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Super Smash Bros Something
Developer(s) Bandai Namco Studios
Sora Ltd.
Publisher(s) Nintendo
Director(s) Masahiro Sakurai
Platform(s) Nintendo Switch
Genre(s) Fighting
Series Super Smash Bros.
Release Date(s) June 6, 2026
Mode(s) Single-player, Multiplayer, Online Multiplayer
Age Rating(s) CERO: A
ESRB: E10+
PEGI: 12
USK: 12
Media Included ROM Cartridge
Digital distribution (Nintendo eShop)
Available Input Joy-Con, Nintendo Switch Pro Controller, Gamecube Controller
This game sure is something!
Super Smash Bros. Something's tagline

Super Smash Bros. Something is a 2026 crossover fighting game developed by Bandai Namco Studios and Sora Ltd., and published by Nintendo for the Nintendo Switch. The game is the sixth installment of the Super Smash Bros. series of fighting games, succeeding Super Smash Bros. Ultimate. Much like its predecessors, the game is a crossover between various Nintendo and 3rd-party video games in an all-out slamfest.

The goal of Super Smash Bros. Something is to create the biggest and funnest Super Smash Bros. game possible. This prompted additions like a cinematic story mode similar to Subspace Emissary, the return of beloved old modes like Smash Run, Target Test, along with new modes like Smash Royale and the various party modes, along with a massive 104 (later 164) character roster.

Several years after the game's release, an enhanced version called Super Smash Bros. Something Deluxe was announced. This version is available as both an update for the first game, along with a standalone release for Nintendo's next-generation console. The game's largest additions are new characters and an expansion to story mode.




Super Smash Bros. Something plays and functions similar to the past games of the series. The game is a 2.5D fighting game where up to 10 players can fight against eachother using their favorite Nintendo characters, alongside characters from various 3rd party series. Smash Bros. differs from more traditional fighting in games in two large ways. First, by default, fights don't use health, rather, they use percentage. The more you are damaged, the higher your percentage, and the farther you are launched. The objective is the launch the opponent of stage to win points. Second, fights don't take place on just 2D flat arenas. Stages can features many platform and hazards for the player to avoid. 


Unlike other fighting games, every character in Super Smash Bros. Something controls virtually the same. The player has access to normal Attacks and Special attacks, and depending on the direction that the control stick is held, will allow for different attacks. Players can also jump, Shield against oncoming attacks, Dodge attacks, perform chargable Smash attacks that are great for launching the foe, or grab the opponent. While grabbing an enemy, you can throw them or perform a pummel to cause damage. If a player breaks a Smash Ball or fills up their Final Smash Meter, they can perform a Final Smash, a super powerful attack capable of turning the tides of a battle.

Gameplay Changes

  • 10-Player Smash: The number of fighters per match have been increased to 10, up from the previous 8.
  • Air Shield: The player can now shield in the air. Shielding in the air will cause the shield to break much slower, however, getting hit while shielding in the air will cause you to be pushed back.
  • Parry: Right before a player shields, a small flash of light appears on them. If a player hits you while this flash of light is happening, you will activate a parry, canceling the attack and stunning your opponent for a short time, giving you a chance to counterattack. This mechanic replaces Perfect Shielding.
  • Air Grab: Every character can now grab opponents while in the air. Certain throws change properties if used in the air. However, grabbing the enemy in the air it easier for players to escape.
  • Grab Reversal: If you are being grabbed, tap the direction your opponent is throwing you at the right time to perform a Grab Reversal. The timing for this can be quite strict, and changes depending on the throw, but if it works, the throw will be cancelled and you will be grabbing the enemy, allowing you to follow up with your own throw that can't be reversed.
  • Steal: If your grab a player while they are holding an item, you can steal that item from them, putting it in your hands. Can also be used to steal Dragoon Parts, Daybreak Parts and Energy Tanks.
  • Rivals (DX): At the end of Classic Tower, Special Tower and Party Tower, a special fight called a Rival Match will take place before the final boss. Each character is rivaled with another, and the two characters often have some sort of connection, either by their series or what they do in their games.

