar Nevan around himself & generates electricity while rocking, which is based off Feedback from the Swordmaster style of Nevan from Devil May Cry 3: Dante's Awakening.
  • Neutral Aerial - Aerial Rave: Performs a 4 hit sword strike combo in mid-air, ending in a powerful slash, which is based off Aerial Rave from the Swordmaster style of Rebellion from the Devil May Cry franchise.
  • Forward Aerial - Firestorm: Does a spin into a speedy 1-2 kick combo, which is based off Firestorm from the Swordmaster style of Balrog's Kick Mode from V.
  • Back Aerial: Turns around & does a simple shot out of Coyote in the air.
  • Up Aerial - Rising Sun: Does 2 rising-turn kicks using Balrog, which is based off Rising Sun, 1 of Vergil's Special Moves from Marvel vs. Capcom 3
  • Down Aerial - Helm Breaker: Does a devastating overhead slash, which is based off Helm Breaker from the Swordmaster style of Rebellion from the Devil May Cry franchise.
  • Grab: Reaches out with both hands.
  • Pummel: Knee strikes the opponent.
  • Forward Throw: Throws the opponent forward & fires at them, which is based off his Forward Throw from Marvel vs. Capcom 3.
  • Back Throw: Throws the opponent backwards & fires at them, which is based off his Back Throw from Marvel vs. Capcom 3.
  • Up Throw: Swings Rebellion like a baseball bat, which is based off the last hit in Dance Macabre from the Swordmaster Style of Rebellion in V.
  • Down Throw - Revolver: Spins violently in mid-air before landing, which is based off Revolver from V.
  • Front Floor Attack: Does a spin kick while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack - Rebellion Circlet: Does a simple slash while climbing up, which is based off his crouching Medium attack from Marvel vs. Capcom 3.
  • Neutral Special - Style Abilities: Does a specific move depending on the style.
    • Trickster - Dash/Sky Star: A quick burst of speed propels him forward on the ground or in the air, which is based off Dash & Sky Star from the Trickster style from the Devil May Cry franchise.
    • Gunslinger - Charged Shot/Rainstorm: Charges a shot from Ebony & Ivory or does a vortex-like spin & rains hundreds of bullets below himself, which is based off Charged Shot & Rainstorm from the Gunslinger style from the Devil May Cry franchise.
    • Swordmaster - Prop Shredder/Turbulence: Whips Rebellion around in a high-rev spin & thrusts it forward or whips around King Cerberus, causing lightning sparks, which is based off Prop Shredder & Turbulence from the Swordmaster style of Rebellion & King Cerberus respectively from the Devil May Cry franchise.
    • Royal Guard - Block/Air Block/Release: Block incoming attacks on the ground or in the air, which release pent-up anger after 5 parries & is based off the Block, Air Block & Release from the Royal Guard style from the Devil May Cry franchise.
  • Side Special - Cavaliere: Rides on the motorcycle, Cavaliere from V to damage opponents by ramming into them as well as allowing him to travel faster & over spikes.
    • Full Throttle: Straddles it & twists the throttle, running down opponents with the spikes extending from the front, which is based off Full Throttle from the Swordmaster style of Cavaliere from V.
    • Wheelie Jump: Sends opponents skyward with the rapid revolutions of its wheels, then ramps upward to follow them, which is based off Wheelie Jump from the Swordmaster style of Cavaliere from V.
    • Red Line: Flies forward in a daredevil mid-air charge, which is based off Red Line from the Swordmaster style of Cavaliere from V.
  • Up Special - High Time: Lunge forwards & sends the opponent into the air, which is followed by quick follow-up slices & is based off High Time from the Devil May Cry franchise.
  • Down Special - Style Change: Changes between 4 styles: Trickster, Gunslinger, Swordmaster & Royal Guard, which all come from the Devil May Cry franchise. Kirby can only select 1 style before having to inhale him again.
  • Final Smash - Sin Judgment: Says "Let’s dance!" & impales himself with Devil Sword Dante, transforms into his Sin Devil Trigger form & uses Judgment, where he unleashes all of his power at once, which is based off Judgment, an attack he uses in his Sin Devil Trigger form from V.
Palette Swaps
  • Red: Based off his appearance from Devil May Cry V.
  • Grey: Based off his alternate costume from V.
  • Blue: Based off Vergil.
  • Purple: Based off Sparda, his & Vergil’s father & a mighty demon swordsman who's known as the "Legendary Dark Knight", was both rebellious like him & level-headed like Vergil & alone defeated Mundus, only to seal himself in as well, since his power grew too strong from the Devil May Cry franchise.
  • Black: Based off Trish, a demon created by Mundus who strangely resembles his mother Eva but became a devil hunter alongside him from the Devil May Cry franchise.
  • White: Based off Mary a.k.a. Lady, the daughter of Arkham & sought to hunt him down, encountering him in the process & joining Devil May Cry from the Devil May Cry franchise.
  • Navy: Based off Nero, Vergil's son who's raised in Fortuna & served as a Holy Knight in the Order of the Sword, a religious group that worships Sparda & fights to protect the world from demons before creating his own branch of Devil May Cry from the Devil May Cry franchise.
  • Yellow: Based off Nicoletta "Nico" Goldstein, an expert craftswoman from Nero’s branch of the Devil May Cry business as well as the mind behind the various cybernetic prosthetics he wields to hunt demons after the Devil Bringer was severed from his arm from V.
  • Classic: Based off his appearance from Devil May Cry 3: Dante's Awakening.
  • Classic Blue
  • Classic Black
  • Classic White

Monster Hunter

Monster Hunter (Female: Melissa Hutchison; Male: Nolan North)
Monster Hunter (2004)

UMvCI Monster Hunter

Monster Hunter (Male)

An eponymous people who became well-known for hunting the various monsters of the Monster Hunter franchise with their own stories to tell. The female one seems to know Zero, Sigma, Ryu, Chun-Li, Dante, Nemesis, Morrigan, Frank West, Spider-Man, Venom, Ghost Rider, Ultron & Thanos for some reason.
Moveset
  • Neutral Attack: Draws a Sword & Shield & does a forward lunging attack, followed by a downwards slash, then a horizontal slash & a downward slice, which is based off the lunging attack & X attack combo from Monster Hunter 4 Ultimate.
  • Forward Tilt: Draws out a Long Sword & stabs it forth twice.
  • Up Tilt: Draws a Tonfa, swipes 1 of them overhead & does a spin into an upward strike.
  • Down Tilt: Draws a Sword & Shield & swipes the sword low to the ground, followed by a shield bash forwards.
  • Dash Attack: Draws the Dual Swords and slashes them simultaneously, which is based off the lunging attack from 4 Ultimate.
  • Forward Smash: Draws a Charge Blade, swings the sword forwards, transform it into an axe & deliver a 2nd powerful strike.
  • Up Smash: Draws a Hammer & swings it overhead, though hitting on both sides of them as well.
  • Down Smash: Equips Tonfa, activates its propulsion systems & it propels them up into the air.
  • Neutral Aerial: Draws the Long Sword & does a rolling slash with it.
  • Forward Aerial - Demon Dance: Draws Dual Blades & slashes 1 of them forwards, then an upwards slash with the other sword, then 2 more upward slashes & then a powerful downward strike, which is based off the Demon Dance attack from the Monster Hunter franchise.
  • Back Aerial: Draws a lance & stabs it backwards.
  • Up Aerial: Draws a Great Sword & swings it overhead.
  • Down Aerial: Performs a descending kick attack at a diagonal angle.
  • Grab - Kinsect: Releases a Kinsect, an equipment piece for the Insect Glaive from Monster Hunter World that flies forwards a short distance & then brings grabbed opponents back to them.
  • Pummel: Strikes the opponent with the hilt of the sword from the Sword & Shield.
  • Forward Throw: Slashes the opponent away with a Great Sword.
  • Back Throw: Tosses the opponent away & then shoots them with the Bow.
  • Up Throw: Tosses the opponent upwards & then shoots them with the Gunlance.
  • Down Throw: Slams the opponent to the ground.
  • Front Floor Attack: Slashes with the Long Sword behind themselves & then forward while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack: Swings a Hammer forward while climbing up.
  • Neutral Special - Bow Shot: Takes out their massive deadly bow & arrow, takes aim upwards diagonally & fires large charged arrow shots upward at a diagonal arc, which can deal more damaged when shining & is based off the Bow, 1 of the weapons in the Monster Hunter franchise.
  • Side Special - Switch Axe: Draws the Switch Axe & lunges forwards while swinging the sword, transforms into Axe mode & performs a spinning axe maneuver as they travel horizontally, which is based off the Switch Axe, 1 of the weapons in the Monster Hunter franchise.
  • Up Special - Glaive Vault: Takes out the Insect Glaive & vaults themselves into the air, which is based off the Insect Glaive, 1 of the weapons in the Monster Hunter franchise.
  • Down Special - Hunting Horn: Takes out the hunting horn & delivers a slowish but powerful arc swing from one side of themselves, over their head & to the other that randomly boosted their attack power, defense or speed.
  • Final Smash - Nergigante’s Wrath: Takes out a hammer & delivers a forward swing, transporting opponent a mountain-type area where they slam against a wall of Icy spikes. As they winds up to deliver a second attack, a rampaging Nergigante rushing towards them & delivers a flurry of devastating claw slashes into the captured opponents, while they dodge. It then finishes off with a massive roar before chomping down on opponents. It's based off Nergigante, an Elder Dragon that's the flagship monster of Monster Hunter World.
Palette Swaps
  • Red: Based off her appearance in Marvel vs. Capcom Infinite & wears the female set for Rathalos armor from the Monster Hunter franchise.
  • Azure: Wears the female set for Azure Rathalos armor from the Monster Hunter franchise.
  • White: Wears the female set for Kirin armor from the Monster Hunter franchise.
  • Teal: Wears the female set for Zinogre armor from the Monster Hunter franchise.
  • Green: Wears the female set for Deviljho armor from the Monster Hunter franchise.
  • Black: Wears the female set for Brachydios armor from the Monster Hunter franchise.
  • Male: Wears the male set for Rathalos armor.
  • Male Azure: Wears the male set for Azure Rathalos armor from the Monster Hunter franchise.
  • Male White: Wears the male set for Kirin armor from the Monster Hunter franchise.
  • Male Teal: Wears the male set for Zinogre armor from the Monster Hunter franchise.
  • Male Green: Wears the male set for Deviljho armor from the Monster Hunter franchise.
  • Male Black: Wears the male set for Brachydios armor from the Monster Hunter franchise.

