- Not to be confused with Super Smash Bros. for Nintendo Switch.
- For its successor, please see Jake's Super Smash Bros..
|Super Smash Bros. Switch|
Bandai Namco Games
|Age Rating(s)||ESRB: E10+|
|Media Included||Nintendo Switch game cartridge|
Super Smash Bros. Switch (Japanese: 大乱闘スマッシュブラザーズスイッチ Dairantō Sumasshu Burazāzu Suitchi) is a game that was released for the Nintendo Switch. It is a fighting game that features characters from a variety of different video games released by Nintendo throughout its history. It is the fifth game in the Super Smash Bros. series to be released, succeeding 2014's Super Smash Bros. for Wii U. Unlike Brawl and Melee (but like Super Smash Bros. for Nintendo 3DS / Wii U), Switch is rated E10+ by the ESRB, but all the other rating boards have the same rating.
The game introduces Switch Movesets; all playable characters now have two distinct sets of special moves, which players can switch between on the character select screen. All veteran characters retain their movesets from Super Smash Bros. 4, but their second movesets are almost completely new. Many features also return from previous games, including stickers from Brawl (with new applications) and customizable stats from Super Smash Bros. 4.
The game was primarily developed by Sora Ltd. and Bandai Namco Games, utilizing some of the same assets previously used for Super Smash Bros. for Wii U (albeit touched-up). Existence Software and Next Level Games assisted the main development by modelling the trophies and Smash Run enemies included within the game. Next Level Games also put together the Talvania stage, as they were the developers of Metroid Prime: Federation Force, the game from which the stage is based. Shaft, Inc., who previously worked with Nintendo on the Kid Icarus short Palutena's Revolting Dinner and for Palutena's reveal trailer for Super Smash Bros. for Nintendo 3DS / Wii U, return to animate the new opening film.
- 1 Gameplay
- 2 Items
- 3 Modes
- 4 Trophy Shop
- 5 Characters
- 6 Stages
- 7 Downloadable Content
- 8 Gallery
- 9 Trivia
Fans of previous entries into the Super Smash Bros. series will be immensely familiar with the gameplay featured in Switch. Essentially, it features the same gameplay attributes as the previous games in the series, though with major updates.
Switch, as its name implies, is a fighting game that features a slew of popular (or sometimes negligible) Nintendo characters, stages, themes, and more. Contradictory to most fighting games, the health bar goes up rather than down, meaning there is no really telling when your opponent will be defeated. To defeat, or KO (knock out) your enemy, though, you'll have to knock them off the edge rather than fully depleting their energy.
Once you hit your opponent, their damage meter percentage starts to go up. The farther up it is, the farther they'll soar when attacked. If they have a high damage percentage on their meter like 123% (the max is 999%), then the chances that they'll fly off the edge are tremendous. If the meter isn't too high, then they have a good chance of staying on the platform. Performing smash attacks when an adversary's damage meter is far up will result in an almost instant K.O. depending on the circumstances.
Once your character starts to fall off the edge, you'll oftentimes have to jump back by using your double and triple jump. Sometimes this won't work, however, usually when you're too far away to do so.
When a character does fall off an edge, then he or she will lose a life, or lose a point depending on which mode you're playing on (the former if you're playing on stock mode and the latter if you're playing on time mode). If you lose all of your lives, then you'll be removed from the current battle, and if you have the least amount of points by the end of the engagement, then you'll also lose. However, if the result is contrary to that, then you'll ultimately win the fight.
Online Play has seen little change from Super Smash Bros. for Wii U. There are four different main ways to play online.
- With Friends: Play against friends online.
- With Anyone: Play against strangers online.
- Tournament: Compete in online tournaments set up by friends or public tournaments created by other strangers.
- With amiibo: A new game type, a 2-on-2 match where two players either fight with one of their own amiibo or together with the other player against the two amiibo. With amiibo also includes "For Glory" and "For Fun" variations, and can be played against friends and their amiibo. amiibo fighters level up slightly faster in this mode.
With Friends allows players to create groups, and set custom rules for the game mode. In addition, players can also chat to each other by clicking the microphone button on the menu. Up to two players can play on one console in With Friends matches.
With Anyone features various other modes:
- For Fun: Play for fun. Match results are not recorded, and items and stage gimmicks are turned on.
- For Glory: For more competitive players. Match results are recorded, and an online leaderboard can be checked through this menu. No items appear, and all stages are their Ω versions.
For Fun and For Glory can be further divided. For Glory allows for either 1-on-1 or 2-on-2 matches, while For Fun allows for 4 Player Free for All or 2-on-2. Both 2-on-2 For Fun and For Glory matches can be played with up to two players fighting on a single console.
Players can also Spectate a random match currently occurring. One can choose to spectate a match between strangers, or choose instead to spectate a friend currently fighting a match.
The customizable fighters of Super Smash Bros. for Nintendo 3DS / Wii U and the stickers bonus system from Super Smash Bros. Brawl have been combined for the new Customization system in Super Smash Bros. Switch.
Power stickers (which have red backings), which act similarly to the Custom Parts from Super Smash Bros. for Nintendo 3DS / Wii U can be fused with base stickers (which have white backings) and applied to the base of a fighter's trophy stand. Depending on a power's effect, it may need larger stickers to be fused; and as trophy stands have limited space, players need to be smart in deciding which power should be fused to which sticker and which sticker should be placed on the stand. The size of the sticker and the power of the Custom Part can allow for a number of different combinations, with larger stickers being able to hold up to three of the weakest powers, but also being the only size that can be fused with the most powerful of parts.
Removing a sticker from a trophy stand permanently destroys both the sticker and the power(s) fused with it; though more of both can be easily collected. Stickers can be overlapped, though the effect will be weakened by how much it is covered. In addition, fully covering a sticker so it can no longer be seen will instantly destroy the sticker and power, as if it had been removed from the trophy stand.
Stickers can be used online in For Fun mode. Before a match begins, all players will be shown the stickers they currently have equipped. The ability to use stickers can also be altered when playing online with friends.
A new mechanic introduced in Super Smash Bros. Switch is the battle damage mechanic. As certain fighters take damage, their appearance may change to reflect an injured state. This feature made a minor appearance in Super Smash Bros. for Wii U, where Little Mac would gain bruises and bandages when Star KO'd; while the feature was also cut from Super Smash Bros. Brawl as apparent through unused textures in the game's files.
While not all fighters have apparent aesthetic changes as they reach higher damage percentages, all fighters do show battle damage in some way or another. The Rage mechanic present in Super Smash Bros. 4 returns, and all fighters now have new idle animations for when they reach 100% or higher.
Rage slightly increases the amount of knockback that a fighter's attacks deal as they increase in damage, maxing out at 150%. Rage can be measured by the character slowly becoming tinted red, and having steam rise off them. Likewise, all aesthetic battle damage changes take effect at 150% as well. The following fighters experience aesthetic changes once they reach 150%:
|Baby Mario||He loses his hat.|
|Little Mac||Bruises and bandages will cover his face.|
|Luigi||He loses his hat.|
|Mario||He loses his hat.|
- See also: Super Smash Bros. Switch/Music
My Music, an option that first debuted in Super Smash Bros. Brawl, returns in Super Smash Bros. Switch with several changes. While the My Music system still allows players to adjust the frequency of a song's appearance, an added feature is the ability to create custom playlists for stages. Unlike in previous games, where songs could only be played on certain stages, Switch allows players to make unique playlists using available songs, and allow them to play on certain stages. Each stage can have up to eight songs played on it, and must have at least one in its playlist; despite this, there are more songs than there is room to include them in playlists. Playlists can also be shared over the internet.
The ability to change the frequency of a song's appearance has also been altered slightly. While players still use a bar to adjust how common it is to appear, players can now disable a song completely (by moving the bar all the way to the left) or force a song (or songs, should multiple share this distinction) to always play on a stage (by moving the bar all the way to the right).
Palutena's Guidance is a Smash Taunt that can be activated by Pit on the returning Palutena's Temple stage (or, unlike in Super Smash Bros. for Wii U, its Ω Form). Just as in Super Smash Bros. for Wii U, the player must quickly tap the button that would initiate Pit's down taunt to activate the Smash Taunt.
As with all Super Smash Bros. titles, various items can spawn on the stage to be used in battle. Many of these items come from various Nintendo franchises, and can be used to aid a certain fighter or their team.
Items can be grouped into different categories:
- Container items can be thrown or destroyed to release other items. Most container items have a 12.8% chance of exploding once broken open.
- Battering items can be used to melee opposing fighters. Holding battering items replaces a fighter's neutral, forward smash, dash attack, and forward tilt attacks with ones that use said battering item.
- Throwing items can only be used by being thrown at opponents.
- Shooting items can be used to shoot projectiles at opponents, replacing the fighter's neutral and neutral aerial attacks with such weapon.
