Fantendo - Game Ideas & More
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Fantendo - Game Ideas & More

This page features the movesets for every character currently in Super Smash Bros. Something Else. To see a character's moveset, click on a character's portrait to go directly to their moveset.

Roster

MarioSSBSR(transparent).png
LuigiSSBSR(transparent).png
YoshiSSBSR(transparent).png
PeachSSBSR(transparent).png
DaisySSBSR(transparent).png
Rosalina&LumaSSBSR(transparent).png
Mario Luigi Yoshi Peach Daisy Rosalina & Luma
CaptainToadSSBSR(transparent).png
BowserSSBSR(transparent).png
BowserJrSSBSR(transparent).png
WarioSSBSR(transparent).png
WaluigiSSBSR(transparent).png
PaperMarioSSBSR(transparent).png
Captain Toad Bowser Bowser Jr. Wario Waluigi Paper Mario
DonkeyKongSSBSR(transparent).png
Diddy&DixieSSBSR(transparent).png
KingKRoolSSBSR(transparent).png
LittleMacSSBSR(transparent).png
LinkSSBSR(transparent).png
ZeldaSSBSR(transparent).png
Donkey Kong Diddy & Dixie King K. Rool Little Mac Link Zelda
ImpaSSBSR(transparent).png
GanondorfSSBSR(transparent).png
ToonLinkSSBSR(transparent).png
MidnaSSBSR(transparent).png
ChampionZeldaSSBSR(transparent).png
SamusSSBSR(transparent).png
Impa Ganondorf Toon Link Midna Champion Zelda Samus
ZeroSuitSamusSSBSR(transparent).png
RidleySSBSR(transparent).png
DarkSamusSSBSR(transparent).png
PitSSBSR(transparent).png
PalutenaSSBSR(transparent).png
ViridiSSBSR(transparent).png
Zero Suit Samus Ridley Dark Samus Pit Palutena Viridi
MedusaSSBSR(transparent).png
NessSSBSR(transparent).png
LucasSSBSR(transparent).png
MarthSSBSR(transparent).png
RoySSBSR(transparent).png
LynSSBSR(transparent).png
Medusa Ness Lucas Marth Roy Lyn
IkeSSBSR(transparent).png
LucinaSSBSR(transparent).png
RobinSSBSR(transparent).png
CorrinSSBSR(transparent).png
BylethSSBSR(transparent).png
CaptainFalconSSBSR(transparent).png
Ike Lucina Robin Corrin Byleth Captain Falcon
KirbySSBSR(transparent).png
KingDededeSSBSR(transparent).png
BandanaDeeSSBSR(transparent).png
Adeleine&RibbonSSBSR(transparent).png
MetaKnightSSBSR(transparent).png
MagolorSSBSR(transparent).png
Kirby King Dedede Bandana Dee Adeleine & Ribbon Meta Knight Magolor
FoxSSBSR(transparent).png
FalcoSSBSR(transparent).png
KrystalSSBSR(transparent).png
WolfSSBSR(transparent).png
PikachuSSBSR(transparent).png
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Fox Falco Krystal Wolf Pikachu Jigglypuff
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MaySSBSR(transparent).png
MewtwoSSBSR(transparent).png
LucarioSSBSR(transparent).png
GreninjaSSBSR(transparent).png
IncineroarSSBSR(transparent).png
Red May Mewtwo Lucario Greninja Incineroar
HattereneSSBSR(transparent).png
VillagerSSBSR(transparent).png
IsabelleSSBSR(transparent).png
IsaacSSBSR(transparent).png
OlimarSSBSR(transparent).png
ChibiRoboSSBSR(transparent).png
Hatterene Villager Isabelle Isaac Olimar Chibi-Robo
ShulkSSBSR(transparent).png
RexSSBSR(transparent).png
InklingSSBSR(transparent).png
OctolingSSBSR(transparent).png
MinMinSSBSR(transparent).png
RingFitTraineeSSBSR(transparent).png
Shulk Rex Inkling Octoling Min Min Ring Fit Trainee
MrGame&WatchSSBSR(transparent).png
IceClimbersSSBSR(transparent).png
ROBSSBSR(transparent).png
DuckHuntSSBSR(transparent).png
TakamaruSSBSR(transparent).png
SonicSSBSR(transparent).png
Mr. Game & Watch Ice Climbers R.O.B. Duck Hunt Takamaru Sonic
TailsSSBSR(transparent).png
DrEggmanSSBSR(transparent).png
ArleSSBSR(transparent).png
BayonettaSSBSR(transparent).png
JokerSSBSR(transparent).png
MegamanSSBSR(transparent).png
Tails Dr. Eggman Arle Bayonetta Joker Mega Man
ZeroSSBSR(transparent).png
RyuSSBSR(transparent).png
KenSSBSR(transparent).png
ChunLiSSBSR(transparent).png
DanteSSBSR(transparent).png
MonsterHunterSSBSR(transparent).png
Zero Ryu Ken Chun-Li Dante Monster Hunter
PacManSSBSR(transparent).png
KazuyaSSBSR(transparent).png
LloydSSBSR(transparent).png
KlonoaSSBSR(transparent).png
SimonSSBSR(transparent).png
SomaSSBSR(transparent).png
PAC-MAN Kazuya Lloyd Klonoa Simon Soma
BombermanSSBSR(transparent).png
SnakeSSBSR(transparent).png
CloudSSBSR(transparent).png
SephirothSSBSR(transparent).png
HeroSSBSR(transparent).png
SoraSSBSR(transparent).png
Bomberman Snake Cloud Sephiroth Hero Sora
Banjo&KazooieSSBSR(transparent).png
SteveSSBSR(transparent).png
DoomSlayerSSBSR(transparent).png
CrashSSBSR(transparent).png
SpyroSSBSR(transparent).png
TracerSSBSR(transparent).png
Banjo & Kazooie Steve Doom Slayer Crash Spyro Tracer
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TerrySSBSR(transparent).png
RaymanSSBSR(transparent).png
SolBadguySSBSR(transparent).png
HeavySSBSR(transparent).png
TravisSSBSR(transparent).png
Ryu Hayabusa Terry Rayman Sol Badguy Heavy Travis
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ShantaeSSBSR(transparent).png
TheKnightSSBSR(transparent).png
CupheadSSBSR(transparent).png
Papyrus&SansSSBSR(transparent).png
MiiFightersSSBSR(transparent).png
Shovel Knight Shantae The Knight Cuphead Papyrus & Sans Mii Fighters
GenoSSBSR(transparent).png
OfficerHowardSSBSR(transparent).png
ChrisSSBSR(transparent).png
2BSSBSR(transparent).png
SunflowerSSBSR(transparent).png
ReimuSSBSR(transparent).png
Geno Officer Howard Chris 2B Sunflower Reimu

Nintendo Characters

Mario / Yoshi

MarioSSBSR(transparent).png

Mario

Mr. Video Game Himself

Mario is the mascot of Nintendo and the eponymous protagonist of the Mario series. First appearing in Donkey Kong and originally known as Jumpman, he's the hero of the Mushroom Kingdom, saving the kingdom and Princess Peach from the evil Bowser. Throughout his career he has appeared in hundreds of games and has been everything from a doctor, to a racer, to a player of all kinds of sports.
Moveset

Mario is an All-Arounder character. With balanced stats all around, he's a great character for beginners or those looking for a character with a straightforward playstyle. Compared to previous games, his moveset hasn't seen much changes besides a new Side Special. He is a middleweight and has the ability to Wall Jump.

  • Jab: A punch, punch, kick combo, taking from Super Mario 64
  • Side Tilt: A kick forward.
  • Up Tilt: A quick jumping uppercut.
  • Down Tilt: A leg sweep.
  • Dash Attack: A sliding kick, taken from Super Mario 64
  • Side Smash: Mario charges up before creating a small explosion in front of him.
  • Up Smash: An upward arcing headbutt.
  • Down Smash: Mario swings his legs in a circular motion around him. Taken from Super Mario 64

  • Neutral Air: A flying kick.
  • Forward Air: An overhand punch. Has a meteor effect.
  • Back Air: A drop kick.
  • Up Air: The Mario Tornado. Mario spins around, trapping anyone nearby and damaging enemies.
  • Down Air: A stomp attack with both feet. Has a meteor effect.

  • Pummel: A headbutt.
  • Forward Throw: Spins the opponent before throwing them forward.
  • Back Throw: Spins the opponent before throwing them backwards.
  • Up Throw: Throws the enemy overhead with two hands.
  • Down Throw: A body slam.

  • Neutral Special: Fireball - Mario throws a fireball from his hands. The projectile bounces along the ground, dealing light damage to anyone it hits.
  • Side Special: Cappy Throw / Dive - Mario tosses Cappy forward as a projectile. He acts like a boomerang, damaging enemies on hit and even reflecting projectiles. Holding the button will have Cappy float in place for a bit, acting as a damaging hitbox. If Mario touches Cappy, he'll bounce off of him and launch into the air. Press Side Special again while Cappy is out to perform a Dive, diving towards him and dealing damage to anyone in front of him.
  • Up Special: Super Jump Punch - Mario performs a jumping uppercut, flying into the air and damaging enemies in his way. Enemies hit will cause coins to pop out, though these are only astethic.
  • Down Special: F.L.U.D.D. - Mario pulls out F.L.U.D.D., charging up before firing a stream of water in front of him. The water deals no damage but pushes back enemies.
  • Final Smash: Mario Finale - Mario rears his arms back before unleashing two massive fireballs in the direction he is facing. It covers a wide area and travels quickly across the screen. After flying a distance, the fireballs explode, launching enemies away.

  • On-Screen Appearance: Jumps out of a Warp Pipe punching his right fist in the air while shouting "Let's-a go!"
  • Taunts:
    • Up Taunt: Faces the camera, smiles, and gives a thumbs up.
    • Side Taunt: Tosses Cappy around himself.
    • Down Taunt: Spins around in mid-air with his arms and legs outstretched before falling on his back. A reference to his dying animation in Donkey Kong.
  • Victory Poses:
    • Left: Winds up for a punch and steps forward while punching in front of the screen.
    • Up: Jumps into the air, grabs a Power Star, and strikes a peace sign.
    • Right: Does a spin as he jumps high in the air and lands in a strongman pose.

  • Red: Default appearance.
  • White: Based off of Fire Mario.
  • Blue: Based off of Mario's appearance on the Japanese and European covers of Mario Bros..
  • Yellow: Based off of Wario.
  • Black: Based off of Foreman Spike.
  • Green: Based off of Mario's outfit in the Japanese cover of Wrecking Crew.
  • Purple: Based off of Waluigi.
  • Striped: Based off of Mario's outfit in Family Computer Golf: U.S. Course and NES Open Tournament Golf.
  • Doctor: Gains his doctor outfit from the Dr. Mario series. His fireballs are replaced with Megavitamins. Unlockable costume.
  • Builder: Gains his builder outfit from Mario Maker. Unlockable costume.

LuigiSSBSR(transparent).png

Luigi

The Eternal Understudy

Luigi is Mario's brother and a main character of the Mario series. Compared to his brave and headstrong brother, Luigi is much more timid and awkward in comparison. For a long time he had always been in Mario's shadow, but surpasses his jumping height, at the cost of slippery movement. Recently he has been given a spotlight through the Luigi's Mansion series. He even had his own year!
Moveset

Luigi is an All-Arounder character. Compared to Mario, he has some weird quirks that can make him a bit polarizing to use, but has good combo tools and grabs. He has seen a rework to his moveset, now using the Poltergust G-00 more prominently in his moveset. He is a middleweight and has the ability to crawl.

  • Jab: Two punches followed by a hip thrust.
  • Side Tilt: A bash with the Poltergust's head.
  • Up Tilt: A swing upward with the Poltergust's head.
  • Down Tilt: A foot slide.
  • Dash Attack: A series of rapid, childish punches, while running forward.
  • Side Smash: A knifehead thrust. It can be angled.
  • Up Smash: An upward arcing headbutt.
  • Down Smash: Luigi swings his legs in a circular motion around him.

  • Neutral Air: A flying kick.
  • Forward Air: An downward smack with the Poltergust's head.
  • Back Air: A drop kick.
  • Up Air: A bicycle kick.
  • Down Air: A spinning foot stomp, trapping anyone nearby and damaging enemies.

  • Grab: Luigi fires a plunger from the Poltergust G-00, pulling in nearby enemies.
  • Pummel: Squeezes the opponent with the Poltergust.
  • Forward Throw: Slams the opponent forward.
  • Back Throw: Slams the opponent behind him.
  • Up Throw: Swings the Poltergust upward, launching the enemy into the air.
  • Down Throw: Throws the opponent to the ground, followed by a ground pound.

  • Neutral Special: Thunderball - Luigi fires a ball of electricity from his Poltergust. Unlike Mario's fireball, it travels in a straight line and is unaffected by gravity.
  • Side Special: Green Missile - Luigi charges up before blasting himself forward using the Poltergust's Burst. Charging increases the distance and damage. Has a chance to misfire, further increasing its damage, distance and speed.
  • Up Special: Super Jump Punch - Luigi performs a jumping uppercut, flying into the air and damaging enemies in his way. Normally it deals miniscule damage, but if an enemy is hit at the very start of the move, they'll take considerable damage.
  • Down Special: Poltergust G-00 - Luigi pulls out the Poltergust G-00 and begins vacuuming in front of him. It pulls in nearby enemies, instantly grabbing them if they're close enough, and can be used to suck in projectiles and fire them out again at a later time.
  • Final Smash: Twin Poltergust - Gooigi appears behind Luigi, and the two spin around while vacuuming up anyone nearby. After some time, the two will shoot any sucked in enemies into the sky, launching them away.

  • On-Screen Appearance: Jumps out of a Warp Pipe with hands on face uneasily saying, "Let's-a go."
  • Taunts:
    • Up Taunt: Performs five quick poses, one after the other.
    • Side Taunt: Stands straight up with hands-on hips, falls forward stiff on the floor, then seems to balance himself back up again.
    • Down Taunt: Crosses his arms behind his back and performs a small, shy kick. Spikes enemies below him.
  • Victory Poses:
    • Left: Planks twice, much like in his side taunt.
    • Up: Turns around and makes gun motions with his fingers, saying "Bang, bang."
    • Right: Childishly swings his arms at the air, then gasps while holding his hand out.

  • Green: Default appearance. Gooigi has a green color.
  • Orange: Based off of Mario's appearance in Pinball. Gooigi has an orange color.
  • Pink: Based off of Luigi's appearance in Wrecking Crew. Gooigi has a pink color.
  • Cyan: Based off of Mario's appearance on the American boxart of Mario Bros.. Gooigi has a cyan color.
  • White: Based off of Fire Luigi. Gooigi has a white color.
  • Purple: Based off of Waluigi. Gooigi has a purple color.
  • Blue: Based off of Mario's appearance on the Game & Watch boxart for Donkey Kong Jr.. Gooigi has a blue color.
  • Yellow: Based off of Luigi's appearance in the Atari XE port of Mario Bros. Gooigi has a yellow color.
  • Gooigi: Replaced with Gooigi. Unlockable costume. Luigi takes Gooigi's place in the Final Smash.
  • Mr. L: Gains his outfit as Mr. L from Super Paper Mario. Gooigi has a black color. Unlockable costume.

YoshiSSBSR(transparent).png

Yoshi

The Green Glutton

Yoshi is a character from the Mario series and the main protagonist of the Yoshi series. A gentle dinosaur from Yoshi's Island, they come in a wide variety of colors and have the ability to eat anything with their long tongues, transforming what they eat into eggs. He acts as an ally to Mario in his adventures, allowing the plumber to ride on him.
Moveset

Yoshi is an All-Arounder character. He has great mobility, especially in the air, alongside some potent damage options. Returning gimmicks are his Egg Shield, which darkens overtime and prevents shield stabbing, and his Flutter Jump which grants a large boost in height when using his double jump. He also has the unique ability to create Eggs, either by eating enemy projectiles or items. These Eggs act as ammo for his Up Special. He is a mid-heavyweight and has the ability to crawl.

  • Jab: A front kick followed by a roundhouse kick.
  • Side Tilt: A tail swing forward.
  • Up Tilt: Brings his tail upwards, going from front to back.
  • Down Tilt: Lays on all fours and spins his body around to attack with his tail.
  • Dash Attack: A far reaching side kick.
  • Side Smash: A headbutt.
  • Up Smash: A bicycle kick.
  • Down Smash: Crouches and swings his tail forward, and then backward.

  • Neutral Air: A flying kick.
  • Forward Air: A downward headbutt. Has a meteor effect.
  • Back Air: Three tail swipes behind Yoshi.
  • Up Air: A tail flick upward.
  • Down Air: A series of rapid, downward kicks.

  • Grab: Grabs the enemy with his tongue and holds them in his mouth.
  • Pummel: Chews the opponent.
  • Forward Throw: Spits the enemy forward.
  • Back Throw: Turns around and spits the enemy backwards.
  • Up Throw: Spits the enemy upwards.
  • Down Throw: Spits the enemy to the ground.

  • Neutral Special: Egg Lay - Yoshi sticks his tongue out, eating whatever is in front of him. If he eats an enemy, they will be trapped in an egg and will become vulnerable to damage. If he eats a projectile or item, he'll lay a smaller egg that can be used with his Up Special. The size and damage of the egg is determined by the strength of the projectile or item Yoshi has eaten.
  • Side Special: Egg Roll - Yoshi curls up into an egg and rolls forward, knocking away anyone on hit. He can turn around mid-roll and even jump (though doing so will stop the move). Hold the button to charge it, increasing the distance Yoshi can travel.
  • Up Special: Egg Throw - Without any eggs, Yoshi pulls out an egg and throws it as an arcing projectile. Holding a direction allows you to angle the egg. If you have eggs following you, a reticle will appear, allowing Yoshi to toss the egg in any direction. The egg will bounce off walls and deal damage on contact.
  • Down Special: Yoshi Bomb - Yoshi jumps before performing a ground pound, damaging whoever is under him.
  • Final Smash: Mega Eggdozer - A giant Shy Guy appears in front of Yoshi, as Yoshi eats it and turns it into a Mega Eggdozer. A reticle appears and after pressing an attack button, or after enough time passes, Yoshi throws the Eggdozer in that direction. The Eggdozer will fly across the screen, bouncing off of the stage and the blast lines before eventually exploding, taking out anyone nearby.

  • On-Screen Appearance: Breaks out of a Yoshi Egg and shakes his rear end.
  • Taunts:
    • Up Taunt: Dances around in a circle, chanting "Yoshi"! as he finishes.
    • Side Taunt: Chases his tail in circles, then lifts up an arm as he finishes.
    • Down Taunt: Yoshi faces the screen and jumps up and down whilst chanting.
  • Victory Poses:
    • Left: Does a flutter jump, spins once, and gives the V sign.
    • Up: Punches the air twice, spins, and poses while standing on one foot.
    • Right: Angrily, he punches a few times, and then turns his back on the screen facing right.

  • Green: Default appearance.
  • Red: Based off of a Red Yoshi.
  • Blue: Based off of a Blue Yoshi.
  • Yellow: Based off of a Yellow Yoshi.
  • Pink: Based off of a Pink Yoshi.
  • Cyan: Based off of a Light Blue Yoshi.
  • Purple: Based off of a Purple Yoshi.
  • Black: Based off of a Black Yoshi.
  • Yarn: Based off of Yoshi's appearance in Yoshi's Woolly World. Unlockable costume.
  • Boshi: Based off of Boshi from Super Mario RPG: Legend of the Seven Stars. Unlockable costume.

PeachSSBSR(transparent).png

Peach

Princess of the Mushroom Kingdom

Princess Peach is a major character in the Mario series. The ruler of the Mushroom Kingdom, she is Mario's love interest throughout the games. Despite her loyal Toad servants doing their best to protect her, she is often kidnapped by Bowser, and it's always up to Mario to save her.
Moveset

Peach is a Hit & Run character. She's a bit slow on the ground, but is great in the air and has a variety of great abilities to open the enemy up for a combo. She has seen little changes to her moveset, besides a new special. She is a middleweight with the ability to float.

  • Jab: Slaps her enemy twice.
  • Side Tilt: Kicks forward 180 degrees from low to high.
  • Up Tilt: Raises her hand upward, creating a blast of heart magic.
  • Down Tilt: A low sweep kick.
  • Dash Attack: A strike with both arms extended forward, followed by Peach quickly spreading her arms out.
  • Side Smash: Strikes the enemy with a frying pan.
  • Up Smash: Raises her arm and twirls a pink ribbon.
  • Down Smash: Peach does a clockwise spin on her left leg and utilizes the edge of her dress, striking enemies around her.

  • Neutral Air: Spins around at an angle with arms extended, dealing damage to her left and right sides.
  • Forward Air: A strike with Peach's parasol.
  • Back Air: A rear thrust. Creates a heart effect on hit.
  • Up Air: Swipes above her head with her arms from left to right.
  • Down Air: Rapidly kicks under herself.

  • Pummel: Toad appears and punches the enemy.
  • Forward Throw: Toad headbutts the enemy, launching them forward.
  • Back Throw: Places the opponent behind her and bumps them away with her rear.
  • Up Throw: Puts opponent above her, and strikes them upward.
  • Down Throw: Tosses the opponent to the ground, and has Toad ground pound them.

  • Neutral Special: Toad - Toad appears in front of Peach, running forward and swinging his arms around and dealing multiple hits. Press the special button again and Toad will trip and suddenly fly forward, which can armor through weak attacks.
  • Side Special: Peach Bomber - Peach lunges her body forward to deliver a powerful bash with her rear.
  • Up Special: Peach Parasol - Peach jumps upward and opens her parasol, damaging enemies above her. You can open and close it at any point, and keeping it open allows you to float down under you touch the ground.
  • Down Special: Pluck - On the ground, Peach plucks a Vegetable out of the ground that she can throw at enemies. It's mood changes how much damage it deals, alongside its effects. Who knows, you might pull something explosive as well. In the air, the attack is instead a grab, having Peach grab enemies under her to pick up, carry and throw with the attack button.
  • Final Smash: Peach Blossom - Peach begins dancing as she emits large amounts of heart magic, putting nearby enemies to sleep and healing her for 100%. The closer enemies are to you, the harder it is for them to wake up.

  • On-Screen Appearance: Appears spinning out of a shower of hearts, says "Hi!" to the player and waves at the screen.
  • Taunts:
    • Up Taunt: Faces the screen, and takes out and twirls her parasol. She says "Sweet!" as she does this.
    • Side Taunt: Dances once in a taunting manner as little music notes flutter around her, while singing "La la la la laaa laaa!" in a tune similar to "Ring Around the Rosie".
    • Down Taunt: Faces the screen, and winks and points with her index finger in a somewhat bent posture and says "Uh-huh!"
  • Victory Poses:
    • Left: Whilst motioning from right to left, she leans on her parasol. She then raises it while doing a stationary twirl, and poses with it open while resting it on her shoulder. Throughout the motion, she says "Aw, did I win?"
    • Up: Twirls with her arms raised as hearts surround her. Afterwards, she poses with her right hand on her hip and her left hand up towards her chest while saying "This is fun!"
    • Right: Waves while walking forward, blows a kiss (in the form of a pink heart), and says "Peachy!" Afterwards, she rests her right arm across her waist, and waves with her left hand.

  • Pink: Default appearance.
  • Yellow: An original color.
  • Red: Based off of Pauline. Her hair changes to brown.
  • Blue: Based off of one of her alternate colors from Mario Golf. Her hair changes to white.
  • Green: Based off of one of her alternate colors from Mario Golf. Her hair changes to orange.
  • White: Based off of her wedding outfit from Super Mario Oddysey.
  • Fire: Based off of Fire Peach.
  • Black: An original color.
  • Wedding: Peach's wedding outfit from Super Mario Odyssey. Unlockable costume.
  • Shadow Queen: Peach's appearance when possessed by the Shadow Queen in Paper Mario: The Thousand-Year Door. Unlockable costume.

DaisySSBSR(transparent).png

Daisy

Sarasaland's Chipper Princess

Princess Daisy is a reoccurring character in the Mario series. With an upbeat and spunky attitude, she is the ruler of Sarasaland. In her debut, she is a damsel-in-distress, being kidnapped by the tyrannical alien Tatanga. Ever since however, she often participates in many sports games like tennis, golf, baseball and soccer.
Moveset

Daisy is a Hit-and-Run character. She has seen large changes throughout her moveset, utilizing moves based off of the Mario sports games and no longer being a clone of Peach. She utilizes setplays and various soccer balls to perform powerful combo attacks and send the enemy flying. She is a mid-lightweight with the ability to air dash.

  • Jab: Two punches followed by a hip thrust.
  • Side Tilt: A baseball bat swing.
  • Up Tilt: A flip kick.
  • Down Tilt: A low sweep kick.
  • Dash Attack: A lunging knee strike.
  • Side Smash: A powerful sweeping kick.
  • Up Smash: A powerful spinning kick.
  • Down Smash: A punch to the ground, creating crystals around her.

  • Neutral Air: Spins around at an angle with arms extended, dealing damage to her left and right sides.
  • Forward Air: An axe kick. Has a meteor effect.
  • Back Air: Performs a kick behind her.
  • Up Air: Swings a baseball bat in an arc above her.
  • Down Air: A diving kick. Has a meteor effect.

  • Pummel: Punches the enemy.
  • Forward Throw: Grabs the enemy by the head and slams them to the ground.
  • Back Throw: Tosses the enemy to the ground and elbow drops them.
  • Up Throw: Performs a jumping knee attack, launching the enemy into the air.
  • Down Throw: Tosses the opponent to the ground before ground pounding them.

  • Neutral Special: Striker Ball - Daisy summons a metal soccer ball and kicks it into the air. From there, Daisy can use one of her many attacks to launch the ball at her enemies. The more damage the ball sustains, the more damage it deals.
  • Side Special: Daisy Torpedo - Daisy flies at an upward angle. If she hits an enemy or a ball, she backflips and performs a kick that spikes enemies and sends the ball at a downward angle.
  • Up Special: Blossom Dunk - Daisy pulls out a basketball and leaps into the air, before slamming the ball downward as a damaging projectile. Spikes enemies if an enemy is hit at the start of the attack.
  • Down Special: Crystal Smash - Daisy's arms become encased in crystal as she assumes a defensive stance. If she is hit by a projectile (including Striker Balls), or an enemy attacks her, she absorbs the attack, stunning it and launching it into the air. She then jumps toward the object, and can then kick it in any direction, launching it away and potentially into other enemies.
  • Final Smash: Crystal Megastrike - Daisy starts the attack by kicking the enemy into the air. Her fist becomes encased in crystal as she unleashes a barrage of punches. At the end, she appears above the trapped foes, gathering even more crystals to her fist before flying downward and unleashing a final punch that sends enemies flying.

  • On-Screen Appearance: Crashes down from the sky, then gets up, before saying, "Oh yeah?! Come on!".
  • Taunts:
    • Up Taunt: Jumps in the air with her fist in the air, yelling out "Yeah!".
    • Side Taunt: Gets in a boxing stance and punches the air and says "C'mon!".
    • Down Taunt: Pulls out a soccer ball and kicks it a bunch before putting it away.
  • Victory Poses:
    • Left: ?
    • Up: ?
    • Right: ?

  • Orange: Default appearance.
  • Sports: Daisy's outfit in most of the Mario sports games.
  • Cyan: Based off of her outfit on the Away team in Mario Strikers Charged
  • Sports Green: Based off of Peach's appearance on the title screen of NES Open Tournament Golf.
  • Red: Based off of either Mario or Petey's outfit from Mario Strikers Charged.
  • Sports Pink: Based off of Daisy's alternate outfit in Mario Tennis.
  • Dark Blue: Based off of the color of the Super Team from Super Mario Strikers.
  • Sports White: An original color.
  • Racer: Daisy outfit while riding a bike in the Mario Kart series. Unlockable costume.
  • Princess: Daisy's normal appearance throughout much of the Mario games. Unlockable costume.

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Rosalina & Luma

The Cosmic Travellers

Rosalina and Luma are reoccurring characters throughout the Mario series. Both debuting in Super Mario Galaxy, Rosalina acts as a major ally to Mario, helping him travel through space to save Princess Peach. She lives on the Comet Observatory, acting as a watcher and defender of the cosmos, and she is the adopted mother of the Lumas.
Moveset

Rosalina & Luma are Trapper characters. The character's main gimmick is that you can control both Rosalina and Luma at the same time. Luma attacks in tandem with Rosalina, and by using her Neutral Special, you can separate the two and control large parts of the stage. However, Luma has limited HP, and if KOed can't be used for some time. She has seen little changes to her moveset. Rosalina & Luma are a lightweight character with the ability to air dash.

  • Jab: Rosalina swings her wand twice followed by emitting a sparkle-shaped energy blast between her hands. Luma attacks with a punch followed by a kick followed by a bicycle kick.
  • Side Tilt: Rosalina performs a floating, double-footed roundhouse kick. Luma performs a normal roundhouse kick.
  • Up Tilt: Rosalina emits a planetary ring that rises up from her head. Luma performs an uppercut.
  • Down Tilt: Rosalina performs a low-angle dropkick. Luma performs a low-angle headbutt.
  • Dash Attack: Both perform a lunging upward battering ram, with Rosalina emitting stardust from her head and Luma attacking with a backflip.
  • Side Smash: Rosalina performs a double palm thrust that emits a spiral galaxy-shaped energy blast. Luma performs a punch.
  • Up Smash: Rosalina performs a backward arcing headbutt. Luma performs a bicycle kick.
  • Down Smash: Rosalina performs a spinning shin kick that emits spiral galaxy-shaped energy blasts on both sides. Luma performs a spinning kick.

  • Neutral Air: Rosalina somersaults to emit a starry trail of energy from her feet. Luma performs spinning kick that hits forward and then backward.
  • Forward Air: Rosalina performs a delayed bicycle kick that emits a spiral galaxy-shaped energy blast. Luma performs an upward headbutt.
  • Back Air: Rosalina performs a dropkick that emits a spiral galaxy-shaped energy blast. Luma performs a normal dropkick.
  • Up Air: Rosalina emits a planetary ring above her head. Luma performs a bicycle kick.
  • Down Air: Rosalina emits a planetary ring below herself. Luma performs a stomp.

  • Pummel: Strikes the enemy with her wand.
  • Forward Throw: Makes the opponent float with antigravity before flinging them forward.
  • Back Throw: Spins the enemy around with antigravity before flinging them backwards.
  • Up Throw: Flings the enemy into the air using antigravity.
  • Down Throw: Slams the opponent into the ground with antigravity.

  • Neutral Special: Luma Shot - Rosalina launches Luma forward. Hold the button to charge it, increasing Luma's distance. Press the button again to have Luma return to Rosalina.
  • Side Special: Star Bits - Rosalina commands Luma to shoot three Star Bits at the enemy. They cover an okay distance.
  • Up Special: Launch Star - Rosalina summons a Launch Star, sending her flying upward at an angle. You can adjust the angle she flies by holding a direction.
  • Down Special: Star Spin - Rosalina performs a spinning attack, damaging enemies near her and reflecting projectiles. If used in the air it gives her a small boost upward.
  • Final Smash: Grand Star - Rosalina & Luma summons a Grand Star, pulling in enemies, firing ricocheting projectiles, dealing damage to anyone who touches it, and slowly grows in size. Once it reaches max size, it explodes, dealing high damage to anyone nearby.

  • On-Screen Appearance: Glides in from some stars and does a twirl.
  • Taunts:
    • Up Taunt: Rosalina & Luma lean forward and twirl like a planet on its axis, while Luma chirps cheerfully.
    • Side Taunt: Rosalina puts her hand on her hip, leans back, waves her wand and says "Mmm hmm!", while Luma nods its head in agreement.
    • Down Taunt: Rosalina crouches and then slowly rises up while waving her wand and while Luma dances around.
  • Victory Poses:
    • Left: Luma flies in after Rosalina motions with her wand, giggling, while Luma circles her.
    • Up: Rosalina poses and says "All right!", while Luma jumps and spins behind her.
    • Right: Luma jumps into Rosalina's arms, and she catches it.

  • Cyan: Default appearance. Luma is a yellow color.
  • Pink: An original color. Luma is an orange color.
  • Yellow: An original color. Luma is a blue color.
  • Green: An original color. Luma is a green color.
  • Red: Based off of Fire Rosalina. Luma is a red color.
  • Purple: An original color. Luma is a purple color, resembling Lubba or Comet Tico.
  • Black: An original color. Luma is a black color, resembling Polari.
  • White: Based off of Peach's original sprite in Super Mario Bros. Luma is a cream color.
  • Aurora: Gains her Aurora costume from Mario Kart: Tour. Luma has a dark blue color, with a starry effect. Unlockable costume.
  • Witch: Gains her Witch costume from Mario Kart: Tour. Luma becomes covered in bandages, resembling a mummy. Unlockable costume.

CaptainToadSSBSR(transparent).png

Captain Toad

Leader of the Toad Brigade

Captain Toad is a reocurring character in the Mario series. A red Toad with an oversized backpack, he is the leader of the Toad Brigade, a group who provide help to Mario in the Galaxy games. In his own adventure in Captain Toad: Treasure Tracker, he becomes a treasure hunter, and seeks to save Toadette and a Power Star from a giant bird named Wingo.
Moveset

Captain Toad is an All-Arounder character. He has no additional movement options, and his main gimmick is his Backpack. With the Backpack on, Captain Toad becomes a heavyweight, making him harder to knock around, but he gains the inability to jump while on the ground. With his Neutral Special, he can toss the backpack as a projectile, and without it he gains a speed boost, but becomes a lightweight. Use both to your advantage to control the flow of the fight.

  • Jab: Two punches followed by a headbutt.
  • Side Tilt: A backpack swing forward. Replaced by a haymaker without the backpack.
  • Up Tilt: A backpack swing upward. Replaced by an uppercut without the backpack.
  • Down Tilt: A low kick.
  • Dash Attack: Trips and slides along the ground.
  • Side Smash: Swings a Super Pickaxe forward.
  • Up Smash: Swings a Super Pickaxe upward.
  • Down Smash: Spins while holding a Super Pickaxe.

  • Neutral Air: A spinning cartwheel, hitting the enemy with his head.
  • Forward Air: A backpack swing forward. Replaced with a Super Pickaxe swing without the backpack. The backpack version has a meteor effect.
  • Back Air: A backpack swing backwards. Replaced with a Super Pickaxe swing without the backpack.
  • Up Air: A backpack swing upwards. Replaced with a Super Pickaxe swing without the backpack.
  • Down Air: Grabs the backpack's straps and stomps on it. Replaced with a stomp without the backpack. The backpack version has a meteor effect.

  • Pummel: Punches the enemy.
  • Forward Throw: Headbutts the enemy.
  • Back Throw: Throws the enemy backwards.
  • Up Throw: Tosses the enemy upwards.
  • Down Throw: Throws the enemy to the ground and either slams them with his backpack, or without it, performs a ground pound.

  • Neutral Special: Backpack Toss - Captain Toad grabs his backpack's straps, spinning, before tossing it a distance forward. Hold the button to determine the distance Captain Toad tosses the backpack. This changes up Captain Toad's stats, and the backpack itself will stay on the ground. The backpack can be stood on as a platform, and it will absorb enemy attacks (though will be knocked backwards). Press Neutral Special near the backpack, and Captain Toad will put the backpack back on.
  • Side Special: Minecart - Captain Toad summons a minecart, charging forward and dealing damage to anyone in his way. With his Backpack on, the attack travels less distance, but has super armor.
  • Up Special: Propeller Box - Captain Toad pulls out a Propeller Box, which he uses to propel himself into the air. The propeller will damage anyone above Captain Toad. With the Backpack on, he covers less distance, but can use aerial attacks after reaching maximum height.
  • Down Special: Turnip Cannon - Captain Toad summons a Turnip Cannon. With the backpack on, Captain Toad can aim and fire the cannon, with the turnips themselves flying in an arc and dealing good damage. With the backpack off, the Cannon comes out of the backpack instead, dealing less damage but being fired directly at the player. If Captain Toad is standing on the backpack while using this move, the cannon will fire him instead, allowing you to approach enemies.
  • Final Smash: Draggadon - Captain Toad raises his fist into the air, as Draggadon suddenly appears from the bottom of the screen. Slowly flying near Captain Toad, pressing the attack button has Draggadon breath a stream of fire, while pressing the special button has him let out a deafening roar that stuns anyone nearby. Captain Toad is free to attack enemies while Draggadon is on-screen.

  • On-Screen Appearance: Jumps out of the Starshroom, dusting himself off before saying, "Ready for adventure!" while striking a pose.
  • Taunts:
    • Up Taunt: Readjusts his headlamp before putting hands to his sides.
    • Side Taunt: Pulls out his Super Pickaxe and holds it into the air before putting it away.
    • Down Taunt: Rummages through either his backpack or his packet, pulling out a coin, a turnip, or a Super Gem.
  • Victory Poses:
    • Left: Spins around a Power Star before grabbing it and holding it towards the screen.
    • Up: The rest of the Toad Brigade appear and celebrate by tossing Captain Toad into the air.
    • Right: Spins around with his Super Pickaxe before falling over, spilling the treasure in his backpack everywhere. He looks around before sighing, before dusting himself off and standing back up.

  • Default: Default appearance.
  • Toadette: Replaced with Toadette.
  • Blue: Based off of Blue Toad.
  • Purple Toadette: Replaced with Toadette. Based off of Purple Toad.
  • Green: Based off of Green Toad.
  • Red Toadette: Replaced with Toadette. Based off of the color of a Super Mushroom.
  • Yellow: Based off of Yellow Toad.
  • Blue Toadette: Replaced with Toadette. Based off of the color of a Mini Mushroom.
  • Classic Toad: Based off of Toad's normal outfit. The backpack is replaced with a ? Block.
  • Classic Toadette: Based off of Toadette's normal outfit. The backpack is replaced with a ? Block.

BowserSSBSR(transparent).png

Bowser

King of the Koopas

Bowser is the main antagonist of the Mario series. The King of the Koopas and the leader of the Koopa Troopa, he is Mario's archnemesis. Throughout the series he has made many attempts to take over the Mushroom Kingdom by kidnapping Princess Peach (who he also has a crush on).
Moveset

Bowser is a Grappler character. He is easily the heaviest character in the roster, capable of dealing and taking large amounts of damage, though his range is a bit lacking. He has seen little changes to his moves. He is a super-heavyweight with the ability to crawl.

  • Jab: A palm thrust followed by a straight punch.
  • Side Tilt: A swung backhanded punch with his arm slightly bent.
  • Up Tilt: An overhead arcing claw swipe.
  • Down Tilt: An alternating pair of hooks.
  • Dash Attack: A side kick.
  • Side Smash: A wind up punch.
  • Up Smash: Thrusts his shell upward while spinning.
  • Down Smash: Does two grounded claw swipes, hitting opponents in front of him, then behind him.

  • Neutral Air: An aerial cartwheel.
  • Forward Air: Swipes downward with one claw.
  • Back Air: A drop kick.
  • Up Air: An upwards arcing headbutt.
  • Down Air: A powerful stomp. Causes a meteor effect.

  • Pummel: Headbutts the opponent.
  • Forward Throw: Horn thrusts the enemy, launching them away.
  • Back Throw: Throws the opponent backwards in a sideways motion with one arm.
  • Up Throw: Spins his shell and spins rapidly to deal damage to the enemy.
  • Down Throw: Places the opponent on the ground and body slams them.

  • Neutral Special: Fireball - Bowser shoots a fireball from his mouth. This is a slow moving projectile, but deals okay damage and launches the enemy into the air.
  • Side Special: Flying Slam - Bowser dashes forward, grabbing the enemy, jumping into the air and slamming the enemy into the ground.
  • Up Special: Whirling Fortress - Bowser withdraws into his shell before spinning in the air. Hold left or right to move while flying.
  • Down Special: Bowser Bomb - Bowser jumps into the air before performing a ground pound. Meteor smashes enemies in the air.
  • Final Smash: Giga Bowser - Bowser transforms into Giga Bowser, becoming massive in size, invincible to damage, and dealing larger amounts of damage. It lasts for a limited time, but taking damage will reduce the amount of time it lasts.

  • On-Screen Appearance: Emerges from a wall of flames hunched over, saying "Showtime.", before standing up right.
  • Taunts:
    • Up Taunt: Throws his head back and swivels it in a circle while roaring.
    • Side Taunt: Leans forward and angrily chomps his jaws three times.
    • Down Taunt: Crosses his arms and laughs.
  • Victory Poses:
    • Left: Stomps and spreads his arms while roaring.
    • Up: Runs into the scene and slashes his claws twice.
    • Right: Breathes fire and assumes a pose similar to his render from SSB4
.

  • Default: Default appearance.
  • Black: An original color.
  • Yellow: Based on Ludwig and Lemmy's appearance in Super Mario World.
  • Green: Resembles one of his alternate colors from Mario Golf.
  • Gray: Based on Morton's original design from Super Mario Bros. 3.
  • Orange: Based on Giga Bowser.
  • Red: Resembles one of his alternate colors from Mario Golf.
  • Blue: Based on Dark Bowser from Mario & Luigi: Bowser's Inside Story.
  • Dry: Replaced with Dry Bowser. All of Bowser's fire effects now have a blue color. Unlockable costume.
  • Wedding: Bowser's Wedding outfit from Super Mario Odyssey. Unlockable costume.

BowserJrSSBSR(transparent).png

Bowser Jr.

Prince of the Koopas

Bowser Jr. is a reoccurring antagonist in the Mario series. The son of Bowser and the heir to his throne, since his first appearance in Super Mario Sunshine he has helped his father in his attempts to take over the Mushroom Kingdom. He's often seen riding in his Jr. Koopa Clown Car, which is equipped with a variety of weapons for him to use.
Moveset

Bowser Jr. is a Trapper character. He relies on his variety of tricks and projectiles to keep his enemies from retaliating against his powerful hits. He has seen a change to his Side Special, with his former Side Special being integrated into his Dash Attack. Bowser Jr. is a heavyweight with the ability to air dash.

  • Jab: Boxing gloves come out of the Jr. Koopa Clown Car, as it performs a one-two punch, followed by a flurry of hits.
  • Side Tilt: The Junior Clown Car thrusts a large dinner fork forward.
  • Up Tilt: The Junior Clown Car thrusts a large dinner fork upward.
  • Down Tilt: The Junior Clown Car uses its tongue to lick forward three times.
  • Dash Attack: The Junior Clown Car in go-kart form spins around, damaging anyone nearby.
  • Side Smash: The Junior Clown Car uses two drills to drill the opponent in place.
  • Up Smash: Bowser Jr. performs a handstand to attack with the Junior Clown Car's spinning propeller.
  • Down Smash: The Junior Clown Car slams wrecking balls on both sides.

  • Neutral Air: The Junior Clown Car spins around with the boxing glove arms extended.
  • Forward Air: The Junior Clown Car swings a wrecking ball forward in a circling motion.
  • Back Air: The Junior Clown Car thrusts a wrecking ball backward.
  • Up Air: Quickly swings a hammer above himself.
  • Down Air: The Junior Clown Car extends a drill from its underside hatch to pierce opponents.

  • Pummel: Hits the opponent with a toy hammer.
  • Forward Throw: The Junior Clown Car throws an uppercut.
  • Back Throw: The Junior Clown Car spins and then throws the opponent backward.
  • Up Throw: The Junior Clown Car flings the opponent upward.
  • Down Throw: The Junior Clown Car throws the opponent onto the ground and then extends a drill from its underside hatch to pierce opponents.

  • Neutral Special: Clown Cannon - The Junior Clown Car opens its mouth and fires a cannonball. The longer it is held, the farther, faster and more damaging it will be. Once a cannonball reaches its max distance, it falls downward, dealing damage to anyone in its way.
  • Side Special: Bulls-Eye Bill - The Junior Clown Car fires a Bulls-Eye Bill from a side cannon. It can be remotely controlled, and explodes on contact.
  • Up Special: Abandon Ship! - The Junior Clown Car ejects Bowser Jr. as it falls to the ground and explodes. Bowser Jr. can attack with a hammer while in freefall, but is unable to get his Junior Clown Car again until he reaches the ground.
  • Down Special: Mechakoopa - The Junior Clown Car ejects a Mechakoopa, which walks around the stage and explodes upon contact with an enemy. It can also be grabbed and thrown as an item.
  • Final Smash: Shadow Mario Paint - Bowser Jr. transforms into Shadow Mario, who uses his Magic Paintbrush to paint a large X on the screen. Anyone touching the X will be damaged, and after a short time, the paint explodes, launching anyone in it. Bowser Jr. can move and attack enemies while the Final Smash is going on.

  • On-Screen Appearance: Flies onto the stage in the Junior Clown Car and makes a face.
  • Taunts:
    • Up Taunt: Jumps up, sits on the edge of the Junior Clown Car, and makes a tiny breath of fire, chuckling.
    • Side Taunt: Twirls a hammer.
    • Down Taunt: The Clown Car spawns its wheels and performs a donut, then returns to normal.
  • Victory Poses:
    • Left: Jumps out of the Clown Car, hops in celebration twice, then poses.
    • Up: Drives the Clown Car around like a go-kart, then stops and pulls out a hammer.
    • Right: Gets out of the Clown Car and rubs it with his right hand.

  • Junior: Default appearance.
  • Larry: Replaced with Larry Koopa. The hammer is replaced with an orange magic wand.
  • Roy: Replaced with Roy Koopa. The hammer is replaced with a red magic wand.
  • Wendy: Replaced with Wendy O. Koopa. The hammer is replaced with a violet magic wand.
  • Iggy: Replaced with Iggy Koopa. The hammer is replaced with a yellow magic wand.
  • Morton: Replaced with Morton Koopa Jr. The hammer is replaced with a red magic wand.
  • Lemmy: Replaced with Lemmy Koopa. The hammer is replaced with a green magic wand.
  • Ludwig: Replaced with Ludwig von Koopa. The hammer is replaced with a blue magic wand.
  • Boom Boom: Replaced with Boom Boom. Unlockable costume. Boom Boom attacks with his fists instead of a hammer.
  • Pom Pom: Replaced with Pom Pom. Unlockable costume. The hammer is replaced with a shuriken.

PaperMarioSSBSR(transparent).png

Paper Mario

Paper-Thin Plumber

Paper Mario is the main protagonist of the Paper Mario series. He is very similar to normal Mario, though much flatter as he (alongside the rest of his world) is made out of paper. He often has to save Princess Peach, or even the entire world, from not just Bowser, but other evil threats. Throughout his adventures he meets and teams up with a wide variety of partners who help him fight in battle.
Moveset

Paper Mario is an All-Arounder character. A lightweight with no additional movement options, he is a well-rounded fighter with good damage. His main gimmick is his Partners. These grant him various passive abilities, alongside a new special, depending on which partner is out. However, his partners have limited health, and if they are defeated, they cannot be used until Paper Mario loses a stock. Paper Mario can switch between them by pressing special while shielding.

  • Goombella: Goombella provides Paper Mario's normal attacks with extended range, performing a headbutt in the direction he is attacking. She has a good amount of health.
  • Koops: Koops grants Paper Mario super armor on his attacks. He has the most health out of all the Partners.
  • Yoshi Kid: Yoshi Kid increases Paper Mario's running speed and allows him to perform a Flutter Jump, similar to Yoshi's. He has low health.
  • Vivian: Vivian grants Paper Mario increased damage by adding fire effects to all of his attacks. She has the least health out of all the Partners.

  • Jab: Two punches followed by a quick hammer swing.
  • Side Tilt: A hammer smack forward.
  • Up Tilt: An overhead hammer swing.
  • Down Tilt: A quick downward poke.
  • Dash Attack: The Spin Attack. Deals multiple hits.
  • Side Smash: A charged hammer smash forward.
  • Up Smash: The Spring Jump, having Paper Mario charge up before launching himself into the air.
  • Down Smash: The Quake Hammer, a hammer smash that creates shockwaves on both sides.

  • Neutral Air: A spinning cartwheel.
  • Forward Air: A hammer smack forward.
  • Back Air: A hammer swing from behind.
  • Up Air: A hammer swing upward.
  • Down Air: A ground pound.

  • Pummel: Summons Ms. Mowz who slaps the enemy.
  • Forward Throw: Smacks them with a hammer, launching them away.
  • Back Throw: Smack them with a hammer, spin, and launch them behind you.
  • Up Throw: Summons Bobbery who blows the enemy up, launching them into the air.
  • Down Throw: Tosses the enemy to the ground, then summons Flurrie to perform a body slam.

  • Neutral Special: Partner Attack - Paper Mario's chosen partner performs a special attack.
    • Goombella: Headbonk - Paper Mario tosses Goombella as an arcing projectile. If Goombella hits an enemy, she'll bounce in the air, allowing Paper Mario to create combos.
    • Koops: Shell Toss - Koops curls up into his shell and flies forward as a projectile. Hold the special button and Koops will spin in place for a few seconds, allowing Paper Mario to move to a new location.
    • Yoshi Kid: Mini Egg - Yoshi Kid lays a Mini Egg before tossing it at enemies. An aiming reticle appears while Yoshi has the egg, and pressing the special button instructs him to throw it. The egg has a small chance of shrinking enemies.
    • Vivian: Shade Fist - Vivian disappears, moving forward as a shadow. Release the button and she will pop out of the ground and perform a flaming punch, dealing damage to anyone nearby, Paper Mario can move while Vivian is attacking.
  • Side Special: Hammer Throw - Paper Mario charges up before throwing his hammer as a heavy projectile. The trajectory can be adjusted by holding a direction.
  • Up Special: Paper Airplane - Paper Mario quickly folds into a Paper Airplane, performing a loop in the air before being able to glide for a short time. The initial loop deals damage, but you are vulnerable to attack while gliding.
  • Down Special: Dimensional Flip - A cursor appears and outlines Paper Mario as he performs a quick spin before disappearing. Though he is not immune to attack, he becomes incredibly thin, making him hard to see. The spin has a reflector effect.
  • Final Smash: Star Beam - Paper Mario and all of his partners from 64 and The Thousand-Year Door summon the Star Spirits, which all fly up into the air. They then begin spinning, before firing a massive beam of star energy downward. The player can move the beam left and right to hit enemies.

  • On-Screen Appearance: Flies in as a paper plane before unfolding.
  • Taunts:
    • Up Taunt: Waves toward the screen.
    • Side Taunt: Puts his hand on his chin and ponders for a bit.
    • Down Taunt: Either Kersti, Huey or Olivia will appear and float around before disappearing.
  • Victory Poses:
    • Left: Adjusts his hat before giving a thumbs-up toward the screen.
    • Up: Jumps on screen before wagging his finger.
    • Right: One of the Star Spirits floats around Paper Mario before flying above him as he raises his hands up.

  • Red: Default appearance.
  • Green: Based on Paper Mario's appearance with the L emblem, making him resemble Luigi.
  • Yellow: Based on Paper Mario's appearance with the W emblem, making him resemble Wario.
  • Purple: Based on Paper Mario's appearance with both the L & W emblem, making him resemble Waluigi.
  • White: Based on Fire Paper Mario.
  • Blue: Based on Ice Paper Mario.
  • Brown: Based on Mario's sprite in Super Mario Bros.
  • Dark: Based on Paper Mario's appearance while his body is taken by Doopliss.
  • ?: ?. Unlockable costume.
  • ?: ?. Unlockable costume.

Wario

WarioSSBSR(transparent).png

Wario

Scoundrel with a Fart of Gold

Wario is a reoccurring character throughout the Mario series and the main character of the Wario series. He is Mario's evil doppleganger, and in comparison to him, is greedy, gluttonous and vain. His only goals are to be better than Mario in every way, and gain as much money as possible, either through treasure hunting or by making video games.
Moveset

Wario is a Bait & Punish character. He's a close-ranged brawler with an amazing air game, who, while lacking in range, can rack up damage quickly and has great KO power. Several of his moves have been changed in order to add more elements of the Wario Land series. He is a heavyweight with the ability to crawl.

  • Jab: A downward punch and an uppercut.
  • Side Tilt: A quick, heavy-handed slap.
  • Up Tilt: Thrusts his outstretched hands upwards.
  • Down Tilt: Pokes the ground with his index finger.
  • Dash Attack: Charges forward with a headbutt. Based on his Dash Attack from Wario Land 4.
  • Side Smash: Winds back greatly with his fist, and delivers an enormous backhanded punch.
  • Up Smash: A hard-hitting, arcing headbutt.
  • Down Smash: The Earthshake Punch, smashing the ground and creating a shockwave that hits on both sides.

  • Neutral Air: Inflates his belly and spins in the air with his arms and legs spread wide.
  • Forward Air: An overhand punch.
  • Back Air: Propels his head backward.
  • Up Air: Claps his hands and feet together in mid-air.
  • Down Air: Performs a ground pound, flying downwards and meteor smashing anyone under him.

