ChargedIcon - Gameplay ChargedIcon - Characters
ChargedIcon - Game Modes ChargedIcon - Stages
ChargedIcon - Items
Super Smash Bros. Charged Logo

Super Smash Bros. Charged (大乱闘ジアップスマラザーズチャー Great Fray Super Smash Brothers Charged Up) is a platform fighting game developed by Crash Co. and released for the Nintendo Switch. It is the sixth game in the Super Smash Bros. series and the second one to be released on the Switch, following Super Smash Bros. Ultimate.

Following the "Everyone is Here!" approach from the previous game, Charged aims to take a more unconventional, gameplay-centric approach. Specifically, the game takes inspiration from the Super Smash Bros. Brawl mod Brawl-, in that every character has been given significant buffs, attacks, tools, and fighting prowess compared to those in previous installments, making them overall much better fighters. However, because every character now has more useful options, the roster is still technically balanced. This was mainly done to make battles much more interesting to play and watch. Several more new mechanics and game modes have also been added to make the game feel fresh.

As the game is directed by Crash Co., their games and properties are taken as canon alongside the rest of the Nintendo franchises.


The gameplay is very similar to previous Super Smash Bros. games. Unlike traditional fighting games where the players must try to whittle down their opponent's health bar to be the last one standing, Charged' is a platform fighter where every attack deals a certain amount of damage, labelled as percent. The higher a player's percent is, the farther they will be launched from attacks. The objective of the game is to launch the opponent far enough so they are knocked off-screen and into the Blast Zone, KOing them. This can be done by conventional methods such as racking up enough damage to launch them with a powerful attack, or through other means such as preventing opponents from reaching the ledge or sending them downward with a meteor smash so they hit the bottom Blast Zone.

Compared to other Smash games, Charged plays near identically to Ultimate, having very similar knockback properties and mechanics. Every player has access to a certain amount of attacks, ranging from smash attacks that can be charged to be stronger or special moves that are a lot more involved and unique.

Gameplay changes from Ultimate

  • Custom Moves - Custom Moves return from Super Smash Bros. for Nintendo 3DS / Wii U. With a few exceptions such as Dart Monkey's entire moveset or Meloetta's Relic Song, every character has three Custom Moves, all of which are available from the start and don't need to be unlocked. Some Custom Moves are entirely new moves, and while most of them are simply variations of the default move, a greater effort has been taken to make them mechanically different.
  • New Moves - All characters have access to new types of moves, which include the following:
    • Crash Attacks, which are Smash Attacks performed in midair. They have shorter charging times than Smash Attacks, and while they do stall the user's falling speed they don't stop their horizontal momentum.
    • Counters, which were previously exclusive to certain characters, can now be used by all characters with a new input dedicated to them. The user enters a defensive state, and if attacked during this time, they will dodge and counterattack. Most Counters only counter physical attacks and deal 1.5x the damage and knockback. Some Counters are unique, such as Pichu's being able to stun opponents and King K. Rool's doubling as both a counter and reflector.
      • Most characters who have had counters in their moveset in previous Smash games have been given new moves. Exceptions include Incineroar, Bayonetta, and Joker, who retain Revenge, Witch Time, and Tetrakarn / Makarakarn respectively.
    • Charged States, which are an alternative to Final Smashes. After grabbing a Smash Ball or filling the FS Meter, the player can press the Counter button instead of the special button to use their Charged State. This is similar to the transformation Final Smashes in Brawl and Smash 4, where the user turns into a more powerful state, though they aren't invincible and can still suffer damage and knockback. They keep this state indefinitely until they lose a stock.
  • Heavy Shield - By inputting the shield and Counter buttons, players can create a heavy shield. It is large and can protect the user from any attacks, and in addition has more health than a regular shield and can sustain more damage. However, it can only be hit once before it breaks, and it cannot be used again for another 40 seconds. It is also not immune to attacks that ignore shields, such as grabs, Incineroar's Darkest Lariat, or Rambi's smash attacks, and the user cannot perfect shield with it. Because of this, it is best used when defending against a heavy attack or when the regular shield is low on health and regenerating.
  • Perfect Shield - Perfect Shielding can now be done by using a shield just as an attack hits the user like in previous Smash games or just letting go of a shield just as an attack hits like in Ultimate. Both variants allow the user to dodge the attack and use any move like in Ultimate.
  • Shield Save - Shield Save is a new technique that can only be performed just as the user's shield is about to break. By Perfect Shielding a move that would break the shield, their shield will be fully restored and they can dodge the attack to avoid being put in a vulnerable state. The timing is more strict than regular Perfect Shielding, though the user has more time to attack the opponent.
  • Gliding - Gliding returns from Brawl. Certain characters can hold up on the control stick after their (final) midair jump to enter a gliding state, where up and down on the control stick can be used to change their flight pattern, though they are vulnerable until they use an attack or land. Some attacks such as Meta Knight's Shuttle Loop also put the user into a gliding state immediately. This can be used to improve and mix up horizontal recovery.


Click on a character to skip to that character. Characters highlighted have their movesets finished.
MarioPortrait Luigi SSBUltimate SSB Ultimate Peach with Perry BowserNSMBUDX DrMario SSBUltimate RosalinaandLuma SSBUltimate
BowserJr SSBUltimate DaisyCharged PiranhaPlant SSBUltimate 8BitMarioCharged Madame brood smo Wart Smashified
Mario Party Star Rush King Boo DrLuigi SSBUltimate KoopaTroopaCar Pearl2019 Belle2020 PeteyPiranha2019
DonkeyKong SSBUltimate DiddyKong SSBUltimate KingKrool SSBUltimate Rambi - Donkey Kong Barrel Blast Colonel Pluck Funky Kong DKCTF
Yoshi&BabyMario PoochyOdysseyRender Kamek SSBUltimate Wario SSBUltimate 2 Geno Nibroc-Rock CountBleck SSBUltimate
Dark Star Linkultimate Zeldaultimate Sheik SSBUltimate YoungLink SSBUltimate Ganondorf SSBUltimate
ToonLink SSBUltimate PrincessStyla Navi portal icon 3DS MetroidSamusReturns char 015 ZeroSuitSamus SSBUltimate Ridley SSBUltimate
MotherBrainPoker'sCut Rundas Kirby SSBUltimate MetaKnight SSBUltimate KingDedede SSBUltimate Dark Meta Knight KSA
Marx SSBU BandannaWaddleDee KSA Gooey star allies KSA Macho Dedede KSA Daroach RickKineCoo KSA
4.9.Chef Kawasaki holding food StarFoxBattleForAtlasTransparent Falco SSBUltimate Wolf SSBUltimate LeonCharged Starlink Pigma
MiyuBI Fay Star Fox 2 Pikachu SSBUltimate Jigglypuff SSBUltimate Pichu SSBUltimate Mewtwo SSBUltimate
PokemonTrainer SSBUltimate (Female) Lucario SSBUltimate Greninja SSBUltimate Incineroar SSBUltimate 795Pheromosa 113Chansey
648Meloetta Blooming Trio 052Meowth 812Rillaboom Ness SSBUltimate Lucas SSBUltimate
Giegue concept render by primantis-d4evk99 MaskedManSmashified Porky Charged CaptainFalcon SSBUltimate IceClimbers SSBUltimate Marth SSBUltimate
Roy SSBUltimate Ike SSBUltimate (Radiant Dawn) Robin SSBUltimate (Female) Corrin SSBUltimate (Female) Byleth2 SSBUltimate 0.3.Black Knight posing
Pit SSBUltimate Palutena SSBUltimate 2 DarkPit SSBUltimate Eggplant Wizard-Uprising Olimar SSBUltimate Beady Long Legs
VillagerAlt4 Ultimate Isabelle SSBUltimate Ankha NL Blathers NewHorizons LittleMac SSBUltimate Hoy Quarlow
Mr. Sandman WiiFitTrainer SSBUltimate Shulk SSBUltimate Pink Inkling 2 - Splatoon 2 MinMin SSBUltimate SpringManAlt
Snip&clip BarbaraTheBat JamWithTheBand FlipnoteFrog SSBUltimate Dillon Dillons Dead Heat Breakers artwork DSSB MrGameandWatch SSBUltimate ROB JPN SSBUltimate
DuckHuntCharged Alice the balloon kid by evilwaluigi-d55vngf Snake SSBUltimate Simon SSBUltimate Alucard Art Sonic SSBUltimate
Shadow Render Mighty & Ray Charged Cream&CheeseCharged Rouge the Bat Nibroc-Rock Bayonetta SSBUltimate Joker SSBUltimate
Mega Man SSBUltimate MegaManEnker Ryu SSBUltimate UMvCI Monster Hunter MorriganAnalysis Less pale pacman
Agumon cs Cloud SSBUltimate Hero1 SSBUltimate SlimeMSM AgnèsMillennium Banjo&Kazooie SSBUltimate
Master chief Terry SSBUltimate Women Fighters Team Crash-bandicoot-n-sane-trilogy-character-two-column-03-ps4-eu-05jul17 CookingMamaAnarchy ShantaeSmile
Kebako Charged HatKid LilacRender Carol Tea (FP2) Fp2 milla Sans SSBUltimate
Cuphead SSBUltimate ChomperCharged Dart Monkey Engineer Monkey Lincoln Nickelodeon 3 Bessie Higgenbottom
Akko final design Lotte final design Sucy Design Twilight Sparkle-1515785876 Rainbow Dash-1515787024 Pinkie Pie-2
Applejack-1 Rarity-0 Fluttershy-0 LarryBoy Render by Nintega-Dario
Echo Fighters
Dry Bowser JoeTERender HDLankyKongEdit2 Dixie Kong DarkSamus SSBUltimate Classic kirby render pink alt by nibroc rock-daxfoo9 052Alolan Meowth
BloodFalconSSBC Lucina SSBUltimate Chrom SSBUltimate Louie Charged Celeste ACaF RibbonGirlAlt
Richter SSBUltimate Blaze Nibroc-Rock MM11Roll Ken SSBUltimate MS. PAC-MAN BowKid
Fusion Fighters
Meowser Official Rawk Hawk DekuBabaH TSR Amy Somari Charged
Mii Fighters
MiiBrawler SSBUltimate MiiSwordfighter SSBUltimate MiiGunner SSBUltimate Mii Yoshi Cart Mii Tank

