This page is under construction. Please excuse its informal appearance while it is being worked on. We hope to complete it as soon as possible!
Super Smash Bros. Ultimate 2 is an action fighting video game developed by Sora Ltd., Nintendo, and Namco-Bandai and published by Nintendo for the Nintendo DSGo in 2023, a full five years after its predeccesor Super Smash Bros. Ultimate. It is the seventh game in the Super Smash Bros. series and the first to be a direct sequel to a previous title rather than an alternative version.
The game not only continues the trend of having all veteran characters return but also extends the concept even further, with every stage from past games returning as well as having more items and modes than any of title in the series. Additionally, Ultimate 2 features many new changes to the gameplay that massively change dynamics, alongside sweeping changes to character movesets to make them more accurate to their original games while also more fun to play.
During the Fire Emblem Expo 2023, a brief video was played teasing a new Super Smash Bros. title for the Nintendo Switch. Later than week, a video was quietly posted to Nintendo's YouTube page with a short video of Masahiro Sakurai, announcing the newest game in the series, titled Super Smash Bros. Ultimate 2. He said that he wouldn't be able to reveal anything then, other than that he was working hard to bring back every character and stage. At the end of the video, the icon for E3 appeared, which many took as a sign that the game would appear at Nintendo's segment on that year's E3.
Gameplay Changes[]
For the first time since Melee, a new type of Special Move has been added to character's arsenals: Status Specials. These can always be performed by pressing the Special Button while Shielding, although it can also be set as a separate button. These represents moves that affect the character's status or act defensively rather than offensively. Nearly all Status Specials were previously Down Specials, and most are either transforming moves, gimmick moves, or counters.
Characters can now Shield in the air while retaining the ability to directionally air dodge. These Shields act exactly the same as the do on the ground other than the difference in Up and Down Dodging, which cause the fighter to move directly up or down in the air rather than acting as a Sidestep.
Fighters may now Directional Air Dodge an indefinite amount of times in the air, and Air Dodges now have much less endlag, although the exact amount now depends on the individual character.
Shielding characters experience some recoil from attacks, albeit less than would be received without a shield.
Characters can now Grab in the air even if they do not have a Tether Grab. Upon Grabbing an opponent, fighters may Pummel or Throw them just as they can on the ground.
Animations for Throws and Pummels are usually the same in the air as on the ground, although there are exceptions. Additionally, some Throws cannot be done in the air at all, and pressing that direction will cause the opponent to be released instantly.
Characters can break out of a Grab much quicker in the air that on the ground.
Throwing an opponent results in a recoil opposite of the direction in which they were thrown
All Grabs can now grab ledges other than Link's, removing Tether Grabs as a separate category. Most Grabs, however, are still ineffective for this purpose.
Simon and Richter's Side Aerials can still grab ledges
Stale-move negation, also known as staleness, has many changes:
Staleness now effects other properties of some moves that only damage and knockback, including range and animation
Variations of Special Moves may now have different stale levels; for example, each different level of Robin's tomes have separate staleness
Staleness once again affects items that are produced by characters, such as Link's Bomb
Counter Special Moves now take into account the staleness of both the Counter and the countered attack
Custom Moves do not return; however, players may now create Custom Sets, which allow them to individually change the values of every attack in a character's moveset, including individual hitboxes.
Pivot Grabs and Dash Grabs have been removed. Now, Grabbing while Dashing or turning simply causes a regular Grab to occur with all the same attributes as if the fighter was standing still.
Toon Link, Diddy Kong, Samus, and Dark Samus can now Swing, which allows them to lower from the edge with their Grabbing implements a far distance and then swing back and forth. By swinging towards the stage and then back with enough length, they can swing in a wide arc and fling themselves onto the stage, giving them a powerful and unique way to make it back onto land that is hard to stop.
Following changes from Ultimate, Smash Attacks can now be held for a much longer period of time than ever before, but their strength begins to decay as they are held until they have no strength and the character ceases to be charging it.
Roster[]
As with Ultimate, every veteran character from previous titles returns alongside numerous newcomers. The idea of Echo Fighters also returns, with some fighters being classified as Echoes differently than in Ultimate.
