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SmashBrosxSlayTheSpire

Super Smash Bros. × Slay the Spire is an upcoming collaboration between Nintendo and MegaCrit Games released as a downloadable content pack for the newest Super Smash Bros. game. The pack includes four new playable characters, three new stages, new music, and new Mii Costumes to the game.
FRANCHISE
SlayTheSpireFranchise
Officially released in 2019, Slay the Spire is a deck building, roguelite card game developed by MegaCrit Games. Although the game initially released to slow sales, it soon gained fame and became one of the fastest selling games in Steam's history. On this rise in popularity, MegaCrit released console versions, including one for the Nintendo Switch in June 2019, officially bringing the series into Nintendo's ecosystem.
FIGHTERS
STS IroncladIconSTS SilentIconSTS DefectIconSTS WatcherIcon
Each of the four playable character in Slay the Spire is represented as a fighter in Super Smash Bros. They each have completely different movesets, except for one central gimmick: all of their move are based on actual cards from their game, some more obviously than others. Whenever they use one of their moves, a small graphic of the card is shown appearing from their percentage display and being discarded.
SlayTheSpireCharacterPromoIronclad
SlayTheSpireCharacterPromoSilent
SlayTheSpireCharacterPromoDefect
SlayTheSpireCharacterPromoWatcher


TheIroncladHeadSSBU
THE IRONCLAD
The Ironclad's gimmick is the Strength mechanic. The Ironclad's Strength value increases as a result of some of his Special moves, and decreases by 1 every time he takes any amount of damage, other than through passive effects such as White Pikmin, Joker's Eiha, or poison. The knockback and damage of the Ironclad's moves is increased according to his current Strength. A counter displaying his current level of strength is displaced above his percentage. STS Strength

STS Cards1

Neutral Special
Flex: A charging move similar to others like Samus's Charge Shot which retains its charge over time. Using the move begins to charge the move, which takes about 5 seconds total, and if the Ironclad is hit during the move he will lose all of his charge. Once it is fully charged, the Ironclad gains 3 Strength.

STS Cards3

Side Special
Inflame: Brandishing a flaming sword, the Ironclad swipes in a large but slow arc to his frontside with a powerful tipper hitbox. If the move connects, the Ironclad gains 2 strength. Can be used to recover as it gives some horizontal distance.

STS Cards5

Up Special
Whirlwind: After charging for as long as the button is held, the Ironclad flies into the air in a whirlwind, cutting to his sides with his blade. The longer that he charges, the farther he gores into the air, like Diddy Kong's Rocket Barrels. Is almost completely vertical.

STS Cards3

Down Special
Rupture: Acts as a counter. If the counter is activated, the Ironclad erupts into flames, damaging nearby opponents as well as giving him 3 Strength. If the counter is not activated, the Ironclad instead loses 2 Strength.

STS Cards3

Final Smash
Demon Form: The Ironclad becomes enveloped in flames, damaging nearby opponents, and then gains 30 Strength. After 15 seconds, the Ironclad loses 25 Strength.

STS Cards3

Neutral Jab
Anger: A 2-frame, weak attack that can be used to punish almost any mistake in neutral.

STS Cards3

Dash Attack
Body Slam: Much like King Dedede's, where the Ironclad falls forward on his opponent to deal damage with lots of endlag.

STS Cards5

Forward Tilt
Twin Strike: Two quick hits to the side using two different swords, like in Dual Wielding.

STS Cards3

Down Tilt
Fire Breathing: The Ironclad quickly kneels down and breathes a small amount of fire onto the ground.

STS Cards1

Up Tilt
Flame Barrier: A very fast move that involves summoning a wall of flames above the Ironclad's head. Acts as a potent anti-air.

STS Cards3

Up Smash
Bash: A large overhead swing that hits both sides of the Ironclad's body, much like Ganondorf's.