Menu Controls

  • C-Stick - Select
  • A - Confirm
  • B - Cancel

Basic Controls

  • C-Stick - Move
  • A - Attack
  • B - Special
  • X/Y - Jump
  • L/R - Shield
  • ZL/ZR - Grab


  • Smash Attack: Quickly tap a direction while performing an attack, or press the special button and the attack button at the same time, to perform a powerful Smash Attack. A great way to launch a foe offstage.
  • Dodge: Tap a direction while shielding to perform a dodge, allowing you to quickly dodge all attacks for as long as you are dodging. The end lag of the action is increased the more a player dodges.
  • Taunt: Hold down on the C-stick and press an attack button, or use the directional buttons, to perform a Taunt. It serves no purpose gameplay-wise (with a few exceptions), but it can be used to annoy and provoke your enemy.

Note that controls are customizable, and the controls are shown as if the player is using both Joy-Cons. The controls may be different if the player is using a single Joy-Con, a Pro Controller or a Gamecube Controller.



The signature mode of the Super Smash Bros. series, Smash serves as the game's versus mode. Up to 10 players and CPUs can battle with any character, on any stage, with whatever ruleset they want. The mode features three main modes:

  • Time: Time tasks players with getting the most points. KOing a player will get you a point, while your opponent loses a point. Once time runs out, the player with the most points wins.
  • Stock: Stock tasks players with being the last to survive. KOing a player will cause them to lose a stock. Once a player loses all of their stocks, they are eliminated. Last player standing wins.
  • Stamina: Stamina tasks players with being the last to survive. Unlike other modes, Stamina replaces the percentage with a more traditional health bar. Once the health bar runs out, the player loses a stock. Once a player loses all of their stocks, they are eliminated. Last player standing wins.

Team Battles, Item and Hazard Toggles, Launch Power, Stage Morphing, and other things are also available for the player to customize their fights. The players can save rulesets so that they can easily choose them without having to change the rules.

Special Smash

Special Smash features various modes that change up the rules of the fight. These include: 

  • Custom Smash: Custom Smash allows players to add various modifiers to each of the characters. Everything, from making everyone giant, to invisible, to metal, are available, and much more!
  • Boss Smash: Boss Smash allows one player to take control of a boss and fight against up to 4 players.
  • Smashdown: Smashdown is similar to normal Smash, but after a character is used, they become unavailable. Test your skill with multiple characters in this mode!
  • Squad Strike: Squad Strike allows players to assemble a team consisting of 3 up to 15 fighters, and fight against other teams.
  • Super Sudden Death: Super Sudden Death is similar to normal Smash, but every player starts at 300% and the screen slowly zooms in. Be prepared for tons of KOs!


Tourney allows up to 32 players to play against each other locally in a bracket-style tournament. The player can determine the rules of each round.


Introduced in Super Smash Bros. Something, Party features a wide variety of modes that change up the Smash formula, often featuring modes that don't focus purely on fighting. These modes include:

  • Coin Battle: Coin Battle tasks players with collecting as many coins as possible. Coins will spawn all across the stage, but getting hit will cause you to drop them. Once time runs out, the player with the most coins wins.
  • King of the Hill: King of the Hill tasks players with staying in the "hill" for as long as possible. The "hill" is designated by a glowing square on the screen, and staying in it will cause you to gain points. However, if more than one player is in the hill, no one gets points. Once time runs out, the player with the most points wins. 
  • Smash Ball: Smash Ball tasks players will hitting a ball into the enemy goal to gain points. Once time runs out, the team with the most points wins. Unlike other modes, Smash Ball features three stages:
    • Soccer Court: The Soccer Court has the goals on the sides of the stage.
    • Basketball Court: The Basketball Court has the goals in the air. Use your launching moves to send the ball upward.
    • Volleyball Court: The Volleyball Court has the goals be the ground. Keep the ball in the air. Spikes are reccomended!
  • Smash Tag: Smash Tag tasks players with being the last to survive. At the start of the match, one person will be "it", and is designated with a blue outline. The player can tag enemies by hitting them, transferring the outline to them. Once time runs out, the player with the outline is eliminated. This repeats until only one person is left, and that person is made the winner.
  • Capture the Flag: Capture the Flag tasks players with bringing the flag to their base. A flag will randomly spawn on the stage, and the player needs to bring it to their base to earn points. Once time runs out, the player with the most points wins. 
  • Smash Run: Smash Run tasks players with navigating a maze-like arena. Players must defeat enemies to collect stat-boosting stickers. Once time runs out, the players compete in one of various challenges.