- Status items can alter a fighter's stats, often in a beneficial way but sometimes in ways that are not. Some status items do not need to be picked up, and take effect when a fighter comes in contact with it.
- Recovery items heal a fighter by decreasing the amount of damage they've taken or increasing the amount of HP they have in a Stamina Match.
- Summoning items release a character to assist the one who released them.
- Collectible items do not effect a match, and are optional collectible items that can be viewed in the Vault.
- Special items do not fit into any of the above categories.
- Additionally, heavy items are items that impair a fighter's movement while they hold them, often disabling their ability to jump or sprint. Donkey Kong is capable of jumping while carrying a heavy item, and walks at faster speed.
Items with a red background are new items to the series.
|? Block||Super Mario||Container||The ? Block acts similarly to a crate, though can not be picked up. It will drop up to three items when attacked, though there is a chance that coins will instead be released, which are useless and do nothing. Once the block is empty, it becomes a Used Box before disappearing.|
|Arlon Orbitars||Kid Icarus||Shooting||When picked up, the Arlon Orbitars will rotate around the user, firing bullets of energy towards the nearest fighter in a constant stream for a few seconds. The bullets deal minor damage and, like Fox's blaster shots, they do not cause flinching and thus fighters can run through streams quickly.|
|Assist Trophy||Super Smash Bros.||Summoning||Once picked up, the fighter will hold it in the air and unleash a random character to assist them. For a list of characters that can be spawned from an Assist Trophy, see here.|
|Back Shield||Kid Icarus||Status||Defends the user by protecting their backside from all attacks.|
|A heavy bomb that creates a big explosion after being thrown, or an even larger explosion should it sustain enough damage from attacks.|
|Banana Fairy||Donkey Kong||Special||The Banana Fairy follows around the first fighter to touch it, and pulls items towards them.|
|Banana Peel||Super Mario||Throwing||Causes those who touch the Banana Peel, whether they run over it or have it thrown at them, to trip.|
|Barrel||Super Smash Bros.||Container
|A heavy barrel that may either explode or release items once broken. If attacked but not broken, it can roll around.|
|Beam Sword||Super Smash Bros.||Battering||A small sword made of light that changes the length of its beam depending on the character wielding it.|
|Beehive||Animal Crossing||Throwing||Once thrown at an opponent, the beehive will release a swarm of bees that will continually attack that fighter for 10 seconds. If the beehive misses all fighters, the bees will instead target the nearest fighter.|
|Beetle||The Legend of Zelda||Throwing||When thrown, the Beetle will travel in a straight line. Should it come in contact with an opponent, it will fly up into the air and off the screen with them in its pincers. Fighters can escape by mashing buttons, as the Beetle is treated as a normal grab, though it is incredibly difficult to do so, and is harder to do at higher percentages. After it is thrown, it can be attacked to reverse the direction in which it travels.|
|Black Shell||Super Mario||Throwing||A small black shell that can be thrown. It travels across the platform it is thrown onto, and will explode should it hit a wall or a fighter.|
|Blast Box||Super Smash Bros.||Throwing
|A heavy crate that explodes upon taking enough damage or being hit by a fire attack.|
|Bob-omb||Super Mario||Throwing||A small bomb that creates a huge explosion when attacked or thrown. If it is not picked up and thrown within a certain amount of time, it will begin to wander around before detonating itself. It can also explode while held by a fighter if they hold it for too long.|
|Bokoblin Arm||The Legend of Zelda||Battering||The skeletal arm of a Stalkoblin. Fighters can slowly swing it at foes to deal massive damage and massive knockback to them. The arm will break after the user successfully hits three opponents. The arm does not fly far when thrown, but will deal even more damage and knockback should it hit someone; though it will always break after it hits another fighter, wall, or the ground.|
|Bombchu||The Legend of Zelda||Throwing||A small mouse-like explosive that detonates when it comes in contact with any fighter. After being thrown, the Bombchu will latch on to the platform and travel around it, moving across any platforms and walls attached to it until it travels off-screen or until it explodes.|
|Boo||Super Mario||Status||A small Boo that, when picked up, turns the character semi-invisible for a short time. While hard to see, the players can see shimmering where the character is as they move around, though they are near-completely invisible when they remain still. It replaces the Cloaking Device from Super Smash Bros. Melee, and acts identically.|
|Boomerang||Super Mario||Throwing||It will return to the one who threw it after it travels a certain distance, unless intercepted by a platform or grabbed by an opponent. Its strength increases the more times the Boomerang is thrown in succession.|
|Bullet Bill||Super Mario||Transformation||The user transforms into a Bullet Bill and travels a short distance in whichever direction the control stick is held, dealing massive damage and knockback to those who are hit by it. It can be reflected.|
|Bumper||Super Smash Bros.||Throwing||A small bumper that can stick to the ground or remain floating in midair. It bounces away all those, including the one who threw it, that touch it.|
|Bunny Hood||The Legend of Zelda||Status||A headband with rabbit ears attached. The item greatly increases the wearer's speed and jump height for a short time.|
|Cape Feather||Super Mario||Status||A feather that, when grabbed, gives the user a yellow cape. The item greatly increases the wearer's jump height and decreases the rate at which they fall for a short time.|
|Capsule||Super Smash Bros.||Container||A small container that will release a single item when broken or thrown. It has a chance of exploding.|
|CD||Super Smash Bros.||Collectible||A collectible item that, once collected, unlocks a new song that can play on a certain stage. Players can use the My Music menu to adjust the frequency of a song's appearance, as well as listen to songs that they have unlocked. See here for a list of music that plays on multiplayer stages.|
|Cucco||The Legend of Zelda||Throwing||A small chicken-like creature that has made numerous appearances in The Legend of Zelda series. It can be thrown at opponents, and if it hits a fighter, it will summon a swarm of Cuccos to continually attack them for a short time. Additionally, if a fighter attacks the Cucco as it wanders around, it will summon a swarm of Cuccos to protect itself.|
|Crate||Super Smash Bros.||Container
|A heavy crate that will release many items once broken or thrown. It has a chance of exploding.|
|Cyclone||Kid Icarus||Throwing||A small orb that creates a tornado wherever it lands after being thrown. The tornado draws in fighters should they be close enough to it, and throws them high into the air, dealing no damage to them.|
|Daybreak||Kid Icarus||Special / Shooting
|After collecting all three pieces of the Daybreak, the user will earn the Daybreak. Upon gaining the heavy gun, fighters can fire a single blast of energy that has a long horizontal range. One fighter must collect all three pieces; should another fighter grab one, they will drop it upon taking enough damage or when KO'd.|
|Deku Nut||The Legend of Zelda||Throwing||After being thrown, broken, or after a short period of time, the Deku Nut will explode to stun any nearby fighters (should they be on the ground) or launch them (should they be in the air).|
|Dragoon||Kirby||Special||After collecting all three pieces of the Dragoon, the player will be taken off-screen and a reticle will appear. The fighter using the Dragoon can aim this reticle and press either of the standard or special attack buttons to launch themselves towards the spot where they placed the reticle, dealing massive damage and knockback - enough to OHKO - any fighter that they make contact with. One fighter must collect all three pieces; should another fighter grab one, they will drop it upon taking enough damage or when KO'd.|
|Drill||Super Smash Bros.||Shooting||A weapon that allows the fighter to fire a single large drill that will travel across the stage and drag opponents with it. It will get stuck in any wall that it makes contact with after being fired, after which it is useless. Though its appearance is based on the Drill Arm from the Kid Icarus series, it is used in a different way and as such is treated as an original Super Smash Bros. item.|
|Fairy Bottle||The Legend of Zelda||Throwing / Recovery||A bottle with a fairy in it that restores 100%, but only should a fighter's damage percentage be or exceed the aforementioned 100%. Otherwise, it can be thrown at fighters, though will heal any fighter it is thrown at should they meet the said requirements.|
|Fire Bar||Super Mario||Battering||A battering weapon that deals fire damage. The bar of fire grows shorter the more times the user successfully hits an opponent with it.|
|Fire Flower||Super Mario||Shooting||The user can use the Fire Flower to spew a constant stream of fire.|
|Fishing Rod||Animal Crossing||Special||The Fishing Rod turns the fighter's neutral, neutral aerial, and grab attacks into a tether grab, dragging any fighter that is caught by the rod towards the user. It can also be used to tether recover.|
|Food||Super Smash Bros.||Recovery||Small food that will recover very little damage once eaten.|
|Franklin Badge||EarthBound||Status||A badge that reflects all projectiles that hits the wearer for a limited time.|
|Freezie||Super Mario||Throwing||After spawning, the Freezie will constantly move in a single direction until it is picked up or it falls off the stage. When thrown at an opponent, it will encase them in a block of ice. While on the ground, the Freezie can be destroyed by attacking it.|