Resident Evil

Leon S. Kennedy (Matthew Mercer)
Resident Evil 2 (1998)
Resident evil 2 2019 leon s kennedy png 1 by mintmovi3 dcxgrxi-pre
 A survivor who was an honest young Raccoon City police officer & now works for the Division of Security Operations. He has a strong sense of justice, though he also made some embarrassing mistakes like showing up late for his first day of work. He’s now dauntless, cracking jokes even in the middle of a crisis, though he still relies on his incredible survival instincts, backed up by marksmanship & combat skills that he has honed over the years. He has also encountered Monster Hunter monsters as well.
Moveset
  • Neutral Attack: Takes out his knife & slashes left, then right & then straight forward.
  • Forward Tilt: Takes out his handgun & shoots forward.
  • Up Tilt: Takes out his handgun & shoots upward.
  • Down Tilt: Takes out his knife & does a crouching slash.
  • Dash Attack: Does a back kick.
  • Forward Smash: Does a pivot kick.
  • Up Smash: Swings his knife above his head in an arc.
  • Down Smash: Throws 2 hand grenades down on either side of him, creating 2 mini explosions.
  • Neutral Aerial: Spins around with his knife drawn.
  • Forward Aerial: Takes his knife & stabs it downwards.
  • Back Aerial: Does a reverse roundhouse kick.
  • Up Aerial: Stabs upwards with his knife.
  • Down Aerial: Kicks downwards.
  • Grab: Holds his enemy in 1 hand & his knife in the other.
  • Pummel: Stabs the opponent.
  • Forward Throw: Grabs his knife in a reverse grip & then slashes his opponent horizontally.
  • Back Throw: Throws them away with a suplex.
  • Up Throw: Kicks his opponent in the chin, launching them upward.
  • Down Throw: Throws his opponent on the ground & stabs them with his knife.
  • Front Floor Attack: Slashes behind himself & then forward while getting up.
  • Back Floor Attack: Shoots in front of himself & then behind while getting up.
  • Trip Floor Attack: Same as Front Floor Attack.
  • Edge Attack: Leaps back onto the stage & then does a horizontal knife slash aimed towards the ground.
  • Neutral Special - P.R.L 412 Laser: Readies his P.R.L 412 Laser & charges it up, firing it in 3 different directions, which is based off the P.R.L. 412, a directed-energy weapon with unlimited ammunition from Resident Evil 4.
  • Side Special - Knife Throw: Throws his knife at his opponent.
  • Up Throw - Grappling Hook: Throws a grappling hook & uses it to get back on a ledge.
  • Down Special - Mine Throw: Fires a mine dart from his mine thrower, sticking to nearby opponents & is based off the Mine Thrower, another weapon from 4.
  • Final Smash - Hasta Luego: Dives at the opponent, teleporting them to Las Plagas where they're grabbed by a mutated Osmond Saddler who'll thrash his neck around with them in his jaws, slamming them into the ground. He'll then appear perched on a higher platform with the Special Rocket Launcher & say "Hasta Luego" before firing it at Saddler & the opponent, causing an explosion. It's based off how he killed Saddler in 4.
Palette Swaps
  • Default: Based off his appearance in Resident Evil 2 remake.
  • Green: Based off Chris Redfield, a former U.S. military pilot turn zombie survivor’s appearance from Resident Evil 7: Biohazard.
  • Red: Based off Claire Redfield, Chris’ younger sister who’s a college student looking for him from the Resident Evil franchise.
  • Blue: Based off Jill Valentine, a former bomb expert turn zombie survivor’s appearance in the Resident Evil remake.
  • Light Green: Based off Rebecca Chambers, a young officer from the Special Tactics And Rescue Service police unit from the Resident Evil franchise.
  • Orange: Based off Ashley Graham, the President’s daughter he had to rescue & escort in 1 of the most infamous escort missions in gaming from Resident Evil 4.
  • Maroon: Based off Ada Wong, a spy for an unnamed rival company who's sent to recover a sample of the deadly G-virus from Umbrella's lab in Raccoon City from the Resident Evil franchise.
  • Yellow
  • White
  • Purple
  • Brown: Based off his appearance in 4.
  • Black: Based off his appearance in Resident Evil 6.

Darkstalkers

Morrigan Aensland (Siobhan Flynn)
Darkstalkers: The Night Warriors (1994)
Morrigan-Normal (Cross Edge)

A succubus & Belial’s adopted daughter who’s strangely approachable, which might be due to her spending most of her time in the material world enjoying hedonistic delights. Belial became aware of Dharkon, in particular, as some of his power was in her & had to seperate it from her to keep her from being consumed by it. She has become the most popular character in the Darkstalkers franchise & since been in crossovers ever since. She can get along with Camilla & Bayonetta very well.

Moveset
  • Neutral Attack: Lashes her hair forward several times, kicks & then steps forward to extend her fist into a drill.
  • Forward Tilt - Splash Libido: Opens her arms side-wards as her wings sprout multiple arrow-heads, which is based off Splash Libido, 1 of her Special Attacks in the Marvel vs. Capcom franchise.
  • Up Tilt: Slashes upward with her wings.
  • Down Tilt: Bends back & extends her leg upward into a kick with her foot momentarily turned into a scythe.
  • Dash Attack: Slides to a halt while swinging her wing out as a blade.
  • Forward Smash - Finishing Shower: Fires a hail of missiles at the opponent from her wings, which is based off Finishing Shower, 1 of her Hyper Comboes from the Marvel vs. Capcom franchise.
  • Up Smash - Shadow Servant: Summons 3 copies of herself to leap out of the ground & do 3 Shadow Blades in a row, which is based off Shadow Servant, 1 of her Hyper Comboes from the Marvel vs. Capcom franchise.
  • Down Smash: Raises her hand up, summoning a blade to rise up from the ground.
  • Neutral Aerial: Spins her wings around like a buzzsaw
  • Forward Aerial: Her legs take on a drill shape as she stabs them forward.
  • Back Aerial: Many spiked tendrils shoot out from around her position.
  • Up Aerial - Shadow Blade: Rises upwards and slashes with her wing, which is based off Shadow Blade, 1 of her Special Attacks in the Marvel vs. Capcom franchise.
  • Down Aerial - Shell Kick: Her wings spiral down her legs forming a drill, which is based off Shell Kick, 1 of her Special Attacks in the Marvel vs. Capcom franchise.
  • Grab: Embraces her opponent sensually.
  • Pummel:  Her wings curve out from behind her to stab into the opponent.
  • Forward Throw: Points her finger out like a gun & extends out an appendage to blast the opponent away.
  • Back Throw: Spins around & slams her opponent into the ground.
  • Up Throw - Deep Crescendo: High kicks the opponent into the air, which has a blade on the heel & is based off Deep Crescendo, 1 of her command normals in the Marvel vs. Capcom franchise.
  • Down Throw - Vector Drain: Embraces the opponent while transforming her wings into thrusters & flies high into the air before coming down head first while spinning, slamming the opponent into the ground, which is based off Vector Drain, her command grab in the Marvel vs. Capcom franchise.
  • Front Floor Attack: Slashes behind herself & then in front with her wings while getting up.
  • Back Floor Attack: Slashes in front of herself & then behind with her wings while getting up.
  • Trip Floor Attack: Same as Back Floor Attack.
  • Edge Attack: Disappears into a flock of bats & spins herself around to hit the opponent from behind.
  • Neutral Special - Soul Fist: Extends out her arms & fires a snake skull within a sparkling sphere of magic, while yelling "Soul Fist!", which is based off Soul Fist, her signature move in the Darkstalkers franchise.
  • Side Special - Valkyrie Turn: Flies forward & then dives with her legs extended into a drill, which is based off Valkyrie Turn, 1 of her Special Moves in the Darkstalkers franchise.
  • Up Special - Flight: Flies in any directions.
  • Down Special - Darkness Illusion: Sends a copy of herself at the opponent & will hit them in a series of blows along with the copy, which is based off Darkness Illusion, her Level 3 Hyper Combo in the Vs. Capcom franchise.
  • Final Smash - Soul Eraser: Says "Can you dodge this?", will float upwards & then summon bats to transform into 3 lasers cannons & will fire out beams simultaneously while spinning around each other, which is based off Soul Eraser, 1 of her Hyper Comboes in Marvel vs. Capcom: Clash of Super HeroesMarvel vs. Capcom 2: New Age of Heroes.
Palette Swaps
  • Default
  • Orange: Based off her debut Player 2 color from the Darkstalkers franchise.
  • Blue: Based off Demitri Maximoff, a mighty Romanian vampire lord & Morrigan’s rival following a war over the rule of Makai that resulted in his banishment to the human world from the Darkstalkers franchise.
  • Purple: Based off Jedah Dohma, a vampire of Makai who waited for the perfect time to assassinate Belial out of worry that Makai would fall into ruin if he continued ruling it & embarks on a mission to rebuild the realm from scratch by collecting new souls that he plans to fuse into 1 being from the Darkstalkers franchise.
  • Red: Based off Lilith Aensland, a part of her power that became its own character from the Darkstalkers franchise.
  • White: Based off her KKK color from Vampire Savior: The Lord of Vampire.
  • Yellow
  • Pink: Based off her pink costume from the Marvel vs. Capcom franchise.
  • Red/Green: Based off her rose costume from the Marvel vs. Capcom franchise.
  • Black: Based off the succubus from CR Pachinko Akumajō Dracula.
  • Casual: The costume she transforms into in many of her victory poses from the Darkstalkers franchise.
  • Night Warrior: Her costume from Marvel vs. Capcom: Infinite, which is based off of 1 of her win poses in Darkstalkers.

Shantae

Shantae (Samantha Ireland)
Shantae (2002)
What if shantae was smashified transparent by blue paint sea-d8pmdhv

The half-genie guardian of Scuttle Town who works tirelessly to thwart Risky Boots or other forces threatening the town & actually considers herself a bad role model because of her attire & temper, though she does go through déjà vu with the other ways to play Shantae: Half-Genie Hero. She somehow also knows Shovel Knight & The Quarter Guy actually worked on Shantae & The Pirate's Curse.

Moveset
  • Neutral Attack - Hair Whip: Whips for her ponytail forward, which can be spammed & is her standard attack in the Shantae franchise.
  • Forward Tilt: Leaps forwards a bit & kicks, which is based off a move she does in the trailer from Shantae & The Pirate's Curse.
  • Up Tilt: Throws a magic lamp in the air that sucks in opponents, projectiles & items towards its area.
  • Down Tilt: Same as Neutral Attack but crouching also like the Shantae franchise.
  • Dash Attack - Cuff: Hops a bit & leaps forward with her elbow, which is based off the Cuff ability from Shantae.
  • Forward Smash: Swings a right hook forwards.
  • Up Smash: Does a backflip while doing 2 kicks directly upward, which is based off the Boot ability from Shantae.
  • Down Smash: Spins in a circle, sweeping the ground with her hair.
  • Neutral Aerial: Horizontally spins in a circle.
  • Forward Aerial: Whips her hair forwards, which is based off the aerial version of the Hair Whip in the Shantae franchise.
  • Back Aerial: Bends her body backwards & does her Hair Whip.
  • Up Aerial: Flips upside down & performs a spinning kick upwards.
  • Down Aerial: Spins & does a divekick at a diagonal angle, which she allows her to bounce off projectiles, opponents or the edges of a stage or platform & is based off her "Sash" attack from the Shantae franchise.
  • Grab: Reaches out with both hands.
  • Pummel: Smashes her hip into her opponent.
  • Forward Throw: Knocks them forwards using her hip.
  • Back Throw: Tosses the opponent behind her & knocks her butt at them.
  • Up Throw: Throws them straight upward.
  • Down Throw - Chiropractic Therapy: Throws the opponent down & dances on them.
  • Front Floor Attack: Whips her hair back & forth while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack: Does a front-flip kick while getting up
  • Neutral Special - Storm Puff: Summons a cloud to strike lightning on the opponent, which is based off Storm Puff, 1 of the relics in the Shantae franchise.
  • Side Special - Spitfire: Fires a spreadshot of fireballs, which is based off the Triple Fireball, 1 of the relics in the Shantae franchise.
  • Up Special - Pirate Hat: Deploys Risky's hat as gusts of wind will send her upwards before gliding, which is based off she & Risky Boots used Risky's Hat in Shantae & The Pirate's Curse & Shantae: Half-Genie Hero's Risky Mode respectively.
  • Down Special - Belly-dancing: Belly-dances into 1 of 7 animal forms, which all do 1 attack & is based off her shape-shifting abilities & the attacks she uses in those forms from the Shantae franchise.
    • Bat: Does Wing Crush, which is based off Alucard's Wing Crush.
    • Monkey: Does Monkey Bullet where she spring horizontally like a bullet & home in on an opponent.
    • Crab: Snaps her claw.
    • Mermaid: Does Mermaid Bubble where she fires a barrage of bubbles like in her boss fight from Shantae: Half-Genie Hero's Risky Mode.
    • Harpy: Does Harpy Talon where she swoops down & slashes with her talons.
    • Spider: Does Spider Venom where she spits venom that does damage over time.
    • Elephant: Does Elephant Stomp where she jumps on any nearby opponent.
  • Final Smash - Friends To The End: Throws a haymaker & pushes the opponents into the Genie Realm where Sky strikes with a bird, Bolo with his mace arm, Rottytops with 1 of her legs & Risky Boots with her scimitar before she transforms into Nega-Shantae & fires a magic blast that destroys the Genie Realm, while her friends & Risky help her escape, which is based off the good & bad endings of Half-Genie Hero
Palette Swaps
  • Red: Based off her appearance in Shantae & The Seven Sirens.
  • Blue: Based off her player backer color from Shantae: Half-Genie Hero.
  • Indigo: Based off Sky, her life-long friend & ally who's a war bird trainer whose profitable egg hunts often span the known reaches of Sequin Land from the Shantae franchise.
  • Dark Green: Based off Rottytops, a family member of a Zombie Clan who travels the land by caravan, threatening to eat peoples' brains & who she finds her former self in the Village of Lost Souls.
  • Purple: Based off Risky Boots.
  • Green: Based off Mimic, 1 of the Relic Hunters & is the closest thing she has to a family, seeing him as a father figure from the Shantae franchise.
  • Teal: Based off Norm the Genie, a genie tired of being bound to his lava lamp, into which he must return after being released & granting 3 wishes to his releaser from The Fairly OddParents.
  • Cyan: The suit Patricia Wagon, the main protagonist of Mighty Switch Force! wore from Half-Genie Hero's Officer Mode.
  • White: Her pajamas from Half-Genie Hero's Jammies Mode.
  • Ninja: Her ninja costume from Half-Genie Hero's Ninja Mode.
  • Dancer: Her dance costume from Shantae & The Pirate’s Curse.
  • Bikini: Her beach day attire from Half-Genie Hero's Beach Day Mode.