Adventure Mode: War of Dimensions

War of Dimensions serves as the game's big story mode. The story centers around a being named Astazel, assembling a team of villains, merging the various videogame worlds together, and attempting to conquer it. Now our heroes, along with a mysterious guardian of dimensions named Emelga, must team up to defeat Astazel and his team. The mode plays as a beat em' up/platforming style mode, spanning 30 levels. The mode features voiced cutscenes between the charcters.

Smash Tower

The Smash Tower allows the player to choose a wide variety of themed towers, to complete challenges and gain rewards. Before starting a tower, the player can select a difficulty, from 0.1 the easiest, to 9.9, the hardest.

Classic Tower

The Classic Tower has players ascend 10 floors, each floor having you fight against random fighters. Upon reaching the top, the player must complete a Stadium game, and fight against a final boss with some connection to the chosen character.

Special Tower

The Special Tower is very similar to the Classic Tower, with you needing to ascend 10 floors with randomized fighters. However, before every match, a roulette will appear which will add various modifiers to the match. Upon reaching the top, the player must complete a Stadium game, and fight against a final boss with some connection to the chosen character.

Party Tower

The Party Tower is very similar to the Classic Tower, with you needing to ascend 10 floors with randomized fighters. However, each match is a party mode rather than a Smash match (with the only mode not appearing being Smash Run). Upon reaching the top, the player wins.

All-Star Tower

The All-Star Tower tasks players with defeating every character in the game. Characters are fought in the order that their debut game released (see below for details). Your health carries over from match to match, but the player is given the chance to use Heart Containers to restore their health before a match. Up to three heart containers are given for lower difficulties, two if the difficulty is 5.0 or more, one if the difficulty is 7.0 or more, and none for 9.9.