|Golden Hammer||Super Mario||Special||Upon collecting the Golden Hammer, the fighter will rapidly swing the hammer up and down for a short time to deal massive damage and knockback to all those who it hits; however, it limits the user to a walking speed and only allows them to jump once, though the user can float in the air by holding the jump button. When a fighter is using the hammer, the background music will be replaced by the song that played during bonus stages in Wrecking Crew. It has a small chance of being a Squeaky Hammer instead, dealing no damage at all and leaving the user open to attacks for a short while.|
|Gooey Bomb||Super Smash Bros.||Throwing||A small explosive that will stick to a fighter should an opponent throw it at them. The Gooey Bomb can be transferred to another fighter upon making physical contact with them, and will explode after a short time. Should it miss an opponent and get stuck to the ground, it may also explode should a fighter attack it.|
|Grass||Super Mario||Special||The fighter who plucks the Grass will receive a random item.|
|Green Shell||Super Mario||Throwing||A small green Koopa Troopa shell. Fighters can either jump on the shell or attack it to push it forwards, or pick it up and throw it at fighters. It will travel across any platform, and will begin travelling the opposite way should it hit a wall. While the shell deals significant damage and knockback to those it is thrown at, it is heavier than most other items and will fall to the ground quicker.|
|Gust Bellows||The Legend of Zelda||Shooting||The Gust Bellows unleash gusts of wind that push away any fighter (including those that are invincible, as the attack does no damage). If thrown, the Gust Bellows will wildly fire as they bounce along the ground.|
|Gyroid||Animal Crossing||Throwing||The Gyroid will, when thrown, stick to the ground. Similar to Wobbuffet in previous games, the Gyroid will deal damage when touched, and can be attacked to knock it around like a stationary punching bag. If the Gyroid is attacked by an attack that deals a lot of knockback, it will be knocked away similarly to the fire hydrants that Pac-Man could summon in Super Smash Bros. for Nintendo 3DS / Wii U.|
|Hammer||Donkey Kong||Special||Upon collecting the hammer, the fighter will wildly swing the hammer up and down for a short time to deal massive damage and knockback to all those who it hits; however, it limits the user to a walking speed and only allows them to jump once. When a fighter is using the hammer, the background music will be replaced by the song that played while Jumpman used a hammer in the original Donkey Kong game. It has a small chance of losing its head, becoming useless; though opponents can pick up the head and throw it at opponents to deal massive damage.|
|Heart Container||The Legend of Zelda||Healing||A small heart-shaped container that heals a fighter up to 100%.|
|Hockey Stick||Ice Hockey||Battering||The hockey stick is a normal, wooden hockey stick with tape wrapped around the blade. The hockey stick has a long reach and, much like Marth's sword, deals more damage when an opponent is hit with the blade. It deals little damage, but incredible amounts of knockback.|
|Hocotate Bomb||Pikmin||Throwing||A small bomb modelled after the Hocotate Ship. After being thrown onto a platform, it will fly upwards off the top of the screen, before crashing down a short time later in a large explosion.|
|Home-Run Bat||Super Smash Bros.||Battering||A powerful baseball bat that replaces a fighter's forward smash with a powerful battering attack that can instantly KO fighters. When thrown at an opponent, it retains its powerful status, as it will deal out more knockback than most other items and will semi-spike them. Hitting an opponent with the tip of the Home-Run Bat deals more damage and knockback.|
|Lip's Stick||Panel de Pon||Battering||A large stick with a flower on one end. Places a flower on the heads of those who are hit by the wand, which deals slight damage over a short period of time. Using either the forward smash or forward tilt attacks will fire a few extremely-short range spore projectiles, that also grant the "Flower" effect but for a shorter time.|
|Killer Eye||Kid Icarus||Throwing||A small turret that fires blasts of energy forwards when thrown onto the ground. When attacked, it will face the opposite direction.|
|Lightning Bolt||Super Mario||Status||The Lightning Bolt will shrink all fighters except the one that first comes in contact with it. There is a chance that it will instead backfire and either only shrink the one who touched it, or shrink every fighter.|
|Majora's Mask||The Legend of Zelda||Status||Majora's Mask is a cursed mask that increases the amount of damage dealt by standard, aerial, tilt, and smash attacks. It also gives all standard, aerial, tilt, and smash attacks a darkness effect (which replaces any other effect they may have, though the attacks all act identically). The fighter that picks up Majora's Mask will wear it on their face, and it can be knocked off if the user takes enough damage, is KO'd, or takes a sufficient amount of knockback from a single attack. It will also disappear after a short period of time.|
|Master Ball||Pokémon||Summoning||Once thrown, the Master Ball will release one random Pokémon. Unlike the similar Poké Ball item, the Master Ball will only release select Pokémon, being those who use more powerful attacks or Legendary Pokémon. The Pokémon that can appear from a Master Ball are the following: Arceus, Darkrai, Deoxys, Entei, Genesect, Goldeen, Kyurem, Lugia, Marshadow, Meloetta, Mew, Mimikyu, Palkia, Popplio, Solgaleo, Suicune, Tapu Koko, Zekrom, and Zoroark.|
|Maxim Tomato||Kirby||Recovery||The fighter who eats the Maxim Tomato will have their damage percentage reduced by 50.|
|Meat Toy||Nintendogs||Throwing||A piece of meat on a bone. While it looks like it would heal a fighter, it is actually a rubber toy that deals minor damage when thrown at foes.|
|Metal Box||Super Mario||Status||The Metal Box increases the weight and falling speed of the user. Also reduces the chance of flinching from enemy attacks.|
|Motion-Sensor Bomb||Super Smash Bros.||Throwing||A small bomb that can be stuck to the ground or to walls and will explode when a fighter (including the one who threw it) draws near it. If thrown directly at a fighter, it will explode upon making contact with them.|
|Mr. Saturn||EarthBound||Throwing||Mr. Saturn will walk around the stage until he either falls off or is picked up. Deals very minor damage when thrown at opponents, though massive damage to shields.|
|Ore Club||Kid Icarus||Battering||A large club that creates tornadoes when swung. When the user uses their forward smash, they will be granted super armour.|
|Party Ball||Super Smash Bros.||Container
|Once thrown, it will float into the air and release a variety of items. There is a small chance that it will only drop a large number of Bob-ombs, and an even smaller chance that will will explode after being thrown.|
|Pitfall||Animal Crossing||Throwing||When thrown, it will be buried in the ground where it lands, and the first fighter who walks over it will get buried in the ground. Throwing it at a fighter will bury them where they stand. If it is thrown at an airborne fighter, they will be meteor smashed downwards.|
|Poison Mushroom||Super Mario||Status||After its spawns, the Poison Mushroom will continually move in a single direction until it falls off the stage, or hits a wall (turning it around). Should a fighter touch it, they will shrink and grow weaker for a short time.|
|Poké Ball||Pokémon||Summoning||Once thrown, the Master Ball will release one random Pokémon. For a list of Pokémon and the attacks they perform when they are released, see here.|
|POW Block||Super Mario||Throwing||When thrown or attacked, it causes an earthquake that launches all fighters - including the user - upwards. It can be used three times before it disappears.|
|Ray Gun||Super Smash Bros.||Shooting||A small gun that fires energy projectiles that can travel infinitely. It can be shot 16 times before becoming useless.|
|Rolling Crate||Super Smash Bros.||Container
|A heavy crate on wheels that, when attacked or thrown, will begin to roll along the ground. While it moves, it will damage any of those who are hit by it, though fighters are also able to stand atop it. Like a normal Crate, it will release a number of different items upon being broken.|
|Running Bomb||EarthBound||Throwing||After being thrown, the Running Bomb will detonate once to release smaller bombs in various directions that explode as they make contact with opposing fighters or platforms. While the initial explosion is the most powerful, its strength is only about half as much as a Bob-omb's.|
|Sandbag||Super Smash Bros.||Special||Sandbag can drop any item (except collectibles and Smash Balls), and does so when attacked.|
|Screw Attack||Metroid||Status||The Screw Attack is a small badge that, when collected, will force the user to perform a Screw Attack (a spinning attack that launches those it hits) every time they jump.|
|Shell Helmet||Super Mario||Special||A shell that can be worn as a helmet by the fighter that picks it up. It comes in two variants: a Buzzy Beetle's shell or a Spiny's shell. A Buzzy Beetle's shell allows other fighters to stand on the head of the wearer, while the Spiny's shell deals damage should another fighter try and footstool jump off them.|
|Smash Ball||Super Smash Bros.||Special||Unlike other items, the Smash Ball must be broken by attacks. Whichever fighter deals the final blow to a Smash Ball destroys it and is granted the ability to use their powerful Final Smash attack, which replaces their neutral special move. Only one Smash Ball can spawn at a single time, and it will fly off the screen should no one break it after a short while.|
|Smart Bomb||Star Fox||Throwing||Produces an explosion with a large radius when thrown or hit by an item or attack. There is a small chance that the Smart Bomb is a dud, and will not explode; this is randomized after each throw.|