  • Pummel: Shakes the opponent.
  • Forward Throw: Grabs the enemy with one hand before tossing them forward.
  • Back Throw: Grabs the opponent by the legs, spins them around three times and launches them behind himself. Based off the Wild Swing Ding.
  • Up Throw: Wario tosses the opponent up and punches them upwards with enlarged fists.
  • Down Throw: Wario jumps into the air with the enemy, spinning around multiple times before piledriving them into the ground.

  • Neutral Special: Chomp - Wario opens his mouth, biting down on an enemy if he is close enough before launching them away. Restores a small amount of Wario's health.
  • Side Special: Shoulder Bash - Wario dashes forward, performing a shoulder bash and damaging anyone in his way. If used on the ground, Wario can jump and continue charging, allowing you to hit airborne enemies. Deals increased damage near the end of the attack.
  • Up Special: Spring Jump - Wario squishes down before jumping up as his bottom half coils up into a spring, jumping upward while spinning. Can damage enemies as it flies, and the initial squish can be used to duck under enemy attacks.
  • Down Special: Wario Waft - Wario releases noxious gas from his rear. Charges extremely slowly over time, but can deal some incredibly high damage if it lands.
  • Final Smash: Wario-Man - Wario eats a whole garlic, before transforming into Wario-Man. Wario-Man is immune to damage, incredibly fast on the ground and the air, and has infinite jumps. It lasts for a limited time, but taking damage will reduce the amount of time it lasts.

  • On-Screen Appearance: Rides in from the foreground on his bike while laughing, then falls off. The bike then explodes and Wario dusts himself off.
  • Taunts:
    • Up Taunt: Laughs so hard that his jaw unhinges, in which he will then force his mouth shut with his hands
    • Side Taunt: Looks at the camera and flexes, saying "Imma gonna win!".
    • Down Taunt: Faces the screen and shouts "Wah!" three times, with the third "Wah!" having the most enthusiasm.
  • Victory Poses:
    • Left: Walks forward, pats his belly twice, then farts, sniffs his behind and scratches his head, saying "Ooh!" in surprise.
    • Up: Does donuts with his motorcycle, stops facing the screen saying "Yes." plucks the end of his mustache and holds up three fingers in the shape of a W.
    • Right: Laughs gloatingly and then falls over, rolling on his back.

  • Blue: Default appearance. Based on his appearance in the WarioWare series.
  • Classic: Based on his appearance in most of the Mario games.
  • Red: Based off of his Player 1 appearance in WarioWare, Inc.: Mega Party Game$!.
  • Classic Red: Based off of Mario's appearance in Donkey Kong and one of Wario's alternate colors in Mario Golf.
  • Yellow: Based on his Player 3 appearance in WarioWare, Inc.: Mega Party Game$!.
  • Classic Cyan: Based off of Mario's appearance on the Japanese boxart for Mario Bros.
  • Green: Based off his Player 4 appearance in WarioWare, Inc.: Mega Party Game$!.
  • Classic Green: Based off of Mario's appearance on the Japanese boxart for Wrecking Crew and Luigi's appearance on the arcade version of Mario Bros.
  • D.I.Y.: Wario's outfit from WarioWare: D.I.Y.. Unlockable costume.
  • Thief: Based on his Thief outfit from Wario: Master of Disguise. Unlockable costume.

WaluigiSSBSR(transparent).png

Waluigi

The Purple Trickster

Waluigi is a reoccurring character throughout the Mario series. He is Luigi's lanky rival, and Wario's partner-in-crime throughout the Mario spin-offs. Introduced in Mario Tennis, he is known for his self-pity and cheating nature, believing that he deserves as much spotlight as everyone else in the Mario cast.
Moveset

Waluigi is a Turtle character. A mid-heavyweight with no additional movement options, he hinders stays mid-range to his enemies, creating set-ups, before performing a flurry of wacky attacks to launch his foes away. His main gimmick is the ability to summon various Items with his Neutral Special. Each of these items have different effects, but the player cannot control what item comes out. Unlike normal items, these items can't normally be picked up, but Waluigi's attacks will knock them forward.

  • Jab: Two punches followed by a kick.
  • Side Tilt: Jabs forward and pokes the enemy in the eyes.
  • Up Tilt: Performs a flip kick.
  • Down Tilt: Performs three stomps.
  • Dash Attack: Performs a moonwalk.
  • Side Smash: A powerful tennis racket swing. Can reflect projectiles.
  • Up Smash: Enlarges his head and performs a spinning headbutt.
  • Down Smash: A breakdance spin.

  • Neutral Air: A spinning split kick.
  • Forward Air: An axe kick. Has a meteor effect.
  • Back Air: A drop kick behind Waluigi.
  • Up Air: A scissor kick above Waluigi.
  • Down Air: Performs three stomps under him.

Grab: Lashes forward with a thorny vine, grabbing distant enemies. Can be used as a tether recovery.

  • Pummel: Squeezes the opponent.
  • Forward Throw: Waluigi wraps the enemy in the vine, before stepping on them and hitting them with a golf club.
  • Back Throw: Grabs the foe and tosses them behind him.
  • Up Throw: Flings the enemy upwards before punching them as if he is hitting a Dice Block from Mario Party.
  • Down Throw: Raises the enemy into the air before slamming them downwards.

  • Neutral Special: Cheating Serve - Waluigi pulls out a random item, tossing it in front of him before hitting it with his racket, launching them forward.
  • Side Special: Waluigi Kart - Waluigi hops into a go-kart, riding forward and charging into enemies. Press the special button or the opposite direction and Waluigi will attempt to drift, only to spin out, dealing multiple hits.
  • Up Special: Whirling Swim - Waluigi becomes enveloped in a vortex of wind, which he uses to swim freely through the air for a short time. Anyone in his way will be pushed back.
  • Down Special: Piranha Plant - Waluigi places down a flower pot, and a Piranha Plant will pop out. The Piranha Plant acts as a trap, grabbing enemies in its jaws before tossing them towards Waluigi. The Piranha Plant can be defeated by enemy attacks, in which it will become unsummonable for a few seconds.
  • Final Smash: Negative Zone - Waluigi puts a rose in his mouth and snaps his fingers, creating a void of all the gathered contempt and jealousy he has felt throughout the years, forming it around himself. Anyone inside the void will be frozen, as Waluigi performs a combo of attacks while placing down Bob-Ombs. At the end, he snaps his fingers once again, with the void disappearing and the Bob-Ombs blowing up, launching the caught foes alongside anyone nearby.

  • Tennis Ball: A fast but weak projectile that travels in a small arc.
  • Hammer: An arcing projectile that deals medium damage.
  • Banana Peel: A banana peel that causes anyone who touches it to trip.
  • Eggplant: Acts as a weak projectile at first, but once landing on the ground, can be eaten to restore a small amount of health.
  • Eggplant Man: Walks along the ground and deals damage to anyone it runs into.
  • Bob-Omb: Explodes after a set time.
  • Poison Bomb: Creates a toxic cloud that obscures the screen and damages anyone in its radius.
  • Bucket: Flies high into the air, before dropping down and damaging anyone in its way.
  • 10-ton Weight: Flies into the air, before dropping down and slamming onto the ground. Spikes enemies and creates an earthquake on hit, damaging nearby enemies on the ground.
  • Oil Barrel: Lands on the ground, covering an area in oil. Any fire or explosions that touch it cause it to light on fire, dealing high damage to anyone within it.
  • Moustache: Gives anyone who touches it a moustache similar to Waluigi's for the rest of the match. The rarest item.

  • On-Screen Appearance: Waluigi jumps out of a pipe, similar to Mario and Luigi, yelling out "Waluigi!". He hits his head on an Invisible Block, falling to the ground, before getting back up.
  • Taunts:
    • Up Taunt: Lifts his arms in the air and laughs.
    • Side Taunt: Points his finger to the ground while saying "Sit down, loser!"
    • Down Taunt: Performs his crotch chop from Super Mario Strikers.
  • Victory Poses:
    • Left: Performs two moonwalks with a rose in his mouth, before striking a pose and pulling out the rose, holding it towards the screen.
    • Up: Plays the victory animation of the player in 2nd place, before Waluigi bursts through the screen and screams "Wah!".
    • Right: Piranha Plant hops around Waluigi before the two high-five.

  • Purple: Default appearance.
  • Green: Based off of Luigi. The Piranha Plant gets colors based on its original appearance in Super Mario Bros..
  • Yellow: Based off of Foreman Spike's appearance in the original Wrecking Crew. The Piranha Plant gets colors based on a Putrid Piranha from Paper Mario.
  • Blue: Based off of one of Luigi's alternate colors from Mario Golf. The Piranha Plant gets colors based on a Frost Piranha from Paper Mario.
  • Pink: An original color. The Piranha Plant gets colors similar to a Piranha Creeper.
  • Brown: Based off Luigi's alternate color in Mario Tennis. The Piranha Plant changes to the Fire Piranha Plant from Super Mario 3D Land.
  • White: Based on the color schemes of Fire Mario and Fire Luigi. The Piranha Plant gets colors similar to a Bone Piranha Plant.
  • Black: Based off of Foreman Spike's appearance in Wrecking Crew '98. The Piranha Plant gets colors similar to an Inky Piranha Plant.
  • Tennis: Waluigi's Tennis Outfit from Mario Tennis: Äces. The Piranha Plant gets a red visor. Unlockable costume.
  • Builder: An outfit based off of Foreman Spike from Wrecking Crew '98. Unlockable costume.

Donkey Kong

DonkeyKongSSBSR(transparent).png

Donkey Kong

King of the Jungle

Donkey Kong is the main protagonist of the Donkey Kong series. A carefree jungle dweller with the charisma of a natural leader and a love for bananas, he lives on DK Island with the rest of the Kong Family. He often spends his time foiling the plans of the Kremlings, who seek to steal Donkey Kong's mighty banana hoard.
Moveset

Donkey Kong is a Grappler character. Despite his large size, he is surprisingly fast, but like a heavyweight deals high damage and can be hard to KO. His main gimmick is his Heavy Item Resistance, which allows him to carry heavy items without slowing down, and he can even jump and fall off ledges without dropping the item. He has seen some notable changes to his specials, but his core moveset is mostly the same. He is a super-heavyweight with no additional movement options.

  • Jab: A hook followed by an uppercut.
  • Side Tilt: A backhanded slap.
  • Up Tilt: An overhead arcing swipe.
  • Down Tilt: A crouching swat.
  • Dash Attack: The Roll Attack.
  • Side Smash: A wind-up followed by a mighty punch.
  • Up Smash: An overhead clap.
  • Down Smash: Raises his arms overhead and then quickly swings them downward to perform forearm clubs.

  • Neutral Air: Quickly spins around to perform discus clotheslines with both arms.
  • Forward Air: A double axe handle. Has a meteor effect.
  • Back Air: A back kick.
  • Up Air: An upwards arcing headbutt.
  • Down Air: A stomp.

  • Pummel: Chops the opponent's body.
  • Forward Throw: The Kong Karry, which allows Donkey Kong to move while holding the opponent. While holding them, Donkey Kong can toss them at any time in four directions.
  • Back Throw: Flings the opponent backward.
  • Up Throw: Heaves the opponent upward with one arm.
  • Down Throw: Shoves the opponent into the ground with one arm.

  • Neutral Special: Barrel Toss - Donkey Kong pulls out a barrel, which he can carry and toss in four directions. The barrel deals good damage, but travels pretty slowly and is affected by gravity.
  • Side Special: Spinning Kong - Donkey Kong spins his arms and attacks enemies with a whirlwind of punches. Hold a direction and he will move in that direction. You can also use it to recover.
  • Up Special: Barrel Cannon - Donkey Kong hops inside of a Barrel Cannon, which shortly after begins spinning. Press the special button, and the barrel cannon will launch you in whatever direction it is aiming, dealing damage to anyone in your way. The barrel will automatically fire you upward after some time, however, be careful, as enemies can destroy the barrel with DK inside, putting him into freefall.
  • Down Special: Hand Slap - Donkey Kong quickly slaps the ground, creating an earthquake that launches foes into the air. In the air, it gains the ability to spike airborne enemies.
  • Final Smash: Kong Finisher - Donkey Kong uppercuts the enemy into the air. Flying after them, the player has to rapidly tap the attack button to have Donkey Kong unleash a barrage of punches. Once at least one person is at over 100%, Donkey Kong ends the attack by charging up and perform a final punch that sends them flying into the horizon, instantly KOing them.

  • On-Screen Appearance: Bursts out of a DK Barrel, frontflips thrice, lands and strikes a flexing pose.
  • Taunts:
    • Up Taunt: Beats his chest rapidly while scowling.
    • Side Taunt: Sits on the ground and eats a banana before putting it away.
    • Down Taunt: Faces the camera and shrugs while bellowing confusedly with a humorously shocked expression.
  • Victory Poses:
    • Left: Does a backflip and flexes his arms.
    • Up: Holds his hands above his head and shakes them.
    • Right: Angrily beats his chest with a scowl and then looks at the camera.

  • Brown: Default appearance
  • Black: Resembles a real-life gorilla.
  • Red: Resembles the original D.K. from Donkey Kong.
  • Blue: Resembles one of his alternate costumes from Donkey Kong 64's Multiplayer Mode. It also resembles one of his alternate colors from Mario Golf.
  • Green: Resembles one of his alternate colors in DK: King of Swing's Jungle Jam mode.
  • White: It also resembles the Fire Mini Donkey Kongs from Mario vs. Donkey Kong, and Eddie the Mean Old Yeti from the Donkey Kong Country TV series.
  • Yellow: Resembles one of his alternate colors from Mario Golf.
  • Pink: Resembles Junior (II) from Donkey Kong Jr. Math.
  • Boxing: Based off of his appearance as a secret boss in the Wii version of Punch-Out!!. Unlockable costume.
  • ?: ?. Unlockable costume.

Diddy&DixieSSBSR(transparent).png

Diddy & Dixie

The Simian Squad

Diddy Kong and Dixie Kong are a duo of characters from the Donkey Kong series. Diddy is Donkey Kong's sidekick, helping him out on his adventures to stop King K. Rool. When Donkey Kong was captured in Donkey Kong Country 2: Diddy's Kong Quest, he teams up with Dixie Kong, his girlfriend, and the two work together to save DK from Kaptain K. Rool.
Moveset
Diddy Kong

Diddy Kong is a Rushdown character. He has seen little changes in his base moveset, but has gained a new gimmick in the form of the Tag Barrel. By pressing special while shielding, Diddy Kong will go into a barrel and Dixie Kong will come out of her own barrel. The barrel will stay in that position, and if you use special while shielding again, you can switch back to Diddy where he was originally. This allows you to create combos where-in you switch from one character to another. He is a middleweight with the ability to wall jump, wall cling, crawl and air dash.

  • Jab: Two alternating inward slaps, followed by an outward sidekick.
  • Side Tilt: Leans to the side and thrusts both of his arms forward in a double punch.
  • Up Tilt: Swats in the air above him with a slap in a similar fashion to an uppercut.
  • Down Tilt: Claps in front of himself while crouching.
  • Dash Attack: Performs his signature Cartwheel, followed by a double-handed ground-slap.
  • Side Smash: Jumps forward while spinning, and performs an open-handed slap followed by a spinning back fist with his opposite arm.
  • Up Smash:Leaps upward and performs a stationary cartwheel, attacking upwards with an open-handed slap, a reverse heel kick, and an uppercut.
  • Down Smash: Performs a flare, kicking in front and then behind himself.

  • Neutral Air: An aerial cartwheel.
  • Forward Air: A dropkick while spinning.
  • Back Air: A reverse spin kick behind himself.
  • Up Air: An overhead kick in an arc.
  • Down Air: Swings both arms downward in a double ax-handle punch.

  • Pummel: A headbutt.
  • Forward Throw: Tosses his opponent forwards.
  • Back Throw: Tosses his opponent backward.
  • Up Throw: Throws his opponent up and handstand kicks them.
  • Down Throw: Throws the opponent onto the ground and hops over them.

  • Neutral Special: Peanut Popgun - Diddy Kong fires a peanut from one of his popguns, which explode on contact and bounce on the ground. Hold the button to charge it, increasing damage and distance. Charge it for too long and it will explode in your face, stunning you for a brief moment but dealing high damage to anyone nearby.
  • Side Special: Monkey Flip - Diddy Kong flies forward, grabbing onto the enemy. Pressing the attack button allows you to kick the enemy while they're in your hold.
  • Up Special: Rocketbarrel Boost - Diddy Kong flies upward with his rocketbarrels. Hold the button and you can charge up how much distance you travel.
  • Down Special: Banana Peel - Diddy Kong flings a banana peel behind him. Anyone that touches it will slip and fall. Only one banana can be up at a time.
  • Final Smash: Kong-POW! - Diddy Kong straps on his rocketbarrels and Dixie Kong spins her ponytail before the two fly upward and begin flying across the screen at high speed. After a few seconds, they meet in the middle and perform a high-five, creating a powerful explosion that sends anyone nearby flying.

  • On-Screen Appearance: High-fives Dixie Kong as she goes into a Tag Barrel.
  • Taunts:
    • Up Taunt: Tosses his cap in the air and has it land on his head.
    • Side Taunt: Angrily does a playful fighter's stance while growling, trying to assert his dominance.
    • Down Taunt: Claps his hands above his head four times, switching feet in the process.
  • Victory Poses:
    • Left: Shoots 3 times with his Peanut Popguns (first with the right, then with the left, then the right again). Afterwards rolls towards the camera, and fires one more shot from his left Peanut Popgun.
    • Up: Holding a boombox and wearing sunglasses, he dances around with Dixie (who's playing an electric guitar) before striking a pose.
    • Right: Performs an inverted spin kick, followed by a slap, and then he slams both of his hands on the ground, performing a front flip. He ends up balancing on his hand in a breakdance-like pose, clapping his feet together.

  • Default: Default appearance.
  • Blue: Based on Kiddy Kong.
  • Green: ?
  • Yellow: ?
  • Purple: ?
  • Reversed: Gains Dixie's color scheme.
  • White: Based on Super Kong.
  • Black: Based on a real-life chimpanzee.
  • ?: ?. Unlockable costume.
  • ?: ?. Unlockable costume.

Dixie Kong

Dixie Kong is an All-Arounder character. She plays similarly to Diddy Kong, but trades in some of his speed for a bit more power. Like Diddy, she can switch to Diddy with their Tag Barrel gimmick. She is a middleweight with the ability to wall jump, wall cling, crawl and hover.

  • Jab: Two alternating inward slaps, followed by an outward sidekick.
  • Side Tilt: Whips her ponytail downward.
  • Up Tilt: Whips her ponytail upward.
  • Down Tilt: Swats in the air above him with a slap in a similar fashion to an uppercut.
  • Dash Attack: Spins while whipping her enemies with her ponytail.
  • Side Smash: Jumps forward while spinning, and performs a powerful ponytail swing.
  • Up Smash: Leaps upward and performs a stationary cartwheel, attacking upwards with an open-handed slap, a reverse heel kick, and a hair whip.
  • Down Smash: Slams her ponytail in front then behind her.

  • Neutral Air: An aerial cartwheel.
  • Forward Air: A ponytail slam.
  • Back Air: A reverse spin kick behind herself.
  • Up Air: An overhead kick in an arc.
  • Down Air: Swings both arms downward in a double ax-handle punch.

  • Pummel: A headbutt.
  • Forward Throw: Tosses her opponent forwards with her ponytail.
  • Back Throw: Tosses her opponent backward with her ponytail.
  • Up Throw: Throws her opponent up, and uses the ponytail to boost her into the air for a kick.
  • Down Throw: Throws the opponent onto the ground and hops over them.

  • Neutral Special: Bubblegum Popgun - Dixie Kong fires a gumball from one of her popguns, which deals damage on contact and bounces along the ground. It suffers from less damage, but fires very quickly, making it better as a combo tool.
  • Side Special: Ponytail Spin - Dixie Kong flies forward, spinning and striking enemies with her ponytail. Hold the button to increase the number of performed hits. When used in the air, Dixie can hover, slowing her descent.
  • Up Special: Ponytail Copter - Dixie Kong twirls her ponytail, gaining a boost into the air. Allows you to act after the flight.
  • Down Special: Orange Grenade - Dixie Kong pulls out a bouncing Orange Grenade, which explodes after a set time. Attacks will knock it away, allowing you to create set-ups.
  • Final Smash: Kong-POW! - Diddy Kong straps on his rocketbarrels and Dixie Kong spins her ponytail before the two fly upward and begin flying across the screen at high speed. After a few seconds, they meet in the middle and perform a high-five, creating a powerful explosion that sends anyone nearby flying.

  • On-Screen Appearance: High-fives Diddy Kong as he goes into a Tag Barrel.
  • Taunts:
    • Up Taunt: Briefly floats in the air using her ponytail.
    • Side Taunt: Chews some bubblegum and blows a bubble before it explodes in her face. She then wipes it off.
    • Down Taunt: Points forward and laughs.
  • Victory Poses:
    • Left: ?
    • Up: Holding an electric guitar, she plays it while headbanging before sliding on her knees and striking a pose. Diddy Kong is behind her, holding a boombox.
    • Right: ?

  • Default: Default appearance.
  • Blue: Based on Tiny Kong.
  • Green: ?
  • Yellow: ?
  • Purple: ?
  • Reversed: Gains Diddy's color scheme.
  • White: Based on Super Kong.
  • Black: Based on a real-life chimpanzee.
  • ?: ?. Unlockable costume.
  • ?: ?. Unlockable costume.

KingKRoolSSBSR(transparent).png

King K. Rool

The Kremling Kommander

King K. Rool is the main antagonist of the Donkey Kong series. He is the leader of the Kremlings, who constantly terrorize the Kong family. Though his and Donkey Kong's rivalry only started because of K. Rool's wish to steal his Banana Hoard, this spiraled into full blown hatred as King K. Rool kidnapped the Kongs and even attempted to blow up their home.
Moveset

King K. Rool is a Trapper character. His main gimmick is his Belly Armor. Several of King K. Rool's attacks have super armor, but attacks that are absorbed will cause damage to King K. Rool's armor. If he takes too much damage, he will be stunned, similar to a shield break. He is a super-heavyweight with no additional movement options.

  • Jab: A three hit combo consisting of a palm thrust, a claw swipe, and a front kick.
  • Side Tilt: Rears back and performs a forceful clap.
  • Up Tilt: An uppercut.
  • Down Tilt: A delayed sumo-esque stomp. Buries grounded enemies.
  • Dash Attack: A body avalanche.
  • Side Smash: Dons a boxing glove and throws a straight punch.
  • Up Smash: An upward battering ram followed by a comical plank.
  • Down Smash: A jumping splash, which causes a quake.

  • Neutral Air: A splash.
  • Forward Air: A dropkick.
  • Back Air: Turns around and throws a delayed overhand punch behind himself. Has a meteor effect.
  • Up Air: An upward battering ram.
  • Down Air: Does a quick flip before performing a double foot stomp in a Superman pose.

  • Pummel: Headbutts the opponent.
  • Forward Throw: Lifts the opponent over his head before slamming them into the ground, sending the opponent flying forwards.
  • Back Throw: Pins the opponent to the ground and drags them backward before flinging them behind himself.
  • Up Throw: Heaves the opponent over his head, leaps high into the air, and then descends to perform an Argentine backbreaker rack drop.
  • Down Throw: A powerbomb. Buried grounded enemies.

  • Neutral Special: Blunderbuss - King K. Rool pulls out his Blunderbuss and fires a cannonball. Hold the button and the Blunderbuss will begin sucking in air. It can suck in enemies or even its own cannonball, and fire them upward at a forward angle, upward at a backward angle, and upward.
  • Side Special: Crownerang - King K. Rool tosses his crown as a boomeranging projectile. King K. Rool cannot use this attack again until he regrabs his crown.
  • Up Special: Propellerpack - King K. Rool pulls out his propellerpack, flying into the air before floating back down. The propeller will deal damage to anyone above K. Rool.
  • Down Special: Gut Check - King K. Rool puffs up his stomach as it begins glowing. If K. Rool is hit by an attack, he counterattacks with a powerful blast. It also acts as a reflector, but only activates from one side.
  • Final Smash: Blast-o-Matic - King K. Rool rushes forward, launching anyone in his way into a cutscene. King K. Rool appears on his island as he activates the Blast-o-Matic. It fires a massive laser at DK Island (the enemies trapped on it), causing it to explode on contact.

  • On-Screen Appearance: Drops from the sky with his arms crossed before chuckling.
  • Taunts:
    • Up Taunt: Viciously bites forward four times.
    • Side Taunt: Slaps his belly once in amusement.
    • Down Taunt: Does a sumo-esque stomp.
  • Victory Poses:
    • Left: Shifts his eyes left and right before ending with a triumphant pose.
    • Up: Flips his cape around before ending in a pose similar to his official artwork.
    • Right: Belly flops on screen and rebounds with a backflip, before landing on his feet and slapping his belly with his tongue sticking out.

  • Green: Default appearance
  • Orange: Resembles Re-Koil from Donkey Kong Country 3: Dixie Kong's Double Trouble.
  • Blue: Resembles Krusha from Donkey Kong Country and Donkey Kong 64.
  • Yellow: Resembles Kutlass from Donkey Kong Country 2 and Kopter as he appears in Donkey Kong Barrel Blast.
  • Pink: Resembles Skidda in Donkey Kong Country 3; Klump as he appears in Donkey Kong 64.
  • Brown: Resembles Klump as he appears in Donkey Kong Barrel Blast.
  • Black: Resembles Black Kritters from Donkey Kong Country.
  • White: Resembles the primary color motifs of the Snowmads, the primary antagonists of Donkey Kong Country: Tropical Freeze.
  • Captain: Based on his outfit as Kaptain K. Rool. Unlockable costume.
  • Baron: Based on his outfit as Baron K. Roolenstein. Unlockable costume.

The Legend of Zelda

Link is the main hero of the Legend of Zelda series. Over the years there have been many incarnations of Link, destined to become heroes against powerful forces of evil, most notably Ganon. This incarnation originates from Breath of the Wild. He is a Knight of Hyrule and a member of one of the Champions, a group tasked with battling against Calamity Ganon. However after being gravely wounded defending Princess Zelda, he was placed in a deep sleep in the Shrine of Resurrection. Suffering from amnesia, he seeks to defeat Calamity Ganon once and for all, while finding out about his past.
Moveset

Link is a Turtle character. Link has seen a few changes to his moveset, noticeably seen using a few more weapons as part of his normals. His gimmick is his Hylian Shield, which allows him to nullify projectiles as long as he is not attacking, dashing or in the air. He is a mid-heavyweight with the ability to wall jump.

  • Jab: A downward slash, followed by an outward slash and an upward slash.
  • Side Tilt: A quick poke with a halberd.
  • Up Tilt: An overhead arcing slash.
  • Down Tilt: A kneeling inward slash.
  • Dash Attack: The Jump Attack. Link jumps in the air and performs a downward slash with a greatsword.
  • Side Smash: A two-handed, lunging downward slash. If the attack button is pressed again, Link will perform a single-handed outward slash. At 0%, the sword launches projectiles.
  • Up Smash: An overhead swing with a halberd.
  • Down Smash: A spinning slash with a claymore.

  • Neutral Air: A flying kick.
  • Forward Air: Three quick pokes with a halberd.
  • Back Air: A downward swing with a claymore. Has a meteor effect.
  • Up Air: Link thrusts his sword upward.
  • Down Air: Link thrusts his sword downward. Bounces off of enemies if it hits.

  • Grab: Uses Magnesis to grab the enemy from a distance.
  • Pummel: Hits the enemy with the Master Sword's hilt.
  • Forward Throw: A front kick.
  • Back Throw: A side kick
  • Up Throw: Raises the opponent in the air and stabs them with a halberd.
  • Down Throw: Pins the opponent to the ground and stabs them with a greatsword.

  • Neutral Special: Bow - Fires an arrow from his Traveler's Bow. Charge it to increase damage, distance and speed. If the arrow hits the ground or a wall, Link or other players can pick it up. If Link is holding an arrow, he can add it to his next Bow attack, firing two arrows at once for increased damage.
  • Side Special: Boomerang - Link tosses a boomerang that damages on the way out and on its way back. Link can angle the boomerang by holding up or down before he tosses it.
  • Up Special: Spin Attack - Link slashes enemies around him while spinning. Acts as a jump if used midair. On the ground, Link can charge it to increase its damage, and even allow you to move a bit while attacking.
  • Down Special: Remote Bomb - Link pulls out a Remote Bomb and can toss it at enemies. Then by pressing Down Special again, Link detonates the bomb, damaging anyone nearby.
  • Final Smash: Flurry Rush - Link uses the Stasis rune to freeze the enemy in place. If anyone is hit, Link performs a barrage of attacks with his Master Sword, Knight's Halberd and Knight's Claymore. Link then ends the attack with one final slash of the Master Sword, launching the foe away.

  • On-Screen Appearance: Glides using the Paraglider onto the stage.
  • Taunts:
    • Up Taunt: Swings the Master Sword twice and twirls it behind him before sheathing it.
    • Side Taunt: Holds the Master Sword in front of him with both hands as it glows blue, then puts it aside.
    • Down Taunt: Assumes a Fujian White Crane-like stance while rearing the Master Sword behind his head.
  • Victory Poses:
    • Left: Swipes his sword three times and looks to his right.
    • Up: Stabs with his sword, then holds it up, giving off a battle cry.
    • Right: Swipes his sword, then turns his back to the camera and sheaths it.

  • Cyan: Default appearance.
  • Green: Link's Hero of the Wild set.
  • Red: Based on the Hylian Tunic.
  • Blue: Based on the Zora Tunic from Ocarina of Time.
  • Indigo: Based on the Royal Guard Uniform.
  • Black: Based off of Dark Link.
  • White: Based on Link's appearance as a resident of Skyloft in Skyward Sword.
  • Gray: Based off of Fierce Deity Link.
  • Ocarina: Replaced with Link's appearance in Ocarina of Time. Unlockable costume.
  • Twilight: Replaced with Link's appearance in Twilight Princess. Unlockable costume.

ZeldaSSBSR(transparent).png

Zelda

Hyrule's Wise Princess

Princess Zelda is the titular character of the Legend of Zelda series. Like Link, there have been many incarnations of Zelda throughout the years, all of which are the crowned princess of Hyrule and being the holder of the Triforce of Wisdom. This incarnation of the character is from A Link Between Worlds, who is captured by the evil sorcerer Yuga, and brought alongside the Seven Sages to Lorule to revive Ganon.
Moveset

Zelda is a Zoner character. She has seen few changes to her moveset, still utilizing a variety of magical spells in order to out-range her foes and deal damage from afar. She is a mid-lightweight character with no additional movement options.

  • Jab: Extends her palm to emit a burst of magical energy, then follows up with a series of several magical bursts before finishing with a slightly larger blast.
  • Side Tilt: A magically-infused outward knifehand strike.
  • Up Tilt: Waves her arm in an overhead arcing motion while her hand is infused with magical energy.
  • Down Tilt: A kneeling low-level roundhouse kick.
  • Dash Attack: A double palm thrust that emits a blast of magical energy from her hands.
  • Side Smash: A palm thrust that emits a multiple-hitting blast of magical energy.
  • Up Smash: Waves her arm twice in an overhead fanning motion while her hand is infused with magical energy.
  • Down Smash: A spinning, low-level roundhouse kick.

  • Neutral Air: Twirls with her arms outstretched and her hands infused with magical energy.
  • Forward Air: A magically-infused flying kick.
  • Back Air: A magically-infused flying kick.
  • Up Air: Leans back and turns slightly to extend her arm in order to use her magic to create a fiery explosion from her index and middle fingers.
  • Down Air: A magically-infused stomp.

  • Pummel: A blast of magical energy.
  • Forward Throw: Magically spins the opponent in front of herself and then throws them away.
  • Back Throw: Magically spins the opponent and turns around with them in tow before throwing them away.
  • Up Throw: Magically spins the opponent overhead and then throws them upward.
  • Down Throw: Magically shoves the opponent underneath herself and then blasts them with fiery, magical energy from her hands.

  • Neutral Special: Nayru's Love - Zelda envelops herself in a large crystal, dealing damage to anyone around her while reflecting any projectiles fired at her.
  • Side Special: Din's Fire - Zelda fires a blast of magic that she can control freely as it flies. Release the button, and the blast will stay in place, and explode either after enough time has passed, or if an enemy comes near. Up to two can be on screen at a time.
  • Up Special: Farore's Wind - Zelda spins in the air before disappearing, teleporting a distance away and dealing damage to anyone nearby with a blast of wind.
  • Down Special: Phantom Slash - Zelda slowly begins assembling a Phantom. the Phantom assembles overtime, independent from Zelda. Press the special button and you can send the Phantom to attack enemies. When fully charged, the Phantom will instead wait for when the enemy is in its line of sight before attacking.
  • Final Smash: Bow of Light - Zelda pulls out the Bow of Light, firing an arrow of light in front of her. Anyone in line with the shot takes immense damage.

  • On-Screen Appearance: Appears facing the screen, generating magical sparkles from between cupped hands. Zelda then flourishes her hands while smiling before assuming her idle pose.
  • Taunts:
    • Up Taunt: Scoffs with a hand on her hip, while generating magic and twirling it in front of her.
    • Side Taunt: Closes her eyes and summons Din's Fire between cupped hands.
    • Down Taunt: Giggles and waves with a smile.
  • Victory Poses:
    • Left: Creates magic with her fingertips and waves it around.
    • Up: Creates fire from her fingertip and waves it around while giggling.
    • Right: Summons a Phantom behind her with a snap of her finger and poses with it.

  • Pink: Default appearance.
  • Red: Resembles her in-game sprite when Link rescues her with the Red Ring equipped in The Legend of Zelda.
  • Blue: Resembles her casual appearance in The Legend of Zelda: A Link to the Past.
  • Violet: Based on Adult Zelda in The Legend of Zelda: Ocarina of Time.
  • Green: Resembles her in-game sprite when Link rescues her with no ring equipped in The Legend of Zelda.
  • Black: Based off of Hilda from A Link Between Worlds.
  • Purple: Resembles her appearance from The Legend of Zelda: Twilight Princess.
  • White: Resembles her in-game sprite when Link rescues her with the Blue Ring equipped in The Legend of Zelda.
  • Ocarina: Replaced with Zelda's appearance in Ocarina of Time. Unlockable costume.
  • Skyward: Replaced with Zelda's appearance in Skyward Sword. Unlockable costume.

ImpaSSBSR(transparent).png

Impa

The Mighty Sheikah

Impa is a major reoccurring character in the Legend of Zelda series. Just like Link and Zelda, there have been many Impas throughout the ages. This incarnation of the character is from Hyrule Warriors: Age of Calamity. She is the adviser to Hyrule's royal family, a revered member of the Sheikah tribe, and Princess Zelda's personal friend and consultant. She fights alongside her, Link, and the Champions againsts the monsters heralding Calamity Ganon's return.
Moveset

Impa is a Hit & Run character. With a focus on speed and agility, she can easily get in and out of situations. Her main gimmick is her Sheikah Clones. By attacking an enemy while they are under the effects of her Neutral Special, Impa gains a Clone, increasing her reach and the amount of hits each of her attacks do. She can have up to three Clones at a time. However, these clones go away after some time, and if they are damaged, they will go away. She is a lightweight with the ability to crawl, wall cling and 8-way air dash.

  • Jab: Two slashes, followed by a flurry of slashes in front of her.
  • Side Tilt: A downward slash.
  • Up Tilt: An upward arcing slash.
  • Down Tilt: A low thrust forward.
  • Dash Attack: Lunges forward and creates a large short-ranged wave of energy.
  • Side Smash: Briefly disappears, dashes forward a distance, then reappears.
  • Up Smash: Creates a talisman above her head, which explodes. If she has clones, they fire a laser at the talisman, increasing the blast radius.
  • Down Smash: Jumps into the air and tosses explosive kunai to the ground, exploding on contact.

  • Neutral Air: A spinning sword slash.
  • Forward Air: An upward slash forward.
  • Back Air: A stab behind her.
  • Up Air: A flip kick.
  • Down Air: A stab downward.

  • Pummel: A shoulder chop. Increases in damage the more clones she has.
  • Forward Throw: Shoves the enemy forward.
  • Back Throw: Teleports behind the enemy and slashes them.
  • Up Throw: Shoves the enemy upward.
  • Down Throw: Slams the enemy on the ground.

  • Neutral Special: Sheikah Symbol - Impa briefly flashes. If the enemy is in front of her, she marks the enemy with a Sheikah symbol. If Impa can deal enough damage to the enemy, she absorbs its energy and gains a clone.
  • Side Special: Wind Seal - Impa summons paper talismans then taps into them to create cutting winds in front of her that deals damage and pushes enemies back. If she has clones, they will perform the attack instead of Impa, allowing her to do other attacks.
  • Up Special: Sheikah Sailcloth - Impa creates a burst of wind at her feet and pulls out a sailcloth, gliding across the air. It can be cancelled into any attack.
  • Down Special: Clone Bomb - One of Impa's clones leaps upward and transforms into an explosive barrel. Upon hitting the ground or an enemy, it explodes, dealing good damage. If you have all three of your Clones, they will all perform the attack, flying at different angles.
  • Final Smash: Sheikah Assault - Impa rushes forward. Upon contact with the enemy, she performs a combo of slashes, while summoning a group of clones to assist her. Impa then ends the attack by performing one final slash, creating a trail of light that explodes and launches foes away.

  • On-Screen Appearance: Creates a vortex of wind, before appearing from a puff of smoke and some talismans.
  • Taunts:
    • Up Taunt: ?
    • Side Taunt: Closes her eyes and performs a series of ninja hand seals.
    • Down Taunt: ?.
  • Victory Poses:
    • Left: ?.
    • Up: ?.
    • Right: ?.

  • Beige: Default appearance.
  • Red: An original color.
  • Green: An original color.
  • Purple: An original color.
  • Gray: Based off of Impa's appearance from Ocarina of Time.
  • Blue: Based off of Impa's appearance from Skyward Sword.
  • Black: An original color.
  • Maroon: Based off of the Yiga.
  • Sheik: Wears an outfit based off of Sheik. Unlockable costume.
  • ?: ?. Unlockable costume.

GanondorfSSBSR(transparent).png

Ganondorf

The King of Darkness

Ganondorf is the main antagonist in several games in the Legend of Zelda series. He is a member of the Gerudo, turning into the immortal Demon King after he stole the Triforce of Power from the Sacred Realm. For centuries, he has fought against the reincarnations of Link and Zelda in his quest to obtain the full Triforce and conquer Hyrule.
Moveset

Ganondorf is a Grappler character. He has seen a large change in not only his appearance, but also his moveset, now seen utilizing his dual greatswords and trident to fight enemies. With a focus on grabs, he's a powerful force up-close, but his slow speed means he must predict his opponents in order to reap the benefits. He is a heavyweight with no additional movement options.

  • Jab: Two slashes, followed by a quick spin attack.
  • Side Tilt: Two sword slams forward.
  • Up Tilt: An overhead slash.
  • Down Tilt: A crouching kick.
  • Dash Attack: A sword spin.
  • Side Smash: A powerful stab with the trident.
  • Up Smash: A sword slam charged with dark energy.
  • Down Smash: Plants the swords beside him and charges them with dark energy, creating two explosions.

  • Neutral Air: Two spinning sword slashes.
  • Forward Air: A trident stab forward.
  • Back Air: Two trident stabs behind him.
  • Up Air: A sword slash upward.
  • Down Air: A powerful stomp. Has a meteor effect.

  • Pummel: Punches the enemy.
  • Forward Throw: Tosses the enemy forward.
  • Back Throw: Tosses the enemy backwards.
  • Up Throw: Tosses the enemy upward, then stabs them with his trident.
  • Down Throw: Tosses the enemy to the ground, before charging dark energy and blowing up their face.

  • Neutral Special: Dead Man's Volley - Ganondorf tosses a slow-moving energy ball that stuns enemies on hit. If it is hit by any attack, it reflects, increasing in speed and damage. Ganondorf can force the enemy to keep hitting it, increasing its speed and making it harder to dodge.
  • Side Special: Trident Stab - Ganondorf charges forward with his trident. If he hits an enemy, he will impale them, and can throw them forward, backwards or up. If used in the air however, both will plummet to the ground, with the enemy dealing damage on contact.
  • Up Special: Dark Vortex - Ganondorf tosses his trident in the held direction, damaging anyone it hits. Ganondorf then teleports to the trident's location, as it performs one final slash to launch anyone nearby, before Ganondorf grabs it.
  • Down Special: Phantom Ganon - Ganondorf charges up, before summoning a malice-covered version of Ganon to appear and strike the foe. Deals incredibly high damage and is completely armored, but it is very slow and causes recoil damage.
  • Final Smash: Dark Beast Ganon - Ganondorf transforms into Ganon, first attacking by performing a powerful stomp that buries anyone in front of him. Ganon then roars, before charging across the screen and dealing powerful damage to anyone his way.

  • On-Screen Appearance: Emerges from a liquid-like vortex of darkness.
  • Taunts:
    • Up Taunt: Floats in the air and then curls into a ball while spinning before opening up from his curled position and striking a pose while laughing.
    • Side Taunt: Punches his right hand into his open palm in a threatening pose and scoffs, with electricity emitting from his hands afterward.
    • Down Taunt: Pulls out either his sword or his trident, grunts, looks at it while sporting a mocking smirk as the blade's tip pulses with dark magic, then sheathes it.
  • Victory Poses:
    • Left: Turns to his left and pumps his fist, showing the back of it.
    • Up: Briefly levitates in the air before landing on the ground while punching his palm, then reels back and thrusts his hand towards the screen.
    • Right: Crosses his arms, and laughs.

  • Blue: Default appearance.
  • Red: Based off of his Master Quest outfit from Hyrule Warriors.
  • Yellow: An original color.
  • Green: Based off of his Koholint outfit from Hyrule Warriors.
  • Purple: Based off of his Lorule outfit from Hyrule Warriors.
  • Black: Based off of his Great Sea outfit from Hyrule Warriors.
  • White: Based off of his Boss outfit from Hyrule Warriors.
  • Gray: Based off of his Grand Travels outfit from Hyrule Warriors.
  • Ocarina: Replaced with Ganondorf's appearance in Ocarina of Time. Unlockable costume.
  • Twilight: Replaced with Ganondorf's appearance in Twilight Princess. Unlockable costume.

Toon Link is one of Link's many incarnations, first appearing in The Wind Waker. Living peacefully on Outset Island, compared to other incarnations of Link, he has a much more cartoony appearance (hence the name), and is much more carefree and excitable. When his sister is captured by a giant bird, he seeks to rescue her, with some help from the pirate captain Tetra, and later, the living boat known as The King of Red Lions.
Moveset

Toon Link is a Turtle character. He has seen a few changes to his moveset, utilizing more items he uses throughout The Wind Waker. His gimmick is his Hero's Shield, which allows him to nullify projectiles as long as he is not attacking, dashing or in the air. He is a middleweight with the ability to crawl.

  • Jab: A downward slash, followed by an outward slash and a flurry of wild slashes.
  • Side Tilt: A quick downward slash.
  • Up Tilt: An overhead arcing slash.
  • Down Tilt: A kneeling inward slash.
  • Dash Attack: A wild barrage of slashes while running forward.
  • Side Smash: Winds up and then performs an upward slash.
  • Up Smash: An upward arcing slash.
  • Down Smash: Pulls out the Skull Hammer and slams it down in front of him. Has a meteor effect.

  • Neutral Air: A quick, spinning slash that hits in front, and then in back.
  • Forward Air: A spinning outward slash in front of himself.
  • Back Air: Turns around and performs an upward slash behind himself.
  • Up Air: The Up Thrust, thrusting the sword upward.
  • Down Air: The Down Thrust, having Toon Link fly downward and stab enemies under him.

  • Grab: Uses the Hookshot to grab distant enemies. Can be used as a tether recovery.
  • Pummel: Quickly hits the opponent with the pommel of the Master Sword.
  • Forward Throw: A shoulder tackle.
  • Back Throw: Performs the tomoe nage, a judo throw.
  • Up Throw: Tosses the opponent up into the air and performs a spinning upwards slash.
  • Down Throw: Pins the opponent to the ground and performs an elbow drop.

  • Neutral Special: Fire Arrow / Ice Arrow - Toon Link shoots a fire arrow from the Hero's Bow. Compared to Link's arrows, they deal less damage, but have more hitstun. Fully charge the shot and you will instead fire an ice arrow, which freezes enemies on contact.
  • Side Special: Boomerang - Toon Link tosses a boomerang that damages on the way out and on its way back. Hold up or down to curve the boomerang mid-flight.
  • Up Special: Deku Leaf - Toon Link pulls out the Deku Leaf, before slapping it in the opposite direction you are pointing. This will launch him in that direction, while firing a gust of wind in the opposite direction that pushes enemies away.
  • Down Special: Bomb - Toon Link pulls out a Bomb, which he can throw at enemies. It explodes after a set time, damaging anyone nearby.
  • Final Smash: Triforce Slash - Toon Link rushes forward, and upon contact with the enemy, traps them in a Triforce. He unleashes a barrage of slashes before performing the Hurricane Spin, carrying the opponent forward before launching them away.

  • On-Screen Appearance: A cartoony explosion appears on-screen. As the smoke fades, Toon Link appears and equips the Master Sword and Hero's Shield.
  • Taunts:
    • Up Taunt: Sheaths the Master Sword and places the Hero's Shield on his back and conducts with the Wind Waker.
    • Side Taunt: Sheaths the Master Sword and places the Hero's Shield on his back and watches a fairy fly around.
    • Down Taunt: Swings the Master Sword in front of himself while yelling in a panicked tone, ending with him becoming exhausted and catching his breath.
  • Victory Poses:
    • Left: Waves the Wind Waker, ending in a pose similar to his official artwork from The Legend of Zelda: The Wind Waker.
    • Up: Chases a pig. Upon catching the pig, he holds it above his head. Whilst balancing on one foot, he occasionally starts to lose balance before retaining it again.
    • Right: Tries to catch a pig, but ends up tripping and falling on his bottom. He then proceeds to rub his bottom for the rest of the victory pose while sheepishly smiling.

  • Green: Default appearance.
  • Red: Resembles Red Link from the Four Swords titles.
  • Blue: Resembles Blue Link from the Four Swords titles.
  • Purple: Resembles Purple Link from the Four Swords titles.
  • Brown: Resembles Link's appearance in The Legend of Zelda.
  • Black: Based off of Shadow Link.
  • Gray: Resembles Link's tunic with the Blue Ring equipped in The Legend of Zelda.
  • Teal: Resembles Link's appearance in The Legend of Zelda: A Link to the Past and its sequel A Link Between Worlds.
  • Outset: Link's outfit during the start of The Wind Waker. Unlockable costume.
  • Engineer: Link's Engineer outfit from Spirit Tracks. Unlockable costume.

MidnaSSBSR(transparent).png

Midna

The Twilight Princess

Midna is a major character in The Legend of Zelda: The Twilight Princess. A member of the Twili, she was a princess in the Twilight Realm, but was overthrown by Zant and transformed into an imp. After finding Link, who had been transformed into a wolf, she decides to help him, and the two would work together to save Hyrule and defeat Zant.
Moveset

Midna is a Hit-and-Run character. Her main gimmick is her Twilight Wolf. The wolf will increase the weight she has, but will go away whenever she double jumps or takes too much damage. At any point during an attack being performed by the Twilight Wolf, Midna can jump off of it at any point and the wolf will continue the attack before disappearing. It will return upon touching the ground. She relies on opening up the enemy before attacking them with a powerful strike, but her low weight can make her easy to KO if she isn't careful. She is a middleweight with the wolf, and a lightweight without the wolf, with the ability to float.

  • Jab: Two smacks with her hair arm followed by a punch.
  • Side Tilt: With her wolf, it bites in front of her.
  • Up Tilt: An overhead sweep.
  • Down Tilt: A downward sweep.
  • Dash Attack: With her wolf, it leaps forward and bites the enemy.
  • Side Smash: Midna's hair arm grows to large size and punches forward.
  • Up Smash: Midna's hair arm grows to large size and swings its fist in an upward arc.
  • Down Smash: Midna summons two Twilight Wolves beside her, before they rush to the opposite side and attack, striking enemies.

  • Neutral Air: With her wolf, it performs a spinning attack around itself. Without it, she performs a spinning attack with her hair arm outstretched.
  • Forward Air: With her wolf, it performs a spinning corkscrew attack. Without it, Midna performs a swipe in front of her.
  • Back Air: With her wolf, it kicks behind itself with its hind legs. Without it, Midna pokes the enemy behind her.
  • Up Air: An upward punch.
  • Down Air: A downward punch. Has a meteor effect.

  • Grab: Uses her hair arm to grab the enemy. Can be used as a tether recovery.
  • Pummel: Her wolf bites the enemy.
  • Forward Throw: Tosses the enemy in front of her.
  • Back Throw: Tosses the enemy behind her.
  • Up Throw: Tosses the enemy into the air.
  • Down Throw: Slams the enemy into the ground.

  • Neutral Special: Twilight Spark - Midna charges up before launching a ball of dark energy forward. The longer it is charged, the larger the blast will be, but the slower it will travel. At larger sizes, the ball will deal multiple hits.
  • Side Special: Wolf Pounce - The Twilight Wolf leaps toward the enemy. If the enemy is hit, the wolf latches onto them and deals continuous damage. It deals less damage if you jump off, but it can be used to open up enemies.
  • Up Special: Wolf Leap - Midna teleports in the held direction a short distance away. The wolf (who reappears if Midna isn't riding it), cloaked in shadowy energy, then flies toward Midna, dealing damage to anyone in its way. When the wolf reaches Midna, she hops onto its back, before falling.
  • Down Special: Energy Field - Midna creates a field of energy around her. You can move slowly while the field is up, and you can hold the button to increase its radius. Release the button, and if there is any enemy nearby, the wolf will fly after them and attack them.
  • Final Smash: Fused Shadows - The Twilight Wolf rushes forward, charging into enemies and stunning them. Midna assembles the Fused Shadows, transforming into a large spider-like form. Pulling out a large spear, it stabs it into the ground, dealing high damage to anyone in front of her, and releasing a powerful shockwave of Twilight energy in front of her to launch foes. She then returns to normal.

  • On-Screen Appearance: Appears from a portal in the ground while giggling, before summoning a Twilight Wolf.
  • Taunts:
    • Up Taunt: Midna floats in the air and laughs to herself.
    • Side Taunt: The wolf runs around in circles, causing Midna to become briefly dizzy.
    • Down Taunt: The wolf sits on the ground and howls.
  • Victory Poses:
    • Left: ?
    • Up: ?
    • Right: ?

  • Black: Default appearance.
  • Red: An original color.
  • Green: An original color.
  • Yellow: An original color.
  • Blue: An original color.
  • Purple: An original color.
  • Brown: An original color.
  • Shadow: Based off of the Shadow Beasts.
  • ?: ?. Unlockable costume.
  • ?: ?. Unlockable costume.

ChampionZeldaSSBSR(transparent).png

Champion Zelda

Studious Leader of the Champions

Champion Zelda is one of Zelda's many incarnations, appearing in The Legend of Zelda: Breath of the Wild. Not only is she the princess of the Hyrule, but also an aspiring scholar and the leader of the Champions of Hyrule. Throughout Link's adventure, she guides him while containing Calamity Ganon inside Hyrule Castle. Alongside her are the spirits of the other champions: Daruk, the Goron Champion, Revali, the Rito Champion, Mipha, the Zora Champion, and Urbosa, the Gerudo Champion, who all fight alongside her.
Moveset

Champion Zelda is a Trapper character. Compared to normal Zelda, she is slightly more aggressive, utilizing various Sheikah Slate abilities and Champions' attacks to open the foe up for a powerful attack. She is a mid-lightweight character with no additional movement options.

  • Jab: Extends her palm to emit a burst of magical energy, then follows up with a series of several magical bursts before finishing with a slightly larger blast.
  • Side Tilt: A quick magically infused palm thrust.
  • Up Tilt: Swings her hand overhead.
  • Down Tilt: Summons an icicle from the ground and causes it to shatter.
  • Dash Attack: A double palm thrust that emits a blast of magical energy from her hands.
  • Side Smash: Daruk appears and slams his Boulder Breaker forward.
  • Up Smash: Mipha appears and stabs upward, creating an exploding blast of water.
  • Down Smash: Urbosa appears and slashes in front then behind Zelda.

  • Neutral Air: Twirls with her arms outstretched and her hands infused with magical energy.
  • Forward Air: Revali appears and fires an arrow in front of Zelda.
  • Back Air: Revali appears and fires an arrow behind Zelda.
  • Up Air: Creates a ball of light that explodes above her.
  • Down Air: Summons an ice block that drops down with Zelda on it. You can jump off of it at any time. Has a meteor effect.

  • Pummel: A blast of magical energy.
  • Forward Throw: Urbosa appears and bashes the enemy away with her shield.
  • Back Throw: Zelda magically tosses the enemy behind her while Mipha appears and stabs them with her trident.
  • Up Throw: Zelda magically tosses the enemy upward while Revali appears and fires a spread shot of arrows into them.
  • Down Throw: Zelda tosses the enemy to the ground as Daruk appears and body slams them.

