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Super Smash Bros Emerald Logo New



Super Smash Bros. Emerald is the sixth installment of the Super Smash Bros. Series, succeeding Super Smash Bros. Ultimate. While not too much has changed with the fighting gameplay, it does offer new modes, fighters, and even a completely new Storymode and a replacement for spirits. Additionally, Super Smash Bros. Minigames have been added, This game was created by Hoola-Z Productions in collaboration with Nintendo.

Menu Overview[]

Players are treated with the same basic menu overview as in Super Smash Bros. Ultimate. Players scroll around the menu to smash, online, stamps, games and more, vault, and the all new section of A Glimmer of Hope Storymode. Off to the sides is a bar that allows for more options and local multiplayer. Each section has different subsections, and with the additions of so much content, these sub-menus have plenty of choices to choose from. After choosing your mode, the next selection will differ from there.

Battle Overview[]

Super Smash Bros. Emerald is mostly the same as other games in terms of the controls, just updated to fit the Golden System Z controllers. The following description is a walkthrough of a normal battle.

When you start, you choose the stage(s - depending if stage morph is on) or your fighter (whichever one is set first), and then choose the other. Once you click start, a screen pops up showing the fighters and stage(s). It will then go to the battle scene, showing the entrance of multiple fighters. The announcer counts down: 3, 2, 1, go! You can start moving and attacking once he says "go".

Ground attacks are useful attack that can give a simply punch or they can be used up or down for a different punch, the hitbox and power depend on the fighter. Also use smash attacks, which are more powerful than the two former, but they need to be charged, and can be charged more. The fighter using the smash attack also needs to recover a bit. Smash attacks feature wide ranges of recovery time and hitbox size depending on each fighter. There are also special attacks that have a lot of variety. Each fighter has five special moves, neutral special, side special, up special, and down special, as well as the final smash. Several fighters shoot projectiles with special moves. Others grab for smash attacks. Yet, there are still other types of special attacks. You can use the final smash once you gain the smash ball by breaking it. The final smash is an extremely powerful attack. Some final smashes are far ranged, some require an opponent next to them when they use it, and some are even totally different from both those options! A weaker final smash can also be gained by charging the smash meter, if set on.

If you are playing in the time mode, your goal is to get the most points before the timer ends. If you KO someone, you get a point, if you are KO'ed, you will lose a point. Or if you self-destruct, you will lose two points. If two or more players are tied at the end, it activates sudden death. It redoes the battle with only the fighters tying in 1st place, both have a handicap of 300%, while the screen is also shrinking in. The last one standing wins. If you are playing stock mode, then you have a set amount of lives, and your goal is to be the last one standing. The final mode is stamina. In stamina, you have a certain amount of health, and you will lose health by getting attacked. If all your health is lost, you die. Stock can be combined with time, and stamina can be combined with time or stock. Once the winner is determined, it goes to a scene with the winner performing their victory pose with the losers clapping. After this, you can view everyone's stats throughout the battle.

There are two new features that have been introduced in the battle, capacity meter & Deja vu penalty and voilà bonus. The capacity meter is a new feature that limits a certain fighter's capability to perform special attacks. If several special attacks in a row aren't landed, the gauge will limit in a Deja vu penalty, causing the fighter's special attacks to be sufficiently weakened for a period of eight seconds. If multiple special attacks aren't landed, the fighter should take a short break from using special attack to let the capacity meter finish recharging.

The voilà bonus is a special bonus awarded by making a set of three combos of at least four attacks in a short amount of time. After performing the voilà bonus, the fighter receives a boost in a small way, whether boosting a statistic overall, or boosting a certain attack, etc.

Major Differences from Super Smash Bros. Ultimate[]

  • There is a totally new Storymode, entitled A Glimmer of Hope.
  • Several new characters, modes, music, stages, etc. have been introduced.
  • Stamps serve as the replacement for spirits.
  • Super Smash Bros. Minigames have been added.
  • Stamp adventure, distinct from a Glimmer of Hope, has been added.
  • Fighters have reverted to being arranged by series, not number. Numbers no longer exist in this game.
  • Stock lives are new customizable per player/CPU.
  • In options, you can decide whether you want to choose stages or fighters first, with stages being the default.
  • Classic Mode now has two new sub-games, Classic Race and Classic Run.
  • All-Star has returned to its setting in Super Smash Bros. for 3DS/Wii U, but now as a minigame.
  • Challenger’s Approach now allows you to face whoever you want if they’re available, not just in the order you lost to them.
  • Custom Attacks are returning.
  • Challenges from Super Smash Bros. Ultimate have been renamed Achivement.
  • Ladder Attacks have been removed, after being considered a hassle.
  • You can now set a female announcer voice instead of the male.
  • For online, there are only 8 stages playable at a time for normal battles (that switch per hour), similar to online play in the Splatoon series.

Game Modes[]

The game offers a variety of modes. Several modes are returning from Super Smash Bros. Ultimate, with minor differences. Some modes or totally new, and some are returning from the predecessors of Ultimate.

Emerald Smash Icon The original way to play in the Super Smash Bros. Series. One can play a "normal" smash, Squad Strike, Special Smash, or the new addition: remix mode. The normal smash mode is a mirror copy of Super Smash Bros. Ultimate. Squad Strike is also the same as this game's predecessor, except now you can play a 8-fighter/team squad strike. In squad strike, two players choose 3, 5, or 8 fighters, and face each other with their characters one-by-one. Remix mode allows one to play certain types of modes from the previous games (with only the fighters available in that game), like a normal battle from the original, with those graphics.
Emerald Stamps Icon Stamps are reincarnations of spirits and serve as their replacement in Super Smash Bros. Emerald. While stamps do continue some aspects of spirits, they introduce many new aspects as well. Players collect a stamp book for each individual fighter, which hold stamps, each representing a different character. Each stamp has an ability. You can view the stamps here.
Emerald Storymode Icon TBA
Emerald Games and More Icon Games and More is returning with Classic, Training, Challenger's Approach, etc. There is now Classic Dash and Classic Bash in addition to the normal Classic Mode, all of which are described in detail in the Classic Mode section later in this article. But there is an all-new Minigames section where you can replay spirit battles, all-star smash, century smash, or even enjoy some new Super Smash Bros. Minigames.
Emerald Vault Icon Vault has similar sections to previous games. You can view stamps/fighter trophies here now too, along with being able to view them in the stamps section. Music is also back, with the addition of more. You cannot buy final smash trophies in the shop, but you can buy items, stamps, music, and fighter trophies there. Tips are divided into two extra sections, simple and advanced.
Emerald Online Icon The normal online battle is the same as in Ultimate. You can now also search for friends just playing online battles in general also, which also will tell you if they're not playing online at all. Background matchmaking now also allows you to see who you're facing by clicking (x) when the sign turns green in the corner. But now online, only 8 stages are playable at a time, while they switch hourly. Spectator mode also now allows you to bet again and specifically view friends playing offline mode, but you cannot bet on those battles. Certain Smash Bros. Minigames are also playable online in the Minigames section.

Smash[]

Smash is probably the section with the fewest new mode additions. As in Ultimate, it features a normal smash (2-8 players are available), squad strike, and custom battles. Custom battles allow special battles, sudden death, and Smashdown, which now has slightly more options with Super Smash Bros. Emerald having so many fighters. The only true new mode is remix mode. In this "new" mode, players can enjoy the Super Smash Bros. predecessors, Super Smash Bros., Super Smash Bros. Melee, Super Smash Bros. Brawl, Super Smash Bros. for 3DS/Wii U, and Super Smash Bros. Ultimate, with their respective graphics, available fighters, available stages, and more. Please note that only basic battle can be played in remix mode, and 8 player is only available in Smash 4 and Ultimate remix modes.

Tournaments[]

Tournament Icon Comparison SSBE

Left: A Mario in a tournament who has yet to be eliminated - Right: A Mario in a tournament who has been eliminated

Tournaments have received a major remodel in Super Smash Bros. Emerald. While the content itself has not changed much, the design has changed drastically. For the first, there are more customizations for tournament rules offline and online, and offline players have the option to create a totally custom tournament setup (who fights who etc.). The background remains the same, but fighters now use special tournament icons (seen to the right) rather than their stocks to show their status. Special tournaments do occasionally occur online, they can be viewed here.

Stamps[]

As mentioned above, stamps serve as the replacement for spirits in Super Smash Bros. Emerald. They do continue several aspects of spirits, but they do introduce new aspects as well. Stamps themselves can be obtained multiple ways:

  • They can be obtained in A Glimmer of Hope.
  • They can be obtained in stamp battles, which are the equivalent of spirit battles, and they function identically the same.
  • They can be obtained through stamp dice.
  • They can be obtained by completing classic, challenges, minigames, and achievements.

Stamp books are the first thing of the two which are unlocked. Stamp books are available uniquely for each fighter. Players can customize the stamp book to their liking, which creates benefits and weaknesses though different stamps. Up to 15 stamp books can be saved per fighter. Stamp books can be individually upgraded with coins and they offer multiple upgrades. Stamp books can be named per uniquely saved stamp book. Stamp books can be used in battle, identical to spirit teams.

Stamps themselves each represent a different fighter. Each stamp offers a different ability, with different boosts and weaknesses, but there are no longer ranks, as upgrades allow. Players can then upgrade stamps individually which can help in multiple ways, such as decreasing the size of the stamp, decreasing the ability of weakness, increasing the ability of the boost. Stamps can also be gifted to friends. You can view the stamp book designs and stamps here.

Stamp Dice[]

Stamp Dice is a feature that can be played once a day, although changing the clock on the Golden System Z will not work. Stamp Dice can be rolled to unlock two stamps. There are six sides to each die, the top of each die determines which two stamps the player will receive. Stamp Dice can be upgraded with coins to get an opportunity for better stamps.

Stamp Upgrades[]

A Glimmer of Hope[]

"I tell you, I have not taken the Smash Crystals!"
A Glimmer of Hope Logo

The ten Smash Crystals, the most important relics in the Smash World, have disappeared! Who could have possibly taken these powerful gems? Anyone is a suspect! Join the fighters in trying to solve this mystery! Did the suspicious Nixhin take them? Journey on this quest and figure out the mystery of the disappearance of the Smash Crystals and recover them to their home in the Grand Smash Tower.

When all the fighters go missing, and stamps return, Mario and Kirby know a dark source must be lurking. Release the stamps and complete the Super Smash Bros. Minigames to reach Nixhin and find the Smash Crystals. Continue through in a board game-like fashion. Hop from space to space in all directions and continue through the many boards to Nixhin's Fortress.

View the full Storymode here.

Bosses[]

Bosses are what players face in the Storymode and at the end of Classic Mode routes. They have a certain amount of health and they must always be defeated. There are ten bosses in the Storymode and there are a few bosses exclusively for Classic Mode routes. Each boss has 6 unique attacks. The full list of bosses and their respective movesets can be viewed here.

Games and More[]

As mentioned above, all of the modes in Games and More has returned, other than the Nintendo Labo VR, which has been removed.

Classic Mode[]

The Classic Mode is very similar to Ultimate, while some veterans have different routes, and the mural is totally different and a lot more compact. In this mode, you choose your fighter. There are 2 different routes you can take, they are both hidden by a question mark on gray cards, once one is picked the card will flip with the title of the route. Once one is played, it is revealed the future times you play with that fighter. What is a route? You have to play several battles against one or more opponents. As you win, the difficulty will decrease, and when you lose the difficulty will decrease. You can also spend a classic ticket, giving you increased rewards. You can also spend it to not lose difficulty after a match that has been lost. You complete the route by winning the battles, then beating the bosses, listed below. Once both routes are completed as a certain fighter, a star is placed next to them on the fighter select screen. Classic modes now also have a short intro and ending video for them. See the routes here.

Classic Dash[]

This version of Classic Mode, along with Classic Bash, is available in single player with CPUs, multiplayer, local multiplayer, or online multiplayer with friends. In this version, players compete to see who can finish their classic mode route first. Everyone plays their first round, and the slowest person of that round starts off the second round and so on until everyone has finished their respective boss. After the completion, the total time of each player will be tallied up, and the fastest player will be the winner.

Classic Bash[]

This version of Classic Mode, along with Classic Dash, is available in single player with CPUs, multiplayer, local multiplayer, or online multiplayer with friends. Classic Bash features players fighting in a free-for-all in a classic route all at the same time. Everyone plays through the route, and the last person standing in each round wins. Sometimes, though, players might have to set their differences aside to face teamed opponents or bosses. The person who has won the most battles wins the Classic Bash!

Boss Rush[]

Boss Rush is a special mode in which players choose their fighter before taking on all the bosses in the Storymode, as well as the exclusive classic mode bosses. The bosses are always in a random order, other than Master Hand and Crazy Hand always being the final boss.

Super Smash Bros. Minigames[]

Super Smash Bros. Minigames are an all new mode in Super Smash Bros. Emerald it features games like All-Star Smash and Spirit Battle Rematches (available after the completion of the spirit battle). There are also all new games too, like Survive at 300% and Master Hand vs. 3. See here for a description of each Minigame.

Challenges[]

Not to be confused with challenges in Ultimate, which are now called achievements. Challenges have returned from the Super Smash Bros. Games before Ultimate! In these games you have one object, to win the battle, as usual, but they have weird teams, weird item selections, and other twists. By completing these games, you can earn rewards. See the list of challenges here.

Vault[]

Vault has a similar model to previous Super Smash Bros. series games with the addition of new content. Stamps and fighter trophies are available to be viewed here, with stamps also being viewable in the stamps section. The shop remains, allowing players to buy boosters for A Glimmer of Hope, stamps, music, fighter trophies, and other exclusive items (such as assist trophies). Tips return also, being divided into simple and advanced tips. Otherwise from these few differences, nothing else has changed.

Fighters[]

Fighter Spread by Series (Counting DLC)
SSB Pokémon Series Pokémon 13
SSB Mario Series
Mario 11
SSB Fire Emblem Series Fire Emblem 10
SSB The Legend of Zelda Series The Legend of Zelda 7
SSB Kirby Series Kirby 6
SSB Paper Mario Series Paper Mario 6
SSB Donkey Kong Series Donkey Kong 5
SSB Star Fox Series Star Fox 5
SSB Kid Icarus Series Kid Icarus 4
SSB Metroid Series Metroid 4
SSB Sonic Series Sonic 4
SSB Splatoon Series Splatoon 4
SSB Super Smash Bros. Series Super Smash Bros. 4
SSB Animal Crossing Series Animal Crossing 3
SSB EarthBound Series Earthbound 3
SSB Luigis Mansion Series Luigi's Mansion 3
SSB Street Fighter Series Street Fighter 3
SSB Yoshi Series Yoshi 3
SSB Captain Toad Series Captain Toad 2
SSB Castlevania Series Castlevania 2
SSB Final Fantasy Series Final Fantasy 2
Hollow Knight 2
SSB Mega Man Series Mega Man 2
SSB Nintendo Series Nintendo 2
SSB Pac-Man Series Pac-Man 2
SSB Pikmin Series Pikmin 2
SSB Puyo Puyo Series Puyo-Puyo 2
SSB Wario Series Wario 2
SSB Xenoblade Series Xenoblade Chronicles 2
1080° Snowboarding 1
SSB Hat in Time Series A Hat in Time 1
SSB ARMS Series ARMS 1
SSB Banjo-Kazooie Series Banjo-Kazooie 1
SSB Bayonetta Series Bayonetta 1
SSB Bomberman Series Bomberman 1
SSB BOXBOY! Series BOXBOY! 1
Candy Crush 1
SSB Cooking Mama Series Cooking Mama 1
SSB Dragon Quest Series Dragon Quest
SSB Duck Hunt Series Duck Hunt 1
SSB Ever Oasis Series Ever Oasis 1
SSB F-Zero Series F-Zero 1
Stone Quest 1
SSB Golden Sun Series Golden Sun 1
SSB Game & Watch Series Game & Watch 1
SSB Ice Climber Series Ice Climber 1
Just Dance 1
SSB Katamari Series Katamari Damacy 1
SSB Mach Rider Series Mach Rider 1
My Hero Academia 1
SSB Nintendo Land Series Nintendo Land 1
Overwatch Series Logo Emerald Overwatch 1
SSB Persona 5 Series Persona 5 1
SSB Punch-Out Series Punch Out! 1
SSB Snipperclips Series Snipperclips 1
SSBZShantaeSymbol Shantae 1
Tumbling Block Studios 1
SSB Wii Fit Series Wii Fit 1
SSB Wrecking Crew Series Wrecking Crew 1

This base roster is incredible with countless fighters. Snake, Dark Pit, who has become a swap of Pit, Young Link, and Terry Bogard have been removed, otherwise, everyone else is returning. There are 12 starting characters, the 8 original characters are starters along with the base fighters from four other series. All the other characters are unlockable. Characters can be unlocked by beating them in a challenge after completing a certain criteria. Each character has a different challenging criteria. If you lose to them in a challenge, you can face them in Challenger‘s Approach in Games and More. Additionally, more characters are featuring ink attacks, and several veterans also have ink in some of their custom attacks. Each fighter has an unlockable accessory that can be toggled on and off with a custom fighter. All unlockable accessories come with one exclusive customized special that replaces another. Unlockable accessories are unlocked for a fighter once both of their classic mode routes have been completed at 6.5 or higher. Click on each fighter's icon in the Fighter Directory by Series to be teleported to their moveset.


