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Mario Luigi Yoshi Peach Daisy Rosalina & Luma
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Zero Suit Samus Ridley Dark Samus Pit Palutena Viridi
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Medusa Ness Lucas Marth Roy Lyn
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Ike Lucina Robin Corrin Byleth Captain Falcon
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Kirby King Dedede Bandana Dee Adeleine & Ribbon Meta Knight Magolor
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Fox Falco Krystal Wolf Pikachu Jigglypuff
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Hatterene Villager Isabelle Isaac Olimar Chibi-Robo
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Ring Fit Trainee Mr. Game & Watch Ice Climbers R.O.B. Duck Hunt Sonic
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PAC-MAN Heihachi Lloyd Klonoa Simon Soma
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Shovel Knight Shantae The Knight Cuphead Papyrus & Sans Mii Fighters

Nintendo Characters

Mario / Yoshi

MarioSSBSR(transparent).png

Mario

Mr. Video Game Himself

Mario is the mascot of Nintendo and the eponymous protagonist of the Mario series. First appearing in Donkey Kong and originally known as Jumpman, he's the hero of the Mushroom Kingdom, saving the kingdom and Princess Peach from the evil Bowser. Throughout his career he has appeared in hundreds of games and has been everything from a doctor, to a racer, to a player of all kinds of sports.
Moveset

Mario is an All-Arounder character. With balanced stats all around, he's a great character for beginners or those looking for a character with a straightforward playstyle. Compared to previous games, his moveset hasn't seen much changes besides a new Side Special. He is a mediumweight and has the ability to Wall Jump.

  • Jab: A punch, punch, kick combo, taking from Super Mario 64
  • Side Tilt: A kick forward.
  • Up Tilt: A quick jumping uppercut.
  • Down Tilt: A leg sweep.
  • Dash Attack: A sliding kick, taken from Super Mario 64
  • Side Smash: Mario charges up before creating a small explosion in front of him.
  • Up Smash: An upward arcing headbutt.
  • Down Smash: Mario swings his legs in a circular motion around him. Taken from Super Mario 64

  • Neutral Air: A flying kick.
  • Forward Air: An overhand punch. Has a meteor effect.
  • Back Air: A drop kick.
  • Up Air: The Mario Tornado. Mario spins around, trapping anyone nearby and damaging enemies.
  • Down Air: A stomp attack with both feet. Has a meteor effect.

  • Pummel: A headbutt.
  • Forward Throw: Spins the opponent before throwing them forward.
  • Back Throw: Spins the opponent before throwing them backwards.
  • Up Throw: Throws the enemy overhead with two hands.
  • Down Throw: A body slam.

  • Neutral Special: Fireball - Mario throws a fireball from his hands. The projectile bounces along the ground, dealing light damage to anyone it hits.
  • Side Special: Cappy Throw - Mario tosses Cappy forward as a projectile. He acts like a boomerang, damaging enemies on hit and even reflecting projectiles. Holding the button will have Cappy float in place for a bit, acting as a damaging hitbox. If Mario makes contact with Cappy in this state, he'll jump off of him.
  • Up Special: Super Jump Punch - Mario performs a jumping uppercut, flying into the air and damaging enemies in his way. Enemies hit will cause coins to pop out, though these are only astethic.
  • Down Special: F.L.U.D.D. - Mario pulls out F.L.U.D.D., charging up before firing a stream of water in front of him. The water deals no damage but pushes back enemies.
  • Final Smash: Mario Finale - Mario rears his arms back before unleashing two massive fireballs in the direction he is facing. It covers a wide area and travels quickly across the screen. After flying a distance, the fireballs explode, launching enemies away.

  • On-Screen Appearance: Jumps out of a Warp Pipe punching his right fist in the air while shouting "Let's-a go!"
  • Taunts:
    • Up Taunt: Faces the camera, smiles, and gives a thumbs up.
    • Side Taunt: Tosses Cappy around himself.
    • Down Taunt: Spins around in mid-air with his arms and legs outstretched before falling on his back. A reference to his dying animation in Donkey Kong.
  • Victory Poses:
    • Left: Winds up for a punch and steps forward while punching in front of the screen.
    • Up: Jumps into the air, grabs a Power Star, and strikes a peace sign.
    • Right: Does a spin as he jumps high in the air and lands in a strongman pose.

  • Red: Default appearance.
  • White: Based off of Fire Mario.
  • Blue: Based off of Mario's appearance on the Japanese and European covers of Mario Bros..
  • Yellow: Based off of Wario.
  • Black: Based off of Foreman Spike.
  • Green: Based off of Mario's outfit in the Japanese cover of Wrecking Crew.
  • Purple: Based off of Waluigi.
  • Striped: Based off of Mario's outfit in Family Computer Golf: U.S. Course and NES Open Tournament Golf.
  • Doctor: Gains his doctor outfit from the Dr. Mario series. His fireballs are replaced with Megavitamins. Unlockable costume.
  • Builder: Gains his builder outfit from Mario Maker. Unlockable costume.

LuigiSSBSR(transparent).png

Luigi

The Eternal Understudy

Luigi is Mario's brother and a main character of the Mario series. Compared to his brave and headstrong brother, Luigi is much more timid and awkward in comparison. For a long time he had always been in Mario's shadow, but surpasses his jumping height, at the cost of slippery movement. Recently he has been given a spotlight through the Luigi's Mansion series. He even had his own year!
Moveset

Luigi is an All-Arounder character. Compared to Mario, he has some weird quirks that can make him a bit polarizing to use, but has good combo tools and grabs. He has seen a rework to his moveset, now using the Poltergust G-00 more prominently in his moveset. He is a mediumweight and has the ability to crawl.

  • Jab: Two punches followed by a hip thrust.
  • Side Tilt: A bash with the Poltergust's head.
  • Up Tilt: A swing upward with the Poltergust's head.
  • Down Tilt: A foot slide.
  • Dash Attack: A series of rapid, childish punches, while running forward.
  • Side Smash: A knifehead thrust. It can be angled.
  • Up Smash: An upward arcing headbutt.
  • Down Smash: Luigi swings his legs in a circular motion around him.

  • Neutral Air: A flying kick.
  • Forward Air: An downward smack with the Poltergust's head.
  • Back Air: A drop kick.
  • Up Air: A bicycle kick.
  • Down Air: A spinning foot stomp, trapping anyone nearby and damaging enemies.

  • Grab: Luigi fires a plunger from the Poltergust G-00, pulling in nearby enemies.
  • Pummel: Squeezes the opponent with the Poltergust.
  • Forward Throw: Slams the opponent forward.
  • Back Throw: Slams the opponent behind him.
  • Up Throw: Swings the Poltergust upward, launching the enemy into the air.
  • Down Throw: Throws the opponent to the ground, followed by a ground pound.

  • Neutral Special: Thunderball - Luigi fires a ball of electricity from his Poltergust. Unlike Mario's is travels in a straight line and is unaffected by gravity.
  • Side Special: Green Missile - Luigi charges up before blasting himself forward using the Poltergust's Burst. Charging increases the distance and damage. Has a chance to misfire, further increasing its damage, distance and speed.
  • Up Special: Super Jump Punch - Luigi performs a jumping uppercut, flying into the air and damaging enemies in his way. Normally it deals miniscule damage, but if an enemy is hit at the very start of the move, they'll take considerable damage.
  • Down Special: Poltergust G-00 - Luigi pulls out the Poltergust G-00 and begins vacuuming in front of him. It pulls in nearby enemies, instantly grabbing them if they're close enough, and can be used to suck in projectiles and fire them out again at a later time.
  • Final Smash: Twin Poltergust - Gooigi appears behind Luigi, and the two spin around while vacuuming up anyone nearby. After some time, the two will shoot any sucked in enemies into the sky, launching them away.

  • On-Screen Appearance: Jumps out of a Warp Pipe with hands on face uneasily saying, "Let's-a go."
  • Taunts:
    • Up Taunt: Performs five quick poses, one after the other.
    • Side Taunt: Stands straight up with hands-on hips, falls forward stiff on the floor, then seems to balance himself back up again.
    • Down Taunt: Crosses his arms behind his back and performs a small, shy kick. Spikes enemies below him.
  • Victory Poses:
    • Left: Planks twice, much like in his side taunt.
    • Up: Turns around and makes gun motions with his fingers, saying "Bang, bang."
    • Right: Childishly swings his arms at the air, then gasps while holding his hand out.

  • Green: Default appearance. Gooigi has a green color.
  • Orange: Based off of Mario's appearance in Pinball. Gooigi has an orange color.
  • Pink: Based off of Luigi's appearance in Wrecking Crew. Gooigi has a pink color.
  • Cyan: Based off of Mario's appearance on the American boxart of Mario Bros.. Gooigi has a cyan color.
  • White: Based off of Fire Luigi. Gooigi has a white color.
  • Purple: Based off of Waluigi. Gooigi has a purple color.
  • Blue: Based off of Mario's appearance on the Game & Watch boxart for Donkey Kong Jr.. Gooigi has a blue color.
  • Yellow: Based off of Luigi's appearance in the Atari XE port of Mario Bros. Gooigi has a yellow color.
  • Gooigi: Replaced with Gooigi. Unlockable costume. Luigi takes Gooigi's place in the Final Smash.
  • Mr. L: Gains his outfit as Mr. L from Super Paper Mario. Gooigi has a black color. Unlockable costume.

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Yoshi

The Green Glutton

Yoshi is a character from the Mario series and the main protagonist of the Yoshi series. A gentle dinosaur from Yoshi's Island, they come in a wide variety of colors and have the ability to eat anything with their long tongues, transforming what they eat into eggs. He acts as an ally on Mario in his adventures, allowing the plumber to ride on him.
Moveset

Yoshi is an All-Arounder character. He has great mobility, especially in the air, alongside some potent damage options. He has seen some notable changes in his ability, particularly a reduction in height for his second jump, instead having a Flutter Jump ability, allowing him to briefly flutter in the air after each jump by holding the jump button. He also has the unique ability to create Eggs, either by eating enemy projectiles, items or by pressing Special while Shielding (summoning an Egg Block which lets out Eggs). These Eggs act as ammo for his Side Special. His Egg Shield also returns from past games, replacing his Shield making him immune to shield poking. He is a mid-heavyweight and has the ability to crawl.

  • Jab: A front kick followed by a roundhouse kick.
  • Side Tilt: A tail swing forward.
  • Up Tilt: Brings his tail upwards, going from front to back.
  • Down Tilt: Lays on all fours and spins his body around to attack with his tail.
  • Dash Attack: A far reaching side kick.
  • Side Smash: A headbutt.
  • Up Smash: A bicycle kick.
  • Down Smash: Crouches and swings his tail forward, and then backward.

  • Neutral Air: A flying kick.
  • Forward Air: A downward headbutt. Has a meteor effect.
  • Back Air: Three tail swipes behind Yoshi.
  • Up Air: A tail flick upward.
  • Down Air: A series of rapid, downward kicks.

  • Grab: Grabs the enemy with his tongue and holds them in his mouth.
  • Pummel: Chews the opponent.
  • Forward Throw: Spits the enemy forward.
  • Back Throw: Turns around and spits the enemy backwards.
  • Up Throw: Spits the enemy upwards.
  • Down Throw: Spits the enemy to the ground.

  • Neutral Special: Egg Lay - Yoshi sticks his tongue out, eating whatever is in front of him. If he eats an enemy, they will be trapped in an egg and will become vulnerable to damage. If he eats a projectile or item, he'll lay a smaller egg that can be used with his Side Special. The size and damage of the egg is determined by the strength of the projectile or item Yoshi has eaten.
  • Side Special: Egg Throw - Yoshi grabs an egg as an aiming reticle appears. Hold up or down to determine where Yoshi will throw the egg. The egg will ricochet off of walls and damage enemies on contact. The larger the egg being thrown is, the more powerful it is, but the less it ricochets.
  • Up Special: Wing Flutter - Small wings appear near Yoshi as he flaps into the air. You have a degree of control while you fly, and can even attack, though doing so will cause Yoshi to fall back to the ground.
  • Down Special: Yoshi Bomb - Yoshi jumps before performing a ground pound, damaging whoever is under him.
  • Final Smash: Mega Eggdozer - A giant Shy Guy appears in front of Yoshi, as Yoshi eats it and turns it into a Mega Eggdozer. A reticle appears and after pressing an attack button, or after enough time passes, Yoshi throws the Eggdozer in that direction. The Eggdozer will fly across the screen, bouncing off of the stage and the blast lines before eventually exploding, taking out anyone nearby.

  • On-Screen Appearance: Breaks out of a Yoshi Egg and shakes his rear end.
  • Taunts:
    • Up Taunt: Dances around in a circle, chanting "Yoshi"! as he finishes.
    • Side Taunt: Chases his tail in circles, then lifts up an arm as he finishes.
    • Down Taunt: Yoshi faces the screen and jumps up and down whilst chanting.
  • Victory Poses:
    • Left: Does a flutter jump, spins once, and gives the V sign.
    • Up: Punches the air twice, spins, and poses while standing on one foot.
    • Right: Angrily, he punches a few times, and then turns his back on the screen facing right.

  • Green: Default appearance.
  • Red: Based off of a Red Yoshi.
  • Blue: Based off of a Blue Yoshi.
  • Yellow: Based off of a Yellow Yoshi.
  • Pink: Based off of a Pink Yoshi.
  • Cyan: Based off of a Light Blue Yoshi.
  • Purple: Based off of a Purple Yoshi.
  • Black: Based off of a Black Yoshi.
  • Crafted: Based off of Yoshi's appearance in Yoshi's Crafted World. Unlockable costume.
  • Boshi: Based off of Boshi from Super Mario RPG: Legend of the Seven Stars. Unlockable costume.

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Peach

Princess of the Mushroom Kingdom

Princess Peach is a major character in the Mario series. The ruler of the Mushroom Kingdom, she is Mario's love interest throughout the games. Despite her loyal Toad servants doing their best to protect her, she is often kidnapped by Bowser, and it's always up to Mario to save her.
Moveset

Peach is a Hit & Run character. She's a bit slow on the ground, but is great in the air and has a variety of great abilities to open the enemy up for a combo. She has seen little changes to her moveset, besides a new special. She is a mediumweight with the ability to float.

  • Jab: Slaps her enemy twice.
  • Side Tilt: Kicks forward 180 degrees from low to high.
  • Up Tilt: Raises her hand upward, creating a blast of heart magic.
  • Down Tilt: A low sweep kick.
  • Dash Attack: A strike with both arms extended forward, followed by Peach quickly spreading her arms out.
  • Side Smash: Strikes the enemy with a frying pan.
  • Up Smash: Raises her arm and twirls a pink ribbon.
  • Down Smash: Peach does a clockwise spin on her left leg and utilizes the edge of her dress, striking enemies around her.

  • Neutral Air: Spins around at an angle with arms extended, dealing damage to her left and right sides.
  • Forward Air: A strike with Peach's parasol.
  • Back Air: A rear thrust. Creates a heart effect on hit.
  • Up Air: Swipes above her head with her arms from left to right.
  • Down Air: Rapidly kicks under herself.

  • Pummel: Toad appears and punches the enemy.
  • Forward Throw: Toad headbutts the enemy, launching them forward.
  • Back Throw: Places the opponent behind her and bumps them away with her rear.
  • Up Throw: Puts opponent above her, and strikes them upward.
  • Down Throw: Tosses the opponent to the ground, and has Toad ground pound them.

  • Neutral Special: Toad - Toad appears in front of Peach, running forward and swinging his arms around and dealing multiple hits. Press the special button again and Toad will trip and suddenly fly forward, which can armor through weak attacks.
  • Side Special: Peach Bomber - Peach lunges her body forward to deliver a powerful bash with her rear.
  • Up Special: Peach Parasol - Peach jumps upward and opens her parasol, damaging enemies above her. You can open and close it at any point, and keeping it open allows you to float down under you touch the ground.
  • Down Special: Pluck - On the ground, Peach plucks a Vegetable out of the ground that she can throw at enemies. It's mood changes how much damage it deals, alongside its effects. Who knows, you might pull something explosive as well. In the air, the attack is instead a grab, having Peach grab enemies under her to pick up, carry and throw with the attack button.
  • Final Smash: Peach Blossom - Peach begins dancing as she emits large amounts of heart magic, putting nearby enemies to sleep and healing her for 100%. The closer enemies are to you, the harder it is for them to wake up.

  • On-Screen Appearance: Appears spinning out of a shower of hearts, says "Hi!" to the player and waves at the screen.
  • Taunts:
    • Up Taunt: Faces the screen, and takes out and twirls her parasol. She says "Sweet!" as she does this.
    • Side Taunt: Dances once in a taunting manner as little music notes flutter around her, while singing "La la la la laaa laaa!" in a tune similar to "Ring Around the Rosie".
    • Down Taunt: Faces the screen, and winks and points with her index finger in a somewhat bent posture and says "Uh-huh!"
  • Victory Poses:
    • Left: Whilst motioning from right to left, she leans on her parasol. She then raises it while doing a stationary twirl, and poses with it open while resting it on her shoulder. Throughout the motion, she says "Aw, did I win?"
    • Up: Twirls with her arms raised as hearts surround her. Afterwards, she poses with her right hand on her hip and her left hand up towards her chest while saying "This is fun!"
    • Right: Waves while walking forward, blows a kiss (in the form of a pink heart), and says "Peachy!" Afterwards, she rests her right arm across her waist, and waves with her left hand.

  • Pink: Default appearance.
  • Yellow: An original color.
  • Red: Based off of Pauline. Her hair changes to brown.
  • Blue: Based off of one of her alternate colors from Mario Golf. Her hair changes to white.
  • Green: Based off of one of her alternate colors from Mario Golf. Her hair changes to orange.
  • White: Based off of her wedding outfit from Super Mario Oddysey.
  • Fire: Based off of Fire Peach.
  • Black: An original color.
  • ?: ?. Unlockable costume.
  • ?: ?. Unlockable costume.

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Daisy

Sarasaland's Chipper Princess

Princess Daisy is a reoccurring character in the Mario series. With an upbeat and spunky attitude, she is the ruler of Sarasaland. In her debut, she is a damsel-in-distress, being kidnapped by the tyrannical alien Tatanga. Ever since however, she often participates in many sports games like tennis, golf, baseball and soccer.
Moveset

Daisy is a Rushdown character. She has seen large changes throughout her moveset, utilizing moves based off of the Mario sports games and no longer being a clone of Peach. She utilizes setplays and various soccer balls to perform powerful combo attacks and send the enemy flying. She is a mid-lightweight with the ability to air dash.

  • Jab: Two punches followed by a hip thrust.
  • Side Tilt: A baseball bat swing.
  • Up Tilt: A flip kick.
  • Down Tilt: A low sweep kick.
  • Dash Attack: A lunging knee strike.
  • Side Smash: A powerful sweeping kick.
  • Up Smash: A powerful spinning kick.
  • Down Smash: A punch to the ground, creating crystals around her.

  • Neutral Air: Spins around at an angle with arms extended, dealing damage to her left and right sides.
  • Forward Air: An axe kick. Has a meteor effect.
  • Back Air: Performs a kick behind her.
  • Up Air: Swings a baseball bat in an arc above her.
  • Down Air: A diving kick. Has a meteor effect.

  • Pummel: Punches the enemy.
  • Forward Throw: Grabs the enemy by the head and slams them to the ground.
  • Back Throw: Tosses the enemy to the ground and elbow drops them.
  • Up Throw: Performs a jumping knee attack, launching the enemy into the air.
  • Down Throw: Tosses the opponent to the ground before ground pounding them.

  • Neutral Special: Striker Ball - Daisy summons a metal soccer ball and kicks it into the air. From there, Daisy can use one of her many attacks to launch the ball at her enemies. The more damage the ball sustains, the more damage it deals.
  • Side Special: Daisy Torpedo - Daisy flies at an upward angle. If she hits an enemy or a ball, she backflips and performs a kick that spikes enemies and sends the ball at a downward angle.
  • Up Special: Blossom Dunk - Daisy pulls out a basketball and leaps into the air, before slamming the ball downward as a damaging projectile. Spikes enemies if an enemy is hit at the start of the attack.
  • Down Special: Crystal Smash - Daisy's arms become encased in crystal as she assumes a defensive stance. If she is hit by a projectile (including Striker Balls), or an enemy attacks her, she absorbs the attack, stunning it and launching it into the air. She then jumps toward the object, and can then kick it in any direction, launching it away and potentially into other enemies.
  • Final Smash: Crystal Megastrike - Daisy starts the attack by kicking the enemy into the air. Her fist becomes encased in crystal as she unleashes a barrage of punches. At the end, she appears above the trapped foes, gathering even more crystals to her fist before flying downward and unleashing a final punch that sends enemies flying.

  • On-Screen Appearance: Crashes down from the sky, then gets up, before saying, "Oh yeah?! Come on!".
  • Taunts:
    • Up Taunt: Jumps in the air with her fist in the air, yelling out "Yeah!".
    • Side Taunt: Gets in a boxing stance and punches the air and says "C'mon!".
    • Down Taunt: Pulls out a soccer ball and kicks it a bunch before putting it away.
  • Victory Poses:
    • Left: ?
    • Up: ?
    • Right: ?

  • Orange: Default appearance.
  • Sports: Daisy's outfit in most of the Mario sports games.
  • Cyan: Based off of her outfit on the Away team in Mario Strikers Charged
  • Sports Green: Based off of Peach's appearance on the title screen of NES Open Tournament Golf.
  • Red: Based off of either Mario or Petey's outfit from Mario Strikers Charged.
  • Sports Pink: Based off of Daisy's alternate outfit in Mario Tennis.
  • Dark Blue: Based off of the color of the Super Team from Super Mario Strikers.
  • Sports White: An original color.
  • ?: ?. Unlockable costume.
  • ?: ?. Unlockable costume.

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Rosalina & Luma

The Cosmic Travellers

Rosalina and Luma are reoccurring characters throughout the Mario series. Both debuting in Super Mario Galaxy, Rosalina acts as a major ally to Mario, helping him travel through space to save Princess Peach. She lives on the Comet Observatory, acting as a watcher and defender of the cosmos, and she is the adopted mother of the Lumas.
Moveset

Rosalina & Luma are Trapper characters. The character's main gimmick is that you can control both Rosalina and Luma at the same time. Luma attacks in tandem with Rosalina, and by using her Neutral Special, you can separate the two and control large parts of the stage. However, Luma has limited HP, and if KOed can't be used for some time. She has seen little changes to her moveset. Rosalina & Luma are a lightweight character with the ability to air dash.

  • Jab: Rosalina swings her wand twice followed by emitting a sparkle-shaped energy blast between her hands. Luma attacks with a punch followed by a kick followed by a bicycle kick.
  • Side Tilt: Rosalina performs a floating, double-footed roundhouse kick. Luma performs a normal roundhouse kick.
  • Up Tilt: Rosalina emits a planetary ring that rises up from her head. Luma performs an uppercut.
  • Down Tilt: Rosalina performs a low-angle dropkick. Luma performs a low-angle headbutt.
  • Dash Attack: Both perform a lunging upward battering ram, with Rosalina emitting stardust from her head and Luma attacking with a backflip.
  • Side Smash: Rosalina performs a double palm thrust that emits a spiral galaxy-shaped energy blast. Luma performs a punch.
  • Up Smash: Rosalina performs a backward arcing headbutt. Luma performs a bicycle kick.
  • Down Smash: Rosalina performs a spinning shin kick that emits spiral galaxy-shaped energy blasts on both sides. Luma performs a spinning kick.

  • Neutral Air: Rosalina somersaults to emit a starry trail of energy from her feet. Luma performs spinning kick that hits forward and then backward.
  • Forward Air: Rosalina performs a delayed bicycle kick that emits a spiral galaxy-shaped energy blast. Luma performs an upward headbutt.
  • Back Air: Rosalina performs a dropkick that emits a spiral galaxy-shaped energy blast. Luma performs a normal dropkick.
  • Up Air: Rosalina emits a planetary ring above her head. Luma performs a bicycle kick.
  • Down Air: Rosalina emits a planetary ring below herself. Luma performs a stomp.

  • Pummel: Strikes the enemy with her wand.
  • Forward Throw: Makes the opponent float with antigravity before flinging them forward.
  • Back Throw: Spins the enemy around with antigravity before flinging them backwards.
  • Up Throw: Flings the enemy into the air using antigravity.
  • Down Throw: Slams the opponent into the ground with antigravity.

  • Neutral Special: Luma Shot - Rosalina launches Luma forward. Hold the button to charge it, increasing Luma's distance. Press the button again to have Luma return to Rosalina.
  • Side Special: Star Bits - Rosalina commands Luma to shoot three Star Bits at the enemy. They cover an okay distance.
  • Up Special: Launch Star - Rosalina summons a Launch Star, sending her flying upward at an angle. You can adjust the angle she flies by holding a direction.
  • Down Special: Star Spin - Rosalina performs a spinning attack, damaging enemies near her and reflecting projectiles. If used in the air it gives her a small boost upward.
  • Final Smash: Grand Star - Rosalina & Luma summons a Grand Star, pulling in enemies, firing ricocheting projectiles, dealing damage to anyone who touches it, and slowly grows in size. Once it reaches max size, it explodes, dealing high damage to anyone nearby.

  • On-Screen Appearance: Glides in from some stars and does a twirl.
  • Taunts:
    • Up Taunt: Rosalina & Luma lean forward and twirl like a planet on its axis, while Luma chirps cheerfully.
    • Side Taunt: Rosalina puts her hand on her hip, leans back, waves her wand and says "Mmm hmm!", while Luma nods its head in agreement.
    • Down Taunt: Rosalina crouches and then slowly rises up while waving her wand and while Luma dances around.
  • Victory Poses:
    • Left: Luma flies in after Rosalina motions with her wand, giggling, while Luma circles her.
    • Up: Rosalina poses and says "All right!", while Luma jumps and spins behind her.
    • Right: Luma jumps into Rosalina's arms, and she catches it.

  • Cyan: Default appearance. Luma is a yellow color.
  • Pink: An original color. Luma is an orange color.
  • Yellow: An original color. Luma is a blue color.
  • Green: An original color. Luma is a green color.
  • Red: Based off of Fire Rosalina. Luma is a red color.
  • Purple: An original color. Luma is a purple color, resembling Lubba or Comet Tico.
  • Black: An original color. Luma is a black color, resembling Polari.
  • White: Based off of Peach's original sprite in Super Mario Bros. Luma is a cream color.
  • Aurora: Gains her Aurora costume from Mario Kart: Tour. Luma has a dark blue color, with a starry effect. Unlockable costume.
  • Witch: Gains her Witch costume from Mario Kart: Tour. Luma becomes covered in bandages, resembling a mummy. Unlockable costume.

CaptainToadSSBSR(transparent).png

Captain Toad

Leader of the Toad Brigade

Captain Toad is a reocurring character in the Mario series. A red Toad with an oversized backpack, he is the leader of the Toad Brigade, a group who provide help to Mario in the Galaxy games. In his own adventure in Captain Toad: Treasure Tracker, he becomes a treasure hunter, and seeks to save Toadette and a Power Star from a giant bird named Wingo.
Moveset

Captain Toad is an All-Arounder character. He has no additional movement options, and his main gimmick is his Backpack. With the Backpack on, Captain Toad becomes a heavyweight, making him harder to knock around, but he gains the inability to jump while on the ground. With his Neutral Special, he can toss the backpack as a projectile, and without it he gains a speed boost, but becomes a lightweight. Use both to your advantage to control the flow of the fight.

  • Jab: Two punches followed by a headbutt.
  • Side Tilt: A backpack swing forward. Replaced by a haymaker without the backpack.
  • Up Tilt: A backpack swing upward. Replaced by an uppercut without the backpack.
  • Down Tilt: A low kick.
  • Dash Attack: Trips and slides along the ground.
  • Side Smash: Swings a Super Pickaxe forward.
  • Up Smash: Swings a Super Pickaxe upward.
  • Down Smash: Spins while holding a Super Pickaxe.

  • Neutral Air: A spinning cartwheel, hitting the enemy with his head.
  • Forward Air: A backpack swing forward. Replaced with a Super Pickaxe swing without the backpack. The backpack version has a meteor effect.
  • Back Air: A backpack swing backwards. Replaced with a Super Pickaxe swing without the backpack.
  • Up Air: A backpack swing upwards. Replaced with a Super Pickaxe swing without the backpack.
  • Down Air: Grabs the backpack's straps and stomps on it. Replaced with a stomp without the backpack. The backpack version has a meteor effect.

  • Pummel: Punches the enemy.
  • Forward Throw: Headbutts the enemy.
  • Back Throw: Throws the enemy backwards.
  • Up Throw: Tosses the enemy upwards.
  • Down Throw: Throws the enemy to the ground and either slams them with his backpack, or without it, performs a ground pound.

  • Neutral Special: Backpack Toss - Captain Toad grabs his backpack's straps, spinning, before tossing it a distance forward. Hold the button to determine the distance Captain Toad tosses the backpack. This changes up Captain Toad's stats, and the backpack itself will stay on the ground. The backpack can be stood on as a platform, and it will absorb enemy attacks (though will be knocked backwards). Press Neutral Special near the backpack, and Captain Toad will put the backpack back on.
  • Side Special: Minecart - Captain Toad summons a minecart, charging forward and dealing damage to anyone in his way. With his Backpack on, the attack travels less distance, but has super armor.
  • Up Special: Propeller Box - Captain Toad pulls out a Propeller Box, which he uses to propel himself into the air. The propeller will damage anyone above Captain Toad. With the Backpack on, he covers less distance, but can use aerial attacks after reaching maximum height.
  • Down Special: Turnip Cannon - Captain Toad summons a Turnip Cannon. With the backpack on, Captain Toad can aim and fire the cannon, with the turnips themselves flying in an arc and dealing good damage. With the backpack off, the Cannon comes out of the backpack instead, dealing less damage but being fired directly at the player. If Captain Toad is standing on the backpack while using this move, the cannon will fire him instead, allowing you to approach enemies.
  • Final Smash: Draggadon - Captain Toad raises his fist into the air, as Draggadon suddenly appears from the bottom of the screen. Flying around the stage, pressing the attack button has Draggadon breath a stream of fire, while pressing the special button has him let out a deafening roar that stuns anyone nearby. Captain Toad is free to attack enemies while Draggadon is on-screen.

  • On-Screen Appearance: Rides in from a minecart, only to crash it. Captain Toad dusts himself off and says, "Ready for adventure!" while striking a pose.
  • Taunts:
    • Up Taunt: Readjusts his headlamp before putting hands to his sides.
    • Side Taunt: Pulls out his Super Pickaxe and holds it into the air before putting it away.
    • Down Taunt: Rummages through either his backpack or his packet, pulling out a coin, a turnip, or a Super Gem.
  • Victory Poses:
    • Left: Spins around a Power Star before grabbing it and holding it towards the screen.
    • Up: The rest of the Toad Brigade appear and celebrate by tossing Captain Toad into the air.
    • Right: ?

  • Default: Default appearance.
  • Toadette: Replaced with Toadette.
  • Blue: Based off of Blue Toad.
  • Purple Toadette: Replaced with Toadette. Based off of Purple Toad.
  • Green: Based off of Green Toad.
  • Red Toadette: Replaced with Toadette. Based off of the color of a Super Mushroom.
  • Yellow: Based off of Yellow Toad.
  • Blue Toadette: Replaced with Toadette. Based off of the color of a Mini Mushroom.
  • Classic Toad: Based off of Toad's normal outfit. The backpack is replaced with a ? Block.
  • Classic Toadette: Based off of Toadette's normal outfit. The backpack is replaced with a ? Block.

BowserSSBSR(transparent).png

Bowser

King of the Koopas

Bowser is the main antagonist of the Mario series. The King of the Koopas and the leader of the Koopa Troopa, he is Mario's archnemesis. Throughout the series he has made many attempts to take over the Mushroom Kingdom by kidnapping Princess Peach (who he also has a crush on).
Moveset

Bowser is a Grappler character. He is easily the heaviest character in the roster, capable of dealing and taking large amounts of damage, though his range is a bit lacking. He has seen little changes to his moves. He is a super-heavyweight with the ability to crawl.

  • Jab: A palm thrust followed by a straight punch.
  • Side Tilt: A swung backhanded punch with his arm slightly bent.
  • Up Tilt: An overhead arcing claw swipe.
  • Down Tilt: An alternating pair of hooks.
  • Dash Attack: A side kick.
  • Side Smash: A wind up punch.
  • Up Smash: Thrusts his shell upward while spinning.
  • Down Smash: Does two grounded claw swipes, hitting opponents in front of him, then behind him.

  • Neutral Air: An aerial cartwheel.
  • Forward Air: Swipes downward with one claw.
  • Back Air: A drop kick.
  • Up Air: An upwards arcing headbutt.
  • Down Air: A powerful stomp. Causes a meteor effect.

  • Pummel: Headbutts the opponent.
  • Forward Throw: Horn thrusts the enemy, launching them away.
  • Back Throw: Throws the opponent backwards in a sideways motion with one arm.
  • Up Throw: Spins his shell and spins rapidly to deal damage to the enemy.
  • Down Throw: Places the opponent on the ground and body slams them.

  • Neutral Special: Fireball - Bowser shoots a fireball from his mouth. This is a slow moving projectile, but deals okay damage and launches the enemy into the air.
  • Side Special: Flying Slam - Bowser dashes forward, grabbing the enemy, jumping into the air and slamming the enemy into the ground.
  • Up Special: Whirling Fortress - Bowser withdraws into his shell before spinning in the air. Hold left or right to move while flying.
  • Down Special: Bowser Bomb - Bowser jumps into the air before performing a ground pound. Meteor smashes enemies in the air.
  • Final Smash: Giga Bowser - Bowser transforms into Giga Bowser, becoming massive in size, invincible to damage, and dealing larger amounts of damage. It lasts for a limited time, but taking damage will reduce the amount of time it lasts.

  • On-Screen Appearance: Emerges from a wall of flames hunched over, saying "Showtime.", before standing up right.
  • Taunts:
    • Up Taunt: Throws his head back and swivels it in a circle while roaring.
    • Side Taunt: Leans forward and angrily chomps his jaws three times.
    • Down Taunt: Crosses his arms and laughs.
  • Victory Poses:
    • Left: Stomps and spreads his arms while roaring.
    • Up: Runs into the scene and slashes his claws twice.
    • Right: Breathes fire and assumes a pose similar to his render from SSB4.

  • Default: Default appearance.
  • Black: An original color.
  • Yellow: Based on Ludwig and Lemmy's appearance in Super Mario World.
  • Green: Resembles one of his alternate colors from Mario Golf.
  • Gray: Based on Morton's original design from Super Mario Bros. 3.
  • Orange: Based on Giga Bowser.
  • Red: Resembles one of his alternate colors from Mario Golf.
  • Blue: Based on Dark Bowser from Mario & Luigi: Bowser's Inside Story.
  • Dry: Replaced with Dry Bowser. All of Bowser's fire effects now have a blue color. Unlockable costume.
  • Wedding: Bowser's Wedding outfit from Super Mario Odyssey. Unlockable costume.

BowserJrSSBSR(transparent).png

Bowser Jr.

Prince of the Koopas

Bowser Jr. is a reoccurring antagonist in the Mario series. The son of Bowser and the heir to his throne, since his first appearance in Super Mario Sunshine he has helped his father in his attempts to take over the Mushroom Kingdom. He's often seen riding in his Jr. Koopa Clown Car, which is equipped with a variety of weapons for him to use.
Moveset

Bowser Jr. is a Trapper character. He relies on his variety of tricks and projectiles to keep his enemies from retaliating against his powerful hits. He has seen a change to his Side Special, with his formal Side Special being integrated into his Dash Attack. Bowser Jr. is a heavyweight with the ability to air dash.

  • Jab: Boxing gloves come out of the Jr. Koopa Clown Car, as it performs a one-two punch, followed by a flurry of hits.
  • Side Tilt: The Junior Clown Car thrusts a large dinner fork forward.
  • Up Tilt: The Junior Clown Car thrusts a large dinner fork upward.
  • Down Tilt: The Junior Clown Car uses its tongue to lick forward three times.
  • Dash Attack: The Junior Clown Car briefly transforms into a go-kart and spins around, damaging anyone nearby.
  • Side Smash: The Junior Clown Car uses two drills to drill the opponent in place.
  • Up Smash: Bowser Jr. performs a handstand to attack with the Junior Clown Car's spinning propeller.
  • Down Smash: The Junior Clown Car slams wrecking balls on both sides.

  • Neutral Air: The Junior Clown Car spins around with the boxing glove arms extended.
  • Forward Air: The Junior Clown Car swings a wrecking ball forward in a circling motion.
  • Back Air: The Junior Clown Car thrusts a wrecking ball backward.
  • Up Air: Quickly swings a hammer above himself.
  • Down Air: The Junior Clown Car extends a drill from its underside hatch to pierce opponents.

  • Pummel: Hits the opponent with a toy hammer.
  • Forward Throw: The Junior Clown Car throws an uppercut.
  • Back Throw: The Junior Clown Car spins and then throws the opponent backward.
  • Up Throw: The Junior Clown Car flings the opponent upward.
  • Down Throw: The Junior Clown Car throws the opponent onto the ground and then extends a drill from its underside hatch to pierce opponents.

  • Neutral Special: Clown Cannon - The Junior Clown Car opens its mouth and fires a cannonball. The longer it is held, the farther, faster and more damaging it will be. Once a cannonball reaches its max distance, it falls downward, dealing damage to anyone in its way.
  • Side Special: Bulls-Eye Bill - The Junior Clown Car fires a Bulls-Eye Bill from a side cannon. It can be remotely controlled, and explodes on contact.
  • Up Special: Abandon Ship! - The Junior Clown Car ejects Bowser Jr. as it falls to the ground and explodes. Bowser Jr. can attack with a hammer while in freefall, but is unable to get his Junior Clown Car again until he reaches the ground.
  • Down Special: Mechakoopa - The Junior Clown Car ejects a Mechakoopa, which walks around the stage and explodes upon contact with an enemy. It can also be grabbed and thrown as an item.
  • Final Smash: Shadow Mario Paint - Bowser Jr. transforms into Shadow Mario, who uses his Magic Paintbrush to paint a large X on the screen. Anyone touching the X will be damaged, and after a short time, the paint explodes, launching anyone in it. Bowser Jr. can move and attack enemies while the Final Smash is going on.

  • On-Screen Appearance: Flies onto the stage in the Junior Clown Car and makes a face.
  • Taunts:
    • Up Taunt: Jumps up, sits on the edge of the Junior Clown Car, and makes a tiny breath of fire, chuckling.
    • Side Taunt: Twirls a hammer.
    • Down Taunt: The Clown Car spawns its wheels and performs a donut, then returns to normal.
  • Victory Poses:
    • Left: Jumps out of the Clown Car, hops in celebration twice, then poses.
    • Up: Drives the Clown Car around like a go-kart, then stops and pulls out a hammer.
    • Right: Gets out of the Clown Car and rubs it with his right hand.

  • Junior: Default appearance.
  • Larry: Replaced with Larry Koopa. The hammer is replaced with an orange magic wand.
  • Roy: Replaced with Roy Koopa. The hammer is replaced with a red magic wand.
  • Wendy: Replaced with Wendy O. Koopa. The hammer is replaced with a violet magic wand.
  • Iggy: Replaced with Iggy Koopa. The hammer is replaced with a yellow magic wand.
  • Morton: Replaced with Morton Koopa Jr. The hammer is replaced with a red magic wand.
  • Lemmy: Replaced with Lemmy Koopa. The hammer is replaced with a green magic wand.
  • Ludwig: Replaced with Ludwig von Koopa. The hammer is replaced with a blue magic wand.
  • Boom Boom: Replaced with Boom Boom. Unlockable costume. Boom Boom attacks with his fists instead of a hammer.
  • Pom Pom: Replaced with Pom Pom. Unlockable costume. The hammer is replaced with a shuriken.

PaperMarioSSBSR(transparent).png

Paper Mario

Paper-Thin Plumber

Paper Mario is the main protagonist of the Paper Mario series. He is very similar to normal Mario, though much flatter as he (alongside the rest of his world) is made out of paper. He often has to save Princess Peach, or even the entire world, from not just Bowser, but other evil threats. Throughout his adventures he meets and teams up with a wide variety of partners who help him fight in battle.
Moveset

Paper Mario is an All-Arounder character. A lightweight with no additional movement options, he is a well-rounded fighter with good damage. His main gimmick is his Partners. These grant him various passive abilities, alongside a new special, depending on which partner is out. However, his partners have limited health, and if they are defeated, they cannot be used until Paper Mario loses a stock. Paper Mario can switch between them by pressing special while shielding.

  • Goombella: Goombella provides Paper Mario's normal attacks with extended range, performing a headbutt in the direction he is attacking. She has a good amount of health.
  • Koops: Koops grants Paper Mario super armor on his attacks. He has the most health out of all the Partners.
  • Yoshi Kid: Yoshi Kid increases Paper Mario's running speed and allows him to perform a Flutter Jump, similar to Yoshi's. He has low health.
  • Vivian: Vivian grants Paper Mario increased damage by adding fire effects to all of his attacks. She has the least health out of all the Partners.

  • Jab: Two punches followed by a quick hammer swing.
  • Side Tilt: A hammer smack forward.
  • Up Tilt: An overhead hammer swing.
  • Down Tilt: A quick downward poke.
  • Dash Attack: The Spin Attack. Deals multiple hits.
  • Side Smash: A charged hammer smash forward.
  • Up Smash: The Spring Jump, having Paper Mario charge up before launching himself into the air.
  • Down Smash: The Quake Hammer, a hammer smash that creates shockwaves on both sides.

  • Neutral Air: A spinning cartwheel.
  • Forward Air: A hammer smack forward.
  • Back Air: A hammer swing from behind.
  • Up Air: A hammer swing upward.
  • Down Air: A ground pound.

  • Pummel: Summons Ms. Mowz who slaps the enemy.
  • Forward Throw: Smacks them with a hammer, launching them away.
  • Back Throw: Smack them with a hammer, spin, and launch them behind you.
  • Up Throw: Summons Bobbery who blows the enemy up, launching them into the air.
  • Down Throw: Tosses the enemy to the ground, then summons Flurrie to perform a body slam.

