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Smash endeavor Condensed

Super Smash Bros. Endeavor (often referred to simply as SSBE) is the sequel to the previous Smash Bros. title, Ultimate, making it the sixth in the Super Smash Bros. series. As with previous Smash Bros. titles, this game introduces a wide selection of new Nintendo all-stars to the cast.

Gameplay

Special Properties

Crawling

These characters can move left or right while crouching.

SSBEndeavor Luigi SSBEndeavor Bowser SSBEndeavor Rosalina & Luma SSBEndeavor Diddy Kong SSBEndeavor Pikachu SSBEndeavor Pokemon Trainer SSBEndeavor Lucario SSBEndeavor Pichu SSBEndeavor Zero Suit Samus SSBEndeavor Yoshi SSBEndeavor Wario
SSBEndeavor Wii Fit Trainer SSBEndeavor Inkling SSBEndeavor Tethu SSBEndeavor Duck Hunt Duo SSBEndeavor Solid Snake SSBEndeavor Raiden SSBEndeavor PAC-MAN

Floating

By holding the jump button in midair, these characters can float in the air for a short period of time. While floating, they can move left or right, and perform their aerial attacks normally. The exact duration of the float varies from character to character.

SSBEndeavor Peach SSBEndeavor Daisy SSBEndeavor Young Ganondorf SSBEndeavor Nihilego SSBEndeavor Mewtwo SSBEndeavor Metal Sonic SSBEndeavor Neku

Multi-Jumping

These characters can perform multiple short double jumps while in midair. The exact number of extra jumps varies from character to character.

SSBEndeavor Jigglypuff SSBEndeavor Pokemon Trainer SSBEndeavor Ridley SSBEndeavor Kirby SSBEndeavor King Dedede SSBEndeavor Meta Knight SSBEndeavor Pit

Swimming

These characters cannot drown, regardless of how long they spend in water.

SSBEndeavor King K Rool SSBEndeavor Makar SSBEndeavor Pokemon Trainer SSBEndeavor Kirby SSBEndeavor Solid Snake SSBEndeavor Raiden

Tether Grabbing

These characters have significantly longer grab ranges, and can use their grabs to pull themselves to distant ledges.

SSBEndeavor Young Link SSBEndeavor Ravio SSBEndeavor Toon Link SSBEndeavor Samus SSBEndeavor Zero Suit Samus SSBEndeavor Dark Samus SSBEndeavor Lucas

Wall Jumping

These characters can hop off of vertical walls for extra height. Unlike in previous Smash titles, none of these characters are capable of clinging to walls for extended periods of time.

SSBEndeavor Mario SSBEndeavor Luigi SSBEndeavor Dr Mario SSBEndeavor Diddy Kong SSBEndeavor Link SSBEndeavor Young Link SSBEndeavor Ravio SSBEndeavor Toon Link SSBEndeavor Pikachu SSBEndeavor Pokemon Trainer SSBEndeavor Lucario
SSBEndeavor Pichu SSBEndeavor Incineroar SSBEndeavor Mewtwo SSBEndeavor Samus SSBEndeavor Zero Suit Samus SSBEndeavor Dark Samus SSBEndeavor Fusion Suit Samus SSBEndeavor Fox SSBEndeavor Falco SSBEndeavor Peppy SSBEndeavor Wolf
SSBEndeavor Anna SSBEndeavor Little Mac SSBEndeavor Captain Falcon SSBEndeavor Villager SSBEndeavor Wii Fit Trainer SSBEndeavor Elma SSBEndeavor Duck Hunt Duo SSBEndeavor Sonic the Hedgehog SSBEndeavor Shadow SSBEndeavor Blaze SSBEndeavor Metal Sonic
SSBEndeavor Beat SSBEndeavor Bayonetta SSBEndeavor Joker SSBEndeavor Raiden SSBEndeavor Mega Man SSBEndeavor PAC-MAN SSBEndeavor Cloud SSBEndeavor 2B

Water Damage

These characters take steady damage in water and/or drown much faster than normal.

SSBEndeavor Ravio SSBEndeavor Pokemon Trainer SSBEndeavor Incineroar SSBEndeavor Sonic the Hedgehog SSBEndeavor Shadow SSBEndeavor Blaze

Modes

Versus Mode

The most basic mode of the game, and a staple of fighting games. In this mode, you can set up bouts with 1-8 players with either a time limit in which to rack up as many K.O.s as possible, or a set number of "stocks" to clear away from enemies to be the last fighter standing. You can even set up fights with no players, and watch NPCs deck it out in the background.

Adventure Mode

A story mode that can be played with 1-2 players, which tasks them with a sea of stages filled to the brim with enemies, with the end goal of unraveling the plot of an unknown villain...

An overview of the events that transpire during the game's Adventure Mode can be found on this subpage.

Event Match

A returning mode originally introduced in Super Smash Bros. Melee. In this mode, one or two players take on Events - predetermined challengers with special conditions to complete a specific objective. Clearing that objective unlocks further Events, and sometimes even special rewards like new fighters or stages.

An overview of all Event Matches can be found on this subpage.

Smash Run

A returning mode from Super Smash Bros. for Nintendo 3DS. In this mode, four or eight players are set down in a sprawling island map filled to the brim with enemies (all of which also appear in the Adventure Mode), and have a set amount of time to collect as many power-ups as possible. When the time runs out, they are pitted against each other with all of their accumulated power-ups to determine the final winner!

My Music

A more supplementary "mode" in which you can listen to all the music tracks you've unlocked, just to relax a little or to hear some of your favorites a little bit better.

A list of the musical tracks in the game can be found on this subpage.

Roster

SSBEndeavor Mario SSBEndeavor Luigi SSBEndeavor Peach SSBEndeavor Bowser SSBEndeavor Bowser Jr SSBEndeavor Rosalina & Luma SSBEndeavor Paper Mario SSBEndeavor Donkey Kong SSBEndeavor Diddy Kong SSBEndeavor King K Rool SSBEndeavor Link
SSBEndeavor Zelda SSBEndeavor Ganondorf SSBEndeavor Young Link SSBEndeavor Makar SSBEndeavor Pikachu SSBEndeavor Jigglypuff SSBEndeavor Pokemon Trainer SSBEndeavor Lucario SSBEndeavor Nihilego SSBEndeavor Michael SSBEndeavor Samus
SSBEndeavor Zero Suit Samus SSBEndeavor Ridley SSBEndeavor Kirby SSBEndeavor King Dedede SSBEndeavor Meta Knight SSBEndeavor Fox SSBEndeavor Falco SSBEndeavor Peppy SSBEndeavor Wolf SSBEndeavor Marth SSBEndeavor Ike
SSBEndeavor Robin SSBEndeavor Corrin SSBEndeavor Anna SSBEndeavor Pit SSBEndeavor Palutena SSBEndeavor Yoshi SSBEndeavor Wario SSBEndeavor Little Mac SSBEndeavor Mr Sandman SSBEndeavor Captain Falcon SSBEndeavor Ness
SSBEndeavor Lucas SSBEndeavor Villager SSBEndeavor Isabelle SSBEndeavor Olimar SSBEndeavor Chibi-Robo SSBEndeavor Wii Fit Trainer SSBEndeavor Shulk SSBEndeavor Elma SSBEndeavor Inkling SSBEndeavor Spring Man SSBEndeavor Tethu
SSBEndeavor Mr Game & Watch SSBEndeavor Ice Climbers SSBEndeavor ROB SSBEndeavor Duck Hunt Duo SSBEndeavor Sonic the Hedgehog SSBEndeavor Metal Sonic SSBEndeavor Beat SSBEndeavor Bayonetta SSBEndeavor Joker SSBEndeavor Solid Snake SSBEndeavor Simon
SSBEndeavor Mega Man SSBEndeavor Ryu SSBEndeavor PAC-MAN SSBEndeavor Cloud SSBEndeavor Vivi SSBEndeavor Neku SSBEndeavor 2B SSBEndeavor Rallen SSBEndeavor Geolyte SSBEndeavor Shovel Knight
SSBEndeavor Mii Fighter SSBEndeavor Mii Fighter SSBEndeavor Mii Fighter SSBEndeavor Mii Fighter
SSBEndeavor Daisy SSBEndeavor Ravio SSBEndeavor Pichu SSBEndeavor Incineroar SSBEndeavor Dark Samus SSBEndeavor Fusion Suit Samus SSBEndeavor Shadow SSBEndeavor Blaze SSBEndeavor Nanashi SSBEndeavor Raiden
SSBEndeavor Richter SSBEndeavor Ken
SSBEndeavor Dr Mario SSBEndeavor Toon Link SSBEndeavor Young Ganondorf SSBEndeavor Mewtwo

Standard Fighters

Fighter Bio
SSBEndeavor Mario
Mario
Super Mario
No Smash Bros. game would be complete without Nintendo's red-and-blue mascot! For the most part, Mario retains his balanced and dependable moveset from previous titles. There is one big change, though - the implementation of his new Bonneter ally, Cappy, into his moveset with Cappy Toss Side Special! He can't possess enemies with this attack, unfortunately, but the extra ranged options and unorthodox movement techniques that this unique projectile attack grants him will definitely come in handy!
Mario's Special Moves
Click to Toggle!
Standard
Fireball
Mario tosses a fireball forwards. This fireball bounces across the ground a little before vanishing. By charging the attack for a short moment, Mario can throw a larger and slower fireball that explodes upon impact with an enemy.
Side
Cappy Toss
Mario throws his hat forwards like a boomerang. Imputting the move like a Smash attack causes the hat to hover briefly in the air at the end of its flight path, and during this state he can jump off of it for extra height.
Up
Super Jump Punch
Mario jumps into the air, striking any foes in his way with an uppercut attack as he rises. An average vertical recovery move.
Down
Cape
Mario swings a golden cape in front of him, reflecting projectiles and flipping opponents around.
Final Smash
Mario Finale
Mario's hands suddenly ignite, and he unleashes a massive cone of swirling fire from his palms. Though it isn't the flashiest or most powerful Final Smash, the constant fire damage can drag enemies off-screen easily.


SSBEndeavor Luigi
Luigi
Super Mario
Just like no Smash Bros. would be complete without Mario, no game with Mario in it would be quite the same if his green-clad sibling wasn't a step behind him! Luigi's Standard Sppecial has been replaced with the Thunderhand, which stuns enemies briefly instead of dealing fire damage, but his moveset remains almost entirely unchanged. Perhaps this is how he chooses to continue his slow process of stepping out of Mario's shadow...?
Luigi's Special Moves
Click to Toggle!
Standard
Thunderhand
Luigi tosses a thunderbolt forwards. This thunderbolt fires straight forwards a short distance, spiraling through the air, before vanishing, and stuns struck enemies. By charging the attack for a short moment, Luigi can throw a larger and slower thunderbolt that stuns enemies for longer.
Side
Green Missile
Luigi hurtles forward head-first, slamming into enemies. The move can be charged to increase the distance and damage of the attack. The move may also sometimes "misfire," reaching maximum charge and power immediately.
Up
Super Jump Punch
Luigi jumps into the air, striking any foes in his way with an uppercut attack as he rises. Hitting the move just right makes it extra powerful!
Down
Luigi Cyclone
Luigi spins around wildly, catching enemies in a whirlwind of blows before knocking them away.
Final Smash
Poltergust G-00
TBA


SSBEndeavor Peach
Peach
Super Mario
The ever-elegant and always-adorable ruler of the Mushroom Kingdom, a benevolent princess who has a bad habit of being on the radar of some very powerful and very devious individuals. She also has a history of going on adventures herself, though, so she isn't helpless by any means! Peach's ability to float in the air gives a whole new perspective on her aerial combat, and the turnips she can pluck with her Down Special make for a unique and unpredictable projectile option.
Peach's Special Moves
Click to Toggle!
Standard
Toad
Peach hides behind Toad for a brief moment. If Toad gets hit, he releases a cloud of harmful spores as a counterattack.
Side
Peach Bomber
Peach performs a lunging attack hip-first. Hitting an enemy with the attack will release a heart-shaped explosion that blows them away.
Up
Peach Parasol
Peach leaps upwards with her parasol extended upwards, dragging enemies along with her. Then, she opens her parasol and drifts downwards. She can open and close her parasol freely to control her falling speed until she hits the ground.
Down
Vegetable
Peach reaches into the earth and pulls out a vegetable, which she can throw around to damage enemies. Sometimes, she can even pluck a Bob-omb, or a Mr. Saturn. I wonder what those were doing in the ground...
Final Smash
Peach Blossom
TBA


SSBEndeavor Bowser
Bowser
Super Mario
The tyrant king of the Koopa Kingdom, and public enemy number one of the Mushroom Kingdom. Bowser's overall moveset remains mostly unchanged from previous interations - like always, he makes up for his slow movement speed with some shockingly sudden and merciless attacks. The only change worth noting is that his realistic and draconian roars from previous Smash titles are gone, and he now sounds much closer to how he sounds in the Mario games.
Bowser's Special Moves
Click to Toggle!
Standard
Fire Breath
TBA
Side
Flying Slam
TBA
Up
Whirling Fortress
TBA
Down
Bowser Bomb
TBA
Final Smash
Giga Bowser Punch
TBA