  • Neutral Special: Mipha's Grace - Mipha appears and shoots a ball of water from her trident. This ball can be manipulated mid-flight, speeding up while holding forward, while slowing down and eventually turning around while holding back. It doesn't deal much damage, but it heals Zelda if it lands.
  • Side Special: Urbosa's Fury - Urbosa dashes forward as a ball of electricity. Hold the button to increase the distance she goes, and release it to have her appear and create a thunderbolt, damaging anyone near and above her.
  • Up Special: Revali's Gale - Revali creates an updraft that pushes Zelda and anyone else nearby upward. The updraft will linger on state for a bit after Zelda uses it, allowing it to be used in combos.
  • Down Special: Daruk's Protection - Daruk appears in front of Zelda, damaging anyone in front of her, absorbing attacks and reflecting projectiles.
  • Final Smash: Triforce Seal - Zelda glows a bright yellow, pulling enemies near her. If she catches an enemy, she unleashes her full power to seal the foe, creating a massive explosion of light energy. Instantly KOs at over 100%.

  • On-Screen Appearance: Teleports onto the stage using the Sheikah Slate.
  • Taunts:
    • Up Taunt: ?
    • Side Taunt: ?
    • Down Taunt: ?
  • Victory Poses:
    • Left: ?
    • Up: Zelda, Revali, Urbosa and Mipha are all seen standing next to each other, before Daruk pops up behind them all and hugs them.
    • Right: ?

  • Cyan: Default appearance.
  • ?: ?.
  • ?: ?.
  • ?: ?.
  • ?: ?.
  • ?: ?.
  • ?: ?.
  • ?: ?.
  • ?: ?. Unlockable costume.
  • ?: ?. Unlockable costume.

Metroid

SamusSSBSR(transparent).png

Samus

Bounty Hunter Extraordinaire

Samus Aran is the protagonist of the Metroid series. Orphaned at a young age, she was raised by the Chozo, and infused with their DNA to give her superhuman agility. She wields the Power Suit, an armored suit also created by the Chozo, which protects her from various environments, and is capable of upgrading to include many new abilities and forms. Though starting off as a member of the Galactic Federation, she ultimately left them to become a bounty hunter, famous for accomplishing missions previously thought to be impossible.
Moveset

Samus is a Zoner character. Noticeably she has seen a bit of a speed boost, though is a bit lighter as a result. She is much more projectile-oriented throughout her moveset, utilizing them to wear down enemies or perform powerful attacks from a safe distance. Her fighter abilities include her Morph Ball, which is activated by pressing Down twice and can be used to move under enemy attacks, and the ability to switch between Energy Mode and Ice Mode by pressing special while Shielding. Ice attacks have less launching power than energy weapons and are a bit slower, but deal more damage. Larger and more powerful attacks in Ice Mode have a chance to freeze enemies. She is a mid-heavyweight and has the ability to wall jump.

  • Jab: A quick blast of energy from her arm cannon.
  • Side Tilt: A blast of energy while walking forward.
  • Up Tilt: A blast of energy fired upward.
  • Down Tilt: A blast at a downward angle.
  • Dash Attack: A lunge forward followed by a close-ranged blast of energy.
  • Side Smash: Samus charges up before firing a medium-ranged blast of energy in front of her.
  • Up Smash: Samus shoots five blasts around her in an arcing motion.
  • Down Smash: A spinning electric leg sweep.
  • Morph Ball Attack: Drops a small bomb that explodes after a set time. Can also be used to send yourself upward.

  • Neutral Air: A quick blast of energy in front of her.
  • Forward Air: A close-ranged shotgun blast.
  • Back Air: An electric kick behind her.
  • Up Air: A multi-hitting energy shot upward.
  • Down Air: A multi-hitting energy shot downward.

  • Grab: Samus fires her Grapple Beam. Can grab distant targets and be used to tether recover.
  • Pummel: A palm strike.
  • Forward Throw: Twirls the enemy overhead and spins them forward.
  • Back Throw: Swings the enemy behind herself.
  • Up Throw: Puts the enemy above herself and fires at them.
  • Down Throw: Swings the enemy downward before firing them in the face with her arm cannon.

  • Neutral Special: Charge Shot - Samus charges up before firing a blast of energy from her arm cannon. The longer it is charged, the more damage it deals. In Energy Mode, it deals increased damage, while in Ice Mode, it freezes at full charge.
  • Side Special: Missile - Samus fires a missile from her arm cannon with a slight homing effect. Quickly tap the control stick when performing the attack to shoot a Super Missile, losing the homing effect but dealing more damage. In Energy Mode, the missiles deal increased damage, while in Ice Mode, they have a chance to freeze.
  • Up Special: Screw Attack - Samus curls up into a ball, flying upward while damaging anyone around her with a surge of electricity.
  • Down Special: Power Bomb / Freeze Field - In Energy mode, she briefly goes into Morph Ball form and drops down a Power Bomb, which explodes in a decent area and deals multiple hits. In Ice mode, she summons three spinning ice projectiles that block attacks and damage enemies, though it only lasts for a few seconds. Power Bomb can be used while in Morph Ball form.
  • Final Smash: Zero Laser - Samus charges up before firing a massive beam of energy in front of her. Hold up or down to angle the beam as it is being fired.

  • On-Screen Appearance: Arrives from a save point.
  • Taunts:
    • Up Taunt: Salutes vigorously with her left arm as her thrusters activate.
    • Side Taunt: Faces the screen and changes her Arm Cannon to its Zero Laser configuration.
    • Down Taunt: Aims her Arm Cannon behind herself, then kneels while aiming it in front of herself.
  • Victory Poses:
    • Left: Lands on the ground and readies her arm cannon.
    • Up: Fires multiple shots from her Arm Cannon while kneeling, then strikes a pose.
    • Right: Fires a Super Missile and strikes a pose similar to her official artwork.

  • Orange: Default appearance.
  • Blue: Based off of the outfits worn by the Galactic Federation Army.
  • Pink: Based off of the Gravity Suit in Super Metroid.
  • Purple: Based off of a Gravity Suit in Metroid Prime.
  • Green: An original color.
  • White: Based off of the Light Suit.
  • Brown: Based off of a Dark Suit.
  • Black: Based off of a Power Trooper.
  • Fusion: Replaces Samus' Varia Suit with the Fusion Suit. Unlockable costume.
  • Dread: Replaces Samus' Varia Suit with the suit she is wearing in Metroid Dread. Unlockable costume.

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Zero Suit Samus

Beautiful Galactic Warrior

Zero Suit Samus is the form Samus takes when she is outside of her Power Suit. She only ever goes into this state if her Power Suit malfunctions. While it lacks her suit's firepower, its streamline design allows for acrobatic movement and agility. She is also equipped with a Paralyzer, which she can use to get her out of tight spots.
Moveset

Zero Suit Samus is a Rushdown character. With great performance on both the ground and the air, she can perform a variety of powerful combos. She has seen no changes to her core moveset, but her Final Smash has been reverted back to the Gunship. She is a lightweight with the ability to crawl and wall jump.

  • Jab: A knifehand strike, followed by a pistol-whip with her Paralyzer, followed by a 12-6 elbow.
  • Side Tilt: A roundhouse kick.
  • Up Tilt: A butterfly kick performed from a variation of the 2000 (a breakdancing move) followed by an upward scissor kick.
  • Down Tilt: A legsweep.
  • Dash Attack: Activates her Jet Boots to perform a jet-propelled knee strike.
  • Side Smash: A mid-level sidekick followed by a spinning sidekick at a slightly higher angle.
  • Up Smash: Spins in place while twirling her Plasma Whip overhead.
  • Down Smash: Aims her Paralyzer downward in front of herself and fires a paralyzing energy blast at the ground.

  • Neutral Air: Spins in midair, swinging her Plasma Whip laterally around herself.
  • Forward Air: A hook kick followed by a roundhouse kick.
  • Back Air: A spinning hook kick.
  • Up Air: A bicycle kick.
  • Down Air: A diagonal flying kick. Has a meteor effect.

  • Pummel: A knee strike.
  • Forward Throw: Kicks the opponent away.
  • Back Throw: A mid-level roundhouse kick.
  • Up Throw: A backflip kick.
  • Down Throw: Pins the opponent on the ground, and performs an ax kick.

  • Neutral Special: Paralyzer - Zero Suit Samus charges up before firing an energy blast that stuns enemies. The longer it is held, the more powerful and quicker it will fly.
  • Side Special: Plasma Whip - Zero Suit Samus lashes out an electric whip from her Paralyzer. It can also be used to grab onto ledges.
  • Up Special: Boost Kick - Zero Suit Samus rises into the air with a flying kick, striking the enemy multiple times. Then, she finishes the attack with a kick.
  • Down Special: Flip Jump - Zero Suit Samus jumps and flips through the air. Press the attack button again and she will perform a descending kick. If you land on a foe during the flip, you'll bury them.
  • Final Smash: Gunship - Zero Suit Samus hops inside of her Gunship. Controlling a cursor, she can fire damaging lasers from the foreground. After some time has passed, the attack will end.

  • On-Screen Appearance: Jumps out of her Gunship and uses her Jet Boots to briefly hover before landing.
  • Taunts:
    • Up Taunt: Tosses her Paralyzer into the air, spins once, and catches it behind herself while saying "Is that all?"
    • Side Taunt: Swings the Plasma Whip in a circular motion while saying "Try me."
    • Down Taunt: Holds her Paralyzer near her waist, and then performs a pirouette while twirling the Plasma Whip around her body and saying "You're mine."
  • Victory Poses:
    • Left: Slashes the air twice with her Plasma Whip and says "Be still."
    • Up: Uses Flip Jump and then performs a jet-propelled somersault while grunting.
    • Right: Performs a stretch kick and then swings her leg into position to perform a modified passé while grunting.

  • Cyan: Default appearance.
  • Blue: Resembles the Zero Suit at the end of Metroid Prime 2: Echoes.
  • Red: Resembles her leotard at the end of the original Metroid.
  • Black: Resembles her outfit at the end of Super Metroid.
  • Green: An original color.
  • White: Resembles an outfit from one of the endings of Metroid Fusion.
  • Shorts Orange: Based on her Casual Outfit at the end of Zero Mission.
  • Shorts Blue: Based on her Casual Outfit from one of the endings of Metroid Fusion.
  • Classic: Based on Samus' first appearance without her suit in the original Metroid. Unlockable costume.
  • Young: Based off of Samus' younger appearance in Metroid: Other M. Unlockable costume.

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Ridley

Cunning God of Death

Ridley is a major antagonist in the Metroid series. A high-ranking member of the Space Pirates, he is Samus' arch-enemy, as he is responsible for killing her parents. He is sadistic and bloodthirsty, delighting in death and destruction. And no matter how much Samus tries, he always seems to come back in some way or another, still intent on ending her life.
Moveset

Ridley is a Grappler character. A glass cannon, he has high damage, good pressure and edge-guarding potential, but can easily be punished by zoners and his large size makes him easy to combo. He has seen little changes to his moveset. He is a heavyweight with two double jumps and the ability to air dash.

  • Jab: A double claw swipe, followed by a bite, followed by a flurry of tail stabs.
  • Side Tilt: Grabs his tail and thrusts it forward.
  • Up Tilt: Swipes one wing in an arc above himself, starting from behind.
  • Down Tilt: A low tail swipe.
  • Dash Attack: A leaning bite.
  • Side Smash: Rears back and then expels a fiery explosion from his mouth in front of himself.
  • Up Smash: A frontflip kick, covering Ridley's entire overhead.
  • Down Smash: Leaps and slams his open wings onto the ground.

  • Neutral Air: Backflips and swings his tail around himself.
  • Forward Air: Stabs with his tail forward three times in quick succession.
  • Back Air: A hook kick.
  • Up Air: Thrusts his closed wings upward.
  • Down Air: Ridley's Pogo Attack, stabbing enemies under him with his tail. If he hits an enemy, he'll bounce off of them.

  • Pummel: Stabs his opponent with his tail.
  • Forward Throw: Tosses the opponent forward with one arm.
  • Back Throw: Turns around and performs an underhanded toss with one arm.
  • Up Throw: Sets the opponent overhead and stabs them with his tail.
  • Down Throw: Slams the opponent onto the ground.

  • Neutral Special: Plasma Breath - Ridley shoots a stream of plasma balls from his mouth, which travels along the ground. Charge to increase the amount shot.
  • Side Special: Space Pirate Rush - Ridley rushes forward, grabbing anyone in his way. If the grab lands, he'll drag the enemy along the ground. Tilt up or press attack during the grab to toss the foe forward.
  • Up Special: Wing Blitz - Ridley charges up with plasma energy, before flying in the held direction, damaging anyone in his way.
  • Down Special: Skewer - After a brief charge, Ridley's tail extends and stabs forward. If Ridley hits an enemy, the enemy will be impaled onto the tail, and Ridley will pull them in, opening them up for an attack.
  • Final Smash: Plasma Scream - Ridley screams and charges forward, knocking anyone in his way into a cutscene. The enemy is tossed into the side of Samus' Gunship, which begins flying away. Ridley then flies in, charges up, and unleashes a powerful beam of plasma at the ship, causing it to explode, launching foes away.

  • On-Screen Appearance: Swoops down at an angle, before landing and letting out a roar.
  • Taunts:
    • Up Taunt: Roars and strikes a menacing pose, flapping his wings rapidly.
    • Side Taunt: Spins in a circle, finishing in a celebrating pose similar to his official artwork.
    • Down Taunt: Stands up straight while slightly smiling.
  • Victory Poses:
    • Left: Flies into the scene, lands, and drifts to a stop.
    • Up: Somersaults and screeches, then lands with a slash.
    • Right: Claws at the ground repeatedly and bites once afterwards. He then turns toward the camera and grins.

  • Default: Default appearance.
  • Red: Resembles artwork of him for Super Metroid and his appearance on the American boxart.
  • Blue: Resembles Neo-Ridley from Metroid Fusion.
  • Green: Resembles artwork of him for Metroid: Zero Mission.
  • Purple: Resembles his in-game sprite from Metroid.
  • Yellow: Resembles the Golden Statue of Ridley from Super Metroid.
  • Black: An original color.
  • Grey: An original color.
  • Meta: Replaces with Meta Ridley. Unlockable costume.
  • Toy: Toy Ridley from Nintendo Land. Unlockable costume.

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Dark Samus

Phazon Incarnate

Dark Samus is the main antagonist in the Metroid Prime series. The reincarnation of Metroid Prime, who clung to Samus' Phazon Suit and combined with her DNA to become a Phazon-infused clone. Cold and cunning, she will stop at nothing to absorb as much Phazon as possible, spreading it and killing anyone that stands in her way.
Moveset

Dark Samus is a Trapper character. She has seen large changes throughout her moveset, as she has been decloned from Samus. A mid-heavyweight with the ability to 8-way air dash, her main gimmick is Phazon. On her own, Dark Samus does not deal much damage and lacks launch power. However, her attacks inflict Phazon onto her enemy, dealing damage overtime. The more Phazon an enemy is covered in, the more damage they take overtime. Cover an enemy in enough Phazon, and a Phazon Surge will occur, resetting them back to zero, but creating an explosion. Phazon will go down overtime, so Dark Samus must constantly use her Phazon attacks to deal the most damage she possibly can.

  • Jab: A left-handed jab followed by a quick blast forward.
  • Side Tilt: A quick short-ranged blast forward.
  • Up Tilt: A blast of energy fired upward.
  • Down Tilt: A leg sweep.
  • Dash Attack: A shoulder tackle.
  • Side Smash: Dark Samus charges up before firing a large close-ranged blast of energy in front of her.
  • Up Smash: Dark Samus shoots three large blasts in an arc motion.
  • Down Smash: A ground punch, creating large tentacles around her.

  • Neutral Air: Summons several clones around her, damaging enemies they touch.
  • Forward Air: A downward arm cannon smash infused with Phazon. Has a meteor effect.
  • Back Air: An Phazon-infused kick behind her.
  • Up Air: A diagonal corkscrew flying kick.
  • Down Air: A cannon swing downward.

  • Grab: Dark Samus fires her Grapple Beam. Can grab distant targets and be used to tether recover.
  • Pummel: Grabs the enemy by the face and transmits Phazon into them.
  • Forward Throw: Tosses the enemy forward.
  • Back Throw: Swings the enemy behind herself.
  • Up Throw: Holds the enemy upward and fires a blast of Phazon into their chest, knocking them upward.
  • Down Throw: Holds the enemy to the ground and fires a blast of Phazon in their face.

  • Neutral Special: Shrapnel Beam - Dark Samus charges up before firing a scattershot of rapid Phazon blasts. While they don't do much damage, they can trap foes and can build up Phazon fairly easily.
  • Side Special: Dark Echo - Dark Samus briefly flashes as a dark clone of her rushes forward. blasting enemies with a close ranged blast if they get close. Hold the button and Dark Samus will instead transmit herself into the clone.
  • Up Special: Phazon Impact - Dark Samus rises into the air, before curling up and barreling towards the ground, creating an explosion and damaging anyone nearby.
  • Down Special: Phazon Tendril - Dark Samus puts her hand on the ground, creating a Phazon tendril. Anyone that comes near it will be trapped, and be infused with Phazon. Becomes harder to escape the higher the player's percentage is.
  • Final Smash: Phazon Beam - Dark Samus charges up before firing a barrage of Phazon beams in front of her. old up or down to angle the beams as they are being fired.

  • On-Screen Appearance: Warps onto the stage from a dark portal.
  • Taunts:
    • Up Taunt: Hovers up slightly while glowing with Phazon while looking down at her hand.
    • Side Taunt: Spins around while glowing with Phazon.
    • Down Taunt: Crouches down while holding her arm cannon upright.
  • Victory Poses:
    • Left: Raises her arm and lowers it in a fist pump pose.
    • Up: Splits from a Dark Echo with an acrobatic cartwheel. They then levitate in a circle around an axis before recombining together. Dark Samus then poses with her free hand on her Arm Cannon, which is pointed upward.
    • Right: Turns toward the camera while glowing with Phazon, then the camera dramatically zooms in, showing two of her eyes.

  • Blue: Default appearance.
  • Green: An original color.
  • Purple: Resembles Gandrayda from Metroid Prime 3: Corruption.
  • Red: Resembles both Trace and Spire from Metroid Prime: Hunters.
  • Yellow: Resembles the Golden Torizo from Super Metroid.
  • Grey: Resembles concept art of her for Metroid Prime 2: Echoes.
  • Black: Resembles Orange Phazon, her original incarnation as the Metroid Prime from Metroid Prime, or Spire from Metroid Prime Hunters.
  • Pink: Resembles Zazabi from Metroid Fusion.
  • Unarmored: Dark Samus' appearance without her armor. Unlockable costume.
  • SA-X: Replaced with the SA-X from Metroid Fusion. Unlockable costume.

Kid Icarus

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Pit

Captain of Lady Palutena's Guard

Pit is the main protagonist of the Kid Icarus series. He is the captain of Palutena's Army, fighting on her behalf while receiving her assistance via the Power of Flight alongside various Powers. Throughout his games he fights off against the forces of the Underworld Army.
Moveset

Pit is an All-Arounder character. He's well-rounded and has various options for many situations. He has seen no changes to his moveset, other than his Final Smash reverting back to the Three Sacred Treasures. He is a middleweight with three double jumps.

  • Jab: A reverse gripped downward slash, followed by a reverse gripped inward slash, then by an upward slash.
  • Side Tilt: Arcs his body forward to perform a scissoring slash with both blades.
  • Up Tilt: A stretch kick followed by a high-level roundhouse kick.
  • Down Tilt: A kneeling outward slash.
  • Dash Attack: A spinning inward slash.
  • Side Smash: Performs a reverse gripped inward slash with a blade, then quickly reassembles the Palutena Bow in order to perform an outward slash.
  • Up Smash: Jumps to perform three upward slashes.
  • Down Smash: Performs a kneeling outward slash with a blade, followed by a squatting reverse gripped thrust behind himself with the other blade.

  • Neutral Air: A buzzsaw-like series of slashes in front of himself.
  • Forward Air: Lunges forward to perform a buzzsaw-like series of slashes that hit up to three times.
  • Back Air: A double reverse gripped thrust.
  • Up Air: An overhead, buzzsaw-like series of slashes.
  • Down Air: A downward arcing reverse gripped slash. Has a meteor effect.

  • Pummel: A knee strike.
  • Forward Throw: Slashes the opponent away.
  • Back Throw: Grabs the opponent by their head, spins around with them in tow, and then slams them onto the ground headfirst.
  • Up Throw: A handstand kick.
  • Down Throw: Pins the opponent to the ground and then slashes their back.

  • Neutral Special: Palutena Bow - Pit fires an arrow of light from the Palutena Bow. The arrows can be controlled mid-flight, and while charging, you can hold a direction to aim there.
  • Side Special: Upperdash Arm - Pit rushes forward while equipping the Upperdash Arm. Anyone hit is launched upward. It can reflect projectiles.
  • Up Special: Power of Flight - Pit flies into the air. The flight can be angled while charging.
  • Down Special: Guardian Orbitars - Pit equips the Guardian Orbitars, creating two barriers beside him that absorb enemy attacks and reflects projectiles.
  • Final Smash: Three Sacred Treasures - Pit equips and unleashes the power of the Three Sacred Treasures. He fires a barrage of arrows, before creating pillars of blue light across the stage to launch enemies away.

  • On-Screen Appearance: Slowly descends onto the stage while surrounded by rays of sparkling light that shine down from the sky.
  • Taunts:
    • Up Taunt: Separates the Palutena Bow and crouches down, then twirls its blades before standing up, crossing them over his head and saying "Come on!"
    • Side Taunt: Separates the Palutena Bow and then flourishes its blades before striking a pose while saying "That all you got?"
    • Down Taunt: Spreads out his arms and wings, during which a few feathers are loosed from his wings.
  • Victory Poses:
    • Left: After landing, he does two alternating inward slashes with his detached blades and says "It's game over for you!"
    • Up: Pit jumps up with his fist raised. After landing, he briefly faces away from the screen, and turns back around. He then strikes the V sign and says "Victory!"
    • Right: Spins his bow in his right hand, then stops with the bow held out in front of him and says "That was easy!" or "What's up now?!"

  • White: Default appearance.
  • Yellow: An original color.
  • Red: Resembles his chiton after obtaining the Gold Arrow and reaching Level 4 strength in the original Kid Icarus.
  • Green: Resembles his chiton after obtaining the Bronze Arrow and reaching Level 2 strength in the original Kid Icarus.
  • Blue: Resembles his chiton after obtaining the Sacred Arrow and reaching Level 5 strength in the original Kid Icarus.
  • White: Resembles a putto.
  • Cyan: Resembles his chiton after obtaining the Silver Arrow and reaching Level 3 strength in the original Kid Icarus.
  • Pink: An original color.
  • Dark Pit: Replaced with Dark Pit. The Palutena's Bow is replaced with the Silver Bow and the arrows have a dark glow. Unlockable costume.
  • Classic: Resembles his original appearance in Kid Icarus. Unlockable costume.

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Palutena

Goddess of Light

Palutena is a major character in the Kid Icarus series. She is the Goddess of Light and the patron deity of Pit, assisting him via various Powers and her vast knowledge to protect humanity and maintain celestial balance. Despite this, she is actually quite cheerful, playful and even somewhat mischievous, treating Pit more like a kid brother and putting him in dangerous situations for her amusement.
Moveset

Palutena is an All-Arounder character. She possesses good options for just about every situation, with her specials have a high degree of versatility. A good chunk of her moveset and animations have been altered, giving her a more playful but also incredibly powerful feel to better fit how she acts in her games. She is a middleweight with the ability to hover.

  • Jab: Stabs her staff forward, emitting a blast of light from its orb. Hold the button to have her shoot repeated bursts of light.
  • Side Tilt: Telekinetically spins her staff in front of her, inwards.
  • Up Tilt: Kneels and telekinetically spins her staff overhead.
  • Down Tilt: Lies on the ground and telekinetically spins her staff along the ground in front of her.
  • Dash Attack: Charges forwards with her shield while cloak in energy.
  • Side Smash: Points forward and creates a powerful explosion in front of her.
  • Up Smash: Raises her staff skyward, conjuring a cyan beam of light that erupts from the ground in front of herself.
  • Down Smash: Unfurls her wings, and creates two powerful bursts of light from the ground.

  • Neutral Air: Twirls in the air while telekinetically spins her staff around her.
  • Forward Air: Emits a blast of light in front of her and shoots her backwards.
  • Back Air: Swings her shield behind her, emitting a blast of light to knock away foes.
  • Up Air: Twirls while emitting her halo above her.
  • Down Air: Does a quick downward kick.

  • Pummel: Emits a small burst of light.
  • Forward Throw: Slightly curls herself and then telekinetically tosses the opponent forward.
  • Back Throw: Telekinetically lifts the opponent and then performs an inverted version of the Arabesque (a ballet position) to fling the opponent backward.
  • Up Throw: Telekinetically raises the opponent upward with her left arm, and heaves them upward by thrusting her staff upward.
  • Down Throw: Telekinetically lifts the opponent, then smashes them against the ground.

  • Neutral Special: Autoreticle - Palutena creates a brief flash of light in front of her. Anyone in front of her will have a reticle appear on them, as Palutena shoots a volley of energy shots directly at them. Hold the button to charge it, increasing the damage and range of the shots. When fully charged, it becomes one powerful blast of energy that, while very slow, homes into enemies.
  • Side Special: Explosive Flame - Palutena summons an exploding fireball a distance away from her, which traps enemies before blowing up. Perform a Smash motion with the attack to increase the distance it travels.
  • Up Special: Warp - Palutena briefly disappears, before reappearing in the held direction.
  • Down Special: Centurion - Palutena summons a Centurion to her side, which will float near her. Pressing the attack button while it is out will have it fire an arrow, allowing it to be used to extend combos. Pressing Down Special again will have the Centurion transform into a Centurion Knight, charging forward to deal damage to anyone it runs into. However, it will disappear after enough time passes, and will disappear immediately if it takes too much damage. After a Centurion goes away, it can't be summoned for some time.
  • Final Smash: Light's Judgement - Palutena creates a blast of light around her, stunning anyone nearby. If she hits anyone, she teleports away, projecting herself into the sky, before unleashing a massive beam of light from the sky to absolutely destroy the caught foes. The beam expands at the end of the attack, launching the caught foes as well as anyone nearby.

  • On-Screen Appearance: Walks out of a golden door that is decorated with her halo's design and emits a bright, shining light.
  • Taunts:
    • Up Taunt: Raises her arms overhead and then brings them down while producing ethereal wings, emitting her halo, and saying "You shall be purified."
    • Side Taunt: Laughs while using her staff to perform a twirling, inverted version of the Arabesque.
    • Down Taunt: Lets go of her staff and telekinetically holds it next to herself, then brushes her hair aside while emitting her halo and saying "Ready when you are." before grabbing her staff.
  • Victory Poses:
    • Left: Twirls with her staff held out, hovering off the ground. She then raises it in an arc and points it in front of her, saying "No one can hide from the light."
    • Up: Enters from the side of the screen hovering. She then briefly spins her staff in front of herself telekinetically, catches it, and stands with it pointed outwards. During the pose, she says "Too bad for you."
    • Right: Uses her staff to briefly perform the Backwards Showgirl (a pole dancing move) before assuming a seated stance while floating and laughs.

  • White: Default appearance.
  • Pink: Resembles her in-game sprite from the original Kid Icarus.
  • Cyan: Resembles Amazon Pandora from Kid Icarus: Uprising.
  • Green: Resembles her appearance in Kid Icarus' instruction booklet.
  • Blue: An original color.
  • Red: Resembles Viridi.
  • Black: Resembles Dark Pit.
  • Purple: Resembles Medusa as she appears in Uprising.
  • Classic: Resembles her original appearance in Kid Icarus. Unlockable costume.
  • ?: ?. Unlockable costume.

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Viridi

Goddess of Nature

Viridi is a major character in Kid Icarus: Uprising. The Goddess of Nature and leader of the Forces of Nature, she seeks to preserve the natural order, seeing humanity as her enemy for taking advantage of nature. Due to this, she has gone into conflict with Pit and Palutena, though provides support against larger threats like the Underworld Army, the Aurum and the Chaos Kin.
Moveset

Viridi is a Trapper character. With the help of her Forces of Nature, she can control large amounts of the stage and take out the enemy from just about any distance with some powerful disjointed attacks. However, Viridi's attacks are generally slow, and because of her low weight, proper planning is needed in order to play as her effectively. She is a lightweight with the ability to hover.

  • Jab: Strikes with her staff twice, then thrusting it forward, then swinging it forward.
  • Side Tilt: Swings her staff forward as its end turns into a leaf blade.
  • Up Tilt: Spins her staff above her as it sparks with electricity.
  • Down Tilt: Strikes the ground to create roots in front of her that spike upward to strike enemies.
  • Dash Attack: Flies forward while spinning, charging into enemies.
  • Side Smash: Points her staff forwards as she summons a Pew Pew, firing a cannonball that explodes in front of her.
  • Up Smash: Plants her staff into the ground as she summons a Dibble Dop, which creates a geyser of water in front of Viridi.
  • Down Smash: Points her staff upward as she summons a Zert, striking lightning on both sides of her.

  • Neutral Air: Summons two Badoot which spin around her, emitting electricity between them to damage enemies.
  • Forward Air: Swings her staff forward as its end turns into a leaf blade.
  • Back Air: Swings her staff behind her as its end turns into a leaf blade.
  • Up Air: Summons a Toxiecap, which fires a blast downward that explodes into a cloud of poison. The poison lingers on stage for a bit and damages anyone that touches it.
  • Down Air: Summons a large rock which comes crashing down. You can jump off of it at any time. Has a meteor effect.

  • Grab: Summons an Urgle to grab foes.
  • Pummel: The Urgle punches the enemy in the foe.
  • Forward Throw: The Urgle tosses the foe forward.
  • Back Throw: The Urgle tosses the foe behind them.
  • Up Throw: The Urgle heaves the foe into the air with both arms.
  • Down Throw: A Hugworm pops out of the grounds and squeezes the foe before tossing them upward.

  • Neutral Special: Nutski - Viridi summons a Nutski, which fires a volley of seeds towards the nearest enemy. Holding the button allows you to move the Nutski, changing its position before it fires.
  • Side Special: Bumpety Bomb - Viridi summons a Bumpety Bomb that charges forward. The enemy will damage any it runs into, and explodes after some time passes, or when it comes into contact with fire. Its front is also protected with a mask, making it great for blocking incoming attacks. Press the Side Special button again while it is out to turn it around.
  • Up Special: Parashooter - Viridi leaps upward, summoning and grabbing onto a Parashooter. This allows her to glide around for a short time. Pressing the attack button while flying will cause the Parashooter to fire an energy blade at a downward angle.
  • Down Special: Boom Stomper - Viridi summons a Boom Stomper, which pops out of the ground. The Boom Stomper will stand in place until Viridi presses Down Special again, in which it will fall over, dealing heavy damage to anyone in its way, and spiking airborne foes. However, if it takes enough damage, it will also topple over, potentially into Viridi if she isn’t careful.
  • Final Smash: Reset Bomb - Viridi teleports off-screen, before a projection appears in the sky, as a reticle appears, the sky darkens, and a Reset Bomb begins to fall from the sky. The player gets to control the reticle, and after a few seconds, the bomb will make impact on that area, creating an incredibly powerful explosion, and creating damaging thorns around the impact area.

  • On-Screen Appearance: ?
  • Taunts:
    • Up Taunt: ?
    • Side Taunt: ?
    • Down Taunt: ?
  • Victory Poses:
    • Left: ?
    • Up: ?
    • Right: ?

  • Red: Default appearance.
  • Black: Based off of Arlon.
  • White: Based off of Phosphora
  • Grey: Based off of Cragalanche alongside the various mineral-based troops in the Forces of Nature.
  • Brown: Based off of the various wood-based troops in the Forces of Nature.
  • Blue: Based off of the various water-based troops in the Forces of Nature.
  • Orange: Based off of the colors of autumn.
  • Pink: Based off of the colors of spring.
  • ?: ?. Unlockable costume.
  • ?:?. Unlockable costume.

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Medusa

Queen of the Underworld

Medusa is a major antagonist in the Kid Icarus series. The Goddess of Darkness and leader of the Underworld Army, she once ruled Angel Land with Palutena in peace. However, unlike Palutena, who fostered the growth of humanity, Medusa hated them, destroying their crops and petrifying them. In a fit of rage, Palutena turned her into a hideous monster and banished her to the Underworld. Since then, Medusa has vowed to overthrow Palutena and retake her position in the Palace in the Sky.
Moveset

Medusa is a Bait-and-Punish character. While she is very slow, Medusa possesses great tools to keep the enemy at a distance, before finding an opening and following up on it. She is a heavyweight with no additional movement options.

  • Jab: Thrusts her staff forward, swings it in front of her, then slams it down.
  • Side Tilt: Slashes in front of her.
  • Up Tilt:. Her hair snakes lash out at an angle above her.
  • Down Tilt: Swings her staff low to the ground in front of her.
  • Dash Attack: Charges forward while thrusting her staff forward.
  • Side Smash: Lunges forward with a darkness-infused punch.
  • Up Smash: Performs a darkness-infused uppercut.
  • Down Smash: Thrusts staff into the ground, summoning two stone statues from the ground that explode shortly after.

  • Neutral Air: Telekinetically spins her staff around her.
  • Forward Air: Swings her staff in front of her. Has a meteor effect.
  • Back Air: Slashes behind her with her claws.
  • Up Air: Her hair snakes lash out above her.
  • Down Air: A dark-infused stomp. Has a meteor effect.

  • Pummel: Emits a small burst of darkness.
  • Forward Throw: Claws at the opponent, knocking them away.
  • Back Throw: Stabs her claws into the foe before tossing behind her.
  • Up Throw: Tosses the foe into the air before her hair snakes extend to strike at them.
  • Down Throw: Tosses the foe to the ground and stabs them with the end of her staff.

  • Neutral Special: Petrifying Gaze - Medusa fires a beam from her eyes. Anyone that is hit by the beam is turned into a stone statue, briefly stunning them. They can break up by mashing the controls, but if they’re turned to stone in the air, they’ll plummet downwards. The beam deals no damage and only affects players if they are directly facing Medusa. Charge the button to increase the length of the beam.
  • Side Special: Venom Mine - Medusa blows forward a dark mine which flies forward a short distance before floating down and landing on the ground. Anyone that touches it will take damage, and also be poisoned. Attacks will cause them to move and be launched back into the air.
  • Up Special: Dark Warp - Medusa briefly disappears, before reappearing in the held direction.
  • Down Special: Poison Gas - Medusa charges up, before her hair snakes spew a cloud of poisonous gas, obscuring the screen and dealing rapid damage to anyone inside the cloud. The longer it is charged, the bigger and longer it lasts.
  • Final Smash: Monstrous Medusa - Medusa goes into her monster form, detaching her body and rushing forward, launching anyone she hits into a cutscene. The caught foes are assaulted with energy blasts and lasers as they fly high into the air. Medusa then reattaches to her body, which has grown to massive size, before she attacks her tiny foes with a massive darkness-infused punch, launching them away.

  • On-Screen Appearance: A dark portal appears from the ground which Medusa rises out of.
  • Taunts:
    • Up Taunt: ?
    • Side Taunt: ?
    • Down Taunt: ?
  • Victory Poses:
    • Left: ?
    • Up: ?
    • Right: ?

  • Purple: Default appearance.
  • Green: Resembles her in-game sprite from the original Kid Icarus.
  • Blue: Resembles Amazon Pandora from Kid Icarus: Uprising.
  • Brown: An original color.
  • Yellow: An original color.
  • Red: Resembles Pyrrhon from Kid Icarus: Uprising.
  • Black: Resembles Hades.
  • White: Based off of Palutena.
  • Classic: Resembles her original appearance in Kid Icarus. Unlockable costume.
  • ?: ?. Unlockable costume.

Earthbound

NessSSBSR(transparent).png

Ness

The PSI Powerhouse

Ness is the main protagonist of Earthbound, the second game in the Mother series. A young boy who has mastered psychic powers known as PSI, he lived a normal life in Onett until a meteor crashed in a nearby mountain. There, an alien creature warned him of a future threat, leading to Ness going on an adventure to stop the evil Giygas.
Moveset

Ness is a Zoner character. He has great projectiles and some amazing aerials and grabs, but he is floaty and vulnerable to be KOed earlier than others. He has seen no changes to his moveset. He is a middleweight with no additional movement options.

  • Jab: Two punches followed by a front kick.
  • Side Tilt: A roundhouse kick that can be angled.
  • Up Tilt: Jumps and attacks with an upward double palm thrust that produces a PSI spark from his hands.
  • Down Tilt: A swift shin kick.
  • Dash Attack: A double palm thrust that sends three PSI sparks out in front of him with the third spark knocking the opponent up into the air.
  • Side Smash: Swings his bat.
  • Up Smash: Sends his yo-yo forward and performs an "around-the-world", hitting first in front then above and behind.
  • Down Smash: Sends his yo-yo backward and performs the "walk-the-dog" with it, hitting first behind then in front.

  • Neutral Air: Spins diagonally in the air with his arms outstretched, emitting PSI from his hands.
  • Forward Air: A double palm thrust that generates a stream of PSI sparks from his hands.
  • Back Air: A dropkick that produces a PSI spark.
  • Up Air: Waves his finger in an arc above his head while generating PSI sparkles.
  • Down Air: Twirls before kicking down into the air, producing a PSI spark.

  • Pummel: Attacks the opponent with a discharge of PSI energy.
  • Forward Throw: Psychokinetically swings his opponent in a small circle in front of himself before sending them off forward.
  • Back Throw: Psychokinetically swings the opponent over his head before sending them off backward, in a diagonally upwards motion.
  • Up Throw: Psychokinetically spins the opponent above his head before sending them up.
  • Down Throw: Throws the opponent onto the ground and scorches them with PK Fire.

  • Neutral Special: PK Flash - Ness charges up a ball of electrical energy. It can slightly be moved left and right. Release the button to create a blast of electricity, which becomes stronger the longer it is charged.
  • Side Special: PK Fire - Ness shoots a lightning-bolt shaped projectile forwards on the ground, or at a downward angle in the air. Upon hitting an enemy, it erupts into flames, trapping the enemy and dealing damage.
  • Up Special: PK Thunder - Ness shoots a ball of thunder that can be freely controlled, damaging enemies that touch it. If it touches Ness, he will be launched in the opposite direction, acting as a recovery, as well as a powerful attack.
  • Down Special: PSI Magnet - Ness creates a barrier around him that absorbs energy-based projectiles, healing damage.
  • Final Smash: PK Starstorm - Ness summons his companions Paula and Poo, and the three summon large meteors to fall from the sky. Though these meteors fall in random directions, you can hold a direction to influence where they will go.

  • On-Screen Appearance: Ness teleports onto the stage with PSI Teleport, ending in an explosion leaving him covered in soot which he then shakes off his body.
  • Taunts:
    • Up Taunt: Turns toward the screen and nods while saying "Okay."
    • Side Taunt: Swings his bat out in front of him and strikes a pose, similar to how baseball players use it to indicate they are hitting a home run.
    • Down Taunt: Waves his hand in an S motion while emitting a stream of PSI from his finger.
  • Victory Poses:
    • Left: Walks in then looks around with a surprised expression, before rubbing the back of his head while smiling"
    • Up: Skips into the victory screen, then nods slightly, holding a pose similar to his official clay model, up taunt, and official Brawl render.
    • Right: Swings his bat once, then strikes a pose similar to his side taunt.

  • Red: Default appearance.
  • White: Resembles Fuel from Mother 3, but with a cap.
  • Yellow: Based on the uniforms of the Hanshin Tigers, a Japanese baseball team. The shirt's pattern is reminiscent of the Gigantic Ant enemy.
  • Green: His clothes resemble the color scheme of Everdred’s outfit in EarthBound.
  • Blue: Resembles his younger self that he encounters in Magicant.
  • Black: The shirt features a sprite of Mr. Saturn on the front.
  • Cyan: The shirt's pattern is reminiscent of Master Belch from EarthBound.
  • Purple: The shirt's pattern is reminiscent of the tile pattern on the file select and character naming screens in EarthBound.
  • Pajamas: Ness wearing his blue-striped pajamas. Unlockable costume.
  • ?: ?. Unlockable costume.

LucasSSBSR(transparent).png

Lucas

The Boy from Nowhere

Lucas is the main protagonist of Mother 3. The younger of two twin brothers, he lives in Tazmily Village in the Nowhere Islands. Though kind in nature, he's shy, and after the sudden passing of his mother and the disappearance of his brother, became depressed and unable to cope with the losses he had to endure. However, after seeing the transformation of his hometown at the hands of Porky and his Pigmask Army, grows strong and determined in his journey to find the Seven Needles and save his home.
Moveset

Lucas is a Mix-up character. Sharing many abilities to Ness, he has great tools for combos and edgeguarding, at the cost of terrible defensives when he is cornered. His only change is his Down Special, which has been changed to further differentiate him from Ness. He is a middleweight with no additional movement options.

  • Jab: A right-legged roundhouse kick, followed by a right-legged hook kick, followed by a left-legged reverse roundhouse kick.
  • Side Tilt: Twirls with his arm extended to emit a small blast of PSI energy from his hand.
  • Up Tilt: Jumps and attacks with a vertical thrust kick that emits a blast of PSI energy from his foot.
  • Down Tilt: A legsweep.
  • Dash Attack: A dashing palm thrust that emits a blast of PSI energy from his hand.
  • Side Smash: Swings his stick.
  • Up Smash: Emits a large blast of PSI energy above his head.
  • Down Smash: Aims his arm diagonally downward and emits three consecutive blasts of PSI energy towards the ground while holding his hand in a finger gun gesture.

  • Neutral Air: Tumbles while emitting blasts of PSI energy around his torso.
  • Forward Air: A flying kick that emits a blast of PSI energy from his foot.
  • Back Air: A backflip kick that emits a trail of PSI energy from his foot.
  • Up Air: An upward headbutt.
  • Down Air: An alternating series of stomps, with each stomp emitting a small blast of PSI energy from his feet.

  • Grab: Unfurls Duster's Rope Snake in front of himself. Can be used as a tether recovery.
  • Pummel: Attacks the opponent with a small burst of PSI energy.
  • Forward Throw: Psychokinetically swings his opponent in a small circle in front of himself before sending them off forward.
  • Back Throw: Psychokinetically swings the opponent over his head before sending them off backward, in a diagonally upwards motion.
  • Up Throw: Psychokinetically spins the opponent above his head before sending them up.
  • Down Throw: Psychokinetically slams the enemy into the ground, burying them.

  • Neutral Special: PK Freeze - Lucas charges up a ball of icy energy. It can slightly be moved left and right. Release the button to create a blast of ice, which freezes enemies and becomes stronger the longer it is charged.
  • Side Special: PK Fire - Lucas shoots a lightning-bolt shaped projectile forwards on the ground, or at a downward angle in the air. Upon hitting an enemy, it erupts into flames, knocking the enemy backwards.
  • Up Special: PK Thunder - Lucas shoots a ball of thunder that can be freely controlled, damaging enemies that touch it. If it touches Lucas, he will be launched in the opposite direction, acting as a recovery, as well as a powerful attack. The ball of thunder deals less damage, but doesn't disappear upon contact with an enemy.
  • Down Special: PSI Shield - Lucas creates a barrier in front of him that absorbs attacks and reflects projectiles.
  • Final Smash: PK Starstorm - Lucas summons his companions Kumatora and Boney, and the three summon large meteors to fall from the sky. Though these meteors fall in random directions, you can hold a direction to influence where they will go.

  • On-Screen Appearance: Rides in on a Mr. Saturn-style coffee table, then hops off.
  • Taunts:
    • Up Taunt: Trips, shakes his head, and gets back up.
    • Side Taunt: Duster's Rope Snake comes out of Lucas's hand and has a brief conversation with him, as Lucas shrugs at it.
    • Down Taunt: Angrily positions his right hand up to his forehead and grunts while generating small bursts of PSI energy from his index and middle fingers, then swings his hand down to emit a trail of PSI energy.
  • Victory Poses:
    • Left: Pulls one of the Seven Needles out of the ground before posing
    • Up: Pokes at the ground with his stick before turning his head to face the camera
    • Right: Bends down on one knee and waves his right arm in from himself while releasing blasts of PSI energy from his index and middle fingers.

  • Red: Default appearance.
  • Orange: Based off of Claus.
  • Blue: Based off of Kumatora.
  • Red: An original color.
  • Grey: Based off of the Masked Man. The shirt's design includes a sprite of the Masked Man's head.
  • Cyan: Based off of Duster.
  • Green: Resembles Boney's human disguise from Mother 3. The shirt's design features a sprite of Boney's head.
  • Purple: The shirt's design includes a sprite of a baby Drago.
  • Masked Man: Based off of Lucas' appearance when he is mistaken as the Masked Man. His stick is replaced with an energy sword. Unlockable costume.
  • 64: Based off of his appearance in the cancelled Earthbound 64. Unlockable costume.

Fire Emblem

MarthSSBSR(transparent).png

Marth

The Hero-King

Marth is the main protagonist of Fire Emblem: Shadow Dragon and the Blade of Light and its sequel, Fire Emblem: Mystery of the Emblem. The betrayed prince of the Kingdom of Altea, the blood of hero Anri runs through his veins. Forced to exile when the Kingdom of Dolua invaded his home, with his divine sword Falchion, he led a revolt with a group of stalwarts against the dark dragon, Medeus.
Moveset

Marth is a Spacer character. With high mobility, Marth is all about keeping his distance. His main gimmick is his Tipper. Attacks that hit at the end of the sword will deal increased damage. He has seen no changes to his moveset. He is a middleweight with no additional movement options.

  • Jab: Slashes Falchion twice in front of himself.
  • Side Tilt: A fast upward swipe while leaning forward.
  • Up Tilt: Swings Falchion in a large arc above his head.
  • Down Tilt: A quick crouching sword poke.
  • Dash Attack: A quick, running, upward-sweeping diagonal slash.
  • Side Smash: Rotates his body counterclockwise with a strong overarching one-handed swing from his head to the ground.
  • Up Smash: A quick, upward thrust.
  • Down Smash: Sweeps Falchion on the ground toward the front-outward then toward the back inward.

  • Neutral Air: Two horizontal slashes around himself via an inward slash followed into a full 360° outward spin.
  • Forward Air: Does a descending crescent slash in front of him with great coverage.
  • Back Air: An upward crescent slash behind him in an inward swipe.
  • Up Air: An overhead crescent slash with good coverage, ending in a delayed somersault.
  • Down Air: A downward, wide crescent slash with large coverage.

  • Pummel: A knee strike.
  • Forward Throw: An elbow strike with his sword arm.
  • Back Throw: Tosses the opponent over his leg, sending them behind him.
  • Up Throw: A powerful one-armed upward throw.
  • Down Throw: Throws opponent to the ground with one arm, bouncing them upwards.

  • Neutral Special: Shield Breaker - Marth charges up before thrusting his sword forward. Great for breaking shields.
  • Side Special: Dancing Blade - Marth performs a combo of slashes with repeated button presses. Pressing a direction will change parts of the attack.
  • Up Special: Dolphin Slash - Marth strikes the sword upward while rising into the air. Deals the most damage at the start of the attack.
  • Down Special: Counter - Marth assumes a defensive stance. If he is hit by an attack, he counterattacks, the power increasing the more damage the attack deals.
  • Final Smash: Critical Hit - Marth raises his sword before rushing forward. If the attack connects, it has the potential to be a one-hit KO. Press the special button to cancel the attack, in case you miss, to prevent you from self-destructing.

  • On-Screen Appearance: Warps onto the stage using a warp circle with a twirl and unsheathes his sword.
  • Taunts:
    • Up Taunt: Holds up his sword, emitting light from the tip while saying "This is it!"
    • Side Taunt: Swings his sword once before resheathing it, saying "I won't lose!"
    • Down Taunt: Swings his sword around and says "Keep your eyes open!"
  • Victory Poses:
    • Left: Performs Shield Breaker, then poses with Falchion at his right side, saying "The day is mine!"
    • Up: Performs a flare with his sword before sheathing it, and while still gripping it, says "I live to fight again."
    • Right: Jumps in the air swinging his sword twice, then lands in a pose resembling his Counter animation, saying "I cannot afford to lose!"

  • Navy: Default appearance.
  • Red: Resembles the overworld sprites of enemy units in the Fire Emblem games.
  • Green: Resembles the overworld sprites of allied units in the Fire Emblem games.
  • Black: Resembles Camus, one of Marth's allies, as he appears starting with Fire Emblem: Mystery of the Emblem.
  • White: Resembles Leif, the protagonist of Fire Emblem: Thracia 776.
  • Blue: Resembles his appearance in Mystery of the Emblem.
  • Yellow: An original color.
  • Purple: Resembles his appearance in Shadow Dragon and the Blade of Light.
  • Sigurd: An outfit based off of Sigurd from Fire Emblem: Genealogy of the Holy War. Unlockable costume.
  • Classic: Marth's original appearance on the boxart of Fire Emblem: Shadow Dragon and the Blade of Light. Unlockable costume.

RoySSBSR(transparent).png

Roy

The Young Lion

Roy is the main protagonist of Fire Emblem: The Binding Blade. The son of the lord of Pharae Principality, Roy was studying in Ostia when the Kingdom of Bern invaded the League of Lycia. His father, Eliwood, fell ill at this time, so Roy assumed lordship of Pharae's armies to fight off against Bern and its ruler, Zephiel, who seeks the destruction of human rule. After his fateful meeting with the Princess Guinevere, his destiny became inextricably linked with the fate of the entire continent.
Moveset

Roy is a Footsies character. Though he seems similar to Marth, Roy is much more rushdown focused, possessing high KO power and the ability to good pressure and mixups. His main gimmick is the Reverse Tipper. Attacks that hit at the hilt of the sword will deal increased damage. He has seen no changes to his moveset. He is a middleweight with no additional movement options.

  • Jab: A reverse-gripped upward slash.
  • Side Tilt: A reverse-gripped downward slash.
  • Up Tilt: A reversed gripped overhead arcing slash.
  • Down Tilt: A kneeling thrust.
  • Dash Attack: An inward horizontal slash across the ground.
  • Side Smash: Rotates his body to perform a lunging, two-handed downward slash.
  • Up Smash: An upward thrust, which ignites the Binding Blade's tip and concludes with a small explosion.
  • Down Smash: A kneeling outward slash in front of himself and then behind himself.

  • Neutral Air: An inward slash followed by a spinning, outward slash.
  • Forward Air: A downward slash.
  • Back Air: Rotates his body to perform an upward slash.
  • Up Air: A backflipping, upward arcing slash.
  • Down Air: A two-handed, downward slash between his legs.

  • Pummel: A knee strike.
  • Forward Throw: An elbow strike with his sword arm.
  • Back Throw: Tosses the opponent behind himself.
  • Up Throw: Heaves the opponent upward with his free hand.
  • Down Throw: Throws opponent to the ground with one arm, bouncing them upwards.

  • Neutral Special: Flare Blade - Roy charges up before unleashing an incredibly powerful flaming slash downward, creating an explosion. High damage when fully charged but causes recoil.
  • Side Special: Double-Edge Dance - Roy performs a combo of slashes with repeated button presses. Pressing a direction will change parts of the attack.
  • Up Special: Blazer - Roy flies upwards as his blade lights ablaze. Hold a direction to change the angle you rise.
  • Down Special: Counter - Roy assumes a defensive stance. If he is hit by an attack, he counterattacks, the power increasing the more damage the attack deals.
  • Final Smash: Critical Hit - Roy spins his sword around himself, bringing enemies behind him in front of him, before bringing his sword down to create a massive explosion that launches all nearby foes away.

  • On-Screen Appearance: Warps onto the stage using warp magic while crouching, with the Binding Blade stuck in the ground when he appears. He then pulls it out with a flourish before assuming his idle stance.
  • Taunts:
    • Up Taunt: Triumphantly holds the Binding Blade overhead.
    • Side Taunt: Winds back before striking a pose while holding the Binding Blade in a reverse grip while saying "I won't lose!"
    • Down Taunt: Kneels and twirls the Binding Blade behind himself, hollering as he does so.
  • Victory Poses:
    • Left: Swipes his sword once over his shoulder, then swipes it down and behind him while facing left, saying "Now, the true battle begins...". Afterwards, the camera zooms in on his face, focusing on his eyes.
    • Up: Spins the Binding Blade one and a half times and then sheaths it, saying "That was a fierce battle."
    • Right: Flourishes his sword and poses with it by his side, saying "Failure is not an option!" before the camera dramatically zooms in on Roy's face.