01
Mario
02
Donkey Kong
03
Link
04
Samus
04ᵋ
Dark Samus
05
Yoshi
06
Kirby
07
Fox
08
Pikachu
08ᵋ
Pichu
09
Luigi
10
Ness
11
Captain Falcon
12
Jigglypuff
13
Peach
13ᵋ
Daisy
14
Bowser
15
Ice Climbers
16
Sheik
17
Zelda
18
Dr. Mario
19
Falco
20
Marth
20ᵋ
Lucina
21
Young Link
22
Ganondorf
23
Mewtwo
24
Roy
24ᵋ
Chrom
25
Mr. Game & Watch
26
Meta Knight
27
Pit
27ᵋ
Dark Pit
28
Zero Suit Samus
29
Wario
30
Snake
31
Ike
32
Squirtle
33
Ivysaur
34
Charizard
35
Diddy Kong
36
Lucas
37
Sonic
38
King Dedede
39
Olimar
40
Lucario
41
R.O.B.
42
Toon Link
43
Wolf
44
Villager
45
Mega Man
46
Wii Fit Trainer
47
Rosalina & Luma
48
Little Mac
49
Greninja
50
Mii Fighter
51
Palutena
52
PAC-MAN
53
Robin
54
Shulk
55
Bowser Jr.
56
Duck Hunt
57
Ryu
57ᵋ
Ken
58
Cloud
59
Corrin
60
Bayonetta
61
Inkling
62
Ridley
63
Simon
63ᵋ
Richter
64
King K. Rool
65
Isabelle
66
Incineroar
67
Piranha Plant
68
Joker
69
???
70
???
71
???
72
???
Characters[]
Many characters have received completely revamped movesets.
Significant Changes[]
Many character's have new unique Grabs that set them apart from other characters:
Bowser Jr.'s Grab does damage to the character right in front of them, pushing them backwards before Grabbing them if they are close enough. If they stand a certain distance away, they are only Grabbed. Counters will react to the first hit but the Countering character will always be Grabbed before they have time to release the attack, other than Incineroar, who receives the full benefit.
PAC-MAN grab's are now notably faster and also suck in opponents with windboxes.
Isabelle's Side Special is now her normal Grab, and it can now be tilted at different angles to make up for replacing her more standard Grab from Ultimate
Toon Link's Grab has been changed to the Grappling Hook, which has gravity and ties into the new Swinging feature.
Diddy Kong's Grab has been changed to swinging a vine from his game, which is just as fast as before but with much longer range.
Detailed Movesets[]
01
Mario
Mario's main change is his new Grab, Cappy, who he throws in front of him. It acts as a projectile, hitting and damaging objects and able to be reflected; he can move while it is flying. If it hits another character, Mario will teleport to them and be able to Pummel or Throw like normal. In addition to this new feature, he also gains the ability to transform into Dr. Mario, allowing him to switch to a more offensive persona. His Smashes now also use his Hammer, reflecting his role mostly in the RPG games and greatly increasing their range without trading off knockback, and his Up Special is now much more powerful, going a longer distance while having a hitbox right above him like King K. Rool.
Special
Throws a Fireball projectile that bounces and deals fire damage with minor knockback
Special
Flies upward and floats down slowly with the Propeller Shroom
Special
Charges up then unleashes water from F.L.U.D.D. pushing without dealing damage
Special
Reflects projectiles and reverses opponent with the swish of a Cape
Z Special
Changes clothes and becomes Dr. Mario, dodging all hits in the process
Normal
Jab reflects punch-punch-kick combo from Super Mario 64. Dash is a slide.
Tilt
Down tilt is breakdance kick from Super Mario 64. Other tilts are punches.
Smash
Each smash uses the hammer, appearing like it is used in Paper Mario and Mario & Luigi
Air
Up aerial is now the spin jump from Super Mario Galaxy. Back aerial is the Raccoon Tail.
Grab
Grab is now done with Cappy, giving it great reach and a tether. Pummel is headbutt.
Throws
Back throw references spinning Bowser in Super Mario 64.
F.S.
Eats a Mega Mushroom and grows tall, then begins to stomp on the stage.
Misc.