SSBEndeavor Bowser Jr
Bowser Jr.
Super Mario
As one of Bowser's eight sons, this meddlesome little guy is the heir apparent of his kingdom. For a while, he was seemingly under the impression that Princess Peach was his mother... but in reality, he just wanted an excuse to spend some time with dear old dad and trade blows with Mario! Bowser Jr. relies heavily on his Koopa Clown Car in battle, and he has a wide array of odd tricks up his sleeve for dealing with enemies at a distance. In a pinch, he can even abandon it for an extreme height boost... but it's one of the riskiest recovery options in the game.
Bowser Jr.'s Special Moves
Click to Toggle!
Standard
Clown Cannon
TBA
Side
Clown Kart Dash
TBA
Up
Abandon Ship!
TBA
Down
Mechakoopa
TBA
Final Smash
Shadow Mario Paint
TBA


SSBEndeavor Rosalina & Luma
Rosalina & Luma
Super Mario
The mysterious and beautiful queen of the cosmos, who travels across the stars with her Luma "children" in the Comet Observatory. She has helped Mario on his adventures many times before, most particularly during his first voyage into space. In Super Smash Bros., Rosalina does not fight alone. She is accompanied by a Luma guardian, who can protect her at melee range or separate to fight distant opponents. If the Luma takes enough damage, though, it can be K.O.'d, leaving Rosalina significantly more vulnerable. Knowing when to dispatch and recall Luma is key to performing well as Rosalina!
Rosalina & Luma's Special Moves
Click to Toggle!
Gimmick
Luma
TBA
Standard
Luma Shot
TBA
Side
Star Bits
TBA
Up
Launch Star
TBA
Down
Gravitational Pull
TBA
Final Smash
Power Star
TBA


SSBEndeavor Paper Mario
Paper Mario
Super Mario
NEW FIGHTER!
A version of Mario from a completely flat world which operates by some very different rules than the ones the "main" Mario is used to. Things tend to get a lot more uncanny and eerie over there... but fortunately, the red-clad plumber's helpful nature is basically a universal constant! Paper Mario plays oddly similarly to the original Mario, as one would expect, with a balanced moveset that provides plenty of helpful tools regardless of how he fights; but his heavier emphasis on hammer-based attacks and his fittingly paper-like weight bring a totally different dimension to his playstyle.
Paper Mario's Special Moves
Click to Toggle!
Standard
Hammer Throw
Paper Mario pulls back his Hammer briefly, then hurls it forwards. It bounces across the ground and damages struck enemies. The longer he holds the hammer back for, the farther it will fly when he throws it.
Side
Spin Smash
Paper Mario pulls back his Hammer briefly, then spins around rapidly with it extended outwards, knocking away nearby enemies. The longer he holds the hammer back for, the faster he'll spin. He can even hover briefly when he's spinning at his fastest.
Up
Spring Jump
Paper Mario crumples his body, then suddenly uncrumples, springing himself high into the air. Damages enemies in his path with a fast but relatively weak headbutt.
Down
Flip
Paper Mario flips into the third dimension, briefly becoming invisible. He then returns to the second dimension. Tilting the control stick while he is vanished can move him to a different spot, and holding an attack button while reappearing causes him to swing his hammer at nearby enemies.
Final Smash
To Be Added!
TBA


SSBEndeavor Donkey Kong
Donkey Kong
Donkey Kong
On a good day, Donkey Kong lives a lazy and carefree life with his extended family and his vast stockpile of bananas on Donkey Kong Island. On a bad day, though, some fiend will attempt to steal his bananas away. That generally doesn't end too well for them. Donkey Kong is surprisingly fast and incredibly powerful, with many of his best attacks powering through damage to strike home. However, between his high fall speed and his sub-par vertical recovery, it can actually be pretty easy to K.O. him at times.
Donkey Kong's Special Moves
Click to Toggle!
Standard
Giant Punch
TBA
Side
Headbutt
TBA
Up
Spinning Kong
TBA
Down
Hand Slap
TBA
Final Smash
Jungle Beatdown
TBA


SSBEndeavor Diddy Kong
Diddy Kong
Donkey Kong
The second banana of the DK crew, and Donkey Kong's eager sidekick and nephew. Whenever his uncle's bananas get looted by Kremlings or tikis, Diddy Kong is always a step behind in chasing after them! While Donkey Kong is all about raw muscle and smashing through baddies, Diddy uses his superior spidermonkey acrobatics to leap from opponent and opponent and dodge attacks. He's also armed to the teeth with peanut-shooting pistols, a barrel jetpack, and an endless supply of banana peels.
Diddy Kong's Special Moves
Click to Toggle!
Standard
Peanut Popgun
TBA
Side
Monkey Flip
TBA
Up
Rocketbarrel Boost
TBA
Down
Banana Peel
TBA
Final Smash
To Be Added!
TBA


SSBEndeavor King K Rool
King K. Rool
Donkey Kong
TBA
King K. Rool's Special Moves
Click to Toggle!
Standard
Blunderbuss
TBA
Side
Crownerang
TBA
Up
Propellerpack
TBA
Down
Gut Check
TBA
Final Smash
Blast-O-Matic
TBA


SSBEndeavor Link
Link
The Legend of Zelda
Link's Special Moves


SSBEndeavor Zelda
Zelda
The Legend of Zelda
TBA
Zelda's Special Moves
Click to Toggle!
Standard
Nayru's Love
TBA
Side
Din's Fire
TBA
Up
Farore's Wind
TBA
Down
Phantom Slash
TBA
Final Smash
Triforce of Wisdom
TBA


SSBEndeavor Ganondorf
Ganondorf
The Legend of Zelda
The King of Evil once again rises from the ashes in a new form, ready to challenge the hero and the princess! In Endeavor, Ganondorf returns to the giant Twilight Princess design. This time, though, he's taking inspiration from his Ultimate incarnation's fighting style and making the Sword of the Six Sages a significantly more prominent part of his attacks. This change gives his range and attack speed a little extra kick without sacrificing the durability, power, or sheer brutality that made his moveset so... interesting to begin with.
Ganondorf's Special Moves
Click to Toggle!
Standard
Warlock Blade
Ganondorf slowly draws the Sword of the Six Sages while enveloping it in dark magic, then thrusts it forward for an immensely powerful attack with a shield-breaking sweetspot at the very tip.
Side
Flame Choke
Ganondorf charges forward on a wave of darkness. Hitting an enemy causes him to grab their throat and slam them into the ground, leaving them lying helpless. This even happens in midair.
Up
Dark Dive
Ganondorf rises upwards on a wave of darkness. Hitting an enemy causes him to grab them and leap off of them for some explosive damage and an extra boost.
Down
Wizard's Lunge
Ganondorf cloaks his body in shadows and performs a powerful dashing stab attack with the Sword of the Six Sages. On the ground, the move travels forwards, while in the air, it travels straight downwards.
Final Smash
Beast Ganon
Ganondorf transforms into his enormous bestial form, slams the ground with his forearms to stun enemies, then charges forward. Enemies that don't dodge out of the way take massive damage.


SSBEndeavor Young Link
Young Link
The Legend of Zelda
Young Link's Special Moves


SSBEndeavor Makar
Makar
The Legend of Zelda
NEW FIGHTER!
The tiny cellist of the Forest Haven, later revealed to be the new Sage of Wind - one of the two sages who would help Link reawaken the evil-slaying power of the Master Sword. He has a bad habit of falling into trouble, but at least this time he has the tools he needs to get out of it. He is a nimble featherweight who can manipulate the wind itself to hinder enemies' attempts to get close to him.
Makar's Special Moves
Click to Toggle!
Standard
Wind's Requiem
With a wave of one stubby arm, Makar casts a spell that creates a gust of wind that lasts for about ten seconds. The wind can blow around items, enemies, even Makar himself. Its direction is based on the directional input performed during the animation.
Side
Command Melody
Makar summons a wooden effigy that is suddenly brought to life by a magic spell. It automatically marches forward, pushing fighters and potentially damaging them if it can catch them with a stomp attack. Depending on how Makar's wind is blowing, its movement patterns can vary drastically.
Up
Deku Leaf
Makar pulls out his helicopter-like Deku Leaf and rises into the air on an updraft, dragging enemies up with him, then slowly glides downwards. He can't attack in this state, but he can use Wind's Requiem, and is affected more than usual by changes in the wind while gliding downwards.
Down
Deku Seed
Makar plants a seed in the ground. Using this move again will cause the seed to suddenly sprout into a small tree, damaging any fighters directly above it. The tree lingers on the battlefield for a short time, during which it can block movement, but automatically despawns very quickly.
Final Smash
Ballad of Gales
Makar pulls out his cello and plays a magic song, whipping up a hurricane that sucks enemies into it before hurling them into the air.


SSBEndeavor Pikachu
Pikachu
Pokémon
An Electric-type mouse Pokémon that stores energy in the red pouches on its cheeks, then discharges it as electricity to defend itself. It sometimes appears as a starter Pokémon, and is actually the most widely recognized Pokémon in the world... Probably because it's so cute and cheerful all the time! Pikachu is known for being a particularly speedy fighter, and when it can't outmaneuver an enemy, it can use one of its electric projectile attacks to hit them even behind hiding spots like walls or platforms.
Pikachu's Special Moves
Click to Toggle!
Standard
Thunder Jolt
TBA
Side
Skull Bash
TBA
Up
Quick Attack
TBA
Down
Thunder
TBA
Final Smash
Catastropika
TBA


SSBEndeavor Jigglypuff
Jigglypuff
Pokémon
TBA
Jigglypuff's Special Moves
Click to Toggle!
Standard
Rollout
TBA
Side
Pound
TBA
Up
Sing
TBA
Down
Rest
TBA
Final Smash
Puff Up
TBA


SSBEndeavor Pokemon Trainer
Pokémon Trainer
Pokémon
TBA
Squirtle's Special Moves
Click to Toggle!
Standard
Water Gun
TBA
Side
Withdraw
TBA
Up
Watefall
TBA
Down
Pokémon Change
Pokémon Trainer quickly withdraws Squirtle into its Poké Ball, sending out Ivysaur in its place. Damage taken is carried over, but the Pokémon's stats and moves are completely different.
Final Smash
Triple Finish
Pokémon Trainer sends out all three of his Pokémon and commands them to combine their best moves - Squirtle's Hydro Pump, Ivysaur's Solar Beam, and Charizard's Fire Blast. The closer the enemy is, the more Super Effective this triad of projectiles gets.
Ivysaur's Special Moves
Click to Toggle!
Standard
Bullet Seed
TBA
Side
Razor Leaf
TBA
Up
Vine Whip
TBA
Down
Pokémon Change
Pokémon Trainer quickly withdraws Ivysaur into its Poké Ball, sending out Charizard in its place. Damage taken is carried over, but the Pokémon's stats and moves are completely different.
Final Smash
Triple Finish
Pokémon Trainer sends out all three of his Pokémon and commands them to combine their best moves - Squirtle's Hydro Pump, Ivysaur's Solar Beam, and Charizard's Fire Blast. The closer the enemy is, the more Super Effective this triad of projectiles gets.
Charizard's Special Moves
Click to Toggle!
Standard
Flamethrower
TBA
Side
Flare Blitz
TBA
Up
Fly
TBA
Down
Pokémon Chage
Pokémon Trainer quickly withdraws Charizard into its Poké Ball, sending out Squirtle in its place. Damage taken is carried over, but the Pokémon's stats and moves are completely different.
Final Smash
Triple Finish
Pokémon Trainer sends out all three of his Pokémon and commands them to combine their best moves - Squirtle's Hydro Pump, Ivysaur's Solar Beam, and Charizard's Fire Blast. The closer the enemy is, the more Super Effective this triad of projectiles gets.