  • Blue: Default appearance.
  • Red: Resembles the overworld sprites of enemy units in the Fire Emblem games.
  • Green: Resembles the overworld sprites of allied units in the Fire Emblem games.
  • Violet: Resembles Marcus, Roy's guardian and ally in The Binding Blade.
  • Cyan: Resembles Eliwood, Roy's father, as he appears in Fire Emblem: The Blazing Blade.
  • Purple: Resembles Zephiel, the main antagonist of The Binding Blade.
  • Pink: Resembles Cecilia, Roy's tutor and ally in The Binding Blade.
  • Yellow: An original outfit.
  • Leif: An outfit based off of Leif from Fire Emblem: Thracia 776. Unlockable costume.
  • Awakening: Roy's outfit as a bonus character in Fire Emblem: Awakening. Unlockable costume.

LynSSBSR(transparent).png

Lyn

Noble Lady of the Plains

Lyndis, more commonly known as Lyn, is one of the main characters of Fire Emblem: The Blazing Blade. Born in the Sacaen Plains, after coming to the aid of a fallen traveler, she sets off on a quest to become a master swordsman and avenge her parents and tribe, who were killed by bandits. Eventually, she learns that she is the sole heir of the Caelin throne, and vows to defeat Lord Hausen’s brother, Lundgren, who seeks to take the throne for himself. Later on, she assisted Eliwood and Hector in taking back Castle Caelin from the Laus Army, and would help the two defeat the Black Fang.
Moveset

Lyn is a Rushdown character. With her fast movement and unique movement options, she can weave her way around the enemy and unleash devastating combos. However, she lacks reliable KO options. She is a lightweight with the ability to air dash.

  • Jab: An upward slash, followed by a downward slash, followed by a stab.
  • Side Tilt: A quick slash forward.
  • Up Tilt: Hops and thrusts the Mani Katti upward.
  • Down Tilt: A low slash across the ground.
  • Dash Attack: Lunges forward and attacks with a wide slash, creating an afterimage.
  • Side Smash: Lunges forward and slashes twice in front of her, creating an X-shape.
  • Up Smash: An upward arcing slash.
  • Down Smash: A kneeling outward slash in front of herself and then behind herself.

  • Neutral Air: An angled spinning slash.
  • Forward Air: A descending crescent slash.
  • Back Air: Quickly turns and performs up to three quick slashes behind her.
  • Up Air:  Somersaults and performs an overhead crescent slash.
  • Down Air: A downward, wide crescent slash.

  • Pummel: A knee strike.
  • Forward Throw: Throws the enemy and slashes through them.
  • Back Throw: Quickly dashes behind the foe before slashing the enemy away.
  • Up Throw: Throws the enemy into the air, then performs an upward slash while performing a somersault.
  • Down Throw: Dashes above the foe diving down and slashing down on the foe.

  • Neutral Special: Mulagir - Lyn pulls out a bow, quickly firing an arrow forward, or at a downward angle in the arrow. It charges much faster compared to other bow specials, but charging does not increase its damage or distance. Holding a direction instead allows you to fire the arrow at an angle. If used in the air, Lyn’s fall speed will be slowed, allowing you to more easily line up a shot.
  • Side Special: Vantage - Lyn quickly dashes forward in the direction she is facing, briefly becoming invisible and immune to damage. A great way to approach enemies.
  • Up Special: Galeforce - Lyn leaps upward, slashing upward as she rises into the air, before performing a flip and launching anyone caught upward.
  • Down Special: Iai Slash - Lyn readies herself, and if an enemy is in front of her, she’ll rush forward and slash them. The attack always goes at a set distance, and it possesses a sweetspot that increases the damage dealt.
  • Final Smash: Critical Hit - Lyn readies herself before dashing forward, becoming invisible. If an enemy is in her way, she attacks with a barrage of slashes, before summoning four afterimages, and unleashing a final slash attack, sheathing her sword as the enemies are launched.

  • On-Screen Appearance: Two afterimages appear and disappear rapidly before converging, as Lyn appears and slides onto the stage.
  • Taunts:
    • Up Taunt: ?
    • Side Taunt: ?
    • Down Taunt: ?
  • Victory Poses:
    • Left: ?
    • Up: ?
    • Right: ?

  • Cyan: Default appearance.
  • Red: Resembles the overworld sprites of enemy units in the Fire Emblem games.
  • Green: Resembles the overworld sprites of allied units in the Fire Emblem games.
  • Blue: Based off of Eliwood.
  • Dark Blue: Based off of Hector.
  • ?: ?
  • ?: ?
  • ?: ?
  • Eirika: An outfit based off of Eirika from Fire Emblem: The Sacred Stones. Unlockable costume.
  • Awakening: Lyn’s outfit as a bonus character in Fire Emblem: Awakening. Unlockable costume.

IkeSSBSR(transparent).png

Ike

The Radiant Hero of Legend

Ike is the main protagonist of Fire Emblem: Path of Radiance and deuteragonist of Fire Emblem: Radiant Dawn. He is the son of Greil, a legendary warrior who leads a band of mercenaries serving as Crimea's top fighting force. Taking part in the Mad King's War, he was forced to lead the mercenaries after Greil is killed by his former student, the Black Knight. He would grow into a renowned hero, restoring Crimea to its former glory, and would later aid the Laguz Alliance in the fight against the Begnion Empire.
Moveset

Ike is a Footsies character. He has some incredibly powerful attacks and amazing KO potential, though because of his slow speed both movement and attack speed-wise makes him vulnerable to faster characters. He has seen no changes to his moveset. He is a heavyweight with no additional movement options.

  • Jab: A left-handed punch, followed by a right-legged front kick, followed by a kneeling downward slash.
  • Side Tilt: A lunging outward slash.
  • Up Tilt: Hops to thrust Ragnell upward while holding it parallel to the ground.
  • Down Tilt: A kneeling inward slash.
  • Dash Attack: A lunging, two-handed upward slash.
  • Side Smash: A lunging, two-handed downward slash.
  • Up Smash: An overhead arcing slash starting from the front.
  • Down Smash: A kneeling, two-handed outward slash in front of himself and then behind himself.

  • Neutral Air: A semi-circular slash in front of himself.
  • Forward Air: A two-handed downward slash.
  • Back Air: Quickly turns around to perform an outward slash.
  • Up Air: An overhead arcing slash.
  • Down Air: A two-handed downward slash between his legs. Has a meteor effect.

  • Pummel: A headbutt.
  • Forward Throw: A front kick.
  • Back Throw: A spinning back kick.
  • Up Throw: Plunges Ragnell into the ground and then performs an upward double axe handle.
  • Down Throw: A one-handed body slam followed by a knee drop.

  • Neutral Special: Eruption - Ike raises Ragnell into the air, charging up before plunging the sword into the ground to create a pillar of flame. When fully charged, it creates multiple pillars, but it causes recoil damage.
  • Side Special: Quick Draw - Ike charges up before rushing forward with a slash. The longer it is charged, the more distance it travels.
  • Up Special: Aether - Ike throws his sword into the air, before jumping after it, then swinging it downward as he falls back to the ground. This attack has super armor.
  • Down Special: Counter - Ike assumes a defensive stance. If he is hit by an attack, he counterattacks, the power increasing the more damage the attack deals.
  • Final Smash: Great Aether - Ike swings his sword upward, launching anyone in range into the air. Ike then flies after the caught foes, unleashing a barrage of powerful slashes, before flying downward and slamming the enemy into the ground.

  • On-Screen Appearance: Warps onto the stage using warp magic and grunts while briefly performing an inward slash.
  • Taunts:
    • Up Taunt: Holds Ragnell with both hands in front of himself while growling loudly as the wind blows through his cape.
    • Side Taunt: Rears back and then holds Ragnell to his side while saying "Prepare yourself!" with a smirk on his face.
    • Down Taunt: Plunges Ragnell into the ground then folds his arms while saying "Hmph!" with a smug facial expression as the wind blows through his cape, and removes Ragnell from the ground.
  • Victory Poses:
    • Left: Slashes Ragnell twice, then rests the blade on his shoulder. Path of Radiance Ike says, "Your skills were… remarkable.", while Radiant Dawn Ike says, "Don't stand in my way."
    • Up: Ike forcefully plants Ragnell into the ground, then crosses his arms. Path of Radiance Ike says, "I submit to no one." , while Radiant Dawn Ike says, "I must move forward."
    • Right: Performs Aether while facing the screen. Path of Radiance Ike says, "You'll get no sympathy from me.", while Radiant Dawn Ike says, "I fight for my friends."

  • Default: Default appearance. Based on his appearance as a Ranger in Fire Emblem: Path of Radiance.
  • Brown: Based on his appearance as a Hero in Fire Emblem: Radiant Dawn.
  • Purple: An original color.
  • Red: Resembles the color scheme of an armored enemy unit in Fire Emblem: Radiant Dawn.
  • Yellow: Resembles Greil, Ike's father. The costume and green headband is also reminiscent of Ike's appearance in the Lord class.
  • Green: Resembles Geoffrey, one of Ike's comrades, as he appears in Path of Radiance.
  • Blue: Resembles Sigurd, one of the protagonists in Fire Emblem: Genealogy of the Holy War.
  • Black: Resembles the Black Knight, Ike's rival, as he appears in Path of Radiance.
  • Hector: An outfit based off of Hector from Fire Emblem: The Blazing Blade. Unlockable costume.
  • Zelgius: An outfit based off of Zelgius, the true identity of the Black Knight. Unlockable costume.

LucinaSSBSR(transparent).png

Lucina

Warrior from a Doomed Future

Lucina is a main character in Fire Emblem Awakening. The daughter of Chrom and the future Princess of Ylisse, she comes from a future where the Fell Dragon Grima brought the world to ruin. Wishing to prevent this, she and other future children of the Shepherds travel back in time to prevent Grima’s revival, with Lucina hiding her identity behind a mask and disguising as the Hero-King Marth. When her identity is revealed, she reunites with her parents, and fights alongside them against Grima.
Moveset

Lucina is an All-Arounder. A lightweight with no additional movement options, she has seen many changes to her moveset, making her no longer a clone of Marth. Normally, she is a rushdown focused character, but this can be changed thanks to her gimmick, Experience Points. When she deals damage to enemies, or lands her Down Special, she’ll gain EXP. Once she has enough, pressing the Special button while shielding allows Lucina to turn into a Great Lord, changing her weapon to a lance, making her a mid-heavyweight, and altering her moveset to focus more on damage. The lance has a Tipper effect that increases knockback when you hit enemies at the tip.

  • Jab: Slashes twice in front of her, then lunges forward with a stab. When in Great Lord form, she performs two slashes followed by a forward stab.
  • Side Tilt: A fast downward swipe while leaning forward. When in Great Lord form, she swings the tip of the lance forward.
  • Up Tilt: Swings the Parallel Falchion in an arc upward. When in Great Lord form, she swings the tip of the lance upward.
  • Down Tilt: A quick crouching sword sweep. When in Great Lord form, she swings the tip of the lance low to the ground.
  • Dash Attack: A running, upward-sweeping diagonal slash. When in Great Lord form, she lunges forwards and stabs Geirskögul in front of her.
  • Side Smash: Steps forward and swings the Parallel Falchion downward. When in Great Lord form, she thrusts Geirskögul in front of her.
  • Up Smash: A quick upward swing. Does low knockback, making it better for setting up combos. When in the Great Lord form, she stabs Geirskögul upward.
  • Down Smash: Performs a low-to-the-ground spin attack. When in Great Lord form, she jumps upward before stabbing Geirskögul into the ground. Has a meteor effect.

  • Neutral Air: A flipping slash, dealing multiple hits. When in Great Lord form, she spins Geirskögul in front of her, dealing multiple hits.
  • Forward Air: A quick upward crescent slash. When in Great Lord form, she stabs Geirskögul forward.
  • Back Air: A downward slash behind her. When in Great Lord form, she thrusts Geirskögul behind her.
  • Up Air: An overhead crescent slash. When in Great Lord form, she swings Geirskögul above her in a wide arc.
  • Down Air: A downward stab. When in Great Lord form, she performs a flying downwards stab. Has a meteor effect.

  • Pummel: A knee strike.
  • Forward Throw: An elbow strike with her sword arm.
  • Back Throw: Tosses the opponent over her leg, sending them behind her.
  • Up Throw: A powerful one-armed upward throw.
  • Down Throw: Throws opponent to the ground with one arm, bouncing them upwards.

  • Neutral Special: Blessed Bow - Lucina jumps upward and fires an arrow of light at a downward angle from the Blessed Bow. The initial jump can be cancelled into any attack.
    • Javelin Toss: Lucina tosses Geirskögul as an arcing projectile. Hold the special button and you can aim the lance up and down to determine the trajectory it is tossed at.
  • Side Special: Luna - Lucina briefly charges before flying forward while thrusting the Parallel Falchion in front of her. Causes high shield damage if the enemy is close to Lucina when she performs the attack.
    • Lancefaire: Lucina lunges forward, stabbing enemies in front of her with Geirskögul. Pressing the special button again allows you to perform a follow-up attack, with the direction held changing what attack Lucina does.
  • Up Special: Twirling Blade - Lucina leaps upwards, slashing anyone in front of her into the air, before flying down with a series of rolling slashes.
    • Aether: Lucina leaps upward with a rising slash, before plummeting down with a powerful downward stab.
  • Down Special: Counter - Lucina assumes a defensive stance. If she is hit by an attack, she counterattacks, the power increasing the more damage the attack deals.
    • Armored Blow: Lucina puts up her shield, parrying any attacks that hit her. Acts similar to Counter, but also has the ability to reflect projectiles.
  • Final Smash: ? - ?

  • On-Screen Appearance: Warps onto the stage using warp magic with a twirl.
  • Taunts:
    • Up Taunt: ?
    • Side Taunt: ?
    • Down Taunt: ?
  • Victory Poses:
    • Left: ?
    • Up: ?
    • Right: ?

  • Original: Default appearance.
  • Masked: Lucina’s appearance while disguised as Marth.
  • White: Resembles Cordelia, and also bears similarity to Severa.
  • Black: Resembles Cherche.
  • Red: Resembles Tiki.
  • Navy: Resembles Tharja
  • Yellow: Resembles Lissa.
  • Purple: Resembles Sumia.
  • Bride: Lucina’s appearance as a Bride in Fire Emblem Awakening. Unlockable costume.
  • Spring: Lucina’s Spring Exalt outfit from Fire Emblem Heroes. Unlockable costume.

RobinSSBSR(transparent).png

Robin

The Tactician Magician

Robin is the default name for the player's avatar in Fire Emblem Awakening. Found in a field by Chrom, Lissa and Frederick, he has no memory of his past besides his knowledge in fighting battles. As a result of helping save a town, Chrom invites him to join the Shepherds, and the two become close friends. He uses his tactical knowledge to help Chrom and his home of Ylisse in a war against Plegia and Valm, while also defeating evil forces like the Risen and the Fell Dragon Grima.
Moveset

Robin is a Trapper character. He utilizes a combination of his Levin Sword and a variety of magic spells to put space between his foes and apply constant pressure. Robin's weapon however has Durability. Each time your Levin Sword or tomes are used, they lose durability, and once they run out, the Levin Sword is replaced with the weaker Bronze Sword, and the tomes are dropped and can be thrown as items. Eventually these weapons will return to you after some time. Robin is a middleweight with no additional movement options.

  • Jab: An upward slash followed by a downward slash. The move can then proceed to a third finishing hit or into a neutral infinite, the former is a fiery explosion, and the latter is a barrage of blade-shaped blasts of wind magic that hits multiple times and ends with a more powerful blast that launches the opponent directly upwards.
  • Side Tilt: An outward turning, downward slash.
  • Up Tilt: An inward turning, upward slash.
  • Down Tilt: A crouching, outward slash.
  • Dash Attack: Slides forward, thrusting the Bronze Sword at a low angle.
  • Side Smash: An underhanded outward thrust.
  • Up Smash: With the Bronze Sword, Robin thrusts it upward. With the Levin Sword, it will levitate out of Robin’s hand, and he twirls it before raising it upward.
  • Down Smash: Kneels and strikes the floor via a slash with the equipped sword.

  • Neutral Air: An inward slash forwards, followed by an outward slash backward.
  • Forward Air: An upward swipe.
  • Back Air: A backward thrust.
  • Up Air: An upward overhead slash.
  • Down Air: A downward slash.

  • Pummel: A small blast of magic.
  • Forward Throw: Magically shoves the opponent forward.
  • Back Throw: Turns around and magically tosses the opponent backward.
  • Up Throw: Magically heaves the opponent upwards.
  • Down Throw: Magically slams the opponent onto the ground, launching them vertically upward.

  • Neutral Special: Thunder - Robin charges up before launching a blast of thunder magic. It changes stages the more it is charged. Thunder is the weakest, firing a small blast of electricity that travels in a straight line. Elthunder fires a slower but more powerful blast of electricity that travels farther. Arcthunder is slower at first but becomes faster as it flies, and traps enemies upon contact. Thoron is the most powerful, firing a large beam of electricity forward.
  • Side Special: Arcfire - Robin casts a fireball that travels at a downward angle. Upon contact with something, it erupts, trapping enemies who are touching it.
  • Up Special: Elwind - Robin launches wind blades under them, launching themselves into the air while damaging anyone under them that comes into contact with the blades.
  • Down Special: Nosferatu - Robin creates a spiral of dark magic. If an enemy is nearby, they will be grabbed, and Robin will drain their health while restoring his own.
  • Final Smash: Pair Up - Robin summons Chrom from a warp circle as he rushes forward, launching enemies into the air. Flying towards the caught foes, the two unleash a flurry of attacks, before the two launch the enemies downward with a final blow.

  • On-Screen Appearance: Warps onto the stage using warp magic.
  • Taunts:
    • Up Taunt: Points the currently held sword upward. Male Robin says "Let's tip the scales!", while female Robin says, "Time to tip the scales!"
    • Side Taunt: Magically suspends the active sword and tome in the air, rotates the sword in place and flips through the tome's pages using magic, and says, "Prepare yourself!".
    • Down Taunt: Magically encircles themselves with the active sword and tome before pointing a hand towards the camera. Male Robin says "You're not ready!", while female Robin says, "Here I go!"
  • Victory Poses:
    • Left: Generates flames with a wave of their hands, then spreads out the free arm. Male Robin says "The key to victory lies within.", while Female Robin says "Ha! Checkmate."
    • Up: Crosses arms with weapons in hand, then spins clockwise and swings the Levin Sword. Male Robin says "I'm always three steps ahead.", while Female Robin says "A good tactician has nothing to fear."
    • Right: Faces the screen while back to back with Chrom, before turning around posing with their weapons. Male Robin says "It seems our fates are joined.", while Female Robin says "I've got your back."

  • Male: Default appearance.
  • Female: Replaced with Female Robin.
  • Green: Resembles the overworld sprite for Mark, the customizable tactician from Fire Emblem: The Blazing Blade.
  • Red: Replaced with Female Robin. Resembles Anna, a reoccurring shopkeeper in the Fire Emblem series, as she appeared in Awakening.
  • Blue: Resembles Inigo from Fire Emblem Awakening.
  • Yellow: Replaced with Female Robin. Resembles Eyvel from Fire Emblem: Thracia 776.
  • White: Resembles the White Mage class from Square Enix's Final Fantasy series.
  • Pink: Replaced with Female Robin. Resembles Serra from The Blazing Blade.
  • Festive: Male Robin's Festive Tactician outfit from Fire Emblem Heroes. Unlockable costume
  • Fall Vessel: Female Robin's Fall Vessel outfit from Fire Emblem Heroes. Unlockable costume.

CorrinSSBSR(transparent).png

Corrin

Blood of Dragons

Corrin is the default name for the player's avatar in Fire Emblem Fates. Born to the Hoshido royal family, they were kidnapped and raised by the neighboring kingdom of Nohr. For years they were isolated in the Northern Fortress until defeating their brother Xander in a duel, proving that they were strong enough. Garon, the ruler of Nohr, sends Corrin on a mission, only for them to be captured by Hoshidan soldiers. Brought into the kingdom, they reunite with their blood relatives and the songstress Azura. However, after witnessing the murder of their mother and ruler of Hoshido, Mikoto, Corrin's draconic blood is awakened, transforming into a Feral Dragon and causing a rampage before being calmed by Azura. With the barrier protecting Hoshido disappearing, Hoshido and Nohr meet in battle, and Corrin is forced to choose which side they will fight for.
Moveset

Corrin is a Turtle character. While being a slow character, Corrin's Yato Blade gives them the ability to space out enemies pretty well, and their overall moveset has a mix of utility-based abilities that allow them to rack up damage pretty quickly. They have seen no changes to their moveset. They are a middleweight with no additional movement options.

  • Jab: A stab with a spear arm, an inward slash with the Omega Yato held in a reverse grip, and an outward slash with the Omega Yato held properly.
  • Side Tilt: A downwards outward swipe with the Omega Yato.
  • Up Tilt: A twirling-turn upward slash with the Omega Yato.
  • Down Tilt: Slashes across the ground with the Omega Yato.
  • Dash Attack: Spins forward in a corkscrew-like manner while holding forward the Omega Yato.
  • Side Smash: Transforms the free arm into a spear with Dragon Fang and thrusts it forward.
  • Up Smash: Corrin crosses both arms, crouches, and transforms the arms into Dragon Fang spears, pointing them upward across themself in a bracing position to launch opponents.
  • Down Smash: Corrin transforms one leg into a Dragon Fang spear, then stabs in front and behind with the Omega Yato and the Dragon Fang spear, respectively, in a one-legged forward lean stance.

  • Neutral Air: Slashes with the Omega Yato from above to behind, while simultaneously using a Dragon Fang spear to slash forwards.
  • Forward Air: An inward single-handed reaping slash with the Omega Yato.
  • Back Air: Sprouts wings with the Dragon Fang, and attacks by flapping them.
  • Up Air: Slashes in the air with the Omega Yato in a backward flip.
  • Down Air: Corrin's legs morph into spears with Dragon Fang, diving downward feet-first.

  • Pummel: A knee strike.
  • Forward Throw: Transforms the free arm into a spear with Dragon Fang, and stabs the opponent with it, knocking them up and away.
  • Back Throw: Places the opponent backward and stabs them upwards with the Dragon Fang spear-turned arm, knocking them away.
  • Up Throw: Lifts the opponent into the air and transforms into dragon form then raises on its hind legs to launch opponents in the air via a headbutt.
  • Down Throw: Throws the opponent to the ground and transforms into dragon form, then roars in anger while proceeding to stomp down on the opponent and emitting a splash of water.

  • Neutral Special: Dragon Fang Shot - Corrin's left arm transforms into a draconic mouth, launching a blast of water. The blast briefly paralyzes targets before launching them, and after the attack the mouth will bite anyone near Corrin after launching the blast. Charge the attack to increase both the blast and the bite's damage.
  • Side Special: Dragon Lunge - Corrin leaps forward as they strike enemies with the Dragon Fang spear arm. The attack has a sweetspot at the tip that increases damage. The spear can stab into surfaces and platforms, allowing Corrin to cling to it and follow up with a kick.
  • Up Special: Dragon Ascent - Corrin flies upward as draconic wings appear behind them. Damages enemies in their way and can be angled.
  • Down Special: Counter Surge - Corrin enters a defensive stance. If they are hit with an attack, Corrin will turn into a dragon and counterattack, blasting away enemies with jets of water.
  • Final Smash: Torrential Roar - Corrin creates two blasts of light, launching anyone nearby into a cutscene. Corrin transforms into their dragon form and unleashes a maelstrom that launches foes away.

  • On-Screen Appearance: Falls gently onto the stage in dragon form, with a pool of water appearing underneath. Corrin then transforms into human form.
  • Taunts:
    • Up Taunt: Ducks down, stands back up, and poses with their head in its dragon form. Female Corrin says "Let's do this!". Male Corrin says "My path is clear!"
    • Side Taunt: Twirls the Omega Yato. Female Corrin says "Your fate is clear". Male Corrin says "I've made my choice."
    • Down Taunt: Twirls the Omega Yato in the air and places it on its tip. Female Corrin says "You ready for this?". Male Corrin says "Are you ready?"
  • Victory Poses:
    • Left: Swings the Omega Yato. Female Corrin says "Good!", while Male Corrin says "I win!"
    • Up: Twirls the Omega Yato overhead and places it on its tip. Female Corrin says "That was great.", while male Corrin says "That went well!"
    • Right: Crosses both arms, as a whirlpool of water swirls around, then morphs into dragon form while emitting a flourish of water, roaring to the skies.

  • Female: Default appearance.
  • Male: Replaced with Male Corrin.
  • Orange: An original color.
  • Red: Replaced with Male Corrin. Resembles Saizo, the elder twin of their retainer Kaze from Fates and the overworld sprites of enemy units in the Fire Emblem games.
  • Pink: Resembles the overworld sprites of Valla-aligned units from Fates as well as the flames emitted by Omega Yato.
  • Blue: Replaced with Male Corrin. An original color.
  • Black: Resembles her appearance as a Nohr Noble in Fates.
  • Green: Replaced with Male Corrin. Resembles the overworld sprites of allied units in the Fire Emblem games.
  • Summer: Female Corrin's Novice Vacationer outfit from Fire Emblem Heroes. Unlockable costume
  • Kimono: Male Corrin's Enjoying Tradition outfit from Fire Emblem Heroes. Unlockable costume.

BylethSSBSR(transparent).png

Byleth

The Ashen Demon

Byleth is the default name for the player's avatar in Fire Emblem Three Houses. The child of Jeralt, a former knight of Seiros, and Sitri, a nun of the Church of Seiros, Byleth was born in critical condition, and as a result was given the Crest Stone of Flames, saving Byleth and reawakening the goddess Sothis, at the cost of Sitri's life. Byleth travelled with their father in a mercenary troop, before a chance encounter where they saved three nobles frombeing attacked by bandits: Edelgard, Dimitri, and Claude. Returning to Garreg Mach Monastery, Byleth would be enlisted as a professor for one of the Officers' Academy's three houses: the Black Eagles, the Blue Lions and the Golden Deer, led by the nobles from before. After being bestowed powers by Sothis, who only they can see, after Edelgard declares war on the Church of Seiros, Byleth is forced to take a side and help their house's leader obtain their goals, whether it be destroying the Church, finding out about the Crests and the Heroes' Relics, or defeating Edelgard and Those Who Slither in the Dark.
Moveset

Byleth is a Turtle character. With their variety of weapons, they can outrange their foes and deal powerful damage after a devastating punish. However, their slow speed leaves them vulnerable if they mess up, requiring the player to utilize patience to perform well. They are a middleweight with no additional movement options.

  • Jab: A knifehand strike, followed by a roundhouse kick, followed by a sidekick. If the button is mashed, unleashes a flurry attack with the whip.
  • Side Tilt: An elegant outward slash done at a downward angle.
  • Up Tilt: Swings his sword in an upward arc from front to back.
  • Down Tilt: A low-angled crack of the whip.
  • Dash Attack: An inward swipe while sliding forward.
  • Side Smash: Thrusts Areadbhar forward.
  • Up Smash: Flails the whip above himself, hitting multiple times.
  • Down Smash: Sweeps Aymr from front to back.

  • Neutral Air: Spins Failnaught around themselves, hitting multiple times.
  • Forward Air: Swings Areadbhar horizontally forward.
  • Back Air: Thrusts Areadbhar backward.
  • Up Air: Flails the whip upward, hitting multiple times.
  • Down Air: Swings Aymr downward. Has a meteor effect.

  • Pummel: A knee strike.
  • Forward Throw: An upward slash with the sword in its whip form.
  • Back Throw: Wraps the Sword of the Creator around his opponent and swings them around twice, throwing them behind on the second spin.
  • Up Throw: Shoves the opponent upward with his sword.
  • Down Throw: A downward slash with the sword in its whip form.

  • Neutral Special: Failnaught - Byleth pulls out the Hero's Relic Failnaught, pulling back before firing an arrow. The longer it is charged, the faster it goes and the more damage it deals, and you can turn around during the charge. Though it is slow to charge, it is capable of breaking shields when fully charged.
  • Side Special: Areadbhar - Byleth lunges forward while swinging the Hero's Relic Areadbhar. Quickly tap the control stick when performing the attack to travel farther. Has a sweetspot on the tip of the spear, dealing increased damage.
  • Up Special: Sword of the Creator - Byleth whips the Sword of the Creator upward, grabbing onto ledges. If the sword makes contact with an enemy, the sword will grab them, Byleth will be dragged towards them, and Byleth will attack by stomping on the foe, meteor smashing them.
  • Down Special: Aymr - Byleth charges up before swinging the Hero's Relic Aymr down in front of them. Very slow, but it can be reversed during the charge, can drop through platforms, and has super armor during the charge period.
  • Final Smash: Progenitor God Ruptured Heaven - Byleth lashes out with the Sword of the Creator, sending anyone hit into a cutscene. Sothis then appears in the background and bestows Byleth her power, temporarily granting him access to his Enlightened One class, as they ready their sword before lashing out with incredible force, launching the foe away.

  • On-Screen Appearance: Warps onto the stage using a warp circle, poses while holding a pointer, then pulls out his sword.
  • Taunts:
    • Up Taunt: Swings the Sword of the Creator to his right leg, and puts his left fist to his chest while looking into the sky. Female Byleth has an altered stance, with one foot in front of the other, and with the Sword of the Creator held behind her in a reversed grip.
    • Side Taunt: Brandishes the Sword of the Creator forward and says either "Let the lesson begin!" or "Stay focused."
    • Down Taunt: Swings the whip-sword around themselves and says, "Try me."
  • Victory Poses:
    • Left: Plants the Sword of the Creator into the ground along with the other Hero's Relics already planted into the floor, says "Each battle, a chance to grow," then swings the left arm out while facing the background, lowering the said arm to the side.
    • Up: Male Byleth swings the Sword of the Creator outward, saying "Allow me to demonstrate!" He then raises his left hand towards his chest as he looks outward. Female Byleth swings the Sword of the Creator outward before holding the sword behind her in a reverse grip, saying "Allow me to demonstrate!" She then looks toward the screen as opposed to looking into the distance.
    • Right: Male Byleth swings the Sword of the Creator in whip form around his body, saying "No hesitation!" After striking the ground, the sword reverts to its original form, with Byleth posing with it held in a standard grip. Female Byleth swings the Sword of the Creator in whip form around her twice while saying "No hesitation!" She then holds it up towards her face in a vertical manner.

  • Male: Default appearance.
  • Female: Replaced with Female Byleth.
  • Blue: Based on the color scheme of Dimitri.
  • Red: Replaced with Female Byleth. Based on the color scheme of Edelgard.
  • Yellow: Based on the color scheme of Claude.
  • Green: Replaced with Female Byleth. Based on the color scheme of Sothis.
  • Black: Based on their appearance after fusing with Sothis.
  • Grey: Replaced with Female Byleth. Based on their appearance after fusing with Sothis.
  • Fódlan Star: Male Byleth's Fódlan Star outfit from Fire Emblem Heroes. Unlockable costume
  • Summer: Female Byleth's outfit as part of the Fell Star's Duo in Fire Emblem Heroes. Unlockable costume.

Kirby

KirbySSBSR(transparent).png

Kirby

The Pink Puffball

Kirby is the eponymous main protagonist of the Kirby series. He's a round pink creature from Planet Popstar, and is best known for his abilities to inhale his foes and copy their powers. He acts as a defender of his planet from everything, from its ruler, King Dedede, to outside forces like Nightmare and Dark Matter.
Moveset

Kirby is an All-Arounder character. He has seen notable changes in his moveset, as much of his attacks are now taken from a wide variety of his various copy abilities. He is floaty overall, though lacks in ground speed which makes it hard for him to approach his enemies. He is a lightweight with five double jumps.

  • Jab: Two punches followed up with the Vulcan Jab from the Fighter ability.
  • Side Tilt: A slash with the Sword ability.
  • Up Tilt: An upward slash with the Sword ability.
  • Down Tilt: The Slide Kick, a move available to Kirby without an ability.
  • Dash Attack: A brief transformation into a wheel with the Wheel ability.
  • Side Smash: The Hammer Flip from the Hammer ability.
  • Up Smash: The Rising Break from the Fighter ability.
  • Down Smash: The Needle Attack from the Needle ability.

  • Neutral Air: The Twinkle Star, a spinning attack around Kirby.
  • Forward Air: A forward slash with the Sword ability.
  • Back Air: A backwards katana slash from the Ninja ability.
  • Up Air: An upward whip lash with the Whip ability.
  • Down Air: A sword slam downward with the Sword ability.

  • Pummel: A punch based on the Arm Throw from Fighter ability.
  • Forward Throw: The Pile Driver from the Suplex ability.
  • Back Throw: The Big Suplex from the Suplex ability.
  • Up Throw: The Air Drop from the Suplex ability.
  • Down Throw: The Fury Stomp from the Suplex ability.

  • Neutral Special: Inhale - Kirby begins inhaling in front of him, sucking any enemy in front of him. If he inhales a foe, he can spit them out by pressing the attack button, or eat them by pressing down to gain their Neutral Special, alongside a hat. Your enemies however can break out if you wait too long.
  • Side Special: Burning - Kirby flies forward, transforming into a burning fireball. It deals damage to enemies on contact and can absorb weak projectiles.
  • Up Special: Final Cutter - Kirby pulls out a large sword, flying into the air, before crashing back down. Upon contact with the ground, Kirby creates a shockwave, acting as a projectile.
  • Down Special: Stone - Kirby transforms into a stone, crashing to the ground and damaging anyone under him. While in Stone form, he takes no knockback, though is vulnerable to grabs and will be broken out if he takes enough damage.
  • Final Smash: Ultra Sword - Kirby gains the Ultra Sword ability, slashing any enemy in front of him. If it lands, Kirby swings at them repeatedly, before his sword grows to massive size and he performs a final slash that sends enemies flying.

  • On-Screen Appearance: Crash-lands a Warp Star to the ground.
  • Taunts:
    • Up Taunt: Shuffles to one side, then shuffles to the opposite side before spinning and then holding his arm up.
    • Side Taunt: Does a twirl followed by a pose.
    • Down Taunt: Waves and says "Hi!" towards the screen.
  • Victory Poses:
    • Left: Moonwalks to the left, twists, slides to the right, and jumps into a pose where he stands on one foot.
    • Up: Cartwheels to the left twice, wiggles, and does a front flip before posing.
    • Right: Jumps twice, shuffles backwards, does a breakdance, and poses while facing away from the camera.

  • Pink: Default appearance.
  • Yellow: Based off of the Yellow Kirby from many Kirby games.
  • Blue: Based off of the Blue Kirby from many Kirby games.
  • Red: Based off of the Red Kirby from many Kirby games.
  • Green: Based off of the Green Kirby from many Kirby games.
  • Gray: Based off of Kirby's appearance on the Game Boy.
  • Orange: Based off of Kirby's appearance with the Orange spray paint in Kirby & The Amazing Mirror.
  • Black: Based off of Meta Knight's appearance when unmasked.
  • Classic Pink: Based off of Kirby classic appearance in early Kirby games. Unlockable costume.
  • Classic Yellow: The Classic outfit with a yellow color. Unlockable costume.

KingDededeSSBSR(transparent).png

King Dedede

Self-Proclaimed King of Dreamland

King Dedede is a reoccurring character in the Kirby series. The self-proclaimed king of Dreamland, he acts as Kirby's rival. Though at first villainous, at one point stealing Dream Land's entire food supply, he will team up with Kirby when combating a common evil.
Moveset

King Dedede is a Hit-and-Run character. With his hammer he can clobber his enemies for heavy damage, and his high weight allows him to survive for a long time. He has seen no changes to his moveset. He is a super-heavyweight with four double jumps.

  • Jab: A pair of hammer swings, followed by thrusting his hammer forward while twirling its head, followed by an upward swing.
  • Side Tilt: Thrusts his hammer forward while twirling its head.
  • Up Tilt: An upward headbutt.
  • Down Tilt: Rolls forwards.
  • Dash Attack: His signature Head Slide.
  • Side Smash: Rears his hammer back and smashes it down.
  • Up Smash: An upward hammer swing.
  • Down Smash: Swings his hammer around him.

  • Neutral Air: Does a splash.
  • Forward Air: Swings his hammer downwards.
  • Back Air: Swings his hammer behind him.
  • Up Air: Thrusts his hammer upward while twirling its head.
  • Down Air: A downward hammer swing. Has a meteor effect.

  • Pummel: A headbutt.
  • Forward Throw: Swing his hammer against the opponent.
  • Back Throw: Moves behind the opponent and swings his hammer against them.
  • Up Throw: A jump set.
  • Down Throw: A one-handed body slam.

  • Neutral Special: Inhale - King Dedede begins inhaling in front of him, sucking any enemy in front of him. If he inhales a foe, he can spit them out by pressing the attack button. You can't gain Copy Abilities like Kirby's, however, it deals more damage.
  • Side Special: Gordo Toss - King Dedede pulls out a Gordo and hits it with its hammer, launching it. You can change the trajectory it is thrown by holding a direction.
  • Up Special: Super Dedede Jump - King Dedede jumps high into the air before slamming down. Anyone under him takes large amounts of damage, and is spiked if they are airborne. Upon impact with the ground, it also launches stars that damage anyone nearby. Press up to cancel it.
  • Down Special: Jet Hammer - King Dedede charges up, activating a large jet in his hammer. Release the button for a powerful hit. You can move and jump while charging, but if you hold it when fully charged, Dedede will begin taking damage.
  • Final Smash: Dede-Rush - King Dedede activates his Jet Hammer, hitting the enemy in front of him and launching them into a cutscene. Launched into a cage match, the enemy is pinned to the wall as Dedede, now Masked Dedede, unleashes a barrage of missiles from his hammer. Then, he charges up, before unleashing a powerful spinning slam that sends the enemy flying.

  • On-Screen Appearance: Sits on a palanquin carried by four Waddle Dees, then jumps off, scattering them.
  • Taunts:
    • Up Taunt: Holds up his hammer in celebration, twirling it and hoisting it upwards three times.
    • Side Taunt: Twirls his hammer and laughs.
    • Down Taunt: Spins around in a circle, slapping his belly and chanting.
  • Victory Poses:
    • Left: Swings his hammer twice before turning to the camera and while smiling smugly.
    • Up: Laughs and repeatedly slaps his belly while a Waddle Dee walks into the scene.
    • Right: Twirls his hammer with a grimace, then charges his Jet Hammer.

  • Red: Default appearance.
  • Pink: Resembles one of his alternate colors in Kirby 64: The Crystal Shards' Multiplayer mode.
  • Green: Resembles one of his alternate costumes in Kirby Air Ride.
  • Purple: Resembles one of his alternate costumes in Kirby Air Ride.
  • Cyan: An original color.
  • Grey: Resembles his appearance on the monochromatic Game Boy screen in Kirby's Dream Land.
  • Blue: Resembles one of his alternate colors in Kirby 64's Multiplayer mode.
  • Black: Resembles one of his alternate costumes in Kirby Air Ride.
  • Shogun: King Dedede's appearance in the Samurai Kirby sub-game in Kirby Super Star. Unlockable costume.
  • Masked: Replaced with Masked Dedede. Unlockable costume.

BandanaDeeSSBSR(transparent).png

Bandana Dee

Waddle Dee Warrior

Bandana Dee is a major character from throughout the Kirby series. A Waddle Dee wearing a blue bandana, in his first appearance in Super Star Ultra, he's a servant and sidekick to King Dedede, but after that he acts as an ally to Kirby, offering assistance like tossing out healing items before bosses. He primarily fights with a spear in combat.
Moveset

Bandana Dee is a Turtle character. With long-ranged attacks and good speed, he applies good pressure while avoiding enemy attacks, wearing them out until the time comes to strike. Alongside his spear he wields a parasol and a beam wand, other weapons used by Waddle Dees and Waddle Doos. He is a lightweight with no additional movement options.

  • Jab: Two quick pokes, followed by a flurry of spear stabs.
  • Side Tilt: A stab forward.
  • Up Tilt: A spear stab upward.
  • Down Tilt: A sliding kick.
  • Dash Attack: Performs the Parasol Drill, flying forward while spinning his parasol like a drill.
  • Side Smash: A powerful spear stab.
  • Up Smash: The Chumbrella, having Bandana Dee's parasol open to hit enemies above him. Can also block projectiles.
  • Down Smash: A double spear thrust on both sides of Bandana Dee.

  • Neutral Air: A spinning spear attack.
  • Forward Air: A spear swing forward.
  • Back Air: A backwards kick.
  • Up Air: A spear stab upward.
  • Down Air: A parasol twirl downwards, dealing multiple hits.

  • Pummel: A headbutt.
  • Forward Throw: Heaves the opponent over his head before throwing them forward.
  • Back Throw: Stabs the enemy with the spear before slamming them behind him.
  • Up Throw: Twirls the enemy on his parasol before throwing them forward.
  • Down Throw: Throws the opponent to the ground.

  • Neutral Special: Beam Rod - Bandana Dee's spear turns into a beam rod, as he creates a whip of electric energy in front of him. The whip deals multi-hitting damage and blocks projectiles. Hold the button and Bandana Dee can charge up and shoot a ball of electricity that travels across the screen, dealing damage to whoever is hit.
  • Side Special: Spear Throw - Bandana Dee tosses an arcing spear at enemies, dealing damage as it flies. It can be angled by holding a direction. Hold the button to charge it up, increasing the distance the spears travel, alongside how many are thrown.
  • Up Special: Waddle Copter - Bandana Dee flies into the air, spinning his spear like a helicopter. The spear will damage enemies above Bandana Dee.
  • Down Special: Ground Thrust / Pole Vault - Bandana Dee rushes his spear forward along the ground, then flicks it upward, launching enemies away. Press the special button during the thrust to perform a Pole Vault, launching Bandana Dee into the air. Pressing attack during the Pole Vault allows you to follow up further with a flurry of downward stabs with Bandana Dee's spear.
  • Final Smash: Waddle Dee Army - Bandana Dee flies into the air and begins cheering as a group of Waddle Dees, Waddle Doos and Nruffs rush across the stage and damage enemies. At the end, a large Waddle Dee Ball rolls by, launching away foes.

  • On-Screen Appearance: Floats down to the ground with a parasol.
  • Taunts:
    • Up Taunt: Raises his spear into the air while striking a pose.
    • Side Taunt: Spins his spear before planting it on the ground and saluting.
    • Down Taunt: Waves towards the screen.
  • Victory Poses:
    • Left: ?
    • Up: ?
    • Right: ?

  • Pink: Default appearance.
  • Yellow: Based off one of Bandana Dee's alternate colors in Kirby and the Rainbow Curse.
  • Blue: Based off one of Bandana Dee's alternate colors in Kirby and the Rainbow Curse.
  • Green: Based off one of Bandana Dee's alternate colors in Kirby and the Rainbow Curse.
  • Pink: Based off of the Waddle Dee's alternate palette from Kirby Super Star.
  • Gray: Based off of a Waddle Dee's appearance on the Game Boy.
  • Purple: Based off of the Waddle Dees created by Drawcia in Kirby: Canvas Curse
  • Waddle Dee: Replaced with a normal Waddle Dee.
  • Sailor Dee: The bandana is replaced with a sailor's hat, resembling Sailor Waddle Dee. Unlockable costume.
  • Cafe Dee: The bandana is replaced with a cap he wears in artwork for the Kirby Cafe. Unlockable costume.

Adeleine&RibbonSSBSR(transparent).png

Adeleine & Ribbon

?

Adeleine and Ribbon are two recurring characters in the Kirby series. Adeleine was first introduced in Kirby’s Dream Land 3 as a boss, but would later appear as an ally to Kirby in later games. Ribbon was introduced in Kirby 64: The Crystal Stars, a fairy from Ripple Star instructed with protecting the planet’s Crystal from Dark Matter. After the crystal was split into many pieces and spread across the galaxy, Kirby and his friends help her to find the crystal shards and defeat Dark Matter.
Moveset

Adeleine is a Trapper character. On her own, she isn’t the greatest of fighters, due to her low defenses and only okay damage. However, this is alleviated with her Drawings. With her Neutral Special, she can summon various drawings in order to attack for her, each with different abilities. These can be used to extend combos or open up the foe for a powerful hit. She is a lightweight with the ability to hover.

  • Jab: Two paintbrush swings forward.
  • Side Tilt: Smacks the enemy with her palette.
  • Up Tilt: Swings her paintbrush upwards.
  • Down Tilt: A low paintbrush swing.
  • Dash Attack: The Brush Force, running forward and wildly flailing her paintbrush.
  • Side Smash: Paints Sweet Stuff, who will rush forward and bite enemies.
  • Up Smash: Paints Mr. Shine, who will fly upwards and damage anyone in his way.
  • Down Smash: Paints Ice Dragon, who pounds the ground and creates icicles that rain down around it.

  • Neutral Air: A spinning brush attack.
  • Forward Air: Pulls out Ribbon’s Crystal Gun, firing a crystal forward.
  • Back Air: Pulls out Ribbon’s Crystal Gun, firing a crystal behind her.
  • Up Air: Waves her paintbrush above her, creating a rainbow.
  • Down Air: Swings her paintbrush downward.

  • Pummel: Smacks the enemy with her paintbrush.
  • Forward Throw: Ribbon grabs the enemy and throws them forward.
  • Back Throw: Ribbons grabs the enemy and spins briefly before tossing them backwards.
  • Up Throw: Summons a Tick to appear under the enemy, stabbing the enemy from below and launching the foe into the air.
  • Down Throw: Summons an I³ to appear above the foe to smash them.

  • Neutral Special: Blank Canvas - Adeleine summons a canvas. Pressing special while a canvas is up will open a wheel, allowing you to choose one of five drawings to summon. After choosing a drawing, the canvas will periodically spawn the drawing before disappearing. Adeleine can only have 2 canvases up at a time, and both the canvases and the drawings can be destroyed with enemy attacks.
    • Spear Waddle Dee: Walks slowly towards the nearest enemy. When it gets near, it will stab its spear at a slight upward angle, dealing damage.
    • Bronto Burt: Flies around at the height above where the canvas was summoned. When an enemy is at the same height that it is, it flies towards them and attacks with its wings.
    • Sir Kibble: Walks back and forth, occasionally jumping in the air, and tossing its blade like a boomerang.
    • Golem: Slowly walks towards the enemy and attacks with a punch. The slowest of the drawings, but also has the most health.
    • Foley: Flies high into the air, slowly moving towards the nearest enemy. When the enemy goes under it, it will fall to the ground, blowing up upon impact with something.
  • Side Special: Paint Bucket - Adeleine pulls out a bucket of paint, charging up before firing it out as a projectile. The paint has different effects based on who it hits. If it hits an enemy, your drawings’ attacks will deal more damage to them. If it hits an easel, the summoned drawings will gain an increase in speed. The more something is covered in paint, the more powerful the effects are.
  • Up Special: Fairy Dance - Adeleine and Ribbon twirl around floating upward and dealing damage to anyone nearby.
  • Down Special: Ribbon - The player takes control of Ribbon, who can freely fly around the stage. She can attack with her Crystal Gun, firing a crystal forward as a projectile, or can grab drawings with the special button to bring them to where you need them to be. While controlling Ribbon, Adeleine is left vulnerable to attack, and if Ribbon is damaged, she will be unusable for some time.
  • Final Smash: Kracko - Adeleine summons a canvas, painting a drawing of Kracko. Adeleine will hop on top of the drawing, and for a short time, Adeleine can control Kracko to attack enemies. He deals damage to enemies on contact, with the attack button creating beam whips which swirl around him, and the special button creating lightning to strike enemies under him. After some time, Kracko goes away.

  • On-Screen Appearance: Adeleine is seen painting as Ribbon watches. Ribbon looks at the enemy, noticing them and warning Adeleine. The canvas in front of Adeleine then disappears.
  • Taunts:
    • Up Taunt: ?
    • Side Taunt: Adeleine and Ribbon perform three high-fives, similar to the ones Ribbon does with Kirby at the start of Kirby 64: The Crystal Stars.
    • Down Taunt: Adeleine sits down as Ribbon comes out. The two look at each other and nod before Adeleine gets back up.
  • Victory Poses:
    • Left: ?
    • Up: ?
    • Right: ?

  • Green: Default appearance.
  • Blue: Based on Adeleine & Ribbon’s P2 color in Kirby: Star Allies.
  • Yellow: Based on Adeleine & Ribbon’s P3 color in Kirby: Star Allies.
  • Purple: Based on one of Adeleine’s alternate colors in Kirby 64: The Crystal Stars.
  • Orange: Based on one of Adeleine’s alternate colors in Kirby 64: The Crystal Stars.
  • Grey: A color scheme made to look like they were on the Game Boy.
  • Black: Adeleine gets colors based on Francisca. Ribbon gets colors based on Flamberge.
  • Classic: Adeleine gets a costume based on her appearance as Ado from Kirby’s Dream Land 3. Ribbon gets a color scheme based off of the Fairy Queen from Kirby 64: The Crystal Stars.
  • Painters: Adeleine gets an outfit based on Drawcia. Ribbon gets an outfit based on Paintra. Unlockable costume.
  • Sculptors: Adeleine gets an outfit based on Claycia. Ribbon gets an outfit based on Elline. Unlockable costume.

MetaKnightSSBSR(transparent).png

Meta Knight

The Masked Swordsman

Meta Knight is a reoccurring character in the Kirby series. The leader of the Meta-Knights, he acts as a rival of Kirby. He is an accomplished swordsman with a code of ethics, only choosing to fight Kirby in a fair duel. Though we have seen his face, his relationship with Kirby is a mystery.
Moveset

Meta Knight is a Rushdown character. With an aggressive playstyle, he's all about constantly barraging the enemy with quick sword slashes. He has seen little changes to his moveset, besides his Neutral Special gaining back its ability to hit multiple times. He is a lightweight with five double jumps and the ability to 8-way air dash.

  • Jab: Does a quick series of slashes followed by a backflipping slash.
  • Side Tilt: An inward slash, followed by an outward slash, followed by an upward slash
  • Up Tilt: Does a quick upward stab.
  • Down Tilt: A crouching thrust.
  • Dash Attack: Does a jumping kick.
  • Side Smash: Quickly slash forwards.
  • Up Smash: A series of upward fanning slashes.
  • Down Smash: Swipes his sword around him.

  • Neutral Air: A somersaulting slash.
  • Forward Air: Performs three quick slashes forwards.
  • Back Air: Performs three outward slashes behind him.
  • Up Air: Swings his sword upwards.
  • Down Air: Swings his sword downwards.

  • Pummel: Jabs with one of the talons on his cape's wings.
  • Forward Throw: A bicycle kick.
  • Back Throw: Teleports behind the opponent and then slashes their back, launching them away.
  • Up Throw: The Air Drop from the Ninja ability.
  • Down Throw: The Fury Stomp from the Suplex ability.

  • Neutral Special: Mach Tornado - Meta Knight spins in a tornado, twirling around and dealing rapid damage to anyone he hits. You have free control over where Meta Knight goes. Keep tapping the attack button to increase the time it lasts.
  • Side Special: Drill Rush - Meta Knight flies forward while flying in a drill fashion, dealing multiple hits to anyone in front of him. You can angle yourself as you fly.
  • Up Special: Shuttle Loop - Meta Knight flies into the air, striking the enemy, then strikes once more after performing a loop.
  • Down Special: Dimensional Cape - Meta Knight vanishes, before teleporting in the held direction, reappearing and slashing anyone nearby.
  • Final Smash: Galaxia Darkness - Meta Knight flips his cape, shrouding the screen in darkness and stunning anyone nearby. Suddenly, Meta Knight's eyes shine, as he slashes across the screen several times at lightning speed. Anyone that touches these slashes takes large amounts of damage.

  • On-Screen Appearance: Uses Dimensional Cape to warp onto the stage.
  • Taunts:
    • Up Taunt: Wraps himself in his cape and spins repeatedly, as if he is about to warp while scoffing.
    • Side Taunt: Says "Fight me!" while slashing twice and then pointing Galaxia in front of himself.
    • Down Taunt: Turns his cape into wings and spreads them out while shouting "Come!"
  • Victory Poses:
    • Left: Performs three slashes with his sword, says "Come back when you can put up a fight," then warps away.
    • Up: Flies into the scene and spreads his cape, saying "You've much yet to learn."
    • Right: Performs two slashes and twirls his sword, saying "Victory...is my destiny."

  • Blue: Default appearance.
  • White: Resembles one of his alternate costumes in Kirby Air Ride.
  • Red: Resembles one of his alternate costumes in Kirby Air Ride.
  • Green: Resembles one of his alternate costumes in Kirby Air Ride.
  • Navy: Resembles his original appearance in Kirby's Adventure, but with red eyes.
  • Pink: Resembles one of his alternate costumes in Kirby Air Ride, as well as Kirby.
  • Purple: Based on Galacta Knight.
  • Grey: Based on Dark Meta Knight.
  • Mecha: Replaced with Mecha Knight. Unlockable costume.
  • Morpho: Replaced with Morpho Knight. Unlockable costume.