Characters Debut Game
Batman Detective Comics #27 (May 1939)
Godzilla Godzilla, King of the Monsters! (April 1956)
Spider-Man Amazing Fantasy #15 (August 1962)
Mr. Game & Watch Ball (April 1980)
PAC-MAN PAC-MAN (May 1980)
Mario, Donkey Kong Donkey Kong (July 1981)
Luigi Mario Bros. (July 1983)
Little Mac, Glass Joe Punch-Out!! (December 1983)
Duck Hunt Duck Hunt (April 1984)
Ice Climbers Ice Climbers (January 1985)
R.O.B. Gyromite (July 1985)
Goku Dragon Ball (September 1985)
Peach, Bowser, Piranha Plant Super Mario Bros. (September 1985)
Mach Rider Mach Rider (November 1985)
Bomberman Bomberman (December 1985)
Link, Zelda, Impa The Legend of Zelda (February 1986)
Takamaru The Mysterious Murasame Castle (April 1986)
Samus, Ridley Metroid (August 1986)
Simon Castlevania (September 1986)
Pit, Palutena, Medusa Kid Icarus (December 1986)
Bill Contra (February 1987)
Snake Metal Gear (July 1987)
Ryu, Ken Street Fighter (August 1987)
Mega Man, Roll Mega Man (December 1987)
Black Mage Final Fantasy (December 1987)
Totoro My Neighbor Totoro (April 1988)
Hayabusa Ninja Gaiden (December 1988)
Jotaro JoJo's Bizarre Adventure: Stardust Crusaders (March 1989)
Daisy Super Mario Land (April 1989)
Ninten Mother (July 1989)
Marth Fire Emblem: Shadow Dragon and the Blade of Light (April 1990)
Captain Falcon F-Zero (November 1990)
Yoshi Super Mario World (November 1990)
Chun-Li Street Fighter II: The World Warrior (February 1991)
Sonic, Dr. Eggman Sonic the Hedgehog (July 1991)
Gandhi Sid Meier's Civilization (September 1991)
Arle Puyo Puyo (October 1991)
Terry Fatal Fury (November 1991)
Kirby, King Dedede Kirby's Dream Land (April 1992)
Scorpion Mortal Kombat (October 1992)
Wario Super Mario Land 2: Six Golden Coins (October 1992)
Tails Sonic the Hedgehog 2 (November 1992)
Geralt The Last Wish (1993)
Fox, Falco, Slippy & Peppy Star Fox (February 1993)
Meta Knight Kirby's Adventure (March 1993)
Nakoruru Samurai Shodown (July 1993)
Richter Castlevania: Rondo of Blood (October 1993)
Doom Slayer Doom (December 1993)
Zero Mega Man X (December 1993)
Knuckles Sonic the Hedgehog 3 (February 1994)
Morrigan Darkstalkers: The Night Warriors (June 1994)
Ness Earthbound (August 1994)
Gex Gex (November 1994)
Diddy Kong, King K. Rool, Funky Kong Donkey Kong Country (November 1994)
Heihachi Tekken (December 1994)
Rayman Rayman (1995)
Crono Chrono Trigger (March 1995)
Dixie Kong Donkey Kong Country 2: Diddy's Kong Quest (November 1995)
Nightmare Soul Edge (December 1995)
Pokemon Trainer, Pikachu, Jigglypuff, Mewtwo Pokemon Red and Blue (February 1996)
Geno Super Mario RPG: Legend of the Seven Stars (March 1996)
Bandana Dee Kirby Super Star (April 1996)
Crash Crash Bandicoot (September 1996)
Lara Tomb Raider (October 1996)
Klaymen The Neverhood (October 1996)
Reimu Highly Responsive to Prayers (November 1996)
Cloud, Tifa Final Fantasy VII (January 1997)
Wolf Star Fox 64 (April 1997)
Agumon Digital Monster Ver. 1 (June 1997)
Luffy One Piece (July 1997)
Coco Crash Bandicoot 2: Cortex Strikes Back (October 1997)
Adeleine & Ribbon Kirby's Dream Land 3 (November 1997)
Klonoa Klonoa: Door to Phantomile (December 1997)
Leon Resident Evil 2 (January 1998)
Sol, Baiken Guilty Gear (May 1998)
Black Shadow F-Zero X (July 1998)
Spyro Spyro the Dragon (September 1998)
Sheik, Ganondorf The Legend of Zelda: Ocarina of Time (November 1998)
Banjo & Kazooie Banjo-Kazooie (December 1998)
SpongeBob SpongeBob SquarePants (May 1999)
Naruto Naruto (September 1999)
Mr. Bones RollerCoaster Tycoon: Added Attractions (November 1999)
Pichu, Scizor Pokemon Gold and Silver (November 1999)
Skull Kid The Legend of Zelda: Majora's Mask (April 2000)
Waluigi Mario Tennis (July 2000)
Faust Guilty Gear X (July 2000)
Paper Mario Paper Mario (August 2000)
Saki Sin & Punishment (November 2000)
Villager Animal Crossing (April 2001)
Isaac Golden Sun (August 2001)
Dante Devil May Cry (August 2001)
King Boo Luigi's Mansion (September 2001)
Phoenix Wright Phoenix Wright: Ace Attorney (October 2001)
Olimar Pikmin (October 2001)