SSBEndeavor Lucario
Lucario
Pokémon
TBA
Lucario's Special Moves
Click to Toggle!
Gimmick
Aura
TBA
Standard
Aura Sphere
TBA
Side
Force Palm
TBA
Up
Extreme Speed
TBA
Down
Double Team
TBA
Final Smash
Aura Storm
TBA


SSBEndeavor Nihilego
Nihilego
Pokémon
NEW FIGHTER!
One of the mysterious Ultra Beasts that emerged from a wormhole in reality. It secretes a mysterious toxin which can cause people to act erratically and violently. Unfortunately, this particular ability is useless in Smash Bros. since everybody's fighting already anyway, but it still has plenty of other devious powers. Chief among them is Trick Room, which lets it turn its floatiness and light weight into a weapon that it can use against opponents. Its ability to lay traps and reflect projectiles means it can perform very well at a distance.
Nihilego's Special Moves
Click to Toggle!
Standard
Trick Room
Nihilego uses an eerie power to swap its movement speed, fall speed, and weight with the last fighter it damaged. Using Trick Room again undoes these changes, returning both Nihilego and its target to normal. Their stats also return back to normal after enough time passes, one of them is K.O.'d.
Side
Mirror Coat
Nihilego briefly creates a shimmering barrier in front of it. Projectiles bounce harmlessly off this barrier, but it takes a bit of timing to use it properly.
Up
Headbutt
Nihilego puffs up then "swims" upwards like a jellyfish, striking enemies above it with its head. An easy-to-predict recovery move due to the animation at the start, but afterwards it is surprisingly quick.
Down
Stealth Rock
Nihilego spins around, creating a trap of floating rocks that hovers in the air. Enemies that move into this trap will slowly take damage, but not knockback. Using Stealth Rock again will destroy any trap the user already has placed.
Final Smash
To Be Added!
TBA


SSBEndeavor Michael
Michael & Eevee
Pokémon
NEW FIGHTER!
A Pokémon Trainer whose mother works at Orre's Pokémon HQ Lab to develop technology for combating the rise of Shadow Pokémon, whose emotions have been artificially removed to turn them into fighting machines. Michael uses the Snag Machine fitted to his arm to reclaim Shadow Pokémon so that the lab can return them to normal. In Smash, he fights right alongside his trusty Eevee, a small but zippy partner with some fast physical attacks. Unlike in the original games, though, his Eevee is actually a Shadow Pokémon, and its emotional state is highly volatile.
Michael & Eevee's Special Moves
Click to Toggle!
Gimmick
Reverse Mode
Michael and Eevee have a Shadow Gauge that rises as they deal or receive damage. When the Gauge is filled, Eevee's emotions will reach a fever pitch, and it will enter Reverse Mode. In this state, its powers as a Shadow Pokémon are drawn out, increasing its speed and power while also causing it to hurt itself with each hit.
Standard
Bite
Eevee summons forth large jaws made of shadowy energy, which it holds open as long as the Special button is held. Enemies that run into the jaws will be trapped in a bite, during which mashing the Special button deals rapid damage.
Side
Snag Ball
Michael pulls out a Premier Ball and throws it forwards. It doesn't have any Pokémon inside of it, unfortunately, so it just bounces across the ground and damages struck enemies. Charging it briefly bathes it in energy from the Snag Machine, increasing its range and power... while also giving it the unusual ability to turn Pokémon summoned with the Poké Ball item into Michael's allies just by hitting them.
Up
Take Down
A rising tackle attack with Eevee leading the way and Michael following close behind. The move deals slight recoil damage to the user upon hitting an enemy with it, even outside of Reverse Mode, meaning it tends to fill up the Shadow Gauge faster than other moves.
Down
Helping Hand
Michael takes a moment to crouch next to his Eevee and rally it up. If the two aren't interrupted during this time, their attack power is boosted and they regain a little bit of health. If they are interrupted by an enemy attack, however, the Shadow Gauge rises a lot more than usual. Either way, attempting to use Helping Hand twice in a row will have no effect.
Alt. Down
Call
While in Reverse Mode, Helping Hand becomes Call. With some words of encouragement from Michael, Eevee sheds its shadowy aura in a volatile explosion of darkness. This move completely drains the Shadow Gauge, reverts Eevee back to its normal state, and deals damage proportional to the amount of recoil damage Eevee racked up during its time in Reverse Mode.
Final Smash
Gale of Darkness
Michael pulls out a Master Ball and releases XD001, a Shadow Lugia, which uses Shadow Storm to create a tornado of darkness. Enemies caught inside the tornado will be held in the air as Shadow Lugia follows up with Shadow Blast, a wicked projectile attack that crushes the trapped enemies.


SSBEndeavor Samus
Samus
Metroid
A bounty hunter whose parents were killed by space pirates when she was a child. Samus was raised by the Chozo, a civilization of technologically advanced bird people, and as a result she is able to use Chozo weaponry due to her compatible DNA. Her signature weapon is the Chozo-made Power Suit, a highly adaptable and easy-to-augment suit of armor equipped with an arm-mounted energy cannon. Unsurprisingly, she primarily uses this cannon to perform projectile attacks, like the fast-moving and powerful Charge Shot.
Samus's Special Moves
Click to Toggle!
Standard
Charge Shot
TBA
Side
Missile
TBA
Up
Screw Attack
TBA
Down
Bomb
TBA
Final Smash
Zero Laser
TBA


SSBEndeavor Zero Suit Samus
Zero Suit Samus
Metroid
TBA
Zero Suit Samus's Special Moves
Click to Toggle!
Standard
Paralyzer
TBA
Side
Plasma Whip
TBA
Up
Boost Kick
TBA
Down
Flip Kick
TBA
Final Smash
Power Laser
TBA


SSBEndeavor Ridley
Ridley
Metroid
TBA
Ridley's Special Moves
Click to Toggle!
Standard
Plasma Breath
TBA
Side
Space Pirate Rush
TBA
Up
Wing Blitz
TBA
Down
Skewer
TBA
Final Smash
Plasma Scream
TBA


SSBEndeavor Kirby
Kirby
Kirby
TBA
Kirby's Special Moves
Click to Toggle!
Standard
Inhale
TBA
Alt. Standard
Copied Move
After using Inhale to copy an enemy, Kirby's Standard Special becomes that enemy's Standard Special. He can choose to sacrifice the copied power by using his down taunt.
Side
Hammer Flip
TBA
Up
Final Cutter
TBA
Down
Stone
TBA
Final Smash
Hypernova
TBA


SSBEndeavor King Dedede
King Dedede
Kirby
TBA
King Dedede's Special Moves
Click to Toggle!
Standard
Inhale
TBA
Side
Gordo Throw
TBA
Up
Super Dedede Jump
TBA
Down
Jet Hammer
TBA
Final Smash
Masked Dedede
TBA


SSBEndeavor Meta Knight
Meta Knight
Kirby
TBA
Meta Knight's Special Moves
Click to Toggle!
Standard
Mach Tornado
TBA
Side
Drill Rush
TBA
Up
Shuttle Loop
TBA
Down
Dimensional Cape
TBA
Final Smash
Darkness Illusion
TBA


SSBEndeavor Fox
Fox
Star Fox
TBA
Fox's Special Moves
Click to Toggle!
Standard
Blaster
TBA
Side
Fox Illusion
TBA
Up
Fire Fox
TBA
Down
Reflector
TBA
Final Smash
Arwing Assault
TBA


SSBEndeavor Falco
Falco
Star Fox
TBA
Falco's Special Moves
Click to Toggle!
Standard
Blaster
TBA
Side
Falco Phantasm
TBA
Up
Fire Bird
TBA
Down
Reflector
TBA
Final Smash
Arwing Assault
TBA


SSBEndeavor Peppy
Peppy
Star Fox
NEW FIGHTER!
The oldest member of the current Star Fox team, and one of the members of the original Star Fox led by James McCloud. He serves as a voice of experience for the rest of the team, though he has a bad habit of nagging them a little at times. Peppy possesses an airborne versatility and attack speed befitting a hare, though this comes at a cost of attack power, which can give him some difficulty when it comes to finishing opponents off.
Peppy's Special Moves
Click to Toggle!
Standard
Blaster
Peppy draws a one-handed blaster and fires a laser beam forwards to damage distant enemies. Peppy's Blaster deals low damage and hitstun, and fires at a rate somewhere between Fox and Falco's. Additionally, it draws and holsters much faster than the others', and while in midair it fires diagonally downwards.
Side
Peppy Mirage
After a brief pause, Peppy dashes forward instantly, leaving a trail of illusions that damage enemies in his path. Peppy's dash can be angled upwards or downwards, and travels noticeably farther than the others' dashes.
Up
Fire Hare
Peppy bathes himself in flames, then charges forward in any direction like a meteor. Like Fire Fox, the charge only hits once, but exchanges some power for significantly more recovery. Oddly, the flames surrounding Peppy can also reflect projectiles...
Down
Reflector
Peppy activates a barrier that causes projectiles to bounce harmlessly off of him. Peppy's Reflector does not deal any damage, and only pushes enemies away; however, its end lag is significantly lower compared to the others' Reflectors.
Final Smash
Arwing Assault
TBA


SSBEndeavor Wolf
Wolf
Star Fox
TBA
Wolf's Special Moves
Click to Toggle!
Standard
Blaster
TBA
Side
Wolf Flash
TBA
Up
Fire Wolf
TBA
Down
Reflector
TBA
Final Smash
Wolfen Assault
TBA


SSBEndeavor Marth
Marth
Fire Emblem
TBA
Marth's Special Moves
Click to Toggle!
Standard
Shield Breaker
TBA
Side
Dancing Blade
TBA
Up
Dolphin Slash
TBA
Down
Counter
TBA
Final Smash
Critical Hit
TBA


SSBEndeavor Ike
Ike
Fire Emblem
TBA
Ike's Special Moves
Click to Toggle!
Standard
Eruption
TBA
Side
Quick Draw
TBA
Up
Aether
TBA
Down
Counter
TBA
Final Smash
Great Aether
TBA


SSBEndeavor Robin
Robin
Fire Emblem
TBA
Robin's Special Moves
Click to Toggle!
Gimmick
Durability
TBA
Gimmick
Levin Sword
TBA
Gimmick
Nosferatu
Robin's grab uses the Nosferatu tome, which drains health from enemies in order to heal Robin whenever he uses a pummel or throw. Reducing Nosferatu's durability significantly weakens Robin's grab and removes the draining effect.
Standard
Thunder
TBA
Side
Arcfire
TBA
Up
Elwind
TBA
Down
Reforge
TBA
Final Smash
Pair Up
TBA


SSBEndeavor Corrin
Corrin
Fire Emblem
TBA
Corrin's Special Moves
Click to Toggle!
Standard
Dragon Fang Shot
TBA
Side
Dragon Lunge
TBA
Up
Draconic Ascent
TBA
Down
Counter Surge
TBA
Final Smash
Torrential Roar
TBA


SSBEndeavor Anna
Anna
Fire Emblem
NEW FIGHTER!
A member of a family of identical-looking shopkeeper who sometimes dabble in lockpicking, swordplay, archery, and sometimes even commanding troops! This particular Anna plays very closely to most of her sisters, with an emphasis on fast movement and magical trickery in order to get the upper hand against opponents. In particular, her Warp Staff and Acrobatics moves are useful for playing mind games with enemies, while her Astra make her extremely effective against enemies that shield often.
Anna's Special Moves
Click to Toggle!
Standard
Shining Bow
Anna slowly draws her bow, then fires an arrow forwards. The longer it is drawn for, the farther the arrow will fly.
Side
Astra
After briefly charging energy in her sword, Anna unleashes a rapid flurry of five strikes that can quickly chip away at enemies and their shields.
Up
Warp Staff
Using a magic staff, Anna teleports into a different spot in a flash of magical light. Both her disappearance and her reappearance can damage enemies.
Down
Acrobatics
Anna leaps forwards while twirling through the air. Landing on an enemy in this state causes Anna to bounce off of their head and knock them downwards. Alternatively, hitting an attack button before hitting an enemy causes her to suddenly change direction and perform a dashing slash attack.
Final Smash
Great Astra
Anna casts a spell that freezes enemies in front of her. Upon successfully casting the spell, she draws her sword and begins attacking the enemy at a speed too fast to comprehend. She finishes them off with an upwards slash that sends them hurtling skyward.


SSBEndeavor Pit
Pit
Kid Icarus
TBA
Pit's Special Moves
Click to Toggle!
Standard
Palutena Bow
TBA
Side
Upperdash Arm
TBA
Up
Power of Flight
TBA
Down
Guardian Orbitars
TBA
Final Smash
Great Sacred Treasure
TBA


SSBEndeavor Palutena
Palutena
Kid Icarus
TBA
Palutena's Special Moves
Click to Toggle!
Standard
Auto-Reticle
TBA
Side
Explosive Flame
TBA
Up
Warp
TBA
Down
Counter
TBA
Alt. Down
Reflect Barrier
TBA
Final Smash
Black Hole Laser
TBA


SSBEndeavor Yoshi
Yoshi
Yoshi
TBA
Yoshi's Special Moves
Click to Toggle!
Standard
Egg Lay
TBA
Side
Egg Roll
TBA
Up
Egg Throw
TBA
Down
Yoshi Bomb
TBA
Final Smash
Mega Eggdozer
TBA


SSBEndeavor Wario
Wario
Wario
TBA
Wario's Special Moves
Click to Toggle!
Standard
Chomp
TBA
Side
Wario Bike
TBA
Up
Corkscrew
TBA
Down
Wario Waft
TBA
Final Smash
Wario-Man
TBA


SSBEndeavor Little Mac
Little Mac
Punch-Out!!
TBA
Little Mac's Special Moves
Click to Toggle!
Gimmick
Power Meter
TBA
Standard
Straight Lunge
TBA
Alt. Standard
K.O. Uppercut
TBA
Side
Jolt Haymaker
TBA
Up
Rising Uppercut
TBA
Down
Slip Counter
TBA
Final Smash
Giga Mac Rush
TBA


SSBEndeavor Mr Sandman
Mr. Sandman
Punch-Out!!
NEW FIGHTER!
The reigning World Champion of the WVBA! That is, until that pint-sized underdog Little Mac somehow managed to fell this giant and claim the belt for himself. Now, he's come to Smash Bros. seeking to put his rivalry with Little Mac to rest for good! Mr. Sandman uses attacks similar to Mac's (they are both boxers in the same circuit, after all!), but his fighting style focuses more on overwhelming power and brutality. He can take more hits and deal more damage, and he has a deceptively versatile toolset, but he's also a lot less agile and easy to read... if you know where to look.
Mr. Sandman's Special Moves
Click to Toggle!
Gimmick
Winking
Nearly all of Mr. Sandman's specials have alternate variations that can be used by inputting them as Smash attacks instead of regular attacks. These variations look nearly identical during the start-up, except for the fact that Sandman will wink when using a variation.
Standard
Dream Uppercut
Mr. Sandman charges energy in his muscles, then performs a powerful uppercut that knocks enemies into the air. The longer it's charged for, the more power it has. At max charge, it gets a bigger boost, but has a bunch of extra end lag too.
Side
Driving Haymaker
Mr. Sandman performs a downward punch that makes up for its extremely sluggish start with its ability to bury enemies in the ground, leaving them open for further punishment.
Alt. Side
Crushing Haymaker
Inputting Driving Haymaker like a Smash attack transforms the move into Crushing Haymaker. The attack completely shatters struck enemies' shields instead of burying them.
Up
Rising Uppercut
Mr. Sandman rises into the air while twirling around rapidly, dragging enemies with him and finishing them off with an upwards punch. Unlike Mac's version of the move, Sandman can at least "aim" it for some horizontal recovery.
Down
Berserker Rage
Mr. Sandman covers his front with his arms for a brief moment. If he isn't struck while in this state, he receives a surge of power, increasing the damage and knockback of his attacks temporarily.
Alt. Down
Berserker Counter
Inputting Berserker Rage like a Smash attack transforms the move into Berserker Counter. If he gets hit, he retaliates with a powerful attack. Berserker Counter doesn't grant him any sort of power buff, though, even if he isn't hit.
Final Smash
Dreamland Express
Mr. Sandman pulls back one arm, then unleashes a volley of mighty uppercuts, alternating arms each time. Even a single hit is guaranteed to K.O., but the attack's range is severely limited.