MagolorSSBSR(transparent).png

Magolor

Mysterious Hooded Traveler

Magolor is a reoccuring character from the Kirby series. He debuts in Kirby's: Return to Dreamland, asking Kirby to repair his ship and save his planet from the evil Landia. However, after defeating the dragon, Magolor reveals his true plans, stealing the Master Crown and threatening to take over the universe. After being defeated however, he seems to have changed his ways, acting as a shopkeeper in the Team Kirby Clash games and a Dream Friend in Star Allies.
Moveset

Magolor is a Zoner character. With a myriad of projectiles and disjointed hitboxes, Magolor is great at racking up damage from afar, and has amazing air mobility, though suffers from slow options for KOing enemies and you have to be careful as he can be KOed pretty easily. His main gimmick is the ability to summon Magic Portals on the stage. These portals transport anything that touches them between each other. These can be used not only for mobility, but also for stage control as you can use them to mix-up enemies with projectiles. He is a super lightweight with the ability to float and 8-way air dash.

  • Jab: Two punches, followed by a magic circle in front of him.
  • Side Tilt: A swirling magic circle attack.
  • Up Tilt: Summons a deadly needle in front of him that juts upward.
  • Down Tilt: A grounded magic circle attack that travels slightly forward.
  • Dash Attack: Flies forward while surging with magic energy.
  • Side Smash: Summons the Ultra Sword and swings it forward.
  • Up Smash: Creates a magic circle that releases a Monster Flame, spinning around in the air before exploding.
  • Down Smash: Summons an icy Grand Hammer and swings it downward. Creates a shockwave upon hit.

  • Neutral Air: Curls up and spins while electricity surrounds him.
  • Forward Air: A deadly needle attack forward.
  • Back Air: A deadly needle attack behind him.
  • Up Air: A magic circle attack that lingers on screen and damages enemies.
  • Down Air: A deadly needle attack under him.

  • Pummel: A headbutt.
  • Forward Throw: Uses magic to toss the enemy forward.
  • Back Throw: Uses magic to toss the enemy backwards.
  • Up Throw: Tosses the enemy into the air before firing multiple magic spheres at them.
  • Down Throw: Tosses the enemy to the ground and stabs them with a deadly needle.

  • Neutral Special: Magic Sphere / Revolution Flame - Magolor shoots a ball of magical energy forward. Hold up and down to have him curve the shot. Hold the button to charge it, turning it into the Revolution Flame, which deals more damage at the cost of being unable to curve.
  • Side Special: Magolor Beam - Magolor fires a beam from his hand. Though this beam is powerful, it takes absurdly long to get it to full charge, and it can be ducked under to completely avoid damage.
  • Up Special: Magic Portal - Magolor creates a magical portal in front of him on the ground, and where he currently is in the air. At first it does nothing, but by creating a second portal, you can link between them. Anyone that touches the portals, including players, thrown items, or projectiles, will be transported between them. After some time, the portals will go away.
  • Down Special: Gem Apple Bomb - Magolor tosses a Gem Apple Bomb into the air. Holding the button and a direction allows you to determine the angle it is thrown. The bomb explodes upon contact with something. If the bomb goes through a portal, it will bounce back into the air when it reaches the other side.
  • Final Smash: Master Crown - Magolor dons the Master Crown, transforming into his boss form from Return to Dreamland. For a short time, he can fly freely around the stage, and attack enemies by shooting magic spheres or powerful lasers.

  • On-Screen Appearance: Flies in from a magic portal in the ground, waving at the screen.
  • Taunts:
    • Up Taunt: Twirls around before saluting while winking.
    • Side Taunt: Puts his hands together and laughs.
    • Down Taunt: Pulls out three Gem Apples and juggles them before putting them away.
  • Victory Poses:
    • Left: ?.
    • Up: Dons the Master Crown, transforming into his boss form, before striking a pose.
    • Right: ?.

  • Blue: Default color.
  • White: Based off of his appearance as a shopkeeper in Team Kirby Clash.
  • Red: Based off of Marx.
  • Black: Based off of Dark Matter from Kirby's Dream Land 2.
  • Purple: Based off of Drawcia.
  • Green: Based off of Taranza.
  • Yellow: Based off of Zan Partizanne.
  • Dark Blue: Based off of Magolor Soul.
  • ?: ?. Unlockable costume.
  • ?: ?. Unlockable costume.

Star Fox

FoxSSBSR(transparent).png

Fox

Leader of Star Fox

Fox McCloud is the main protagonist of the Star Fox series. The son of James McCloud, he is the leader of the Star Fox team, a team of mercenaries who have defended the Lylat System in times of peril. He is a skilled fighter in both his Arwing and on-foot.
Moveset

Fox is a Rushdown character. A glass cannon, he excels in speed and fast combos, but can be taken out pretty easily. He has not seen any changes to his moveset, besides his Final Smash reverting back to Landmaster. He is a lightweight with the ability to wall jump and 8-way air dash.

  • Jab: Two alternating jabs followed by a flurry of kicks, ending with a mid-level roundhouse kick with his opposite leg.
  • Side Tilt: A roundhouse kick.
  • Up Tilt: Plants his hands on the ground and does a scorpion kick with his right leg.
  • Down Tilt: Spins while crouching, sweeping with his tail.
  • Dash Attack: A flying kick.
  • Side Smash: An outwards crescent kick.
  • Up Smash: A bicycle kick.
  • Down Smash: A split kick.

  • Neutral Air: A flying kick.
  • Forward Air: Five swiveling roundhouse kicks performed in quick succession.
  • Back Air: A back kick.
  • Up Air: From a mid-air somersault, Fox attacks above him with a tail sweep followed by a heel kick.
  • Down Air: A drill kick that hits multiple times in quick succession.

  • Pummel: A knee strike.
  • Forward Throw: Releases the opponent and quickly performs a cross, launching them forward.
  • Back Throw: Throws the opponent backward and shoots them with three rapid shots from his Blaster.
  • Up Throw: Throws the opponent upward and shoots them with three rapid shots from his Blaster.
  • Down Throw: Slams the opponent onto the ground and fires three rapid, point-blank shots at them with his Blaster.

  • Neutral Special: Blaster - Fox fires high speed lasers from his Blaster. They deal rapid damage, but cause no knockback.
  • Side Special: Fox Illusion - Fox dashes forward, creating afterimages. Anyone you hit is knocked into the air.
  • Up Special: Fire Fox - Fox charges up before rocketing in the held direction while engulfed in flames.
  • Down Special: Reflector - Fox activates a reflector, damaging anyone nearby, while reflecting and increasing the damage of projectiles fired at him.
  • Final Smash: Landmaster - Fox hops inside of the Landmaster, and for a short time can control it while on the stage. It can fire powerful blasts, perform a barrel roll, or use its jets to fly and even push enemies towards the blast line. After some time, the Landmaster goes away and Fox continues the fight.

  • On-Screen Appearance: Ejects from an Arwing.
  • Taunts:
    • Up Taunt: Charges himself up with an aura of flames, similar to his Fire Fox move, saying "Let's go!"
    • Side Taunt: Spins his Blaster in his hand in the air before putting it back in its holster.
    • Down Taunt: Kneels down and sternly says "Come at me!"
  • Victory Poses:
    • Left: Fox holds out his Blaster, then proceeds to spin it in his hand before putting it in his holster, saying "This is Fox. Returning to base."
    • Up: Points his Blaster to the right, then the left, and then points it to the right again, saying "Mission complete!"
    • Right: Crosses his arms, looks upward, and raises his tail.

  • Default: Default appearance.
  • Black: Referred to as the "Dark Fox" on the Brawl DOJO!! He resembles a cross fox.
  • Red: Resembles his red "Player 1" costume from Star Fox: Assault's Versus Mode
  • Green: Resembles his green "Player 4" costume from Assault's Versus Mode.
  • Orange: Resembles Falco's appearance in Star Fox 64 and Star Fox 64 3D.
  • White: An original color.
  • Yellow: Resembles his yellow "Player 3" costume from Assault's Versus Mode.
  • Purple: Resembles Wolf, but his fur is made more purple to distinguish him from Wolf himself. Also resembles a silver fox.
  • Classic: Replaced with his design from Super Smash Bros. Melee. Unlockable costume.
  • James: Gains a pair of sunglasses, making him resemble his father James McCloud. Unlockable costume.

FalcoSSBSR(transparent).png

Falco

Proud Space Ace

Falco Lombardi is a main character in the Star Fox series. Once the head of a galactic gang, he's a member of the Star Fox Team, acting as their best pilot. He comes off as cocky and egotistical, being uncooperative and preferring to work alone, but he has a strong sense of loyalty and will always try and help when the need arises.
Moveset

Falco is a Mix-Up character. Like Fox, he's a very fast fighter, and much to his status as a "talented aerial fighter", has great aerial movement and attacks. He is a lightweight with the ability to wall jump and 8-way air dash.

  • Jab: Performs two knifehanded strikes before spinning his whole body to perform a series of knifehand strikes, ending with a downward axe kick that sends the opponent away.
  • Side Tilt: A roundhouse kick that can be angled both up and down.
  • Up Tilt: Swings his wings up in the air, one after the other.
  • Down Tilt: Kneels down and swipes his tail feathers across the ground.
  • Dash Attack: A flying kick.
  • Side Smash: Uses both wings to perform a wide knifehanded swing in front of himself.
  • Up Smash: Performs a 540 kick.
  • Down Smash: A split kick.

  • Neutral Air: Spins his entire body clockwise to perform a series of four spinning knifehanded strikes.
  • Forward Air: Spins in a drill-like formation, hitting multiple times with his beak.
  • Back Air: A back kick.
  • Up Air: A somersault kick from back to the front above himself.
  • Down Air: A downwards diagonal corkscrew kick that hits once.

  • Pummel: A knee strike.
  • Forward Throw: Slams the opponent forward with his right arm.
  • Back Throw: Throws the opponent behind him before firing a Blaster shot towards them.
  • Up Throw: Throws the opponent above him before firing a Blaster shot towards them.
  • Down Throw: Lays the opponent on the ground before firing a point-blank Blaster shot.

  • Neutral Special: Blaster - Falco fire a laser from his Blaster. It's slower than Fox's, but deals a bit more damage and causes enemies to flinch.
  • Side Special: Falco Phantasm - Falco dashes forward, creating afterimages. Anyone you hit is knocked into the air, and if used in the air, it has a meteor effect. Compared to Fox's, it comes out faster, but travels less distance.
  • Up Special: Fire Bird - Falco charges up before rocketing in the held direction while engulfed in flames. Deals multiple hits unlike Fox's.
  • Down Special: Reflector - Falco kick forward his reflector, damaging anyone that touches it, while reflecting and increasing the damage of projectiles fired at it.
  • Final Smash: Arwing Assault - A targeting reticle appears as three Arwings fly past the stage, launching enemies in their way into a cutscene. Sent into space, Falco and the rest of the Star Fox Team open fire on the caught foes, before Falco launches a Smart Bomb to create a massive explosion, launching the trapped foes.

  • On-Screen Appearance: Ejects from an upside-down Arwing.
  • Taunts:
    • Up Taunt: Kicks his Reflector around like a hacky sack, saying "Piece of cake." before catching it.
    • Side Taunt: Holds out his hand and slowly raises it in a beckoning gesture, saying "Come on!"
    • Down Taunt: Spins on one foot, then poses with one of his arms/wings before him, saying "Hands off my prey!" while doing so.
  • Victory Poses:
    • Left: Does a flurry of rapid kicks and then poses, saying "Had enough already?"
    • Up: Jumps high into the air while scoffing, then poses on the ground while forcing a laugh.
    • Right: Walks up towards the camera, shrugs, and crosses his arms, saying "Sorry! Gotta jet!"

  • Default: Default appearance.
  • Orange: Resembles his appearance in Star Fox 64 and Star Fox 64 3D.
  • Blue: Resembles Wolf.
  • Red: Resembles his appearance in Star Fox: Assault.
  • Green: An original color.
  • Black: Complementary to Fox's "Dark Fox" costume. Resembles a red-throated caracara, black pheasant or raven.
  • White: An original color.
  • Pink: An original color.
  • Classic: Replaced with his design from Super Smash Bros. Melee. Unlockable costume.
  • Assault: Falco's outfit from Star Fox: Assault. Unlockable costume.

KrystalSSBSR(transparent).png

Krystal

The Graceful Telepath

Krystal is a main character in the Star Fox series. A vixen from Cerinia, she sought answers as to why her home was destroyed and her parents were murdered, leading her to the planet Sauria. Tricked by a mysterious figure, she was imprisoned in a crystal, before being found and later saved by Fox. Krystal would later join Star Fox as the team’s telepath, and would become Fox’s love interest.
Moveset

Krystal is a Spacer character. She possesses great movement, and while she lacks KO options, her staff grants her enhanced range. This allows her to stay a safe distance from the foe and poke them from afar to rack up damage. She is a lightweight with the ability to wall jump and 8-way air dash.

  • Jab: A swing downward, followed by a swing upward, followed by a swift kick.
  • Side Tilt: A staff thrust forward.
  • Up Tilt: Spins her staff upward.
  • Down Tilt: A sweep kick.
  • Dash Attack: Plants her staff on the ground and performs a twirling kick.
  • Side Smash: Thrusts her staff forward, as the tip unleashes a blast of electricity.
  • Up Smash: Plants her staff to the ground, as a thin beam is fired upward from the tip.
  • Down Smash: Jumps up before slamming her staff to the ground, creating a shockwave around her. Based off of the Ground Quake.

  • Neutral Air: A flying kick.
  • Forward Air: Quickly thrusts her staff forward twice.
  • Back Air: Does a strong backwards kick.
  • Up Air: A somersault kick from back to the front above herself.
  • Down Air: Thrusts her staff downward. Has a meteor effect.

  • Pummel: A knee strike.
  • Forward Throw: Stabs the opponent with her staff, and blasting them away with a burst of energy.
  • Back Throw: Stabs the opponent with her staff, then swings them overhead behind her.
  • Up Throw: Kicks the opponent upward.
  • Down Throw: Slams the opponent to the ground and freezes them with a stream of ice.

  • Neutral Special: Fire Blaster - Krystal fires a blast of fire from her staff, which explodes on impact. The attack can be changed depending on the direction you hold. Hold up before shooting the blast to launch an arcing fireball. Hold down before shooting the blast to launch a fire that travels along the ground, travelling slower but dealing multiple hits.
  • Side Special: Krystal Mirage - Krystal dashes forward, performing a sliding kick while creating afterimages, bouncing off of anyone you hit. When performed in the air, can dive at a downward angle.
  • Up Special: Rocket Boost - Krystal raises her staff upward as flames emit from the bottom of it, rocketing Krystal into the air. Can damage enemies as it flies.
  • Down Special: Ice Blast - Krystal fires a stream of ice from her staff. Has a chance to freeze enemies, and can be used to nullify weak projectiles. You can move and jump while firing, but it dissipates overtime.
  • Final Smash: ? - ?

  • On-Screen Appearance: Ejects from an Arwing, floating down to the ground.
  • Taunts:
    • Up Taunt: Plants her staff on the ground, and spins around it while laughing, before saying "Try me."
    • Side Taunt: Twirls her staff while saying "You'll never have the chance.".
    • Down Taunt: Puts her staff on her shoulders and winks while saying "Stop joking around.".
  • Victory Poses:
    • Left: ?
    • Up: ?
    • Right: ?

  • Assault: Default appearance.
  • Adventure: Her design from Star Fox: Adventure.
  • Purple: Based off of her appearance in Star Fox: Command.
  • Green: An original color. Uses her design from Star Fox: Adventure.
  • Pink: Resembles Katt Monroe and Amanda from Star Fox: Command.
  • Red: An original color. Uses her design from Star Fox: Adventure.
  • Silver: Based on Fay from Star Fox 2.
  • Black: An original color based off of Anubis. Uses her design from Star Fox: Adventure.
  • Cornerian: Krystal's outfit when she is part of the Cornerian Army in Star Fox: Command. Unlockable costume.
  • Kursed:Krystal's appearance as Kursed, her bounty hunter alter-ego, in Star Fox: Command. Unlockable costume.

WolfSSBSR(transparent).png

Wolf

The Silver Space Wolf

Wolf O'Donnell is a reoccurring antagonist in the Star Fox series. He is the leader of Star Wolf, an infamous team of skilled mercenaries that have crossed paths with Star Fox on several occasions, and is the mutual rival of Star Fox's leader, Fox McCloud. Though the two teams are often at odds, as Team Star Wolf have been hired by Andross multiple times, though they do help Star Fox in fighting common foes like the Aparoids.
Moveset

Wolf is a Mix-Up character. He takes aspects of both members of Star Fox, being a middleground between Fox's focus on pressure, and Falco's focus on punishing. He's a glass cannon, though trades raw power for versatility, making him great for any playstyle. He is a lightweight with the ability to wall jump and 8-way air dash.

  • Jab: A left-handed inward slash, followed by a right-handed inward slash, followed by a right-handed outward slash.
  • Side Tilt: A lunging, two-handed outward slash.
  • Up Tilt: A stretch kick.
  • Down Tilt: A crouching, low-level roundhouse kick.
  • Dash Attack: A front kick.
  • Side Smash: Rears back then performs a palm thrust.
  • Up Smash: A butterfly kick performed from a variation of the 2000 (a breakdancing move) followed by an upward scissor kick.
  • Down Smash: A kneeling, one-handed slash in front of himself and then behind himself.

  • Neutral Air: A flying kick.
  • Forward Air: A downward arcing slash.
  • Back Air: A back kick.
  • Up Air: An overhead arcing slash.
  • Down Air: A two-handed downward slash below himself.

  • Pummel: A knee strike.
  • Forward Throw: An inward slash.
  • Back Throw: Sets the opponent behind himself and launches them away with an ascending slash.
  • Up Throw: Brings the opponent above himself and slashes them upward.
  • Down Throw: A spinning chokeslam.

  • Neutral Special: Blaster - Wolf fire a blast of energy from his Blaster. It's slower than Fox's and Falco's, but deals the most damage. It can also be used to attack nearby enemies, as the Blaster has a blade at the end.
  • Side Special: Wolf Flash - Wolf leaps upward at a diagonal angle, attacking nearby enemies. Has a sweetspot that, if landed, meteor smashes airborne enemies.
  • Up Special: Wolf Shot - Wolf charges up before rocketing in the held direction while engulfed in energy. Comes out quickly but doesn't damage enemies while charging.
  • Down Special: Reflector - Wolf activates a reflector, damaging anyone nearby, while reflecting and increasing the speed at which they fly.
  • Final Smash: Wolfen Assault - A targeting reticle appears as three Wolfen fly past the stage, launching enemies in their way into a cutscene. Sent into space, Wolf and the rest of Team Star Wolf fire at the foe as they crash land onto the surface of Venom. As the dust settles, the enemy is knocked out in the middle of a crater and is surrounded by Wolf and the rest of his team as their Wolfen are in their Hunter modes. Wolf then smiles, as the four open fire on the foe and create a large explosion, launching the foe away.

  • On-Screen Appearance: Ejects from a Wolfen.
  • Taunts:
    • Up Taunt: Leans his head back and howls.
    • Side Taunt: Does a beckoning gesture with his fingers while smirking and asking "Are you scared?"
    • Down Taunt: Kneels down, slaps the ground with one hand and makes a howling-esque noise.
  • Victory Poses:
    • Left: Raises his right hand towards his face. He then moves his arms in alternating circular motions before bringing his left arm towards his right side. He then concludes by swinging out his left arm while raising his right, assuming a martial arts stance.
    • Up: Performs two alternating slashes and then a wheel kick, saying "You're good, but I'm better." After the kick, Wolf assumes a low-postured stance in which he raises his right arm behind himself while he holds out his left while smirking.
    • Right: While facing away from the camera, Wolf raises his right arm. He then turns quickly toward the camera, gesturing towards the screen with his claws. During the entirety of the pose, he scoffs and says "Weaklings! The lot of you."

  • Purple: Default appearance.
  • Brown: Resembles his color scheme in Star Fox Zero and Starlink: Battle for Atlas.
  • Red: Resembles Andrew Oikonny, one of Wolf's teammates, as he appears in Star Fox: Assault.
  • Blue: Resembles his blue "Player 2" costume from Assault's Versus Mode, as well as being the colors of his design in Brawl.
  • Green: Resembles his green "Player 4" costume from Assault's Versus Mode.
  • Orange: An original color.
  • Black: Resembles his appearance in Star Fox 2.
  • Pink: Resembles Pigma Dengar, one of Wolf's former teammates, as he appears in Star Fox: Assault.
  • Assault: Replaced with his design from Star Fox: Assault and Super Smash Bros. Brawl. Unlockable costume.
  • ?: ?. Unlockable costume.

Pokémon

PikachuSSBSR(transparent).png

Pikachu

Pika Pika!

Known as the Mouse Pokémon, Pikachu is the mascot of the Pokémon series. Known across the world, it is an Electric-type Pokémon first introduced in the Kanto region. It's well known for its yellow color, lightning-bolt tail, and its round cheeks, which it uses to store electricity when it is in danger.
Moveset

Pikachu is a Rushdown character. With great mobility and a great recovery, Pikachu's greatest strengths are its potential for combos and edgeguarding. It hasn't seen many changes in its moveset besides some new special moves. He is a lightweight and has the ability to crawl, wall jump and 8-way air dash.

  • Jab: A quick headbutt.
  • Side Tilt: An electrified double kick.
  • Up Tilt: An overhead tail swipe.
  • Down Tilt: A tail sweep.
  • Dash Attack: A running headbutt.
  • Side Smash: A close-ranged blast of electricity.
  • Up Smash: An overhead tail swipe.
  • Down Smash: A spinning electric tail strike.

  • Neutral Air: A short-ranged electric attack around you.
  • Forward Air: A spinning electric headbutt.
  • Back Air: A spinning tail attack.
  • Up Air: An overhead tail swipe.
  • Down Air: A spinning electric attack. Has a meteor effect.

  • Pummel: A headbutt.
  • Forward Throw: Lays the opponent on its tail and shocks them.
  • Back Throw: Roll backwards before throwing the opponent.
  • Up Throw: Heaves the enemy onto its head and headbutts it upward.
  • Down Throw: Lays the opponent on the ground and headbutts the enemy.

  • Neutral Special: Thunder Shock - Pikachu shoots a small orb of electricity. It moves along the stage, and can even crawl on walls and ceilings.
  • Side Special: Iron Tail - Pikachu flies forward, spinning in a circle with his tail turned into metal. Upon hitting an enemy, it bounces you into the air.
  • Up Special: Quick Attack - Pikachu flies quickly in the held direction. As you are flying, you can change direction midmove.
  • Down Special: Thunder Bolt - Pikachu calls down a thunderbolt from the sky to damage enemies. The projectile spikes enemies if they are airborne, and it deals more damage to anyone near Pikachu when it reaches him.
  • Final Smash: Volt Tackle - Pikachu curls up and transforms into a large ball of electricity. The player can control Pikachu as he flies across the screen, dealing damage to enemies around you. Press the attack button to create a surge of electricity, damaging and launching away anyone nearby.

  • On-Screen Appearance: Emerges from a Poké Ball and emits sparks from its cheeks.
  • Taunts:
    • Up Taunt: Charges its cheeks with electricity and glares at the screen.
    • Side Taunt: Waves at the screen, yelling "Pika Pika!"
    • Down Taunt: Lies on the ground, curls and rolls around.
  • Victory Poses:
    • Left: Backflips and spins.
    • Up: Ears perk, scratches its right ear.
    • Right: Sleeps.

  • Yellow: Default appearance.
  • Red: Gets a cap based on Red's from Pokémon Red and Blue.
  • Green: Gets a headband based on Brendan's from Pokémon Emerald.
  • Yellow: Gets a cap based on Ethan's from Pokémon HeartGold and SoulSilver.
  • Blue: Gets a birthday hat from the original Super Smash Bros.
  • Glasses: Gets Calem's Red Outdoors Cap and Wide-Frame Glasses from Pokémon X and Y.
  • Female Red: A female Pikachu. Gets Selene's Casual Cap from Pokémon Sun and Moon.
  • Female Green: A female Pikachu. Gets Gloria's Knit Beret from Pokémon Sword and Shield.
  • Libre: A female Pikachu wearing the Libre outfit from Pokémon Omega Ruby and Alpha Sapphire. Unlockable costume.
  • Detective: Gets a detective's hat based off of Detective Pikachu. Unlockable costume.

JigglypuffSSBSR(transparent).png

Jigglypuff

The Sleepy Singer

Known as the Balloon Pokémon, Jigglypuff is a Normal/Fairy-type Pokémon introduced in the Kanto region. When its large, alluring eyes light up, it sings a mysteriously soothing melody that lulls its enemies to sleep. It can inflate itself like a balloon, allowing it to sing for longer periods of time.
Moveset

Jigglypuff is a Bait & Punish character. She is known for her amazing air mobility, allowing her to jump circles around her foes and create mix-ups. However, she is incredibly light, so it's best to avoid taking as much damage as possible. Her Neutral Special and Side Special have been changed, and her Down Special has been tweaked, but the rest of her moveset has stayed the same. She is a super-lightweight with five double jumps and the ability to 8-way air dash.

  • Jab: Two alternating punches.
  • Side Tilt: A roundhouse kick.
  • Up Tilt: A scorpion kick.
  • Down Tilt: A low to the ground shin kick.
  • Dash Attack: Leaps forwards while doing a headbutt.
  • Side Smash: Lunges forwards while kicking.
  • Up Smash: An upwards headbutt.
  • Down Smash: A spinning split kick.

  • Neutral Air: A flying kick.
  • Forward Air: A dropkick.
  • Back Air: A spinning back kick.
  • Up Air: Waves its arm in an overhead arcing motion.
  • Down Air: A diagonal corkscrew dropkick.

  • Pummel: Kicks the opponent.
  • Forward Throw: Puffs up once to launch the opponent forward.
  • Back Throw: A German suplex.
  • Up Throw: Spins once to fling the opponent upward, leaving a trail of sparkles.
  • Down Throw: Pins the opponent to the ground and then rolls back and forth on their back.

  • Neutral Special: Fairy Wind - Jigglypuff spins, while mystical wind swirls around her to damage enemies and nullify projectiles. You can control where you are going by holding a direction.
  • Side Special: Double Slap - Jigglypuff steps forward and slaps the enemy, while flying a distance forward. It deals extra damage to shields.
  • Up Special: Sing - Jigglypuff sings a lullaby, putting all nearby enemies to sleep. The higher an enemy's percentage, the harder it is to wake up.
  • Down Special: Rest - Jigglypuff falls asleep, leaving itself vulnerable but healing itself. If you perform the attack when anyone is nearby, it damages the enemy. While this attack deals low damage overall, it has very high launching power, and gives the enemy a random negative effect.
  • Final Smash: Puff Up - Jigglypuff puffs itself up to massive size, pushing away enemies. Once she reaches full size, Jigglypuff pushes enemies beside her, before deflating, causing high damage to anyone that happens to be touching her.

  • On-Screen Appearance: Emerges from a Poké Ball and spins while floating before landing.
  • Taunts:
    • Up Taunt: Spins around on one foot, then faces at the screen inflated, saying "Jigglypuff!"
    • Side Taunt: Twirls around many times, then poses.
    • Down Taunt: Breathes all the air out of itself and falls to the ground, flattened. It inflates itself upon contact.
  • Victory Poses:
    • Left: Jumps twice, spins around.
    • Up: Runs into the scene, loses its balance, then backflips and assumes a pose similar to its official sprite from Pokémon Yellow.
    • Right: Sleeps and then suddenly wakes up, continuing to drift in and out of consciousness.

  • Default: Default appearance.
  • Red: Gets a hibiscus.
  • Green: Gets a headband reminiscent of the Blackbelt Trainer class.
  • Blue: Gets a hat reminiscent of the Bug Catcher Trainer class.
  • White: Gets Leaf's Hat from Pokémon FireRed and LeafGreen.
  • Pink: Gets a large red ribbon.
  • Nurse: Get a hat reminiscent of the Pokémon Center Nurse from Pokémon X and Y.
  • Glasses: Gets Serena's Red Felt Hat and White Wide-Frame Glasses from X and Y.
  • ?: ?. Unlockable costume.
  • ?: ?. Unlockable costume.

RedSSBSR(transparent).png

Red

Wants to Be the Very Best

Red is the default trainer character in Pokémon Red and Blue, alongside its remakes. Originating from Pallet Town, after obtaining a starter Pokémon from Professor Oak, he sets on an adventure to become the champion of the Kanto Pokémon League. He fights alongside three Pokémon, Squirtle, the Tiny Turtle Pokémon, Ivysaur, the Seed Pokémon and Charizard, the Flame Pokémon.
Moveset
Squirtle

Squirtle is a Rushdown character. The smallest and lightest Pokémon in Red's team, he can use this in combination with his quick attacks to weave through enemies and land fast combos. He has seen little changes, with the exception of a new Down Special. Squirtle is a super-lightweight with the ability to crawl, wall cling and air dash. They can switch between the other Pokémon by pressing Shield Special.

  • Jab: A punch, a kick and a tail swipe.
  • Side Tilt: Crouches down and spins, swiping forward with its tail.
  • Up Tilt: Hops up and bashes its head upwards.
  • Down Tilt: Spins on its side, sweeping forward with its tail.
  • Dash Attack: Leaps forward a small distance, doing a dropkick.
  • Side Smash: Leans back, then swings its head forward while spitting water
  • Up Smash: Crouches down and then stands up, creating two water geysers on each side.
  • Down Smash: Couches down and spins on its shell, spitting water forward then backward.

  • Neutral Air: Turns to its side and spins quickly.
  • Forward Air: A dropkick that produces a small corkscrew of water.
  • Back Air: Thrusts its tail backward, spinning around in a multi-hit attack.
  • Up Air: Flips upward, using its tail to knock opponents vertically.
  • Down Air: Thrusts its tail downward, spinning around in a multi-hit attack.

  • Pummel: A headbutt.
  • Forward Throw: Puts the opponent in front of itself and does a jumping kick on them.
  • Back Throw: Lifts the opponent with both arms and tosses them behind itself.
  • Up Throw: Tosses the opponent above itself and headbutts them.
  • Down Throw: Squirtle puts the opponent on the ground and then slams onto them with its shell.

  • Neutral Special: Water Gun - Squirtle charges up before spitting a stream of water. Deals little damage but pushes enemies backwards.
  • Side Special: Withdraw - Squirtle retreats into its shell and slides across the stage at high speed. You're immune to damage, but attacks will cause you to bounce back.
  • Up Special: Waterfall - Squirtle rides up a torrent of water, damaging enemies in his way. Tilt the control stick to determine the angle.
  • Down Special: Bubble - Squirtle spits up a slow-moving bubble that slowly rises into the air. Tilt the control stick forward or backward to determine the angle it rises. Anyone that touches the bubble will become trapped, though mashing the controls allows you to break out.
  • Final Smash: Triple Finish - Squirtle, Ivysaur and Charizard team up, each performing their strongest attack at the same time. Squirtle performs Hydro Pump, Ivysaur performs Solar Beam and Charizard performs Fire Blast.

  • On-Screen Appearance: Red throws out Squirtle, yelling "Go Squirtle!"
  • Taunts:
    • Up Taunt: Backflips once, then raises its arms up and says "Squirt!"
    • Side Taunt: Angrily spins around on its tail, before briefly making itself dizzy.
    • Down Taunt: Retreats into its shell, then spins around once.
  • Victory Poses:
    • Left: Jumps and spins around on its shell in a breakdance move, and then lands and poses. Red will toss a Poké Ball into the air before pointing forward.
    • Up: Spits water quickly in three directions, does a backflip, then poses with its arm in the air. Red cheers before raising his arm into the air.
    • Right: Red holds Squirtle in his arms, then kneels down and puts it on the ground, and rubs its chin and head.

  • Default: Default appearance.
  • Red: Based off of Wartortle. Red is replaced with Leaf.
  • Green: Based off of its Shiny coloration. Red's color is based off of Ethan.
  • Pink: An original color. Red is replaced with Leaf. Color is based off of May in Pokémon Emerald.
  • Yellow: Based off of Squirtle in-game sprite from Pokémon Gold and Silver. Red's color is based off of Lucas.
  • White: An original color. Red is replaced with Leaf. Color is based off of Hilda.
  • Blue: An original color. Red's color is based off of Calem.
  • Purple: An original color. Red is replaced with Leaf. Color is based on Selene in Pokémon Ultra Sun and Ultra Moon.
  • Sygna (Red): Squirtle wears the glasses Ash's Squirtle wears when part of the Squirtle Squad. Red wears his Sygna Suit from Pokémon Masters. Unlockable costume.
  • Sygna (Leaf): Squirtle wears the glasses the rest of the Squirtle Squad wears. Leaf wears her Sygna Suit from Pokémon Masters. Unlockable costume.

Ivysaur

Ivysaur is a Zoner character. With its disjointed attacks, it can keep the enemy mid-range and set up for dangerous attacks. Its new main gimmick is Solar Energy. By using Down Special, Ivysaur can charge up to three stocks of solar energy, of which it can spend to boost its specials. However, if it is not used after some time, the solar energy will begin depleting automatically. Ivysaur is a middleweight with the ability to crawl. They can switch between the other Pokémon by pressing Shield Special.

  • Jab: Strikes with one vine, followed by another.
  • Side Tilt: Leans forward and spins the leaves around its main bulb like a helicopter blade.
  • Up Tilt: Plants its vines on the ground and pushes itself into the air.
  • Down Tilt: Whips two vines quickly along the ground, hitting twice with good range.
  • Dash Attack: Lunges and tackles the foe.
  • Side Smash: Plants its vines on the ground and launches its body forward.
  • Up Smash: Launches a burst of spores from its bulb.
  • Down Smash: Quickly whips out vines across the ground simultaneously on both sides.

  • Neutral Air: Spins while facing diagonally downwards.
  • Forward Air: Slaps forward with both vines.
  • Back Air: Spins vertically and hits backwards with its two respective vines.
  • Up Air: Shoots a burst of spores out of its bulb and propels itself downward.
  • Down Air: Turns upside-down and shoots a burst of spores out of its bulb.

  • Pummel: Squeezes the opponent.
  • Forward Throw: Tosses the foe forward with its vines.
  • Back Throw: Spins, then tosses the foe backwards with its vines.
  • Up Throw: Puts the foe over its bulb, then bounces them into the air with it.
  • Down Throw: Does a flip and slams the foe into the ground with its vines.

  • Neutral Special: Bullet Seed / Energy Ball / Solar Beam - Ivysaur rapidly fires seeds from its bulb. Hold the button to continue firing. Its leaves spin at the start of the attack, and if the enemy is hit by them, they'll be launched into the seeds. With a Solar Charge, this move is replaced with Energy Ball, firing a ball of solar energy upward. At full Solar Charge, you can spend the entire bar to perform Solar Beam, firing a powerful beam of energy vertically into the air.
  • Side Special: Razor Leaf / Leaf Storm - Ivysaur tosses a sharp leaf forward as a projectile. It has good range and continues flying after hitting something. With a Solar Charge, this move becomes Leaf Storm, flying faster and dealing multiple hits.
  • Up Special: Vine Whip / Power Whip - Ivysaur flicks its vine forwards diagonally. The vine can be used to grab onto ledges. With Solar Charge, this move becomes Power Whip, gaining increased range, and the ability to grab enemies out of the air, slamming them into the ground.
  • Down Special: Sunny Day / Synthesis - Ivysaur spreads out its leaves, absorbing the sun's energy, at the cost of leaving itself vulnerable. If you have full Solar Charge, Ivysaur can perform Synthesis, healing itself.
  • Final Smash: Triple Finish - Squirtle, Ivysaur and Charizard team up, each performing their strongest attack at the same time. Squirtle performs Hydro Pump, Ivysaur performs Solar Beam and Charizard performs Fire Blast.

  • On-Screen Appearance: Red throws out Ivysaur, yelling "Go Ivysaur!"
  • Taunts:
    • Up Taunt: Shakes from side to side, spinning its bud and leaves.
    • Side Taunt: Stands on its front legs and walks around while saying "Ivy, Ivy, Ivy."
    • Down Taunt: Extends its vines into the air and spins around in a dance, while saying "Saur, Ivy, Ivy."
  • Victory Poses:
    • Left: Runs forward, does a backflip, then strikes a pose. Red will toss a Poké Ball into the air before pointing forward.
    • Up: Whips two vines forward, then poses with its vines extended. Red cheers before raising his arm into the air.
    • Right: Red pets Ivysaur, and it jumps on him, but Red puts it back down and continues to pet it.

  • Default: Default appearance.
  • Red: Based off of its in-game sprite in Pokémon Gold and Silver. Red is replaced with Leaf.
  • Green: Based off of its in-game sprite in Red & Green. Red's color is based off of Ethan.
  • Pink: An original color. Red is replaced with Leaf. Color is based off of May in Pokémon Emerald.
  • Yellow: Based off of its Shiny coloration. Red's color is based off of Lucas.
  • White: Based off of its in-game sprite in the Japanese version of Red & Green. Red is replaced with Leaf. Color is based off of Hilda.
  • Blue: An original color. Red's color is based off of Calem.
  • Purple: An original color. Red is replaced with Leaf. Color is based on Selene in Pokémon Ultra Sun and Ultra Moon.
  • Sygna (Red): Ivysaur has a flower on his back, resembling Venusaur. Red wears his Sygna Suit from Pokémon Masters. Unlockable costume.
  • Sygna (Leaf): Ivysaur has a flower of his back and a blue color, resembling Vileplume. Leaf wears her Sygna Suit from Pokémon Masters. Unlockable costume.

Charizard

Charizard is a Bait & Punish character. He's the hardest hitting member of Red's team, with great damage and speed on the ground and in the air. He has seen little changes, though his Down Special from Smash 4 has returned. He is a heavyweight with two double jumps. They can switch between the other Pokémon by pressing Shield Special.

  • Jab: Swipes twice with its claws, then bats upward with its wing.
  • Side Tilt: Swings its tail forward.
  • Up Tilt: Jumps with its wings widespread, hitting with them from below.
  • Down Tilt: A battering ram.
  • Dash Attack: A kick forward.
  • Side Smash: Rears back its head and then performs a lunging headbutt.
  • Up Smash: Rears back and swings its wings upward twice in an overhead fanning motion.
  • Down Smash: Stomps the ground, creating a shock wave.

  • Neutral Air: Somersaults forward, striking with its tail.
  • Forward Air: A downward arcing slash with Charizard's claws.
  • Back Air: Charizard swings its long tail behind itself.
  • Up Air: An upward headbutt.
  • Down Air: A kick downward with one leg.

  • Pummel: A bite.
  • Forward Throw: Sways its head with the opponent in tow and then flings them forward.
  • Back Throw: Flings the opponent backward.
  • Up Throw: Grabs the enemy and flies into the air before slamming them down.
  • Down Throw: Pins the opponent to the ground and hovers, expelling embers from its mouth on them.

  • Neutral Special: Flamethrower - Charizard breaths a stream of fire from his mouth. You can change the direction you shoot by tilting the control stick. Dissipates overtime.
  • Side Special: Flare Blitz - Charizard flies forward while engulfed in flames, dealing heavy damage to anyone in his way. Just be careful, as it causes damage to yourself when used.
  • Up Special: Fly - Charizard flies upward while spinning. If an enemy is in the way, they will take multiple hits.
  • Down Special: Rock Smash - Charizard pulls out a large rock from the ground, before headbutting it, sending rock fragments flying in a small area. The attack has super armor at the start.
  • Final Smash: Triple Finish - Squirtle, Ivysaur and Charizard team up, each performing their strongest attack at the same time. Squirtle performs Hydro Pump, Ivysaur performs Solar Beam and Charizard performs Fire Blast.

  • On-Screen Appearance: Red throws out Charizard, yelling "Go Charizard!"
  • Taunts:
    • Up Taunt: Stands upright and puffs its chest out.
    • Side Taunt: Does a quick aerial flip and roars.
    • Down Taunt: Faces upright and roars.
  • Victory Poses:
    • Left: Stomps and rears its head back to roar upward, then strikes a pose. Red will toss a Poké Ball into the air before pointing forward.
    • Up: Uses Flare Blitz downwards to descend from the sky and crash into the ground, bounces out of it and lands on its feet, then strikes a pose. Red cheers before raising his arm into the air.
    • Right: Red pets its head and neck.

  • Default: Default appearance.
  • Red: Based on Charmeleon. Red is replaced with Leaf.
  • Green: An original color. Red's color is based off of Ethan.
  • Pink: An original color. Red is replaced with Leaf. Color is based off of May in Pokémon Emerald.
  • Yellow: Based on the Shiny colorations of Charmander and Charmeleon. Red's color is based off of Lucas.
  • White: Based on Aerodactyl. Red is replaced with Leaf. Color is based off of Hilda.
  • Blue: Based on Zubat and Golbat. Red's color is based off of Calem.
  • Purple: Based on its original Shiny coloration. Red is replaced with Leaf. Color is based on Selene in Pokémon Ultra Sun and Ultra Moon.
  • Sygna (Red): Charizard is replaced with Mega Charizard X. Red wears his Sygna Suit from Pokémon Masters. Unlockable costume.
  • Sygna (Leaf): Charizard is replaced with Mega Charizard Y. Leaf wears her Sygna Suit from Pokémon Masters. Unlockable costume.

MaySSBSR(transparent).png

May

Wants to Be a Hero

May is the default female trainer character in Pokémon Ruby, Sapphire and Emerald, alongside its remakes. Moving into the Hoenn region, after saving Professor Birch from a wild Pokémon, he gives her a starter Pokémon, and May sets off on an adventure to become champion of the region. She fights alongside three Pokémon, Mudkip, the Mud Fish Pokémon, Grovyle, the Wood Gecko Pokémon, and Blaziken, the Blaze Pokémon.
Moveset
Mudkip

Mudkip is a Trapper character. With its small size, it keeps its distance and attacks enemies from afar, before punishing them once they land in their sight. Mudkip's gimmick is Mud. Mudkip's attacks will cover the stage in mud, which Mudkip can absorb to increase the damage of its attacks, as long as it is standing in that area. Mudkip is a super lightweight with the ability to crawl. They can switch between the other Pokémon by pressing Shield Special.

  • Jab: Headbutts the enemy.
  • Side Tilt: Strikes enemies with its tail.
  • Up Tilt: Jumps upward and headbutts the enemy.
  • Down Tilt: Swats a small amount of mud forward.
  • Dash Attack: Slides along the ground while spinning.
  • Side Smash: Performs a headbutt while coated in water. Can be boosted with mud.
  • Up Smash: Spews a stream of water upward. Can be boosted with mud.
  • Down Smash: Spins, launching water around it. Can be boosted with mud.

  • Neutral Air: Quick spins around.
  • Forward Air: Blasts a glob of mud a short distance forward.
  • Back Air: Blasts a glob of mud a short distance backwards.
  • Up Air: Swipes enemies upward with its head.
  • Down Air: Performs a downward headbutt while spinning.

  • Pummel: Traps the enemy in a whirlpool and strikes at them.
  • Forward Throw: Headbutts the enemy away.
  • Back Throw: Goes behind the enemy and headbutts them.
  • Up Throw: The whirlpool spins rapidly and launches the enemy into the air.
  • Down Throw: The whirlpool spins rapidly and deals multiple hits to the enemy as they are bashed into the ground.

  • Neutral Special: Mud Bomb - Mudkip shoots an arcing ball of mud. It explodes on impact, leaving behind mud, and by holding the button you can angle the shot. If used on mud, the ball has an increase in size and deals more damage, though it doesn't leave behind mud.
  • Side Special: Mud Slap - Mudkip covers its tail in mud and swipes at the enemy while moving forward. Keep tapping the button to perform consecutive slaps, dealing more damage. Covers the area in mud.
  • Up Special: Whirlpool - Mudkip summons a whirlpool, sitting it in before launching himself into the air. The whirlpool will last a short bit and damage enemies who touch it. If the whirlpool touches mud, it gains the ability to suck in nearby enemies, projectiles and items.
  • Down Special: Muddy Water - Mudkip creates a wave of water that travels along the ground, damaging enemies. If it comes into contact with mud, it adds it into itself, increasing in damage, size and speed.
  • Final Smash: Triple Finish - Mudkip charges forward, before launching the enemy backwards. From there, the three Pokémon perform a combo of attacks as they and the enemy slowly rise into the air. Then, at the end, Blaziken flies up high before performing a powerful flaming dive kick, going straight through the foe, and creating a powerful explosion.

  • On-Screen Appearance: May throws out Mudkip, yelling "Go Mudkip!"
  • Taunts:
    • Up Taunt: Lifts its front legs and wiggles them.
    • Side Taunt: Cheerfully chases its tail, running in a circle.
    • Down Taunt: Plays around in a puddle of mud.
  • Victory Poses:
    • Left: ?
    • Up: ?
    • Right: ?

  • Default: Default appearance.
  • Red: An original color. May is replaced with Brendan.
  • Green: An original color. May's color is based off of Dawn.
  • Pink: Based on its Shiny coloration. May is replaced with Brendan. Color is based off of Hilbert.
  • Yellow: An original color. May's color is based off of Serena.
  • White: An original color. May is replaced with Brendan. Color is based off of Elio in Pokémon Ultra Sun and Ultra Moon.
  • Blue: An original color. May's color is based off of Lyra.
  • Purple: An original color. May is replaced with Brendan. Color is based off of Victor.
  • Contest (May): ?. May wears her Contest outfit from Pokémon Omega Ruby and Alpha Sapphire. Unlockable costume.
  • Contest (Brendan): ?. Brendan wears his Contest outfit from Pokémon Omega Ruby and Alpha Sapphire. Unlockable costume.

Grovyle

Grovyle is a Hit-and-Run character. With his fast movements and quick attacks, he can get in and out of a situation. He needs to set up to perform big attacks, but if you play your cards right you can deal large amounts of damage. Grovyle is a lightweight character with the ability to wall jump and air dash. They can switch between the other Pokémon by pressing Shield Special.

  • Jab: Two leaf slashes, followed by a flurry of slashes.
  • Side Tilt: A downward leaf slash.
  • Up Tilt: A headbutt, slashing the enemy with your head leaf.
  • Down Tilt: A sweeping kick.
  • Dash Attack: A slash in an X-shape.
  • Side Smash: A roundhouse kick that sends Grovyle forward.
  • Up Smash: Raises his leaf blades upward, before swinging them downward.
  • Down Smash: A windmill kick.

  • Neutral Air: Spins around in a circle, damaging enemies around him.
  • Forward Air: A sweeping slash that deals multiple hits.
  • Back Air: A drop kick.
  • Up Air: A flip, kicking enemies above Grovyle.
  • Down Air: A double hand slam downward. Has a meteor effect.

  • Pummel: A headbutt.
  • Forward Throw: Slashes the enemy with its opposite hand.
  • Back Throw: Turns the enemy around and kicks them.
  • Up Throw: Tosses the enemy into the air before slashing them.
  • Down Throw: Pinning the enemy to the ground and drains their health, restoring a small amount of health.

  • Neutral Special: Leafage - Grovyle tosses up to 5 leaves forward. They don't cause much damage, but fly fast and can be used to interrupt enemies. When fully charged, you can store the attack and use it at any time.
  • Side Special: Leech Seed - Grovyle tosses down a seed that grows into a small patch of vines. Anyone that touches it will be trapped for a short time, damaging them and draining their health, giving it to Grovyle.
  • Up Special: Leaf Blade - Grovyle jumps upward, performing a rising uppercut with his leaf blade.
  • Down Special: Dig - Grovyle digs into the ground, dodging attacks. While under the ground he can move, albeit very slowly. Release the button and Grovyle pops out, damaging anyone nearby with a slash attack.
  • Final Smash: Triple Finish - Grovyle flies forward and slashes enemies with his leaf blades, before launching the enemy backwards. From there, the three Pokémon perform a combo of attacks as they and the enemy slowly rise into the air. Then, at the end, Blaziken flies up high before performing a powerful flaming dive kick, going straight through the foe, and creating a powerful explosion.

  • On-Screen Appearance: May throws out Grovyle, yelling "Go Grovyle!"
  • Taunts:
    • Up Taunt: Holds out its arms and hisses.
    • Side Taunt: Crosses his arms, closes his eyes and looks away from the foe.
    • Down Taunt: Sharpens its leaf blades and makes an X-motion before roaring.
  • Victory Poses:
    • Left: ?
    • Up: ?
    • Right: ?

  • Default: Default appearance.
  • Red: An original color. May is replaced with Brendan.
  • Green: An original color. May's color is based off of Dawn.
  • Pink: An original color. May is replaced with Brendan. Color is based off of Hilbert.
  • Yellow: An original color. May's color is based off of Serena.
  • White: An original color. May is replaced with Brendan. Color is based off of Elio in Pokémon Ultra Sun and Ultra Moon.
  • Blue: An original color. May's color is based off of Lyra.
  • Purple: An original color. May is replaced with Brendan. Color is based off of Victor.
  • Contest (May): ?. May wears her Contest outfit from Pokémon Omega Ruby and Alpha Sapphire. Unlockable costume.
  • Contest (Brendan): ?. Brendan wears his Contest outfit from Pokémon Omega Ruby and Alpha Sapphire. Unlockable costume.

Blaziken

Blaziken is a Footsies character. He relies on staying mid-range to the enemy, waiting for them to make a mistake, and opening them up to a powerful attack. His attacks deal considerable damage, but the player needs to be careful and use them at the right moment if they don't want to be punished. Blaziken is a mid-heavyweight with the ability to wall jump and air dash. They can switch between the other Pokémon by pressing Shield Special.

  • Jab: Two punches followed by a flurry of kicks.
  • Side Tilt: A roundhouse kick.
  • Up Tilt: An uppercut.
  • Down Tilt: A sweeping low kick.
  • Dash Attack: A flying kick.
  • Side Smash: A flaming punch forward.
  • Up Smash: A flaming 540 kick.
  • Down Smash: A low flaming spin kick that damages enemies on both sides.

  • Neutral Air: A kick forward.
  • Forward Air: A roundhouse kick.
  • Back Air: An elbow strike.
  • Up Air: A flip kick.
  • Down Air: A double foot stomp.

  • Pummel: A knee strike.
  • Forward Throw: Grabs the enemy, raises them over his shoulder, and throws them to the ground.
  • Back Throw: Tosses the enemy backwards and kicks them away.
  • Up Throw: Tosses the enemy into the air and knocks them upward with a kick.
  • Down Throw: Tosses the enemy to the ground and stomps on them.

  • Neutral Special: Heat Wave - Blaziken lunges forward while shooting a blast of fire in front of him. Doesn't cover much distance but deals good damage, and can interrupt enemies.
  • Side Special: Blaze Kick - Blaziken flies forward and performs a flaming kick. Can be angled up or down. After performing the kick, quickly tap a direction and press special again, and Blaziken will launch himself in that direction to damage enemies. Great for mix-ups.
  • Up Special: Sky Uppercut - Blaziken performs a rising uppercut.
  • Down Special: Brave Bird - Blaziken leaps into the air, before charging up and diving downward, surrounded by flames. Deals heavy damage, but be careful as Blaziken takes damage when this move is used.
  • Final Smash: Triple Finish - Blaziken performs a flying kick, before launching the enemy backwards. From there, the three Pokémon perform a combo of attacks as they and the enemy slowly rise into the air. Then, at the end, Blaziken flies up high before performing a powerful flaming dive kick, going straight through the foe, and creating a powerful explosion.

  • On-Screen Appearance: May throws out Blaziken, yelling "Go Blaziken!"
  • Taunts:
    • Up Taunt: Screams into the air.
    • Side Taunt: Steps forward and performs a beckoning gesture.
    • Down Taunt: Strikes a pose while its legs light on fire.
  • Victory Poses:
    • Left: ?
    • Up: ?
    • Right: ?

  • Default: Default appearance.
  • Red: An original color. May is replaced with Brendan.
  • Green: An original color. May's color is based off of Dawn.
  • Pink: An original color. May is replaced with Brendan. Color is based off of Hilbert.
  • Yellow: An original color. May's color is based off of Serena.
  • White: An original color. May is replaced with Brendan. Color is based off of Elio in Pokémon Ultra Sun and Ultra Moon.
  • Blue: An original color. May's color is based off of Lyra.
  • Purple: An original color. May is replaced with Brendan. Color is based off of Victor.
  • Contest (May): ?. May wears her Contest outfit from Pokémon Omega Ruby and Alpha Sapphire. Unlockable costume.
  • Contest (Brendan): ?. Brendan wears his Contest outfit from Pokémon Omega Ruby and Alpha Sapphire. Unlockable costume.

MewtwoSSBSR(transparent).png

Mewtwo

Awakened Genes

Known as the Genetic Pokémon, Mewtwo is a Psychic-type Legendary Pokémon from the Kanto region. It was created by humans through the splicing of Mew's genes and DNA engineering experiments. It boasts a dangerous combination of incredible power and a savage heart, and only seeks to battle the strongest of foes.
Moveset

Mewtwo is a Zoner character. It's got powerful damage, but is incredibly light, not made better with his large size which can make him easy to hit. It has seen changes to its moveset, in order to give its moveset a more powerful feel. It is a lightweight with the ability to hover.