STS Cards4

Side Smash
Heavy Blade: The Ironclad swings across his whole body, resulting in a relatively thin but very powerful hitbox. The Ironclad's Strength is considered doubly for this attack.

STS Cards1

Down Smash
Dual Wield: Brandishing two blades, the Ironclad kneels down and spins, hitting the ground around both sides of his body.

STS Cards3

Neutral Aerial
Clothesline: The Ironclad hits all around his body by extending out his arms and spinning in a clothesline attack midair.

STS Cards4

Back Aerial
Headbutt: Very slow but powerful aerial attack where the Ironclad turns to headbutt an opponent.

STS Cards4

Down Aerial
Drop Kick: A stall-then-fall move. The Ironclad extends his feet and plows to the ground. Deals more damage against foes laying prone.
TheSilentHeadSSBU
THE SILENT
The Silent's gimmick is Poison. Some of her Special moves and standard moves can inflict Poison on her opponents; when an opponent has Poison, they will have an indicator by their percentage display showing their current Poison percentage. Every 4 seconds, a fighter with poison will take damage equal to their Poison percentage, and their Poison percentage will decrease by 2%. For example, if Mario has 10% Poison, he will take 10% damage and then have only 8% Poison left, continuing until his Poison is exhausted. STS Poison

STS Cards1

Neutral Special
Bouncing Flask: The Silent begins to charge up a poisonous flask, during which time they can move around. When the button is released, they toss the flask in an arc. Upon impact with the ground or an opponent, the flask will bounce and release gas, applying Poison to nearby fighters. Each time it bounces, it releases less poison.

STS Cards1

Side Special
Blur: Instantly dashes to the side, moving through opponents. Any intercepted opponents are damaged and send directly upwards. Can be cancelled in the middle and immediately followed up with another attack.

STS Cards4

Up Special
Heel Hook: The Silent flies upwards into the air quickly. If she makes contact with another fighter, she will grab onto them, heel hook them, and then send them directly downwards with damage applied.

STS Cards1

Down Special
Cloak and Dagger: Acts as a counter. If activated, the Silent will release between 2-4 daggers flying in the direction that the hitbox came from, with the number and their damage scaling based on the damage received to activate the counter.

STS Cards3

Final Smash
Wraith Form: The Silent becomes completely invincible and gains boosts to damage output, speed, and jump height for 10 seconds. All fighters are pulled towards her slowly, the strength of the pull increasing over time.

STS Cards5

Neutral Jab
Poisoned Stab: A three part neutral move that is a bit slower than most jabs. In exchange, it is quite powerful, and applies some Poison with its final strike.

STS Cards4

Dash Attack
Dash: Lurches forward, leaving a trail of yellow sparks. Sends the opponent at a favourable launch angle.

STS Cards4

Forward Tilt
Slice: A very fast forward slash with a small dagger. Comes out faster than neutral jab.

STS Cards2

Down Tilt
Leg Sweep: The Silent juts her leg out and kicks the space in front of her.

STS Cards4

Up Tilt
Skewer: Two quick stabs straight upwards with a dagger; the first leads into the second, which launches.

STS Cards3

Forward Smash
Bane: The Silent rears back and does a single strong slash forwards, cutting the air. Deals extra damage to opponents with Poison.

STS Cards5

Up Smash
Sucker Punch: A powerful but slow uppercut directed to the Silent's front

STS Cards3

Down Smash
Noxious Fumes: A flask of poison is released at the Silent's feet, quickly creating a cloud of smoke near the floor. Although its launching power is low, it applies a lot of Poison, increasing with time spent charging the Down Smash.

STS Cards2

Neutral Aerial
Storm of Steel: The Silent becomes enveloped in a tornado of blades that cuts anyone close.

STS Cards5

Forward Aerial
Quick Slash: Quickly slices in front of herself, covering a large spread.

STS Cards4

Back Aerial
Die Die Die: The Silent unleashes three daggers from behind herself, using the momentum to propel herself forward some.