SSBEndeavor Captain Falcon
Captain Falcon
F-Zero
TBA
Captain Falcon's Special Moves
Click to Toggle!
Standard
Falcon Punch
TBA
Side
Raptor Boost
TBA
Up
Falcon Dive
TBA
Down
Falcon Kick
TBA
Final Smash
Blue Falcon
TBA


SSBEndeavor Ness
Ness
Mother
TBA
Ness's Special Moves
Click to Toggle!
Standard
PSI Flash
TBA
Side
PSI Fire
TBA
Up
PSI Thunder
TBA
Down
PSI Magnet
TBA
Final Smash
PSI Starstorm
TBA


SSBEndeavor Lucas
Lucas
Mother
TBA
Lucas's Special Moves
Click to Toggle!
Standard
PK Freeze
TBA
Side
PK Fire
TBA
Up
PK Thunder
TBA
Down
PSI Magnet
TBA
Final Smash
PK Starstorm
TBA


SSBEndeavor Villager
Villager
Animal Crossing
TBA
Villager's Special Moves
Click to Toggle!
Standard
Pocket
TBA
Side
Lloid Rocket
TBA
Up
Balloon Trip
TBA
Down
Timber
TBA
Final Smash
Dream Home
TBA


SSBEndeavor Isabelle
Isabelle
Animal Crossing
TBA
Isabelle's Special Moves
Click to Toggle!
Standard
Pocket
TBA
Side
Fishing Rod
TBA
Up
Balloon Trip
TBA
Down
Lloid Trap
TBA
Final Smash
Dream Town Hall
TBA


SSBEndeavor Olimar
Olimar
Pikmin
TBA
Olimar's Special Moves
Click to Toggle!
Gimmick
Pikmin
TBA
Standard
Pikmin Order
TBA
Side
Pikmin Throw
TBA
Up
Winged Pikmin
TBA
Down
Pikmin Pluck
TBA
Final Smash
End of Day
TBA


SSBEndeavor Chibi-Robo
Chibi-Robo
Chibi-Robo!
NEW FIGHTER!
A tiny robot designed for day-to-day household maintenance like cleaning. All he really wants is to bring people joy... and if the excitement of Smash Bros. brings joy to the fighters, then he's more than willing to give fighting a shot! Despite his tiny size, Chibi-Robo is a bit on the slow and heavy side, and boasts a more defense-oriented playstyle utilizing a variety of small household items. How fitting for somebody who doesn't fight most of the time!
Chibi-Robo's Special Moves
Click to Toggle!
Standard
Squirter
Chibi-Robo pulls out a toy squirter and slowly fires a stream of bubbles out of it. This move operates similar to fire breath attacks - it rapidly damages close enemies, but using it for too long causes the range and power of the attack to rapidly decrease.
Side
Toothbrush
Chibi-Robo moves forward while scrubbing at the ground with a toothbrush, repeatedly chipping away at grounded enemies. This move is special in that it destroys special terrain effects (Pitfalls, C4, Inkling's Ink, etc.) without triggering them.
Up
Chibi-Copter
A propeller pops out of Chibi-Robo's head and rapidly spins around, abruptly raising him into the air. Upon reaching the height of his ascent, he begins to slowly glide downwards.
Down
Mug
Chibi-Robo hides inside of a coffee mug, and stays inside until he tries to do anything other than move, or gets hit by an attack. While in the mug, he can only slowly move left and right, but the mug nullifies projectiles and reduces physical damage.
Final Smash
Giga-Charger Overload
Chibi-Robo channels an immense load of electrical energy into the Giga-Battery, causing its charger to suddenly explode from the strain. The explosion deals heavy electrical damage to enemies that are too close.


SSBEndeavor Wii Fit Trainer
Wii Fit Trainer
Wii Fit
TBA
Wii Fit Trainer's Special Moves
Click to Toggle!
Standard
Sun Salutation
TBA
Side
Header
TBA
Up
Super Hoop
TBA
Down
Deep Breathing
TBA
Final Smash
Wii Fit
TBA


SSBEndeavor Shulk
Shulk
Xenoblade
TBA
Shulk's Special Moves
Click to Toggle!
Standard
Monado Arts
TBA
Side
Back Slash
TBA
Up
Air Slash
TBA
Down
Vision
TBA
Final Smash
Chain Attack
TBA


SSBEndeavor Elma
Elma
Xenoblade
NEW FIGHTER!
A BLADE colonel at the head of the Reclaimers, a division specialized in salvaging scrap from the White Whale spacecraft after its crashlanding on Mira. As a Full Metal Jaguar-class soldier, her specialty is fast, positioning-based combat with dual-wielded weaponry. She is easily capable of outmaneuvering enemies with her fast movement speed, and her signature attack, Shadowstrike, lets her take full advantage of this.
Elma's Special Moves
Click to Toggle!
Standard
Shadowstrike
Elma leaps into the air and performs a downward slash attack with her blades. The power of the attack is increased if it hits an enemy in the back.
Side
Sliding Slinger
Elma slides across the ground a short distance while firing her guns diagonally forwards. An ideal countermeasure against opponents using high projectiles. In the air, the attack is angled downwards instead.
Up
Stream Edge
Elma spins around rapidly with her blades extended, catching enemies in her path and carrying them up with her, before finishing them off with a vertical slash.
Down
Ghost Factory
Elma briefly lowers her guard as mirages appear around her. When struck in this state, she will fly through the attack unharmed like a literal ghost and appear behind the attacker. Though a non-damaging counterattack, it allows Elma to perform other actions like attacks or jumps almost as soon as she reappears, and slightly delays the end of the opponent's countered attack.
Final Smash
Skell Overdrive
Elma calls in her partner, Lin, who appears in the foreground in a Skell and launches a barrage of lasers and missiles and gunfire enemies.


SSBEndeavor Inkling
Inkling
Splatoon
TBA
Inkling's Special Moves
Click to Toggle!
Gimmick
Ink Tank
Some of Inkling's attacks cover their enemy with colorful ink. The more ink the enemy's covered in, the more damage Inkling's attacks will do to them. However, using ink will drain Inkling's Ink Tank, and emptying it will leave her attacks weaker and more sluggish than they would be otherwise. The Ink Tank can be refilled just by holding the Special Button while shielding, which causes her to dive into the ground in squid form, but doing so can leave her vulnerable to enemy attacks.
Standard
Splattershot
TBA
Side
Splat Roller
TBA
Up
Super Jump
TBA
Down
Splat Bomb
TBA
Final Smash
Killer Wail
TBA


SSBEndeavor Spring Man
Spring Man
ARMS
NEW FIGHTER!
The overeager underdog of the ARMS Grand Prix, recognizable by his coiled blue pompadour and his desire to become a champion fighter! With a goal like that, there's no way he wouldn't show up in Smash at some point. Spring Man's claim to fame is immense reach and power using his extendable ARMS, so in a close-range fight, he's a force to be reckoned with! That being said, he's a bit on the sluggish side because of his ARMS' extra weight...
Spring Man's Special Moves
Click to Toggle!
Gimmick
Charge
When rolling or shielding, pressing the Special Button causes Spring Man to Charge his ARMS. This temporary state increases his attack power and grants special effects to his attacks based on the ARMS he uses to perform them, but setting it up takes time...
Standard
Spring Smash
Spring Man extends his right ARM, a Toaster, to punch forwards an impressive distance. The longer he winds up for, the farther the attack can reach. Deals fire damage when Charged.
Side
Boomerang
Spring Man fires off the Boomerang on his left ARM. This projectile flies forward a short distance before curving around and coming back to Spring Man. Can drag enemies around with a tornado when Charged.
Up
Spring Leap
Spring Man uses his ARMS as literal springs to launch himself upwards, headbutting anyone above him and potentially meteor smashing anyone underneath him. Deals fire damage when Charged.
Down
Bouceback
Spring Man enters a blocking stance briefly. When struck in this state, he will swing his arms outwards, sending the opponent's attack back at them to send them flying. It can even reflect projectiles. This is the only move in his arsenal unaffected by Charge.
Final Smash
Rush Pummel
Spring Man grabs at an enemy with both ARMS. Upon a successful grab, he unleashes an endless barrage of flaming punches, then finishes with an uppercut.


SSBEndeavor Tethu
Tethu
Ever Oasis
NEW FIGHTER!
The Chief of an Oasis in the Qarr Dunes, which he and the Water Spirit Esna hope to turn into a final bastion against the forces of Chaos while they engineer a counteroffensive. Between pushing away melee fighters with Green Gale, absorbing enemy projectiles with Rainbow Protection, and sniping foes with a Leaf Crossbow, Tethu is a particularly dangerous ranged combatant.
Tethu's Special Moves
Click to Toggle!
Standard
Green Gale
Tethu charges a gust of wind around his body, then flings it forward in the form of a whirlwind that carries enemies backwards and deals low damage. The move can be charged, and has three "stages." Each stage has increased range and speed.
Side
Leaf Crossbow
Tethu pulls out a crossbow and fires a shot out of it. Holding the Special button allows him to aim the crossbow in any direction before firing.
Up
Paraflower
An unknown Seedling ally shoots out of the ground in their seed-like Paraflower form, with Tethu hanging off the bottom. They rise briefly before gliding back down. Tethu can still use aerial attacks, Green Gale, Leaf Crossbow, and Rainbow Protection while in this state.
Down
Rainbow Protection
Tethu creates a shimmering barrier around his body with his Oasis's power. This barrier absorbs projectiles to restore his health.
Final Smash
Rainbow Bloom
Tethu calls in Khepri and attempts to trap frontal enemies inside the bubble carried by the bug. Upon successfully trapping an enemy in Khepri combines his energy with that of the Water Spirit, Esna, and all the people of their Oasis. The result is an explosion of light that burns the trapped enemies.


SSBEndeavor Mr Game & Watch
Mr. Game & Watch
Game & Watch
TBA
Mr. Game & Watch's Special Moves
Click to Toggle!
Standard
Chef
TBA
Side
Judge
TBA
Up
Fire
TBA
Down
Oil Panic
TBA
Final Smash
Octopus
TBA


SSBEndeavor Ice Climbers
Ice Climbers
Ice Climbers
TBA
Ice Climbers's Special Moves
Click to Toggle!
Gimmick
Popo & Nana
TBA
Standard
Ice Shot
TBA
Side
Squall Hammer
TBA
Up
Belay
TBA
Down
Blizzard
TBA
Final Smash
Iceberg
TBA


SSBEndeavor ROB
R.O.B.
R.O.B.
TBA
R.O.B.'s Special Moves
Click to Toggle!
Standard
Robo Beam
TBA
Side
Arm Rotor
TBA
Up
Robo Burner
TBA
Down
Gyro
TBA
Final Smash
Guided Robo Beam
TBA


SSBEndeavor Duck Hunt Duo
Duck Hunt Duo
Duck Hunt
TBA
Duck Hunt Duo's Special Moves
Click to Toggle!
Standard
Trick Shot
TBA
Side
Clay Shooting
TBA
Up
Duck Jump
TBA
Down
Wild Gunman
TBA
Final Smash
NES Zapper Posse
TBA


SSBEndeavor Sonic the Hedgehog
Sonic
Sonic
Better known by the name Sonic the Hedgehog, or his title as the "Fastest Thing Alive." Sonic likes to chill out with his buddies and a couple chili dogs, but when Eggman starts plotting world domination, he is more than willing to step up and deal with him before things get out of hand. He is the fastest fighter in Smash Bros. by a wide margin, which can make him hard to control unless your timing is precise... but in the right hands, his hit-and-run fighting style and sheer mobility can make for devastating weapons.
Sonic's Special Moves
Click to Toggle!
Standard
Homing Attack
TBA
Side
Spin Dash
TBA
Up
Springboard
TBA
Down
Spin Charge
TBA
Final Smash
Super Sonic
TBA