|Soccer Ball||Super Mario||Special||Unlike other items, the Soccer Ball cannot be picked up by fighters. Instead, the Soccer Ball must be attacked to launch it in a certain direction, dealing high damage and knockback to all enemies it hits. If knocked off the stage, it may reappear from where it was launched.|
|Spiny Shell||Super Mario||Throwing||Also known as the Blue Shell, the Shiny Shell will travel to the top of the stage and follow around an opposing fighter. The fighter it targets tends to be the leading fighter (as in the one with the most stocks remaining or lowest damage percentage), though, if the thrower is in the lead, it will instead target the nearest fighter to them.|
|Spring||Donkey Kong||Throwing||Propels fighters who jump on it upwards. It can be thrown around, and it may land on its side. If the spring lands on its side, it acts similarly to a Bumper, pushing away those who run into it. Unlike a Bumper however, it will be propelled in the direction opposite from where contact is made.|
|Star Rod||Kirby||Battering / Shooting||A battering item. When the forward smash or forward tilt attacks are used, a small star will shoot out of the rod, of which there are a limited supply.|
|Steel Diver||Steel Diver||Shooting||A small blaster that is aesthetically based upon the Steel Diver from the Nintendo 3DS game of the same name. The blaster fires torpedoes, which increase in speed but decrease in power after travelling a short distance.|
|Sticker||Super Smash Bros.||Collectible||A small sticker that unlocks a new sticker. Stickers can be used to manipulate a fighter's stats. See here for more information, and here for a list of stickers.|
|Super Leaf||Super Mario||Status||A small leaf that gives the user the ears and tail of Raccoon Mario. Holding the jump button will allow the user to float for a short time.|
|Super Mushroom||Super Mario||Status||After its spawns, the Super Mushroom will continually move in a single direction until it falls off the stage, or hits a wall (turning it around). Should a fighter touch it, they will grow larger and become stronger for a short time.|
|Superspicy Curry||Kirby||Status / Shooting||Causes the fighter who eats it to shoot forwards a constant stream of fireballs. The fighter who ate the Superspicy Curry will also be forced into a high speed of movement.|
|Super Star||Super Mario||Status||After it spawns, the Super Star will bounce along the stage until a fighter makes contact with it. The fighter who touches the Super Star will begin to sparkle, and will be temporarily immune to all damage and knockback. This does not mean they can not be KO'd however, as they can still be pushed by water/wind attacks, or fall off the stage of their own accord. While the Super Star is active, the recurring theme from the Super Mario series that plays while Mario or Luigi is invincible will play.|
|Super Scope||Nintendo||Shooting||The Super Scope peripheral used with the Super Nintendo Entertainment System. Unlike its real life counterpart, the Super Smash Bros. Super Scope will fire small blobs of yellow energy, which can be charged to increase their size and damage output. The Super Scope can fire a total of 72 small shots, or five large shots.|
|Team Healer||Super Smash Bros.||Throwing / Recovery||A small orb that will only spawn in Team Battles. When thrown at a fighter's teammate it will heal them by an amount that varies depending on how fast the Team Healer travels after being thrown. If thrown at an opponent (or should the ability to attack teammates be enabled), there is a chance that the Team Healer will either damage them by a small amount, or more likely heal them a small amount. Interestingly, the Team Healer can damage opponents even if they are currently invincible.|
|Timed Dynamite||Kirby||Throwing||A bomb that will stick to any surface it is thrown on. The dynamite explodes after a random period of time, ranging from 1 second to 15 seconds.|
|Timer||Super Smash Bros.||Status||A small timer that has a variety of different effects on the battle. It may slow down all opponents, all fighters, or just the fighter that picked it up. Being KO'd while the Timer is active will neutralize its effects.|
|Trophy||Super Smash Bros.||Collectible||A small figurine of a character from a Nintendo franchise. While it is rare for a trophy to appear in the middle of a fight, collecting it will add it to the player's trophy collection. See here for a list of trophies.|
|Unira||Clu Clu Land||Throwing||When thrown, it will attach to a wall or the ground and deal damage to opponents that come in contact with it. It can be reset should the one who threw it attack it directly.|
|Weird Mushroom||Super Mario||Status||Touch the Weird Mushroom will distort the fighter's appearance, making them taller and skinnier. For a short time, it will slightly increase their running speed, jump height, and the damage dealt by aerial attacks. Its effects are not all good however, as the fighter's traction is lowered and they have a very small chance of tripping when they begin moving.|
|Warp Star||Kirby||Special||The fighter who grabs the Warp Star will fly up off the top of the screen, before crashing down to where they were (or into a platform above the starting point) in a large explosion. The Warp Star can be steered slightly to the left or right.|
|Watermelon||Kirby||Recovery||The fighter that eats the Watermelon will recover 10% of their current damage percentage.|
|X Bomb||Kid Icarus||Throwing||After being thrown, it will create an 'X' (or '+')-shaped explosion that covers a large majority of the screen.|
Classic Mode returns from previous titles, and is near-identical to its Super Smash Bros. for Wii U incarnation. Players choose a character, which they then control on a small board. Players can move their character around to challenge one of the available matches, the number of which decrease over time as opponents are defeated. Matches can have up to 8 participants, and may occasionally be team battles - at which point the player must select a predetermined amount of fighters that they had previously defeated to join them on their team for the match. The player is granted two stock per stage, and awarded a Game Over should they lose both in a match. Up to two players may play together in a cooperative version of the mode.
Classic Mode features five normal stages, where the player can choose between several matches. Occasionally, either a Metal fighter or a Giant fighter may knock out one of the fighters present in the match. There is also a Rival character, who grants more bonuses when defeated and becomes more difficult the more rounds pass without being fought. The Rival is a randomly chosen character, and will only be removed from the board when defeated by the player.
The final two stages feature a Multi-Man Smash, fighting against either 20 Miis (based upon the Miis saved on the console), or 20 of a randomly selected opponent. Following this stage is a boss battle that differs depending on difficulty. Master Hand will always appear as a final boss, with Crazy Hand being added beginning at 4.8; Master Core replacing the two hands once they are damaged a certain amount beginning at 6.0; and a harder variation of Master Core, with the Master Fortress phase, added beginning at 8.0. If fought at the highest difficulty level, the player will have to defeat all of Master Hand, Crazy Hand, Master Core, Master Fortress, as well as Tabuu in a replica of his Super Smash Bros. Brawl boss battle.
At the beginning of each match, there is a slot machine that can be pulled that will determine the reward granted for completing the stage. These rewards can be any of Trophy, Customization Part (Status), Customization Part (Special Moves), Stickers, Gold, Crazy Orders Pass, and in very rare cases, CDs. Should a player lose a stage, they will lose a small amount of the rewards they have collected; and if they choose not to continue Classic Mode, they will lose 60% (rounded up) of the rewards they collected.
All-Star Mode returns from previous instalments. As with its past incarnations, All-Star Mode pits players against every playable fighter in the game with limited healing options. Unlike Super Smash Bros. 4 but like previous titles, All-Star Mode is only available once all fighters have been unlocked (which those that must be marked with blue backgrounds); downloadable characters (marked with red backgrounds) are added to the line-up once downloaded. Mii Fighters do not appear in this mode.
Similar to Super Smash Bros. Melee, the matches are near-wholly randomized in the stage chosen and the fighters fought. Between 2 and 8 fighters may be fought during a round, with each round getting slightly more difficult as the CPU skill increases. The final round will always feature Mr. Game & Watch.
The stage on which the player must fight their opponents depends on the opponent that is listed furthest to the left in the lobby area. As such, these stages are designated as each character's own home stage, and will usually originate from their series of origin. If their home stage has yet to be unlocked, then the stage chosen will be Battlefield. Unlockable stages are designated by green backgrounds.
|Baby Mario||Yoshi's New Island|
|Captain Falcon||Sand Ocean|
|Charizard||Old Ferrum Town|
|Dark Matter||Butter Building|
|Dark Pit||Reset Bomb Forest|
|Diddy Kong||Jungle Hijinxs|
|Dixie Kong||Homecoming Hijinxs|
|Donkey Kong||Donkey Kong Jr.|
|Duck Hunt||Duck Hunt|
|Elma||New Los Angeles|
|Ganondorf||Bridge of Eldin|
|Greninja||Kalos Pokémon League|
|King Dedede||Dream Land (64)|
|King K. Rool||Kongo Jungle (64)|
|Little Mac||Boxing Ring|
|Lucas||New Pork City|
|Magearna||Altar of the Sunne / Moone|
|Mario||New Donk City|
|Mr. Game & Watch||Fire Attack|
|Paper Mario||Port Prisma|
|Peach||Super Mario Land|
|Pikmin & Olimar||Distant Planet|
|Rosalina & Luma||Battle Stadium|
|Sheik||Hyrule Castle (64)|
|Spring Man||Scrap Yard|
|Tap Trial Girl||Rhythm Heaven|
|Toad||Super Mario Maker|
|Toon Link1||Pirate Ship|
|Wii Fit Trainer||Tilt City|
|Yarn Yoshi||Woolly World|
|Zero Suit Samus||Pyrosphere|
1 - Toon Link's home stage was changed in the version 1.02 update, which added the Pirate Ship stage from Super Smash Bros. Brawl. Prior to this update, he was fought on the Great Plateau stage.