Can wall jump
Alts / Colours
White and Red (Fire Mario) / White and Bright Blue (Ice Mario) / Orange and Red (Construction Mario) / White (Wedding Mario) / White and Red (Golf Mario) / Red and Blue (uses his model from Super Mario 64) / Tan and Red (Swim Suit Mario)
02
Donkey Kong
Although most of his ground and aerial attacks are the same, Donkey Kong's specials have been almost entirely redone to reference the Donkey Kong Country series better. His Side Special, Rambi, functions similar to Wario's Bike, and allows him to move quickly across the stage while crossing through fighters. His Up Special Espresso gives him a much better vertical recovery but also leaves him more vulnerable than before; classic players can still use the Spinning Kong to recover. His Neutral Special, Barrel, gives him a new, powerful projectile that can arc downwards and roll across the stage, although its slowness and fragility leaves it circumstantial. Although Head Butt had been removed, Hand Slap can now bury with a sweetspot
Special
Creates a Barrel and throws it over his head. Holding the button throws it faster
Special
Climbs onto Espresso and jumps high into the air, then hangs on and decends slowly
Special
Hand Slaps the ground, hurting all fighters around him and burying
Special
Hops on Rambi and rushes across the stage, pushing fighters with continous damage
Z Special
Spins around quickly and travelling both horizontally and vertically with Spinning Kong
Normal
A hook followed by an uppercut. His dash attack is his Barrel Roll
Tilt
Slaps, swipes, and swats in various directions
Smash
Side and Up Smash are strong claps; Down Smash is a forearm club on both sides
Air
Spinning clothelines and kicks; forward and down aerial are meteor smashes
Grab
Grabs with his arms a long distance. Fast and strong pummel with punches
Throws
Forward throw is the Cargo Throw, allowing him to walk around and have a unique set of throws
F.S.
Unleashes a flurry of punches called Jungle Rush
Misc.
Can wall jump
Alts / Colours
Green (King of Swing) / Yellow (King of Swing) / Blue (King of Swing) / Brown and Grey (Dread Kong) / Purple and White (Karate Kong) / Purple and Black (Ninja Kong) / Blue and Grey (Sumo Kong)
03
Champion Link
As with Ultimate, the normal Link is now based on his appearance in Breath of the Wild, and thus his name has been changed to display as Champion Link in most places. To fit with this change, Link's Grab is now Stasis, which allows him to Grab onto a character or item directly in front of him from a distance; it is the longest Grab in the game. To make up for this, Link cannot Pummel the character, and the move has a lot of ending lag. He Throws with Magnesis. Additionally, his Up Special has been changed to be Revali's Gale, greatly increasing his recovery range. His Neutral Special now has many different arrows: Fire Arrows deal more damage, Ice Arrows can freeze 10% of the time, and Bomb Arrows deal more knockback; however, he can only use these arrows 3 times each before waiting for them to be refilled. Link's Boomerang now acts like King K. Rool's Crown, having to be picked up to be used again, but does much more damage to compensate. Aesthetically he has a unique Shield that resembles Daruk's Protection
Special
Shoots using his Bow; hold different directions for different arrows
Special
Activates Revali's Gale, flying high and floating downwards on his Glider
Special
Takes out a Rune Bomb that can be exploded by another tap of the Down Special
Special
Throws a Boomerang that will return to Link; must be grabbed on its way back
Z Special
A Counter that activates Urbosa's Fury to strike the offender downwards
Normal
A hook followed by an uppercut. His dash attack is his Barrel Roll
Tilt
Forward is a lunging downward slash; Down is a kneeling inward slash; Up is an overhead slash
Smash
Like tilts with multiple slashes, other than Down Smash, which summons a Cryonis Pillar right ahead
Air
Up and Down Thrusts with high knockback, a flying neutral sex kick, back kick, and forward outward slashes
Grab
Grabs with Stasis from a long distance; cannot Pummel
Throws
Strong throws with Magnesis, including one straight down
F.S.
Fires an Ancient Arrows; above 100%, it instantly kills, rather than launches
Misc.