  • Neutral Special: Partner Attack - Paper Mario's chosen partner performs a special attack.
    • Goombella: Headbonk - Paper Mario tosses Goombella as an arcing projectile. If Goombella hits an enemy, she'll bounce in the air, allowing Paper Mario to create combos.
    • Koops: Shell Toss - Koops curls up into his shell and flies forward as a projectile. Hold the special button and Koops will spin in place for a few seconds, allowing Paper Mario to move to a new location.
    • Yoshi Kid: Mini Egg - Yoshi Kid lays a Mini Egg before tossing it at enemies. An aiming reticle appears while Yoshi has the egg, and pressing the special button instructs him to throw it. The egg has a small chance of shrinking enemies.
    • Vivian: Shade Fist - Vivian disappears, moving forward as a shadow. Release the button and she will pop out of the ground and perform a flaming punch, dealing damage to anyone nearby, Paper Mario can move while Vivian is attacking.
  • Side Special: Hammer Throw - Paper Mario charges up before throwing his hammer as a heavy projectile. The trajectory can be adjusted by holding a direction.
  • Up Special: Paper Airplane - Paper Mario quickly folds into a Paper Airplane, performing a loop in the air before being able to glide for a short time. The initial loop deals damage, but you are vulnerable to attack while gliding.
  • Down Special: Dimensional Flip - A cursor appears and outlines Paper Mario as he performs a quick spin before disappearing. Though he is not immune to attack, he becomes incredibly thin, making him hard to see. The spin has a reflector effect.
  • Final Smash: Star Beam - Paper Mario and all of his partners from 64 and The Thousand-Year Door summon the Star Spirits, which all fly up into the air. They then begin spinning, before firing a massive beam of star energy downward. The player can move the beam left and right to hit enemies.

  • On-Screen Appearance: Flies in as a paper plane before unfolding.
  • Taunts:
    • Up Taunt: Waves toward the screen.
    • Side Taunt: Puts his hand on his chin and ponders for a bit.
    • Down Taunt: Either Kersti, Huey or Olivia will appear and float around before disappearing.
  • Victory Poses:
    • Left: Adjusts his hat before giving a thumbs-up toward the screen.
    • Up: Jumps on screen before wagging his finger.
    • Right: One of the Star Spirits floats around Paper Mario before flying above him as he raises his hands up.

  • Red: Default appearance.
  • Green: Based on Paper Mario's appearance with the L emblem, making him resemble Luigi.
  • Yellow: Based on Paper Mario's appearance with the W emblem, making him resemble Wario.
  • Purple: Based on Paper Mario's appearance with both the L & W emblem, making him resemble Waluigi.
  • White: Based on Fire Paper Mario.
  • Blue: Based on Ice Paper Mario.
  • Brown: Based on Mario's sprite in Super Mario Bros.
  • Dark: Based on Paper Mario's appearance while his body is taken by Doopliss.
  • ?: ?. Unlockable costume.
  • ?: ?. Unlockable costume.

Wario

WarioSSBSR(transparent).png

Wario

Scoundrel with a Fart of Gold

Wario is a reoccurring character throughout the Mario series and the main character of the Wario series. He is Mario's evil doppleganger, and in comparison to him, is greedy, gluttonous and vain. His only goals are to be better than Mario in every way, and gain as much money as possible, either through treasure hunting or by making video games.
Moveset

Wario is a Hit-and-Run character. He's a close-ranged brawler with an amazing air game, who, while lacking in range, can rack up damage quickly and has great KO power. He has a new Side Special, but other than that, he has no new moves. He is a heavyweight with the ability to crawl.

  • Jab: A downward punch and an uppercut.
  • Side Tilt: A quick, heavy-handed slap.
  • Up Tilt: Thrusts his outstretched hands upwards.
  • Down Tilt: Pokes the ground with his index finger.
  • Dash Attack: Dives to the ground and slides forward.
  • Side Smash: Wario winds back greatly with his fist, and delivers an enormous backhanded punch.
  • Up Smash: A hard-hitting, arcing headbutt.
  • Down Smash: The Earthshake Punch, smashing the ground and creating a shockwave that hits on both sides.

  • Neutral Air: Wario inflates his belly and spins in the air with his arms and legs spread wide.
  • Forward Air: A quick kick forwards.
  • Back Air: Wario propels his head backward.
  • Up Air: Wario claps his hands and feet together in mid-air.
  • Down Air: Wario puts his hands above his head and spins while upside down, drilling with his hands and head.

  • Pummel: Pokes the opponent in the gut with his index finger.
  • Forward Throw: Grabs the enemy with one hand before tossing them forward.
  • Back Throw: Grabs the opponent by the legs, spins them around three times and launches them behind himself. Based off the Wild Swing Ding.
  • Up Throw: Wario tosses the opponent up and punches them upwards with enlarged fists.
  • Down Throw: Wario jumps into the air with the enemy, spinning around multiple times before piledriving them into the ground.

  • Neutral Special: Chomp - Wario opens his mouth, biting down on an enemy if he is close enough before launching them away. Restores a small amount of Wario's health.
  • Side Special: Shoulder Bash - Wario dashes forward, performing a shoulder bash and damaging anyone in his way. If used on the ground, Wario can jump and continue charging, allowing you to hit airborne enemies. Deals increased damage near the end of the attack.
  • Up Special: Corkscrew - Wario flies upward while spinning, dealing multiple hits to anyone in his way.
  • Down Special: Wario Waft - Wario releases noxious gas from his rear. Charges extremely slowly over time, but can deal some incredibly high damage if it lands.
  • Final Smash: Wario-Man - Wario eats a whole garlic, before transforming into Wario-Man. Wario-Man is immune to damage, incredibly fast on the ground and the air, and has infinite jumps. It lasts for a limited time, but taking damage will reduce the amount of time it lasts.

  • On-Screen Appearance: Rides in from the foreground on his bike while laughing, then falls off. The bike then explodes and Wario dusts himself off.
  • Taunts:
    • Up Taunt: Laughs so hard that his jaw unhinges, in which he will then force his mouth shut with his hands
    • Side Taunt: Shakes his rear end at the screen with his hands extended in each direction while making an "Unh-unh!" kind of noise.
    • Down Taunt: Faces the screen and shouts "Wah!" three times, with the third "Wah!" having the most enthusiasm.
  • Victory Poses:
    • Left: Walks forward, pats his belly twice, then farts, sniffs his behind and scratches his head, saying "Ooh!" in surprise.
    • Up: Does donuts with his motorcycle, stops facing the screen saying "Yes." plucks the end of his mustache and holds up three fingers in the shape of a W.
    • Right: Laughs gloatingly and then falls over, rolling on his back.

  • Blue: Default appearance. Based on his appearance in the WarioWare series.
  • Classic: Based on his appearance in most of the Mario games.
  • Red: Based off of his Player 1 appearance in WarioWare, Inc.: Mega Party Game$!.
  • Classic Red: Based off of Mario's appearance in Donkey Kong and one of Wario's alternate colors in Mario Golf.
  • Yellow: Based on his Player 3 appearance in WarioWare, Inc.: Mega Party Game$!.
  • Classic Cyan: Based off of Mario's appearance on the Japanese boxart for Mario Bros.
  • Green: Based off his Player 4 appearance in WarioWare, Inc.: Mega Party Game$!.
  • Classic Green: Based off of Mario's appearance on the Japanese boxart for Wrecking Crew and Luigi's appearance on the arcade version of Mario Bros.
  • Deluxe: Based off of Wario's appearance in the final level of WarioWare: Gold. Unlockable costume.
  • Thief: Based on his Thief outfit from Wario: Master of Disguise. Unlockable costume.

WaluigiSSBSR(transparent).png

Waluigi

The Purple Trickster

Waluigi is a reoccurring character throughout the Mario series. He is Luigi's lanky rival, and Wario's partner-in-crime throughout the Mario spin-offs. Introduced in Mario Tennis, he is known for his self-pity and cheating nature, believing that he deserves as much spotlight as everyone else in the Mario cast.
Moveset

Waluigi is a Trapper character. A mid-heavyweight with no additional movement options, he hinders stays mid-range to his enemies, creating set-ups, before performing a flurry of wacky attacks to launch his foes away. His main gimmick is the ability to summon various Items with his Neutral Special. Each of these items have different effects, but the player cannot control what item comes out. Unlike normal items, these items can't normally be picked up, but Waluigi's attacks will knock them forward.

  • Jab: Two punches followed by a kick.
  • Side Tilt: Jabs forward and pokes the enemy in the eyes.
  • Up Tilt: Performs a flip kick.
  • Down Tilt: Performs three stomps.
  • Dash Attack: Performs a moonwalk.
  • Side Smash: A powerful tennis racket swing. Can reflect projectiles.
  • Up Smash: An upward arcing headbutt.
  • Down Smash: A breakdance spin.

  • Neutral Air: A spinning split kick.
  • Forward Air: An axe kick.
  • Back Air: A drop kick behind Waluigi.
  • Up Air: A scissor kick above Waluigi.
  • Down Air: Performs three stomps under him.

  • Pummel: Knees the enemy in the stomach.
  • Forward Throw: A spinning throw forward.
  • Back Throw: A spinning throw behind him.
  • Up Throw: Tosses the enemy upward with both hands, and punches them as if he is hitting a Dice Block from Mario Party.
  • Down Throw: Slams the enemy to the ground before kicking them away.

  • Neutral Special: Cheating Serve - Waluigi pulls out a random item, tossing it in front of him before hitting it with his racket, launching them forward.
  • Side Special: Waluigi Kart - Waluigi hops into a go-kart, riding forward and charging into enemies. Press the special button or the opposite direction and Waluigi will attempt to drift, only to spin out, dealing more damage.
  • Up Special: Whirluigi - Waluigi begins spinning like a tornado, damaging anyone nearby. You have a small degree of control while Waluigi spins.
  • Down Special: Piranha Plant - Waluigi places down a flower pot, and a Piranha Plant will pop out. The Piranha Plant acts as a trap, grabbing enemies in its jaws before tossing them towards Waluigi. The Piranha Plant can be defeated by enemy attacks, in which it will become unsummonable for a few seconds.
  • Final Smash: ? - ?

  • Tennis Ball: A fast but weak projectile that travels in a small arc.
  • Hammer: An arcing projectile that deals medium damage.
  • Banana Peel: A banana peel that causes anyone who touches it to trip.
  • Eggplant: Acts as a weak projectile at first, but once landing on the ground, can be eaten to restore a small amount of health.
  • Eggplant Man: Walks along the ground and deals damage to anyone it runs into.
  • Bob-Omb: Explodes after a set time.
  • Poison Bomb: Creates a toxic cloud that obscures the screen and damages anyone in its radius.
  • Bucket: Flies high into the air, before dropping down and damaging anyone in its way.
  • 10-ton Weight: Flies into the air, before dropping down and slamming onto the ground. Spikes enemies and creates an earthquake on hit, damaging nearby enemies on the ground.
  • Oil Barrel: Lands on the ground, covering an area in oil. Any fire or explosions that touch it cause it to light on fire, dealing high damage to anyone within it.
  • Moustache: Gives anyone who touches it a moustache similar to Waluigi's for the rest of the match. The rarest item.

  • On-Screen Appearance: Waluigi jumps out of a pipe, similar to Mario and Luigi, yelling out "Waluigi!". He hits his head on an Invisible Block, falling to the ground, before getting back up.
  • Taunts:
    • Up Taunt: Lifts his arms in the air and laughs.
    • Side Taunt: Points his finger to the ground while saying "Sit down, loser!"
    • Down Taunt: Performs his crotch chop from Super Mario Strikers.
  • Victory Poses:
    • Left: Performs two moonwalks with a rose in his mouth, before striking a pose and pulling out the rose, holding it towards the screen.
    • Up: Plays the victory animation of the player in 2nd place, before Waluigi bursts through the screen and screams "Wah!".
    • Right: Piranha Plant hops around Waluigi before the two high-five.

  • Purple: Default appearance.
  • Green: Based off of Luigi. The Piranha Plant gets colors based on its original appearance in Super Mario Bros..
  • Yellow: Based off of Foreman Spike's appearance in the original Wrecking Crew. The Piranha Plant gets colors based on a Putrid Piranha from Paper Mario.
  • Blue: Based off of one of Luigi's alternate colors from Mario Golf. The Piranha Plant gets colors based on a Frost Piranha from Paper Mario.
  • Pink: An original color. The Piranha Plant gets colors similar to a Piranha Creeper.
  • Brown: Based off Luigi's alternate color in Mario Tennis. The Piranha Plant changes to the Fire Piranha Plant from Super Mario 3D Land.
  • White: Based on the color schemes of Fire Mario and Fire Luigi. The Piranha Plant gets colors similar to a Bone Piranha Plant.
  • Black: Based off of Foreman Spike's appearance in Wrecking Crew '98. The Piranha Plant gets colors similar to an Inky Piranha Plant.
  • Tennis: Waluigi's Tennis Outfit from Mario Tennis: Äces. The Piranha Plant gets a red visor. Unlockable costume.
  • Builder: An outfit based off of Foreman Spike from Wrecking Crew '98. Unlockable costume.

Donkey Kong

DonkeyKongSSBSR(transparent).png

Donkey Kong

King of the Jungle

Donkey Kong is the main protagonist of the Donkey Kong series. A carefree jungle dweller with the charisma of a natural leader and a love for bananas, he lives on DK Island with the rest of the Kong Family. He often spends his time foiling the plans of the Kremlings, who seek to steal Donkey Kong's mighty banana hoard.
Moveset

Donkey Kong is a Grappler character. Despite his large size, he is surprisingly fast, but like a heavyweight deals high damage and can be hard to KO. His main gimmick is his Heavy Item Resistance, which allows him to carry heavy items without slowing down, and he can even jump and fall off ledges without dropping the item. He has seen some notable changes to his specials, but his core moveset is mostly the same. He is a super-heavyweight with no additional movement options.

  • Jab: A hook followed by an uppercut.
  • Side Tilt: A backhanded slap.
  • Up Tilt: An overhead arcing swipe.
  • Down Tilt: A crouching swat.
  • Dash Attack: The Roll Attack.
  • Side Smash: A wind-up followed by a mighty punch.
  • Up Smash: An overhead clap.
  • Down Smash: Raises his arms overhead and then quickly swings them downward to perform forearm clubs.

  • Neutral Air: Quickly spins around to perform discus clotheslines with both arms.
  • Forward Air: A double axe handle. Has a meteor effect.
  • Back Air: A back kick.
  • Up Air: An upwards arcing headbutt.
  • Down Air: A stomp.

  • Pummel: Chops the opponent's body.
  • Forward Throw: The Kong Karry, which allows Donkey Kong to move while holding the opponent. While holding them, Donkey Kong can toss them at any time in four directions.
  • Back Throw: Flings the opponent backward.
  • Up Throw: Heaves the opponent upward with one arm.
  • Down Throw: Shoves the opponent into the ground with one arm.

  • Neutral Special: Barrel Toss - Donkey Kong pulls out a barrel, which he can carry and toss in four directions. The barrel deals good damage, but travels pretty slowly and is affected by gravity.
  • Side Special: Spinning Kong - Donkey Kong spins his arms and attacks enemies with a whirlwind of punches. Hold a direction and he will move in that direction. You can also use it to recover.
  • Up Special: Barrel Cannon - Donkey Kong hops inside of a Barrel Cannon, which shortly after begins spinning. Press the special button, and the barrel cannon will launch you in whatever direction it is aiming.
  • Down Special: Hand Slap - On the ground, Donkey Kong slaps the ground, creating an earthquake that launches foes into the air. In the air, it gains the ability to spike airborne enemies.
  • Final Smash: Kong Finisher - Donkey Kong uppercuts the enemy into the air. Flying after them, the player has to rapidly tap the attack button to have Donkey Kong unleash a barrage of punches. Once at least one person is at over 100%, Donkey Kong ends the attack by charging up and perform a final punch that sends them flying into the horizon, instantly KOing them.

  • On-Screen Appearance: Bursts out of a DK Barrel, frontflips thrice, lands and strikes a flexing pose.
  • Taunts:
    • Up Taunt: Beats his chest rapidly while scowling.
    • Side Taunt: Sits on the ground and eats a banana before putting it away.
    • Down Taunt: Faces the camera and shrugs while bellowing confusedly with a humorously shocked expression.
  • Victory Poses:
    • Left: Does a backflip and flexes his arms.
    • Up: Holds his hands above his head and shakes them.
    • Right: Angrily beats his chest with a scowl and then looks at the camera.

  • Brown: Default appearance
  • Black: Resembles a real-life gorilla.
  • Red: Resembles the original D.K. from Donkey Kong.
  • Blue: Resembles one of his alternate costumes from Donkey Kong 64's Multiplayer Mode. It also resembles one of his alternate colors from Mario Golf.
  • Green: Resembles one of his alternate colors in DK: King of Swing's Jungle Jam mode.
  • White: It also resembles the Fire Mini Donkey Kongs from Mario vs. Donkey Kong, and Eddie the Mean Old Yeti from the Donkey Kong Country TV series.
  • Yellow: Resembles one of his alternate colors from Mario Golf.
  • Pink: Resembles Junior (II) from Donkey Kong Jr. Math.
  • ?: ?. Unlockable costume.
  • ?: ?. Unlockable costume.

Diddy&DixieSSBSR(transparent).png

Diddy & Dixie

The Simian Squad

Diddy Kong and Dixie Kong are a duo of characters from the Donkey Kong series. Diddy is Donkey Kong's sidekick, helping him out on his adventures to stop King K. Rool. When Donkey Kong was captured in Donkey Kong Country 2: Diddy's Kong Quest, he teams up with Dixie Kong, his girlfriend, and the two work together to save DK from Kaptain K. Rool.
Moveset
Diddy Kong

Diddy Kong is a Rushdown character. He has seen little changes in his base moveset, but has gained a new gimmick in the form of the Tag Barrel. By pressing special while shielding, Diddy Kong will go into a barrel and Dixie Kong will come out of her own barrel. The barrel will stay in that position, and if you use special while shielding again, you can switch back to Diddy where he was originally. This allows you to create combos where-in you switch from one character to another. He is a mediumweight with the ability to wall jump, wall cling, crawl and air dash.

  • Jab: Two alternating inward slaps, followed by an outward sidekick.
  • Side Tilt: Leans to the side and thrusts both of his arms forward in a double punch.
  • Up Tilt: Swats in the air above him with a slap in a similar fashion to an uppercut.
  • Down Tilt: Claps in front of himself while crouching.
  • Dash Attack: Performs his signature Cartwheel, followed by a double-handed ground-slap.
  • Side Smash: Jumps forward while spinning, and performs an open-handed slap followed by a spinning back fist with his opposite arm.
  • Up Smash:Leaps upward and performs a stationary cartwheel, attacking upwards with an open-handed slap, a reverse heel kick, and an uppercut.
  • Down Smash: Performs a flare, kicking in front and then behind himself.

  • Neutral Air: An aerial cartwheel.
  • Forward Air: A dropkick while spinning.
  • Back Air: A reverse spin kick behind himself.
  • Up Air: An overhead kick in an arc.
  • Down Air: Swings both arms downward in a double ax-handle punch.

  • Pummel: A headbutt.
  • Forward Throw: Tosses his opponent forwards.
  • Back Throw: Tosses his opponent backward.
  • Up Throw: Throws his opponent up and handstand kicks them.
  • Down Throw: Throws the opponent onto the ground and hops over them.

  • Neutral Special: Peanut Popgun - Diddy Kong fires a peanut from one of his popguns, which explode on contact and bounce on the ground. Hold the button to charge it, increasing damage and distance. Charge it for too long and it will explode in your face, stunning you for a brief moment but dealing high damage to anyone nearby.
  • Side Special: Monkey Flip - Diddy Kong flies forward, grabbing onto the enemy. Pressing the attack button allows you to kick the enemy while they're in your hold.
  • Up Special: Rocketbarrel Boost - Diddy Kong flies upward with his rocketbarrels. Hold the button and you can charge up how much distance you travel.
  • Down Special: Banana Peel - Diddy Kong flings a banana peel behind him. Anyone that touches it will slip and fall. Only one banana can be up at a time.
  • Final Smash: Kong-POW! - Diddy Kong straps on his rocketbarrels and Dixie Kong spins her ponytail before the two fly upward and begin flying across the screen at high speed. After a few seconds, they meet in the middle and perform a high-five, creating a powerful explosion that sends anyone nearby flying.

  • On-Screen Appearance: High-fives Dixie Kong as she goes into a Tag Barrel.
  • Taunts:
    • Up Taunt: Tosses his cap in the air and has it land on his head.
    • Side Taunt: Angrily does a playful fighter's stance while growling, trying to assert his dominance.
    • Down Taunt: Claps his hands above his head four times, switching feet in the process.
  • Victory Poses:
    • Left: Shoots 3 times with his Peanut Popguns (first with the right, then with the left, then the right again). Afterwards rolls towards the camera, and fires one more shot from his left Peanut Popgun.
    • Up: Holding a boombox and wearing sunglasses, he dances around with Dixie (who's playing an electric guitar) before striking a pose.
    • Right: Performs an inverted spin kick, followed by a slap, and then he slams both of his hands on the ground, performing a front flip. He ends up balancing on his hand in a breakdance-like pose, clapping his feet together.

  • Default: Default appearance.
  • Blue: ?
  • Green: ?
  • Yellow: ?
  • Purple: ?
  • Reversed: ?
  • White: ?
  • Black: ?
  • ?: ?. Unlockable costume.
  • ?: ?. Unlockable costume.

Dixie Kong

Dixie Kong is an All-Arounder character. She plays similarly to Diddy Kong, but trades in some of his speed for a bit more power. Like Diddy, she can switch to Diddy with their Tag Barrel gimmick. She is a mediumweight with the ability to wall jump, wall cling, crawl and hover.

  • Jab: Two alternating inward slaps, followed by an outward sidekick.
  • Side Tilt: Whips her ponytail downward.
  • Up Tilt: Whips her ponytail upward.
  • Down Tilt: Swats in the air above him with a slap in a similar fashion to an uppercut.
  • Dash Attack: Spins while whipping her enemies with her ponytail.
  • Side Smash: Jumps forward while spinning, and performs a powerful ponytail swing.
  • Up Smash: Leaps upward and performs a stationary cartwheel, attacking upwards with an open-handed slap, a reverse heel kick, and a hair whip.
  • Down Smash: Slams her ponytail in front then behind her.

  • Neutral Air: An aerial cartwheel.
  • Forward Air: A ponytail slam.
  • Back Air: A reverse spin kick behind herself.
  • Up Air: An overhead kick in an arc.
  • Down Air: Swings both arms downward in a double ax-handle punch.

  • Pummel: A headbutt.
  • Forward Throw: Tosses her opponent forwards with her ponytail.
  • Back Throw: Tosses her opponent backward with her ponytail.
  • Up Throw: Throws her opponent up, and uses the ponytail to boost her into the air for a kick.
  • Down Throw: Throws the opponent onto the ground and hops over them.

  • Neutral Special: Bubblegum Popgun - Dixie Kong fires a gumball from one of her popguns, which deal damage on contact and bounce along the ground. It suffers from less damage, but fires very quickly.
  • Side Special: Ponytail Spin - Dixie Kong flies forward, spinning and striking enemies with her ponytail. Keep pressing the special button to increase the number of hits.
  • Up Special: Ponytail Copter - Dixie Kong twirls her ponytail, gaining a boost into the air, before gliding downwards. You can cancel the glide with any aerial attack.
  • Down Special: Orange Grenade - Dixie Kong pulls out an Orange Grenade, which explodes after a set time. It can be set off immediately if Dixie Kong shoots at it with her Bubblegum Popgun.
  • Final Smash: Kong-POW! - Diddy Kong straps on his rocketbarrels and Dixie Kong spins her ponytail before the two fly upward and begin flying across the screen at high speed. After a few seconds, they meet in the middle and perform a high-five, creating a powerful explosion that sends anyone nearby flying.

  • On-Screen Appearance: High-fives Diddy Kong as he goes into a Tag Barrel.
  • Taunts:
    • Up Taunt: Briefly floats in the air using her ponytail.
    • Side Taunt: Chews some bubblegum and blows a bubble before it explodes in her face. She then wipes it off.
    • Down Taunt: Points forward and laughs.
  • Victory Poses:
    • Left: ?
    • Up: Holding an electric guitar, she plays it while headbanging before sliding on her knees and striking a pose. Diddy Kong is behind her, holding a boombox.
    • Right: ?

  • Default: Default appearance.
  • Blue: ?
  • Green: ?
  • Yellow: ?
  • Purple: ?
  • Reversed: ?
  • White: ?
  • Black: ?
  • ?: ?. Unlockable costume.
  • ?: ?. Unlockable costume.

KingKRoolSSBSR(transparent).png

King K. Rool

The Kremling Kommander

King K. Rool is the main antagonist of the Donkey Kong series. He is the leader of the Kremlings, who constantly terrorize the Kong family. Though his and Donkey Kong's rivalry only started because of K. Rool's wish to steal his Banana Hoard, this spiraled into full blown hatred as King K. Rool kidnapped the Kongs and even attempted to blow up their home.
Moveset

King K. Rool is a Trapper character. His main gimmick is his Belly Armor. Several of King K. Rool's attacks have super armor, but attacks that are absorbed will cause damage to King K. Rool's armor. If he takes too much damage, he will be stunned, similar to a shield break. He is a super-heavyweight with no additional movement options.

  • Jab: A three hit combo consisting of a palm thrust, a claw swipe, and a front kick.
  • Side Tilt: Rears back and performs a forceful clap.
  • Up Tilt: An uppercut.
  • Down Tilt: A delayed sumo-esque stomp. Buries grounded enemies.
  • Dash Attack: A body avalanche.
  • Side Smash: Dons a boxing glove and throws a straight punch.
  • Up Smash: An upward battering ram followed by a comical plank.
  • Down Smash: A jumping splash, which causes a quake.

  • Neutral Air: A splash.
  • Forward Air: A dropkick.
  • Back Air: Turns around and throws a delayed overhand punch behind himself. Has a meteor effect.
  • Up Air: An upward battering ram.
  • Down Air: Does a quick flip before performing a double foot stomp in a Superman pose.

  • Pummel: Headbutts the opponent.
  • Forward Throw: Lifts the opponent over his head before slamming them into the ground, sending the opponent flying forwards.
  • Back Throw: Pins the opponent to the ground and drags them backward before flinging them behind himself.
  • Up Throw: Heaves the opponent over his head, leaps high into the air, and then descends to perform an Argentine backbreaker rack drop.
  • Down Throw: A powerbomb. Buried grounded enemies.

  • Neutral Special: Blunderbuss - King K. Rool pulls out his Blunderbuss and fires a cannonball. Hold the button and the Blunderbuss will begin sucking in air. It can suck in enemies or even its own cannonball, and fire them upward at a forward angle, upward at a backward angle, and upward.
  • Side Special: Crownerang - King K. Rool tosses his crown as a boomeranging projectile. King K. Rool cannot use this attack again until he regrabs his crown.
  • Up Special: Propellerpack - King K. Rool pulls out his propellerpack, flying into the air before floating back down. The propeller will deal damage to anyone above K. Rool.
  • Down Special: Gut Check - King K. Rool puffs up his stomach as it begins glowing. If K. Rool is hit by an attack, he counterattacks with a powerful blast. It also acts as a reflector, but only activates from one side.
  • Final Smash: Blast-o-Matic - King K. Rool rushes forward, launching anyone in his way into a cutscene. King K. Rool appears on his island as he activates the Blast-o-Matic. It fires a massive laser at DK Island (the enemies trapped on it), causing it to explode on contact.

  • On-Screen Appearance: Drops from the sky with his arms crossed before chuckling.
  • Taunts:
    • Up Taunt: Viciously bites forward four times.
    • Side Taunt: Slaps his belly once in amusement.
    • Down Taunt: Does a sumo-esque stomp.
  • Victory Poses:
    • Left: Shifts his eyes left and right before ending with a triumphant pose.
    • Up: Flips his cape around before ending in a pose similar to his official artwork.
    • Right: Belly flops on screen and rebounds with a backflip, before landing on his feet and slapping his belly with his tongue sticking out.

  • Green: Default appearance
  • Orange: Resembles Re-Koil from Donkey Kong Country 3: Dixie Kong's Double Trouble.
  • Blue: Resembles Krusha from Donkey Kong Country and Donkey Kong 64.
  • Yellow: Resembles Kutlass from Donkey Kong Country 2 and Kopter as he appears in Donkey Kong Barrel Blast.
  • Pink: Resembles Skidda in Donkey Kong Country 3; Klump as he appears in Donkey Kong 64.
  • Brown: Resembles Klump as he appears in Donkey Kong Barrel Blast.
  • Black: Resembles Black Kritters from Donkey Kong Country.
  • White: Resembles the primary color motifs of the Snowmads, the primary antagonists of Donkey Kong Country: Tropical Freeze.
  • Captain: Based on his outfit as Kaptain K. Rool. Unlockable costume.
  • Baron: Based on his outfit as Baron K. Roolenstein. Unlockable costume.

The Legend of Zelda

Link is the main hero of the Legend of Zelda series. Over the years there have been many incarnations of Link, destined to become heroes against powerful forces of evil, most notably Ganon. This incarnation originates from Breath of the Wild. He is a Knight of Hyrule and a member of one of the Champions, a group tasked with battling against Calamity Ganon. After being gravely wounded however defending Princess Zelda, he was placed in a deep sleep in the Shrine of Resurrection. Suffering from amnesia, he seeks to defeat Calamity Ganon once and for all, while finding out about his past.
Moveset

Link is a Turtle character. Link has seen a few changes to his moveset, noticeably seen using a few more weapons as part of his normals. His gimmick is his Hylian Shield, which allows him to nullify projectiles as long as he is not attacking, dashing or in the air. He is a mid-heavyweight with the ability to wall jump.

  • Jab: A downward slash, followed by an outward slash and an upward slash.
  • Side Tilt: A quick poke with a halberd.
  • Up Tilt: An overhead arcing slash.
  • Down Tilt: A kneeling inward slash.
  • Dash Attack: The Jump Attack. Link jumps in the air and performs a downward slash with a greatsword.
  • Side Smash: A two-handed, lunging downward slash. If the attack button is pressed again, Link will perform a single-handed outward slash. At 0%, the sword launches projectiles.
  • Up Smash: An overhead swing with a halberd.
  • Down Smash: A spinning slash with a claymore.

  • Neutral Air: A flying kick.
  • Forward Air: Three quick pokes with a halberd.
  • Back Air: A downward swing with a claymore. Has a meteor effect.
  • Up Air: Link thrusts his sword upward.
  • Down Air: Link thrusts his sword downward. Bounces off of enemies if it hits.

  • Grab: Uses Magnesis to grab the enemy from a distance.
  • Pummel: Hits the enemy with the Master Sword's hilt.
  • Forward Throw: A front kick.
  • Back Throw: A side kick
  • Up Throw: Raises the opponent in the air and stabs them with a halberd.
  • Down Throw: Pins the opponent to the ground and stabs them with a greatsword.

  • Neutral Special: Bow - Fires an arrow from his Traveler's Bow. Charge it to increase damage, distance and speed. If the arrow hits the ground or a wall, Link or other players can pick it up. If Link is holding an arrow, he can add it to his next Bow attack, firing two arrows at once for increased damage.
  • Side Special: Boomerang - Link tosses a boomerang that damages on the way out and on its way back. Link can angle the boomerang by holding up or down before he tosses it.
  • Up Special: Spin Attack - Link slashes enemies around him while spinning. Acts as a jump if used midair. On the ground, Link can charge it to increase its damage, and even allow you to move a bit while attacking.
  • Down Special: Remote Bomb - Link pulls out a Remote Bomb and can toss it at enemies. Then by pressing Down Special again, Link detonates the bomb, damaging anyone nearby.
  • Final Smash: Flurry Rush - Link uses the Stasis rune to freeze the enemy in place. If anyone is hit, Link performs a barrage of attacks with his Master Sword, Knight's Halberd and Knight's Claymore. Link then ends the attack with one final slash of the Master Sword, launching the foe away.

  • On-Screen Appearance: Glides using the Paraglider onto the stage.
  • Taunts:
    • Up Taunt: Swings the Master Sword twice and twirls it behind him before sheathing it.
    • Side Taunt: Holds the Master Sword in front of him with both hands as it glows blue, then puts it aside.
    • Down Taunt: Assumes a Fujian White Crane-like stance while rearing the Master Sword behind his head.
  • Victory Poses:
    • Left: Swipes his sword three times and looks to his right.
    • Up: Stabs with his sword, then holds it up, giving off a battle cry.
    • Right: Swipes his sword, then turns his back to the camera and sheaths it.

  • Cyan: Default appearance.
  • Green: Link's Hero of the Wild set.
  • Red: Based on the Hylian Tunic.
  • Blue: Based on the Zora Tunic from Ocarina of Time.
  • Indigo: Based on the Royal Guard Uniform.
  • Black: Based off of Dark Link.
  • White: Based on Link's appearance as a resident of Skyloft in Skyward Sword.
  • Gray: Based off of Fierce Deity Link.
  • Ocarina: Replaced with Link's appearance in Ocarina of Time. Unlockable costume.
  • Twilight: Replaced with Link's appearance in Twilight Princess. Unlockable costume.

ZeldaSSBSR(transparent).png

Zelda

Hyrule's Wise Princess

Princess Zelda is the titular character of the Legend of Zelda series. Like Link, there have been many incarnations of Zelda throughout the years, all of which are the crowned princess of Hyrule and being the holder of the Triforce of Wisdom. This incarnation of the character is from A Link Between Worlds, who is captured by the evil sorcerer Yuga, and brought alongside the Seven Sages to Lorule to revive Ganon.
Moveset

Zelda is a Zoner character. She has seen few changes to her moveset, still utilizing a variety of magical spells in order to out-range her foes and deal damage from afar. She is a mid-lightweight character with no additional movement options.

  • Jab: Extends her palm to emit a burst of magical energy, then follows up with a series of several magical bursts before finishing with a slightly larger blast.
  • Side Tilt: A magically-infused outward knifehand strike.
  • Up Tilt: Waves her arm in an overhead arcing motion while her hand is infused with magical energy.
  • Down Tilt: A kneeling low-level roundhouse kick.
  • Dash Attack: A double palm thrust that emits a blast of magical energy from her hands.
  • Side Smash: A palm thrust that emits a multiple-hitting blast of magical energy.
  • Up Smash: Waves her arm twice in an overhead fanning motion while her hand is infused with magical energy.
  • Down Smash: A spinning, low-level roundhouse kick.

  • Neutral Air: Twirls with her arms outstretched and her hands infused with magical energy.
  • Forward Air: A magically-infused flying kick.
  • Back Air: A magically-infused flying kick.
  • Up Air: Leans back and turns slightly to extend her arm in order to use her magic to create a fiery explosion from her index and middle fingers.
  • Down Air: A magically-infused stomp.

  • Pummel: A blast of magical energy.
  • Forward Throw: Magically spins the opponent in front of herself and then throws them away.
  • Back Throw: Magically spins the opponent and turns around with them in tow before throwing them away.
  • Up Throw: Magically spins the opponent overhead and then throws them upward.
  • Down Throw: Magically shoves the opponent underneath herself and then blasts them with fiery, magical energy from her hands.

  • Neutral Special: Nayru's Love - Zelda envelops herself in a large crystal, dealing damage to anyone around her while reflecting any projectiles fired at her.
  • Side Special: Din's Fire - Zelda fires a blast of magic that she can control freely as it flies. Release the button, and the blast will stay in place, and explode either after enough time has passed, or if an enemy comes near. Up to two can be on screen at a time.
  • Up Special: Farore's Wind - Zelda spins in the air before disappearing, teleporting a distance away and dealing damage to anyone nearby with a blast of wind.
  • Down Special: Phantom Slash - Zelda slowly begins assembling a Phantom. the Phantom assembles overtime, independent from Zelda. Press the special button and you can send the Phantom to attack enemies. When fully charged, the Phantom will instead wait for when the enemy is in its line of sight before attacking.
  • Final Smash: Bow of Light - Zelda pulls out the Bow of Light, firing an arrow of light in front of her. Anyone in line with the shot takes immense damage.

  • On-Screen Appearance: Appears facing the screen, generating magical sparkles from between cupped hands. Zelda then flourishes her hands while smiling before assuming her idle pose.
  • Taunts:
    • Up Taunt: Scoffs with a hand on her hip, while generating magic and twirling it in front of her.
    • Side Taunt: Closes her eyes and summons Din's Fire between cupped hands.
    • Down Taunt: Giggles and waves with a smile.
  • Victory Poses:
    • Left: Creates magic with her fingertips and waves it around.
    • Up: Creates fire from her fingertip and waves it around while giggling.
    • Right: Summons a Phantom behind her with a snap of her finger and poses with it.

  • Pink: Default appearance.
  • Red: Resembles her in-game sprite when Link rescues her with the Red Ring equipped in The Legend of Zelda.
  • Blue: Resembles her casual appearance in The Legend of Zelda: A Link to the Past.
  • Violet: Based on Adult Zelda in The Legend of Zelda: Ocarina of Time.
  • Green: Resembles her in-game sprite when Link rescues her with no ring equipped in The Legend of Zelda.
  • Black: Based off of Hilda from A Link Between Worlds.
  • Purple: Resembles her appearance from The Legend of Zelda: Twilight Princess.
  • White: Resembles her in-game sprite when Link rescues her with the Blue Ring equipped in The Legend of Zelda.
  • Ocarina: Replaced with Zelda's appearance in Ocarina of Time. Unlockable costume.
  • Skyward: Replaced with Zelda's appearance in Skyward Sword. Unlockable costume.

ImpaSSBSR(transparent).png

Impa

The Mighty Sheikah

Impa is a major reoccurring character in the Legend of Zelda series. Just like Link and Zelda, there have been many Impas throughout the ages. This incarnation of the character is from Hyrule Warriors: Age of Calamity. She is the adviser to Hyrule's royal family, a revered member of the Sheikah tribe, and Princess Zelda's personal friend and consultant. She fights alongside her, Link, and the Champions againsts the monsters heralding Calamity Ganon's return.
Moveset

Impa is a Hit & Run character. With a focus on speed and agility, she can easily get in and out of situations. Her main gimmick is her Sheikah Clones. By attacking an enemy while they are under the effects of her Neutral Special, Impa gains a Clone, increasing her reach and the amount of hits each of her attacks do. She can have up to three Clones at a time. However, these clones go away after some time, and if they are damaged, they will go away. She is a lightweight with the ability to wall cling and 8-way air dash.

  • Jab: Two slashes, followed by a flurry of slashes in front of her.
  • Side Tilt: A downward slash.
  • Up Tilt: An upward arcing slash.
  • Down Tilt: A low thrust forward.
  • Dash Attack: Lunges forward and creates a large short-ranged wave of energy.
  • Side Smash: Briefly disappears, dashes forward a distance, then reappears.
  • Up Smash: Creates a talisman above her head, which explodes. If she has clones, they fire a laser at the talisman, increasing the blast radius.
  • Down Smash: Jumps into the air and tosses explosive kunai to the ground, exploding on contact.

  • Neutral Air: A spinning sword slash.
  • Forward Air: An upward slash forward.
  • Back Air: A stab behind her.
  • Up Air: A flip kick.
  • Down Air: A stab downward.

  • Pummel: A shoulder chop. Increases in damage the more clones she has.
  • Forward Throw: Shoves the enemy forward.
  • Back Throw: Teleports behind the enemy and slashes them.
  • Up Throw: Shoves the enemy upward.
  • Down Throw: Slams the enemy on the ground.

  • Neutral Special: Sheikah Symbol - Impa briefly flashes. If the enemy is in front of her, she marks the enemy with a Sheikah symbol. If Impa can deal enough damage to the enemy, she absorbs its energy and gains a clone.
  • Side Special: Wind Seal - Impa summons paper talismans then taps into them to create cutting winds in front of her that deals damage and pushes enemies back. If she has clones, they will perform the attack instead of Impa, allowing her to do other attacks.
  • Up Special: Sheikah Sailcloth - Impa creates a burst of wind at her feet and pulls out a sailcloth, gliding across the air. It can be cancelled into any attack.
  • Down Special: Clone Bomb - One of Impa's clones leaps upward and transforms into an explosive barrel. Upon hitting the ground or an enemy, it explodes, dealing good damage. If you have all three of your Clones, they will all perform the attack, flying at different angles.
  • Final Smash: Sheikah Assault - Impa rushes forward. Upon contact with the enemy, she performs a combo of slashes, while summoning a group of clones to assist her. Impa then ends the attack by performing one final slash, creating a trail of light that explodes and launches foes away.

  • On-Screen Appearance: Creates a vortex of wind, before appearing from a puff of smoke and some talismans.
  • Taunts:
    • Up Taunt: ?
    • Side Taunt: Closes her eyes and performs a series of ninja hand seals.
    • Down Taunt: ?.
  • Victory Poses:
    • Left: ?.
    • Up: ?.
    • Right: ?.

  • Beige: Default appearance.
  • Red: An original color.
  • Green: An original color.
  • Purple: An original color.
  • Gray: Based off of Impa's appearance from Ocarina of Time.
  • Blue: Based off of Impa's appearance from Skyward Sword.
  • Black: An original color.
  • Maroon: Based off of the Yiga.
  • Sheik: Wears an outfit based off of Sheik. Unlockable costume.
  • ?: ?. Unlockable costume.

GanondorfSSBSR(transparent).png

Ganondorf

The King of Darkness

Ganondorf is the main antagonist in several games in the Legend of Zelda series. He is a member of the Gerudo, turning into the immortal Demon King after he stole the Triforce of Power from the Sacred Realm. For centuries, he has fought against the reincarnations of Link and Zelda in his quest to obtain the full Triforce and conquer Hyrule.
Moveset

Ganondorf is a Grappler character. He has seen a large change in not only his appearance, but also his moveset, now seen utilizing his dual greatswords and trident to fight enemies. With a focus on grabs, he's a powerful force up-close, but his slow speed means he must predict his opponents in order to reap the benefits. He is a heavyweight with no additional movement options.

  • Jab: Two slashes, followed by a quick spin attack.
  • Side Tilt: Two sword slams forward.
  • Up Tilt: An overhead slash.
  • Down Tilt: A crouching kick.
  • Dash Attack: A sword spin.
  • Side Smash: A powerful stab with the trident.
  • Up Smash: A sword slam charged with dark energy.
  • Down Smash: Stabs the swords beside him and charges them with dark energy, creating two explosions.

  • Neutral Air: Two spinning sword slashes.
  • Forward Air: A trident stab forward.
  • Back Air: Two trident stabs behind him.
  • Up Air: A sword slash upward.
  • Down Air: A powerful stomp. Has a meteor effect.

  • Pummel: Punches the enemy.
  • Forward Throw: Tosses the enemy forward.
  • Back Throw: Tosses the enemy backwards.
  • Up Throw: Tosses the enemy upward, then stabs them with his trident.
  • Down Throw: Tosses the enemy to the ground, before charging dark energy and blowing up their face.