Smash Gauntlet is a new game mode that is based on the All-Star Modes from Super Smash Bros. Brawl and its successors. Up to two players must fight every fighter in Super Smash Bros. Switch, excluding the Mii Fighters, in groups of two or three in the order of their chronological debut (if two or more characters debuted in the same game, the order in which they appear is randomized). On easier difficulties, players will fight the oldest characters first, where on harder difficulties they will fight the newest characters first; the final opponent in each mode is more difficult than any of the previous characters.
Despite its similarities, Smash Gauntlet is not identical to All-Star Mode. Players have anywhere from 1-3 stocks depending on the difficulty, and, while there are breaks in-between sets, players are not teleported away to a separate lobby area. Healing items also do not appear, though the Smash Ball will spawn on easier difficulties. The stage chosen is always random, and set to its Ω Form.
Unlockable characters (marked with blue backgrounds) are added to the mode as they are unlocked (becoming true Smash Gauntlet once all fighters are unlocked). Downloadable characters (marked with red backgrounds) are also added once downloaded, though one does not need to download all five fighters in order to retain the "true" status.
|Mr. Game & Watch||Ball||April 1980||Game & Watch|
|Mario||Donkey Kong||July 1981||Arcade|
|Luigi||Mario Bros.||July 1983||Arcade|
|Little Mac||Punch-Out!!||February 1984||Arcade|
|Duck Hunt||Duck Hunt||April 1984||NES|
|Ice Climbers||Ice Climber||January 1985||NES|
|Peach||Super Mario Bros.||September 1985||NES|
|Link||The Legend of Zelda||February 1986||NES|
|Takamaru||The Mysterious Murasame Castle||April 1986||Famicom Disk System|
|Pit||Kid Icarus||December 1986||NES|
|Marth||Fire Emblem: Ankoku Ryū to Hikari no Tsurugi||April 1990||Famicom|
|Dr. Mario||Dr. Mario||July 1990||NES|
|Yoshi||Super Mario World||November 1990||SNES|
|Captain Falcon||F-Zero||November 1990||SNES|
|Celica||Fire Emblem Gaiden||March 1992||Famicom|
|Kirby||Kirby's Dream Land||April 1992||Game Boy|
|Wario||Super Mario Land 2: 6 Golden Coins||October 1992||Game Boy|
|Fox||Star Fox||February 1993||SNES|
|Meta Knight||Kirby's Adventure||March 1993||NES|
|Diddy Kong||Donkey Kong Country||November 1994||SNES|
|King K. Rool|
|Dark Matter||Kirby's Dream Land 2||March 1995||Game Boy|
|Waddle Dee||Kirby Super Star||July 1995||SNES|
|Baby Mario||Super Mario World 2: Yoshi's Island||August 1995||SNES|
|Dixie Kong||Donkey Kong Country 2: Diddy's Kong Quest||November 1995||SNES|
|Pikachu||Pokémon Red and Green Versions||February 1996||Game Boy|
|Wolf||Star Fox 64||April 1997||Nintendo 64|
|Zoda||F-Zero X||July 1998||Nintendo 64|
|Sheik||The Legend of Zelda: Ocarina of Time||November 1998||Nintendo 64|
|Paper Mario||Paper Mario||August 2000||Nintendo 64|
|Villager||Dōbutsu no Mori||April 2001||Nintendo 64|
|Pikmin & Olimar||Pikmin||October 2001||Nintendo GameCube|
|Roy||Super Smash Bros. Melee||November 2001||Nintendo GameCube|
|Bowser Jr.||Super Mario Sunshine||July 2002||Nintendo GameCube|
|Krystal||Star Fox Adventures||September 2002||Nintendo GameCube|
|Toon Link||The Legend of Zelda: The Wind Waker||December 2003||Nintendo GameCube|
|Zero Suit Samus||Metroid: Zero Mission||February 2004||Game Boy Advance|
|Ashley||WarioWare: Touched!||December 2004||Nintendo DS|
|Ike||Fire Emblem: Path of Radiance||April 2005||Nintendo GameCube|
|Lucario||Pokémon Mystery Dungeon: Red and Blue Rescue Teams||Game Boy Advance / Nintendo DS||November 2005|
|Lucas||Mother 3||April 2006||Game Boy Advance|
|Tap Trial Girl||Rhythm Tengoku||August 2006||Game Boy Advance|
|Rosalina & Luma||Super Mario Galaxy||November 2007||Wii|
|Wii Fit Trainer||Wii Fit||December 2007||Wii|
|Shulk||Xenoblade Chronicles||June 2010||Wii|
|Victini||Pokémon Black and White Versions||September 2010||Nintendo DS|
|Dark Pit||Kid Icarus: Uprising||March 2012||Nintendo 3DS|
|Robin||Fire Emblem Awakening||April 2012||Nintendo 3DS|
|Monita||Nintendo Land||November 2012||Wii U|
|Greninja||Pokémon X and Y||October 2013||Nintendo 3DS|
|Ravio||The Legend of Zelda: A Link Between Worlds||November 2013||Nintendo 3DS|
|Elma||Xenoblade Chronicles X||April 2015||Wii U|
|Inkling||Splatoon||May 2015||Wii U|
|Corrin||Fire Emblem Fates||June 2015||Nintendo 3DS|
|Yarn Yoshi||Yoshi's Woolly World||June 2015||Wii U|
|Decidueye||Pokémon Sun and Moon||November 2016||Nintendo 3DS|
|Purah||The Legend of Zelda: Breath of the Wild||March 2017||Wii U, Nintendo Switch|
|Spring Man||ARMS||June 2017||Nintendo Switch|
|Tethu||Ever Oasis||June 2017||Nintendo 3DS|
Multi-Man Smash is a type of mode that pits the player (or two players) up against large groups of opponents. There are several different variations of the Multi-Man Smash, all of which return from previous instalments.
- 10-Man Smash: The player is pitted against 10 randomly generated Mii Fighters.
- 100-Man Smash: The player is pitted against 96 randomly generated Mii Fighters and four randomly chosen playable fighters at certain "checkpoints". The difficulty of the fighters gradually increases over time. The playable fighters are fought once 25, 50, 90, and 99 Mii Fighters have been defeated. The appearance of the first three fighters signals an increase in difficulty.
- 3-Minute Smash: The player is challenged to survive an onslaught of Mii Fighters for a total of 3 minutes. After one and two minutes have elapsed, a playable fighter will appear, with their difficulty setting significantly higher than the Mii Fighters.
- 15-Minute Smash: The player is challenged to survive an onslaught of Mii Fighters for a total of 15 minutes, with the difficulty increasing over time. Every minute, a playable fighter will appear, signifying an increase in difficulty.
- Rival Smash: The player competes against an AI version of themselves - their "rival" - in an endless match. The game ends once the player is KO'd, and wins if they defeat more Mii Fighters than their rival.
- Endless Smash: The player fights an onslaught of Mii Fighters for an indefinite amount of time, ending once the player is defeated.
- Cruel Smash: The player is pitted against an onslaught of extremely difficult Mii Fighters; their difficulty set higher than even level 9 CPU fighters. To make the mode even more challenging, unlike all other modes in the Multi-Man Smash, items do not appear to aid the player (or Mii Fighters), and the player has a high knockback modifier.
Up to nine fighters - not including the player - may appear on screen during any of these game modes, though the amount of CPU fighters will increase over time; starting at three at once and gradually building up to nine.
Smash Run returns from Super Smash Bros. for Nintendo 3DS. For the most part, its core gameplay is identical to its previous iteration, though the list of post-Run events has been changed, and the mid-Run challenges have seen a major change. One major change is the addition of minibosses that may spawn during a run. These minibosses have much more health than a normal enemy, though they will drop a large amount of power-ups when defeated.