Can wall jump, can wall climb
Alts / Colours
Green (Classic tunic) / Red (Barbarian) / Grey (Sheikah) / Red (Goron Tunic) / Blue (Zora Tunic) / Black (Dark Link) / Blue and Red (Climbing Gear)
04
Samus Aran
Samus now goes by the title Samus Aran, reflecting her full name from the Metroid series. The only significant change to her Specials moves is that she can now hold down the Down Special to drop a Super Bomb in a similar way to how she could create Super Missiles prior; these bombs are slower to explode but deal much more damage and knockback, and also stay suspended in the air, allowing combos that knock opponents into them as they explode. The other changes are to her Smash Attacks; her Side Smash is now like Mega Man's Charge Shot, allowing her to hit from a high range, although it may also be reflected; her Down Smash is also now the Ice Beam, with a similar long distance and the ability to freeze if sweetspotted. Additionally, her Rolls have been significantly quickened
Special
Activates her Charge Shot which can be charged then released later for big damage
Special
Jumps upward using her Screw Attack, hitting opponents in as she ascends
Special
Drops a Bomb and turns into Morph Ball form; hold for a Super Bomb
Special
Shoots a fast travelling Missile; hold for a Super Missile
Z Special
A Melee Counter that deflects projectiles and knocks back opponents into a long stun
Normal
Shoots out an Arm Cannon shot that travels; her Dash Attack is a shoulder bash that combos easily
Tilt
Performs very quick but weak swipes with the tip of her Arm Cannon
Smash
Side Smash is a powerful and long distance shot; the others are short bursts at close range
Air
Powerful kicks or hits, as well as a Forward with short bursts from her Arm Cannon to launch
Grab
Uses her Grapple Beam for a long distance grab. Pummels by kneeing the opponent
Throws
Forward and Back Throws are followed up by shorts; Down Throw is a Lethal Strike with massive damage
F.S.
A strong Beam Burst while surrounded in Lightning Armour
Misc.
Can wall jump
Alts / Colours
Orange (sans Varia Suit) / Blue and Yellow (Fusion Suit) / Light Blue (same colours as ZSS) / Purple (Gravity Suit) / Grey and Black (Phazon Suit) / White (Light Suit) / Yellow and Purple (Legendary Power Suit)
04ᵋ
Dark Samus
Dark Samus, as an Echo, retains all of the changes made to Samus from the transition to Ultimate 2, aside from some new changes to differentiate herself from the original. Among these are a new Down Smash and Side Smash that are reminiscent of her appearance as an Assist Trophy; her Down Smash summons a Phazon shield from the ground up on all sides, and her Side Smash is the scattershot beam that shoots many rapidfire shots rather than only one as in Samus'. Additionally, her Neutral Special now involves a Phazon shield behind held in front of her, protecting her from attacks from the front, and her Side Special Missiles travel much faster. Lastly, her Roll is extremely fast, even more than Samus'
Special
A weaker 'Phazon Charge Shot that summons a protective Phazon Shield
Special
Jumps upward using her Corrupted Screw Attack, hitting opponents in as she ascends
Special
Drops a Phazon Orb; acts the same as Samus' bomb
Special
Shoots a very fast travelling Phazon Missile
Z Special
An Energy Wave that deflects projectiles and knocks back opponents into a long stun
Normal
Shoots out an Arm Cannon shot that travels; her Dash Attack is a shoulder bash that combos easily
Tilt
Performs very quick but weak swipes with the tip of her Arm Cannon
Smash
Side Smash is a powerful and rapid scattershot, and Down Smash summons Phazon shields from below
Air
Powerful kicks or hits, as well as a Forward with short bursts from her Arm Cannon to launch
Grab
Uses her Dark Grapple Beam for a long distance grab. Pummels by kneeing the opponent
Throws
Forward and Back Throws are followed up by shorts; Down Throw is a Lethal Strike with massive damage
F.S.
Takes in Phazon and unleashes a Plasma Beam
Misc.
Can wall jump
Alts / Colours
Green / Purple / Red and Yellow / Yellow / White and Red / Black and Yellow / Pink
05
Yoshi
Yoshi remains similar to previous appearances, although his Specials have been adjusted. His Up Special Egg Throw has been moved to the Side Special spot, and can now be held for more precise aiming, just as in the games. His Side Special has been moved to the Status Special spot, allowing for an easier out-of-shield transition as he moves from using his egg from a shield to using it for the Egg Roll. Lastly, the empty Up Special spot is the new Yoshi-copter move, which resembles one of his transformations from Yoshi's Island. It gives him much greater vertical reach even after exhausting all jumps and also gives a hitbox above his head. His alts now represent every colour of Yoshi from Yoshi's Island.
Special
Grabs an opponent with his tongue and Egg Lays them as an attackable egg
Special
Turns into a Yoshi-copter that can move freely in any direction for a short time
Special
Drops as a Yoshi Bomb, easily breaking shields and falling through attacks with super armour
Special
An Egg Throw that pauses him in midair; holding it allows precise aiming
Z Special
Does an Egg Roll around the stage, crossing opponents
Normal
Jab is a front kick then a roundhouse kick; Dash Attack is a side kick
Tilt
Flicks with his tail in all tilts
Smash
Headbutt for his Side Smash; a bicycle kick on his Up Smash; tail swipes for the Down Smash
Air
Headbutts and swipes, along with a strong kicking move that can quickly break Shields
Grab
Sticks his tongue out much quicker than in previous games; Pummels by chewing
Throws
Spits out characters in a specific direction
F.S.
