|Super Smash Bros. Havoc|
|Developer(s)|| Bandai Namco|
Outer Limits Co.
| November 1st, 2019|
November 20th, 2019
November 22nd, 2019
|Media Included|| Nintendo Switch Gamecard|
Super Smash Bros. Havoc, often referred to by shorthands such as Smash 5, Havoc, SSB6, or SSBH, is a fighting game developed by Bandai Namco Entertainment Inc., Sora Ltd., and Outer Limits Co. and published by Nintendo for the Nintendo Switch. It is the fifth entry in the Super Smash Bros. series of fighting games, and brings back many features from the previous installments. It was released in late 2019 to commemorate the 20th anniversary of the original Super Smash Bros. for the Nintendo 64.
Super Smash Bros. Havoc plays very similarly to the previous installment, Super Smash Bros. for Nintendo 3DS and Wii U, with many characters and other elements remaining largely unchanged. Rather than overhauling way the game works as previous titles have tended to do, Havoc builds upon 3DS and Wii U and improves its features. Havoc also brings back many elements from previous games that were not in 3DS and Wii U, such as the Adventure and Story Modes, Stickers, and even several fighters.
The gameplay in Super Smash Bros. Havoc, at its core, remains relatively unchanged from Super Smash Bros. for Nintendo 3DS and Wii U. Players play as one of many Nintendo characters and fight each other or computer-controlled opponents on Nintendo-themed arenas with the intent of knocking them off the stage or off-screen in order to K.O. or "kill" them. Every time a player is attacked, their damage percentage increases (from 0% to 999%). The higher a players' damage percentage is, the farther they will be launched when they are attacked and the more likely they are to be killed. Players can use a multitude of items that gradually spawn in fights to their advantage, and can even summon other characters and Pokémon to fight for them.
As stated previously, Havoc focuses less on restructuring how the game plays, and more on refining the existing aspects, including features returning from previous games in the series. A major focus point of Havoc's improvements is the online section of the game, where an entirely new section called Smash Community has been created with the intent of bringing players together and allowing for a more accessable and enyoyable experience.
- Blast zones have been decreased, now being sized somewhere in between Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS and Wii U.
- More stages will have stage hazards that can be disabled in settings, along with stage bosses.
- Restoration is a new mechanic in the game that can be toggled on or off (default is off). With it on, players will gradually recover from damage, and the longer one goes undamaged, the more health they regain. This feature is exclusive to local matches and online with friends.
- As previously mentioned, a new online forum called the Smash Community can be accessed through the online menu. The forums works similarly to other existing Super Smash Bros. forums, except it is integrated into the game itself. Through a profile connected to the user's Miiverse account, players can post in forums and take part in a variety of different events. Players can create an online Smash Bros. profile for the forum called My Smash Page, where they can list information about themselves such as their favourite fighters, stages, items, assist trophies, etc.. Through the forum and profiles, players can add each other as friends, post screenshots and replays, invite each other to battles, and more.
Super Smash Bros. Havoc features the most amount of modes in any Smash Bros. game, mainly due to bringing back many previous modes that did not return in later titles.
Versus Mode is a mode that allows players to fight each other or computer opponents in a basic battle. In vanilla Versus Mode, up to 4 players or computer fighters can battle in either one of two modes, Smash, which is essentially a free-for-all mode where the last man standing wins, and Team Battles, where players can be assigned to the red, blue, or green, and the last team standing wins.
Items are on by default, and players can change their spawn rate, change which items spawn, or completely disable them. Players can also determine whether the battle will be Time (match ends after a certain amount of time has passed and the player with the most KOs wins. If a player gets KO's themselves, they lose a point at the end of the match. If the battle ends with a tie, the match will enter Sudden Death where all fighters that tied have 300% health, one life, and deal massive damage) or Stock (players fight with a certain amount of lives and the match ends when only one person is left with lives, with that player being crowned the winner).