Fighter Directory by Series
Mario EmeraldPeach EmeraldBowser EmeraldDr. Mario EmeraldRosalina & Luma EmeraldBowser Jr. EmeraldDaisy EmeraldPiranha Plant EmeraldPauline EmeraldPrince Dreambert EmeraldPropeller Block EmeraldLuigi EmeraldKing Boo EmeraldPolterpup EmeraldPaper Mario EmeraldCount Bleck & Tippi EmeraldNastasia EmeraldMimi EmeraldO'Chunks EmeraldDimentio EmeraldCaptain Toad EmeraldArchivist Toadette EmeraldYoshi EmeraldKamek EmeraldPoochy EmeraldDonkey Kong EmeraldDiddy Kong EmeraldDixie Kong EmeraldKing K. Rool EmeraldTiny Kong EmeraldLink EmeraldSheik EmeraldZelda EmeraldToon Zelda EmeraldGanondorf EmeraldToon Link EmeraldUrbosa EmeraldSamus EmeraldDark Samus EmeraldZero Suit Samus EmeraldRidley EmeraldKirby EmeraldMeta Knight EmeraldKing Dedede EmeraldBandana Dee EmeraldTaranza EmeraldSusie EmeraldFox EmeraldFalco EmeraldWolf EmeraldKrystal EmeraldLeon EmeraldPikachu EmeraldJigglypuff EmeraldPichu EmeraldMewtwo EmeraldPokémon Trainer EmeraldLucario EmeraldGreninja EmeraldIncineroar EmeraldZoroark EmeraldEevee EmeraldSceptile EmeraldDawn Hikari EmeraldDusclops EmeraldNess EmeraldLucas EmeraldKumatora EmeraldCaptain Falcon EmeraldIce Climbers EmeraldMarth EmeraldLucina EmeraldRoy EmeraldChrom EmeraldIke EmeraldRobin EmeraldCorrin EmeraldByleth EmeraldCamilla EmeraldAzura EmeraldMr. Game & Watch EmeraldPit EmeraldPalutena EmeraldViridi EmeraldHades EmeraldWario EmeraldMona EmeraldSonic EmeraldAmy EmeraldTails EmeraldBlaze EmeraldOlimar EmeraldBrittany EmeraldR.O.B. EmeraldVillager EmeraldIsabelle EmeraldBrewster EmeraldMega Man EmeraldRoll EmeraldWii Fit Trainer EmeraldLittle Mac EmeraldMii Brawler EmeraldMii Swordfighter EmeraldMii Gunner EmeraldMii Athlete EmeraldPac-Man EmeraldMs. Pac-Man EmeraldShulk EmeraldFiora EmeraldDuck Hunt EmeraldRyu EmeraldKen Emeraldlink#juriCloud EmeraldWhite Mage EmeraldBayonetta EmeraldInkling EmeraldOctoling EmeraldCallie EmeraldMarie EmeraldSimon EmeraldRichter EmeraldJoker EmeraldErdrick EmeraldBanjo & Kazooie EmeraldBomberman EmeraldIssac EmeraldQuestion mark bgQbby EmeraldSnip & Clip EmeraldDr. Coyle EmeraldCooking Mama EmeraldMonita EmeraldShantae EmeraldJust Dancer EmeraldArle EmeraldAmitie EmeraldPrince EmeraldTethu EmeraldMach Rider EmeraldAkari Hayami EmeraldWii Safety Man EmeraldThe Knight EmeraldHornet EmeraldFelicity EmeraldTiffi EmeraldIzuku EmeraldHat Kid EmeraldReaper EmeraldR.O.B.O.T.S. Emerald


Mario ssbultimate-2
Mario Stock Icon OSSB
Super Mario Bros. logo DSSB

Mario is the mighty hero of the Mushroom Kingdom who has traveled on countless adventures to rescue Princess Peach from Bowser's clutches. Mario is a former plumber who seems to be Italian. He has befriended many allies through various games, including Princess Daisy, the Toads, Mayor Pauline, Princess Rosalina, Yoshi, and many others. Mario has also been easily identified by his red cap and attire, but he does have a younger brother named Luigi, who commonly accompanies him on his quests.

Mario's Moveset

Smash Attacks

Side Smash - Fist Punch
Mario thrusts his fist forward quickly. This attack does good damage and knockback to opponents hit in this attack's small hitbox, but it takes Mario a split-second to recover, wasting precious time.
Up Smash - Fist Launch
Mario waves his fist rapidly above his head. This attack has a very small hitbox, and it doesn't do much damage. But this attack is useful for knockback, and it does keep opponents away.
Down Smash - Leg Thrust
Mario kicks his left leg out to his side in a small area. He then follows up by knocking his right leg out to the other side. This attack doesn't do much damage or knockback, but it can be aimed very slightly up or down.

Special Attacks

Neutral Special - Fireball
Mario launches a small fireball forward that bounces along the ground. The fireball disappears after hitting an opponents, or it travels a short distance without coming into contact with any opponents or obstacles. This attack barely does any damage to hit opponents, but it stuns them to stop them from charging. It is also a good long-ranged attack.

  • Custom Neutral Special 1: Iceball: This ball of ice that Mario shoots travels much slower than the fireball, but the iceball has a slight chance of freezing the opponents.
  • Custom Neutral Special 2: Giant Fireball: The fireball that Mario throws with this customization is much bigger, but it travels much slower. This fireball actually performs a bit of knockback.
  • Custom Neutral Special 3: Boomerang: Mario, instead of a fireball, tosses a boomerang. This boomerang does go as far forward as a fireball, but it also returns to Mario, offering a grater range when returning. This attack does slightly less damage, but the same amount of knockback, as the normal fireball.

Side Special - Cappy Attack
Mario throws Cappy forward. Cappy will hit opponents out of the way. If the special button is continually held, then Cappy will return to Mario. Otherwise, Cappy will stay in place, and he can even be moved around. After 6 seconds, he will automatically return to Mario, hitting any opponents out of the way.

  • Custom Side Special 1: Burrbo: With this customization, Cappy immediately returns to Mario after being thrown, but not before hitting a burrbo that just popped out of the ground as Mario uses the attack. So not only does Cappy do damage, but the burrbo can cause damage for a good combo.
  • Custom Side Special 2: Flying Cappy: When Mario throws Cappy, he will not be as powerful, but Cappy can be controlled to fly through the air, and not just hover above the ground.
  • Custom Side Special 3: Cappy Wind: Cappy, when thrown with his customization, will not damage opponents, because he pushes them away instead. Although, some speedy characters can still hit Cappy, they won't receive much damage or knockback.

Up Special - Super Jump Special
Mario launches himself vertically into the air at a slight angle. This gives Mario good altitude, but he it totally helpless until he reaches the ground after using this move. But, if he hits opponents, he will do good damage and knockback to them, as well as generating coins. The coins are in this attack for exclusively design purposes, but, depending on his costume, Mario will sometimes generate special coins, such as purple coins.

  • Custom Up Special 1: High Jump Special: Mario jumps up much higher with this customization, but he will not deal any damage to opponents, but he still does push them away.
  • Custom Up Special 2: ? Block: Mario jumps up to find a ? block. This attack doesn't perform as much damage to hit opponents, but the ? block will damage opponents when it appears, and when Mario hits the ? block, a con will quickly generate on top performing slight damage to hit opponents. Otherwise, this attack functions the same as its default counterpart.
  • Custom Up Special 3: Cappy Jump: Mario tosses Cappy forward, doing damage to hit opponents. Mario then runs forward and hops on Cappy, giving him good altitude, and not doing as much damage as the normal attack. This attack is even weaker when used in the air.

Down Special - F.L.U.D.D.
Mario takes out F.L.U.D.D. from behind him. Mario can charge up F.L.U.D.D. for a couple seconds, leaving him vulnerable. Mario can then hold F.L.U.D.D. at full charge before releasing a jet of water from him. This attack doesn't do any damage, but it is useful for pushing opponents away.

  • Custom Down Special 1: Poison F.L.U.D.D.: This F.L.U.D.D. takes slightly longer to charge. But when it shoots, it shoots poison rather than water. Poison does damage to hit opponents, but it doesn't push them away as much.
  • Custom Down Special 2: Quick F.L.U.D.D.: This attack doesn't need to be charged at all, but it won't push away opponents much.
  • Custom Down Special 3: Powerful F.L.U.D.D.: This F.L.U.D.D. has a greater hitbox, and it pushes away opponents farther. But this attack takes much longer to charge than its normal counterpart.

Final Smash - Mario Finale
Mario hops into the air and shoots several giant rings of fire forward. The rings continue to the edge of the screen, catching anyone that they hit. Mario is invincible for a brief time after landing from releasing this move.

When Mario gains his voilà bonus, he becomes boosted with a Super Star, which will slightly boost his overall offensive power, including doing slight damage and knockback to anyone he touches.

Miscellaneous

In Mario's entrance animation, he will leap out of a pipe with his fist in the air shouting "Let's-A-Go!"

  • Side Taunt: Mario takes Cappy off from this head, and twirls him on his finger, resembling their signature pose from Super Mario Odyssey.
  • Up Taunt: Mario looks around and points upward, saying "Ha!"
  • Down Taunt: Mario tumbles onto his back in an awkward manner, making it look like he purposefully fell.

Mario's victory theme is a remixed version of the Course Clear theme from the original Super Mario Bros.

293px-Propeller mario super

Mario's unlockable accessory features him in his propeller suit. With this accessory, his up special is changed. HIs new up special will feature him using propelling himself upward, resembling this depiction in the New Super Mario Bros. series.


Peach SSBUltimate
Peach Stock
Super Mario Bros. logo DSSB

Peach, previously known as Princess Toadstool, is the ruler of the Mushroom Kingdom. Like most royalty, she lives in a castle. But she is constantly being captured by Bowser to become a damsel-in-distress. Peach is always rescued by Mario, who is sometimes accompanied by help. Peach's sassy cousin, Daisy, is also the princess of Sarasaland. Princess Peach is commonly affiliated with hearts as well. She also had to save Mario once when he was captured by Bowser.

Peach's Moveset

Smash Attacks

Side Smash - Pan/Tennis Racket Swing
Peach takes out either a pan or a tennis racket. She then quickly swings it forward. This attack has a good hitbox, and it does good knockback, but not as much damage.
Up Smash - Hand Jab
Peach's attack tightly compacts her hands together. She then launches them in the air similar to a karate chop, other than the fact that this attack is vertical rather than horizontal.
Down Smash - Dress Rotation
Peach rotates rapidly, extending her dress outward. This attack has a very slight gravitational effect, and anyone who gets hit by this attack will be caught in this attack until the end of the move.

Special Attacks

Neutral Special - Toad
Peach takes out a her toad from behind her for a second. She only holds onto the toad for a split-second. Anyone who hits Peach while toad is out will be countered by a projectile coming from toad's mouth.

  • Custom Neutral Special 1: Long Toad: Peach holds onto her toad longer, but the toad's attack doesn't do as much damage.
  • Custom Neutral Special 2: Toad Blast: Peach holds out two toads, but each individual toad does less damage. The first toad is only on the battlefield for a much shorter time than the other, so only half of the normal damage of what could have occurred.
  • Custom Neutral Special 3: Poison Mushroom: Peach takes out a poison mushroom and tosses it forward. This poison mushroom bears a similar resemblance to the normal Poison Mushroom and it is much more distinguishable than the item. This attack does good damage to opponents, but it doesn't even stun them when it runs into them. Please not that this mushroom does not have the same effect as the item. Peach cannot toss another poison mushroom until 6 seconds after the previous poison mushroom disappeared or hit someone.

Side Special - Peach Bomb
Peach extends her rear forward and jumps forward in a slight arch-like angle. This attack does good damage and knockback, but it takes her a bit to recover if she doesn't hit anyone with this move. This attack is most useful in the air.

  • Custom Side Special 1: Arch Peach Bomb: This version of the original makes Peach travel in a much more defined arch. Otherwise, nothing else changed.
  • Custom Side Special 2: Quick-Charge Peach Bomb: With this customization, Peach will quickly swing herself forward barely without any charge and she doesn't take as long to recover after using this move. But this version doesn't do as much damage.
  • Custom Side Special 3: Knockback Peach Bomb: This attack does even more knockback if she lands a hit, but this attack does even less damage.

Up Special - Parasol
Peach launches herself up into the air with help from her parasol. This attack doe great damage to anyone they hit. This attack also gives her great altitude, but it is hard for her to grab onto edges. Once she reaches max altitude, she can either slowly float down, or quickly fall down.

  • Custom Up Special 1: Ledge Grabber's Parasol: This attack doesn't give Peach as much altitude, but it allows her to grab onto ledge easier.
  • Custom Up Special 2: Defense's Parasol: This parasol gives her more altitude, but it doesn't do as much damage.
  • Custom Up Special 3: Attacker's Parasol: This last parasol does more damage to hit opponents, but it makes it even harder for her to grab onto ledges.

Down Special - Turnip
Peach pulls a turnip from the ground. Normally, she will take a smiley-faced turnip from the ground, but there are 11 different turnips she will take out of the ground. They very in distance Peach can throw them, damage they give to hit opponents, and knockback they give to hit opponents.

  • This attack has no customizations.

Final Smash - Peach Heart
Peach spawns a heart to the side of her that will slowly launch out projectiles. The heart will explode after five seconds, doing damage to anyone nearby. But Peach can still move freely when using this attack, so if Peach dies while using it, the heart will explode immediately.

When Peach gains her voilà bonus, she starts radiating with small peaches flying out of her. This increases her defense, as well as healing her 2% damage every second she avoids getting hit from opponents.

Miscellaneous

Peach can be unlocked by ____.

In Peach's entrance animation, she appears spinning out of a shower of hearts, then winks and poses with her parasol saying "Hi!".

  • Side Taunt: Peach takes her parasol from behind her and twirling it in her hand says, "Peachy!"
  • Up Taunt: One of her toads pops out behind her, and Peach gives him a scolding look. The toad then moves himself back behind her.
  • Down Taunt: Peach creates a rainbow in the air above her, similar to her up aerial attack.

Peach's victory theme is a remixed version of the Course Clear theme from the original Super Mario Bros.

527px-Perry

Peach's unlockable accessory features Perry, her incredible parasol from Super Princess Peach. Perry will give her a slight boost in her up special, altitude and ledge-grabbing wise, but he weakens her attack power a bit.


240px-Bowser SSBU
Bowser Stock
Super Mario Bros. logo DSSB

Bowser is the great king of the koopas. He leads his might army of koopas for one main purpose - to capture and keep Princess Peach. He always manages to capture the princess, but keeping her is the hard part. Mario always defeats Bowser and his koopa minions to rescue Princess Peach. Bowser has taken drastic measures to secure the princess, but he always fails. He even captured Mario before capturing Peach once, to get him out of the way, but he learned that she wasn't as weak as he thought she was.

Bowser's Moveset

Smash Attacks

Side Smash - Body Blow
Bowser belly flops onto the ground. This attack has a massive hitbox and it does good knockback and damage. The downside is that it is a very slow attack allowing for easy escape from opponents, especially lighter and quicker ones.
Up Smash - Bowser Claw
Bowser waves his giant hand high over his head for a large hitbox. Bowser leaves behind claw marks that are simply there for design purposes. This attack isn't especially powerful, but it is a good attack for keeping incoming opponents away.
Down Smash - Claw Jabs
Bowser launches a claw at a time to his side. He uses his right claw to slash to the left, and then to the right. This attack does good damage and knockback, but it doesn't have nearly as big of a hitbox as his other smash attacks.

Special Attacks

Neutral Special - Fire Breath
Bowser breathes a great patch of fire in front of him. This attack doesn't do much damage unless someone is caught in the full attack. The fire slowly decreases in range, and he can regain this hitbox over time by simply not using this attack.

  • Custom Neutral Special 1: Longer Fire Breath: Bowser's fire breath reaches farther, but it doesn't do as much damage as the normal attack, and it takes slightly longer to recharge.
  • Custom Neutral Special 2: Ice Breath: This breath doesn't do as much damage as the normal neutral special, but it has a light chance of freezing hit opponents that are caught in this attack, doing even more damage than the normal attack.
  • Custom Neutral Special 3: Aimed Breath: With this customization, Bowser can aim his breath up or down. This attack has a slightly smaller range, but it can be worth it aiming this breath around.

Side Special - Flying Slam
He grabs forward in a large area. If Bowser does grabs an opponent, he will jump up into the air in them and slam them back down to the ground. He can also sacrificially KO himself with them, but depending on the character, they may be able recover if they can escape his grab just in time.

  • Custom Side Special 1: Hard Slam: With this customization, Bowser won't have such a large grab hitbox. But when he grabs them, upon impact with the ground, this attack does much more damage than the normal attack.
  • Custom Side Special 2: Flying Bomb: Bowser doesn't grab an opponent, instead he just leaps into the air and crashes down, otherwise performing identical to his other attack. This attack does much more damage to opponents who have not been directly grabbed.
  • Custom Side Special 3: Blast Slam: Bowser's initial grab doesn't do as much damage, and the impact with the ground does slightly less damage. But this attack sends out a slight damaging ripple effect in the nearby area when Bowser lands.

Up Special - Whirling Fortress
Bowser curls up in his shell and twirls rapidly. This doesn't give him much altitude though. If he hits someone, he will catch them in it until the end of the move. This move slightly pushes opponents away, slightly reducing the chance of a catch.

  • Custom Up Special 1: High Whirling Fortress: This attack doesn't do any damage to opponents, but it gives Bowser a great bit more altitude than the normal attack.
  • Custom Up Special 2: Wind Whirling Fortress: This attack does much less damage to hit opponents, but it instead pushes nearby opponents away with a wind. Use this to push away opponents when they're trying to reach an edge.
  • Custom Up Special 3: Parabeetle: This totally unique customization has Bowser flying upward on a Parabeetle he is holding onto. This attack knocks anyone he hits on his way upward out of the way. This doesn't give him much altitude before the Parabeetle cannot hold onto Bowser and it releases him.

Down Special - Axe
Bowser pulls back the axe from the original Super Mario Bros.. He then drops the axe in a large area forward, doing good damage and knockback to hit opponents. This also creates a small ripple effect going forward until the edge of the stage, but it doesn't even stun opponents. The axe disappears after 5 seconds, allowing for Bowser to use another down special.

  • Custom Down Special 1: Quick Axe: This axe doesn't perform quiet as much damage as the original axe, but he smashes it down quicker, and the axe disappears quicker.
  • Custom Down Special 2: Hard Axe: This axe does much more damage than the original axe, and the ripple actually stuns opponents. But this axe is very slow, even for Bowser to smash down.
  • Custom Down Special 3: Flaming Axe: This axe loses its ripple effect, but it does much more damage to opponents upon impact.

Final Smash - Giant Bowser
Bowser turns giant into a similar form as in Super Mario Galaxy 2. Bowser hops into the background and a giant circle appears in the front of the screen. Bowser can then choose when to punch his fist in this compacted circle, or he will immediately punch after 5 seconds. This attack does great damage and knockback.

When Bowser gains his voilà bonus, he starts radiating with a small layer of fire, doing very slight damage to any opponents that are touching him. This also increases his two grab special attacks.

Miscellaneous

Bowser can be unlocked by ____.

In Bowser's entrance animation, he emerges from a wall of flames hunched over, before standing upright.

  • Side Taunt: Bowser rears his head back and roars while he breathes out flames.
  • Up Taunt: Bowser hops up and down and then he twirls around quickly before returning into position.
  • Down Taunt: Bowser creates an angry face and puts his hands on his hips.

Bowser's victory theme is a remixed version of the Course Clear theme from the original Super Mario Bros. with a hard rock theme.

Dry bowser new render by nibroc rock daxjexr-pre

Bowser's unlockable accessory features him turning into Dry Bowser. In this costume, for his down special, Dry Bowser will use a giant bone rather than an axe. It takes him a second less to recover, and the bone is slightly quicker and slightly less powerful.


DrMario SSBUltimate
Dr. Mario Stock
Dr. Mario Logo

Dr. Mario is, as it seems, Mario's version with a doctor's degree. Well, we don't know much about this clone, but he debuted in the game Dr. Mario, where he tried to match pills in a Tetris-like manner to get rid of viruses. Dr. Mario's attacks in this game function near identical to Mario's, though appearing different. But Dr. Mario's attacks are slightly more powerful, but because of all of his supplies, Dr. Mario is slightly slower than normal Mario.