Calls a Stampede of Yoshis to attack like in the Melee opening
Misc.
Has super armour during his double jump
Alts / Colours
Red / Blue / Yellow / Pink / Light Blue / Purple / Brown
06
Kirby
The main changes to Kirby are that many of his non-Special attacks now reference specific Copy Abilities, rather than being general fighting moves. For example, Kirby's Up Smash is now a Beam from the Beam Ability; his Side Tilt is now a broom sweep from Cleaning; his Down Smash now references the Needle Ability; his Down Tilt is the break Spin from the Yo-yo ability, which used to be his Dash Attack in Brawl and Smash For; and his Up Tilt is actually a projectile, involving throwing a Cutter
Special
Inhales an opponent and then copies their Neutral Special and hat
Special
Unleashes the Final Cutter, flying into the air and then returning to the ground with a beam
Special
Stones, falling downward with full armour and potentially breaking Shields
Special
Charging up a Hammer strike, dealing great damage and knockback
Z Special
Ejects his current Copy Ability if he has any
Normal
A Vulcan Jab from his Fighter ability, then a Smash Punc; a Burning Dash Attack
Tilt
Side Tilt is a Cleaning Sweep, Down Tilt is the Break Spin, and Up Tilt throws a Cutter
Smash
His Side Smash is a Spin Kick, while his Up Smash is a Beam beam and his Down Smash is a Needle puncture
Air
His aerials are kicks from the Fighter ability and a Twinkle Star neutral aerial from the Smash ability
Grab
The Foe Grab from the Fighter ability, and Arm Throw from Fighter for a very quick Pummel
Throws
Various throws from Suplex and Ninja
F.S.
Summons the Ultra Sword to slash and destroy an enemy
Misc.
Has five midair jumps
Alts / Colours
Yellow / Blue / Red / Green / Grey (Retro) / Red / Black and Yellow
07
Fox
Fox is almost completely unchanged from Ultimate to Ultimate 2, other than a few improvements to his speed and return of his Down Special's utility as a hitbox. The most notable change is that his Down Special has been moved to his Status Special slot, while his Down Special is a completely new move, the Homing Laser, which calls in a laser from an offscreen Arwing to hit the opponent after locking on automatically, similar to Palutena's Neutral Special. It can be called to target while Fox then begins using his Blaster, allowing for two projectiles at once to track the opponent and causing immense pressure to approach
Special
Fox launches shots from his Blaster rapidly, causing damage but not flinching
Special
Fox erupts into Fire Fox before jetting off in the direction held
Special
Calls in a Homing Laser from off screen to hit the opponent after locking-on
Special
The Fox Illusion shoots him in a direction horizontally blindingly fast
Z Special
Surrounds himself with a Reflector, reflecting projectiles and damaging foes
Normal
Two alternating jabs followed by a flurry of kicks; dash is a flying kick
Tilt
Swipes at the opponents with scorpion kicks, tail swipes, or roundhouse kicks
Smash
Bicycle kicks or outward crescent kicks with high range and movement
Air
A back kick, somersault, or drill kick
Grab
Reaches out with a hand, then Pummels with fast but weak knee strikes
Throws
Release the opponent with force and then shoots them with his Blaster
F.S.
Calls in the Team Star Fox to finish off the opponent
Misc.
Can wall jump, highest initial dash speed
Alts / Colours
Brown (James McCloud) / Red / Green (Slippy) / Blue (Falco) / White (Peppy) / Purple (Krystal) / Pink (Wolf)
08
Pikachu
Pikachu continues with its strong and buffed moveset with Ultimate with few changes other than the addition of a new Status Special, the move Discharge, which acts as a sort of Counter move like many Status Specials. If Pikachu is hit while using the move, the opponent will be shocked and left in place for a short time, able to be hit; the length of the shock is relative to the power of the move that was used, similar to with Bayonetta.