  • Neutral Special: Dead Man's Volley - Ganondorf tosses a slow-moving energy ball that stuns enemies on hit. If it is hit by any attack, it reflects, increasing in speed and damage. Ganondorf can force the enemy to keep hitting it, increasing its speed and making it harder to dodge.
  • Side Special: Trident Stab - Ganondorf charges forward with his trident. If he hits an enemy, he will impale them, and can throw them forward, backwards or up. If used in the air however, both will plummet to the ground, with the enemy dealing damage on contact.
  • Up Special: Gerudo Slam - Ganondorf tosses one of his greatswords into the air, before disappearing into a portal. The greatsword will deal damage to anyone hit. Ganondorf then reappears, grabs the sword, and slams downward, damaging anyone in his way and spiking them if they're in the air.
  • Down Special: Phantom Ganon - Ganondorf charges up, before summoning a malice-covered version of Ganon to appear and strike the foe. Deals incredibly high damage and is completely armored, but it is very slow and causes recoil damage.
  • Final Smash: Dark Beast Ganon - Ganondorf transforms into Ganon, first attacking by performing a powerful stomp that buries anyone in front of him. Ganon then roars, before charging across the screen and dealing powerful damage to anyone his way.

  • On-Screen Appearance: Emerges from a liquid-like vortex of darkness.
  • Taunts:
    • Up Taunt: Floats in the air and then curls into a ball while spinning before opening up from his curled position and striking a pose while laughing.
    • Side Taunt: Punches his right hand into his open palm in a threatening pose and scoffs, with electricity emitting from his hands afterward.
    • Down Taunt: Pulls out either his sword or his trident, grunts, looks at it while sporting a mocking smirk as the blade's tip pulses with dark magic, then sheathes it.
  • Victory Poses:
    • Left: Turns to his left, flips his cape, and pumps his fist, showing the back of it.
    • Up: Briefly levitates in the air before landing on the ground while punching his palm, then reels back and thrusts his hand towards the screen.
    • Right: Flips his cape, crossing his arms, and laughs.

  • Blue: Default appearance.
  • Red: Based off of his Master Quest outfit from Hyrule Warriors.
  • Yellow: An original color.
  • Green: Based off of his Koholint outfit from Hyrule Warriors.
  • Purple: Based off of his Lorule outfit from Hyrule Warriors.
  • Black: Based off of his Great Sea outfit from Hyrule Warriors.
  • White: Based off of his Boss outfit from Hyrule Warriors.
  • Gray: Based off of his Grand Travels outfit from Hyrule Warriors.
  • Ocarina: Replaced with Ganondorf's appearance in Ocarina of Time. Unlockable costume.
  • Twilight: Replaced with Ganondorf's appearance in Twilight Princess. Unlockable costume.

Toon Link is one of Link's many incarnations, first appearing in The Wind Waker. Living peacefully on Outset Island, compared to other incarnations of Link, he has a much more cartoony appearance (hence the name), and is much more carefree and excitable. When his sister is captured by a giant bird, he seeks to rescue her, with some help from the pirate captain Tetra, and later, the living boat known as The King of Red Lions.
Moveset

Toon Link is a Turtle character. He has seen a few changes, notably his specials. His gimmick is his Hero's Shield, which allows him to nullify projectiles as long as he is not attacking, dashing or in the air. He is a mediumweight with the ability to crawl.

  • Jab: A downward slash, followed by an outward slash and a flurry of wild slashes.
  • Side Tilt: A quick downward slash.
  • Up Tilt: An overhead arcing slash.
  • Down Tilt: A kneeling inward slash.
  • Dash Attack: A quick, lunging outward slash.
  • Side Smash: Winds up and then performs an upward slash.
  • Up Smash: An upward arcing slash.
  • Down Smash: The Spin Attack, slashing enemies around him.

  • Neutral Air: A quick, spinning slash that hits in front, and then in back.
  • Forward Air: A spinning outward slash in front of himself.
  • Back Air: Turns around and performs an upward slash behind himself.
  • Up Air: The Up Thrust, thrusting the sword upward.
  • Down Air: The Down Thrust, having Toon Link fly downward and stab enemies under him.

  • Grab: Uses the Hookshot to grab distant enemies. Can be used as a tether recovery.
  • Pummel: Quickly hits the opponent with the pommel of the Master Sword.
  • Forward Throw: A shoulder tackle.
  • Back Throw: Performs the tomoe nage, a judo throw.
  • Up Throw: Tosses the opponent up into the air and performs a spinning upwards slash.
  • Down Throw: Pins the opponent to the ground and performs an elbow drop.

  • Neutral Special: Fire Arrow / Ice Arrow - Toon Link shoots a fire arrow from the Hero's Bow. Compared to Link's arrows, they deal less damage, but have more hitstun. Fully charge the shot and you will instead fire an ice arrow, which freezes enemies on contact.
  • Side Special: Skull Hammer - Toon Link leaps forward before smashing the ground in front of him with the Skull Hammer.
  • Up Special: Deku Leaf - Toon Link pulls out the Deku Leaf, before slapping it in the opposite direction you are pointing. This will launch him in that direction, while firing a gust of wind in the opposite direction that pushes enemies away.
  • Down Special: Bomb - Toon Link pulls out a Bomb, which he can throw at enemies. It explodes upon contact, dealing damage to anyone nearby.
  • Final Smash: Triforce Slash - Toon Link rushes forward, and upon contact with the enemy, traps them in a Triforce. He unleashes a barrage of slashes before performing the Hurricane Spin, carrying the opponent forward before launching them away.

  • On-Screen Appearance: A cartoony explosion appears on-screen. As the smoke fades, Toon Link appears and equips the Master Sword and Hero's Shield.
  • Taunts:
    • Up Taunt: Sheaths the Master Sword and places the Hero's Shield on his back and conducts with the Wind Waker.
    • Side Taunt: Sheaths the Master Sword and places the Hero's Shield on his back and watches a fairy fly around.
    • Down Taunt: Swings the Master Sword in front of himself while yelling in a panicked tone, ending with him becoming exhausted and catching his breath.
  • Victory Poses:
    • Left: Waves the Wind Waker, ending in a pose similar to his official artwork from The Legend of Zelda: The Wind Waker.
    • Up: Chases a pig. Upon catching the pig, he holds it above his head. Whilst balancing on one foot, he occasionally starts to lose balance before retaining it again.
    • Right: Tries to catch a pig, but ends up tripping and falling on his bottom. He then proceeds to rub his bottom for the rest of the victory pose while sheepishly smiling.

  • Green: Default appearance.
  • Red: Resembles Red Link from the Four Swords titles.
  • Blue: Resembles Blue Link from the Four Swords titles.
  • Purple: Resembles Purple Link from the Four Swords titles.
  • Brown: Resembles Link's appearance in The Legend of Zelda.
  • Black: Based off of Shadow Link.
  • Gray: Resembles Link's tunic with the Blue Ring equipped in The Legend of Zelda.
  • Teal: Resembles Link's appearance in The Legend of Zelda: A Link to the Past and its sequel A Link Between Worlds.
  • Outset: Link's outfit during the start of The Wind Waker. Unlockable costume.
  • Engineer: Link's Engineer outfit from Spirit Tracks. Unlockable costume.

MidnaSSBSR(transparent).png

Midna

The Twilight Princess

Midna is a major character in The Legend of Zelda: The Twilight Princess. A member of the Twili, she was a princess in the Twilight Realm, but was overthrown by Zant and transformed into an imp. After finding Link, who had been transformed into a wolf, she decides to help him, and the two would work together to save Hyrule and defeat Zant.
Moveset

Midna is a Hit-and-Run character. Her main gimmick is her Twilight Wolf. The wolf will increase the weight she has, but will go away whenever she double jumps or takes too much damage. At any point during an attack being performed by the Twilight Wolf, Midna can jump off of it at any point and the wolf will continue the attack before disappearing. It will return upon touching the ground. She relies on opening up the enemy before attacking them with a powerful strike, but her low weight can make her easy to KO if she isn't careful. She is a mediumweight with the wolf, and a lightweight without the wolf, with the ability to float.

  • Jab: Two smacks with her hair arm followed by a punch.
  • Side Tilt: With her wolf, it bites in front of her.
  • Up Tilt: An overhead sweep.
  • Down Tilt: A downward sweep.
  • Dash Attack: With her wolf, it leaps forward and bites the enemy.
  • Side Smash: Midna's hair arm grows to large size and punches forward.
  • Up Smash: Midna's hair arm grows to large size and swings its fist in an upward arc.
  • Down Smash: Midna summons two Twilight Wolves beside her, before they rush to the opposite side and attack, striking enemies.

  • Neutral Air: With her wolf, it performs a spinning attack around itself. Without it, she performs a spinning attack with her hair arm outstretched.
  • Forward Air: With her wolf, it performs a spinning corkscrew attack. Without it, Midna performs a swipe in front of her.
  • Back Air: With her wolf, it kicks behind itself with its hind legs. Without it, Midna pokes the enemy behind her.
  • Up Air: An upward punch.
  • Down Air: A downward punch. Has a meteor effect.

  • Grab: Uses her hair arm to grab the enemy. Can be used as a tether recovery.
  • Pummel: Her wolf bites the enemy.
  • Forward Throw: Tosses the enemy in front of her.
  • Back Throw: Tosses the enemy behind her.
  • Up Throw: Tosses the enemy into the air.
  • Down Throw: Slams the enemy into the ground.

  • Neutral Special: Twilight Spark - Midna charges up before launching a ball of dark energy forward. The longer it is charged, the larger the blast will be, but the slower it will travel. At larger sizes, the ball will deal multiple hits.
  • Side Special: Wolf Pounce - The Twilight Wolf leaps toward the enemy. If the enemy is hit, the wolf latches onto them and deals continuous damage. It deals less damage if you jump off, but it can be used to open up enemies.
  • Up Special: Wolf Leap - Midna teleports in the held direction a short distance away. The wolf (who reappears if Midna isn't riding it), cloaked in shadowy energy, then flies toward Midna, dealing damage to anyone in its way. When the wolf reaches Midna, she hops onto its back, before falling.
  • Down Special: Energy Field - Midna creates a field of energy around her. You can move slowly while the field is up, and you can hold the button to increase its radius. Release the button, and if there is any enemy nearby, the wolf will fly after them and attack them.
  • Final Smash: Fused Shadows - The Twilight Wolf rushes forward, charging into enemies and stunning them. Midna assembles the Fused Shadows, transforming into a large spider-like form. Pulling out a large spear, it stabs it into the ground, dealing high damage to anyone in front of her, and releasing a powerful shockwave of Twilight energy in front of her to launch foes. She then returns to normal.

  • On-Screen Appearance: Appears from a portal in the ground while giggling, before summoning a Twilight Wolf.
  • Taunts:
    • Up Taunt: Midna floats in the air and laughs to herself.
    • Side Taunt: The wolf runs around in circles, causing Midna to become briefly dizzy.
    • Down Taunt: The wolf sits on the ground and howls.
  • Victory Poses:
    • Left: ?
    • Up: ?
    • Right: ?

  • Black: Default appearance.
  • Red: An original color.
  • Green: An original color.
  • Yellow: An original color.
  • Blue: An original color.
  • Purple: An original color.
  • Brown: An original color.
  • Shadow: Based off of the Shadow Beasts.
  • ?: ?. Unlockable costume.
  • ?: ?. Unlockable costume.

ChampionZeldaSSBSR(transparent).png

Champion Zelda

?

Champion Zelda is one of Zelda's many incarnations, appearing in The Legend of Zelda: Breath of the Wild. Not only is she the princess of the Hyrule, but also an aspiring scholar and the leader of the Champions of Hyrule. Throughout Link's adventure, she guides him while containing Calamity Ganon inside Hyrule Castle. Alongside her are the spirits of the other champions: Daruk, the Goron Champion, Revali, the Rito Champion, Mipha, the Zora Champion, and Urbosa, the Gerudo Champion, who all fight alongside her.
Moveset

Champion Zelda is a Trapper character. Compared to normal Zelda, she is slightly more aggressive, utilizing various Sheikah Slate abilities and Champions' attacks to open the foe up for a powerful attack. She is a mid-lightweight character with no additional movement options.

  • Jab: Extends her palm to emit a burst of magical energy, then follows up with a series of several magical bursts before finishing with a slightly larger blast.
  • Side Tilt: A quick magically infused palm thrust.
  • Up Tilt: Swings her hand overhead.
  • Down Tilt: Summons an icicle from the ground and causes it to shatter.
  • Dash Attack: A double palm thrust that emits a blast of magical energy from her hands.
  • Side Smash: Daruk appears and slams his Boulder Breaker forward.
  • Up Smash: Mipha appears and stabs upward, creating an exploding blast of water.
  • Down Smash: Urbosa appears and slashes in front then behind Zelda.

  • Neutral Air: Twirls with her arms outstretched and her hands infused with magical energy.
  • Forward Air: Revali appears and fires an arrow in front of Zelda.
  • Back Air: Revali appears and fires an arrow behind Zelda.
  • Up Air: Creates a ball of light that explodes above her.
  • Down Air: Summons an ice block that drops down with Zelda on it. You can jump off of it at any time. Has a meteor effect.

  • Pummel: A blast of magical energy.
  • Forward Throw: Urbosa appears and bashes the enemy away with her shield.
  • Back Throw: Zelda magically tosses the enemy behind her while Mipha appears and stabs them with her trident.
  • Up Throw: Zelda magically tosses the enemy upward while Revali appears and fires a spread shot of arrows into them.
  • Down Throw: Zelda tosses the enemy to the ground as Daruk appears and body slams them.

  • Neutral Special: Mipha's Grace - Mipha appears and shoots a ball of water from her trident. This ball can be manipulated mid-flight, speeding up while holding forward, while slowing down and eventually turning around while holding back. It doesn't deal much damage, but it heals Zelda if it lands.
  • Side Special: Urbosa's Fury - Urbosa dashes forward as a ball of electricity. Hold the button to increase the distance she goes, and release it to have her appear and create a thunderbolt, damaging anyone near and above her.
  • Up Special: Revali's Gale - Revali creates an updraft that pushes Zelda and anyone else nearby upward. The updraft will linger on state for a bit after Zelda uses it, allowing it to be used in combos.
  • Down Special: Daruk's Protection - Daruk appears in front of Zelda, damaging anyone in front of her, absorbing attacks and reflecting projectiles.
  • Final Smash: Triforce Seal - Zelda glows a bright yellow, pulling enemies near her. If she catches an enemy, she unleashes her full power to seal the foe, creating a massive explosion of light energy. Instantly KOs at over 100%.

  • On-Screen Appearance: Teleports onto the stage using the Sheikah Slate.
  • Taunts:
    • Up Taunt: ?
    • Side Taunt: ?
    • Down Taunt: ?
  • Victory Poses:
    • Left: ?
    • Up: Zelda, Revali, Urbosa and Mipha are all seen standing next to each other, before Daruk pops up behind them all and hugs them.
    • Right: ?

  • Cyan: Default appearance.
  • ?: ?.
  • ?: ?.
  • ?: ?.
  • ?: ?.
  • ?: ?.
  • ?: ?.
  • ?: ?.
  • ?: ?. Unlockable costume.
  • ?: ?. Unlockable costume.

Metroid

SamusSSBSR(transparent).png

Samus

Bounty Hunter Extraordinaire

Samus Aran is the protagonist of the Metroid series. Orphaned at a young age, she was raised by the Chozo, and infused with their DNA to give her superhuman agility. She wields the Power Suit, an armored suit also created by the Chozo, which protects her from various environments, and is capable of upgrading to include many new abilities and forms. Though starting off as a member of the Galactic Federation, she ultimately left them to become a bounty hunter, famous for accomplishing missions previously thought to be impossible.
Moveset

Samus is a Zoner character. Noticeably she has seen a bit of a speed boost, though is a bit lighter as a result. She is much more projectile-oriented throughout her moveset, utilizing them to wear down enemies or perform powerful attacks from a safe distance. Her fighter abilities include her Morph Ball, which is activated by pressing Down twice and can be used to move under enemy attacks, and the ability to switch between Energy Mode and Ice Mode by pressing special while Shielding. Ice attacks have less launching power than energy weapons and are a bit slower, but deal more damage. Larger and more powerful attacks in Ice Mode have a chance to freeze enemies. She is a mid-heavyweight and has the ability to wall jump.

  • Jab: A quick blast of energy from her arm cannon.
  • Side Tilt: A blast of energy while walking forward.
  • Up Tilt: A blast of energy fired upward.
  • Down Tilt: A blast at a downward angle.
  • Dash Attack: A lunge forward followed by a close-ranged blast of energy.
  • Side Smash: Samus charges up before firing a large blast of energy in front of her. Acts as a projectile.
  • Up Smash: Samus shoots five blasts around her in an arcing motion.
  • Down Smash: A spinning electric leg sweep.
  • Morph Ball Attack: Drops a small bomb that explodes after a set time. Can also be used to send yourself upward.

  • Neutral Air: A quick blast of energy in front of her.
  • Forward Air: A close-ranged shotgun blast.
  • Back Air: An electric kick behind her.
  • Up Air: A multi-hitting energy shot upward.
  • Down Air: A multi-hitting energy shot downward.

  • Grab: Samus fires her Grapple Beam. Can grab distant targets and be used to tether recover.
  • Pummel: A palm strike.
  • Forward Throw: Twirls the enemy overhead and spins them forward.
  • Back Throw: Swings the enemy behind herself.
  • Up Throw: Puts the enemy above herself and fires at them.
  • Down Throw: Swings the enemy downward before firing them in the face with her Arm Cannon.

  • Neutral Special: Missiles / Ice Missile - Samus fires activates a missile from her arm cannon, allowing her to fire missiles 8 directions. In Energy mode the Missiles deal increased damage, while in Ice mode the Missiles can freeze enemies. Samus has a stockpile of 10 missiles at a time, which will recharge when not in use. Hold the button and you can charge up a Super Missile, which, while slow at first, deals increased damage, at the cost of 5 missiles.
  • Side Special: Speed Booster - Samus charges forward while surging with energy, dealing damage to anyone she runs into.
  • Up Special: Screw Attack - Samus curls up into a ball, flying upward while damaging anyone around her with a surge of electricity.
  • Down Special: Power Bomb / Freeze Field - This move completely changes depending on which mode Samus is in. If in Energy mode, she briefly goes into Morph Ball form and drops down a Power Bomb, which explodes in a decent area and deals multiple hits. If in Ice mode, she summons three spinning ice projectiles that block attacks and damage enemies, though it only lasts for a few seconds. Power Bomb can be used while in Morph Ball form.
  • Final Smash: Zero Laser - Samus charges up before firing a massive beam of energy in front of her. Hold up or down to angle the beam as it is being fired.

  • On-Screen Appearance: Arrives from a save point.
  • Taunts:
    • Up Taunt: Salutes vigorously with her left arm as her thrusters activate.
    • Side Taunt: Faces the screen and changes her Arm Cannon to its Zero Laser configuration.
    • Down Taunt: Aims her Arm Cannon behind herself, then kneels while aiming it in front of herself.
  • Victory Poses:
    • Left: Lands on the ground and readies her arm cannon.
    • Up: Fires multiple shots from her Arm Cannon while kneeling, then strikes a pose.
    • Right: Fires a Super Missile and strikes a pose similar to her official artwork.

  • Orange: Default appearance.
  • Blue: Based off of the Fusion Suit.
  • Pink: Based off of the Gravity Suit in Super Metroid.
  • Brown: Based off of a Dark Suit.
  • Purple: Based off of a Gravity Suit in Metroid Prime.
  • Green: An original costume.
  • White: Based off of the Light Suit.
  • Black: Based off of a Power Trooper.
  • Power: Replaces Samus' Varia Suit with the Power Suit. Unlockable costume.
  • Phazon: Based off of the Phazon Suit. Unlockable costume.

ZeroSuitSamusSSBSR(transparent).png

Zero Suit Samus

Beautiful Galactic Warrior

Zero Suit Samus is the form Samus takes when she is outside of her Power Suit. She only ever goes into this state if her Power Suit malfunctions. While it lacks her suit's firepower, its streamline design allows for acrobatic movement and agility. She is also equipped with a Paralyzer, which she can use to get her out of tight spots.
Moveset

Zero Suit Samus is a Rushdown character. With great performance on both the ground and the air, she can perform a variety of powerful combos. She has seen no changes to her core moveset, but her Final Smash has been reverted back to the Gunship. She is a lightweight with the ability to crawl and wall jump.

  • Jab: A knifehand strike, followed by a pistol-whip with her Paralyzer, followed by a 12-6 elbow.
  • Side Tilt: A roundhouse kick.
  • Up Tilt: A butterfly kick performed from a variation of the 2000 (a breakdancing move) followed by an upward scissor kick.
  • Down Tilt: A legsweep.
  • Dash Attack: Activates her Jet Boots to perform a jet-propelled knee strike.
  • Side Smash: A mid-level sidekick followed by a spinning sidekick at a slightly higher angle.
  • Up Smash: Spins in place while twirling her Plasma Whip overhead.
  • Down Smash: Aims her Paralyzer downward in front of herself and fires a paralyzing energy blast at the ground.

  • Neutral Air: Spins in midair, swinging her Plasma Whip laterally around herself.
  • Forward Air: A hook kick followed by a roundhouse kick.
  • Back Air: A spinning hook kick.
  • Up Air: A bicycle kick.
  • Down Air: A diagonal flying kick. Has a meteor effect.

  • Pummel: A knee strike.
  • Forward Throw: Kicks the opponent away.
  • Back Throw: A mid-level roundhouse kick.
  • Up Throw: A backflip kick.
  • Down Throw: Pins the opponent on the ground, and performs an ax kick.

  • Neutral Special: Paralyzer - Zero Suit Samus charges up before firing an energy blast that stuns enemies. The longer it is held, the more powerful and quicker it will fly.
  • Side Special: Plasma Whip - Zero Suit Samus lashes out an electric whip from her Paralyzer. It can also be used to grab onto ledges.
  • Up Special: Boost Kick - Zero Suit Samus rises into the air with a flying kick, striking the enemy multiple times. Then, she finishes the attack with a kick.
  • Down Special: Flip Jump - Zero Suit Samus jumps and flips through the air. Press the attack button again and she will perform a descending kick. If you land on a foe during the flip, you'll bury them.
  • Final Smash: Gunship - Zero Suit Samus hops inside of her Gunship. Controlling a cursor, she can fire damaging lasers from the foreground. After some time has passed, the attack will end.

  • On-Screen Appearance: Jumps out of her Gunship and uses her Jet Boots to briefly hover before landing.
  • Taunts:
    • Up Taunt: Tosses her Paralyzer into the air, spins once, and catches it behind herself while saying "Is that all?"
    • Side Taunt: Swings the Plasma Whip in a circular motion while saying "Try me."
    • Down Taunt: Holds her Paralyzer near her waist, and then performs a pirouette while twirling the Plasma Whip around her body and saying "You're mine."
  • Victory Poses:
    • Left: Slashes the air twice with her Plasma Whip and says "Be still."
    • Up: Uses Flip Jump and then performs a jet-propelled somersault while grunting.
    • Right: Performs a stretch kick and then swings her leg into position to perform a modified passé while grunting.

  • Cyan: Default appearance.
  • Blue: Resembles the Zero Suit at the end of Metroid Prime 2: Echoes.
  • Red: Resembles her leotard at the end of the original Metroid.
  • Black: Resembles her outfit at the end of Super Metroid.
  • Green: An original costume.
  • White: Resembles an outfit from one of the endings of Metroid Fusion.
  • Shorts Orange: Based on her Casual Outfit at the end of Zero Mission.
  • Shorts Blue: Based on her Casual Outfit from one of the endings of Metroid Fusion.
  • Classic: Based on Samus' first appearance without her suit in the original Metroid. Unlockable costume.
  • Young: Based off of Samus' younger appearance in Metroid: Other M. Unlockable costume.

RidleySSBSR(transparent).png

Ridley

Cunning God of Death

Ridley is a major antagonist in the Metroid series. A high-ranking member of the Space Pirates, he is Samus' arch-enemy, as he is responsible for killing her parents. He is sadistic and bloodthirsty, delighting in death and destruction. And no matter how much Samus tries, he always seems to come back in some way or another, still intent on ending her life.
Moveset

Ridley is a Grappler character. A glass cannon, he has high damage, good pressure and edge-guarding potential, but can easily be punished by zoners and his large size makes him easy to combo. He has seen little changes to his moveset. He is a heavyweight with two double jumps and the ability to air dash.

  • Jab: A double claw swipe, followed by a bite, followed by a flurry of tail stabs.
  • Side Tilt: Grabs his tail and thrusts it forward.
  • Up Tilt: Swipes one wing in an arc above himself, starting from behind.
  • Down Tilt: A low tail swipe.
  • Dash Attack: A leaning bite.
  • Side Smash: Rears back and then expels a fiery explosion from his mouth in front of himself.
  • Up Smash: A frontflip kick, covering Ridley's entire overhead.
  • Down Smash: Leaps and slams his open wings onto the ground.

  • Neutral Air: Backflips and swings his tail around himself.
  • Forward Air: Stabs with his tail forward three times in quick succession.
  • Back Air: A hook kick.
  • Up Air: Thrusts his closed wings upward.
  • Down Air: Ridley's Pogo Attack, stabbing enemies under him with his tail. If he hits an enemy, he'll bounce off of them.

  • Pummel: Stabs his opponent with his tail.
  • Forward Throw: Tosses the opponent forward with one arm.
  • Back Throw: Turns around and performs an underhanded toss with one arm.
  • Up Throw: Sets the opponent overhead and stabs them with his tail.
  • Down Throw: Slams the opponent onto the ground.

  • Neutral Special: Plasma Breath - Ridley shoots a stream of plasma balls from his mouth, which travels along the ground. Charge to increase the amount shot.
  • Side Special: Space Pirate Rush - Ridley rushes forward, grabbing anyone in his way. If the grab lands, he'll drag the enemy along the ground. Tilt up or press attack during the grab to toss the foe forward.
  • Up Special: Wing Blitz - Ridley charges up with plasma energy, before flying in the held direction, damaging anyone in his way.
  • Down Special: Skewer - After a brief charge, Ridley's tail extends and stabs forward. If Ridley hits an enemy, the enemy will be impaled onto the tail, and Ridley will pull them in, opening them up for an attack.
  • Final Smash: Plasma Scream - Ridley screams and charges forward, knocking anyone in his way into a cutscene. The enemy is tossed into the side of Samus' Gunship, which begins flying away. Ridley then flies in, charges up, and unleashes a powerful beam of plasma at the ship, causing it to explode, launching foes away.

  • On-Screen Appearance: Swoops down at an angle, before landing and letting out a roar.
  • Taunts:
    • Up Taunt: Roars and strikes a menacing pose, flapping his wings rapidly.
    • Side Taunt: Spins in a circle, finishing in a celebrating pose similar to his official artwork.
    • Down Taunt: Stands up straight while slightly smiling.
  • Victory Poses:
    • Left: Flies into the scene, lands, and drifts to a stop.
    • Up: Somersaults and screeches, then lands with a slash.
    • Right: Claws at the ground repeatedly and bites once afterwards. He then turns toward the camera and grins.

  • Default: Default appearance.
  • Red: Resembles artwork of him for Super Metroid and his appearance on the American boxart.
  • Blue: Resembles Neo-Ridley from Metroid Fusion.
  • Green: Resembles artwork of him for Metroid: Zero Mission.
  • Purple: Resembles his in-game sprite from Metroid.
  • Yellow: Resembles the Golden Statue of Ridley from Super Metroid.
  • Black: An original costume.
  • Grey: An original costume.
  • Meta: Replaces with Meta Ridley. Unlockable costume.
  • Toy: Toy Ridley from Nintendo Land. Unlockable costume.

DarkSamusSSBSR(transparent).png

Dark Samus

Phazon Incarnate

Dark Samus is the main antagonist in the Metroid Prime series. The reincarnation of Metroid Prime, who clung to Samus' Phazon Suit and combined with her DNA to become a Phazon-infused clone. Cold and cunning, she will stop at nothing to absorb as much Phazon as possible, spreading it and killing anyone that stands in her way.
Moveset

Dark Samus is a Trapper character. She has seen large changes throughout her moveset, as she has been decloned from Samus. A mid-heavyweight with the ability to 8-way air dash, her main gimmick is Phazon. On her own, Dark Samus does not deal much damage. However, her attacks inflict Phazon onto her enemy. Phazon goes down over time, and resets upon being KOed, so Dark Samus has to constantly pressure the foe. The more a player is exposed to Phazon, the more effects they will gain. This gives Dark Samus the perfect opportunity to strike when the enemy is vulnerable.

  • Level 1: At Level 1, the player will take damage overtime, but gain a slight speed boost. Blue energy will emanate from the player.
  • Level 2: At Level 2, the player gains a damage boost, but becomes more slippery and they will occasionally trip. Phazon will begin appearing on the enemy's body.
  • Level 3: At Level 3, the player will be put into Phazon Madness, and players cannot go down to prior levels upon reaching this level. All of the player's attacks gain larger amounts of end lag. Phazon will have spread through more of the body upon reaching this level.
  • Level 4: At Level 4, the player will become unable to block, or use counters or reflectors. The player's eyes will glow blue as Phazon has taken over much of their body.
  • Level 5: At Level 5, the player's character becomes almost uncontrollable. At points they will begin moving on their own and wildly attack Dark Samus. They will occasionally uncontrollably laugh or throw up Phazon, leaving them wide open to attacks. The player will have a crazed look on their face, as their entire body is covered in Phazon.

  • Jab: A left-handed jab followed by a quick blast forward.
  • Side Tilt: A quick short-ranged blast forward.
  • Up Tilt: A blast of energy fired upward.
  • Down Tilt: A leg sweep.
  • Dash Attack: A shoulder tackle.
  • Side Smash: Dark Samus charges up before firing a large close-ranged blast of energy in front of her.
  • Up Smash: Dark Samus shoots three large blasts in an arc motion.
  • Down Smash: A ground punch, creating large tentacles around her.

  • Neutral Air: Summons several clones around her, damaging enemies they touch.
  • Forward Air: A downward arm cannon smash infused with Phazon. Has a meteor effect.
  • Back Air: An Phazon-infused kick behind her.
  • Up Air: A diagonal corkscrew flying kick.
  • Down Air: A cannon swing downward.

  • Grab: Dark Samus fires her Grapple Beam. Can grab distant targets and be used to tether recover.
  • Pummel: Grabs the enemy by the face and transmits Phazon into them.
  • Forward Throw: Tosses the enemy forward.
  • Back Throw: Swings the enemy behind herself.
  • Up Throw: Holds the enemy upward and fires a blast of Phazon into their chest, knocking them upward.
  • Down Throw: Holds the enemy to the ground and fires a blast of Phazon in their face.

  • Neutral Special: Shrapnel Beam - Dark Samus charges up before firing a scattershot of rapid Phazon blasts. While they don't do much damage, they can trap foes and can build up Phazon fairly easily.
  • Side Special: Dark Echo - Dark Samus briefly flashes as a dark clone of her rushes forward. blasting enemies with a close ranged blast if they get close. Hold the button and Dark Samus will instead transmit herself into the clone.
  • Up Special: Phazon Impact - Dark Samus rises into the air, before curling up and barreling towards the ground, creating an explosion and damaging anyone nearby.
  • Down Special: Phazon Tendril - Dark Samus puts her hand on the ground, creating a Phazon tendril. Anyone that comes near it will be trapped, and be infused with Phazon. Becomes harder to escape the higher the player's percentage is.
  • Final Smash: Phazon Beam - Dark Samus charges up before firing a barrage of Phazon beams in front of her. old up or down to angle the beams as they are being fired.

  • On-Screen Appearance: Warps onto the stage from a dark portal.
  • Taunts:
    • Up Taunt: Hovers up slightly while glowing with Phazon while looking down at her hand.
    • Side Taunt: Spins around while glowing with Phazon.
    • Down Taunt: Crouches down while holding her arm cannon upright.
  • Victory Poses:
    • Left: Raises her arm and lowers it in a fist pump pose.
    • Up: Splits from a Dark Echo with an acrobatic cartwheel. They then levitate in a circle around an axis before recombining together. Dark Samus then poses with her free hand on her Arm Cannon, which is pointed upward.
    • Right: Turns toward the camera while glowing with Phazon, then the camera dramatically zooms in, showing two of her eyes.

  • Blue: Default appearance.
  • Green: An original color.
  • Purple: Resembles Gandrayda from Metroid Prime 3: Corruption.
  • Red: Resembles both Trace and Spire from Metroid Prime: Hunters.
  • Yellow: Resembles the Golden Torizo from Super Metroid.
  • Grey: Resembles concept art of her for Metroid Prime 2: Echoes.
  • Black: Resembles Orange Phazon, her original incarnation as the Metroid Prime from Metroid Prime, or Spire from Metroid Prime Hunters.
  • Pink: Resembles Zazabi from Metroid Fusion.
  • Unarmored: Dark Samus' appearance without her armor. Unlockable costume.
  • SA-X: Replaced with the SA-X from Metroid Fusion. Unlockable costume.

Kid Icarus

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Pit

Captain of Lady Palutena's Guard

Pit is the main protagonist of the Kid Icarus series. He is the captain of Palutena's Army, fighting on her behalf while receiving her assistance via the Power of Flight alongside various Powers. Throughout his games he fights off against the forces of the Underworld Army.
Moveset

Pit is an All-Arounder character. He's well-rounded and has various options for many situations. He has seen no changes to his moveset, other than his Final Smash reverting back to the Three Sacred Treasures. He is a middleweight with three double jumps.

  • Jab: A reverse gripped downward slash, followed by a reverse gripped inward slash, then by an upward slash.
  • Side Tilt: Arcs his body forward to perform a scissoring slash with both blades.
  • Up Tilt: A stretch kick followed by a high-level roundhouse kick.
  • Down Tilt: A kneeling outward slash.
  • Dash Attack: A spinning inward slash.
  • Side Smash: Performs a reverse gripped inward slash with a blade, then quickly reassembles the Palutena Bow in order to perform an outward slash.
  • Up Smash: Jumps to perform three upward slashes.
  • Down Smash: Performs a kneeling outward slash with a blade, followed by a squatting reverse gripped thrust behind himself with the other blade.

  • Neutral Air: A buzzsaw-like series of slashes in front of himself.
  • Forward Air: Lunges forward to perform a buzzsaw-like series of slashes that hit up to three times.
  • Back Air: A double reverse gripped thrust.
  • Up Air: An overhead, buzzsaw-like series of slashes.
  • Down Air: A downward arcing reverse gripped slash. Has a meteor effect.

  • Pummel: A knee strike.
  • Forward Throw: Slashes the opponent away.
  • Back Throw: Grabs the opponent by their head, spins around with them in tow, and then slams them onto the ground headfirst.
  • Up Throw: A handstand kick.
  • Down Throw: Pins the opponent to the ground and then slashes their back.

  • Neutral Special: Palutena Bow - Pit fires an arrow of light from the Palutena Bow. The arrows can be controlled mid-flight, and while charging, you can hold a direction to aim there.
  • Side Special: Upperdash Arm - Pit rushes forward while equipping the Upperdash Arm. Anyone hit is launched upward. It can reflect projectiles.
  • Up Special: Power of Flight - Pit flies into the air. The flight can be angled while charging.
  • Down Special: Guardian Orbitars - Pit equips the Guardian Orbitars, creating two barriers beside him that absorb enemy attacks and reflects projectiles.
  • Final Smash: Three Sacred Treasures - Pit equips and unleashes the power of the Three Sacred Treasures. He fires a barrage of arrows, before creating pillars of blue light across the stage to launch enemies away.

  • On-Screen Appearance: Slowly descends onto the stage while surrounded by rays of sparkling light that shine down from the sky.
  • Taunts:
    • Up Taunt: Separates the Palutena Bow and crouches down, then twirls its blades before standing up, crossing them over his head and saying "Come on!"
    • Side Taunt: Separates the Palutena Bow and then flourishes its blades before striking a pose while saying "That all you got?"
    • Down Taunt: Spreads out his arms and wings, during which a few feathers are loosed from his wings.
  • Victory Poses:
    • Left: After landing, he does two alternating inward slashes with his detached blades and says "It's game over for you!"
    • Up: Pit jumps up with his fist raised. After landing, he briefly faces away from the screen, and turns back around. He then strikes the V sign and says "Victory!"
    • Right: Spins his bow in his right hand, then stops with the bow held out in front of him and says "That was easy!" or "What's up now?!"

  • White: Default appearance.
  • Yellow: An original color.
  • Red: Resembles his chiton after obtaining the Gold Arrow and reaching Level 4 strength in the original Kid Icarus.
  • Green: Resembles his chiton after obtaining the Bronze Arrow and reaching Level 2 strength in the original Kid Icarus.
  • Blue: Resembles his chiton after obtaining the Sacred Arrow and reaching Level 5 strength in the original Kid Icarus.
  • White: Resembles a putto.
  • Cyan: Resembles his chiton after obtaining the Silver Arrow and reaching Level 3 strength in the original Kid Icarus.
  • Pink: An original color.
  • Dark Pit: Replaced with Dark Pit. The Palutena's Bow is replaced with the Silver Bow and the arrows have a dark glow. Unlockable costume.
  • Classic: Resembles his original appearance on the Kid Icarus. Unlockable costume.

Earthbound

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Ness

The PSI Powerhouse

Ness is the main protagonist of Earthbound, the second game in the Mother series. A young boy who has mastered psychic powers known as PSI, he lived a normal life in Onett until a meteor crashed in a nearby mountain. There, an alien creature warned him of a future threat, leading to Ness going on an adventure to stop the evil Giygas.
Moveset

Ness is a Zoner character. He has great projectiles and some amazing aerials and grabs, but he is floaty and vulnerable to be KOed earlier than others. He has seen no changes to his moveset. He is a mediumweight with no additional movement options.

  • Jab: Two punches followed by a front kick.
  • Side Tilt: A roundhouse kick that can be angled.
  • Up Tilt: Jumps and attacks with an upward double palm thrust that produces a PSI spark from his hands.
  • Down Tilt: A swift shin kick.
  • Dash Attack: A double palm thrust that sends three PSI sparks out in front of him with the third spark knocking the opponent up into the air.
  • Side Smash: Swings his bat.
  • Up Smash: Sends his yo-yo forward and performs an "around-the-world", hitting first in front then above and behind.
  • Down Smash: Sends his yo-yo backward and performs the "walk-the-dog" with it, hitting first behind then in front.

  • Neutral Air: Spins diagonally in the air with his arms outstretched, emitting PSI from his hands.
  • Forward Air: A double palm thrust that generates a stream of PSI sparks from his hands.
  • Back Air: A dropkick that produces a PSI spark.
  • Up Air: Waves his finger in an arc above his head while generating PSI sparkles.
  • Down Air: Twirls before kicking down into the air, producing a PSI spark.

  • Pummel: Attacks the opponent with a discharge of PSI energy.
  • Forward Throw: Psychokinetically swings his opponent in a small circle in front of himself before sending them off forward.
  • Back Throw: Psychokinetically swings the opponent over his head before sending them off backward, in a diagonally upwards motion.
  • Up Throw: Psychokinetically spins the opponent above his head before sending them up.
  • Down Throw: Throws the opponent onto the ground and scorches them with PK Fire.

  • Neutral Special: PK Flash - Ness charges up a ball of electrical energy. It can slightly be moved left and right. Release the button to create a blast of electricity, which becomes stronger the longer it is charged.
  • Side Special: PK Fire - Ness shoots a lightning-bolt shaped projectile forwards on the ground, or at a downward angle in the air. Upon hitting an enemy, it erupts into flames, trapping the enemy and dealing damage.
  • Up Special: PK Thunder - Ness shoots a ball of thunder that can be freely controlled, damaging enemies that touch it. If it touches Ness, he will be launched in the opposite direction, acting as a recovery, as well as a powerful attack.
  • Down Special: PSI Magnet - Ness creates a barrier around him that absorbs energy-based projectiles, healing damage.
  • Final Smash: PK Starstorm - Ness summons his companions Paula and Poo, and the three summon large meteors to fall from the sky. Though these meteors fall in random directions, you can hold a direction to influence where they will go.

  • On-Screen Appearance: Ness teleports onto the stage with PSI Teleport, ending in an explosion leaving him covered in soot which he then shakes off his body.
  • Taunts:
    • Up Taunt: Turns toward the screen and nods while saying "Okay."
    • Side Taunt: Swings his bat out in front of him and strikes a pose, similar to how baseball players use it to indicate they are hitting a home run.
    • Down Taunt: Waves his hand in an S motion while emitting a stream of PSI from his finger.
  • Victory Poses:
    • Left: Walks in then looks around with a surprised expression, before rubbing the back of his head while smiling"
    • Up: Skips into the victory screen, then nods slightly, holding a pose similar to his official clay model, up taunt, and official Brawl render.
    • Right: Swings his bat once, then strikes a pose similar to his side taunt.

  • Red: Default appearance.
  • White: Resembles Fuel from Mother 3, but with a cap.
  • Yellow: Based on the uniforms of the Hanshin Tigers, a Japanese baseball team. The shirt's pattern is reminiscent of the Gigantic Ant enemy.
  • Green: His clothes resemble the color scheme of Everdred’s outfit in EarthBound.
  • Blue: Resembles his younger self that he encounters in Magicant.
  • Black: The shirt features a sprite of Mr. Saturn on the front.
  • Cyan: The shirt's pattern is reminiscent of Master Belch from EarthBound.
  • Purple: The shirt's pattern is reminiscent of the tile pattern on the file select and character naming screens in EarthBound.
  • Pajamas: Ness wearing his blue-striped pajamas. Unlockable costume.
  • ?: Resembles his original appearance on the Kid Icarus. Unlockable costume.

Fire Emblem

MarthSSBSR(transparent).png

Marth

The Hero-King

Marth is the main protagonist of Fire Emblem: Shadow Dragon and the Blade of Light and its sequel, Fire Emblem: Mystery of the Emblem. The betrayed prince of the Kingdom of Altea, the blood of hero Anri runs through his veins. Forced to exile when the Kingdom of Dolua invaded his home, with his divine sword Falchion, he led a revolt with a group of stalwarts against the dark dragon, Medeus.
Moveset

Marth is a Spacer character. With high mobility, Marth is all about keeping his distance. His main gimmick is his Tipper. Attacks that hit at the end of the sword will deal increased damage. He has seen no changes to his moveset. He is a mediumweight with no additional movement options.

  • Jab: Slashes Falchion twice in front of himself.
  • Side Tilt: A fast upward swipe while leaning forward.
  • Up Tilt: Swings Falchion in a large arc above his head.
  • Down Tilt: A quick crouching sword poke.
  • Dash Attack: A quick, running, upward-sweeping diagonal slash.
  • Side Smash: Rotates his body counterclockwise with a strong overarching one-handed swing from his head to the ground.
  • Up Smash: A quick, upward thrust.
  • Down Smash: Sweeps Falchion on the ground toward the front-outward then toward the back inward.

  • Neutral Air: Two horizontal slashes around himself via an inward slash followed into a full 360° outward spin.
  • Forward Air: Does a descending crescent slash in front of him with great coverage.
  • Back Air: An upward crescent slash behind him in an inward swipe.
  • Up Air: An overhead crescent slash with good coverage, ending in a delayed somersault.
  • Down Air: A downward, wide crescent slash with large coverage.