Dr. Mario's Moveset

Smash Attacks

Side Smash - Fist Punch
Dr. Mario thrusts his fist forward quickly. This attack does good damage and knockback to opponents hit in this attack's small hitbox, but it takes him a split-second to recover, wasting precious time.
Up Smash - Fist Launch
Dr. Mario waves his fist rapidly above his head. This attack has a very small hitbox, and it doesn't do much damage. But this attack is useful for knockback, and it does keep opponents away.
Down Smash - Leg Thrust
Dr. Mario kicks his left leg out to his side in a small area. He then follows up by knocking his right leg out to the other side. This attack doesn't do much damage or knockback, but it can be aimed very slightly up or down.

Special Attacks

Neutral Special - Megavitamin
Dr. Mario launches a meagvitamin forward that bounces along the ground. The megavitamin disappears after hitting an opponents, or it travels a short distance without coming into contact with any opponents or obstacles. This attack does mediocre damage to hit opponents, and it stuns them to stop them from charging. It is also a good long-ranged attack. This megavitamin travels slightly slower than Mario's fireball.

  • Custom Neutral Special 1: Quick Megavitamin: This megavitamin travels a lot quicker when bouncing along the ground, but it does less damage upon impact.
  • Custom Neutral Special 2: Giant Megavitamin: The megavitamin that Dr. Mario throws with this customization is much bigger, but it travels much slower. This megavitamin actually performs a bit of knockback.
  • Custom Neutral Special 3: Aerial Megavitamin: This megavitamin travels slower on the ground. But it Dr. Mario uses this megavitamin in the air, the megavitamin will fly forward rather than just falling to the ground.

Side Special - Cape
Dr. Mario flips a cape right next to him. This attack has a small hitbox but it can do slight damage to opponents. It also flips them 180 degrees, and this attack reflects projectiles. Dr. Mario is vulnerable from behind when using this attack though.

  • Custom Side Special 1: Poison Cape: This attack no longer reflects projectiles, but it poisons hit opponents for a short time.
  • Custom Side Special 2: Large Cape: With this customization, Dr. Mario's cape is much larger, allowing for a bigger hitbox. This attack also does slightly less damage, but it does not reflect projectiles.
  • Custom Side Special 3: Cape Projectile: Mario tosses his cape forward. The cape acts like any other projectile, but it doesn't do damage to opponents. But, this projectile reflects projectile.

Up Special - Super Jump Special
Dr. Mario launches himself vertically into the air at a slight angle. This gives him good altitude, but he it totally helpless until he reaches the ground after using this move. But, if he hits opponents, he will do goo damage and knockback to them, as well as generating coins. The coins are in this attack for exclusively design purposes, but, depending on his costume, Mario will sometimes generate special coins, such as purple coins.

  • Custom Up Special 1: High Jump Special: Dr. Mario jumps up much higher with this customization, but he will not deal any damage to opponents, but he still does push them away.
  • Custom Up Special 2: Doctor Jump Special: Dr. Mario doesn't jump as high as the normal attack, but it does a lot more damage to hit opponents.
  • Custom Up Special 3: Doctor's Table Jump: Dr. Mario places a doctor's table next to him. Dr. Mario then leaps off from it, giving him good altitude. The doctor's table then drops or disappears. The doctor's table does damage to opponents it hits. Dr. Mario also does slight damage to hit opponents.

Down Special - F.L.U.D.D.
Dr. Mario takes out F.L.U.D.D. from behind him. Dr. Mario can charge up F.L.U.D.D. for a couple seconds, leaving him vulnerable. He can then hold F.L.U.D.D. at full charge before releasing a jet of water from him. This attack doesn't do any damage, but it is useful for pushing opponents away.

  • Custom Down Special 1: Poison F.L.U.D.D.: This F.L.U.D.D. takes slightly longer to charge. But when it shoots, it shoots poison rather than water. Poison does damage to hit opponents, but it doesn't push them away as much.
  • Custom Down Special 2: Quick F.L.U.D.D.: This attack doesn't need to be charged at all, but it won't push away opponents much.
  • Custom Down Special 3: Powerful F.L.U.D.D.: This F.L.U.D.D. has a greater hitbox, and it pushes away opponents farther. But this attack takes much longer to charge than its normal counterpart.

Final Smash - Dr. Mario Finale
Dr. Mario hops into the air and shoots a couple giant megavitamins forward. The megavitamins continue to the edge of the screen, catching anyone that they hit. Dr. Mario is invincible for a brief time after landing from releasing this move.

When Dr. Mario gains his voilà bonus, he will gain much larger megavitamins which highly increase the overall statistics any of his attacks including these megavitamins. His defense is also slightly boosted with this bonus.

Miscellaneous

Dr. Mario can be unlocked by ____.

In Dr. Mario's entrance animation, he stands behind a wall of Megavitamins, which then disappear starting from the top to reveal him.

  • Side Taunt: Dr. Mario tosses megavitamin forward that's in the background, and so it doesn't do any damage.
  • Up Taunt: Dr. Mario looks at a watch on his left arm.
  • Down Taunt: Dr. Mario tumbles onto his back in an awkward manner, making it look like he purposefully fell.

Dr. Mario's victory theme is a modern version of the beginning of the melody of Chill.

Dr. Luigi Stethescope

Dr. Mario's unlockable accessory features Dr. Luigi. Dr. Luigi has better defense than Dr. Mario, but most of his attacks are slightly weaker.


Rosalina & Luma SSBU
Rosalina & Luma Stock
Super Mario Galaxy logo DSSB

Rosalina & Luma are a cosmic duo from the stars, one of the few duos who are in Super Smash Bros. Emerald. Rosalina is a human woman who dwells in the Comet Observatory, a starship that travels across the cosmos. She followed a luma from earth to the stars as a young girl. They built the Comet Observatory and soon the lumas multiplied. Rosalina is now known as "Mother of the Lumas" and they refer to her as "Mama". Lumas are a small somewhat mysterious species who come in a variety of colors. They love star bits and turn into stars once they reach a mature age.

Rosalina & Luma's Moveset

If Rosalina attacks, her Luma will attack if idle with certain attacks no matter how far away the Luma is. Luma can die alone, and after a short bit, Luma will regenerate. Luma will always die when Rosalina dies.
Smash Attacks

Side Smash - Galactic Punch
Rosalina swings her whole body forward as a small black hole appears next to her where she attacks. This attack is not as powerful as other smash attacks, but her Luma does just as much damage if he hits anyone with his small punch.
Up Smash - Dress Wave
Rosalina flips herself backward. The force of the impact of this attack upon opponents does good damage and knockback. But Luma is not very powerful with this attack if he hits anyone. Both of them have a bit of recovery time after using this move.
Down Smash - Galactic Kick
This reworked down smash attack has been nerfed. Although she only swings her foot to one direction (in front of her), this attack is much more powerful than before, and Luma's is also quite powerful with this move.

Special Attacks

Neutral Special - Luma Shot
If her Luma is not nearby, Rosalina will call her Luma (as long as Luma is idle). If her Luma is next to her, she will charge Luma and she can then choose when to launch him forward, being able to hold him at max charge for a few seconds. This attack does great damage and knockback at max charge.

  • Custom Neutral Special 1: Slow Luma Shot: The Luma moves much slower with this customization when he is launched, but he is many times more powerful.
  • Custom Neutral Special 2: Quick Luma Shot: Rosalina charges Luma quicker, and she can hold him at max charge for a longer time, but this attack isn't as powerful as the normal attack.
  • Custom Neutral Special 3: Arch Luma Shot: Luma takes slightly longer to charge, but Luma travels in an arch shape when shot, increasing his overall range of attack.

Side Special - Star Bits
Rosalina waves her wand as Luma shoots a few star bits forward. This attack is not very powerful, but it stuns opponents, and their recovery is quick, allowing for easy escape. If her Luma is not alive, then this attack will just speed up Luma's regeneration time.

  • Custom Side Special 1: Hard Star Bits: This attack does not quicken Luma's regeneration time, but these star bits are more power.
  • Custom Side Special 2: Whimsical Star Bits: Theses star bits have a large range of attack, but they don't even stun opponents.
  • Custom Side Special 3: Regeneration Star Bits: Rosalina has a slightly longer recovery time after using this attack, but this attack will speed up Luma's regeneration more.

Up Special - Launch Star
A launch star appears around Rosalina as she is launched up into the air at a diagonally awkward angle. This attack does no damage to any opponents, but this gives her good altitude. After using this attack, she falls unusually quickly to the ground helplessly.

  • Custom Up Special 1: Powerful Launch Star: Rosalina will do slight damage and knockback to anyone she hits will this customization, but she doesn't gain quite as much altitude.
  • Custom Up Special 2: Double Launch Star: Rosalina is sent directly upward with this attack, as she is launched through two launch stars. But she doesn't gain as much altitude.
  • Custom Up Special 3: Pull Star: A pull star appears in the chosen direction by the player. She is then pulled by the pull star. By careful though, this is a slow move, and she can be knocked right out of this attack.

Down Special - Gravitational Pull
Rosalina waves her wand around, grabbing any nearby items or projectiles. If she grabs an item, she can use it immediately. if she grabs a projectile, she can reflect it if her down special if clicked again.

  • Custom Down Special 1: Hard Pull: While this attack doesn't attract projectiles, she can grab in opponents and slightly damage them.
  • Custom Down Special 2: Long Pull: Rosalina has a long range with this attack, but she can't reflect projectiles that she grabs.
  • Custom Down Special 3: Gravitational Push: Rosalina pushes away any nearby items, expelling them from her and her opponents' reach.

Final Smash - Grand Star
Rosalina spawns a large grand star above her, which sucks in any nearby opponents. The grand star shoots out projectiles, slightly damaging opponents. Over the course of this six second attack, the grand star grows in size and explodes at the end, launching any trapped opponents.

When Rosalina & Luma gain their voilà bonus, they start glowing with a rainbow background and small star bits glittering around them. With this boost, Luma's attack power is boosted by over 300%, as well as he cannot die and he will automatically regenerate at the beginning of this boost.

Miscellaneous

Rosalina & Luma can be unlocked by _____.

In Rosalina & Luma's entrance animation, they fly onto the stage while accompanied by a trail of stardust.

  • Side Taunt: Rosalina waves her wand about as Luma performs a couple flips in the air.
  • Up Taunt: Rosalina waves her wand at her toes and quickly works it up, waving it along her body until she reaches her face, where she ends this taunt.
  • Down Taunt: Rosalina waves her wand in front of her and with a smirk says, "Yes!"

Rosalina and Luma's victory theme is a flourished remix of the main theme from Super Mario Galaxy.

Cosmic Spirit SSBR
Rosalina & Luma's unlockable accessory features Rosalina transforming into the cosmic spirit, and Luma transforming into Polari. Her side smash attack is slightly nerfed and her up special is slightly de-nerfed with this customization.


Bowser Jr. SSBU Artwork
Bowser Jr. Stock
Super Mario Sunshine Logo

Bowser Jr. is Bowser's son and the adopted sibling of the Koopalings, who assist him as palette swaps. Bowser Jr. rides in his clown car, which is seen in the picture. Sometimes he is seen as slightly lazy because he has made most of his appearances in his clown car. In his debut appearance, he turned into Shadow Mario, a humanoid clone of Mario, to defeat him. By the end though, he transformed back into Bowser Jr., but he wasn't in his clown car.

Bowser Jr.'s Moveset

Smash Attacks

Side Smash - Drills
The clown cart extends its arms, which have large drills on them. The drills com together and spin rapidly, crushing opponents in this attack's small hitbox. After drilling opponents for a second, he releases them with good knockback.
Up Smash - Propeller Spin
Bowser Jr. flips himself upside down so he is balancing on his two hands and his propeller is upright. He then spins the propeller quickly, doing damage to anyone caught in this attack. After a second of the gravitational effect, the propeller launches them away and Bowser Jr. flips back upright.
Down Smash - Cannonball Pound
The clown cart releases two cannonballs attached to strings on both sides. The clown cart then bashes them against the ground, doing good damage to hit opponents. But this attack takes a second of recovery time.

Special Attacks

Neutral Special - Clown Cannon
Bowser Jr. opens a mouth in the clown cart, exposing a cannon. The cannon then charges up, and shoots a cannonball. This cannonball does good damage (although not as much knockback) and it travels quickly. The longer the cannonball is charged, the farther the cannonball will go.

  • Custom Neutral Special 1: Lengthy Cannon: The cannonball goes much farther (at any interval of charge) with this customization.
  • Custom Neutral Special 2: Hard Cannon: Bowser Jr. cannot shoot the cannonball until it reaches max charge. But, if the cannonball hits someone, it does more damage than normal for max charge.
  • Custom Neutral Special 3: Quick Cannon: The cannonball manages to move even faster, but the knockback of this attack is weakened.

Side Special - Clown Cart Dash
The clown cart gains wheels and a flame design referencing a race car. Bowser Jr. then rushes forward, knocking away anyone he hits. Be careful, though, he will go flailing off the stage if he does not turn around in time.

  • Custom Side Special 1: Quick Dash: This customization speeds up the clown cart dash, but this attack is not as powerful.
  • Custom Side Special 2: Auto-Turn Dash: While this attack is much slower than the original, it automatically turns around on edges. So, he does not go flailing off an edge.
  • Custom Side Special 3: Burying Dash: This attack is slower and has a longer recovery time, but it buries opponents upon impact.

Up Special - Abandon Ship!
Bowser Jr. leaps out of his ship as it explodes, going slight damage to anyone nearby. After reaching max altitude, he falls to the ground, only being able to swing his wand out, otherwise, he is helpless. After landing, his clown cart regenerates.

  • Custom Up Special 1: Gravitational Abandon Ship: The clown cart takes slightly longer to explode, but it drags in nearby opponents for a second with a gravitational effect.
  • Custom Up Special 2: Altitude Abandon Ship: Bowser Jr. gains extra altitude, but the clown cart doesn't do any damage to opponents upon explosion.
  • Custom Up Special 3: Flying Abandon Ship: The clown cart does slightly less damage to opponents, but Bowser Jr. can slightly aim diagonally which direction he wants to go when flying up.

Down Special - Mechakoopa
Bowser Jr's. clown cart releases a small mechakoopa, which walks around the stage (turning around at edges) and explodes itself after a few seconds. But, if he touches an opponent, it will explode upon impact, doing mediocre damage to the opponent.

  • Custom Down Special 1: Bouncing Mechakoopa: Mechakoopa is slightly slower, but he bounces up and down, increasing his overall range.
  • Custom Down Special 2: Quick Mechakoopa: This mechakoopa is slightly less powerful, but it travels much faster.
  • Custom Down Special 3: Powerful Mechakoopa: This mechakoopa is much more powerful, but it travels much slower.

Final Smash - Shadow Mario Paint
Bowser Jr. transforms into Shadow Mario, who paints the screen in a big orange "X", which reaches to the corners. If an opponent is caught they will be stuck in the attack until the X"" explodes, doing good damage and incredible knockback. Bowser Jr. returns in his normal form on the battlefield after the completion of this move.

When Bowser Jr. gains his voilà bonus, his clown car turns into the might koopa car. This bonus boosts any of his attacks overall using his clown car/koopa car.

Miscellaneous

Bowser Jr. can be unlocked by ____.

In Bowser Jr.'s entrance animation, he flies onto the stage in the Junior Clown Car and makes a taunting facial expression toward the camera.

  • Side Taunt: Bowser Jr. breathes a bit of fire in front of him as he sits on the briom of the clown cart.
  • Up Taunt: Bowser Jr. twirls around with his hammer in his hand. Despite the hammer, this taunt does no damage.
  • Down Taunt: Bowser Jr. hops out of the clown cart, then hops back in in a matter of seconds.

Bowser Jr.'s victory theme is a remixed version of the Course Clear theme from the original Super Mario Bros. with a hard rock theme.

Magic Paintbrush
This paintbrush takes the place of his side smash attack. This attack is not as powerful, but it covers the enemy in ink.


Daisy SSBUltimate
Daisy Stock
Super Mario Land Logo

Daisy is Princess Peach's sassy cousin. Daisy is the princess of Sarasaland who was once captured by an alien named Tatanga. Daisy was soon rescued by Mario, who took a break from rescuing Peach, and returned to her castle. Daisy more recently has been featured as a tomboy. Daisy is great at sports and has appeared in almost every Mario spinoff for a while now. Unlike her previous Super Smash Bros. appearance, she is no longer an echo of Peach, instead being a unique fighter who has a moveset slightly inspired by her moveset in Super Mario Battle (Hoola), although many of her attacks are similar, or even the same as Peach's moveset.

Daisy's Moveset

Smash Attacks

Side Smash - Golf Club Swing
Daisy takes out a golf club from behind her and swings it forward. This smash attack has a small hitbox, but it does good knockback, and mediocre damage. She will also rarely pull out a tennis racket instead, which does less knockback, but more damage.
Up Smash - Hand Jab
Daisy's attack tightly compacts her hands together. She then launches them in the air similar to a karate chop, other than the fact that this attack is vertical rather than horizontal.
Down Smash - Dress Rotation
Daisy rotates rapidly, extending her dress outward. This attack has a very slight gravitational effect, and anyone who gets hit by this attack will be caught in this attack until the end of the move.

Special Attacks

Neutral Special - Ball
Daisy takes out either a golf club or a tennis racket. Daisy then swings whichever of the two she has forward with its respective ball, a golf ball or tennis ball. The golf club has slightly worse damage and knockback, but it has a greater hitbox. The tennis ball does more damage, as it launches forward, than the golf ball. The golf ball has a 60% chance of occurring, while the tennis ball has a 40% chance. She cannot hit another ball until the previous on disappeared after laying still for a few seconds or falling off the stage.

  • Custom Neutral Special 1: Quick Ball: Daisy swings faster, making it harder for opponents to escape the attack in time. The ball also disappears after laying idle quicker, allowing for another ball to be hit sooner. But this attack does less damage than the normal attack.
  • Custom Neutral Special 2: Hard Ball: Daisy swings the ball harder, allowing for more damage on contact, but this attack is slower, making it more avoidable.
  • Custom Neutral Special 3: Tennis Power: With this customization, Daisy will always take out a tennis ball, but this attack is slow and the tennis ball sits idle on the ground longer before disappearing than the normal attack.

Side Special - Daisy Bomb
Daisy extends her rear forward and jumps forward in a slight arch-like angle. This attack does good damage and knockback, but it takes her a bit to recover if she doesn't hit anyone with this move. This attack is most useful in the air.