STS Cards1

Down Aerial
Deadly Poison: One small vial of poison is dropped from below the Silent, which explodes on collision, releasing a small amount of Poison and sending opponents flying. Acts as a projectile.
TheDefectHeadSSBU
THE DEFECT
The Defect's gimmick is Orbs. The Defect has three Orb Slots that hover around its body, which can be filled with up to three Orbs. Each of its Special Moves can Channel an Orb, pushing it into the left-most Orb Slot. While Channeled, each Orb will give a special effect to the Defect. If all Orb Slots are filled, the right-most Orb will be Evoked, resulting in a special attack.
  • STS LightningLightning Orbs increase the Defect's knockback and damage dealt by 1.2x per Orb. When Evoked, a random opponent nearby is struck by lightning for some damage.
  • STS FrostFrost Orbs reduce the Defect's knockback and damage received by 0.9x per Orb. When Evoked, unleash an ice attack in front of the Defect that can freeze damaged opponents
  • STS PlasmaPlasma Orbs increase the Defect's attacking and movement speed. When Evoked, unleash beams of darkness in cardinal directions.
STS Focus

STS Cards1

Neutral Special
Chaos: Hold down for around a second to Channel a random Orb. Has a higher chance to Channel an Orb that is not currently Chanelled.

STS Cards3

Side Special
Cold Snap: Release a powerful spike of ice in the direction input. Hold down for a stronger and longer spike. Channel 1 Frost Orb.

STS Cards4

Up Special
Meteor Strike: Immediately launch in the direction held after releasing the special button. Deals lots of damage and high knockback to any fighters in the way. Channel 1 Plasma Orb.

STS Cards4

Down Special
Static Discharge: Acts as a Counter. If the Counter is activated, the attacker is electrocuted and Channel 1 Lightning Orb.

STS Cards4

Final Smash
Echo Form: For the next 15 seconds, the Defect will Channel a random Orb every half a second, and gains boosted stats in every category.

STS Cards3

Neutral Jab
Claw: Three quick swipes, with the last one being much more powerful than the others.

STS Cards4

Dash Attack
TURBO: Eyes glowing, the Defect rushes forward, leaving behind a trail of steam.

STS Cards5

Forward Tilt
Go for the Eyes: A single swipe that starts low and ends high, sending opponents upwards.

STS Cards5

Up Tilt
FTL: A very quick punch upwards with short range and spread.

STS Cards5

Down Tilt
Scrape: The Defect digs its claws into the ground by its feet with vigor.

STS Cards4

Forward Smash
All for One: A powerful punch that covers a small area in front of the Defect.

STS Cards5

Up Smash
Hyperbeam: After charging up, the Defect shoots a giant beam forwards that covers a long area. It has long range and is powerful but laggy.

STS Cards5

Down Smash
Rip and Tear: The Defect takes two big swipes at both sides of its feet.

STS Cards3

Neutral Aerial
Core Surge: A wave of light is released from the Defect's core, damaging nearby opponents.

STS Cards4

Forward Aerial
Sweeping Beam: The Defect unleashes a beam that covers a large angle to its front, starting from the top and going down.

STS Cards5

Back Aerial
Melter: A burst of heat released from behind the Defect; has a short hitbox, but is incredibly damaging.

STS Cards3

Up Aerial
Electrodynamics: An odd, arcing attack that goes upwards.

STS Cards5

Down Aerial
Steamline: Comes out slowly but acts as a meteor smash, launching opponents straight downwards.
TheWatcherHeadSSBU
THE WATCHER
The Watcher's gimmicks are Stance Changing and the Mantra Meter. She has three different Stances she can enter into:
  • Wrath Stance increases the damage and knockback dealt by her and to her by 1.5x
  • Calm Stance decreases the knockback and damage dealt to her but decreases the speed of her moves
  • Divinity Stance lasts for a limited time and triples the damage and knockback dealt by her as well as decreases knockback dealt to her

Other than Divinity, her Stances last until they are cancelled. Her second gimmick, the Mantra Meter, increases whenever she successfully shields attacks, and decreases when she is dealt damage; when it becomes full, she enters Divinity.