  • Pummel: A knee strike.
  • Forward Throw: An elbow strike with his sword arm.
  • Back Throw: Tosses the opponent over his leg, sending them behind him.
  • Up Throw: A powerful one-armed upward throw.
  • Down Throw: Throws opponent to the ground with one arm, bouncing them upwards.

  • Neutral Special: Shield Breaker - Marth charges up before thrusting his sword forward. Great for breaking shields.
  • Side Special: Dancing Blade - Marth performs a combo of slashes with repeated button presses. Pressing a direction will change parts of the attack.
  • Up Special: Dolphin Slash - Marth strikes the sword upward while rising into the air. Deals the most damage at the start of the attack.
  • Down Special: Counter - Marth assumes a defensive stance. If he is hit by an attack, he counterattacks, the power increasing the more damage the attack deals.
  • Final Smash: Critical Hit - Marth raises his sword before rushing forward. If the attack connects, it has the potential to be a one-hit KO. Press the special button to cancel the attack, in case you miss, to prevent you from self-destructing.

  • On-Screen Appearance: Warps onto the stage using a warp circle with a twirl and unsheathes his sword.
  • Taunts:
    • Up Taunt: Holds up his sword, emitting light from the tip while saying "This is it!"
    • Side Taunt: Swings his sword once before resheathing it, saying "I won't lose!"
    • Down Taunt: Swings his sword around and says "Keep your eyes open!"
  • Victory Poses:
    • Left: Performs Shield Breaker, then poses with Falchion at his right side, saying "The day is mine!"
    • Up: Performs a flare with his sword before sheathing it, and while still gripping it, says "I live to fight again."
    • Right: Jumps in the air swinging his sword twice, then lands in a pose resembling his Counter animation, saying "I cannot afford to lose!"

  • Navy: Default appearance.
  • Red: Resembles the overworld sprites of enemy units in the Fire Emblem games.
  • Green: Resembles the overworld sprites of allied units in the Fire Emblem games.
  • Black: Resembles Camus, one of Marth's allies, as he appears starting with Fire Emblem: Mystery of the Emblem.
  • White: Resembles Leif, the protagonist of Fire Emblem: Thracia 776.
  • Blue: Resembles his appearance in Mystery of the Emblem.
  • Yellow: An original color.
  • Purple: Resembles his appearance in Shadow Dragon and the Blade of Light.
  • ?: ?. Unlockable costume.
  • ?: ?. Unlockable costume.

Kirby

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Kirby

The Pink Puffball

Kirby is the eponymous main protagonist of the Kirby series. He's a round pink creature from Planet Popstar, and is best known for his abilities to inhale his foes and copy their powers. He acts as a defender of his planet from everything, from its ruler, King Dedede, to outside forces like Nightmare and Dark Matter.
Moveset

Kirby is an All-Arounder character. He has seen notable changes in his moveset, as much of his attacks are now taken from a wide variety of his various copy abilities. He is floaty overall, though lacks in ground speed which makes it hard for him to approach his enemies. He is a lightweight with five double jumps.

  • Jab: Two punches followed up with the Vulcan Jab from the Fighter ability.
  • Side Tilt: A slash with the Sword ability.
  • Up Tilt: An upward slash with the Sword ability.
  • Down Tilt: The Slide Kick, a move available to Kirby without an ability.
  • Dash Attack: A brief transformation into a wheel with the Wheel ability.
  • Side Smash: The Hammer Flip from the Hammer ability.
  • Up Smash: The Rising Break from the Fighter ability.
  • Down Smash: The Needle Attack from the Needle ability.

  • Neutral Air: The Twinkle Star, a spinning attack around Kirby.
  • Forward Air: A forward slash with the Sword ability.
  • Back Air: A backwards katana slash from the Ninja ability.
  • Up Air: An upward whip lash with the Whip ability.
  • Down Air: A sword slam downward with the Sword ability.

  • Pummel: A punch based on the Arm throw from Fighter ability.
  • Forward Throw: The Pile Driver from the Suplex ability.
  • Back Throw: The Big Suplex from the Suplex ability.
  • Up Throw: The Air Drop from the Suplex ability.
  • Down Throw: The Fury Stomp from the Suplex ability.

  • Neutral Special: Inhale - Kirby begins inhaling in front of him, sucking any enemy in front of him. If he inhales a foe, he can spit them out by pressing the attack button, or eat them by pressing down to gain their Neutral Special, alongside a hat. Your enemies however can break out if you wait too long.
  • Side Special: Burning - Kirby flies forward, transforming into a burning fireball. It deals damage to enemies on contact and can absorb weak projectiles.
  • Up Special: Final Cutter - Kirby pulls out a large sword, flying into the air, before crashing back down. Upon contact with the ground, Kirby creates a shockwave, acting as a projectile.
  • Down Special: Stone - Kirby transforms into a stone, crashing to the ground and damaging anyone under him. While in Stone form, he takes no knockback, though is vulnerable to grabs and will be broken out if he takes enough damage.
  • Final Smash: Ultra Sword - Kirby gains the Ultra Sword ability, slashing any enemy in front of him. If it lands, Kirby swings at them repeatedly, before his sword grows to massive size and he performs a final slash that sends enemies flying.

  • On-Screen Appearance: Crash-lands a Warp Star to the ground.
  • Taunts:
    • Up Taunt: Raises one of his feet and strikes a pose similar to the one he performs when obtaining an ability.
    • Side Taunt: Does a twirl followed by a pose.
    • Down Taunt: Waves and says "Hi!" towards the screen.
  • Victory Poses:
    • Left: Moonwalks to the left, twists, slides to the right, and jumps into a pose where he stands on one foot.
    • Up: Cartwheels to the left twice, wiggles, and does a front flip before posing.
    • Right: Jumps twice, shuffles backwards, does a breakdance, and poses while facing away from the camera.

  • Pink: Default appearance.
  • Yellow: Based off of the Yellow Kirby from many Kirby games.
  • Blue: Based off of the Blue Kirby from many Kirby games.
  • Red: Based off of the Red Kirby from many Kirby games.
  • Green: Based off of the Green Kirby from many Kirby games.
  • Gray: Based off of Kirby's appearance on the Game Boy.
  • Orange: Based off of Kirby's appearance with the Orange spray paint in Kirby & The Amazing Mirror.
  • Black: Based off of Meta Knight's appearance when unmasked.
  • Classic Pink: Based off of Kirby classic appearance in early Kirby games. Unlockable costume.
  • Classic Yellow: The Classic outfit with a yellow color. Unlockable costume.

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King Dedede

Self-Proclaimed King of Dreamland

King Dedede is a reoccurring character in the Kirby series. The self-proclaimed king of Dreamland, he acts as Kirby's rival. Though at first villainous, at one point stealing Dream Land's entire food supply, he will team up with Kirby when combating a common evil.
Moveset

King Dedede is a Hit-and-Run character. With his hammer he can clobber his enemies for heavy damage, and his high weight allows him to survive for a long time. He has seen no changes to his moveset. He is a super-heavyweight with four double jumps.

  • Jab: A pair of hammer swings, followed by thrusting his hammer forward while twirling its head, followed by an upward swing.
  • Side Tilt: Thrusts his hammer forward while twirling its head.
  • Up Tilt: An upward headbutt.
  • Down Tilt: Rolls forwards.
  • Dash Attack: His signature Head Slide.
  • Side Smash: Rears his hammer back and smashes it down.
  • Up Smash: An upward hammer swing.
  • Down Smash: Swings his hammer around him.

  • Neutral Air: Does a splash.
  • Forward Air: Swings his hammer downwards.
  • Back Air: Swings his hammer behind him.
  • Up Air: Thrusts his hammer upward while twirling its head.
  • Down Air: A downward hammer swing. Has a meteor effect.

  • Pummel: A headbutt.
  • Forward Throw: Swing his hammer against the opponent.
  • Back Throw: Moves behind the opponent and swings his hammer against them.
  • Up Throw: A jump set.
  • Down Throw: A one-handed body slam.

  • Neutral Special: Inhale - King Dedede begins inhaling in front of him, sucking any enemy in front of him. If he inhales a foe, he can spit them out by pressing the attack button. You can't gain Copy Abilities like Kirby's, however, it deals more damage.
  • Side Special: Gordo Toss - King Dedede pulls out a Gordo and hits it with its hammer, launching it. You can change the trajectory it is thrown by holding a direction.
  • Up Special: Super Dedede Jump - King Dedede jumps high into the air before slamming down. Anyone under him takes large amounts of damage, and is spiked if they are airborne. Upon impact with the ground, it also launches stars that damage anyone nearby. Press up to cancel it.
  • Down Special: Jet Hammer - King Dedede charges up, activating a large jet in his hammer. Release the button for a powerful hit. You can move and jump while charging, but if you hold it when fully charged, Dedede will begin taking damage.
  • Final Smash: Dede-Rush - King Dedede activates his Jet Hammer, hitting the enemy in front of him and launching them into a cutscene. Launched into a cage match, the enemy is pinned to the wall as Dedede, now Masked Dedede, unleashes a barrage of missiles from his hammer. Then, he charges up, before unleashing a powerful spinning slam that sends the enemy flying.

  • On-Screen Appearance: Sits on a palanquin carried by four Waddle Dees, then jumps off, scattering them.
  • Taunts:
    • Up Taunt: Holds up his hammer in celebration, twirling it and hoisting it upwards three times.
    • Side Taunt: Twirls his hammer and laughs.
    • Down Taunt: Spins around in a circle, slapping his belly and chanting.
  • Victory Poses:
    • Left: Swings his hammer twice before turning to the camera and while smiling smugly.
    • Up: Laughs and repeatedly slaps his belly while a Waddle Dee walks into the scene.
    • Right: Twirls his hammer with a grimace, then charges his Jet Hammer.

  • Red: Default appearance.
  • Pink: Resembles one of his alternate colors in Kirby 64: The Crystal Shards' Multiplayer mode.
  • Green: Resembles one of his alternate costumes in Kirby Air Ride.
  • Purple: Resembles one of his alternate costumes in Kirby Air Ride.
  • Cyan: An original color.
  • Grey: Resembles his appearance on the monochromatic Game Boy screen in Kirby's Dream Land.
  • Blue: Resembles one of his alternate colors in Kirby 64's Multiplayer mode.
  • Black: Resembles one of his alternate costumes in Kirby Air Ride.
  • ?: ?. Unlockable costume.
  • ?: ?. Unlockable costume.

BandanaDeeSSBSR(transparent).png

Bandana Dee

Waddle Dee Warrior

Bandana Dee is a major character from throughout the Kirby series. A Waddle Dee wearing a blue bandana, in his first appearance in Super Star Ultra, he's a servant and sidekick to King Dedede, but after that he acts as an ally to Kirby, offering assistance like tossing out healing items before bosses. He primarily fights with a spear in combat.
Moveset

Bandana Dee is a Bait & Punish character. With long-ranged attacks and good speed, he applies good pressure while avoiding enemy attacks, wearing them out until the time comes to strike. Alongside his spear he wields a parasol and a beam wand, other weapons used by Waddle Dees and Waddle Doos. He is a lightweight and has three additional jumps.

  • Jab: Two quick pokes, followed by a flurry of spear stabs.
  • Side Tilt: A stab forward.
  • Up Tilt: A spear swing upward.
  • Down Tilt: A sliding kick.
  • Dash Attack: A tripping spear attack.
  • Side Smash: A powerful spear stab.
  • Up Smash: A parasol stab upward, followed by it opening.
  • Down Smash: A double spear thrust on both sides of Bandana Dee.

  • Neutral Air: A spinning spear attack.
  • Forward Air: A spear swing forward.
  • Back Air: A backwards kick.
  • Up Air: A parasol spin upward.
  • Down Air: A falling spear attack.

  • Pummel: A headbutt.
  • Forward Throw: Heaves the opponent over his head before throwing them forward.
  • Back Throw: Stabs the enemy with the spear before slamming them behind him.
  • Up Throw: Twirls the enemy on his parasol before throwing them forward.
  • Down Throw: Throws the opponent to the ground.

  • Neutral Special: Beam Rod - Bandana Dee pulls out a beam rod, firing a whip of energy in front of him that deals multiple hits and destroys projectiles. Hold the button to charge it, turning it into a large ball of energy that deals heavy damage and travels across the screen.
  • Side Special: Spear Throw - Bandana Dee tosses an arcing spear at enemies, dealing damage as it flies. Upon hitting a surface, it sticks in the ground, and anyone that touches the tip will take damage.
  • Up Special: Waddle Copter - Bandana Dee flies into the air, spinning his spear like a helicopter. The spear will damage enemies above Bandana Dee.
  • Down Special: Parasol Drill - Bandana Dee rushes forward, attacking enemies with a spinning parasol drill. If used in the air, the attack travels diagonally downward.
  • Final Smash: Waddle Dee Army - Bandana Dee flies into the air and begins cheering as a group of Waddle Dees, Waddle Doos and Nruffs rush across the stage and damage enemies. At the end, a large Waddle Dee Ball rolls by, launching away foes.

  • On-Screen Appearance: Floats down to the ground with a parasol.
  • Taunts:
    • Up Taunt: Pulls out an apple and eats it.
    • Side Taunt: Spins his spear before planting it on the ground and saluting.
    • Down Taunt: Waves towards the screen.
  • Victory Poses:
    • Left: ?
    • Up: ?
    • Right: ?

  • Pink: Default appearance.
  • Yellow: Based off one of Bandana Dee's alternate colors in Kirby and the Rainbow Curse.
  • Blue: Based off one of Bandana Dee's alternate colors in Kirby and the Rainbow Curse.
  • Green: Based off one of Bandana Dee's alternate colors in Kirby and the Rainbow Curse.
  • Pink: Based off of the Waddle Dee's alternate palette from Kirby Super Star.
  • Gray: Based off of a Waddle Dee's appearance on the Game Boy.
  • Purple: Based off of the Waddle Dees created by Drawcia in Kirby: Canvas Curse
  • Waddle Dee: Replaced with a normal Waddle Dee.
  • Sailor Dee: The bandana is replaced with a sailor's hat, resembling Sailor Waddle Dee. Unlockable costume.
  • Cafe Dee: The bandana is replaced with a cap he wears in artwork for the Kirby Cafe. Unlockable costume.

MetaKnightSSBSR(transparent).png

Meta Knight

The Masked Swordsman

Meta Knight is a reoccurring character in the Kirby series. The leader of the Meta-Knights, he acts as a rival of Kirby. He is an accomplished swordsman with a code of ethics, only choosing to fight Kirby in a fair duel. Though we have seen his face, his relationship with Kirby is a mystery.
Moveset

Meta Knight is a Rushdown character. With an aggressive playstyle, he's all about constantly barraging the enemy with quick sword slashes. He has seen little changes to his moveset, besides his Neutral Special gaining back its ability to hit multiple times. He is a lightweight with five double jumps and the ability to 8-way air dash.

  • Jab: Does a quick series of slashes followed by a backflipping slash.
  • Side Tilt: An inward slash, followed by an outward slash, followed by an upward slash
  • Up Tilt: Does a quick upward stab.
  • Down Tilt: A crouching thrust.
  • Dash Attack: Does a jumping kick.
  • Side Smash: Quickly slash forwards.
  • Up Smash: A series of upward fanning slashes.
  • Down Smash: Swipes his sword around him.

  • Neutral Air: A somersaulting slash.
  • Forward Air: Performs three quick slashes forwards.
  • Back Air: Performs three outward slashes behind him.
  • Up Air: Swings his sword upwards.
  • Down Air: Swings his sword downwards.

  • Pummel: Jabs with one of the talons on his cape's wings.
  • Forward Throw: A bicycle kick.
  • Back Throw: Teleports behind the opponent and then slashes their back, launching them away.
  • Up Throw: The Air Drop from the Ninja ability.
  • Down Throw: The Fury Stomp from the Suplex ability.

  • Neutral Special: Mach Tornado - Meta Knight spins in a tornado, twirling around and dealing rapid damage to anyone he hits. You have free control over where Meta Knight goes. Keep tapping the attack button to increase the time it lasts.
  • Side Special: Drill Rush - Meta Knight flies forward while flying in a drill fashion, dealing multiple hits to anyone in front of him. You can angle yourself as you fly.
  • Up Special: Shuttle Loop - Meta Knight flies into the air, striking the enemy, then strikes once more after performing a loop.
  • Down Special: Dimensional Cape - Meta Knight vanishes, before teleporting in the held direction, reappearing and slashing anyone nearby.
  • Final Smash: Galaxia Darkness - Meta Knight flips his cape, shrouding the screen in darkness and stunning anyone nearby. Suddenly, Meta Knight's eyes shine, as he slashes across the screen several times at lightning speed. Anyone that touches these slashes takes large amounts of damage.

  • On-Screen Appearance: Uses Dimensional Cape to warp onto the stage.
  • Taunts:
    • Up Taunt: Wraps himself in his cape and spins repeatedly, as if he is about to warp while scoffing.
    • Side Taunt: Says "Fight me!" while slashing twice and then pointing Galaxia in front of himself.
    • Down Taunt: Turns his cape into wings and spreads them out while shouting "Come!"
  • Victory Poses:
    • Left: Performs three slashes with his sword, says "Come back when you can put up a fight," then warps away.
    • Up: Flies into the scene and spreads his cape, saying "You've much yet to learn."
    • Right: Performs two slashes and twirls his sword, saying "Victory...is my destiny."

  • Blue: Default appearance.
  • White: Resembles one of his alternate costumes in Kirby Air Ride.
  • Red: Resembles one of his alternate costumes in Kirby Air Ride.
  • Green: Resembles one of his alternate costumes in Kirby Air Ride.
  • Navy: Resembles his original appearance in Kirby's Adventure, but with red eyes.
  • Pink: Resembles one of his alternate costumes in Kirby Air Ride, as well as Kirby.
  • Purple: Based on Galacta Knight.
  • Grey: Based on Dark Meta Knight.
  • ?: ?. Unlockable costume.
  • ?: ?. Unlockable costume.

MagolorSSBSR(transparent).png

Magolor

Mysterious Hooded Traveler

Magolor is a reoccuring character from the Kirby series. He debuts in Kirby's: Return to Dreamland, asking Kirby to repair his ship and save his planet from the evil Landia. However, after defeating the dragon, Magolor reveals his true plans, stealing the Master Crown and threatening to take over the universe. After being defeated however, he seems to have changed his ways, acting as a shopkeeper in the Team Kirby Clash games and a Dream Friend in Star Allies.
Moveset

Magolor is a Zoner character. With a myriad of projectiles and disjointed hitboxes, Magolor is great at racking up damage from afar, and has amazing air mobility, though suffers from slow options for KOing enemies and you have to be careful as he can be KOed pretty easily. His main gimmick is the ability to summon Magic Portals on the stage. These portals transport anything that touches them between each other. These can be used not only for mobility, but also for stage control as you can use them to mix-up enemies with projectiles. He is a super lightweight with the ability to float and 8-way air dash.

  • Jab: Two punches, followed by a magic circle in front of him.
  • Side Tilt: A swirling magic circle attack.
  • Up Tilt: Summons a deadly needle above him.
  • Down Tilt: A grounded magic circle attack that travels slightly forward.
  • Dash Attack: Flies forward while surging with magic energy.
  • Side Smash: A powerful Ultra Sword swing.
  • Up Smash: A fiery Monster Flame attack upward.
  • Down Smash: An icy Grand Hammer swing. Creates a shockwave around him.

  • Neutral Air: Curls up and spins while electricity surrounds him.
  • Forward Air: A deadly needle attack forward.
  • Back Air: A deadly needle attack behind him.
  • Up Air: A magic circle attack that lingers on screen and damages enemies.
  • Down Air: A deadly needle attack under him.

  • Pummel: A headbutt.
  • Forward Throw: Uses magic to toss the enemy forward.
  • Back Throw: Uses magic to toss the enemy backwards.
  • Up Throw: Tosses the enemy into the air before firing multiple magic spheres at them.
  • Down Throw: Tosses the enemy to the ground and stabs them with a deadly needle.

  • Neutral Special: Magic Sphere / Revolution Flame - Magolor shoots a ball of magical energy forward. Hold up and down to have him curve the shot. Hold the button to charge it, increasing the number of spheres but removing the curve. Fully charging it turns it into the Revolution Flame, dealing multiple hits.
  • Side Special: Magolor Beam - Magolor fires a beam from his hand. Though this beam is powerful, it takes absurdly long to get it to full charge, and it can be ducked under to completely avoid damage.
  • Up Special: Magic Portal - Magolor creates a magical portal in front of him on the ground, and where he currently is in the air. At first it does nothing, but by creating a second portal, you can link between them. Anyone that touches the portals, including players, thrown items, or projectiles, will be transported between them. After some time, the portals will go away.
  • Down Special: Gem Apple Bomb - Magolor tosses a Gem Apple Bomb into the air. Holding the button and a direction allows you to determine the angle it is thrown. The bomb explodes upon contact with something. If the bomb goes through a portal, it will bounce back into the air when it reaches the other side.
  • Final Smash: Master Crown - Magolor dons the Master Crown, transforming into his boss form from Return to Dreamland. For a short time, he can fly freely around the stage, and attack enemies by shooting magic spheres or powerful lasers.

  • On-Screen Appearance: Flies in from a magic portal in the ground, waving at the screen.
  • Taunts:
    • Up Taunt: Twirls around before saluting while winking.
    • Side Taunt: Puts his hands together and laughs.
    • Down Taunt: Pulls out three Gem Apples and juggles them before putting them away.
  • Victory Poses:
    • Left: ?.
    • Up: Dons the Master Crown, transforming into his boss form, before striking a pose.
    • Right: ?.

  • Blue: Default color.
  • White: Based off of his appearance as a shopkeeper in Team Kirby Clash.
  • Red: Based off of Marx.
  • Black: Based off of Dark Matter from Kirby's Dream Land 2.
  • Purple: Based off of Drawcia.
  • Green: Based off of Taranza.
  • Yellow: Based off of Zan Partizanne.
  • Dark Blue: Based off of Magolor Soul.
  • ?: ?. Unlockable costume.
  • ?: ?. Unlockable costume.

Star Fox

FoxSSBSR(transparent).png

Fox

Leader of Star Fox

Fox McCloud is the main protagonist of the Star Fox series. The son of James McCloud, he is the leader of the Star Fox team, a team of mercenaries who have defended the Lylat System in times of peril. He is a skilled fighter in both his Arwing and on-foot.
Moveset

Fox is a Rushdown character. A glass cannon, he excels in speed and fast combos, but can be taken out pretty easily. He has not seen any changes to his moveset, besides his Final Smash reverting back to Landmaster. He is a super-lightweight with the ability to wall jump and 8-way air dash.

  • Jab: Two alternating jabs followed by a flurry of kicks, ending with a mid-level roundhouse kick with his opposite leg.
  • Side Tilt: A roundhouse kick.
  • Up Tilt: Plants his hands on the ground and does a scorpion kick with his right leg.
  • Down Tilt: Spins while crouching, sweeping with his tail.
  • Dash Attack: A flying kick.
  • Side Smash: An outwards crescent kick.
  • Up Smash: A bicycle kick.
  • Down Smash: A split kick.

  • Neutral Air: A flying kick.
  • Forward Air: Five swiveling roundhouse kicks performed in quick succession.
  • Back Air: A back kick.
  • Up Air: From a mid-air somersault, Fox attacks above him with a tail sweep followed by a heel kick.
  • Down Air: A drill kick that hits multiple times in quick succession.

  • Pummel: A knee strike.
  • Forward Throw: Releases the opponent and quickly performs a cross, launching them forward.
  • Back Throw: Throws the opponent backward and shoots them with three rapid shots from his Blaster.
  • Up Throw: Throws the opponent upward and shoots them with three rapid shots from his Blaster.
  • Down Throw: Slams the opponent onto the ground and fires three rapid, point-blank shots at them with his Blaster.

  • Neutral Special: Blaster - Fox fires high speed lasers from his Blaster. They deal rapid damage, but cause no knockback.
  • Side Special: Fox Illusion - Fox dashes forward, creating afterimages. Anyone you hit is knocked into the air.
  • Up Special: Fire Fox - Fox charges up before rocketing in the held direction while engulfed in flames.
  • Down Special: Reflector - Fox activates a reflector, damaging anyone nearby, while reflecting and increasing the damage of projectiles fired at him.
  • Final Smash: Landmaster - Fox hops inside of the Landmaster, and for a short time can control it while on the stage. It can fire powerful blasts, perform a barrel roll, or use its jets to fly and even push enemies towards the blast line. After some time, the Landmaster goes away and Fox continues the fight.

  • On-Screen Appearance: Ejects from an Arwing.
  • Taunts:
    • Up Taunt: Charges himself up with an aura of flames, similar to his Fire Fox move, saying "Let's go!"
    • Side Taunt: Spins his Blaster in his hand in the air before putting it back in its holster.
    • Down Taunt: Kneels down and sternly says "Come at me!"
  • Victory Poses:
    • Left: Fox holds out his Blaster, then proceeds to spin it in his hand before putting it in his holster, saying "This is Fox. Returning to base."
    • Up: Points his Blaster to the right, then the left, and then points it to the right again, saying "Mission complete!"
    • Right: Crosses his arms, looks upward, and raises his tail.

  • Default: Default appearance.
  • Black: Referred to as the "Dark Fox" on the Brawl DOJO!! He resembles a cross fox.
  • Red: Resembles his red "Player 1" costume from Star Fox: Assault's Versus Mode
  • Green: Resembles his green "Player 4" costume from Assault's Versus Mode.
  • Orange: Resembles Falco's appearance in Star Fox 64 and Star Fox 64 3D.
  • White: An original color.
  • Yellow: Resembles his yellow "Player 3" costume from Assault's Versus Mode.
  • Purple: Resembles Wolf, but his fur is made more purple to distinguish him from Wolf himself. Also resembles a silver fox.
  • ?: ?. Unlockable costume.
  • ?: ?. Unlockable costume.

Pokémon

PikachuSSBSR(transparent).png

Pikachu

Electric Mouse Pokémon

Known as the Mouse Pokémon, Pikachu is the mascot of the Pokémon series. Known across the world, it is an Electric-type Pokémon first introduced in the Kanto region. It's well known for its yellow color, lightning-bolt tail, and its round cheeks, which it uses to store electricity when it is in danger.
Moveset

Pikachu is a Rushdown character. With great mobility and a great recovery, Pikachu's greatest strengths are its potential for combos and edgeguarding. It hasn't seen many changes in its moveset besides some new special moves. He is a lightweight and has the ability to crawl, wall jump and 8-way air dash.

  • Jab: A quick headbutt.
  • Side Tilt: An electrified double kick.
  • Up Tilt: An overhead tail swipe.
  • Down Tilt: A tail sweep.
  • Dash Attack: A running headbutt.
  • Side Smash: A close-ranged blast of electricity.
  • Up Smash: An overhead tail swipe.
  • Down Smash: A spinning electric tail strike.

  • Neutral Air: A short-ranged electric attack around you.
  • Forward Air: A spinning electric headbutt.
  • Back Air: A spinning tail attack.
  • Up Air: An overhead tail swipe.
  • Down Air: A spinning electric attack. Has a meteor effect.

  • Pummel: A headbutt.
  • Forward Throw: Lays the opponent on its tail and shocks them.
  • Back Throw: Roll backwards before throwing the opponent.
  • Up Throw: Heaves the enemy onto its head and headbutts it upward.
  • Down Throw: Lays the opponent on the ground and headbutts the enemy.

  • Neutral Special: Thunder Shock - Pikachu shoots a small orb of electricity. It moves along the stage, and can even crawl on walls and ceilings.
  • Side Special: Iron Tail - Pikachu flies forward, spinning in a circle with his tail turned into metal. Upon hitting an enemy, it bounces you into the air.
  • Up Special: Quick Attack - Pikachu flies quickly in the held direction. As you are flying, you can change direction midmove.
  • Down Special: Thunder Bolt - Pikachu calls down a thunderbolt from the sky to damage enemies. The projectile spikes enemies if they are airborne, and it deals more damage to anyone near Pikachu when it reaches him.
  • Final Smash: Volt Tackle - Pikachu curls up and transforms into a large ball of electricity. The player can control Pikachu as he flies across the screen, dealing damage to enemies around you. Press the attack button to create a surge of electricity, damaging and launching away anyone nearby.

  • On-Screen Appearance: Emerges from a Poké Ball and emits sparks from its cheeks.
  • Taunts:
    • Up Taunt: Charges its cheeks with electricity and glares at the screen.
    • Side Taunt: Waves at the screen, yelling "Pika Pika!"
    • Down Taunt: Lies on the ground, curls and rolls around.
  • Victory Poses:
    • Left: Backflips and spins.
    • Up: Ears perk, scratches its right ear.
    • Right: Sleeps.

  • Yellow: Default appearance.
  • Red: Gets a cap based on Red's from Pokémon Red and Blue.
  • Green: Gets a headband based on Brendan's from Pokémon Emerald.
  • Yellow: Gets a cap based on Ethan's from Pokémon HeartGold and SoulSilver.
  • Blue: Gets a birthday hat from the original Super Smash Bros.
  • Glasses: Gets Calem's Red Outdoors Cap and Wide-Frame Glasses from Pokémon X and Y.
  • Female Red: A female Pikachu. Gets Selene's Casual Cap from Pokémon Sun and Moon.
  • Female Green: A female Pikachu. Gets Gloria's Knit Beret from Pokémon Sword and Shield.
  • Libre: A female Pikachu wearing the Libre outfit from Pokémon Omega Ruby and Alpha Sapphire. Unlockable costume.
  • Detective: Gets a detective's hat based off of Detective Pikachu. Unlockable costume.

JigglypuffSSBSR(transparent).png

Jigglypuff

The Sleepy Singer

Known as the Balloon Pokémon, Jigglypuff is a Normal/Fairy-type Pokémon introduced in the Kanto region. When its large, alluring eyes light up, it sings a mysteriously soothing melody that lulls its enemies to sleep. It can inflate itself like a balloon, allowing it to sing for longer periods of time.
Moveset

Jigglypuff is a Hit-and-Run character. She is known for her amazing air mobility, allowing her to jump circles around her foes and create mix-ups. However, she is incredibly light, so it's best to avoid taking as much damage as possible. Her Neutral Special and Side Special have been changed, and her Down Special has been tweaked, but the rest of her moveset has stayed the same. She is a super-lightweight with five double jumps and the ability to 8-way air dash.

  • Jab: Two alternating punches.
  • Side Tilt: A roundhouse kick.
  • Up Tilt: A scorpion kick.
  • Down Tilt: A low to the ground shin kick.
  • Dash Attack: Leaps forwards while doing a headbutt.
  • Side Smash: Lunges forwards while kicking.
  • Up Smash: An upwards headbutt.
  • Down Smash: A spinning split kick.

  • Neutral Air: A flying kick.
  • Forward Air: A dropkick.
  • Back Air: A spinning back kick.
  • Up Air: Waves its arm in an overhead arcing motion.
  • Down Air: A diagonal corkscrew dropkick.

  • Pummel: Kicks the opponent.
  • Forward Throw: Puffs up once to launch the opponent forward.
  • Back Throw: A German suplex.
  • Up Throw: Spins once to fling the opponent upward, leaving a trail of sparkles.
  • Down Throw: Pins the opponent to the ground and then rolls back and forth on their back.

  • Neutral Special: Fairy Wind - Jigglypuff spins, while mystical wind swirls around her to damage enemies and nullify projectiles. You can control where you are going by holding a direction.
  • Side Special: Wake-Up Slap - Jigglypuff steps forward and slaps the enemy, while flying a distance forward. It deals extra damage to shields and enemies that are asleep.
  • Up Special: Sing - Jigglypuff sings a lullaby, putting all nearby enemies to sleep. The higher an enemy's percentage, the harder it is to wake up.
  • Down Special: Rest - Jigglypuff falls asleep, leaving itself vulnerable but healing itself. If you perform the attack when anyone is nearby, it damages the enemy. While this attack deals low damage overall, it has very high launching power, and gives the enemy a random negative effect.
  • Final Smash: Puff Up - Jigglypuff puffs itself up to massive size, pushing away enemies. Once she reaches full size, Jigglypuff pushes enemies beside her, before deflating, causing high damage to anyone that happens to be touching her.

  • On-Screen Appearance: Emerges from a Poké Ball and spins while floating before landing.
  • Taunts:
    • Up Taunt: Spins around on one foot, then faces at the screen inflated, saying "Jigglypuff!"
    • Side Taunt: Twirls around many times, then poses.
    • Down Taunt: Breathes all the air out of itself and falls to the ground, flattened. It inflates itself upon contact.
  • Victory Poses:
    • Left: Jumps twice, spins around.
    • Up: Runs into the scene, loses its balance, then backflips and assumes a pose similar to its official sprite from Pokémon Yellow.
    • Right: Sleeps and then suddenly wakes up, continuing to drift in and out of consciousness.

  • Default: Default appearance.
  • Red: Gets a hibiscus.
  • Green: Gets a headband reminiscent of the Blackbelt Trainer class.
  • Blue: Gets a hat reminiscent of the Bug Catcher Trainer class.
  • White: Gets Leaf's Hat from Pokémon FireRed and LeafGreen.
  • Pink: Gets a large red ribbon.
  • Nurse: Get a hat reminiscent of the Pokémon Center Nurse from Pokémon X and Y.
  • Glasses: Gets Serena's Red Felt Hat and White Wide-Frame Glasses from X and Y.
  • ?: ?. Unlockable costume.
  • ?: ?. Unlockable costume.

RedSSBSR(transparent).png

Red

Champion of the Kanto Region

Red is the default trainer character in Pokémon Red and Blue, alongside its remakes. Originating from Pallet Town, after obtaining a starter Pokémon from Professor Oak, he sets on an adventure to become the champion of the Kanto Pokémon League. He fights alongside three Pokémon, Squirtle, the Tiny Turtle Pokémon, Ivysaur, the Seed Pokémon and Charizard, the Flame Pokémon.
Moveset
Squirtle

Squirtle is a Rushdown character. The smallest and lightest Pokémon in Red's team, he can use this in combination with his quick attacks to weave through enemies and land fast combos. He has seen little changes, with the exception of a new Down Special. Squirtle is a super-lightweight with the ability to crawl, wall cling and air dash. They can switch between the other Pokémon by pressing Shield Special.

  • Jab: A punch, a kick and a tail swipe.
  • Side Tilt: Crouches down and spins, swiping forward with its tail.
  • Up Tilt: Hops up and bashes its head upwards.
  • Down Tilt: Spins on its side, sweeping forward with its tail.
  • Dash Attack: Leaps forward a small distance, doing a dropkick.
  • Side Smash: Leans back, then swings its head forward while spitting water
  • Up Smash: Crouches down and then stands up, creating two water geysers on each side.
  • Down Smash: Couches down and spins on its shell, spitting water forward then backward.

  • Neutral Air: Turns to its side and spins quickly.
  • Forward Air: A dropkick that produces a small corkscrew of water.
  • Back Air: Thrusts its tail backward, spinning around in a multi-hit attack.
  • Up Air: Flips upward, using its tail to knock opponents vertically
  • Down Air: Thrusts its tail downward, spinning around in a multi-hit attack

  • Pummel: A headbutt.
  • Forward Throw: Puts the opponent in front of itself and does a jumping kick on them.
  • Back Throw: Lifts the opponent with both arms and tosses them behind itself.
  • Up Throw: Tosses the opponent above itself and headbutts them.
  • Down Throw: Squirtle puts the opponent on the ground and then slams onto them with its shell.

  • Neutral Special: Water Gun - Squirtle charges up before spitting a stream of water. Deals little damage but pushes enemies backwards.
  • Side Special: Withdraw - Squirtle retreats into its shell and slides across the stage at high speed. You're immune to damage, but attacks will cause you to bounce back.
  • Up Special: Waterfall - Squirtle rides up a torrent of water, damaging enemies in his way. Tilt the control stick to determine the angle.
  • Down Special: Bubble - Squirtle spits up a slow-moving bubble that slowly rises into the air. Tilt the control stick forward or backward to determine the angle it rises. Can be used to create set-ups.
  • Final Smash: Triple Finish - Squirtle, Ivysaur and Charizard team up, each performing their strongest attack at the same time. Squirtle performs Hydro Pump, Ivysaur performs Solar Beam and Charizard performs Fire Blast.

  • On-Screen Appearance: Red throws out Squirtle, yelling "Go Squirtle!"
  • Taunts:
    • Up Taunt: Backflips once, then raises its arms up and says "Squirt!"
    • Side Taunt: Angrily spins around on its tail, before briefly making itself dizzy.
    • Down Taunt: Retreats into its shell, then spins around once.
  • Victory Poses:
    • Left: Jumps and spins around on its shell in a breakdance move, and then lands and poses.
    • Up: Spits water quickly in three directions, does a backflip, then poses with its arm in the air.
    • Right: Red holds Squirtle in his arms, then kneels down and puts it on the ground, and rubs its chin and head.

  • Default: Default appearance.
  • Red: Based off of Wartortle. Red is replaced with Leaf.
  • Green: Based off of its Shiny coloration. Red's color is based off of Ethan.
  • Pink: An original color. Red is replaced with Leaf. Color is based off of May in Pokémon Emerald.
  • Yellow: Based off of Squirtle in-game sprite from Pokémon Gold and Silver. Red's color is based off of Lucas.
  • White: An original color. Red is replaced with Leaf. Color is based off of Hilda.
  • Blue: An original color. Red's color is based off of Calem.
  • Purple: An original color. Red is replaced with Leaf. Color is based on Selene in Pokémon Ultra Sun and Ultra Moon.
  • ?: ?. Unlockable costume.
  • ?: ?. Unlockable costume.

Ivysaur

Ivysaur is a Zoner character. With its disjointed attacks, it can keep the enemy mid-range and set up for dangerous attacks. Its new main gimmick is Solar Energy. By using Down Special, Ivysaur can charge up to three stocks of solar energy, of which it can spend to boost its specials. However, if it is not used after some time, the solar energy will begin depleting automatically. Ivysaur is a mediumweight with the ability to crawl. They can switch between the other Pokémon by pressing Shield Special.

  • Jab: Strikes with one vine, followed by another.
  • Side Tilt: Leans forward and spins the leaves around its main bulb like a helicopter blade.
  • Up Tilt: Plants its vines on the ground and pushes itself into the air.
  • Down Tilt: Whips two vines quickly along the ground, hitting twice with good range.
  • Dash Attack: Lunges and tackles the foe.
  • Side Smash: Plants its vines on the ground and launches its body forward.
  • Up Smash: Launches a burst of spores from its bulb.
  • Down Smash: Quickly whips out vines across the ground simultaneously on both sides.

  • Neutral Air: Spins while facing diagonally downwards.
  • Forward Air: Slaps forward with both vines.
  • Back Air: Spins vertically and hits backwards with its two respective vines.
  • Up Air: Shoots a burst of spores out of its bulb and propels itself downward.
  • Down Air: Turns upside-down and shoots a burst of spores out of its bulb.

  • Pummel: Squeezes the opponent.
  • Forward Throw: Tosses the foe forward with its vines.
  • Back Throw: Spins, then tosses the foe backwards with its vines.
  • Up Throw: Puts the foe over its bulb, then bounces them into the air with it.
  • Down Throw: Does a flip and slams the foe into the ground with its vines.

  • Neutral Special: Bullet Seed / Energy Ball / Solar Beam - Ivysaur rapidly fires seeds from its bulb. Hold the button to continue firing. Its leaves spin at the start of the attack, and if the enemy is hit by them, they'll be launched into the seeds. With a Solar Charge, this move is replaced with Energy Ball, firing a ball of solar energy upward. At full Solar Charge, you can spend the entire bar to perform Solar Beam, firing a powerful beam of energy vertically into the air.
  • Side Special: Razor Leaf / Leaf Storm - Ivysaur tosses a sharp leaf forward as a projectile. It has good range and continues flying after hitting something. With a Solar Charge, this move becomes Leaf Storm, flying faster and dealing multiple hits.
  • Up Special: Vine Whip / Power Whip - Ivysaur flicks its vine forwards diagonally. The vine can be used to grab onto ledges. With Solar Charge, this move becomes Power Whip, gaining increased range, and the ability to grab enemies out of the air, slamming them into the ground.
  • Down Special: Sunny Day / Synthesis - Ivysaur spreads out its leaves, absorbing the sun's energy, at the cost of leaving itself vulnerable. If you have full Solar Charge, Ivysaur can perform Synthesis, healing itself.
  • Final Smash: Triple Finish - Squirtle, Ivysaur and Charizard team up, each performing their strongest attack at the same time. Squirtle performs Hydro Pump, Ivysaur performs Solar Beam and Charizard performs Fire Blast.

  • On-Screen Appearance: Red throws out Ivysaur, yelling "Go Ivysaur!"
  • Taunts:
    • Up Taunt: Shakes from side to side, spinning its bud and leaves.
    • Side Taunt: Stands on its front legs and walks around while saying "Ivy, Ivy, Ivy."
    • Down Taunt: Extends its vines into the air and spins around in a dance, while saying "Saur, Ivy, Ivy."
  • Victory Poses:
    • Left: Runs forward, does a backflip, then strikes a pose.
    • Up: Whips two vines forward, then poses with its vines extended.
    • Right: Red pets Ivysaur, and it jumps on him, but Red puts it back down and continues to pet it.

  • Default: Default appearance.
  • Red: Based off of its in-game sprite in Pokémon Gold and Silver. Red is replaced with Leaf.
  • Green: Based off of its in-game sprite in Red & Green. Red's color is based off of Ethan.
  • Pink: An original color. Red is replaced with Leaf. Color is based off of May in Pokémon Emerald.
  • Yellow: Based off of its Shiny coloration. Red's color is based off of Lucas.
  • White: Based off of its in-game sprite in the Japanese version of Red & Green. Red is replaced with Leaf. Color is based off of Hilda.
  • Blue: An original color. Red's color is based off of Calem.
  • Purple: An original color. Red is replaced with Leaf. Color is based on Selene in Pokémon Ultra Sun and Ultra Moon.
  • ?: ?. Unlockable costume.
  • ?: ?. Unlockable costume.

Charizard

Charizard is a Grappler character. He's the hardest hitting member of Red's team, with great damage and speed on the ground and in the air. He has seen little changes, though his Down Special from Smash 4 has returned. He is a heavyweight with two double jumps. They can switch between the other Pokémon by pressing Shield Special.

  • Jab: Swipes twice with its claws, then bats upward with its wing.
  • Side Tilt: Swings its tail forward.
  • Up Tilt: Jumps with its wings widespread, hitting with them from below.
  • Down Tilt: A battering ram.
  • Dash Attack: A kick forward.
  • Side Smash: Rears back its head and then performs a lunging headbutt.
  • Up Smash: Rears back and swings its wings upward twice in an overhead fanning motion.
  • Down Smash: Stomps the ground, creating a shock wave.

