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ChargedIcon - Gameplay.png ChargedIcon - Characters.png
ChargedIcon - Stages.png ChargedIcon - Game Modes.png
ChargedIcon - Items.png
Super Smash Bros. Charged Logo.png

Super Smash Bros. Charged (大乱闘ジアップスマラザーズチャー Great Fray Super Smash Brothers Charged Up) is a platform fighting game developed by Crash Co. and released for the Nintendo Switch. It is the sixth game in the Super Smash Bros. series and the second one to be released on the Switch, following Super Smash Bros. Ultimate.

Following the "Everyone is Here!" approach from the previous game, Charged aims to take a more unconventional, gameplay-centric approach. Specifically, the game takes inspiration from the Super Smash Bros. Brawl mod Brawl-, in that every character has been given significant buffs, attacks, tools, and fighting prowess compared to those in previous installments, making them overall much better fighters. However, because every character now has more useful options, the roster is still technically balanced. This was mainly done to make battles much more interesting to play and watch. Several more new mechanics and game modes have also been added to make the game feel fresh.

As the game is directed by Crash Co., their games and properties are taken as canon alongside the rest of the Nintendo franchises.


The gameplay is very similar to previous Super Smash Bros. games. Unlike traditional fighting games where the players must try to whittle down their opponent's health bar to be the last one standing, Charged' is a platform fighter where every attack deals a certain amount of damage, labelled as percent. The higher a player's percent is, the farther they will be launched from attacks. The objective of the game is to launch the opponent far enough so they are knocked off-screen and into the Blast Zone, KOing them. This can be done by conventional methods such as racking up enough damage to launch them with a powerful attack, or through other means such as preventing opponents from reaching the ledge or sending them downward with a meteor smash so they hit the bottom Blast Zone.

Compared to other Smash games, Charged plays near identically to Ultimate, having very similar knockback properties and mechanics. Every player has access to a certain amount of attacks, ranging from smash attacks that can be charged to be stronger or special moves that are a lot more involved and unique.

Gameplay changes from Ultimate

  • Custom Moves - Custom Moves return from Super Smash Bros. for Nintendo 3DS / Wii U. With a few exceptions such as Dart Monkey's entire moveset or Meloetta's Relic Song, every character has three Custom Moves, all of which are available from the start and don't need to be unlocked. Some Custom Moves are entirely new moves, and while most of them are simply variations of the default move, a greater effort has been taken to make them mechanically different.
  • New Moves - All characters have access to new types of moves, which include the following:
    • Crash Attacks, which are Smash Attacks performed in midair. They have shorter charging times than Smash Attacks, and while they do stall the user's falling speed they don't stop their horizontal momentum.
    • Counters, which were previously exclusive to certain characters, can now be used by all characters with a new input dedicated to them. The user enters a defensive state, and if attacked during this time, they will dodge and counterattack. Most Counters only counter physical attacks and deal 1.5x the damage and knockback. Some Counters are unique, such as Pichu's being able to stun opponents and King K. Rool's doubling as both a counter and reflector.
      • Most characters who have had counters in their moveset in previous Smash games have been given new moves. Exceptions include Incineroar, Bayonetta, and Joker, who retain Revenge, Witch Time, and Tetrakarn / Makarakarn respectively.
    • Charged States, which are an alternative to Final Smashes. After grabbing a Smash Ball or filling the FS Meter, the player can press the Counter button instead of the special button to use their Charged State. This is similar to the transformation Final Smashes in Brawl and Smash 4, where the user turns into a more powerful state, though they aren't invincible and can still suffer damage and knockback. They keep this state indefinitely until they lose a stock.
  • Heavy Shield - By inputting the shield and Counter buttons, players can create a heavy shield. It is large and can protect the user from any attacks, and in addition has more health than a regular shield and can sustain more damage. However, it can only be hit once before it breaks, and it cannot be used again for another 40 seconds. It is also not immune to attacks that ignore shields, such as grabs, Incineroar's Darkest Lariat, or Rambi's smash attacks, and the user cannot perfect shield with it. Because of this, it is best used when defending against a heavy attack or when the regular shield is low on health and regenerating.
  • Perfect Shield - Perfect Shielding can now be done by using a shield just as an attack hits the user like in previous Smash games or just letting go of a shield just as an attack hits like in Ultimate. Both variants allow the user to dodge the attack and use any move like in Ultimate.
  • Shield Save - Shield Save is a new technique that can only be performed just as the user's shield is about to break. By Perfect Shielding a move that would break the shield, their shield will be fully restored and they can dodge the attack to avoid being put in a vulnerable state. The timing is more strict than regular Perfect Shielding, though the user has more time to attack the opponent.
  • Gliding - Gliding returns from Brawl. Certain characters can hold up on the control stick after their (final) midair jump to enter a gliding state, where up and down on the control stick can be used to change their flight pattern, though they are vulnerable until they use an attack or land. Some attacks such as Meta Knight's Shuttle Loop also put the user into a gliding state immediately. This can be used to improve and mix up horizontal recovery.


Character Spread by Series
SSB Mario Series.png
Mario 23
SSB Pokémon Series.png
Pokémon 19
SSB Kirby Series.png
Kirby 13
SSB The Legend of Zelda Series.png
The Legend of Zelda 10
SSB Fire Emblem Series.png
Fire Emblem 9
SSB Donkey Kong Series.png
Donkey Kong 8
SSB Sonic Series.png
Sonic 8
SSB Star Fox Series.png
Star Fox 7
SSB Dragon Quest Series.png
Dragon Quest 6
SSB Metroid Series.png
Metroid 6
SSB My Little Pony Series.png
My Little Pony 6
SSB Animal Crossing Series.png
Animal Crossing 5
SSB EarthBound Series.png
SSB Rabbids Series.png
Rabbids 5
SSB ARMS Series.png
SSB Kid Icarus Series.png
Kid Icarus 4
SSB King of Fighters Symbol.png
The King of Fighters 4
SSB Mario RPG Series.png
Super Mario RPG 4
SSB Yoshi Series.png
Yoshi 4
SSB Castlevania Series.png
Castlevania 3
SSB Dragon Quest Series.png
Dragon Quest 3
SSB Freedom Planet Series.png
Freedom Planet 3
SSB LittleWitchAcademia Series.png
Little Witch Academia 3
SSB Mega Man Series.png
Mega Man 3
SSB Pikmin Series.png
Pikmin 3
SSB Punch-Out Series.png
Punch-Out!! 3
SSB Splatoon Series.png
Splatoon 3
SSB Super Smash Bros. Series.png
Super Smash Bros. 3
SSB Xenoblade Series.png
Xenoblade 3
SSB A Hat in Time Series.png
A Hat in Time 2
SSB Bloons Tower Defense Series.png
Bloons Tower Defense 2
SSB F-Zero Series.png
F-Zero 2
SSB Final Fantasy Series.png
SSB Pac-Man Series.png
SSB Street Fighter Series.png
Street Fighter 2
SSB Astral Chain Series.png
Astral Chain 1
SSB Balloon Fight Series.png
Balloon Fight 1
SSB Banjo-Kazooie Series.png
Banjo-Kazooie 1
SSB Bayonetta Series.png
Bayonetta 1
SSB Bravely Default Series.png
Bravely 1
SSB Bubble Bobble Series.png
Bubble Bobble 1
SSB Cat Girl Without Salad Series.png
Cat Girl Without Salad 1
SSB CookingMama.png
Cooking Mama 1
SSB Crash Bandicoot Series.png
Crash Bandicoot 1
SSB Cuphead Series.png
Cuphead 1
SSB Darkstalkers Series.png
Darkstalkers 1
SSB Dead Cells Series.png
Dead Cells 1
SSB Digimon Series.png
Digimon 1
SSB Dillon's Rolling Western Series.png
Dillon's Rolling Western 1
SSB Duck Hunt Series.png
Duck Hunt 1
SSB Ever Oasis Series.png
Ever Oasis 1
SSB Fatal Fury Series.png
Fatal Fury 1
SSB Flipnote.png
Flipnote Studio 1
SSB Game & Watch Series.png
Game & Watch 1
SSB Halo Series.png
Halo 1
SSB Ice Climber Series.png
Ice Climber 1
SSB Daigasso! Band Brothers Series.png
Jam with the Band 1
SSB LarryBoy Series.png
LarryBoy 1
SSB Metal Gear Series.png
Metal Gear 1
SSB Miitopia Series.png
Miitopia 1
SSB Minecraft Series.png
Minecraft 1
SSB Monster Hunter Series.png
Monster Hunter 1
SSB Nintendo Land Series.png
Nintendo Land 1
SSB Persona 5 Series.png
Persona 1
SSB Plants vs. Zombies Series.png
Plants vs. Zombies 1
SSB Puyo Puyo Series.png
Puyp Puyo 1
SSB R.O.B. Series.png
R.O.B. 1
ACL Shantae SSB icon.png
Shantae 1
SSB Shin Megami Tensei Series DSSB.png
Shin Megami Tensei 1
SSB Snipperclips Series.png
Snipperclips 1
SSB Somari Series.png
Somari 1
SSB The Loud House Series.png
The Loud House 1
SSB The Mighty B! Series.png
The Mighty B! 1
SSB Undertale Series.png
SSB Wario Series.png
Wario 1
SSB Wii Fit Series.png
Wii Fit 1
SSB Wrecking Crew Series.png
Wrecking Crew 1

Currently, Charged features an expansive roster of 222 characters. All 89 characters from Ultimate return, alongside several newcomers. The majority of these characters hail from Nintendo games, though there are other characters that originate from third party franchises such as SEGA, Capcom, and Namco, and even characters that haven't originated from video games at all.

Additionally, the concept of Echo Fighters returns from Ultimate; marked by an Epsilon (ϵ), these characters share a lot of their moveset with another fighter, and like Ultimate, they can either be displayed in their own icon on the character select screen or merged with their base character. Compared with Ultimate however, most of the Echo Fighters play a bit differently from their base character, be it the changing or implementation of certain mechanics, moves borrowed from other characters, or new moves altogether. These changes were made to make Echo Fighters more distinct from their base character and so they wouldn't be seen as lazy additions. As a result of this, two Echo Fighters from Ultimate (Daisy and Dark Pit) are now no longer considered as such.

A new type of characters are also introduced in Charged, being called Fusion Fighters. These characters are marked with a Zeta symbol (ζ). In a similar vein to Echo Fighters, Fusion Fighters are directly based off of two or more characters, combining their attacks and abilities in order to create a new fighter who plays uniquely. They tend to stand on their own moreso than Echo Fighters, even those that have different moves from their base character. Unlike Echo Fighters, there is no option to merge Fusion Fighters with other characters on the character select screen.

The majority of the roster is largely author appeal in order to differentiate it from the official Smash games. With this in mind, three goals were made when it came to characters; change the veterans in a way that they are both more interesting to play as and are significantly better, introduce newcomers that could be seen as unfitting for a fighting game and show them off more than a simple proof-of-concept, and to prioritize unique gameplay and interesting mechanics in a similar way Smash 4 handled its newcomers.

The Mario franchise is split between five different franchises represented by their own series icon; the Mario series, the Donkey Kong series, the Yoshi series, the Wario series, and the Super Mario RPG series. Characters from Super Mario RPG: Legend of the Seven Stars, Paper Mario, and Mario & Luigi are all represented under the Super Mario RPG series. Other franchises such as the Luigi's Mansion and Dr. Mario series are represented under the Mario series.

Click on a character to skip to that character. Characters highlighted have their movesets finished.
MarioPortrait.png Luigi SSBUltimate.png SSB Ultimate Peach with Perry.png Bowser - Super Mario Galaxy (2021).png DrMario SSBUltimate.png RosalinaandLuma SSBUltimate.png
BowserJr SSBUltimate.png DaisyCharged.png PiranhaPlant SSBUltimate.png 8BitMarioCharged.png Madame brood smo.png Wart Smashified.png
Mario Party Star Rush King Boo.png DrLuigi SSBUltimate.png KoopaTroopaCar.png Pearl2019.png Belle2020.png PeteyPiranha2019.png
Power Star Guardians.png DonkeyKong SSBUltimate.png DiddyKong SSBUltimate.png KingKrool SSBUltimate.png Rambi - Donkey Kong Barrel Blast.png Colonel Pluck.png
Funky Kong DKCTF.png Yoshi&BabyMario.png PoochyOdysseyRender.png Kamek SSBUltimate.png Sluggy the Unshaven.png Wario SSBUltimate 2.png
Gotchawrench.png Geno Nibroc-Rock.png CountBleck SSBUltimate.png Dark Star.png Linkultimate.png Zeldaultimate.png
Sheik SSBUltimate.png YoungLink SSBUltimate.png Ganondorf SSBUltimate.png ToonLink SSBUltimate.png PrincessStyla.png Navi portal icon.png
PhantomZeldaCharged.png 3DS MetroidSamusReturns char 015.png ZeroSuitSamus SSBUltimate.png Ridley SSBUltimate.png MotherBrainPoker'sCut.png Rundas.png
Kirby SSBUltimate.png MetaKnight SSBUltimate.png KingDedede SSBUltimate.png Dark Meta Knight KSA.png Marx SSBU.png BandannaWaddleDee KSA.png
Gooey star allies.png KSA Macho Dedede.png KSA Daroach.png RickKineCoo KSA.png 4.9.Chef Kawasaki holding food.png Heavy Lobster.png
StarFoxBattleForAtlasTransparent.png Falco SSBUltimate.png Wolf SSBUltimate.png LeonCharged.png Starlink Pigma.png MiyuBI.png
Fay Star Fox 2.png Pikachu SSBUltimate.png Jigglypuff SSBUltimate.png Pichu SSBUltimate.png Mewtwo SSBUltimate.png PokemonTrainer SSBUltimate (Female).png
Lucario SSBUltimate.png Greninja SSBUltimate.png Incineroar SSBUltimate.png 795Pheromosa.png 113Chansey.png 648Meloetta.png
Blooming Trio.png 052Meowth.png 812Rillaboom.png 212Scizor.png 887Dragapult.png Ness SSBUltimate.png
Lucas SSBUltimate.png Giegue concept render by primantis-d4evk99.png MaskedManSmashified.png Porky Charged.png CaptainFalcon SSBUltimate.png IceClimbers SSBUltimate.png
Marth SSBUltimate.png Roy SSBUltimate.png Ike SSBUltimate (Radiant Dawn).png Robin SSBUltimate (Female).png Corrin SSBUltimate (Female).png Byleth2 SSBUltimate.png
0.3.Black Knight posing.png Pit SSBUltimate.png Palutena SSBUltimate 2.png DarkPit SSBUltimate.png Eggplant Wizard-Uprising.png Olimar SSBUltimate.png
Beady Long Legs.png VillagerAlt4 Ultimate.png Isabelle SSBUltimate.png Ankha NL.png Blathers NewHorizons.png LittleMac SSBUltimate.png
Hoy Quarlow.png Mr. Sandman.png WiiFitTrainer SSBUltimate.png Shulk SSBUltimate.png PyraandMythra SSBUltimate.png Pink Inkling 2 - Splatoon 2.png
Djoctavio Smash.png Octoling Girl amiibo render.png MinMin SSBUltimate.png SpringManAlt.png RibbonGirlAlt.png Mechanica.png
Snip&clip.png BarbaraTheBat JamWithTheBand.png FlipnoteFrog SSBUltimate.png Dillon Dillons Dead Heat Breakers artwork DSSB.png Akira Howard Male.png Tethu (Artwork).png
MrGameandWatch SSBUltimate.png ROB JPN SSBUltimate.png DuckHuntCharged.png Alice the balloon kid by evilwaluigi-d55vngf.png Snake SSBUltimate.png Simon SSBUltimate.png
Alucard Art.png Sonic SSBUltimate.png Shadow Render.png Mighty & Ray Charged.png Cream&CheeseCharged.png Rouge the Bat Nibroc-Rock.png
Bayonetta SSBUltimate.png Joker SSBUltimate.png SMTC - Demi-Fiend (Big).png ArleNadja.png Mega Man SSBUltimate.png MegaManEnker.png
Ryu SSBUltimate.png UMvCI Monster Hunter.png MorriganAnalysis.png Pac-Man bright colors Swansong.png Agumon cs.png Cloud SSBUltimate.png
Sephiroth SSBUltimate.png Hero1 SSBUltimate.png SlimeMSM.png OverkillingMachineDQH2.png PrincessaDQ.png AlenaDQ.png
PattyDQ.png AgnèsMillennium.png Bub and Bob.png Banjo&Kazooie SSBUltimate.png Steve SSBUltimate.png Master chief.png
Terry SSBUltimate.png Women Fighters Team.png Kyo Kusanagi Spirit.png IAT Crash Bandicoot.png M+RKB Rabbid Mario.png Rabbid Luigi.png
M+RKB Rabbid Peach.png Rabbid Yoshi.png RabbidCrankyMRKBDKA.png CookingMamaAnarchy.png ShantaeSmile.png Kebako Charged.png
HatKid.png LilacRender.png Carol Tea (FP2).png Fp2 milla.png The Beheaded.png Sans SSBUltimate.png
Cuphead SSBUltimate.png ChomperCharged.png Dart Monkey.png Engineer Monkey.png Lincoln Nickelodeon 3.png Bessie Higgenbottom.png
Akko final design.png Lotte final design.png Sucy Design.png Twilight Sparkle-1515785876.png Rainbow Dash-1515787024.png Pinkie Pie-2.png
Applejack-1.png Rarity-0.png Fluttershy-0.png LarryBoy Render by Nintega-Dario.png
Echo Fighters
Dry Bowser JoeTERender.png HDLankyKongEdit2.png Dixie Kong.png DarkSamus SSBUltimate.png Classic kirby render pink alt by nibroc rock-daxfoo9.png 052Alolan Meowth.png
BloodFalconSSBC.png Lucina SSBUltimate.png Chrom SSBUltimate.png Louie Charged.png Celeste ACaF.png Richter SSBUltimate.png
Blaze Nibroc-Rock.png Roll SSBUltimate.png Ken SSBUltimate.png MS. PAC-MAN.png BowKid.png
Fusion Fighters
Meowser Official.png Rawk Hawk.png DekuBabaH.png TSR Amy.png Somari Charged.png
Mii Fighters
MiiBrawler SSBUltimate.png MiiSwordfighter SSBUltimate.png MiiGunner SSBUltimate.png Mii Yoshi Cart.png Mii Tank.png