Game Modes

Adventure Mode: Labyrinth of Ancients

Labyrinth of Ancients Logo
Main Article: Super Smash Bros. Charged/Labyrinth of Ancients

Labyrinth of Ancients serves as the game's adventure mode, following World of Light in Ultimate. The mode primarily takes inspiration from The Great Cave Offensive in Kirby Super Star and The Great Maze in The Subspace Emissary in Brawl, in that the mode takes place entirely inside a Metroidvania-esque maze, the titular Labyrinth of Ancients.

The story focuses on a massive labyrinth built by the Ancients, which serves as the previous home of the very same race that lived on the Isle of Ancients. Here, several dark titans reawaken, exit the area and enter the World of Trophies. Master Hand and Crazy Hand lead the playable characters, the Smashers, to war with these beings before they merge into a black hole, sucking everyone in, including the Hands. A chosen group of fighters, called "The Chosen Ones" manage to escape with the help of a being named Denka. They all team up to rescue their friends, who are trapped in there and stop this new threat.

Classic Mode

Classic Mode returns from previous games. Similar to Smash 4 and Ultimate, players can set the difficulty anywhere from 0.1 (Effortless) to 9.0 (Nothing Harder!). It is most similar to its version in Ultimate where every character has their own set of matches. Notably, it is a lot longer than in Ultimate, being more similar to its length in Melee and Brawl. Another difference between the two is that Master Hand and/or Crazy Hand will always appear as the mode's final boss. However, halfway through the mode, players will fight another boss determined by the character they selected, like the bosses in Ultimate. Lastly, each route follows a narrative, with cutscenes that focus on character interaction.

A list of Classic Mode routes and their cutscenes, see here.

Mid Bosses

Count Cannoli
Wario: Master of Disguise (2007)
Count Cannoli
Count Cannoli, also known as the Silver Zephyr, is the main antagonist of Wario: Master of Disguise. He is a gentleman thief who stars in the TV show "The Silver Zephyr", a show Wario watches regularly. His acts of thievery prompt Wario to enter the show himself and steal his wand, Goodstyle. Throughout the game, Count Cannoli tries to get his wand back and get revenge on Wario.

As a midboss in Classic Mode, Count Cannoli will battle the player in his large robot, the Mad Hat Mk. I. He will attack by throwing bombs that explode on impact, as well as flying across the area with his drill. After the mech is destroyed, Cannoli uses another mech, the Mad Hat Mk. II. This mech has an arm with a spiked ball, which he will use to punch the player, and he can drop more bombs. After taking enough damage, Cannoli goes into a final phase and summons the Mad Hat Mk. III. It has the same attacks as the previous mech, though it is completely invincible. After awhile, it will charge up a sliding punch, exposing its weak point, a button, after hitting a wall. This button must be attacked to damage him. After this mech is destroyed, Cannoli is sent flying, defeated.
SSB Wario Series SSBCharged Icon
Super Mario RPG: Legend of the Seven Stars (1996)
Culex is a secret boss in Super Mario RPG: Legend of the Seven Stars. He is a warrior from a different dimension, and desires to do battle with warriors from the Mushroom Kingdom. He can be battled in Monstro Town if Mario and friends collected the Shiny Stone, opening a door that leads to his realm. Here, they can either accept or refuse to battle with Culex. If he is defeated, he departs from the Mushroom Kingdom, giving them the Quartz Charm as a reward.

Culex is battled alongside the Earth Crystal, Fire Crystal, Water Crystal, and Wind Crystal. Each of the crystals have their own abilities that they use at random intervals. Culex himself will try to attack with magic abilities, such as shockwaves that can freeze the player or causing crystals to rise from the ground. The crystals are not required to be defeated, though they will continue attacking throughout the battle. However, defeating a crystal will cause it to explode into Culex, damaging him.
SSB Mario RPG Series SSBCharged Icon
Dr. Eggman
Sonic the Hedgehog (1991)
Dr. Eggman is a scientist and the main antagonist of the Sonic series. Using his superior intellect, Eggman creates various machines in the hopes of taking over the world and creating his own robotic metropolis. However, in almost every encounter, Sonic and friends foil his evil plots.

When Dr. Eggman is encountered as a midboss, he is found in his EggMobile, dangling a heavy ball under it. He will swing it around to try and damage the player. If he takes enough damage, he will escape and reappear in a large mech with arms. He will try to grab the player and throw them, slam them, or drag them across the ground. Dr. Eggman will change mechs after a third time after taking enough damage, using the Death Egg Robot to punch and stomp the player. After enough damage, the Death Egg Robot will be destroyed, exploding and sending Dr. Eggman flying into the distance.
SSB Sonic Series SSBCharged Icon
Castlevania (1987)
SSBU Dracula Spirit
Dracula, full name Count Dracula Vlad Ţepeş, is the main antagonist of the Castlevania series, based on Vlad the Impaler and the titular antagonist of the Bram Stoker novel Dracula. He commands an army of monsters and is the lord of a haunted castle. He is opposed by the Belmont blood clan of vampire hunters, but although they and other heroes repeatedly kill him, he and his castle are revived once every century. His design in Super Smash Bros. is based on his artwork in Castlevania: Symphony of the Night.

As a midboss in Classic Mode, he is initially battled in his humanoid form. He will teleport around the arena, and use several magical abilities such as fireballs, pillars of flames, and transforming into a swarm of bats. He can only be damaged from attacks that hit his head. After taking enough damage, he will then turn into his demon form from Castlevania: Rondo of Blood. In this state, he will hop around the stage often, and attacks with claw swipes, stomps, and even more magic attacks. After he is defeated, he disappears.
SSB Castlevania Series SSBUltimate Icon
Super Smash Bros. Brawl (2008)
Duon Spirit Render
Duon is a massive mech used by the Subspace Army that served as a boss in The Subspace Emissary in Brawl. It was created from the Shadow Bugs of multiple Mr. Game & Watch clones. It consists of two bodies; one with cannons and one with blades, and they will attack depending on which side is facing the player. The blade side mainly uses powerful physical attacks while the cannon side can launch projectiles such as bombs and missiles. They also have shared attacks, such as ramming into the player or jumping on them; they usually change sides after these attacks.
SSB Super Smash Bros. Series SSBB Icon
Super Smash Bros. Brawl (2008)
Galleom SSBU
Galleom is a tank-like mech constructed by the Subspace Army, and served as a boss in The Subspace Emissary in Brawl, and was later a boss in Classic Mode and World of Light in Ultimate. When battled as a midboss, he acts much like he did in both of his appearances; he mainly attacks with punches and forearm clubs, though he also has advanced moves such as shooting missiles that explode on impact, spinning around with his arms outstretched, jumping to stomp on the fighter, and turning into his tank form to rush forward.
SSB Super Smash Bros. Series SSBB Icon
The Legend of Zelda (1996)
1.1.Beast Ganon Standing
Ganon is the main antagonist of the The Legend of Zelda series. His first appearance is in the original The Legend of Zelda, though he took a humanoid form known as Ganondorf in The Legend of Zelda: Ocarina of Time. Since then, the name Ganondorf is used for his Gerudo form and the name Ganon is used for his monster form. Ganon's design is based off of his appearance in The Legend of Zelda: Ocarina of Time.