  • Neutral Air: Somersaults forward, striking with its tail.
  • Forward Air: A downward arcing slash with Charizard's claws.
  • Back Air: Charizard swings its long tail behind itself.
  • Up Air: An upward headbutt.
  • Down Air: A kick downward with one leg.

  • Pummel: A bite.
  • Forward Throw: Sways its head with the opponent in tow and then flings them forward.
  • Back Throw: Flings the opponent backward.
  • Up Throw: Grabs the enemy and flies into the air before slamming them down.
  • Down Throw: Pins the opponent to the ground and hovers, expelling embers from its mouth on them.

  • Neutral Special: Flamethrower - Charizard breaths a stream of fire from his mouth. You can change the direction you shoot by tilting the control stick. Dissipates overtime.
  • Side Special: Flare Blitz - Charizard flies forward while engulfed in flames, dealing heavy damage to anyone in his way. Just be careful, as it causes damage to yourself when used.
  • Up Special: Fly - Charizard flies upward while spinning. If an enemy is in the way, they will take multiple hits.
  • Down Special: Rock Smash - Charizard pulls out a large rock from the ground, before headbutting it, sending rock fragments flying in a small area. The attack has super armor at the start.
  • Final Smash: Triple Finish - Squirtle, Ivysaur and Charizard team up, each performing their strongest attack at the same time. Squirtle performs Hydro Pump, Ivysaur performs Solar Beam and Charizard performs Fire Blast.

  • On-Screen Appearance: Red throws out Charizard, yelling "Go Charizard!"
  • Taunts:
    • Up Taunt: Stands upright and puffs its chest out.
    • Side Taunt: Does a quick aerial flip and roars.
    • Down Taunt: Faces upright and roars.
  • Victory Poses:
    • Left: Stomps and rears its head back to roar upward, then strikes a pose.
    • Up: Uses Flare Blitz downwards to descend from the sky and crash into the ground, bounces out of it and lands on its feet, then strikes a pose.
    • Right: Red pets its head and neck.

  • Default: Default appearance.
  • Red: Based on Charmeleon. Red is replaced with Leaf.
  • Green: An original color. Red's color is based off of Ethan.
  • Pink: An original color. Red is replaced with Leaf. Color is based off of May in Pokémon Emerald.
  • Yellow: Based on the Shiny colorations of Charmander and Charmeleon. Red's color is based off of Lucas.
  • White: Based on Aerodactyl. Red is replaced with Leaf. Color is based off of Hilda.
  • Blue: Based on Zubat and Golbat. Red's color is based off of Calem.
  • Purple: Based on its original Shiny coloration. Red is replaced with Leaf. Color is based on Selene in Pokémon Ultra Sun and Ultra Moon.
  • ?: ?. Unlockable costume.
  • ?: ?. Unlockable costume.

MaySSBSR(transparent).png

May

Champion of the Hoenn Region

May is the default female trainer character in Pokémon Ruby, Sapphire and Emerald, alongside its remakes. Moving into the Hoenn region, after saving Professor Birch from a wild Pokémon, he gives her a starter Pokémon, and May sets off on an adventure to become champion of the region. She fights alongside three Pokémon, Mudkip, the Mud Fish Pokémon, Grovyle, the Wood Gecko Pokémon, and Blaziken, the Blaze Pokémon.
Moveset
Mudkip

Mudkip is a Trapper character. With its small size, it keeps its distance and attacks enemies from afar, before punishing them once they land in their sight. Mudkip's gimmick is Mud. Mudkip's attacks will cover the stage in mud, which Mudkip can absorb to increase the damage of its attacks, as long as it is standing in that area. Mudkip is a super lightweight with the ability to crawl. They can switch between the other Pokémon by pressing Shield Special.

  • Jab: Headbutts the enemy.
  • Side Tilt: Strikes enemies with its tail.
  • Up Tilt: Jumps upward and headbutts the enemy.
  • Down Tilt: Swats a small amount of mud forward.
  • Dash Attack: Leaps forward and performs a headbutt.
  • Side Smash: Performs a headbutt while coated in water. Can be boosted with mud.
  • Up Smash: Spews a stream of water upward. Can be boosted with mud.
  • Down Smash: Spins, launching water around it. Can be boosted with mud.

  • Neutral Air: Quick spins around.
  • Forward Air: Blasts a glob of mud a short distance forward.
  • Back Air: Blasts a glob of mud a short distance backwards.
  • Up Air: Swipes enemies upward with its head.
  • Down Air: Performs a downward headbutt while swimming.

  • Pummel: Traps the enemy in a whirlpool and strikes at them.
  • Forward Throw: Headbutts the enemy away.
  • Back Throw: Goes behind the enemy and headbutts them.
  • Up Throw: The whirlpool spins rapidly and launches the enemy into the air.
  • Down Throw: The whirlpool spins rapidly and deals multiple hits to the enemy as they are bashed into the ground.

  • Neutral Special: Mud Bomb - Mudkip shoots an arcing ball of mud. It explodes on impact, leaving behind mud, and by holding the button you can angle the shot. If used on mud, the ball has an increase in size and deals more damage, though it doesn't leave behind mud.
  • Side Special: Mud Slap - Mudkip covers its tail in mud and swipes at the enemy while moving forward. Keep tapping the button to perform consecutive slaps, dealing more damage. Covers the area in mud.
  • Up Special: Whirlpool - Mudkip summons a whirlpool, sitting it in before launching himself into the air. The whirlpool will last a short bit and damage enemies who touch it. If the whirlpool touches mud, it gains the ability to suck in nearby enemies, projectiles and items.
  • Down Special: Muddy Water - Mudkip creates a wave of water that travels along the ground, damaging enemies. If it comes into contact with mud, it adds it into itself, increasing in damage, size and speed.
  • Final Smash: Triple Finish - ?

  • On-Screen Appearance: May throws out Mudkip, yelling "Go Mudkip!"
  • Taunts:
    • Up Taunt: ?
    • Side Taunt: ?
    • Down Taunt: ?
  • Victory Poses:
    • Left: ?
    • Up: ?
    • Right: ?

  • Default: Default appearance.
  • Red: An original color. May is replaced with Brendan.
  • Green: An original color. May's color is based off of Dawn.
  • Pink: Based on its Shiny coloration. May is replaced with Brendan. Color is based off of Hilbert.
  • Yellow: An original color. May's color is based off of Serena.
  • White: An original color. May is replaced with Brendan. Color is based off of Elio in Pokémon Ultra Sun and Ultra Moon.
  • Blue: An original color. May's color is based off of Lyra.
  • Purple: An original color. May is replaced with Brendan. Color is based off of Victor.
  • ?: ?. Unlockable costume.
  • ?: ?. Unlockable costume.

Grovyle

Grovyle is a Hit-and-Run character. With his fast movements and quick attacks, he can get in and out of a situation. He needs to set up to perform big attacks, but if you play your cards right you can deal large amounts of damage. Grovyle is a lightweight character with the ability to wall jump and air dash. They can switch between the other Pokémon by pressing Shield Special.

  • Jab: Two leaf slashes, followed by a flurry of slashes.
  • Side Tilt: A downward leaf slash.
  • Up Tilt: A headbutt, slashing the enemy with your head leaf.
  • Down Tilt: A sweeping kick.
  • Dash Attack: A slash in an X-shape.
  • Side Smash: A roundhouse kick that sends Grovyle forward.
  • Up Smash: Raises his leaf blades upward, before swinging them downward.
  • Down Smash: A windmill kick.

  • Neutral Air: Spins around in a circle, damaging enemies around him.
  • Forward Air: A sweeping slash that deals multiple hits.
  • Back Air: A drop kick.
  • Up Air: A flip, kicking enemies above Grovyle.
  • Down Air: A double hand slam downward. Has a meteor effect.

  • Pummel: A headbutt.
  • Forward Throw: Slashes the enemy with its opposite hand.
  • Back Throw: Turns the enemy around and kicks them.
  • Up Throw: Tosses the enemy into the air before slashing them.
  • Down Throw: Pinning the enemy to the ground and drains their health, restoring a small amount of health.

  • Neutral Special: Leafage - Grovyle tosses up to 5 leaves forward. They don't cause much damage, but fly fast and can be used to interrupt enemies. When fully charged, you can store the attack and use it at enemy time.
  • Side Special: Leech Seed - Grovyle tosses down a seed that grows into a small patch of vines. Anyone that touches it will be trapped for a short time, damaging them and draining their health, giving it to Grovyle.
  • Up Special: Leaf Blade - Grovyle jumps upward, performing a rising uppercut with his leaf blade.
  • Down Special: Dig - Grovyle digs into the ground, dodging attacks. While under the ground he can move, albeit very slowly. Release the button and Grovyle pops out, damaging anyone nearby with a slash attack.
  • Final Smash: Triple Finish - ?

  • On-Screen Appearance: May throws out Grovyle, yelling "Go Grovyle!"
  • Taunts:
    • Up Taunt: ?
    • Side Taunt: Crosses his arms, closes his eyes and looks away from the foe.
    • Down Taunt: ?
  • Victory Poses:
    • Left: ?
    • Up: ?
    • Right: ?

  • Default: Default appearance.
  • Red: An original color. May is replaced with Brendan.
  • Green: An original color. May's color is based off of Dawn.
  • Pink: An original color. May is replaced with Brendan. Color is based off of Hilbert.
  • Yellow: An original color. May's color is based off of Serena.
  • White: An original color. May is replaced with Brendan. Color is based off of Elio in Pokémon Ultra Sun and Ultra Moon.
  • Blue: An original color. May's color is based off of Lyra.
  • Purple: An original color. May is replaced with Brendan. Color is based off of Victor.
  • ?: ?. Unlockable costume.
  • ?: ?. Unlockable costume.

Blaziken

Blaziken is a Footsies character. He relies on staying mid-range to the enemy, waiting for them to make a mistake, and opening them up to a powerful attack. His attacks deal considerable damage, but the player needs to be careful and use them at the right moment if they don't want to be punished. Blaziken is a mid-heavyweight with the ability to wall jump and air dash. They can switch between the other Pokémon by pressing Shield Special.

  • Jab: Two punches followed by a knee strike.
  • Side Tilt: A roundhouse kick.
  • Up Tilt: An uppercut.
  • Down Tilt: A sweeping low kick.
  • Dash Attack: A flying kick.
  • Side Smash: A flaming kick forward.
  • Up Smash: A flaming 540 kick.
  • Down Smash: A low flaming spin kick that damages enemies on both sides.

  • Neutral Air: A kick forward.
  • Forward Air: A roundhouse kick.
  • Back Air: An elbow strike.
  • Up Air: A flip kick.
  • Down Air: A double foot stomp.

  • Pummel: A knee strike.
  • Forward Throw: Grabs the enemy, raises them over his shoulder, and throws them to the ground.
  • Back Throw: Tosses the enemy backwards and kicks them away.
  • Up Throw: Tosses the enemy into the air and knocks them upward with a kick.
  • Down Throw: Tosses the enemy to the ground and stomps on them.

  • Neutral Special: Heat Wave - Blaziken lunges forward while shooting a blast of fire in front of him. Doesn't cover much distance but deals good damage, and can interrupt enemies.
  • Side Special: Blaze Kick - Blaziken flies forward and performs a flaming kick. Can be angled up or down. After performing the kick, quickly tap a direction and press special again, and Blaziken will launch himself in that direction to damage enemies. Great for mix-ups.
  • Up Special: Sky Uppercut - Blaziken performs a rising uppercut.
  • Down Special: Brave Bird - Blaziken leaps into the air, before charging up and diving downward, surrounded by flames. Deals heavy damage, but be careful as Blaziken takes damage when this move is used.
  • Final Smash: Triple Finish - ?

  • On-Screen Appearance: May throws out Blaziken, yelling "Go Blaziken!"
  • Taunts:
    • Up Taunt: Screams into the air.
    • Side Taunt: Steps forward and performs a beckoning gesture.
    • Down Taunt: Strikes a pose while its legs light on fire.
  • Victory Poses:
    • Left: ?
    • Up: ?
    • Right: ?

  • Default: Default appearance.
  • Red: An original color. May is replaced with Brendan.
  • Green: An original color. May's color is based off of Dawn.
  • Pink: An original color. May is replaced with Brendan. Color is based off of Hilbert.
  • Yellow: An original color. May's color is based off of Serena.
  • White: An original color. May is replaced with Brendan. Color is based off of Elio in Pokémon Ultra Sun and Ultra Moon.
  • Blue: An original color. May's color is based off of Lyra.
  • Purple: An original color. May is replaced with Brendan. Color is based off of Victor.
  • ?: ?. Unlockable costume.
  • ?: ?. Unlockable costume.

MewtwoSSBSR(transparent).png

Mewtwo

Awakened Genes

Known as the Genetic Pokémon, Mewtwo is a Psychic-type Legendary Pokémon from the Kanto region. It was created by humans through the splicing of Mew's genes and DNA engineering experiments. It boasts a dangerous combination of incredible power and a savage heart, and only seeks to battle the strongest of foes.
Moveset

Mewtwo is a Zoner character. It's got powerful damage, but is incredibly light, not made better with his large size which can make him easy to hit. It has seen a change to his Side Special and Down Special, but his core moveset stays mostly the same. It is a lightweight with the ability to hover.

  • Jab: Extends its arm to emit a pulse of dark energy. Repeatedly pressing the attack button, Mewtwo will sway its arm up and down to emit multiple pulses of dark energy before finishing with a dark energy-infused upward swipe.
  • Side Tilt: Spins, then swings its tail forward.
  • Up Tilt: Telekinetically backflips to swing its tail in an overhead arcing motion.
  • Down Tilt: Crouches and spins around to swing its tail in front of itself.
  • Dash Attack: A lunging, dark energy-infused palm thrust.
  • Side Smash: Quickly cups its hands to its side, and then thrusts them forward to perform a double palm thrust that emits a blast of dark energy.
  • Up Smash: Thrusts its arm upward to emit a swirling blast of dark energy resembling the shape of a galaxy.
  • Down Smash: Extends its arm at a diagonal angle toward the ground to emit a blast of dark energy from its fingertip.

  • Neutral Air: Discharges electricity around itself with its limbs spread out.
  • Forward Air: A dark energy-infused swipe.
  • Back Air: Swings its tail behind itself in an upward arc.
  • Up Air: Backflips to swing its tail in an overhead arcing motion.
  • Down Air: Backflips to perform a dark energy-infused stomp.

  • Pummel: Releases a pulse of darkness into the opponent.
  • Forward Throw: Telekinetically lifts the opponent diagonally in the air before firing five Shadow Balls at them.
  • Back Throw: Telekinetically throws the opponent backward.
  • Up Throw: Telekinetically whirls the opponent around itself before launching them upward above its head.
  • Down Throw: Telekinetically slams the opponent to the ground, and then somersaults in order to strike them with its tail.

  • Neutral Special: Shadow Ball - Mewtwo charges up before launching a ball of shadowy energy. The longer it is charged, the more damage it deals.
  • Side Special: Psychic - Mewtwo holds out his hand in front of him, telepathically grabbing anything in front of you. If it is an enemy, they will float in the air and become vulnerable to Mewtwo's attacks. If it is a projectile, it will hold in the air before flying back towards the enemy. Requires proper timing to land however.
  • Up Special: Teleport - Mewtwo vanishes before reappearing in the held direction, damaging anyone nearby when it reappears.
  • Down Special: Future Sight - Mewtwo's eyes shine, as it emits a close ranged blast of psychic energy. If the attack lands, psychic energy will slowly begin manifesting above the enemy. Then once a set time has passed, the blast strikes, dealing heavy damage and spiking airborne foes. However, it can easily be blocked or dodged with proper timing.
  • Final Smash: Psystrike - Mewtwo Mega Evolves into Mega Mewtwo Y, before launching a massive blast of psychic energy forward. Anyone hit will briefly be stunned, as Mewtwo crushes their brain, before launching the foe.

  • On-Screen Appearance: Teleports onscreen, and descends to the ground as dark energy disperses from its body.
  • Taunts:
    • Up Taunt: Folds its arms as it telekinetically spins around on the spot while laughing ominously.
    • Side Taunt: Surrounds itself in a flame-like aura of dark energy.
    • Down Taunt: After turning to face the screen, it waves its hand in a circular motion in front of itself. It then proceeds to thrust its opposite arm forward while emitting a small spark of dark energy from its palm.
  • Victory Poses:
    • Left: While radiating a dark aura, Mewtwo raises its left hand in front of itself while pulling back its right hand. Mewtwo then thrusts its right hand forward, emitting dark energy sparks from its palm. Mewtwo emits an ominous growl throughout the pose.
    • Up: Mewtwo crosses its arms as it turns its back to the screen, and looks back over its shoulder, scoffing.
    • Right: Does a single spin while levitating, then poses with a dark aura bursting from its body as it laughs.

  • Default: Default appearance.
  • Orange: Resembles one of the possible colors for Mewtwo in the Pokémon Stadium titles.
  • Blue: Resembles one of the possible colors for Mewtwo in the Pokémon Stadium titles.
  • Brown: An original color.
  • Pink: Resembles its original artwork from Pokémon Red and Green.
  • Yellow: Resembles its original Shiny coloration from Pokémon Gold, Silver, and Crystal.
  • Cyan: Originally based on its Shiny coloration, but has become more cyan since its debut in Super Smash Bros. Melee.
  • Black: Resembles Shadow Lugia from Pokémon XD: Gale of Darkness.
  • Shadow: Based off of Shadow Mewtwo from Pokken Tournament. Unlockable costume.
  • Armored: Based off of Armored Mewtwo from Mewtwo Strikes Back. Unlockable costume.

LucarioSSBSR(transparent).png

Lucario

Master of the Aura

Known as the Aura Pokémon, Lucario is a Fighting/Steel-type Pokémon introduced in the Sinnoh region. It is capable of sensing the aura of all living things, allowing them to read their thoughts and movements. It uses its own aura in battle, which is strong enough to crush boulders.
Moveset

Lucario is a Mix-Up character. He has seen a few changes to his moveset, notably utilizing Bone Rush in many of his normal attacks. His main gimmick is Aura. At first, Lucario is pretty weak, not dealing much damage. However, as you take damage, your own strength increases. It resets upon KO. He is a mediumweight with the ability to crawl, wall jump and wall cling.

  • Jab: A kham choui, followed by a choong choui, followed by a stretch kick.
  • Side Tilt: A kap theai choui.
  • Up Tilt: An outside crescent kick above itself.
  • Down Tilt: A kneeling Hapkido-style shin kick.
  • Dash Attack: A rushing strike with an energy bone.
  • Side Smash: A double palm thrust, which emits a burst of Aura.
  • Up Smash: Thrusts an energy bone forward, before swiping it up.
  • Down Smash: Thrusts its palms in front and behind, while emitting blasts of Aura.

  • Neutral Air: Twirls an energy bone around himself.
  • Forward Air: A stretch kick.
  • Back Air: Quickly thrusts an energy bone behind himself twice.
  • Up Air: A high front kick with a delayed backflip at the end.
  • Down Air: Stomps twice, emitting blasts of Aura with each stomp.

  • Pummel: A surge of Aura.
  • Forward Throw: Shoves the opponent away.
  • Back Throw: A tai otoshi.
  • Up Throw: A pao choui
  • Down Throw: Holds the opponent over its head and then slams them into the ground.

  • Neutral Special: Aura Sphere - Lucario charges up before firing a ball of aura at his foes. The ball can damage enemies even during its charge. It increases in size the higher Lucario's aura is.
  • Side Special: Force Palm - Lucario releases a blast of aura from his palm. If Lucario is near the enemy, it acts as a command grab. Increases in power and range the higher Lucario's aura is.
  • Up Special: Extreme Speed - Lucario dashes through the air before attacking enemies at the end of the attack. Increases in distance and speed the higher Lucario's aura is.
  • Down Special: Double Team - Lucario prepares for an incoming attack. If he is hit, he'll disappear before reappearing and attack with a flying kick.
  • Final Smash: Aura Storm - Lucario Mega Evolves into Mega Lucario, before flying to the top of the screen and firing a massive beam of aura. The beam can be angled left or right while Lucario is firing it.

  • On-Screen Appearance: Teleports on stage, floats for a second, gathers aura in its hands, and then lands.
  • Taunts:
    • Up Taunt: Floats in mid-air and growls, emitting aura from its body.
    • Side Taunt: Moves one hand forward and one behind its back, growling. A flash of aura emanates from its outstretched hand.
    • Down Taunt: Stands on one foot and holds one hand in mid-air, assuming a Fujian White Crane-like stance.
  • Victory Poses:
    • Left: Aura pulsates out of its paws, then does a crane-like stance, saying "Behold the power of aura."
    • Up: Moves its paws in front of itself, then clasps them together, saying "The aura is with me!"
    • Right: Moves its paw to its left side and groans while aura radiates off its body.

  • Blue: Default appearance.
  • Purple: An original color.
  • White: An original color.
  • Grey: An original color.
  • Teal: An original color.
  • Navy: An original color.
  • Yellow: Resembles its Shiny coloration.
  • Pink: An original color.
  • Gi: Wears an outfit based off of the Black Belts from throughout the Pokémon series. Unlockable costume.
  • Sir Aaron: Wears an outfit based off of Sir Aaron from Pokémon: Lucario and the Mystery of Mew. Unlockable costume.

GreninjaSSBSR(transparent).png

Greninja

Master of Stealth

Known as the Ninja Pokémon, Greninja is a Water/Dark-type Pokémon introduced in the Kalos region. It appears and vanishes with a ninja's grace. It toys with its enemies using swift movements, while slicing them with throwing stars of sharpest water.
Moveset

Greninja is a Rushdown character. With ninja-like agility, they rush toward the enemy with blinding speed, while utilizing mindgames and mixups to prevent enemies from predicting your strikes. He has seen no changes to his moveset. He is a mid-lightweight with the ability to crawl, wall cling and 8-way air dash.

  • Jab: Two alternating palm thrusts followed by a double palm thrust that emits a small blast of water.
  • Side Tilt: A hook kick which stops half way.
  • Up Tilt: A tongue whip.
  • Down Tilt: A downward hand sweep.
  • Dash Attack: A sweep kick.
  • Side Smash: An inward slash with a water kunai.
  • Up Smash: Two reverse gripped inward slashes with water kunai.
  • Down Smash: Hits both sides with water kunai.

  • Neutral Air: Strikes a ninjutsu pose while emitting an exploding water bubble.
  • Forward Air: A forward slash with a water kunai.
  • Back Air: Kicks backwards three times.
  • Up Air: A corkscrew flying kick.
  • Down Air: A diving double foot stomp.

  • Pummel: Compresses target with water.
  • Forward Throw: Shoves the opponent forward.
  • Back Throw: Leans forward and flings the opponent backwards.
  • Up Throw: Tosses the opponent upwards.
  • Down Throw: Slams the opponent onto the ground.

  • Neutral Special: Water Shuriken - Greninja tosses a shuriken of water straight forward. Hold the button to make the shuriken grow, making it slower but allowing it to deal more damage.
  • Side Special: Shadow Sneak - Greninja sends a shadow moving along the ground. Release the button to warp to where the shadow was, while attacking anyone nearby.
  • Up Special: Hydro Pump - Greninja fires a powerful water jet, propelling himself in the direction being held. The water will push back anyone it touches.
  • Down Special: Substitute - Greninja assumes a defensive stance. If he is hit by an attack, he disappears, replaced by a substitute. Suddenly, Greninja will appear and attack with a flying kick. Hold a direction to determine where Greninja will appear.
  • Final Smash: Secret Ninja Attack - Greninja transforms into Ash Greninja, and uses Mat Block to launch the enemy into the air. Flying in front of the moon, Greninja unleashes a barrage of slashes, kicks and palm strikes, before smacking the enemy back to the ground.

  • On-Screen Appearance: Emerges from a Poké Ball, then performs a ninjutsu hand sign that emits a small burst of water from its hands.
  • Taunts:
    • Up Taunt: Stands upright, clasping its hands together before assuming a ninjutsu stance.
    • Side Taunt: Shakes head from side to side, causing its tongue to whip out in the same directions.
    • Down Taunt: While standing on one foot, Greninja holds out its hands, faces the screen, and summons small sprays of water.
  • Victory Poses:
    • Left: Does a few hand seals with splashing water, and then a ninja pose.
    • Up: Performs Double Team to briefly create three afterimages of itself.
    • Right: Does a flip, lands in a spinning pose, and crosses its arms.

  • Blue: Default appearance.
  • Red: Based off of Crawdaunt.
  • Pink: Based off of Lickilicky.
  • Black: Resembles its Shiny coloration.
  • Violet: An original color.
  • Green: An original color.
  • Grey: An original color.
  • Purple: An original color.
  • ?: ?. Unlockable costume.
  • ?: ?. Unlockable costume.

IncineroarSSBSR(transparent).png

Incineroar

The Ring's Raging Flame

Known as the Heel Pokémon, Incineroar is a Fire/Dark-type Pokémon introduced in the Alola region. It has a violent and selfish disposition, and is rough mannered and egotistical. It finds fighting unworthy opponents boring, only choosing to fight the strongest. When its fighting spirit is set alight, the flames around its waist become especially intense.
Moveset

Incineroar is a Grappler character. With a focus on close-ranged damage, while he has trouble getting in, once he does he can cause incredible amounts of damage. While his Down Special has been buffed slightly, he has seen no big changes to his moveset. He is a heavyweight with no additional movement options.

  • Jab: A knifehand strike, followed by a knee lift, followed by the sok ngat.
  • Side Tilt: Does a quick knifehand thrust.
  • Up Tilt: A hopping, upward arcing headbutt.
  • Down Tilt: Does a sweeping kick.
  • Dash Attack: Leaps and does a knee strike.
  • Side Smash: An enzuigiri.
  • Up Smash: An upward double axe handle.
  • Down Smash: A jumping splash.

  • Neutral Air: A splash.
  • Forward Air: A dropkick.
  • Back Air: Does a back kick.
  • Up Air: Does a crescent kick.
  • Down Air: A double foot stomp. Has a meteor effect.

  • Pummel: A headbutt.
  • Forward Throw: A giant swing.
  • Back Throw: A German suplex.
  • Up Throw: An Argentine backbreaker rack drop.
  • Down Throw: A chokeslam.

  • Neutral Special: Darkest Lariat - Incineroar spreads his arms while performing a series of spinning lariats. You can move left and right while performing the attack.
  • Side Special: Alolan Whip - Incineroar rushes forward. If he comes into contact with an enemy, he'll grab them, and throw them into a set of wrestling ring ropes. The enemy will bounce off them, and with proper timing, the player can attack with a powerful attack.
  • Up Special: Cross Chop - Incineroar leaps into the air, before diving downward with a fiery cross chop. The attack creates an explosion upon hitting the ground, but covers very little distance. With Revenge active, it travels slightly farther.
  • Down Special: Revenge - Incineroar assumes a threatening stance. If he is hit, he creates a small blast of fire around him, and gains a damage boost for the next attack he uses. It can be stacked to further increase an attack's power.
  • Final Smash: Max Malicious Moonsault - Incinium Z briefly flashes on screen as Incineroar rushes forward to grab the enemy. Tossing the enemy into a wrestling ring, he unleashes repeated attacks before flying into the air, and headbutting the enemy into the ground, creating a fiery explosion.

  • On-Screen Appearance: Emerges from a Poké Ball and struts while smirking.
  • Taunts:
    • Up Taunt: Points to the sky as its flame belt ignites.
    • Side Taunt: Pounds its chest then raises its fist triumphantly while facing forward.
    • Down Taunt: Kneels and poses with its arms out, as if calling to the crowd.
  • Victory Poses:
    • Left: Roars as its flame belt ignites, then throws a punch towards the camera while grinning.
    • Up: Laughs while triumphantly raising a championship belt above its head, then makes a beckoning gesture while grinning.
    • Right: Swings both its arms left and right, before kneeling and roaring.

  • Red: Default appearance.
  • Green: An original color.
  • Black: Based off of Litten.
  • Blue: Resembles its Shiny coloration.
  • Orange: Based off of Infernape.
  • Purple: An original color.
  • Grey: An original color.
  • White: Resembles its Shiny coloration.
  • ?: ?. Unlockable costume.
  • ?: ?. Unlockable costume.

HattereneSSBSR(transparent).png

Hatterene

Silent Forest Witch

Known as the Silent Pokémon, Hatterene is a Psychic/Fairy-type Pokémon from the Galar Region. The final form of the Hattena line, it is known for its ability to sense the emotions of others. If it senses loud noises or hostility, it goes on the attack, utilizing the large tentacle on its head to rip its enemies apart.
Moveset

Hatterene is a Trapper character. She utilizes various psychic attacks to out-range her targets, before rushing in to perform a powerful blow. Her main gimmick is Trick Room. Hatterene can place down a Trick Room anywhere on the stage, and anything inside of it will have its speed reversed (fast objects go slow, slow objects go fast), including characters, items and projectiles. Utilizing this, she can manipulate the speed of herself, her enemies, and her projectiles to truly change the pace of battles. She is a mid-heavyweight with no additional movement options.

  • Jab: Two tentacle swings, followed by a close-ranged barrage of fairy energy.
  • Side Tilt: A tentacle swing forward.
  • Up Tilt: A tentacle swing upward.
  • Down Tilt: A low tentacle sweep.
  • Dash Attack: A levitating headbutt.
  • Side Smash: Creates a blade of psychic energy that slashes enemies in front of her. Increase in distance when under the effects of Trick Room.
  • Up Smash: Creates a blade of psychic energy that slashes enemies above her. Increase in distance when under the effects of Trick Room.
  • Down Smash: Creates two blades of psychic energy that slashes enemies on the ground around her. Increase in distance when under the effects of Trick Room.

  • Neutral Air: A short-ranged blast of fairy energy around her.
  • Forward Air: A tentacle swing forward.
  • Back Air: Points her tentacle behind her and fires a psychic blast.
  • Up Air: Points her tentacle upward and fires a psychic blast.
  • Down Air: Points her tentacle downward and fires a psychic blast.

  • Pummel: A slam downwards.
  • Forward Throw: A spinning throw.
  • Back Throw: A slam downward, dragging the enemy across the ground, then throwing them backwards.
  • Up Throw: Tosses the enemy into the air, then launches a blade of psychic energy to shred them while they're airborne.
  • Down Throw: Throws the enemy to the ground, then gathers psychic energy and slams the enemy.

  • Neutral Special: Dazzling Gleam - Hatterene charges up before shooting a blast of sparkling energy forward. The longer it is charged, the faster and more powerful it becomes.
  • Side Special: Light Barrier - Hatterene creates a barrier of psychic energy which travels slowly forward, absorbing enemy attacks and pushing back anyone touching it.
  • Up Special: Brutal Swing - Hatterene charges up dark energy, before spinning her tentacle around her. This deals damage to anyone nearby, and if used in the air, sends her upwards. It lacks vertical distance, but is a great horizontal recovery (though this is mitigated when inside of a Trick Room).
  • Down Special: Trick Room - Hatterene uses her psychic energy to create a cube around her that alters the speed of any objects within them. Faster objects go slower, while slower objects go faster. Can be used in conjunction with her specials to create large amounts of pressure.
  • Final Smash: G-Max Smite - Hatterene starts the attack by grabbing the foe with her tentacle, sending them into a cutscene. Transported into a Pokémon Den, Hatterene transforms into her Gigantamax Form, grabs the helpless foe, and tosses them around. Slamming them into the ground in front of her, she ends the attack by charging up and unleashing a powerful blast of fairy energy in front of the enemy, launching them away.

  • On-Screen Appearance: Emerges from a Poké Ball and looks around silently.
  • Taunts:
    • Up Taunt: Closes its eyes and charges its tentacle with psychic energy before swiping in front of itself.
    • Side Taunt: Puts its tentacle on its chin and silently laughs.
    • Down Taunt: Stretches its hair out, briefly revealing its true form.
  • Victory Poses:
    • Left: ?
    • Up: ?
    • Right: ?

  • Pink: Default appearance.
  • Green: Based off of Gardevoir.
  • Blue: An original color.
  • Red: An original color.
  • Purple: An original color.
  • Yellow: An original color.
  • Black: Based off of Mawile.
  • White: Resembles its shiny coloration.
  • ?: ?. Unlockable costume.
  • ?: ?. Unlockable costume.

Animal Crossing

VillagerSSBSR(transparent).png

Villager

Mayor of Smashville

The Villager is a representation of the player characters from the Animal Crossing series. They feel the need to set out on their own and move into a town full of anthropomorphic animals. As they live, they can perform various tasks like fishing, bug-catching, digging for buried objects, shopping, running errands, and interior decorating.
Moveset

Villager is a Trapper character. With a variety of projectiles and other tricky moves, they make for a potent keepaway character, paired up with great edgeguarding tools. They have seen no changes to their core moveset. They are a mediumweight with the ability to wall jump.

  • Jab: A quick series of alternating punches with boxing gloves that end with a strong straight jab at the end.
  • Side Tilt: Swings a Paw Umbrella horizontally.
  • Up Tilt: Waves a stick upwards in an arc above their head, swinging it back and forth thrice.
  • Down Tilt: Pulls a weed out of the ground, knocking foes upwards.
  • Dash Attack: Falls over and drops a potted sapling, which flies a short distance.
  • Side Smash: Leans forwards and drops a bowling ball. The ball falls off of edges.
  • Up Smash: Detonates a fountain firework, creating an explosion above themselves.
  • Down Smash: Takes out a shovel and digs in front, then behind themselves. Buries enemies.

  • Neutral Air: Does a cartwheel.
  • Forward Air: Fires a slingshot pellet forward.
  • Back Air: Fires a slingshot pellet backwards.
  • Up Air: Randomly swings one, two or three turnips upward.
  • Down Air: Randomly swings one, two or three turnips downward.

  • Grab: Grabs the enemy in a net. Has longer range than other normal grabs.
  • Pummel: Yanks the net backward to damage the opponent inside.
  • Forward Throw: Swings net overhead again, tossing the opponent out.
  • Back Throw: Turns around swinging their net horizontally.
  • Up Throw: Flips net over and tosses opponent upwards.
  • Down Throw: Turns net horizontally and slams it into the ground.

  • Neutral Special: Pocket - Villager grabs a nearby projectile or item, and stores it for later use. Press the special button again to take it back out.
  • Side Special: Lloid Rocket - Villager fires a Lloid like a rocket, exploding on contact. Hold the button and Villager will ride the Lloid as it flies.
  • Up Special: Balloon Trip - Villager dons a helmet with two balloons. You can fly around and gain altitude by pressing the attack button. If your balloons are popped you will be put into a freefall.
  • Down Special: Timber - Villager plants a sapling, waters it to make it grow, then chops it down as a powerful attack. Each step has a different effect on foes, with the watering can pushing back enemies, and the axe dealing damage.
  • Final Smash: Dream Home - The Villager stuns any nearby enemies, as he hands a bag of Bells to Tom Nook and his nephews. The three build a house around the trapped enemy, cheering before it suddenly blows up, launching the trapped foes.

  • On-Screen Appearance: The Villager comes out of their house cheering before it shrinks into a puff of smoke.
  • Taunts:
    • Up Taunt: Faces the screen and cheers twice.
    • Side Taunt: Does a shortened version of the Shrunk Funk Shuffle.
    • Down Taunt: Bends down and pokes the ground with a stick.
  • Victory Poses:
    • Left: Catches a horned dynastid with their net and shows it off.
    • Up: Digs up a fossil and shows it off.
    • Right: Does a Dance Spin then poses in their SSB4 artwork pose.

  • Black: Default appearance. Male Villager with the Team NTDO Tee, Tan Dogtooth Pants and Basketball Shoes.
  • Pink: Female Villager with the Red Riding Dress and Shearling Boots.
  • Red: Male Villager with the No. 1 Shirt, Black Outdoor Shorts and Blue Rubber-Toe Sneakers.
  • ?: ?.
  • ?: ?.
  • ?: ?.
  • ?: ?.
  • ?: ?.
  • ?: ?. Unlockable costume.
  • ?: ?. Unlockable costume.

Xenoblade Chronicles

TBA

Splatoon

InklingSSBSR(transparent).png

Inkling

Part Kid, Part Squid

The Inklings are the main playable characters from the Splatoon series. They are a squid-like race that can transform between a humanoid form and a squid-like form. They enjoy participating in Turf Wars against other Inklings, wielding a variety of weapons to color the battlefield in their color's ink.
Moveset

Inkling is a Hit-and-Run character. Inkling has seen little changes from Ultimate, still focusing on weakening her enemy as much as possible before landing a powerful hit. Her gimmick is Ink, which she covers onto enemies with many of her attacks. The more an enemy is covered in ink, the more damage they take. However, Inkling has a limited amount, needing to refill by pressing special while shielding. She is a mediumweight with no additional movement options.

  • Jab: A knifehand strike followed by two kicks, and a barrage of ink shots from the Splattershot.
  • Side Tilt: A Splattershot swing.
  • Up Tilt: A crescent kick.
  • Down Tilt: A windmill kick.
  • Dash Attack: A spinning drill attack in Squid Form.
  • Side Smash: A swing forward from the Inkbrush.
  • Up Smash: A close-ranged explosion from a Blaster.
  • Down Smash: A swing forwards and backwards with a Slosher.

  • Neutral Air: An aerial headspin.
  • Forward Air: A dropkick.
  • Back Air: A backwards Splattershot smack.
  • Up Air: A 540 kick.
  • Down Air: Briefly rears back before swinging the Splattershot downward. Has a meteor effect.

  • Pummel: Stomps on the enemy's foot.
  • Forward Throw: Fires a shot from the Splattershot sending the enemy backwards.
  • Back Throw: Transforms into squid form, then spins and uses the tentacles to toss the opponent behind.
  • Up Throw: Tosses the opponent upward then turns into squid form to headbutt them from below.
  • Down Throw: Slams the opponent head-first into the ground with one hand.

  • Neutral Special: Splattershot - Inkling fires rapid shots from her Splattershot, which quickly covers enemies in ink. Tilt the control stick up and down to aim up and down.
  • Side Special: Splat Roller - Inkling runs forward with a Splat Roller, burying any opponent she runs into. You can turn around while using the attack.
  • Up Special: Super Jump - Inkling transforms into their squid form and jumps high into the air. Can be angled.
  • Down Special: Splat Bomb - Inkling tosses a Splat Bomb that bounces along the ground, exploding on hit or after a set time. Hold the button to increase the distance the bomb is tossed.
  • Final Smash: Inkstrike - Inkling fires a large missile into the air. For a short time, the player can control where it lands. After some time passes or by pressing the attack button, the Inkstrike falls in that area, creating a large vortex of ink that causes high damage to anyone in the radius.

  • On-Screen Appearance: Lands with a splash of ink in squid form then transforms into humanoid form and flaps both arms excitedly before wielding the Splattershot.
  • Taunts:
    • Up Taunt: Raises the Splattershot several times into the air in a celebratory cheer.
    • Side Taunt: Fires the Splattershot into the air with one hand while smirking.
    • Down Taunt: Jumps happily on the spot while smiling.
  • Victory Poses:
    • Left: Jumps for joy twice, spins around, and poses with the Splattershot.
    • Up: Sways the Splat Roller from side to side, before striking a pose while resting the Roller's handle against a shoulder.
    • Right: Tosses the Slosher upward with their right arm and catches it in their left whilst spinning. They then toss it upwards a second time, posing with their left arm on their hip while the Slosher spins on their right index finger.

  • Orange: Default appearance. Female Inkling with the Studio Headphones, a White Tee, and Pink Trainers.
  • Blue: Male Inkling with the Pilot Goggles, a Zink Layered LS, and Purple Hi-Horses.
  • Yellow: Female Inkling with the Hero Headset Replica, Hero Jacket Replica, and Hero Runner Replicas.
  • Green: Male Inkling with the Skull Bandana, Armor Jacket Replica, and Moto Boots.
  • Pink: Female Inkling with the Takoroka Mesh, Black Squideye, and White Kicks.
  • Cyan: Male Inkling with the Retro Specs, Baby-Jelly Shirt, and Blue Slip-Ons.
  • Purple: Female Inkling with the Squid Hairclip, School Uniform, and School Shoes.
  • Indigo: Male Inkling wearing the Skate Helmet, Octo Tee, and Octoling Boots.
  • ?: ?. Unlockable costume.
  • ?: ?. Unlockable costume.

ARMS

TBA

Other

LittleMacSSBSR(transparent).png

Little Mac

Bruiser from the Bronx

Little Mac is the main character of the Punch-Out!! series. A lightweight scrapper from the Bronx, after meeting former boxing great Doc Louis, he takes him on as his coach, and together they try to win the championship belt in the WVBA. Despite his short stature, he is incredibly powerful, able to take on boxers several times his size.
Moveset

Little Mac is a Footsies character. He has seen notable changes to his core gameplay, primarily with his new gimmick, Stars. Little Mac gains stars whenever he lands a blow on an enemy while they are in the middle of an attack, or by landing a parry or Down Special. Using these stars, Little Mac can perform a Star Punch, replacing his Up Special, a powerful KO option. However, without Stars, Little Mac has a pitiful recovery, and his air-game overall is incredibly poor. He is a mid-lightweight with the ability to wall jump.

  • Jab: A left-handed jab, followed by a right-handed hook, followed by a left-handed uppercut.
  • Side Tilt: A one-two combo.
  • Up Tilt: An overhead arcing backfist.
  • Down Tilt: A crouching short straight-punch.
  • Dash Attack: A lunging overhand.
  • Side Smash: Steps forward and throws one of three right-handed punch variations. Up is an uppercut, forward is a cross, down is a body hook. Possesses super armor.
  • Up Smash: A wide uppercut. Possesses super armor.
  • Down Smash: Spins 180° to throw a quick, downward angled right hook in each direction. Possesses super armor.

  • Neutral Air: A downward angled straight jab.
  • Forward Air: A hook.
  • Back Air: A backfist.
  • Up Air: An upward arcing hook.
  • Down Air: A downwards punch. Has a meteor effect.

  • Pummel: A body hook.
  • Forward Throw: Rears his arm back and throws an overhand.
  • Back Throw: Spins the opponent around and throws an uppercut.
  • Up Throw: An uppercut.
  • Down Throw: A double axe handle.

  • Neutral Special: Straight Lunge - Little Mac rears back before flying forward and attacking with a heavy punch. When fully charged, it loses a bit of distance, but has super armor.
  • Side Special: Ducking Blow - Little Mac runs low to the ground, dodging most attacks. If he gets near an enemy, he'll throw a punch depending on where the control stick is tilted. Up is an uppercut, forward is a straight, down is a hook.
  • Up Special: Rising Uppercut / Star Punch - Little Mac punches up while spinning in the air. Deals good damage but covers very little distance. As long as you have one star, the attack is replaced with Star Punch, a powerful uppercut that deals more distance and travels more distance the more stars you have. Using Star Punch removes all of your current stars.
  • Down Special: Slip Counter - Little Mac assumes a defensive stance. If he is hit by an attack, he'll pretend to be hit, before counterattacking. Deal less damage compared to other counters, but grants Little Mac a star when landed.
  • Final Smash: Giga Mac Rush - Little Mac transforms into Giga Mac, before flying forward. If he comes into contact with the enemy, he unleashes a flurry of punches before attacking the enemy with a final uppercut that sends them flying.