Stage Spread by Series
SSB Mario Series.png
Mario 16
SSB Donkey Kong Series.png
Donkey Kong 8
SSB Kirby Series.png
Kirby 7
SSB Yoshi Series.png
Yoshi 7
SSB Sonic Series.png
Sonic 4
SSB Wario Series.png
Wario 3
SSB Fire Emblem Series.png
Fire Emblem 3
SSB Metroid Series.png
Metroid 3
SSB Pokémon Series.png
Pokémon 3
SSB Mario RPG Series.png
Super Mario RPG 3
SSB Game & Watch Series.png
Game & Watch 2
SSB EarthBound Series.png
SSB Star Fox Series.png
Star Fox 2
SSB The Legend of Zelda Series.png
The Legend of Zelda 2
SSB Xenoblade Series.png
Xenoblade 2
SSB Atari Series.png
Atari 1
SSB Banjo-Kazooie Series.png
Banjo-Kazooie 1
SSB Bravely Default Series.png
Bravely 1
SSB Castlevania Series.png
Castlevania 1
SSB Cuphead Series.png
Cuphead 1
SSB Duck Hunt Series.png
Duck Hunt 1
SSB Electroplankton Series.png
Electroplankton 1
SSB Fatal Fury Series.png
Fatal Fury 1
SSB Mega Man Series.png
Mega Man 1
SSB Game Boy Series.png
Game Boy 1
SSB Metal Gear Series.png
Metal Gear 1
SSB My Little Pony Series.png
My Little Pony 1
SSB DS Series.png
Nintendo DS 1
SSB Pac-Man Series.png
SSB Persona 5 Series.png
Persona 1
SSB Pinball Series.png
Pinball 1
SSB Punch-Out Series.png
Punch-Out!! 1
SSB Pushmo Series.png
Pushmo 1
SSB Splatoon Series.png
Splatoon 1
SSB Tetris Symbol.png
Tetris 1
SSB The Loud House Series.png
The Loud House 1
SSB Urban Champion.png
Urban Champion 1

Like Ultimate, many stages from previous Smash games return. though there are also plenty of new stages. Any music can play on any stage as long as they both share the same series, and like Ultimate, every stage has an Omega form (themed after Final Destination) and a Battlefield form, now called an Alpha form. Players are also able to toggle certain stage hazards on and off. Stage Morph also returns, allowing players to switch between two different stages during battle. All stages are also available in 8-Player Smash.

The unique gimmick of fighting on two different planes first seen in the Jungle Hijinxs stage in Smash 4 is now used for multiple new stages. In these stages, players are restricted to playing on the foreground when Stage Morph is turned on, and all corresponding stage hazards are disabled.

All stages are available by default, and don't need to be unlocked.

Donkey Kong (1981)
75m SSBU.png
Charged Stage - 75m.png
75m's stage layout is, as the name suggests, a recreation of the stage of the same name from Donkey Kong. As such, it consists of an irregular array of soft platforms, the largest of which being at the top and extends to the left blast zone. There are several ladders scattered around the stage, which can be climbed upward. Fireballs will also appear on the left and right of the stage, damaging fighters they touch. Occasionally, Donkey Kong will also appear on the top-left corner of the stage, who also damages fighters that touch him. When he appears, five Springs will bounce across the top platform and fall down on the right side, which can damage fighters if they aren't careful.
SSB Donkey Kong Series.png SSBB Icon.png
Altitude Adjustment
Yoshi's Crafted World (2019)
Charged Stage - Altitude Adjustment.png
Altitude Adjustment consists of one solid platform to the far left of the stage. The platform will shift up and down depending on how much weight is on one side; more weight at the front will cause it to lower downward, while more weight at the back will cause it to rise upward. There is also a propeller at the front of the platform that will damage players that touch it. There are also several balloons that can carry items or mines. The propeller or the players' attacks can pop balloons, causing the items or mines to drop down. Mines will explode on impact, both damaging players in the blast radius and lowering the platform.
SSB Yoshi Series.png SSBCharged Icon.png
Bravely Default (2012)
Charged Stage - Ancheim.png
Ancheim's layout consists of a few platforms spread out, some with slopes connecting each other that fighters can use to climb. At the top of the stage are more platforms, with two long ones to the left and several smaller platforms to the right.
SSB Bravely Default Series.png SSBCharged Icon.png
Arena Ferox
Fire Emblem Awakening (2012)
ArenaFerox SSBU.png

Charged Stage - Arena Ferox 1.png

Arena Ferox starts as a single platform, which has a bottom that connects to the bottom blast zone. Throughout the batle, the stage will assume various forms, each with a different layout.

Charged Stage - Arena Ferox 2.png

This form has three platforms held by statues. The statues can be damaged if attacked, and they will be destroyed if damaged enough, making the platforms they hold disappear.

Charged Stage - Arena Ferox 3.png

This form consists of a solid platform above the center of the stage. To the left are two platforms that move along a square-shaped conveyor belt clockwise, and to the right is another platform, this one stationary.

Charged Stage - Arena Ferox 4.png

This form consists of two solid platforms in the left and right sides of the stage. There is a platform connected to the right one, and two more platforms in the center, connected by a solid wall.

Charged Stage - Arena Ferox 5.png

This form has three platforms above the stage suspended by chains. There is also a wall in the stage's center, with another platform on top of it.

SSB Fire Emblem Series.png SSB4 Icon.png
Battle Fort
Super Mario 64 DS (2004)
Battle Fort.png
Charged Stage - Battle Fort.png

Battle Fort is a pretty large stage, consisting of a main platform with various slops, extending to the left and right blast zones. Above it are five smaller platforms, two of which also extend to the blast zones. The main obstacles are Heave-Hos and iron balls. The former will patrol random areas of the stage for a short time and throw back any plauers that step on it, and the latter will roll across the bottom of the stage, dealing heavy damage to players in their way.
SSB Mario Series.png SSBCharged Icon.png
Behind The Shoji
Yoshi's Crafted World (2019)
Charged Stage - Behind the Shoji.png

Behind the Shoji has a single platform with walls that extend to the bottom blast zone. There are also seven soft platforms evenly spread across the stage. A shoji will sometimes appear and obscure half of the stage, leaving only the shadows of the players, items, and stage visible. Shojis can also cover the center of the stage, only leave the center of the stage visible, or cover the entire stage.
SSB Yoshi Series.png SSBCharged Icon.png
Big Blue
F-Zero (1990)
BigBlue SSBU.png
Charged Stage - Big Blue.png
Big Blue starts on top of the Falcon Flyer, which is one solid platform with an irregular shape. After awhile, it will fly closer to the race track below as it starts flying away, and the players must use the race machines below as platforms. The road can also be stood on, though the stage moves so fast that the players will get carried off-screen and be KO'ed. As the stage continues, race machines will move on and off the track, as will various soft platforms that appear briefly.
SSB F-Zero Series.png SSBM Icon.png
Boxing Ring
Punch-Out!! (1984)
BoxingRing SSBU.png
Charged Stage - Boxing Ring.png

Boxing Ring mainly takes place on a ring, elevated on a high platform. On either side are upward slopes that extend past the left and rightmost blast zones. There is also a suspended platform near the top blast zone which holds lights. However, this platform can be damaged, and if attacked enough, it will fall on the ring and damage any fighters below. After awhile, the platform will reappear. The ropes on either side of the ring can be used to bounce up to this platform, as they grant really high jump height after bouncing on them. Lastly, there is a jumbotron in the background, which will show two random fighters currently in the match, as well as a unique fighter title. Each title is listed below:
SSB Punch-Out Series.png SSB4 Icon.png
Character Boxing Ring Title
MarioHeadSSBU.png Allied Forces
LuigiHeadSSBU.png The Eternal Understudy
PeachHeadSSBU.png Just Peachy!
BowserHeadSSBU.png King of the Koopas
Dry Bowser Stock Icon.png King of the Koopas II: Bowser Strikes Back!
DrMarioHeadSSBU.png Unlicensed Doctor
RosalinaHeadSSBU.png The Cosmic Travellers
BowserJrHeadSSBU.png The Art of Villainy
BowserJrHeadLarrySSBU.png The Youngest
BowserJrHeadMortonSSBU.png He'll Make You See Stars!
BowserJrHeadWendySSBU.png Tomboy Trouble
BowserJrHeadIggySSBU.png BAHAHAHA!
BowserJrHeadRoySSBU.png The Cooler Roy
BowserJrHeadLemmySSBU.png He Ain't Clownin' Around!
BowserJrHeadLudwigSSBU.png Melody of Malice
Boom Boom Stock Icon.png Flying Fists of Fury
Pom Pom Stock Icon.png Hefty Henchwoman
Daisy Charged Stock Icon.png Sarasaland's Sassy Lass
PiranhaPlantHeadSSBU.png The Bloom of Your Doom
8-Bit Mario Stock Icon.png NEStalgia
Madame Broode Stock Icon.png The Final Say in Wedding Planning
Wart Stock Icon.png Your Worst Nightmare
King Boo Stock Icon.png The Bane of Green Plumbers
Drluigistock.png His Prescriptions are KOs!
Koopa Troopa Stock Icon.png Reckless Racer
Pearl Stock Icon.png Princess of the Kingdom Underground
Belle Stock Icon.png Spunky Student
Brooke Stock Icon.png Got a PhD in Elementary!
Brittany Stock Icon.png Wouldn't Sting a Fly
Petey Piranha Stock Icon.png Messy Menace
Power Star Guardians Stock Icon.png Brawny Bosses!
Meowser Stock Icon.png Ferocious Feline
DonkeyKongHeadSSBU.png The Leader of the Bunch
Lanky Kong Stock Icon.png Orangutango
DiddyKongHeadSSBU.png Popgun Panic!
Dixie Kong Stock Icon.png A Hairy Situation!
KingKRoolHeadSSBU.png Kremling Kommander
Rambi Stock Icon.png The Barreling Horn
Colonel Pluck Stock Icon.png Egg Scrambler
Funky Kong Stock Icon.png The Bodacious Brawler!
Yoshi & Baby Mario Stock Icon.png Dynamic Duo
Poochy Stock Icon.png He Ain't Stupid!
KAMEK STOCK-NEO.png K-A-M-E-K Spells Trouble!
Sluggy the Unshaven Stock Icon.png Sticky and Yucky, But with a Heart of Gold!
Wario Charged Stock Icon.png WAAAAAAAAH!
Gotchawrench Stock Icon.png Demolition Specialist
GenoHeadSSBU.png The Warrior from Star Road
Count Bleck Stock Icon.png Sorcerer of Chaos
Rawk Hawk Stock Icon.png Feral Nuclear Reactor
Dark Star Stock Icon.png Embodiment of Dark Power
LinkHeadSSBU.png Champion of Hyrule
ZeldaHeadSSBU.png Princess of Hyrule
SheikHeadSSBU.png In the Shadows
YoungLinkHeadSSBU.png Man of Many Masks
GanondorfHeadSSBU.png Incarnation of Destruction
ToonLinkHeadSSBU.png Hero of the Seven Seas
Styla Stock Icon.png Queen of the Runway
Navi Stock Icon.png Motormouth Without a Mouth
Toon Zelda stock icon smashboards DSSB.png Phantom Princess
Deku Baba Stock Icon.png Just When You Thought the Forest was Safe...
SamusHeadSSBU.png Intergalactic Bounty Hunter
DarkSamusHeadSSBU.png Phazon Incarnate
ZeroSuitSamusHeadSSBU.png The Warrior Within
RidleyHeadSSBU.png Cunning God of Death
RidleyHeadMetaSSBU.png Prime Predator Reborn
Mother Brain Stock Icon.png Head of the Space Pirates
Rundas Stock Icon.png Hunter of Ice
KirbyHeadSSBU.png Dream Land's Pink Puffball
Kirb Stock Icon.png Dream Land's Original Pink Puffball
MetaKnightHeadSSBU.png Mysterious Masked Swordsman
KingDededeHeadSSBU.png He Says He's King and That's That!
Dark Meta Knight Stock Icon.png Twisted Reflection
Marx Stock.png Two-Face Trator
BandanaDeeHeadSSBU.png The King's Right-Hand Dee
Gooey Stock.png Gooey le Grande
Macho Dedede Stock Icon.png Menacing Beef
Daroach Stock Icon.png The Rat's Meow
Rick & Kine & Coo Stock Icon.png Helpful Animals
Chef Kawasaki Stock Icon.png The (Not So) Iron Chef
Heavy Lobster Stock Icon.png Halberd's Super Sentry
FoxHeadSSBU.png Commander of Star Fox
FalcoHeadSSBU.png Proud Space Ace
WolfHeadSSBU.png The Silver Space Wolf
Leon Stock Icon.png The Assassin
Pigma Stock Icon.png Pork Ribs
Miyu Stock Icon.png Lynx Pilot
Fay Stock Icon.png Cute Canine
PikachuHeadSSBU.png Pika Pika!
JigglypuffHeadSSBU.png Symphony of Sleep
PichuHeadSSBU.png Shockingly Adorable
MewtwoHeadSSBU.png A Legend Reawakens
Shadow Mewtwo Stock Icon.png Psychic of the Shadows
Pokemon Trainer Charged Stock Icon.png Wants to be the Very Best
LucarioHeadSSBU.png Master of Aura
GreninjaHeadSSBU.png Water-Type Warrior
IncineroarHeadSSBU.png The Ring's Raging Flame
Pheromosa Stock Icon.png Brawler of Beauty
Chansey Stock Icon.png Happy Helper
Meloetta Stock Icon.png Song and Dance
Blooming Trio Stock Icon.png Fruit Salad Smashers!
Meowth Stock Icon.png Treasure Hoard Hoarder
Alolan Meowth Stock Icon.png Queen of the Cats
Rillaboom Stock Icon.png Jungle's Drumming Spirit
ScizorIcon PXSSB.png Claw Crusher
Dragapult Stock Icon.png A Really REALLY Bad Mother
NessHeadSSBU.png The PSI Powerhouse
LucasHeadSSBU.png Straight Outta Nowhere!
Giygas Stock Icon.png [REDACTED]
Maskedmanstock.png Long-Lost Brother
Porky Stock Icon.png Pigmask Army's Head Honcho
CaptainFalconHeadSSBU.png The Supersonic Slugger
Bloodfalconstock.png Cold-Blooded Brawler
Ice Climbers Charged Stock Icon.png Bone-Chilling Duo
MarthHeadSSBU.png The Hero-King
LucinaHeadSSBU.png Warrior from a Doomed Future
RoyHeadSSBU.png The Young Lion
ChromHeadSSBU.png Prince of Ylisse
IkeHeadSSBU.png Radiant Hero
Robin Charged Stock Icon.png The Tactician Magician
Corrin Charged Stock Icon.png Blood of Dragons
BylethHeadSSBU.png Professor of the Sword
Blackknightstock.png The Imposing Darkness
PitHeadSSBU.png Captain of Lady Palutena's Guard
PalutenaHeadSSBU.png Goddess of Light
DarkPitHeadSSBU.png Dark-Winged Doppelgänger
Eggplant Wizard Stock Icon.png Purple Polluter
OlimarHeadSSBU.png Pikmin Commander
OlimarHeadAlphSSBU.png Pikmin Commander in Training
Louie Stock Icon.png King of Bugs
BrittanyHeadSSBU.png Pink Pikmin Plucker
Beady Long Legs Stock Icon.png Colorful Orb Weaver
Villager Charged Stock Icon.png Mayor of Smashville
IsabelleHeadSSBU.png The Mayor's Trusty Assistant
Ankha Stock Icon.png The Snooty Pharaoh
Blathers Stock Icon.png Museum Manager
Celeste Stock Icon.png Observatory Overseer
LittleMacHeadSSBU.png Bruiser from The Bronx
Hoy Quarlow Stock Icon.png Elder of the Ring
Mr. Sandman Stock Icon.png Ticket to the Dreamland Express
WiiFitTrainerHeadSSBU.png The BMI Bandit
ShulkHeadSSBU.png The Visionary
Pyra and Mythra Charged Stock Icon.png Core Crystal Clashers
Inkling Charged Stock Icon.png Part Kid, Part Squid
MinMinHeadSSBU.png The Ramen Romper!
OctolingHeadSSBU.png Octarian Terror
SpringMan Stock.png The Springy Boxer
Ribbon Girl Stock Icon.png Heavenly Popstar
Mechanica Stock Icon.png Mechanical Menace
Snipperclips Stock Icon.png Cutout Crusaders
Barbara Stock Icon.png Master of the Guitar
Flipnote Frog Stock Icon.png The Aspiring Animator
Nu7P1aJ.png The Rolling Ranger
Akira Stock Icon.png Cop Crusader
Tethu Stock Icon.png Oasis Entrepreneur
MrGame&WatchHeadSSBU.png Master of Two Dimensions
ROBHeadSSBU.png Robotic Operating Brawler
Duck Hunt Charged Stock Icon.png Bark, Quack, BOOM!
Alice Stock icon.png Balloon Fighter
SnakeHeadSSBU.png The Legendary Mercenary
SimonHeadSSBU.png Evil's Whip-Wielding Bane
RichterHeadSSBU.png Azure Vampire Assassin
Alucard Stock.png Half-Human Son of Dracula
SonicHeadSSBU.png The Blue Blur
Blaze Stock Icon.png Sol's Burning Princess
Shadow Stock.png The Ultimate Life Form
Mighty & Ray Stock Icon.png Mach-Speed Mania!
Cream the Rabbit Stock Icon.png Friend of the Chao
Rouge Stock Icon.png The Great Jewel Thief
Amy Rose Stock Icon.png Pretty Pink Pounder
BayonettaHeadSSBU.png Umbra Witch
JokerHeadSSBU.png The Great Phantom Thief
Demi-Fiend Stock Icon.png Half-Demon, Half-Brawler
Arle Stock.png Puyo Puyo Powerhouse
MegaManHeadSSBU.png The Blue Bomber
Roll Stock Icon.png Housekeeper Extraordinaire
Enker Stock Icon.png Wily's Rouge Robot
RyuHeadSSBU.png The Eternal Challenger
KenHeadSSBU.png The Fire-Breathing Fist
Monsterhunterstock.png The Huntress
Morrigan Stock.png You Will Succumb to the Succumbus
Pac-ManHeadSSBU.png Pac Attac
MS. PAC-MAN Stock Icon.png The Adventurous Housewife
Agumon Stock Icon.png The Digimon of Courage
CloudHeadSSBU.png SOLDIER 1st Class
SephirothHeadSSBU.png One-Winged Angel
HeroHeadSSBU.png The Luminary
HeroHeadErdrickSSBU.png The Legendary Hero
HeroHeadSoloSSBU.png The Zenithian Hero
HeroHeadEightSSBU.png The Dragovian Descendant
Slimestock.png Heavyweight with No Arms
Overkilling Machine Stock Icon.png Deadly Weapons Galore!
Princessa Stock Icon.png The Sage Princess
Alena Stock Icon.png Princess by Day, Warrior by Night!
Patty Stock Icon.png Party Planning Extraordinaire!
Agnes Stock.png Vestal of Wind
Bub & Bob Stock Icon.png Twin Dinosaur Babs
Banjo-KazooieHeadSSBU.png Laid-Back Animals
SteveHeadSSBU.png Miner, Builder, and Survivor
Master Chief Stock Icon.png One-Man Army
TerryHeadSSBU.png Fists of Fury
Women Fighters Team Stock Icon.png Tag Team Trouble
Kyo Stock Icon.png Brawling Delinquent
Crashstock2.png Crazed Crate Crusher!
Rabbid Mario Stock Icon.png One Serious Case of Imposter Syndrome
Rabbid Luigi Stock Icon.png Special Effects Wizard
Rabbid Peach Stock Icon.png Social Media Celebrity
Rabbid Yoshi Stock Icon.png Crazed Ravaging Rabbid!
Rabbid Cranky Stock Icon.png Ever-Grumpy Rabbid
MamaStock.png The Culinary Curator
Shantaestock2.png Scuttle Town's Genie-Hero
Kebako Stock Icon.png She Don't Like Salad!
Hat Kid Stock Icon.png Parasol Prowler
Bow Kid Stock Icon.png Ribbon Romper
Lilac Stock Icon.png Avalice's Speeding Dragon
Carol Stock Icon.png Wildlife Hunter
Milla Stock Icon.png Puppy of Cubes
The Beheaded Stock Icon.png Headless Haunter
Sans icon.png Lazy Bones
Cuphead Eyeless Stock.png Devil Defeating Daredevil
Chomper Stock Icon.png Big Mouth of Horrors
Dart Monkey Stock Icon.png Primary Defender
Engineer Monkey Stock Icon.png Tech Support Extraordinaire
Lincoln Stock Icon.png The Link that Bonds His Family
Bessie Stock Icon.png Honeybee Scout 1st Class
Akko Stock Icon.png Witch in Training
Lotte Stock Icon.png The Spirit Speaker
Sucy Manbaravan Stock Icon.png The Mushroom Curator
Twilight Sparkle Stock Icon.png Princess of Friendship
Rainbow Dash Stock Icon.png Double Rainbow
Pinkie Pie Stock Icon.png Party all Day, Party all Night!
Applejack Stock Icon.png Apple to the Core
Rarity Stock Icon.png The Rarest Gem of them All
Fluttershy Stock Icon.png Meek But Not Weak!
LarryBoy Stock Icon.png Purple and Yellow, He's One Super Fellow!
Somari Stock Icon.png The Bootlegged Survivor
MiiBrawlerHeadSSBU.png Brawler of Many Faces
MiiSwordfighterHeadSSBU.png Swordfighter of Many Faces
MiiGunnerHeadSSBU.png Gunner of Many Faces
Mii Yoshi Cart Stock Icon.png Park Attraction Gone Haywire
Mii Tank Stock Icon.png The Heavy Artillery
Bridge of Eldin
The Legend of Zelda: Twilight Princess (2006)
BridgeOfEldin SSBU.png
Charged Stage - Bridge of Eldin.png
The Bridge of Eldin's layout is simply a flat platform that extends past the left and rightmost blast zones. Sometimes, a horn is heard, and King Bulblin will ride his steed Lord Bullbo across the stage, damaging players he runs over. He will drop a bomb in the middle of the stage, which explodes, not only damaging players in its blast radius, but also destroying the center of the bridge, creating a pit. After awhile, a Twilight Portal will appear above the stage and repair the bridge.
SSB The Legend of Zelda Series.png SSBB Icon.png
Metroid (1986)
Brinstar SSBU.png
Charged Stage - Brinstar.png
Brinstar consists of one main platform, and three smaller platforms above it. Two of these platforms are connected to the main platform by fleshy tendrils; if these are attacked enough, they will break and the platform will move to a different place, though it will return after awhile. The middle of the platform also has a membrane-like substance in its center; destroying it will split the platform for a short time. Lastly, the stage will sometimes sink into acid, which will damage players that step in it as well as cover some of the stage.
SSB Metroid Series.png SSBM Icon.png
Casino Night Zone
Sonic the Hedgehog 2 (1992)
Charged Stage - Casino Night Zone.png
Casino Night Zone consists of one solid platform that rises in the middle. On either side are two smaller platforms, and above them are three more platforms. At the center of these platforms is a roulette that opens from time to time; players can jump in it to spin three wheels in the background, which can either replenish their health or (albeit rarely) damage them depending on what three matching pictures the wheels land on. Above and below the stage are four bumpers, which will bounce players backward.
SSB Sonic Series.png SSBCharged Icon.png
Castle Bleck
Super Paper Mario (2007)
Castle Bleck.png
Charged Stage - Castle Bleck.png