SSBEndeavor Metal Sonic
Metal Sonic
Sonic
NEW FIGHTER!
A metal doppelganger created by Dr. Eggman in the hopes of defeating his nemesis by outspeeding him. Of course, evil versions of main characters never actually triumph, but Sonic characters weren't as genre-savvy back then as they are now, so it's pretty excusable. Though Metal Sonic can match Sonic's speed almost perfectly, it is not an Echo Fighter; instead, by using its copying powers, its speed-boosting Maximum Overdrive mode, and its projectile-reflecting Black Shield, it manages to differentiate itself enough from the original hedgehog to win a spot in the main roster!
Metal Sonic's Special Moves
Click to Toggle!
Standard
Black Shield
Metal Sonic crosses its arms and creates a polygonal shield made of energy around its body. This shield quickly rotates around it, dealing rapid damage to enemies near it and reflecting projectiles.
Side
Copycat
A command grab that has Metal Sonic swiping forward with one claw. If it successfully grabs an enemy, it scans them while they're helpless, and replicates their Side Special.
Alt. Side
Copied Move
After using Copycat to scan an enemy, Metal Sonic's Side Special becomes that enemy's Side Special. It can choose to sacrifice the copied data by using its down taunt.
Up
Maximum Overdrive
Metal Sonic envelops its body in electricity and charges in one of twelve predetermined directions, depending on what direction the control stick is held in. An extremely powerful finisher, but it has a lot of end-lag, making it risky when used for anything else.
Down
Spin Charge
TBA
Final Smash
Metal Overlord
TBA


SSBEndeavor Beat
Beat
Jet Set Radio
NEW FIGHTER!
The founder and leader of the GG's, an on-the-rise gang of graffiti artists based in Shibuya. Beat is a delinquent runaway with a love of music, particularly old vinyl records. He roams the streets of Tokyo-to with a pair of modified inline skates, which can make his ground movement significantly more "slippery" than other characters. However, Beat's fighting style is built around this slipperiness, and staying on the move while attacking is one of the major strengths of his fighting style.
Beat's Special Moves
Click to Toggle!
Gimmick
Roller Skates
Beat is an expert with his roller skates, and he doesn't necessarily have to face the direction he's moving in. In fact, he will always face the same direction until he uses Turn Around to... well, turn around. As an interesting side-effect of this, Beat has a few moves that other fighters don't, such as a back tilt and a back Smash.
Standard
Spray Can
Beat pulls out a can of spray paint and sprays it in the direction he's currently facing, leaving behind a cloud of paint that slows down enemies and deals gradual damage. As long as Special button is held down, Beat can continue spraying while moving or jumping, but if used for too long the spray will weaken and eventually die down entirely.
Side
Battery Boost
This is Beat's "forward special," the Side special used when the directional input is the direction Beat is facing. Beat charges forwards, his body bathed in electricity from his supercharged skates. Enemies in his path get shocked out of the way by the dash.
Alt. Side
Turn Around
This is Beat's "back special," the Side special used when the directional input is the direction Beat isn't facing. Beat turns around to face the other direction without losing any momentum. Holding the Special button while turning causes Beat to immediately go into a Battery Boost once he's changed directions.
Up
Flying Kite Leap
Beat charges his skates and performs a super-powered leap into the air while kicking both feet outwards.
Down
Powerslide
Beat performs a crouching slide to quickly halt his momentum, kicking up a shower of sparks in the direction he's moving and damaging enemies. If used while stationary or in the air, its range and power is pitiful; but if used in the middle of a Battery Boost...
Final Smash
Tagged & Bagged
Beat jumps and kicks his feet out on either side of him. Successfully striking enemies on either side with the kick knocks them to the ground, where Beat proceeds to spray paint one of his signature tags onto the downed foes. Matching the inputs perfectly makes the graffiti's final design even more elaborate, but it doesn't affect the power of the move in any way - it is always an instant K.O. on enemies at high enough damage.


SSBEndeavor Bayonetta
Bayonetta
Bayonetta
TBA
Bayonetta's Special Moves
Click to Toggle!
Gimmick
Bullet Arts
TBA
Gimmick
Bat Within
TBA
Standard
Bullet Climax
TBA
Side
Heel Slide
TBA
Alt. Side
After Burner Kick
TBA
Up
Witch Twist
TBA
Down
Witch Time
TBA
Final Smash
Infernal Climax
TBA


SSBEndeavor Joker
Joker
Persona
TBA
Joker's Special Moves
Click to Toggle!
Gimmick
Rebellion Gauge
TBA
Standard
Gun
TBA
Alt. Standard
Gun Special
TBA
Side
Eiha
TBA
Alt. Side
Eigaon
TBA
Up
Grappling Hook
TBA
Alt. Up
Wings of Rebellion
TBA
Down
Rebel's Guard
TBA
Final Smash
All-Out Attack
TBA


SSBEndeavor Solid Snake
Solid Snake
Metal Gear
TBA
Solid Snake's Special Moves
Click to Toggle!
Standard
Hand Grenade
TBA
Side
Remote Missile
TBA
Up
Cypher
TBA
Down
C4
TBA
Final Smash
To Be Added!
TBA


SSBEndeavor Simon
Simon
Castlevania
TBA
Simon's Special Moves
Click to Toggle!
Standard
Axe
TBA
Side
Cross
TBA
Up
Uppercut
TBA
Down
Holy Water
TBA
Final Smash
Grand Cross
TBA


SSBEndeavor Mega Man
Mega Man
Mega Man
TBA
Mega Man's Special Moves
Click to Toggle!
Standard
Metal Blade
TBA
Side
Crash Bomber
TBA
Up
Rush Coil
TBA
Down
Leaf Shield
TBA
Final Smash
Mega Legends
TBA


SSBEndeavor Ryu
Ryu
Street Fighter
TBA
Ryu's Special Moves
Click to Toggle!
Standard
Hadoken
Ryu forms a projectile out of energy and fires it from his palms. The blast moves slowly and doesn't have much knockback. Inputting Arcade Stick QCFArcade Button Punch instead increases the size and power of the blast.
Alt. Standard
Shakunetsu Hadoken
Inputting Arcade Stick HCFArcade Button Punch causes Ryu to fire a flaming Hadoken that hits multiple times before exploding.
Side
Tatsumaki Senpukyaku
Ryu moves forward while spinning around, one leg extended to rapidly kick the enemy. Inputting Arcade Stick QCBArcade Button Punch instead increases the power of the attack.
Up
Shoryuken
Ryu performs a quick and powerful uppercut attack that rises into the air. The move has heavy end lag. Inputting Arcade Stick SArcade Button Punch instead greatly increases the power of the attack.
Down
Focus Punch
TBA
Final Smash
Shinku Hadoken
TBA


SSBEndeavor PAC-MAN
Pac-Man
Pac-Man
TBA
Pac-Man's Special Moves
Click to Toggle!
Standard
Bonus Fruit
TBA
Side
Power Pellet
TBA
Up
Pac-Jump
TBA
Down
Fire Hydrant
TBA
Final Smash
Super Pac-Man
TBA


SSBEndeavor Cloud
Cloud
Final Fantasy
TBA
Cloud's Special Moves
Click to Toggle!
Gimmick
Limit Break
TBA
Standard
Blade Beam
TBA
Side
Cross Slash
TBA
Up
Climhazzard
TBA
Down
Limit Charge
TBA
Alt. Down
Finishing Touch
TBA
Final Smash
Omnislash
TBA


SSBEndeavor Vivi
Vivi
Final Fantasy
NEW FIGHTER!
A timid Black Mage who embarked on an adventure to discover his true identity (or perhaps reaffirm his old one) by pure accident when he went to see a certain play. He wields incredibly potent Black Magic, though he is afraid to use it. In Endeavor, Vivi's fighting style borrows very heavily from the Black Mage from Super Smash Flash 2 as a lightweight with some one-of-a-kind combo options... but it also includes a hint of Cloud's with the inclusion of his Trance form, which functions similarly to Limit Break.
Vivi's Special Moves
Click to Toggle!
Gimmick
Trance
Vivi has a Trance Gauge that rises as he deals or receives damage. When the Gauge is filled, he enters Trance mode, during which his attacks are powered up for fifteen seconds. Unlike Cloud's Limit Break, Trance does not grant his Specials one-time power-ups, and instead they charge significantly faster than normal.
Standard
Stop
Vivi gathers magical power, then unleashes it in a circle around him. Enemies close to him are briefly frozen by the spell. The longer the spell is charged for, the longer they are freezed for.
Side
Meteor
Vivi summons a meteor that slowly grows in size and power for as long as the Special button is held. Releasing it fires the meteor.
Up
Teleport
Vivi creates a ring of magic that he can aim freely as long as the Special button is held. Releasing it causes him to warp to the location of the ring instantly.
Down
Focus
Vivi charges magical energy, causing the Trance Gauge to increase. If Vivi is hit in this state, he loses a chunk of the Trance Gauge.
Alt. Down
Flare
When the Trance Gauge is full, Focus becomes Flare. Vivi unleashes a magical explosion of fire around him, draining a chunk of the Trance Gauge but dealing heavy damage.
Final Smash
Doomsday
Vivi summons an immense meteor that hurtles downwards from above him, boring into enemies in a vertical line.


SSBEndeavor Neku
Neku
The World Ends With You
NEW FIGHTER!
A teen with a bad attitude who just wanted to live a solitary life in Shibuya. And then he died. Now, Neku is a participant in the Reaper's Game, a week-long onslaught of missions across the whole city with the promise of resurrection for whoever survives until the final day. Neku fights alongside his Partner from his first week of the Reaper's Game, Shiki Misaki. By passing combos back and forth, the two are able to increase the power of their ESP-based attacks drastically... but this strategy makes them a lot more predictable than most other fighters, too.
Neku's Special Moves
Click to Toggle!
Gimmick
Light Puck
Some of Neku's attacks actually summon his Partner, Shiki Misaki, to attack with Mr. Mew. Alternating between combos with Neku's attacks and combos with Shiki's attacks can spawn the Light Puck, a green aura that boosts their power and even grants their attacks the ability to damage shielding enemies as long as they continue to stay in sync.
Standard
Pyrokinesis
Neku places his hands on his headphones and manifests a flame using psychic energy. As long as the Special button is being held, he can move the flame left and right to burn distant enemies, though he is left vulnerable while doing so. If overused, the flame will run out of energy and enter a brief cooldown phase.
Side
Groove Pawn
Shiki appears and uses Mr. Mew to perform a three-hit slashing combo on a distant enemy, ending with an uppercut. While Shiki is attacking with Groove Pawn, Neku can still move and attack.
Up
Vulcan Uppercut
Neku rises upwards while creating a blade of psychic energy, resulting in an uppercut attack that drags enemies up into the air.
Down
Psychokinesis
Neku uses a psychic power to manipulate small objects around him. The power nullifies projectiles, and pulls in and auto-equips items.
Final Smash
Final Fusion
Neku synchronizes with all three of his partners - Shiki, Beat, and Joshua - at the same time, channeling them into his Fusion pin to unleash a massive beam of energy that traps enemies in its light before sending them hurtling away.


SSBEndeavor 2B
2B
NieR
NEW FIGHTER!
An android warrior created by YoRHa to reclaim the surface of Earth for mankind after it was taken by an army of machines brought to life by aliens. She works alongside a Scanner named 9S, around whom she is distant and cold. 2B is a nimble fighter who is accompanied by Pod 042, a highly versatile assistant that she can customize on the fly to deal with her current situation. Between the Pod's projectiles and her twin swords, Virtuous Contract and Virtuous Treaty, she possesses a deceptively long reach.
2B's Special Moves
Click to Toggle!
Standard
Pod 042
2B fires her Pod in the direction she's facing. The effect of the attack depends on the Pod equipped.

Pod A fires a stream of bullets forwards and slightly upwards. Firing for too long causes the shots to weaken and eventually stop automatically.

Pod B fires a weak laser beam directly forwards. Enemies in the laser's path take weak but rapid damage with no knockback.

Pod C locks on to enemies close to and directly in front of 2B, then fires a barrage of missiles at them for explosive damage. The attack can target multiple enemies, but always fires the same number of missiles.

Side
Pod Program
2B activates her Pod Program. The effect of the attack depends on the Pod Program equipped.

2B's Pod fires a powerful laser directly forwards after charging up. If it misses, she's left vulnerable.

2B's Pod summons a holographic hammer that, after winding up, swings downwards to deal heavy damage.

2B creates a wave of spears from any ground directly below her, launching enemies into the air.

2B's Pod briefly creates a barrier that reflects enemy projectiles.

2B's Pod fires a wire forward. It can be used to pull 2B towards enemies, or to tether recover.

2B's Pod creates a field of energy that pulls in items, projectiles, and enemy fighters.

2B charges forwards at high speed while riding on her Pod, plowing through enemies.

Up
Pod Vault
2B grabs onto the bottom of her Pod and swings upwards off of it, somersaulting into the air while Virtuous Contract spins around her.
Down
Switch Pods
2B pulls up a holographic display with which to edit her Pod. While continuing to hold the Special button, using the control stick cycles through different Pods and Pod Programs. While in this state, however, 2B is vulnerable to attacks.
Final Smash
Die Already!
A Flight Unit flies in front of 2B, plowing through enemies in her path. Upon a successful hit, she jumps into it and circles back around, barraging the enemy with gunfire. She finishes off by leaping from the Flight Unit and impaling the trapped foes with Virtuous Treaty, creating a massing explosion.