When encountered in Classic Mode, Ganondorf initially appears before he transforms into Ganon. He has several attacks involving the twin swords he wields, including slashing, spinning, and slamming them on the ground. His entire body is invincible from the player's attacks, with the exception of his bright-green tail. The tail is the only way to damage him, though if he is hit with a strong enough attack, he will be stunned, with his head becoming another weakness.
SSB The Legend of Zelda Series SSBUltimate Icon
Giga Bowser
Super Smash Bros. Melee (2001)
Giga Bowser is a much larger and fearsome form Bowser can take in Super Smash Bros. Melee, acting as the final boss of Adventure Mode. As a midboss in Classic Mode, the battle initially starts with a giant Bowser. After the player KOs him, he will reappear on the stage and transform into Giga Bowser. He has many of the same abilities as Bowser, but is also much stronger and is sometimes enhanced with different effects such as fire, ice, and darkness. Unlike many other bosses, Giga Bowser lacks a health meter, and as such needs to be KO'ed normally.
SSB Super Smash Bros. Series SSBM Icon
Paper Mario: The Thousand-Year Door (2004)
Hooktail is a large dragon and the first major boss encountered in Paper Mario: The Thousand-Year Door. She resides in Petal Meadows, and constantly flies by thenearby town of Petalburg to find people to eat. Koopley, Koops' father, tried to fight Hooktail, but ended up being eaten. Mario traveled to Hooktail Castle with Koops to face the dragon himself, and after defeating her, Koopley was freed and Mario found the first Crystal Star.

When Hooktail is battled as a midboss, the battle hilariously functions like an RPG battle. The player can only damage Hooktail during their turn, and will need to dodge her attacks during her turn. Hooktail's attacks include fire breath, stomping, causing earthquakes by jumping, and biting. An audience is also present during the battle, who can give the player helpful items if they land strong enough attacks. After Hooktail's health meter is depleted, she eats the audience to regain all of her health back. The second phase is identical to the first phase, though there is no audience to help the player.
SSB Mario RPG Series SSBCharged Icon
Metroid (1986)
Kraid is one of the bosses in Metroid and served as a commanding officer of the Space Pirates on Zebes alongside Ridley. Though he was about Samus' height in his original appearance, he was significantly larger in later games, being among the biggest beasts that Samus ever battled. His main attacks consisted of throwing organic projectiles from his claws and stomach.

As a midboss, Kraid fights from the background, and the player has to attack his limbs when they come in range. Kraid can attack by slamming his arms on the ground to bury the player, as well as lean into the stage and try to bite. Both of these attacks are the only time Kraid can be attacked, as all other times in battle he is out of range. Other attacks he has include firing projectiles from his stomach and claws, as well as shaking the arena to cause boulders to fall down.
SSB Metroid Series SSBCharged Icon
Mecha Ridley
Metroid: Zero Mission (2004)
Mecha Ridley
Mecha Ridley is a large, incomplete robot built by Ridley that serves as the final boss in Metroid: Zero Mission. It lacks walking and flying units, and as such has cables connected to a power interface. When Samus is exploring Chozodia and most of the Space Pirate Mothership, she enters a dark room where Mecha Ridley is battled.

As a Classic Mode midboss, Mecha Ridley will stay stationary. He will attack by spitting fireballs, launching missiles from a launcher on his back, and slashing with his giant metal claws. His weak point is a bright light on his chest, which is concealed by a glass barrier. This barrier must be broken in order to attack it and damage Mecha Ridley. After losing most of his health, Mecha Ridley will begin to short-circuit, attacking faster while also occasionally damaging the player if they are too close with electricity. Once all of his health is depleted, Mecha Ridley will explode.
SSB Metroid Series SSBCharged Icon
Piranha Trio
Super Mario World 2: Yoshi's Island (1995)
Piranha Trio Charged
The Piranha Trio is a team of Piranha Plant bosses battled throughout the Yoshi series, consisting of Naval Piranha from Super Mario World 2: Yoshi's Island, Big Bungee Piranha from Yoshi's Island DS, and Spike the Piranha from Yoshi's Crafted World. All three of these bosses were created with Kamek's magic, increasing their size and strength to impede Yoshi and Baby Mario's progress.

When initially encountered as a midboss in Classic Mode, three Piranha Plants are present. However, they jump into the water below, and grow much bigger. The three have their own separate health bars, and attack independently of one another. Naval Piranha will attack with her Naval Buds, as well as try to ram into the player. Big Bungee Piranha resides on the top of the screen and will drop down to try and eat the player, and uses his Bungee Buds to attack. Spike the Piranha will try and smash his head into the ground, as well as spit spiky seeds. After one of the three is defeated, they will wilt and disappear, and the other two will become faster and stronger. The last of the trio standing will become even stronger once the other is defeated.
SSB Yoshi Series SSBCharged Icon
Monster Hunter (2004)
Rathalos SSBU
The Rathalos is a common monster that appears in the Monster Hunter series, being the most well-known in the series. It is said to descend upon invaders from the sky, attacking them with its fire breath and poisonous claws. Rathalos can be hunted, and its remains can be used for armor.

When battled, Rathalos will fly around the arena, launching fireballs at fighters that explode on impact as its main attack. It can also fly into the background where it will be out of reach, and launch more fireballs from there. Aside from this, it can try to ram into fighters, as well as land on the ground and try to slash with its claws.
SSB Monster Hunter Series SSBUltimate Icon
Pokémon Ruby and Pokémon Sapphire (2004)
Rayquaza is a Dragon / Flying dual-type Sky High Legendary Pokémon introduced in Generation III. It is not known to evolve into or from any other Pokémon. Rayquaza is said to have lived for hundreds of millions of years in the ozone layer, feeding off of water and other particles. Whenever Groudon and Kyogre engage in a cataclysmic battle, it would stop them and soothe them, even in their Primal forms.

Rayquaza fights similarly to how it did as a boss in The Subspace Emissary in Brawl; it attacks by moving around the area to damage fighters, as well as flying through the air to slam into them. It can also create electric projectiles to deal heavy damage. Once defeated however, it will Mega Evolve into Mega Rayquaza. In this state, it gains a new set of attacks and is constantly hovering in the air rather than staying grounded. It is overall stronger in this form, and some of its attacks can inflict paralysis.
SSB Pokémon Series SSBB Icon
The Devil
Cuphead (2017)
The Devil
The Devil is the main antagonist in Cuphead. After seeing Cuphead on a winning streak in his casino, he offers a deal, giving Cuphead the casino's riches if he wins, and taking his soul if he loses. Blinded by greed, Cuphead agrees, and loses. The Devil makes another offer after Cuphead and Mugman beg for a second chance, telling them to collect the contracts of other people that owe him their souls. By the end, he serves as the final boss, and defeating him sets the debtors free.

The Devil's battle consists of two phases. In the first phase, he is sitting on his throne in the background as small imps run across the stage. He can use a variety of attacks, such as creating blue fireballs that spin around the stage, turning his head into a spider that bounces around the arena, and extending his hands to clap and damage the player if they are caught i it. After taking enough damage, his skeleton jumps out of his body and he leaps underground. The player must follow, starting the secod phase where he is giant and the player must platform between five platforms. He has different attacks in this phase, such as creating flying axes with his eyes and spawning bombs from his ears. Fiery poker chips can also fall on the platforms.
SSB Cuphead Series SSBCharged Icon

Final Bosses

Master Hand
Super Smash Bros. (1999)
Master Hand SSBU
Master Hand is a powerful being of unknown origin, acting as the embodiment of creation. He seems to enjoy battling chosen warriors. As a final boss of Classic Mode, Master Hand will use the same attacks he has been using throughout the series; punching, poking, grabbing, flicking, and crushing. He can also fire lasers, shoot bullets out of his fingers, and create windboxes by flapping himself around. He will be defeated after all of his health is depleted.
SSB Super Smash Bros. Series SSB64 Icon
Crazy Hand
Super Smash Bros. Melee (2002)
Crazy Hand SSBU
Crazy Hand is the crazed counterpart of Master Hand. While the latter is the embodiment of creation, Crazy Hand is the embodiment of destruction. He can be battled alongside Master Hand at higher difficulties. While he shares many of the same attacks, they are weaker but usually inflict a secondary status ailment. He also has attacks of his own, from dropping bombs, to opening rifts in space-time, to flailing around on the ground. Both hands must be defeated to win. He can also be battled in Crazy Orders.
SSB Super Smash Bros. Series SSBM Icon

Quest Mode

Quest Mode is inspired by the Adventure Mode in Melee and Milky Way Wishes in Kirby Super Star and Kirby Super Star Ultra. As in the latter mode, players must select from planets based on various universes represented in the game. Any of them can be picked, which throws them into a set of stages based on that series, usually involving a platforming stage and a battle against characters from that series. Some bosses can also be battled as well. Upon beating a certain number of planets, a portal to Final Destination opens, where players must battle Master Core who serves as the final boss. However, it is also possible to ignore Subspace and play more levels; this puts the player at risk of losing, but also grants more rewards.