Castle Bleck consists of a flat platform that extends to the left and right blast zones, as well as eight platforms above it that move side to side. The stage is massive, and sometimes the platforms will grow faces and spit square-like projectiles at the nearest player, damaging them.
SSB Mario RPG Series.png SSBCharged Icon.png
Castle Siege
Fire Emblem: Shadow Dragon and the Blade of Light (1990)
CastleSiege SSBU.png

Charged Stage - Castle Siege 1.png

Castle Siege's frst form consists of one main platform with edges that extend to the bottom blast zone, and on either side rests a smaller platform above it. There is also a slant in the middle of the stage.

Charged Stage - Castle Siege 2.png

Castle Siege's second form consists of a main platform that extends to the left and right blast zones. In the center are two statues, which hold a platform each. Above those are two more platforms on either side of the stage, extending to the left and right blast zones and rising upward. The statues can be damaged, and will break if attacked enough, though they will regenerate after some time.

Charged Stage - Castle Siege 3.png

Castle Siege's third form consists of a single platform, with a small slope in the middle. It will tilt throughout the battle depending on the weight of the characters, items, and other objects on it.

SSB Fire Emblem Series.png SSBB Icon.png
Fire Emblem: Shadow Dragon and the Blade of Light (1990)
Coliseum SSBU.png
Charged Stage - Coliseum.png

Coliseum is set on a flat plane, extending to the left and right blast zones. Throughout the battle, different sections of the ground will rise at different intervals, creating smaller platforms above the ground. After awhile, these will disappear.
SSB Fire Emblem Series.png SSB4 Icon.png
Star Fox (1993)
Corneria SSBU.png
Charged Stage - Corneria.png

As the stage is set on the Great Fox, the stage layout is pretty awkward. To the right is an alcove that players can potentially pull combos with. The left has a smaller alcove, though it is harder to reach. The Great Fox's cannons can sometimes fire, damaging fighters in point blank range heavily. These blasters can also be destroyed if attacked enough. Occasionally, Arwings can also fly onto the stage and act as temporary platforms. However, they will shoot blasts forward, that damage opponents.
SSB Star Fox Series.png SSBM Icon.png
Crane Fever
Kirby's Adventure (1993)
Crane Fever.png
Charged Stage - Crane Fever.png

Crane Fever's stage layout consists of two walls that extend to the top blast zone. Slightly left of the stage's center are also two walls that extend to the lower blast zone. The rest of the stage consists of various plushies of Kirby, and rarely other characters, the layout of which is random every time the stage is played. Because of the walls, the only way to KO opponents is through the top blast zone or through the small opening to the bottom blast zone. A crane is also present, which will occasionally hover above a random fighter and quickly dive down to grab them. If successful, it will drag them to the opening ad drop them in, resulting in a meteor smash. Players can escape the crane by button mashing.
SSB Kirby Series.png SSBCharged Icon.png
Super Metroid (1994)
Charged Stage - Crateria.png

Crateria consists of three mai platforms, the bottom of which extends to the lower blast zone. The sections in between these platforms are caves, which will reveal themselves if a player enters it. Two smaller platforms are also found o either side of the stage. Occasionally, the rain will become acid rain, as indicated by a yellow warning sign, which will damage opponents heavily if they are out in it. To avoid it, players can enter the caves until it becomes regular rain.
SSB Metroid Series.png SSBCharged Icon.png
Dinosaur Land
Super Mario World (1991)
Charged Stage - Dinosaur Land.png

Dinosaur Land has a similar layout to Yoshi's Island from Melee; it consists of two main platforms, with the one on the left having a slanted Warp Pipe as a slope, and the other having a natural slope that extends to the rightmost blast zone. In between these two platforms is a platform consisting of Note Blocks, which bounce fighters upward when they jump on them. Platforms of Flip Blocks also appear around the stage; hitting a Flip Block will cause it to turn, making it intangible for a short time. A wall of Flip Blocks is present on the right platform, which acts identically to the platforms.
SSB Mario Series.png SSBCharged Icon.png
Dr. Mario
Dr. Mario (1990)
Dr mario stage super smash bros 4.jpg
Charged Stage - Dr. Mario.png

Dr. Mario's stage layout is a single platform that extends past the bottom blast zone. When the stage starts, several Viruses will be present and Megavitamins will continually drop from above and land on the stage, which also serve as platforms. The Viruses will be eventually cleared, and when this happens, the remaining Megavitamins also disappear, and more Viruses take their place.
SSB Mario Series.png SSBCharged Icon.png
Dracula's Castle
Castlevania (1986)
DraculasCastle SSBU.png
Charged Stage - Dracula's Castle.png

Dracula's Castle has a main platform, with a straight drop-off to the left and a downward slope to the right, with two platforms in the center. Sometimes, candle lights will appear, and hitting them with an attack will spawn a random item.
SSB Castlevania Series.png SSBUltimate Icon.png
Dream Land
Kirby's Dream Land (1992)
DreamLand SSBU.png
Charged Stage - Dream Land.png

Dream Land's state layout is almost identical to that of Battlefield's, consisting of one solid platform and three soft platforms above it. In the stage's center is Whispy Woods, who at regular intervals will begin blowing to the left or right, pushing fighters and items on that side of him in that direction.
SSB Kirby Series.png SSB64 Icon.png
Duck Hunt
Duck Hunt (1984)
DuckHunt SSBU.png
Charged Stage - Duck Hunt.png

Duck Hunt is a recreation of the main screen in Duck Hunt where the player shoots ducks. The stage consists of one solid platform that extends to the lower blast zone, a platform to the right, and five higher platforms to the left. Ducks will periodically appear and fly around the stage; if attacked, they will drop an item, otherwise they will fly away. After this, the dog will rise out of the grass either holding the duck or laughing respectively, which can serve as another platform. Tall grass will also grow in the foreground which can obscure vision.
SSB Duck Hunt Series.png SSB4 Icon.png
Figure-8 Circuit
Mario Kart DS (2005)
Figure-8 Circuit.png
Charged Stage - Figure-8 Circuit.png

Figure-8 Circuit's stage layout consists of a solid main platform that extends to the left and right blast zones. Above are three soft platforms: one in the center, and two on either side that also extend to their respective blast zone. These two are also sloped upward towards the middle of the stage. At periodic intervals, a group of Shy Guys driving karts will drive through the stage, damaging fighters they hit. They can either drive through the center of the bottom of the stage, or on the platforms on top. A jumbotron in the background shows a map of the track and where the Shy Guys currently are. The Shy Guys can be kncoked away by attacking them, causing them to spin out and move off the track, but they reappear with the other Shy Guys after one complete cycle.
SSB Mario Series.png SSBB Icon.png
Fine Fields
Kirby: Triple Deluxe (2014)
Fine Fields.png
Charged Stage - Fine Fields.png

Fine Fields is a basic stage consisting of a small main platform that extends down to the lower blast zone, as well as two slanted smaller platforms above it. Sometimes a 3D Warp Star will appear on the stage, which will allow players to travel from the foreground to the background. The background consists of three main platforms, all of which extend to the lower blast zone and two of which extend to the left and rightmost blast zones, as well as three smaller platforms. At least two 3D Warp Stars will always appear together.
SSB Kirby Series.png SSBCharged Icon.png
Flat Zone
Helmet (1981)
Flatzone2 ssbustage.png
Charged Stage - Flat Zone.png

Flat Zone takes place inside a Game & Watch system, and uniquely, the camera has a fixed angle and every character is flat. It consists of a flat plane that extends to the left and right blast zones, with a house that has a slanted roof as a soft platform. In the middle are a random array of platforms, some being switched around by the Game & Watch character from Manhole. Sometimes, objects will randomly fall from above and damage players like in Helmet. Finally, a Game & Watch character can walk across the stage and accidentally trip, dropping a puddle of oil that slows down players like in Oil Panic.
SSB Game & Watch Series.png SSBM Icon.png
Flat Zone 2
Fire (1980)
Flatzone X.png

Charged Stage - Flat Zone 2 1.png

Flat Zone 2 has four layouts that will periodically switch between each other, indicated by a Game & Watch character appearing on the top corner of the screen and ringing a bell. Flat Zone 2 always starts on the form based on Fire, consisting of a flat plane that extends to the side blast zones, and an array of platforms to the left, also extending to the leftmost blast zone. A random array of soft platforms also appears in the stage's center, some held up by the character from Manhole. Two firemen can also carry a trampoline around the stage, which will bounce players that jump on it high upward.

Charged Stage - Flat Zone 2 2.png

The layout based on Chef consists of two platforms in the center. A chef will move around the stage and flip food upward with his frying pan as it falls, which can damage opponents they touch. Damaging the chef enough can cause it to be launched away, making the food drop to the ground.

Charged Stage - Flat Zone 2 3.png

The layout based on Lion has three long horizontal platforms on top of each other. On the sides of these are two zookeepers with chairs, that randomly move up and down. Touching these will cause a massive amount of horizontal knockback, but little damage.

Charged Stage - Flat Zone 2 4.png

The layout based on Oil Panic has two platforms on top of each other, the top being smaller. At the bottom of the stage are two passersby, which randomly move around. If they are attacked, they will attack back, dealing high damage and knockback to any players near them.

SSB Game & Watch Series.png SSBB Icon.png
Floral Fury
Cuphead (2017)
Charged Stage - Floral Fury.png

Floral Fury consists of one main platform that extends to the left and rightmost blast zones. On the left side of the stage are three smaller platforms. These platforms will dip slightly if a player is standing on them.
SSB Cuphead Series.png SSBCharged Icon.png
Fountain of Dreams
Kirby's Adventure (1993)
FountainOfDreams SSBU.png
Charged Stage - Fountain of Dreams.png

Fountain of Dreams is structured very similarly to Battlefield, with one main platform and three smaller platforms above it. The left and rightmost platforms are supported by fountains, which will gradually move up and down.
SSB Kirby Series.png SSBM Icon.png
G.F.S. Olympus
Metroid Prime 3: Corruption (2007)
Charged Stage - G.F.S. Olympus.png
G.F.S. Olympus takes place on a single platform, with four other platforms in the form of holograms suspended in midair. These platforms will gradually move back and forth. Since these platforms are holograms, they can sometimes not be used despite being visible, and fighters will pass through them if they try to land on it. This is indicated by it flashing blue.
SSB Metroid Series.png SSBCharged Icon.png
Gang-Plank Galleon
Donkey Kong Country (1994)
Gangplank Galleon-0.png

Charged Stage - Gang-Plank Galleon 1.png

Gang-Plank Galleon is set on a ship floating across the water. The central platform will tilt back and forth as it floats. Above it is a large platform on the ship's mast. Various crates and bunches of bananas also litter the ship, which also serve as platforms. Occasionally, a Kannonball can fall from the sky, which can be picked up and thrown as an item.