SSBEndeavor Rallen
Rallen
Spectrobes
NEW FIGHTER!
A thickskulled member of the Nanairo Planetary Patrol who discovered the Spectrobe-commanding Prizmod device in a mysterious wreckage, and used their power to protect his star system from an invasion of parasitic Krawl. He goes into fights alongside a large green creature with a mace-like tail called Spikan. The two cover each others' weaknesses in battle - Rallen hits fast but doesn't have much power, while Spikan is powerful but sluggish.
Rallen's Special Moves
Click to Toggle!
Gimmick
Spikan
Rallen is accompanied by a type of Spectrobe called a Spikan, which follows him around in battle. When using certain moves, Spikan will join in and perform an attack as well. It can also be separated from Rallen under special circumstances, allowing the two to fight separately.
Standard
Cosmo Blaster
Rallen fires a laser out of a wrist-mounted blaster to attack a distant enemy. Best used for stunning distant foes so Spikan can perform an attack without interruption.
Side
Spike Wave
Spikan gathers energy in its mace-like tail, then spins it around to strike enemies. Charging longer gives the move more power, and when its power is maxed out, it releases a wave of energy that travels across the ground.
Up
Hammerslash
Rallen performs a quick slash upwards, followed by another one downwards. If Spikan is with him, it will perform a similar attack with its tail.
Down
Order
Rallen orders Spikan to charge forward a set distance, forcibly separating the two. Using this move again calls Spikan back to Rallen.
Final Smash
Charge Thunderbolt
Spikan is flooded with energy from Rallen's Prizmod, and an enormous bolt of lightning is released from its body. Enemies struck by the bolt are briefly paralyzed before they're sent flying, giving Rallen an opportunity to wail on them.


SSBEndeavor Geolyte
Geolyte
Meteos
NEW FIGHTER!
An alien from the lush, Earth-like planet of the same name. When the planet Meteo bombarded its homeworld with meteors called Meteos, it was saved by chance when three Meteos of the same color aligned, causing them to blast off into space. Now, aboard the Metamo Ark mothership, the Geolytes embark on a cosmic road trip to save other planets and defeat Meteo! In Smash Bros., Geolyte weaponizes Meteos, using them as platforms to recover or to launch enemies into the sky. With a bit of strategy and luck, it can set off incredibly satisfying aerial combos without a single jump!
Geolyte's Special Moves
Click to Toggle!
Gimmick
Meteos
Meteos are chunks of colored ore created by the planet Meteo. Many of Geolyte's Special moves create Meteos. There are three "types" of Meteos - Air, H2O, and Soil - and when three or more of the same type align, they suddenly shoot into the air like a rocket, carrying enemies up with them. Meteos are also affected by gravity.
Standard
Meteos Switch
A floating reticle appears in front of Geolyte. While the reticle is on-screen, the control stick moves the reticle instead of Geolyte. Holding the Special button while moving switches the location of Meteos in those spots. Pressing any other button causes the reticle to vanish, returning control back to Geolyte.
Side
Meteos Throw
Geolyte pulls out a Meteos and throws it forwards, damaging enemies in its arcing path. The longer this move is charged, the farther and more powerful the throw.
Up
Super Rocket
Geolyte uses a Super Rocket to launch itself into the air on a platform the size of three Meteos, then descend back downwards slowly. It can move freely on the platform or jump off it, but cannot use this move again until it lands back on the stage. If it uses this move while standing on Meteos, all the Meteos in the row below its feet are launched.
Down
Speeder
Geolyte begins to dance rapidly as the flow of time accelerates. While it is dancing, Meteos will fall significantly faster - fast enough to damage any enemies they fall into.
Final Smash
Annihilation
Geolyte begins to panic as planet Meteo appears in the background. Giant Meteos rain down from the sky, piling onto the stage and knocking enemies around. Then, the stage suddenly collapses under the weight for a few seconds... but eventually rises up again.


SSBEndeavor Shovel Knight
Shovel Knight
Shovel Knight
NEW FIGHTER!
Long ago, the lands were untamed, and roamed by legendary adventurers like Shovel Knight and Shield Knight! But the two warriors' travels together ended when a cursed amulet wrought a terrible magic. Now, with the Order of No Quarter threatening the land, Shovel Knight comes out of his life of solitude to defend the free people from their tyranny! Shovel Knight's moveset is pulled directly from Rivals of Aether - he is a highly customizable heavyweight, but that customizing requires some... ahem... fundraising before it can be utilized.
Shovel Knight's Special Moves
Click to Toggle!
Gimmick
Treasure Trove
Whenever Shovel Knight damages an enemy, the enemy drops Treasure that Shovel Knight can pick up. Treasure can be spent by using Shovel Knight's Taunt to open Chester's shop. All the items in the shop either replace Shovel Knight's Neutral Special or grant his armor special effects.
Gimmick
Armor
Shovel Knight can have certain special properties depending on what armor he has purchased most recently from Chester.

After hitting a down aerial, Shovel Knight is able to perform any of his Smash attacks in midair as long as he does not get hit by an enemy first.

Shovel Knight's resistance to knockback is increased, but his friction is decreased, making him a bit "slippery" and in some cases harder to control.

Wearing this armor replaces Shovel Knight's usual animations with much flashier variants, meaning his hitboxes are technically different... but aside from that, this armor has no effect on gameplay. It just looks really, really nice.

Standard
Relic
Shovel Knight uses the Relic he's purchased most recently from Chester, with different effects depending on the Relic used.

If Shovel Knight has not purchased any Relics from Chester, his Neutral Special is Coin Capture, a non-damaging move that quickly draws in distant Treasure in a circle around Shovel Knight.

Shovel Knight quickly punches forwards twice with a cyan gauntlet, releasing a short-range phantasmic fist with each punch.

Shovel Knight pulls out a large horn and blows on it, releasing a wave of damaging sound around him to push back enemies and destroy incoming projectiles.

Shovel Knight throws out a platform mounted on a gear. Once it hits a platform, the gear will sputter, then start to move forwards. It can be used both as a projectile attack and as a moving platform.

Side
Propeller Dagger
Shovel Knight revs up the Propeller Dagger, then dashes forward with it, charging through enemies in his path for high damage. The more the Propeller Dagger is revved up, the farther Shovel Knight will fly with it.
Up
Throwing Anchor
Shovel Knight hurls an anchor upwards. The anchor flies in an arching trajectory before dropping down on enemies from above. Holding the Special button while using this attack makes Shovel Knight cling to the anchor while it flies, turning it into a powerful melee attack that can be used for recovery.
Down
Fishing Rod
Shovel Knight pulls out a fishing rod and drops the hook down, damaging any enemies in its path. Pressing any button while the hook is out will reel it back in. Using the move over a pit lets Shovel Knight fish up a piece of dirt containing Treasure, a golden fish worth a large amount of Treasure, or a Troupple that gives Shovel Knight an item (if items are turned on, anyway).
Final Smash
Shovel of Hope
Shield Knight drops in from above and performs a forwards shield bash. Hitting enemies with the bash knocks them into the air. Shield Knight raises her shield above her head, and Shovel Knight uses it as a platform to leap into the air and perform a single magically-supercharged shovel drop on the airborne enemies to finish them off in one blow.


Mii Fighters

Fighter Bio
SSBEndeavor Mii Fighter
Mii Brawler
Super Smash Bros.
TBA
Mii Brawler's Special Moves
Click to Toggle!
Standard
Shot Put
TBA
Side
Onslaught
TBA
Up
Soaring Axe Kick
TBA
Down
Head-On Assault
TBA
Final Smash
Omega Blitz
TBA


SSBEndeavor Mii Fighter
Mii Swordfighter
Super Smash Bros.
TBA
Mii Swordfighter's Special Moves
Click to Toggle!
Standard
Gale Strike
TBA
Side
Airborne Assault
TBA
Up
Stone Scabbard
TBA
Down
Blade Counter
TBA
Final Smash
Final Edge
TBA


SSBEndeavor Mii Fighter
Mii Gunner
Super Smash Bros.
TBA
Mii Gunner's Special Moves
Click to Toggle!
Standard
Charge Blast
TBA
Side
Flame Pillar
TBA
Up
Lunar Launch
TBA
Down
Echo Reflector
TBA
Final Smash
Full Blast
TBA


SSBEndeavor Mii Fighter
Mii Rogue
Super Smash Bros.
NEW FIGHTER!
TBA
Mii Rogue's Special Moves
Click to Toggle!
Standard
Saboteur's Bow
The Mii slowly draws their bow, then fires an arrow forwards. The longer it is drawn for, the farther the arrow will fly. Additionally, when the arrow is fully drawn, it becomes a flaming arrow that briefly lingers on the stage and can damage enemies that touch it.
Side
Dark Cloak
The Mii swings a cloak in front of them, reflecting projectiles and flipping opponents around.
Up
Smoke Burst
The Mii vanishes in a burst of smoke and reappears in a distant spot. Both their disappearance and their reappearance can damage enemies.
Down
Gummy Bomb
The Mii places a sticky bomb that sticks to the ground. If next to an enemy, they can set the sticky bomb on them instead. Using this move when a sticky bomb is already on the arena will remote detonate it, damaging enemies near it.
Final Smash
Mind Games
The Mii leaps off stage and begins dashing around at high speeds, slashing at enemies they pass by and juggling them in the air.


Echo Fighters

Fighter Bio
SSBEndeavor Daisy
Daisy
Super Mario
An Echo of Peach. More TBA.
Daisy's Special Moves
Click to Toggle!
Standard
Blue Toad
TBA
Side
Daisy Bomber
TBA
Up
Daisy Parasol
TBA
Down
Vegetable
TBA
Final Smash
Daisy Blossom
TBA


SSBEndeavor Ravio
Ravio
The Legend of Zelda
NEW FIGHTER!
An Echo of Young Link. More TBA.
Ravio's Special Moves
Click to Toggle!
Standard
Rental Bow
TBA
Side
Rental Boomerang
TBA
Up
Tornado Rod
TBA
Down
Rental Bomb
TBA
Final Smash
Elemental Blast
TBA


SSBEndeavor Pichu
Pichu
Pokémon
An Echo of Pikachu. More TBA.
Pichu's Special Moves
Click to Toggle!
Gimmick
Recoil
TBA
Standard
Thunder Jolt
TBA
Side
Skull Bash
TBA
Up
Agility
TBA
Down
Thunder
TBA
Final Smash
Volt Tackle
TBA


SSBEndeavor Incineroar
Incineroar
Pokémon
NEW FIGHTER!
An Echo of Bowser. More TBA.
Incineroar's Special Moves
Click to Toggle!
Standard
Flamethrower
TBA
Side
Submission
TBA
Up
Darkest Lariat
It is based off of Donkey Kong's Spinning Kong rather than Bowser's Whirling Fortress. More TBA.
Down
Flame Charge
TBA
Final Smash
Malicious Moonsault
TBA


SSBEndeavor Dark Samus
Dark Samus
Metroid
An Echo of Samus. More TBA.
Dark Samus's Special Moves
Click to Toggle!
Standard
Charge Beam
TBA
Side
Missile
TBA
Up
Screw Attack
TBA
Down
Bomb
TBA
Final Smash
Phazon Laser
TBA


SSBEndeavor Fusion Suit Samus
Fusion Suit Samus
Metroid
NEW FIGHTER!
This version of Samus had been infected with the X Parasite, but was saved by a vaccine created from Metroid cells. As a side-effect of this, she now possesses certain Metroid characteristics, which she uses in combination with a faster and flimsier version of her Power Suit to perform acrobatic feats she would have trouble doing originally.
Fusion Suit Samus's Special Moves
Click to Toggle!
Standard
Charge Beam
TBA
Side
Ice Missile
TBA
Up
Screw Attack
TBA
Down
Bomb
TBA
Final Smash
Fusion Laser
TBA


SSBEndeavor Shadow
Shadow
Sonic
NEW FIGHTER!
An Echo of Sonic. More TBA.
Shadow's Special Moves
Click to Toggle!
Standard
Homing Attack
TBA
Side
Spin Dash
TBA
Up
Chaos Shift
Using the power of a Chaos Emerald, Shadow teleports across a short distance in whatever direction the control stick is held in. Both his disappearance and his reappearance can damage enemies. It is based off of Mewtwo's Teleport rather than Sonic's Springboard.
Down
Chaos Control
It is based off of Bayonetta's Witch Time rather than Sonic's Spin Charge. More TBA.
Final Smash
Chaos Blast
TBA


SSBEndeavor Blaze
Blaze
Sonic
NEW FIGHTER!
An Echo of Sonic. More TBA.
Blaze's Special Moves
Click to Toggle!
Standard
Spinning Claw
Blaze spins around while surrounding herself in a tornado of fire, catching enemies in the infero before knocking them away. It is based off of Meta Knight's Mach Tornado rather than Sonic's Homing Attack.
Side
Burst Dash
TBA
Up
Axel Tornado
It is based off of Little Mac's Rising Uppercut rather than Sonic's Springboard. More TBA.
Down
Burst Charge
TBA
Final Smash
Fire Boost
TBA


SSBEndeavor Nanashi
Nanashi
Shin Megami Tensei
NEW FIGHTER!
An Echo of Rallen. More TBA.
Nanashi's Special Moves
Click to Toggle!
Gimmick
Dagda
Nanashi is accompanied by the god responsible for his resurrection, Dagda, who follows him around in battle. When using certain moves, Dagda will join in and perform an attack as well. He can also be separated from Nanashi under special circumstances, allowing the two to fight separately.
Standard
Needle Shot
Nanashi fires a shot out of a handgun to attack a distant enemy. Best used for stunning distant foes so Dagda can perform an attack without interruption. Compared to Rallen's Cosmo Blaster, it is faster but has worse range and power.
Side
Power Punch
Dagda gathers energy in his fist, then swings it upwards to strike enemies. Charging longer gives the move more power, and when its power is maxed out, it briefly stuns enemies, giving Nanashi a chance to wail on them further.
Up
Megaton Press
Nanashi performs a quick slash upwards, followed by another one downwards. If Dagda is with him, he will perform a similar attack with an uppercut and a kick.
Down
Sabbatma
Nanashi tells Dagda to charge forward a set distance, forcibly separating the two. Using this move again calls Dagda back to Nanashi.
Final Smash
Megidolaon
Nanashi and Dagda combine their magical power to unleash an immense explosion of godly energy, instantly annihilating any enemies too close to them.