Metal Gear

Solid Snake (David Hayter)
Metal Gear Solid (1998)
Snake SSBUltimate

A former Green Beret & a highly skilled special operations soldier from FOXHOUND who engaged in many dangerous solo stealth & espionage missions throughout the years, possesses an IQ of 180 & is fluent in 6 languages. Because of how endearing he was, players weren't happy that he was used as a Red Herring in Metal Gear Solid 2: Sons of Liberty just to have Raiden as the main character, though both the game & Raiden have since been vindicated. He also never knew his franchise would become infamous for its over-complicated & confusing storyline with many tonal shifts.

Moveset
  • Neutral Attack: Does 2 punches, followed by a spinning hook kick, which is based off the attack combo from Metal Gear Solid & Metal Gear Solid 2: Sons of Liberty.
  • Forward Tilt: Does a forward knee-thrust, followed with an overhead swing with both arms, which was seen during a cutscene in Metal Gear Solid: Twin Snakes when he fights Gray Fox.
  • Up Tilt: Does an upward scorpion kick.
  • Down Tilt: Does a low spin kick while prone.
  • Dash Attack: Does a somersault forward like the Metal Gear Solid franchise.
  • Forward Smash: Takes out an RPG-7 rocket launcher & aims it at the ground directly in front of himself, causing a huge explosion. It’s based off the RPG-7 Naked Snake can get in Metal Gear Solid 3: Snake Eater.
  • Up Smash: Slams a mortar in front of himself & fires a shell into the air.
  • Down Smash: Does a double-sided kick.
  • Neutral Aerial: Performs 4 kicks in quick succession.
  • Forward Aerial: Does a midair axe kick.
  • Back Aerial: Dropkicks behind himself.
  • Up Aerial: Dropkicks straight upwards.
  • Down Aerial: Launches 4 subsequent stomps below himself.
  • Grab: Reaches in front of himself with both of his arms, grabbing & holding his opponent in a restraining choke-hold, which is based off a similar maneuver from the Metal Gear Solid franchise.
  • Pummel: Tightens his choke-hold.
  • Forward Throw: Twists the opponent's arms behind their back, steps his leg forward & then forcefully shoves them into the ground in front of himself.
  • Back Throw: Performs a sasae tsurikomi ashi, a Judo throw, shifting the restrained opponent towards him, trips them with a sweep of his leg & flips them over, slamming them on the ground behind him, which resembles his primary throw from Metal Gear Solid & Sons of Liberty.
  • Up Throw: Suplexes his opponent, slamming them back-first.
  • Down Throw - Silent Takedown: Lays opponent on the floor, which resembles a similar close quarter combat maneuver from the Metal Gear Solid franchise, in which he rendered enemies unconscious by suffocating them.
  • Front Floor Attack: While getting up, kicks on 1 side & punches on the other.
  • Back Floor Attack: Rotates his body around with both his feet sticking out & gets up.
  • Trip Floor Attack: Gets up & kicks both sides of himself.
  • Edge Attack: Climbs on to the stage & performs a sweep kick.
  • Neutral Special - Hand Grenade: Pulls out a grenade, takes off the safety pin & throws it, which is based off the types of grenades in the Metal Gear franchise.
  • Side Special - Remote Missile: Takes out a Nikita missile launcher & fires a remote-controlled missile, which is based off the Nikita he & Raiden could use in Metal Gear Solid & Sons of Liberty.
  • Up Special - Cypher: Grabs onto a flying reconnaissance camera & slowly hovers upwards, which is based off the Cyphers from Sons of Liberty.
  • Down Special - C4: Bends down & plants a C4 on the ground where he’s standing & drops it straight down in the air, which is based off the C4s from Snake Eater & Metal Gear Solid 4: Guns of the Patriots.
  • Final Smash - Covering Fire: Will toss a flare grenade, exclaim "It's showtime!", crouch & put his hand up to his ear, which will cause a cross-hair to appear & lock on the opponents & several missiles are launched.
Palette Swaps
  • Grey: Based off the sneaking suit worn by him in Metal Gear Solid 2: Sons of Liberty.
  • Black: Based off the Metal camouflage from Metal Gear Solid 4: Guns of the Patriots.
  • Red: Based off the Fire camouflage from Metal Gear Solid 3: Snake Eater.
  • Blue: Based off the Water camouflage from Snake Eater.
  • Green: Based off the Tiger Stripe camouflage from Snake Eater.
  • White: Based off the Splitter camouflage from Snake Eater.
  • Chartreuse: Based off the Leaf camouflage from Snake Eater.
  • Brown: Based off the Animals camouflage from Snake Eater.
  • Dark Blue: Based off the Spirit camouflage from Snake Eater.
  • Yellow: Based off the GA-KO camouflage from Snake Eater.
  • Cyan: Based off the Raindrop camouflage from Snake Eater.
  • Tuxedo: Based off the Tuxedo from Snake Eater.

Castlevania

Simon Belmont (Keith Silverstein)
Castlevania (1987)
Simon SSBU

A member of the Belmont clan, a bloodline of hunters with immense power thanks to the Vampire Killer whip that have engaged in combat against Dracula for centuries. Despite being the 1st Belmont for players to know about in Castlevania (1987), he wasn't the 1st or even the last & faded into obscurity, not helped he was made into a self-obsessed pretty boy in Captain N: Game Master, until he came back in Castlevania: Judgment & Castlevania: Harmony of Despair as well as here. Let's hope he doesn't try to kill Corrin, Inkling & the Wii Fit Trainer since they have traits associated with vampires or, in Marceline's case, a vampire, burn Ashley, Bayonetta, Sucy & Lucy at the stake or kill Bowser, Bowser Jr., K. Rool, Lucario, Greninja, Incineroar, Dedede, Ridley, Fox, Falco, Krystal, Wolf, Isabelle, Sonic, Shadow, Crash, Rayman, Banjo & Kazooie, Freddy, Gumball & Twilight because they have traits associated for were-beasts.

Moveset
  • Neutral Attack: Swings the Vampire Killer twice while holding it lengthwise. If button mashed, he'll rapidly spin the whip with a final uppercut. If held, he’ll hold out the Vampire Killer & can then be manually twirled around, which is based off his Whip Twirl from Super Castlevania IV.
  • Forward Tilt: Does the iconic whip strike, 1st introduced in the original Castlevania. If held, he’ll transition into the Whip Twirl, identical to his neutral attack.
  • Up Tilt: Does a quick whip twirl in a lasso-like fashion that covers above his head.
  • Down Tilt - Sliding: Does a slide kick, which is based off Richter's Slide & Jumping Slide from Castlevania: Symphony of the Night.
  • Dash Attack: Does a dashing attack while twirling the Vampire Killer beside himself, which is based off Richter's Blade Dash from Symphony of the Night.
  • Forward Smash: Rears back before performing a long-ranged whip crack while taking a step forward.
  • Up Smash: Does a vertical whip crack.
  • Down Smash: Drags the Vampire Killer across the ground from forward to back.
  • Neutral Aerial: Twirls the Vampire Killer around his body.
  • Forward Aerial: Rears back & performs a long-ranged whip crack.
  • Back Aerial: Rears back & performs a long-ranged whip crack behind himself.
  • Up Aerial: Rears back & performs a long-ranged whip crack directly above himself.
  • Down Aerial: Does a divekick, which both he & Richter can obtain in Castlevania: Harmony of Despair.
  • Grab - Binding Whip: Grabs the opponent by whipping them towards him.
  • Pummel: Knees the opponent.
  • Forward Throw: Spins once & flings the opponent forward.
  • Back Throw: Flings the opponent backwards with both arms.
  • Up Throw: Heaves the opponent into the air before lashing at them with the Vampire Killer.
  • Down Throw: Does a choke-slam.
  • Front Floor Attack: Kicks behind, then in front of himself.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack: Kicks forward while getting up.
  • Neutral Special - Axe: Throws an axe that travels at a high parabolic arc, which is based off the axe, 1 of the sub-weapons in the Castlevania franchise.
  • Side Special - Cross: Flings a silver cross projectile, occasionally saying "Begone!", which is based off the cross, 1 of the sub-weapons in the Castlevania franchise.
  • Up Special - Ring Grapple: A ring-shaped grapple appears & he uses it to swing himself forward a great distance & slightly upwards with the ring grapples coming from Super Castlevania IV.
  • Down Special - Holy Water: Drops a flask of Holy Water diagonally downwards, which bursts & unleashes a pillar of red flames, which is based off the holy water, 1 of the sub-weapons in the Castlevania franchise.
  • Final Smash - Grand Cross: Summons a large coffin in front of him, grabs it with the Vampire Killer & hauls it skywards while saying "Out of my way!", then unleashes the devastating Grand Cross technique while flexing, blasting the coffin with magical crosses
Palette Swaps
  • Brown: Based off his appearance in Castlevania: Grimoire of Souls.
  • Red: Based off his appearance in Castlevania II: Simon's Quest.
  • Yellow: Based off his appearance on the Western boxart for Super Castlevania IV.
  • Black: Based off his appearance in Castlevania: Judgment.
  • Blue: Based off his appearance on the Japanese boxart for Super Castlevania IV.
  • Purple: Based off a crude drawing of his Doppelganger in Castlevania Chronicles.
  • Orange: Based off his in-game appearance in Castlevania.
  • Dark Green: Based off Trevor C. Belmont, his predacessor's Doppelganger from Castlevania: Symphony of the Night.
  • Gray
  • Green
  • White
  • Dark Blue
Richter Belmont (David Vincent)
Castlevania: Rondo of Blood (1993)
Richter SSBU

1 of Simon's descendants who defeated Dracula in Castlevania: Rondo of Blood, its SNES Dracula X & its remake, Dracula X Chronicles. He then brainwashed by Shaft in Symphony of the Night into resurrecting Dracula so the battle would never end but was snapped out of it by Alucard. Unlike Simon, he's more understanding to those that Simon would try to kill due to teaming up with Alucard & Maria Renard, his sorcery-using cousin & has appeared in future games such as a memory of him being a boss in Castlevania: Portrait of Ruin & Castlevania: Harmony of Despair as well as here.

Moveset
  • Neutral Attack: Swings the Vampire Killer twice while holding it lengthwise. If button mashed, he'll rapidly spin the whip with a final uppercut. If held, he’ll hold out the Vampire Killer & can then be manually twirled around, which is based off his Whip Twirl from Castlevania: Symphony of the Night.
  • Forward Tilt: Does the iconic whip strike, 1st introduced in the original Castlevania. If held, he’ll transition into the Whip Twirl, identical to his neutral attack.
  • Up Tilt: Does a quick whip twirl in a lasso-like fashion that covers above his head.
  • Down Tilt - Sliding: Does a slide kick, which is based off his Slide & Jumping Slide from Castlevania: Symphony of the Night.
  • Dash Attack: Does a dashing attack while twirling the Vampire Killer beside himself, which is based on his Blade Dash from Symphony of the Night.
  • Forward Smash: Rears back before performing a long-ranged whip crack while taking a step forward.
  • Up Smash: Does a vertical whip crack.
  • Down Smash: Drags the Vampire Killer across the ground from forward to back.
  • Neutral Aerial: Twirls the Vampire Killer around his body.
  • Forward Aerial: Rears back & performs a long-ranged whip crack.
  • Back Aerial: Rears back & performs a long-ranged whip crack behind himself.
  • Up Aerial: Rears back & performs a long-ranged whip crack directly above himself.
  • Down Aerial: Does a divekick, which is based off the ability both he & Simon can obtain in Castlevania: Harmony of Despair.
  • Grab - Binding Whip: Grabs the opponent by whipping them towards himself.
  • Pummel: Knees the opponent.
  • Forward Throw: Spins once & flings the opponent forward.
  • Back Throw: Flings the opponent backwards with both arms.
  • Up Throw: Heaves the opponent into the air before lashing at them with the Vampire Killer.
  • Down Throw: Does a choke-slam.
  • Front Floor Attack: Kicks behind & then in front of himself.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack: Kicks forward while getting up.
  • Neutral Special - Axe: Throws an axe that travels at a high parabolic arc, which is based off the axe, 1 of the sub-weapons in the Castlevania franchise.
  • Side Special - Cross: Flings a silver cross projectile, occasionally saying "Begone!", which is based off the cross, 1 of the sub-weapons in the Castlevania franchise.
  • Up Special - Uppercut: Does a rising uppercut with the Vampire Killer in hand, which is based off his Uppercut from Symphony of the Night.
  • Down Special - Holy Water: Drops a flask of Holy Water diagonally downwards, occasionally saying "Take This!", which bursts & unleashes a pillar of blue flames, dealing aura damage, which is based off the holy water, 1 of the sub-weapons in the Castlevania franchise.
  • Final Smash - Grand Cross: Same as Simon's, except he says "Now!" in the beginning
Palette Swaps
  • Navy: Based off his original design from Castlevania: Rondo of Blood.
  • Red: Based off Christopher Belmont, 1 of the more forgotten Belmonts as he appears in Castlevania: The Adventure ReBirth.
  • Purple: Based off Shaft, Dracula's dark priest as he appears in Rondo of Blood & Castlevania: Symphony of the Night.
  • Green: Based off the "Curse" status-effect from Rondo of Blood & Castlevania: Dracula X.
  • Yellow: Based off artwork for John Morris, the Belmont from Castlevania: Bloodlines.
  • Blue: Based off his design in Symphony of the Night.
  • Black: Based off the end credits graphics of Dracula X, which are displayed in a monochromatic palette.
  • White: Based off Leon Belmont, the original Belmont as he appears in Castlevania: Lament of Innocence.
  • Yellow/Green
  • Light Green
  • Dark Blue
  • Brown