As in Classic Mode, the intensity can be set from 0.1 to 9.0. Not only does this raise the difficulty of the stages, but it also requires more stages to be complete before Final Destination can be accessed.

Boss Rush Mode

Boss Rush Mode is very similar to Boss Battles in Brawl, pitting the player against every boss battled in Classic Mode and Quest Mode, one by one. As with the two aforementioned modes, the intensity can be set from 0.1 to 9.0, determining the difficulty of the bosses. Much like The Arena in the Kirby series, players have access to a rest area between bosses, and have several recovery items to replenish their health. The final battle is always against Master Core, but the order for every other boss is randomized.

Similar to All-Star Mode in Smash 4 and Ultimate, upon beating Labyrinth of Ancients, True Boss Rush Mode is unlocked, which includes all of the bosses battled in Labyrinth of Ancients in addition to the Classic Mode and Quest Mode bosses. More health items are provided to accommodate for the additional fights.

All-Star Mode

After being merged with Multi-Man Smash in Ultimate, All-Star Mode appears as its own separate mode. Like Melee and Brawl, it is unlocked only after every playable character has been unlocked. Like Classic Mode, the difficulty can be set from 0.1 (Effortless) to 9.9 (Nothing Harder!).

As in all previous versions of the mode, the player must battle every other playable character. In terms of function, it is most similar to its appearance in Smash 4, where the player must battle waves of fighters before moving to the rest area. Opponents are battled in waves of 15, and the order can be set by the player so they are battled randomly, by number, by debut, or by series. Additionally, especially on higher difficulties, characters can randomly appear in their Charged State, making them more difficult to defeat.

Recovering health between stages works differently compared to previous games. Every time the player visits the rest area, a Heart Container will always be provided. However, it will only replenish 100% health rather than all of it, unlike previous games. This means that while players can heal after every stage, they still need to keep track of their health.

The different orders for battling opponents in All-Star Mode are listed below.

Stage Characters
Stage 1 MarioHeadSSBUDonkeyKongHeadSSBULanky Kong Stock IconLinkHeadSSBUSamusHeadSSBUDarkSamusHeadSSBUYoshi & Baby Mario Stock IconKirbyHeadSSBUKirb Stock IconFoxHeadSSBUPikachuHeadSSBULuigiHeadSSBUNessHeadSSBUCaptainFalconHeadSSBUBloodfalconstock
Stage 2 JigglypuffHeadSSBUPeachHeadSSBUBowserHeadSSBUDry Bowser Stock IconZeldaHeadSSBUSheikHeadSSBUIce Climbers Charged Stock IconDrMarioHeadSSBUPichuHeadSSBUFalcoHeadSSBUMarthHeadSSBULucinaHeadSSBUYoungLinkHeadSSBUGanondorfHeadSSBUMewtwoHeadSSBU
Stage 3 RoyHeadSSBUChromHeadSSBUMrGame&WatchHeadSSBUMetaKnightHeadSSBUPitHeadSSBUZeroSuitSamusHeadSSBUWario Charged Stock IconSnakeHeadSSBUIkeHeadSSBUPokemon Trainer Charged Stock IconDiddyKongHeadSSBUDixie Kong Stock IconLucasHeadSSBUSonicHeadSSBUBlaze Stock Icon
Stage 4 KingDededeHeadSSBUOlimarHeadSSBULouie Stock IconLucarioHeadSSBUROBHeadSSBUToonLinkHeadSSBUWolfHeadSSBUVillager Charged Stock IconMegaManHeadSSBURoll Stock IconWiiFitTrainerHeadSSBURosalinaHeadSSBULittleMacHeadSSBUGreninjaHeadSSBUPalutenaHeadSSBU
Stage 5 Pac-ManHeadSSBUMS. PAC-MAN Stock IconRobin Charged Stock IconShulkHeadSSBUBowserJrHeadSSBUDuck Hunt Charged Stock IconDarkPitHeadSSBURyuHeadSSBUKenHeadSSBUCloudHeadSSBUCorrin Charged Stock IconBayonettaHeadSSBUInkling Charged Stock IconDaisy Charged Stock IconRidleyHeadSSBU
Stage 6 SimonHeadSSBURichterHeadSSBUKingKRoolHeadSSBUIsabelleHeadSSBUIncineroarHeadSSBUPiranhaPlantHeadSSBUJokerHeadSSBUHeroHeadSSBUBanjo-KazooieHeadSSBUTerryHeadSSBUBylethHeadSSBUMinMinHeadSSBUCount Bleck Stock IconPheromosa Stock Icon8-Bit Mario Stock Icon
Stage 7 Agnes StockEnker Stock IconMother Brain Stock IconDark Meta Knight Stock IconGiygas Stock IconSpringMan StockRibbon Girl Stock IconAlice Stock iconSnipperclips Stock IconMonsterhunterstockAgumon Stock IconMarx StockShadow StockLincoln Stock IconAnkha Stock Icon
Stage 8 Chansey Stock IconAkko Stock IconLotte Stock IconSucy Manbaravan Stock IconGenoHeadSSBULeon Stock IconPigma Stock IconMiyu Stock IconFay Stock IconHoy Quarlow Stock IconStyla Stock IconRambi Stock IconPoochy Stock IconBlackknightstockShantaestock2
Stage 9 LarryBoy Stock IconMeloetta Stock IconRundas Stock IconMighty & Ray Stock IconEggplant Wizard Stock IconHat Kid Stock IconBow Kid Stock IconBandanaDeeHeadSSBUMadame Broode Stock IconBlooming Trio Stock IconBeady Long Legs Stock IconMeowser Stock IconAmy Rose Stock IconSlimestockCrashstock2
Stage 10 Chomper Stock IconDeku Baba Stock IconMr. Sandman Stock IconDart Monkey Stock IconColonel Pluck Stock IconMeowth Stock IconAlolan Meowth Stock IconGooey StockWart Stock IconCream the Rabbit Stock IconEngineer Monkey Stock IconMacho Dedede Stock IconMaster Chief Stock IconTwilight Sparkle Stock IconRainbow Dash Stock Icon
Stage 11 Pinkie Pie Stock IconApplejack Stock IconRarity Stock IconFluttershy Stock IconKing Boo Stock IconMaskedmanstockMorrigan StockKAMEK STOCK-NEODrluigistockRillaboom Stock IconKoopa Troopa Stock IconAlucard StockRouge Stock IconBarbara Stock IconPearl Stock Icon
Stage 12 Belle Stock IconBessie Stock IconNavi Stock IconDaroach Stock IconRick & Kine & Coo Stock IconCuphead Eyeless StockSans iconFlipnote Frog Stock IconWomen Fighters Team Stock IconDark Star Stock IconRawk Hawk Stock IconLilac Stock IconCarol Stock IconMilla Stock IconPorky Stock Icon
Stage 13 Petey Piranha Stock IconNu7P1aJSomari Stock IconBlathers Stock IconCeleste Stock IconMamaStockFunky Kong Stock IconKebako Stock IconChef Kawasaki Stock Icon