Fighter Customization can be turned on to allow for Custom Fighters to be played, but is off by default. Several alterations of Versus Mode exist that change the way the mode works.
Special Smash is a form of Versus Mode where players are able to customize several different factors to significantly change the way the game plays. None of these options are mandatory, and any of them can be turned off to set them back to default.
- Health: 300%/Stamina
- Restoration: Low/High
- Size: Mega/Mini
- Head: Flower/Bunny
- Body: Metal/Clear/Tail/Rocket Belt/Screw/Back Shield
- Status: Curry/Reflect
- Gravity: Light/Heavy
- Speed: Slow/Fast
- Camera: Fixed/Angled
8-Player Smash is a mode that allows 8 players or computer fighters to play in a battle rather than only 4. In this mode, only certain stages can be picked, with most of the smaller ones being unavailable, though some stages increase their size to accommodate the increase in fighter amount. Many stage hazards are also disabled in 8-Player Smash. In Team Battles, an additional team color, yellow, can be chosen.
With Anyone is an online Versus Mode that allows players to connect to online and play with strangers. There are two different sub-modes, For Fun, and For Glory. If players disconnect in this mode, they are replaced with computer opponents. In For Fun, they are replaced with a level 3 opponent, while they are replaced by a level 5 opponent in For Glory.
- 1-on-1 Stock Match: Two random players fight each other. Each player has three stocks. Last man standing wins.
- 2-on-2 Stock Match: Two teams of two players each fight against each other. Each player has three stocks. Last team standing wins.
- 4 Player Free-for-all Timed Match: Four players fight in a free-for-all battle. Match lasts three minutes. The player with the most KOs at the end wins.
For Fun is a mode within With Anyone that focus on allowing players to have fun and play casually rather than being competitive, like in For Glory. All items are turned on and all stages are available and chosen by random. Players' wins in this mode will be recorded on their record, though all other statistics are not. Character customization is allowed in this mode, though players can turn it and items off to be matched with other players with same settings.
For Glory is a mode within With Anyone that focuses on competition and strategy rather than casual fun, like in For Fun. Items and character customization are permanently disabled, only Omega versions of stages are available, and all statistics are recorded on players' records. Self destructing will deduct two points in this mode in timed matches rather than one.
Super Smash Bros. Havoc features a story mode similar to the Subspace Emissary from Super Smash Bros. Brawl. However, this time around, it features various places from Nintendo's series instead of a generic, realistic world. It is also considerably longer, includes fully voiced dialogue for specific characters, and has more polished and varying gameplay depending on the level.
Legacy Classic Mode
Tower of Smash
A revamp of Super Smash Bros. for Wii U's Smash Tour, Smash Party borrows elements from the Mario Party games, in that it takes place on a giant gameboard with players moving certain amounts of spaces. It can be played solo with computer opponents, locally, or online. Once the game is started, the players will have to complete a competitive or cooperative challenge, which can range anywhere from defeating a certain amount of enemies, clearing a target smash round, beating a boss, or even competing against each other. The score the player gets at the end of the challenge, which is a max of 25, determines how many spaces they will move in the next round. The space they land on gives each player some sort of reward; be it Smash Coins, trophies, or even the ability to advance further on the gameboard. Once a player reaches the end, they will receive a giant reward, containing Smash Coins, trophies, stamps, custom moves, etc.. Smash Party has several gameboards to play on that are themed after many of Nintendo's series.
Board the Platforms
- 10-Man Mode:
- 100-Man Mode:
- 3-Minute Smash:
- 15-Minute Smash:
- 1-Hour Smash:
- Rival Smash:
- Endless Smash:
- Cruel Smash:
- Master Orders:
- Crazy Orders:
The Trophy Shop from Super Smash Bros. for Nintendo 3DS and Wii U, though players can now purchase stickers and music in addition to trophies.