Master Chief Halo: Combat Evolved (November 2001)
Team Mexico The King of Fighters 2001 (November 2001)
Ichigo Bleach (January 2002)
Sora Kingdom Hearts (March 2002)
Roy Fire Emblem: The Binding Blade (March 2002)
Shantae Shantae (June 2002)
Bowser Jr. Super Mario Sunshine (July 2002)
Gardevoir Pokemon Ruby & Sapphire (November 2002)
Krystal Star Fox Adventures (September 2002)
Toon Link The Legend of Zelda: The Wind Waker (December 2002)
Lyn Fire Emblem: The Blazing Blade (April 2003)
Soma Castlevania: Aria of Sorrow (May 2003)
Heather Silent Hill 3 (May 2003)
Lloyd Tales of Symphonia (August 2003)
Amitie Puyo Puyo Fever (November 2003)
Monster Hunter Monster Hunter (March 2004)
Zero Suit Samus Metroid: Zero Mission (May 2004)
Ashley WarioWare: Touched (December 2004)
Ike, Black Knight Fire Emblem: Path of Radiance (April 2005)
Chibi-Robo Chibi-Robo! (June 2005)
Kiryu Yakuza (December 2005)
Sylux Metroid Prime: Hunters (March 2006)
Lucas Mother 3 (April 2006)
Aigis Persona 3 (July 2006)
Rhythm Heaven Rhythm Tengoku (August 2006)
Lucario Pokemon Diamond & Pearl (September 2006)
Cynder The Legend of Spyro: A New Beginning (October 2006)
Ray Mk III Custom Robo Arena (October 2006)
Midna The Legend of Zelda: Twilight Princess (November 2006)
Professor Layton Professor Layton and the Curious Village (February 2007)
Perry Phineas & Ferb (August 2007)
Rundas Metroid Prime 3: Corruption (August 2007)
Miku VOCALOID2 (August 2007)
Heavy Team Fortress 2 (October 2007)
Rosalina & Luma, Captain Toad Super Mario Galaxy (November 2007)
Wii Fit Trainer Wii Fit (December 2007)
Travis No More Heroes (December 2007)
Henry Crossing the Pit (December 2007)
Steve Minecraft (March 2009)
Crazy Dave Plants vs. Zombies (May 2009)
Bayonetta Bayonetta (October 2009)
Maxwell Scribblenauts (September 2009)
Ezio Assassin's Creed II (November 2009)
Finn & Jake Adventure Time (April 2010)
Shulk Xenoblade Chronicles (June 2010)
Twilight My Little Pony: Friendship is Magic (October 2010)
Monokuma Danganronpa: Trigger Happy Havoc (November 2010)
Asuka Senran Kagura Burst (September 2011)
Chosen Undead Dark Souls (September 2011)
Dragonborn The Elder Scrolls V: Skyrim (November 2011)
Viridi, Dark Pit Kid Icarus Uprising (March 2012)
Robin, Lucina, Chrom Fire Emblem: Awakening (April 2012)
Skullgirls Skullgirls (August 2012)
Isabelle Animal Crossing: New Leaf (November 2012)
Kazuma KonoSuba: God's Blessing on this Wonderful World! (December 2012)
Nate Yo-Kai Watch (July 2013)
Ruby RWBY (July 2013)
Wonder Red Wonderful 101 (August 2013)
Ryuko Kill la Kill (October 2013)
Greninja Pokemon X & Y (October 2013)
Shovel Knight Shovel Knight (June 2014)
Deku My Hero Academia (July 2014)
Freddy Five Nights at Freddy's (July 2014)
Gunvolt Azure Striker Gunvolt (August 2014)
Ori Ori and the Blind Forest (March 2015)
Cadence Crypt of the NecroDancer (April 2015)
Inkling Splatoon (May 2015)
Corrin Fire Emblem Fates (June 2015)
Elma Xenoblade Chronicles X (August 2015)
Sans & Papyrus Undertale (September 2015)
Orcane Rivals of Aether (September 2015)
Wayne Hylics (October 2015)
Bullet Kin Enter the Gungeon (April 2016)
Susie Kirby: Planet Robobot (April 2016)
Tracer Overwatch (May 2016)
Joker Persona 5 (September 2016)
Decidueye, Incineroar Pokemon Sun & Moon (November 2016)
2B Nier: Automata (February 2017)
Knight Hollow Knight (February 2017)
Champion Zelda The Legend of Zelda: Breath of the Wild (March 2017)
Spring Man, Ribbon Girl, Min Min ARMS (June 2017)
Hero Dragon Quest XI (July 2017)
Rabbid Peach Mario + Rabbids Kingdom Battle (August 2017)
Cuphead Cuphead (September 2017)
Hat Kid A Hat in Time (October 2017)
Rex Xenoblade Chronicles 2 (December 2017)
Madeline Celeste (January 2018)
Octoling Splatoon 2: Octo Expansion (June 2018)
Byleth Fire Emblem: Three Houses (July 2019)
Officer Howard Astral Chain (August 2019)
Goose Untitled Goose Game (September 2019)
Galar Trainer, Snom Pokemon Sword & Shield (November 2019)
Fall Guy Fall Guys (April 2020)
Dragon Queen Super Smash Bros. Discord (TBA)