  • On-Screen Appearance: He walks onto the stage while throwing a series of punches before tossing his hooded sweatsuit off.
  • Taunts:
    • Up Taunt: Turns his back to the screen, bends down, then raises his fist triumphantly. Sometimes, Doc Louis will chime in and say "Hit 'em, baby!"
    • Side Taunt: Pulls the string of his right boxing glove tight with his teeth, then gets back to his battle stance while scoffing. Sometimes, Doc Louis will chime in and say "Let 'em have it, Mac!"
    • Down Taunt: Performs a series of punches while facing the screen. Sometimes, Doc Louis will chime in and say "Show 'em what you got, Mac baby!"
  • Victory Poses:
    • Left: Does a fakeout punch against Doc Louis, who stumbles before they both pose with an arm raised while facing towards the camera.
    • Up: Doc Louis bumps Little Mac with his belly before holding up Mac's arm, as a referee would after a boxing match.
    • Right: Runs and turns his back towards the screen, shuffles his feet, then performs a spinning uppercut while Doc Louis cheers him on.

  • Default: Default appearance.
  • Yellow: Resembles his appearance in the Title Defense Mode of Punch-Out!! for Wii.
  • White: Resembles his in-game sprite after defeating opposing boxers in the NES version of Punch-Out!!
  • Red: Resembles his appearance when fighting in the World Circuit in Contender Mode of Punch-Out!! for Wii.
  • Blue: Resembles his appearance when fighting in the Major Circuit in Punch-Out!! for Wii.
  • Orange: Resembles his appearance as Player 2 in the multiplayer mode of Punch-Out!! for Wii.
  • Green: Resembles the protagonist of the SNES version of Super Punch-Out!!.
  • Pink: Wears his pink, hooded sweatshirt from the training montages in the Punch-Out!! series.
  • Wireframe: Little Mac's wireframe design based on the original arcade Punch-Out!!. Unlockable costume.
  • Green Wireframe: Little Mac's wireframe design wearing a green, hooded sweatshirt. Unlockable costume.

OlimarSSBSR(transparent).png

Olimar

Veteran Astronaut

Captain Olimar is the main protagonist of the Pikmin series. A veteran spacefarer working for Hocotate Freight, during his vacation a meteor collided with his ship, causing him to fall onto an uncharted planet. There he meets the Pikmin, small plant-like creatures that seem to listen to him. With their help, Olimar ventures across this planet, finding the parts to his broken ship before his oxygen runs out.
Moveset

Olimar is a Zoner character. A lightweight with no additional movement options, on his own, he isn't the greatest fighter. However his gimmick, the Pikmin, alleviate this. After plucking them out of the ground, he can use them as part of his attacks. He can have up to three at a time, and they have different effects and come in a set order.

  • Red Pikmin: Possesses the strongest aerial attacks. Deals flame damage and is immune to fire attacks.
  • Yellow Pikmin: Possesses slightly larger hitboxes than other Pikmin, though it is weaker. Travels in slight arcs when thrown. Deals electric damage and is immune to electric attacks.
  • Blue Pikmin: Has the longest grab and the strongest throws. The only Pikmin capable of swimming, and is immune to water and ice attacks.
  • White Pikmin: Quick and light. Can be thrown faster and farther, and when latched onto an opponent, it deals three times as much damage compared to other Pikmin. Has the least health.
  • Purple Pikmin: Does not fly far when thrown, moves slowly, and possesses less range in its smash attacks and grab, but deals the most damage and has the most health. Cannot latch onto enemies, instead dealing direct damage on hit.
New to this game are new UI elements that show the order of your Pikmin near your health.

  • Jab: A one-two punch.
  • Side Tilt: A wind-up punch.
  • Up Tilt: A jumping twirl.
  • Down Tilt: A lunging tackle.
  • Dash Attack: A cartwheel.
  • Side Smash: Points forward to command a Pikmin to leap forward and perform a corkscrew tackle.
  • Up Smash: Points upward to command a Pikmin to leap forward and perform a cartwheel tackle.
  • Down Smash: Squats slightly and points to both of his sides to command two Pikmin to perform dashing tackles.

  • Neutral Air: A jumping twirl.
  • Forward Air: Grabs a Pikmin by the stem and swings it downward.
  • Back Air: Grabs a Pikmin by the stem and swings it upward.
  • Up Air: Grabs a Pikmin by its stem and twirls it upward.
  • Down Air: Grabs a Pikmin by the stem and swings it downward.

  • Pummel: A knifehand thrust.
  • Forward Throw: The Pikmin leap forward, bodyslamming the enemy.
  • Back Throw: The Pikmin leap backwards, bodyslamming the enemy.
  • Up Throw: The Pikmin toss the opponent upward, then leap up and headbutt them further upward.
  • Down Throw: The Pikmin perform a jumping piledriver.

  • Neutral Special: Pikmin Pluck - Olimar pulls a Pikmin out of the ground. You can have a maximum of three and they come out in a set order: Red, Yellow, Blue, White, Purple.
  • Side Special: Pikmin Throw - Olimar tosses a Pikmin forward, which latches onto an enemy and deals damage to them. It will eventually be knocked off and will return to Olimar.
  • Up Special: Winged Pikmin - Two Winged Pikmin appear, grabbing Olimar and carrying him and his Pikmin into the air. The more Pikmin he has, the less distance he travels.
  • Down Special: Pikmin Order - Olimar blows his whistle, bringing all his Pikmin to him.
  • Final Smash: End of Day - Olimar boards his ship and flies into the sky, as Bulborbs appear and attack the other enemies, leaving them buried. Then Olimar falls back onto the stage, creating a large explosion as his ship explodes.

  • On-Screen Appearance: Exits the Hocotate Ship and plucks three Pikmin from the ground.
  • Taunts:
    • Up Taunt: Joyfully jumps in place twice.
    • Side Taunt: Lies down on the ground, rolls around, then gets up.
    • Down Taunt: Swings his hips twice.
  • Victory Poses:
    • Left: Performs a toe touching exercise while a Yellow Pikmin rests on the ground and a Red Pikmin looks around, waving its arms, and occasionally jumping.
    • Up: Plucks a White, Blue, and Purple Pikmin. The White Pikmin and Blue Pikmin bounce off Olimar's head, whereas the Purple Pikmin squashes him onto the ground.
    • Right: Sways in place while a Red, Yellow, and Blue Pikmin walk around him in a circle.

  • Olimar: Default appearance.
  • Alph: Replaced with Alph.
  • Brittany: Replaced with Brittany.
  • Charlie: Replaced with Charlie.
  • Blue Olimar: Based off of Louie.
  • Yellow Alph: An original color.
  • Orange Brittany: An original color.
  • Purple Charlie: Based off of The President.
  • ?: ?. Unlockable costume.
  • ?: ?. Unlockable costume.

Retro

TBA

3rd Party Characters

Sega

SonicSSBSR(transparent).png

Sonic

The Blue Blur

Sonic the Hedgehog is the main protagonist of the Sonic the Hedgehog series. An anthropomorphic blue hedgehog, he has the ability to run at supersonic speeds. He has a cocky attitude and an easy-going demeanor, but he has a strong sense of justice and a love for freedom and adventure. He uses his abilities to protect the world, primarily from his arch-nemesis, Dr. Eggman.
Moveset

Sonic is a Rushdown character. With easily the fastest ground speed in the game, while he has trouble KOing, he's the king of always being in the enemy's face. His biggest change to his moveset is his Boost Meter. This meter allows him to use his Side Special, which slowly drains when Sonic uses it. To gain boost, Sonic has to deal damage to enemies, but you can also increase it by performing Tricks. To perform a trick, press shield quickly after landing an aerial attack, or shortly after using your Up Special. He is a mid-lightweight with the ability to wall jump.

  • Jab: The Punch + Punch + Kick combo from Sonic the Fighters.
  • Side Tilt: The Horse Kick from Sonic the Fighters.
  • Up Tilt: A 540 kick.
  • Down Tilt: A sweeping kick.
  • Dash Attack: Leaps while kicking.
  • Side Smash: The Wind-Up Punch from Sonic the Fighters.
  • Up Smash: Does a jumping Spin Dash.
  • Down Smash: Does a splitting kick.

  • Neutral Air: Curls up and rolls while slightly undulating up and down.
  • Forward Air: The Eagle Kick from Sonic Battle. Has a meteor effect.
  • Back Air: Does a backwards spinning kick.
  • Up Air: Turns upside-down and then does a scissor kick
  • Down Air: The Bound Jump from Sonic Adventure. Can only be used once in the air, but bounces you into the air if it hits the ground. If you hit the enemy, you can use it a second time.

  • Pummel: A knee strike.
  • Forward Throw: A stretch kick.
  • Back Throw: Quickly backflips repeatedly with the opponent in tow before performing a tomoe nage.
  • Up Throw: Heaves the opponent overhead and then stabs them with his quills to launch them upwards.
  • Down Throw: Pins the opponent to the ground and then Spin Dashes onto them.

  • Neutral Special: Homing Attack - Sonic curls up into the air and begins charging. Release the button and Sonic will charge at the closest enemy. The longer it is charged, the more damage it deals.
  • Side Special: Boost - Sonic runs forward as a shockwave of energy surrounds him. He'll move faster than he normally does in this state, and can charge into enemies to deal damage. He can even jump. Using Boost slowly drains the Boost meter.
  • Up Special: Spring Jump - Sonic summons a spring under him and bounces off of it, launching himself into the air. The spring will stick around if it is used on the ground, and in the air, it can damage enemies as it falls.
  • Down Special: Spin Dash - Sonic curls up into a ball and charges up before launching himself towards the enemy. Rapidly pressing the attack button allows you to charge it. You can turn around while in ball form and even jump, though doing so will cancel the attack.
  • Final Smash: Super Sonic - Sonic transforms into Super Sonic. In this form he gains the ability to fly freely across the screen, dealing damage to anyone he touches.

  • On-Screen Appearance: Sonic Spin Dashes onto the stage from the foreground and strikes a pose.
  • Taunts:
    • Up Taunt: Somersaults and then crosses his arms with his index finger pointing out, one of his signature poses, while making three tsking sounds.
    • Side Taunt: Performs the Super Peel Out, a technique that debuted in Sonic the Hedgehog CD, while saying "Sonic Speed!" with a grin.
    • Down Taunt: Performs the windmill, a breakdancing move, while saying "Come on!"
  • Victory Poses:
    • Left: Sprints off-screen and then sprints back on-screen before giving a thumbs up, saying "That was almost too easy!"
    • Up: Runs up to the camera and grabs the blue Chaos Emerald, then poses with it while saying "Piece of cake!"
    • Right: Performs the pike, sweep kick attack and back flip from Sonic the Hedgehog (2006) then strikes a pose, saying "Let's do that again sometime!"

  • Blue: Default appearance.
  • Red: Based off of Knuckles the Echidna.
  • Pink: Based off of Amy Rose.
  • Black: Based off of Shadow the Hedgehog.
  • White: Based off of Silver the Hedgehog.
  • Purple: Based off of Espio the Chameleon.
  • Green: Based off of Jet the Hawk.
  • Light Blue: Based off of Classic Sonic.
  • Boom: Sonic's design from Sonic Boom. Unlockable costume.
  • ?: ?. Unlockable costume.

TailsSSBSR(transparent).png

Tails

Twin-Tailed Genius

Miles Prower, nicknamed Tails, is a major character in the Sonic the Hedgehog series. An anthropomorphic fox with twin-tails, he is a mechanical genius and a skilled pilot, able to spin his tails like a helicopter to fly. Though timid at first, after meeting Sonic he became more confident, outgoing and brave, looking up to him and helping him during his adventures.
Moveset

Tails is a Rushdown character. While he isn't as fast as Sonic, he is still a speedy character, utilizing his mix of both ground and air mobility to constantly pressure the enemy with damage. He is a mid-lightweight with two double jumps and the ability to hover.

  • Jab: Two punches followed by a flurry of punches forward.
  • Side Tilt: A tail swipe.
  • Up Tilt: An overhead tail swing.
  • Down Tilt: A tail sweep.
  • Dash Attack: Flies forward with both his fists out.
  • Side Smash: Reels back before clapping his hands together.
  • Up Smash: The Magic Hand pops out of the ground and uppercuts foes.
  • Down Smash: The Magic Hand appears and Tails swings it around him to attack enemies on both sides.

  • Neutral Air: Curls up and rolls while slightly undulating up and down.
  • Forward Air: A tail swipe.
  • Back Air: Spins his tails behind him.
  • Up Air: An upward kick.
  • Down Air: The Tails Dunk from Sonic Battle, whipping his tails under him and meteor smashing anyone hit.

  • Pummel: Strikes the enemy with his tails.
  • Forward Throw: Airlift, having Tails fly forward while carrying the foe. While holding them, Tails can toss them at any time in four directions.
  • Back Throw: Throws the opponent behind him and kicks them away.
  • Up Throw: Tosses the enemy into the air.
  • Down Throw: Carries the enemy into the air before slamming them down.

  • Neutral Special: Electron Cannon - Tails summons an arm cannon and fires a ball of electricity that slowly flies forward. Can be used to trap enemies, and deals multiple hits. In the air the shot is fired at a downward angle.
  • Side Special: Rhythm Twister - Tails flies forward, performing two spinning tail swipes. Keep tapping the button to increase the number of tail swipes.
  • Up Special: Tornado Attack - Tail spins, creating a vortex of wind while rising into the air. This damages anyone that touches Tails as he rises.
  • Down Special: Spin Dash - Tails curls up into a ball and charges up before launching himself towards the enemy. Similar to Sonic's, but trades in some speed for a bit more damage.
  • Final Smash: Tornado - Tails hops into the Tornado and flies away, before appearing on the foreground. A targeting reticle appears, and the player can control it to have Tails fire machinegun bullets at enemies. Pressing special has the Tornado fire missiles, causing heavy damage to anyone hit. After some time, the Tornado flies into the air and Tails jumps off.

  • On-Screen Appearance: Flies into the screen with his tails before landing on the ground.
  • Taunts:
    • Up Taunt: Jumps and yells "Yeah!"
    • Side Taunt: Pulls out his Miles Electric and checks it before putting it away.
    • Down Taunt: Spins his tails under him and floats in the air.
  • Victory Poses:
    • Left: Tails lands after flying, and backflips, before looking at the screen with his hands on his hips saying "I did it Sonic!".
    • Up: Spins his tails around before giving a thumbs up, saying "That was incredible!".
    • Right: Flies around before raising his fist into the air, saying "Yeah I got it!".

  • Yellow: Default appearance.
  • Cream: Based off of Cream the Rabbit.
  • White: Based off of Rouge the Bat.
  • Black: Based off of Charmy Bee.
  • Purple: Based off of Blaze the Cat.
  • Red: Based off of Chip.
  • Brown: Based off of Marine the Raccoon.
  • Orange: Based off of Classic Tails.
  • Boom: Tail's design from Sonic Boom. Unlockable costume.
  • ?: ?. Unlockable costume.

DrEggmanSSBSR(transparent).png

Dr. Eggman

Man With the Master Plan

Dr. Ivo Robotnik, better known by his alias, Dr. Eggman, is the main antagonist of the Sonic the Hedgehog series. An evil scientist with an IQ of 300, he is Sonic's archnemesis, with dreams of taking over the world and building his own empire. He has created a variety of robots, including his never-ending army of Badniks, the E-100 series, and his most powerful creation, Metal Sonic.
Moveset

Dr. Eggman is a Trapper character. Piloting his modified Egg Mobile, he imposes his status onto the battlefield with his mech's devastating power, and utilizes a variety of projectiles and traps to create set-ups. He is a super-heavyweight with no additional movement options.

  • Jab: The Egg Mobile performs a one-two punch, followed by an uppercut.
  • Side Tilt: A small cannon appears on the Egg Mobile's side, firing a short-ranged shot of energy forward.
  • Up Tilt: Eggman pulls out a small gun and fires a blast of energy into the air.
  • Down Tilt: The Egg Mobile ejects a spiked spinning disc in front of it before it returns.
  • Dash Attack: The Egg Mobile deploys two large spikes in front of it as it rushes forward.
  • Side Smash: A large hammer appears in front of the Egg Mobile, which winds up before slamming down.
  • Up Smash: Two drills replace the Egg Mobile's arm as it drills upward.
  • Down Smash: The Egg Mobile's arms become larger, before smashing the ground besides it.

  • Neutral Air: The Egg Mobile summons four metal orbs which quickly spin around it.
  • Forward Air: The Egg Mobile's arm becomes a large spear, which stabs forward.
  • Back Air: The Egg Mobile's arm becomes a spiked ball, which it uses to bash enemies behind it.
  • Up Air: A cannon appears on the Egg Mobile's back fires a shot of energy upward.
  • Down Air: The Egg Mobile ejects a wrecking ball, which it swings downward.

  • Pummel: Zaps the enemy with an electric grabber.
  • Forward Throw: The Egg Mobile's arm increases in size and punches the enemy.
  • Back Throw: The Egg Mobile's arm increases in size and grabs the enemy before tossing them backwards.
  • Up Throw: The Egg Mobile's arms increase in size, it rises into the air, and then slams the enemy downward.
  • Down Throw: The Egg Mobile slams the enemy to the ground, then rises into the air, and stabs the enemy with a large spike.

  • Neutral Special: Lock-on Rockets - A cannon appears on the back of the Egg Mobile, as a targeting laser appears. Hold up and down to aim the laser, and if it hits an enemy, a targeting reticle appears. Release the button, and Eggman fires small missile at the enemy. The longer you hold the reticle on the enemy, the more missiles are fired, though you can only fire up to four missiles.
  • Side Special: Egg Drill - Wheels on the side appear on the Egg Mobile, as it rushes forward and attacks with a large drill. Press the attack button again, and Eggman will fire the drill as an exploding projectile.
  • Up Special: Egg Flight - The Egg Mobile's limbs retract as it begins flying. You have free aerial movement, though you cannot attack while flying. Attempting to do so will cause the Egg Mobile to start falling.
  • Down Special: Egg Pawn - Eggman summons an Egg Pawn. The Egg Pawn attacks by firing at enemies with a blaster, dealing small damage to anyone that comes in contact with it. However, the Egg Pawn goes away after a set time, or if it is hit by a single attack. You can only have one Egg Pawn on stage at a time.
  • Final Smash: Death Egg Robot - Eggman yells out "Get a load of this!" and flies off screen, before appearing in the background piloting the Death Egg Robot. A large reticle appears on screen, and by pressing the attack button, Eggman will fire one of the mech's arms at the stage, dealing heavy damage. He can perform this attack twice before getting back on stage.

  • On-Screen Appearance: Flies in on his Egg Mobile before it transforms into its Walker form, saying "All systems, full power!".
  • Taunts:
    • Up Taunt: Eggman raises his fists into the air as the Egg Mobile jumps up and down.
    • Side Taunt: Eggman laughs maniacally.
    • Down Taunt: The Egg Mobile suddenly sparks and turns off, as Eggman becomes angry and hits it, causing it to turn back on.
  • Victory Poses:
    • Left: ?
    • Up: ?
    • Right: ?

  • Red: Default appearance.
  • Blue: The Egg Mobile's color is based on Metal Sonic.
  • Yellow: The Egg Mobile's color is based on Emerl.
  • Green: The Egg Mobile's color is based on ZERO.
  • Orange: The Egg Mobile's color is based on E-104 Epsilon.
  • Purple: The Egg Mobile's color is based on E-105 Zeta.
  • Brown: The Egg Mobile's color is based on the Camouflage outfit from Sonic Adventure 2
  • Black: Based off of Eggman Nega.
  • Classic: Dr. Eggman and the Egg Mobile's design in the classic games. Unlockable costume.
  • Eggrobo: Replaced with an Eggrobo. Unlockable costume.

Capcom

MegamanSSBSR(transparent).png

Mega Man

The Blue Bomber

Mega Man is the titular protagonist of the original Mega Man series. Originally a robot named Rock created by Dr. Light, after the scientist's former friend, Dr. Wily, reprogrammed his robots, Rock volunteered to be converted into a fighting robot and defend the world against Dr. Wily's robotic threats, becoming Mega Man.
Moveset

Mega Man is a Zoner character. He has seen some big changes in his moveset, with many new attacks that replace his own ones. He also has two new gimmicks. First, is his Charge Shot, which allows him to charge up and fire a powerful shot by holding the attack button. He can store a charge and release it at any point to extend combos. Then, there are his Special Weapons, of which he has six he can switch between by pressing Down Special. Each of these weapons have limited ammo, and though Mega Man can obtain Weapon Energy occasionally dropped by enemies, if he has no ammo he can’t use that weapon. He is a mid-heavyweight and has no additional movement options.

  • Jab: A shot from the Mega Buster. Hold the button to charge a shot.
  • Side Tilt: A shot from the Mega Buster.
  • Up Tilt: A quick-rising uppercut.
  • Down Tilt: The slide from many Mega Man games.
  • Dash Attack: Spins forward and attacks with the Top Spin.
  • Side Smash: Fires a powerful shot with the Hard Knuckle.
  • Up Smash: Uses the Spark Shock to create an electrified blast above him.
  • Down Smash: Uses the Flame Blast to create two flames besides him.

  • Neutral Air: A shot from the Mega Buster.
  • Forward Air: Slashes enemies in front of him with the Flame Sword.
  • Back Air: Slashes enemies behind him with the Slash Claw.
  • Up Air: Shoots a shot with the Air Shooter upward. The attack drags enemies upward.
  • Down Air: Fires a sound wave with the Noise Crush downward. If it hits the ground, it bounces back up to attack enemies.

  • Pummel: Squeezes the enemy with the Super Arm.
  • Forward Throw: Throws the enemy forward.
  • Back Throw: Throws the enemy backwards.
  • Up Throw: Throws the enemy upward.
  • Down Throw: Throws the enemy backwards.

  • Neutral Special: Use Weapon - Mega Man uses one of his six currently equipped weapons.
    • Block Dropper: Mega Man spawns a block of stone above him, which drops down and crushes enemies beneath them.
    • Scramble Thunder: Mega Man shoots a ball of electricity that splits into two and crawls along surfaces upon hitting one. It can be aimed up or down.
    • Chain Blast: Mega Man fires a bomb that flies slowly forward. If it comes near an enemy, it will stick to them. Mega Man can chain together up to four bombs at once onto an enemy, and can either wait for them to explode, or press Down Special to detonate them.
    • Acid Barrier: Mega Man projects an acidic barrier. This barrier is able to block projectiles, but dissipates as time goes on, and can only withstand one melee attack before breaking. You are also vulnerable to grabs in this state. The Mega Buster is replaced with acidic bullets, which fire quickly but have limited range and can’t be charged.
    • Tundra Storm: Mega Man blasts a column of icy wind around him. Though it lacks horizontal range, it has great vertical range, and has great launching power and the chance to freeze.
    • Blazing Torch: Mega Man shoots a blast of fire into the air, which then comes crashing down at an angle.
  • Side Special: Pile Driver - Mega Man rushes forward, ramming into enemies in front of him. Deals high shield damage.
  • Up Special: Rush Coil - Mega Man summons Rush below him, before springing into the air. Rush will stay on screen for a few seconds, and Mega Man or even his opponents can use him to jump again. Just be careful, as eventually he’ll teleport away.
  • Down Special: Weapon Change - Mega Man opens up a menu and can switch between one of his six special weapons. Be careful, as you are vulnerable while choosing.
  • Final Smash: Mega Legends - Mega Man fires a Black Hole Bomb, sucking in nearby enemies and sending them into a cutscene. Summoning X, Mega Man.EXE, Star Force Mega Man, Mega Man Volnutt, Proto Man and Bass, all 7 of them fire beams of energy at the enemy, sending them flying.

  • On-Screen Appearance: Warps into the stage, resembling the way Mega Man warps in when he starts a stage in the Mega Man games.
  • Taunts:
    • Up Taunt: Poses with his opposite arm in its cannon form while facing the screen, then pumps said arm to his side.
    • Side Taunt: Turns his back to the screen and poses with his leading arm in its cannon form.
    • Down Taunt: In a kneeling posture, he punches the ground with his opposite arm and warps out. He then warps back in.
  • Victory Poses:
    • Left: Teleports on to the screen and imitates the pose from the Japanese title screen of Mega Man (Rockman).
    • Up: Fires three shots from his Mega Buster from right to left, and finally poses.
    • Right: Dashes forward, points his Mega Buster up in the air, and finally poses.

  • Blue: Default appearance.
  • Red: Based off of Mega Man's appearance with utility items like the Rush Coil.
  • Green: Based off of Mega Man's appearance with the Hyper Bomb, Leaf Shield, Search Snake, Rain Flush, Gyro Attack, Centaur Flash and Tornado Blow.
  • Brown: Based off of Mega Man's appearance with the Metal Blade, Ring Boomerang and Silver Tomahawk.
  • Cyan: Based off of Mega Man's appearance with the Gemini Laser, Skull Barrier, Crystal Eye, Blizzard Attack, Jewel Satellite and Block Dropper.
  • Chartreuse: Based off of Mega Man's appearance with the Slash Claw and Astro Crush.
  • Orange: Based off of Mega Man's appearance with the Fire Storm, Atomic Fire, Flame Blast, Flame Sword, Wave Burner, Magma Bazooka and Solar Blaze.
  • Grey: Based off of Mega Man's appearance with the Thunder Beam, Top Spin and Thunder Wool.
  • Rock: Based on Mega Man's normal appearance as Rock. Unlockable costume.
  • ?: ?. Unlockable costume.

DanteSSBSR(transparent).png

Dante

Legendary Devil Hunter

Dante is the main playable character for much of the Devil May Cry series. The son of the demon Sparda and the human Eva, and the younger twin brother of Vergil, he's a paranormal mercenary, a private investigator, and a vigilante Devil Hunter who is dedicated to exterminating evil demons and other malevolent forces; a mission he follows in order to find those who killed his mother and corrupted his brother.
Moveset

Dante is a Rushdown character. A lightweight with the ability to wall jump and wall cling, his high speed and variety of attacks make him a great character for combos, but he's somewhat lacking in the knockback department making it hard for him to secure a kill. His main gimmick is Style. Near his health is a gauge that goes up when dealing damage, parrying attacks or taunting. The more elaborate combos and cool stuff you do, the higher your style will be and the more the bar will fill up. Once the bar is at least three sections full, you can press special while Shielding to activate Devil Trigger, a temporary transformation that grants Dante increased speed, a power boost and a hover. There is also the Royal Guard Meter, which increases the more damage you block and parry, and determines how much damage his Down special deals.

  • Jab: Performs his standard Rebellion combo, consisting of three slashes. If the button is rapidly pressed, he performs Million Stabs, rapidly stabbing the enemy in front of him.
  • Side Tilt: A forward slash.
  • Up Tilt: Performs High Time, swinging his sword upward to launch enemies.
  • Down Tilt: A low slash forward.
  • Dash Attack: Performs Stinger, lunging forward and stabbing enemies with Rebellion.
  • Side Smash: Pulls out his Shotgun and fires a powerful shotgun blast forward.
  • Up Smash: Equips Beowulf and performs Rising Dragon, a powerful uppercut.
  • Down Smash: Equips Cerberus and performs Million Carats, slamming the nunchucks into the ground and creating ice pillars on both sides.

  • Neutral Air: Equips Agni and Rudra and performs Twister, spinning the two swords around him in a flaming tornado.
  • Forward Air: Performs Aerial Rave, slashing enemies up to four times.
  • Back Air: Quickly pulls out his Shotgun and fires a shot behind him, pushing him a short distance forward.
  • Up Air: Equips Beowulf and performs a flip kick.
  • Down Air: Performs Helm Breaker, dropping down while slamming his sword into the ground. Has a meteor effect.

  • Pummel: Equips Beowulf and performs Hyper Fist, attacking with three blinding punches toward the enemy's gut.
  • Forward Throw: Performs Free Ride, knocking the enemy to the ground and surfing on top of them before kicking them away.
  • Back Throw: Tosses the enemy away, then rushes towards them and performs Straight, launching them away with a powerful punch.
  • Up Throw: Tosses the enemy into the air and fires shots from Ebony and Ivory into them.
  • Down Throw: Performs Wild Stomp, knocking the enemy to the ground, stomping on them, then firing shots with Ebony and Ivory onto their faces.

  • Neutral Special: Ebony and Ivory - Dante begins firing his two pistols, Ebony and Ivory. This move has variants depending on what you do. Keep tapping the button and you'll fire forward. Hold down while firing and Dante will perform Twosome Time, firing shots in both directions. In the air he'll perform Rainstorm, firing rapid bullets below him. Hold the button and you can perform Charge Shot, firing more powerful bullets.
  • Side Special: Prop Shredder - Dante lunges forward and spins his sword vertically at incredibly high speeds, slicing up nearby enemies. Hold the button to keep the sword spinning.
  • Up Special: Air Trick - Dante teleports in the held direction. It doesn't cover that much distance, but Dante is able to act out of the teleport and attack enemies.
  • Down Special: Royal Release - Dante creates a close-ranged blast that armors through other player's attacks. The power of the attack increases the more damage Dante shields and parries against attacks.
  • Final Smash: Devil Must Die - Dante starts the attack by activating Devil Trigger, charging forward using Vortex. If he hits an enemy, he performs a combo similar to Dance Macabre, while incorporating other weapons like Cerberus, Beowulf and Artemis. He then swings his sword like a baseball bat, launching the foe away, and as Dante transforms back to normal, he points Ebony and Ivory at the foe, says "Jackpot", and fires two last shots to end the attack.

  • On-Screen Appearance: Flies onto the stage in his Devil Trigger form before going back to normal when he lands.
  • Taunts:
    • Up Taunt: Shrugs his shoulders, while saying, "You scared?".
    • Side Taunt: Beckons the opponent while saying, "Show me what you got!".
    • Down Taunt: Claps his hands and beckons his opponent while saying, "C'mon boy, come at me!".
  • Victory Poses:
    • Left: Waves his hand and turns his back to the camera, "Man ... I'm bored".
    • Up: Flips his coat, pulls out Ebony and Ivory, and flips them in his hands before pointing them toward the screen, saying "Jackpot!".
    • Right: Performs a series of punches and kicks while hanging a slice of pizza in his mouth.

  • Red Classic: Default appearance.
  • Red Modern: Replaced with his appearance in Devil May Cry 5.
  • Blue Classic: Based off of Vergil.
  • Blue Modern: Replaced with his appearance in Devil May Cry 5. Based off of Nero.
  • Black Classic: Based off of Trish.
  • Purple Modern: Replaced with his appearance in Devil May Cry 5. Based off of Sparda.
  • White Classic: Based off of Lady.
  • Black Modern: Replaced with his appearance in Devil May Cry 5. Based off of EX Dante.
  • Shirtless: Dante without his jacket on, based on his appearance during Devil May Cry 3's first mission. Unlockable costume.
  • DMC: Dante's appearance in DmC: Devil May Cry. Unlockable costume.

Namco

PacManSSBSR(transparent).png

PAC-MAN

The Yellow Bane of Ghosts

Pac-Man is the titular main character of the PAC-MAN series. One of the most widely recognized video game characters, Pac-Man is well known for his original game, where he navigates a maze, eating dots while avoiding the Ghost Gang. While his personality varies depending on the game, his ravenous appetite and heroic nature always show.
Moveset

Pac-Man is a Trapper character. Utilizing a variety of projectiles and traps, he relies on mindgames in order to rack up damage and net himself a KO. He has seen no changes to his moveset. He is a mediumweight with the ability to crawl.

  • Jab: Two punches, followed by a bicycle kick.
  • Side Tilt: Kicks forward, throwing his arms back with an angered expression.
  • Up Tilt: Punches upward, hopping up slightly.
  • Down Tilt: Changes into his Classic Form and chomps downward.
  • Dash Attack: Changes into his Classic Form and slides forward, chomping repeatedly.
  • Side Smash: Reels back before throwing Blinky in front of him.
  • Up Smash: Balances on one foot while throwing Inky upward.
  • Down Smash: Crouches while throwing Pinky and Clyde to either side.

  • Neutral Air: Spins around in his Classic Form.
  • Forward Air: A roundhouse kick in front of him.
  • Back Air: A dropkick behind himself.
  • Up Air: A sweeping bicycle kick.
  • Down Air: Stomps below himself four times. Has a meteor effect.

  • Grab: Summons a tractor beam from Galaga.
  • Pummel: Slams his head into the opponent.
  • Forward Throw: Reels back, then tosses the opponent at a 58° angle.
  • Back Throw: Spins the opponent before throwing them backwards.
  • Up Throw: Swings his arm upward to throw the opponent into the sky.
  • Down Throw: Changes into his Classic Form and chomps the opponent four times.

  • Neutral Special: Bonus Fruit - Pac-Man cycles through one of many different bonus fruit, each with different effects. Hold the button to cycle between the fruit, and release to toss it.
  • Side Special: Power Pellet - Pac-Man summons a row of Pac-Dots ending with a Power Pellet. He'll then transform into his Classic form, and follow the trail of dots while damaging anyone in front of him.
  • Up Special: Pac-Jump - Pac-Man summons a trampoline from Mappy and launches himself into the air. It can be used multiple times, and enemies can even use it, but each time you jump it changes color. When it reaches red, anyone that touches it will be put into a freefall.
  • Down Special: Fire Hydrant - Pac-Man summons a fire hydrant from Pac-Land, which shoots out jets of water that push enemies back. If used in the air, or hit by an attack, it can damage enemies.
  • Final Smash: Super PAC-MAN - Pac-Man eats a Power Pellet and a Super Pellet, transforming into his Classic form and growing to massive size. From here, he can move freely around the stage and start eating anyone in his way. After some time, he reverts back to his normal form.

  • On-Screen Appearance: Starts out as the classic Pac-Man sprite, makes a slow chomp, and then jumps out of it into his normal form.
  • Taunts:
    • Up Taunt: Namco Roulette, where he summons a sprite and associated sound effect from a classic Namco game.
    • Side Taunt: Turns into his classic design and chomps from side to side while his chomping sound from Pac-Man plays.
    • Down Taunt: Lays on the ground as 2 fairies from Pac-Land and a few music notes appear above his head.
  • Victory Poses:
    • Left: Appears in ball form, trips, and raises his fist.
    • Up: Chases a vulnerable ghost in 2D form, then poses in 3D form.
    • Right: Lands on the ground while a sign reading "7650" appears, then winks and gives a thumbs up with a fairy.

  • Yellow: Default appearance.
  • Red: Based off of Blinky.
  • Cyan: Based off of Inky.
  • Pink: Based off of Pinky.
  • Orange: Based off of Clyde.
  • Purple: Based off of Sue.
  • Green: Based off of Orson.
  • Blue: Based off of TURN-TO-BLUE.
  • Ms. PAC-MAN: Replaced with Ms. Pac-Man. Unlockable costume.
  • Ghostly Adventures: Replaced with Pac-Man's design from Pac-Man and the Ghostly Adventures. Unlockable costume.

Konami

SimonSSBSR(transparent).png

Simon

Evil's Whip Wielding Bane

Simon Belmont is the protagonist of several games in the Castlevania series. He is a member of the Belmont Clan, a family of vampire hunters who are destined to kill Dracula every 100 years. He wields the Vampire Killer, a legendary whip capable of slaying the creatures of the night. He ventured to Dracula's Castle in 1691 and defeated him, only to learn a curse was placed upon him before Dracula's death. So, he gathers Dracula's remains and destroys him once and for all.
Moveset

Simon is a Trapper character. He's equipped with a long-ranged whip and a variety of projectiles to keep his enemies at bay. Despite his change in appearance he has seen no changes to his moveset. He is a mid-heavyweight and has the ability to crawl.

  • Jab: Swings the Vampire Killer twice while holding it lengthwise, with his left hand holding its chain. Hold the button to perform to rapidly swing the whip, ending with an uppercut.
  • Side Tilt: A whip strike forward.
  • Up Tilt: A quick whip twirl in a lasso-like fashion that covers above his head.
  • Down Tilt: A slide kick.
  • Dash Attack: A dashing attack while twirling the Vampire Killer beside himself.
  • Side Smash: Rears back before performing a long-ranged whip crack while taking a step forward. Can be angled.
  • Up Smash: A vertical whip crack.
  • Down Smash: Drags the Vampire Killer across the ground from forward to back.

  • Neutral Air: Twirls the Vampire Killer around his body.
  • Forward Air: Rears back and performs a long-ranged whip crack.
  • Back Air: Rears back and performs a long-ranged whip crack behind himself.
  • Up Air: Rears back and performs a long-ranged whip crack directly above him.
  • Down Air: A dive kick. Has a meteor effect at the start.

  • Pummel: Hits the opponent with his knee.
  • Forward Throw: Spins once and flings the opponent forward.
  • Back Throw: Flings the opponent backwards with both arms.
  • Up Throw: Heaves the opponent into the air before lashing at them with the Vampire Killer.
  • Down Throw: A chokeslam.

  • Neutral Special: Axe - Simon pulls out a heavy axe and tosses it in an arc. The projectile passes through obstacles, and tilting the control stick can determine its distance.
  • Side Special: Cross - Simon tosses a cross that flies forward before coming back like a boomerang. Perform a Smash input to increase damage and distance.
  • Up Special: Uppercut - Simon performs an uppercut while rising up high. Lands multiple blows if it hits the moment he leaves the ground.
  • Down Special: Holy Water - Simon tosses a bottle of holy water that erupts into a pillar of flames. Traps anyone within it.
  • Final Smash: Grand Cross - Simon summons a large coffin, which pulls in anyone nearby, sending anyone into a cutscene. Using the Vampire Killer, he grabs the coffin and tosses it into the air, before summoning crosses of holy light to attack the trapped player, launching them away.

  • On-Screen Appearance: Appears on screen surrounded by light.
  • Taunts:
    • Up Taunt: Grunts and holds the Vampire Killer in the air, coiled up.
    • Side Taunt: Holds the Vampire Killer lengthwise and spins it around himself twice.
    • Down Taunt: Cracks the Vampire Killer on the ground next to him, saying "Come!"
  • Victory Poses:
    • Left: Shouts "I vanquish the darkness!" as he whips the ground around him twice, before holding the Vampire Killer taut.
    • Up: Holds the coiled Vampire Killer in the air before lashing it out against the ground while spinning once.
    • Right: Jumps up to grab a Magic Crystal then whips forward. Simon will then continuously whip and jump as the camera cuts to a side view, referencing a phenomenon when the A and B buttons are held after collecting an orb in the original Castlevania.

  • Red: Default appearance.
  • Classic: Based off of his appearance in the original Castlevania games and Harmony of Despair.
  • White: Based off of Leon Belmont.
  • Classic Red: Based off of his appearance in Castlevania II: Simon's Quest.
  • Green: An original color.
  • Classic Yellow: Based off his appearance on the American boxart of Super Castlevania IV.
  • Purple: Based off of Cornell.
  • Classic Blue: Based off his appearance on the Japanese boxart of Super Castlevania IV.
  • Trevor: Replaced with Trevor Belmont. Unlockable costume.
  • Richter: Replaced with Richter Belmont. Unlockable costume.

SomaSSBSR(transparent).png

Soma

Reincarnated Lord of Darkness

Soma Cruz is the main protagonist of Castlevania: Aria of Sorrow and its sequel, Dawn of Sorrow. Once your everyday high school student living in Japan, his life would change when during a solar eclipse in which he and his childhood friend, Mina Hakuba, would become trapped in Dracula's Castle. Here, he discovers he has the power of dominance, allowing him to claim the souls of the monsters he defeats. Throughout the game, he not only learns of Dracula's demise, but also that he is his reincarnation, and so seeks to find a way to not give in to his destiny as the next Lord of Darkness.
Moveset

Soma is a Mix-up character. While on his own Soma is a pretty standard fighter, his main gimmick, his Souls, truly opens up his moveset. The player is able to choose between 6 different attacks for his Neutral, Side and Down Specials. This grants him a unique amount of diversity, and allows the player to customize their moveset to suit whatever situation Soma is in. However, players have to manage Soma's MP Gauge. The MP Gauge is used up whenever the Soma uses a special. If you do not have enough MP, you cannot use your specials. It regenerates overtime, but attacking enemies causes it to regenerate faster. Choosing a Soul slot that moves into the attack, but by pressing special while shielding, you can reset these attacks (though you have to spend the time choosing that attack again). He is a mid-lightweight with the ability to air dash.

  • Jab: Pulls out the Valmanway and attacks the enemy with a barrage of slashes.
  • Side Tilt: Slashes forward with a long Sword.
  • Up Tilt: Stabs upward with a rapier.
  • Down Tilt: A slide kick.
  • Dash Attack: Quickly performs two slashes with a katana.
  • Side Smash: Slashes in front of him with the Claimh Solais.
  • Up Smash: Stabs upward with Gungnir, before creating a blast of electricity on the tip.
  • Down Smash: Slams a Golden Axe into the ground in front of him.

  • Neutral Air: Uses the Great Axe Armor soul to summon an axe that swings around him.
  • Forward Air: Performs a quick slash in front of him with a katana.
  • Back Air: Quickly turns around and stabs enemies with a rapier.
  • Up Air: Swings Nebula upward as it extends, slashing enemies in an area above him.
  • Down Air: Swings Mjolnir below him. Has a meteor effect.

  • Pummel: Punches the enemy.
  • Forward Throw: Summons a Giant Golem to punch the enemy away.
  • Back Throw: Kicks the enemy backwards, then summons a Creaking Skull to knock them away.
  • Up Throw: Tosses the enemy into the air, then summons Cagnazzo to unleash a flurry of punches.
  • Down Throw: Tosses the enemy to the ground, then summons Alastor to stab them.