SSBEndeavor Raiden
Raiden
Metal Gear
NEW FIGHTER!
An Echo of Solid Snake. More TBA.
Raiden's Special Moves
Click to Toggle!
Standard
Grenade
TBA
Side
Remote Missile
TBA
Up
Lightning Bolt Strike
Raiden performs a rising slash attack using a high-frequency blade, dragging enemies along and dealing rapid electric damage. It is based off of Roy's Blazer rather than Solid Snake's Cypher.
Down
Parry Counter
It is based off of Marth's Counter rather than Solid Snake's C4. More TBA.
Final Smash
Blade Mode
TBA


SSBEndeavor Richter
Richter
Castlevania
An Echo of Simon. More TBA.
Richter's Special Moves
Click to Toggle!
Standard
Axe
TBA
Side
Cross
TBA
Up
Uppercut
TBA
Down
Holy Water
TBA
Final Smash
Grand Cross
TBA


SSBEndeavor Ken
Ken
Street Fighter
NEW FIGHTER!
An Echo of Ryu. More TBA.
Ken's Special Moves
Click to Toggle!
Standard
Hadoken
TBA
Alt. Standard
Shakunetsu Hadoken
Inputting Arcade Stick HCFArcade Button Punch causes Ken to fire a flaming Hadoken that hits multiple times before exploding. Ken's Shakunetsu Hadoken has even less range.
Side
Tatsumaki Senpukyaku
Ken moves forward while spinning around, one leg extended to rapidly kick the enemy. Inputting Arcade Stick QCBArcade Button Punch instead increases the power of the attack. Compared to Ryu's Tatsumaki Senpukyaku, it hits multiple times and carrying enemies along.
Up
Shoryuken
Ken performs a quick and powerful uppercut attack that rises into the air. The move has heavy end lag. Inputting Arcade Stick SArcade Button Punch instead greatly increases the power of the attack. Compared to Ryu's Shoryuken, Ken's version is more powerful, moves forward slightly horizontally, and has a fire effect.
Down
Focus Punch
TBA
Final Smash
Shinryuken
TBA


DLC Fighters

Fighter Bio
SSBEndeavor Dr Mario
Dr. Mario
Super Mario
TBA
Dr. Mario's Special Moves
Click to Toggle!
Standard
Megavitamins
TBA
Side
Super Sheet
TBA
Up
Super Jump Punch
TBA
Down
Doctor Tornado
TBA
Final Smash
Doctor Finale
TBA


SSBEndeavor Toon Link
Toon Link
The Legend of Zelda
Toon Link's Special Moves


SSBEndeavor Young Ganondorf
Young Ganondorf
The Legend of Zelda
NEW FIGHTER!
TBA
Young Ganondorf's Special Moves
Click to Toggle!
Standard
Thunder Orb
TBA
Side
Gerudo's Cloak
TBA
Up
Dark Dive
TBA
Down
Wizard's Foot
TBA
Final Smash
Beast Ganon
TBA


SSBEndeavor Mewtwo
Mewtwo
Pokémon
TBA
Mewtwo's Special Moves
Click to Toggle!
Standard
Shadow Ball
TBA
Side
Confusion
TBA
Up
Teleport
TBA
Down
Disable
TBA
Final Smash
Psyshock
TBA


SSBEndeavor Trevor
Trevor
Castlevania
NEW FIGHTER!
TBA
Trevor's Special Moves
Click to Toggle!
Gimmick
Sub-Weapons
While playing as Trevor, special Sub-Weapon items will sometimes spawn alongside regular items. Trevor can pick these items up to equip them, changing his Standard Special to match. He starts every battle equipped with the Dagger.
Standard
Use Sub-Weapon
Trevor uses his equipped Sub-Weapon, with the exact effect varying depending on which he carries.

Trevor's default Sub-Weapon, a fast-moving forward projectile with low damage, range, and knockback. Trevor can use any of his standard attacks immediately if he hits with a dagger, making it good for stunning enemies in preparation for a whip attack.

Trevor throws an axe over his head. The axe arcs downwards to strike enemies a set distance in front of him, similarly to Simon's Standard Special.

Trevor throws a cross directly forwards. It spins around in midair after reaching a certain distance, then flies back like a boomerang, similarly to Simon's Side Special.

Trevor throws a vial of holy water onto the ground. It explodes in a burst of flame that traps enemies in place, similarly to Simon's Down Special.

Trevor draws the stopwatch and strikes a defensive stance. If struck in this state, he activates the stopwatch, slowing his attacker down while evading their attack.

Side
Holy Lightning
Sypha Belnades appears next to Trevor and fires three bolts of electricity forwards like a shotgun blast. Naturally, they deal the most amount of damage when used directly next to enemies, but the start-up on the attack makes it risky.
Up
Uppercut
TBA
Down
Throwing Venus
Grant Danasty appears next to Trevor and leaps into the air, hurling a throwing knife diagonally downwards.
Final Smash
Vampire Slayers
Trevor lashes his whip forwards, wrapping it around enemies in its path and tossing them into the air. He then summons his allies Grant Danasty, Sypha Belnades, and Alucard, and together the four juggle the enemy in the air with throwing knives, magic spells, and sword slashes before Trevor finishes them off with an upwards whip attack.


Stages

Standard Stages

Stage Description
SSBEndeavor Battlefield
Battlefield
Super Smash Bros.
Another take on the most standard stage! This hilltop temple has appeared in nearly every prior title, and is a staple of Smash Bros. games. It's four-platform layout and small design makes it ideal for simple fights, and there's no denying that those floating islands in the distance make for an epic backdrop.
Battlefield's Music
Click to Toggle!


SSBEndeavor Final Destination
Final Destination
Super Smash Bros.
TBA
Final Destination's Music
Click to Toggle!


SSBEndeavor The Odyssey
The Odyssey
Super Mario
NEW STAGE!
A world tour of the Kingdoms of the world atop Cappy's flying ship! Because staying in New Donk City just wasn't enough! Each Kingdom has its own unique sights to see while you're there... but if there's a Kingdom that you'd rather skip, you can move on to the next Kingdom early just by grabbing a Power Moon when one appears. You might even discover someplace new if you collect enough Power Moons!
The Odyssey's Music
Click to Toggle!


SSBEndeavor Super Mario Bros
Super Mario Bros.
Super Mario
NEW STAGE!
The 8-bit platformer often credited with saving the gaming industry in its darkest hour. This is a 2D auto-scrolling level that cycles through every level from the original Super Mario Bros. game, from 1-1 all the way to 8-4. If you play on it long enough, you can even make it to The Lost Levels and play through those too!
Super Mario Bros.'s Music
Click to Toggle!


SSBEndeavor Princess Peach's Castle
Peach's Castle
Super Mario
TBA
Peach's Castle's Music
Click to Toggle!


SSBEndeavor Luigi's Mansion
Luigi's Mansion
Super Mario
TBA
Luigi's Mansion's Music
Click to Toggle!


SSBEndeavor Stone Tower Temple
Stone Tower Temple
The Legend of Zelda
NEW STAGE!
A massive stage on the same scale as Smash for Wii U's Great Cave Offensive. This labyrinth of rooms is unique in that switches on one side of the stage are able to activate traps and alter the layout of rooms on the opposite side, hindering enemies without directly fighting them. You can even flip the whole stage upside-down if you know what buttons you need to press!
Stone Tower Temple's Music
Click to Toggle!


SSBEndeavor Bridge of Eldin
Bridge of Eldin
The Legend of Zelda
TBA
Bridge of Eldin's Music
Click to Toggle!


SSBEndeavor Battle Frontier
Battle Frontier
Pokémon
NEW STAGE!
TBA
Battle Frontier's Music
Click to Toggle!


SSBEndeavor Pokemon Stadium X
Pokémon Stadium X
Pokémon
NEW STAGE!
TBA
Pokémon Stadium X's Music
Click to Toggle!


SSBEndeavor Saffron City
Saffron City
Pokémon
TBA
Saffron City's Music
Click to Toggle!


SSBEndeavor Fountain of Dreams
Fountain of Dreams
Kirby
TBA
Fountain of Dreams's Music
Click to Toggle!


SSBEndeavor Thunder Cloud Temple
Thunder Cloud Temple
Kid Icarus
NEW STAGE!
TBA
Thunder Cloud Temple's Music
Click to Toggle!


SSBEndeavor WarioWare, Inc
WarioWare, Inc.
Wario
TBA
WarioWare, Inc.'s Music
Click to Toggle!


SSBEndeavor Boxing Ring
Boxing Ring
Punch-Out!!
TBA
Boxing Ring's Music
Click to Toggle!


SSBEndeavor Port Town Aero Dive
Port Town Aero Dive
F-Zero
TBA
Port Town Aero Dive's Music
Click to Toggle!


SSBEndeavor New Pork City
New Pork City
Mother
TBA
New Pork City's Music
Click to Toggle!


SSBEndeavor Distant Planet
Distant Planet
Pikmin
TBA
Distant Planet's Music
Click to Toggle!


SSBEndeavor Gaur Plain
Gaur Plain
Xenoblade
TBA
Gaur Plain's Music
Click to Toggle!


SSBEndeavor Moray Towers
Moray Towers
Splatoon
TBA
Moray Towers's Music
Click to Toggle!


SSBEndeavor Spring Stadium
Spring Stadium
ARMS
NEW STAGE!
TBA
Spring Stadium's Music
Click to Toggle!


SSBEndeavor Duck Hunt Stage
Duck Hunt
Duck Hunt
TBA
Duck Hunt's Music
Click to Toggle!


SSBEndeavor Tomodachi Life
Tomodachi Life
Tomodachi
TBA
Tomodachi Life's Music
Click to Toggle!


SSBEndeavor Miiverse
Miiverse
Miiverse
A returning stage from Super Smash Bros. for Wii U that features other peoples' drawings cheering the fighters on! Of course, due to the discontinuation of Miiverse, Endeavor actually uses Flipverse posts instead. Aside from this cute aesthetic detail, of course, the stage is basically just a slightly bigger version of Battlefield.
Miiverse's Music
Click to Toggle!


SSBEndeavor Terminal Velocity
Terminal Velocity
Sonic
NEW STAGE!
This stage is set on scraps of debris during the final act of Sonic Colors - a rapid plummet down towards the Earth in an attempt to outrun the black hole consuming Dr. Eggman's Interstellar Amusement Park! The platforms of this stage may drift into different positions as the battle progresses.
Terminal Velocity's Music
Click to Toggle!


SSBEndeavor Tokyo-to Tour
Tokyo-to Tour
Jet Set Radio
NEW STAGE!
A bus-top tour through the many colorful districts of Tokyo-to, offering a view of the turf war between the roller-skating graffiti artists and corrupt law enforcement. Sometimes, these factions will even join the bus ride... and accidentally pull the fighters into their squabble in the process.
Tokyo-to Tour's Music
Click to Toggle!


SSBEndeavor Kagutsuchi
Kagutsuchi
Shin Megami Tensei
NEW STAGE!
At the very center of the inside-out Vortex World lies Kagutsuchi, a powerful entity destined to recreate the destroyed world using the Reason of a worthy individual. The stage is made from the ever-shifting cubes that make up its physical form, and so it is slowly but constantly shifting in elevation and formation. Sometimes, Kagutsuchi itself will appear in the background and attack fighters with its magic.
Kagutsuchi's Music
Click to Toggle!


SSBEndeavor Shadow Moses
Shadow Moses
Metal Gear
TBA
Shadow Moses's Music
Click to Toggle!


SSBEndeavor Suzaku Castle
Suzaku Castle
Street Fighter
TBA
Suzaku Castle's Music
Click to Toggle!


SSBEndeavor Mako Reactor
Mako Reactor
Final Fantasy
NEW STAGE!
TBA
Mako Reactor's Music
Click to Toggle!


SSBEndeavor Scramble Crossing
Scramble Crossing
The World Ends With You
NEW STAGE!
A massive crosswalk located at the foot of the 104 building in the heart of Shibuya. Neku woke up here, in the middle of the road, at the start of all three of his Reaper's Games, and more than enough times in the middle of those Games too. This totally flat stage will regularly be assaulted by Reapers in their Noise forms - the hulking behemoth Ovis Cantus, the powerful hunter Leo Cantus, the trickster Tigris Cantus, the massive serpent Anguis Cantus... and even a few others.
Scramble Crossing's Music
Click to Toggle!


