Erictom333 (talk | contribs) No edit summary Tag: Source edit |
Erictom333 (talk | contribs) (going straight to fire emblem. is lyn time.) Tag: Source edit |
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<tabber>Bowser Jr.=[[File:Bowserjr_MP9.png|200x200px|center|link=Bowser Jr.]] |
<tabber>Bowser Jr.=[[File:Bowserjr_MP9.png|200x200px|center|link=Bowser Jr.]] |
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− | Larry=[[File:NSMBULarry.png|200x200px|center|link=Larry Koopa]] |
+ | |-|Larry=[[File:NSMBULarry.png|200x200px|center|link=Larry Koopa]] |
− | Morton=[[File:MortonNSMBU.png|200x200px|center|link=Morton Koopa]] |
+ | |-|Morton=[[File:MortonNSMBU.png|200x200px|center|link=Morton Koopa]] |
− | Wendy=[[File:Wendy_O._Koopa_Artwork.png|200x200px|center|link=Wendy O. Koopa]] |
+ | |-|Wendy=[[File:Wendy_O._Koopa_Artwork.png|200x200px|center|link=Wendy O. Koopa]] |
− | Iggy=[[File:IggyNSMBU.png|200x200px|center|link=Iggy Koopa]] |
+ | |-|Iggy=[[File:IggyNSMBU.png|200x200px|center|link=Iggy Koopa]] |
− | Roy=[[File:RoyNSMBU.png|200x200px|center|link=Roy Koopa]] |
+ | |-|Roy=[[File:RoyNSMBU.png|200x200px|center|link=Roy Koopa]] |
− | Lemmy=[[File:Lemmy_Koopa_NSMBU.png|200x200px|center|link=Lemmy Koopa]] |
+ | |-|Lemmy=[[File:Lemmy_Koopa_NSMBU.png|200x200px|center|link=Lemmy Koopa]] |
− | Ludwig=[[File:LudwigNSMBU.png|200x200px|center|link=Ludwig von Koopa]] |
+ | |-|Ludwig=[[File:LudwigNSMBU.png|200x200px|center|link=Ludwig von Koopa]] |
− | Boom Boom=[[File:SM3DL Boom Boom Solo Art.png|200x200px|center|link=Ludwig von Koopa]] |
+ | |-|Boom Boom=[[File:SM3DL Boom Boom Solo Art.png|200x200px|center|link=Ludwig von Koopa]] |
− | Pom Pom=[[File:SMP Pom Pom.png|200x200px|center|link=Ludwig von Koopa]] |
+ | |-|Pom Pom=[[File:SMP Pom Pom.png|200x200px|center|link=Ludwig von Koopa]] |
</tabber> |
</tabber> |
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</gallery> |
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+ | |-|Miscellaneous Info=tba</tabber> |
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+ | |- |
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+ | |style="background:#f0f0f0;width:30%;"| |
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+ | [[File:Marth_SSBUltimate.png|200x200px|center|link=Marth]] |
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+ | <center>[[File:SSB_Fire_Emblem_Series.png|center|40px|Fire Emblem series]]</center> |
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+ | |style="background:#f0f0f0;width:60%;"|'''Marth''' |
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+ | |- |
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+ | |style="background:#f0f0f0;" colspan=2|<tabber>Moveset=Gimmick: '''Tipper''': Marth's sword deals the most damage at the tip.<br>Neutral Special: '''Shield Breaker''': Marth performs a short stab. Can be charged.<br />Side Special: '''Dancing Blade''': Marth performs a series of slashes.<br />Up Special: '''Dolphin Slash''': Marth performs a high-speed jumping uppercut slash that covers a large vertical distance but little horizontal distance.<br />Down Special: '''Counter''': Marth counters an attack.<br />Final Smash: '''Critical Hit''': fsd |
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+ | |-|Animations=Entry Animation: ea<br />Victory Animation: va<br>Up Taunt: ut<br />Side Taunt: st<br />Down Taunt: dt<br>Theme: ''t'' |
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+ | |-|Alternate Costumes=<gallery widths="140"> |
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+ | alt.png|alt |
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+ | </gallery> |
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|-|Miscellaneous Info=tba</tabber> |
|-|Miscellaneous Info=tba</tabber> |
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Revision as of 23:56, 23 October 2021
Super Smash Bros. Destiny is the eighth title in the Super Smash Bros. series, released in 2030 for the Nintendo Switch 2 (erictom333). It is the direct sequel to Super Smash Bros. Combat (erictom333) and basically a complete revamp of that game.