Debut Game / Date Characters
Ball (April 1980) MrGame&WatchHeadSSBU
PAC-MAN (May 1980) Pac-ManHeadSSBU
MS. PAC-MAN (July 1981) MS. PAC-MAN Stock Icon
Donkey Kong (July 1981) MarioHeadSSBUDonkeyKongHeadSSBU
Mario Bros. (July 1983) LuigiHeadSSBU
Punch-Out!! (December 1983) LittleMacHeadSSBUMr. Sandman Stock Icon
Duck Hunt (April 1984) Duck Hunt Charged Stock Icon
Ice Climber (January 1985) Ice Climbers Charged Stock Icon
Gyromite (July 1985) ROBHeadSSBU
Super Mario Bros. (September 1985) PeachHeadSSBUBowserHeadSSBUPiranhaPlantHeadSSBUKoopa Troopa Stock Icon
The Legend of Zelda (February 1986) LinkHeadSSBUZeldaHeadSSBU
Metroid (August 1986) SamusHeadSSBURidleyHeadSSBUMother Brain Stock Icon
Castlevania (September 1986) SimonHeadSSBU
Dragon Quest (November 1986) Slimestock
Kid Icarus (December 1986) PitHeadSSBUPalutenaHeadSSBUEggplant Wizard Stock Icon
Metal Gear (July 1987) SnakeHeadSSBU
Yume Kōjō: Doki Doki Panic (July 1987) Wart Stock Icon
Street Fighter (August 1987) RyuHeadSSBUKenHeadSSBU
Mega Man (December 1987) MegaManHeadSSBURoll Stock Icon
Super Mario Land (April 1989) Daisy Charged Stock Icon
MOTHER (July 1989) Giygas Stock Icon
Castlevania III: Dracula's Curse (December 1989) Alucard Stock
Fire Emblem: Shadow Dragon and the Blade of Light (April 1990) MarthHeadSSBU
Dr. Mario (July 1990) DrMarioHeadSSBU
Balloon Kid (October 1990) Alice Stock icon
F-Zero (November 1990) CaptainFalconHeadSSBU
Sonic the Hedgehog (June 1991) SonicHeadSSBU
Mega Man: Dr. Wily's Revenge (July 1991) Enker Stock Icon
Fatal Fury: King of Fighters (November 1991) TerryHeadSSBU
Kirby's Dream Land (April 1992) KirbyHeadSSBUKingDededeHeadSSBU
Super Mario Land 2: 6 Golden Coins (October 1992) Wario Charged Stock Icon
Star Fox (February 1993) FoxHeadSSBUFalcoHeadSSBU
Kirby's Adventure (March 1993) MetaKnightHeadSSBU
SegaSonic the Hedgeghog (June 1993) Mighty & Ray Stock Icon
Sonic the Hedgehog CD (September 1993) Amy Rose Stock Icon
Castlevania: Rondo of Blood (October 1993) RichterHeadSSBU
Somari (March 1994) Somari Stock Icon
Darkstalkers: The Night Warriors (June 1994) Morrigan Stock
The King of Fighters '94 (August 1994) Women Fighters Team Stock Icon
EarthBound (August 1994) NessHeadSSBUPorky Stock Icon
Super Punch-Out!! (October 1994) Hoy Quarlow Stock Icon
Donkey Kong Country (October 1994) DiddyKongHeadSSBUKingKRoolHeadSSBURambi Stock IconFunky Kong Stock Icon
Kirby's Dream Land 2 (March 1995) Gooey StockRick & Kine & Coo Stock Icon
Super Mario World 2: Yoshi's Island (August 1995) Yoshi & Baby Mario Stock IconPoochy Stock IconKAMEK STOCK-NEO
Donkey Kong Country 2: Diddy's Kong Quest (November 1995) Dixie Kong Stock Icon
Pokémon Red and Pokémon Green (February 1996) PikachuHeadSSBUJigglypuffHeadSSBUMewtwoHeadSSBUPokemon Trainer Charged Stock IconChansey Stock IconMeowth Stock Icon
Super Mario RPG: Legend of the Seven Stars (March 1996) GenoHeadSSBU
Kirby Super Star (March 1996) Marx StockBandanaDeeHeadSSBUChef Kawasaki Stock Icon
Crash Bandicoot (September 1996) Crashstock2
FINAL FANTASY VII (January 1997) CloudHeadSSBU
LarryBoy! and the Fib From Outer Space! (April 1997) LarryBoy Stock Icon
Star Fox 64 (April 1997) WolfHeadSSBULeon Stock IconPigma Stock Icon
Digital Monster Ver. 1 (June 1997) Agumon Stock Icon
Diddy Kong Racing (November 1997) Banjo-KazooieHeadSSBU
F-Zero X (July 1998) Bloodfalconstock
The Legend of Zelda: Ocarina of Time (November 1998) SheikHeadSSBUYoungLinkHeadSSBUGanondorfHeadSSBUNavi Stock IconDeku Baba Stock Icon
Pokémon Gold and Pokémon Silver (November 1999) PichuHeadSSBU
Donkey Kong 64 (November 1999) Lanky Kong Stock Icon
Animal Forest (April 2001) Villager Charged Stock Icon
King Boo (September 2001) King Boo Stock Icon
Sonic Adventure 2 (October 2001) Shadow StockRouge Stock Icon
Pikmin (October 2001) OlimarHeadSSBUBeady Long Legs Stock Icon
Super Smash Bros. Melee (November 2001) RoyHeadSSBU
Halo: Combat Evolved (November 2001) Master Chief Stock Icon
Animal Forest+ (December 2001) Ankha Stock IconBlathers Stock Icon
Super Mario Sunshine (July 2002) BowserJrHeadSSBUPetey Piranha Stock Icon
Shantae (June 2002) Shantaestock2
Sonic Advance (December 2002) Cream the Rabbit Stock Icon
The Legend of Zelda: The Wind Waker (December 2002) ToonLinkHeadSSBU
Metroid: Zero Mission (February 2004) ZeroSuitSamusHeadSSBU
Monster Hunter (March 2004) Monsterhunterstock
Kirby & the Amazing Mirror (April 2004) Dark Meta Knight Stock Icon
Pikmin 2 (April 2004) Louie Stock Icon
Paper Mario: The Thousand-Year Door (July 2004) Rawk Hawk Stock Icon
Daigasso! Band Brothers (December 2004) Barbara Stock Icon
Fire Emblem: Path of Radiance (April 2005) IkeHeadSSBUBlackknightstock
Metroid Prime 2: Echoes (May 2005) DarkSamusHeadSSBU
Sonic Rush (November 2005) Blaze Stock Icon
Animal Crossing: Wild World (November 2005) Celeste Stock Icon
Cooking Mama (March 2006) MamaStock
MOTHER 3 (April 2006) LucasHeadSSBUMaskedmanstock
New Super Mario Bros. (May 2006) Dry Bowser Stock Icon
Pokémon Diamond and Pokémon Pearl (September 2006) LucarioHeadSSBU
Kirby: Squeak Squad (November 2006) Daroach Stock Icon
Bloons (March 2007) Dart Monkey Stock Icon
Super Paper Mario (April 2007) Count Bleck Stock Icon
Metroid Prime 3: Corruption (August 2007) Rundas Stock Icon
Super Mario Galaxy (November 2007) RosalinaHeadSSBU
Wii Fit (December 2007) WiiFitTrainerHeadSSBU
The Mighty B! (April 2008) Bessie Stock Icon
Flipnote Studio (December 2008) Flipnote Frog Stock Icon
Plants vs. Zombies (March 2009) Chomper Stock Icon
Mario & Luigi: Bowser's Inside Story (February 2009) Dark Star Stock Icon
Bayonetta (October 2009) BayonettaHeadSSBU
Xenoblade Chronicles (June 2010) ShulkHeadSSBU
Pokémon Black and Pokémon White (September 2010) Meloetta Stock Icon
My Little Pony: Friendship is Magic (October 2010) Twilight Sparkle Stock IconRainbow Dash Stock IconPinkie Pie Stock IconApplejack Stock IconRarity Stock IconFluttershy Stock Icon
Donkey Kong Country Returns (December 2010) Colonel Pluck Stock Icon
Dillon's Rolling Western (February 2012) Nu7P1aJ
Kid Icarus: Uprising (March 2012) DarkPitHeadSSBU
Fire Emblem Awakening (April 2012) LucinaHeadSSBUChromHeadSSBURobin Charged Stock Icon
Bloons Tower Defense 5 Deluxe (August 2012) Engineer Monkey Stock Icon
Bravely Default (October 2012) Agnes Stock
Animal Crossing: New Leaf (November 2012) IsabelleHeadSSBU
Little Witch Academia (March 2013) Akko Stock IconLotte Stock IconSucy Manbaravan Stock Icon
Pokémon X and Pokémon Y (October 2013) GreninjaHeadSSBU
Super Mario 3D World (November 2013) Meowser Stock Icon
Dr. Luigi (December 2013) Drluigistock
Freedom Planet (July 2014) Lilac Stock IconCarol Stock IconMilla Stock Icon
Splatoon (May 2015) Inkling Charged Stock Icon
Fire Emblem: Fates (June 2015) Corrin Charged Stock Icon
UNDERTALE (September 2015) Sans icon
The Legend of Zelda: Tri Force Heroes (October 2015) Styla Stock Icon
The Loud House (May 2016) Lincoln Stock Icon
Cat Girl Without Salad: Amuse-Bouche (June 2016) Kebako Stock Icon
Persona 5 (September 2016) JokerHeadSSBU
Pokémon Sun and Pokémon Moon (November 2016) IncineroarHeadSSBUPheromosa Stock IconBlooming Trio Stock IconAlolan Meowth Stock Icon
Snipperclips (March 2017) Snipperclips Stock Icon
ARMS (June 2017) MinMinHeadSSBUSpringMan StockRibbon Girl Stock Icon
Dragon Quest XI (July 2017) HeroHeadSSBU
Super Mario and the Underworld Trials (August 2017) Pearl Stock IconBelle Stock Icon
Star Fox 2 (September 2017) Miyu Stock IconFay Stock Icon
Cuphead (September 2017) Cuphead Eyeless Stock
A Hat in Time (October 2017) Hat Kid Stock IconBow Kid Stock Icon
Super Mario Odyssey (October 2017) 8-Bit Mario Stock IconMadame Broode Stock Icon
Kirby Star Allies (March 2018) Kirb Stock IconMacho Dedede Stock Icon
Fire Emblem: Three Houses (July 2019) BylethHeadSSBU
Pokémon Sword and Pokémon Shield (November 2019) Rillaboom Stock Icon