  • Jab: Extends its arm to emit a pulse of dark energy. Repeatedly pressing the attack button, Mewtwo will sway its arm up and down to emit multiple pulses of dark energy before finishing with a dark energy-infused upward swipe.
  • Side Tilt: Spins, then swings its tail forward.
  • Up Tilt: Telekinetically backflips to swing its tail in an overhead arcing motion.
  • Down Tilt: Crouches and spins around to swing its tail in front of itself.
  • Dash Attack: A lunging, dark energy-infused palm thrust.
  • Side Smash: Points his finger to the ground, creating a blast of dark energy in front of him.
  • Up Smash: Thrusts its arm upward to emit a swirling blast of dark energy resembling the shape of a galaxy.
  • Down Smash: Thrusts its palms in front and behind, while emitting blasts of psychic energy.

  • Neutral Air: Discharges electricity around itself with its limbs spread out.
  • Forward Air: A dark energy-infused swipe.
  • Back Air: Emits a blast of dark energy behind it.
  • Up Air: Backflips to swing its tail in an overhead arcing motion.
  • Down Air: Backflips to perform a dark energy-infused stomp.

  • Pummel: Releases a pulse of darkness into the opponent.
  • Forward Throw: Telekinetically lifts the opponent diagonally in the air before firing five Shadow Balls at them.
  • Back Throw: Telekinetically throws the opponent backward.
  • Up Throw: Telekinetically whirls the opponent around itself before launching them upward above its head.
  • Down Throw: Telekinetically slams the opponent to the ground, and then charging up a Shadow Ball and punching it into the enemy's gut to launch them away.

  • Neutral Special: Shadow Ball - Mewtwo charges up before launching a ball of shadowy energy. The longer it is charged, the more damage it deals.
  • Side Special: Psychic - Mewtwo holds out his hand in front of him, telepathically grabbing anything in front of you. If it is an enemy, they will float in the air and become vulnerable to Mewtwo's attacks. If it is a projectile, it will hold in the air before flying back towards the enemy. Requires proper timing to land however.
  • Up Special: Teleport - Mewtwo vanishes before reappearing in the held direction, damaging anyone nearby when it reappears.
  • Down Special: Future Sight - Mewtwo's eyes shine, as it emits a close ranged blast of psychic energy. If the attack lands, psychic energy will slowly begin manifesting above the enemy. Then once a set time has passed, the blast strikes, dealing damage and spiking airborne foes. However, it can easily be blocked or dodged with proper timing.
  • Final Smash: Psystrike - Mewtwo Mega Evolves into Mega Mewtwo Y, before launching a massive blast of psychic energy forward. Anyone hit will briefly be stunned, as Mewtwo crushes their brain, before launching the foe.

  • On-Screen Appearance: Teleports onscreen, and descends to the ground as dark energy disperses from its body.
  • Taunts:
    • Up Taunt: Folds its arms as it telekinetically spins around on the spot while laughing ominously.
    • Side Taunt: Surrounds itself in a flame-like aura of dark energy.
    • Down Taunt: After turning to face the screen, it waves its hand in a circular motion in front of itself. It then proceeds to thrust its opposite arm forward while emitting a small spark of dark energy from its palm.
  • Victory Poses:
    • Left: While radiating a dark aura, Mewtwo raises its left hand in front of itself while pulling back its right hand. Mewtwo then thrusts its right hand forward, emitting dark energy sparks from its palm. Mewtwo emits an ominous growl throughout the pose.
    • Up: Mewtwo crosses its arms as it turns its back to the screen, and looks back over its shoulder, scoffing.
    • Right: Does a single spin while levitating, then poses with a dark aura bursting from its body as it laughs.

  • Default: Default appearance.
  • Orange: Resembles one of the possible colors for Mewtwo in the Pokémon Stadium titles.
  • Blue: Resembles one of the possible colors for Mewtwo in the Pokémon Stadium titles.
  • Brown: An original color.
  • Pink: Resembles its original artwork from Pokémon Red and Green.
  • Yellow: Resembles its original Shiny coloration from Pokémon Gold, Silver, and Crystal.
  • Cyan: Originally based on its Shiny coloration, but has become more cyan since its debut in Super Smash Bros. Melee.
  • Black: Resembles Shadow Lugia from Pokémon XD: Gale of Darkness.
  • Shadow: Based off of Shadow Mewtwo from Pokken Tournament. Unlockable costume.
  • Armored: Based off of Armored Mewtwo from Mewtwo Strikes Back. Unlockable costume.

LucarioSSBSR(transparent).png

Lucario

Master of the Aura

Known as the Aura Pokémon, Lucario is a Fighting/Steel-type Pokémon introduced in the Sinnoh region. It is capable of sensing the aura of all living things, allowing them to read their thoughts and movements. It uses its own aura in battle, which is strong enough to crush boulders.
Moveset

Lucario is a Mix-Up character. He has seen a few changes to his moveset, notably some new specials and the utilization of Bone Rush in many of his normal attacks. His main gimmick is Aura. At first, Lucario is pretty weak, not dealing much damage. However, as you take damage, your own strength increases. However, the more Aura you have, the lighter you become and the harder you are to control, increasing your movement speed and traction. His new specials are designed to control how much percentage he has, allowing him to reduce or increase it depending on the situation you need to be in. A bar near your percentage shows how much your Aura is currently at, resetting upon KO. He is a middleweight with the ability to crawl, wall jump and wall cling.

  • Jab: A kham choui, followed by a choong choui, followed by a stretch kick.
  • Side Tilt: A kap theai choui.
  • Up Tilt: An outside crescent kick above itself.
  • Down Tilt: A kneeling Hapkido-style shin kick.
  • Dash Attack: A rushing strike with an energy bone.
  • Side Smash: A double palm thrust, which emits a burst of Aura.
  • Up Smash: Thrusts an energy bone forward, before swiping it up.
  • Down Smash: Thrusts its palms in front and behind, while emitting blasts of Aura.

  • Neutral Air: Twirls an energy bone around himself.
  • Forward Air: A stretch kick.
  • Back Air: Quickly thrusts an energy bone behind himself twice.
  • Up Air: A high front kick with a delayed backflip at the end.
  • Down Air: Stomps twice, emitting blasts of Aura with each stomp.

  • Pummel: A surge of Aura.
  • Forward Throw: Shoves the opponent away.
  • Back Throw: A tai otoshi.
  • Up Throw: A pao choui
  • Down Throw: Holds the opponent over its head and then slams them into the ground.

  • Neutral Special: Aura Sphere - Lucario charges up before firing a ball of aura at his foes. The ball can damage enemies even during its charge. It increases in size the higher Lucario's aura is.
  • Side Special: Force Palm - Lucario lunges forward and thrusts his palm, striking enemies in front of him. The move will armor through attacks, but slightly increases the damage you take, making it a good option if you want to build up Aura. It increases in power and range the higher Lucario's aura is, but it also decreases the speed of the attack.
  • Up Special: Extreme Speed - Lucario dashes through the air before attacking enemies at the end of the attack. Increases in distance and speed the higher Lucario's aura is.
  • Down Special: Calm Mind - Lucario focuses, leaving himself vulnerable. During this time, he will not only take no knockback, any attacks targeted towards him will actually heal damage instead. Increases in lag the more it is used. After being hit, Lucario will release a blast of aura to knock away enemies.
  • Final Smash: Aura Storm - Lucario Mega Evolves into Mega Lucario, before flying to the top of the screen and firing a massive beam of aura. The beam can be angled left or right while Lucario is firing it.

  • On-Screen Appearance: Teleports on stage, floats for a second, gathers aura in its hands, and then lands.
  • Taunts:
    • Up Taunt: Floats in mid-air and growls, emitting aura from its body.
    • Side Taunt: Moves one hand forward and one behind its back, growling. A flash of aura emanates from its outstretched hand.
    • Down Taunt: Stands on one foot and holds an energy bone, assuming a Fujian White Crane-like stance.
  • Victory Poses:
    • Left: Aura pulsates out of its paws, then does a crane-like stance, saying "Behold the power of aura."
    • Up: Moves its paws in front of itself, then clasps them together, saying "The aura is with me!"
    • Right: Moves its paw to its left side and groans while aura radiates off its body.

  • Blue: Default appearance.
  • Purple: An original color.
  • White: An original color.
  • Grey: An original color.
  • Teal: An original color.
  • Navy: An original color.
  • Yellow: Resembles its Shiny coloration.
  • Pink: An original color.
  • Gi: Wears an outfit based off of the Black Belts from throughout the Pokémon series. Unlockable costume.
  • Sir Aaron: Wears an outfit based off of Sir Aaron from Pokémon: Lucario and the Mystery of Mew. Unlockable costume.

GreninjaSSBSR(transparent).png

Greninja

Master of Stealth

Known as the Ninja Pokémon, Greninja is a Water/Dark-type Pokémon introduced in the Kalos region. It appears and vanishes with a ninja's grace. It toys with its enemies using swift movements, while slicing them with throwing stars of sharpest water.
Moveset

Greninja is a Rushdown character. With ninja-like agility, they rush toward the enemy with blinding speed, while utilizing mindgames and mixups to prevent enemies from predicting your strikes. He has seen no changes to his moveset. He is a mid-lightweight with the ability to crawl, wall cling and 8-way air dash.

  • Jab: Two alternating palm thrusts followed by a double palm thrust that emits a small blast of water.
  • Side Tilt: A hook kick which stops half way.
  • Up Tilt: A tongue whip.
  • Down Tilt: A downward hand sweep.
  • Dash Attack: A sweep kick.
  • Side Smash: An inward slash with a water kunai.
  • Up Smash: Two reverse gripped inward slashes with water kunai.
  • Down Smash: Hits both sides with water kunai.

  • Neutral Air: Strikes a ninjutsu pose while emitting an exploding water bubble.
  • Forward Air: A forward slash with a water kunai.
  • Back Air: Kicks backwards three times.
  • Up Air: A corkscrew flying kick.
  • Down Air: A diving double foot stomp.

  • Pummel: Compresses target with water.
  • Forward Throw: Shoves the opponent forward.
  • Back Throw: Leans forward and flings the opponent backwards.
  • Up Throw: Tosses the opponent upwards.
  • Down Throw: Slams the opponent onto the ground.

  • Neutral Special: Water Shuriken - Greninja tosses a shuriken of water straight forward. Hold the button to make the shuriken grow, making it slower but allowing it to deal more damage.
  • Side Special: Shadow Sneak - Greninja sends a shadow moving along the ground. Release the button to warp to where the shadow was, while attacking anyone nearby.
  • Up Special: Hydro Pump - Greninja fires a powerful water jet, propelling himself in the direction being held. The water will push back anyone it touches.
  • Down Special: Substitute - Greninja assumes a defensive stance. If he is hit by an attack, he disappears, replaced by a substitute. Suddenly, Greninja will appear and attack with a flying kick. Hold a direction to determine which way Greninja will attack.
  • Final Smash: Secret Ninja Attack - Greninja transforms into Ash Greninja, and uses Mat Block to launch the enemy into the air. Flying in front of the moon, Greninja unleashes a barrage of slashes, kicks and palm strikes, before smacking the enemy back to the ground.

  • On-Screen Appearance: Emerges from a Poké Ball, then performs a ninjutsu hand sign that emits a small burst of water from its hands.
  • Taunts:
    • Up Taunt: Stands upright, clasping its hands together before assuming a ninjutsu stance.
    • Side Taunt: Shakes head from side to side, causing its tongue to whip out in the same directions.
    • Down Taunt: While standing on one foot, Greninja holds out its hands, faces the screen, and summons small sprays of water.
  • Victory Poses:
    • Left: Does a few hand seals with splashing water, and then a ninja pose.
    • Up: Performs Double Team to briefly create three afterimages of itself.
    • Right: Does a flip, lands in a spinning pose, and crosses its arms.

  • Blue: Default appearance.
  • Red: Based off of Crawdaunt.
  • Pink: Based off of Lickilicky.
  • Black: Resembles its Shiny coloration.
  • Violet: An original color.
  • Green: An original color.
  • Grey: An original color.
  • Purple: An original color.
  • Hero: Greninja's Hero outfit from Pokémon Unite. Unlockable costume.
  • ?: ?. Unlockable costume.

IncineroarSSBSR(transparent).png

Incineroar

The Ring's Raging Flame

Known as the Heel Pokémon, Incineroar is a Fire/Dark-type Pokémon introduced in the Alola region. It has a violent and selfish disposition, and is rough mannered and egotistical. It finds fighting unworthy opponents boring, only choosing to fight the strongest. When its fighting spirit is set alight, the flames around its waist become especially intense.
Moveset

Incineroar is a Grappler character. With a focus on close-ranged damage, while he has trouble getting in, once he does he can cause incredible amounts of damage. While his Down Special has been buffed slightly, he has seen no big changes to his moveset. He is a heavyweight with no additional movement options.

  • Jab: A knifehand strike, followed by a knee lift, followed by the sok ngat.
  • Side Tilt: Does a quick knifehand thrust.
  • Up Tilt: A hopping, upward arcing headbutt.
  • Down Tilt: Does a sweeping kick.
  • Dash Attack: Leaps and does a knee strike.
  • Side Smash: An enzuigiri.
  • Up Smash: An upward double axe handle.
  • Down Smash: A jumping splash.

  • Neutral Air: A splash.
  • Forward Air: A dropkick.
  • Back Air: Does a back kick.
  • Up Air: Does a crescent kick.
  • Down Air: A double foot stomp. Has a meteor effect.

  • Pummel: A headbutt.
  • Forward Throw: A giant swing.
  • Back Throw: A German suplex.
  • Up Throw: An Argentine backbreaker rack drop.
  • Down Throw: A chokeslam.

  • Neutral Special: Darkest Lariat - Incineroar spreads his arms while performing a series of spinning lariats. You can move left and right while performing the attack.
  • Side Special: Alolan Whip - Incineroar rushes forward. If he comes into contact with an enemy, he'll grab them, and throw them into a set of wrestling ring ropes. The enemy will bounce off them, and with proper timing, the player can attack with a powerful attack.
  • Up Special: Cross Chop - Incineroar leaps into the air, before diving downward with a fiery cross chop. The attack creates an explosion upon hitting the ground, but covers very little distance. With Revenge active, it travels slightly farther.
  • Down Special: Revenge - Incineroar assumes a threatening stance. If he is hit, he creates a small blast of fire around him, and gains a damage boost for the next attack he uses. It can be stacked to further increase an attack's power.
  • Final Smash: Max Malicious Moonsault - Incinium Z briefly flashes on screen as Incineroar rushes forward to grab the enemy. Tossing the enemy into a wrestling ring, he unleashes repeated attacks before flying into the air, and headbutting the enemy into the ground, creating a fiery explosion.

  • On-Screen Appearance: Emerges from a Poké Ball and struts while smirking.
  • Taunts:
    • Up Taunt: Points to the sky as its flame belt ignites.
    • Side Taunt: Pounds its chest then raises its fist triumphantly while facing forward.
    • Down Taunt: Kneels and poses with its arms out, as if calling to the crowd.
  • Victory Poses:
    • Left: Roars as its flame belt ignites, then throws a punch towards the camera while grinning.
    • Up: Laughs while triumphantly raising a championship belt above its head, then makes a beckoning gesture while grinning.
    • Right: Swings both its arms left and right, before kneeling and roaring.

  • Red: Default appearance.
  • Green: An original color.
  • Black: Based off of Litten.
  • Blue: Resembles its Shiny coloration.
  • Orange: Based off of Infernape.
  • Purple: An original color.
  • Grey: An original color.
  • White: Resembles its Shiny coloration.
  • Masked: Wears an outfit based off of The Masked Royal. Unlockable costume.
  • ?: ?. Unlockable costume.

HattereneSSBSR(transparent).png

Hatterene

Silent Forest Witch

Known as the Silent Pokémon, Hatterene is a Psychic/Fairy-type Pokémon from the Galar Region. The final form of the Hattena line, it is known for its ability to sense the emotions of others. If it senses loud noises or hostility, it goes on the attack, utilizing the large tentacle on its head to rip its enemies apart.
Moveset

Hatterene is a Trapper character. She utilizes various psychic attacks to out-range her targets, before rushing in to perform a powerful blow. Her main gimmick is Trick Room. Hatterene can place down a Trick Room anywhere on the stage, and anything inside of it will have its speed reversed (fast objects go slow, slow objects go fast), including characters, items and projectiles. Utilizing this, she can manipulate the speed of herself, her enemies, and her projectiles to truly change the pace of battles. She is a mid-heavyweight with no additional movement options.

  • Jab: Two tentacle swings, followed by a close-ranged barrage of fairy energy.
  • Side Tilt: A tentacle swing forward.
  • Up Tilt: A tentacle swing upward.
  • Down Tilt: A low tentacle sweep.
  • Dash Attack: A levitating headbutt.
  • Side Smash: Creates a blade of psychic energy that slashes enemies in front of her. Increase in distance when under the effects of Trick Room.
  • Up Smash: Creates a blade of psychic energy that slashes enemies above her. Increase in distance when under the effects of Trick Room.
  • Down Smash: Creates two blades of psychic energy that slashes enemies on the ground around her. Increase in distance when under the effects of Trick Room.

  • Neutral Air: A short-ranged blast of fairy energy around her.
  • Forward Air: A tentacle swing forward.
  • Back Air: Points her tentacle behind her and fires a psychic blast.
  • Up Air: Points her tentacle upward and fires a psychic blast.
  • Down Air: Points her tentacle downward and fires a psychic blast.

  • Pummel: A slam downwards.
  • Forward Throw: A spinning throw.
  • Back Throw: A slam downward, dragging the enemy across the ground, then throwing them backwards.
  • Up Throw: Tosses the enemy into the air, then launches a blade of psychic energy to shred them while they're airborne.
  • Down Throw: Throws the enemy to the ground, then gathers psychic energy and slams the enemy.

  • Neutral Special: Dazzling Gleam - Hatterene charges up before shooting a blast of sparkling energy forward. The longer it is charged, the faster and more powerful it becomes.
  • Side Special: Light Barrier - Hatterene creates a barrier of psychic energy which travels slowly forward, absorbing enemy attacks and pushing back anyone touching it.
  • Up Special: Brutal Swing - Hatterene charges up dark energy, before spinning her tentacle around her. This deals damage to anyone nearby, and if used in the air, sends her upwards. It lacks vertical distance, but is a great horizontal recovery (though this is mitigated when inside of a Trick Room).
  • Down Special: Trick Room - Hatterene uses her psychic energy to create a cube around her that alters the speed of any objects within them. Faster objects go slower, while slower objects go faster. Can be used in conjunction with her specials to create large amounts of pressure.
  • Final Smash: G-Max Smite - Hatterene starts the attack by grabbing the foe with her tentacle, sending them into a cutscene. Transported into a Pokémon Den, Hatterene transforms into her Gigantamax Form, grabs the helpless foe, and tosses them around. Slamming them into the ground in front of her, she ends the attack by charging up and unleashing a powerful blast of fairy energy in front of the enemy, launching them away.

  • On-Screen Appearance: Emerges from a Poké Ball and looks around silently.
  • Taunts:
    • Up Taunt: Closes its eyes and charges its tentacle with psychic energy before swiping in front of itself.
    • Side Taunt: Puts its tentacle on its chin and silently laughs.
    • Down Taunt: Stretches its hair out, briefly revealing its true form.
  • Victory Poses:
    • Left: ?
    • Up: ?
    • Right: Is seen moving away from the camera, before suddenly teleporting around. She then appears in front of the camera, grabbing it.

  • Pink: Default appearance.
  • Green: Based off of Gardevoir.
  • Blue: An original color.
  • Red: An original color.
  • Purple: An original color.
  • Yellow: Based off of Mawile.
  • Black: Based off of Grimmsnarl.
  • White: Resembles its shiny coloration.
  • ?: ?. Unlockable costume.
  • ?: ?. Unlockable costume.

Animal Crossing

VillagerSSBSR(transparent).png

Villager

Mayor of Smashville

The Villager is a representation of the player characters from the Animal Crossing series. They feel the need to set out on their own and move into a town full of anthropomorphic animals. As they live, they can perform various tasks like fishing, bug-catching, digging for buried objects, shopping, running errands, and interior decorating.
Moveset

Villager is a Trapper character. With a variety of projectiles and other tricky moves, they make for a potent keepaway character, paired up with great edgeguarding tools. They have seen no changes to their core moveset. They are a middleweight with the ability to wall jump.

  • Jab: A quick series of alternating punches with boxing gloves that end with a strong straight jab at the end.
  • Side Tilt: Swings a Paw Umbrella horizontally.
  • Up Tilt: Waves a stick upwards in an arc above their head, swinging it back and forth thrice.
  • Down Tilt: Pulls a weed out of the ground, knocking foes upwards.
  • Dash Attack: Falls over and drops a potted sapling, which flies a short distance.
  • Side Smash: Leans forwards and drops a bowling ball. The ball falls off of edges.
  • Up Smash: Detonates a fountain firework, creating an explosion above themselves.
  • Down Smash: Takes out a shovel and digs in front, then behind themselves. Buries enemies.

  • Neutral Air: Does a cartwheel.
  • Forward Air: Fires a slingshot pellet forward.
  • Back Air: Fires a slingshot pellet backwards.
  • Up Air: Randomly swings one, two or three turnips upward.
  • Down Air: Randomly swings one, two or three turnips downward.

  • Grab: Grabs the enemy in a net. Has longer range than other normal grabs.
  • Pummel: Yanks the net backward to damage the opponent inside.
  • Forward Throw: Swings net overhead again, tossing the opponent out.
  • Back Throw: Turns around swinging their net horizontally.
  • Up Throw: Flips net over and tosses opponent upwards.
  • Down Throw: Turns net horizontally and slams it into the ground.

  • Neutral Special: Pocket - Villager grabs a nearby projectile or item, and stores it for later use. Press the special button again to take it back out.
  • Side Special: Lloid Rocket - Villager fires a Lloid like a rocket, exploding on contact. Hold the button and Villager will ride the Lloid as it flies.
  • Up Special: Balloon Trip - Villager dons a helmet with two balloons. You can fly around and gain altitude by pressing the attack button. If your balloons are popped you will be put into a freefall.
  • Down Special: Timber - Villager plants a sapling, waters it to make it grow, then chops it down as a powerful attack. Each step has a different effect on foes, with the watering can pushing back enemies, and the axe dealing damage.
  • Final Smash: Dream Home - The Villager stuns any nearby enemies, as he hands a bag of Bells to Tom Nook and his nephews. The three build a house around the trapped enemy, cheering before it suddenly blows up, launching the trapped foes.

  • On-Screen Appearance: The Villager comes out of their house cheering before it shrinks into a puff of smoke.
  • Taunts:
    • Up Taunt: Faces the screen and cheers twice.
    • Side Taunt: Does a shortened version of the Shrunk Funk Shuffle.
    • Down Taunt: Bends down and pokes the ground with a stick.
  • Victory Poses:
    • Left: Catches a horned dynastid with their net and shows it off.
    • Up: Digs up a fossil and shows it off.
    • Right: Does a Dance Spin then poses in their SSB4 artwork pose.

  • Brown: Default appearance. Male Villager with the Team NTDO Tee, Tan Dogtooth Pants and Basketball Shoes.
  • Pink: Female Villager with the Red Riding Dress and Shearling Boots.
  • Red: Male Villager with the No. 1 Shirt, Black Outdoor Shorts and Blue Rubber-Toe Sneakers.
  • Orange: Female Villager with the Pineapple Aloha Shirt, Cargo Shorts and Comfy Sandals.
  • Black: Male Villager with the Basketball Tank, Denim Painter's Pants and Shower Sandals.
  • Blue: Female Villager with the Tube Top, Tie-Dye Skirt and Gladiator Sandals.
  • ?: ?.
  • ?: ?.
  • ?: ?. Unlockable costume.
  • ?: ?. Unlockable costume.

IsabelleSSBSR(transparent).png

Isabelle

The Mayor's Assistant

Isabelle is a major reoccurring character in the Animal Crossing series. Introduced in Animal Crossing: New Leaf, she acts as your secretary and assists the player after they become mayor of the town they just moved into. She can be naive and a little scatterbrained, but she has an eager and hardworking spirit.
Moveset

Isabelle is a Trapper character. Playing similarly to Villager, she has a variety of projectiles and abilities for her to keep her opponents away. She has seen no changes to her core moveset. She is a middleweight with no additional movement options.

  • Jab: Swings a toy hammer downward.
  • Side Tilt: Swings a Candy Umbrella horizontally.
  • Up Tilt: Swings a broom in an overhead arcing motion.
  • Down Tilt: Pulls a weed out of the ground, knocking foes upwards.
  • Dash Attack: Falls over and drops a ceramic pot, which flies a short distance.
  • Side Smash: Fires a party popper.
  • Up Smash: Blows her whistle, causing a do-not-enter sign to spring up from the ground in front of her.
  • Down Smash: Splashes a bucket of water in front of herself and then behind herself.

  • Neutral Air: Twirls around twice while holding pom-poms.
  • Forward Air: Fires a slingshot pellet forward.
  • Back Air: Fires a slingshot pellet backwards.
  • Up Air: Swings two turnips upward.
  • Down Air: Swings two turnips downward.

  • Grab: Grabs the enemy in a net. Has longer range than other normal grabs.
  • Pummel: Yanks the net backward to damage the opponent inside.
  • Forward Throw: Swings net overhead again, tossing the opponent out.
  • Back Throw: Turns around, swinging her net horizontally.
  • Up Throw: Flips net over and tosses opponent upwards.
  • Down Throw: Turns net horizontally and slams it into the ground.

  • Neutral Special: Pocket - Isabelle grabs a nearby projectile or item, and stores it for later use. Press the special button again to take it back out.
  • Side Special: Fishing Rod - Isabelle casts a fishing rod. The rod can pick up items, grab onto ledges, and pull in enemies. After grabbing the enemy, you can toss them in any direction. If you miss, you can leave the rod out and wait till an enemy is in the right spot, though you won't be able to move.
  • Up Special: Balloon Trip - Isabelle begins riding a swing attached to two balloons. You can fly around and gain altitude by pressing the attack button. If your balloons are popped you will be put into a freefall.
  • Down Special: Lloid Trap - Isabelle plants a Lloid into the ground. When an enemy touches the Lloid, it activates, flying into the air before exploding. The Lloid can be destroyed with enemy attacks.
  • Final Smash: Dream Town Hall - Isabelle stuns any nearby enemies, as Tom Nook and his nephews appear. The three build a town hall around the trapped enemy, cheering before it suddenly blows up, launching the trapped foes.

  • On-Screen Appearance: Isabelle comes out of the Town Hall cheering before it shrinks and then disappears into a puff of smoke.
  • Taunts:
    • Up Taunt: Isabelle waves her hand while looking toward the screen.
    • Side Taunt: Isabelle claps her hands while facing the screen.
    • Down Taunt: Isabelle dances, waving her arms in an inward circular motion while stepping in place. She then jumps up, and lands facing the screen with her arms spread out.
  • Victory Poses:
    • Left: Waves twice and spreads her arms.
    • Up: Waves goodbye to Lloid as he flies upwards in the background, then turns toward the camera with a pose similar to her official render.
    • Right: Dusts herself off, jumps twice, and poses triumphantly with her hands on her hips.

  • Green: Default appearance. Her summer outfit from Animal Crossing: New Leaf.
  • Yellow: Her winter outfit from Animal Crossing: New Leaf.
  • Pink: Based on her casual outfit from Animal Crossing: Happy Home Designer.
  • Red: Resembles the uniform of the Happy Home Academy.
  • Purple: An original color.
  • Teal: Resembles Tom Nook as he appears in New Leaf.
  • Grey: Resembles her Labor Day outfit in New Leaf.
  • Blue: An original color.
  • Horizons: Wears her summit outfit from Animal Crossing: New Horizons. Unlockable costume.
  • Fashionable: Wears a dress from a Japanese commercial for the New Nintendo 3DS. Unlockable costume.

Xenoblade Chronicles

ShulkSSBSR(transparent).png

Shulk

The Visionary

Shulk is the main protagonist of Xenoblade Chronicles. A young scientist from Colony 9, he works in their Defense Force to study a weapon known as the Monado, trying to find its secrets and discover a way it could be used by other people. When the colony is attacked by mechanical soldiers known as the Mechon, he discovers that he can not only wield the weapon, but also see into the future. Though he protects the colony, his close friend Fiora is seemingly killed. As a result, he and his best friend Reyn set out on a journey to find and defeat Metal Face, the one who led the raid on Colony 9 and killed Fiora.
Moveset

Shulk is an All-Arounder character. Thanks to the Monado, his attacks have great range, with some of the best disjoints in the game, allowing him to punish foes and create space rather easily. His main gimmick is the Monado Arts. With his Neutral Special he can temporarily alter his stats to grant him increased power, boost his mobility or grant him extra defense. He is a middleweight with no additional movement options.

  • Jab: A jab, followed by a roundhouse kick, followed by an upward slash.
  • Side Tilt: An inward slash.
  • Up Tilt: An overhead arcing slash.
  • Down Tilt: A kneeling inward slash.
  • Dash Attack: An inward slash.
  • Side Smash: A forward thrust, which causes the Monado to reveal its beam blade.
  • Up Smash: Squats and slams the Monado's hilt onto the ground, causing its beam blade to thrust upward.
  • Down Smash: A series of circular slashes around himself, with Shulk spinning in a full circle three times.

  • Neutral Air: A circular slash around himself.
  • Forward Air: A downward slash.
  • Back Air: A delayed reverse gripped thrust.
  • Up Air: An upward thrust, which causes the Monado to reveal its beam blade.
  • Down Air: A downward thrust, which causes the Monado to reveal its beam blade.

  • Pummel: Hits the opponent with the Monado's pommel.
  • Forward Throw: An upward slash.
  • Back Throw: Pulls the opponent behind himself and performs a reversed gripped thrust.
  • Up Throw: Heaves the opponent in the air and performs a kneeling upward thrust.
  • Down Throw: Pins the opponent to the ground and performs a jumping downward thrust.

  • Neutral Special: Monado Arts - A wheel appears and Shulk gains the ability to access one of five Monado arts.
    • Jump: Increases Shulk's jump height and fall speed, but causes him to take more damage.
    • Speed: Increases Shulk's movement speed, but causes him to deal less damage, and reduces both his jump height and traction.
    • Shield: Reduces the damage Shulk takes from attacks, but slows his speed and reduces his jump height.
    • Buster: Increases Shulk's damage, but reduces the knockback Shulk's attacks do and causes him to take more damage.
    • Smash: Increases the knockback Shulk does when he attacks, but reduces his damage and causes him to be launched farther.
  • Side Special: Back Slash - Shulk leaps forward and performs a downward slash. The attack deals increased damage if it is used while the enemy is turned away from you.
  • Up Special: Air Slash - Shulk performs a rising slash, launching enemies into the air. Press the special button again and he'll follow up with a midair slash.
  • Down Special: Vision - Shulk assumes a defensive stance. If he is hit by an attack, he glimpses into the future, dodging the attack, then counterattacking.
  • Final Smash: Chain Attack - Shulk catches the opponent in front of him with a bright light, sending them into a cutscene. Dunban, Riki and Fiora appear, and the three assist Shulk in attacking the trapped foes, before Shulk jumps into the air and ends the attack with a charged Monado slash.

  • On-Screen Appearance: Jumps down onto the stage while performing a downward slash using the Monado. Shulk then quickly turns his back to the screen and places the Monado on his back while Buster's symbol flashes briefly.
  • Taunts:
    • Up Taunt: Holds his right hand out and says while shaking his head, "Now it's Shulk time!"
    • Side Taunt: Grips the Monado's handle with his right hand while triumphantly pumping his left fist and announcing "I'm really feeling it!"
    • Down Taunt: Grips the Monado with both hands, activates it and poses similarly to when he activates Buster while saying "This is the Monado's power!"
  • Victory Poses:
    • Left: Raises the Monado, activates it, and swings it in an outward, downward arc. He then deactivates it and places it on his back, saying either "I got through that pretty good!" or "This is a good result!".
    • Up: Swings the Monado twice while it is active (the first swing is inward with both hands, and the second is an outward swing with his right arm). Then he holds it level to his head (horizontally lengthwise) as it deactivates, saying either "The future is ours to decide." or "I've got a good rhythm going!".
    • Right: Bows down with the Monado held lengthwise, with the Monado activating before Shulk holds it in a reverse grip, saying either "I can feel the power!" or "I can change the future."

  • Red: Default appearance.
  • White: Resembles Mecha-Fiora.
  • Black: Resembles Dunban.
  • Orange: Resembles Reyn.
  • Blue: Resembles Sharla.
  • Lavender: Resembles Melia.
  • Yellow: Resembles Riki.
  • Trunks: Based on Shulk's "Swimsuit" armor set and his appearance with armor unequipped in Xenoblade Chronicles.
  • ?: ?. Unlockable costume.
  • ?: ?. Unlockable costume.

RexSSBSR(transparent).png

Rex

The Master Driver

Rex is the main protagonist of Xenoblade Chronicles 2. He is a Driver, a warrior capable of harnessing the powers of Pyra and Mythra, two legendary Blades that are known as the Aegises. After discovering them and being killed by a man named Jin, he is brought back to life by Pyra, and in exchange, he promises to protect her, and the two would go on a journey across Alrest to find Pyra’s long-lost home of Elysium.
Moveset

Rex is an All-Arounder character. He is capable of switching Blades, allowing him to switch between Pyra, granting Rex increased damage, or Mythra, granting Rex increased speed and the Foresight ability, allowing him to absorb damage and take no knockback when being hit by an attack right as he dodges it. The Blade you have equipped will follow you around, but can be damaged with enemy attacks. As Rex stays close to Pyra or Mythra, his Affinity Gauge will increase, increasing Rex’s damage and granting him new abilities with his Down Special. However, the Affinity Gauge lowers overtime if Rex is far from them, it resets upon being KOed, and it goes away entirely if Pyra or Mythra are KOed. Rex is a middleweight with Pyra, and a lightweight with Mythra, with no additional movement options

  • Jab: A horizontal slash, followed by a vertical slam, followed by a stab forward.
  • Side Tilt: Performs Sword Bash, stabbing in front of him.
  • Up Tilt: An overhead arcing slash.
  • Down Tilt: A low slash.
  • Dash Attack: A delayed, running upward slash.
  • Side Smash: A lunging, two-handed downward slash. With Pyra equipped, the attack becomes Smash Flare, creating an explosion that causes high knockback.
  • Up Smash: Tosses Aegis upward as it spins, damaging enemies above him.
  • Down Smash: Spins low to the ground while slashing enemies around him.

  • Neutral Air: Spins Aegis around him to slash enemies.
  • Forward Air: An outward slash.
  • Back Air: Turns around and slashes upward behind him.
  • Up Air: An overhead crescent slash.
  • Down Air: A downward thrust. With Pyra equipped, it creates an explosion, gaining a meteor effect.

  • Pummel: Hits the opponent with the Aegis' pommel.
  • Forward Throw: A horizontal slash.
  • Back Throw: Throws the opponent behind him and kicks them away.
  • Up Throw: Slashes the opponent into the air.
  • Down Throw: Pins the opponent to the ground and performs a jumping downward thrust.

  • Neutral Special: Anchor Shot - Rex fires his anchor into his enemies, pulling them towards him, following up with a slash attack. Can also be used to tether recover. The higher the Affinity, the longer it travels.
  • Side Special: Rolling Smash - Rex leaps forward, before bringing his sword down in front of him, evading low attacks. At high Affinity, it gains the ability to meteor smash.
  • Up Special: Double Spinning Edge - Rex spins with his sword held out, damaging nearby enemies sending him into the air. The higher the Affinity, the more slashes are performed, increasing its height and damage.
  • Down Special: Blade Specials - A menu opens up, allowing Rex to choose an attack. After choosing, the Aegis disappears, before reappearing in the hands of your equipped Blade, allowing them to perform an attack. During this, Rex can move, but cannot attack until the Blade’s attacks end. Each time a Blade Special is performed, the Affinity Gauge goes down by 10%.
    • Flame Nova: Available at 25% Affinity or higher, Pyra performs a spinning attack, slashing enemies around her before creating a blast of fire. Holding left or right moves Pyra slightly as she attacks.
    • Prominence Revolt: Available at 50% Affinity or higher, Pyra leaps forward before stabbing the Aegis into the ground, creating a large pillar of fire that launches foes.
    • Blazing End: Available at 75% Affinity or higher, Pyra tosses the Aegis forward, turning it into a spinning projectile that deals rapid damage to anyone touching it before launching them away.
    • Lightning Buster: Available at 25% Affinity or higher, Mythra attacks enemies with a series of slashes.
    • Ray of Punishment: Available at 50% Affinity or higher, Mythra performs an upward slash, followed by shooting a blast of light at a downward angle.
    • Photon Edge: Available at 75% Affinity or higher,  Mythra flies forward at lightning-fast speed, attacking enemies with a flurry of slashes.
  • Final Smash: Burning Sword / Sacred Arrow - Rex swings his sword forward, launching anyone nearby into a cutscene. Depending on the currently equipped Blade, the attack changes. With Pyra equipped, she and Rex hold the Aegis together and leap toward the trapped opponents before slashing upward, creating a massive pillar of fire. With Mythra equipped, she and Rex point the Aegis to the sky as it fires a beam of light, before arrows of light rain down on the foes. Burning Sword deals more knockback, while Sacred Arrow deals more overall damage.

  • On-Screen Appearance: ?
  • Taunts:
    • Up Taunt: ?
    • Side Taunt: ?
    • Down Taunt: ?
  • Victory Poses:
    • Left: ?
    • Up: ?
    • Right: ?

  • Blue: Default appearance.
  • Yellow: Based off of Nia. Pyra’s color is based on the Gormotti hood she wore as a disguise prior to meeting Tora. Mythra’s color is based on Dromarch.
  • Green: Based off of Vandham. Pyra and Mythra’s colors are based on Roc.
  • Orange: Based off of Tora. Pyra’s color is based on Poppi α. Mythra’s color is based on Poppi QTπ.
  • Black: Based off of Mórag. Pyra and Mythra’s colors are based on Brighid.
  • Grey: Based off of Zeke. Pyra and Mythra’s colors are based on Pandoria.
  • White: Based off of Addam from Torna ~ The Golden Country. Pyra and Mythra’s colors were swapped between each other.
  • Swimsuit: Rex wearing the Cloud Sea Shark outfit. Pyra wears the Pro Swimmer outfit, while Mythra wears the Radiant Beach outfit.
  • Master Driver: Rex in his Master Driver outfit. Pyra and Mythra’s colors are based on Pneuma. Unlockable costume.
  • ?:?. Unlockable costume.

Splatoon

InklingSSBSR(transparent).png

Inkling

Part Kid, Part Squid

The Inklings are the main playable characters from the Splatoon series. They are a squid-like race that can transform between a humanoid form and a squid-like form. They enjoy participating in Turf Wars against other Inklings, wielding a variety of weapons to color the battlefield in their color's ink.
Moveset

Inkling is a Hit-and-Run character. Inkling has seen little changes from Ultimate, still focusing on weakening her enemy as much as possible before landing a powerful hit. Her gimmick is Ink, which she covers onto enemies with many of her attacks. The more an enemy is covered in ink, the more damage they take. However, Inkling has a limited amount (which can be seen near her percentage), needing to refill by pressing special while shielding. She is a middleweight with no additional movement options.

  • Jab: A knifehand strike followed by two kicks, and a barrage of ink shots from the Splattershot.
  • Side Tilt: A Splattershot swing.
  • Up Tilt: A crescent kick.
  • Down Tilt: A windmill kick.
  • Dash Attack: A spinning drill attack in Squid Form.
  • Side Smash: A swing forward from the Inkbrush.
  • Up Smash: A close-ranged explosion from a Blaster.
  • Down Smash: A swing forwards and backwards with a Slosher.

  • Neutral Air: An aerial headspin.
  • Forward Air: A dropkick.
  • Back Air: A backwards Splattershot smack.
  • Up Air: A 540 kick.
  • Down Air: Briefly rears back before swinging the Splattershot downward. Has a meteor effect.

  • Pummel: Stomps on the enemy's foot.
  • Forward Throw: Fires a shot from the Splattershot sending the enemy backwards.
  • Back Throw: Transforms into squid form, then spins and uses the tentacles to toss the opponent behind.
  • Up Throw: Tosses the opponent upward then turns into squid form to headbutt them from below.
  • Down Throw: Slams the opponent head-first into the ground with one hand.

  • Neutral Special: Splattershot - Inkling fires rapid shots from her Splattershot, which quickly covers enemies in ink. Tilt the control stick up and down to aim.
  • Side Special: Splat Roller - Inkling pulls up a Splat Roller. Tap the button and she'll fling ink forward as an attack, covering enemies in ink. Hold the button and she'll run forward with the roller, burying anyone in her way.
  • Up Special: Super Jump - Inkling transforms into their squid form and jumps high into the air. Can be angled.
  • Down Special: Splat Bomb - Inkling tosses a Splat Bomb that bounces along the ground, exploding on hit or after a set time. Hold the button to increase the distance the bomb is tossed.
  • Final Smash: Inkstrike - Inkling fires a large missile into the air. For a short time, the player can control where it lands. After some time passes or by pressing the attack button, the Inkstrike falls in that area, creating a large vortex of ink that causes high damage to anyone in the radius.

  • On-Screen Appearance: Lands with a splash of ink in squid form then transforms into humanoid form and flaps both arms excitedly before wielding the Splattershot.
  • Taunts:
    • Up Taunt: Raises the Splattershot several times into the air in a celebratory cheer.
    • Side Taunt: Fires the Splattershot into the air with one hand while smirking.
    • Down Taunt: Jumps happily on the spot while smiling.
  • Victory Poses:
    • Left: Jumps for joy twice, spins around, and poses with the Splattershot.
    • Up: Sways the Splat Roller from side to side, before striking a pose while resting the Roller's handle against a shoulder.
    • Right: Tosses the Slosher upward with their right arm and catches it in their left whilst spinning. They then toss it upwards a second time, posing with their left arm on their hip while the Slosher spins on their right index finger.

  • Orange: Default appearance. Inkling Girl with the Studio Headphones, a White Tee, and Pink Trainers.
  • Blue: Inkling Boy with the Pilot Goggles, a Zink Layered LS, and Purple Hi-Horses.
  • Yellow: Inkling Girl with the Hero Headset Replica, Hero Jacket Replica, and Hero Runner Replicas.
  • Green: Inkling Boy with the Skull Bandana, Armor Jacket Replica, and Moto Boots.
  • Pink: Inkling Girl with the Takoroka Mesh, Black Squideye, and White Kicks.
  • Cyan: Inkling Boy with the Retro Specs, Baby-Jelly Shirt, and Blue Slip-Ons.
  • Purple: Inkling Girl with the Squid Hairclip, School Uniform, and School Shoes.
  • Indigo: Inkling Boy wearing the Skate Helmet, Octo Tee, and Octoling Boots.
  • ?: ?. Unlockable costume.
  • ?: ?. Unlockable costume.

OctolingSSBSR(transparent).png

Octoling

?

The Octolings are a major race in the Splatoon series. Once fighters in the Octarian army, they were brainwashed by DJ Octavio's music, but broke free upon hearing the Squid Sisters during the final battle of the first game. Many would later escape into Inkling society, hoping to start anew.
Moveset

Octoling is a Bait & Punish character. Though moveset-wise she is similar to Inkling, Octoling relies more on avoiding enemies and striking from far away before rushing in to attack. Her gimmick is Ink, which she covers onto enemies with many of her attacks. The more an enemy is covered in ink, the more damage they take. However, Octoling has a limited amount (which can be seen near her percentage), needing to refill by pressing special while shielding. She is a middleweight with no additional movement options.

  • Jab: A knifehand strike followed by a kick, followed by an Octobrush swing, followed by a barrage of swings.
  • Side Tilt: A swing with a Splat Dualie, followed by a quick shot forward.
  • Up Tilt: A swing upward with the Octobrush.
  • Down Tilt: A sweep kick.
  • Dash Attack: A spinning drill attack in Octopus Form.
  • Side Smash: A swing forward from the Octobrush.
  • Up Smash: Swings the Heavy Splatling upward, before firing a barrage of ink shots.
  • Down Smash: A spinning swing on both sides with the Flingza Roller.

  • Neutral Air: An aerial headspin.
  • Forward Air: Fires two close-ranged shots from the Splat Dualies.
  • Back Air: Pulls out a Splat Dualie and fires a shot quickly behind her.
  • Up Air: Swings the Octobrush upward.
  • Down Air: Swings the Octobrush downward. Has a meteor effect.

  • Pummel: Stomps on the enemy's foot.
  • Forward Throw: Fires a shot from the Splat Dualies sending the enemy backwards.
  • Back Throw: Transforms into squid form, then spins and uses the tentacles to toss the opponent behind.
  • Up Throw: Tosses the opponent upward then turns into squid form to headbutt them from below.
  • Down Throw: Slams the opponent head-first into the ground with one hand.

  • Neutral Special: Splat Charger - Octoling pulls out a Splat Charger, standing in place and charging up before firing a long ranged blast of ink. Tilt the control stick up and down to aim.
  • Side Special: Splat Brella - Octoling fires a quick blast of ink forward from her Splat Brella. Hold the button and Octoling will activate the umbrella, creating a shield. Hold the button even longer and the umbrella head will propel forward, damaging and pushing away enemies. However, the shield will be gone for some time after doing so.
  • Up Special: Super Jump - Octoling transforms into their octopus form and jumps high into the air. Can be angled.
  • Down Special: Curling Bomb - Octoling tosses a Curling Bomb that slides along the ground and bounces off of walls, exploding on hit or after a set time. Hold the button to increase the distance the bomb travels.
  • Final Smash: Princess Cannon - Pearl and Marina fly in and drop Pearl's Princess Cannon, which Octoling activates to fire a massive beam of sonic energy forward. The beam can be angled up and down, and covers enemies in Ink.

  • On-Screen Appearance: Lands with a splash of ink in squid form then transforms into humanoid form with their hand on the ground, before looking forward and grabbing their Octobrush.
  • Taunts:
    • Up Taunt: ?
    • Side Taunt: ?
    • Down Taunt: ?
  • Victory Poses:
    • Left: ?
    • Up: ?
    • Right: ?

  • Female: Default appearance. Octoling Girl wearing their outfit from Splatoon 2: Octo Expansion.
  • Male: Octoling Boy wearing their outfit from Splatoon 2: Octo Expansion.
  • Red: Octoling Girl wearing the Octoling Shades, Neo Octoling Armor and Neo Octoling Boots. Based off of the enemy Octolings that appear in Adventure Mode.
  • Lime: Octoling Boy wearing the 18K Aviators, Black Inky Rider and Gold Hi-Horses.
  • Orange: Octoling Girl wearing the Urchins Cap, Positive Longcuff Sweater and Toni Kensa Black Hi-Tops.
  • Indigo: Octoling Boy wearing the Annaki Mask, Squinja Suit and Squinja Boots.
  • Green: Octoling Girl wearing the Backwards Cap, Squid Satin Shirt and Cream Hi Tops.
  • Cyan: Octoling Boy wearing the Black Arrowbands, Black Hoodie and Black & Blue Squidkid V.
  • ?: ?. Unlockable costume.
  • ?: ?. Unlockable costume.

Other

LittleMacSSBSR(transparent).png

Little Mac

Bruiser from the Bronx

Little Mac is the main character of the Punch-Out!! series. A lightweight scrapper from the Bronx, after meeting former boxing great Doc Louis, he takes him on as his coach, and together they try to win the championship belt in the WVBA. Despite his short stature, he is incredibly powerful, able to take on boxers several times his size.
Moveset

Little Mac is a Bait & Punish character. He has seen notable changes to his core gameplay, primarily with his new gimmick, Stars. Little Mac gains stars whenever he lands a blow on an enemy while they are in the middle of an attack, or by landing a parry or Down Special. Using these stars, Little Mac can perform a Star Punch, replacing his Up Special, a powerful KO option. However, without Stars, Little Mac has a pitiful recovery, and his air-game overall is incredibly poor. He is a mid-lightweight with the ability to wall jump.

  • Jab: A left-handed jab, followed by a right-handed hook, followed by a left-handed uppercut.
  • Side Tilt: A one-two combo.
  • Up Tilt: An overhead arcing backfist.
  • Down Tilt: A crouching short straight-punch.
  • Dash Attack: A lunging overhand.
  • Side Smash: Steps forward and throws one of three right-handed punch variations. Up is an uppercut, forward is a cross, down is a body hook. Possesses super armor.
  • Up Smash: A wide uppercut. Possesses super armor.
  • Down Smash: Spins 180° to throw a quick, downward angled right hook in each direction. Possesses super armor.

  • Neutral Air: A downward angled straight jab.
  • Forward Air: A hook.
  • Back Air: A backfist.
  • Up Air: An upward arcing hook.
  • Down Air: A downwards punch. Has a meteor effect.

  • Pummel: A body hook.
  • Forward Throw: Rears his arm back and throws an overhand.
  • Back Throw: Spins the opponent around and throws an uppercut.
  • Up Throw: An uppercut.
  • Down Throw: A double axe handle.

  • Neutral Special: Straight Lunge - Little Mac rears back before flying forward and attacking with a heavy punch. When fully charged, it loses a bit of distance, but has super armor.
  • Side Special: Ducking Blow - Little Mac runs low to the ground, dodging most attacks. If he gets near an enemy, he'll throw a punch depending on where the control stick is tilted. Up is an uppercut, forward is a straight, down is a hook.
  • Up Special: Rising Uppercut / Star Punch - Little Mac punches up while spinning in the air. Deals good damage but covers very little distance. As long as you have one star, the attack is replaced with Star Punch, a powerful uppercut that deals more distance and travels more distance the more stars you have. Using Star Punch removes all of your current stars.
  • Down Special: Slip Counter - Little Mac assumes a defensive stance. If he is hit by an attack, he'll pretend to be hit, before counterattacking. Deal less damage compared to other counters, but grants Little Mac a star when landed.
  • Final Smash: Giga Mac Rush - Little Mac transforms into Giga Mac, before flying forward. If he comes into contact with the enemy, he unleashes a flurry of punches before attacking the enemy with a final uppercut that sends them flying.

  • On-Screen Appearance: He walks onto the stage while throwing a series of punches before tossing his hooded sweatsuit off.
  • Taunts:
    • Up Taunt: Turns his back to the screen, bends down, then raises his fist triumphantly. Sometimes, Doc Louis will chime in and say "Hit 'em, baby!"
    • Side Taunt: Pulls the string of his right boxing glove tight with his teeth, then gets back to his battle stance while scoffing. Sometimes, Doc Louis will chime in and say "Let 'em have it, Mac!"
    • Down Taunt: Performs a series of punches while facing the screen. Sometimes, Doc Louis will chime in and say "Show 'em what you got, Mac baby!"
  • Victory Poses:
    • Left: Does a fakeout punch against Doc Louis, who stumbles before they both pose with an arm raised while facing towards the camera.
    • Up: Doc Louis bumps Little Mac with his belly before holding up Mac's arm, as a referee would after a boxing match.
    • Right: Runs and turns his back towards the screen, shuffles his feet, then performs a spinning uppercut while Doc Louis cheers him on.

  • Default: Default appearance.
  • Yellow: Resembles his appearance in the Title Defense Mode of Punch-Out!! for Wii.
  • White: Resembles his in-game sprite after defeating opposing boxers in the NES version of Punch-Out!!
  • Red: Resembles his appearance when fighting in the World Circuit in Contender Mode of Punch-Out!! for Wii.
  • Blue: Resembles his appearance when fighting in the Major Circuit in Punch-Out!! for Wii.
  • Orange: Resembles his appearance as Player 2 in the multiplayer mode of Punch-Out!! for Wii.
  • Green: Resembles the protagonist of the SNES version of Super Punch-Out!!.
  • Pink: Wears his pink, hooded sweatshirt from the training montages in the Punch-Out!! series.
  • Wireframe: Little Mac's wireframe design based on the original arcade Punch-Out!!. Unlockable costume.
  • Green Wireframe: Little Mac's wireframe design wearing a green, hooded sweatshirt. Unlockable costume.

CaptainFalconSSBSR(transparent).png

Captain Falcon

The Supersonic F-Zero Pilot

Captain Falcon is the main protagonist of the F-Zero series. He is an F-Zero racer and intergalactic bounty hunter, known as the best in the galaxy. He joined F-Zero to fuel his competitive drive, riding his own machine, the Blue Falcon. Throughout his career he has constantly thwarted the plans of villains like Black Shadow, both on and off the Grand Prix circuits.
Moveset

Captain Falcon is a Bait & Punish character. With great mobility, alongside some powerful damage, making him great at punishing his foes and getting in some powerful hits. However, his most powerful attacks can be unreliable, and hard to KO with. He is a mid-heavyweight with the ability to wall jump and air dash.