Development
Super Smash Bros. Destiny was announced in the 2021 Spring Showcase alongside Fantendo Smash Bros. Destiny (erictom333), to TBA reception.
Gameplay
Super Smash Bros. Destiny is a platform fighter where up to 8 players battle as various characters from Nintendo and third-party series. Unlike conventional fighting games, the aim is not to deplete the opponent's health, but to knock them off the stage.
Menu
you can watch cutscenes and make ytps
Mechanics
- Knockback: Almost all attacks knock fighters back.
- Kinetic Damage: Launched fighters can deal damage and knockback to other fighters they hit. Some moves, such as Waluigi's Midair Swim, also incur kinetic damage.
- Realistic Physics: When launched, fighters obey realistic physics: they are subject to gravity and air resistance. Air resistance varies by fighter.
- Resitution: Launched fighters bounce off of platforms and walls. How much they bounce is determined by their speed, damage, and fighter.
- Ragdoll Physics: When fighters are in a helpless state, ragdoll physics takes over and applies until the fighters get back up. Fighters in a ragdoll state have significantly decreased air resistance.
Some fighters have their own unique mechanics. These are listed under their moveset.
- Rage: Fighters deal slightly more knockback at higher damage. Some fighters have more noticeable rage, while others have none.
- Instant KO: Any fighter that takes 1000% damage is immediately KOed. Good luck getting that to happen!
Fighters
Super Smash Bros. Destiny has a roster of over 70 characters, including
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Mario (Mario Mario) is the main protagonist of the Mario series. |
Gimmick: Footstool: If Mario lands on an opponent, they take 2% damage and flinch; Mario can then bounce off of them. Some fighters (Bowser, Meta Knight, King K. Rool) cannot be footstooled and will damage Mario if he tries. Entry Animation: Mario enters out of a Warp Pipe. If Mario KOs Bowser, the line "So long, gay Bowser!" plays. | |
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Luigi (Luigi Mario) is traditionally Mario's sidekick, appearing as player 2 in most 2D and some 3D Mario games. However, he has starred in some games of his own, most notably the Luigi's Mansion series. |
Neutral Special: Fireball: nsd Entry Animation: ea tba | |
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Princess Peach (Princess Peach Toadstool) is the princess of the Mushroom Kingdom. She is frequently kidnapped by Bowser. |
Neutral Special: : nsd Entry Animation: ea tba | |
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Princess Daisy is the princess of Sarasaland in Super Mario Land. Since then, she has never appeared in another mainline title, but has become a recurring member in spinoffs. |
Neutral Special: Snifit: Daisy pulls out a Snifit and uses it to counter attack, with the Snifit firing a projectile from its snout if an attack is countered. Entry Animation: ea tba | |
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Bowser (King Bowser Koopa) is the main antagonist of most Super Mario games, frequently kidnapping Princess Peach. |
Neutral Special: Fire Breath: Bowser breathes fire from his mouth. Loses strength and range the more it is used, but slowly regains strength when not used. Can be angled. Entry Animation: Bowser emerges hunched over from a wall of flames. tba | |
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Bowser Jr. is Bowser's son and a secondary antagonist in the Super Mario series.