Pac-Man

Pac-Man (Scott the Woz)
Pac-Man (1980)
Pac-Man SSBUltimate

A yellow sentient ball-like being who eats cherries, pellets & ghosts in large mazes & appeared in Pac-Man (1980), 1 year later before Donkey Kong. Despite how influential he was & the amount of references to him, his franchise became more obscure as time went on. Not helped by the disappointing reception of his sequel Pac-Man 2: The New Adventures, his portrayal in Pixels & the 2 shows about him, the 1982 series, which was the 1st cartoon based off a video game & Pac-Man & The Ghostly Adventures, which became a cult classic. Now he's relevant thanks to the previous game, though he was singled out for having the worst grab in the game.

Moveset
  • Neutral Attack: Does 2 punches, followed by a bicycle kick.
  • Forward Tilt: Kicks forward, throwing his arms back with an angered expression.
  • Up Tilt: Punches upward, hopping up slightly.
  • Down Tilt: Changes into his Classic Form & chomps downward.
  • Dash Attack - PAC Dash Bite: Changes into his Classic Form & slides forward, chomping repeatedly.
  • Forward Smash: Reels back before throwing Blinky in front of himself.
  • Up Smash: Balances on 1 foot while throwing Inky upward.
  • Down Smash: Crouches while throwing Pinky & Clyde to either side.
  • Neutral Aerial: Spins around in his Classic Form.
  • Forward Aerial: Kicks in front of himself.
  • Back Aerial: Dropkicks behind himself.
  • Up Aerial: Does a sweeping bicycle kick above, which is based off the Flip Kick from Pac-Man World 2.
  • Down Aerial: Stomps below himself 4 times, with the last hit sending horizontally.
  • Grab: Holds his hand out to produce a long tractor beam from Galaga.
  • Pummel: Slams his head into the opponent.
  • Forward Throw: Reels back, then tosses the opponent at a 59° angle.
  • Back Throw: Grabs the opponent & swings them around twice, throwing them behind on the 2nd spin.
  • Up Throw: Swings his arm upward to throw the opponent into the sky.
  • Down Throw: Changes into his Classic Form & chomps the opponent 4 times.
  • Front Floor Attack: Kicks around himself while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Performs a side kick to the left & then to the right while getting up.
  • Edge Attack: Performs a legsweep while climbing up.
  • Neutral Special - Bonus Fruit: Cycles through 8 different objects, which is based off the fruit from the Pac-Man franchise.
    • Cherry: The weakest fruit, which comes from the original game.
    • Strawberry: Bounces on the ground but causes very little knockback.
    • Orange: Causes standard knockback.
    • Apple: Causes more knockback but can only travel a short distance in an upward arc.
    • Melon: Causes standard knockback, travels significantly slower & stays in the air longer.
    • Galaxian Flagship: Circles around after a short distance so it can hit twice & can be catch in mid-flight & thrown upwards or downwards.
    • Bell: Travels a very short distance in a high arc but will cause prolonged hitstun & high knockback.
    • Key: Travels a considerable distance & causes a good amount of knockback.
  • Side Special - Power Pellet: Summons a string of Pellets in front of himself, then chomps along the trail, which is based off the Power Pellets that allowed him to eat Blinky, Inky, Pinky & Clyde in Pac-Man.
  • Up Special - Pac Jump: Summons a trampoline below himself, which will launch him higher as it changes color.
  • Down Special - Fire Hydrant: Summons a Fire Hydrant, which spurts water out of its sides or on top twice, which is based off the Fire Hydrant that served as an obstacle in Pac-Man 2: The Pac Adventures.
  • Final Smash - Super Pac-Man: Eats a Power Pellet & a Super Pellet, grows large & turns into his classic 2D form before looping around the stage repeatedly, trying to eat the opponents.
Palette Swaps
  • Default: Based off his design in the Japanese version of Pac-Land, the Pac-Man World titles & the Japanese arcade cabinets.
  • Blue: Based off his in-game sprite with the Wing Shoes power-up from Pac-Land.
  • Yellow
  • Black
  • Purple
  • White: Based off his appearance with the Wing Shoes power-up from Pac-Land.
  • Red
  • Pink
  • Orange
  • Green
  • Grey
  • Plaid: His gloves & boots are reminiscent of oven mitts.

Tekken

Heihachi Mishima (Jamieson Price)
Tekken (1994)

Heihachi tekken 7 render by yukizm dbi2rbx-pre

TTT2U Heihachi CG

Jinpachi’s son, Kazuya’s father & Jin’s grandfather who hosted half of the King of the Iron Fist Tournaments after overthrowing Jinpachi, becoming 1 of the worst fathers in video games in the process because of how he treated Kazuya & Jin & is also extremely aware of the deterioration of his body due to his old age. He's so hated in-universe that in Street Fighter X Tekken, his partner was Kuma, 1 of his training bears. He's no stranger to crossovers since he was in Soul Calibur II, the Project X Zone franchise, Street Fighter X Tekken & PlayStation All-Stars: Battle Royale. He was suggested to become playable in the previous game, but was cut because they couldn't make a moveset for him back then.

Moveset
  • Neutral Attack - Demon Kicker: Performs a quick left-right punch & then knocks the opponent away with a quick right full roundhouse kick, which is based off Demon Kicker, 1 of his moves from the Tekken franchise.
  • Forward Tilt - Tenma Destroyer: Does a elbow strike & then an palm thrust that does electric damage, which is based off Tenma Destroyer, 1 of his moves from the Tekken franchise.
  • Up Tilt - Tsunami Kick: Does a rising front kick & then an axe kick, which is based off Tsunami Kick, a move he shares with Kazuya & Jin from the Tekken franchise.
  • Down Tilt - Hammer Punch: Does a downward-thrusting punch, which is based off Hammer Punch, a move he shares with Paul Phoenix & the Prototype Jack in the Tekken franchise.
  • Dash Attack: Does a shoulder charge if tapped & a flying kick if held.
  • Forward Smash - Lightning Hammer: Does a downward strike with his closed fist, which is based off Lightning Hammer, an unblockable version of the Hammer Punch he had since Tekken 2.
  • Up Smash - Demon Uppercut: Does a small dash forward & performs an all-out uppercut, which is based off Demon Uppercut, a move he shares with Kuma & Panda from the Tekken franchise.
  • Down Smash - Battering Ram: Punches the ground, creating a shockwave around himself & is based off Battering Ram, 1 of his moves from Tekken 7.
  • Neutral Aerial: Does a flying punch.
  • Forward Aerial - Hell Axle: Will perform a high leap while kicking horizontally with the left foot & then followed by a right roundhouse kick to the opponent, which is based off Hell Axle, a move he shares with Jinpachi from the Tekken franchise.
  • Back Aerial: Does a roundhouse kick behind himself.
  • Up Aerial: Does an upward kick.
  • Down Aerial: Does a downward punch.
  • Grab: Grabs with 1 hand.
  • Pummel - Neck Breaker: Gives the opponent a noogie, which is based off Neck Breaker, an exclusive move of his from the Tekken franchise.
  • Forward Throw - Stonehead: Grabs the opponent by the neck with his left arm, raises his left knee & head & then bashes them against them, which is based off Stonehead, 1 of his throws from the Tekken franchise.
  • Back Throw - Broken Toy: Will slightly arch & then grabs the opponent by the neck & send them behind himself, which is based off Broken Toy, his signature throw from the Tekken franchise.
  • Up Throw - Jumping Powerbomb: Does a flying piledriver, which is based off Jumping Powerbomb, an exclusive move of his from the Tekken franchise.
  • Down Throw - Freefall: Holds the opponent over his head before slamming them into the ground.
  • Front Floor Attack: Does a spinning sweep kick, while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack - Demon Scissors: Does a forward somersault & hitting opponents with a leg, while climbing up. It's based off Demon Scissors, a move from the Tekken franchise.
  • Neutral Special - Demon Breath: Thrusts his arms forward, creating a burst of electric energy, which is based off Demon Breath, his signature move in Tekken 7.
  • Side Special - Mist Step: Dashes forward on the ground or in the air, which is based off Mist Step, a move he shares with Kazuya & Jin from the Tekken franchise.
  • Up Special - Heaven's Wrath: Catches an opponent doing an attack & kicks them back on the ground or kicks them towards the floor in the air, which deals double the damage to the opponent & normal damage to him in return & is based off Heaven's Wrath, his attack reversal from the Tekken franchise.
  • Down Special - Raijin Stance: Slams his foot into the ground & does Fusatsujin Hasaiken, a hard-hitting punch.
  • Final Smash - Rage Art/End of an Era: Performs the Kidney Smasher & launches the opponent into the air with Twin Pistons, then yells "Die!" while he performs Heaven's Wrath as he finishes with Demon Breath if in 1 on 1 battles, which is based off his Rage Art from Tekken 7 or does a rushing uppercut, ties the caught opponents onto a rocket as it launches, while he watches from afar, laughing heartily if there are 3 or more opponents in a match, which is based off his Arcade Ending in Tekken 7 & his Level 3 Super in PlayStation All-Stars: Battle Royale.
Palette Swaps
  • Black: Based off his old appearance from Tekken 7.
  • Green
  • Navy: Based off his Player 1 outfit from Tekken 3.
  • Orange: His appearance in Tekken 7: Fated Retribution.
  • Torn: His appearance during his fight with Devil Kazuya in Tekken 7's Story Mode.
  • Red: His Player 2 outfit from Tekken 3.
  • Young: Based off his appearance from Street Fighter X Tekken.
  • Young Green
  • Young Blue
  • Young Red
  • Hunter: His Player 3 outfit from Tekken Tag Tournament 2.
  • Casual: His Player 4 outfit from Tekken Tag Tournament 2.

Soul Calibur

Nightmare (Kirk Thornton)
Soul Calibur (1998)
Nightmare SC6

An entity entirely separated from his host in Soulcalibur III onward, which is based off the corrupted form of Siegfried & the host of Soul Edge, an ordinary sword that, after being bathed in blood & hatred countless times by Dharkon, turned into a demonic weapon & gained a wicked soul. He has haunted Siegfried since then until Dharkon revealed the truth to him, pissing him off. Despite being the main antagonist of the franchise, he has since become the franchise's mascot.