Special
Releases a Thunder Jolt that travels along the ground and shocks opponents
Special
Uses Quick Attack to dash as a fast speed in two directions the stick are held in
Special
Generates Thunder onto itself, forming a shockwave and pulling people down
Special
Rushes forward with a Skull Bash after charging and covers a huge horizontal distance
Z Special
Lets out a Discharge to block attacks and shock attackers
Normal
A very spammable battering ram; Dash Attack is another battering ram with a leap
Tilt
Performs swiping attacks with the tip of his tail
Smash
Backflips to strike with its tail; rears back and unleashes elctricity; performs a spinning float
Air
Flicks its tail around, kicks in a circle, or performs a spinning float; Down Aerial is a meteor
Grab
Reaches out quickly; shocks the opponent quickly to pummel
Throws
Rolls backword or forward and throws with a charge, or headbutts them upwards
F.S.
Goes into Volt Tackle, placing itself in electricity and jumping around the screen
Misc.
Can crawl and wall jump
Alts / Colours
Red (with hat) / Green (with bandana) / yellow (with hat) / red (with blue party hat) / red (with Serena's hat) / yellow (with Moon's hat) / orange (Pikachu Libre)
08ᵋ
Pichu
Pichu is now classified as an Echo Fighter after not being so in Ultimate, and thus is the only Echo fighter to have a significant variance in hurtbox size from their original character. Its main different from Pikachu, as it retains most of the changes to Pikachu made since Ultimate, is that it hurts itself upon using certain electrical moves, but these moves are faster and more powerful in return. Pichu is now considered to be on an equal level or even higher than Pikachu due to greater changes between the power of moves in relation to the amount of recoil damage they deal.
Special
Releases a Thunder Jolt that travels along the ground and shocks opponents
Special
Uses Quick Attack to dash as a fast speed in two directions the stick are held in
Special
Generates Thunder onto itself, forming a shockwave and pulling people down
Special
Rushes forward with a Skull Bash after charging and covers a huge horizontal distance
Z Special
Lets out a Discharge to block attacks and shock attackers
Normal
A very spammable battering ram; Dash Attack is another battering ram with a leap
Tilt
Performs swiping attacks with the tip of his tail
Smash
Backflips to strike with its tail; rears back and unleashes elctricity; performs a spinning float
Air
Flicks its tail around, kicks in a circle, or performs a spinning float; Down Aerial is a meteor
Grab
Reaches out quickly; shocks the opponent quickly to pummel
Throws
Rolls backword or forward and throws with a charge, or headbutts them upwards
F.S.
Goes into Volt Tackle, placing itself in electricity and jumping around the screen
Misc.
Can crawl and wall jump
Alts / Colours
Blue (with Goggles) / Red (with bandana) / White (with Team Skull bandana) / Blue (with Team Aqua Bandana) / Yellow (Spiky Eared Pikachu) / White (with flower) / Red (with decoration)
09
Luigi
Luigi's Grabs are now notably faster and also suck in opponents with windboxes. Additionally, Luigi's Smash Attacks now use his Hammer just as Mario's do, but his animations are completely different from Mario, often swinging the Hammer from the side rather than from above; this gives the Smash Attacks higher damage and knockback than Mario's, but also giving them less range and greater start-up and end lag. He also has a new change to his Neutral Special, throwing an Iceball rather than a fireball that is slower but can freeze, still unaffected by gravity. He also has a completely new Status Special in the Skeleton Key, a reference to the Mario Party series and giving him a powerful new shield breaking option. Lastly, while his Side Special remains the same in function, it now incorporates the Poltergust; similarly, his Down Special has been renamed to the Luigi Tweester, now involving a Tweester enemy, indicating that its recovery potential has been returned
Special
Throws an Iceball that moves slowly but has a chance of freezing
Special
Uses his Super Jump Punch, with a powerful hitbox when used on the ground
Special
Spins in his Luigi Tweester for lots of damage, vertical distance, and even a meteor effect
Special
Charges his Luigi Missile and flies in a direction on his Poltergust
Z Special
Unleashes a charged Skeleton Key attack that can break shields easily
Normal
A one-two combo then a thrust for his jab; his Dash Attack is now a leaping punch
Tilt
Forward is a wheel kick, Up is an overhead swipe, and Down is a low-angle back kick, possibly tripping
Smash
Each Smash uses the Hammer, like in the Mario & Luigi series, dealing largejknockback
Air
Neutral Aerial uses the Flying Raccoon wings. Down Aerial is now like Mario's Down Aerial tornado.
Grab
Sucks in opponents with the Poltergust; Pummels but trying to pull them further in.