  • Custom Side Special 1: Arch Daisy Bomb: This version of the original makes Daisy travel in a much more defined arch. Otherwise, nothing else changed.
  • Custom Side Special 2: Quick-Charge Daisy Bomb: With this customization, Daisy will quickly swing herself forward barely without any charge and she doesn't take as long to recover after using this move. But this version doesn't do as much damage.
  • Custom Side Special 3: Knockback Daisy Bomb: This attack does even more knockback if she lands a hit, but this attack does even less damage.

Up Special - Parasol
Daisy flies vertically into the air with a parasol above her. The parasol catches anyone caught in it, then launches them out once they gain max altitude. This does good damage and knockback, and gives her good altitude. This also causes her to float to the ground slowly, unless she chooses to fall quickly. It is also harder for her to grab onto ledges with it.

  • Custom Up Special 1: Ledge Grabber's Parasol: This attack doesn't give Daisy as much altitude, but it allows her to grab onto ledge easier.
  • Custom Up Special 2: Defense's Parasol: This parasol gives her more altitude, but it doesn't do as much damage.
  • Custom Down Special 3: Attacker's Parasol: This last parasol does more damage to hit opponents, but it makes it even harder for her to grab onto ledges.

Down Special - Dice Block
Daisy tosses a Dice Block from Mario Party forward. This dice block does slight damage to anyone it hits, but it barely even stuns them. The dice block can give a 1-6. Once it lands flat on the ground, it will do damage (depending on the number on top, the greater the number the greater the damage) in a small area. The number is completely random. After a second, the dice block disappears, allowing Daisy to throw another whenever she wants.

  • Custom Down Special 1: Far Dice Block: Daisy will toss the dice block farther with this customization, but it doesn't even stun opponents that the dice block hits, it just does very slight damage to them. But the number and idle damage remains the same.
  • Custom Down Special 2: Hard Dice Block: Like the previous customization, only the beginning throwing part of the dice block attack changes with this attack. With this customization, the dice block will do more damage and stun the opponents more than the normal attack. But this dice block doesn't travel as far.
  • Custom Down Special 3: 1-10 Dice Block: This customization only affects the latter part of this attack, and not the former throwing phase. This dice block has numbers 1-10, rather than 1-6. So while the numbers 1-6 do slightly less damage than the normal counterpart, 7-10 numbers do much more damage then the normal attack's number 6.

Final Smash - Tatanga & Pagosu
Daisy zooms forward with her arm extended. Anyone she hits will be shot into a cutscene. All the hit opponents fall onto the ground on a plain with Daisy looking on from afar. Suddenly, the opponents are sucked up into Tatanga's ship, struggling to escape. Tatanga gives Daisy a thumbs-up from his spaceship, Pagosu. Daisy returns his signal, and looks at the screen and strikes a pose. All the hit opponents are then launched from the cutscene.

When Daisy gains her voilà bonus, she starts radiating with small daisies flying out of her. This increases her defense, as well as healing her 2% damage every second she avoids getting hit from opponents.

Miscellaneous

Daisy can be unlocked by _____.

In Daisy's entrance animation, she appears spinning out of a shower of flower petals and enthusiastically waves to the camera, yelling "Yo-ooo!".

  • Side Taunt: Daisy pumps her fist into the air while jumping before striking a pose.
  • Up Taunt: Daisy holds up a peace sign with her two fingers and says, "Daisy time!"
  • Down Taunt: Daisy hops up quickly twice. Daisy then twirls around and makes a peace sign with her two fingers.

Daisy's victory theme is a remixed version of the Course Clear theme from the original Super Mario Bros.

Princess Daisy Tennis Aces Skirted version

Daisy's unlockable accessory features her in her athletic outfit, specifically her outfit from Mario Tennis Aces. This outfit boosts her physical attacks, as well as her two specials that include a sports theme, but it slightly weakens all her other attacks.


240px-Piranha Plant SSBU

Piranha Plant Stock

Super Mario Bros. logo DSSB

Piranha Plant is a basic enemy who debuted in the first Super Mario Bros. game. Other than being a recurring enemy in the Mario series, no one expected more of this stationary plant in a pot. There are several sub-species of Piranha Plants, and they vary greatly. But one day, Nintendo decided to put this plant into the Super Smash Bros. series, having legs below his pot. After Fire Piranha Plant became a playable character in Mario Tennis Aces, it was clear that Piranha Plant will become a recurring playable character. Just for clarification, Piranha Plant is a "she".

Piranha Plant's Moveset

Smash Attacks

Side Smash - Head Swing
Piranha Plant swings her head forward in a small arc shape. This swing has a good range as well as it deals good damage and knockback with a hard thud. This takes a bit of recovery time though.
Up Smash - Head Extension
Piranha Plant moves inside of her pot. She then quickly extends her head outward, doing great damage to anyone she bites with her teeth. Even with her sharp teeth, she will also deal damage to anyone she hits when extending her head upward.
Down Smash - Pot Jab
Piranha Plant swings her pot to both sides, doing slight damage and great knockback. Although, this attack takes her a second to recover.

Special Attacks

Neutral Special - Ptooie
Piranha Plant spits out a spiky ball, and holds a position similar to a ptooie in water. She blows the ball up and down, the longer she holds this, the higher (and farther when thrown) the ball goes. Piranha Plant is stationary when charging this move, but can move once she has either tossed or sucked the ball into her mouth. It takes her a second to recover, even if she does not toss the ball to each side. This ball does great damage to anyone hit, doing even more damage if opponents are hit in the air.

  • Custom Neutral Special 1: Light Spiky Ball: Piranha Plant uses a lighter ball, which does less damage, but it allows her to push it up higher, allowing it to be thrown longer. This attack also has a shorter recovery time.
  • Custom Neutral Special 2: Recoverer Ptooie: The spiky ball is slightly less powerful with this customization, but it decreases her recovery time significantly.
  • Custom Neutral Special 3: Powerful Spiky Ball: Piranha Plant uses a much heavier ball, decreasing her ability to blow it upward and disabling her to retract the ball into her mouth, but this ball does a great bit more damage.

Side Special - Poison Breath
Piranha Plant's mouth turns a shade of purple as she charges up something in there for a maximum of three seconds. Piranha Plant is stationary when charging, but can move at normal speed when at max charge (or at any interval in between no charge and full charge). She can then breath a cloud of poison in front of her, which grows in size depending on the amount of time charged, whenever she desires. Anyone in this cloud will take rapid damage.

  • Custom Side Special 1: Chilling Breath: This breath does much less damage by simply going into the cloud, but the cloud has a bluish tint and it has a chance of freezing opponents.
  • Custom Side Special 2: Large Breath: The overall cloud does slightly less damage, although this cloud has much bigger range.
  • Custom Side Special 3: Long Breath: This cloud does more damage and it lasts longer, but this cloud takes much longer to charge.

Up Special - Piranhacopter
Piranha Plant spins her leaves around her rapidly similar to a propeller. This takes her up to gain good altitude, before she falls helplessly to the ground. But, she can aim this move diagonally, and catches anyone she hits with this attack.

  • Custom Up Special 1: High Piranhacopter: This attack does no damage, but she gains a lot more altitude.
  • Custom Up Special 2: Powerful Piranhacopter: This attack does extra damage, but she doesn't gain as much altitude.
  • Custom Down Special 3: Repelling Piranhacopter: This attack gives her slightly less altitude, but she pushes away opponents with gusts of air. She can still catch opponents in this attack, though.

Down Special - Long-Stem Strike
Piranha Plant retracts herself so only her head is exposed outside of her pot. After charging with super armor for a couple seconds, she extends her head far away from her, doing damage and biting any opponents in the direction she aimed. She has a second of recovery time from this attack, though.

  • Custom Down Special 1: Short-Stem Strike: Piranha Plant doesn't have as large of a range, but this attack does much more damage than the original.
  • Custom Down Special 2: Homing-Stem Strike: This customization takes Piranha Plant a bit longer to charge, but when she extends herself, she slightly homes in on opponents in her direction with a curved stem.
  • Custom Down Special 3: Projectile-Grabbing-Stem Strike: Piranha Plant extends herself forward. While this attack does slightly less damage to hit opponents, she can suck up projectiles and heal herself with them when fully extended.

Final Smash - Petey Piranha
Piranha Plant summons Petey Piranha to hop around in a fashion similar to his appearance in the Subspace Emissary. He will capture the first two opponents he touches in cages, and then smash the cages down to the ground. He then breathes fire, doing extra damage to opponents he did not grab. Be careful, Piranha Plant needs to watch out for herself, and Petey Piranha, who can fall off the edge.

When Piranha Plant gains her voilà bonus, her leaves will start radiating purple. With this boost, anyone she grabs during this time will become poisoned after being grabbed.

Miscellaneous

Piranha Plant can be unlocked by ___.

In Piranha Plant's entrance animation, she rises straight up out of its pot, making a Warp Pipe noise as it does so.

  • Side Taunt: Piranha Plant bites forward a couple times.
  • Up Taunt: Piranha Plant extends herself out of her pot with a warp pipe noise. This taunt does no damage to opponents.
  • Down Taunt: Piranha Plant bounces herself up and down before tripping over and quickly recovering.

Piranha Plant's victory theme is a remixed version of the Course Clear theme from the original Super Mario Bros. with a hard rock theme.

Ptooie Sprite

Piranha Plant's unlockable accessory features her in a ptooie form without her pot. No attacks differ due to this change, but her spiky ball will become the variation as seen above, which is just a design difference.


Pauline (Odyssey)

Pauline Stock

Donkey Kong logo

Newcomer Logo SSBE
Pauline is Mario's ex-girlfriend who Donkey Kong took in the original game of the same name. In that game, she was known simply as the "Lady". After making a long absence, she reappeared in Super Mario Odyssey, being the mayor of New Donk City. She, as the mayor, asked Mario for a few favors in New Donk City. She later burst out during the festival in her singing voice and in a stunning dress. Pauline sang a couple of songs including Jump Up, Super Star! and Break Free (Lead the Way).

Pauline's Moveset

Smash Attacks

Side Smash - Handbag Swing
Pauline swings takes out her handbag and swings it forward as it swings onto her shoulder. This attack does good knockback, but not much damage. She has quick recovery from this though.
Up Smash - Handbag Whirl
Pauline swings her handbag above her head in a lasso-esque manor. This attack also does good knockback, but not as much damage. This attack has a slower recovery, but it lasts longer.
Down Smash - Kicks
Pauline kicks her legs out to both sides. While this attack doesn't have a large range, his attack does great damage and knockback.

Special Attacks

Neutral Special - Pop Singer
Pauline starts singing for a total of two and a half seconds. Midway through singing, she launches an extremely powerful sound wave forward. The projectile disappears if it does not hit an opponent after moving forward for a short time. Because she shoots a sound wave midway through, the second half is counted as recovery time.

  • Custom Neutral Special 1: Powerful Pop Singer: This customization allows her to release an even more powerful shock wave, but her build up and recovery time is even longer.
  • Custom Neutral Special 2: Quick Pop Singer: Pauline will have a shorter build up and recovery time, but the shock wave is less powerful.
  • Custom Neutral Special 3: Mobile Pop Singer: Pauline's shock wave is less powerful, but she can move around when charging and shooting her shockwave.

Side Special - Handbag Item
Pauline takes out her handbag and pulls an item out of it. She can pull out a lipstick, which slightly increases her defense a little bit. She can pull out a mirror, which slightly decreases the damage taken from behind her. She can finally pull out keys, which increase her attack power. She can only pull each of these things out once every time she is alive. She can return to pull something out after she has respawned after dying. The order she pulls out these items are random.

  • Custom Side Special 1: Increase Power of Lipstick: Her lipstick item is boosted and her mirror item is slightly weakened.
  • Custom Side Special 2: Increase Power of Mirror: Her mirror item is boosted and her keys item is slightly weakened.
  • Custom Side Special 3: Increase Power of Keys: Her keys item is boosted and her lipstick item is slightly weakened.

Up Special - Microphone Leap
Pauline places her microphone stand under her, and leaps up off of it. She gets launched up quite high, and does very slight damage if she hits anyone on her way up. Anyone hit by the microphone stand, which falls after she jumps off it, takes damage too.

  • Custom Up Special 1: Quick Leap: This customization takes Pauline through the attack quicker, although the microphone stand itself does slightly less damage.
  • Custom Up Special 2: High Leap: Pauline will gain a lot more altitude, although no part of this attack will deal any damage to anyone.
  • Custom Down Special 3: Low Leap: With this customization, Pauline won't jump as high, but her power is highly boosted.

Down Special - Classic Outfit
Pauline flips around and changes into her classic outfit from Donkey Kong. Anyone who is next to her takes slight damage. This attack also reflects rolling projectile. The Classic Outfit lasts for a second before she flips back into her regular form. This resembles Zelda's neutral special from the Super Smash Bros. series.

  • Custom Down Special 1: Large Classic Outfit: Pauline will increase in size, increasing her range. But she doesn't reflect projectiles.
  • Custom Down Special 2: Hard Outfit: While she does slightly less knockback, she does more damage with this customization.
  • Custom Down Special 3: Reflecting Outfit: While this attack does slightly less damage, she reflects all projectiles.

Final Smash - Festival
Pauline dashes forward, knocking anyone she hits into a cutscene. Any opponents in the cutscene will be knocked into the festival and smashes by DK's 2D barrel. While this attack is performing, Jump Up, Super Star! is playing. After this cutscene finishes, the hit opponents are launched away. Similar to Joker's final smash from Super Smash Bros. Ultimate, the cutscene will change depending if this final smash is the final strike. If this final smash is the final strike, the cutscene will change (although damage will dealt will stay the same) by changing the overall scene to a large moon rock from Super Mario Odyssey's Moon Kingdom crushing the hit opponents with Break Free (Lead the Way) playing.

When Pauline gains her voilà bonus, she will gain an even more sparkly dress as her overall statistics are slightly boosted.

Miscellaneous

Pauline can be unlocked by ____.

In Pauline's entrance animation, she twirls around after appearing in the background with her microphone. She tosses the microphone away, readying to start.

  • Side Taunt: Pauline tosses her hat forward, which quickly returns to her, spawning back on top of her head.
  • Up Taunt: Pauline turns around with her hat covering one of her eyes before quickly turning back around.
  • Down Taunt: Pauline stomps her foot on the ground as she makes a face signifying her anger.

Pauline's victory theme is an instrumental portion of the refrain in Break Free (Lead the Way).

Pauline Tennis Aces Official

Pauline's unlockable accessory features her in her tennis outfit from Mario Tennis Aces. This customization will change her handbag smashes to tennis racket smashes, which deal less knockback but more damage. Pauline's side special will also change to a tennis serve which is identical to Daisy's neutral special.


Prince Dreambert
Mario & Luigi Dream Team logo

Newcomer Logo SSBE
Prince Dreambert is the prince of the Pi'illo species who dwell on Pi'illo Island. Prince Dreambert is an eager ruler, but, like all the other Pi'illos was petrified by Antasma creating nightmare chunks from the Dark Stone. Previously Pi'illos were the gaurdians of the Dream Stone and Dark Stone, but they failed in a was against Antasma. Prince Dreambert helped Mario, Luigi, and Starlow in defeating Antasma after they freed Prince Dreambert.

Prince Dreambert's Moveset

Prince Dreambert is always slightly hovering in the air, which only effects his hitbox. He can dodge low physical and projectile attacks without doing anything. Nothing else is effected by this hovering mechanic, he can still jump normally as well.

Smash Attacks

Side Smash - Body Blow
Prince Dreambert swings his whole body forward. This attack has quite a long recovery time, but this attack does good damage and knockback throughout a large hitbox.
Up Smash - Spark
Prince Dreambert snaps his fingers above his head, creating a small spark that does a lot of damage and knockback to hit opponents
Down Smash - Body Kick
Prince Dreambert kicks his body forward. He is low when using this move, doing damage and knockback to anyone he hits. He will have a bit of recovery time though.

Special Attacks

Neutral Special - Pi'illo
Prince Dreambert tosses a pillow forward, after sitting on the ground for a bit, Prince Dreambert can decide when he would like to shoot a Pi'illo citizen straight out of it. Pi'illos will do good damage to whoever they hit, and they move upward in a slightly diagonal angle. After the Pi'illo has flied away, Prince Dreambert can toss another pillow.

  • Custom Neutral Special 1: Slow Pi'illo: When the Pi'illo flies out of the pillow, they move up slower and do more damage.
  • Custom Neutral Special 2: Large Pi'illo: The pillow itself it larger, so a large Pi'illo will fly out, increasing the range. But, with this customization, Prince Dreambert has to wait five seconds after the previous Pi'illo has flied away to toss another Pi'illo.
  • Custom Neutral Special 3: Quick Pi'illo: The whole move takes place at a much faster rate, but this attack doesn't perform as much damage to hit opponents.

Side Special - Nightmare Chunk
Prince Dreambert looks up and a Nightmare Chunk appears above him. He can hold this above him for aerial protection, or he can shoot it straight to the left or right. This will do good damage and knockback to whoever it hits, but it will eventually be broken, even if it is just used as a shield. When he uses a Nightmare Chunk, it will take him 5 seconds, after using the previous one, before he can use the next.

  • Custom Side Special 1: Large Nightmare Chunk: Prince Dreambert summon a larger (and more durable) Nightmare Chunk, but this attack does less damage to hit opponents.
  • Custom Side Special 2: Rotating Nightmare Chunk: This Nightmare Chunk cannot be thrown, but it reflects projectiles and disappears automatically after 14 seconds.
  • Custom Side Special 3: Durable Nightmare Chunk: This Nightmare Chunk has extra protection, but it does less damage to hit opponents.

Up Special - Hover Up
Prince Dreambert flies up in three circles, hit gives him good altitude, but it doesn't inflict damage on any opponents. After this altitude boost, he falls helplessly to the ground, except he can aerial dodge.

  • Custom Up Special 1: Headbutt Hover: Prince Dreambert will headbutt anyone on his way up, but he doesn't gain as much altitude.
  • Custom Up Special 2: High Hover: Prince Dreambert will gain extra altitude, but he won;t be able to aerial dodge after using this move.
  • Custom Down Special 3: Aimed Hover: With this customization, the player will be able to slightly aim slightly diagonally where he ends this attack. But he doesn't gain quite as much altitude.

Down Special - Hammer
Prince Dreambert takes out a hammer that Mario and Luigi used, he then swings it forward, even making the noise that the hammer in Mario and Luigi: Dream Team does. This has good knockback, although it doesn't do that much damage.

  • Custom Down Special 1: Large Hammer: Prince Dreambert takes out a larger hammer, taking it longer for him to swing it. But this hammer does several times more damage than the normal variant.
  • Custom Down Special 2: Boomerang Hammer: Prince Dreambert tosses the hammer forward, which returns to him like a boomerang. This hammer does much less damage, but it covers a large range.
  • Custom Down Special 3: Rated Hammer: With this customization, a bar will appear giving Prince Dreambert a "miss", "good", "great", or "perfect". He will receive a better rating by timing his swing better, similar to the gameplay in Mario & Luigi: Dream Team. The better the rating, the better the damage. prince Dreambert can be interrupted in this attack though.