  • Neutral Special: Projectile Soul - Soma uses a Soul with a focus on long-range attacks. These are great for racking up damage.
    • Skeleton: Soma tosses a bone that flies in an arc and goes through obstacles.
    • Merman: Soma shoots a blast of piercing water in front of him. Increases in damage and range the longer it is charged.
    • Ripper: Soma tosses a knife forward. Doesn’t deal much damage by flies quickly.
    • Amalaric Sniper: Soma summons a bow. The bow will float in the air and eventually fire an arrow after a delay.
    • Rycuda: Soma fires a blast of electricity. The attack automatically homes onto foes that are close enough to Soma.
    • Flame Demon: Soma shoots three fireballs that spread out as they fly. Best used at close-range.
  • Side Special: Weapon Soul - Soma uses a Soul with a focus on mid-ranged attacks.
    • Axe Armor: Soma tosses an axe that, after flying a certain distance, boomerangs back.
    • Warg: Soma summons the head of a warg, which performs a damaging bite.
    • Harpy: Soma summons a Harpy that shoots off two feathers in front and behind him.
    • Slogra: Soma tosses forward a spear that can get stuck in the ground and on enemies, dealing continuous damage. Flies in an arc.
    • Valkyrie: Soma summons the spirit of a Valkyrie, who swings a large sword upward. Covers a wide area and can launch enemies into the air.
    • Manticore: Soma briefly transforms into a large horned beast, rushing forward and dealing damage to anyone in his way. This attack is armored.
  • Up Special: Bat Form - Soma transforms into a bat, and gains the ability to fly around for a short time.
  • Down Special: Close-Range Soul - Soma uses a Soul with a focus on close-ranged attacks.
    • Catoblepas: Soma shoots a stream of gray gas in front of him that damages enemies and has a chance to petrify them.
    • Frozen Shade: Soma summons ice spikes that crawl along the ground, damaging enemies and having the chance to freeze.
    • Alura Une: Soma summons an Alura Une, which sends two vines upward in front of Soma. These vines are very tall, making them great against aerial foes.
    • Witch: Projects a shield in front of Soma that reflects projectiles and nullifies frontal attacks.
    • Succubus: Soma lunges forward, grabbing a foe. If the attack lands, he bites down on the enemy’s neck, dealing damage and restoring his health.
    • Devil: Soma makes a pact with the devil, granting him a boost in power at the cost of slowly causing him to build up damage. Can be turned off at any time.
  • Final Smash: Dark Lord Soma - Soma loses control as he unleashes a powerful slash in front of him with the Claimh Solais, launching anyone hit into a cutscene. Taken into a dark swirling void, Soma unleashes a barrage of sickles and fireballs toward the trapped enemies. Soma then summons the tentacles of Legion and a large portal in front of him, before firing a barrage of lasers toward the enemy to launch them.

  • On-Screen Appearance: Flies on-screen as a bat before transforming.
  • Taunts:
    • Up Taunt: Puts his hand on a pendant around his neck, saying “Mina…”.
    • Side Taunt: Either a Bat or a Mini Devil will fly around him before disappearing.
    • Down Taunt: A chair suddenly appears behind Soma, and Soma sits in it for a few seconds.
  • Victory Poses:
    • Left: ?
    • Up: ?
    • Right: ?

  • White: Default appearance.
  • Red: Based off of Johnathan Morris.
  • Blue: Based off of Shanoa.
  • Green: An original color.
  • Purple: An original color.
  • Yellow: An original color.
  • Brown: Based off of Julius Belmont.
  • Black: Based off Alucard.
  • Dark Lord: Wears an outfit based off of Dracula. Unlockable costume.
  • ?: ?. Unlockable costume.

BombermanSSBSR(transparent).png

Bomberman

The Explosives Expert

White Bomberman, or simply Bomberman, is the main protagonist of the Bomberman series. He lives on Planet Bomber and is the leader of the Bomberman Brothers, defending the Galaxy from intergalactic threats. Like all other Bombermen, he has the ability to generate bombs, which he uses to navigate mazes and defeat enemies.
Moveset

Bomberman is a Trapper character. A mediumweight with no additional movement options, his main gimmick is his array of Bombs, which he can summon with his specials. He can have up to three on screen at a time, and attacking them will manipulate their position, allowing you to pressure enemies and create situations where they can't escape your attacks. Just be careful, as Bomberman can be blown up by his own bombs.

  • Jab: Two punches followed by a kick.
  • Side Tilt: A drop kick.
  • Up Tilt: An upward kick.
  • Down Tilt: A sweep kick.
  • Dash Attack: A running headbutt.
  • Side Smash: A punch while holding a bomb, creating an explosion.
  • Up Smash: An uppercut while holding a bomb, creating an explosion.
  • Down Smash: Summons two bombs that explode near Bomberman.

  • Neutral Air: A kick forward.
  • Forward Air: A headbutt.
  • Back Air: A drop kick backwards.
  • Up Air: A spinning headbutt.
  • Down Air: Two stomps. Has a meteor effect.

  • Pummel: A headbutt.
  • Forward Throw: Tosses the opponent forward.
  • Back Throw: Tosses the opponent over his shoulder.
  • Up Throw: Tosses the opponent upward.
  • Down Throw: Throws the opponent to the ground and blows them up with a bomb.

  • Neutral Special: Bomb / Bomb Pump - Bomberman places a bomb under him, which explodes after a short time. Hold the button to pump the bomb, increasing its size and damage. You can pump the bomb while moving, just be careful not to do it for too long, as it will explode otherwise. While the bomb is out, it can be manipulated, with attacks pushing it in the opposite direction, and fire causing them to immediately blow up.
  • Side Special: Bomb Kick - Bomberman kicks forward a bomb. Hold the button to pump the bomb, increasing its size and damage. These bombs act different from his normal bombs, being affected by gravity.
  • Up Special: Jetpack - Bomberman charges up before flying upward with a jetpack.
  • Down Special: Remote Bomb - Bomberman places a Remote Bomb. After it arms, he can press Down Special again to detonate it.
  • Final Smash: Revenge Cart - Bomberman flies into the air and hops inside of a Revenge Cart. From there, the player controls a reticle, as Bomberman rides across the borders of the screen and tosses down bombs at enemies.

  • On-Screen Appearance: A bomb appears on screen, before it explodes, with Bomberman appearing from behind it.
  • Taunts:
    • Up Taunt: Spins before raising his hand into the air.
    • Side Taunt: Suddenly inflates before exploding. After the smoke clears, Bomberman appears covered in soot, before shaking it off.
    • Down Taunt: Faces the screen and does a peace sign.
  • Victory Poses:
    • Left: ?
    • Up: ?
    • Right: ?

  • White: Default appearance.
  • Black: Based off of Black Bomberman.
  • Red: Based off of Red Bomberman.
  • Blue: Based off of Blue Bomberman.
  • Yellow: Based off of Yellow Bomberman.
  • Green: Based off of Green Bomberman.
  • Pink: Based off of Pink Bomberman.
  • Cyan: Based off of Aqua Bomberman.
  • Pretty: Replaced with Pretty Bomber. Unlockable costume.
  • Plasma: Replaced with Plasma Bomber. Unlockable costume.

Square Enix

HeroSSBSR(transparent).png

Hero

The Legendary Hero

The Hero is a title given to the main protagonist of the Dragon Quest series. They act as the player's avatar, being a well-rounded fighter with access to both swords and various magic spells. The represented heroes include Erdrick from Dragon Quest III, Solo from Dragon Quest IV, Eight from Dragon Quest VIII, and the Luminary from Dragon Quest XI.
Moveset

The Hero is a Footsies character. With a plethora of magic spells to use, he is incredibly powerful and has a wide array of tools at his disposal. However, he has a limited MP Gauge. The MP Gauge is used up whenever the Hero uses a spell. If you do not have enough MP, you cannot use your spells. It regenerates overtime, but attacking enemies causes it to regenerate faster. Skillful players must manage their resources well in order to defeat their foes. Alongside those, he also has a Shield, which allows him to nullify projectiles as long as he is not attacking, dashing or in the air. The Hero is a mid-heavyweight character with no additional movement options.

  • Jab: A three-hit sword combo.
  • Side Tilt: A shield bash followed up by an outward slash.
  • Up Tilt: An overhead arcing slash while jumping.
  • Down Tilt: Kicks forward while leaning on the ground with his arm.
  • Dash Attack: A jumping slash attack.
  • Side Smash: A two-handed downward slash.
  • Up Smash: A single upward thrust.
  • Down Smash: A kneeling inward slash in front of himself followed by a kneeling outward slash behind himself.

  • Neutral Air: Swings his sword around him.
  • Forward Air: A downward slash.
  • Back Air: An upward sword swipe.
  • Up Air: An upward kick.
  • Down Air: Thrusts his sword downward with one hand. Has a meteor effect.

  • Pummel: Knees the enemy.
  • Forward Throw: Plants his sword on the ground and throws the opponent away.
  • Back Throw: Performs a tomoe nage and throws the enemy behind him.
  • Up Throw: Heaves the opponent upward.
  • Down Throw: Slams the enemy to the ground.

  • Neutral Special: Frizz / Frizzle / Kafrizz - The Hero launches a fireball. Grows stronger the longer it is charged at the cost of more MP.
  • Side Special: Zap / Zapple / Kazap - The Hero strikes nearby enemies with a lightning attack. Grows stronger the longer it is charged at the cost of more MP.
  • Up Special: Woosh / Swoosh / Kaswoosh - The Hero summons a tornado, launching himself into the air while damaging anyone touching it. Grows stronger the longer it is charged at the cost of more MP.
  • Down Special: Command Selection - The Hero opens up a command window, allowing him to choose between one of four randomly selected spells. You can jump or shield to cancel the move.
  • Final Smash: Gigaslash - The Hero performs an electrified slash, sending enemies into a cutscene. The rest of the non-playable Heroes appear to aid the hero, gathering energy into the Hero's sword, before the Hero performs an incredibly powerful slash to launch foes away.

  • Sizz: Launch a decently powerful fire spell forward that spreads out upon impact.
  • Sizzle: Launch a fairly powerful fire spell forward that spreads out upon impact.
  • Bang: Launch a projectile that explodes upon contact with an enemy.
  • Kaboom: Launch a powerful projectile that explodes upon contact with an enemy.
  • Snooze: Launch a slow-moving projectile that puts anyone who hits it to sleep.
  • Flame Slash: A powerful close-ranged slash.
  • Kacrackle Slash: A close-ranged slash that freezes enemies.
  • Metal Slash: A slash attack that instantly KOs anyone under the effects of Metal, Gold or Kaclang.
  • Hatchet Man: An incredibly powerful close-ranged slash with a long startup.
  • Whack: Launch a projectile that has a chance to instantly KO an opponent. This chance starts off extremely low, but increases the higher your target's percentage is.
  • Thwack: Launch a projectile that has a chance to instantly KO an opponent. This chance starts off very low, but increases the higher your target's percentage is.
  • Magic Burst: Create an explosion that consumes all of your MP. Increases in power the more MP you have.
  • Kamikazee: Create an incredibly powerful explosion, at the cost of KOing yourself.
  • Heal: Restore a small amount of health.
  • Oomph: Temporary increases your attack power, at the cost of increasing the amount of knockback you take.
  • Psyche Up: Greatly increases the attack power of the next attack.
  • Buff: Temporary decreases all knockback, at the cost of slowing your speed.
  • Bounce: Creates a barrier that reflects all oncoming projectiles.
  • Kaclang: Temporarily turns you into metal and makes you immune to all damage, at the cost of making you unable to do anything.
  • Acceleratle: Temporarily increases your speed, at the cost of increasing the amount of knockback you take.
  • Zoom: Sends you flying high into the air and onto the stage. If you hit a ceiling, you'll bang your hand and be put into freefall.
  • Hocus Pocus: Creates a randomized effect.

  • On-Screen Appearance: Flies onto the stage using Zoom.
  • Taunts:
    • Up Taunt: Puts away his sword and shield, and charges in place as a purple aura envelops around him.
    • Side Taunt: Raises his sword vertically into the air.
    • Down Taunt: Fumbles in place as a Slime meanders in front of him.
  • Victory Poses:
    • Left: The Hero raises his sword in the air, slashes twice and finishes in a pose.
    • Up: The Hero performs Kazap and strikes a pose.
    • Right: The Hero walks up to three Slimes, kneels down and looks at them with a smile.

  • Erdrick: The Hero from Dragon Quest III.
  • Solo: The Hero from Dragon Quest IV.
  • Eight: The Hero from Dragon Quest VIII.
  • Luminary: The Hero from Dragon Quest XI.
  • Erdrick White: Based on the Hero from Dragon Quest V.
  • Solo Orange: Based on the Hero from the original Dragon Quest.
  • Eight Blue: Based on Terry from Dragon Quest VI.
  • Luminary Red: Based on Angelo from Dragon Quest VIII.
  • ?: ?. Unlockable costume.
  • ?: ?. Unlockable costume.

Microsoft / Bethesda

DoomSlayerSSBSR(transparent).png

Doom Slayer

The Bane of Demonkind

The Doom Slayer is the main protagonist of the DOOM series. A legendary warrior and leader of the Night Sentinels of Argent D'Nur, he is feared by demonkind for his immense strength and power, able to take on entire hordes on them without stopping. Unable to kill him, he was sealed inside of a sarcophagus, only to be found by the UAC after a trek into Hell. When the UAC was invaded, the Doom Slayer awoke, and sought to continue his goal to kill every demon that stands in his path.
Moveset

The Doom Slayer is a Hit-and-Run character. A heavyweight with the ability to air dash, he packs a wide array of projectiles to deal constant damage from any range, and he packs some powerful attacks, but he requires proper set-up and resource management to use well. Doom Slayer's main gimmick is his assortment of Guns. By pressing special while shielding, he can switch between various weapons, which change his Neutral Special and Side Special. Each of these weapons have limited Ammo, which depletes when these weapons and the Doom Slayer's Smash Attacks are used, but are dropped by enemies by performing melee attacks on them. The Doom Slayer has 4 weapons to choose from:

  • Combat Shotgun: Fires off a damaging buckshot in front of you. The best weapon for close-ranged situations. Holds 16 ammo at a time.
  • Heavy Cannon: Fires a quick stream of bullets as long as you hold the special button. Well-rounded. Holds 60 ammos at a time.
  • Plasma Rifle: Fires a constant barrage of energy blasts. Deals no knockback but it's the best at dealing constant damage. Holds 100 ammo at a time.
  • Rocket Launcher: Fires projectile rockets at enemies. Easily the most powerful, but if you use it too close you'll get caught in the blast. Holds 6 ammo at a time.

  • Jab: Two punches, followed by an uppercut.
  • Side Tilt: A gun bash with his currently equipped weapon.
  • Up Tilt: A slash upward with the Doomblade.
  • Down Tilt: A sweeping kick.
  • Dash Attack: The Dash, having Doom Slayer charge forward a short distance.
  • Side Smash: Pulls out the Super Shotgun and fires a shot forward. Each time it is used it uses 2 ammo from your Combat Shotgun.
  • Up Smash: Pulls out the Ballista and fires a blast upward. Each time it is used it uses 20 ammo from your Plasma Rifle.
  • Down Smash: Pulls out the Chaingun, firing downward before raising his aim to fire at an upward angle, carrying the foe. Each time it uses 15 ammo from your Heavy Cannon.

  • Neutral Air: A spinning attack with the Doomblade.
  • Forward Air: A quick punch forward.
  • Back Air: A swift backwards kick.
  • Up Air: A stab upward with the Doomblade.
  • Down Air: A stomp. Has a meteor effect.

  • Pummel: Punches the enemy in the face while holding them by the neck.
  • Forward Throw: Trips the enemy before kicking them away.
  • Back Throw: Kicks the enemy behind them before punching them away.
  • Up Throw: Tosses the enemy into the air, then uses the Flame Belch to burn the enemy.
  • Down Throw: Tosses the enemy to the ground and chainsaws them in the stomach. Recovers a lot of ammo.

  • Neutral Special: Fire Weapon - The Doom Slayer fires his currently equipped weapon. While firing the Heavy Cannon and Plasma Rifle, the player can not only continuously fire by holding the button, but can also move forwards or backwards (though you cannot turn around unless you stop firing).
  • Side Special: Weapon Mod - The Doom Slayer uses his weapon's modification, which changes depending on which weapon he is using.
    • Sticky Bombs: With the Combat Shotgun equipped, the Doom Slayer fires a sticky explosive that latches onto surfaces and enemies before quickly exploding. Each shot uses 2 ammo.
    • Precision Bolt: With the Heavy Cannon equipped, the Doom Slayer pulls up a scope and can fire a precision bolt at an enemy. Doom Slayer cannot move, but can aim in any direction. Each shot uses 6 ammo.
    • Heat Blast: With the Plasma Rifle equipped, the Doom Slayer fires a blast of energy in front of him that deals heavy damage. Charges up as you fire, increasing in power the more you fire the gun.
    • Lock-on Burst: With the Rocket Launcher equipped, the Doom Slayer begins aiming. If he is looking at an enemy, a reticle will slowly charge before it locks onto the foe. Afterwards, releasing the button has the Doom Slayer fire three rockets that seek out the target, at the cost of a little less damage. Each time it is used it uses up 3 ammo.
  • Up Special: Meat Hook - The Doom Slayer pulls out his Super Shotgun, before firing its Meat Hook at an upward angle. It doesn't work like normal tether recoveries, as it won't attach to ledges, but instead gives Doom Slayer another jump and doesn't put him into freefall. If he latches onto an enemy, he'll fly towards them and fire a Super Shotgun blast.
  • Down Special: Chainsaw - Doom Slayer pulls out his chainsaw, before rushing a short distance forward. If he hits the enemy, he'll chainsaw them, dealing a good chunk of damage. Though it doesn't have much launching power, it has the benefit of dropping a large amount of ammo. The chainsaw has a cooldown after it lands a hit.
  • Final Smash: BFG9000 - Doom Slayer pulls out the BFG9000, firing out a massive blast of Argent energy forward. Deals immense damage to anyone hit by it directly, and anyone else nearby will be damaged by the projectile's tendrils, though they won't take as much damage.

  • On-Screen Appearance: Steps out of a portal before cocking his Combat Shotgun.
  • Taunts:
    • Up Taunt: Puts away his gun and cracks his knuckles.
    • Side Taunt: ?
    • Down Taunt: Pulls out a random action figure of a demon and plays around with it before putting it away.
  • Victory Poses:
    • Left: The Doom Slayer is seen looking around, before looking towards the camera. He extends the Doomblade and stabs in under the camera, as it falls to the ground.
    • Up: The camera rises as a horde of Imps climb up a large mountain, with the Doom Slayer at the top. One Imp attempts to pounce on him, but the Doom Slayer punches them.
    • Right: Looks back towards the camera and takes off his helmet, before turning his head towards the camera, smiling and nodding. He then goes through a portal and disappears.

  • Green: Default appearance.
  • Red: Based on the Blood Slayer skin.
  • Blue: Based on the Midnight Slayer skin.
  • White: Based on the Astro Slayer skin.
  • Black: Based on the Democide Slayer skin.
  • Orange: Based on the Phobos Slayer skin.
  • Gold: Based on the Gold Slayer skin.
  • Classic: The Doom Slayer's classic appearance from the original DOOM and DOOM 2.
  • Praetor: Based on the Doom Slayer's original appearance in DOOM (2016). Unlockable costume.
  • Doomicorn: Based on the Doomicorn skin. Unlockable costume.

Activision / Blizzard

CrashSSBSR(transparent).png

Crash Bandicoot

?

Crash Bandicoot is the main protagonist of the Crash Bandicoot series. A mutated Eastern barred bandicoot, he was captured and genetically enhanced by Dr. Neo Cortex. After escaping, he acts as the doctor's main opposition, fighting against him to stop his schemes of world domination.
Moveset

Crash Bandicoot is an All-Arounder character. Though overall he can do well in most situations, his moveset is geared toward patience and punishing enemy mistakes. He is a mediumweight with the ability to crawl.

  • Jab: Two punches, followed by a spinning kick.
  • Side Tilt: A punch.
  • Up Tilt: An uppercut.
  • Down Tilt: A sweeping kick.
  • Dash Attack: The Slide Kick.
  • Side Smash: A spin followed by a powerful punch.
  • Up Smash: A rising spin attack.
  • Down Smash: Goes into a handstand and spins his legs around him.

  • Neutral Air: A flipping punch attack.
  • Forward Air: A double kick.
  • Back Air: A somersault kick.
  • Up Air: A headbutt upwards.
  • Down Air: The Belly Flop. Slow but powerful, and has a meteor effect.

  • Pummel: Steps on the enemy feet.
  • Forward Throw: Spins the foe before throwing them forward.
  • Back Throw: Spins the foe before throwing them backwards.
  • Up Throw: Tosses the enemy into the air.
  • Down Throw: Throws the enemy into the ground and attacks with a spinning drill attack.

  • Neutral Special: Cyclone Spin - Crash rapidly spins around himself, dealing rapid damage to anyone around him. You have a degree of control while spinning. Hold the button and it becomes the Death Tornado Spin, lasting longer and allowing Crash to briefly hover, at the cost of some end lag.
  • Side Special: Fruit Bazooka - Crash quickly pulls out his Fruit Bazooka and fires a Wumpa Fruit forward, dealing damage on hit. Hold the button and Crash will stay in place, and can aim the bazooka by holding up or down. You can then shoot at any time by pressing the attack button.
  • Up Special: Arrow Crate - An Arrow Crate appears under Crash and he jumps off of it. The Arrow Crate will last on stage if used on the ground, allowing others to use it. If used in the air, it can damage enemies.
  • Down Special: TNT Crate - Crash tosses a TNT Crate forward, which lasts on stage for a few seconds. It stays in place, but after being jumped on, or being damaged, a countdown starts, exploding upon reaching zero. The crate immediately explodes upon contact with fire, but other attacks will simply knock it away.
  • Final Smash: Aku Aku Mask - Crash puts on Aku Aku as he gets covered in a yellow glow. During this, Crash is invincible, and deals damage on contact. During the transformation, TNT and Nitro Crates fall from the sky, and blow up enemies.

  • On-Screen Appearance: Warps into the stage and lands on the ground.
  • Taunts:
    • Up Taunt: Looks at the screen and bobs his eyebrows up and down.
    • Side Taunt: Crash spins around before throwing up two peace signs.
    • Down Taunt: Crash pulls out his yo-yo and twirls it in his fingers.
  • Victory Poses:
    • Left: Performs the signature Crash dance.
    • Up: Spins around before posing with his arms in the air.
    • Right: Crash jumps up and grabs a crystal, then spins in place and presents it to the camera.

  • Orange: Default appearance.
  • Yellow: Based off of Shiba Crash from Crash Team Racing Nitro-Fueled.
  • Blue: Based off of Blue Hyena Crash from Crash Team Racing Nitro-Fueled.
  • White: Based off of Skunk Crash from Crash Team Racing Nitro-Fueled.
  • Red: Based off of the Inferno Chicken skin from Crash Bandicoot: On the Run!.
  • Pink: Based off of the Bubblegum skin from Crash Bandicoot: On the Run!.
  • Green: Based off of the Nitro skin from Crash Bandicoot: On the Run!.
  • Gold: Based off of the Cortex skin from Crash Bandicoot: On the Run!.
  • Biker: Based on Crash's Biker outfit from Crash Bandicoot: Warped. Unlockable costume.
  • Retro: Based on Crash's blocky design from the original Crash Bandicoot. Unlockable costume.

Other

RaymanSSBSR(transparent).png

Rayman

The Limbless Legend

Rayman, is the titular protagonist of the Rayman series. He resides in and protects Glade of Dreams, a fantastical world powered by beings of pure energy known as Lums. Due to a lack of them when he was created, he was created without arms, legs and a neck, with his head, hands and feet floating around his body.
Moveset

Rayman is a Mix-Up character. His Limbless Body grants Rayman's normal attacks great reach, allowing him to hit enemies others normally reach. However, many of his attacks have blindspots and disjointed hitboxes, meaning players must be careful in order to not be punished. He is a mid-lightweight with the ability to hover.

  • Jab: A short-ranged punch, followed by a medium-ranged punch, followed by a long-ranged punch.
  • Side Tilt: A headbutt.
  • Up Tilt: An upward kick.
  • Down Tilt: A slide.
  • Dash Attack: A dive followed by a rolling getup.
  • Side Smash: Wind-ups and performs a powerful punch.
  • Up Smash: Wind-ups and performs a powerful uppercut.
  • Down Smash: Punches forwards and kicks backwards at the same time.

  • Neutral Air: Spins his hands, feet and head around his torso in a circle.
  • Forward Air: A punch forward.
  • Back Air: A backwards kick.
  • Up Air: An upward kick.
  • Down Air: A drill kick.

  • Grab: Grabs the enemy from long range.
  • Pummel: Punches the enemy.
  • Forward Throw: Throws the opponent forwards with both hands.
  • Back Throw: Throws the enemy behind him.
  • Up Throw: Throws the enemy into the air, then jumps and spins his hair to deal multiple hits.
  • Down Throw: Tosses the enemy to the ground, hovers into the air, then slams them.

  • Neutral Special: Vortex - Rayman winds up, before launching a tornado forward. The tornado traps enemies that touch it, dealing damage before launching them upward. The longer it is charged, the slower it travels, but the larger and more powerful it is.
  • Side Special: LockJaw - Rayman fires a bear-trap like weapon attached to a chain. If it hits an enemy, it will pull them towards Rayman, and he'll followed it up by tossing them forward, backwards, or upward. It can also be used to grab ledges and tether recover.
  • Up Special: Throttle Copter - Rayman dons a helmet with a propeller on its head, rising upwards before hovering back down. The propeller will damage enemies above Rayman. Press down to cancel the glide and fall back to the ground.
  • Down Special: Plum - Rayman pulls out a large purple plum and places it under him. The plum bounces on the ground, and can be used as a platform, though if an enemy makes contact with it, it will damage them. Rayman can hit the plum to knock it away.
  • Final Smash: Bzzit - Rayman calls on Bzzit, hopping on his back, and being able to control him. Bzzit can freely fly around the screen, and can attack by shooting projectiles, or by lunging at enemies and stabbing them with its proboscis. After some time, Bzzit will go away.

  • On-Screen Appearance: Falls from high up in the air and lands on his feet and hands with his hair over his face.
  • Taunts:
    • Up Taunt: Swings his torso around like a basketball.
    • Side Taunt: Strikes a pose, makes a peace sign while smiling at the camera, and says "Yay!"
    • Down Taunt: Opens his mouth wide with his hands and blows a raspberry.
  • Victory Poses:
    • Left: ?
    • Up: ?
    • Right: ?

  • Purple: Default color.
  • ?: ?.
  • ?: ?.
  • ?: ?.
  • ?: ?.
  • ?: ?.
  • ?: ?.
  • ?: ?.
  • ?: ?. Unlockable costume.
  • ?: ?. Unlockable costume.

SolBadguySSBSR(transparent).png

Sol Badguy

The Flame of Corruption

Sol Badguy, real name Frederick, is the main protagonist of the Guilty Gear series. He was originally a scientist working on the Gear Project, created to transform humans into biological weapons known as Gears (of which he was the first created). He's made it his personal mission to destroy all Gears so they couldn't be used for war, becoming a bounty hunter.
Moveset

Sol is a Rushdown character. Like other characters originating from fighting games, Sol has Command Inputs that increase the power of specials when inputting a command motion, and 1-on-1 Facing where he'll always face the enemy in a 1-on-1 fight. His unique gimmick is the Tension Meter. By engaging with the enemy, either by moving towards them or attacking them, the meter will go up. Sol can then spend the meter to perform a Roman Cancel, or an Overdrive. However, zoning and acting more passive will result in a Negative Penalty, bringing the Tension Meter back to zero. He is a mid-lightweight with the ability to wall jump and air dash.

  • Jab: A quick poke with Sol's sword, followed by a slash, followed by an upward slash.
  • Side Tilt: An overhead kick.
  • Up Tilt: An upward sword swing.
  • Down Tilt: A low kick.
  • Dash Attack: Lunges forward and attacks with a shoulder bash.
  • Side Smash: A powerful flaming punch. Based off of Fafnir.
  • Up Smash: A slow but powerful uppercut. Has low knockback but is great for setting up combos.
  • Down Smash: A sword slam downward.

  • Neutral Air: A short-ranged downward punch.
  • Forward Air: A downward slash.
  • Back Air: A sweep kick.
  • Up Air: An upward arcing slash.
  • Down Air: A downward sword slam.

  • Pummel: Knees the enemy.
  • Forward Throw: Headbutts the foe, knocking them away.
  • Back Throw: Tosses the enemy behind him. Based off of Wild Throw.
  • Up Throw: Tosses the enemy into the air with his sword before punching them away.
  • Down Throw: Tosses the enemy to the ground.

  • Neutral Special: Gun Flame / Blockhead Buster - Sol shoots a wave of fire that travels across the ground. Travels pretty quickly, but suffers from short range. In the air it is replaced with Blockhead Buster, a close-ranged burst of fire in front of Sol.
  • Side Special: Bandit Revolver / Bandit Bringer - Sol lunges forward and performs two flying kicks. If the button is held, Sol instead performs Bandit Bringer, jumping in the air and performing a flaming punch at a downward angle. Input this motion: (↓↘→) to increase the attack's damage.
  • Up Special: Volcanic Viper / Ground Viper - Sol performs a rising uppercut with his sword. It's invincible at the start. On the ground, if you hold the button, Sol will instead perform Ground Viper, flying forward before performing the attack. Both the ground and air variants when held do increased damage, at the cost of leaving you vulnerable for a bit longer. Input this motion: (→↓↘) to increase the attack's damage.
  • Down Special: Night Raid Vortex / Break - Sol rushes low to the ground, and performs a flaming uppercut. Hold the button to increase distance. In the air, it is replaced with Break, a diving flame kick that creates a small shockwave upon impact with the ground. Input this motion: (↓↙←) to increase the attack's damage.
  • Final Smash: Branding Breach - Sol performs a Fafnir, sending anyone in his way into a cutscene. Sol charges his sword, tapping into its full power, before rushing toward the enemy as fire erupts from the ground. He jabs his opponent on the gun barrel, and fires a massive flaming laser that annihilates them, just before an explosion breaks the ground open. Instantly KOs enemies if they are at over 100%.

  • Tyrant Rave: Sol rushes forward, uppercutting the enemy. He then follows up with a powerful flaming punch, knocking the foe away. Uses half of your Tension meter. Performed with this motion: (→↘↓↙←→)
  • Dragon Install: Sol access a portion of his Gear powers, gaining a boost in power and speed until the Tension meter depletes. Requires at least half of your Tension meter to use. Performed with this motion: (↓↙←↓↙←)
  • Roman Cancel: Sol creates a blast around him, briefly slowing down the enemy and cancelling your attack animations. This allows you to cancel your current attack, and perform a combo. Using a Roman Cancel takes half of your Tension meter. Performed by pressing special while shielding.

  • On-Screen Appearance: Walks onto the stage while dust flies around him.
  • Taunts:
    • Up Taunt: Gives an up yours and a middle finger.
    • Side Taunt: Gives a quick thumbs-up and a smile.
    • Down Taunt: Steps forward and gives a thumbs-down.
  • Victory Poses:
    • Left: Walks away from the screen before putting his sword on his shoulder.
    • Up: ?
    • Right: ?

  • Red: Default color.
  • Blue: Based off of Ky Kiske.
  • Yellow: Based off of Millia Rage.
  • Orange: Based off of May.
  • Black: Based off of Zato-1.
  • Green: Based off of Sol's 5th color from Guilty Gear Xrd.
  • Orange: Based off of Sol's 8th color from Guilty Gear Xrd.
  • White: Based off of Sol's 9th color from Guilty Gear Xrd.
  • Strive: Sol's outfit from Guilty Gear: Strive. Unlockable costume.
  • Order: Based on Holy Order Sol from Guilty Gear XX. Unlockable costume.

HeavySSBSR(transparent).png

Heavy

The Minigunning Mercenary

The Heavy is one of the 9 playable classes in Team Fortress 2. A towering hulk of a man from the USSR, he is the largest and easily most dangerous of the game's mercenaries. He's equipped with Sasha, his trusty minigun, which he uses to mow down anyone that stands in his path, while using his large size and health pool to absorb enemy fire.
Moveset

The Heavy is a Trapper character. He boasts powerful damage from both short range and long range, but is bogged down because of how slow he is. Though he normally fights on his own, for certain attacks he'll summon the other mercenaries to attack for him. He is a super heavyweight and has the ability to crawl.

  • Jab: Two punches, followed by an uppercut.
  • Side Tilt: The Scout appears and smacks enemies with his bat.
  • Up Tilt: The Demoman appears and performs a swing upward with the Eyelander.
  • Down Tilt: A low jab forward.
  • Dash Attack: A shoulder tackle.
  • Side Smash: The Heavy and the Engineer pull out Shotguns and the two fire a shot forward.
  • Up Smash: The Heavy ducks as the Sniper fires a sniper shot into the air.
  • Down Smash: The Demoman places two sticky bombs before detonating them around the Heavy.

  • Neutral Air: A spinning lariat attack.
  • Forward Air: The Pyro appears in front of the Heavy and slams enemies downward with the Powerjack. Has a meteor effect.
  • Back Air: The Spy appears behind the Heavy, and fires a shot from his revolver.
  • Up Air: The Scout fires two pistol shots upward.
  • Down Air: A stomp. Has a meteor effect.

  • Pummel: A punch to the face.
  • Forward Throw: The Scout appears and fires at the enemy with a Force-A-Nature.
  • Back Throw: The Spy appears and backstabs the enemy.
  • Up Throw: Throw the enemy into the air, then the Engineer quickly builds a Mini-Sentry, which fires some shots at the enemy.
  • Down Throw: Throw the enemy to the ground, the Heavy stomps on the foe then the Pyro appears and burns the pinned enemy with his flamethrower.

  • Neutral Special: Minigun - The Heavy pulls out his Minigun, charging up before firing a torrent of bullets. You can aim up and down before and while firing. The bullets don't deal much damage unless you're close to the enemy, but they'll push the enemy back.
  • Side Special: Fists of Steel - The Heavy equips the Fists of Steel and dashes forward. Upon running into an enemy he performs a damaging punch. During the attack, the Heavy gains super armor.
  • Up Special: Rocket Jump - The Soldier appears, grabbing the Heavy before performing a Rocket Jump to launch the both of them into the air. Press up to let go at any point. When separated, Soldier damages enemies he comes into contact with, spiking them if they're in the air.
  • Down Special: Sandvich - The Heavy snacks on a Sandvich, leaving himself vulnerable for a few seconds. If he eats the Sandvich fully, he heals a small amount and he gains a slight damage boost. After eating the Sandvich, or if Heavy is hit while he is eating, he becomes unable to eat it again until some time has passed.
  • Final Smash: Meet the Team - Heavy pulls out his Minigun as it suddenly becomes crit boosted, sending anyone hit by the bullets into a cutscene. The enemies land in front of a spawn gate, where the Heavy and the rest of the classes are waiting. The Medic ubercharges the Heavy, as he yells, and he and his team unleash a hail of bullets and explosions onto the foes, launching them away.

  • On-Screen Appearance: Hops off a Teleporter and yells out either, "Let's do it!!", "Time to run, cowards!" or "Engineer is credit to team!". The Teleporter explodes shortly after.
  • Taunts:
    • Up Taunt: Spins his Shotgun around his finger, then performs the "cutthroat" gesture while saying "You are dead!"
    • Side Taunt: Mimics a quick-draw Pistol Showdown. Deals damage if the enemy is near.
    • Down Taunt: Cuddles his minigun and says "Kiss me."
  • Victory Poses:
    • Left: The Heavy poses with the rest of his team as the camera zooms out. Based off of the screen that appears at the end of all of the "Meet the Videos"
    • Up: The Heavy fires his minigun, mimicking the sound of his minigun, before laughing and yelling out, "Cry some more!" Based off the ending of "Meet the Heavy".
    • Right: The Heavy performs the Conga with the Scout, Medic and Soldier. If he is in a Team with another player, their character will replace the classes.

  • Red: Default color. Based off of the Heavy's appearance on the RED team.
  • Blue: Based off of the Heavy's appearance on the BLU team.
  • Commie: RED Heavy wearing the Officer's Ushanka, Dictator, and Commissar's Coat.
  • Fairy: BLU Heavy wearing the Grand Duchess Tiara, Grand Duchess Fairy Wings and Grand Duchess Tutu.
  • Santa: RED Heavy wearing the B.M.O.C., All-Father and Gift Bringer.
  • Classic: BLU Heavy wearing the War Goggles, Heavy Duty Rag and Heavy Lifter. Based off of the Heavy from Team Fortress Classic.
  • F2P: RED Heavy wearing the Pyrovision Goggles and Ghastly Gibus.
  • Crusader: BLU Heavy wearing the Starboard Crusader and Tsar Platinum. Based off of Jotaro Kujo from JoJo's Bizarre Adventure: Stardust Crusaders.
  • Robot: Replaced with the Robot Heavy from Mann vs. Machine. Unlockable costume.
  • Pootis Bird: RED Heavy wearing the Chicken Kiev and Red Army Robin. Unlockable costume.

Indies

ShovelKnightSSBSR(transparent).png

Shovel Knight

Shovelrous Treasure Hunter

Shovel Knight is the titular protagonist of Shovel Knight. A practitioner of the ancient code of Shovelry, he and his beloved Shield Knight were adventurers, that is until Shield Knight became lost in the Tower of Fate. Some time after a mysterious sorceress known as the Enchantress and her Order of No Quarter had conquered the Valley. Taking up his Shovel Blade once more, he sought to bring peace back to his home.
Moveset

Shovel Knight is a Hit & Run character. Overall, he's a bit slow, but can deal some pretty good damage. His main gimmick is Treasure. By hitting enemies or using his Down Special off-stage, Shovel Knight can collect treasure from them. By pressing Shield Special, he can open up Chester's Shop, which allows him to purchase relics to change his Neutral Special or armor that grants him unique passive ability. However, if Shovel Knight is KOed, some of his treasure will be put into winged sacks, that Shovel Knight must touch in order to get back. Other players can hit them to knock them away, and eventually they will disappear if left for too long. Shovel Knight is a heavyweight with no additional movement options.

  • Jab: A shovel swing forward.
  • Side Tilt: A stab with one of Shovel Knight's horns.
  • Up Tilt: A shovel swing upward.
  • Down Tilt: A dig into the ground, flinging dirt a short distance forward.
  • Dash Attack: The Burrow Bomber, flying forward while spinning.
  • Side Smash: The Charge Handle, a powerful shovel swing forward.
  • Up Smash: Digs up a large chunk of dirt and fling it into the air. It will linger on the ground, and can be destroyed to let out treasure.
  • Down Smash: The Flare Razer, a shovel plunge downward creating flames all around Shovel Knight.

  • Neutral Air: A spinning shovel spin.
  • Forward Air: A heavy shovel swing forward.
  • Back Air: A backwards shovel stab.
  • Up Air: A shovel swing upward.
  • Down Air: Shovel Knight's signature Shovel Drop, holding out his shovel under him. Bounces off of enemies and projectiles upon contact.

  • Pummel: Hits the enemy with his shovel.
  • Forward Throw: Swings his shovel forward to launch the foes away.
  • Back Throw: Heaves the enemy behind him with his shovel.
  • Up Throw: Launches the enemy upward with his horns.
  • Down Throw: Digs the opponent into the ground, burying them.

  • Neutral Special: Coin Capture / Use Relic - A ring appears around Shovel Knight as he holds his shovel into the air. This pulls in any nearby treasure and gives it to him. This move is replaced if Shovel Knight buys a relic.
  • Side Special: Dust Knuckles - Shovel Knight lunges forward, using the Dust Knuckles to punch in front of him. Keep tapping the button to increase the number of times Shovel Knight punches.
  • Up Special: Rising Dagger - Shovel Knight pulls out a Propeller Dagger, damaging enemies above him and sending Shovel Knight upward.
  • Down Special: Fishing Rod - Shovel Knight pulls out a Fishing Rod and casts out an anchor. The anchor itself damages enemies, spiking them if they're in the air. If it lands the ground, Shovel Knight can reel the rod back to damage enemies. If it is used off-stage, you can wait for a bit and after some time, and with proper timing, you can reel in some treasure.
  • Final Smash: Strike the Earth - Shield Knight appears, dashing forwards and knocking any enemy in her way into the air. She and Shovel Knight jump after the launched foes, before performing a barrage of attacks on them. Shield Knight then raises her shield, as Shovel Knight shovel drops on it to launch himself into the air, before flying downwards, causing him and his enemies to crash to the ground in a mighty explosion.

  • Flare Wand: Costing 1000 Gems, the Flare Wand allows Shovel Knight to launch fireballs with his Neutral Special. Hold the button and it becomes the Flareo Rod, replacing the fireballs with a damaging explosion.
  • War Horn: Costing 1200 Gems, the War Horn allows Shovel Knight to create a sound blast around him with his Neutral Special. It doesn't deal much damage, but has great knockback.
  • Mobile Gear: Costing 1400 Gems, the Mobile Gear allows Shovel Knight to place it on the ground. After a few seconds, it travels forward, automatically jumping if it reaches a ledge. Shovel Knight and other players can use it as a projectile, but contact with any part of it that isn't the top causes damage.
  • Dynamo Mail: Costing 1600 Gems, the Dynamo Mail grants Shovel Knight the ability to perform Smash Attacks in the air after landing a Down Air. It lasts for a brief moment, but during that time Shovel Knight will gain a small glow.
  • Mail of Momentum: Costing 1800 Gems, the Mail of Momentum increases Shovel Knight's weight, at the cost of reducing his traction, making him more slippery.
  • Ornate Plate: Costing 2000 Gems, the Ornate Plate causes Shovel Knight to strike a pose every time he jumps. Other than that however, it is useless.

  • On-Screen Appearance: Flips in from off-screen before raising his shovel in the air as a small sound plays.
  • Taunts:
    • Up Taunt: Raises his shovel into the air.
    • Side Taunt: ?
    • Down Taunt: Pulls out a Troupple Chalice and drinks from it.
  • Victory Poses:
    • Left: Falls from the sky while performing his Shovel Drop, before raising his shovel in the air.
    • Up: Runs around with his arms out before catching Shield Knight while she falls from the sky. Shovel Knight sighs in relief as Shield Knight smiles.
    • Right: Opens up a treasure chest and rummages through it, throwing out gems everywhere. He then pulls the biggest one out and holds it in the air.

  • Cyan: Default appearance.
  • Yellow: Based off of King Knight.
  • Black: Based off of Specter Knight
  • Green: Based off of Plague Knight.
  • Brown: Based off of Treasure Knight.
  • Red: Based off of Mole Knight.
  • White: Based off of Polar Knight.
  • Grey: Based off of Tinker Knight.
  • Black Knight: Replaced with Black Knight. Unlockable costume.
  • Baron: The Baron Set from the Shovel Knight Amiibo. Unlockable costume.

ShantaeSSBSR(transparent).png

Shantae

The Half-Genie Hero

Shantae is the main protagonist of the Shantae series. She is a half-genie, the daughter of a human father and a genie mother, which consequently grants her limited magical powers. She serves as the Guardian Genie of Scuttle Town, defending it from the evil lady-pirate, Risky Boots.
Moveset

Shantae is an All-Arounder character. A mid-lightweight with the ability to crawl, she has a variety of attacks for most situations. Her main gimmick is her Transformations. With her Neutral Special, she can assume one of three forms, changing her stats and giving her new abilities, while limiting her moveset to a few moves. Press Special to turn back into normal Shantae.

  • Monkey: Shantae's Monkey Form is the smallest, fastest, and lightest. It has the ability to wall cling in addition to crawling.
  • Elephant: Shantae's Elephant Form is the heaviest and most powerful, but suffers from slow speed, a low jump, and no double jump. Many of its attacks incorporate super armor.
  • Harpy: Shantae's Harpy Form grants increased air mobility and five double jumps, at the cost of low performance on the ground and low weight.

