Smash Run (The Lost Kingdom)[]
Smash Run has returned and can now can feature up to 10 people playing at once in a mission to score as many items and star upgrades as possible, the time can now be extended to upwards of ten minutes, for a maximum of 10 people, as they race against time to find the source of an unknown entity within an ancient mythical civilization, who seeks to obliterate all time and everything in existence as we know it.
The Smash Run starts with a five-minute adventure course involving exploration of a large, expansive, but unnamed island in the sky. Players are tasked with strengthening their attributes via finding items in chests, as well as defeating numerous enemies from both Brawl's The Subspace Emissary, 3Ds/Wii U's Story Mode, and other game series. Bonus stages hidden behind doors in the map also allow for players to take part in challenges that can give them further boosts to their various attributes and more prizes.
Special events that occur on the map can also provide further benefits to players, such as by defeating an exceptionally powerful enemy or finding a hidden room filled with chests. In Group mode, players can trigger traps that will drop giant Bob-ombs, by activating a switch item that can appear from treasure chests. Enemies, however, can attack the player and make them drop their power-ups sometimes; getting KO'd is also a possibility, leading to significant penalties to the player's stat boosts.
Smash Run supports character customization like most of the other modes in the game. However, Smash Run expands on this formula, further adding a variety of unique "Powers" that can be granted to competitors; these are activated by tapping their respective icon on the 3DS's lower screens (ranging from healing, attacking, and boosting), and can only be used on the Smash Run map in order to activate their effect; Equipment-type Powers that grant a held item when the player spawns are applied the same way, but don't appear as an option on the screen while playing. The lower screen can also display a map of the Smash Run arena, alternating between screens by tapping the left-hand or top area of the touch screen. When the five minutes have expired, all power-ups collected are added to the character's stats, and the players compete in one of a variety of "Final Battles", selected randomly, lasting one minute. After a Smash Run match, players will obtain the trophies, character customization items, gold, and powers that they collected while in the adventure course.
The following items can be found by defeating enemies, opening chests, and completing miniature missions within the mode. Touching these items increases a specific stat for the character, giving potential benefits in the game's final challenge. Additionally, every item can be found in different sizes, which alters how much of each stat will be boosted, depending on the size it might increase that stat by 3, 10, 30, 100 or 200 points. Stat boosts with clocks on them also appear, which give a large temporary boost of 500 points.[1] Players can have a maximum of 1000 points for each category. Fighters can also build up their stats by performing the actions corresponding to them. In addition to pickups for the stats below, rare stars that pulsate a variety of colors can appear in the mode; grabbing them increases all of the player's stats. Taunting raises a random stat by 1. There is also a rare stat booster shaped as a 2x that is called a Stat Megaboost that will double all stat gains for a period of time. It appears on the stage rarely/in Challenge Doors that are Treasure Rooms, as well as very rarely being dropped by enemies.
Smash Run in Obliteration is nearly identical in style to the 3DS/WII U Version, with the only differences being the addition of some new enemies and the map taking place in a castle in an Abandoned Kingdom.
Stat Boosts[]
Name | Description |
---|---|
Speed ( Movement) | A green item resembling a boot. Increases walking speed, dashing speed, air speed, and traction. Naturally increases by approximately 1 per second while walking and 2 per second while running; the rate at which the stat increases is proportional to how much distance the character is covering (which means that faster characters can build this stat up faster). |
Jump (Jump) | A yellow item resembling a wing. Increases jump height and falling speed; affects all double jumpsand wall jumps, but not shorthops. Naturally increases by approximately 0.75 for every jump performed. |
Attack (Normal Technique) | An orange item resembling a boxing glove. Increases damage of all normal attacks. Naturally increases for each normal attack used: neutral attacks are worth 0.5, tilts, dash attacks, and aerials are worth 1, and smashes are worth 2. |