Final Smash - Luiginary Ball
A giant Luiginary Ball rolls past Prince Dreambert. Any opponents who are hit by this giant ball made up of Luigis will be taken to a cutscene where they are lying on the ground as another Luiginary Ball comes and rolls over them again. This sends the opponents flying out of the cutscene, doing massive damage.

When Prince Dreambert gains his voilà bonus, a dark force will slightly overcome him similar to a shadow representing Antasma. His attack power will be boosted with this bonus.

Miscellaneous

Prince Dreambert can be unlocked by ____.

In Prince Dreambert's entrance animation, he follows a star onto the battlefield that glimmers over where he starts.

  • Side Taunt: Prince Dreambert puts on a courageous face with his hands on his hips.
  • Up Taunt: Prince Dreambert proceeds to say something inaudible as the voice sounds from Mario & Luigi: Dream Team occur.
  • Down Taunt: Prince Dreambert takes out a small replica of the Dream Stone and looks at it tenderly before hastily retuning it back into a pocket.

Prince Dreambert's victory theme is a flourished remix of the beginning of the Driftwood Shore theme.

Image TBA
Prince Dreambert's unlockable accessory gives him a design similar to Eldream. This unlockable accessory slows his speed a bit, but it increases his defensive power.


Propeller Block SSBE
New Super Mario Bros. Wii Logo

Newcomer Logo SSBE

(Wait, are you sure? Ok...)

Propeller Block is apparently alive... and uh... he is an item in the game New Super Mario Bros. Wii and that's it. Somehow, he is alive now, and, uh… what else is there to say? He has a unique moveset, considering he is literally just a block. Let's just move on...

Propeller Block's Moveset

Propeller Block is always slightly hovering in the air, which only effects his hitbox. He can dodge low physical and projectile attacks without doing anything. Nothing else is effected by this hovering mechanic, he can still jump normally as well.

Smash Attacks

Side Smash - Pendulum Swing
Propeller Block swings backward then forward as if being swing by a pendulum. While this attack does not do much damage, no matter which he is facing, he swings to both sides, allowing him to hit opponents to his left and right.
Up Smash - Propeller Twirl
Propeller Block rises upward a bit before rapidly twirling around his propeller (more than necessary to keep him up in the air). This attack does good damage and knockback though, despite it's mediocre hitbox.
Down Smash - Flip
Propeller Block flips downward forward. The angle he performs this attack lifts him up at 45 degrees. This attack has a small hitbox, and it is a low attack, but it does good damage and knockback.

Special Attacks

Neutral Special - Repel
Propeller Block gains an angry face before rapidly spinning his propeller. This creates huge gusts of wind in small area. This pushes out opponents in a small area on both sides, which can pose as a hassle to them. This attack does not perform any damage though.

  • Custom Neutral Special 1: Damaging Gusts: This attack reduces the effect of pushing the opponents, but this attack does slight damage to opponents that are pushed by this attack.
  • Custom Neutral Special 2: Large Gusts: The gusts are much heavier and larger, and they push opponents more, but this attack increases his recovery time, making him vulnerable to attacks of those who manage to dodge this attack
  • Custom Neutral Special 3: Smash Ground: This attack features a totally different use. Propeller Block will smash his face onto the ground, which inflicts slight self damage, but this attack acts like a hammer, and it will do incredible damage to opponents who are hit in the small hitbox of this attack.

Side Special - Flying Headbutt
Similar to his dash attack, Propeller Block flies forward quickly, doing damage to anyone who touches his propeller. After going forward a short way, he lifts himself upward, so his face is now facing forward, rather than closer to the ground when this attack occurs. When he raises his head up, he does slight damage to opponents in a small area.

  • Custom Side Special 1: Quick Flying Headbutt: This attack is not as powerful as the original, but he moves much faster, leaving less reaction time for opponents to dodge this incoming attack.
  • Custom Side Special 2: Long Flying Headbutt: Propeller Block travels farther with this attack, but he moves much slower than in his original attack. So even though this allows for more opportunity to hit opponents, they can dodge this attack quite easily.
  • Custom Side Special 3: Powerful Flying Headbutt: With this customization, Propeller Block moves slightly slower and does not go quite as far as in his original attack, but he is very powerful throughout this attack and deals good damage to hit opponents.

Up Special - Propel
Propeller Block rises quickly into the air, giving him good altitude. He can slightly aim himself diagonally, allowing for some customization in his movement. The damage mechanics in this move function similar to Piranha Plant, as he catches opponents he hits in his propeller, doing slight damage to them throughout the attack and releasing them when he reaches max altitude. Unlike with other fighters' up special, he can swing himself to the left or right, allowing for some attack while he is falling to the ground.

  • Custom Up Special 1: High Propel: This attack does not deal any damage to opponents, but this attack takes him up much higher.
  • Custom Up Special 2: Aimed Propel: This doesn't take Propeller Block quite as high, but players can move him as far to the left or right as they want. They can even move him down with this move, allowing for great customization.
  • Custom Up Special 3: Powerful Propel: This attack doesn't take him up quite as high, but it does slightly more damage to opponents who are caught in this attack.

Down Special - Smashdown
Propeller Block twirls himself up into the air, performing no damage to anyone. He then smashes himself down to the ground, knocking opponents in the air out of the way, or burying hit opponents on the ground. Additionally, this attack does great damage. If he is already in the air when moving this move, he will just slam himself down.

  • Custom Down Special 1: Quick Smashdown: This customization only benefits him when he uses this attack from the ground. When raising up in the air, he rises quicker, but he does slightly less knockback to opponents when he hits them in the air.
  • Custom Down Special 2: Powerful Smashdown: Propeller Block will be much more powerful with this customization, but he doesn't rise up as high, but he still takes the same amount of time to rise to maximum height, decreasing the size of his hitbox.
  • Custom Down Special 3: Burning Smashdown: This attack isn't quite as powerful when performing initial damage, but it performs a fiery effect on opponents.

Final Smash - Tornado
Propeller Block spawns a massive tornado, which moves all across the stage in the direction he directs it. This attack does incredible damage and knockback to opponents the tornado it hits. Propeller Block is invincible during the six seconds this attack lasts for.

When Propeller Block gains his voilà bonus, a small wind will encompass him similar to a small tornado. This will slightly repel out opponents as well as boosting his defense slightly.

Miscellaneous

Propeller Block can be unlocked by ____.

In Propeller Block's entrance animation, a small tornado will appear as he flies out of it.

  • Side Taunt: Propeller Block closes his eyes and bobs up and down twice cheerfully.
  • Up Taunt: Propeller Block makes an unusual struggling noise as he tries to rise himself higher, but he does not physically end up higher than when he started this taunt.
  • Down Taunt: Propeller Block looks forward and twists himself in confusion.

Mario's victory theme is a remixed version of the Course Clear theme from the original Super Mario Bros.

Unlockable Accessory TBA


Luigi SSBUltimate
Luigi Stock
Super Mario Bros. logo DSSB

Luigi is Mario's uncourageous younger brother. Luigi dons similar attire to his brother, but he wears green instead of red. Luigi highly respects and looks up to his older brother. Luigi has also joined Mario on several of his adventures, but he never led his own adventure for a while. He once won a mansion in a lottery he didn't enter, and it turned out that the mansion he received was haunted by ghosts named Boos under their leader, King Boo. Luigi also had his own year, the Year of Luigi, taking place during 2013.

Luigi's Moveset

Smash Attacks

Side Smash - Luigi Chop
Luigi performs a horizontal karate chop, doing great damage and knockback to anyone he hits in the small hitbox of this attack.
Up Smash - Luigi Bash
Luigi flings his fist above his head. While this attack has a bit of recovery, it has a large hitbox and it does mediocre damage and knockback to anyoe above him or immediately next to him.
Down Smash - Luigi Kick
Luigi kicks his right foot out and then his left. Luigi quickly recovers from this move, but it has a small hitbox But on the other hand, anyone hit will be launched at a devastating angle.

Special Attacks

Neutral Special - Luigi Fireball
Luigi tosses a small green fireball forward. While this attack does barely any damage or knockback to hit opponents, Luigi can continuously shoot these fireballs. He can have four on the stage at a time, but it's hard to shoot more than that in how quickly they disappear if they don't hit anyone.

  • Custom Neutral Special 1: Iceball: This ball of ice that Luigi shoots travels slower than the fireball, but the iceball has slight chance of freezing the opponents.
  • Custom Neutral Special 2: Hovering Fireball: Resembling his fireballs in past games, when Luigi shoots this fireball in the air, it will continue in a straight lin in the air, rather than falling to the ground like normal fireballs. But, this fireball is slightly less powerful than the normal.
  • Custom Neutral Special 3: Boomerang: Mario, instead of a fireball, tosses a boomerang. This boomerang does go as far forward as a fireball, but it also returns to Mario, offering a grater range when returning. This attack does slightly less damage, but the same amount of knockback, as the normal fireball.

Side Special - Green Missile
Luigi turns himself horizontal as he charges up his attack for a second. He can hold at max charge before he loses this attack, forcing him to recover for a second. If he launches himself, he will flying forward, doing good damage and knockback to the first opponent he hits.

  • Custom Side Special 1: Grabbing Missile: While this attack takes slightly longer to charge, Luigi, when in the air, will grab the first item he flies over for when he lands.
  • Custom Side Special 2: Headbutting Missile: While this attack takes slightly longer to charge, it does much more damage to opponents upon impact.
  • Custom Side Special 3: Arched Missile: Luigi performs this attack in a much more defined arched shape.

Up Special - Super Jump Punch
Luigi launches himself vertically into the air at a slight angle. This gives him good altitude, but he it totally helpless until he reaches the ground after using this move. But, if he hits opponents, he will do good damage and knockback to them.

  • Custom Up Special 1: High Jump Punch: While this attack performs no damage to opponents, it gives Luigi much more altitude.
  • Custom Up Special 2: Powerful Jump Punch: Luigi does more damage and knockback to hit opponents, but he doesn't leap up as high.
  • Custom Up Special 3: Hop-Chop: Luigi pulls out Hop-Chop and leaps on him, giving him good altitude. He does little to no damage to opponents in his way, but he can perform aerial attacks on his way down.

Down Special - Luigi Cyclone
Luigi twirls around rapidly several times. He can be aimed to the side or slightly up and down. Be careful, though, if he finishes over a ledge, he will not be able to recover with another move. If anyone is caught in this move, they will take mediocre damage, but they will take an extra amount of damage when Luigi launches them after finishing this move.

  • Custom Down Special 1: Gravitational Cyclone: While he doesn't move as far, he will slightly pull in opponents with this move.
  • Custom Down Special 2: Long Cyclone: Luigi does less damage to opponents upon final impact, but he travels farther with this move.
  • Custom Down Special 3: Poison Cyclone: Luigi releases a bit of poison from this attack, doing continuous damage to anyone caught In this move for a short time after they're launched. But this attack will not last as long.

Final Smash - Poltergust G-00
Luigi pulls out his poltergust any lets out huge bursts of wind, pulling anyone nearby into the poltergust. After sucking in for a few seconds, he launches any opponents, assist trophies, or items he catches.

When Luigi gains his voilà bonus, a dark aura will start encompassing him, boosting his attack and defensive power slightly.

Miscellaneous

Luigi can be unlocked by ____.

In Luigi's entrance animation, he will walk triumphantly onto the stage with his poltergust over his shoulder before quickly stuffing it behind him.

  • Side Taunt: Luigi quickly performs a series of poses.
  • Up Taunt: Luigi looks above him and sees a ghost, who doesn't effect the gameplay at all. The ghost quickly disappears and Luigi returns to normal.
  • Down Taunt: Luigi kicks in the small area in front of him. This taunt actually performs slight damage and great knockback to anyone it this in the very small hitbox.

Luigi's victory theme is a remixed version of portion of the refrain of the main theme from Luigi's Mansion

Gooigi alternate costume transparent by pavlovs walrus dd1wj2y

Luigi's unlockable accessory features Gooigi. With this customization, his grabs and throws are much more powerful.


498px-Mario Party Star Rush King Boo
King Boo Stock
Luigi's Mansion Logo

Newcomer Logo SSBE
King Boo is the terrifying leader of the boos and other ghosts. He haunts the attic of Luigi's Mansion. Luigi has fought him multiple times after the king put his brother, Mario, into a painting. Luigi soon released him proving that he could be a hero too. King Boo is Queen Peepa's boyfriend. King Boo has appeared in several spin-offs as a boss and playable character. He is weak to light, like all boos, but unlike other boos, he does not flinch when someone is looking at him.

King Boo's Moveset

King Boo is always slightly hovering in the air, which only effects his hitbox. He can dodge low physical and projectile attacks without doing anything. Nothing else is effected by this hovering mechanic, he can still jump normally as well.

Smash Attacks

Side Smash - Spinning Bash
King Boo spins around rapidly as he starts to lean slightly to his right. Anyone nearby will be hit by his arms and will receive slight damage and knockback.
Up Smash - Flip
King Boo performs a backflip with his tongue extended. This covers a large hitbox with his tongue, although the tongue only reaches above his head. Anyone hit by him will receive mediocre damage and knockback but this attack has a long recovery time.
Down Smash - King Boo Pounce
King Boo leaps in a small area in front of him. While this attack has a long recovery time, it covers a large hitbox and performs mediocre damage and knockback.

Special Attacks

Neutral Special - Invisibility
King Boo becomes scared and makes the signature frightened face for Boos and turns invisible with a slight distinguishable outline. He is invisible for three seconds, and during this time he is invisible from all attack except for final smashes. After this move, he has reduced defense for the next five seconds, after which he can perform this attack again. King Boo can move as much as wants when he is invisible, but the move he moves the more his defense is reduced.

  • Custom Neutral Special 1: Shorter Invisibility: His invisibility lasts for a shorter time, but the weakened defense also lasts for a shorter time.
  • Custom Neutral Special 2: Longer Invisibility: His invisibility lasts for a longer time, but the weakened defense also lasts for a longer time.
  • Custom Neutral Special 3: Mobile Invisibility: King Boo has a slightly longer weakened defense period, but he is no longer penalized extra by moving during his invisibility.

Side Special - Tongue Lick
King Boo licks his large tongue forward. Anyone who is hit by this will receive slight damage, but they will also be paralyzed for a short time - just enough time to use another powerful attack on them. This attack has a large hitbox and it has a short recovery.

  • Custom Side Special 1: Poisonous Tongue Lick: The paralysis lasts a slightly shorter time with this customization, but it performs more poison damage upon impact.
  • Custom Side Special 2: Thrashing Tongue Lick: King Boo licks twice, increasing his hitbox, but there is no paralysis.
  • Custom Side Special 3: Powerful Tongue Lick: The paralysis is non-existent, but the tongue lick is much more powerful.

Up Special - Defeated Twirl
King Boo will twirl around multiple times letting out a ghastly scream, similar to when he is defeated in the Mario Party series. He does not perform any damage from this attack to any opponents, but he does gain good altitude. After using this attack, he will fall helplessly to the ground.

  • Custom Up Special 1: Damaging Twirl: With this customization, King Boo will perform slight damage to anyone nearby when he is using this move, but he doesn't gain quite as much altitude.
  • Custom Up Special 2: Victorious Twirl: King Boo gains much more altitude, but he starts to fall much quicker than normal after using this move.
  • Custom Up Special 3: Triple Flip: King Boo performs three flips, doing slight damage to anyone nearby. While this attack doesn't give him much altitude at all, he can continue to use aerial attacks and aerial dodge until he reaches the ground.

Down Special - Knight Armor
King Boo spawns a large set of knight armor in front of him. It then stomps down and crushes opponents with a hammer. Anyone hit by this knight armor will receive mediocre damage and knockback. The Knight Armor remains for a second before disappearing, allowing King Boo to use another.

  • Custom Down Special 1: Hard Armor: The armor is more powerful upon impact, but it lasts after the smash attack longer.
  • Custom Down Special 2: Soft Armor: The armor disappears immediately after use, but it does less damage upon impact.
  • Custom Down Special 3: Rainbow Armor: King Boo spawns knight armor that has a tie-dye theme. This armor has a much larger hitbox, but it lasts for much longer after use.

Final Smash - Painting
King Boo turns into his Luigi's Mansion form as he turns giant. He then swipes a painting in a small hitbox. Anyone who is hit by this painting will be taken to a cutscene where they are transported Luigi's Mansion. King Boo is then seen chasing the hit opponents throughout the mansion through the windows. After a second, they are launched back to the stage, with the opponents receiving great damage and knockback.

When King Boo gains his voilà bonus, a dark aura will start encompassing him, boosting his attack power.

Miscellaneous

King Boo can be unlocked by ____.

In King Boo's entrance animation, he will float onto the stage before striking a pose.

  • Side Taunt: King Boo will look away and make the signature face for when Mario is looking at Boos.
  • Up Taunt: King Boo lets out a frightful laugh as he bobs his arms up and down.
  • Down Taunt: King Boo licks all around him, but his tongue will perform no damage to opponents.

King Boo's victory theme is a remixed version of portion of the refrain of the main theme from Luigi's Mansion

ACL simple Queen Peepa

King Boo's unlockable accessory features Queen Peepa. With this customization, his special attack's attack power are highly boosted. She has a different voice actor, so there is a noticeable difference in pitch in her screams and such.


Polterpup Luigi's Mansion Dark Moon logo

Newcomer Logo SSBE
Polterpup is a ghost of an adorable and playful pup. Polterpup resides in Luigi's Mansion with all the other ghosts. He has been caught by Luigi in his Poultergeist, but he always escapes from Professor E. Gadd's machine. Polterpup commonly holds a key needed to advance to the next room or section, making Luigi chase after him. After the main story, Luigi adopted Polterpup, taking the playful ghost into his home.

Polterpup's Moveset

Polterpup is a very fast fighter with great agility. But the downside is that he is very light, with weight that can compare to Jigglypuff.

Smash Attacks

Side Smash - Kick
Polterpup rears around and bucks himself around. He then kicks his hind legs backward, doing incredible damage and knockback to anyone hit in the small hitbox.
Up Smash - Paw Scramble
Polterpup stands up on his hind legs and starts waving his paws in the air in an average-sized area. Polterpup takes a slight bit of time to recovery from this move, but it does mediocre damage and knockback to anyone hit.
Down Smash - Dig
Polterpup digs into the ground in front of him for a short time. This has a very small hitbox, but it will bury anyone with slight damage if any opponents are caught in this attack.

Special Attacks

Neutral Special - Key Toss
A key magically appears in Polterpup's mouth. Polterpup can then toss the key whenever he wishes, but his attack power is decreased when holding it. When he decides to toss the key, it will bounce forward for a slight time until it eventually stops. This damage does mediocre damage and knockback to the first person it hits.