Throws
Slams opponents into the ground or up into the air with the Poltergust
F.S.
Sucks in everyone with the Poltergust G-00 then spits them back out with force
Misc.
Can wall jump, can crawl
Alts / Colours
White and Red (Fire Luigi) / White and Bright Blue (Ice Luigi) / Green and Red (Balloon Luigi) / Purple (Waluigi) / Green (Tennis Luigi) / Green and Blue (uses his model from Super Smash Bros. 64) / Yellow
10
Ness
11
Captain Falcon
12
Jigglypuff
13
Princess Peach
13ᵋ
Princess Daisy
14
Bowser
15
Ice Climbers
16
Sheik
17
Princess Zelda
18
Dr. Mario
19
Falco
20
Marth
20ᵋ
Lucina
21
Young Link
22
Ganondorf
23
Mewtwo
24
Roy
24ᵋ
Chrom
25
Mr. Game & Watch
26
Meta Knight
27
Pit
27ᵋ
Dark Pit
28
Zero Suit Samus
29
Wario
30
Snake
31
Ike
Squirtle
33
Ivysaur
34
Charizard
35
Diddy Kong
36
Lucas
37
Sonic
38
King Dedede
39
Olimar
40
Lucario
41
R.O.B.
42
Toon Link
43
Wolf
44
Villager
45
Mega Man
46
Wii Fit Trainer
47
Rosalina and Luma
48
Little Mac
49
Greninj
50
Mii Fighter
51
Palutena
52
PAC-MAN
53
Robin
54
Shulk
55
Bowser Jr.
56
Duck Hunt
57
Ryu
57ᵋ
Ken
58
Cloud
59
Corrin
60
Bayonetta
61
Inkling
62
Ridley
63
Simon Belmont
63ᵋ
Richter Belmont
64
King K. Rool
65
Isabelle
66
Incineroar
67
Piranha Plant
68
Joker
69
???
70
???
71
???
72
???
Stage Roster[]
Every stage from previous Super Smash Bros. titles returns, aside from the duplicated Battlefields and Final Destinations, the Big Battlefield stages from Smash For and Ultimate, and the two original Flat Zone stages, as they remain merged as Flat Zone Z. The following changes have been made to the roster of stages:
Peach's Castle (Smash 64) is now titled Above Peach's Castle
Mushroom Kingdom (Smash 64) is now titled Mushroom Kingdom I. Mushroom Kingdom (Melee) is now titled Mushroom Kingdom II. Mushroom Kingdom II (Melee) is now titled Subcon.
Brinstar Depths is now titled Kraid's Lair
Yoshi's Island (Melee) is now titled Donut Plains
Pirate Ship is now titled Tetra's Pirate Ship
Mushroomy Kingdom is now titled Ancient Kingdom, and the World 1-2 version returns after being cut after its appearance in Brawl
Pokémon Stadium and Pokémon Stadium are now merged into Pokémon Stadium X, which cycles between all forms of the two stadiums
PictoChat and PictoChat 2 are now merged as PictoChat X, which cycles between all hazards present between the two versions
Distant Planet is now titled Forest of Hope
Gaur Plain is now titled Bionis' Leg
Paper Mario is now titled Paper Mario Collage
Mario Circuit from Smash For Wii U is now titled Mario Circuit 2
The creative director of the game, Masahiro Sakurai, had weekly columns during the development of the game describing many of the decisions and factors that went into Ultimate 2. His first concerned the name, and he gave many reasons as to why it was named as it was. His first was that he did not wish to invalidate either of the two Ultimate titles, knowing that the original was the "ultimate" Smash Bros. game at the time but that Ultimate 2 would now take its place. He also stressed that the two games were developed using a similar philosophy of appealing to the dreams of fans as well as preserving the history of the series.
He later commentated on the number of fighters in the game; counting Echo Fighters, it was by far the largest growth of any Smash Bros. title before. Sakurai stated that this was possible due to continuing the progress made in the original Ultimate and being able to work off of it as a baseline. Additionally, he clarified that creating Echoes was even easier than before due to changes in workflow. Lastly, he described how this was the first title in the series where it was possible to consider every fighter's moveset deeply thanks to how quickly they were able to develop new characters.
Trivia[]
The new title for Mushroomy Kingdom, Ancient Kingdom, is the same as the titles for the Mushroom Kingdom stages in Japanese