The Koopalings, individually Larry Koopa, Morton Koopa, Wendy O. Koopa, Iggy Koopa, Roy Koopa, Lemmy Koopa, and Ludwig von Koopa, here appearing as seven of Bowser Jr.'s twelve alternate costumes, are seven minions of Bowser who serve as minor bosses in the Super Mario series. Boom Boom is a miniboss appearing in many 2D Mario games, debuting in Super Mario Bros. 3. Pom Pom is a miniboss in Super Mario 3D World that shares some similarities to Boom Boom. In Super Smash Bros. Destiny, Bowser Jr. has been completely overhauled. He no longer rides his Koopa Clown Car, and many of his moves that rely on it have been swapped out. |
Neutral Special: Shell Toss: Bowser Jr. throws a Green Shell. Entry Animation: Bowser Jr. flies onstage in his Koopa Clown Car. and jumps out. tba | |
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Rosalina is a character debuting in Super Mario Galaxy. She is the mother and protector of the Lumas. |
Neutral Special: Luma Shot: Rosalina launches Luma forward with her wand. Can be charged; if fully charged, Luma is invincible whilt travelling. Luma stops after either hitting something or reaching the end of its path. By using the neutral special again, Luma will return to Rosalina; otherwise, Luma will move relative to Rosalina's position and the direction she faces. Entry Animation: Rosalina and Luma fly onto the stage, leaving a trail of stardust. Up Taunt: ut While Luma is respawning, Luma Shot and Star Bits become inactive. | |
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Toad is a character appearing throughout the Mario series, being one member of the eponymous race. Traditionally, Toad(s) form Princess Peach's royal guard and appear in her castle; in some later games (but as early as Super Mario Bros. 2), Toad is a playable character, along Mario, Luigi, and another character. However, Toad stars as the main protagonist in his own game, Captain Toad: Treasure Tracker, where he must find treasure and rescue his friend Toadette. |
Neutral Special: ns: nsd Entry Animation: Toad rides onstage in a minecart. tba | |
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Waluigi is a character who exclusively appears in Mario spinoff games. Expecting a more detailed description? Too bad. Waluigi time. |
Neutral Special: Item Box: Waluigi pulls out an Item Box. He will receive of the following items:
Up Special: Midair Swim: Waluigi swims up or in an angle through the air. Works as an excellent recovery but deals little damage to any fighter Waluigi hits. Down Special: Bob-Omb Serve: Waluigi hits a Bob-Omb with his tennis racket. It explodes on contact with another fighter or a platform. Final Smash: Cheating Time: Waluigi breaks the fourth wall and switches around the digits in everyone's damage percentages. Entry Animation: ea If Waluigi uses his Final Smash (Cheating Time) on an SMG4 series stage, the music changes to WOTFI 2018 Rap. | |
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Donkey Kong desc |
Neutral Special: Barrel Throw: Donkey Kong throws a barrel. Slow moving and easy to dodge, but deals large damage and knockback. Entry Animation: Donkey Kong bursts out of a DK Barrel and front flips three times. tba | |
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Diddy Kong desc |
Neutral Special: Peanut Popgun: Diddy Kong shoots a peanut from his popgun. Can be charged, but if Diddy Kong overcharges, it explodes, dealing large damage and leaving him vulnerable. Entry Animation: Diddy Kong bursts out of a DK barrel and claps his hands above his head. tba | |
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King K. Rool desc |
Gimmick: Belly Armor: King K. Rool has armor on his belly protecting him frmo the front. It has its own health bar, and is destroyed if it takers too much damage; if destroyed, it takes 12 seconds to regenerate. Entry Animation: ea tba | |
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Link is the main protagonist of the The Legend of Zelda series. His appearances and titles vary from game to game; this incarnation of Link is a unification of Ultimateʹs Link, Young Link, and Toon Link. |
Neutral Special: Bow and Arrow: Link fires an arrow from his Hero's Bow. Can be charged; at full charge, the arrow flies almost straight. If the arrow lands on the ground, it can be picked up and thrown for a brief while. Entry Animation: Link paraglides onto the stage. tba | |
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Zelda is |
Neutral Special: Bow of Light: Zelda fires an arrow from the Bow of Light. Functionally equivalent to Link's Bow and Arrow, but the arrows disappear when hit and cannot be picked up and thrown. Entry Animation: ea tba | |
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Sheik is (spoiler alert) Zelda disguised as a Sheikah in The Legend of Zelda: Ocarina of Time.
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Neutral Special: Needle Storm: Sheik throws up to 6 needles. Entry Animation: ea tba | |
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Ganondorf is the main antagonist of the The Legend of Zelda series. |
Neutral Special: Warlock Punch: Ganondorf charges up a powerful dark magic-infused punch. Entry Animation: Ganondorf emerges from a dark portal. tba | |
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Marth |
Gimmick: Tipper: Marth's sword deals the most damage at the tip. Entry Animation: ea tba | |
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f |
Neutral Special: ns: nsd Entry Animation: ea tba | |
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Miis are customizable avatars debuting on the Wii and appearing on every Nintendo console since. In the Super Smash Bros. series, they are fighters with entirely customizable appearances and movesets. In pervious Smash games, there were three types of Mii Fighters - Brawlers, Swordfighters, and Gunners; in Destiny they have been unified. |
Mii fighters have 3 sets of neutral moves: Brawler, Swordfighter, and Gunner, corresponding to previous Smash games' types of Mii Fighters.
Entry Animation: tba |
Bosses
Super Smash Bros. Destiny has ? bosses, fought in Arcade mode and during some spirit battles. They are also fought in Boss Smash.
Items
Super Smash Bros. Destiny has ? different items, any of which could fall from the sky at any time if they are turned on.
Assist Trophy characters
Trivia