Series First Game / Date Characters
Game & Watch Ball (April 1980) MrGame&WatchHeadSSBU
PAC-MAN PAC-MAN (May 1980) Pac-ManHeadSSBUMS. PAC-MAN Stock Icon
Mario Donkey Kong (July 1981) MarioHeadSSBULuigiHeadSSBUPeachHeadSSBUBowserHeadSSBUPiranhaPlantHeadSSBUKoopa Troopa Stock IconWart Stock IconDaisy Charged Stock IconDrMarioHeadSSBUKing Boo Stock IconBowserJrHeadSSBUPetey Piranha Stock IconDry Bowser Stock IconRosalinaHeadSSBUMeowser Stock IconDrluigistockPearl Stock IconBelle Stock Icon8-Bit Mario Stock IconMadame Broode Stock Icon
Donkey Kong Donkey Kong (July 1981) DonkeyKongHeadSSBUDiddyKongHeadSSBUKingKRoolHeadSSBURambi Stock IconFunky Kong Stock IconLanky Kong Stock IconDixie Kong Stock IconColonel Pluck Stock Icon
Punch-Out!! Punch-Out!! (December 1983) LittleMacHeadSSBUHoy Quarlow Stock IconMr. Sandman Stock Icon
Duck Hunt Duck Hunt (April 1984) Duck Hunt Charged Stock Icon
Balloon Fight Balloon Fight (November 1984) Alice Stock icon
Ice Climber Ice Climber (January 1985) Ice Climbers Charged Stock Icon
R.O.B. Gyromite (August 1985) ROBHeadSSBU
The Legend of Zelda The Legend of Zelda (February 1986) LinkHeadSSBUZeldaHeadSSBUSheikHeadSSBUYoungLinkHeadSSBUGanondorfHeadSSBUNavi Stock IconDeku Baba Stock IconToonLinkHeadSSBUStyla Stock Icon
Dragon Quest Dragon Quest (May 1986) SlimestockHeroHeadSSBU
Metroid Metroid (August 1986) SamusHeadSSBURidleyHeadSSBUMother Brain Stock IconZeroSuitSamusHeadSSBUDarkSamusHeadSSBURundas Stock Icon
Castlevania Castlevania (September 1986) SimonHeadSSBUAlucard StockRichterHeadSSBU
Kid Icarus Kid Icarus (December 1986) PitHeadSSBUPalutenaHeadSSBUEggplant Wizard Stock IconDarkPitHeadSSBU
Metal Gear Metal Gear (July 1987) SnakeHeadSSBU
Street Fighter Street Fighter (August 1987) RyuHeadSSBUKenHeadSSBU
Mega Man Mega Man (December 1987) MegaManHeadSSBURoll Stock IconEnker Stock Icon
MOTHER MOTHER (July 1989) Giygas Stock IconNessHeadSSBUPorky Stock IconLucasHeadSSBUMaskedmanstock
Fire Emblem Fire Emblem: Shadow Dragon and the Blade of Light (April 1990) MarthHeadSSBURoyHeadSSBUIkeHeadSSBUBlackknightstockLucinaHeadSSBUChromHeadSSBURobin Charged Stock IconCorrin Charged Stock IconBylethHeadSSBU
F-Zero F-Zero (November 1990) CaptainFalconHeadSSBUBloodfalconstock
Sonic Sonic the Hedgehog (July 1991) SonicHeadSSBUMighty & Ray Stock IconAmy Rose Stock IconShadow StockRouge Stock IconCream the Rabbit Stock IconBlaze Stock Icon
Fatal Fury Fatal Fury: King of Fighters (November 1991) TerryHeadSSBU
Kirby Kirby's Dream Land (April 1992) KirbyHeadSSBUKingDededeHeadSSBUMetaKnightHeadSSBUGooey StockRick & Kine & Coo Stock IconMarx StockBandanaDeeHeadSSBUChef Kawasaki Stock IconDark Meta Knight Stock IconDaroach Stock IconKirb Stock IconMacho Dedede Stock Icon
Star Fox Star Fox (February 1993) FoxHeadSSBUFalcoHeadSSBUWolfHeadSSBULeon Stock IconPigma Stock IconMiyu Stock IconFay Stock Icon
Wario Wario Land: Super Mario Land 3 (January 1994) Wario Charged Stock Icon
Somari Somari (March 1994) Somari Stock Icon
Darkstalkers Darkstalkers: The Night Warriors (June 1994) Morrigan Stock
The King of Fighters The King of Fighters '94 (June 1994) Women Fighters Team Stock Icon
Yoshi Super Mario World 2: Yoshi's Island (August 1995) Yoshi & Baby Mario Stock IconPoochy Stock IconKAMEK STOCK-NEO
Pokémon Pokémon Red and Pokémon Green (February 1996) PikachuHeadSSBUJigglypuffHeadSSBUMewtwoHeadSSBUPokemon Trainer Charged Stock IconChansey Stock IconPichuHeadSSBULucarioHeadSSBUMeloetta Stock IconGreninjaHeadSSBUIncineroarHeadSSBUPheromosa Stock IconBlooming Trio Stock IconMeowth Stock IconAlolan Meowth Stock IconRillaboom Stock Icon
Super Mario RPG Super Mario RPG: Legend of the Seven Stars (March 1996) GenoHeadSSBURawk Hawk Stock IconCount Bleck Stock IconDark Star Stock Icon
Crash Bandicoot Crash Bandicoot (September 1996) Crashstock2
Persona Revelations: Persona (September 1996) JokerHeadSSBU
LarryBoy LarryBoy! and the Fib From Outer Space! (April 1997) LarryBoy Stock Icon
Digimon Digital Monster Ver. 1 (June 1997) Agumon Stock Icon
Banjo-Kazooie Banjo-Kazooie (June 1998) Banjo-KazooieHeadSSBU
Animal Crossing Animal Forest (April 2001) Villager Charged Stock IconAnkha Stock IconBlathers Stock IconCeleste Stock IconIsabelleHeadSSBU
Pikmin Pikmin (October 2001) OlimarHeadSSBUBeady Long Legs Stock IconLouie Stock Icon
Halo Halo: Combat Evolved (November 2001) Master Chief Stock Icon
Shantae Shantae (June 2002) Shantaestock2
Monster Hunter Monster Hunter (March 2004) Monsterhunterstock
Jam with the Band Daigasso! Band Brothers (December 2004) Barbara Stock Icon
Cooking Mama Cooking Mama (March 2006) MamaStock
Bloons Bloons (March 2007) Dart Monkey Stock IconEngineer Monkey Stock Icon
Wii Fit Wii Fit (December 2007) WiiFitTrainerHeadSSBU
The Mighty B! The Mighty B! (April 2008) Bessie Stock Icon
Flipnote Frog Flipnote Frog (December 2008) Flipnote Frog Stock Icon
Plants vs. Zombies Plants vs. Zombies (March 2009) Chomper Stock Icon
Bayonetta Bayonetta (October 2009) BayonettaHeadSSBU
Xenoblade Xenoblade Chronicles (June 2010) ShulkHeadSSBU
My Little Pony My Little Pony: Friendship is Magic (October 2010) Twilight Sparkle Stock IconRainbow Dash Stock IconPinkie Pie Stock IconApplejack Stock IconRarity Stock IconFluttershy Stock Icon
Dillon's Rolling Westen Dillon's Rolling Western (February 2012) Nu7P1aJ
Bravely Bravely Default (October 2012) Agnes Stock
Little Witch Academia Little Witch Academia (March 2013) Akko Stock IconLotte Stock IconSucy Manbaravan Stock Icon
Freedom Planet Freedom Planet (July 2014) Lilac Stock IconCarol Stock IconMilla Stock Icon
Splatoon Splatoon (May 2015) Inkling Charged Stock Icon
UNDERTALE UNDERTALE (September 2015) Sans icon
The Loud House The Loud House (May 2016) Lincoln Stock Icon
Cat Girl Without Salad Cat Girl Without Salad: Amuse Bouche (June 2016) Kebako Stock Icon
Snipperclips Snipperclips (March 2017) Snipperclips Stock Icon
ARMS ARMS (June 2017) MinMinHeadSSBUSpringMan StockRibbon Girl Stock Icon
Cuphead Cuphead (September 2017) Cuphead Eyeless Stock
A Hat in Time A Hat in Time (October 2017) Hat Kid Stock IconBow Kid Stock Icon

Spirit Orders

Spirit Orders is a combination of Special Orders in Smash 4 and Spirits in Ultimate. Throughout the mode, players are able to battle Spirits and recruit them in a similar way to Ultimate, allowing them to be used in other modes. Beating a Spirit will also unlock their respective Trophy. Spirit Orders is set in two different modes: Master Orders and Crazy Orders.