Charged Stage - Gang-Pank Galleon 2.png
At some point, the Gang-Plank Galleon will arrive at Crocodile Isle, where the sky will get darker. A large wave sends the ship rocketing upward as the fighters land on the Flying Kroc, which flies around the island. The main platform is large, and like Gang-Plank Galleon, will sometimes tilt forward and backward. Small platforms are stationed above the main platform, though they are surrounded by spinning propellers, which will damage players that hit them. Eventually, the Flying Kroc will fly away as the players land back on the Gang-Plank Galleon, and the cycle repeats itself.

SSB Donkey Kong Series.png SSBCharged Icon.png
Game Boy
DreamLandGB SSBU.png

Charged Stage - Game Boy 1.png

The first form of the Game Boy stage is a recreation of part of Green Greens from Kirby's Dream Land. It consists of a single platform that extends to the left and right blast zones, the right having steps that scale upward.

Charged Stage - Game Boy 2.png

The second form of Game Boy is a recreation of part of World 1-1 from Super Mario Land. It is a flat plane that extends to the left and right blast zones. On it are two Warp Pipes that serve as walls. there are also two ? Blocks, which can be hit to reveal an item.

Charged Stage - Game Boy 3.png

The third form of Game Boy is a recreation of part of Jungle Jaunt in Donkey Kong Land. It extends to the left and right blast zones, and has a sloped plateau in the center. The right side of the stage being lower than the left.

Charged Stage - Game Boy 4.png

The fourth form of Game Boy is a recreation of part of Shantae. The left side consists of a flat plane that extends to the left blast zone, and the right side has a pirate ship, also extending to the right blast zone.

Charged Stage - Game Boy 5.png

The fifth and final form of Game Boy is a recreation of part of SR388 in Metroid II: Return of Samus. It has a plane that extends to the left and right blast zones, there being a slope in the center. There is also a wall above the stage forcing players to KO opponents to the sides. After this, the stage transitions back to its first form.

SSB Game Boy Series.png SSBCharged Icon.png
Game & Wario (2013)
Gamer SSBU.png
Charged Stage - Gamer.png

Gamer consists of a solid platform that extends to the bottom blast zone. Above it is a random array of soft or solid platforms. As the fight goes on, shadows will appear in the window, TV, or door in the background. Sometimes, 5-Volt will appear from the shadow, and scan an area indicated by it lighting up. If players don't get away from the area or hide behind a block so she can't see, she will roar, causing immense damage and knockback to opponents caught. Sometimes, a Wii U GamePad or sketchbook can appear in the background of the stage; 5-Volt can appear from these as well.
SSB Wario Series.png SSB4 Icon.png
Gaur Plain
Xenoblade Chronicles (2010)
GaurPlain SSBU.png
Charged Stage - Gaur Plain.png

Gaur Plain consists of an irregular array of platforms. The top two extend to the left and rightmost blast zones, and below them ate several other platforms. The bottom two are solid and extend to the bottom blast zone. There is also a spring on these platforms, which bounces players upward if they jump on it.
SSB Xenoblade Series.png SSB4 Icon.png
Golden Plains
New Super Mario Bros. 2 (2012)
GoldenPlains SSBU.png

Charged Stage - Golden Plains 1.png

Golden Plains starts with one main platform that extends to the side blast zones, with a rise in the middle. There are also three soft platforms, one of which is stationary and two of which move from side to side or up and down. Occasionally, an arrow will appear to the left or right of the stage, and it will begin scrolling in that direction.

Charged Stage - Golden Plains 2.png

If the stage scrolls to the right, there will be one solid platform, which extends to the left blast zone. The rest of the stage consists of soft platforms. Most are stationary, but there are also two held up by pulleys, which will rise and lower depending on the weight put on them. If too much weight is put on one side, both platforms will fall.

Charged Stage - Golden Plains 3.png

If the stage scrolls to the left, it will consist of two solid platforms with a gap in the middle. There are also a few soft platforms above it.

The main gimmick of the stage is Coins, which will randomly appear around the stage. Players can collect Coins by touching them, the number of Coins collected showed on top of their icon. Once 100 Coins are collected, they will become Gold for a short time. In addition to regular Coins, P-Switches and Red Rings may also appear. P-Switches will create several Blue Coins when attacked, which will disappear after a short time, and Red Rings will create eight Red Coins, which are worth three Coins each.

SSB Mario Series.png SSB4 Icon.png
Gourmet Go-Go
Kirby Fighters 2 (2020)
Gourmet Go-Go.jpg
Charged Stage - Gourmet Go-Go.png

Gourmet Go-Go matches its layout in Kirby Fighters 2: the stage consists of one solid platform that extends to the side blast zones, with four soft platforms above it. Items in this stage don't spawn normally, and are instead thrown by Waddle Dees from the background. Sometimes, a Waddle Dee will pop a popper, and King Dedede wukk run across the stage, striking any opponents with his hammer and dealing heavy damage and knockback. Both King Dedede and the Waddle Dees appear as their sprites in Kirby Super Star Ultra.
SSB Kirby Series.png SSBCharged Icon.png
Green Hill Zone
Sonic the Hedgehog (1991)
GreenHillZone SSBU.png
Charged Stage - Green Hill Zone.png

Green Hill Zone's layout consist of a single, solid platform that extends past the left and right blast zones. There is a curve in the middle of the stage, and right side is higher than the left side. If the center of the stage is attacked enough, it will break off and create a pit, though it will regenerate soon after. Checkpoint Lampposts will also randomly spring up. If attacked, that will begin spinning around, harming players that touch them, with the one who hit it being immune to the attack.
SSB Sonic Series.png SSBB Icon.png
Kirby Super Star (1996)
Halberd SSBU.png

Charged Stage - Halberd 1.png

At the start of the battle, the stage consists of a single platform that extends to the left and right blast zones, with a smaller soft platform above it. The Halberd is seen in the background and will soon take off, as the stage transitions to its second form. If players are not at the center of the stage at this point, they will be left behind and be KO'ed.

Charged Stage - Halberd 2.png
In the air, the stage consists of two soft platforms, the bottom one being larger and having inclines on either side of it. The Halberd is seen flying through the sky in the background, but it has no effect on the battle.

Charged Stage - Halberd 3.png

After some time, the stage will land on the deck of the Halberd, which has a solid platform with slanted walls that extend to the lower blast zone, and a soft platform above it. In the background is the Halberd's Combo Cannon, which can use one of three attacks. The cannon will sometimes shoot a cannonball, which falls slowly onto the stage and explodes on impact. It may also open up its laser cannon and target a random player, indicated by a rheticle, and fire a large blue laser into the foreground, damaging players caught in it multiple times before launching them. If the Combo Cannon's claw starts moving around quickly, it will target a random opponent and swipe at it, damaging them. After a short time, another platform rises out of the ground and the stage resumes its previous form.

SSB Kirby Series.png SSBB Icon.png
Electroplankton (2005)
Hanenbow SSBU.png
Charged Stage - Hanenbow.png
Hanebow has a rather strange layout; the only platforms are leaves on tiny sprouts, which grow from the water and the top of the screen. Hitting these leaves causes them to tilt, as well as change color from green, to yellow, to orange, to finally red. If a leaf is left alone for long enough, it will revert back to its previous state. Electroplankton also bounce from the water and hit leaves, which can alter them as well. If all the leaves are red, the sprout on the right will have a flower bloom. Notably, fighters cannot swim in the water.
SSB Electroplankton Series.png SSBB Icon.png
Hither Thither Hill
Paper Mario: Sticker Star (2012)
PaperMario SSBU.png
Charged Stage - Hither Thither Hill.png

Hither Thither Hill consists of a main platform that extends to the left blast zone. It also has a rise and an edge that extends to the bottom blast zone. A Warp Pipe is also on this rise, as well as a windmill with four platforms. Another platform, being a cloud connected to a string, is on the top-left. Sometimes, a Fan can appear in the background, which will blow and create wind, pushing players around the stage and turning the windmill. This also causes the Warp Pipe to fly away, though it will reappear eventually.
SSB Mario RPG Series.png SSB4 Icon.png
Horn Top Hop
Donkey Kong Country: Tropical Freeze (2014)
Horn Top Hop.png
Charged Stage - Horn Top Hop.png

Horn Top Hop features one main platform that extends to the lower blast zone, and three soft platforms above it. Every few seconds, a large horn will sound and wind will start blowing from below, causing the soft platforms to lift into the background and the fighters to propel in the air. In this state, they can only use aerial attacks, but can drift in any direction. The stage will eventually turn to normal after a few seconds, and the process repeats.
SSB Donkey Kong Series.png SSBCharged Icon.png
Hyrule Castle
The Legend of Zelda: Ocarina of Time (1998)
HyruleCastle SSBU.png
Charged Stage - Hyrule Castle.png

Hyrule Castle is a fairly large stage, with the center platform having rises and walls, as well as extending down to the lower blast zone. Three platforms are found near the center of the stage, placed on the tower in the background, The right of the stage also has a tower the players can walk through, serving as both another platform and a ceiling. Occasionally, tornadoes will appear in random parts of the stage. If a player is caught in one, they will be launched upward with heavy knockback.
SSB The Legend of Zelda Series.png SSB64 Icon.png
Jungle Hijinxs
Donkey Kong Country Returns (2010)
Jungle Hijinxs Wii U.jpg
Charged Stage - Jungle Hijinxs.png

Jungle Hijinxs consists of one main platform that extends to the lower blast zone and two smaller platforms at the sides. Barrel Cannons are found all over the stage, and using them takes players to the background, which has three main platforms that extend to the lower blast zone, the rightmost of which is smaller and has four small platforms above it. After entering a Barrel Cannon, the player will be covered in flames for a short time; this doesn't damage them, but if they try to enter a Barrel Cannon again while covered in these flames, it will explode and damage them instead. Sometimes, a Screaming Tiki will appear in the foreground and block players from reaching the background, causing it to fall to the ground and hit any players below when hit by a launched player. The foreground or background may also disappear, forcing players to fight on one of the two.
SSB Donkey Kong Series.png SSB4 Icon.png
Kalos Pokémon League
Pokémon X and Pokémon Y (2013)
KalosPokemonLeague SSBU.png
Charged Stage - Kalos Pokemon League.png

Kalos Pokémon League starts in the Main Hall, consisting a main platform that extends to the lower blast zone, with two smaller platforms positioned on either side just over the edge of the main platform. The stage will gradually change into one of four other chambers: the Blazing Chamber, the Flood Chamber, the Ironworks Chamber, and the Dragonmark Chamber, each with their own set of hazards. Transitions to these are random, and it reverts back to the Main Hall after each one. Each chamber's mechanics is as follows:

In the Blazing Chamber, two smaller platforms rest above the main platform, supported by pillars of flame that damage players that touch them. Pillars of flames are also present on either side of the main platform. Ho-Oh may also appear, and will raise the pillars of flame on-stage as well as make them deal more damage.

In the Flooding Chamber, two ramps appear and connect the main platform to the left and right blast zones. Periodically, water will rush down the ramps, which carry players with it, resulting in them getting KO'ed. There are two platforms above the main platform that can be used to avoid it. Manaphy may also appear, who turns the main platform into a whirlpool, which can drag players to the lower blast zone.

In the Ironworks Chamber, two large swords plunge into the stage, damaging anyone they hit. When they become stuck, the cross-guards can serve as platforms while the blades still damage anyone in contact with them. Attacking the swords makes them sink further into the ground. Additionally, every few seconds a puddle of metallic liquid appears between the swords; fighters who tough it will turn Metal. Registeel may also appear, who causes the swords to float into the air and spin around, damaging anyone they hit.

In the Dragonmark Chamber, a giant dragon statue in the background will roar at regular intervals, causing purple flames to erupt from the floor. These are indicated by the part of the floor glowing purple briefly. Rayquaza may also appear, who will fly through the stage laterally and damage players it hits. Its flight path is indicated by a brief flash of lightning crossing the screen.

SSB Pokémon Series.png SSB4 Icon.png
King of Fighters Stadium
Fatal Fury: King of Fighters (1991)
KingofFightersStadium SSBU.png
Charged Stage - King of Fighters Stadium.png

King of Fighters Stadium has a simple layout consisting of one flat platform that extends past the left and right blast zones, as well as a very high ceiling. Uniquely, there are invisible walls blocking both of the side blast zones, so characters will bounce off of them. They can be broken if a fighter is launched into it with enough knockback, KOing them. Characters from the Fatal Fury and The King of Fighters series will also appear in the background.
SSB Fatal Fury Series.png SSBUltimate Icon.png
Kongo Falls
Donkey Kong Country (1994)
KongoFalls SSBU.png
Charged Stage - Kongo Falls.png
Kongo Falls takes place on a rope bridge that serves as the main platform. Four smaller platforms are positioned above it, and on the bottom-right corner of the stage is a rock, serving as another solid platform. Sometimes a log will appear from the waterfall to serve as a small, temporary platform. The bottom of the screen houses a Barrel Cannon, which will launch players that fall into it. Lastly, a Klaptrap can jump from the waterfall and bite opponents dealing heavy damage. It may also fall into the Barrel Cannon, damaging anyone that tries to get in it.
SSB Donkey Kong Series.png SSBM Icon.png
Kongo Jungle
Donkey Kong Country (1994)
KongoJungle SSBU.png
Charged Stage - Kongo Jungle.png
Kongo Jungle consists of one main, wooden platform with trees growing on it on either end, which have their own platforms. In the center, two platforms rotate around each other. At the bottom of the stage, a Barrel Cannon will move back and forth. Fighters that enter this Barrel Cannon can launch out of it by pressing the attack button, damaging opponents they hit. However, it can sometimes spin around and aim at the blast zones, so fighters who are not careful may get KO'ed.
SSB Donkey Kong Series.png SSB64 Icon.png
Lightning Cup
Mario Kart Wii (2007)

Charged Stage - Lightning Cup 5.png
Lightning Cup tours around the four courses in the Lightning Cup in Mario Kart Wii; SNES Mario Circuit 3, DS Peach Gardens, GCN DK Mountain, and N64 Bowser's Castle. During transitions between courses, a set of platforms will appear and carry the fighters, indicated by Lakitu floating above the stage and waving a checkered flag. The set of platforms consists of one solid platform and two smaller platforms above it.

Charged Stage - Lightning Cup 1.png

While in SNES Mario Circuit 3, the stage extends beyond the left and rightmost blast zones, and the colored blocks that act as walls during races can be used as platforms. Shy Guys in karts will also drive through the middle of the stage, damaging fighters they hit.

Charged Stage - Lightning Cup 2.png

While in DS Peach Gardens, the stage consists of one platform above water, as well as a smaller platform above it. Sometimes, a Chain Chomp can romp around the stage, damaging any fighters it hits. Shy Guys can also race through the area; most will travel left, though others will occasionally go the other way.

Charged Stage - Lightning Cup 3.png

While in GCN DK Mountain, the stage extends to the left and rightmost blast zones, and a platform is found above it. Shy Guy racers can drive through the stage from the right side, damaging fighters they hit. Additionally, boulders can tumble in from the background and deal heavy damage.

Charged Stage - Lightning Cup 4.png

While in N64 Bowser's Castle, the stage is simply a single platform that extends to the left and rightmost blast zones with no platforms. However, Thwomps will occasionally float over the fighting area and smash onto the ground. Though they will meteor smash and bury opponents they land on, they can be used as temporary platforms. Additionally, Shy Guy racers can ride through the middle of the stage, damaging fighters they hit.