Boss Tower

The Boss Tower tasks players with defeating every boss in the game. Bosses are fought in a random order, with the exceptions of Astazel, who is always fought second-before-last, and Corrupted Emelga, who is always fought last. Your health carries over from match to match, but the player is given the chance to use Heart Containers to restore their health before a match. Up to three heart containers are given for lower difficulties, two if the difficulty is 5.0 or more, one if the difficulty is 7.0 or more, and none for 9.9.

Endless Tower

The Endless Tower tasks players with surviving for as long as possible. You fight an endless stream of fighters that progressively get harder the more you advance. The mode only stops once you are KOed.


Stadium features various minigames that test the player's skill. The mode features four different minigames:

  • Home-Run Contest: In Home-Run Contest, the player has to do the most damage to the Sandbag, and use a Home-Rut Bat to launch it as far as possible.
  • Target Smash: In Target Smash, the player has to break the targets in the fastest time possible. Each character has their own unique Target Smash.
  • Race to the Finish: In Race to the Finish, players start in the center of a maze, and will have to get to the edges in the shortest time. A black hole will begin growing as players complete the maze, KOing players that touch it. Smash Run enemies will also appear to impede your progress. 
  • Multi-Man Smash: In Multi-Man Smash, the player takes on a horde of Miis. The mode features four sub-modes:
    • Numbered: Fight against a certain number of Miis (chosen by the player).
    • Timed: Survived until the aloted time is up (chosen by the player).
    • Endless: Survive for as long as you can.
    • Cruel: Very similar to Endless, though in this mode, the Miis are mercilous, and will KO you very easily if you aren't careful.


In Training, the player can fight against an NPC fighter. Player can customize the fighter's actions, the number of fighters, summon certain items, and allows you to see the trajectory of the launched fighter.


The Workshop is where the player can create things that they can use for local play or share with other players online.

  • Mii Fighters: Here, the player can use Miis to create custom fighters.
  • Costume Maker: Here, the player can custome a character's color palette and create their own alternate costumes. The player can create up to four custom alternate costumes per character.
  • Stage Builder: Here, the player can use various stage parts and construct their own stages.
  • Tower Builder: Here, the player can construct their own towers, customizing each floor and its rules.
  • Amiibo: Here, the player can use Amiibos to create Figure Fighters. Figure Fighters can be put into matches and level up as they as they learn from the fighters they fight against, increasing their level up to 50. Figure Fighters can also be given trophies to level them up quicker.


In Online, the player can fight against other players using online. Each player has a Global Smash Power (GSP), serving as a ranking between players. Your GSP will go up if you win a battle, but go down if you lose a battle.


Quickplay allows players to quickly join a match against random players. The player can set preferred rules, so they can easily find a match they want to fight in.

Battle Arenas

Battle Arenas allow a player to join an arena and fight against other players. The player can also create their own battle arena, giving them the ability to determine the rules.

Smash Royale

An Online mode, Smash Royale allows for up to 100 players to fight against each other in a massive maze-like arena, and compete to be the last to survive. A field slowly closes into the center of the arena, and KOs all players who touch it. Once only one player is left, they win.


In Spectate, the player can watch matches, and bet on the winner to earn rewards.


In Share, the player can share videos, characters and stages they make online, allowing other players to view and download them. Players can Follow certain users they enjoy, and they will be notified if they share anything new.


The Vault features various collectibles that the player obtains throughout the game.


Trophies make their return from the past Super Smash Bros. games. Trophies can be obtained in various ways, from playing the game, to buying them in the shop. In the Trophy section, the player can do various things.

  • Trophy Battle: An easy way to obtain trophies is in Trophy Battle. Here, trophies will appear and the player can obtain them by competing in a fight, themed around that trophy. If the player wins, they obtain the trophies. Trophies will rotate every few minutes.
  • Gallery: In the Gallery, the player can view your collected trophies. Each trophy has a description, along with any games that they appeared in.


In the Store, the player can use Gold they obtain throughout the game to buy trophies, Mii outfits and alternate costumes. The player can also sell any trophies they have for money. The Store features a wide variety of shopkeepers, that will rotate every hour and determine what kind of items will be available at that time.