  • Master Orders is hosted by Master Hand. In this mode, players can take on a series of randomly-selected Spirit battles with set conditions, similar to Event Matches in previous games. Upon winning a Spirit battle, the player can obtain the Spirit for use at any time. If they fail however, they can either try again or switch the Spirit battle to something else for 200 Gold. Spirit battles are listed in four difficulties; ★, ★★, ★★★, and ★★★★. Higher difficulties can award better Spirits however.
  • Crazy Orders is hosted by Crazy Hand. It requires either 1000 Gold or a Crazy Orders Pass to play. Unlike Master Orders, Crazy Orders is more of an endurance run, where players must beat a series of Spirit battles at varying difficulties. Players carry their damage as the mode goes on, but will heal half of the damage after every Spirit battle. After winning one Spirit battle, players have the option to fight Crazy Hand. Like Master Orders, players can obtain Spirits and Trophies by winning Spirit battles, but they must defeat Crazy Hand before they can be awarded. If at any point in the mode they lose a battle, all of the player loses all of their winnings and must pay to play the mode again.


Stadium consists of several different minigames players can play, usually testing their skills on various fronts. The modes available for Stadium are:

  • Target Smash!! returns after being absent in Smash 4 and Ultimate. The goal is to break 10 Targets as quick as possible. As in Smash 64 and Melee, every character has a unique Target Smash!! level, which takes full advantage of their abilities and moves.
  • Board the Platforms returns from Smash 64. The goal, similar to Target Smash!!, is to land on all the 10 yellow platforms, making them shine. Also like Target Smash!!, every character has their own Board the Platforms stage.
  • Race to the Finish returns from Melee, involving the player to move through an obstacle course as fast as possible to reach the finish line. Every character has their own Race to the Finish stage, like Target Smash!! and Board the Platforms.
  • Home-Run Contest returns from previous games. The goal is to deal as much damage to Sandbag as possible, and then launch it off of the starting platform to make it fly as far as possible. Players are provided a Home-Run Bat to both damage and launch it.
  • Multi-Man Smash returns from previous games. As in Smash 4 and Ultimate, the enemies for this mode are the Fighting Mii Team, and the goal is to KO all of them under different conditions. The different modes are as follows:
    • 10-Man Smash: The player must defeat 10 Fighting Mii Team members.
    • 100-Man Smash: The player must defeat 100 Fighting Mii Team members.
    • 3-Minute Smash: The player must defeat as many Fighting Mii Team members as possible within three minutes.
    • 15-Minute Smash: The player must defeat as many Fighting Mii Team members as possible within 15 minutes.
    • Mob Smash: The player is pitted against an opponent, and must defeat more Fighting Mii Team members than them.
    • Endless Smash: The player must defeat as many Fighting Mii Team members as possible before they are KO'ed.
    • Cruel Smash: The Fighting Mii Team members are much stronger and resilient, and items aren't provided. The player must beat as many of them as possible until they are KO'ed.

Smash Run DX

Smash Run DX is an evolution of Smash Run from Super Smash Bros. for Nintendo 3DS. It retains many of the same mechanics from the aforementioned mode; players will venture through a massive labyrinth to find and defeat enemies, participate in challenges, and find treasure to collect Stat Boosts. These will boost the player's stats, which will help them in a final match against the other four players; whoever wins this match will win the game.

There are some notable additions Smash Run DX however. Like City Trial in Kirby Air Ride, players may encounter each other while exploring the map, and can attack each other. If one player defeats another, they will receive half of the Stat Boosts that the other player lost. The mode also features customization; players can set the time limit from anywhere from three to 10 minutes, set the rarity of special event, and set the enemy encounter rate. Players may also choose to give themselves a handicap or an advantage, increasing or decreasing the damage and knockback they take from enemies' attacks respectively. However, players with an advantage will be rewarded less Stat Boosts, while players with a handicap will be rewarded with more Stat Boosts.

Lastly, Smash Run DX is split into a further four modes, which are listed below:

  • Basic Run is most similar to Smash Run in Super Smash Bros. for Nintendo 3DS. Players must collect Stat Boosts from defeating enemies, increasing their stats to help them in the final battle.
  • Speed Run has every player at max stats by default. However, they will gradually decrease. As such, players need to keep collecting Stat Boosts to prevent their stats from being too low for the final battle.
  • Point Run is different from the other modes in that points are provided for defeating enemies rather than Stat Boosts. The points each enemy provides is dependent on how difficult they are to defeat, with stronger enemies providing more points. Before the final battle, the players' points are converted into Stat Boosts, with more points awarding more Stat Boosts, helping them for the final battle.
  • Boss Run features exclusive, powerful enemies that will appear in random areas of the labyrinth throughout the game. While the mode plays like Basic Run, these powerful enemies are the only ones that reward significant Stat Boosts for defeating them. Whenever one appears, they are shown on the map in the form of a red "!".

Basic Enemies

Amazy Dayzee
Paper Mario (2000)
Amazee Dayzee
Amazy Dayzees are a variant of Crayzee Dayzees that appear in the Paper Mario series. They are golden and extremely rare. In Paper Mario and Paper Mario: The Thousand-Year Door, they have a tendency to flee from battle before they can be defeated, and on top of that, their singing attack deals extreme amounts of damage. In Super Paper Mario, they can shift between 2D and 3D while running away from the player, making them really hard to damage.

Amazy Dayzees are extremely rare enemies, and are rarely ever encountered in Smash Run DX. They have high health and high knockback resistance, and if the player gets close enough to them, they'll run away. Their sole attack is singing, causing a music note to appear which deals heavy damage and puts the player to sleep on contact. Upon defeat, they will release a large amount of Stat Boosts, though if not defeated quick enough, they will shift to 3D and disappear.
SSB Mario RPG Series SSBCharged Icon
Arc Weldy
Mega Man 11 (2018)
Arc Weldies are small welding robot enemies that appear in Mega Man 11. They move slowly across the ground and use their welding torches to burn pools of molten metal into the ground. These will harm Mega Man if he steps in them.

Arc Weldies will act just as they do in Mega Man 11; they move slowly along the ground and use their welding torches to cover the ground in molten metal. While the Arc Wendlies themselves don't damage fighters, the molten metal can. They have weak health and can be disposed of easily.
SSB Mega Man Series SSBCharged Icon
Pokémon Gold and Pokémon Silver (1999)
Ariados is a Bug / Poison dual-type Long Leg Pokémon introduced in Generation II. It evolves from Spinarak. Unlike most spiders, Ariados will actively hunt for prey. It will attach silk to its prey before setting it free, only to track it down and find it and its friends to have a bigger meal.

Ariados can only be found in areas with ceilings. If a player is underneath them, it will drop down and grab them. If successful, it will use Toxic Thread, a non-damaging Poison-type move introduced in Generation VII. It traps the player in purple silk, which gradually damages them and lowers their stats. Players can break free from it quicker by button-mashing. Ariados has low health, but if knocked away, it will scurry and find a new hiding place, making it difficult to defeat.
SSB Pokémon Series SSBCharged Icon
Super Smash Bros. Brawl (2008)
Armanks are green, blob-like enemies that control large tanks, appearing in Super Smash Bros. Brawl as enemies encountered in the Subspace Emissary. While inside their tank, they have extremely high damage resistance to the point where it is near impossible to defeat them. If a fighter approaches one, they will reveal a large, claw-like mech that will bite at them and shoot projectiles. This mech can be destroyed, and after enough damage, it will explode. The Armank will appear out of its tank in a panicked state, where it will take heavy damage from attacks.
SSB Super Smash Bros. Series SSBB Icon
Super Smash Bros. Brawl (2008)
Auroros are bird-like creatures that appear in Super Smash Bros. Brawl as enemies in the Subspace Emissary. They will float above the ground in place, and when the player approaches, they will fly downward to strike them with their beak. If they miss, they will become stuck in the ground for a short time. In this state, they can be picked up and thrown like an item, instantly defeating it, though they can be defeated by conventional means as well.
SSB Super Smash Bros. Series SSBB Icon
Attacky Sack
Yoshi's Story (1997)
Attacky Sack
Attacky Sacks are large, multicolored balls with faces that appear in Yoshi's Story. It will slowly bounce off of walls, and is invincible. As such, it must be avoided at all costs.