  • Jab: A one-two combo followed by a knee strike.
  • Side Tilt: A roundhouse kick.
  • Up Tilt: An axe kick.
  • Down Tilt: A legsweep.
  • Dash Attack: A shoulder block.
  • Side Smash: Rears back and then throws a lunging backhanded punch, which has a flame effect.
  • Up Smash: A 540 kick.
  • Down Smash: A mid-level roundhouse kick followed by a back kick.

  • Neutral Air: A hook kick followed by a roundhouse kick.
  • Forward Air: The Knee Smash, a powerful knee strike. Deals powerful damage if the sweetspot lands.
  • Back Air: A backfist.
  • Up Air: A bicycle kick.
  • Down Air: A double foot stomp.

  • Pummel: A knee strike.
  • Forward Throw: A short-straight punch.
  • Back Throw: Lightly tosses the opponent behind himself and then side kicks them, knocking them backward diagonally.
  • Up Throw: Holds the opponent up above his head and uppercuts them with his left hand.
  • Down Throw: Swings the opponent overhead and then performs a one-handed body slam.

  • Neutral Special: Falcon Punch - Captain Falcon powers up before attacking with a powerful fiery punch in the shape of a falcon. You can change direction while you are charging.
  • Side Special: Raptor Boost - Captain Falcon rushes forward, and upon reaching an opponent, performs an uppercut, launching them into the air.
  • Up Special: Falcon Dive - Captain Falcon jumps upward. If he comes into contact with an enemy, he'll grab them, and create an explosion to send them flying.
  • Down Special: Falcon Kick - Captain Falcon performs a sliding kick on the ground, and a diving kick in the air.
  • Final Smash: Blue Falcon - Captain Falcon summons the Blue Falcon, which flies on stage and picks up Captain Falcon, while launching enemies it hits into a cutscene. The enemy are placed onto an F-Zero track, where Captain Falcon, speeding through it with the Blue Falcon, runs over the foes, sending them flying. Captain Falcon then jumps out of his vehicle, and ends the attack by delivering a powerful Falcon Punch onto the foes, launching them away.

  • On-Screen Appearance: Captain Falcon jumps out of his ship, the Blue Falcon, after it flies into the stage. The Blue Falcon then speeds off.
  • Taunts:
    • Up Taunt: Kneels while emitting a fiery aura with an angry expression.
    • Side Taunt: Thrusts out his left arm and gestures for his opponent to come closer, shouting "Come on!".
    • Down Taunt: Gives a salute to his right side while saying "Show me your moves!"
  • Victory Poses:
    • Left: Kneels while briefly emitting a flaming aura, similarly to his up taunt and one of his Smash 64 poses.
    • Up: Performs a 540 kick and then assumes a crouching fighting stance.
    • Right: Performs a hook kick, then a roundhouse kick, and then another hook kick before striking a fist pumping pose.

  • Indigo: Default appearance.
  • Black: Based on his appearance in the Japanese commercial for F-Zero X.
  • Red: Based on Blood Falcon.
  • Green: Reminiscent of Wild Goose's color scheme.
  • Blue: Resembles his appearance in the original F-Zero and in F-Zero: GP Legend.
  • White: Resembles Jody Summer's original appearance in F-Zero X.
  • Yellow: Possibly based on Dr. Stewart and the Golden Fox's color scheme.
  • Cyan: Reminiscent of Rick Wheeler from the anime F-Zero: GP Legend.
  • Classic: Captain Falcon's original appearance in the comic of the original F-Zero. Unlockable costume.
  • ?: ?. Unlockable costume.

IsaacSSBSR(transparent).png

Isaac

The Master Venus Adept

Isaac is the main protagonist of the first Golden Sun game. A Venus Adept able to control the earth, after witnessing a disaster that presumably killed his father and his friend’s family, he sought to study and train the art of Psynergy. After the Elemental Stars being stolen by a group of intruders led by a man named Saturnos, Isaac sets off on a journey across the world of Weyard to safeguard it from a doomsday that would be brought about by the release of power of Alchemy.
Moveset

Isaac is a Bait-and-Punish character. His most powerful attacks can be hard to use due to their slow speed and often forcing Isaac to stay still while preparing the move. However, if you set things up well, Isaac can create some powerful attacks that can KO enemies fairly easily. He is a middleweight with no additional movement options.

  • Jab: Two slashes forward followed by an overhead slash.
  • Side Tilt: A kick forward.
  • Up Tilt: An upward swing with Isaac’s sword.
  • Down Tilt: Uses Punji, summoning bamboo from the ground to stab enemies.
  • Dash Attack: A leaping downward slash.
  • Side Smash: Uses Ragnarok, summoning a large sword a short distance above him to stab enemies in front of him.
  • Up Smash: Uses Gaia, raising his hand into the air as an explosion of energy appears around him, launching rocks into the air.
  • Down Smash: Uses Quake, thrusting blocks of earth upward to damage enemies around him.

  • Neutral Air: Performs a front flip while slashing enemies around him.
  • Forward Air: A downward slash.
  • Back Air: An upward slash behind Isaac.
  • Up Air: Summons a Psynergy hand to punch enemies above Isaac.
  • Down Air: Uses Spire, summoning a sharp rock that drops down with Isaac on top. Isaac can jump off of the rock at any time.

  • Grab: Summons a Psynergy hand to grab enemies. Has a larger grab hitbox than other grabs.
  • Pummel: Squeezes the enemy.
  • Forward Throw: The hand tosses the foe forward.
  • Back Throw: The hand tosses the foe backwards.
  • Up Throw: The hand carries the foe upward. The player must shake out by mashing the controls, otherwise they will be dragged to the top blast line.
  • Down Throw: The hand grabs the foe, carries them into the air, then slams them into the ground.

  • Neutral Special: Move - Isaac summons a Psynergy hand to push foes away, dealing light damage. Hold the button to increase the distance it travels. Tapping a direction while the hand is out allows it to perform various attacks, including a back attack by tapping backwards, and scoop upwards to launch foes by tapping up, and a slam that buries and meteor smashes foes by tapping down.
  • Side Special: Growth- Isaac shoots forward a seed, dealing light damage and creates a small sprout upon hitting the ground. Press Side Special again, and the sprout will grow, erupting into vines that cover an area around the sprout. Anyone touching the vines will take multiple hits of damage.
  • Up Special: Planet Diver - Isaac leaps upward with a jumping slash, before spinning and diving downward as he is coated in flame, creating an explosion on impact and launches nearby foes.
  • Down Special: Rockfall - Isaac summons a rock above him. Isaac can slowly move the rock, and upon releasing the button, the rock will fall, damaging anyone under it and meteor smashing targets.
  • Final Smash: Judgement - Isaac performs a slash forward, launching anyone hit by it into a cutscene. Isaac gathers energy as Judgement appears in the sky above him. Gathering power into his Lion Shield, Judgement fires a blast of energy onto the ground below, and the enemies are engulfed in a massive explosion, launching them away.

  • On-Screen Appearance: Orbs of energy gather together as Isaac warps onto the stage.
  • Taunts:
    • Up Taunt: ?
    • Side Taunt: ?
    • Down Taunt: ?
  • Victory Poses:
    • Left: ?
    • Up: ?
    • Right: ?

  • Isaac: Default appearance.
  • Orange: Based on Garet.
  • Purple: Based on Ivan.
  • Light Blue: Based on Mia.
  • Green: Based off of Felix.
  • Pink: Based off of Jenna.
  • White: Based off of Sheba.
  • Blue: Based off of Piers.
  • Matthew: Replaced with Matthew from Golden Sun: Dark Dawn. An unlockable costume.
  • ?: ?. Unlockable costume.

OlimarSSBSR(transparent).png

Olimar

Veteran Astronaut

Captain Olimar is the main protagonist of the Pikmin series. A veteran spacefarer working for Hocotate Freight, during his vacation a meteor collided with his ship, causing him to fall onto an uncharted planet. There he meets the Pikmin, small plant-like creatures that seem to listen to him. With their help, Olimar ventures across this planet, finding the parts to his broken ship before his oxygen runs out.
Moveset

Olimar is a Zoner character. A lightweight with no additional movement options, on his own, he isn't the greatest fighter. However his gimmick, the Pikmin, alleviate this. After plucking them out of the ground, he can use them as part of his attacks. He can have up to three at a time, and they have different effects and come in a set order. However, the Pikmin can be KOed by attacks, and changes have been made to make losing Pikmin more punishable, including the slowing down of Pikmin Pluck. However, keeping your Pikmin alive will cause flowers to Bloom on the Pikmins' heads. This will give the Pikmin an increase in damage and health, rewarding you for keeping your Pikmin alive. Pressing special while shielding allows you to blow your whistle, bringing any Pikmin that are currently attacking back to you. There are five types of Pikmin:

  • Red Pikmin: Possesses the strongest aerial attacks. Deals fire damage and is immune to fire attacks.
  • Yellow Pikmin: Possesses slightly larger hitboxes than other Pikmin, though it is weaker. Travels in slight arcs when thrown. Deals electric damage and is immune to electric attacks.
  • Blue Pikmin: Has the longest grab and the strongest throws. The only Pikmin capable of swimming, and is immune to water and ice attacks.
  • White Pikmin: Quick and light. Can be thrown faster and farther, and when latched onto an opponent, it deals three times as much damage compared to other Pikmin. Has the least health.
  • Purple Pikmin: Does not fly far when thrown, moves slowly, and possesses less range in its smash attacks and grab, but deals the most damage and has the most health. Cannot latch onto enemies, instead dealing direct damage on hit.

New to this game are new UI elements that show the order of your Pikmin near your health.

  • Jab: A one-two punch.
  • Side Tilt: A wind-up punch.
  • Up Tilt: A jumping twirl.
  • Down Tilt: A lunging tackle.
  • Dash Attack: A cartwheel.
  • Side Smash: Points forward to command a Pikmin to leap forward and perform a corkscrew tackle.
  • Up Smash: Points upward to command a Pikmin to leap forward and perform a cartwheel tackle.
  • Down Smash: Squats slightly and points to both of his sides to command two Pikmin to perform dashing tackles.

  • Neutral Air: A jumping twirl.
  • Forward Air: Grabs a Pikmin by the stem and swings it downward.
  • Back Air: Grabs a Pikmin by the stem and swings it upward.
  • Up Air: Grabs a Pikmin by its stem and twirls it upward.
  • Down Air: Grabs a Pikmin by the stem and swings it downward.

  • Pummel: A knifehand thrust.
  • Forward Throw: The Pikmin leap forward, bodyslamming the enemy.
  • Back Throw: The Pikmin leap backwards, bodyslamming the enemy.
  • Up Throw: The Pikmin toss the opponent upward, then leap up and headbutt them further upward.
  • Down Throw: The Pikmin perform a jumping piledriver.

  • Neutral Special: Pikmin Pluck - Olimar pulls a Pikmin out of the ground. You can have a maximum of three and they come out in a set order: Red, Yellow, Blue, White, Purple.
  • Side Special: Pikmin Throw - Olimar tosses a Pikmin forward, which latches onto an enemy and deals damage to them. It will eventually be knocked off and will return to Olimar.
  • Up Special: Winged Pikmin - Two Winged Pikmin appear, grabbing Olimar and carrying him and his Pikmin into the air. The more Pikmin he has, the less distance he travels.
  • Down Special: Pikmin Patrol - Olimar places down a Pikmin, which will stay in place. When an enemy comes near, it will perform an attack, with the attack changing depending on the Pikmin. However, after using the attack, the Pikmin will be left tired for a moment, leaving them vulnerable unless they are brought to you. Only one Pikmin can be placed at a time.
    • Red Pikmin: Creates a small blast of fire around it that launches foes.
    • Blue Pikmin: Creates two blasts of water that travels a short distance across the ground and push back enemies.
    • Yellow Pikmin: Creates a small thunderbolt that strikes enemies above and around it.
    • White Pikmin: Creates a cloud of poison, obscuring part of the screen and dealing damage to anyone inside the cloud.
    • Purple Pikmin: Performs a ground pound, creating an earthquake that bounces enemies into the air. Only attacks if the enemy is on the ground.
  • Final Smash: End of Day - Olimar boards his ship and flies into the sky, as Bulborbs appear and attack the other enemies, leaving them buried. Then Olimar falls back onto the stage, creating a large explosion as his ship explodes.

  • On-Screen Appearance: Exits the Hocotate Ship and plucks three Pikmin from the ground.
  • Taunts:
    • Up Taunt: Joyfully jumps in place twice.
    • Side Taunt: Lies down on the ground, rolls around, then gets up.
    • Down Taunt: Swings his hips twice.
  • Victory Poses:
    • Left: Performs a toe touching exercise while a Yellow Pikmin rests on the ground and a Red Pikmin looks around, waving its arms, and occasionally jumping.
    • Up: Plucks a White, Blue, and Purple Pikmin. The White Pikmin and Blue Pikmin bounce off Olimar's head, whereas the Purple Pikmin squashes him onto the ground.
    • Right: Sways in place while a Red, Yellow, and Blue Pikmin walk around him in a circle.

  • Olimar: Default appearance.
  • Alph: Replaced with Alph.
  • Brittany: Replaced with Brittany.
  • Charlie: Replaced with Charlie.
  • Blue Olimar: Based off of Louie.
  • Yellow Alph: An original color.
  • Orange Brittany: An original color.
  • Purple Charlie: Based off of The President.
  • ?: ?. Unlockable costume.
  • ?: ?. Unlockable costume.

ChibiRoboSSBSR(transparent).png

Chibi-Robo

?

Chibi-Robo is the titular protagonist of the Chibi-Robo! series. A 10cm tall robot, Chibi-Robo was produced by Citrusoft Robotics and was programmed with the goal of making people happy. Bought by the Sandersons as a birthday gift for their daughter, Jenny, Chibi-Robo would complete various good deeds in order to obtain “Happy Points”. Throughout his adventures across the house he helps various living toys, revives the Sanderson’s Giga-Robo, and fixes the relationship of Jenny’s parents.
Moveset

Chibi-Robo is a Spacer character. His plug provides him enhanced range, allowing him to strike enemies from afar. His main gimmick is Watts. Chibi-Robo has a limited amount of Watts, which goes down slowly overtime, and faster if he takes damage, or uses either his Smash Attacks or Specials. Chibi-Robo can restore Watts by pressing Special while Shielding, but if he runs out, he’ll become tired, greatly slowing him. He is a lightweight with no additional movement options.

  • Jab: Two quick jabs followed by a flurry of strikes.
  • Side Tilt: Swings his cord in front of him.
  • Up Tilt: Swings his cord in an upward arc.
  • Down Tilt: Scrubs in front of him with a toothbrush.
  • Dash Attack: Slips and spins around, striking enemies around him with his cord.
  • Side Smash: Winds up before tossing his cord forward as it surges with electricity.
  • Up Smash: Winds up before tossing his cord upward as it surged with electricity.
  • Down Smash: Plunges his plug into the ground, creating electricity on both sides.

  • Neutral Air: Flips in the air while spinning his cord around him.
  • Forward Air: Pulls out a spoon and scoops in front of him.
  • Back Air: Pulls out a toothbrush and thrusts it behind him.
  • Up Air: Swings his cord in an upward arc.
  • Down Air: Swings his cord below him. Has a meteor effect.

  • Grab: Tosses out his power cord as a tether grab. Can be used as a tether recovery.
  • Pummel: Strikes the enemy with his plug.
  • Forward Throw: Hits the opponent away with his cord.
  • Back Throw: Wraps the foe around his plug then tosses them behind him.
  • Up Throw: Tosses the foe into the air with his cord, then fires a blast of water from his squirter to launch the foe away.
  • Down Throw: Tosses the foe to the ground, then brushes them with his toothbrush.

  • Neutral Special: Chibi-Blaster - Chibi-Robo quickly fires a shot from his Chibi-Blaster. Hold the button to charge it, increasing its power and giving it the ability to stun enemies at the cost of using some of your Watts.
  • Side Special: Zip-Lash - Chibi-Robo winds up, and tosses his plug in any direction. The longer it is charged, the more distance it travels. The plug will bounce off of surfaces, allowing you to create mix-ups.
  • Up Special: Chibi-Copter - Chibi-Robo jumps into the air before a large propeller pops out of his head, allowing him to hover for a short time while damaging anyone above him. Hold Up Special to rise into the air, though doing so quickly drains your Watts.
  • Down Special: Supercharge - Chibi-Robo surges with electricity, using up a chunk of his Watts to gain an increase in speed, and an electrical field that gives his attacks multi-hitting properties, and deals damage to anyone who directly touches him.
  • Final Smash: Giga-Robo - Chibi-Robo summons Giga-Robo, who falls from the sky and attacks by moving around and stomping the ground. Each time he steps on the ground it creates earthquakes, launching anyone on the ground into the air. Anyone directly stomped on by Giga-Robo will also take large amounts of damage, and will be spiked if they are airborne. You can control where Giga-Robo goes by holding a direction.

  • On-Screen Appearance: Comes out of his Chibi-House before it disappears in a puff of smoke.
  • Taunts:
    • Up Taunt: A panel with a check on it pops out of his head.
    • Side Taunt: A panel with an “X” on it pops out of his head.
    • Down Taunt: Telly circles around Chibi-Robo happily
  • Victory Poses:
    • Left: Scrubs the ground around him with his toothbrush before wiping his face.
    • Up: Pulls out a boombox as he and Telly dance.
    • Right: Swings his plug before raising it into the air as Telly shoots out confetti.

  • Grey: Default appearance.
  • Pink: Based off of Sunshine from Chibi-Robo! Plug Into Adventure.
  • White: Based off of Mort from Chibi-Robo! Plug Into Adventure.
  • Green: Based off of the Free Rangers from throughout the Chibi-Robo! series.
  • Orange: Based off of The Great Peekoe from Chibi-Robo! Plug Into Adventure.
  • Yellow: Based off of Funky Phil from Chibi-Robo! Plug Into Adventure.
  • Blue: Based off of the Chibi-Aliens from Chibi-Robo! Plug Into Adventure.
  • Gold: Based off of Super Chibi-Robo from Chibi-Robo! Zip Lash.
  • Drake Redcrest: Based off of the Drake Redcrest Suit from Chibi-Robo! Plug Into Adventure. Unlockable costume.
  • Frog: Based off of the frog hood worn by Jenny Sanderson. Unlockable costume.

MinMinSSBSR(transparent).png

Min Min

The Ramen Bomber

Min Min is a playable character in ARMS. She is one of the select few people in the world to be born with a gene that grants ARMS, a phenomenon where the person's arms transmute into extendable helixes. In Min Min's case, her ARMS resemble ramen noodles. Her family operates the Mintendo Noodle House, and Min Min joins the ARMS Grand Prix with the goal of winning the championship to promote it.
Moveset

Min Min is a Zoner character. A mid-heavyweight with the ability with no additional movement options, her ARMS grant her an unorthodox control scheme. Attacking will have her attack with her left ARM, while using special will have her attack with her right ARM. This grants her amazing versatility, in combination with the ability to use her Shield Special to change the property of her right arm. She also has Dragon Boost, giving her left Dragon ARM a boost if Min Min lands a throw or a parry. Min Min has three different ARMS she can choose from:

  • Ramram: The weakest of Min Min's ARMS, but it's the fastest and can be angled in a wider arc. The Smash Attack version has a fire effect.
  • Megawatt: The most powerful of Min Min's ARMS, but it lacks speed and range. The Smash Attack version has an electric effect.
  • Dragon: The Dragon can fire a laser if the attack button is held, giving it the best range. The Smash Attack version is faster.

  • Jab: A mid-level roundhouse kick, followed by a legsweep, followed by a high-level roundhouse kick. When button mashed, Min Min performs a rapid series of low-, mid-, and high-level side kicks before concluding with a high-level side kick. Hold the button to throw a punch forward.
  • Side Tilt: Fire a straight punch from her left ARM. Min Min can move slowly and jump during this move, and the attack can be curved.
  • Up Tilt: A handstand version of the aú aberto, one of many cartwheeling kicks in capoeira.
  • Down Tilt: A baseball slide.
  • Dash Attack: A flying kick.
  • Side Smash: Fires a single straight punch with her left ARM.
  • Up Smash: A handstand version of a bicycle kick. Can reflect projectiles.
  • Down Smash: A split kick.
    • Neutral Air: Rotates her ARM around herself in a downward circular motion.
    • Forward Air: Fire a straight punch from her left ARM.
    • Back Air: Fire a straight punch from her left ARM.
    • Up Air: A bicycle kick.
    • Down Air: A diagonal flying kick.

    • Grab: Extends her ARMS forward to grab distant foes.
    • Pummel: A knee strike.
    • Forward Throw: A side kick.
    • Back Throw: A German suplex.
    • Up Throw: A stretch kick.
    • Down Throw: Pins the opponent down and performs a somersault axe kick.

    • Neutral / Side Special: Punch - Fire a straight punch from her right ARM, allowing you to perform her Jab, Silt Tilt, Side Smash, Forward Air and Back Air separately from her left ARM.
    • Up Special: ARMS Jump / ARM Hook - On the ground, Min Min launches herself high into the air using her ARMS. This does not put Min Min into freefall. In the air, Min Min fires her left ARM upward, acting as a tether recovery, and having the ability to grab enemies to bring them to you.
    • Down Special: Dragon Kick - Min Min leaps forward while performing a kick. Deals good damage, but also has the ability to reflect projectiles. The leap can be used to jump over attacks.
    • Final Smash: ARMS Rush - Min Min starts the attack with a spiral punch from her left ARM, sending enemies into a cutscene. Spring Man, Ribbon Girl, Ninjara, Twintelle, Mechanica and Master Mummy all appear to unleash a flurry of punches onto the foe, before Min Min ends the attack by firing a massive laser onto the foe, launching them away.

    • On-Screen Appearance: Jumps onto the stage while corkscrewing, assumes the Gai Bù (a stance in wushu) upon landing, and then assumes the Jin Ji Du Li (another wushu stance)
    • Taunts:
      • Up Taunt: Performs a left-legged roundhouse kick followed by a right-legged side kick, during which she says, "哈!耶!" (an onomatopoeia).
      • Side Taunt: Performs the Jǐ and Àn movements from 24-form tai chi chuan, then assumes the Jin Ji Du Li stance.
      • Down Taunt: Sways her ARMS in alternating circles before assuming the Tūn Bù (a stance in wushu).
    • Victory Poses:
      • Left: Raises her left ARM in the air, whilst simultaneously swaying her hips towards her right. Afterwards, she waves both her ARMS in alternating circles, and then assumes the Fú Hǔ Bù (a stance in wushu) while saying "我愛拉麺!" ("I love ramen!")
      • Up: Performs a butterfly kick, followed by a right-legged wheel kick, followed by a left-legged roundhouse kick in which she keeps her left leg outstretched afterwards. During this pose, Min Min says "謝謝!" ("Thank you!")
      • Right: Performs a roundhouse kick before assuming the Chā Bù (a stance in wushu).

    • Orange: Default appearance.
    • Cyan: Her "right" costume from ARMS.
    • Red: Her "down" costume from ARMS.
    • Yellow: Her "left" costume from ARMS.
    • Blue: Resembles Ninjara's default costume and Spring Man's "down" costume.
    • Green: Resembles the Dragon ARM and Twintelle's "left" costume.
    • Pink: Resembles Ribbon Girl's "down" costume.
    • Black: Resembles the Phoenix ARM and Byte & Barq's "left" costume.
    • ?: ?. Unlockable costume.
    • ?: ?. Unlockable costume.

    RingFitTraineeSSBSR(transparent).png

    Ring Fit Trainee

    Fired-Up Fitness Fighter

    Ring Fit Trainee is the main protagonist of Ring Fit Adventure. After accidentally releasing an evil bodybuilding dragon named Dragaux, she teams up with a magical guardian named Ring and sets off on an adventure to stop Dragaux and save the world. She controls the power of fitness, and is capable of utilizing various arm, leg, stomach and yoga exercises to attack foes.
    Moveset

    Ring Fit Trainee is a Hit-and-Run character. Ring Fit Trainee possesses generally good stats overalls, with a focus on rushdown. Much like her game, she is all about keeping Active. By moving and landing hits, a meter will go up, and as it does, the Trainee’s hair will flare up and you’ll gain an increase in speed and a slight boost in damage. However, standing still for too long or getting hit will reduce her Activity. She is middleweight with the ability to crawl and wall jump.

    • Jab: Performs a Standing Twist, swinging Ring while holding it to their stomach, as an abdomen appears and strikes enemies.
    • Side Tilt: Performs a Front Press, squeezing Ring in front of them as an arm appears to punch foes in front of her.
    • Up Tilt: Performs an Overhead Press, squeezing Ring above them as an arm appears to punch foes above her.
    • Down Tilt: Gets up from a Squat, as a leg appears from below and smacks enemies.
    • Dash Attack: Jumps forward and performs a Leg Scissor in the air, summoning an abdomen that appears in front of her to charge at enemies with.
    • Side Smash: Performs the Warrior Pose III, standing on one leg and swinging Ring downward, creating a lotus in front of them which damages enemies.
    • Up Smash: Performs the Tree Pose, standing on one leg and swinging Ring upward, creating a lotus above them that damages enemies.
    • Down Smash: Performs a Knee-to-Chest, sitting on the ground and raising both legs off the ground before extending them back, summoning two abdomens to smash enemies around her.

    • Neutral Air: Performs a Boat Pose, curling up as three lotuses appear around her to damage foes.
    • Forward Air: Performs a Flutter Kick, going onto her back and kicking in front of her as a leg appears in front of her to strike foes multiple times.
    • Back Air: Performs a Tricep Kickback, swinging Ring behind them as an arm appears to punch foes behind her.
    • Up Air: Performs an Overhead Arm Spin, spinning Ring above her as an arm appears and swings at enemies above her.
    • Down Air: Performs a Pendulum Bend, swinging Ring below them as an abdomen appears and strikes foes below her.

    • Pummel: Performs an Abdominal Press Hold, trapping the enemy in a ring and squeezing them.
    • Forward Throw: Uses Ring to fire an air blast to knock the foe away.
    • Back Throw: Turns Ring into an oar and swings the foe away.
    • Up Throw: Turns Ring into an oar and swings the foe upward.
    • Down Throw: Slams the opponent to the ground.

    • Neutral Special: Wind Bullet / Wind Vortex - Ring Fit Trainee squeezes Ring, firing a blast of wind forward as a projectile, dealing light damage and pushing away enemies. Hold the button and the Trainee will pull on Ring, creating a vortex that pulls in enemies and sucks in projectiles. You can also move while performing this attack.
    • Side Special: Bow Pull - Ring Fit Trainee pulls Ring back as a fist appears above them. Hold the button to increase its power and the distance it travels. Release the button, and the Trainee will release Ring, as the fist drops down to smash anyone under it.
    • Up Special: Wing Mode - Ring transforms into a set of wings, launching Ring Fit Trainee into the air. This will damage enemies she flies into, and can also be angled.
    • Down Special: Smoothie - Ring Fit Trainee pulls out a Spinach Smoothie, and drinks it. If she isn’t hit for the full time she drinks the smoothie, she heals a small amount of health and a boost in her Activity. Getting hit however will cancel the move, the time it takes to drink is longer every time, and eventually the Trainee will run out and won’t be able to drink at all until she is KOed.
    • Final Smash: ? - ?

    • On-Screen Appearance: Jogs on stage and performs some stretches.
    • Taunts:
      • Up Taunt: Stretches both arms above her head.
      • Side Taunt: Jogs in place.
      • Down Taunt: Ring floats in the air as the two high-five.
    • Victory Poses:
      • Left: ?
      • Up: Gets into a squat before standing back up, raising Ring into the air, and releasing a surge of energy as she smiles. During this, Ring says, “Way to work up a sweat!”.
      • Right: Performs the Tree pose and then the Warrior pose, with Ring saying, “Your sweat is so shiny and beautiful!”.

    • Female: Default appearance.
    • Male: Replaced with the Male Ring Fit Trainee.
    • Purple: Wears the Legs Master outfit.
    • Yellow: Replaced with the Male Ring Fit Trainee. Wears the Abs Master outfit.
    • White: Wears the Guru Gear outfit.
    • Red: Replaced with the Male Ring Fit Trainee. Wears the Arms Master outfit.
    • Green: Wears the Green Aurora outfit.
    • Black: Replaced with the Male Ring Fit Trainee. Wears the Dragon Breaker outfit.
    • Wii Fit Trainer (Female): Replaced with the Female Wii Fit Trainer from Wii Fit. Unlockable costume.
    • Wii Fit Trainer (Male): Replaced with the Male Wii Fit Trainer from Wii Fit. Unlockable costume.

    Retro

    MrGame&WatchSSBSR(transparent).png

    Mr. Game & Watch

    Master of Two Dimensions

    Mr. Game & Watch is the main character of the Game & Watch series. These were a line of portable LCD games that utilize simple black monochrome imagery, similar to that of a calculator. A variety of games were on these systems, for juggling balls, to hitting moles, to save people from a burning building. And as the name implies, these systems could also tell time.
    Moveset

    Mr. Game & Watch is a Mix-up Character. He's a deceptively tricky character, with some powerful KO options, and numerous disjointed attacks to take out the enemy in ways you could never expect. He has seen little changes from past games. He is a super-lightweight with no additional movement options.

    • Jab: Rapidly presses an insecticide pump, pumping gas onto the opponent.
    • Side Tilt: Thrusts a chair forward to hit with its legs.
    • Up Tilt: Mr. Game & Watch swings a flag in front of him, and a flag behind him.
    • Down Tilt: Pushes an angled manhole in front of himself.
    • Dash Attack: Performs a sliding headbutt while wearing a helmet.
    • Side Smash: Swings a lit torch downward.
    • Up Smash: Performs an upward headbutt while wearing a diving helmet.
    • Down Smash: Swings two hammers downward and on both of his sides. Has a sweetspot that buries foes.

    • Neutral Air: Tosses out a pair of fish from a bowl.
    • Forward Air: Holds a bomb in front of him, dropping it downward, acting as a projectile.
    • Back Air: Swings a snapping turtle behind himself.
    • Up Air: Shoots a single puff of air upward, acting as a projectile.
    • Down Air: Drops downward while holding a key beneath himself. Has a meteor effect.

    • Pummel: Hits the opponent with a bell.
    • Forward Throw: Juggles the opponent and tosses them forward.
    • Back Throw: Juggles the opponent and tosses them backward.
    • Up Throw: Juggles the opponent and tosses them upward.
    • Down Throw: Juggles the opponent and drops them on the ground behind him.

    • Neutral Special: Chef - Mr. Game & Watch pulls out a frying pan and begins flinging food in front of him. These fly in a small arc, dealing damage to anyone that touches them.
    • Side Special: Judge - Mr. Game & Watch pulls out a hammer and swings it forward, while holding a number above him. The number shown determines the power of the attack, with 1 being the weakest, and 9 being the strongest.
    • Up Special: Fire - Mr. Game & Watch summons two firemen who launch him into the air. Mr. Game & Watch then activates a parachute, allowing him to glide back onto the stage.
    • Down Special: Oil Panic - Mr. Game & Watch pulls out a bucket, absorbing any projectiles in front of him. After filling up the bucket, Mr. Game & Watch can flip oil at the opponent, dealing powerful damage.
    • Final Smash: Octopus - Mr. Game & Watch transforms into a massive octopus, and can for a short time, fly around freely and attack with its tentacles.

    • On-Screen Appearance: Moves along a row of Game & Watch LCD frames until reaching the foreground.
    • Taunts:
      • Up Taunt: Rings his bell at a high angle.
      • Side Taunt: Rings his bell at a low angle.
      • Down Taunt: Sits down and catches his breath.
    • Victory Poses:
      • Left: Rings his bell to his left, then his right. Afterwards, he continues to ring his bell to his left.
      • Up: Hops about in choppy poses, tripping halfway, before teetering on one foot. He then proceeds to jump back and forth, landing on his feet, then his head.
      • Right: Juggles 3 balls while in his appearance from Ball.

    • Black: Default appearance.
    • Red: Reminiscent of characters and objects as depicted on the Virtual Boy.
    • Yellow: Reminiscent of characters and objects as depicted on the Game & Watch.
    • Blue: An original color.
    • Teal: Reminiscent of the two shades commonly used by the Game Boy for the background and foreground.
    • Cyan: Reminiscent of the backlit display of the Game Boy Light.
    • Green: An original color.
    • White: Reminiscent of the monochromatic LCD screen of the Game & Watch games.
    • ?: ?. Unlockable costume.
    • ?: ?. Unlockable costume.

    IceClimbersSSBSR(transparent).png

    Ice Climbers

    Bone-Chilling Duo

    Popo and Nana, known together as the Ice Climbers, are the titular protagonists of the game Ice Climber. In their game, they utilize their hammers and high jumping to scale large mountains, avoiding various obstacles as they make their way towards the summit. Upon reaching the top of each mountain, they must collect vegetables while catching a condor at the top to end the level.
    Moveset

    The Ice Climbers are an All-Arounder character. The player controls Popo, while Nana will follow behind him and mimic any move he performs. Nana has increased damage and knockback than Popo, but if she is KOed, Popo won't be able to get her back until he is KOed himself. They also have Reverse Traction, which causes them to slide on any surfaces that aren't ice. They are middleweight characters with no additional movement options.

    • Jab: Swings their hammers horizontally, and then vertically.
    • Side Tilt: Swings their hammers horizontally.
    • Up Tilt: Twirls their hammers over their heads
    • Down Tilt: Sweeps their hammers across the ground in front of themselves.
    • Dash Attack: Leaps forward, swinging their hammers in front of themselves.
    • Side Smash: Swings their hammers down in front of themselves.
    • Up Smash: Swings their hammers in an overhead arc.
    • Down Smash: Popo sweeps his hammer in front of him, while Nana sweeps her hammer behind him, attacking both sides.

    • Neutral Air: Spins in place with their hammers outstretched.
    • Forward Air: Performs a somersaulting overhead swing of their hammers in a manner similar to their forward smash. Nana's has a sweetspot that meteor smashes enemies.
    • Back Air: Swings their hammers horizontally behind themselves.
    • Up Air: Swings their hammers above themselves in an arc.
    • Down Air: Holds their hammers below themselves and falls downward.

    • Pummel: Headbutts the enemy.
    • Forward Throw: Popo knocks away the enemy with his hammer.
    • Back Throw: Popo throws the opponent behind himself.
    • Up Throw: Popo tosses the opponent upward and hits them with his hammer.
    • Down Throw: Popo lifts the opponent over his head with both hands and slams them on the ground.

    • Neutral Special: Ice Shot - The Ice Climbers create a block of ice which they hit with their hammers, sending them flying forwards. They slide along the ground and bounce off walls.
    • Side Special: Squall Hammer - The Ice Climbers twirl around with their hammers outstretched, creating an icy whirlwind. You can move them left or right by holding a direction.
    • Up Special: Belay - Popo throws Nana into the air, damaging enemies she runs into, before she pulls Popo up with a rope.
    • Down Special: Blizzard - The Ice Climbers shoot a stream of ice in front of them, damaging enemies and having a chance to freeze them.
    • Final Smash: Iceberg - The Ice Climbers summon a massive iceberg which they can control by holding left and right. The two can move freely during the attack, though if you don't want to risk getting KOed, you can grab onto the condor that circles the iceberg to prevent yourself from falling off.

    • On-Screen Appearance: The Condor flies in with them hanging off its feet. They then jump off while high fiving each other, and the Condor flies off.
    • Taunts:
      • Up Taunt: They set down their hammers and jump up and down once.
      • Side Taunt: They point their hammers diagonally upward and shout "Yup!", as wind blows behind them.
      • Down Taunt: They dance in a circle.
    • Victory Poses:
      • Left: Both jump up and down infinitely.
      • Up: Both nod and high-five one another.
      • Right: Nana hides behind Popo, only showing her face as Popo shifts from left to right.

    • Purple: Default appearance.
    • Blue: Nana's parka resembles Popo's immediately after touching an enemy but before turning completely white.
    • Green: An original color.
    • Indigo: An original color.
    • Red: While using this costume the player controls Nana. Nana resembles her appearance on the American boxart for Ice Climber.
    • Brown: While using this costume the player controls Nana. An original color.
    • White: While using this costume the player controls Nana. The colors of their mittens and boots match those of their default colors. The parka color resembles their sprite after touching an enemy.
    • Orange: While using this costume the player controls Nana. An original color.
    • ?: ?. Unlockable costume.
    • ?: ?. Unlockable costume.

    ROBSSBSR(transparent).png

    R.O.B.

    The Last of His Kind

    R.O.B. is a peripheral created for the Nintendo Entertainment System. Created as a result of the North American video game crash of 1983, he was used to market the console as a toy in a time where video game consoles were unpopular. He was compatible with Gyromite, a puzzle-platformer where he moved Gyros to move pillars, and Stack-Up, a puzzle game where the player has to control R.O.B. to move color blocks and put them in a specific order.
    Moveset

    R.O.B. is a Zoner character. He has good projectiles, disjoints, and the ability to both deal damage to enemies and reflect projectiles with his Side Special. However, his large hurtbox can make it easy for enemies to hit him. His only change is a new fuel gauge near his health, which shows how much he can use Robo Burner. He is a heavyweight with no additional movement options.

    • Jab: Two alternating hooks.
    • Side Tilt: A lunging hook.
    • Up Tilt: Quickly thrusts his arms upward.
    • Down Tilt: Quickly thrusts his arms diagonally downward.
    • Dash Attack: A double forearm club.
    • Side Smash: Fires an energy blast forwards, similar to the uncharged Robo Beam.
    • Up Smash: Handstands and activates his thrusters to emit a fiery blast upward.
    • Down Smash: Lowers his torso and spins many times doing a discus clothesline, similarly to Arm Rotor.

    • Neutral Air: Activates his thrusters and somersaults and emits a fiery blast in a circular motion.
    • Forward Air: Swings his arms forwards.
    • Back Air: Leans forward and activates his thrusters to emit a fiery blast behind him.
    • Up Air: Rapidly spins his arms upwards.
    • Down Air: Activates his thrusters to emit a fiery blast downward. Has a meteor effect.

    • Pummel: A headbutt.
    • Forward Throw: While holding the opponent in his hand, R.O.B. pulls his arm back and then flings it forward, throwing them away.
    • Back Throw: Flings the opponent behind him with both of his arms.
    • Up Throw: A jumping reverse piledriver.
    • Down Throw: R.O.B. flips the opponent over and drills them into the ground head first, burying them.

    • Neutral Special: Robo Beam - R.O.B. fires a beam from his eye. The beam gains power as time goes on, with the LED of R.O.B.'s head showing the strength of the beam. The beam can be angled and can bounce off of walls.
    • Side Special: Arm Rotor - R.O.B. hops forward and spins his arms, attacking enemies around him. Can also reflect projectiles.
    • Up Special: Robo Burner - R.O.B. activates his thrusters, flying upward. R.O.B. can attack while airborne, but the thrusters deal no damage and have limited fuel, refilling on ground.
    • Down Special: Gyro - R.O.B. fires a Gyro, a spinning top. The top deals damage to anyone that touches. The longer it is charged, the more damage and fast it becomes.
    • Final Smash: Guided Robo Beam - R.O.B. transforms into a laser cannon, first attacking by shooting small homing lasers. After some time, he fires a large beam of energy from his head, which expands at the end to launch foes.

    • On-Screen Appearance: Portions of R.O.B.'s body descend from the sky and assemble together.
    • Taunts:
      • Up Taunt: Faces the screen and spins his arms and head in alternating directions.
      • Side Taunt: Faces the screen and moves his head around, flashing bright lights from his eyes while clapping.
      • Down Taunt: Faces the screen, moves his arms down and then moves them back up again, spinning them whilst he does so.
    • Victory Poses:
      • Left: While advancing forward, R.O.B. rotates his hands outward while his arms point out straight. After halting, he spins his arms in alternating directions and rotates his head 360° counterclockwise. Afterward, he adjusts his arms to face upward, continuously raising and lowering them in a flexing gesture. R.O.B.'s head also rotates 360° clockwise after every two times he pumps his arms.
      • Up: Uses Robo Burner, spins, and then lands. He then proceeds to continuously lower and raise his arms while rotating his head.
      • Right: Turns his head and flashes the lights in his eyes while clapping, similar to his side taunt. He then proceeds to continuously clap, lowering his arms after each clap.

    • Tan: Based on the Japanese version of R.O.B. released for the Famicom. The default color in Asian languages.
    • Grey: Based on the western version of R.O.B. released for the NES. The default color for Western languages.
    • Yellow: Resembles Spike, a glitch enemy from Stack-Up.
    • Pink: Resembles Flipper, a glitch enemy from Stack-Up.
    • Blue: Resembles the Indigo Nintendo GameCube, as well as the Cobalt Blue Game Boy Advance SP.
    • Green: Resembles the R.O.B. Launcher enemy from Brawl's Subspace Emissary.
    • Cyan: Resembles the Pearl Blue Game Boy Advance SP. Also resembles an inverse of his blue costume.
    • Red: Resembles the Virtual Boy.
    • ?: ?. Unlockable costume.
    • ?: ?. Unlockable costume.

    DuckHuntSSBSR(transparent).png

    Duck Hunt

    The Odd Couple

    Duck Hunt is a tag team of the dog and the duck from Duck Hunt. The main goal of the game is to shoot ducks with your NES Zapper, under a time limit and a limited number of bullets. The dog flushes out the ducks for the hunter to shoot and picks up any ducks that are shot down by the player, though if you fail to shoot down any ducks, the dog infamously laughs at the player's misfortune before going back into the grass.
    Moveset

    Duck Hunt is a Trapper character. They can control the stage with a variety of traps and some good aerials, but lack KO options due to how inconsistent his Smash attacks can be. They has seen no changes to his moveset. They are a middleweight with the ability to crawl, wall jump and hover.

    • Jab: The dog performs a paw swipe, followed by a headbutt, followed by a double-footed side kick.
    • Side Tilt: The dog leans on his chest and forepaws in order to thrust his lower back forward and propel the duck, who performs a peck.
    • Up Tilt: The dog leans on his chest and forepaws in order to thrust his lower back upward and propel the duck, who performs an upward headbutt while thrusting its wings upward.
    • Down Tilt: The dog swings his lower back forward to propel the duck, who performs a turning peck.
    • Dash Attack: The dog slides onto his chest and forepaws in order to thrust his lower back forward and propel the duck, who performs a peck.
    • Side Smash: The dog and duck look forward before the NES Zapper fires three shots in front of them while they comically dodge the shots.
    • Up Smash: The dog and duck look upward before the NES Zapper fires three shots upward while they comically dodge the shots.
    • Down Smash: The dog and duck look at the ground before the NES Zapper fires three shots around them while they comically dodge the shots.

    • Neutral Air: The dog performs an aerial cartwheel.
    • Forward Air: The dog thrusts his lower back forward to propel the duck, who performs a corkscrew peck.
    • Back Air: The dog thrusts his lower back backward to propel the duck, who performs a turning peck.
    • Up Air: The duck pecks upward three times while carrying the dog in tow.
    • Down Air: The dog somersaults to perform a headbutt, followed by the duck immediately performing a somersaulting peck.

    • Pummel: The duck performs a headbutt.
    • Forward Throw: The dog rears his head back and sways it forward to throw the opponent.
    • Back Throw: The dog spins around to throw the opponent.
    • Up Throw: The dog performs a handstand kick.
    • Down Throw: The dog sways his head downward to slam the opponent onto the ground.

    • Neutral Special: Trick Shot - The dog kicks an explosive can from Hogan's Alley. Press the button to shoot it and have it bounce forward, increasing its power the more it is shot.
    • Side Special: Clay Shooting - The dog tosses a clay pigeon, flying across the screen and dealing little damage to anyone it hits. However, pressing Side Special allows you to shoot the pigeon, dealing damage to anyone nearby.
    • Up Special: Duck Jump - The duck grabs the dog and carries him into the air. You can control the direction you are moving by holding forward or back.
    • Down Special: Wild Gunman - The dog summons a gunman from Wild Gunman, who after a short delay, fires a bullet forward. The gunman summoned determines the strength and speed they fire. The gunman can also be used as a shield, able to absorb some damage.
    • Final Smash: NES Zapper Posse - The dog summons a flock of ducks to fly across the screen, launching anyone in their way into a cutscene. The enemy lands in an open desert, with the dog laughing before jumping away as five gunmen open fire on the foes, dealing damage and launching them.

    • On-Screen Appearance: The dog leaps into an 8-bit sprite of grass with the duck on his back before they both rise from the grass while the dog performs his signature laugh. The grass then disappears in a puff of smoke.
    • Taunts:
      • Up Taunt: The dog performs a frontal handstand, while the duck balances on one of the hind legs and quacks negatively in response.
      • Side Taunt: The dog lays on his side and does his infamous laugh, while the duck flies next to him.
      • Down Taunt: The dog stands on his back legs and does a dance.
    • Victory Poses:
      • Left: The dog jumps into a patch of 8-bit grass. He then, along with the duck, pops up from the grass and proceeds to do his signature laugh.
      • Up: Runs on screen and turns around to kick away a can from Hogan's Alley. He then assumes a pose in which he stands on his left hind leg while raising his right and brings his front legs towards himself.
      • Right: Summons a Wild Gunman to shoot to the left, then another one to shoot to the right. He then continuously holds the pose used to summon them.

    • Default: Default appearance.
    • Black: The dog resembles a Bernese Mountain Dog. The duck resembles a male Saxony duck.
    • Blue: The dog has the bicolor coat pattern of a Border Collie. The duck resembles an American black duck.
    • Brown: The duck resembles a female Orpington duck.
    • White: The dog resembles a Dalmatian. The duck resembles a ruddy shelduck, an orange species with green wings.
    • Tan: The dog resembles a Beagle. The duck resembles a male blue-headed mallard, an uncommon variant.
    • Yellow: The dog's yellow coat additionally resembles its official artwork from the NES game. The duck resembles a mallard.
    • Red: The dog resembles a black Labrador Retriever.
    • Cowboys: The dog and the duck dressed as cowboys. Based off of Wild Gunman. Unlockable costume.
    • Gangsters: The dog and the duck dressed as gangsters. Based off of Hogan's Alley. Unlockable costume.

    TakamaruSSBSR(transparent).png

    Takamaru

    The Wandering Samurai

    Takamaru is the main protagonist of The Mysterious Murasame Castle. During Edo era Japan, Takamaru was sent by the Shogun to investigate an evil alien menace known as Murasame, who has taken over several neighboring castles and towns. Armed with his trusty katana and a variety of other magic and weapons, he sets off on a journey, fighting off against Murasame’s forces before facing off against him.
    Moveset

    Takamaru is a Bait & Punish character. He has quick slashing attacks and some very powerful attacks, but due to his sluggish movement speed, he requires good patience to perform well. Takamaru’s main gimmick is Clashing. If Takamaru hits someone with the same kind of move they are currently performing, Takamaru will parry the attack, briefly leaving the enemy vulnerable to damage. The more powerful the attack, the longer the enemy is stunned. He is a lightweight with no additional movement options.

    • Jab: Two slashes followed by a downward slash. Hold the button and he’ll look away as he unleashes a barrage of slashes in front of him.
    • Side Tilt: A horizontal slash.
    • Up Tilt: An upward slash.
    • Down Tilt: A slide kick.
    • Dash Attack: Stops running as he performs a horizontal slash.
    • Side Smash: A wide horizontal slash.
    • Up Smash: A wide arcing upward slash.
    • Down Smash: A downward stab. Can break shields.

    • Neutral Air: A spinning slash.
    • Forward Air: A downward slash. Has a meteor effect.
    • Back Air: A multi-hitting horizontal slash behind him.
    • Up Air: An arcing slash upward.
    • Down Air: A downward stab.

    • Pummel: Knees the opponent.
    • Forward Throw: Slashes the opponent away.
    • Back Throw: Tosses the enemy behind him.
    • Up Throw: Slashes the enemy into the air.
    • Down Throw: Tosses the enemy to the ground and stabs them.

    • Neutral Special: Windmill Swords - Takamaru tosses forward three windmill swords, flying forward, upward and downward. The blades will travel a distance forward, dealing damage to anyone they hit.
    • Side Special: Invisibility Technique - Takamaru briefly disappears, before dashing forward and slashing anyone in front of him. Hold the button to increase the distance Takamaru travels. While charging, quickly tap down to perform an Invisibility Feint, briefly disappearing but staying in place. This move is great for baiting your opponents.
    • Up Special: Tengu Blade - Takamaru flies upward as he is cloaked in a tornado, slashing upward.
    • Down Special: Rising Sun - Takamaru leaps forward, as his blade is cloaked in flame, performing a spinning slash. The leap can be used to jump over enemy attacks.
    • Final Smash: Inazuma Lightning - Takamaru raises his katana into the air as lightning strikes the blade, before slashing forward in a wide area in front of him. Anyone hit will briefly freeze, as the screen darkens and Takamaru turns away to sheath his katana. Upon doing so, the enemy is suddenly barraged by a flurry of invisible slashes, before lightning strikes the caught foes and launches them away.

    • On-Screen Appearance: A tornado materializes onto the stage before disappearing as Takamaru steps out of it.
    • Taunts:
      • Up Taunt: Holds out his katana in front of him, before striking a pose while holding it with both hands.
      • Side Taunt: ?
      • Down Taunt: ?
    • Victory Poses:
      • Left: Performs a series of slashes before sheathing his katana.
      • Up: ?
      • Right: ?

    • White: Default appearance.
    • Black: Based off of the Black Ninjas.
    • Red: Based off of the Fire Ninjas.
    • Green: An original color.
    • Brown: An original color.
    • Purple: An original color.
    • Tan: Based off of his appearance in Captain Rainbow.
    • Blue: Based off of his original sprite in The Mysterious Murasame Castle.
    • Armored: An outfit based off of the armor worn traditionally by samurai. Unlockable costume.
    • Ronin: Takamaru wearing a large conical hat and a cloak. Unlockable costume.

    3rd Party Characters

    Sega

    SonicSSBSR(transparent).png

    Sonic

    The Blue Blur

    Sonic the Hedgehog is the main protagonist of the Sonic the Hedgehog series. An anthropomorphic blue hedgehog, he has the ability to run at supersonic speeds. He has a cocky attitude and an easy-going demeanor, but he has a strong sense of justice and a love for freedom and adventure. He uses his abilities to protect the world, primarily from his arch-nemesis, Dr. Eggman.
    Moveset

    Sonic is a Rushdown character. With easily the fastest ground speed in the game, while he has trouble KOing, he's the king of always being in the enemy's face. His biggest change to his moveset is his Boost Meter. This meter allows him to use his Side Special, which slowly drains when Sonic uses it. To gain boost, Sonic has to deal damage to enemies, but you can also increase it by performing Tricks. To perform a trick, press shield or taunt quickly after landing an aerial attack, a Homing Attack, or shortly after using your Up Special. He is a mid-lightweight with the ability to wall jump.

    • Jab: The Punch + Punch + Kick combo from Sonic the Fighters.
    • Side Tilt: The Horse Kick from Sonic the Fighters.
    • Up Tilt: A flip kick. Based off of Sonic Updraft from Sonic Battle.
    • Down Tilt: A sweeping kick.
    • Dash Attack: Leaps while kicking.
    • Side Smash: The Wind-Up Punch from Sonic the Fighters.
    • Up Smash: Does a jumping Spin Dash.
    • Down Smash: Does a splitting kick.

    • Neutral Air: Curls up and rolls while slightly undulating up and down.
    • Forward Air: An axe kick. Based off of the Eagle Kick from Sonic Battle. Has a meteor effect.
    • Back Air: A backwards spinning kick.
    • Up Air: Turns upside-down and then does a scissor kick
    • Down Air: The Bound Jump from Sonic Adventure. Can only be used once in the air, but bounces you into the air if it hits the ground. If you hit the enemy, you can use it a second time.

    • Pummel: A knee strike.
    • Forward Throw: A stretch kick.
    • Back Throw: Quickly backflips repeatedly with the opponent in tow before performing a tomoe nage.
    • Up Throw: Heaves the opponent overhead and then stabs them with his quills to launch them upwards.
    • Down Throw: Pins the opponent to the ground and then Spin Dashes onto them.

    • Neutral Special: Homing Attack - Sonic curls up into the air and begins charging. Release the button and Sonic will charge at the closest enemy. The longer it is charged, the more damage it deals.
    • Side Special: Boost - Sonic runs forward as a shockwave of energy surrounds him. He'll move faster than he normally does in this state, and can charge into enemies to deal damage. He can even jump. Using Boost slowly drains the Boost meter.
    • Up Special: Spring Jump - Sonic summons a spring under him and bounces off of it, launching himself into the air. The spring will stick around if it is used on the ground, and in the air, it can damage enemies as it falls.
    • Down Special: Spin Dash - Sonic curls up into a ball and charges up before launching himself towards the enemy. Rapidly pressing the attack button allows you to charge it. You can turn around while in ball form and even jump, though doing so will cancel the attack.
    • Final Smash: Super Sonic - Sonic transforms into Super Sonic. In this form he gains the ability to fly freely across the screen, dealing damage to anyone he touches.