Moveset
  • Neutral Attack: Punches twice with his free arm.
  • Forward Tilt: Does 2 overhead slashes with Soul Edge.
  • Up Tilt: Does a full-body upward thrust with Soul Edge.
  • Down Tilt: Does a low slash with Soul Edge.
  • Dash Attack: Does a shoulder charge & kicks twice soon after.
  • Forward Smash: Does a powerful downward swing with Soul Edge.
  • Up Smash: Does a wide-hitting upward slash that deals electric damage.
  • Down Smash: Does a double side-hitting slash that deals electric damage.
  • Neutral Aerial: Does a wide-hitting horizontal slash with Soul Edge.
  • Forward Aerial: Does a dropkick forward, dealing electric damage.
  • Back Aerial: Does a kick behind herself.
  • Up Aerial: Thrusts Sword Edge upward.
  • Down Aerial: Does a downward slash with Soul Edge.
  • Grab: Grabs with his free arm.
  • Pummel: Hits the opponent with the hilt of Soul Edge.
  • Forward Throw: Slams the opponent onto the ground.
  • Back Throw: Picks up the opponent & throws them behind himself.
  • Up Throw: Tosses the opponent upward & before bringing them down on Soul Edge.
  • Down Throw: Impales the opponent on the edge of Soul Edge before slamming them into the floor.
  • Front Floor Attack: Slashes behind himself & then in front while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack: Slashes forward while climbing up.
  • Neutral Special - Soul Wave: Releases a dark burst of energy around himself, which is based off Soul Wave, 1 of his signature moves in the Soul Calibur franchise.
  • Side Special - Grim Stride: Does a dash that can lead into a grab that activates Soul Charge.
  • Up Special - Cannonball Splitter: Does a front-flip slash with Soul Edge in any inputted direction.
  • Down Special - Soul Smasher: Pins an opponent to the floor with Soul Edge & emits dark energy from it.
  • Final Smash - Night Terror: Does an overhead swing, says "There's nothing you can do stop me!!!", transforms into Night Terror, his true form from Soul Calibur III & stabs Soul Edge into the ground, casuing a massive explosion of dark energy with the last past coming from his Critical Edge, Evil Seed from Soul Calibur IV.
Palette Swaps
  • Azure: Based off his appearance in Soul Calibur VI.
  • Silver: Based off Siegfried Schtauffen, a young German knight that, driven mad after unknowingly killing his father, became his host until Soul Calibur II.
  • Light Purple: Based off Ivy Valentine.
  • Dark Grey: Based off Inferno, the physical manifestation of Soul Edge's own soul’s appearance in Soul Calibur VI.
  • Green
  • Tan: Based off Heishiro Mitsurugi, a master swordsman from Japan turned a wandering mercenary ever looking for the ultimate sword & a challenge from the Soul Calibur franchise.
  • Red: His Color 3 costume from VI.
  • Purple: Based off Cervantes de León, Ivy’s father who was a pirate captain who was 1 of Soul Edge’s hosts from the Soul Calibur franchise.
  • White: Based off Talim, the daughter of a priestess who, after receiving a fragment of Soul Edge & sensing its malicious impact on humanity, decides to travel the world so she could return it to its rightful place & restore balance to the world from the Soul Calibur franchise.
  • Blue: Based off Soul Calibur, Soul Edge’s arch-nemesis from the Soul Calibur franchise.
  • Orange
  • Brown: Based off Pyrrha Ω, a form that Pyrrha Alexandra took after becoming the last canonical user of Soul Edge from Soul Calibur V.

Dragon Ball

Son Goku (Sean Schemmel)
Dragon Ball (1984)
GokuSSBC

A Saiyan, a humanoid alien from Universe 7, named Kakarot who, after hitting his head & suffering from memory loss from falling down into a ravine, becomes Earth's greatest warrior & protects his adopted home from those who seek to harm it, despite learning that he originally was sent there to destroy it & has a very practical view on life, only seeking to test the limits of his might as a warrior. Despite his fighting smarts, he has become infamous for being 1 of the dumbest protagonists in all of anime, giving Cell a Senzu Bean so he could give his son, Gohan, a worthy challenge during the Cell saga as well as him getting aged down in Dragon Ball GT in order to appeal to a younger audience & made into an angsty high school student in Dragonball Evolution. Don't get me started on those who are against him being in the game, because Sakurai originally said he couldn't put in anyone.

Moveset

  • Neutral Attack: Does a short jab, then a gut punch & then a roundhouse kick, which is based off his Super Saiyan form's Light+Light+Light combo in Dragon Ball FighterZ. If held, he'll do a barrage of punches before punching the opponent away.
  • Forward Tilt: Does an upward elbow thrust that moves him forward, which is based off his Super Saiyan form's Medium Attack in FighterZ.
  • Up Tilt: Will lean forward & does a rising knee strike, which is based off the 2nd hit of his Light+Light+Light combo in FighterZ.
  • Down Tilt: Does a crouching sidekick, which is based off his crouched Medium Attack from all 3 versions of himself in FighterZ.
  • Dash Attack - Divine Void Strike: Charges forward with his elbow out, which is based off Divine Void Strike, 1 of his Super Saiyan Blue form's Special Moves in FighterZ.
  • Forward Smash: Does a sidekick, which is based off his Super Saiyan form's Heavy Attack from FighterZ.
  • Up Smash: Does a leaping uppercut, which is based off his crouched Heavy Attack from all 3 versions of himself in FighterZ.
  • Down Smash - Kiai Push: Will stand his ground, firing a shockwave of pressurized air out of each hand, which is based off the last hit of his Light+Light+Light combo in FighterZ.
  • Neutral Aerial: Does an flying kick, which is based off his aerial Medium Attack from all 3 versions of himself in FighterZ.
  • Forward Aerial - Flurry Kick: Does 6 spin-kicks in rapid succession while moving forward in the air, which is based off Flurry Kick, 1 of his Super Saiyan form's Special Moves in FighterZ.
  • Back Aerial: Does an elbow strike behind himself.
  • Up Aerial: Does an upward kick, which is based off his crouched aerial Heavy Attack from all 3 versions of himself in FighterZ.
  • Down Aerial: Does a double axe handle, which is based off his aerial Heavy Attack from all 3 versions of himself in FighterZ.
  • Grab: Reaches out with both hands.
  • Pummel: Gut punches the opponent, which is based off his regular & Super Saiyan form's crouched Light Attack in FighterZ.
  • Forward Throw: Holds the opponent with 1 arm & tosses them, which is based off how he threw Nappa in the Dragon Ball Z episode Lesson Number One.
  • Back Throw - Dragon Throw: Takes a step forward, grabs the opponent, throws them behind & follows-up with a falling dropkick, which is based off the Heavy variant of the Back Throw from his regular form in FighterZ.
  • Up Throw: Tosses the opponent upwards & fires a Ki Blast with the latter based off his Super Saiyan form's crouched Special Attack in FighterZ.
  • Down Throw - Taiyō-ken: Conjures a flash of light that traps opponents, which is based off Taiyō-ken, 1 of the signature techniques of the Tsuru-Sen Style Dōjō & a non-lethal attack used to blind the victim from the Dragon Ball franchise.
  • Front Floor Attack: Does a somersault kick forward while getting up.
  • Back Floor Attack: Does a somersault kick backward while getting up.
  • Trip Floor Attack: Does a spin kick before getting up.
  • Edge Attack: Does a hammer fist while climbing up.
  • Neutral Special - Ki Blasts/Kamehameha: If tapped, he fires 3 small Ki blasts from his hands like the Super Saiyan form's version in FighterZ. If held, he concentrates his Ki into a single point between his hands, while saying "Ka…me…ha…ME…HA!!!!" & then thrusts forward to shoot out a powerful streaming beam of ki, which can be aimed upwards & downwards like the Super Saiyan form's version in FighterZ.
  • Side Special – Solar Flare: Will place both his palms to his face, his fingers spread, touching the sides of his eyes & says "Solar Flare!!", causing a blinding flash of light, which stuns opponents caught & is based off Krillin’s Solar Flare in FighterZ.
  • Up Special - Instant Transmission: Teleports in 1 of 8 directions, which is based off Instant Transmission, a technique in the Dragon Ball franchise that he uses.
  • Down Special - Power Up: Charges up power, though it could also fill by landing hits, which is based off how Saiyans power up during battles. Pressing it again will have him go into 1 of 5 transformations, increasing his stats, depending on how long it was charged or how many hits he gets hit by or hits opponents.
    • Super Saiyan Full Power: The mastered state of the ordinary Super Saiyan form, which he invented in the Cell Saga episode Meet Me In The Ring.
    • Kaiō-ken: A technique that he was the only person ever to use it successfully, which damages himself over time, while saying "Kaiō-ken!!!" & he 1st uses this in the episode Lesson Number One.
    • Super Saiyan God: A Saiyan transformation that grants the user godly ki & initially obtained it through a ritual involving 6 righteous Saiyans or special divine training.
    • Super Saiyan Blue: A form that combines the power of Super Saiyan God with the 1st Super Saiyan form, which he 1st uses to fight Frieza's Golden form in Dragon Ball Z: Resurrection ‘F’.
    • Autonomous Ultra Instinct: An extremely powerful transformation that's obtained through the completion of Ultra Instinct, a very rare & highly advanced mental state notorious among the gods for being exceptionally difficult to master, which he 1st used in the Dragon Ball Super episode Limits Super Surpassed! Ultra Instinct Mastered!!.
  • Final Smash - Spirit Bomb: Strikes the opponents, appears in the sky & raises his hands into the air yelling “Give me your strength!” as spiritual particles being drawn from 1 of the franchises featured in Smash will appear, forming a massive Spirit Bomb. He then yells "Spirit Bomb!!!", launches it downward that carries them to the ground towards the ending explosion, which is based off the Spirit Bomb, 1 of his finishers in the Dragon Ball franchise
Palette Swaps
  • Orange: Based off his appearance in Dragon Ball FighterZ.
  • White: Based off Vegeta.
  • Green: Based off Piccolo Jr., a Namekian from Namek who was born to avenge his parents' death at the hands of him but formed an alliance with him against newer, more dangerous threats from the Dragon Ball franchise.
  • White: Based off Frieza.
  • Dark Green: Based off Cell, an insect-like humanoid android who’s the ultimate creation of Dr. Gero, designed to possess all the abilities of the greatest fighters to have ever inhabited Earth from the Cell saga from Z.
  • Navy: Based off his original Gi from the Dragon Ball franchise.
  • Black: Based off Goku Black, the present form of Zamasu who posed as an evil Saiyan that resembles him from Super.
  • Purple: Based off Beerus, a cat-like humanoid who’s the God of Destruction of Universe 7 from the Dragon Ball franchise.
  • Pink: Based off Maijin Buu, an entity of pure good who split into Super Buu & Kid Buu after absorbing Evil Buu from the Dragon Ball franchise.
  • Red: Based off Xeno Goku, an incarnation of his from a world separate to the main timeline who’s a member of the Time Patrol from Dragon Ball Heroes.
  • Brown
  • Driving: The outfit he wore when he tried to drive in the Dragon Ball Z episode Goku’s Ordeal.

One Piece

Monkey D. Luffy (Colleen Clinkenbeard)
One Piece (1997)
Luffy

The leader of the Straw Hat Pirates who's determined to become the King of Pirates & succeed Gol D. Roger after being rejected by so many pirate crews & was given the abilities & properties of rubber after intentionally eating the Gomu-Gomu No Mi/Gum-Gum Devil Fruit. While holding the title of "pirate" automatically makes one a threat to the peace of the world, he has created a reputation for himself as a phenomenal troublemaker after challenging the 3 Great Powers that hold the greatest amount of influence over the pirates of the Grand Line: the 7 Oka Shichibukai, the 4 Yonko & the Marines. Like Goku, he has also become infamous for his stupidity, despite becoming stronger over time with 3 Gear states & having mastered Haki.