  • Custom Neutral Special 1: Boomerang Key: Polterpup must throw the key immediately, but it returns to him like a boomerang, allowing for twice the opportunity to hit opponents.
  • Custom Neutral Special 2: Vanishing Key: His attack power is no longer decreased when holding it, but the key appears and disappears and then appears again when it is tossed. When the key has disappeared, it will not perform any damage to opponents.
  • Custom Neutral Special 3: Powerful Key: This key is extra powerful, but it doesn't bounce as far before disappearing.

Side Special - Tongue Leap
Polterpup licks forward, if he hits someone, he jumps into the air and licks them away, possibly damaging others with this attack. The first tongue lick barely does damage, but the second does much better damage.

  • Custom Side Special 1: Poisonous Tongue Leap: The second tongue lick performs poison damage, but the first lick barely does any damage.
  • Custom Side Special 2: Thrashing Tongue Lick: King Boo licks three times, increasing his hitbox, but none of the licks are very powerful.
  • Custom Side Special 3: Powerful Tongue Lick: The second lick is non-existent, but the first tongue lick is very powerful.

Up Special - Playful Run
Polterpup looks up and rushes up in a circular pattern, just floating in air. This gives him good altitude, but it doesn't perform any damage to opponents. After this attack, he falls helplessly to the ground.

  • Custom Up Special 1: Damaging Run: Polterpup performs this attack faster and he does some damage to hit opponents. But he doesn't gain as much altitude.
  • Custom Up Special 2: High Run: Polterpup gains more altitude than normal, but he travels at a diagonal angle.
  • Custom Up Special 3: Key Fetch: The player quickly spawns a key in the area in which this option is available. Once placed, Polterpup quickly rushes to the key, ramming into anyone and doing slight damage to them on the way.

Down Special - Jump and Kick
Polterpup starts jumping and kicking around in a small area. This attack lasts for 2 seconds and weakens his attack power shortly after using this move. Anyone hit by this series of kicks will receive good damage.

  • Custom Down Special 1: Long Kick: The kicking lasts longer, but his attack power weaken lasts longer after this move.
  • Custom Down Special 2: Large Kick: The hitbox from this attack is much longer, but the kicks last for a shorter time with the same amount of time of attack power weaken as the normal attack.
  • Custom Down Special 3: Powerful Kick: With this customization, the kicks are much more powerful, but this attack lasts for a shorter time.

Final Smash - Golden Bone
A golden bone appears and starts flying around the screen at extreme speed as Polterpup chases after it with the same speed. At this speed, he is bound to hit opponents from around the screen. The player does not control him during this move, other than him slightly moving up or down. This attack highly resembles Sonic's final smash from Super Smash Bros. Ultimate.

When Polterpup gains his voilà bonus, a dark aura will start encompassing him, boosting his defense power and speed.

Miscellaneous

Polterpup can be unlocked by ____.

In Polterpup's entrance animation, prances playfully onto the stage before barking twice.

  • Side Taunt: Polterpup will bark with a smile on his face.
  • Up Taunt: A butterfly appears on Polterpup's nose as he shakes it off.
  • Down Taunt: Polterpup ducks and hides his head under his hands before quickly returning to fighting position.

Polterpup's victory theme is a remixed version of portion of the refrain of the main theme from Luigi's Mansion

Unlockable Accessory TBA


Paper Mario Emerald Backgroundless

Paper Mario Stock

Paper Mario 64 logo

Newcomer Logo SSBE
Paper Mario is the 2D form of Mario in the Paper Dimension. Paper Mario has gone on several adventures renowned for their puzzles and unique companions. Paper Mario, through his many adventures, has met the Paper versions of characters from the regular dimension, new antagonists, and he has plenty of assistants helping him through these adventures. Paper Mario is not the same person as normal Mario, they are two seperate beings.

Paper Mario's Moveset

Smash Attacks

Side Smash - Hammer
Paper Mario takes out his hammer and swings it downward. This attack does mediocre damage, but because of the angle he swings it at, this attack doesn't perform much knockback.
Up Smash - Jump
Paper Mario jumps up in the air with his hand extended in a fist. This attack doesn't perform much damage, but it does perform good knockback. This attack also has a long recovery.
Down Smash - Kick
Paper Mario kicks his leg out to the side. This attack does very little damage or knockback and it has a small hitbox, but it will at least keep hit opponents away, and it has practically no recovery time.

Special Attacks

Each of Paper Mario's special attacks are inspired by a different game in the series. In order from Neutral Special to Final Smash these games are: Super Paper Mario, Paper Mario: Sticker Star, Paper Mario: The Thousand Year Door, Paper Mario, and Paper Mario: Color Splash.

Neutral Special - Gone 3D
Paper Mario turns himself 3D, turning himself horizontal. When he turns 3D he only exposes his side and can only be hit by certain special smashes and final smashes. Paper Mario can hold like this for 8 seconds, after that it must recover with one second recovering every three seconds. Paper Mario can move as much as he wants when moving, but he can't attack.

  • Custom Neutral Special 1: Long 3D: Paper Mario can last as 3D for a longer time, but it can no longer dodge all special attacks.
  • Custom Neutral Special 2: Recovering 3D: Paper Mario cannot hold 3D as long, specifically 6 seconds, but he recovers these six seconds when not using it quicker.
  • Custom Neutral Special 3: Resisting 3D: Paper Mario can now resist all special attacks from this move, but it takes him longer to recover from this move.

Side Special - Battle Spin
A small slot machine screen appears above him. After a second, he will gain a boost from this slot machine. He can gain increased offense, increased defense, and increased jump. The boost lasts six seconds, and after fourteen seconds after that, he can use this move again.

  • Custom Side Special 1: Quick Battle Spin: The slot machine doesn't even take a second to receive the boost, it occurs immediately. But, the boost only lasts five seconds the overall recovery lasts fifteen seconds.
  • Custom Side Special 2: Long Boost: Paper Mario has an eight second boost, but the boost time now takes three seconds.
  • Custom Side Special 3: Quick Recovery: Paper Mario's recovery is shortened from fourteen seconds to ten seconds, but the boost now only fasts four seconds and the battle spin takes two seconds.

Up Special - Plane Mode
Paper Mario folds up and turns into a paper airplane. A gust of wind then blows him high up into the air. After reaching max altitude, he will slowly float down to the ground. Once he reaches the ground, he will quickly return to his normal form. This attack performs no damage to opponents. Paper Mario also has a hard time grabbing onto ledges from this attack.

  • Custom Up Special 1: Damaging Plane: Paper Mario will give slight damage to anyone he hits on the way up, but he doesn't gain as much altitude.
  • Custom Up Special 2: Ledge-Grabbing Plane: While he doesn't gain as much altitude, it is easier for him to grab onto ledges with this move.
  • Custom Up Special 3: High Plane: Paper Mario gains more altitude from this move ,but it makes it even harder for him to grab onto ledges.

Down Special - Star Beam
Paper Mario gains a small yellow aura as he shoots a beam forward. This beam must be charged up to use, and is only usable at max charge. The beam travels straight forward and does good damage and knockback to whoever it hits.

  • Custom Down Special 1: Quick Star Beam: While the star beam charges faster, it doesn't have as big of a hitbox when shot.
  • Custom Down Special 2: Peach Beam: While this customization is more powerful, it takes much longer to charge.
  • Custom Down Special 3: Aimed Beam: With this customization, Paper Mario can take extra time to aim the laser at a slight angle.

Final Smash - Black Paint Spill
A large castle, resembling Black Bowser's Castle, appears in the background. Suddenly, a large eruption of black paint spews from the castle. It then floods a large part of the stage, knocking away anyone who it hits, doing great damage to them.

When Paper Mario gains his voilà bonus, he will leap up into the air a couple times and gain an annoyed face with his fists ready. With this bonus, his physical and special attacks are slightly boosted.

Miscellaneous

When Paper Mario receives over 70 damage, he gains his tired stance when he is standing idly.

Paper Mario can be unlocked by ____.

In Paper Mario's entrance animation, he leaps onto the battlefield and then flips into 3D and back quickly.

  • Side Taunt: Paper Mario punches his paper fist forward with a "H-yah!"
  • Up Taunt: Paper Mario swings his hammer around him. This taunt performs no damage to anyone.
  • Down Taunt: Paper Peach appears next to him as they strike a pose together. He then quickly returns to normal position as she disappears.

Paper Mario's victory theme is a portion of this fan-made theme from Paper Mario: The Thousand Year Door

Paint Hammer

Paper Mario's unlockable accessory features his paint hammer from Paper Mario: Color Splash. This hammer does slightly less damage upon impact, but it slightly inks hit opponents.


Count Bleck & Tippi

Count Bleck Stock Icon

Super Paper Mario Logo DSSB

Newcomer Logo SSBE
Count Bleck & Tippi are a beautiful couple who dwell in the Paper Dimension. Count Bleck and Tippi seemed to be lovers long before the story of their debut, Super Paper Mario. Count Bleck lost Tippi in an incident, and said that the world would be destroyed with him in it if he could not have Tippi. Count Bleck hired several minions to help him, including Nastasia, who has some "debt" to repay the Count. Tippi was transformed into a butterfly with magical abilities during this time though, and she helped Mario stop Count Bleck.

Count Bleck & Tippi's Moveset

Smash Attacks

Side Smash - Tippi Twirl
Tippi flies next to Count Bleck and twirls around multiple times. She will perform mediocre damage and knockback to hit opponents, but she has a large hitbox.
Up Smash - Punch
Count Bleck swings his fist above him. While this does have a large hitbox, it doesn't perform much damage or knockback. He also has a quick recovery from this move.
Down Smash - Collaboration Kick
Count Bleck swings low beside him in front while Tippi flutters below. Count Bleck is slightly more powerful than Tippi, but he has a smaller hitbox. Both of these attacks do mediocre damage and knockback, and they have a quick recovery time.

Special Attacks

Neutral Special - Scepter Attack
Count Bleck holds his scepter in front of him as it lets out a small laser-like projectile. This automatically charges up when idle, so take plenty of time in between using this attack. This laser does mediocre damage and knockback to hit opponents.

  • Custom Neutral Special 1: Large Scepter: While this attack takes longer to fully charge, it covers a much larger hitbox when shot.
  • Custom Neutral Special 2: Quick Scepter: With this customization, the scepter doesn't take as long to charge, much it doesn't perform as much damage to hit opponents.
  • Custom Neutral Special 3: Mirroring Scepter: Count Bleck shoots the laser projectile forward, but he soon spawns a mirror that aims the projectile upward at an angle, increasing the hitbox. But this customization takes a bit longer to charge.

Side Special - Timpani Reveal
Tippi disappears a displays her circle from Super Paper Mario used to find hidden objects. While the circle is not very big, anyone in it will be slightly slower down and will take gradual damage. They can hold this move as long as desired, but it leaves them vulnerable to attacks.

  • Custom Side Special 1: Large Circle: While the circle is bigger, they can only hold it for intervals of 8 seconds before they have to let it recharge for a second or two.
  • Custom Side Special 2: Team Reveal: While this circle is slightly smaller, when one opponents is in this circle, all of their teammates will be affected as well.
  • Custom Side Special 3: Object Reveal: Tippi can reveal and grab all items and opponents that she captures in the circle when she spawns it. This customization is completely different than the normal attack.

Up Special - Teleportation
A quick flash of light encompasses them as Tippi teleports them away to the place desired. This can transport them a fairly long distance, but this attack does no damage to opponents. This attack highly resembles Palutena's up special.

  • Custom Up Special 1: Far Teleportation: While this attack takes them slightly farther than the normal attack, this move takes them slightly longer to recover once they reach the ground.
  • Custom Up Special 2: Damaging Teleportation: The teleportation slightly damages nearby opponents when they reappear, but they don't transport as far.
  • Custom Up Special 3: Flashy Teleportation: While this attack performs good damage and knockback to any nearby opponents when they reappear, a line shows where they are transporting to, giving opponents some notice of their incoming attack.

Down Special - Void
Count Bleck opens a small void around him, sucking up nearby opponents and performing slight damage to them after a second. Count Bleck can continuously use this move, but he must wait in three-second intervals in between each use.

  • Custom Down Special 1: Large Void: The void he will spawn is bigger than normal, but it takes him longer to charge up this attack.
  • Custom Down Special 2: Thrown Void: With this customization, Count Bleck can take extra time to aim and throw the void in the desired direction, throwing it a bit of ways from himself.
  • Custom Down Special 3: Quick Void: Will this void performs minimal damage, it barely takes the Count any time to recover from the move and recharge another.

Final Smash - Pure Hearts
The couple is surrounded by the Pure Hearts. The Pure Hearts then proceed to grow in size, covering a large portion of the screen. opponents will take damage if they touch the Pure Hearts, so they must be agile to use this move. While the Pure Hearts are growing, the couple creates the silhouette in the image of them from the end of the game.

When Count Bleck & Tippi gain their voilà bonus, they will start glowing an a rainbow aura as silhouettes of the Pure Hearts can be seen. This bonus boosts all their non-physical attacks.

Miscellaneous

Count Bleck & Tippi can be unlocked by ____.

In Count Bleck & Tippi's entrance animation, Count Bleck slowly marches onto the battlefield with Tippi fluttering close behind him.

  • Side Taunt: Count Bleck bows at Tippi as she makes a small noise.
  • Up Taunt: Tippi quickly turns into a silhouette of her human form but quickly returns back without revealing any of her color in that form.
  • Down Taunt: Count Bleck takes off his hat and Tippi flies around him a few times.

Count Bleck & Tippi's victory theme is a flourished portion of The Ultimate Show theme.

Unlockable Accessory TBA


SPM Nastasia Super Paper Mario Logo DSSB

Newcomer Logo SSBE
Nastasia is one of Count Bleck's four original minions. Nastasia is a woman who owes Count Bleck "debt", presumably after he saved her life. She served as Count Bleck's right-hand minion who hypnotized all of Bowser's minions into submission. She seems to have a secretary-like role and is never directly fought in the game. Otherwise, not much is known about these mysterious character.

Nastasia's Moveset

Smash Attacks

Side Smash - Soft Punch
Nastasia punches with her left hand forward. While this attack does very little damage and knockback, it has a mediocre hitbox and it has a quick recovery.
Up Smash - Snap Spark
Nastasia snaps, which creates a small spark above her. This spark has a very small hitbox, but it does great damage and knockback (even close to a critical hit).
Down Smash - Launching Kick
Nastasia kicks her legs out to both sides. She does a bit of damage to hit opponents, but she sends them at an awkward 90 degree angle.

Special Attacks

Neutral Special - Hypnotic Stare
Nastasia lifts up her glasses and releases a small hypnotic projectile. This projectile will travel at a slight angle and will disappear after a little ways. The first opponent she hits will receive slight damage and be paralyzed for a short time. She must wait small intervals in between using this attack repeatedly.

  • Custom Neutral Special 1: Hypnotic Beam: Rather than shooting a projectile, Nastasia shoots a large beam forward, which does have the same effect as the original projectile. But this attack takes much longer to charge in between uses as this attack has a much larger hitbox.
  • Custom Neutral Special 2: Paralyzing Stare: While the projectile has a smaller hitbox, hit opponents will be paralyzed for a longer period.
  • Custom Neutral Special 3: Double Stare: With this customization, Nastasia shoots two projectiles - one forward and one backward. But these projectiles don't perform any damage, they just paralyze opponents.

Side Special - Hypnotized Koopa
Nastasia pulls out the shell of a hypnotized Koopa Troopa. She then throws the shell forward, which acts almost exactly like the equivalent item. This shell is paper, though, and it does slightly less damage and knockback. She then has to wait eight more seconds before she can throw another.

  • Custom Side Special 1: Red Koopa: She tosses a red shell, which performs slightly less damage and knockback, but it will slightly home in on opponents.
  • Custom Side Special 2: Hammer: She tosses the iconic Hammer Bro hammer forward. This has its own pros and cons as opposed to the normal attack.
  • Custom Side Special 3: Large Shell: Nastasia will toss a larger shell forward, which does more damage to hit opponents, but it travels slower.

Up Special - Flip
Nastasia flips and disappears then reappears with another flip far away from where she started. The player can slightly aim where she is going to go. She performs slight damage to anyone nearby when she is flipping.

  • Custom Up Special 1: Expanded Flip: With this customization, Nastasia's flip will have a larger hitbox for hitting opponents.
  • Custom Up Special 2: Repelling Flip: Nastasia's flip will push opponents away rather than damaging them.
  • Custom Up Special 3: Long Flip: Nastasia will flip farther away, but this attack performs no damage to opponents.

Down Special - Void
Nastasia opens a small void around her, sucking up nearby opponents and performing slight damage to them after a second. Nastasia can continuously use this move, but she must wait in three-second intervals in between each use.

  • Custom Down Special 1: Large Void: The void she will spawn is bigger than normal, but it takes her longer to charge up this attack.
  • Custom Down Special 2: Thrown Void: With this customization, Nastasia can take extra time to aim and throw the void in the desired direction, throwing it a bit of ways from herself.
  • Custom Down Special 3: Paralyzing Void: This void will paralyze hit opponents rather than dealing immediate damage to them.

Final Smash - Hypnotic Repel
Nastasia starts glowing and lets out a large hypnotic circle from her eyes. This circle expands for a slight time as if moves outward from Nastasia. Anyone who touches the circle will be paralyzed, and will be launched when the circle disappears after growing for tree seconds.

When Nastasia gains her voilà bonus, her glasses will come off as she reveals her white-glowing eyes. With this bonus, Nastasia's hypnotic attacks will be highly boosted.

Miscellaneous

Nastasia can be unlocked by ____.

In Nastasia's entrance animation, Nastasia will flip onto the stage and push up her glasses.

  • Side Taunt: Nastasia puts her hands on her hips and says, "Okay."
  • Up Taunt: Nastasia looks into the background and lets out a brief sigh.
  • Down Taunt: Nastasia takes off her glasses and cleans them with a handkerchief.

Nastasia's victory theme is a flourished portion of The Ultimate Show theme.

Unlockable Accessory TBA


Mimi Super Paper Mario Logo DSSB

Newcomer Logo SSBE
Mimi is one of Count Bleck's four original minions. She is a sassy female who battles Paper Mario in a couple places. She fights with rubies a lot, tossing them about. She can also transform into her true form where she turns into a form similar to a giant spider, with her head in the middle. Mimi imprisoned Paper Mario to forced labor in Merlee's Mansion. Paper Peach later fought her in Count Bleck's Castle.

Mimi's Moveset

Smash Attacks

Side Smash - Upper Kick
Mimi rears back and launches her right leg forward high into the air at a 90 degree angle. This attack has a very quick recovery and it performs mediocre damage and knockback to hit opponents.
Up Smash - Headbutt
Mimi swings her head above her. This attack has a mediocre recovery, but performs good knockback. While this attack doesn't perform much damage, it does have a large hitbox.
Down Smash - Ruby Push
Mimi pushes out rubies to both sides. She does perform good damage and knockback, but it has a small hitbox and a long recovery time.