SSB Mario Series.png SSBCharged Icon.png
Luigi's Mansion
Luigi's Mansion (2001)
LuigisMansion SSBU.png
Charged Stage - Luigi's Mansion.png

Luigi's Mansion consists of one solid platform, which supports the mansion. Inside are four platforms - two large ones and two miniature ones underneath - and on either side of the mansion are two platforms that move up and down. Normally, the inside of the mansion is obscured, though the front of the mansion will fade away if a player is inside. The pillars can be destroyed by attacking them, which will destroy part of the mansion. After the whole mansion is destroyed, it will regenerate after some time.
SSB Mario Series.png SSBB Icon.png
Mario Bros.
Mario Bros. (1983)
MarioBros SSBU.png
Charged Stage - Mario Bros..png

Mario Bros. is a recreation of the layout in Mario Bros.; the bottom of the stage extends to the left and rightmost blast zones, and seven solid platforms are above it. These platforms are special in that one can jump at thmem from underneath, and damage opponents above. The bottom of the stage also has a POW Block, which can be attacked to damage any ground-bound opponents. It can be attacked three times before dispapearing, though it will reappear eventually. Enemies from Mario Bros. - Shellcreepers, Sidesteppers, and Fighter Flies - can appear out of the pipes and walk around the stage, damaging opponents they hit. If attacked, they will be knocked over, and they can be picked up as items and thrown at opponents. Lastly, if a player walks through the left or right blast zones, they will appear on the other side.
SSB Mario Series.png SSBB Icon.png
Mario Clash
Mario Clash (1995)
Mario Clash.png
Charged Stage - Mario Clash.png

Mario Clash consists of one main platform that extends to the left and rightmost blast zones, and three smaller, solid platforms above it. On either side of of the stage are two Warp Pipes players can enter by walking into them, one on the main platform and one on one of the upper platforms. The Warp Pipes on the left side take the player up and down, while the Warp Pipes on the right side take players to the background, which has an identical layout to the foreground. Enemies can spawn on the stage and move around, damaging players if they are hit. Most can be defeated by damaging them, though Koopa Troopas are special in that they hide in their shells when attacked, and can be picked up as items. When thrown from a player on the foreground, it will target and hit a player in the background and vice-versa.
SSB Mario Series.png SSBCharged Icon.png
Mario Galaxy
Super Mario Galaxy (2007)
MarioGalaxy SSBU.png
Charged Stage - Mario Galaxy.png

Mario Galaxy features a unique, gravity based mechanic where the center of gravity is located at the stage's bottom-center. As such, players who get launched upward at the edge of the stage will move more diagonally. Projectiles also travel along the flow of gravity rather than straight forward, where they would otherwise collide with the stage. The stage itself conists of one solid platform that is rounded and extends to the left and right blast zones. There are also two soft platforms on either side.
SSB Mario Series.png SSB4 Icon.png
Persona 5 (2016)
Charged Stage - Mementos.png
Mementos consists of one main platform, as well as two smaller platforms above it, and another solid platform. Several events can happen throughout the battle, such as trains passing through the sky and ground that damage fighters and walls that can appear on either side of the stage. Additionally, the Phantom Thieves of Hearts can also appear on the stage, serving as background characters. Uniquely, the stage will change color depending on what music is playing; it will be red when a Persona 5 track is playing, yellow when a Persona 4 track is playing, blue when a Persona 3 track is playing, and purple when a Persona 2 track is playing. The victory screens after the battle also change color depending on the same criteria.
SSB Persona 5 Series.png SSBUltimate Icon.png
Moray Towers
Splatoon (2015)
MorayTowers SSBU.png
Charged Stage - Moray Towers.png

Moray Towers has a unique layout consisting of several ramps that stack on top of each other. This makes the stage overall large and spacious. The only solid platforms are the bottom one and a single platform where two ramps meet to the left. All other platforms can be passed through. When a match starts, ink of random colors will splatter along the stage and stay there for the whole match, though this has no bearing on gameplay.
SSB Splatoon Series.png SSBUltimate Icon.png
Mushroom Kingdom
Super Mario Bros. (1985)
MushroomKingdom SSBU.png
Charged Stage - Mushroom Kingdom.png

Mushroom Kingdom has two main platforms, both of which extend to the left and right blast zones. In between them is a pit. There are three platforms made of Used Blocks, one of the left and two on the right. In the middle of the pit are Seesaw Lifts, which act as platforms. Fighters who stand on them will cause their platform to fall and the other to rise. If one platform goes to low, both will fall down, and cannot be used until they reappear. There is another platform made of Brick Blocks top the left, that extends past the blast zone. There are three Warp Pipes around the stage that fighters can enter to appear out of another. There is one located within the pit however, so it is rather risky.
SSB Mario Series.png SSB64 Icon.png
Mushroom Kingdom II
Yume Kōjō: Doki Doki Panic (1987)
MushroomKingdomII SSBU.png
Charged Stage - Mushroom Kingdom II.png

Mushroom Kingdom II consist of two main platforms, and a lower platform in between them. The leftmost and rightmost platforms extend past the blast zones. In between the two main platforms is a waterfall, where logs fall down in the gaps between the platforms, which can either be used for recovery or can trap fighters below. A Pidgit can sometimes be found flying around on a magic carpet, which can also be used as a temporary platform.
SSB Mario Series.png SSBM Icon.png
Mushroom Kingdom III
Super Mario Bros. 3 (1989)
MushroomKingdomIII SSBGR.png
Charged Stage - Mushroom Kingdom III.png

Mushroom Kingdom III's layout consist of two main platforms, both of which extend past the left and right blast zones. The left platform is taller, but the right one is longer. To the right are platforms that consist of Brick Blocks and ? Blocks, which can be broken by attacks. ? Blocks can sometimes spawn items when broken. Once broken, the blocks will respawn after some time. Meanwhile, the right platform has pass-through platforms above it in the form of colorful blocks.
SSB Mario Series.png SSBCharged Icon.png
Mushroom Kingdom U
New Super Mario Bros. U (2012)
MushroomKingdomU SSBU.png

Charged Stage - Mushroom Kingdom U 1.png

Mushroom Kingdom U starts in Acorn Plains, which consists of one main platform with edges that extend down to the bottom blast zone. Above it are three soft platforms, two to the left and one to the right. Periodically, Kamek (or a red Magikoopa if Kamek is in the battle) will appear at the top of the screen and cackle, then cover the stage in magic, transforming it into one of three other forms.

Charged Stage - Mushroom Kingdom U 2.png

The form based on Rock-Candy Mines consists of one solid platform. It will tilt left and right depending on the weight of the characters, items, and other elements that are standing on it.

Charged Stage - Mushroom Kingdom U 3.png

The form based on Meringue Clouds consists of two solid platforms on either side of the stage, which extend down to the bottom blast zone. In the center of these is a soft platform, and another soft platform is above the right main platform.

Charged Stage - Mushroom Kingdom U 4.png

The form based on Slide-Lift Tower consists of two solid, rectangle-shaped platforms, which will rotate around each other in a slow, shuffle-like manner.

In addition to this, several other events may occur, regardless of the stage's current form. These include:

  • A giant beanstalk will sprout in the background, and create leaves that serve as soft platforms. The beanstalk will disappear after a short time.
  • Droplets of water will fall from above, followed by a giant icicle. It will freeze players it lands on, and after it lands, it can be used as a platform. Icicles can be damaged and destroyed by attacking them. They will eventually break on their own.
  • Water geysers can sprout from below the stage. The tops serve as extra platforms, and players that touch the sides will be lifted upwards. Some water geysers have Big Urchins on them, which damage players.
  • Various sets of Stretch Blocks will appear, which autonomously stretch outward and inward horizontally, creating platforms.
  • Several airship-like platforms can appear, which fly horizontally to the left or right. These serve as platforms.
SSB Mario Series.png SSB4 Icon.png
Mushroomy Kingdom
Super Mario Bros. (1985)
MushroomyKingdom SSB.png
Mushroomy Kingdom is a recreation of World 1-1 from Super Mario Bros., and the stage will follow the same format. There are Brick Blocks and ? Blocks, which when attacked, will break and reveal items respectively. These can also be broken by jumping at them from below. They alongside the pipes also serve as solid platforms, meaning players cannot pass through them.

If either of the trigger buttons are held while selecting the stage on the stage select screen, then the stage will instead be based on World 1-2, which has been absent from the stage in Smash 4 and Ultimate. It follows the same mechanics as World 1-1, but with a different layout.
SSB Mario Series.png SSBB Icon.png
Mute City
F-Zero (1990)
MuteCitySNES SSBU.png
Charged Stage - Mute City.png

Mute City mainly consists of three platforms, two soft platforms on either side and the Blue Falcon. There is a road below, but it will damage players that touch it. The side platforms will slowly move from side to side, and the Blue Falcon will tilt as it drifts. Sometimes, other race machines - the Pink Stingray, the Wild Goose, or the Golden Fox - can crash into the Blue Falcon and replace it as the center platform for a short time: this damages players that are on it.
SSB F-Zero Series.png SSB4 Icon.png
New Los Angeles
Xenoblade Chronicles X (2015)
New Los Angeles.jpg
Charged Stage - New Los Angeles.png

New Los Angeles has a stair-like layout, with the sides of the main platform extending to the left ad right blast zones. Above this are two smaller platforms near the center of the stage.
SSB Xenoblade Series.png SSBCharged Icon.png
New Pork City
MOTHER 3 (2006)
NewPorkCity SSBU.png
Charged Stage - New Pork City.png

New Pork City is a gigantic stage with various platforms. The three main solid platforms are on the left, right, and bottom: the right and bottom ones are connected by a small bridge, which can be broken if it is attacked enough, though it will respawn eventually. The bottom platform has a much smaller, slanted platform to the left of it. The right platform has an array of five soft platforms above it. The left platform also has soft platforms around it, as well as another solid platform to the left. Finally, the soft platform in the middle will sway back and forth periodically. Occasionally, the Ultimate Chimera will spawn, either on the left, right, or bottom of the stage. It will walk around a set path slowly, and if it gets close enough to a fighter, it will chomp ferociously, instantly KOing them. It disappears after a short time.
SSB EarthBound Series.png SSBB Icon.png
Oil Ocean Zone
Sonic the Hedgehog 2 (1992)
Charged Stage - Oil Ocean Zone.png

Oil Ocean Zone consists of three main platforms, the left and right of which extend to their respective blast zones, and the middle being higher and wider than the others. Above them are two solid platforms on either side of the stage, the right being slightly higher than the left. On these platforms as well as either side of the middle platform are soft platforms that extend outard. If stepped on, they will crumble and disappear after a few seconds, but will respawn after a short time. On the middle platform also has two small green objects, which periodically launch platforms upward. Uniquely, the bottom of the stage is covered in oil: this is different from water as players will begin sinking into it, and must jump repeatedly to get out of it. If they sink too far down, they will lose a stock. Sometimes, fire will drop from above into the oil, which sets it on fire for a few seconds, and damages players that come in contact with it.
SSB Sonic Series.png SSBCharged Icon.png
EarthBound (1994)
Onett SSBU.png
Charged Stage - Onett.png

Onett's ground extends to the left and right blast zones and takes place along a street, with three buildings. The building on the far left is solid on the right side, and has a soft platform slanting downward on its left side. Above it are two trees which also serve as soft platforms, and will dip downward depending on how much weight is placed on them. The center building is in the background, with two awnings acting as soft platforms. Stepping on one of them causes the "Drug Store" sign to tilt, and stepping on them two more times causes the sign to fall and remove the awnings; they will be restored after a short time. Finally, the right building is completely solid and have a curved soft platform above it. Occasionally, a warning sign will appear to the left or right, signifying a car will pass through the stage in that direction, dealing high damage to anyone standing at the bottom of the stage.
SSB EarthBound Series.png SSBM Icon.png
Outer Space
Space Invaders (1978)
Outer Space.jpg
Charged Stage - Outer Space.png
Outer Space takes place on one solid platform, with a soft platform right above it. It periodically switches between stage hazards based on two Atari games: Space Invaders and Asteroids. In the former, the Space Invaders will appear at the top of the stage and move downward just as they do in their original game, and will occasionally shoot down projectiles that deal damage. They can be defeated with any attack, but if one touches the main platform, it will flash white and deal damage and knockback to players standing on it. In the latter, asteroids of various sizes will start floating aimlessly around the stage, damaging fighters they hit. They can be attacked, which will cause them to break into smaller asteroids and be sent in different directions.
SSB Atari Series.png SSBCharged Icon.png
PAC-MAN (1980)
Pac-Maze SSBGR.jpg
Charged Stage - PAC-MAZE.png
PAC-MAZE consists of one main platform, and five other platforms surrounding it. The center platform also serves as a ceiling to the bottom platform. Blinky, Inky, Pink, and Clyde will move around the stage, following their patterns in the original PAC-MAN. PAC-DOTs will appear around the stage, and collecting them will add points that can be seen by the players' icon. Bonus Fruits can also appear, which count as 10 points. After a player has reached 100 points, a Power Pellet in their player color will appear around the stage; collecting it gives them a 1.7x power boost for a few seconds, as well as allow them to touch the ghosts without being damaged. Players can destroy each other's Power Pellets by attacking them.
SSB Pac-Man Series.png SSB4 Icon.png
PictoChat X
PictoChat (2004)
PictoChat2 SSBU.png
Charged Stage - PictoChat X.png

PictoChat X consists of a single solid platform with slightly sloped edges. Like Flat Zone X in Smash 4 and Ultimate, PictoChat X combines all of the elements from PictoChat in Brawl and PictoChat 2 in Smash 4 and Ultimate. At regular intervals, something will be drawn on-screen, which can range from simple platforms to hazards that need to be avoided. Below is a list of things that can be drawn:

  • Two fireballs can appear on the stage, which damage fighters that touch them.
  • Two rockets fly from both sides of the screen and explode on contact, dealing damage.
  • A halfpipe-like structure will appear with a minecart on it. It will move from side to side, damaging fighters it collides with.
  • Two sets of spikes will appear on either of the side blast zones, damaging fighters that touch them.
  • A stack of blocks drawn in 3D will appear, which serve as platforms.
  • A spring will appear on either side of the main platform, bouncing fighters upward.
  • A ferris wheel-like object will appear, which has four platforms that move in a circle.
  • A girder swinging from a rope will move from side to side, serving as a platform.
  • A large face will appear on the right side of the stage and blow, pushing fighters to the left.
  • A farm is drawn in the background, along with two additional platforms on either side of the stage that extend to the side blast zones.
  • A Piranha Plant appears in the middle of the stage and chomps upward, damaging fighters that touch its head.
  • A whale is drawn, which serves as a large platform. It sometimes creates a spout of water from its blowhole, which is also a platform.
  • A clock appears in the background, with its moving minute and hour hands serving as platforms.
  • Four large spears stick up from the ground. The sides serve as walls, and the tops will damage fighters.
  • Eyes are drawn in the background, with an upward diagonal line cutting across the middle that serves as a platform.
  • Several lines are drawn, which serve as platforms.
  • Two raised platforms appear on either side of the stage.
  • A house is drawn in the background, the roof serving as a platform.
  • Two ladders appear that lead up to a long girder platform.
  • Five platforms at different angles appear above the stage, randing from vertical to horizontal.
  • A head and a hand are drawn, which serve as platforms.
  • A large tree is drawn in the background with three branches, which serve as platforms.
  • Two pine trees are drawn, which serve as platforms.
  • A boat is drawn, with a single line serving as a platform.
  • A sailboat is drawn in wavy waters, both serving as platforms. The boat moves to the left and right.
  • An umbrella is drawn, which serves as both a platform and ceiling.
  • Angry eyes are drawn in the background, the eyebrows serving as slanted platforms.

  • A seesaw appears on the center of the stage, and tilts left or right depending on the weight of characters and items on it.
  • Paper airplanes fly in from the left or right, which serve as platforms.
  • Two platforms appear on either side that extend to the side blast zones. A car will drive through, which can damage fighters but also serves as a platform.
  • Three clouds appear above the stage and move side to side at different speeds, serving as platforms.
  • Two platforms held by small stick figures appear on either side of the stage. If a player stands on one, it will fall, respawning after a few seconds.
  • Three escalators are drawn, all serving as platforms that carry fighters to the right.
  • A stage-wide platform appears above the stage as a small circle sinks into it, resembling a sunset. Small bird-like platforms can also appear.
  • A face appears on the stage, which serves as a platform. It blows upward, pushing fighters on its mouth upward.
  • An arrangement of platforms loosely based on 25m from Donkey Kong appear. Donkey Kong is at the top and throws barrels that roll downward, both of which damage fighters.
  • Moving platforms will appear on either side of the stage, the left ones rising upward and the right ones falling downward. Above the stage is a solid platform, lossely resembling a section of World 1-2 from Super Mario Bros.
  • Two noses resedmbling Wario's bounce actross the stage; players can ride them.
  • Dolphins jump into and out of the main platform in random directions. All of them can be ridden.
  • A jar of ink appears as a feather dips into it, writing text on a paper. The text can be used as platforms.
  • A tornado appears on the right side and moves to the left, launching fighters it catches upward.
  • Two solid platforms appear on the stage with three spark-like objects moving around them and the main platform like Hotheads, which damage fighters.
  • Two faces look at each other as a spark moves across them, damaging fighters it hits. Sometimes a heart can appear, which heals them instead.
  • An infinity symbol is drawn, which serves as a platform.
  • A large clock is drawn, with the minute and hour hands moving upward. It is significantly larger than the clock from PictoChat., only the top-left being drawn on-stage.
  • A perspective-based drawing of a road appears, either side of it being used as slanted platforms.
  • Drawings of PAC-MAN appear and chase the fighters, damaging them.
  • Five Warp Pipes appear around the stage, two on the ground, two in the air, and two on the sides of the stage. They all serve as solid platforms, and the bottom ones can be entered by crouching on top of them, making them appear out of a random one.
  • A faucet appears in the background and pours water onto the stage, pushing fighters to either side.
  • A pair of boots walk across the stage, burying fighters they stomp on. They can also be ridden as moving platforms.
  • The entire stage is colored black as shooting stars rain on the stage, damaging fighters.
  • The entire stage is colored black as a stick figure appears, periodically shining a flashlight, damaging fighters caught in the light.
  • The entire stage is colored black as the moon appears, which serves as a solid platform. It goes through a full lunar cycle, and after disappearing, the entire stage becomes dark for a short time, obscuring fighters and items.