STS Mantra

STS Cards4

Neutral Special
Eruption: Must hold down the special button for two seconds to charge the move before using. When unleashed, it deals damage to all nearby opponents and changes the Watcher's Stance to Wrath Stance. If used while in Wrath Stance or Calm Stance, resets the Watcher to the default Empty Stance.

STS Cards2

Neutral Special
Vigilance: A variant of Eruption activated if the special button is pressed while shielding. While charging, the Watcher takes only up to 1% from attacks. After charging, the Watcher enters Calm Stance.

STS Cards4

Up Special
Flying Sleeves: Hold to charge up the move; when she begins charging in mnidair, she loses all vertical momentum for a moment. Upon releasing, she will fly into the air, going farther depending on how long it was charged. While charging, she is invincible, and she deals damage as she flies upwards.

STS Cards2

Side Special
Vault: Immediately lurches forward, feet first, barreling through any enemies in her path. If the attack or special button is held down as she lands, she will immediately transition into a dash attack.

STS Cards2

Down Special
Prostrate: Acts as a counter. If the counter is activated, the attacking opponent is struck by divine lightning for 8% and the Watcher gains Mantra.

STS Cards3

Final Smash
Deva Form: Much like Bayonetta's Final Smash, every other fighter and the stage itself is slowed down, and the Watcher gains incredible boosts to her damage output and move speed for 10 seconds.

STS Cards3

Dash Attack
Bowling Bash: Rolls into a ball and crashes forward like a bowling ball. Deals more damage for each successive enemy it hits.

STS Cards4

Neutral Jab
Flurry of Blows: A quick succession of jabs and then a final, stronger attack

STS Cards4

Forward Tilt
Follow Up: A quick swipe with the staff that deals surprising knockback; can be used right after Flurry of Blows

STS Cards4

Up Tilt
Sash Whip: A narrow attack with good range that can protect the air above the Watcher

STS Cards2

Down Tilt
Simmering Fury: A quick punch to the space in front of the Watcher. Can 2-frame reliably.

STS Cards3

Forward Smash
Conclude: A very long range attack. In exchange for its long range, it is less powerful than most Forward Smash moves.

STS Cards4

Up Smash
Wallop: Covers all of the space around the Watcher, including directly upwards.

STS Cards3

Down Smash
Consecrate: An attack that launches opponents directly downwards. Can be used to stage spike, or even kill when used on an offstage opponent.

STS Cards4

Neutral Aerial
Windmill Strike: Spins her staff to hit all sides of her body, much like the neutral aerials of characters such as Pit.

STS Cards4

Up Aerial
Smite: A very long range attack like the Belmont's Up Aerial that can snipe at platforms. Unlike theirs, it cannot be aimed.

STS Cards2

Down Aerial
Swivel: The Watcher begins to spin in a circle and fall downwards. A stall then fall that allows the Watcher to bounce when she hits an opponent; also has side hitboxes. Good for landing.

STS Cards4

Forward Aerial
Wheel Kick: The Watcher does a flip, kicking the air in front of her and moving forward