Special Attacks

Neutral Special - Ruby Toss
Mimi will toss a ruby forward which will travel straight and disappear if it doesn't hit anything after a few seconds. Each ruby will do slight damage and knockback to hit opponents, and she can shoot the rubies at a steady pace.

  • Custom Neutral Special 1: Ruby Boomerang: The ruby returns to her like a boomerang, but she can't throw them at a steady pace.
  • Custom Neutral Special 2: Quick Ruby: With this customization, her ruby moves forward faster, but it doesn't perform as much damage.
  • Custom Neutral Special 3: Large Ruby: Her ruby that she throws is much larger than normal and it is more powerful, but it moves slower.

Side Special - Side Flip
She holds a position showing that she is charging up an attack, and then she will flip to the side. The longer she charges, the farther to the side she will go. When she reappears after flipping, she will perform slight damage or knockback to any nearby opponents. Although, if she uses this flip to many times, her other flip attacks will be weakened.

  • Custom Side Special 1: Large Flip: She will have a larger hitbox and does more damage to opponents when she reappears after flipping, but she won't flip as far.
  • Custom Side Special 2: Long Flip: While she will flip farther, she won't perform any damage to opponents.
  • Custom Side Special 3: Vase Smash: Mimi will lean forward and smash a vase. This attack has a very small hitbox, but it performs great damage and knockback to hit opponents. Four seconds after using the previous vase, she can smash another.

Up Special - Flip Up
Mimi will perform a flip up at a slight angle. This attack does not do any damage, it just flips her up. After using this move, she will not be able to use any attacks other than a side flip once before touching the ground and recovering.

  • Custom Up Special 1: Damaging Flip: She doesn't flip as far upward, but she performs slight damage to nearby opponents when she reappears.
  • Custom Up Special 2: Repelling Flip: Mimi's flip will push opponents away when reappearing, but she doesn't flip as far.
  • Custom Up Special 3: Long Flip: Mimi will flip farther away, but she will not be able to perform a side flip while vulnerable in the air when falling to the ground.

Down Special - Ruby Shield
Mimi will place a ruby in front of and behind her. This shield lasts for four seconds. The ruby shield will reflect projectiles, and this move doesn't affect any of her movement or other attacks. After waiting five seconds after the preious ruby shield disappeared, she can use another ruby shield.

  • Custom Down Special 1: Full Shield: Her shield will protect her from all attacks, but the shield only lasts for two seconds, and she has to wait eight seconds before using it again.
  • Custom Down Special 2: Long Shield: The shield will last longer, but that lengthens the time it will take for her to be able to use another.
  • Custom Down Special 3: Fragile Shield: She can use of these shield for per each of her lives. The shield will last as long as she stays a live. But this shield can only reflect six projectiles before disappearing, and disabling her use from it until her next life.

Final Smash - True Form
Mimi will transform into her true form, which multiples her many times in size. She then starts rushing around the screen at extreme speed, knocking away and doing good damage to whoever she hits. This attack lasts for four seconds, and she respawns to the place where she began the move after completing this attack.

When Mimi gains her voilà bonus, she will begin to hover in the air with a red aura, which increases the overall effect of all of her attacks involving rubies.

Miscellaneous

Mimi can be unlocked by ____.

In Mimi's entrance animation, she will prance onto the stage and blow a kiss to the 4th wall.

  • Side Taunt: Mimi pulls out a ruby and rubs it admiringly.
  • Up Taunt: Mimi starts to laugh hysterically and maniacally for a few seconds before returning to fighting position.
  • Down Taunt: Mimi will strike a pose and say, "This is your time to leave!"

Mimi's victory theme is a flourished portion of The Ultimate Show theme.

Nastasia Mimi

Mimi's unlockable accessory features her in Nastasia's attire. With this customization, her side special and up special will increase in length in how far away she will flip.


O'ChunksSPM

OChunks Stock Icon Scyther DSSB

Super Paper Mario Logo DSSB

Newcomer Logo SSBE
O'Chunks is one of Count Bleck's four original minions. He is a somewhat uncivilized man with incredible muscle power, even being able to hold up the walls of Castle Bleck alongside Bowser for a short bit. Paper Mario fought O'Chunks a couple times, including once when he was brainwashed by Dimentio. O'Chunks fought Bowser for the final time in Castle Bleck.

O'Chunks's Moveset

Smash Attacks

Side Smash - Chunks Pound
O'Chunks bangs his large fists against the ground in a large area in front of him. This attack deals good damage and knockback to hit opponents, but he takes a short bit to recover after using this attack.
Up Smash - Fist Swing
O'Chunks quickly swings his fist above his head. While this attack doesn't perform near as much damage as his side smash attack, it still perform mediocre damage and knockback to hit opponent5s.
Down Smash - O'Chunks Punch
O'Chunks extends his fists low to the ground on both sides. This attack performs good knockback and mediocre damage to hit opponents, but it has a small hitbox.

Special Attacks

Neutral Special - Great Punch
O'Chunks will pull his arm back before thrusting it forward at high power. This leaves him vulnerable for a few seconds, but anyone hit in the mediocre-sized hitbox will receive great damage and knockback.

  • Custom Neutral Special 1: Less-So-Powerful Punch: O'Chunks has a less powerful punch, but it extends over a larger range.
  • Custom Neutral Special 2: Less-So-Large Punch: O'Chunks's punch has a smaller range, but it takes less time to charge.
  • Custom Neutral Special 3: Less-So-Slow Punch: O'Chunks charges up his punch faster, but it is less powerful than the normal punch.

Side Special - Floro Sprout
A small floro sprout appears on his head, and it remains for six seconds. While wearing this, his overall speed is highly boosted. After six seconds, he will have to wait sixteen seconds before using this move again.

  • Custom Side Special 1: Quick Sprout: The sprout lasts a shorter time, but it also takes less time to recharge.
  • Custom Side Special 2: Boosting Sprout: While this sprout doesn't last quite as the normal move, this sprout slightly boosts his defense in addition to his speed.
  • Custom Side Special 3: Smashing Sprout: Rather than boosting his speed, this sprout will slightly boost his attack power.

Up Special - Great Jump
O'Chunks will crouch before leaping high into the air. He will perform slight damage to anyone he touches when ascending. After reaching max altitude, he has the option of smashing back down with incredible power. Anyone he crushes with this devastating drop will be grounded.

  • Custom Up Special 1: High Jump: O'Chunks will leap extra high, but he doesn't have the option of smashing down.
  • Custom Up Special 2: Repetitive Jump: With this customization, O'Chunks will always slam down after performing the ascension.
  • Custom Up Special 3: Powerful Jump: O'Chunks will again not have the option of smashing down, but knocking opponents in his ascension will be extra powerful.

Down Special - Flatulating Chunks
O'Chunks releases a large gas bubble out of his rear, sending him flying upward. This also performs good damage and knockback to anyone nearby when he uses this move. Alike when he uses his up special, he will be completely vulnerable when falling after reaching max altitude. He must wait twenty seconds after using this attack to use it again.

  • Custom Down Special 1: Large Flatulating: With this customization, his gas bubble is much larger and has a bigger range, but it doesn't send him up as high.
  • Custom Down Special 2: High Flatulating: O'Chunks's gas bubble will send him up higher, but it doesn't perform as much damage to hit opponents.
  • Custom Down Special 3: Powerful Flatulating: O'Chunks's gas bubble is much more powerful toward hit opponents, but the intervals in between using this move repeatedly is lengthened.

Final Smash - CHUNKS POW
O'Chunks punches forward, and anyone who is hit by this large punch will receive a barrage of other punches. After receiving hordes of damage, hit opponents will be launched away with great knockback.

When O'Chunks gains her voilà bonus, he will slightly grow in size, increasing his speed and attack power.

Miscellaneous

O'Chunks can be unlocked by ____.

In O'Chunks's entrance animation, he will stomp onto the stage and flex.

  • Side Taunt: O'Chunks will leap up and perform a flip in the air before stomping down. This taunt will perform no damage to anyone.
  • Up Taunt: O'Chunks looks around with his hand over his eyes, shading them from the sun.
  • Down Taunt: O'Chunks pounds his fist into his other hand saying, O"'Chunks is ready to smash!"

O'Chunks's victory theme is a flourished portion of The Ultimate Show theme.

Unlockable Accessory TBA


DimentioSuperPaperMario Super Paper Mario Logo DSSB

Newcomer Logo SSBE
Dimentio is the final of Count Bleck's four original minions. He is a jester-like creature who always seemed quite sketchy, but he always faithfully followed up what Count Bleck ordered him. He fought Paper Mario once and then he led Mr. L after he was brainwashed by Nastasia. Mr. L created the Brobot, and then Dimentio betrayed the count. Dimentio took control into his own hands, creating Dimension D, where he would rule all. Dimentio became the final boss of Super Paper Mario, having Mr. L turning into Super Dimentio.

Dimentio's Moveset

Dimentio is always slightly hovering in the air, which only effects his hitbox. He can dodge low physical and projectile attacks without doing anything. Nothing else is effected by this hovering mechanic, he can still jump normally as well.

Smash Attacks

Side Smash - Swing
Dimentio swings his legs high up in front of him as if performing some acrobatic trick. He has quick recovery from this move and it has a mediocre hitbox. But this move doesn't perform much damage or knockback to hit opponents.
Up Smash - Swish Smash
Dimentio waves his arms above his head. He takes a short time to recovery from this move and it has a small hitbox, but it does perform good damage and medicore knockback.
Down Smash - Splits Attack
Dimentio preforms the splits in the air. This attack has a small hitbox, but it does perform good knockback.

Special Attacks

Neutral Special - Clone
Dimentio clones himself into two. The second will disappear as soon as that one receives a hit. The clone will copy any of the original's moves, and can do just as much damage to opponents. after the clone disappears, Dimentio can respawn it after twelve seconds.

  • Custom Neutral Special 1: Clones: Dimentio will spawn a third clone, but it takes twenty-five seconds for him to be able to respawn these after both disappear.
  • Custom Neutral Special 2: Quick Clone: The clone will disappear by even projectiles that him them, but it only takes seven seconds for the clone to respawn.
  • Custom Neutral Special 3: Heavy Clone: The clone takes multiple hits to disappear, but it takes seventeen seconds to respawn.

Side Special - Warp Snap
Dimentio snaps his fingers and anyone next to him will be teleported slight bit away from him, usually just out of each other's reach. The snap doesn't perform damage to the warped opponents though.

  • Custom Side Special 1: Damaging Snap: The snap doesn't have as large a hitbox, but it performs some damage to warped opponents.
  • Custom Side Special 2: Long Snap: The snap doesn't have as large a hitbox, but it will warp the hit opponents farther away.
  • Custom Side Special 3: Large Snap: The snap has a larger range, but it doesn't teleport opponents as far away.

Up Special - Flip
Dimentio flips and disappears then reappears with another flip far away from where he started. The player can slightly aim where he is going to go. He performs slight damage to anyone nearby when he is flipping.

  • Custom Up Special 1: Expanded Flip: With this customization, Dimentio's flip will have a larger hitbox for hitting opponents.
  • Custom Up Special 2: Repelling Flip: Dimentio's flip will push opponents away rather than damaging them.
  • Custom Up Special 3: Long Flip: Dimentio will flip farther away, but this attack performs no damage to opponents.

Down Special - Shuriken
Dimentio will toss a small shuriken forward. This attack barely even stuns opponents, doing little damage, but he can use this attack steadily and quickly, and he has virtually no recovery from this move.

  • Custom Down Special 1: Large Shuriken: The shuriken is larger and moves slower, making it more powerful.
  • Custom Down Special 2: Dividing Shuriken: The shuriken starts out slightly larger, and will divide into two pieces and reflect upon impact. But theses shurikens are much less powerful than the normal attack.
  • Custom Down Special 3: Quick Shuriken: The shuriken will move much quicker, but it has a smaller hitbox.

Final Smash - Explosive Circle
Dimentio chooses where on the screen where he would like to spawn a circle that expands like a smart bomb. If anyone is caught in the circle they cannot escape, and when it reaches max size, a plethora of explosions will occur in the circle, doing great damage to anyone caught in the circle. The circle then pops, launching anyone caught.

When Dimentio gains his voilà bonus, he will gain a green aura and all of his non-physical attacks will be slightly boosted.

Miscellaneous

Dimentio can be unlocked by ____.

In Dimentio's entrance animation, he will float onto the stage and snap with a small spark appearing behind him.

  • Side Taunt: Dimentio will turn to the side and laugh, then turn to the other side and repeat that action.
  • Up Taunt: Dimentio chuckles quickly behind his shoulder.
  • Down Taunt: Dimentio walks forward a bit before saying, "The master has come to fight!"

Dimentio's victory theme is a flourished portion of The Ultimate Show theme.

Unlockable Accessory TBA


Captain Toad

Captain Toad Stock

Super Mario Galaxy logo DSSB

Newcomer Logo SSBE
Captain Toad is a toad who is the leader of the Toad Bridage. Captain Toad helped Mario a few times in his adventures along with the other toads of the Toad brigade. Captain Toad wears a large headlamp and backpack, reducing his physical capabilities. Soon, Captain Toad gained his own game where he had to save Archivist Toadette from Wingo. Captain Toad has to continue through puzzling levels without him having the ability to jump.

Captain Toad's Moveset

Captain Toad cannot jump, instead, he is able to use his up special twice.

Smash Attacks

Side Smash - Headlight Flash
Captain Toad's light flashes brightly. Anyone directly in front of Captain Toad will receive slight damage and knockback. It takes Captain Toad a short time to recover from this attack.
Up Smash - Head Boggle
Captain Toad shakes his small head, taking up a small hitbox. His head performs mediocre damage to opponents in the above area.
Down Smash - Backpack Placement
Captain Toad lifts his backpack from his shoulders. He then smashes the pack down next to himself, doing great damage to hit opponents.

Special Attacks

Neutral Special - Gem Toss
Captain Toad grabs a gem out of his pack, taking up a brief amount of time. He can then carry around this large gem as long as desired, though he will walk extra slow while carrying it. He will toss this gem, doing slight damage to the first person it hits. He can continuously use this attack.

  • Custom Neutral Special 1: Big Gem: This gem is much bigger and performs more damage, but Captain Toad cannot carry it.
  • Custom Neutral Special 2: Small Gem: This gem is smaller and performs less damage, but he can walk around with the gem without slowing down. This gem can also be thrown further.
  • Custom Neutral Special 3: Quick Gem: Captain Toad can take out this gem immediately, but Captain Toad can't toss it very far.

Side Special - Cart
Captain Toad hops into a cart. The cart zooms forward, and crashes upon first impact (of an opponent or wall). This does great damage to the hit opponent, and he falls backward, taking him a short time to recover. He can hop out of the cart at any time, even if the cart goes flying off the stage.

  • Custom Side Special 1: Speedy Cart: The cart is now faster, but it doesn't perform as much damage upon impact.
  • Custom Side Special 2: Routing Cart: The cart will not fly off the stage, instead it will turn around. But, this cart is a bit slower.
  • Custom Side Special 3: Golden Cart: This cart is much slower than the normal cart, but he can hop out faster than before and he recovers quicker.

Up Special - Launch
A small trampoline appears below Captain Toad, and he is launched into the air. He gains a good amount of altitude, and this attack acts as his jump. The trampoline immediately disappears after he is launched into the air. He can use this attack twice, but the trampoline cannot help anyone else.

  • There are no customizations for this attack.

Down Special - Flip Panel
A flip panel will appear behind him. This protects him from attacks behind him. But, while using this special, he cannot move anywhere or else the flip panel will disappear. Once the flip panel takes 30% damage, it will break. If the flip panel breaks, Captain Toad must wait fifteen seconds to use it again.

  • Custom Down Special 1: Unbreakable Panel: The panel cannot break, but Captain Toad must wait eight seconds in between every time he uses this attack.
  • Custom Down Special 2: Reflecting Panel: The panel breaks at 20% damage now, but the panel will reflect five projectiles, which will cause it to break.
  • Custom Down Special 3: Mobile Panel: The panel will move with him, but the panel breaks at 12% damage.

Final Smash - Draggadon
The whole floor becomes lava, and a Draggadon raises below Captain Toad, lifting him up. Captain Toad can lead the Draggadon around the stage, doing good damage and knockback to whoever it hits. After six seconds, the Draggadon will settle down into the lava, and the lava will disperse.

When Captain Toad gains his voilà bonus, his pack will turn into a cloud, and he will have better mobility.

Miscellaneous

Captain Toad can be unlocked by ____.

In Captain Toad's entrance animation, he walks onto the stage and muffles, "Ready for adventure!"

  • Side Taunt: Captain Toad makes a fist and leans forward while grumbling.
  • Up Taunt: Captain Toad turns around and searches through his pack quickly. He then pulls out a lantern and admires it before returning it back into the pack.
  • Down Taunt: Captain Toad twirls around before becoming distressed and almost slipping.

Captain Toad's victory theme is a flourished version of the beginning of the Captain Toad theme.

Toad Sunrise 3

Captain Toad's unlockable accessory features him simply as a normal toad, without his pack. His side special is now a dash instead of a cart, but they act very similar. He is still not able to jump though.


Captain Toadette

Archivest Toadette Stock

Captain Toad Treasure Tracker logo DSSB

Newcomer Logo SSBE
Archivist Toadette is Toadette dressed in Captain Toad's attire. Her physical capabilities are also limited by the gear. Archivist Toadette was captured by Wingo in Captain Toad: Treasure Tracker, and she left it up to Captain Toad to save her. But in Book II, she became the protagonist to save him. In her few appearances, she changes her name between Captain Toadette and Archivist Toadette, but in this game she is referred to as Archivist Toadette.

Archivist Toadette's Moveset

Archivist Toadette cannot jump, instead, she is able to use her up special twice.

Smash Attacks

Side Smash - Headlight Flash
Archivist Toadette's light flashes brightly. Anyone directly in front of her will receive slight damage and knockback. It takes Archivist Toadette a short time to recover from this attack.
Up Smash - Head Boggle
Archivist Toadette shakes his small head, taking up a small hitbox. Her head performs mediocre damage to opponents in the above area.
Down Smash - Backpack Placement
Archivist Toadette lifts her backpack from her shoulders. She then smashes the pack down next to herself, doing great damage to hit opponents.

Special Attacks

Neutral Special - Gem Toss
Archivist Toadette grabs a gem out of her pack, taking up a brief amount of time. She can then carry around this large gem as long as desired, though she will walk extra slow while carrying it. She will toss this gem, doing slight damage to the first person it hits. She can continuously use this attack.