SSB DS Series.png SSBCharged Icon.png
Pinball (1984)
Pinball Charged.jpg
Charged Stage - Pinball.png

Pinball's stage layout is a recreation of the bottom screen in Pinball. The bottom half of the stage has two walls, with various platforms and slopes in between. Above it are three platforms, and above those are six miniature platforms. Flippers are found at the bottom of the stage, and will sometimes fling players upward and launch them if they are standing on them. Bumpers also move around the stage, bouncing players backward on contact. In between the top six platforms are slots; if opponents are knocked through one of them, one of the eggs found on the bottom half will hatch into a penguin. If this is done three times, all three eggs will be hatched, and will balance balls on their beaks. When this happens, all players who launched others into one of the slots will be given an extra stock in stock battles or a point in timed battles.
SSB Pinball Series.png SSBCharged Icon.png
My Little Pony: Friendship is Magic (2010)
Charged Stage - Ponyville.png
Ponyville has a simple layout, consisting of one main platform and three smaller platforms above; one and the middle and two on either side that are tilted downward and extend closer to the blast zone. The stage takes place on a giant floating rock held up by clouds, which tours around Equestria. The stage starts in Ponyville, but will periodically travel to other locations in the series randomly: these are Sweet Apple Acres, the Everfree Forest, Cloudsdale, Canterlot, Appleloosa, Manehattan, New Town, dodge Junction, the Crystal Empire, and the Dragon Lands. Several characters will make a cameo in the background as the stage changes.
SSB My Little Pony Series.png SSBCharged Icon.png
Pushmo (2011)
Charged Stage - Pushmo.png

Pushmo consists of a main platform that extends to the left and rightmost blast zones. Above it is a randomly-generated array of shapes that are initially just in the background. At regular intervals, some of the shapes will push out, creating solid platforms for the players to fight on.
SSB Pushmo Series.png SSBCharged Icon.png
Raphael the Raven's Castle
Super Mario World 2: Yoshi's Island (1995)
Charged Stage - Raphael the Raven's Castle.png
Raphael the Raven's Castle takes place on the moon where Raphael the Raven is battled in Super Mario World 2: Yoshi's Island. The main platform is a round sphere. Four pegs poke out of the sides, with two underground and two revealed. Attacking one peg will push it into the ground and reveal the opposite peg, damaging any opponents it hits. Surrounding the stage are two Flatbed Ferries that serve as platforms, which rotate around the stage.
SSB Yoshi Series.png SSBCharged Icon.png
S.S. Flavion
Paper Mario: The Thousand-Year Door (2004)
S.S. Flavion.png
Charged Stage - S.S. Flavion.png

S.S. Flavion takes place on a ship above water, which players can swim in. Above the ship are three platforms that can be fallen through. Occasionally, a giant Blooper will appear and cause waves with its tentacles, tilting the ship back and forth. The Whale from Paper Mario can also appear, lifting the ship on its back and rising it into the air, bringing it closer to the upper blast zone.
SSB Mario RPG Series.png SSB4 Icon.png
Shadow Moses Island
Metal Gear Solid (1998)
ShadowMosesIsland SSBU.png
Charged Stage - Shadow Moses Island.png

Shadow Moses Island consists of a bottom platform that extends past the left and rightmost blast zones. There is a platform near the center of the stage that also extends to the blast zones, and two platforms in between them. Unique to the stage are walls on either side, which means that opponents must be KO'ed by launching them upward. However, the walls can be knocked down if they are damaged enough, allowing players to KO each other via the other blast zones. The walls will rebuild themselves after a short time. A spotlight will sometimes move around the stage, and if it hits a player, a red "!" appears and the spotlight focuses on them. This is purely visual and serves no gameplay purpose.
SSB Metal Gear Series.png SSBB Icon.png
Sky Sanctuary Zone
Sonic the Hedgehog 3 & Knuckles (1994)
Charged Stage - Sky Sanctuary Zone.png
Sky Sanctuary Zone is made up of one main platform, and four floating platforms above it. On either side of the main platform are slopes that extend past the left and rightmost blast zones; should a player step on them, part of the platform will fall under them. They will regenerate after some time.
SSB Sonic Series.png SSBCharged Icon.png
Spiral Mountain
Banjo-Kazooie (1998)
SpiralMountain SSBU.jpg
Charged Stage - Spiral Mountain.png

Spiral Mountain consists of a single solid platform with walls that extend below the bottom blast zone. The stage will occasionally rotate, carrying fighters and items with it. The spiral incline can also serve as a platform depending on how the mountain rotates. Additional platforms can also appear, including a bridge that leads to Gruntilda's lair.
SSB Banjo-Kazooie Series.png SSBUltimate Icon.png
Stage 2
Donkey Kong Jr. (1982)
Charged Stage - Stage 2.png

Stage 2's layout is, for the most part, a perfect recreation of the second stage in Donkey Kong Jr. There are an odd array of platforms throughout the stage, all of which are pass-through. Only the top one extends to the leftmost blast zone. The stage is covered in chains, which fighters can use to climb and reach higher areas quicker. Two chains in the center move left and right. There is a Spring on the bottom-left of the stage that players can jump on to reach new heights. Sometimes, the chains below the bottom platform can drop fruit if fighters touch them, which fall down and damage opponents they hit.
SSB Donkey Kong Series.png SSBCharged Icon.png
Sunset Shore
Donkey Kong Country Returns (2010)
Sunset Shore.jpg
Charged Stage - Sunset Shore.png

Sunset Shore has an uneven ground which extends to the left and right blast zones. Above are four soft platforms held up by wooden structures; if too much weight is put on them, the platforms will collapse for a short time before returning to normal. The left side of the stage also features a bridge that can be attacked. If damaged enough, it will break, creating a pit that leads to the bottom blast zone. It will repair shortly after, but not if players are in the pit. Uniquely, the stage features a sihlouette aesthetic, remeniscent of Sunset Shore and other similar stages in Donkey Kong Country Returns and Donkey Kong Country: Tropical Freeze: the stage, characters, and items are all completely black, with certain parts of the character's body showing a solid color to make them easier to see, such as Mario's hat and overalls, Donkey Kong's tie, Link's tunic, and Kirby's feet.
SSB Donkey Kong Series.png SSBCharged Icon.png
Super Happy Tree
Yoshi's Story (1997)
SuperHappyTree SSBU.png
Charged Stage - Super Happy Tree.png
Supper Happy Tree consists of one main platform that caves inward toward the middle. Above it are three smaller platforms that are slanted. On the far left and right side of the stage are three clouds: one on the left side and two on the right. These can also be stood on as platforms, though they will disappear for awhile if they are stood on for too long.
SSB Yoshi Series.png SSB64 Icon.png
Super Mario Maker 2
Super Mario Maker 2 (2019)
Super Mario Maker 2 is an evolution of the Super Mario Maker stage from previous games, now using objects and assets from its sequel, Super Mario Maker 2. The stage layout is randomly generated; as the battle begins, a hand creates the stage by placing blocks as the fighters enter on pink blocks that disappear immediately. The stage layouts can have multiple different hazards present, from lava that damages fighters, ice blocks that make turning harder, conveyor belts that push fighters around, moving platforms, and donut lifts that drop if a fighter stands on it for too long. Brick Blocks and ? can also be present, which can be hit to break them or reveal an item respectively. After this, the hand will place the blocks back where they were. There are a total of 1680 possible layouts. The stage will also periodically transition between the Super Mario Bros., Super Mario Bros. 3, Super Mario World, New Super Mario Bros. U, and Super Mario 3D World styles. Furthermore, the level theme can also change randomly from the following: Ground, Underground, Sky, Underwater, Desert, Snow, Forest, Ghost House, Airship, and Castle.
SSB Mario Series.png SSBCharged Icon.png
Tetris (1984)
Charged Stage - Tetris.png

Tetris has an extremely unconventional layout, with the bottom, left, and right blast zones being blocked off, leaving only the top one. Fighters first spawn on platforms before they immediately disappear, and drop to the bottom to fight. Throughout the battle, Tetrominoes will randomly spawn and drop on the stage; they will damage any fighters they hit, but also raise the stage layout upward. The game will continue like a normal game of Tetris, with the stage constantly rising and, thus, making it easier to KO opponents. Eventually, the Tetrominoes will reach too high, and the game resets, causing all the Tetrominoes to disappear.
SSB Tetris Symbol.png SSBCharged Icon.png
The Loud House
The Loud House (2016)
Charged Stage - The Loud House.png

The Loud House consists of one large platform that extends beyond the left and rightmost blast zones. Two more platforms are in the center of the stage, which are inside the house. Sections of the house will open, showing some of the Loud siblings doing various activities. A tree is also present on the left side of the stage, which has four platforms on it.
SSB The Loud House Series.png SSBCharged Icon.png
Twin Woods
Kirby Super Star (1996)
Charged Stage - Twin Woods.png

Twin Woods takes place in between two trees, which act as walls. The can be scaled to higher platforms, with the tops of the tress extending past the blast zones. Landing on the platforms in the treetops will cause them to shake; if enough weight is placed on them, they will collapse, but will reappar after some time.
SSB Kirby Series.png SSBCharged Icon.png
Ultra Desert
Pokémon Sun and Pokémon Moon (2016)
Ultra Desert.png
Charged Stage - Ultra Desert.png

Ultra Desert consists of an uneven main platform that extends to the left and rightmost blast zones, with a large slope upward present to the right. Stone structures also extend into the foreground, creating platforms that can also serve as walls and ceilings.
SSB Pokémon Series.png SSBCharged Icon.png
Unova Pokémon League
Pokémon Black and Pokémon White (2010)
UnovaPokemonLeague SSBU.png
Charged Stage - Unova Pokemon League.png

By default, Unova Pokémon League's layout consists of a main platform with edges that extend to the bottom blast zone, and two smaller platforms above it. Sometimes, N's Castle can rise from the ground in the background, causing two slopes that appear on either side of the stage that extend to the left and rightmost blast zones. Afterwards, Reshiram or Zekrom can fly in and will attack opponents. The former uses Fusion Flare, covering parts of the stage in flames that damage players, and the latter uses Fusion Bolt, shooting a ball of electricity tat either destroys the ramps or tilts the stage for a short time. Afterwards, they will fly away and the stage will revert to normal. Whismicott, Milotic, and Shaymin may also appear in the background, though they won't have a effect on the battle and will simply fly away.
SSB Pokémon Series.png SSB4 Icon.png
Urban Champion
Urban Champion (1984)
Urbanchampion ssbustage.png
Charged Stage - Urban Champion.png

Urban Champion consists of a main platform that extends to the left and right blast zones. Two buldings are in the background, which house a random set of platforms. Occasionally, a person can appear in the window of the buildings and drop a flower pot below, which damages players it hits. Additionally, if a player is KO'ed on either side of the screen, the stage will scroll in that direction, revealing a new building with a different set of platforms. Sometimes a manhole will be present, and players can fall down it and be KO'ed.
SSB Urban Champion.png SSBCharged Icon.png
Star Fox 64 (1997)
Venom SSBU.png
Charged Stage - Venom.png
Like Corneria, Venom takes place on the Great Fox, although it is facing towards the screen, resulting in a different layout. It consists of one large, round platform that extends upwards at the top, with the wings serving as smaller, soft platforms, with two on each side. As the Great Fox travels around Venom, it will sometimes enter caves, which will bounce players backward if they are knocked into them.
SSB Star Fox Series.png SSBM Icon.png
Wario's Castle
Wario Land II (1998)
Wario's Castle.jpg
Charged Stage - Wario's Castle.png

Wario's Castle consists of three main platforms, with a large one to the left, a small square one in the center, and a long one with a slope to the right. Above them are three soft platforms, and below them is rushing water that flows to the left. Players that jump in it will be carried by it, and will need to jump out of it and recover quickly so they don't get carried off into the leftmost blast zone.
SSB Wario Series.png SSBCharged Icon.png
WarioWare, Inc.
WarioWare, Inc.: Mega Microgame$! (2003)
WariowareInc SSBU.png
Charged Stage - WarioWare, Inc.png

WarioWare, Inc. consists of a main platform that extends to the lower blast zone, with four soft platforms above it, two on either side. At regular intervals, the players will be thrown into a microgame from the WarioWare series, which will have to be completed within a few seconds. If it is completed, then the players that participated have a chance to be given a reward status effect, such as becoming giant, metal, invisible, or invincible. Meanwhile, players who don't participate may be punished by being shrunk.

The microgames players can be in are as follows:

  • Arrow Space: An array of arrows launches from the background and land on the foreground, damaging fighters they hit. Players must avoid damage.
  • Blowin' Up: Players must hit all of the party poppers. There can be one to three.
  • Crack Down: A large man swings a hammer in the background. Players must jump to avoid being damaged and buried. Sometimes, he will do a fake-out.
  • Crazy Cars: A car will drive by the screen very fast from the left or right, and players must jump over it to avoid damage. The car can sometimes stop for a few seconds or jump.
  • Don't Move: Players must not perform any action for the duration of the microgame.
  • Kitty Cover: An umbrella will move across the stage above a kitten, covering it from rain. Players must stay under the umbrella for the duration of the microgame.
  • Lose Your Marble: Players must keep attacking a block of marble to reveal a statue behind it.
  • Sole Man: A giant foot will move above the stage before stomping, burying fighters underneath. Players must avoid being hit.
  • Taunt: Players must taunt.
SSB Wario Series.png SSBB Icon.png
Whoopsy Desert
Wario Land: Shake It! (2008)
Charged Stage - Whoopsy Desert.png

Whoopsy Desert's stage layout consist of a single platform with declines on either side that extend past the blast zones. There is a large stone structure in the center. Sometimes, the stage will shake, causing the structure to rise from the ground and act as a platform. If the stage shakes again, the structure will sink back into the ground. Any fighters below it as it sinks will get KO'ed.
SSB Wario Series.png SSBCharged Icon.png
Wily Castle
Mega Man (1987)
WilyCastle SSBU.png
Charged Stage - Wily Castle.png

Wily Castle consists of a single, solid platform that extends below the bottom blast zone. During the battle, platforms will appear, such as ones that ride on randomly-generated rails and ones that rise on either side of the stage on pendulums.
SSB Mega Man Series.png SSB4 Icon.png
Woolly World
Yoshi's Woolly World (2015)
Woolly World.jpg
Charged Stage - Woolly World.png

Woolly World consists of one solid platform that extends past the left and rightmost blast zones. Above it are several smaller platforms held by string, which will tilt depending on the weight of the characters and objects on them. Sometimes, the bottom platform will sink below the bottom blast zone, forcing players to fight on the platforms. It will return eventually however.
SSB Yoshi Series.png SSB4 Icon.png
Yoshi's Island
Super Mario World 2: Yoshi's Island (1995)
YoshisIsland SSBU.png
Charged Stage - Yoshi's Island.png

Yoshi's Island's layout consists of a sloped platform with edges that extend to the bottom blast zone. On top of it is another platform, which will tilt depending on the weight of characters, items, and other objects on it. Fly Guys can sometimes appear, which will be defeated if damaged. Some of them carry Food or other items, which will drop when they're defeated. A Blarggwich may also appear on either side of the stage, providing a platform for players to stand on before it disappears.
SSB Yoshi Series.png SSBB Icon.png
Yoshi's Story
Yoshi's Story (1997)
YoshisStory SSBU.png
Charged Stage - Yoshi's Story.png

Yoshi's Story consists of a solid platform with sloped edges, extending down to the bottom blast zone. Above it are three smaller platforms, arranged like Battlefield's platforms. A cloud will move along a rectangular track through the stage, which serves as another temporary platform. Propeller Shy Guys can appear, and sometimes will carry items, and any attack can defeat them, dropping said items.
SSB Yoshi Series.png SSBM Icon.png

Stage Bosses

Yume Kōjō: Doki Doki Panic (1987)
Birdo Trophy SSBM.png
Birdo is a recurring character in the Mario series. She is a pink dinosaur creature similar to Yoshis, who has the ability to shoot eggs out of her cannon-like snout. In her debut in Yume Kōjō: Doki Doki Panic, she was a midboss that worked for Wart, though has become an ally to Mario in later appearances.

Birdo can sometimes appear on the Mushroom Kingdom II stage. She isn't really a Stage Boss as much as she is a stage hazard however. She attacks by firing eggs from her snout that can damage fighters they hit. After this, she retreats off-screen. Birdo can be defeated with enough attacks; otherwise she serves as a wall of sorts.
SSB Mario Series.png SSBM Icon.png
Cagney Carnation
Cuphead (2017)
Cagney Carnation.png
Cagney Carnation is one of the bosses that Cuphead must battle in Cuphead, battled in the level Floral Fury in Inkwell Isle One. He is a giant flower who has several attacks, ranging from turning his head into a gatling gun-like object to shoot seeds that grow from the ground and extending his head outward. In the final phase, Cagney becomes much larger and his spiked roots cover the ground, making Cuphead restricted to standing on the platforms.

Cagney Carnation can sometimes appear on the Floral Fury stage. Battling him is near identical to how he's battled in Cuphead; the first phase has him spew seeds that can grow into tiny plants that roam around the stage, lunge his head forward either above or below the platforms, and creating seeds or boomerangs from his hands that fly across the stage. When he's damaged enough, he transitions to his second phase, where he covers the ground in roots that will damage players if they jump on them. He can spit pollen from his mouth that flies ofrward, and his roots can extend upward and cover one of the platforms for a short time. Once defeated, he sinks back into the ground as his roots disappear.
SSB Cuphead Series.png SSBCharged Icon.png
Castlevania II: Simon's Quest (1987)
Carmilla Spirit.png
Carmilla is a female vampire that appears in the Castlevania series, being one of Dracula's loyal servants. She is known to take many forms, usually that of a beautiful woman, and often appears as a boss. Her design in Super Smash Bros. is based off of her appearance in Castlevania II: Simon's Quest, where she took the form of a large, stone mask.

Carmilla is one of the Stage Bosses that can appear on the Dracula's Castle stage, floating in through the window in the center. She will float above the stage in a circular motion, with her sole attack being to drop tears from her eye as she moves; these will fall down and explode into smaller fireballs that travel in all directions upon landing. As she takes more damage, she will begin moving faster, and her tears split into more fireballs. Once defeated, she disappears.
SSB Castlevania Series.png SSBCharged Icon.png
Castlevania (1986)
Death Spirit.png
Death, also known as the Grim Reaper, is a major antagonist in the Castlevania series. Born out of the evil hearts of humans, he is Dracula's second-in-command. Because of this, he often appears as the penultimate boss before Dracula himself. His design in Super Smash Bros. is based off of that in the original Castlevania.