Smash Run can now also be played online with other players, or locally with one other player in a slightly smaller stage. Players can also run into each other in the map and fight, with a player able to steal half of a player's collected stats should they defeat another player.
|Banzai Bill||Super Mario||Banzai Bills are giant Bullet Bills that are fired from extra-large Bill Blasters. Banzai Bills have an astronomical amount of health, and will explode once they embed themselves within a wall or floor. They can be defeated should they take enough damage before they do.|
|Baron von Zeppelin||Yoshi||Baron von Zeppelin is a green balloon-like creature from the Yoshi series. They fly about, carrying around either an item or a power-up that they will drop when a fighter travels beneath them.|
|Bonkers||Kirby||Bonkers is a large purple primate-like creature that wields a hammer. He is a powerful enemy that deals massive damage and can not be knocked back, though his attacks are slow with long start-up and ending lag. Aside from being a physical attacker, Bonkers can also throw coconuts to attack from a distance.|
|Bill Blaster||Super Mario||Bill Blasters are invincible objects. They can not directly attack fighters, instead firing Bullet Bills at them when they draw near. There are three types of Bill Blasters: normal Bill Blasters, golden Bill Blasters that shoot Bouncing Bullet Bills, and larger Bill Blasters that fire Banzai Bills.|
|Bouncing Bullet Bill||Yoshi||Bouncing Bullet Bills are golden Bullet Bills that, much like normal Bullet Bills, home in on the nearest fighter. Unlike other Bullet Bills, they can bounce off walls, but travel at a slightly slower speed and will eventually self-destruct should they not get close enough to a fighter.|
|Bronto Burt||Kirby||Bronto Burts are small winged creatures that are fairly weak attackers. They fly around, and will try to charge into a fighter that comes close to them, dealing minimal damage and knockback if they successfully hit them.|
|Bulborb||Pikmin||Bulborbs are small creatures and one of the many predators of Pikmin. Despite their smaller size, they are incredibly strong, with a lot of HP, and will drop a large amount of bonuses once defeated. Bulborbs have a variety of different attacks, from charging at fighters to chomping at them. Despite their large bodies, they are very agile, and will jump high or backflip in some of their attacks.|
|Bullet Bill||Super Mario||Bullet Bills are small black projectiles fired from Bill Blasters. Much like they do in 3D Super Mario titles such as Super Mario Galaxy, the Bulelt Bills home in on the nearest fighter, mercilessly pursuing them until they make contact with either the fighter, or a wall/floor; exploding when they do.|
|Chain Chomp||Super Mario||Chain Chomps are large silver creatures that act similarly to dogs, barking and throwing themselves at any fighter nearby as they protect the stake they're chained to. Chain Chomps can not be defeated, but their stakes can be destroyed, allowing them to run off and drop a large amount of stat boosts.|
|Flame Chomp||Super Mario||Flame Chomps are small variations of the Chomp enemy that first debuted in Super Mario Bros. 3. Flame Chomps, unlike their chained brethren, bounce across the floor, leaving a trail of fire as they do. They have a limited number of fireballs that follow them, and they will no hesitate to throw them at their foes. Once they run out of fireballs, they will hunt the nearest fighter down, intending to self-destruct to KO them both.|
|Fly Guy||Yoshi||Fly Guys are, put simply, Shy Guys with large blue propellers protruding from their heads. Fly Guys do not directly harm the fighters, but will deal damage should they jump into them. Instead of intending to hinder the fighters, Fly Guys carry food, gold, and stickers, that they will drop when defeated. If not defeated within a short period of time, they will fly off, keeping their treasure away from their hunter.|
|Ghost||Find Mii||Ghosts are, quite simply, large ghosts. They can not be damaged from the front, as they carry large shields that can also reflect projectiles, though they can easily be dealt with from behind.|
|Giant Goomba||Super Mario||Giant Goombas are, as their name would suggest, giant variants of the normal Goomba enemy. Giant Goombas are larger and heavier than their smaller counterparts, and have much more health and deal more damage.|
|Glice||Super Smash Bros.||Glice are a round, mechanical-like enemy that roll across grounds and up walls, never stopping until defeated. They will occasionally stop and unleash a blizzard attack, freezing anyone in the nearby area.|
|Glire||Super Smash Bros.||Glire are a round, mechanical-like enemy that roll across grounds and up walls, never stopping until defeated. They will occasionally stop and unleash a flame attack, dealing some minor damage to anyone in the nearby area.|
|Glunder||Super Smash Bros.||Glunder are a round, mechanical-like enemy that roll across grounds and up walls, never stopping until defeated. They will occasionally stop and unleash an electricity attack, hitting those who get trapped within it multiple times, before launching them away.|
|Goomba||Super Mario||Goombas are small mushroom-like creatures, and one of the weakest troops employed by Bowser in his Koopa Troop army. The Goombas sidestep slowly and aimlessly, and will even walk off a platform should they reach a ledge. They'll charge forwards once they spot a fighter, though they deal very little damage and can be defeated simply by stomping atop them.|
|Gordo||Kirby||Gordos are special enemies that appear in Smash Run. They are invincible and can not be defeated, instead either remaining stationary or moving in a set path and dealing massive damage and knockback to fighters - or other enemies - that come in contact with them.|
|Hammer Bro.||Super Mario||Hammer Brothers are elite members of the Koopa Troop, being reserved for special occasions, and are one of Mario's oldest (but rarest) foes. Hammer Bros. jump up and down, throwing a flurry of hammers either upwards in an arc or directly forwards to deal damage from a distance; much like their Assist Trophy counterparts.|
|Iridescent Glint Beetle||Pikmin|
|Koopa Paratroopa||Super Mario|
|Koopa Troopa||Super Mario|
|Lakitu and Spinies||Super Mario|
|Lantern Ghost||Yoshi||The Lantern Ghost is a weak enemy that wanders around aimlessly. Similar to Shy Guys, they will wander around and deal damage to the fighter should they stand in front of them. Lantern Ghosts however swipe at fighters with their lantern, dealing fire damage. Because of this, they are more powerful than the Shy Guys and have more health.|
|Mite||Super Smash Bros.||Mite are small humanoid creatures that will continually spawn from Subspace Generators until they are destroyed. Mites themselves have very little health, though as large amounts of them can be spawned at once, they can easily overtake any fighter. Their most deadly attack is a flying kick, which can stun fighters long enough for another Mite to do so again. They can spawn in yellow, green, and red variants; these variants are simply cosmetic and do not change their attacks or health at all.|
|Parasol Waddle Dee||Kirby||Parasol Waddle Dees are Waddle Dees that carry umbrellas. They use these umbrellas to slowly drift from the sky onto a platform, with the umbrella acting as a trampoline, allowing any fighter to bounce off it. When they are attacked, they will drop their parasol and become normal Waddle Dees.|
|Plasma Wisp||Kirby||Plasma Wisps are green energy-based creatures that have a beam attack. They will fly around and charge up their beam attack, which has different properties depending on its charge level: a level one charge is weak, a level two charge stuns fighters, and a level three charge is powerful and deals massive knockback and attacks. A Plasma Wisp carrying a level 3 charge will also be surrounded by a glow and become impervious to attacks.|
|Pointy Tuck||Donkey Kong|
|Polar Bear||Ice Climber|
|Poppant||Super Smash Bros.||Poppant are rarer enemies that are relatively harmless to fighters, fleeing from them and scattering random items in their wake.|
|Primid||Super Smash Bros.||Primids are beings made of Shadow Bugs that first appeared in the Subspace Emissary mode of Super Smash Bros. Brawl. Primids come in a variety of different variants, wielding several different weapons. The most basic of Primid is a melee fighter, attacking with rapid punches. Other variations of the Primid include Big Primids (extra large Primids with more health), Boom Primids (Primids that fight with boomerangs), Fire Primids (red Primids that spit fire), Metal Primid (heavier and does not flinch from most attacks, with much more health and can reflect some projectiles), Sword Primids (Primids that fight using swords instead of punches), and Scope Primids (Primids that wield guns that fire projectiles).|
|Psycho Car||EarthBound||The Psycho Car is a vehicular-based enemy, and one of the deadliest foes in Smash Run. Due to being a car, the Psycho Car can not be grabbed, and has knockback resistance; coupled with its stronger attacks with high launching power and its abundance of HP, it is one of the hardest enemies to defeat. The Psycho Car's attacks mainly revolve around trying to run over a fighter, though it can also spew out exhaust fumes to paralyze fighters.|
|Roturret||Super Smash Bros.||Roturret have a large amount of health compared to most other enemies in Smash Run, and as such can be a very deadly foe. As their name suggests, they are large turret-like creatures, that remain stationary but will rotate to shoot six energy blasts at a nearby fighter. These blasts can be easily dodged however, as the guns are positioned such a distance apart that the player can wait in-between the guns without needing to worry about getting hit.|
|Shotzo||Kirby||Shotzos are small cannons that are invincible and can not be defeated by any means. They remain stationary, and fire small cannonballs along straight 45-degree angles. Some Shotzo will remain locked at a single position, while others will rotate along these 45-degree angles to track the fighter.|
|Spike Top||Super Mario|
|Tiki Buzz||Donkey Kong|
|Tiki Goon||Donkey Kong|
All minibosses are enemies that did not appear in Super Smash Bros. for Nintendo 3DS.