Attacky Sacks cannot be defeated, and serve more as obstacles than enemies. They will bounce around the area, damaging players that they hit, and even burying players they land on. However, Attacky Sacks will also damage enemies they hit, so they can be helpful in some situations.
SSB Yoshi Series SSBCharged Icon
Super Smash Bros. Brawl (2008)
Autolance SSBB
Autolances are enemies that appear in Super Smash Bros. Brawl that appear as enemies in the Subspace Emissary. They are small tanks that wear large helmets. They have a lot of health and travel slowly, and have very high launch resistance to boot. They attack by protruding a lance from their front, either as a melee attack or throwing in an arc as a projectile. After taking enough damage, the Autolance's helmet will fly off, revealing a flashing yellow light. Attacking this light will deal much more damage.
SSB Super Smash Bros. Series SSBB Icon
Xevious (1983)
Bacuras are rectangular spinning enemies that appear in Namco's Xevious series. They act as obstacles that the player must avoid, and cannot be defeated by normal means. Since their debut, they have also appeared in other Namco-developed titles as easter egg enemies.

Bacuras usually appear in groups, falling from the sky and damaging fighters they hit. They cannot be damaged and will reflect any projectiles thrown at them; as such, they serve more as obstacles than enemies.
SSB Special Symbol SSB4 Icon
Balloon Fight Enemy
Balloon Fight (1984)
Balloon Fight Enemies are the main enemies in Balloon Fight. In order to beat a level, the player would have to ram into their balloons, causing them to drop to the ground. In this state, they can be rammed into again to be defeated, but if the player isn't quick enough, they will blow more balloons and begin floating again.

Balloon Fight Enemies will appear in their NES sprites. When they encounter fighters, they will try to rush into them to deal damage. They can have one to three balloons, which dictate the number of hits they will take before being defeated. Once all balloons are popped, they will award Stat Boosts.
SSB Balloon Fight Series SSBCharged Icon
Banzai Bill
Super Mario World (1991)
Banzai Bills are massive Bullet Bills, usually being fired at Mario from off-screen. Although they have the same weaknesses and capabilities as normal Bullet Bills, their increased size makes them much more difficult to deal with.

Banzai Bills can be fired from off-screen, and will either fly slowly in a straight line or home in on nearby fighters. It will damage them on impact, so projectiles and disjointed attacks are recommended for attacking it. They do, however, have a lot of health and have knockback resistance. If a Banzai Bill flies into a wall, it will remain stuck in there before flashing, exploding afterwards and heavily damaging any fighters caught in the blast radius.
SSB Mario Series SSB4 Icon
Big Goomba
Super Mario Bros. 3 (1989)
Grand Goomba and Goombas SM3DW
Big Goombas are, as their name suggests, larger Goombas that appear as semi-common enemies in the Mario series. Though they are larger and harder to avoid, they can still be defeated by stomping on them. Starting with New Super Mario Bros. Wii, stomping on a Big Goomba would cause it to split into two regular Goombas.

Big Goombas act like normal Goombas, with their main attack being to charge into players. However, they sport much more health and have launch resistance, along with their charging attack dealing much more damage. They can also stomp on the ground, causing players to trip. They also won't be defeated by the player stomping them; instead, this must be done three times.
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Big Primid
Super Smash Bros. Brawl (2008)
Big Primid
Big Primids are enemies that appear in Super Smash Bros. Brawl as enemies in the Subspace Emissary. They resemble regular Primids, but are significantly larger. While their attacks are slower, they are much more devastating. They also have a lot of health and have launch resistance, making them difficult to KO.
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Bill Blaster
Super Mario Bros. (1985)
Bill Blasters are cannons that appear as obstacles throughout the Mario series. They typically fire Bullet Bills in the direction Mario is in. They are invincible and sometimes serve as platforms for Mario to jump on. If he stands on or next to a Bill Blaster, it will not fire any Bullet Bills.

When a Bill Blaster is encountered, it will remain stationary and can be damaged. However, it will continually fire Bullet Bills to damage the fighters. The less Bullet Bills it is able to shoot, the more Stat Boosts are awarded fro when the Bill Blaster is defeated. They do, however, sport high health and launch resistance.
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Black Hawk
Shadow the Hedgehog (2005)
Black Hawk Nibroc-Rock
Black Hawks are flying enemies that appear in Shadow the Hedgehog. Being apart of the Black Arms alien race, they are capable of firing blue waves of energy and flying through space unhindered. They take three hits with the Homing Attack to defeat, and after being defeated, Shadow can use it as a vehicle.

Black Hawks will float in midair above players. They can fire large, crescent-shaped energy waves downward, which will damage them, as well as swoop in for a physical attack. They have moderately high health, and can be difficult to defeat if the player lacks any effective aerials.
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Black Oak
Shadow the Hedgehog (2005)
Black Oaks are enemies that appear in the later levels of Shadow the Hedgehog. They are apart of the Black Arms alien race, and are among the strongest enemies in the game. They take 12 hits from the Homing Attack to defeat, and on top of having strong physical attacks, they can often be found wielding powerful weapons. After defeating one, Shadow can then use these weapons himself.

Black Oaks have very high health and launch resistance, making them difficult to defeat. They also wield a Black Sword, which they can use to slash at players from a distance, covering a lot of range and dealing heavy damage. If a player is too close, they can instead use physical attacks, which also deal a lot damage.
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Black Warrior
Shadow the Hedgehog (2005)
Black Warrior Nibroc-Rock
Black Warriors are enemies that appear in Shadow the Hedgehog. They are among the most common of the Black Arms, and as such are fairly weak enemies, taking only one Homing Attack to defeat. However, they can be found wielding various weapons, which Shadow can use after defeating them.

Black Warriors mainly use physical attacks when players are nearby, punching and kicking them away. However, then they are at a considerable distance from the player, they can fire purple energy projectiles from their hands. They're relatively weak and can be defeated easily.
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Bloons (2007)
Bloons are the namesake of the Bloons series. They are seemingly animate ballons that come in many colors and sizes. In Bloons Tower Defense, the goal is to stop the Bloons from reaching the other end of the map using towers. Each variety of Bloons is stronger than the last, each holding a different layer of Bloon when attacked. Red Bloons are the weakest variety, and always the final layer to be popped. They can also have modifications, such as Camo Bloons that can't be seen my towers without Camo detection or Regen Bloons that regenerate their layers if not attacked for a short time.

Bloons are among the most unique enemies in Smash Run DX, and act as they do in Bloons, where they simply stand in midair and only drift around slowly. They have no attacks, so players can keep attacking it to damage it. After each attack, a Bloon will pop and reveal the layer below it. Each variant can also come in a Camo variety where they disappear and reappear in a new location randomly, a Regen variety that will gradually restore its layers if not attacked quick enough, a Fortified variety that takes double the attacks to pop, or any combination of the three. Bloons only award Stat Boosts when the last Red Bloon is popped, with stronger varieties granting more Stat Boosts. The different Bloon varieties and their properties are listed below, from weakest to strongest:
  • Red Bloons have no layers.
  • Blue Bloons hold a single Red Bloon.
  • Green Bloons hold a single Blue Bloon.
  • Yellow Bloons hold a single Green Bloon.
  • Pink Bloons hold a single Yellow Bloon.
  • Black Bloons hold two Pink Bloons. They are immune to fire attacks.
  • White Bloons hold two Pink Bloons. They are immune to ice attacks.
  • Purple Bloons hold two Pink Bloons. They are immune to physical attacks.
  • Lead Bloons hold two Black Bloons. They can only be popped with fire attacks.
  • Zebra Bloons hold two Black Bloons and two White Bloons. They are immune to both fire and ice attacks.
  • Rainbow Bloons hold two Zebra Bloons.
  • Ceramic Bloons hold two Rainbow Bloons. It takes multiple attacks to pop it.
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The Legend of Zelda: The Wind Waker (2002)
Bokoblins are recurring enemies in the The Legend of Zelda series, serving as common infantry used by antagonists such as Ganon. Their design and behavior in Super Smash Bros. is based on their appearance in The Legend of Zelda: Breath of the Wild where they will reside in amps and try to swarm Link in huge numbers. They often wield Boko Clubs or Boko Bows.

When Bokoblins are encountered, they will charge at fighters wielding Boko Clubs, and try to swing at them to deal damage. They're moderately fast and powerful, so they can be formidable enemies. They also have moderate health, so it can be somewhat difficult to defeat them.
SSB The Legend of Zelda Series SSBCharged Icon
Super Smash Bros. Brawl (2008)
Bombed SSBB
Bombeds are enemies that appear in Super Smash Bros. Brawl that appear as enemies in the Subspace Emissary. They resemble small, humanoid creatures with bombs for heads. When the player approaches them, they will step away. To attack, they take off their head and throw it as it explodes on impact before running away. They have low health, though if they are defeated with a head, the head will explode and can potentially damage the player.
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Boom Primid
Super Smash Bros. Brawl (2008)
Boom Primid SSBB
Boom Primids are enemies that appear in Super Smash Bros. Brawl as enemies in the Subspace Emissary. They are Primids that wield giant yellow boomerangs, which they toss forward to damage the player. The boomerangs can also come back to them once thrown, so they can damage the player on return. However, they have the same health as regular Primids.
SSB Super Smash Bros. Series