Death is one of the Stage Bosses that can appear on the Dracula's Castle stage, breaking through a window with his scythe. Throughout the battle, he will float around the stage, and can periodically teleport. He will create small scythes that will float through the air and home in on players, damaging them. If a player is nearby, he can also swing them with his scythe, which can immediately KO them if they are at 100% or higher. As the battle continues, the scythes he summons become bigger and faster, and he can disappear more. Once defeated, he disappears in flames.
SSB Castlevania Series.png SSBCharged Icon.png
Castlevania (1986)
Medusa Spirit.png
Medusa is a recurring antagonist in the Castlevania series, often appearing as a boss. Her hair is made of living snakes, and she has the ability to turn anyone she stares at into stone. Her design is taken from her appearance in the original Castlevania.

Medusa is one of the Stage Bosses that can appear on the Dracula's Castle stage, her statue rising from the background before her head detaches from it and begins floating. Medusa will float around the stage aimlessly, as snakes fall from her hair and slither around the stage to bite players, damaging them. Throughout the battle, smaller Medusa Heads will also spawn from her hair, which float around aimlessly and damage players they make contact with. After taking enough damage, Medusa will be defeated, with her turning back to stone and disappearing.
SSB Castlevania Series.png SSBCharged Icon.png
Metal Face
Xenoblade Chronicles (2010)
Metal Face.png
Metal Face is the main antagonist of Xenoblade Chronicles. He is a Mechon who raids Shulk's home town, Colony 9, and kills several Homs, including his childhood friend Fiora. He displays a level of cockiness and enjoyment in his killings among other Mechons. His only weakness is the Monado, which comes into Shulk's possession.

Metal Face can appear as a stage boss on the Gaur Plain stage. He can fire his Grand Shot attack to destroy one of the top platforms for a short time, and he may also perch himself on the center of the stage and use his Killing Claw move to damage nearby opponents. He will only appear at night, and if he isn't defeated before dawn, he will fly away, sometimes with a "parting gift" in the form of a quick and powerful slash attack. If he is defeated, he will explode, damaging any players in the blast radius if they didn't land the final hit.
SSB Xenoblade Series.png SSB4 Icon.png
Castlevania (1986)
Mummy Spirit.png
Mummies are common enemies in the Castlevania series, often working under Dracula and his forces. In the original Castlevania, two of them appear as bosses of the third stage, and it is this appearance the Mummies in Super Smash Bros. are based on.

Two Mummies are a Stage Boss that can appear on the Dracula's Castle stage, rising from the ground on either side. They will slowly move around the stage, throwing bandage projectiles at players to damage them. They can also use physical attacks if players are too close. Both Mummies have their independent health, and once one is defeated, the other will start attacking faster and stronger.
SSB Castlevania Series.png SSBCharged Icon.png
New Super Mario Bros. U (2012)
Nabbit is a recurring rabbit-like character in the Mario series, first appearing in New Super Mario Bros. U. He always carries a bag, which he stores stolen items in. In his debut game, he steals items from Toad Houses, and Mario must chase him down in levels he previously beat to reclaim them. He would later be playable in New Super Luigi U, where he was completely invincible, but couldn't use power-ups. Instead, collecting power-ups will be converted to 1-Ups when he reaches the end of the level.

Nabbit can sometimes appear on the Mushroom Kingdom U stage during stage transitions. He will chase players down and try to trap them in his bag. If he is successful, he will float upward to try and carry the player past the top blast zone, KOing them. A caught layer can escape his bag by button mashing. Unlike most other stage bosses, Nabbit doesn't have a traditional health pool, and instead is defeated by launching him past the blast zones with attacks.
SSB Mario Series.png SSB4 Icon.png
Raphael the Raven
Super Mario World 2: Yoshi's Island (1995)
YTT Raven.png
Raphael the Raven is the boss of the fifth world in Super Mario World 2: Yoshi's Island. He was a regular Raven that was enlarged by Kamek to battle Yoshi and Baby Mario. He is battled on the moon, and to defeat him, Yoshi would need to ground pound the pegs to damage him from below. After three hits, he is defeated, though he will become progressively faster.

Raphael the Raven can appear on the Raphael the Raven's Castle stage. His only attack is stomping on the ground, causing a shockwave that damages any fighters on the moon. However, when he moves around the main platform, he will damage any fighters he touches. The pegs can be used to deal heavy damage, though simply attacking him can also work. As he takes damage, he will get angrier and run faster. Once defeated, Raphael the Raven flies into space and disappears as a constellation of himself appears.
SSB Yoshi Series.png SSBCharged Icon.png
Super Dimentio
Super Paper Mario (2007)
Super Dimentio.png
Super Dimentio is a giant puppet-like monster that serves as the final boss of Super Paper Mario. It was created through a fusion of Mr. L, Dimentio, and the Chaos Heart. It is initially invincible, but the love Count Bleck and Tippi share restore power to the Pure Hearts, weakening Super Dimentio and allowing Mario, Peach, and Bowser to defeat him.

Super Dimentio can appear on the Castle Bleck stage. It only has two main attacks, swinging its fists around the stage and trying to stomp on players, but both can deal high damage. The platforms spitting projectiles can also make fighting Super Dimentio difficult. Once it reaches half health, it will start using another attack where it launches itself in the air and tries to land on a random opponent, which deals heavy damage and knockback. Once defeated, Super Dimentio's body explodes and leaves the head, which blows up as it sinks into the ground.
SSB Mario RPG Series.png SSBCharged Icon.png
The Creature & Flea Man
Castlevania (1986)
The Creature and Flea Man Spirit.png
The Creature is a monster made of human corpses sewn together, reanimated to life, who appears as a common boss in the Castlevania series. Meanwhile, Flea Men are enemies that first appear in Castlevania: Rondo of Blood; they will leap around the area to try and damage the player, and their quick speed makes them difficult to defeat. One Flea Man, named Igor, accompanies The Creature during his boss battle in the original Castlevania.

The Creature & Flea Man are one of the Stage Bosses that can appear on the Dracula's Castle stage, rising from the background. Both of them attack independently and are essentially two Stage Bosses in one. The Creature will move around the stage slowly, though mostly stay on the right side, and attack players nearby with physical attacks. Meanwhile, the Flea Man will frantically hop around the stage and deliver quick attacks to players nearby. It may also spit fireballs if there are no players close to it where it lands. The Creature has more health, but the Flea Man is significantly more difficult to catch.
SSB Castlevania Series.png SSBCharged Icon.png
Twin Woods
Kirby Super Star (1996)
Twin Woods is a boss that appears in Kirby Super Star. As its name suggests, they consist of two Whispy Woods, and both must be defeated in order to move onto the next stage. They have the same attacks as Whispy Woods, but with a few new ones as well.

They can appear on the Win Woods stage, animating themselves sometimes during the battle. Their main attacks consist of dropping apples from the treetops onto fighters and blowing gusts of wind at them. They can also swap sections of their trunks with each other, damaging fighters they hit. If one of them is defeated, the other will get angry and start attacking faster. Once both are defeated, their faces disappear off the trees and the battle proceeds as normal.
SSB Kirby Series.png SSBCharged Icon.png
Castlevania II: Simon's Quest (1987)
Werewolf Spirit.png
Werewolf is a recurring villain in the Castlevania series, debuting in Castlevania II: Simon's Quest. He is a man with lycanthropy, transforming into a ferocious wolf-like beats at night, developing a taste for blood. His design in Super Smash Bros. is taken from his appearance in Castlevania: Rondo of Blood.

Werewolf is one of the Stage Bosses that can appear on the Dracula's Castle stage, breaking through the window and howling. He will rush around the stage at high speeds, swiping any players nearby with his claws to damage them. He can also launch energy projectiles at players from afar, which deal heavy damage and knockback. As the battle continues and he takes more damage, Werewolf will become faster and stronger. Once defeated, he turns back into his human form and dies.
SSB Castlevania Series.png SSBCharged Icon.png
Yellow Devil
Mega Man (1987)
Yellow Devil New Render.png
The Yellow Devil is a boss in Mega Man, appearing at the end of the first stage in Wily's Castle. It main attack involves splitting itself into parts and moving across the area. It can only be damaged if its eye is shot.

When a siren is heard on the Wily Castle stage, the Yellow Devil will fall onto the stage soon after. It will attack by splitting into parts and moving from one side of the stage to the other, damaging players hit by them. It can also attack by firing lasers from its eye aimed at players. To damage it, its eye must be attacked. After enough damage, it will explode, causing any players caught in the blast radius to take massive damage and knockback. The player who landed the last hit on it will be immune to the explosion. If it isn't defeated quick enough, it will exit the stage.
SSB Mega Man Series.png SSB4 Icon.png

Game Modes

Adventure Mode: Labyrinth of Ancients

Labyrinth of Ancients Logo.png
Main Article: Super Smash Bros. Charged/Labyrinth of Ancients

Labyrinth of Ancients serves as the game's adventure mode, following World of Light in Ultimate. The mode primarily takes inspiration from The Great Cave Offensive in Kirby Super Star and The Great Maze in The Subspace Emissary in Brawl, in that the mode takes place entirely inside a Metroidvania-esque maze, the titular Labyrinth of Ancients.

The story focuses on a massive labyrinth built by the Ancients, which serves as the previous home of the very same race that lived on the Isle of Ancients. Here, several dark titans reawaken, exit the area and enter the World of Trophies. Master Hand and Crazy Hand lead the playable characters, the Smashers, to war with these beings before they merge into a black hole, sucking everyone in, including the Hands. A chosen group of fighters, called "The Chosen Ones" manage to escape with the help of a being named Denka. They all team up to rescue their friends, who are trapped in there and stop this new threat.

Classic Mode

Classic Mode returns from previous games. Similar to Smash 4 and Ultimate, players can set the difficulty anywhere from 0.1 (Effortless) to 9.0 (Nothing Harder!). It is most similar to its version in Ultimate where every character has their own set of matches. Notably, it is a lot longer than in Ultimate, being more similar to its length in Melee and Brawl. Another difference between the two is that Master Hand and/or Crazy Hand will always appear as the mode's final boss. However, halfway through the mode, players will fight another boss determined by the character they selected, like the bosses in Ultimate. Lastly, each route follows a narrative, with cutscenes that focus on character interaction.

A list of Classic Mode routes and their cutscenes, see here.

Mid Bosses

Count Cannoli
Wario: Master of Disguise (2007)
Count Cannoli.png
Count Cannoli, also known as the Silver Zephyr, is the main antagonist of Wario: Master of Disguise. He is a gentleman thief who stars in the TV show "The Silver Zephyr", a show Wario watches regularly. His acts of thievery prompt Wario to enter the show himself and steal his wand, Goodstyle. Throughout the game, Count Cannoli tries to get his wand back and get revenge on Wario.

As a midboss in Classic Mode, Count Cannoli will battle the player in his large robot, the Mad Hat Mk. I. He will attack by throwing bombs that explode on impact, as well as flying across the area with his drill. After the mech is destroyed, Cannoli uses another mech, the Mad Hat Mk. II. This mech has an arm with a spiked ball, which he will use to punch the player, and he can drop more bombs. After taking enough damage, Cannoli goes into a final phase and summons the Mad Hat Mk. III. It has the same attacks as the previous mech, though it is completely invincible. After awhile, it will charge up a sliding punch, exposing its weak point, a button, after hitting a wall. This button must be attacked to damage him. After this mech is destroyed, Cannoli is sent flying, defeated.
SSB Wario Series.png SSBCharged Icon.png
Super Mario RPG: Legend of the Seven Stars (1996)
Culex is a secret boss in Super Mario RPG: Legend of the Seven Stars. He is a warrior from a different dimension, and desires to do battle with warriors from the Mushroom Kingdom. He can be battled in Monstro Town if Mario and friends collected the Shiny Stone, opening a door that leads to his realm. Here, they can either accept or refuse to battle with Culex. If he is defeated, he departs from the Mushroom Kingdom, giving them the Quartz Charm as a reward.

Culex is battled alongside the Earth Crystal, Fire Crystal, Water Crystal, and Wind Crystal. Each of the crystals have their own abilities that they use at random intervals. Culex himself will try to attack with magic abilities, such as shockwaves that can freeze the player or causing crystals to rise from the ground. The crystals are not required to be defeated, though they will continue attacking throughout the battle. However, defeating a crystal will cause it to explode into Culex, damaging him.
SSB Mario RPG Series.png SSBCharged Icon.png
Dr. Eggman
Sonic the Hedgehog (1991)
Dr. Eggman is a scientist and the main antagonist of the Sonic series. Using his superior intellect, Eggman creates various machines in the hopes of taking over the world and creating his own robotic metropolis. However, in almost every encounter, Sonic and friends foil his evil plots.

When Dr. Eggman is encountered as a midboss, he is found in his EggMobile, dangling a heavy ball under it. He will swing it around to try and damage the player. If he takes enough damage, he will escape and reappear in a large mech with arms. He will try to grab the player and throw them, slam them, or drag them across the ground. Dr. Eggman will change mechs after a third time after taking enough damage, using the Death Egg Robot to punch and stomp the player. After enough damage, the Death Egg Robot will be destroyed, exploding and sending Dr. Eggman flying into the distance.
SSB Sonic Series.png SSBCharged Icon.png
Castlevania (1987)
SSBU Dracula Spirit.png
Dracula, full name Count Dracula Vlad Ţepeş, is the main antagonist of the Castlevania series, based on Vlad the Impaler and the titular antagonist of the Bram Stoker novel Dracula. He commands an army of monsters and is the lord of a haunted castle. He is opposed by the Belmont blood clan of vampire hunters, but although they and other heroes repeatedly kill him, he and his castle are revived once every century. His design in Super Smash Bros. is based on his artwork in Castlevania: Symphony of the Night.

As a midboss in Classic Mode, he is initially battled in his humanoid form. He will teleport around the arena, and use several magical abilities such as fireballs, pillars of flames, and transforming into a swarm of bats. He can only be damaged from attacks that hit his head. After taking enough damage, he will then turn into his demon form from Castlevania: Rondo of Blood. In this state, he will hop around the stage often, and attacks with claw swipes, stomps, and even more magic attacks. After he is defeated, he disappears.
SSB Castlevania Series.png SSBUltimate Icon.png
Super Smash Bros. Brawl (2008)
Duon Spirit Render.png
Duon is a massive mech used by the Subspace Army that served as a boss in The Subspace Emissary in Brawl. It was created from the Shadow Bugs of multiple Mr. Game & Watch clones. It consists of two bodies; one with cannons and one with blades, and they will attack depending on which side is facing the player. The blade side mainly uses powerful physical attacks while the cannon side can launch projectiles such as bombs and missiles. They also have shared attacks, such as ramming into the player or jumping on them; they usually change sides after these attacks.
SSB Super Smash Bros. Series.png SSBB Icon.png
Super Smash Bros. Brawl (2008)
Galleom SSBU.png
Galleom is a tank-like mech constructed by the Subspace Army, and served as a boss in The Subspace Emissary in Brawl, and was later a boss in Classic Mode and World of Light in Ultimate. When battled as a midboss, he acts much like he did in both of his appearances; he mainly attacks with punches and forearm clubs, though he also has advanced moves such as shooting missiles that explode on impact, spinning around with his arms outstretched, jumping to stomp on the fighter, and turning into his tank form to rush forward.
SSB Super Smash Bros. Series.png SSBB Icon.png
The Legend of Zelda (1996)
1.1.Beast Ganon Standing.png
Ganon is the main antagonist of the The Legend of Zelda series. His first appearance is in the original The Legend of Zelda, though he took a humanoid form known as Ganondorf in The Legend of Zelda: Ocarina of Time. Since then, the name Ganondorf is used for his Gerudo form and the name Ganon is used for his monster form. Ganon's design is based off of his appearance in The Legend of Zelda: Ocarina of Time.

When encountered in Classic Mode, Ganondorf initially appears before he transforms into Ganon. He has several attacks involving the twin swords he wields, including slashing, spinning, and slamming them on the ground. His entire body is invincible from the player's attacks, with the exception of his bright-green tail. The tail is the only way to damage him, though if he is hit with a strong enough attack, he will be stunned, with his head becoming another weakness.
SSB The Legend of Zelda Series.png SSBUltimate Icon.png
Giga Bowser
Super Smash Bros. Melee (2001)
Giga Bowser is a much larger and fearsome form Bowser can take in Super Smash Bros. Melee, acting as the final boss of Adventure Mode. As a midboss in Classic Mode, the battle initially starts with a giant Bowser. After the player KOs him, he will reappear on the stage and transform into Giga Bowser. He has many of the same abilities as Bowser, but is also much stronger and is sometimes enhanced with different effects such as fire, ice, and darkness. Unlike many other bosses, Giga Bowser lacks a health meter, and as such needs to be KO'ed normally.
SSB Super Smash Bros. Series.png SSBM Icon.png
Paper Mario: The Thousand-Year Door (2004)
Hooktail is a large dragon and the first major boss encountered in Paper Mario: The Thousand-Year Door. She resides in Petal Meadows, and constantly flies by thenearby town of Petalburg to find people to eat. Koopley, Koops' father, tried to fight Hooktail, but ended up being eaten. Mario traveled to Hooktail Castle with Koops to face the dragon himself, and after defeating her, Koopley was freed and Mario found the first Crystal Star.

When Hooktail is battled as a midboss, the battle hilariously functions like an RPG battle. The player can only damage Hooktail during their turn, and will need to dodge her attacks during her turn. Hooktail's attacks include fire breath, stomping, causing earthquakes by jumping, and biting. An audience is also present during the battle, who can give the player helpful items if they land strong enough attacks. After Hooktail's health meter is depleted, she eats the audience to regain all of her health back. The second phase is identical to the first phase, though there is no audience to help the player.
SSB Mario RPG Series.png SSBCharged Icon.png
Metroid (1986)
Kraid SSBGR.png
Kraid is one of the bosses in Metroid and served as a commanding officer of the Space Pirates on Zebes alongside Ridley. Though he was about Samus' height in his original appearance, he was significantly larger in later games, being among the biggest beasts that Samus ever battled. His main attacks consisted of throwing organic projectiles from his claws and stomach.