|Petey Piranha||Super Mario|
In Smash Run, players are tasked with defeating enemies from a multitude of Nintendo properties. Defeating enemies drops some stat bonuses that can be placed into one of six categories: Attack, Speed, Defense, Jump, Special, and Arms.
|Boosts power of all standard attacks.|
|Increases dashing, walking, and air speeds.|
|Decreases the amount of knockback taken (hence also increasing flinch resistance); and makes the fighter's shield more durable.|
|Increases the heights of single jumps, double jumps, and wall jumps; and also increases falling speed.|
|Boosts power of all special attacks. Some attacks may also receive increased range or decreased charging times.|
|Increases power of item attacks, projectile attacks, and throws. Also increases the range a character can grab, and the amount healed by healing items.|
At the end of the three minute Smash Run, players will engage with a battle with their character powered-up by the stats collected during their Run.
|300% Smash||All fighters start with 300%|
|Battering Smash||Only battering items will spawn.|
|Explosive Smash||Only explosive items will spawn.|
|Flower Smash||All fighters have the Flower effect for the duration of the match.|
|Glorious Smash||No items spawn and the stage will always be on a Ω form; thus mimicking a For Glory match.|
|High-Launch Smash||Fighters take twice the amount of damage from attacks.|
|Home-Run Contest||A game of Home-Run Contest. The winner is the player that launches the Sandbag the furthest.|
|Mega Smash||All fighters are giant for the duration of the match.|
|Mr. Saturn Smash||Mr. Saturn is the only item that will spawn.|
|Pokémon Smash||Poké Balls and Master Balls are the only items that will spawn, and will always take place on a Pokémon stage.|
|Reflective Smash||All fighters wear Franklin Badges for the duration of the match.|
|Shooter Smash||Only shooting items will spawn.|
|Simple Smash||A basic two-minute match in which all items can spawn.|
|Stamina Smash||A match where all fighters have Stamina as opposed to damage percentages. All players start will 300HP, and there is no time limit.|
|Target Blast||A game of Target Blast. The winner is the player that scores the most points.|
|Transformation Smash||Only transformation items (such as the Metal Box) will spawn.|
|Warp Star Smash||The Warp Star is the only item that will spawn.|
Trophy Rush returns from Super Smash Bros. 4, and is the easiest way to collect trophies, customization parts, and stickers. The player sets a timer by spending gold (six gold for a second), with 3:00:00 being the maximum that can be set (totalling 1,080 gold).
The player is placed on a platform and tasked with destroying various crates - and sometimes explosive "tough blocks" - that fall from the sky, which yield coins when collected and fills the Fever meter. Once the Fever meter is filled, the player goes into Fever Rush, at which point trophy, sticker, and customization crates fall from the sky, and are collected once destroyed.
Being KO'd grants a penalty to the player, cutting a few seconds off their timer.
- See also: Super Smash Bros. Switch/Trophies
The Trophy Shop from Super Smash Bros. 4 returns in Switch. Like in Super Smash Bros. for Wii U, it features eight trophies that can be purchased for a variety of prices.
Unlike in Super Smash Bros. 4, the trophy shop is manned by an actual character. There are four different characters that may appear, each with unique qualities to differentiate them.
Though two of the same trophy will not appear at the same time in the store, players are capable of buying duplicates of the same trophy (though only one at a time, as after purchasing a trophy it will be replaced with a "SOLD OUT" sign). After collecting every trophy in the game, players are still capable of purchasing trophies.
Sticker packs may also be purchased in the trophy shop. There are three different packs that may be purchased: Bronze Packs, which most commonly feature small stickers but also rarely medium stickers; Silver Packs, which commonly feature small and medium stickers and rarely large; and Gold Packs, which commonly feature medium stickers and rarely large and extra-large. Occasionally, a Platinum Pack may become available, which solely includes stickers that the player has either not yet collected or currently has zero of. Other sticker packs become available when the player downloads various Content Packs, with such sticker packs including stickers that were released through specific Content Packs. Only four sticker packs can be on sale at once, with there usually being two Bronze Packs, a Silver Pack, and a Gold Pack available.
The main clerk is a Mii, with the face being chosen from the Miis saved to the console or (if none are available), the appearances of the Mii Brawler, Gunner, and Swordighter from their official artworks. They do not have any unique qualities.
Rusty Slugger from Rusty's Real Deal Baseball (or, in the Japanese version of the game, Inuji Darumeshi; his counterpart in the region) is one of the clerks that may appear. Rusty allows players to haggle with him to lower the prices of trophies and sticker packs; and he may also lower the prices of trophies already at a discounted price.
Tom Nook from the Animal Crossing series may also have a chance of appearing, though the chances are lower than Rusty. Players can sell their duplicate trophies to Tom Nook, who will pay 30% of the trophy's original price. Stickers can not be sold back to Tom Nook.
Finally, the rarest clerk who may appear is the Happy Mask Salesman from The Legend of Zelda: Majora's Mask. The Happy Mask Salesman will only appear for 72 minutes at a time (a reference to how Majora's Mask takes place over three days - or 72 hours), and only carry trophies normally priced at 2500 G. The Salesman may also include discounts that can range from anywhere between 5% off and 65% off, making it possible to pay only 875 G for a trophy normally priced at 2500 G.
|Clerk appearance rates|
|Happy Mask Salesman||5%|
Prices are determined by the rate of how common a trophy is, as all trophies that can be earned by random drop can also be purchased. Some trophies, notably the alternate trophies of the playable characters, can only be obtained by purchasing them through the shop.
Prices may also be discounted at 10% off, 30% off, or 50% off. These sales happen at random intervals throughout the day.
|Appearance rate||Purchase price||Sell price|
|100% - 71%||350 G||90 G|
|70% - 61%||650 G||150 G|
|60% - 51%||950 G||240 G|
|50% - 41%||1200 G||300 G|
|40% - 21%||1500 G||450 G|
|20% - 6%||2500 G||750 G|
|Sticker pack||Purchase price|
|Bronze Pack||250 G|
|Silver Pack||500 G|
|Gold Pack||750 G|
|Platinum Pack||1000 G|
72 characters appear in the game as playable fighters. Unlike Super Smash Bros. Brawl and Super Smash Bros. 4, all characters in the game will hail exclusively from first and second party Nintendo properties. It has been stated that there will be more playable characters in this game than the final version of Super Smash Bros. 4, indicating that more than 65 characters will be playable.
While the six third party fighters from Super Smash Bros. for Nintendo 3DS / Wii U (Sonic the Hedgehog, Mega Man, Pac-Man, Ryu, Bayonetta, and Cloud Strife) do not return, three fighters - Ice Climbers, Squirtle, and Wolf - return after being playable in Brawl.
Super Smash Bros. Switch introduces the fewest new playable universes, with five: ARMS, Splatoon, The Mysterious Murasame Castle, Nintendo Land, and Rhythm Heaven. The other newcomer fighters come from universes that previously had playable representatives, these series being Wario, Yoshi, Kirby, Donkey Kong, F-Zero, Xenoblade Chronicles, Pokémon, The Legend of Zelda, and Super Mario. All in all, there are 20 newcomer fighters.
Following the trend set by previous games, Super Smash Bros. Switch introduces a new clone character in Yarn Yoshi. Zoda is also an amalgamation of several other characters, though is not treated as a semi-clone or clone, due to not taking influence from a single character.
Five more characters would be released after the game's launch as paid downloadable content, bringing the total number of fighters to 76.
Of the 72 playable characters, 22 of them must be unlocked. All characters can be unlocked one of two ways, and will have to be faced in a 1-on-1 battle to officially unlock them once the specific criteria has been met. In addition to the single criteria listed below for each fighter, players will face also face a random unlockable character per every 50 VS. matches played. If the player were to lose to this character, then they will need to play another 50 VS. matches to face another random fighter.
The Switch movesets for every character, be they default or not, must also be unlocked, and is done so by completing Classic Mode as that character on any difficulty. Just as they would any other character, the player will need to fight that character (who utilizes the Switch moveset) in order to properly unlock it. Should the player complete Classic Mode as Shulk or Wario on Hard difficulty prior to unlocking their Switch movesets, the game will prioritize the battle against Elma and Ashley respectively, meaning the player will need to complete Classic Mode once more after unlocking them to unlock their Switch movesets.