Special (Special Technique) | A red item shaped like a starburst. Increases damage of all special moves. Additionally, some special moves may gain increased range or a shortened charge time. Naturally increases by approximately 1.3 for each special move used. |
Arms (Throwing/Items) | A purple item resembling a sledge-hammer. Increases strength of projectiles, item attacks, healing effects from items, and throws. Additionally, grabbing range is increased, items of timed duration last longer, and the user is less likely to drop items when attacked. Naturally increases by 1 for each grab attempted, pummel or throw performed, and item attack/throw used. |
Defense (Defense) | A blue item resembling a generic shield. Makes it more difficult to launch characters; it is currently unknown whether this is an increase in weight or a decrease in knockback taken (which may also result in flinch resistance). Additionally, the shield becomes harder to break and the timing for a perfect shield becomes more lenient. Naturally increases by 1 every time the shield is raised or a dodge is used or damage is taken, scaling more depending on the damage/knockback taken; increases by 10 upon a broken shield. |
List Of Enemies[]
Enemy | Series |
---|---|
Ariados | Pokemon |
Bacura | Xevious |
Banzai Bill | Super Mario Bros. |
Bill Blaster | Super Mario Bros. |
Bonkers | Kirby |
Boom Stomper | Kid Icarus |
Bronto Burt | Kirby |
Bubble | Legend Of Zelda |
Buldorb | Pikmin |
Bullet Bill | Super Mario Bros. |
Bumpety Bomb | Kid Icarus |
Chain Chomp | Super Mario Bros. |
Clubberskull | Kid Icarus |
Cryogonal | Pokemon |
Cucco | Legend OF Zelda |
Darknut | Legend Of Zelda |
Flage | Kid Icarus |
Flame Chomp | Super Mario Bros. |
Fly Guy | Yoshi/Super Mario Bros. |
Gastly | Pokemon |
Generator | The Subspace Emissary |
Ghost | Find Mii |
Glice | The Subspace Emissary |
Glire | The Subspace Emissary |
Glunder | The Subspace Emissary |
Goomba | Super Mario Bros. |
Gordo | Kirby |
Hammer Bro | Super Mario Bros. |
Iridescent Glint Beetle | Pikmin |
Kihunter | Metroid |
Klaptrap | Donkey Kong |
Koffing | Pokemon |
Koopa Paratroopa | Super Mario Bros. |
Koopa Troopa | Super Mario Bros. |
Kritter | Donkey Kong |
Lakitu and Spinies | Super Mario Bros. |
Lenthinium | Kid Icarus |
Lurchthorn | Kid Icarus |
Magikoopa | Super Mario Bros. |
Mahva | Kid Icarus |
Megonta | Kid Icarus |
Metroid | Metroid |
Mettaur | Mega Man |
Mimicutie | Kid Icarus |
Mimikyu | Pokemon |
Mite | The Subspace Emissary |
Monoeye | Kid Icarus |
Nutski | Kid Icarus |
Octorok | Legend Of Zelda |
Orne | Kid Icarus |
Parasol Dee | Kirby |
Peahat | Legend OF Zelda |
Petilil | Pokemon |
Plasma Wisp | Kirby |
Polar Bear | Ice Climber |
Pooka | Dig-Dug |
Poppant | The Subspace Emissary |
Reaper | Kid Icarus |
ReDead | Legend Of Zelda |
Reo | Metroid |
Shotzo | Kirby |
Shy Guy | Super Mario Bros. |
Skuttler | Kid Icarus |
Sneaky Spirit | Rhythm Heaven |
Soulflee | Kid Icarus |
Spike Top | Super Mario Bros. |
Stalfos | Legend Of Zelda |
Starman | Earthbound |
Skulltula | Legend Of Zelda |
Tac | Kirby |
Tiki Buzz | Donkey Kong |
Waddle Dee | Kirby |
Waddle Doo | Kirby |
Yellow Devil | Mega Man |
Zinger | Donkey Kong |
Zoomer | Metroid |
Zuree | Kid Icarus |
List Of Challenges[]
Target Smash | All targets in the room must be destroyed within the time limit. Targets occasionally drop small power-ups when destroyed. |
---|---|
Crystal Smash | All crystals in the room must be destroyed within the time limit. Some crystal are attached to other, bigger ones, destroying a big crystal also destroys all of the attacked small ones, while destroying a small crystal makes a
crack, which acts as a weak point, appear in the bigger one. Crystal's occasionally drop small power-ups when destroyed. |
Defeat Them All | All enemies must be defeated within the time limit. Enemies appear in waves; all enemies in a wave must be defeated before the next wave appears. Until all enemies are defeated, the floor of the stage below the main platform alternates between being normal and being a Danger Zone on Normal or Hard difficulty; while a Danger Zone is active, the player
and enemies will be instantly KO'd if they are on the floor. |
Survive | The room is filled with enemies and obstacles and the player is tasked with surviving until time runs out, All enemies and obstacles will disappear upon success. |
Bonus Room | Instead of a proper challenge, the room is filled with stat boosts (possibly including a 2x modifier), food, treasure chests and/or Iridescent Glint Beetles, with no time limit. The All-Star Rest Area music also plays. |
List Of Events[]
Amped Up | All Players have their Speed and Jumped Stats briefly Maxed out to 1000% for
up to two minutes. |