As a midboss, Kraid fights from the background, and the player has to attack his limbs when they come in range. Kraid can attack by slamming his arms on the ground to bury the player, as well as lean into the stage and try to bite. Both of these attacks are the only time Kraid can be attacked, as all other times in battle he is out of range. Other attacks he has include firing projectiles from his stomach and claws, as well as shaking the arena to cause boulders to fall down.
SSB Metroid Series.png SSBCharged Icon.png
Mecha Ridley
Metroid: Zero Mission (2004)
Mecha Ridley.png
Mecha Ridley is a large, incomplete robot built by Ridley that serves as the final boss in Metroid: Zero Mission. It lacks walking and flying units, and as such has cables connected to a power interface. When Samus is exploring Chozodia and most of the Space Pirate Mothership, she enters a dark room where Mecha Ridley is battled.

As a Classic Mode midboss, Mecha Ridley will stay stationary. He will attack by spitting fireballs, launching missiles from a launcher on his back, and slashing with his giant metal claws. His weak point is a bright light on his chest, which is concealed by a glass barrier. This barrier must be broken in order to attack it and damage Mecha Ridley. After losing most of his health, Mecha Ridley will begin to short-circuit, attacking faster while also occasionally damaging the player if they are too close with electricity. Once all of his health is depleted, Mecha Ridley will explode.
SSB Metroid Series.png SSBCharged Icon.png
Piranha Trio
Super Mario World 2: Yoshi's Island (1995)
Piranha Trio Charged.png
The Piranha Trio is a team of Piranha Plant bosses battled throughout the Yoshi series, consisting of Naval Piranha from Super Mario World 2: Yoshi's Island, Big Bungee Piranha from Yoshi's Island DS, and Spike the Piranha from Yoshi's Crafted World. All three of these bosses were created with Kamek's magic, increasing their size and strength to impede Yoshi and Baby Mario's progress.

When initially encountered as a midboss in Classic Mode, three Piranha Plants are present. However, they jump into the water below, and grow much bigger. The three have their own separate health bars, and attack independently of one another. Naval Piranha will attack with her Naval Buds, as well as try to ram into the player. Big Bungee Piranha resides on the top of the screen and will drop down to try and eat the player, and uses his Bungee Buds to attack. Spike the Piranha will try and smash his head into the ground, as well as spit spiky seeds. After one of the three is defeated, they will wilt and disappear, and the other two will become faster and stronger. The last of the trio standing will become even stronger once the other is defeated.
SSB Yoshi Series.png SSBCharged Icon.png
Monster Hunter (2004)
Rathalos SSBU.png
The Rathalos is a common monster that appears in the Monster Hunter series, being the most well-known in the series. It is said to descend upon invaders from the sky, attacking them with its fire breath and poisonous claws. Rathalos can be hunted, and its remains can be used for armor.

When battled, Rathalos will fly around the arena, launching fireballs at fighters that explode on impact as its main attack. It can also fly into the background where it will be out of reach, and launch more fireballs from there. Aside from this, it can try to ram into fighters, as well as land on the ground and try to slash with its claws.
SSB Monster Hunter Series.png SSBUltimate Icon.png
Pokémon Ruby and Pokémon Sapphire (2004)
Rayquaza is a Dragon / Flying dual-type Sky High Legendary Pokémon introduced in Generation III. It is not known to evolve into or from any other Pokémon. Rayquaza is said to have lived for hundreds of millions of years in the ozone layer, feeding off of water and other particles. Whenever Groudon and Kyogre engage in a cataclysmic battle, it would stop them and soothe them, even in their Primal forms.

Rayquaza fights similarly to how it did as a boss in The Subspace Emissary in Brawl; it attacks by moving around the area to damage fighters, as well as flying through the air to slam into them. It can also create electric projectiles to deal heavy damage. Once defeated however, it will Mega Evolve into Mega Rayquaza. In this state, it gains a new set of attacks and is constantly hovering in the air rather than staying grounded. It is overall stronger in this form, and some of its attacks can inflict paralysis.
SSB Pokémon Series.png SSBB Icon.png
The Devil
Cuphead (2017)
The Devil.png
The Devil is the main antagonist in Cuphead. After seeing Cuphead on a winning streak in his casino, he offers a deal, giving Cuphead the casino's riches if he wins, and taking his soul if he loses. Blinded by greed, Cuphead agrees, and loses. The Devil makes another offer after Cuphead and Mugman beg for a second chance, telling them to collect the contracts of other people that owe him their souls. By the end, he serves as the final boss, and defeating him sets the debtors free.

The Devil's battle consists of two phases. In the first phase, he is sitting on his throne in the background as small imps run across the stage. He can use a variety of attacks, such as creating blue fireballs that spin around the stage, turning his head into a spider that bounces around the arena, and extending his hands to clap and damage the player if they are caught i it. After taking enough damage, his skeleton jumps out of his body and he leaps underground. The player must follow, starting the secod phase where he is giant and the player must platform between five platforms. He has different attacks in this phase, such as creating flying axes with his eyes and spawning bombs from his ears. Fiery poker chips can also fall on the platforms.
SSB Cuphead Series.png SSBCharged Icon.png

Final Bosses

Master Hand
Super Smash Bros. (1999)
Master Hand SSBU.png
Master Hand is a powerful being of unknown origin, acting as the embodiment of creation. He seems to enjoy battling chosen warriors. As a final boss of Classic Mode, Master Hand will use the same attacks he has been using throughout the series; punching, poking, grabbing, flicking, and crushing. He can also fire lasers, shoot bullets out of his fingers, and create windboxes by flapping himself around. He will be defeated after all of his health is depleted.
SSB Super Smash Bros. Series.png SSB64 Icon.png
Crazy Hand
Super Smash Bros. Melee (2002)
Crazy Hand SSBU.png
Crazy Hand is the crazed counterpart of Master Hand. While the latter is the embodiment of creation, Crazy Hand is the embodiment of destruction. He can be battled alongside Master Hand at higher difficulties. While he shares many of the same attacks, they are weaker but usually inflict a secondary status ailment. He also has attacks of his own, from dropping bombs, to opening rifts in space-time, to flailing around on the ground. Both hands must be defeated to win. He can also be battled in Crazy Orders.
SSB Super Smash Bros. Series.png SSBM Icon.png

Quest Mode

Quest Mode is inspired by the Adventure Mode in Melee and Milky Way Wishes in Kirby Super Star and Kirby Super Star Ultra. As in the latter mode, players must select from planets based on various universes represented in the game. Any of them can be picked, which throws them into a set of stages based on that series, usually involving a platforming stage and a battle against characters from that series. Some bosses can also be battled as well. Upon beating a certain number of planets, a portal to Final Destination opens, where players must battle Master Core who serves as the final boss. However, it is also possible to ignore Subspace and play more levels; this puts the player at risk of losing, but also grants more rewards.

As in Classic Mode, the intensity can be set from 0.1 to 9.0. Not only does this raise the difficulty of the stages, but it also requires more stages to be complete before Final Destination can be accessed.

Boss Rush Mode

Boss Rush Mode is very similar to Boss Battles in Brawl, pitting the player against every boss battled in Classic Mode and Quest Mode, one by one. As with the two aforementioned modes, the intensity can be set from 0.1 to 9.0, determining the difficulty of the bosses. Much like The Arena in the Kirby series, players have access to a rest area between bosses, and have several recovery items to replenish their health. The final battle is always against Master Core, but the order for every other boss is randomized.

Similar to All-Star Mode in Smash 4 and Ultimate, upon beating Labyrinth of Ancients, True Boss Rush Mode is unlocked, which includes all of the bosses battled in Labyrinth of Ancients in addition to the Classic Mode and Quest Mode bosses. More health items are provided to accommodate for the additional fights.

All-Star Mode

After being merged with Multi-Man Smash in Ultimate, All-Star Mode appears as its own separate mode. Like Melee and Brawl, it is unlocked only after every playable character has been unlocked. Like Classic Mode, the difficulty can be set from 0.1 (Effortless) to 9.9 (Nothing Harder!).

As in all previous versions of the mode, the player must battle every other playable character. In terms of function, it is most similar to its appearance in Smash 4, where the player must battle waves of fighters before moving to the rest area. Opponents are battled in waves of 15, and the order can be set by the player so they are battled randomly, by number, by debut, or by series. Additionally, especially on higher difficulties, characters can randomly appear in their Charged State, making them more difficult to defeat.

Recovering health between stages works differently compared to previous games. Every time the player visits the rest area, a Heart Container will always be provided. However, it will only replenish 100% health rather than all of it, unlike previous games. This means that while players can heal after every stage, they still need to keep track of their health.

The different orders for battling opponents in All-Star Mode are listed below.

Stage Characters
Stage 1 MarioHeadSSBU.pngDonkeyKongHeadSSBU.pngLanky Kong Stock Icon.pngLinkHeadSSBU.pngSamusHeadSSBU.pngDarkSamusHeadSSBU.pngYoshi & Baby Mario Stock Icon.pngKirbyHeadSSBU.pngKirb Stock Icon.pngFoxHeadSSBU.pngPikachuHeadSSBU.pngLuigiHeadSSBU.pngNessHeadSSBU.pngCaptainFalconHeadSSBU.pngBloodfalconstock.png
Stage 2 JigglypuffHeadSSBU.pngPeachHeadSSBU.pngBowserHeadSSBU.pngDry Bowser Stock Icon.pngZeldaHeadSSBU.pngSheikHeadSSBU.pngIce Climbers Charged Stock Icon.pngDrMarioHeadSSBU.pngPichuHeadSSBU.pngFalcoHeadSSBU.pngMarthHeadSSBU.pngLucinaHeadSSBU.pngYoungLinkHeadSSBU.pngGanondorfHeadSSBU.pngMewtwoHeadSSBU.png
Stage 3 RoyHeadSSBU.pngChromHeadSSBU.pngMrGame&WatchHeadSSBU.pngMetaKnightHeadSSBU.pngPitHeadSSBU.pngZeroSuitSamusHeadSSBU.pngWario Charged Stock Icon.pngSnakeHeadSSBU.pngIkeHeadSSBU.pngPokemon Trainer Charged Stock Icon.pngDiddyKongHeadSSBU.pngDixie Kong Stock Icon.pngLucasHeadSSBU.pngSonicHeadSSBU.pngBlaze Stock Icon.png
Stage 4 KingDededeHeadSSBU.pngOlimarHeadSSBU.pngLouie Stock Icon.pngLucarioHeadSSBU.pngROBHeadSSBU.pngToonLinkHeadSSBU.pngWolfHeadSSBU.pngVillager Charged Stock Icon.pngMegaManHeadSSBU.pngRoll Stock Icon.pngWiiFitTrainerHeadSSBU.pngRosalinaHeadSSBU.pngLittleMacHeadSSBU.pngGreninjaHeadSSBU.pngPalutenaHeadSSBU.png
Stage 5 Pac-ManHeadSSBU.pngMS. PAC-MAN Stock Icon.pngRobin Charged Stock Icon.pngShulkHeadSSBU.pngBowserJrHeadSSBU.pngDuck Hunt Charged Stock Icon.pngDarkPitHeadSSBU.pngRyuHeadSSBU.pngKenHeadSSBU.pngCloudHeadSSBU.pngCorrin Charged Stock Icon.pngBayonettaHeadSSBU.pngInkling Charged Stock Icon.pngDaisy Charged Stock Icon.pngRidleyHeadSSBU.png
Stage 6 SimonHeadSSBU.pngRichterHeadSSBU.pngKingKRoolHeadSSBU.pngIsabelleHeadSSBU.pngIncineroarHeadSSBU.pngPiranhaPlantHeadSSBU.pngJokerHeadSSBU.pngHeroHeadSSBU.pngBanjo-KazooieHeadSSBU.pngTerryHeadSSBU.pngBylethHeadSSBU.pngMinMinHeadSSBU.pngSteveHeadSSBU.pngSephirothHeadSSBU.pngPyra and Mythra Charged Stock Icon.png
Stage 7 Count Bleck Stock Icon.pngPheromosa Stock Icon.png8-Bit Mario Stock Icon.pngAgnes Stock.pngEnker Stock Icon.pngMother Brain Stock Icon.pngDark Meta Knight Stock Icon.pngGiygas Stock Icon.pngSpringMan Stock.pngRibbon Girl Stock Icon.pngAlice Stock icon.pngSnipperclips Stock Icon.pngMonsterhunterstock.pngAgumon Stock Icon.pngMarx Stock.png
Stage 8 Shadow Stock.pngLincoln Stock Icon.pngAnkha Stock Icon.pngChansey Stock Icon.pngAkko Stock Icon.pngLotte Stock Icon.pngSucy Manbaravan Stock Icon.pngGenoHeadSSBU.pngLeon Stock Icon.pngPigma Stock Icon.pngMiyu Stock Icon.pngFay Stock Icon.pngHoy Quarlow Stock Icon.pngStyla Stock Icon.pngRambi Stock Icon.png
Stage 9 Poochy Stock Icon.pngBlackknightstock.pngShantaestock2.pngLarryBoy Stock Icon.pngMeloetta Stock Icon.pngRundas Stock Icon.pngMighty & Ray Stock Icon.pngEggplant Wizard Stock Icon.pngHat Kid Stock Icon.pngBow Kid Stock Icon.pngBandanaDeeHeadSSBU.pngMadame Broode Stock Icon.pngBlooming Trio Stock Icon.pngBeady Long Legs Stock Icon.pngMeowser Stock Icon.png
Stage 10 Amy Rose Stock Icon.pngSlimestock.pngCrashstock2.pngChomper Stock Icon.pngDeku Baba Stock Icon.pngMr. Sandman Stock Icon.pngDart Monkey Stock Icon.pngColonel Pluck Stock Icon.pngMeowth Stock Icon.pngAlolan Meowth Stock Icon.pngGooey Stock.pngWart Stock Icon.pngCream the Rabbit Stock Icon.pngEngineer Monkey Stock Icon.pngMacho Dedede Stock Icon.png
Stage 11 Master Chief Stock Icon.pngTwilight Sparkle Stock Icon.pngRainbow Dash Stock Icon.pngPinkie Pie Stock Icon.pngApplejack Stock Icon.pngRarity Stock Icon.pngFluttershy Stock Icon.pngKing Boo Stock Icon.pngMaskedmanstock.pngMorrigan Stock.pngKAMEK STOCK-NEO.pngDrluigistock.pngRillaboom Stock Icon.pngKoopa Troopa Stock Icon.pngAlucard Stock.png
Stage 12 Rouge Stock Icon.pngBarbara Stock Icon.pngPearl Stock Icon.pngBelle Stock Icon.pngBessie Stock Icon.pngNavi Stock Icon.pngDaroach Stock Icon.pngRick & Kine & Coo Stock Icon.pngCuphead Eyeless Stock.pngSans icon.pngFlipnote Frog Stock Icon.pngWomen Fighters Team Stock Icon.pngDark Star Stock Icon.pngRawk Hawk Stock Icon.pngLilac Stock Icon.png
Stage 13 Carol Stock Icon.pngMilla Stock Icon.pngPorky Stock Icon.pngPetey Piranha Stock Icon.pngNu7P1aJ.pngSomari Stock Icon.pngBlathers Stock Icon.pngCeleste Stock Icon.pngMamaStock.pngFunky Kong Stock Icon.pngKebako Stock Icon.pngChef Kawasaki Stock Icon.pngPower Star Guardians Stock Icon.pngToon Zelda stock icon smashboards DSSB.pngScizorIcon PXSSB.png
Stage 14 Dragapult Stock Icon.pngDJ Octavio Stock Icon.pngAkira Stock Icon.pngTethu Stock Icon.pngDemi-Fiend Stock Icon.pngArle Stock.pngOverkilling Machine Stock Icon.pngBub & Bob Stock Icon.pngKyo Stock Icon.pngThe Beheaded Stock Icon.pngPrincessa Stock Icon.pngAlena Stock Icon.pngPatty Stock Icon.pngSluggy the Unshaven Stock Icon.pngGotchawrench Stock Icon.png
Stage 15 Heavy Lobster Stock Icon.pngRabbid Mario Stock Icon.pngRabbid Luigi Stock Icon.pngRabbid Peach Stock Icon.pngRabbid Yoshi Stock Icon.pngRabbid Cranky Stock Icon.pngMechanica Stock Icon.pngOctolingHeadSSBU.png

Debut Game / Date Characters
Ball (April 1980) MrGame&WatchHeadSSBU.png
PAC-MAN (May 1980) Pac-ManHeadSSBU.png
MS. PAC-MAN (July 1981) MS. PAC-MAN Stock Icon.png
Donkey Kong (July 1981) MarioHeadSSBU.pngDonkeyKongHeadSSBU.png
Mario Bros. (July 1983) LuigiHeadSSBU.png
Punch-Out!! (December 1983) LittleMacHeadSSBU.pngMr. Sandman Stock Icon.png
Duck Hunt (April 1984) Duck Hunt Charged Stock Icon.png
Ice Climber (January 1985) Ice Climbers Charged Stock Icon.png
Wrecking Crew (June 1985) Gotchawrench Stock Icon.png
Gyromite (July 1985) ROBHeadSSBU.png
Super Mario Bros. (September 1985) PeachHeadSSBU.pngBowserHeadSSBU.png