The Mii Fighters are unique in that, while technically default characters, they will not appear on the character select screen until at least one has been created. Because of this, the player does not need to fight them upon creating one. The stage that each character is fought on is pre-determined. The player will fight on this stage even if it has yet to be unlocked, as well.
|Ashley||Complete Classic Mode as Wario on Hard difficulty.||Gamer|
|Corrin||Defeat 1 opponent in Cruel Smash.||Castle Krakenburg|
|Dark Matter||Complete Smash Run as King Dedede and Meta Knight.||Butter Building|
|Dark Pit||Complete Classic Mode as Pit without using a Continue.||Reset Bomb Forest|
|Dr. Mario||Complete Classic Mode as Mario without using a Continue.||Snipperclips|
|Duck Hunt||Defeat every type of enemy in Smash Run at least once.||Duck Hunt|
|Elma||Complete Classic Mode as Shulk on Hard difficulty.||New Los Angeles|
|Falco||Complete 15-Minute Smash as Fox.||Corneria|
|King K. Rool||Complete 100-Man Smash as Donkey Kong.||Kongo Jungle (64)|
|Lucina||Complete Classic Mode as Marth without using a Continue.||Castle Krakenburg|
|Magearna||Complete 3-Minute Smash as Decidueye.||Altar of the Sunne / Moone|
|Mr. Game & Watch||Complete Classic Mode as Duck Hunt.||Fire Attack|
|Paper Mario||Complete Smash Run as Mario and Luigi.||Port Prisma|
|Purah||Complete Classic Mode as Zelda on Hard difficulty.||Hateno Village|
|R.O.B.||Complete any version of All-Star Mode as Monita.||Wrecking Crew|
|Squirtle||Complete Smash Run as Pikachu, Jigglypuff, and Lucario.||Kalos Pokémon League|
|Tap Trial Girl||Complete Classic Mode as Ice Climbers on Hard difficulty.||Rhythm Heaven|
|Toad||Complete 3-Minute Smash as Peach.||Super Mario Maker|
|Wario||Complete 15-Minute Smash as Mario.||Pirates|
|Wolf||Complete a Rival Smash as Fox.||Grock Desert|
|Yarn Yoshi||Complete 3-Minute Smash as Yoshi.||Woolly World|
|Zoda||Complete 15-Minute Smash as Captain Falcon.||Mute City|
There are a total of 64 different characters that can be summoned from the Assist Trophy item. Barring five (Shadow the Hedgehog, Ghosts, Elec Man, Takamaru, and Ashley), all assist characters from Super Smash Bros. 4 return in Super Smash Bros. Switch. Additionally, four characters (Barbara the Bat, Isaac, Mr. Resetti, and Ray MK III) make reappearances after having been cut after appearing in Brawl.
Of the 64 characters that can be summoned from an Assist Trophy, eight must be unlocked before they can be summoned. These criteria can also be seen in the Challenge menu.
|Allen||Complete 10-Man Smash as every character.|
|Daisy||Unlock the Super Mario Land stage.|
|Gold Bone||Complete an accumulation of 10,000 gold.|
|Hades||Defeat a cumulative 1000 enemies in Smash Run.|
|Linkle||Complete 3-Minute Smash as Link.|
|Lissa||Complete Smash Run as Robin.|
|Mipha||Complete true All-Star Mode without healing once.|
|Tempo||Collect 5 CDs.|
60 different Pokémon can be summoned into battle using the Poké Ball and Master Ball items. They act much like characters summoned by Assist Trophies, assisting the fighter that summoned them for a short time either by attacking or by boosting their various stats. While the Poké Ball item can summon any of the Pokémon listed below, the Master Ball item can only summon Legendary Pokémon and Pokémon that perform more powerful attacks and Z-Moves. The specific Pokémon that can be summoned from a Master Ball are the following: Arceus, Darkrai, Deoxys, Entei, Genesect, Goldeen, Kyurem, Lugia, Marshadow, Meloetta, Mew, Mimikyu, Palkia, Popplio, Solgaleo, Suicune, Tapu Koko, Zekrom, and Zoroark.
A new addition to Poké Balls is the new ability to release Shiny Pokémon. Shiny Pokémon perform the same abilities as their normal counterparts, though with several alterations in the amount of damage or knockback dealt by attacks. Shiny Pokémon have an extremely small chance of appearing (roughly 1/2000), and can be summoned through either Poké Balls or through Master Balls.
Of the 60 Pokémon that can assist fighters, nine must be unlocked before they can be summoned. These criteria can also be seen in the Challenge menu.
|Bonsly||Complete 3-Minute Smash as Luigi.|
|Delibird||Collect a cumulative 225 trophies through Trophy Rush.|
|Leafeon||Complete true Smash Gauntlet as any Pokémon character.|
|Mew||Complete All-Star Mode as Mewtwo.|
|Mimikyu||KO a Pikachu opponent in Classic Mode.|
|Rattata||Complete Classic Mode as Pikachu.|
|Solgaleo||Complete Classic Mode as Magearna.|
|Turtonator||Complete 100-Man Smash as Bowser.|
|Wishiwashi||In a Team Smash, heal a teammate with the Team Healer.|
There are 69 stages that appear Super Smash Bros. Switch. Thirty-one of these are known as Familiar Stages, as they return from previous Super Smash Bros. titles: 3 from the Nintendo 64 original, 4 from Melee, 7 from Brawl, and 17 from both versions of Super Smash Bros. 4 (2 exclusive to the 3DS version, 11 exclusive to the Wii U version, and 4 that appear in both versions).
For the first time since the original Super Smash Bros., Final Destination will not be a standalone stage. Instead, all stages have a Ω Form, which flattens it out and removes any stage hazards. This is also the first game since Super Smash Bros. not to have its own version of the Battlefield stage, instead returning the version of the stage from Super Smash Bros. for Wii U. Big Battlefield also returns from that game though not as its own stage; it replaces Battlefield's normal layout should the stage be chosen in 8-Player Smash.
Twenty of the 69 stages that appear in the game must be unlocked, and can be done so by completing a specific criteria. These criteria can also be seen in the Challenge menu.
|Altar of the Sunne / Moone||Unlock Magearna.|
|Ancient World||Complete Classic Mode without using a Continue.|
|Art Academy||Complete Trophy Rush as every character.|
|Boutique||Complete All-Star Mode as Jigglypuff.|
|Bowser's Castle||Complete Classic Mode as Bowser on Hard difficulty.|
|Castle Krakenburg||Complete Classic Mode as Corrin.|
|Donkey Kong Jr.||Complete true Smash Gauntlet as Donkey Kong.|
|Dream Land (64)||Complete All-Star Mode as every character.|
|Duck Hunt||Unlock Duck Hunt.|
|Grock Desert||Collect the Dillon trophy.|
|Idolasphere||Complete All-Star Mode as all Fire Emblem characters.|
|Luigi's Mansion||Complete Smash Run as Luigi.|
|New Pork City||Complete Classic Mode as Lucas.|
|Old Ferrum Town||Complete All-Star Mode as all Pokémon characters.|
|Super Mario Land||Complete 15-Minute Smash as Peach.|
|The Reef||Complete 3-Minute Smash as Inkling.|
|Urban Champion||Complete Classic Mode as R.O.B., Duck Hunt, Ice Climbers, and Takamaru.|
|Woolly World||Complete 100-Man Smash as Yoshi.|
|Wuhu Island||Complete Smash Run as every character.|
|Yoshi's Island||Complete 3-Minute Smash as Mario.|
After the game's release, it was announced that five characters will be released as playable characters in paid downloadable content packages. Players could purchase a season pass to be able to download the characters for free as they release, or purchase each character separately. Each of these five characters will be newcomers to the series, and will originate from Nintendo properties. The content packs containing each of these characters also includes a new home stage for them. Several other smaller content packs would also be released following the game's launch, containing stages and music, costumes for Mii Fighters, and new alternate costumes for other fighters. Excluding characters, all DLC was developed exclusively by Existence Software.
Both playable characters and assist trophy characters received new alternate costumes as paid DLC. For playable characters, each DLC costume comes with eight different recolours in a pack. For assist trophy characters, eight characters received one alternate costume each, all packed in a single paid DLC package.
These costumes are purely cosmetic and do not affect the movesets of the playable characters nor the effects of the assist characters.
Assist Trophy characters
- Official patch notes: "The Pirate Ship stage from 'Super Smash Bros. Brawl' has been added to the game. Several other adjustments have been made to make for a more pleasant gaming experience."
The 1.02 update for Super Smash Bros. Switch introduced the Pirate Ship stage, which was initially intended to be in the final game but had to be cut due to being unfinished. The update also fixed several bugs, and modified the properties of several attacks.
- With the Yoshi and F-Zero franchises gaining new playable representatives, this is the first game in the series in which all of the ten franchises represented in the original Super Smash Bros. title have multiple representatives.
- A stage based on the Rupee Tower from Freshly-Picked Tingle's Rosy Rupeeland was considered for the game.