Moveset
  • Neutral Attack - Gum-Gum Pistol/Gum-Gum Gatling: Stretches his arm back & then throws a devastating punch & does it again. It can be cancelled into bringing his fists forward repeatedly in a blurry, rapid barrage of strong punches that creates the illusion of him having multiple arms. It's based off Gum-Gum Pistol & Gum-Gum Gatling respectively from One Piece.
  • Forward Tilt - Gum-Gum Stamp: Kicks forwards while stretching his legs, which is based off Gomu-Gomu no Stamp/Gum-Gum Stamp from One Piece.
  • Up Tilt: Does an uppercut.
  • Down Tilt - Gum-Gum Whip: Stretches his leg out & kicks in a wide circle, which is based off Gomu-Gomu no Muchi/Gum-Gum Whip from One Piece.
  • Dash Attack - Gum-Gum Bullet: Punches downwards in an arc, which is based off Gomu-Gomu no Bullet/Gum-Gum Bullet from One Piece.
  • Forward Smash - Gum-Gum Grizzly Magnum: Activates Gear 3rd on both his arms simultaneously & implements Busoshoku Koka into his arms & launches them, which is based off Gomu-Gomu no Grizzly Magnum/Gum-Gum Grizzly Magnum from One Piece.
  • Up Smash - Gum-Gum Bell: Stretches his neck backwards & then snaps it back for a devastating headbutt, which is based off Gomu-Gomu no Kane/Gum-Gum Bell from One Piece.
  • Down Smash - Gum-Gum Battle Axe: Stretches 1 leg high into the air & then brings it crashing down via a high-gravity stomp on an opponent, which is based off Gomu-Gomu no Ono/Gum-Gum Battle Axe, a move he used to defeat Arlong from the Arlong Park arc of One Piece.
  • Neutral Aerial: Stretches both hands & feet.
  • Forward Aerial: Makes a front-flip & then does a double axe handle.
  • Back Aerial: Stretches a foot to kick backwards.
  • Up Aerial: Headbutts upward.
  • Down Aerial: Stretches both feet downwards to kick opponents below himself.
  • Grab - Gum-Gum Snake Shot: Launches his arm in a swerving snake-like movement & grasp an opponent, which is based off Gomu-Gomu no Snake Shot/Gum-Gum Snake Shot from One Piece.
  • Pummel: Headbutts the opponent.
  • Forward Throw - Gum-Gum Hammer: Stretches out his arms while twisting them, takes hold of his opponent & then untwists them, rapidly spinning his opponent, while bringing him crashing to the floor. It's based off Gomu-Gomu no Gavel/Gum-Gum Hammer from One Piece.
  • Back Throw - Gum-Gum Sickle: Grabs the opponent from behind, pulls himself towards them & then stretches out his other arm & clotheslines them, which is based off Gomu-Gomu no Kama/Gum-Gum Sickle. 
  • Up Throw - Gum-Gum Bowgun: Taking hold of his opponent from behind, he repeatedly twists his torso vertically around his hips before grasping them with his feet & then rapidly untwisting, creating a snapback that sends his opponent flying upwards. It's based off Gomu-Gomu no Bowgun/Gum-Gum Bowgun from One Piece.
  • Down Throw - Gum-Gum Giant Hammer: Same as Forward Throw, but with his legs, which is based off Gomu-Gomu no Giant Gavel/Gum-Gum Giant Hammer from One Piece.
  • Front Floor Attack: Low kicks in both sides with a more extended range while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack: Low kicks in both sides while climbing up.
  • Neutral Special - Gum-Gum Red Hawk: Quickly activates Gear 2nd, uses Busoshoku Haki, stretches it back, his arm ignites & releases a stream of fire, creating a fiery explosion & is based off Gomu-Gomu Red Hawk/Gum-Gum Red Hawk from One Piece.
  • Side Special - Gum-Gum Rocket: Stretches out both his arms or both & grabs a handhold, then retracts them, projecting himself high into the air at high speeds, over great distances or even into an opponent & can be charged. It's based off Gomu-Gomu no Rocket/Gum-Gum Rocket, his main method of traveling long distances fast in One Piece.
  • Up Special - Gum-Gum Storm: Uses Gum-Gum Balloon & twists his body around tightly, then blows the air out behind him while untwisting to fly in forward while spinning, delivering a constant barrage of powerful punches if he hits an opponent on his way up. It's based off Gomu Gomu no Storm/Gum-Gum Storm, 1 of his strongest attacks & is the move he used to defeat Sir Crocodile in the Alabasta arc of One Piece.
  • Down Special - Gum-Gum Balloon: Inflates himself rapidly through his mouth, allowing him to negate physical damage & is based off Gomu-Gomu no Fusen/Gum-Gum Balloon from One Piece.
  • Final Smash - Gum-Gum Kong Organ Gun: Activates Gear 4th, compressing both fists into his arms, moves his arms horizontally in a rapid fashion with the afterimages giving the impression of 2 extra pairs of arms being materialized before releasing a flurry of continuous heavy punches. It's based off Gomu-Gomu no Kong Organ/Gum-Gum Kong Organ Gun from One Piece.
Palette Swaps
  • Red: Based off his appearance after the time skip from One Piece.
  • Yellow: Based off his final outfit in the Marineford arc of One Piece.
  • Blue: Based off his outfit in the Sabaody Archipelago arc of One Piece.
  • Scarlet: Based off his outfit in the Enies Lobby arc of One Piece.
  • Black: Based off both his final outfit in One Piece Film: Gold & Kung Fu Luffy from One Piece: Burning Blood.
  • White: Based off his outfit in the Whole Cake Island arc of One Piece.
  • Green: Based off Roronoa Zoro, the swordsman of his crew destined to become the greatest swordsman in the world as 1 final wish to his late friend, Kuina from One Piece.
  • Purple: Based off Nico Robin, the archaeologist of his crew whose Hana Hana no Mi Devil Fruit power allows her to conjure extra versions of her arms & legs of various sizes anywhere or on anyone from One Piece.
  • Grey: Based off Shanks, a former member of Gol D. Roger’s crew, the original owner of his straw hat & the man who inspired him, wanting to make up for making him lose his left arm from One Piece.
  • Orange: Based off Nightmare Luffy, a form he took after he was greatly powered up by 100 shadows implanted into him because of his strong spirit, though this did make him talk more seriously from the Thriller Bark arc of One Piece.
  • Afro: Afro Luffy from the Long Ring Long Land arc of One Piece.
  • Gladiator: His disguise as 'Lucy' the gladiator from the Dressrosa arc of One Piece.

Puella Magica Madoka Magica

Homura Akemi (Cristina Vee)
Puella Magica Madoka Magica (2011)
Homura Akemi

A transfer student in Madoka's class who started off as timid until she met Madoka & became close to her, even on a romantic level. After Madoka dies fighting Walpurgisnacht, she makes a deal with Kyubey & wishing that she could protect Madoka, becoming a magical girl in the process. There she started to train with the other magical girls to hone her skills, though she also turned to conventional weaponry. After Madoka makes her wish, she's the only one to remember her, though she didn't take Madoka's goodbye that well & still fights Wraiths with Kyubey. Galeem & Dharkon are aware of how she could rewind time, which could be dangerous for them, because if she does, she & everyone else would be more prepared for them.

Moveset
  • Neutral Attack: Throws a backhand, then another & ends by firing her pistol.
  • Forward Tilt: Bashes her shield forward.
  • Up Tilt: Shoots a M60 machine gun above herself.
  • Down Tilt: Does a sweep kick.
  • Dash Attack: Does a charging shield bash.
  • Forward Smash: Draws out her corrosion bow & fires an arrow that deals darkness damage & is based off the bow she wielded at the end of the Puella Magica Madoka Magica episode My Very Best Friend.
  • Up Smash: Takes out a mortar launcher that fires upward, which is based off the ones she used to try to kill Walpurgisnacht in the episode The Only Thing I Have Left to Guide Me.
  • Down Smash: Plants a C4 on where she stands, which is based off the one she used to try to finish off Walpurgisnacht also in The Only Thing I Have Left to Guide Me.
  • Neutral Aerial: Does a hook kick.
  • Forward Aerial: Fires her shotgun forward.
  • Back Aerial: Throws a grenade behind herself.
  • Up Aerial: Shoots her pistol upwards.
  • Down Aerial: Shoots her shotgun below herself.
  • Grab: Reaches out.
  • Pummel: Slaps the opponent.
  • Forward Throw: Shoots her shotgun, blasting the opponent forward.
  • Back Throw: Stops the opponent in place, switches place & fires her shotgun at them.
  • Up Throw: Throws the opponent upward, summons the cannons from a battleship that she used against Walpurgisnacht in The Only Thing I Have Left to Guide Me & fires them.
  • Down Throw: Throws the opponent down & shoots them in the head with a handgun, which is based off how she mercy killed Madoka in 1 timeline in the episode I Won't Rely on Anyone Anymore.
  • Front Floor Attack: Kicks behind herself & then in front while getting up.
  • Back Floor Attack: Shoots her shotgun in front of herself & then behind while getting up.
  • Trip Floor Attack: Throws 2 grenades, 1 behind herself & 1 in front, while getting up.
  • Edge Attack: Kicks a frag grenade towards an opponent while climbing up.
  • Neutral Special - RPG: Takes out an RPG & fires a rocket from it, which can be aimed & is based off the many RPGs used to try to kill Walpurgisnacht in The Only Thing I Have Left to Guide Me.
  • Side Special - Tanker: Jumps, spawns a giant tanker, which can be used for traveling over spikes & throws it at the opponents. It's based off the tanker truck she launched at Walpurgisnacht also in The Only Thing I Have Left to Guide Me.
  • Up Special - Corrosion Wings: Spawns terrifying jagged black wings & flies in any direction, which is based off the wings she spawned in the last scene of the anime.
  • Down Special - Clockdown: Stops time for 5 seconds as she can freely attack the opponent or dodge their attack while they're frozen, which is based off her chronokinesis from Puella Magica Madoka Magica.
  • Final Smash - Akuma Homura: Tosses a stun grenade at the opponent, releasing a bright flash of light that briefly blinds the opponent before she transforms into Akuma Homura. She then traps the opponent in a large barrier before black wings form from her back, unleashing a wave of corrosive energy that starts melting away their body & then clenches her fist before releasing a powerful explosion of magical energy that insta-KO’s any heavily damaged opponent. It's based off Akuma Homura, her demonic form from Puella Magica Madoka Magica: Rebellion.
Palette Swaps
  • Default: Based off her appearance as a Magical Girl from Puella Magica Madoka Magica, while also wearing 1 of Madoka’s ribbons.
  • School: Based off her school outfit in Puella Magica Madoka Magica.
  • Pink: Based off Madoka Kamane, a girl who cares deeply for her friends but has low self-confidence, which was boosted after becoming a Magical Girl & the girl she’s hellbent of protecting since her original timeline self was so nice to her from Puella Magica Madoka Magica.
  • Blue: Based off Sayaka Miki, Madoka’s best friend from Puella Magica Madoka Magica.
  • Yellow: Based off Mami Tomoe, an experienced magical girl who acts as Madoka & Sayaka's mentor, but is somewhat aggressive & disliking towards her from Puella Magica Madoka Magica.
  • Red: Based off Kyoko Sakura, a girl who, like Madoka & Sayaka, is 1 of Mami’s apprentices from Puella Magica Madoka Magica.
  • Glasses: Based off her appearance as a Magical Girl in her original timeline from Puella Magica Madoka Magica.
  • Glasses School: Based off her school outfit in Puella Magica Madoka Magica.
  • Glasses Pink
  • Glasses Blue
  • Glasses Yellow
  • Glasses Red

One Punch Man

Saitama (Max Mittelman)
One Punch Man (2009)
Saitama One Punch Man

A bald young man who was applying for a job as a salaryman where he defeats a crab monster that almost killed a child & became a hero "for the fun of it", though he became bored of fighting because he’s able to defeat enemies with a single punch & was ranked a C-Class superhero in the Superhero Association due to his awful test score, even getting the name Captain Baldy, despite passing the physical test. His superhuman speed, strength, stamina & durability is attributed to his daily training regimen of 100 push-ups, sit-ups & squats, a 10-km run, eating right & not using air conditioning or heating to reinforce his mental fortitude. He's infamous among powerscalers since his ability frustrates them to no end as well as versus battle fans.