Shopkeeper Name Series Description
Funkykongsssomething.png Funky Kong Donkey Kong Funky Kong focuses on selling trophies based off of characters and locations. He also sell more outfits than other shopkeepers. He'll give extra money to trophies based on platforming games.
Beedlesssomething.png Beedle The Legend of Zelda Beedle doesn't have the most rare items around, but he often sells things at a cheaper price than the other shopkeepers. He'll give extra money to trophies based on adventure games.
Annasssomething.png Anna Fire Emblem The rarest of the shopkeepers, Anna makes up for it by selling some of the rarest trophies and Mii costumes, along with the occasional alternate costume. She'll give extra money to trophies based on role-playing and strategy games.
Timmy&tommysssomething.png Timmy & Tommy Animal Crossing The most common of the shopkeepers, Timmy and Tommy are the most standard of the shopkeepers, having little to no gimmicks and not offering anything very rare. They'll give extra money to trophies based on classic games and games with relaxing feelings.
Sheldonsssomething.png Sheldon Splatoon Sheldon focuses on selling trophies based off of items, weapons and vehicles. He also sells more music and announcers than other shopkeepers. He'll give extra money to trophies based on action and shooting games.
Merchantsssomething.png Merchant Resident Evil

The Merchant is the only shopkeeper to be added after the game's launch, being added in the update that Challenger Pass #5 was released. He primarily sell things relating to third-parties franchises and other non-Nintendo series. He'll give extra money to trophies based on those things as well.

Temmiesssomething.png Temmie Undertale Temmie is a shopkeeper added in the Deluxe version. She also doesn't offer many great things, offering very common items and Temmie Flakes (which cost 1gold but are basically useless). However, selling items to her will get your more gold than other shopkeepers. 


In the Challenges, the player can complete a wide variety of challenges to earn collectables like trophies. The player can obtain Golden Hammers to skip certain challenges, though certain challenges can't be skipped.


In the Album, the player can view photos they took while playing the game.


In Videos, the player can view cutscenes from War of Dimensions, or videos they took while playing the game. The player can also edit these videos and share them with other players online.


In Sounds, the player can listen to the game's soundtrack, or listen to voice clips for the characters. The player can assign their favorite tracks as Favorites, allowing them to be used on any stage.

If you want to see more on Super Smash Bros. Something's soundtrack, click here.


At launch, Super Smash Bros. Something features 100 playable characters (not including the Miis or Pokemon Trainer's individual Pokemon), with 73 returning characters and 27 new characters at launch, with 12 of them being echo fighters (which are marked with an epsilon symbol (ε)). Most of the characters come from series owned by Nintendo, though many of them also come from third-party companies like Sega, Capcom, Konami, Namco and Square Enix.  Similar to Smash 4, the characters are sorted chronologically by series. The player can either give the echo characters their own slots, or have them share their slot with their original character. The Mii Fighters are not available on the select screen, but can be selected by pressing the L button while on the select screen. Random can be selected by pressing the R button.

New to this game are unlockable costumes. Along with the 8 the player has by default with the character, they can unlock more costumes by completing certain requirements. Often these costumes will change the character's outfit, and are often references to their games. Not every character will have an unlockable costume, but characters can have up to four.

After the game's release, the game added several fighters through paid DLC. Characters can be bought individually for $4.99, or by purchasing a Challenger Pass for $29.99, allowing the player to buy all the characters made available at that time. Each Challenger Pass comes with 6 characters, along with stages and music that are associated with that character. Three Challenger Passes were announced at that time, bumping the roster's size up to 118 characters.

Before the ending of Challenger Pass #3, three more Challengers Passes were revealed. The fourth Fighter Pass was revealed to be an Echo Fighter Pass and the sixth Fighter Pass was later revealed to be a pass featuring various characters owned by Weekly Shonen Jump. This bumps the roster's size up to 136 characters. 

After the completion of Challenger Pass #6, four more Challenger Passes were announced. These were also revealed to be the game's final Challenger Passes, ending the roster at 160 characters. 

With the release of Super Smash Bros. Something Deluxe, alongside all of the 160 playable character from the last game come 20 new fighters that come free with the game, increasing the roster's size to 180 characters.

Soon after the game's release, more fighter passes were announced. These fighter passes were planned to include 40 new characters, bumping up the roster's massive size to 220 characters. Even after that however, a direct had announced development would continue until 250 characters were in the roster.