STS Cards4

Back Aerial
Expunger: A close-range, heavy hitting attack that can be used to kill confirm
STAGES
STS TheExordium
STS TheCity
STS TheBeyond
Each of the stages is identical to one another, and functions similarly to the King of Fighters Stadium stage introduced in Super Smash Bros. Ultimate. The left and right sides of the stage have a barrier on them that can be broken when as fighters are smashed into them. Otherwise, the only difference between stages is the stage boss that appears on each one of them about 30 seconds in. If the boss is defeated, the fighters in the team that defeated it all heal for 50% and be given three items around their feet.
The Exordium
The Guardian is the stage boss of the Exordium. It starts out standing on the right side of the stage, periodically shooting out spikes in all directions. After taking enough damage, it will roll into a ball and start to roll back and forth across the stage, requiring each fighter to jump to avoid being hit. If it is touched or damaged in its ball form, it will deal recoil damage back to the fighter that damaged it. STS TheGuardian
The City
The Collector is the stage boss of the City. She materializes in the right part of the stage in a throne and immediately summons two Torch Head monsters. Both of these must be defeated by hitting them as they walk across the stage, firing off fire balls. Meanwhile, the Collector will periodically summon lightning bolts to hit players. Once both Torch Heads are defeated, the Collector will be stunned, and can be hit. If she is not defeated fast enough, she will have time to spawn more Torch Heads. STS TheCollector
The Beyond
The Awakened One is the stage boss of the Beyond. He first appears in the center of the stage, and summons two Cultists to attack. Once both Cultists are defeated, fighters are able to attack himself. He has numerous shockwave attacks that emanate outwards from his body, but which have holes that can be jumped through. After taking enough damage, he will become invulnerable, then enter a more powerful form, where he can shoot laser beams in addition to shockwaves. STS AwakenedOne
MUSIC