Moveset
  • Neutral Attack: Slaps twice & then flick a finger.
  • Forward Tilt: Does a backhanded slap.
  • Up Tilt: Does a handwave above himself.
  • Down Tilt: Does a shin kick.
  • Dash Attack: Lunges at opponents.
  • Forward Smash - Thunder Clap: Claps his hands together.
  • Up Smash: Does an uppercut, which is based off the one he used against Carnage Kabuto in the One Man Punch episode, The Obsessive Scientist.
  • Down Smash: Does an axe kick.
  • Neutral Aerial: Does a backhand.
  • Forward Aerial: Does a kick forward.
  • Back Aerial: Does an elbow strike behind himself.
  • Up Aerial: Does a headbutt upward.
  • Down Aerial: Does a stomp.
  • Grab: Reaches out with both hands.
  • Pummel: Pokes them in the eyes.
  • Forward Throw: Tosses the opponent forward.
  • Back Throw: Tosses the opponent backwards.
  • Up Throw: Tosses the opponent upwards.
  • Down Throw: Slams the opponent down.
  • Front Floor Attack: Bumps his shoulder forward while getting up.
  • Back Floor Attack: Does an elbow strike behind himself while getting up.
  • Trip Floor Attack: Punches the ground while getting up.
  • Edge Attack: Does a headbutt while climbing up.
  • Neutral Special - Normal Punch: Does his 1 punch, which can KO at high damage & is based off his punch that usually insta-kills everyone on the receiving end from One Punch Man.
  • Side Special - Serious Consecutive Side Hops: Creates several afterimages of himself to dodge attacks, which is based off his Serious Sideways Jumps which he used against Speed-o'-Sound Sonic from the One Punch Man episode The Human Monster.
  • Up Special - Flight: Starts flying in any given direction.
  • Down Special - Serious Strike: Throws an extremely powerful punch to crumples opponents.
  • Final Smash - Consecutive Serious Punches: Punches the opponents, goes into his serious mode & unleashes a barrage of punches before ending up with his Serious Punch, which is based off the one he threw at Lord Boros & his Collapsing Star Roaring Cannon in the One Punch Man episode The Strongest Hero.
Palette Swaps
  • Yellow
  • White: Based off Genos, a cyborg with destructive capabilities who becomes his disciple after bearing witness to his easy victory over Mosquito Girl from One Punch Man.
  • Green: Based off Tatsumaki a.k.a. Terrible Tornado, the top female superhero whose youthful appearance & short stature leads others to confuse her for a lost little girl & can perform psychic maneuvers such as telekinesis & levitation from One Punch Man.
  • Orange: Based off Krillin.
  • Black: Based off Bang a.k.a. Silver Fang, an expert martial artist who runs a dojo in City Z & had a former disciple named Garo who had beaten down his other students until they quit & is on lookout for more disciples to pass on his martial arts, as his remaining student, Charanko is fairly incompetent from One Punch Man.
  • Red: Based off Jiren, a member of the Pride Troopers who participated in the Tournament of Power with the purpose of obtaining a wish from the Super Dragon Balls & who believes in strength & justice, giving Goku a challenge so difficult he need Frieza’s help from Dragon Ball Super.
  • Grey: Based off Drive Knight, a cyborg with a mask face & a single eye & shrouded in mystery, since Genos asserted that nobody knows his true origins nor goals from One Punch Man.
  • Purple: Based off Jotaro Kujo, the 3rd JoJo who’s a biracial delinquent who lived an ordinary life until Dio returned & travels to Egypt in order to save his mother, Holy from JoJo’s Bizarre Adventure Part 3: Stardust Crusaders.
  • Striped: His pajamas.
  • Cyan: The tracksuit he wore when he did his 10km run from One Punch Man.
  • Speedo: The speedo he wore from the National Superhero Registry Arc of One Punch Man.
  • Suit: His appearance before he lost his hair from the Saitama Introduction Arc of One Punch Man.

Little Witch Academia

Sucy Manbavaran (Rachelle Heger)
Little Witch Academia (2013)
Sucy Design

A girl from the Philippines who was abandoned by her parents at an orphanage along with a vial of deadly poison. Thus, she started conducting experiments to discover the said poison's formula & track down her original family with it. This led to her attending Luna Nova Academy & met Akko & Lotte, only to end up pushed into the background by the anime's 2nd season. She has advanced knowledge of alchemy & is very skilled in creating potions, has vast knowledge of potions & poisons including their effects & is able to prepare poisonous potions that not only can kill its victims, but also is able to reduce said victims' bodies into caustic liquid body mass. Like everyone in her family, she has developed immunity to poisons & toxins. Lily Orchard kept calling her Fluttershy because they both have the same hair color & style.

Moveset
  • Neutral Attack – Wave of a Wand: Does a a simple downward swish of her wand in front of her, then an upward swish & ends with a simple magic strike.
  • Forward Tilt: Performs a sudden jab forward with her wand, brandishing it as a tiny sword & will follow it up with a short, close range blast of magic.
  • Up Tilt – Fireworks: Points her wand to the sky & fires an orb of magic before erupting into an explosion.
  • Down Tilt: Stoops over & prods at the stage in front of her with her wand lazily as an entanglement of grass & thistles grows from the ground.
  • Dash Attack: Performs a short leap into the air as her broomstick materializes under her & then zooms forward.
  • Forward Smash: Tosses an explosive potion in front of herself, becoming more powerful the more she shakes it.
  • Up Smash - Leg Strengthening Spell: ​Infuses her legs with magic & telekinetically tilts herself upside down to kick upward. It's based off Leg Strengthening Spell, which Ursula used to attack Croix's sentinel statues as she fights her way for Croix's lab from the Little Witch Academia episode Chariot of Fire.
  • Down Smash - Earth Buster Spell: Creates a damaging shockwave around herself by channeling a concussive force to the ground with her wand, which is based off the Earth Buster Spell from Little Witch Academia: Chamber of Time.
  • Neutral Aerial: Spins her legs around as potions fly everywhere.
  • Forward Aerial: Holds her wand to her side & swings it in front of herself as a magic-based bat of energy will extend from it.
  • Back Aerial: Tosses a potion behind herself.
  • Up Aerial: Tosses a potion above herself.
  • Down Aerial: Slams both her feet down infused with magic & stretching her body.
  • Grab: Swishes her wand to cast a binding spell which holds opponents in place.
  • Pummel: Forcefully chugs down 1 of her potions down the opponent’s throat.
  • Forward ThrowSpore Magic: Rotates her wand around in rapid circles while the opponent is held captive by magic as several magical spores appear & descend onto them before she launches the opponent away from her.
  • Back Throw: Spins the opponent through her magic before launching them ahead of her as they vanishes in a puff of smoke & reappear behind her.
  • Up Throw: Bounces the opponent once against the ground before launching them up into the air.
  • Down Throw: Throws them into her cauldron & stirs it before it launches them out.
  • Front Floor Attack: Infuses her leg with magic & kicks the opponent in the crotch while getting up.
  • Back Floor Attack: Infuses her legs with magic & kicks in front of herself & then behind while getting up.
  • Trip Floor Attack: Tosses 2 potions on both sides while getting up.
  • Edge Attack: Tosses her wand at an opponent while climbing up.
  • Neutral SpecialHarvest: Will wave her wand in a harmless motion towards the ground & 3 mushrooms sprout up from the stage, taking 1 of them depending on the next input used & eats it. It’s based off her obsession with mushrooms:
    • Air Mushroom: A tall, thin mushroom topped with a blue cap chosen if moved left & can increase her jump height & speed.
    • Toxic Mushroom: A small dark purple mushroom if moved down & allows all of her attacks to poison opponents.
    • Life Mushroom: A red/white stocky mushroom if moved right & allows her to leech health from her attacks.
  • Side Special - Mushroom Poison Bomb Spell: Conjure a mushroom-shaped magic projectile which, upon hitting a target or obstacle, will explode & transform into a mist of deadly poison. It’s based off the Mushroom Poison Bomb Spell, her exclusive spell from Chamber of Time.
  • Up SpecialMagic Broom: Spawns her broom & flies in any inputted direction.
  • Down SpecialCounter Spell: Holds her wand up & if hit, will cast a spell which allow her to absorb the opponent & returns it to them with the same power, which is based off the Counter Spell from Little Witch Academia.
  • Final Smash - Sucyworld: Laughs maniacally & fires a blast, which sends opponents into her mind where they attack the various versions of herself before they fuse into the Sucy Dragon & breathes fire. It's based off the various versions of herself & the Sucy Dragon from the episode Sleeping Sucy/Akko's Adventures in Sucyworld.
Palette Swaps
  • Purple
  • Brown: Based off Atsuko "Akko" Kagari, a Japanese girl who attends Luna Nova after being inspired by Shiny Chariot & a friend of hers who she uses to experiment sometimes from Little Witch Academia.
  • Orange: Based off Lotte Jansson, her & Akko's other friend & roommate & a Finnish witch who worries about Akko's well-being from Little Witch Academia.
  • Teal: Based off Diana Cavendish, the top student of Luna Nova who's greatly admired by her classmates & teachers alike from Little Witch Academia.
  • White: Based off Shiny Chariot du Nord, the witch that inspired Akko & the alter-ego of Professor Ursula Callistis from Little Witch Academia.
  • Red: Based off Ashley.
  • Blue
  • Green: Based off her appearance when she 1st came to Luna Nova Academy from the Little Witch Academia episode A New Beginning/Starting Over.
  • School: Her school outfit at Luna Nova Academy.
  • Scientist: Wears the attire of Lucia Fex, a girl-genius & inventor of Burning Rescue with no interest aside from her mad inventions from Promare, but with her gas mask on.
  • Dark Purple: Her fancy costume from the episode Bee Commotion/Bee Affection.
  • Casual: Wears a close-fitting white navel blouse, a close-fitting purple undershirt, a close-fitting blue skirt & black sneakers.

Final Fantasy

Cloud Strife (Cody Christian)
Final Fantasy VII (1997)

Cloud SSBUltimate

Cloud SSBUltimate (Cloudy Wolf)

Cloud KHII

A soldier of Shinra who now fights as an AVALANCHE mercenary against the corporation he originally served after finding out his memories were altered & can get motion sickness if he stays in a vehicle for too long. He became much more divisive after his portrayals in Final Fantasy VII: Advent Children & the Kingdom Hearts franchise, though he doesn't appear in Kingdom Hearts III & came off more angsty, because of everything that happened, especially Aerith’s death. Same can be said for Final Fantasy VII itself since the overworld graphics didn't age well, though he has stayed relevant thanks to the Dissidia: Final Fantasy franchise & the previous game.

Moveset
  • Neutral Attack: Does a side kick, followed by a mid-level roundhouse kick & then an outward slash.
  • Forward Tilt: Does an inward slash, which is based off his basic attack in Final Fantasy VII.
  • Up Tilt: Does an overhead arcing slash.
  • Down Tilt - Sliding: Does a baseball slide.
  • Dash Attack: Thrusts the sharp edge forward while holding it diagonally.
  • Forward Smash - Triple Buster: Performs 3 extremely fast slashes in front of himself, which resembles the Cross Slash in the Kingdom Hearts franchise & the Double Cut Materia in VII.
  • Up Smash: Swings the Buster Sword upward in a wide arc.
  • Down Smash - Double Thrust: Kneels & thrusts the hilt forward, then performs a reverse gripped thrust behind himself.
  • Neutral Aerial: Does a circular slash around himself.
  • Forward Aerial - Meteor Slash: Briefly pauses & then performs a downward slash, which resembles Braver, his initial Limit Break in VII.
  • Back Aerial: Turns around to perform an outward slash, which resembles the sword strike he does during his Meteorain Limit Break in VII.
  • Up Aerial: Thrusts the sharp edge of the blade upward while holding it parallel to the ground.
  • Down Aerial: Does a downward thrust.
  • Grab: Reaches out with his free hand.
  • Pummel: Does knee strikes.
  • Forward Throw: Does a modified dropsault, which resembles Somersault, a Limit Break used by Tifa in VII.
  • Back Throw: Does a spinning back kick.
  • Up Throw: Sets the opponent above himself & butterfly-kicks them, which resembles Tifa's Waterkick Limit Break from VII, albeit kicking vertically instead of horizontally.
  • Down Throw: Does a 1-handed body slam, which resembles Tifa's Meteor Strike Limit Break from VII, albeit performed while grounded instead of in the air.
  • Front Floor Attack: Swings the Buster Sword around himself before getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack: Performs an inward slash while climbing up.
  • Neutral Special - Blade Beam: Swings the blade upward & in front of himself in order to launch a green, crescent-shaped energy beam with the Limit Break version moves much faster across the ground & hits multiple times.
  • Side Special - Cross Slash: Performs a downwards slash that transitions into a series of follow-up slashes, together spelling the kanji 凶 or misfortune with its Limit Break version results in him unleashing all 5 strikes with a single input.
  • Up Special - Climhazzard: Does a leaping reverse gripped slash, followed with a descending reverse gripped slash, with its Limit Break version greatly strengthens the hits & grants him much greater vertical & horizontal distance.
  • Down Special - Limit Charge/Finishing Touch: Holds out the Buster Sword & remains still, which manually charges the Limit Gauge with the Limit Break version is Finishing Touch where he slashes in an arc around himself, generating a large whirlwind with the animation being based off Tornado, an unused Limit Break in VII.
  • Final Smash - Omnislash: Rushes forward at high speed & attacks, unleashing a series of slashes that concludes with a powerful, descending slash that triggers an explosion, which is based off Omnislash, his strongest Limit Break, which he used to finish off Sephiroth in VII.
Palette Swaps
  • Purple: Based off his appearance in Final Fantasy VII & its remake, wielding the Buster Sword.
  • Blue: Based off Zack Fair, his best friend, in his 2nd-Class SOLDIER uniform from Crisis Core: Final Fantasy VII.
  • Red: Based off the 2nd-Class SOLDIER uniform from VII.
  • Brown
  • Green
  • Orange
  • Advent: Based off his appearance in Final Fantasy VII: Advent Children, wielding the Fusion Sword.
  • Advent Blue: Based off the 3rd-class SOLDIER uniform from Crisis Core.
  • Advent Black: Based off his appearance in Advent Children after his fight with Bahamut SIN, a form of Bahamut that was summoned by Kadaj to destroy the Meteorfall monument in Edge as well as wreak havoc on the populace.
  • Advent Purple
  • Kingdom Hearts: Based off his appearance in the Kingdom Hearts franchise.
  • Kingdom Hearts Red: Based off Sora.
Tifa Lockhart (Britt Barton)
Final Fantasy VII (1997)

Tifa Lockhart from FFVII Remake render

Tifa KHII

Cloud's childhood friend who toke martial arts lessons from Zangan, Nibelhelm's resident martial arts master, joined AVALANCHE, owns a bar called 7th Heaven & tries to encourage him to find his own path that he wants, despite having a habit of keeping secrets locked away inside her heart & having domestic skills underneath her tough exterior. She's noteworthy for being 1 of the most appealing female characters in video games, though everyone was worried over what’ll happen to her in the remake, only to learn it wasn't bad as they feared until it was revealed Square Enix made them report to an "ethics department" to not make her breasts flop around wildly during combat & was given a black sports bra underneath her white tanktop. K-pop singer Ivy also got sued by Square Enix for copyright infringement because she recreated the fight she had with Loz in Final Fantasy VII: Advent Children, though with a different outcome.

