Almost every fighter who has appeared in the Smash Bros. series prior returns, the only ones being exempt from this are Dr. Mario, Pichu, Young Link, Dark Pit, Incineroar, Piranha Plant, Lucina, Daisy, Chrom, and Corrin. Dr. Mario and Dark Pit serve as alternate costumes for Mario and Pit respectively, Chrom returns as an assist trophy, while the others appear as collectible Spirits in game. Most newcomers in the game were chosen to subvert expectations in certain niches.
Sol Badguy, real name Frederick, is an immortal Gear, bounty hunter, former Holy Knight, and Queen fan in a world where the future is governed by magic. He travels the world on a quest to hunt down and defeat That Man, the creator of the Gears and his former friend. He wields the powers of the Absolute World to fight many colorful foes in his post-apocalyptic world, including his rival Ky Kiske.
The first is an extra move called Dragon Install. By using the input Down, Down-Left, Left twice and then the Special button, Sol can get faster, dish out more damage, and have his specials be enhanced.
He also has Instant Kill. If an opponent is over 100% damage, or at one-third of their HP in Stamina Mode, Sol can combines his attacks and Specials and can start a brief window where Sol can use a quarter-circle forward attack to unleash a trail of flames leading to a pillar of fire to destroy an opponent. That is, assuming the opponent can't use a quarter-circle back attack in time to defend.
Travis Touchdown started out as a wannabe pro wrestler, but the brutal death of his parents at the hands of his ex-girlfriend (and half-sister, ew) put him on the path of a wannabe assassin. Conned into joining a massive tournament of death by the beguiling Silvia Christel, Travis does his best to support his life in the No More Heroes Motel all while still saving money for beam katanas, video games, anime merchandise, and...um, home videos, even if it means facing the deadliest people in Santa Destroy.
Strawberry on the Shortcake (Triple Bell): Travis can move at dizzying speeds even exceeding that of Sonic's run speed, allowing him to dish out combos at ease.
Blueberry Cheese Brownie (Triple Dog Face): Travis can now use a projectile with his beam katana.
Cranberry Chocolate Sundae (Triple BAR): The stage fades to black and white, and now Travis can deal fatal critical hits at random.
7 (Triple Cherry): Travis gains a small "7" icon by his HUD. Get three of these to turn the tides in his favor.
Anarchy in the Galaxy (Triple 7): After obtaining three 7 icons, Travis unleashes his (second) best attack, and summons a laser through where he is standing on the stage, a la PK Starstorm or Aura Beam.
|Portrait||Series||Description||Stage||Stage Description||Other Content|
|Attacks foes from long range with his gun arm and uses special attacks like Geno Whirl and Geno Boost|
|Armed to the teeth, she'll fire at enemies with a blaster pistol and plasma rifle. She'll enventually switch to hand-to-hand combat and chase down adversaries to suplex and throw them. She can even break shields.|
|Brings down her axe on enemies to dish out powerful attacks. Sometimes, her Crest will let her deal additional damage to fighters.|
|He's limited to 12 bullets in his two revolvers, but he'll make them count. They can ricochet off walls and bring airborne foes crashing down. He normally stays on a stationary level of the stage.|
|Pounds foes into next week, shouting some of his classic one-liners from his home game. If anyone tries to attack him, he will, of course, make use of his nanomachines and his body will harden in response to the attacks.|
|Crouches in place and hits foes from afar with his famous Sonic Boom. If anyone gets too close, he'll keep them away with Flash Kick. It's almost like someone online is playing him!|
|Her swiftness being close to unparalleled, she'll beat the gil out of opponents with her most trusted weapon; her own two fists. Among the many attacks to watch out for include Falcon Dive, Whirling Uppercut, and Somersault.|
|Uses his Holy Glaive to impale opponents and harasses stragglers with fire-based attacks. He can also summon one of the Auditio of Paradiso in a pinch in a similar fashion to Bayonetta's Wicked Weaves.|
|Relentlessly uses icy attacks of the Bufu family that will freeze any that hit directly and severely injure others in it's path. Hee-ho!|
|As soon as he appears, Yoshimitsu attacks with his inexplicable moves like Manji Spin Slaps, Poison Wind, and of course his Fubuki to navigate. He'll finish off opponents (and himself) with his Harakiri attack.|
|Uses Active Camoflauge and stalks the stage. Fighters who aren't careful will be pinned down and stabbed in the back by him. He has a brief opportunity to be KOed right before he strikes.|
|Meanders around the stage, grabbing and throwing opponents who come into contact with it. It will directly target fighters who attack it's summoner.|
|He'll rush around the stage with his lightning-quick attacks, and shoots opponents with his Samurai Edge gun. If he takes enough damage, he will assault any and all opponents with Phantom Dance.|
|Whacks nearby fighters upside the head with his bat, complete with "Bonk!" sounds made with his mouth.|
|He teleports around the stage, firing Lightning Bolts from his position. Before he departs, he unleashes Electric Fly on any opponent in front of him.|
|The Mad Dog of Majima will shank any nearby enemies with his knife. If an enemy is too far away, he'll somersault at them and show them no mercy. If Kiryu is in play, he'll be the first to know.|
|Fries his enemies with powerful lightning bolts taken directly from God of War III. He can also create clones of himself to pester and confuse opponents.|
|Rushes down opponents and unleashes brutal combos on them with his double-bladed lightsaber. It can even deflect projectiles.|
|Anything and everything around him becomes a danger to others while he's in play. This can mean items or even parts of the stage. If there isn't really anything he can take advantage of, he always has his trusty Wii remote and complete lack of awareness to fall back on.|