To listen to the soundtrack of Slay the Spire, follow this link

SSB Slay the Spire Series Alt
1 Slay the Spire Remix 02:13
2 Exordium 03:24
3 Battle Trance Remix 03:20
4 The Guardian Emerges 02:23
5 The City 03:46
6 Escape Plan 03:37
7 Battle With The Champ 02:17
8 Facing The Elite 01:12
9 Dramatic Entrance 03:44
10 The Beyond Remix 03:41
11 The Awakened One 02:31
12 Mind Bloom 02:04
13 The Heart 03:09
14 The Credits Remix 01:12
SPIRITS
STS Looter
Looter
★☆☆☆ Novice
SpiritTypeSupport
IMPROVED ESCAPE
Makes grabs and stuns easier to escape.
ShulkHeadSSBU
[[File:|50px|link=|Byleth]]
[[File:|50px|link=|Byleth]]
Golden Plains
SmashMusicSymbol Escape Plan
• Match has a time limit of 30 seconds
STS CenturionMystic
Centurion & Mystic
★★☆☆ Advanced
SpiritTypeAttack
AUTOHEAL
Recover a small amount of health every five seconds.
GanondorfHeadSSBU
PalutenaHeadSSBU
[[File:|50px|link=|Byleth]]
Temple
SmashMusicSymbol The City
• The enemy is healed when the enemy's at high damage
STS Snecko
Snecko
★★☆☆ Advanced
SpiritTypeSupport
IRREVERSIBLE CONTROLS
Become immune to left-and-right control reversal.
KingKRoolHeadSSBU
[[File:|50px|link=|Byleth]]
[[File:|50px|link=|Byleth]]
Great Cave Offensive
SmashMusicSymbol Battle Trance
• Left and right controls will suddenly reverse after a little while
STS Darkling
Darkling
★★☆☆ Advanced
SpiritTypeShield
EASIER PERFECT SHIELD
Widens the window for performing a perfect shield.
KirbyHeadSSBU
KirbyHeadSSBU
KirbyHeadSSBU
Final Destination
SmashMusicSymbol Dramatic Entrance
• Reinforcements will appear if match has not ended after 60 seconds
STS Cultist
Cultist
★★☆☆ Advanced
SpiritTypeSupport
FAST FINAL SMASH METER
Increases Final Smash Meter charging speed.
FalcoHeadSSBU
FalcoHeadSSBU
[[File:|50px|link=|Byleth]]
The Exordium
SmashMusicSymbol Exordium
• The enemy has increased attack power after a little while
STS GremlinNob
Gremlin Nob
★★★☆ Ace
SpiritTypeAttack
SHIELD DAMAGE ↑
Increases the damage dealt to enemy shields.
GanondorfHeadSSBU
[[File:|50px|link=|Byleth]]
[[File:|50px|link=|Byleth]]
The Exordium
SmashMusicSymbol Facing the Elite
• The enemy has increased attack power after a little while
STS Sentry
Sentry
★★★☆ Ace
SpiritTypeGrab
PSI ATTACK ↑
Slightly increases the power of Ness's and Lucas's PSI attacks.
SamusHeadSSBU
[[File:|50px|link=|Byleth]]
[[File:|50px|link=|Byleth]]
The Exordium
SmashMusicSymbol Facing the Elite
• Hazard: Screen Flip
• Enemy prefers to use their Neutral Special move
STS Lagavulin
Lagavulin
★★★☆ Ace
SpiritTypeShield
SLOW SUPER ARMOR
Makes it more difficult to flinch or be launched, but move speed decreases.
DonkeyKongHeadSSBU
[[File:|50px|link=|Byleth]]
[[File:|50px|link=|Byleth]]
The Exordium
SmashMusicSymbol Facing the Elite
• Enemy starts the battle asleep
STS BookOfStabbing
Book of Stabbing
★★★☆ Ace
SpiritTypeAttack
CRITICAL HIT ↑
Grants a 5% chance to land a devastating critical hit.
RobinHeadSSBU
[[File:|50px|link=|Byleth]]
[[File:|50px|link=|Byleth]]
The City
SmashMusicSymbol Facing the Elite
• The enemy's attacks are faster than normal
STS Taskmaster
⬡⬡⬡
Taskmaster
★★★☆ Ace
SpiritTypeAttack
KILLING EDGE EQUIPPED
Start battles with a Killing Edge. Hit when it glows for extra power.
LinkHeadSSBU
LittleMacHeadSSBU
LittleMacHeadSSBU
The City
SmashMusicSymbol Facing the Elite
• Take your strongest team into this no-frills battle
STS GremlinLeader
⬡⬡⬡
Gremlin Leader
★★★☆ Ace
SpiritTypeGrab
BEAM SWORD EQUIPPED
Start battles with a Beam Sword. Use it to batter opponents.
GanondorfHeadSSBU
GanondorfHeadSSBU
[[File:|50px|link=|Byleth]]
The City
SmashMusicSymbol Facing the Elite
• Reinforcements will appear
•Reinforcements are small
STS Nemesis
Nemesis
★★★☆ Ace
SpiritTypeGrab
FIRST-STRIKE ADVANTAGE
Become invincible for a while after landing the first hit of the battle.
RidleyHeadSSBU
