Fantendo - Game Ideas & More
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Back from the dead of four years Training mode is once again available for players looking to hone their skills and practice before entering the fray to become legends, the format is set up more similar to that of Brawl where the format is not timed and players have an unlimited time to gather combo's and prectice till their heart's content for ample time, until restarting and leaving the mode.


As implied by its name, Training Mode is intended to allow players to practice using characters in a non-serious setting. All matches within the mode are actually Time matches of infinite length, as seen on the Jumbotrons featured in the Pokémon Stadium stages. The player can use any character they wish and select one CPU character as their opponent. Any stages available to the player can be used in the mode, including Smash 4's Omega Form stages. Interestingly, Stale-Move Negation is not present in the mode for Brawl or SSB4. Additionally, in SSB4, the rage mechanic is ignored and pausing while in Training Mode will freeze the stage and all such elements, but not the characters or items.


Within Training mode, a specialised UI overlay, unavailable in any other mode, is displayed on the screen in order to show data relevant to gameplay. The overlay is always present in Smash 64, Melee, and Smash 4, but is disabled by default in Brawl. The overlay contains information regarding: Speed: Shows the speed at which the game is running. Not present in Smash 3DS. Enemy: Shows the behaviour set by the player for any CPUs in play. Not present in Smash 4. Damage: Displays amount of damage most recent attack inflicted by the player. Combo/Consecutive Hits: Displays how many hits the player has attained on the opponent in one standard combo; this data is saved, with the longest combo done by each individual character being displayed on the character select screen for the mode. The counter in the overlay will top out at 999, though the mode can display higher combos on the character select screen. Named "combo" in SSB64 and 3Ds/Wii Uand named "consecutive hits" in Melee and Brawl. Total Damage: Added in Melee, this displays how much damage the present combo has done on opponents. Like the Combo counter, it maxes out at 999.


Within Training mode, a specialised UI overlay, unavailable in any other mode, is displayed on the screen in order to show data relevant to gameplay.

Overlay of Training Mode[]

Within Training mode, a specialised UI overlay, unavailable in any other mode, is displayed on the screen in order to show data relevant to gameplay. The overlay contains information regarding:

Speed: Shows the speed at which the game is running.

Enemy: Shows the behaviour set by the player for any CPUs in play.

Damage: Displays amount of damage most recent attack inflicted by the player.

Combo/Consecutive Hits: Displays how many hits the player has attained on the opponent in one standard combo; this data is saved, with the longest combo done by each individual character being displayed on the character select screen for the mode. The counter in the overlay will top out at 999, though the mode can display higher combos on the character select screen.

Total Damage: Added in Melee, this displays how much damage the present combo has done on opponents. Like the Combo counter, it maxes out at 999.

Unlockables[]

Type Name How To Unlock
Character Dillon Score At Least 5 Consecutive Combos With Any Character
Character  Daisy Score At Least 10 Consecutive Combo's With Any Character.
Stage Clock Town Score At Least 7 Consecutive Combos With Either Young Link Or Skull Kid.
Stage Daccat's Island Score At Least 10 Consecutive Combo's With Vyse.
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