    • On-Screen Appearance: Sonic Spin Dashes onto the stage from the foreground and strikes a pose.
    • Taunts:
      • Up Taunt: Somersaults and then crosses his arms with his index finger pointing out, one of his signature poses, while making three tsking sounds.
      • Side Taunt: Performs the Super Peel Out, a technique that debuted in Sonic the Hedgehog CD, while saying "Sonic Speed!" with a grin.
      • Down Taunt: Performs the windmill, a breakdancing move, while saying "Come on!"
    • Victory Poses:
      • Left: Sprints off-screen and then sprints back on-screen before giving a thumbs up, saying "That was almost too easy!"
      • Up: Runs up to the camera and grabs the blue Chaos Emerald, then poses with it while saying "Piece of cake!"
      • Right: Performs the pike, sweep kick attack and back flip from Sonic the Hedgehog (2006) then strikes a pose, saying "Let's do that again sometime!"

    • Blue: Default appearance.
    • Red: Based off of Knuckles the Echidna.
    • Pink: Based off of Amy Rose.
    • Black: Based off of Shadow the Hedgehog.
    • White: Based off of Silver the Hedgehog.
    • Purple: Based off of Espio the Chameleon.
    • Green: Based off of Jet the Hawk.
    • Light Blue: Based off of Classic Sonic.
    • Boom: Sonic's design from Sonic Boom. Unlockable costume.
    • Beat: Wears an outfit based on Beat from Jet Set Radio. Unlockable costume.

    TailsSSBSR(transparent).png

    Tails

    Twin-Tailed Genius

    Miles "Tails" Prower is a major character in the Sonic the Hedgehog series. An anthropomorphic fox with twin-tails, he is a mechanical genius and a skilled pilot, able to spin his tails like a helicopter to fly. Though timid at first, after meeting Sonic he became more confident, outgoing and brave, looking up to him and helping him during his adventures.
    Moveset

    Tails is a Mix-Up character. While he isn't as fast as Sonic, he is still a speedy character, utilizing his mix of both ground and air mobility to constantly pressure the enemy with damage. He is a mid-lightweight with two double jumps and the ability to hover.

    • Jab: Two punches followed by a flurry of punches forward.
    • Side Tilt: A tail swipe.
    • Up Tilt: An overhead tail swing.
    • Down Tilt: A tail sweep.
    • Dash Attack: Flies forward with both his fists out.
    • Side Smash: Reels back before clapping his hands together.
    • Up Smash: The Magic Hand pops out of the ground and uppercuts foes.
    • Down Smash: The Magic Hand appears and Tails swings it around him to attack enemies on both sides

    • Neutral Air: Curls up and rolls while slightly undulating up and down.
    • Forward Air: A tail swipe.
    • Back Air: Spins his tails behind him.
    • Up Air: An upward kick.
    • Down Air: The Tails Dunk from Sonic Battle, whipping his tails under him and meteor smashing anyone hit.

    • Pummel: Strikes the enemy with his tails.
    • Forward Throw: Airlift, having Tails fly forward while carrying the foe. While holding them, Tails can toss them at any time in four directions.
    • Back Throw: Throws the opponent behind him and kicks them away.
    • Up Throw: Tosses the enemy into the air.
    • Down Throw: Carries the enemy into the air before slamming them down.

    • Neutral Special: Electron Cannon - Tails summons an arm cannon and fires a ball of electricity that slowly flies forward. Can be used to trap enemies, and deals multiple hits. In the air the shot is fired at a downward angle.
    • Side Special: Rhythm Twister - Tails flies forward, performing two spinning tail swipes. Keep tapping the button to increase the number of tail swipes.
    • Up Special: Tornado Attack - Tail spins, creating a vortex of wind while rising into the air. This damages anyone that touches Tails as he rises.
    • Down Special: Spin Dash - Tails curls up into a ball and charges up before launching himself towards the enemy. Similar to Sonic's, but trades in some speed for a bit more damage.
    • Final Smash: Tornado - Tails hops into the Tornado and flies away, before appearing on the foreground. A targeting reticle appears, and the player can control it to have Tails fire machinegun bullets at enemies. Pressing special has the Tornado fire missiles, causing heavy damage to anyone hit. After some time, the Tornado flies into the air and Tails jumps off.

    • On-Screen Appearance: Flies into the screen with his tails before landing on the ground.
    • Taunts:
      • Up Taunt: Jumps and yells "Yeah!"
      • Side Taunt: Pulls out his Miles Electric and checks it before putting it away.
      • Down Taunt: Spins his tails under him and floats in the air.
    • Victory Poses:
      • Left: Tails lands after flying, and backflips, before looking at the screen with his hands on his hips saying "I did it Sonic!".
      • Up: Spins his tails around before giving a thumbs up, saying "That was incredible!".
      • Right: Flies around before raising his fist into the air, saying "Yeah I got it!".

    • Yellow: Default appearance.
    • Cream: Based off of Cream the Rabbit.
    • White: Based off of Rouge the Bat.
    • Black: Based off of Charmy Bee.
    • Purple: Based off of Blaze the Cat.
    • Red: Based off of Chip.
    • Brown: Based off of Marine the Raccoon.
    • Orange: Based off of Classic Tails.
    • Boom: Tail's design from Sonic Boom. Unlockable costume.
    • ?: ?. Unlockable costume.

    DrEggmanSSBSR(transparent).png

    Dr. Eggman

    Man With the Master Plan

    Dr. Ivo Robotnik, better known by his alias, Dr. Eggman, is the main antagonist of the Sonic the Hedgehog series. An evil scientist with an IQ of 300, he is Sonic's archnemesis, with dreams of taking over the world and building his own empire. He has created a variety of robots, including his never-ending army of Badniks, the E-100 series, and his most powerful creation, Metal Sonic.
    Moveset

    Dr. Eggman is a Trapper character. With his Egg Mobile, he is a super-heavyweight with the ability to hover, imposing his status onto the battlefield with his mech's devastating power, and utilizes a variety of projectiles and traps to create set-ups. His Egg Mobile also has Armored Metal, allowing him to armor through weak attacks. However, the Egg Mobile is slow, and if Eggman takes over 80%, the Egg Mobile will explode, leaving Eggman in a Mechless state. During this, Eggman becomes a middleweight character with no additional movement options, and though he is faster, and has little options for attacking enemies. The mech will reappear on-stage after some time has passed, though if Eggman is KOed during this time, he'll respawn with the mech immediately.

    • Jab: The Egg Mobile performs a one-two punch, before spinning its arm to deal multiple hits.
    • Side Tilt: A small cannon appears on the Egg Mobile's side, firing a short-ranged shot of energy forward.
    • Up Tilt: Eggman pulls out a small gun and fires a blast of energy into the air.
    • Down Tilt: The Egg Mobile ejects a spiked spinning disc in front of it before it returns.
    • Dash Attack: The Egg Mobile deploys two large spikes in front of it as it rushes forward.
    • Side Smash: A large hammer appears in front of the Egg Mobile, which winds up before slamming down.
    • Up Smash: Two drills replace the Egg Mobile's arm as it drills upward.
    • Down Smash: The Egg Mobile's arms become larger, before smashing the ground besides it.

    • Neutral Air: The Egg Mobile summons four metal orbs which quickly spin around it.
    • Forward Air: The Egg Mobile's arm becomes a large spear, which stabs forward.
    • Back Air: The Egg Mobile's arm becomes a spiked ball, which it uses to bash enemies behind it.
    • Up Air: A cannon appears on the Egg Mobile's back and fires a shot of energy upward.
    • Down Air: The Egg Mobile ejects a wrecking ball, which it swings downward.

    • Pummel: Zaps the enemy with an electric grabber.
    • Forward Throw: The Egg Mobile's arm increases in size and punches the enemy.
    • Back Throw: The Egg Mobile's arm increases in size and grabs the enemy before tossing them backwards.
    • Up Throw: The Egg Mobile's arms increase in size, it rises into the air, and then slams the enemy downward.
    • Down Throw: The Egg Mobile slams the enemy to the ground, then rises into the air, and stabs the enemy with a large spike.

    • Neutral Special: Lock-on Rockets - A cannon appears on the back of the Egg Mobile, as a targeting laser appears. Hold up and down to aim the laser, and if it hits an enemy, a targeting reticle appears. Release the button, and Eggman fires a small missile at the enemy. The longer you hold the reticle on the enemy, the more missiles are fired, though you can only fire up to four missiles.
    • Side Special: Egg Drill - Wheels on the side appear on the Egg Mobile, as it rushes forward and attacks with a large drill. Press the attack button again, and Eggman will fire the drill as an exploding projectile.
    • Up Special: Egg Flight - The Egg Mobile's limbs retract as it begins flying. You have free aerial movement, though you cannot attack while flying. Attempting to do so will cause the Egg Mobile to start falling.
    • Down Special: Badniks - Eggman summons a Badnik, which will patrol around and attack enemies. Eggman summons them in a set order, but he is limited to summoning 3 Badniks per stock. Only 2 Badniks can be on-screen at a time.
      • Moto-Bug: Patrols a set area. When an enemy comes near, it revs up before charging forward towards them.
      • Buzz Bomber: Flies across the screen. When an enemy is in its sights, it fires a blast of energy at a downward angle.
      • Orbinaut: Patrols a set area. It is surrounded by spiked balls, which it launches at enemies when they are in front of it. This will leave the Orbinaut vulnerable, though it will regain these spiked balls after a set time.
      • Slicer: Stands in place. When an enemy comes near, it will launch its claws directly at them as a projectile.
      • Caterkiller: Chases towards the enemy. Its spiky body damages anyone that touches it, leaving its head the only vulnerable area of attack.
    • Final Smash: Death Egg Robot - Eggman yells out "Get a load of this!" and flies off screen, before appearing in the background piloting the Death Egg Robot. A large reticle appears on screen, and by pressing the attack button, Eggman will fire one of the mech's arms at the stage, dealing heavy damage. He can perform this attack twice before getting back on stage.

    • Jab: A simple slap.
    • Side Tilt: A slap forward.
    • Up Tilt: A slap upward.
    • Down Tilt: A slow kick.
    • Neutral Aerial: Another simple slap.
    • Forward Aerial: A slap forward.
    • Back Aerial: A slap behind him.
    • Special: Ray Gun - Eggman pulls out a ray gun and fires a small blast of energy from it.

    • On-Screen Appearance: Flies in on his Egg Mobile before it transforms into its Walker form, saying "All systems, full power!".
    • Taunts:
      • Up Taunt: Eggman raises his fists into the air as the Egg Mobile jumps up and down.
      • Side Taunt: Eggman laughs maniacally.
      • Down Taunt: The Egg Mobile suddenly sparks and turns off, as Eggman becomes angry and hits it, causing it to turn back on.
    • Victory Poses:
      • Left: ?
      • Up: ?
      • Right: ?

    • Red: Default appearance.
    • Blue: The Egg Mobile's color is based on Metal Sonic.
    • Yellow: The Egg Mobile's color is based on Emerl.
    • Green: The Egg Mobile's color is based on ZERO.
    • Orange: The Egg Mobile's color is based on E-104 Epsilon.
    • Purple: The Egg Mobile's color is based on E-105 Zeta.
    • Brown: The Egg Mobile's color is based on the Camouflage outfit from Sonic Adventure 2
    • Black: Based off of Eggman Nega.
    • Classic: Dr. Eggman and the Egg Mobile's design in the classic games. Unlockable costume.
    • Eggrobo: Replaced with an Eggrobo. Unlockable costume.

    ArleSSBSR(transparent).png

    Arle

    ?

    Arle Nadja is the main protagonist for the Madou Monogatari series, and the Puyo Puyo series. A young sorceress with magical powers, she travels the world in search of adventure with her pet and friend, Carbuncle. She is cheerful and a bit of a tomboy, but is often weirded out by the many people she meets and often makes snarky comments about them.
    Moveset

    Arle is a Trapper character. Her most important tool is her Puyo. Arle can place these down with her Neutral Special, in which they’ll appear in pairs of either Red, Blue or Green colors. When four Puyo come together, they’ll pop, dealing damage to anyone nearby. Attacking them will move them in the opposite direction, and hitting Puyos that are connected together will move all of them. However, if an enemy attacks them, they’ll pop immediately, dealing no damage. By setting up combos where one group of Puyos pops right after the other, you can multiply the damage of the pop. Popping Puyos and damaging enemies with them also fills a Fever Gauge, which increases the size and damage of Arle’s spells the higher it is, alongside granting other effects depending on how much of the gauge is filled. The Fever Gauge will go down automatically as time goes on. Arle is a lightweight with the ability to crawl.

    • Jab: A punch, followed by a kick, followed by a blast of magic.
    • Side Tilt: A side kick.
    • Up Tilt: Swings her arm and points upward, emitting fire.
    • Down Tilt: A sweep kick.
    • Dash Attack: Trips and falls, sliding across the ground a short distance.
    • Side Smash: Performs Judgement, creating a powerful blast of magic in front of her. When over half the Fever Gauge is full, the blast becomes a projectile that travels a short distance before exploding.
    • Up Smash: Performs Heaven’s Ray, creating a pillar of light that damages enemies touching it. When over half the Fever Gauge is full, the beam is wider and lingers on stage for a few seconds after the attack lands.
    • Down Smash: Performs Thunder, creating two blasts of electricity near Arle. When over half the Fever Gauge is full, four thunderbolts are created, increasing the attack’s range.

    • Neutral Air: Performs a weaker version of Bayoen, spinning as flowers appear around her.
    • Forward Air: A spinning kick forward.
    • Back Air: A short-ranged electric blast forward.
    • Up Air: Creates an explosion above herself, sending her downward.
    • Down Air: Creates an icicle under her before it quickly shatters.

    • Pummel: Carbuncle punches the foe.
    • Forward Throw: Carbuncle headbutts the foe, knocking them away.
    • Back Throw: Carbuncle headbutts the foe from behind, knocking them away.
    • Up Throw: Arle tosses the foe into the air, as Carbuncle fires a laser from his forehead gem.
    • Down Throw: Arle tosses the enemy to the ground as Carbuncle jumps on them.

    • Neutral Special: Puyo Drop - Arle summons a pair of Puyos of random color, which falls from the sky. Pressing special while the Puyo is falling will rotate it, while holding it will cause the Puyo to immediately drop. When four Puyos of the same color come together, they pop, damaging anyone nearby. Chain multiple Puyos together to further increase damage.
    • Side Special: Fireball - Arle shoots forward a fireball. The fireball is useful for pushing distant Puyos. When over half the Fever Gauge is full, the Fireball will explode on impact, launching foes.
    • Up Special: Ice Storm - Arle spins while flying in the held direction, enveloped in an icy wind. When over half the Fever Gauge is full, it gains an increase in speed and distance, and gains the ability to freeze enemies.
    • Down Special: Mind Blast - Arle creates a slow-moving blast that, upon contact with a foe, stuns them. When over half the Fever Gauge is full, it gains an increase in speed and distance, and gains the ability to break shields.
    • Final Smash: Bayoen - Arle creates a tornado of flower petals around her. If the attack connects, she briefly appears in a field of flowers before firing a blast of energy into the air. The caught foes are then pelted by a rain of Garbage Puyo, before a massive Sun Puyo comes down, crashes onto the stage, and creates a massive explosion.

    • On-Screen Appearance: A wall of Puyos pop in a chain, revealing Arle and Carbuncle behind it as they strike a pose.
    • Taunts:
      • Up Taunt: ?
      • Side Taunt: ?
      • Down Taunt: ?
    • Victory Poses:
      • Left: Jumps up in the air before posing while making a peace sign, saying “We did it Carby!”. Carbuncle jumps up and down in celebration, saying “Gu gu!”
      • Up: ?
      • Right: ?

    • Orange: Default appearance.
    • Yellow: Based off of Amitie.
    • Red: Based off of Ringo.
    • Blue: Based off of Rulue.
    • Grey: Based off of Schezo.
    • Green: Based off of Dark Prince.
    • Brown: Based off of Arle’s appearance in the Compile Puyo Puyo games.
    • Dark Red: Based off of Doppelganger Arle.
    • DA!: Arle’s outfit in Puyo Puyo DA!. Unlockable costume.
    • Kitty:Arle’s Kitty outfit from Puyo Puyo!! Quest. Unlockable costume.

    BayonettaSSBSR(transparent).png

    Bayonetta

    Umbra Witch

    Bayonetta is the main protagonist of the Bayonetta series. Born as Cereza, she is one of the last of the Umbra Witches and is the child of the Umbra Witch Rosa and Lumen Sage Balder. Her birth caused a rift between witches and sages that would eventually escalate into the clan wars and the witch hunts, eventually leading to the death of Rosa when Balder is falsely accused of starting an attack. Learning of this Cereza lost the will to live, being sealed inside a red jewel for 500 years by her friend Jeanne to keep her safe. Reawakened centuries later with no memories of her past, she changes her name to Bayonetta, dedicating her life to killing the angels of Paradiso and regaining her lost memories.
    Moveset

    Bayonetta is a Hit-and-Run character. She has an incredibly strong combo game thanks to her ability to use Bullet Arts to extend many of her attacks and increase the number of hits they do. Alongside that, she has Bat Within, allowing her to perform a teleport when hit by an attack early during a roll, sidestep or air dodge, or late after using Witch Time. While she takes half damage, she receives no knockback. Overall, while she racks up damage quickly, she lacks reliable KO options. She is a lightweight with the ability to wall jump and wall cling.

    • Jab: Bayonetta performs 3 pistol whips (a lunge with her left gun, a back-handed strike with her right, and an uppercut with the left), then performs a barrage of pistol whips, concluded by a thrusting pistol whip.
    • Side Tilt: Bayonetta performs 3 consecutive kicks (a front kick, a spin kick, and an upward roundhouse kick).
    • Up Tilt: An upwards pistol whip.
    • Down Tilt: A sweep kick to launch opponents airborne.
    • Dash Attack: The Stiletto: a forward rushing pistol whip.
    • Side Smash: Uses Wicked Weaves to summon Madama Butterfly's arm, which is used to throw a punch.
    • Up Smash: Uses Wicked Weaves to summon Madama Butterfly's arm, which is used to throw an uppercut.
    • Down Smash: The Heel Stomp; Bayonetta stamps her foot on the ground while simultaneously using Wicked Weaves to summon Madama Butterfly's foot, which stomps shortly after her.

    • Neutral Air: A spinning roundhouse kick.
    • Forward Air: Bayonetta performs 2 pistol whips (a straight with her left, and a backhanded strike with her right), and a downward-arc spin kick.
    • Back Air: A high-angle back kick.
    • Up Air: A bicycle kick.
    • Down Air: A split-legged axe kick.

    • Pummel: The Slap Punish Attack, slapping the enemy.
    • Forward Throw: The Tetsuzanko, a technique based on the tie shan kao used in Bajiquan.
    • Back Throw: A jumping roundhouse kick.
    • Up Throw: An outside crescent kick.
    • Down Throw: Stomps the opponent into the ground.

    • Neutral Special: Bullet Climax - Bayonetta fires a volley of bullets at a slight upward angle. Hold the button to charge it and transform them into Charge Bullets, which are stronger but only active for the first four shots.
    • Side Special: Heel Slide / After Burner Kick - On the ground, Bayonetta performs a sliding kick. Hold the button to have her fire her guns to deal increased damage. In the air, Bayonetta performs a diagonally upwards kick, which can be performed twice if the first kick hits an enemy.
    • Up Special: Witch Twist - Bayonetta spins in the air, rising upwards while damaging enemies in her way. Though the distance it travels is low, it can be used twice in the air.
    • Down Special: Witch Time - Bayonetta performs a backflip. If an enemy hits her during it, they will be slowed down in time, and left vulnerable to damage. The time the enemy is slowed down decreases the more the move is used.
    • Final Smash: Infernal Climax - Bayonetta enters Witch Time, slowing down the entire stage. A Climax Gauge appears on the bottom of the screen, filling up when Bayonetta attacks enemies. When it's full, hitting an enemy with an attack will have them enter a cutscene, where Bayonetta summons Gomorrah to attack foes. Instantly KOs at over 100%.

    • On-Screen Appearance: Emerges from her Bat Within form while surrounded by the Umbra Witches' symbol, then proceeds to wield her guns.
    • Taunts:
      • Up Taunt: Twirls around, moves both arms around her in a graceful manner, then strikes a pose with both arms over her head, saying, "If you need to learn how to talk to a lady, ask your mum."
      • Side Taunt: Gracefully spins around, then points both guns directly in front of herself, saying, "New 'do, dead you."
      • Down Taunt: Strikes a pose while flourishing her guns before looking away and then looking forward, while her glasses briefly emit a light purple glint upon concluding.
    • Victory Poses:
      • Left: Dances and says "Miss me, baby?"
      • Up: Performs the Break Dance move then strikes a pose, saying "Dreadful." or "Don't make me beg."
      • Right: Faces her back to the screen while holding her guns up beside her face. Afterwards, she pirouettes like a ballerina, then aims her guns to the right with a pose, saying "That all you got?" or "You're making it easy."

    • Black: Default appearance. Based on her appearance in Bayonetta 2.
    • Original: Based on her appearance in Bayonetta.
    • Yellow: Resembles her yellow alternate color from Anarchy Reigns.
    • Green: Resembles her green alternate color in Anarchy Reigns.
    • Red: Based on Jeanne, Bayonetta's friendly rival.
    • Pink: Resembles her time-displaced, younger self whom she watches over in Bayonetta.
    • White: Resembles the platinum and pure platinum trophies in Bayonetta 2, which depict her in a silvery color scheme.
    • Blue: Resembles her blue alternate color in Anarchy Reigns.
    • Dress: Bayonetta's Dress A outfit from the prologue of Bayonetta 2. Unlockable costume.
    • Nun: Bayonetta's Nun outfit from the introduction cutscene of Bayonetta. Unlockable costume.

    JokerSSBSR(transparent).png

    Joker

    The Great Phantom Thief

    Joker, known as Ren Amamiya as a civilian, is the protagonist of Persona 5. After being falsely accused of assault, he was labeled a delinquent and moved to Tokyo, Japan to attend Shujin Academy as part of his probation. After discovering a mysterious app on his phone, he learns it is a way to enter the Metaverse, a parallel universe that manifests an individual's twisted desires into a dream-like fantasy. After discovering how his gym coach, Suguru Kamoshida, sees others, he rebels against him, awakening his Persona, and donning the mask and cloak of "Joker". From there, he leads the Phantom Thieves of Hearts, and pursues corrupt adults who victimize the young.
    Moveset

    Joker is a Rushdown character. With good speed and fast attacks, he is great at comboing the enemy. His main gimmick is the Rebellion Gauge. The gauge fills up when Joker takes damage (more if he uses his Down Special). Once the gauge fills up, he can summon his Persona, Arsene, to give himself a boost in damage. He is a middleweight with no additional movement options.

    • Jab: Performs an inward slash, backhanded stab, then an outward slash. Arsene performs an inwards upward swipe, followed by a second swipe with the opposite arm, then a hand thrust.
    • Side Tilt: Performs a double thrust with his knife, with the second thrust going at a higher angle. Arsene thrusts his right hand forward before raising it in a beckoning gesture.
    • Up Tilt: An upwards swing with his knife that sends it spinning into the air before Joker catches it backhandedly. Arsene raises his hand with a beckoning gesture, emanating electricity from his palm.
    • Down Tilt: A baseball slide. Arsene performs a slide alongside him.
    • Dash Attack: Performs a roundhouse kick followed by a spinning side kick. Arsene performs a delayed football kick, which comes out alongside Joker's second kick.
    • Side Smash: Rears back and swings downwards with both hands directly in front of him. Arsene swings his arms downwards, causing an X-shaped slash in front of the duo.
    • Up Smash: Spins inwards while facing the screen, performing a knife uppercut with his right arm. Arsene swings his leading arm above himself.
    • Down Smash: Sweeps the floor with a knife swipe in front of himself, then behind. Arsene kicks in front, then behind himself.

    • Neutral Air: Strikes in a circle while doing two inward corkscrews in the air. Arsene lays his back against Joker and slashes alongside him, forming a perfect circle slash around the duo.
    • Forward Air: A hook kick, followed by a roundhouse kick. Arsene performs a delayed roundhouse kick that comes out alongside Joker's second kick.
    • Back Air: An upward swipe behind himself. Arsene performs a swift downward chop of his hand, causing the duo's attacks to interlock with each other.
    • Up Air: A corkscrew flying kick with a finishing kick. Arsene performs a delayed upwards hand swing in tandem with Joker's last hit.
    • Down Air: An upside-down knife swing with a bit of delay before the swipe. Arsene performs a delayed foot stomp that comes out a couple of frames after Joker's attack. Has a meteor effect.

    • Pummel: Knees his opponent.
    • Forward Throw: Tosses the opponent forward with a flourish of his arm.
    • Back Throw: Trips the opponent over his foot.
    • Up Throw: Throws the opponent directly upwards with a flourish.
    • Down Throw: Magically slams the opponent onto the ground while posing and flourishing his left arm, sending the opponent bouncing upwards.

    • Neutral Special: Gun / Gun Special - Joker fires shots from his gun. Joker can keep firing by tapping the special, can dodge between shots by tapping left or right, can fire around him in the air, or under him by holding down while airborne. With Arsene, the attack becomes Gun Special, firing three shots instead of one.
    • Side Special: Eiha / Eigaon - Joker snaps his fingers, launching a bolt of dark energy that causes enemies to take continuous damage if they are hit. With Arsene, the attack becomes Eigaon, a larger and more powerful version that deals multiple hits.
    • Up Special: Grappling Hook / Wings of Rebellion - Joker throws a grappling hook upwards, grabbing ledges and any airborne targets, bringing them down to use for an attack. With Arsene, the attack becomes Wings of Rebellion, having Joker fly in the air with Arsene's wings. It goes extremely high, though it doesn't cause damage to enemies.
    • Down Special: Rebel's Guard / Tetrakarn / Makarakarn - Joker assumes a defensive stance. Any attacks he takes will cause him to absorb the damage, while filling up with Rebellion Gauge. With Arsene, the attack is replaced with Tetrakarn, a counterattack, and Makarakarn, a reflector, changing depending on what hits Joker.
    • Final Smash: All-Out Attack - Joker rushes forward, sending anyone in his way into a cutscene. Joker and three members of the Phantom Thieves jump into the air, before rushing across the screen to damage the trapped foes. Joker then lands on the ground and fixes his glove as stars spray from the enemy. Instantly KOs at over 100%.

    • On-Screen Appearance: Drops from the top of the screen, similar to how the party begins most battles in Persona 5, then adjusts a glove just like in his up taunt.
    • Taunts:
      • Up Taunt: Smiles and tugs his glove while facing towards the camera, imitating the splash screen from the end of All-Out Attack. Morgana pumps his paw while saying "Looking cool, Joker!" before posing akimbo.
      • Side Taunt: Poses with his gun pointed, gun arm over his dagger arm. Morgana poses akimbo and playfully laughs while showing starry eyes.
      • Down Taunt: Faces his back towards the camera. Morgana goes "He-hey!" while bouncing on the spot, before crossing his arms.
    • Victory Poses:
      • Left: Morgana happily bounces around Joker. Joker gestures to Morgana before running towards the left.
      • Up: Joker scratches his head as Morgana, transformed as the Morganamobile, drives up next to Joker, picks him up, and drives towards the left.
      • Right: Morgana turns dramatically toward the screen, which ends up hitting him in the face. Joker gestures to Morgana before running towards the left.

    • Black: Default appearance.
    • Purple: Resembles the thematic color of Revelations: Persona.
    • Blue: Based on the thematic color of Persona 3.
    • Yellow: Based on the thematic color of Persona 4.
    • Red: Based on the thematic color of Persona 5.
    • White: Resembles Goro Akechi, a temporary member of the Phantom Thieves of Hearts, in his Crow outfit.
    • School: Joker's Shujin Academy school uniform.
    • School White: Resembles his summer uniform.
    • Dancing: Joker's appearance in Persona 5: Dancing in Starlight. Unlockable costume.
    • Swimsuit: Joker wearing the blue trunks he wears in the beach scenes in Persona 5. Unlockable costume.

    Capcom

    MegamanSSBSR(transparent).png

    Mega Man

    The Blue Bomber

    Mega Man is the titular protagonist of the original Mega Man series. Originally a robot named Rock created by Dr. Light, after the scientist's former friend, Dr. Wily, reprogrammed his robots, Rock volunteered to be converted into a fighting robot and defend the world against Dr. Wily's robotic threats, becoming Mega Man.
    Moveset

    Mega Man is a Zoner character. He has seen some big changes in his moveset in order to give his moves more utility and make him feel more satisfying to play. His main gimmick are his Special Weapons, of which he has four he can switch between by pressing Special while shielding. However, all of his specials besides his Up Special have limited Ammo, and though Mega Man can obtain Weapon Energy, which is randomly dropped by enemies when they take damage, if he has no ammo he can’t use that weapon. He also has the ability to charge up a Charge Shot by holding the attack button, allowing him to fire a damaging Buster shot. He is a mid-heavyweight and has no additional movement options.

    • Jab: Fires a shot from the Mega Buster. Hold the button to charge up and fire a Charge Shot, which deals more damage.
    • Side Tilt: Fires a shot from the Mega Buster while walking forward.
    • Up Tilt: Uses the Mega Upper, performing a jumping uppercut.
    • Down Tilt: Uses the Slide, performing a sliding kick.
    • Dash Attack: Uses the Top Spin, spinning around and damaging enemies in his way.
    • Side Smash: Uses the Hard Knuckle, firing a powerful shot that increases in speed the more it is charged.
    • Up Smash: Uses the Spark Shock to create a blast of electricity that increases in height the more it is charged.
    • Down Smash: Uses the Flame Blast to create two blasts of flame besides him that increase in size the more they are charged.

    • Neutral Air: Fires a shot from the Mega Buster.
    • Forward Air: Uses the Rolling Cutter, tossing it forward as a boomeranging projectile.
    • Back Air: Uses the Laser Trident, firing a trident-shaped energy behind him. The shot absorbs other projectiles.
    • Up Air: Shoots a shot with the Air Shooter upward. The attack drags enemies upward.
    • Down Air: Uses the Freeze Cracker, firing an icy shot downward. If it hits a surface, it will split into smaller shots that fly upwards.

    • Pummel: Squeezes the enemy with the Super Arm.
    • Forward Throw: Throws the enemy forward.
    • Back Throw: Throws the enemy backwards.
    • Up Throw: Throws the enemy upward.
    • Down Throw: Throws the enemy backwards.

    • Neutral Special: Special Weapon - Mega Man uses one of his four currently equipped weapons.
      • Block Dropper: Mega Man spawns a block of stone above him, which drops down and crushes enemies beneath them.
      • Scramble Thunder: Mega Man shoots a ball of electricity that splits into two and crawls along surfaces upon hitting one. It can be aimed up, down or forward.
      • Chain Blast: Mega Man fires a bomb that flies slowly forward. If it comes near an enemy, it will stick to them. Mega Man can chain together up to four bombs at once onto an enemy, and can either wait for them to explode, or press Special while Shielding to detonate them.
      • Blazing Torch: Mega Man fires a blast of fire that rises upward at an angle, then descends at a downward angle, dealing damage to anything that touches it.
    • Side Special: Pile Driver - Mega Man flies forward, charging at enemies with a pile driver. Knocks away anyone that's hit and deals high damage to shields.
    • Up Special: Rush Coil - Mega Man summons Rush below him, before springing into the air. Rush will stay on screen for a few seconds, and Mega Man or even his opponents can use him to jump again. Just be careful, as eventually he’ll teleport away.
    • Down Special: Acid Barrier - Mega Man creates an acidic barrier, absorbing a few hits before disappearing. The Mega Buster is replaced with fast but short-ranged acid shots, which cannot be charged.
    • Final Smash: Mega Legends - Mega Man fires a Black Hole Bomb, sucking in nearby enemies and sending them into a cutscene. Summoning X, Mega Man.EXE, Star Force Mega Man, Mega Man Volnutt, Proto Man and Bass, all 7 of them fire beams of energy at the enemy, sending them flying.

    • On-Screen Appearance: Warps into the stage, resembling the way Mega Man warps in when he starts a stage in the Mega Man games.
    • Taunts:
      • Up Taunt: Poses with his opposite arm in its cannon form while facing the screen, then pumps said arm to his side.
      • Side Taunt: Turns his back to the screen and poses with his leading arm in its cannon form.
      • Down Taunt: In a kneeling posture, he punches the ground with his opposite arm and warps out. He then warps back in.
    • Victory Poses:
      • Left: Teleports on to the screen and imitates the pose from the Japanese title screen of Mega Man (Rockman).
      • Up: Fires three shots from his Mega Buster from right to left, and finally poses.
      • Right: Dashes forward, points his Mega Buster up in the air, and finally poses.

    • Blue: Default appearance.
    • Red: Based off of Mega Man's appearance with utility items like the Rush Coil.
    • Green: Based off of Mega Man's appearance with the Hyper Bomb, Leaf Shield, Search Snake, Rain Flush, Gyro Attack, Centaur Flash and Tornado Blow.
    • Brown: Based off of Mega Man's appearance with the Metal Blade, Ring Boomerang and Silver Tomahawk.
    • Cyan: Based off of Mega Man's appearance with the Gemini Laser, Skull Barrier, Crystal Eye, Blizzard Attack, Jewel Satellite and Block Dropper.
    • Chartreuse: Based off of Mega Man's appearance with the Slash Claw and Astro Crush.
    • Orange: Based off of Mega Man's appearance with the Fire Storm, Atomic Fire, Flame Blast, Flame Sword, Wave Burner, Magma Bazooka and Solar Blaze.
    • Grey: Based off of Mega Man's appearance with the Thunder Beam, Top Spin and Thunder Wool.
    • Rock: Based on Mega Man's normal appearance as Rock. Unlockable costume.
    • ?: ?. Unlockable costume.

    ZeroSSBSR(transparent).png

    Zero

    Legendary Maverick Hunter

    Zero is a major protagonist in the Mega Man X series. The greatest creation of Dr. Wily, he was sealed in a capsule when the doctor was unable to control him, awakening decades later when he was discovered by a group of Reploids. Zero destroyed most of them, except for their leader Sigma, who he was defeated by. Brought to the Maverick Hunters, when he reawoke, he had no memory of his previous actions, and decided to join the group, becoming one of its high-ranking members.
    Moveset

    Zero is a Rushdown character. Utilizing his Z-Saber’s quick attacks in combination of a variety of techniques, he can perform a variety of combo strings. Zero has a unique air dash called Hienkyaku, which grants him invincibility while performing it. He is a mid-lightweight with the ability to air dash and wall jump.

    • Jab: A three hit combo with the Z-Saber.
    • Side Tilt: Performs Raijingeki, stabbing his Z-Saber forward as it courses with electricity.
    • Up Tilt: An upward slash.
    • Down Tilt: A crouching slash.
    • Dash Attack: Performs Shippuuga, dashing forward and performing a multi-hitting slash.
    • Side Smash: Performs Hadangeki, performing an overhead slash that sends forward a short-ranged blade of energy.
    • Up Smash: Performs Shoenzan, performing an upward slash that releases a trail of fire, with an explosion at the end.
    • Down Smash: Performs Rakuhouha, punching the ground and releasing a blast of energy around him.

    • Neutral Air: Performs Kuenzan, spinning around while swinging the Z-Saber.
    • Forward Air: A Z-Saber swing forward.
    • Back Air: An overhead slash behind Zero.
    • Up Air: An arcing sword swing upward.
    • Down Air: Performs Hyouretsuzan, transforming the Z-Saber into a large icicle and stabbing it downwards.

    • Pummel: A knee strike.
    • Forward Throw: Charges his Z-Buster then fires a point-blank shot into the enemy’s chest.
    • Back Throw: Dashes past the foe and fires a shot into their back.
    • Up Throw: Uppercuts the foe then fires a shot into the air.
    • Down Throw: Tosses the foe to the ground, steps on the foe, and fires a shot in their face.

    • Neutral Special: Z Buster - Zero fires a blast of energy from his Z-Buster. Zero can hold the button to charge the shot, and can move and even perform attacks while the shot is charging. Compared to Mega Man's Mega Buster, the uncharged shots fire at a slower rate, but deal slightly more damage.
    • Side Special: Raikousen - Zero charges forward, briefly disappearing, before reappearing and creating a line of electricity across the path he went, damaging anyone that touched it. Can be angled.
    • Up Special: Ryuenjin - Zero leaps upward, performing a rising slash as his Z-Saber lights on fire.
    • Down Special: Sougenmu - Zero creates a hologram of himself a distance in front of him, which mimics every move he performs. A great tool for comboing the enemy, however, the hologram will only last for a limited time, immediately goes away if it is hit with a single attack, and has a cooldown after use.
    • Final Smash: Genmu Zero - Zero briefly transforms into Awakened Zero, raises his Z-Saber to the sky as it extends to massive lengths. He then brings it down to swing in front of him, launching a massive blade of energy forward.

    • On-Screen Appearance: Warps into the stage, resembling the way he warps in when he starts a stage in the Mega Man X games.
    • Taunts:
      • Up Taunt: ?
      • Side Taunt: ?
      • Down Taunt: ?
    • Victory Poses:
      • Left: Turns his back to the screen and says, “Mission accomplished. Returning to base.” before warping away.
      • Up: Performs a series of swings before putting the Z-Saber in its sheath and holding it there.
      • Right: Turns his back to the screen before turning his head and giving a thumbs-up while smirking.

    • Red: Default appearance.
    • Cyan: Based off of X.
    • Black: Based off of Axl.
    • Yellow: Based off of General from Mega Man X4.
    • Pink: Based off of Marino from Mega Man X: Command Mission.
    • Green: Based off of Sigma.
    • Black: Based off of Black Zero.
    • Purple: Based off of Zero Nightmare from Mega Man X6.
    • MMZ: Zero's appearance in the Mega Man Zero series. Unlockable costume.
    • X: Replaced with Mega Man X. Unlockable costume.

    RyuSSBSR(transparent).png

    Ryu

    The Eternal Wanderer

    Ryu is the main protagonist of the Street Fighter series. Orphaned at a young age, he was raised and trained by master Gouken in the art of Ansatsuken, or Assassin's Fist. During his time training he found friendship in another one of Gouken's pupils, Ken Masters, who Ryu would become rivals with. After leaving Gouken's dojo, he travels the world, furthering his training and searching for tough opponents to fight, often by joining the various World Fighting Championships held by many of the series' evil organizations.
    Moveset

    Ryu is a Footsies character. Like other characters originating from fighting games, Ryu has Command Inputs that increase the power of specials when inputting a command motion, and 1-on-1 Facing where he'll always face the enemy in a 1-on-1 fight. Ryu's main gimmick is his Light/Heavy Moves, with his jabs and tilts changing entirely depending on if the player is tapping the button, or holding the button. He is a mid-heavyweight with no additional movement options.

    • Jab: Tapping has Ryu perform a jab, followed by a short straight-punch, followed by a hook. If the enemy is far away, holding has Ryu perform a spinning hook kick, and if the enemy is close, holding has Ryu perform an uppercut.
    • Side Tilt: If the enemy is far away, tapping has Ryu perform the tsumasaki geri, a kick used in Okinawan Karate. If the enemy is close, tapping has Ryu an inward hook. Holding has Ryu perform Collarbone Breaker, where Ryu draws his fist back over his shoulder before thrusting it forward and down. Deals high shield damage.
    • Up Tilt: Tapping has Ryu perform the sok ngat, an uppercut-style elbow strike used in Muay Thai. Holding has Ryu perform an uppercut.
    • Down Tilt: Tapping has Ryu perform a crouching, Hapkido-style shin kick. Holding has Ryu perform a lunging, Hapkido-style shin kick.
    • Dash Attack: A flying kick.
    • Side Smash: Performs the Joudan Sokutogeri, a powerful side kick.
    • Up Smash: Squats and then rises up to throw an uppercut.
    • Down Smash: A legsweep.

    • Neutral Air: A downward angled knee strike.
    • Forward Air: A flying kick.
    • Back Air: An outside crescent kick.
    • Up Air: An uppercut.
    • Down Air: A downward angled cross. Has a sweetspot that meteor smashes enemies.

    • Pummel: A knee strike while holding the opponent in the collar-and-elbow position.
    • Forward Throw: The seoi nage (a Judo throw).
    • Back Throw: The tomoe nage (a Judo throw).
    • Up Throw: A stretch kick transitioned into an axe kick.
    • Down Throw: Pins the opponent to the ground and performs a knifehand strike.

    • Neutral Special: Hadoken - Ryu cups his hands and shoots a ball of energy from his hands. Holding the button increases the projectile's speed and power. Input this motion: (↓↘→) to increase the attack's damage.
      • Shakunetsu Hadoken: Inputting this motion: (←↙↓↘→) allows you to shoot a flaming Hadouken, which deals increased multiple hits before exploding.
    • Side Special: Tatsumaki Senpukyaku - Ryu spins while performing a series of kicks. Holding the button increases the distance Ryu travels when using this move. Input this motion: (↓↙←) to increase the attack's damage.
    • Up Special: Shoryuken - Ryu performs a rising uppercut, which deals the most damage at the start of the attack. Holding the button increases the distance Ryu travels when using this move. Input this motion: (→↓↘) to increase the attack's damage.
    • Down Special: Focus Attack - Ryu focuses, allowing him to soak up a single hit. Release the button and he punches forward, stunning anyone he hits. The longer it is charged, the longer the enemy is stunned.
    • Final Smash: Shinku Hadoken / Shin Shoryuken - If the enemy is far away, Ryu charges up before firing a beam of energy in front of him, covering across the entire screen. If the enemy is close, Ryu stuns the enemy with a gut punch, before hitting them in the chin, then rising in the air to perform a powerful uppercut.

    • On-Screen Appearance: Walks onto the stage from some mist in the background, then gets into a fighting stance.
    • Taunts:
      • Up Taunt: Pulls his headband's ends taut while stating "Come on!"
      • Side Taunt: Ryu holds his fist forwards, and declares "Talk is cheap!".
      • Down Taunt: Stomps on the ground and grunts, causing the screen to briefly shake.
    • Victory Poses:
      • Left: Crosses his arms, then winds back and does a pose with his right fist facing the camera; his victory pose from Street Fighter IV, saying "Give it your all!"
      • Up: Slings his bag over his shoulder while saying "The journey has just begun."
      • Right: Punches once before doing a victorious uppercut while saying "Your range is one fist short."

    • White: Default appearance.
    • Grey: Resembles his alternate color in Street Fighter II': Champion Edition when playing in a Mirror Match. It also resembles his "Medium Punch" color.
    • Cyan: Resembles his default color in Street Fighter II' Turbo: Hyper Fighting. Also resembles his "Heavy Punch" color and his appearances in Street Fighter and the Street Fighter Alpha titles.
    • Black: Resembles his "Light Punch" color.
    • Orange: Resembles his "Light Kick" color.
    • Blue: Resembles his "Medium Kick" color.
    • Green: Resembles his "Heavy Kick" color.
    • Purple: Resembles his tenth color in Street Fighter V.
    • Battle: His Battle Outfit from Street Fighter 5. Unlockable costume.
    • Evil: Replaced with Evil Ryu. His Hadoken and Shoryuken have a purple color. Unlockable costume.

    KenSSBSR(transparent).png

    Ken

    The Fire-Breathing Fist

    Ken Masters is a major character in the Street Fighter series. Born into a wealthy family, he was sent to Japan to be taught discipline in order to prevent him from becoming spoiled. He trained with Gouken and constantly sparred with his best friend and future rival, Ryu, being taught in the order of the Ansatsuken. After leaving Gouken's Dojo, he would return to the United States and would go on to compete in many tournaments. He has a wife named Eliza and a son named Mel.
    Moveset

    Ken is a Footsies character. He plays similarly to Ryu, but focuses more on combos and pure offense. Like other characters originating from fighting games, Ken has Command Inputs that increase the power of specials when inputting a command motion, and 1-on-1 Facing where he'll always face the enemy in a 1-on-1 fight. Ken's main gimmick is his Light/Heavy Moves, with his jabs and tilts changing entirely depending on if the player is tapping the button, or holding the button. He is a mid-heavyweight with no additional movement options.

    • Jab: Tapping has Ken perform a jab, followed by a short straight-punch, followed by a hook. If the enemy is far away, holding has Ken perform the Inazuma Kick, a double-hitting axe kick, and if the enemy is close, holding has Ken perform an uppercut.
    • Side Tilt: If the enemy is far away, tapping has Ken perform the tsumasaki geri, a kick used in Karate. If the enemy is close, tapping has Ryu an inward hook. Holding has Ken perform a straight with his left or right arm
    • Up Tilt: Tapping has Ryu perform the sok ngat, an uppercut-style elbow strike used in Muay Thai. Holding has Ryu perform an uppercut.
    • Down Tilt: Tapping has Ken perform a crouching, Hapkido-style shin kick.. Holding has Ken perform a lunging Hapkido-style shin kick..
    • Dash Attack: A flying kick.
    • Side Smash: A roundhouse kick.
    • Up Smash: Squats and then rises up to throw an uppercut.
    • Down Smash: A legsweep.

    • Neutral Air: A downward angled kick.
    • Forward Air: A flying kick.
    • Back Air: An outside crescent kick.
    • Up Air: A kick straight upwards.
    • Down Air: A downward angled cross. Has a sweetspot that meteor smashes enemies.

    • Pummel: A knee strike while holding the opponent in the collar-and-elbow position.
    • Forward Throw: The seoi nage.
    • Back Throw: Rolls backward twice before performing the tomoe nage.
    • Up Throw: A stretch kick transitioned into an axe kick.
    • Down Throw: Pins the opponent to the ground and performs a knifehand strike.

    • Neutral Special: Hadoken - Ken cups his hands and shoots a ball of energy from his hands. Holding the button increases the projectile's speed and power. Ken's Hadoken deals less damage than Ryu's. Input this motion: (↓↘→) to increase the attack's damage.
      • Nata Otoshi Geri: A swiping crescent kick that hits twice, launching them into the air. Leads into various follow-ups. Performed with this motion: (→↘↓).
      • Oosoto Mawashi Geri: An outward roundhouse kick. Deals high damage. Performed with this motion: (←↙↓↘→).
    • Side Special: Tatsumaki Senpukyaku - Ken spins while performing a series of kicks. Holding the button increases the distance Ken travels when using this move. Ken's version deals multiple hits, unlike Ryu's. Input this motion: (↓↙←) to increase the attack's damage.
    • Up Special: Shoryuken - Ken performs a rising flaming uppercut, which deals the most damage at the start of the attack. Holding the button increases the distance Ryu travels when using this move. It has less knockback and hits a slightly more horizontal angle than Ryu's, but deals more damage and has constant hitboxes throughout the move. Input this motion: (→↓↘) to increase the attack's damage.
    • Down Special: Focus Attack - Ken focuses, allowing him to soak up a single hit. Release the button and he kicks forward, stunning anyone he hits. When fully charged, it is capable of breaking shields.
    • Final Smash: Shinryuken / Shippu Jinraikyaku - If the enemy is far away, Ken performs a powerful rising uppercut as a pillar of flame appears around him. If the enemy is close, Ken stuns the enemy with a kick, before carrying the foe away with a helicopter kick.

    • On-Screen Appearance: Walks onto the stage from some mist in the background, then gets into a fighting stance while saying "I'm ready for ya! Bring it on!"
    • Taunts:
      • Up Taunt: Gives a thumbs up, saying "Yeah!"
      • Side Taunt: Bumps his fists together, holds his fist out and says "Get serious!"
      • Down Taunt: Does a beckoning gesture with his hand, saying "Bring it on!"
    • Victory Poses:
      • Left: Brushes his hair before giving a thumbs-up to the camera, saying "I did it!"
      • Up: Punches twice, does a roundhouse kick, and raises his fist, while saying "Challenge me after some practice."
      • Right: Kicks twice and performs a beckoning gesture, saying "I knew I'd win! Hah!"

    • Red: Default appearance.
    • Grey: Resembles his alternate color in Street Fighter II': Champion Edition when playing in a Mirror Match. Also resembles his "Medium Punch" color.
    • Blue: Resembles his default color in Street Fighter II' Turbo: Hyper Fighting. Also resembles his "Heavy Punch" color.
    • White: Resembles his "Light Punch" color.
    • Green: Resembles his "Light Kick" color.
    • Yellow: Resembles his "Start button" color.
    • Cyan: Resembles his "Medium Kick" color
    • Black: Resembles his EX (LK+HP) color in Street Fighter III: 2nd Impact.
    • SFV: His design in Street Fighter 5. Unlockable costume.
    • Violent: Replaced with Violent Ken. His Hadouken and Shoryuken have a purple color. Unlockable costume.

    ChunLiSSBSR(transparent).png

    Chun-Li

    The Strongest Woman in the World

    Chun-Li is the main female protagonist of the Street Fighter series. She was inspired by Chinese plays and her first Bruce Lee movie to take up martial arts, being taught the style of Hongquan by her father, eventually developing her own style inspired by other martial arts. After her father’s disappearance, Chun-Li became an Interpol investigator, eventually discovering that her father was killed by Shadaloo’s leader, M. Bison. Swearing vengeance against him, she hopes to find and take down Shadaloo and defeat M. Bison.
    Moveset

    Chun-Li is a Footsies character. Like other characters originating from fighting games, Chun-Li has Command Inputs that increase the power of specials when inputting a command motion, and 1-on-1 Facing where she'll always face the enemy in a 1-on-1 fight. Chun-Li's main gimmicks are her Light/Heavy Moves, with her jabs and tilts changing entirely depending on if the player is tapping the button, or holding the button. Unlike Ryu and Ken, this also affects her neutral and side airs, giving her more options for air combos. She is a lightweight with the ability to wall jump and air dash.

    • Jab: Tapping has Chun-Li perform a backhand followed by a chop and ending with a lunging punch. Holding or mashing has Chun-Li perform Hyakuretsu, attacking with a flurry of kicks.
    • Side Tilt: Tapping has Chun-Li perform a quick turning kick. If the enemy is far away, holding has Chun-Li perform a lunging punch forward, and if the enemy is close, holding has Chun-Li perform a quick palm thrust.
    • Up Tilt: Tapping has Chun-Li perform a quick high kick. Holding has Chun-Li perform Tenkukyaku, a more powerful high kick straight upward.
    • Down Tilt: Tapping has Chun-Li perform a quick low kick. Holding has Chun-Li throw a farther kick that is similar to the move’s tap version, but slower.
    • Dash Attack: Performs Senjou Shu, having Chun-Li slide across the floor on one foot while kicking with the other.
    • Side Smash: Performs Sou Hakkei, performing a palm thrust with both hands.
    • Up Smash: A fast reverse thrusting kick upward.
    • Down Smash: Performs Hazanshu, flipping into a handstand before performing an axe swing downward. The jump can be used to avoid low attacks.

    • Neutral Air: Tapping has Chun-Li perform a downwards chop. Holding has her perform a split kick.
    • Forward Air: Tapping has Chun-Li perform an upwards kick. Holding has her perform a flying kick.
    • Back Air: Tapping has Chun-Li perform a split kick. Holding has her reverse stretch kick.
    • Up Air: A flip kick.
    • Down Air: The Yosokyaku, stomping on her foe while bouncing upward.

    • Pummel: Knees the opponent.
    • Forward Throw: Pulls her opponent in and flings them forward with one hand.
    • Back Throw: Does an uppercutting palm thrust, elbows them from behind and kicks them away.
    • Up Throw: Jumps in the air with the opponent before slamming them into the ground.
    • Down Throw: Pins the opponent to the ground and performs a knifehand strike.

    • Neutral Special: Kikoken - Chun-Li shoots a ball of energy forward. It’s slower than a Hadouken, making it better for stage control. Holding the button increases the projectile's speed and power. Input this motion: (←↙↓↘→) to increase the attack's damage.
    • Side Special: Spinning Bird Kick - Chun-Li flips upside down and spins while performing a series of kicks. Holding the button increases the distance Chun-Li travels when using this move. Hold back before performing the attack to increase the attack's damage.
    • Up Special: Tenshokyaku - Chun-Li leaps upwards while performing a series of spinning kicks. Holding the button increases the distance Chun-Li travels when using this move. Hold down before performing the attack to increase the attack's damage.
    • Down Special: Focus Attack - Chun-Li focuses, allowing him to soak up a single hit. Release the button and she performs a double palm thrust, stunning anyone he hits. It deals less damage than Ryu’s but it charges faster.
    • Final Smash: Kikosho / Hoyokusen - If the enemy is far away, Chun-Li creates a large ball of energy in front of her, pulling in nearby enemies and dealing rapid damage before exploding. If the enemy is nearby, Chun-Li kicks the enemy, then unleashes a flurry of kicks before kicking the enemy into the air, spinning into the air before launching the enemy with a final kick upwards.