  • Custom Neutral Special 1: Big Gem: This gem is much bigger and performs more damage, but Archivist Toadette cannot carry it.
  • Custom Neutral Special 2: Small Gem: This gem is smaller and performs less damage, but she can walk around with the gem without slowing down. This gem can also be thrown further.
  • Custom Neutral Special 3: Quick Gem: Archivist Toadette can take out this gem immediately, but Archivist Toadette can't toss it very far.

Side Special - Cart
Archivist Toadette hops into a cart. The cart zooms forward, and crashes upon first impact (of an opponent or wall). This does great damage to the hit opponent, and she falls backward, taking him a short time to recover. She can hop out of the cart at any time, even if the cart goes flying off the stage.

  • Custom Side Special 1: Speedy Cart: The cart is now faster, but it doesn't perform as much damage upon impact.
  • Custom Side Special 2: Routing Cart: The cart will not fly off the stage, instead it will turn around. But, this cart is a bit slower.
  • Custom Side Special 3: Golden Cart: This cart is much slower than the normal cart, but she can hop out faster than before and she recovers quicker.

Up Special - Launch
A small trampoline appears below Archivist Toadette, and she is launched into the air. She gains a good amount of altitude, and this attack acts as her jump. The trampoline immediately disappears after she is launched into the air. She can use this attack twice, but the trampoline cannot help anyone else.

  • There are no customizations for this attack.

Down Special - Flip Panel
A flip panel will appear behind her. This protects her from attacks behind her. But, while using this special, she cannot move anywhere or else the flip panel will disappear. Once the flip panel takes 30% damage, it will break. If the flip panel breaks, Archivist Toadette must wait fifteen seconds to use it again.

  • Custom Down Special 1: Unbreakable Panel: The panel cannot break, but Archivist Toadette must wait eight seconds in between every time she uses this attack.
  • Custom Down Special 2: Reflecting Panel: The panel breaks at 20% damage now, but the panel will reflect five projectiles, which will cause it to break.
  • Custom Down Special 3: Mobile Panel: The panel will move with her, but the panel breaks at 12% damage.

Final Smash - Golden Draggadon
The whole floor becomes lava, and a golden Draggadon raises below Archivist Toadette, lifting her up. Archivist Toadette can lead the golden Draggadon around the stage, doing good damage and knockback to whoever it hits. After six seconds, the golden Draggadon will settle down into the lava, and the lava will disperse.

When Archivist Toadette gains her voilà bonus, her pack will turn into a flower, and she will have better mobility.

Miscellaneous

Archivist Toadette can be unlocked by ____.

In Archivist Toadette's entrance animation, he walks onto the stage and muffles, "Woo-hoo!"

  • Side Taunt: Archivist Toadette turns 360 degrees and then strikes a pose while facing the camera.
  • Up Taunt: Archivist Toadette turns around and searches through her pack quickly. She then pulls out a compass and admires it before returning it back into the pack.
  • Down Taunt: A butterfly flies around from behind her and lands on her nose. She then proceeds to laugh cheerfully.

Archivist Toadette's victory theme is a flourished version of the beginning of the Captain Toad theme.

MTOCG Toadette

Archivist Toadette's unlockable accessory features her as Toadette, without her pack. Her side special is now a dash instead of a cart, but they act very similar. She is still not able to jump though.


Yoshi SSBUltimate

Yoshi Stock

208px-Super Mario World.svg

Yoshi is Mario's most faithful companion. Yoshi allows Mario and his friends to ride on his back while Yoshi does all the work of jumping, crushing enemies, and eating enemies. Yoshi soon gained his own series where he defeats Baby Bowser with Kamek as he journeys alongside fun allies, including Poochy. He meets many unique enemies throughout his series. Yoshi also eats fruit to create power-ups and for other uses.


600px-SMP Kamek Artwork

Kamek Stock

1182 super mario world 2 yoshis island-prev

Newcomer Logo SSBE
Kamek is a koopa wizard who helps Bowser in capturing and keeping Peach from Mario. Kamek wears a blue cloak and rides on a broom waving his wand about. Kamek has appeared a few times in the Mario series, but Kamek has appeared in the Yoshi series as Baby Bowser's assist several times. Kamek has cast spells upon Bowser and Baby Bowser, usually to make them giant.


Poochy and Pup

Poochy Stock

1182 super mario world 2 yoshis island-prev

Newcomer Logo SSBE
Poochy is a playful dog who follows Yoshi on his quests, assisting him with invincibility. Poochy knocks away enemies, but it is truly quite stupid. Poochy has never been a major character, but he began raising puppies which are called Poochy-Pups. Poochy is friendly to Yoshi and has made several other minor appearances in other games.


DonkeyKong SSBUltimate

Donkey Kong Stock

20140221114557!Donkey Kong logo

Donkey Kong is Mario's original nemesis when he captured Mario's ex-girlfriend Pauline, then called "Lady". After the game, Donkey Kong returned to the jungle with his Kong Clan. He is the physical and capable leader of the Kong Clan, but Cranky Kong is still in charge otherwise. Donkey Kong has a nephew named Diddy Kong and has a friend named Funky Kong. He continues to use his iconic barrels, as well as swinging on vines, defeating enemies, and saving his forest in his multiple adventures.


Diddy Kong SSBU Artwork

Diddy Kong Stock

Donkey Kong Country logo

Diddy Kong is Donkey Kong's playful nephew. Diddy Kong has accompanied and followed Donkey Kong on the majority of his quests, and alongside Donkey Kong, is one of the most recurring characters in the Donkey Kong series. He later introduced Donkey Kong to his girlfriend, Dixie Kong, who has proved helpful through a few of their adventures. Diddy Kong especially loves his bananas, even including in them in of his attacks here.


Dixie Kong Smashified

Dixie Kong Stock

Donkey Kong Country 2 logo

Newcomer Logo SSBE
Dixie Kong is Diddy Kong's girlfriend who has assisted on multiple of Donkey Kong's quests. She has always proved quite useful, and she is usually the voice of reason in the group along with Cranky Kong. Dixie Kong has a younger sister name Tiny Kong, as well as a couple cousins named Kiddy Kong and Chunky Kong. Dixie Kong has a ponytail, and shares her size with Diddy Kong.


King K. Rool SSBU

King K. Rool Stock

Donkey Kong Country logo

King K. Rool is the main antagonist of the Donkey Kong Country series, as well as various other Donkey Kong games. He is the leader of the Kremlings, and he is has gone by several aliases. For unknown reasons, he wants to take bananas from the Kong Clan, as well as occasionally taking various Kongs. In his debut, Donkey Kong Country , King K. Rool was the leader of the Kremling crew on a ship. Most of his attacks in this game are taken from various of his attacks from the Donkey Kong series.


Tiny Kong

Tiny Kong Stock

Donkey Kong 64 logo

Newcomer Logo SSBE
Tiny Kong is Dixie Kong's younger sister and Kiddy Kong and Chunky Kong's cousin. She is quite agile, and her name suited her for a while, before it became straight up ironic, where she has a more teenage appearance. She first appeared in Donkey Kong 64, and she appeared in the protagonist role. She has appeared as a cameo in other Donkey Kong games, as well as playable in Donkey Kong spinoffs.



Sheik SSBUltimate

Sheik Stock

The Legend of Zelda - Ocarina of Time logo DSSB

Sheik is Zelda, but in a sheikah costume, serving as her altar ego in Legend of Zelda: Ocarina. Sheik helped Link through teaching him how to teleport through using songs with a lyre. She has a very ninja-esque style, commonly using deku nuts to vanish quickly. Later, she did reveal her true identity to Link. Sheik has been referenced in other Legend of Zelda games, even becoming somewhat of a legendary figure.


Zelda SSBUltimate

Zelda Stock

The Legend of Zelda logo

Zelda, similar to Link, is several different incarnations of the princess of Hyrule. Zelda seems to be the royal family name for females. She is usually portrayed as a teenager or young woman, but once she was portrayed as a girl. Zelda holds the Triforce of Wisdom, and that is why Ganon is always trying to capture her. In this game, Zelda attacks usually with other's attacks or the triforce.


Toon Zelda (Hyrule Warriors)

Toon Zelda

Hyrule Warriors Logo

Newcomer Logo SSBE
Toon Zelda, similar to Toon Link with Link, is an incarnation of Zelda and a distinct character in the Legend of Zelda series. Now, she has become even more distinct like Toon Link in the Super Smash Bros. series. Toon Zelda, in this game, is assisted by Tetra, an alter ego of Zelda. Toon Zelda's neutral special has exactly the same effect as Zelda's neutral special, but Toon Zelda's neutral special uses rats, resembling her attacks using rats in Hyrule Warriors


Ganondorf SSBU

Ganondorf Stock

The Legend of Zelda - Ocarina of Time logo DSSB

Ganondorf is the primary antagonist of multiple games of the Legend of Zelda series. He is the one of the few male of the Gerudo tribe, being one of every thousand years. Ganondorf, thus, became the leader of the Gerudo tribe. To gain world domination, he tries to capture the triforce. Ganondorf has many different forms, and he also has a few aliases, including Mandrag Ganon.



UrbosaRender

Urbosa Stock Icon

The Legend of Zelda Breath of the Wild logo DSSB

Newcomer Logo SSBE
Urbosa was a chief of the Gerudo tribe and is a Champion of Hyrule. She was close with Zelda's mother, the previous queen of Hyrule and so, not surprisingly, has a very pronounced hatred of Ganon. She was later killed by Ganon, and her spirit was imprisoned for a hundred years until Link rescued her spirit. She was considered a warrior of impeccable skill, strength, and speed.


1200px-Samus SSBU

Samus Stock Icon OSSB

Metroid Logo

Samus is a bounty hunter who was orphaned and raised by the Chozo. Donning her power suit, she left her first occupation of serving Galactic Federation to become a solo bounty hunter. She has performed several quests through the galaxy that have saved the universe, including exterminating the Phazon species. When not in her power suit, Samus becomes Zero Suit Samus.


Dark Samus SSBU Artwork

Dark Samus Stock

Metroid Prime Logo

Samus is a merged form of the Metroid Prime and Samus's phazon suit and some of her DNA. The space pirates confused her for Samus with a different suit and goals originally. She fought Samus several times, but disappeared after losing eventually. She later corrupted the space pirates into serving her.


ZeroSuitSamus SSBUltimate

Zero Suit Samus Stock

Metroid Logo

Zero Suit Samus is Samus with her power suit, simply donning her zero suit. Zero Suit Samus has made appearances in the special endings in select Metroid games. But other than that, Zero Suit Samus has never made a canon Metroid appearance. Her named "Zero Suit Samus" was coined in Super Smash Bros. Brawl, and she has appeared in each Super Smash Bros. since.


Ridley SSBU

Ridley Stock

Metroid Logo

Ridley is the arch nemesis of Samus and the most famous bounty hunter of the Metroidverse. Ridley has appeared in more Metroid games than any other character other than Samus and Zero Suit Samus. He is sometimes referred to as a "Cunning God of Death", due to him returning to fight Samus after his apparent death. Despite being a wicked and terrible dragon-like figure, he is quite intelligent and even may have the ability to speak.


Kirby SSBUltimate

Kirby Stock

Kirby's Dream Land Logo

Kirby is a large pink puffball who dwells in Dream Land on the Planet Popstar. Kirby defends his land from various enemies using his magnificent oral abilities which can give him other abilities, such as fire Kirby, ice Kirby, and leaf Kirby by eating certain items. Kirby has saved his universe many times. He is even featured in his own anime TV series.

DLC Fighters[]

After being introduced in Super Smash Bros. for 3DS/Wii U and returning in Super Smash Bros. Ultimate, Super Smash Bros. Emerald certainly wasn't going to let the opportunity of DLC fighters simply slip by. 12 DLC characters, divided into 2 packs, are joining the fray.

DLC Pack 1[]

DLC Pack 2 - Fantendo DLC[]

Alternate Costumes[]

Several fighters also have alternate costumes. They are exactly like their main fighter, but they are either a gender swap or a totally different character. The only difference is that they are registered under a different name, but they share the same slot.

Stages[]

There are many stages, old and new in Super Smash Bros. Emerald. Stages Morph is also returning, except now several stages can't be played in 8 player, but all can still be played in 6 player. You can set each stage to Omega or Battlefield, or even Big Battlefield. The Big Battlefield transformation and the Omega transformations of any stage automatically allow you to play on the stage with 8 players. Most old stages are returning, and most new stages are for newcomers.

New Stages[]

Dr. Mario Stage Melee What If

Dr. Mario is the new home stage of Dr. Mario. This stage is set on the original Dr. Mario game. It is a stage that allows for walk-off KO, but it has an edge like the Game and Watch stage. Pills will sometimes fall down from the sky, squishing opponents hit by them occasionally. These pills knock opponents away with good knockback. There are no other hazards.

Rainbow Road N64 MK8

Rainbow Roads is an extremely unique stage, replacing Rainbow Road. It switches between several Rainbow Roads. On the SNES Rainbow Road, where the stage starts, players are on a normal ω stage with the occasional rainbow thwomp smashing down. On the N64 Rainbow Road, where the fighters go second, players are set on the stage that is at the very end/beginning of the stage, it is completely flat. The Rainbow Road from Super Circuit, Double Dash, and Wii have been skipped. Mario Kart 7's Rainbow Road has another flat stage, but there is a giant round moon in the middle, that has gravity around it. The final Rainbow Road, from Mario Kart 8, has two platforms one above the other, both platforms are completely flat.

Plucky Path Beginnings

Plucky Pass Beginnings is the home stage of Captain Toad. This stage is set on a platform that reaches downward to the bottom of the screen with a tower in the middle. The tower is quite tall, but it can be broken, near the top you can move through it without going all the way over. Otherwise, it is a ω stage.

Pyropuff Peak

Pyropuff Peak is the home stage of Archivist Toadette. This stage is totally open to walk-off KO on one side and a tall wall on the other side. So on the side with the wall, no one can be KO'ed. If stage hazards is on, Wingo will sometimes appear as a stage boss.

Returning Stages[]

Stage Bosses[]

Stage Bosses are bosses that can be only be seen and defeated on a certain stage. They do not appear in Storymode or Classic unless the battle is set on a stage with a stage boss. If defeated while fighting they will slowly explode similar to a Smart Bomb. Stages bosses will eventually disappear from a stage after appearing for a little bit. View all the stage bosses here.


Rayquaza SSB4

Rayqauaza: boss of Kalos Pokémon League

Metal Face

Metal Face: boss of Gaur Plain

Yellow Devil

Yellow Devil: boss of Wily Castle

Dark emperor

Dark Emperor: boss of Find Mii

250px-Wingo CTTT

Wingo: boss of Pyropuff Peak

160px-Baby Bowser YI

Baby Bowser: boss of Woolen Fortress

ARMS Hedlok Principal

Hedlok: boss of [Name Redacted]

Mantis Lords

Mantis Lords: boss of TBA (Hollow Knight stage)

List of Bosses[]

Items[]

Items are what players can use to take advantage of the battle. Items can be turned to off, and can be set how often they appear. Most items are returning, and there are also some new ones, and also some new assist trophies and Pokémon. A full list of items follows.

Assist Trophies[]

Assist Trophies are a special item that will spawn someone to help you in battle. There are bunches of Assist Trophies from all different series. There are now also set off legendary assist trophies.

All assist trophies, other than the ones promoted to fighters, are returning. There are other new assist trophies too.

Summoning Pokémon[]

Pokeballs will spawn a Pokémon similar to an assist trophy. Each Pokémon has a special attack it performs. Certain Pokémon can be KO'ed, but it will not add to the Ko'ers score.


Unlocking Content[]

You can view all the unlockable content and how to unlock it here.

Events[]

Events happen over a certain weekend, but they feature exclusive content. There is a certain amount of stamps in each one. If you beat and unlock all the stamps you can unlock exclusive songs and stages (that were in the spirit battles). Full list see here.

Music[]

Achievements[]

Achievements are the challenges from Ultimate in Super Smash Bros. Emerald.

Amiibo Compatibility[]

Reveal Trailers[]

Starting in Super Smash Bros. for 3DS/Wii U, Nintendo announced new content with videos to see the reveal trailers for this game see here.

Palutena's Guidance[]

As from previous games, the Palutena's Guidance can be activated through Pit on Palutena's Temple. None of the veterans have new Palutena's Guidances, but there are new ones for each newcomer, as well as a different one for Captain Toad with his palette swap, Archivist Toadette. To view these see here.

Tippi's Tips[]

Nastasia - Tippi's Advice Wow, Count, where are we?
Count Bleck - Tippi's Advice It appears we have entered the World of Smash, a world of fighting through over a hundred fighters. We have been instructed to assist in giving advice to the player on opponent fighters.
Mimi - Tippi's Advice Ha! I'm a fighter and you guys are not!
O'Chunks - Tippi's Advice OOOOOO! I'm so jealous.
Tippi - Tippi's Advice Be quiet you two!

But for the newcomer, Paper Mario, there is an all new chat that can be accessed in Merlee's Mansion. In this chat, called Tippi's Tips, Tippi in her butterfly form will discuss with Count Bleck (in his form from Super Paper Mario), Nastastia, Mimi, although she is a playable fighter, and O'Chunks as well as the occasional guest. The sounds are the chatting sounds in Super Paper Mario. To view these discussions see here.

Trivia[]

  • This game was originally called Super Smash Bros. Diamond.
  • Classic Dash and Classic Bash function as references to the cancelled Smash, Dash, Bash game, which was turned into Nintendo Land X Nintendo World, which was also later cancelled.
  • Early versions of this game did feature spirits rather than stamps.
  • Poisonous attacks are attacks that perform extra damage over time. While these attacks did exist before, they have not received a distinct title until now.
  • Despite Tippi (Lady Timpani) already being revealed in her human form (in a silhouette), she returns back to her pixl form in this game.
  • For Fox, Falco, and Krystal's final smashes they speak a different quote if they hit either Wolf and/or Leon alone.
    • Fox says, "Good bye, Wolf/Leon!"
    • Falco says, "Finally I have caught you!"
    • Krystal says, "You have met your final match, Wolf/Leon!"
  • For Wolf he will speak a different quote if he hits either Fox and/or Krystal alone, while Leon will speak a different quote if he hits Falco alone.
    • Wolf says, "HaHaHa! You have failed, Fox/Krystal!"
    • Leon says, Annoying Bird! I am the Great Leon!"
  • With the addition of Kamek, he was removed from New Super Mario Mushroom Kingdom U, so the stage will just teleport by itself now.
  • With the addition of Viridi, Reset Bomb Forest has been removed.
  • Pauline has been removed in her appearance of New Donk City Hall, as she is now a playable fighter.
  • PSI attacks have been slightly de-nerfed for times when used in large preportions.
  • Slipping has been increased and reduced for certain fighters.
  • In case you were wondering, Geno was never considered for this game.

Credits[]

Fantendo DLC[]


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