|Unleashes his Bajiquan skills on unlucky opponents, among them being his iconic Tetsuzanko. Juunen Hayain Da Yo!|
|She'll pursue enemies on land and in the air. If any come close, she'll use Shadow Blade to send them flying, but she will primarily attack with Soul Fist.|
|Uses Flowmotion Combat to trap opponents in sword-swinging chain attacks. In a pinch, he'll use Thundaga, Blizzaga, or Firaga to finish off an opponent or use Curaga on his summoner.|
|He'll charge his foes with his sword, shield, and axe. When his opponents are at high damage, he'll try to finish them off with a good, old-fashioned "Fus Ro Dah!"|
|Belly dances to transform into a monkey, elephant, or harpy to attack her foes in combo attacks like the now defunct Sable Prince used to. She'll use her current form to her advantage if she is knocked off-stage to recover.|
|Steals items off the stage, trips fighters, gets in the way of projectiles, interrupts combos, and just tries to be annoying, really.|
|Using his webs, he can get himself in the stage, but prefers the air. He'll disable fighters with a Web Ball, or attack nearby opponents with Web Sling or Spider Sting. Occasionally, he'll go all out on opponents and attack them with Crawler Assault or Maximum Spider.|
|Pummels foes at a distance with his Stand, Star Platinum. Sometimes, he'll freeze time with The World to deal damage to immobile opponents. "Yare yare" and "Ora Ora!" included.|
When he finally arrives at the nexus of Earth and Hell, the Doom Marine comes face-to-face with a beast known as the Icon of Sin. In this recreation of DOOM II's final battle, fighters do battle in front of the imprisoned demon, who will throw a wrench into the fight every now and then by summoning a small band of monsters or one giant demon from the DOOM series. It can summon creatures like:
Players are able to KO any of these enemies that join the fray, and they also count toward the player's score.
Bathed in pale moonlight on Shang Tsung's Island, The Pit is the home of the Stage Fatality. A somewhat larger stage, players fight with little headroom on the bridge over the spiky chasm below. By using a fighter's up throw, they can push an opponent off the bridge and down to the spikes, which obviously do damage and launch fighters back up, opening a window for combos. At 100% damage, it's an instant KO. Fighters do have enough time to recover and make it back on the bridge, however. In addition to bringing a gimmick from it's home game, The Pit also includes several Mortal Kombat characters fighting in the background and even at the Pit Bottom. These cameos include:
|At the climax of Star Wars: Revenge of the Sith, Obi-Wan Kenobi duels his rouge apprentice Anakin Skywalker on the hellish landscape of Mustafar. Battles take place on a stage that travels around the Separatist hideout that refines the lava as it rapidly collapses. The areas fighters travel to are largely based on maps from Star Wars Battlefront II and the Revenge of the Sith video game adaptation, but it can also stop at locations like Darth Vader's Castle from Rouge One, the ash forest from Rise of Skywalker, or Obi-Wan's infamous high ground.|
|Welcome to The Fantasy Zone. Get ready to avoid obstacles like enemy robots, dragons, statues, aliens, and more as fighters follow the titular Harrier in the faithful recreation of the pseudo-3D SEGA classic. NPC Enemies can not only launch fighters, but any who get directly in their path and be pushed to the screen and instantly KOed. If the map moves too fast, players can stop the adventure temporarily by knocking out Harrier.|
||Created by some of Roblox's earliest developers, Crossroads is one of the most widely used template worlds on the MMO service game. In Smash, it functions somewhat similarly to the Spiral Mountain stage, with a pseudo-3D element. Fighters travel across the map to all four of it's regions, occasionally moving backwards. NPC Robloxians will battle and play with each other with their gear in the background.|
|Easily one of the most recognizeable multiplayer maps in the Call of Duty series, Nuketown takes place in a fake suburb set up to test nuclear weaponry. Players fight in two houses opposite of one cul-de-sac, and can leave said houses to fight in said cul-de-sac as well. Sometime in the match, a nuke will actually be tested and everywhere outside of the two houses are bathed in white light. If fighters can't return to the houses in time before the nuke explodes, they will be instantly KOed.|
|Located in peaceful Bikini Bottom, Conch Street is where the eponymous Spongebob lives with his neighbors Squidward and Patrick. There aren't any real hazards here, and the most trouble fighters might have (other than, of course, other fighters) is scaling the iconic trio of rock, Moai, and pineapple houses.|
|Kyoto, Japan; a gaming giant sleeps here at Nintendo Offices.|
|Windows XP was a Microsoft operating system in the windows family released to the public in October 2001. It was one of the longest-running operating systems in Windows' history and one of the last systems developed by Bill Gates. The stage functions as something of a museum of classic Microsoft computers; it takes place on the default "Bliss" background, cluttered by icons, and hazards can actually be activated by fighters and take the forms of built-in tools and games like Clippy, Solitaire, Minesweeper, and more, and the stage can actually "crash" if fights get too intense; the infamous blue error screen will obscure the entire map and leave fighters blind.|
Jubileus is the creator of the Bayonetta world and ruled over the realm of Paradiso before war broke out among her angels and she lost her physical form. At the end of the first Bayonetta game, the evil Lumen Sage Balder resurrects her by reuniting the Eyes of the World, but Bayonetta is saved by Jeanne, now free of Balder's brainwashing, and teams up with her to take down the queen of Paradise and save the world.
Credits (in order)
Some citations to who I got some of these ideas from.
https://www.deviantart.com/p-fritz/art/Super-Smash-Bros-Sol-Badguy-820248519 (Sol's moveset and alternate colors)