---|---|
Big Haul | Treasure Chests will appear across the map and are not affected by the Time Limit. |
Bonus Time | Enemies drop random Stat Boosts for a limited time of arund two minutes. |
Doors Galore | Additional challenge doors appear throughout the map. Not affected by a time limit. |
Enemy (Fast) | All enemies that appear on-screen will temporarily be of the same type, Possible enemies
include Tiki Buzzes, Pookas, Sneaky Spirits, Bullet Bills, Shy Guys, Hammer Bro's and Souflees. |
Fast Learner | All stat boost drops from enemies will temporarily be skewed to the same type and normal boosts
by performing actions will have a greater effect. |
Final Battle Fortune Telling | Players are informed of which match type the final battle will be. |
Gust Of Wind | A strong gale temporarily fills the stage, pushing the player in random directions and making it
difficult to traverse the map. |
Hazardous Terrain | Patches of Hazardous Terrain, such as Fire, Ice, Electricity, or Plant Trap's appear and
make it hard for the player's to fight enemies and traverse the map |
Heavenly Light | The Heavenly Light power is temporarily activated for each fighter, producing a vertical field
above and below the player that does minor damage to nearby enemies. |
Otherwordly Door | The locations of all Challenge doors will be temporarily revealed on the bottom screen map,
An arrow will also direct players to the nearest door. |
Sticker/Trophy Infestation | Much like Treasure Hunt the location of all Stickers and Trophy's on the map will be briefly
revealed, with several arrows pointing in the direction of the Trophy/Sticker's direction/ |
Treasure Hunt | The locations of all treasure chests will be temporarily revealed on the bottom screen map,
An arrow will also direct players to the nearest chest. |
Treasure Trove | A secret room will appear in the center of the map, containing three chests, there is no
time limit, but only the first player who reaches the room can claim the rewards. |
Wanted!!! | A powerful enemy will appear at a random location on the map, with an arrow directing players
to their location, defeating this enemy before it disappears will yield extra rewards. Possible enemies include Bonkers, Bulborb, Clubberskull, Polar Bear and Reaper. |
Warp | All fighters are teleported to a different location elsewhere in the map, this fails if it is
triggered during a locked battle, or while the fighter is inside a Barrel Cannon. |
List Of Final Battles[]
Climb | Up to Ten player free-for-all, where the goal is to climb up to the goal on
a vertical stage while avoiding explosions and Danger Zones. |
---|---|
Easy Launch, High Launch | Match Featuring an Increased Damage Ratio |
Battering | A Match where only Battering Items are present on the Battlefield. |
Explosiove | A match where only explosive items spawn. |
Flower | A match where all combatants have the flower condition. |
Glory | A match on an Omega Form stage with no items. |
Mega | A Match where all Combatants have the Super Mushroom Condition applied to them. |
Metal | A Match where all Combatants have the Metal Box Condition applied to them. |
Mini | A Match where all Combatants have the Poison Mushroom Condition applied to them. |
Mr. Saturn | A match where only the Mr. Saturn spawns. |
Pokeball | A Match where only Pokeball's Master Ball's and Beast Ball's appear as items. |
Reflect | A Match where all Combatants where Franklin Badge's |
Run | Ten player free-for-all, where the goal is to reach the goal on one of two horizontally
scrolling stages similar to Race to the Finish. Speed-Based Power Ups such as the Bunny Hood, Superspicy Curry, and a temporary speed boost drop occasionally and there are many Danger Zones. Lasts 3 minutes. |
Shooting | A Match where only Shooting Items appear. |
Standard | A Basic, Standard, Smash Match. |
Stamina | A match where all combatants have Stamina instead of damage percentages. All players start with 200 HP. No time limit. |
Stock | A 3-Stock match with the Stock & Time rule set to 5 minutes. |
Super Sudden Death | A Match where all Combatants start and stay up to 300% Worth of Damage, lasts for 3 minutes. |
Vs. Enemy Team | Each player is tasked with defeating as many Smash Run enemies as possible in one minute, the
damage values and scores of all players are displayed on the touch screen, the Six Variants include, (Super Mario Bros. Enemies on New Donk City Stage Ω), (Legend Of Zelda Enemies on Great Plateau Stage Ω), (Kid Icarus Ememies on Palutena's Temple Stage Ω), (Kirby Enemies on Fountain Of Dreams Stage Ω), (Pokemon Enemies on Pokemon Stadium Switch Stage Ω), (Other Enemies on Final Destination Ω) |
Warp Star | A match where only the Warp Star spawns. Takes place only on Omega Stages |