Moveset
  • Neutral Attack: Does 2 punches, then a strong kick & then a strong back kick, which is based off her Heavy+Heavy+Light+Heavy combo from Ehrgeiz: God Bless the Ring.
  • Forward Tilt: Does a spin kick, which is based off her death blow from Final Fantasy VII.
  • Up Tilt: Does a high kick, which is from 1 of her combos in VII.
  • Down Tilt: Does a low kick, which is from 1 of her combos in VII.
  • Dash Attack - Burning Arrow: Does a straight kick that does fire damage & is based off the Burning Arrow from Dissidia 012 Final Fantasy.
  • Forward Smash: Does a hook, which is based off the one she threw at Loz in Final Fantasy VII: Advent Children.
  • Up Smash - Somersault: Does a modified dropsault, which is based off Somersault, a Limit Break used by her in VII.
  • Down Smash: Does a ground punch that sends a shockwave, which is based off the Slash All, a physical attack against each member of an enemy party from VII.
  • Neutral Aerial: Does a spinning aerial kick, which is based off the one she threw at Loz in Advent Children.
  • Forward Aerial: Does an elbow smash & then a backhand, which is based off the elbow smash from the Dissidia Final Fantasy franchise.
  • Back Aerial: Does a sideways spin kick, which is based off her Grab+Light, Heavy combo from Ehrgeiz: God Bless the Ring.
  • Up Aerial - Moonsault Kick: Does a upward kick, then an axe kick from atop the opponent's head, followed by a straight kick away, which is based off the Moonsault Kick from the Dissidia Final Fantasy franchise.
  • Down Aerial - Falcon's Dive: Does a swift downward kick that slams the opponent to the ground, which is based off Falcon’s Dive from the Dissidia Final Fantasy franchise.
  • Grab: Reaches out with both hands.
  • Pummel: Knee strikes the opponent.
  • Forward Throw: Slams the opponent in the ground, drags them across & launches them forward, which is based off a throw she landed on Loz in Advent Children.
  • Back Throw - Meteodrive: Lifts the opponent upward with her legs & then slam them to the ground, which is based off Meteodrive, 1 of her attacks from the Final Fantasy franchise.
  • Up Throw - Meteor Strike: Charges forward surrounded by fire to knock the opponent into the air, then jump up & slam them down, which is based off Meteor Strike, 1 of her attacks from the Final Fantasy franchise.
  • Down Throw: Does a moonsault that leads into a body-slam, which is based off her left throw in Ehrgeiz: God Bless the Ring.
  • Front Floor Attack: Does a sweep kick while getting up.
  • Back Floor Attack: Does a getup attack while getting up, which is based off the 1st attack in Meteodrive from the Final Fantasy franchise.
  • Trip Floor Attack: Does a backhand & then a back kick while getting up.
  • Edge Attack: Does a front-flip axe kick while climbing up.
  • Neutral Special - Waterkick: Does 2 swift kicks that forces the opponent away with its Limit Slot version increasing her range & causing a tidal wave, which is based off her Waterkick Limit Break from VII.
  • Side Special - Beat Rush: Does a forward dash with her fists & will pummel the opponent with a quick flurry of punches on the ground or in the air with its Limit Slot version allowing her to attack faster, which is based off Beat Rush Limit Break from VII.
  • Up Special - Dolphin Blow: Does a powerful uppercut with its Limit Slot version allowing her to go higher, which is based off her Dolphin Blow Limit Break from VII.
  • Down Special - Limit Slots/Ground Punch: 3 slots appear & will enter a Limit Break in any combination of Hit! & Yeah! with its Limit Slot version instead having her doing a ground punch that causes an explosion on the ground or a downward diving punch in the air.
  • Final Smash - Final Heaven: Charges her fist & blasts forwards through opponents before assaulting them with a barrage of punches & kicks & then proceeds to knock them downward, which is based off Final Heaven, her most powerful Limit Break from VII.
Palette Swaps
  • White: Based off her appearance in Final Fantasy VII & its remake.
  • Blue: Based off the dress she wore when infiltrating Don Coreno’s Mansion in VII.
  • Green: Based off the dress she wore in the flashback of her & Cloud’s childhood from VII.
  • Red: Based off her original design by Yoshitaka Amano.
  • Pink: Based off Claire Farron a.k.a. Lightning, a resident of the artificial world of Cocoon chosen by the fal'Cie to destroy it from the Final Fantasy XIII trilogy, particularly her attire Equilibrium from Lightning Returns: Final Fantasy XIII.
  • Yellow: Based off Yang Xiao Long, a former student at Beacon Academy & a member of RWBY known for the most frequent pun-dropping this side of Sans & Luan from RWBY.
  • Advent: Based off her appearance in Final Fantasy VII: Advent Children.
  • Advent White
  • Advent Red
  • Advent Blue
  • Advent Purple
  • Orange: Her Nibelheim tour guide outfit from Crisis Core: Final Fantasy VII.

Kingdom Hearts

Sora (Haley Joel Osment)
Kingdom Hearts (2002)
Sora 03 KHIII

A teen who lived on the Destiny Islands with Riku &  Kairi & all 3 of them dream of venturing from Destiny Islands to find out what lies beyond until it was consumed by darkness, sending him on a journey to many worlds across the Realm of Light. Like Snake, he never knew that the Xehanort storyline became 1 of the confusing plots in video games & fans weren't happy that Kingdom Hearts III ended with a confirmation that he died. He also knows Cloud, Tifa, Sephiroth, Elsa & Chernabog.

Moveset
  • Neutral Attack: Swipes with the Kingdom Key vertically downwards, performs a thrust & then swings horizontally outward, which is based off his standard combo with the finisher being similar to his standard strike against multiple targets from the Kingdom Hearts franchise.
  • Forward Tilt - Guard Break: Winds up his key & quickly stabs forward, which is based off his Guard Break ability from Kingdom Hearts II.
  • Up Tilt - Upper Slash: Swings the Kingdom Key in an outwards motion, which is based off his Upper Slash ability from II.
  • Down Tilt: Does a sharp jab toward the ground with the Kingdom Key.
  • Dash Attack - Slide Dash: Lunges forward with the Kingdom Key before stopping with a spin, which is based off his Slide Dash ability from II.
  • Forward Smash - Ars Arcanum: Unleashes 3 swift Keyblade strikes, which is based off his Ars Arcanum ability from the Kingdom Hearts franchise.
  • Up Smash - Ripple Drive: Swings his Keyblade upward to flash an aura of pinkish light to blast opponents away, which is based off the Ripple Drive, a light magic-based combo finisher in Kingdom Hearts Final Mix & Kingdom Hearts II Final Mix +.
  • Down Smash - Explosion: Lifts his Keyblade & thrusts it down, releasing 3 balls of light that circle around himself, drilling into opponents before knocking them away. It's based off the Explosion ability from the Kingdom Hearts franchise.
  • Neutral Aerial - Aerial Spiral: Rolls several times with his Keyblade, which is based off his Aerial Spiral ability from the Kingdom Hearts franchise.
  • Forward Aerial: Swings the Kingdom Key downward in a 1-handed strike.
  • Back Aerial: Spins around and swings the Kingdom Key behind himself.
  • Up Aerial: Performs an uppercut with the Kingdom Key, which is based off his standard aerial attack against targets above him from the Kingdom Hearts franchise.
  • Down Aerial - Ground Breaker: Swings the Kingdom Key forward & then swings downward, which is based off his Ground Breaker ability from Kingdom Hearts III.
  • Grab: Grabs with 1 hand.
  • Pummel: Headbutts the opponent.
  • Forward Throw - Firagun: Latches the opponent on the Keyblade, spins & tosses them forward, which is based off Firagun, his reaction command against the Volcanic Lord from II.
  • Back Throw - Reversal: Performs a quick 180° clockwise or counterclockwise slide & whacks the opponent with his Keyblade, which is based off Reversal, his reaction command to Dusks, the Goombas for Nobodies & Creepers, the weakest of the Nobodies from II.
  • Up Throw - Lance Tug: Jumps high in the air with the opponent & slams them into the ground, which is based off Lance Tug, his reaction command to Lance Soldiers, Heartless that wield lances from II.
  • Down Throw - Fail-Safe: Does a quick spin-jump with the opponent in hand & chugs them into the ground, which is based off Fail-Safe, his reaction command to Assassins, high-ranking Nobodies that serve Axel from II.
  • Front Floor Attack: Gets up & sweeps around himself with the Kingdom Key.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack: Climbs up while jabbing Kingdom Key forward.
  • Neutral Special - Strike Raid: Leans back & then throws his Kingdom Key straight forward, which is based off Strike Raid, a recurring technique in the Kingdom Hearts franchise.
  • Side Special - Sonic Blade: Thrusts forward with his Kingdom Key, which can be spammed & is based off Sonic Blade, a technique Cloud taught him in Kingdom Hearts.
  • Up Special - Aerial Recovery: Leaps upwards into the air flipping backwards, moving forward as he does so. It's based off Aerial Recovery, a recurring technique in the Kingdom Hearts franchise.
  • Down Special - Command Deck: Can perform 1 of 4 different spells, which is based off the command deck used for attacks, magic & items in the Kingdom Hearts franchise:
    • Firaga: Shouts "Fire!" & fires a fireball forward.
    • Blizzaga: Shouts "Freeze!" & fires ice crystals that spread out as they go.
    • Cyclone: Shouts "Wind!" & unleashes a powerful funnel, allowing him to be launched upward.
    • Thundaga: Shouts "Thunder!" & unleashes 2 lightning bolts around himself.
  • Final Smash - Trinity Limit: Lifts his Kingdom Key into the air as Riku, Kairi, Roxas, Donald & Goofy appear with him to create an orb that traps opponents & will then attack them with a barrage of quick spinning strikes in place with his Kingdom Key, which is based off Trinity Limit, a recurring special technique in the Kingdom Hearts franchise. 
Palette Swaps
  • Black: Based off his appearance from Kingdom Hearts III.
  • Red: Based off his Valor form from Kingdom Hearts II.
  • Blue: Based off his Wisdom form from II.
  • Yellow: Based off his Master Form from II.
  • White: Based off his Final Form from II.
  • Orange
  • Dark Blue: Based off his Anti Form from II.
  • Tan: Based off Roxas, his Nobody in his Twilight Town attire from II.
  • Green: Based off Goofy, 1 of his partners & 1 of Mickey’s friends known for saying "Gorsh!" in his Knight outfit from the Kingdom Hearts franchise.
  • Navy: Based off Donald Duck, 1 of his partners & 1 of Mickey’s friends known for his temper in his Royal Magician outfit from the Kingdom Hearts franchise.
  • Pink: Based off Kairi, a close friend of him & Riku & 1 of the 7 Princesses of Heart, meaning she bears no darkness in her heart’s appearance in III.
  • Light Blue: Based off Riku, his best friend & rival whose desire to see something greater beyond his tiny, secluded island home, leading to him being seduced by the forces of darkness, but once he realizes the harm he's caused, he begins working in the shadows to assist him in whatever way possible & tempering his inner darkness to channel it for the forces of light’s appearance in III.

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