[[File:|50px|link=|Byleth]]
[[File:|50px|link=|Byleth]]
The Beyond
SmashMusicSymbol Facing the Elite
• The enemy will occasionally be invincible after a little while
STS GiantHead
Giant Head
★★★☆ Ace
SpiritTypeShield
WEIGHT ↑ ↑
Become more difficult to launch, but movement speed is greatly decreased.
Pac-ManHeadSSBU
[[File:|50px|link=|Byleth]]
[[File:|50px|link=|Byleth]]
The Beyond
SmashMusicSymbol Facing the Elite
• Enemy is slowed considerably, but deals much more damage
STS Reptomancer
⬡⬡
Reptomancer
★★★☆ Ace
SpiritTypeAttack
FIRE & EXPLOSION ATTACK ↑
Slightly increases the power of explosion and fire attacks.
SheikHeadSSBU
CloudHeadSSBU
[[File:|50px|link=|Byleth]]
The Beyond
SmashMusicSymbol Facing the Elite
• Reinforcements will appear
• Bombs will appear after a little while
STS SlimeBoss
⬡⬡⬡
Slime Boss
★★★★ Legend
SpiritTypeShield
IMPACT RUN
Damages enemies when dashing into them.
KirbyHeadSSBU
[[File:|50px|link=|Byleth]]
[[File:|50px|link=|Byleth]]
The Exordium
SmashMusicSymbol The Guardian Emerges
• The first few times the enemy is defeated, more will appear
STS TheGuardian
The Guardian
★★★★ Legend
SpiritTypeShield
THORNS
Deal a small amount of damage when attacked directly.
[[File:|50px|link=|Byleth]]
[[File:|50px|link=|Byleth]]
[[File:|50px|link=|Byleth]]
The Exordium
SmashMusicSymbol The Gaurdian Emerges
• Defeat the stage boss that appears to win
STS Hexaghost
Hexaghost
★★★★ Legend
SpiritTypeAttack
LAVA-FLOOR IMMUNITY
Grants immunity to lava floors.
RobinHeadSSBU
[[File:|50px|link=|Byleth]]
[[File:|50px|link=|Byleth]]
The Exordium
SmashMusicSymbol The Guardian Emerges
• Hazard: The floor is lava
• Enemy likes to use their Side Special move
STS BronzeAutomaton
⬡⬡
Bronze Automaton
★★★★ Legend
SpiritTypeShield
DOUBLE FINAL SMASH
Grants a second Final Smash after using a Final Smash.
ROBHeadSSBU
ROBHeadSSBU
[[File:|50px|link=|Byleth]]
The Exordium
SmashMusicSymbol Battle with the Champ
• Enemy likes to use their Neutral Special move
• Reinforcements will appear
STS TheChamp
The Champ
★★★★ Legend
SpiritTypeAttack
CRITICAL-HEALTH ATTACK ↑
Increases damage dealt by attacks when health is low.
LinkHeadSSBU
[[File:|50px|link=|Byleth]]
[[File:|50px|link=|Byleth]]
The City
SmashMusicSymbol Battle with the Champ
• Take your strongest team into this no-frills battle
STS TheCollector
⬡⬡
The Collector
★★★★ Legend
SpiritTypeGrab
ASSIST KILLER
Increases the damage dealt to assist trophies.
[[File:|50px|link=|Byleth]]
[[File:|50px|link=|Byleth]]
[[File:|50px|link=|Byleth]]
The City
SmashMusicSymbol Battle with the Champ
• Defeat the stage boss that appears to win
STS AwakenedOne
Awakened One
★★★★ Legend
SpiritTypeAttack
AURA ATTACK ↑
Slightly increases the power of Lucario's Aura attacks.
[[File:|50px|link=|Byleth]]
[[File:|50px|link=|Byleth]]
[[File:|50px|link=|Byleth]]
The Beyond
SmashMusicSymbol The Awakened One
• Defeat the stage boss that appears to win
STS TimeEater
Time Eater
★★★★ Legend
SpiritTypeGrab
TIMER EQUIPPED
Start battles with a Timer. Freeze your opponents in time.
BayonettaHeadSSBU
[[File:|50px|link=|Byleth]]
[[File:|50px|link=|Byleth]]
The Beyond
SmashMusicSymbol The Awakened One
• Enemy likes to use their Down Special move
• Timers will appear in battle
STS DonuDeca
⬡⬡
Donu & Deca
★★★★ Legend
SpiritTypeShield
HEALING SHIELD
Recovers health when enemy attacks are shielded.
Pac-ManHeadSSBU
MrGame&WatchHeadSSBU
[[File:|50px|link=|Byleth]]
The Beyond
SmashMusicSymbol The Awakened One
• Take your strongest team into this no-frills battle
MII COSTUMES
SmashBros MiiSwordfighter
Ironclad Costume
(Mii Swordfighter)
SmashBros MiiBrawler
Silent Costume
(Mii Brawler)
SmashBros MiiGunner
Defect Costume
(Mii Gunner)
SmashBros MiiBrawler
Watcher Costume
(Mii Brawler)
StudioLillie inverted
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