These items can be bought from the store at varying prices using coins acquired in other modes, such as the Story Mode, Adventure Mode, and Classic Mode. The shop is split into three sections, one for each item, and will sell 8 stickers, 8 trophies, and 4 pieces of music at a time.
- For more information on Badges, see this.
- For more information on Masterpieces, see this.
Trophies & Stickers
- Trophy Gallery:
- Trophy Hoard:
- Coin Launcher:
- Sticker Album:
- Sticker Center:
My Smash Page
My Smash Page is the name for the player's profile for Super Smash Bros. Havoc, accessible through the Smash Community. Every player has one, and it is directly tied to the user's Miiverse account. It is essentially a page for players to document information about themselves that can be accessed through the main menu. Players can find each others' pages through a search bar in the Online menu, or by accessing it while in a match with them, and then add them as friends so they can easily find them again. Through the page, players can also invite each other to battles, regardless of their status as friends, and can also view anybody's Miiverse account through a button on the profile.
By default, the info provided is limited; the player's username, time spent playing, most used fighter, and most used stage are listed from the start, but there are many other options to add.
Below is a list of all the features players can add to their Smash Page:
- Real Name
- Description of Themselves (max 300 words)
- Current Mood
- Favourite Video Game
- Favourite Show
- Favourite Movie
- Favourite Book
- Super Smash Bros. Info:
- Favourite Smash Fighters, Stages, Items, Assist Trophies, Poké Ball Pokémon, Music, Trophies, Stickers
- Most Used Smash Fighters, Stages, Items, Assist Trophies, Poké Ball Pokémon, Music, Trophies, Stickers
- Least Favourite Smash Fighters, Stages, Items, Assist Trophies, Poké Ball Pokémon, Music, Trophies, Stickers
- Least Used Smash Fighters, Stages, Items, Assist Trophies, Poké Ball Pokémon, Music, Trophies, Stickers
Super Smash Bros. favourites and least favourites can be starred or X'd out in their respective menus, while the amount of most and least used being displayed on thepage can be changed in the options, with a maximum of 5 each.
There are a multitude of different themes that can be applied to the Smash Community, which can change the color of the form, shape of buttons and images, and even change sound effects. These themes can also be optionally applied to My Smash Page, or different themes can be applied to each. Whichever theme is applied to a player's Smash Page will be viewable by any player that accesses it, regardless of their own applied theme. Very few themes are available to start, with most of them having to be unlocked or bought in the Smash Shop.
Global Smash Power
Super Smash Bros. Havoc features 108 playable characters (111 including transformations), consisting of 65 returning fighters and 43 newcomers (46 including transformations). Of these characters, 37 have to be unlocked before becoming available (40 including transformations).
Additionally, 16 other characters appear as alternate costumes for preexisting fighters.
Fighters that previously appeared as clones of other fighters have all received changes, with no true clones appearing in Havoc. Many of them have been upgraded to semi-clones, while some have made the full push to unique fighters. There are a total of 12 semi-clones in the game.
Like in Super Smash Bros. for Nintendo 3DS and Wii U, transformation characters remain as individual fighters, with one exception; Young Link has returned from Super Smash Bros. Melee, with a new moveset based around his ability to transform using masks. He is the only transformation fighter in the game. Deku Link, Goron Link, and Zora Link can be selected themselves before a battle through Young Link's alternate costume menu.
Every single previously playable fighter returns in Super Smash Bros. Havoc.
Bold denotes unlockable characters.
Italics denotes Young Link's transformations.
Alternate Costume Characters
Like in Super Smash Bros. for Nintendo 3DS and Wii U, several fighters appear as alternate costumes for other characters, accessible through palette swaps. They are effectively separate fighters that share the exact same moveset and character slot as the fighter they are a costume of; they have no gameplay differences.
Wendy O. Koopa
Morton Koopa Jr.
Ludwig von Koopa
Bold denotes costumes for unlockable characters.