  • Jab: Her Hair Whip, lashing out her ponytail forward.
  • Side Tilt: A roundhouse kick.
  • Up Tilt: Points upward while creating a small blast of magic from her finger.
  • Down Tilt: A crouching version of her Hair Whip.
  • Dash Attack: An elbow bash. Based off of the attack gained while wearing the Cuff.
  • Side Smash: A powerful kick forward.
  • Up Smash: A flip kick. Based off of the attack gained while wearing the Boots.
  • Down Smash: Summons a Storm Puff which blasts lightning on both sides.

  • Neutral Air: An aerial version of her Hair Whip.
  • Forward Air: A swift kick forward.
  • Back Air: A spinning corkscrew kick.
  • Up Air: Spins around and whips enemies with her hair. Based off of the attack gained while wearing the Tiara.
  • Down Air: A spinning drill attack. Based off of the attack gained while wearing the Sash.

  • Pummel: Knees the opponent.
  • Forward Throw: Dashes forward into the opponent.
  • Back Throw: Bumps the opponent backward with her rear.
  • Up Throw: Kicks the enemy into the air.
  • Down Throw: Tosses the enemy to the ground, briefly transforms into her Crab form, and pinches the enemy multiple times with her claw.

  • Neutral Special: Transform - Shantae begins belly dancing, and by tapping a direction, she'll transform into one of her three animal forms. Press special to go back to normal.
  • Side Special: Spitfire - Shantae shoots a fireball from her hands. If charged, Shantae shoots three fireballs in a spread fashion, allowing for more coverage.
  • Up Special: Cannon - Shantae pulls out Risky's Cannon, firing three cannonballs below her, and using the recoil to launch herself into the air. The cannonballs damage enemies.
  • Down Special: Pike Ball - Shantae charges up before summoning up to three metal balls that orbit around her. These absorb projectiles, and damage enemies that touch them.
  • Final Smash: Friends to the End - Shantae attacks the enemy with her hair whip, starting a cutscene. Sky, Bolo and Rottytops appear and the four of them perform a series of attacks on Shantae's opponent. Bolo attacks enemies with his flail, Rottytops smashes enemies with her leg, Sky commands Wrench to charge into the foe multiple times, and Shantae ends the attack by performing a belly dance to gather energy before whipping her hair at the enemy, launching them.

  • Monkey:
    • Jab: A paw swipe.
    • Side Tilt: The Monkey Bullet, having the Monkey form fly forward as a blue fireball.
    • Up Tilt: An uppercut.
    • Down Tilt: Two quick low swipes.
    • Neutral Air: A spinning cartwheel.
    • Forward Air: An aerial version of the Monkey Bullet.
    • Back Air: An aerial version of the Monkey Bullet.
  • Elephant:
    • Side Smash: A ramming charge forward. Has super armor.
    • Up Smash: Flings her trunk upward. Has super armor.
    • Down Smash: Stomps the ground in front of it. Buries enemies.
    • Down Air: Crashes towards the ground and causes heavy damage to anyone below her. Has a meteor effect.
  • Harpy:
    • Jab: Flaps her wings in front of her.
    • Neutral Air: Slaps enemies on both sides with her wings.
    • Forward Air: Kicks forward with her feet.
    • Back Air: Kicks behind her.
    • Up Air: Performs a flip kick upward.
    • Down Air: Kicks downward. Has a meteor effect.

  • On-Screen Appearance: Shantae flies in riding on Wrench with Sky, who fly away as she jumps off and strikes a pose.
  • Taunts:
    • Up Taunt: ?.
    • Side Taunt: Performs one of several belly dances.
    • Down Taunt: ?.
  • Victory Poses:
    • Left: ?
    • Up: ?
    • Right: ?

  • Red: Default appearance.
  • Blue: Based off of the blue outfit appears in Shantae: Half-Genie Hero.
  • White: Based off of Harmony from Shantae and the Seven Sirens.
  • Red: Based off of Zapple from Shantae and the Seven Sirens.
  • Teal: Based off of Vera from Shantae and the Seven Sirens.
  • Pink: Based off of Plink from Shantae and the Seven Sirens.
  • Green: Based off of Rottytops.
  • Purple: Based off of Nega Shantae.
  • Dancer: Based off of her Dancer Outfit from Shantae: Risky's Revenge. Unlockable costume.
  • Ninja: Based off of her Ninja Outfit from Shantae: Half-Genie Hero. Unlockable costume.

TheKnightSSBSR(transparent).png

The Knight

Hero of Hallownest

The Knight is the main protagonist of Hollow Knight. They are a Vessel, a being made of Void, created by the Pale King to protect Hallownest from a being known as the Radiance. After climbing the Abyss, they witnessed their sibling, the Hollow Knight, being taken out by the Pale King, before the entrance was sealed. However, they, and other Vessels, managed to escape. Now, with the Infection seeping back into Hallownest, the Knight sets out to replace the Hollow Knight as a Vessel and seal the Radiance once more.
Moveset

The Knight is a Spacer character. With fast movement and a small size, the Knight is all about weaving around its enemies while poking them to rack up damage, before finishing them off with a powerful blow. Their fighter ability is the SOUL Meter. The Knight gains SOUL whenever they attack an enemy, and can spend it in order to use or boost the power of his specials. They are a super lightweight with the ability to wall jump and air dash.

  • Jab: Two slashes, followed by a flurry of slashes forward.
  • Side Tilt: A slash while moving forward.
  • Up Tilt: A slash upward.
  • Down Tilt: A low slash.
  • Dash Attack: A long-ranged slash. Based off of the Dash Slash.
  • Side Smash: A powerful slash forward. Based off of the Great Slash.
  • Up Smash: Uses the Howling Wraiths, blasting a burst of SOUL upward. If charged, it turns into the Abyss Shriek, using up more SOUL but increasing its damage.
  • Down Smash: A spinning slash attack. Based off of the Cyclone Slash.

  • Neutral Air: A tendril stab around you. Based off of the Thorns of Agony charm.
  • Forward Air: A forward slash.
  • Back Air: A backwards slash.
  • Up Air: An upward slash.
  • Down Air: A downward slash. Based off of the Nail Bounce. Hitting an enemy or projectile will cause the Knight to bounce upward.

  • Pummel: A stab with the Knight's horns.
  • Forward Throw: A stab forward, knocking the enemy away.
  • Back Throw: A stab followed by a slam behind you.
  • Up Throw: A toss upward followed by a stab.
  • Down Throw: A toss downward followed by multiple stabs.

  • Neutral Special: Focus - The Knight focuses SOUL, leaving themselves vulnerable but allowing them to slowly heal damage at the cost of SOUL.
  • Side Special: Vengeful Spirit / Shade Soul - The Knight shoots a large spirit that flies forward and damages anything in its way, dealing multiple hits. Hold the button to turn the attack into the Shade Soul, using up more SOUL but increasing its damage.
  • Up Special: Shade Cloak / Sharp Shadow - The Knight charges up before flying forward in the held direction. During the dash, they are invincible to damage. Hold the button to turn the attack into the Sharp Shadow, using up more SOUL but increasing its distance and allowing it to damage enemies.
  • Down Special: Desolate Dive / Descending Dark - The Knight jumps into the air before performing a diving ground pound. Hold the button to turn the attack into the Descending Dark, using up more SOUL but creating a damaging shockwave on impact.
  • Final Smash: Dream No More - The Knight pulls out the Dream Nail, striking enemies and sending them into a cutscene. Sent into the Dream World, the enemy is grabbed by the Hollow Knight, and the Knight breaks its shell, becoming the Lord of Shades. It attacks the enemy with a barrage of tendril slashes, before knocking them away.

  • On-Screen Appearance: The Knight is seen sitting on a Bench before getting off. The bench then folds up and goes into the ground.
  • Taunts:
    • Up Taunt: Pulls out his Nail, spinning it around before holding it in front of his face. Based off his pose on the cover of the Voidheart Edition of Hollow Knight.
    • Side Taunt: Pulls out his Nail and holds it beside him as his cloak blows in the wind. Based off his pose on the cover of the Lifeblood update of Hollow Knight.
    • Down Taunt: Pulls out a map and looks at it before putting it away.
  • Victory Poses:
    • Left: ?
    • Up: Is seen floating in the air and absorbing Void energy before falling to the ground, stabbing his Nail into the ground, and pulling it out.
    • Right: ?

  • Indigo: Default appearance.
  • Black: Based off of the Hollow Knight.
  • Burgundy: Based off of Hornet.
  • White: Based off of the Pale King.
  • Cyan: Based off of the color of Lifeblood.
  • Red: Based off of Troupe Master Grimm.
  • Orange: Based off of the Broken Vessel.
  • Shade: Based off of the Knight's Shade.
  • ?: ?. Unlockable costume.
  • ?: ?. Unlockable costume.

CupheadSSBSR(transparent).png

Cuphead

?

Cuphead is the main titular protagonist of Cuphead. He and his brother Mugman are fun-loving cups who live under the watchful eye of Uncle Kettle on Inkwell Island. One day, they enter the Devil's Casino, where after obtaining a winning streak, they are challenged by the Devil himself. Losing a bet, the Devil takes their souls. The brothers beg for mercy, so the Devil strikes a deal with them, allowing them to keep their souls if they retrieve the Soul Contracts from all of the Devil's runaway debtors.
Moveset

Cuphead is a Hit-and-Run character. A mid-lightweight with the ability to air dash, he has a myriad of projectiles at his disposal, which he uses to wear down the enemy from a distance but landing a powerful blow when they're vulnerable. His main gimmick is his Super Meter. The meter fills up when dealing damage, but Cuphead gains a card every time he lands a parry, or by hitting an enemy or a projectile with Cuphead's Down Special. He can hold up to five cards, which he can use in conjunction with his Side Special. Along that are his four Shots, which he can switch between by pressing special while shielding. He has four to choose from.

  • Peashooter: Fires straight forward, dealing average damage and having good range.
  • Spread: Fires in a spread shot, dealing great damage, but having short range. Best used when an enemy is nearby.
  • Chaser: Homes into the enemy, dealing miniscule damage. Great if you don't want to worry about aiming.
  • Charge: Hold the button to charge, and release the button to shoot a powerful shot. Deals the most damage from a distance.

  • Jab: Two punches followed by a kick.
  • Side Tilt: Turns his head into a frying pan and swings it in front of him.
  • Up Tilt: Turn his head into a hot iron and jumps upwards.
  • Down Tilt: Stomps the ground, kicking up a floorboard with a nail on it.
  • Dash Attack: Trips over and rolls along the ground before quickly getting back up.
  • Side Smash: Transforms his hand into a large boxing glove, similar to Goopy LeGrande, and performs a powerful punch.
  • Up Smash: Blows into his finger and fires a column of liquid from his straw.
  • Down Smash: Summons the Giant Ghost to spin around Cuphead, damaging enemies on both sides.

  • Neutral Air: Turns his straw into an axe and chops anyone around him. Based off of the Whetstone charm.
  • Forward Air: Cuphead puts his hands together and forms a large mallet. Has a meteor effect.
  • Back Air: Pulls out a pie and smacks it forward.
  • Up Air: Forms his hand into a shotgun and fires a shot above him
  • Down Air: Cuphead's feet turn into an anvil as he drops down. Has a meteor effect.

  • Pummel: Pokes the enemy in the eye.
  • Forward Throw: The enemy suddenly lights on fire. Cuphead's straw forms a firehose to put it out, firing off a stream of water to launch the foe away.
  • Back Throw: Gasps and points, causing the enemy to be startled are look behind them. Cuphead then runs off. The enemy looks back to see Cuphead gone, before he appears behind them with a baseball bat to swing them away.
  • Up Throw: Sucks the enemy into his straw, as it forms into a large cannon, firing the enemy into the air.
  • Down Throw: Pulls out a stick of dynamite and rolls it forward, before pushing the enemy into it as it blows up.

  • Neutral Special: Shot - Cuphead fires shots from his finger. Cuphead can move and even aim while firing. Pressing Shield while firing allows you to lock Cuphead in place to fire in 8 directions. The effects of the shots change depending on which shot is equipped, but all of them deal no knockback.
  • Side Special: EX Shot - Cuphead fires a super-powered shot at the cost of a card. The attack changes depending on which shot he currently has equipped.
    • Mega Blast: Cuphead shoots a large fireball from his hands, travelling in the held direction. Deals good damage.
    • Eight Way: Cuphead fires eight large but slow moving spikes all around him. Great if you're surrounded.
    • Chaos Orbit: Cuphead fires four projectiles which swirl around you, shielding you from projectiles and damaging anyone nearby.
    • Radial Barrage: Cuphead fires a close-ranged blast of energy in front of you. Deals the most damage, but lacks in range.
  • Up Special: Airplane - Cuphead hops into an airplane, able to fly around freely for a short time. Press the attack button while flying to shoot shots similar to the Peashooter, and press the special button to drop bombs onto the ground. If Cuphead is hit by an attack, he will be forced out of the plane and be put into freefall.
  • Down Special: Parry Slap - Cuphead performs a somersault as his straw transforms into a hand. If he hits an enemy or a projectile, he will parry the attack, absorbing the damage and giving him a card.
  • Final Smash: Energy Beam - Cuphead spins in the air as he fires a massive beam of energy from his head. Hold up and down to angle the beam while firing.

  • On-Screen Appearance: Pulls up his pants as the Cuphead announcer says either "Here's a real high class bout", "This match will get red hot" or "A brawl is surely brewing".
  • Taunts:
    • Up Taunt: Lifts his head up and does a tip of the glass, while his straw becomes an exclamation point.
    • Side Taunt: Does a flex, causing his straw to bubble liquid.
    • Down Taunt: Grabs his straw and drinks the liquid in his head.
  • Victory Poses:
    • Left: ?
    • Up: Performs a dance then does a pose holding his hand up.
    • Right: ?

  • Red: Default appearance.
  • Blue: Replaced with Mugman.
  • Yellow: Based off the Cuphead original soundtrack album.
  • Grey: Replaced with Mugman. Black-and-white color palette.
  • Green: Based off of Elder Kettle.
  • Black: Replaced with Mugman. Based off of the Devil.
  • Purple: Based on Cuphead's appearance in Cuphead's bad ending.
  • Indigo: Replaced with Mugman. His appearance in Cuphead's bad ending.
  • Ms. Chalice: Replaced with Ms. Chalice. Unlockable costume.
  • Cuppet: Replaced with Cuppet from the fight against Djimmi the Great. Unlockable costume.

Mii Fighters

MiiFightersSSBSR(transparent).png

Mii Fighters

The Fighter of Many Faces

Miis are personal digital avatars that players can create on certain Nintendo consoles. First introduced alongside the Wii, Miis have since appeared on the Nintendo 3DS, WiiU, Nintendo Switch, and even certain DS and mobile games. They often make playable cameos in various Nintendo games, and even have some of their own games like Tomodachi Life and Miitopia.
Moveset
Mii Brawler

Mii Brawler is an All-Arounder character. Focusing on fistfighting, Mii Brawler is all about close-ranged strikes, opening up the enemy, and performing a wide variety of high damaging combos. They are a middleweight with the ability to wall jump.

  • Jab: Two quick punches, followed by a series of rapid punches, ending with a side kick.
  • Side Tilt: A roundhouse kick.
  • Up Tilt: An uppercut.
  • Down Tilt: An inverted sweep kick along the ground.
  • Dash Attack: A flying kick.
  • Side Smash: A strong straight punch.
  • Up Smash: A flip kick.
  • Down Smash: Punches forwards and kicks backwards simultaneously.

  • Neutral Air: A flying kick.
  • Forward Air: Two alternating inward kicks.
  • Back Air: A swinging back kick.
  • Up Air: A spinning crescent kick.
  • Down Air: Swings both fists beneath themselves in a double axe handle.

  • Pummel: Headbutts the enemy.
  • Forward Throw: Launches the opponent away with a backhand.
  • Back Throw: Kicks the opponent behind themselves.
  • Up Throw: Knocks the enemy up with a palm strike.
  • Down Throw: Karate chops the opponent into the ground.

  • Neutral Special (1): Ki Shot - Mii Brawler shoots a ball of fighting spirit at the enemy. It does good damage, but suffers from short range.
  • Neutral Special (2): Flashing Mach Punch - Mii Brawler performs a flurry of lightning-fast punches. Catches any enemy in range and traps them.
  • Neutral Special (3): Exploding Side Kick - Mii Brawler charges up before performing a flaming kick.
  • Side Special (1): Onslaught - Mii Brawler rushes forward, then unleashes a barrage of kicks before launching the enemy into the air.
  • Side Special (2): Burning Drop Kick - Mii Brawler leaps forward and performs a flaming kick. They will bounce off if they hit an enemy or a wall.
  • Side Special (3): Flying Suplex - Mii Brawler rushes forwards, grabs an enemy, then jumps into the air with them, before falling down and suplexing them.
  • Up Special (1): Soaring Axe Kick - Mii Brawler flips upwards to hit foes. Press the button again, and Mii Brawler will perform a downward axe kick.
  • Up Special (2): Helicopter Kick - Mii Brawler performs a series of spinning kicks. Doesn't cover much vertical distance, but is a great horizontal recovery.
  • Up Special (3): Thrust Uppercut - Mii Brawler rises into the air and attacks with a multi-hitting uppercut.
  • Down Special (1): Head-on Assault - Mii Brawler leaps into the air before falling down with a headbutt. Has a meteor effect.
  • Down Special (2): Feint Jump - Mii Brawler leaps backwards, dodging incoming attacks. Press the special button again and they'll perform a flying kick at a downward angle.
  • Down Special (3): Counter Throw - Mii Brawler assumes a defensive stance, and if hit, performs a damaging throw.
  • Final Smash (1): Omega Blitz - Mii Brawler kicks the foe into the air. If the attack lands, they'll perform a rush of blows before kicking the foe to the ground.
  • Final Smash (2): Ki Explosion - Mii Brawler pulls in nearby enemies as they unleash a massive blast of Ki all around themselves.
  • Final Smash (3): Rage Overload - Mii Brawler grows in size and becomes coated in red energy. In this form, they are immune to damage, and all their attacks deal increased damage and are much faster.

  • On-Screen Appearance: Lands with an explosion, performs two fast alternating punches followed by a spin kick, and makes a pose similar to their side taunt.
  • Taunts:
    • Up Taunt: Does a backflip, then performs a crane pose upon landing.
    • Side Taunt: Moves their fists in front of them in an "X" motion and assumes an altered crane pose, before punching downwards and swinging an open hand outward, performing a knifehand block stance.
    • Down Taunt: Forms a grounded stance, then punches twice towards the screen using alternating arms.
  • Victory Poses:
    • Left: Performs a straight punch, followed by a backhanded punch and a high kick combo, then poses with the leg outstretched.
    • Up: Punches many times in quick succession toward the screen (similar to their neutral jab infinite), then poses with an arm outstretched.
    • Right: Cartwheels into the foreground, does a roundhouse kick and poses with the same leg outstretched.

Mii Swordfighter

Mii Swordfighter is a Spacer character. Focusing on swordfighting, Mii Swordfighter is all about keeping a good distance from the foe, opening up the foe and pressuring them with projectiles and tricky maneuvers. They are a middleweight with no additional movement options.

  • Jab: An inward slash, followed by an outward slash, and concluded with an upwards-arching slash.
  • Side Tilt: A horizontal swipe.
  • Up Tilt: Slashes in an arc above their heads.
  • Down Tilt: A low sword thrust along the ground.
  • Dash Attack: Performs an outward swipe while sliding forward.
  • Side Smash: Steps forward and, with both arms, performs a two-handed downward slash.
  • Up Smash: Jumps and performs two corkscrewing slashes over their head before touching the ground.
  • Down Smash: Crouches and slashes low to the ground: first in front, and then behind.

  • Neutral Air: Slashes in a circle while doing a corkscrew in the air.
  • Forward Air: Stabs forward three times.
  • Back Air: Spins to perform an extremely fast backwards slash.
  • Up Air: Points the sword above their head and spins.
  • Down Air: Spins while holding their sword beneath themselves, hitting multiple times like a drill.

  • Pummel: A knee strike.
  • Forward Throw: Front kicks the opponent away.
  • Back Throw: Knocks the opponent away with a roundhouse kick.
  • Up Throw: Tosses the enemy up and then performs a midair spinning slash to knock them away.
  • Down Throw: Slams the opponent on the ground.

  • Neutral Special (1): Gale Strike - Mii Swordfighter launches a tornado from their sword forward. The tornado launches enemies into the air, but loses strength the farther it goes.
  • Neutral Special (2): Bow of Light - Mii Swordfighter manifests a bow of light, firing an arrow from it. Hold the button to increase the distance and damage it travels.
  • Neutral Special (3): Blurring Blade - Mii Swordfighter charges up before unleashing a flurry of flaming sword slashes. The longer it is charged, the more slashes they will perform.
  • Side Special (1): Airborne Assault - Mii Swordfighter leaps forward, curling into a ball and slashing anyone in their way. You'll bounce backwards if you hit a shield.
  • Side Special (2): Gale Stab - Mii Swordfighter charges up before performing a stab that launches them forward. The longer it is charged, the farther you go.
  • Side Special (3): Chakram - Mii Swordfighter tosses a bladed disc that can be aimed and manipulated with directional inputs.
  • Up Special (1): Stone Scabbard - Mii Swordfighter jumps high into the air before stabbing their sword downward. Can spike airborne enemies.
  • Up Special (2): Skyward Slash Dash - Mii Swordfighter performs a flurry of slashes in the desired direction, dealing multiple hits.
  • Up Special (3): Hero's Spin - Mii Swordfighter performs a spinning sword attack, sending themselves upward. Hold the button on the ground to charge it and increase its damage.
  • Down Special (1): Blade Counter - Mii Swordfighter assumes a defensive stance, and if hit, slashes the enemy with their sword.
  • Down Special (2): Reversal Shield - Mii Swordfighter quickly projects a shield in front of them and bashes in forward, reflecting projectiles and flipping enemies.
  • Down Special (3): Power Thrust - Mii Swordfighter lunges forwards on the ground and downwards in the air, stabbing enemies in their way.
  • Final Smash (1): Final Edge - Mii Swordfighter raises their sword into the air, before unleashing a barrage of shock waves in front of them.
  • Final Smash (2): Ultimate Slice - Mii Swordfighter raises their sword into the air, before rushing forward and performing a powerful stab that sends enemies flying.
  • Final Smash (3): Illusion Blade - Mii Swordfighter dashes forward, launching anyone hit into the air. The Mii Swordfighter slices the enemy so fast they create afterimages, before four copies of the Mii Swordfighter all appear and slash the enemy.

  • On-Screen Appearance: Appears from a whirlwind and unsheathes their sword.
  • Taunts:
    • Up Taunt: Whilst spinning, throws their sword upwards, which twirls in the air, then catches it and transitions into a defensive pose.
    • Side Taunt: Spins their sword with a flourish before taking a stance, holding their sword in a reverse grip behind them.
    • Down Taunt: Poses with their sword facing upwards while balancing on one foot.
  • Victory Poses:
    • Left: Raises their sword while spinning twice on one foot, performing a flourish. Afterward, they briefly enter into a one-handed inside stance before thrusting the sword outwards.
    • Up: Drops from the sky, plunging their sword into the ground. They then remove it whilst performing a flourishing spin, which is followed by an inverted roundhouse kick and poses with their sword pointing outwards.
    • Right: Performs a low-angled inwards slash, jumps up while spinning twice, and then does a low-angled outwards slash upon landing. Afterward, they bring their sword up towards their body and then poses with it lowered.

Mii Gunner

Mii Gunner is an All-Arounder character. Focusing on shooting, Mii Gunner is all about out-ranging the enemy, racking up damage and creating constant amounts of pressure. They are a middleweight with no additional movement options.

  • Jab: A jab with their left hand, followed by a spin kick, and an explosion from their arm cannon.
  • Side Tilt: Fires a short range energy burst.
  • Up Tilt: Uppercuts with their arm cannon, releasing a discharge of flames.
  • Down Tilt: Fires a burst of flame onto the ground in front of themselves.
  • Dash Attack: Performs a swinging punch with the arm cannon, blasting the enemy with flames.
  • Side Smash: Unleashes a series of energy bursts in quick succession, followed by a stronger burst.
  • Up Smash: Releases five bursts of fire in an arc above their head.
  • Down Smash: Fires two bursts of flame onto the ground, first in front then behind of themselves.

  • Neutral Air: Sweeps their arm cannon downward in an arc around themselves.
  • Forward Air: Fires a single weak energy shot projectile; the force of the shot pushes the Mii Gunner backward.
  • Back Air: Releases a burst of flames from the arm cannon behind themselves.
  • Up Air: Unleashes a series of energy bursts upwards in quick succession, followed by a stronger burst.
  • Down Air: The Gunner pauses, then fires a single burst of flame below themselves.

  • Pummel: A knee strike.
  • Forward Throw: Punches the enemy away with the arm cannon.
  • Back Throw: Tosses the opponent behind themselves, then fires a single energy pellet at the foe.
  • Up Throw: Tosses the enemy above themselves, then fires 2 energy pellets at the foe.
  • Down Throw: Slams the enemy onto the ground, launching them upward.

  • Neutral Special (1): Charge Blast - Mii Gunner charges up before firing a blast of energy forward. When fully charged, the Mii Gunner can save it for later, though loses the charge if they take a hit.
  • Neutral Special (2): Laser Blaze - Mii Gunner fires a quick energy shot forward. They don't do much damage, but fire quickly.
  • Neutral Special (3): Grenade Launch - Mii Gunner fires a bomb that travels in a small arc before exploding upon contact.
  • Side Special (1): Flame Pillar - Mii Gunner fires a blast that explodes into a pillar of fire, trapping enemies caught in its blast.
  • Side Special (2): Proximity Burst - Mii Gunner fires a flash of light that can be remotely controlled. Release the button, and the light will stay in that area, and explode either after a set time, or if an enemy gets close. Up to two can be on screen at a time.
  • Side Special (3): Gunner Missile - Mii Gunner fires a missile that homes into enemies. If a Smash input is performed, the Mii Gunner fires a super missile that deals increased damage, but doesn't target enemies.
  • Up Special (1): Lunar Launch - Mii Gunner shoots a blast downward, using the recoil to send you flying.
  • Up Special (2): Cannon Jump Kick - Mii Gunner creates an explosion, launching themselves upward and performing a flying kick. The blast has a meteor effect.
  • Up Special (3): Arm Rocket - Mii Gunner flies upward using jet propulsion. Doesn't deal any damage, but gives Mii Gunner limited movement while flying.
  • Down Special (1): Echo Reflector - Mii Gunner projects a barrier around themselves that deals light damage to anyone touching them and reflecting projectiles.
  • Down Special (2): Remote Mine - Mii Gunner places down a mine that can be remotely detonated at any time.
  • Down Special (3): Absorbing Vortex - Mii Gunner projects a barrier that absorbs energy-based projectiles, giving health in exchange.
  • Final Smash (1): Full Blast - Mii Gunner summons two cannons, and all three fire laser beams in front of them. While firing, you can aim the beams by holding up or down.
  • Final Smash (2): Perfect Shot - Mii Gunner's cannon opens up before firing a powerful blast that pierces through enemies and deals heavy damage to anyone in front of them.
  • Final Smash (3): Missile Storm - Mii Gunner raises their cannon into the air as a targeting reticle appears on the screen. The player can control it as a swarm of missiles fly in and explode, damaging anyone in the targeting reticle.

  • On-Screen Appearance: Emerges from an energy field, then points their arm cannon to the left side of the screen.
  • Taunts:
    • Up Taunt: Using their free hand to hold the arm cannon, they aim it towards the left side of the screen, slightly kneeling down in a "readying" pose. They then proceed to aim to the right, with the arm cannon slightly angled higher.
    • Side Taunt: They raise their arm cannons in an upward position and cock them while facing forward.
    • Down Taunt: While kneeling, they thrust their arm cannon onto the ground and proceed to release small bursts of fire.
  • Victory Poses:
    • Left: Rolls in from offscreen, then fires their arm cannon left and right before spinning and firing one final shot.
    • Up: Performs their up smash, a cannon shot in front, then a barrage of shots similar to their forward smash.
    • Right: Swings arm cannon around twice before firing it while pointing it ahead, simultaneously emitting a burst of flame.

Mii Costumes

  • Astronaut Helmet (Super Smash Bros.)
  • Bear Hat (Super Smash Bros.)
  • Bionic Helmet (Super Smash Bros.)
  • Cat Ears (Super Smash Bros.)
  • Chef Hat (Super Smash Bros.)
  • Cowboy Hat (Super Smash Bros.)
  • Devil Horns (Super Smash Bros.)
  • Dog Ears (Super Smash Bros.)
  • Dragon Helmet (Super Smash Bros.)
  • King's Crown (Super Smash Bros.)
  • Knight’s Helmet (Super Smash Bros.)
  • Monkey Hat (Super Smash Bros.)
  • Ninja Headband (Super Smash Bros.)
  • Pirate’s Hat (Super Smash Bros.)
  • Red Ribbon (Super Smash Bros.)
  • Samurai Helmet (Super Smash Bros.)
  • Special Forces Helmet (Super Smash Bros.)
  • Tennis Headband (Super Smash Bros.)
  • Top Hat (Super Smash Bros.)
  • Wizard Hat (Super Smash Bros.)
  • Mario’s Cap (Mario)
  • Cappy Hat (Mario)
  • Luigi’s Cap (Mario)
  • Peach’s Crown (Mario)
  • Daisy’s Crown (Mario)
  • Toad Hat (Mario)
  • Koopa Shell Hat (Mario)
  • Shy Guy Mask (Mario)
  • Chomp Hat (Mario)
  • Yoshi Hat (Yoshi)
  • Wario’s Cap (Wario)
  • Waluigi's Cap (Wario)
  • Ashley Wig (Wario)
  • Diddy Kong’s Cap (Donkey Kong)
  • Dixie Kong’s Hat (Donkey Kong)
  • King K. Rool Hat (Donkey Kong)
  • Link Cap (The Legend of Zelda)
  • Champion’s Wig (The Legend of Zelda)
  • Zelda Wig (The Legend of Zelda)
  • Sheik Mask (The Legend of Zelda)
  • Skull Kid’s Hat (The Legend of Zelda)
  • Yiga Clan Mask (The Legend of Zelda)
  • Samus’ Helmet (Metroid)
  • Viridi Wig (Kid Icarus)
  • Mr. Saturn Hat (Earthbound)
  • Flying Man Hat (Earthbound)
  • Black Knight Helm (Fire Emblem)
  • Chrom Wig (Fire Emblem)
  • Captain Falcon Helmet (F-Zero)
  • Kirby Hat (Kirby)
  • Meta Knight Mask (Kirby)
  • Marx Hat (Kirby)
  • Fox Hat (Star Fox)
  • Pikachu Hat (Pokemon)
  • Team Rocket Hat (Pokemon)
  • Lip Wig (Panel de Pon)
  • Ray Mk III Hat (Custom Robo)
  • Saki Wig (Sin & Punishment)
  • Isabelle Hat (Animal Crossing)
  • K.K. Slider Hat (Animal Crossing)
  • Felix Wig (Golden Sun)
  • Pikmin Hat (Pikmin)
  • Chibi-Robo Hat (Chibi-Robo)
  • Dunban Wig (Xenoblade Chronicles)
  • Fiora Wig (Xenoblade Chronicles)
  • Elma Wig (Xenoblade Chronicles)
  • Rex Wig (Xenoblade Chronicles)
  • Nia Wig (Xenoblade Chronicles)
  • Wonder Red Mask (The Wonderful 101)
  • Arcade Bunny Hat (Nintendo Badge Arcade)
  • Qbby Hat (BOXBOY!)
  • Inkling Wig (Splatoon)
  • Splatoon 2 Hat (Splatoon)
  • Inkling Squid Hat (Splatoon)
  • Callie Wig (Splatoon)
  • Marie Wig (Splatoon)
  • Spring Man Mask (ARMS)
  • Ribbon Girl Mask (ARMS)
  • Ninjara Mask (ARMS)
  • Takamaru Wig (The Mysterious Murasame Castle)
  • Tails Hat (Sonic the Hedgehog)
  • Knuckles Hat (Sonic the Hedgehog)
  • Carbuncle Hat (Puyo Puyo)
  • Amitie's Hat (Puyo Puyo)
  • Schezo Wig (Puyo Puyo)
  • Akira Wig (Virtua Fighter)
  • Jacky Wig (Virtua Fighter)
  • NiGHTS Hat (NiGHTS)
  • Makoto Yuki Wig (Persona)
  • Aigis Wig (Persona)
  • Yu Narukami Wig (Persona)
  • Teddie Hat (Persona)
  • Morgana Hat (Persona)
  • Beat Headphones (Jet Set Radio)
  • Proto Man’s Helmet (Mega Man)
  • X’s Helmet (Mega Man)
  • Zero’s Helmet (Mega Man)
  • Mega Man.EXE’s Helmet (Mega Man)
  • Servbot Head (Mega Man)
  • Guile Wig (Street Fighter)
  • Cammy Wig (Street Fighter)
  • Strider Hiryu Wig (Strider)
  • Morrigan Wig (Darkstalkers)
  • Vergil Wig (Devil May Cry)
  • Nero Wig (Devil May Cry)
  • Rathalos Helm (Monster Hunter)
  • Kamura Headband (Monster Hunter)
  • Felyne Hat (Monster Hunter)
  • PAC-MAN Hat (PAC-MAN)
  • King Mask (Tekken)
  • Jin Wig (Tekken)
  • Xiaoyu Wig (Tekken)
  • Yuri Lowell Wig (Tales)
  • Solaire Helmet (Dark Souls)
  • Alucard Wig (Castlevania)
  • Bill Rizer Wig (Contra)
  • Goemon Wig (Goemon)
  • Raiden Wig (Metal Gear)
  • Pyramid Head Helmet (Silent Hill)
  • Chocobo Hat (Final Fantasy)
  • Black Mage Hat (Final Fantasy)
  • Slime Hat (Dragon Quest)
  • Erdrick's Helmet (Dragon Quest)
  • Martial Artist Wig (Dragon Quest)
  • Veronica’s Hat (Dragon Quest)
  • Agnes Wig (Bravely Default)
  • Gruntilda's Hat (Banjo-Kazooie)
  • Creeper Mask (Minecraft)
  • Pig Mask (Minecraft)
  • Diamond Helmet (Minecraft)
  • Cacodemon Hat (DOOM)
  • Tyrant Hat (DOOM)
  • Dovahkiin Helmet (Elder Scrolls)
  • Vault Boy Mask (Fallout)
  • Rabbid Hat (Rabbids)
  • Ezio Hood (Assassin’s Creed)
  • Neo Cortex Hat (Crash Bandicoot)
  • Genji Helmet (Overwatch)
  • Pharah Helmet (Overwatch)
  • Kasumi Wig (Dead or Alive)
  • Ryo Wig (Art of Fighting)
  • Kyo Wig (King of Fighters)
  • Iori Wig (King of Fighters)
  • Nakoruru Wig (Samurai Shodown)
  • Ky Wig (Guilty Gear)
  • Faust Bag (Guilty Gear)
  • Ragna Wig (BlazBlue)
  • Gordon Freeman Wig (Half-Life)
  • Scout Wig (Team Fortress 2)
  • Chell Wig (Portal)
  • Bill Hat (Left 4 Dead)
  • Shinobu Wig (No More Heroes)
  • Henry Cooldown Wig (No More Heroes)
  • Jonesy Wig (Fortnite)
  • Specter Knight Hood (Shovel Knight)
  • Rottytops Wig (Shantae)
  • Quote Hat (Cave Story)
  • Freddy Mask (Five Nights at Freddy’s)
  • Gunvolt Wig (Azure Striker Gunvolt)
  • Cadence Wig (Crypt of the Necrodancer)
  • Hat Kid Wig (A Hat in Time)
  • Madeline Wig (Celeste)
  • Goose Hat (Untitled Goose Game)

  • Biker Gear (Super Smash Bros.)
  • Bionic Armor (Super Smash Bros.)
  • Boxing Outfit (Super Smash Bros.)
  • Business Suit (Super Smash Bros.)
  • Butler Outfit (Super Smash Bros.)
  • Cat Suit (Super Smash Bros.)
  • Fighter Uniform (Super Smash Bros.)
  • Maid Outfit (Super Smash Bros.)
  • Mecha Suit (Super Smash Bros.)
  • Protective Gear (Super Smash Bros.)
  • SSB T-Shirt (Super Smash Bros.)
  • Vampire Outfit (Super Smash Bros.)
  • Mario Outfit (Mario)
  • Toad Outfit (Mario)
  • Yoshi Outfit (Yoshi)
  • King K. Rool Outfit (Donkey Kong)
  • Skull Kid Outfit (The Legend of Zelda)
  • Flying Man Outfit (Earthbound)
  • Captain Falcon Outfit (F-Zero)
  • Team Rocket Outfit (Pokemon)
  • Nia Outfit (Xenoblade Chronicles)
  • Wonder Red Outfit (The Wonderful 101)
  • Callie Outfit (Splatoon)
  • Spring Man Outfit (ARMS)
  • Ribbon Girl Outfit (ARMS)
  • Ninjara Outfit (ARMS)
  • Knuckles Outfit (Sonic the Hedgehog)
  • Akira Outfit (Virtua Fighter)
  • Jacky Outfit (Virtua Fighter)
  • NiGHTS Outfit (NiGHTS)
  • Beat Outfit (Jet Set Radio)
  • Guile Outfit (Street Fighter)
  • Cammy Outfit (Street Fighter)
  • Morrigan Outfit (Darkstalkers)
  • Jin Outfit (Tekken)
  • Xiaoyu Outfit (Tekken)
  • Tifa Outfit (Final Fantasy)
  • Martial Artist Gi (Dragon Quest)
  • Organization 13 Coat (Kingdom Hearts)
  • Creeper Outfit (Minecraft)
  • Pig Outfit (Minecraft)
  • Kasumi Outfit (Dead or Alive)
  • Ryo Outfit (Art of Fighting)
  • Kyo Outfit (King of Fighters)
  • Iori Outfit (King of Fighters)
  • Rottytops Outfit (Shantae)
  • Madeline Outfit (Celeste)

  • Business Suit (Super Smash Bros.)
  • Butler Outfit (Super Smash Bros.)
  • Cybernetic Suit (Super Smash Bros.)
  • Monkey Suit (Super Smash Bros.)
  • Ninja Suit (Super Smash Bros.)
  • Pirate Outfit (Super Smash Bros.)
  • Plate Armor (Super Smash Bros.)
  • Prince/Princess Outfit (Super Smash Bros.)
  • Samurai Armor (Super Smash Bros.)
  • SSB T-Shirt (Super Smash Bros.)
  • Tennis Outfit (Super Smash Bros.)
  • Ashley Outfit (Wario)
  • Link Outfit (The Legend of Zelda)
  • Champion’s Outfit (The Legend of Zelda)
  • Yiga Clan Outfit (The Legend of Zelda)
  • Viridi Outfit (Kid Icarus)
  • Black Knight Armor (Fire Emblem)
  • Chrom Outfit (Fire Emblem)
  • Lip Outfit (Panel de Pon)
  • Felix Outfit (Golden Sun)
  • Dunban Outfit (Xenoblade Chronicles)
  • Fiora Outfit (Xenoblade Chronicles)
  • Elma Outfit (Xenoblade Chronicles)
  • Rex Outfit (Xenoblade Chronicles)
  • Takamaru Outfit (The Mysterious Murasame Castle)
  • Schezo Outfit (Puyo Puyo)
  • Makoto Yuki Outfit (Persona)
  • Yu Narukami Outfit (Persona)
  • Strider Hiryu Outfit (Strider)
  • Vergil Outfit (Devil May Cry)
  • Nero Outfit (Devil May Cry)
  • Rathalos Mail (Monster Hunter)
  • Kamura Outfit (Monster Hunter)
  • Yuri Lowell Outfit (Tales)
  • Solaire Outfit (Dark Souls)
  • Alucard Outfit (Castlevania)
  • Goemon Outfit (Goemon)
  • Raiden Armor (Metal Gear)
  • Black Mage Outfit (Final Fantasy)
  • Aerith Outfit (Final Fantasy)
  • Erdrick Armor (Dragon Quest)
  • Veronica Outfit (Dragon Quest)
  • Agnes Outfit (Bravely Default)
  • Gruntilda's Dress (Banjo-Kazooie)
  • Diamond Armor (Minecraft)
  • Ezio Outfit (Assassin’s Creed)
  • Genji Outfit (Overwatch)
  • Nakoruru Outfit (Samurai Shodown)
  • Ky Outfit (Guilty Gear)
  • Ragna Outfit (BlazBlue)
  • Gordon Freeman Outfit (Half-Life)
  • Scout Outfit (Team Fortress 2)
  • Shinobu Outfit (No More Heroes)
  • Henry Cooldown Outfit (No More Heroes)
  • Specter Knight Outfit (Shovel Knight)
  • Cadence Outfit (Crypt of the Necrodancer)
  • Hat Kid Outfit (A Hat in Time)

  • Astronaut Suit (Super Smash Bros.)
  • Bear Suit (Super Smash Bros.)
  • Business Suit (Super Smash Bros.)
  • Butler Outfit (Super Smash Bros.)
  • Dragon Armor (Super Smash Bros.)
  • High-Tech Armor (Super Smash Bros.)
  • Mage Robe (Super Smash Bros.)
  • SSB T-Shirt (Super Smash Bros.)
  • Special Forces Getup (Super Smash Bros.)
  • Steampunk Getup (Super Smash Bros.)
  • Wild West Wear (Super Smash Bros.)
  • Samus' Armor (Metroid)
  • Fox Outfit (Star Fox)
  • Isabelle Outfit (Animal Crossing)
  • K.K. Slider Outfit (Animal Crossing)
  • Ray Mk III Outfit (Custom-Robo)
  • Saki Outfit (Sin & Punishment)
  • Chibi-Robo Outfit (Chibi-Robo)
  • Inkling Outfit (Splatoon)
  • Splatoon 2 Outfit (Splatoon)
  • Marie Outfit (Splatoon)
  • Tails Outfit (Sonic the Hedgehog)
  • Aigis Outfit (Persona)
  • Proto Man Armor (Mega Man)
  • X’s Armor (Mega Man)
  • Zero’s Armor (Mega Man)
  • Mega Man.EXE's Armor (Mega Man)
  • Bill Rizer Outfit (Contra)
  • Barret Outfit (Final Fantasy)
  • Tyrant Outfit (DOOM)
  • Vault 111 Jumpsuit (Fallout)
  • Neo Cortex Outfit (Crash Bandicoot)
  • Pharah Outfit (Overwatch)
  • Chell Outfit (Portal)
  • Jonesy Outfit (Fortnite)
  • Quote Outfit (Cave Story)
  • Gunvolt Outfit (Azure Striker Gunvolt)

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