DLC Stages

TBA!

Items

Item Effect
Food
Super Smash Bros.
Just a quick mid-fight snack. Restores a certain amount of health to whoever eats it. A general rule of thumb is, the fancier the food, the more health it restores.
Capsule
Super Smash Bros.
TBA
Crate
Super Smash Bros.
TBA
Smash Ball
Super Smash Bros.
TBA
Fake Smash Ball
Super Smash Bros.
TBA
Assist Trophy
Super Smash Bros.
TBA
Boss Trophy
Super Smash Bros.
NEW ITEM!

It looks a lot like an Assist Trophy, but larger and more sinister. If a foolish fighter holds this up for long enough without interruption, it shatters, and a Boss is unleashed upon the fight!

Banana Peel
Super Mario
TBA
Bob-omb
Super Mario
TBA
Fire Flower
Super Mario
TBA
Hammer
Donkey Kong
TBA
Spring
Donkey Kong
TBA
Heart Container
The Legend of Zelda
TBA
Maxim Tomato
Kirby
TBA
Star Rod
Kirby
TBA
Warp Star
Kirby
TBA
Poke Ball
Pokémon
TBA
Master Ball
Pokémon
TBA
Poffin
Pokémon
NEW ITEM!

These delicious pastries are commonly made in Sinnoh, and are particularly popular among Pokémon. They will only appear when a Poké Ball or Master Ball is able to appear, and throwing one at a Pokémon will double the amount of time that they're summoned for! If that Pokémon isn't yours, it will even abandon its former "trainer" to fight for you!

Screw Attack
Metroid
TBA
Killing Edge
Fire Emblem
TBA
Insight Staff
Kid Icarus
TBA
Tiger Claws
Kid Icarus
NEW ITEM!

A pair of razor-sharp talons worn like brass knuckles any fighter equipped with gets a bit of a speed boost and a bit of extra length to their dodge rolls. Most interesting, though, is that their jab combo is extended to a whopping five hits! Even characters that only hit one or two times normally can reap these effects!

Franklin Badge
Mother
TBA
Mr. Saturn
Mother
TBA
Pitfall
Animal Crossing
TBA
Balloon Present
Animal Crossing
NEW ITEM!

These sometimes appear floating near the highest edge of the screen, and almost always contain a particularly nice item for whoever can pop them open... Of course, going for it also means putting yourself at risk of an enemy combo attack!

Orange Wisp
Sonic
NEW ITEM!

This alien creature is trapped in a capsule. The fighter that breaks the capsule open absorbs the Wisp, giving them an orange aura. Pressing the special attack button without any directional inputs while in this state transforms them into the Orange Rocket, and they accelerate upwards before exploding. If they wait too long without using it, though, the Wisp exits their body and disappears.

Violet Wisp
Sonic
NEW ITEM!

This alien creature is trapped in a capsule. The fighter that breaks the capsule open absorbs the Wisp, giving them a violet aura. Pressing the special attack button without any directional inputs while in this state transforms them into the Violet Void, and they suck in nearby fighters and enemies for rapid shadow damage. If they wait too long without using it, though, the Wisp exits their body and disappears.

Lip's Stick
Panel de Pon
TBA
X Bomb
Meteos
TBA

Pokémon

Pokémon aid the summoner in various ways by either harming their enemies or boosting their strengths. They despawn after a short amount of time.

Pokémon whose names are listed in italics are (mostly) Legendary Pokémon, and are significantly more likely to be summoned when using a Master Ball.

Pokémon Effect
Meowth
Pokémon
Uses Pay Day. More TBA.
Electrode
Pokémon
Uses Explosion. More TBA.
Goldeen
Pokémon
Uses Splash. More TBA.
Staryu
Pokémon
Uses Swift. More TBA.
Ditto
Pokémon
Ditto will use Transform to morph into a random fighter and battle alongside its summoner for a short period of time. Note the pink coloration!
Snorlax
Pokémon
Uses Body Slam. More TBA.
Moltres
Pokémon
Uses Fly. More TBA.
Mew
Pokémon
Uses Fly. More TBA.
Togepi
Pokémon
Uses Metronome. More TBA.
Entei
Pokémon
Uses Fire Spin. More TBA.
Gardevoir
Pokémon
Uses Reflect. More TBA.
Metagross
Pokémon
Uses Earthquake. More TBA.
Latias & Latios
Pokémon
Uses Steel Wing. More TBA.
Kyogre
Pokémon
Uses Hydro Pump. More TBA.
Deoxys (Attack Forme)
Pokémon
Uses Hyper Beam. More TBA.
Deoxys (Speed Forme)
Pokémon
Uses Agility. More TBA.
Snivy
Pokémon
Uses Razor Leaf. More TBA.
Zoroark
Pokémon
Uses Fury Swipes. More TBA.
Xerneas
Pokémon
Uses Geomancy. More TBA.
Alolan Exeggutor
Pokémon
Doesn't use any moves. More TBA.
Blacephalon
Pokémon
NEW POKÉMON!

Uses Flame Burst. More TBA.

Assist Trophies

Similarly to Pokémon, Assist Trophies aid the summoner in various ways before despawning. However, some of them can be damaged or even K.O.'d for points.

Assist Effect
Chain Chomp
Super Mario
TBA
Hammer Bro.
Super Mario
TBA
Waluigi
Super Mario
TBA
Lubba
Super Mario
NEW ASSIST!

Upon being called in, Lubba will create a rain of Starbits and other small items. The rain does a small bit of damage and has fixed (and low) knockback, making it better for setting up combos than it is for finishing them. He may also call down a meteor!

Batreaux
The Legend of Zelda
NEW ASSIST!

Batreaux enters with a menacing roar, but quickly becomes frightened by all of the carnage and combat. If all of the players can agree to stop fighting for long enough, the friendly demon will be pleased enough to summon some rare items before he leaves.

Daruk
The Legend of Zelda
NEW ASSIST!

Daruk stands in the background, cheering the summoner on. This cheering has an extra effect - when the fighter shields, Daruk's Protection activates, granting them a near-indestructible guard. The more Daruk's Protection is used, the sooner Daruk will despawn.

Saria
The Legend of Zelda
NEW ASSIST!

Saria sits on a tree stump in the spot where she was summoned, playing a merry tune on the Fairy's Ocarina to increasing the power, knockback resistance, and speed of the summoner. Occasionally, her song also summons Darunia, whose wild dancing can knock around foes.

Metroid
Metroid
Metroid latches onto an opponent's head and deals continuous damage, but will eventually fly off to try and target somebody else. It takes critical damage from ice attacks.
Broom Hatter
Kirby
NEW ASSIST!

This rather below-average Assist just moves across the stage methodically, sweeping the ground. Enemies that run into him get damaged, and his broom tosses items around... But otherwise, he's kinda pathetic.

Knuckle Joe
Kirby
TBA
Nightmare
Kirby
TBA
Andross
Star Fox
TBA
Lyn
Fire Emblem
Lyn stands in place with one hand on her sword for a moment... before suddenly striking a random opponent with a high-speed slash!
Magnus
Kid Icarus
TBA
Samurai Goroh
F-Zero
TBA
Jeff
Mother
TBA
Isabelle
Animal Crossing
The mayor's secretary. She aids the fighter who summoned her in by tossing healing fruits their way. Of course, if the fruit misses, enemies can snatch them up from off of the ground...
Squid Sisters
Splatoon
TBA
Cream and Cheese
Sonic
NEW ASSIST!

Cream and her Chao buddy follow the summoner around. By lending a hand, she can let that fighter perform three extra small jumps after their normal jumps are exhausted.

Gray Fox
Metal Gear
TBA
Alucard
Castlevania
TBA
Alternis Dim
Bravely Default
NEW ASSIST!

The Dark Knight of Eternea fights alongside the summoner with shadowy attacks like the Minus Strike sword technique and the Black Bane spell. Like similar Assists, he can be K.O.'d to dispel him early, but he also gets significantly more powerful as he takes damage, so... Maybe it's better to just avoid him?

Devil
Devil World
An imp that controls the labyrinthine Devil World. Just by pointing his fingers, he can nudge the entire screen - blast zones included! Unfortunately, this can hinder the summoner too.
Excitebikes
Excite
TBA
Dr. Kawashima
Brain Age
TBA
Dr. Wright
SimCity
TBA
Jill
Drill Dozer
TBA
Nintendog
Nintendogs
TBA
The Dark Lord
Miitopia
NEW ASSIST!

The Dark Lord will separate a random enemy fighter's face from their body and attach it to a monster. For a brief period, the player controls that monster, and has to defend their vulnerable body from enemy attacks until their face returns back to it!

Boss Trophies

Boss Trophies are much, much rarer than Assist Trophies. They will almost never appearing in Time matches under five minutes in length. Unlike Assists, Bosses do not despawn after short periods of time. Most will always attempt to do harm to all players except the summoner, and only despawn when they have been defeated. Some of the bosses summoned by these trophies also appear in Adventure Mode as... well... bosses!

Boss Bio
Master Hand
Super Smash Bros.
TBA
Master Hand's Attacks
Click to Toggle!
Battle Theme Giga Bowser
(Super Smash Bros. Melee)
TBA TBA


Crazy Hand
Super Smash Bros.
TBA
Crazy Hand's Attacks
Click to Toggle!
Battle Theme Giga Bowser
(Super Smash Bros. Melee)
TBA TBA


Guardian
The Legend of Zelda
NEW BOSS!
An ancient weapon created by the Sheikah clan to support the legendary hero in his battle against Calamity Ganon's previous incarnation. In this incarnation, however, Calamity Ganon filled the Guardians with his dark magic and turned them against the kingdom of Hyrule. This is just one of hundreds of identical Guardians rampaging in the untamed wilderness of Hyrule. Deal enough damage to its eye, and you can briefly stun it!
Guardian's Attacks
Click to Toggle!
Battle Theme Guardian Battle
(The Legend of Zelda: Breath of the Wild)
Laser Beam The Guardian's eye begins to glow, and a targeting reticle appears on enemy fighters. After a brief charge time, it fires a laser at the reticle. An incredibly powerful attack, but very predictable and easy to avoid with proper timing.
Rapid Laser The Guardian targets three locations with reticles, then fires three lasers in quick succession at the targeted locations. Faster and more unpredictable than its Laser Beam attack, but also a lot less weaker.
Double Smash The Guardian raises two of its tentacle-like arms and smashes downwards at the stage twice in succession.
Skyward Smash The Guardian plunges one arm into the ground of the stage, then abruptly pulls it upwards, knocking any enemies under the arm into the air.
Crushing Weight The Guardian grabs at an enemy fighter with one arm. If the grab is successful, it slams them into the stage before smashing them underneath its immense body.


Mother Brain
Metroid
NEW BOSS!
TBA
Mother Brain's Attacks
Click to Toggle!
Battle Theme Vs. Parasite Queen
(Metroid Prime)
TBA TBA


Giygas
Mother
NEW BOSS!
TBA
Giygas's Attacks
Click to Toggle!
Battle Theme Giygas is Wounded!
(Earthbound)
TBA TBA


Porky Minch
Mother
TBA
Porky Minch's Attacks
Click to Toggle!
Battle Theme Porky's Theme
(Super Smash Bros. Brawl)
TBA TBA


Dracula
Castlevania
TBA
Dracula's Attacks
Click to Toggle!
Battle Theme Dance of Illusions
(Castlevania: Judgement)
TBA TBA


Rathalos
Monster Hunter
TBA
Rathalos's Attacks
Click to Toggle!
Battle Theme TBA
(TBA)
TBA TBA


Poll(s)

Of the first wave of new fighters in SSBEndeavor, which do you think is most interesting/cool?
 
3
 
6
 
6
 
18
 

The poll was created at 16:31 on July 27, 2018, and so far 33 people voted.
Of the second wave of new fighters in SSBEndeavor, which do you think is most interesting/cool?
 
15
 
8
 
9
 
3
 

The poll was created at 06:07 on August 3, 2018, and so far 35 people voted.
Of the third wave of new fighters in SSBEndeavor, which do you think is most interesting/cool?
 
3
 
2
 
3
 
9
 
8
 

The poll was created at 07:34 on August 17, 2018, and so far 25 people voted.

Trivia

  • The game's logo was created by Thingynothingy (tbc).
  • Metal Sonic's icon uses a render made by Nibroc-Rock and Aerobian-Angel.
  • Unlike Ultimate, which was created with the goal of including every possible character from previous Smash Bros. titles, multiple characters were cut from Endeavor's roster for various reasons, though primarily to reduce the workload. The full list of cut characters, as well as the logic behind those cuts, is listed below.
    • Dark Pit was admittedly only cut due to a childish grudge against the overabundance of similarities between him and Pit statistically.
    • Greninja was cut to avoid a potential over-saturation of Pokémon representatives in the playable cast, as well as to reflect the fact that Pokémon's 6th Generation of games had become significantly less relevant.
    • Lucina was cut mainly to reduce the amount of characters representing Fire Emblem Awakening, as two (approaching three) new Fire Emblem games had been released since her introduction.
      • Chrom was cut for the same reasons, in addition to heavy personal bias against the character.
  • This was the first fangame on Fantendo to feature Flipverse.

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