Bosses are special, non-playable fighters that appear in seveal modes. They are large, sturdy, and strong opponents with a large amount of health and take time and strategy to defeat. Master Hand, Crazy Hand, and Master Core all appear as bosses in Classic Mode, Metal Mario appears occasionally in Classic Mode and as a boss in Adventure mode, joined by Metal Luigi in higher difficulties, and all of the aforementioned bosses appear alongside the rest of the bosses in the Story Mode, and are featured in the Boss Battles mode once it is unlocked. The Fighting Polygon Team return from the original Super Smash Bros. as a boss in Classic Mode and Adventure Mode, but does not appear in Story Mode or Boss Battles. There are 18 bosses in total.
Fighting Polygon Team
There is a total of 95 stages to fight on in Super Smash Bros. Havoc, consisting of 48 new stages and 47 appearing from previous Super Smash Bros. games. Of these, 29 are unlockable and 12 are downloadable.
- For a full list of items, see: Super Smash Bros. Havoc/Items.
- For more information on the Assist Trophy fighters, see: Super Smash Bros. Havoc/Assist Trophies.
Assist Trophies return from the previous two installments as fighters that can be summoned through the Assist Trophy item. Like in Super Smash Bros. Brawl, there are some Assist Trophies that must be unlocked before they are able to be summoned. There are 75 Assist Trophies in total, with 18 being unlockable.
Lakitu and Spinies
Professor E. Gadd
Rambi the Rhino
Kat & Ana
- Bold denotes unlockable Assist Trophies.
- For more information on the Poké Ball Pokémon, see: Super Smash Bros. Havoc/Poké Ball Pokémon.
Much like Assist Trophies, Pokémon are able to be summoned from the Poké Ball or Master Ball items, as they have been in all previous installments. Unlike past games, there are some Poké Ball Pokémon that have to be unlocked before they can be summoned. There is a total of 85 Pokémon available, and 20 of them must be unlocked. Additionally, 3 Pokémon from Generation 1 (Raichu, Sandslash, and Meowth) have an Alola form that may spawn instead of the original.
- Bold denotes unlockable Pokémon.
- Super Smash Bros. Havoc is the first game in the series to:
- Introduce a new fighter in the Yoshi series, with Kamek.
- Introduce a Legend of Zelda fighter that isn't a variation of Link, Zelda, or Ganondorf.
- Have more than two playable versions of a single character, as there are six separate versions of Link in the game (three of them being transformation characters).
- Introduce a third-party fighter to an existing series, with Geno.
- Represent every generation of Pokémon games with playable fighters.
- It is also the first game to represent a generation other than Generation 1 with multiple fighters, as there are two fighters from Generation 7.
- Feature multiple Pokémon fighters with the same type since Super Smash Bros. Melee, where the Electric type was represented twice, with Pikachu and Pichu.
- It is also the first game to represent more than one type twice, as Fire, Grass, Water, Poison, Psychic, Dark, and Fairy types are all represented more than once in addition to Electric.
- Bring back all of the playable fighters from a previous game since Super Smash Melee. All playable fighters from previous entries in the series return in this game.
- Not cut a previously playable fighter.
- Super Smash Bros. Havoc introduces more newcomers for a single series than any previous game, as the The Legend of Zelda series receives eight newcomers (three of them being transformation characters). The Legend of Zelda series previously held this record with four newcomers in Melee.
- Super Smash Bros. Havoc marks the first ever playable appearance for Dr. Luigi, Urbosa, Galacta Knight, and Ridley.
- All seven characters from "The Forbidden Seven" - the playable characters that were intended to appear in Super Smash Bros. Brawl but were cut - appear as playable fighters: Dr. Mario, Mewtwo, and Roy return from Super Smash Bros. for Nintendo 3DS and Wii U, Dixie Kong and Toon Zelda appear as newcomers, and Plusle & Minun and Tetra appear as alternate costumes.
Box arts and logos
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