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Super Smash 'Mon is a Pokémon fighting game, similar to that of the Super Smash Bros. series. It features many popular Pokémon along with their own unique attributes. The design of the game is a mix of Pokkén Tournament and Super Smash Bros. Ultimate. The game is developed by Odd Spores Studios, Sora Ltmd, Bandai Namco, Game Freak, and The Pokémon Company as a game for the Nintendo Switch system.
Most gameplay aspects are taken from the Super Smash Bros. lineup of games including percentages, stages, and other modes that appear in the Super Smash Bros. series. There are also old returning mechanics such as gliding and type-effectiveness. The game can be played as a fighting game with up to 8-Players, either as a team of 2-4 or just to duke it out in a free-for-all style of gameplay!
The player is able to battle by themself against a CPU character. They can choose the differences of gamemodes and stages by turning on and off items, choosing which stage to play on, choosing between time/stock/stamina mode and more. After every battle, the players earn a bit of PokéPoints.
A special mode in which the player can go through different routes, depending on the character they choose to play as. The route is different for every character and follows a singular theme or a certain mix of characters. At the end of each Classic Mode, the player receives prizes such as PokéPoints, Trophies, or Stat Boosters.
The Shop (which is run by a Purple Kecleon named Reddy) sells several different things. It sells Trophies, Stat Boosters, Alternate Costumes for Fighters, and Music. All of these can be bought with PokéPoints, which are earned through Battling, Classic Mode, or Wild Area Mode.
By playing the game (Battling, Classic Mode, Wild Area Mode, etc.), the player earns Trophies with various characters from the Pokémon series. They are collectable items and are the same as the Trophies originating from Super Smash Bros. Melee.
Wild Area Mode
The player chooses their character of choice and is sent into a Wild Area. The Wild Area is a large overworld space that is free-roam, but has a barrier over it, so there is restricted space. The goal is to defeat Pokémon before time runs out and earn prizes. Defeating Pokémon gets you PokéPoints. You get more PokéPoints by defeating stronger and bigger Pokémon. For instance, defeating a Pokémon like Caterpie is easy to defeat, but will give you minimal points. Defeating a Pokémon like Golurk is difficult to defeat, but will you give you tons of points. Wild Pokémon can also fight back and do damage to you. If a Pokémon makes you faint, you lose a bit of PokéPoints and respawn somewhere else. Once time runs out, your PokéPoints are counted and you can earn prizes such as Trophies or Stat Boosters that can be used in the Wild Area Mode or on Competitive Wild Area Mode.
The training mode that is similar to Super Smash Bros. Ultimate's version. The player can test on a still CPU and can summon items and such to test out.
Going online makes you fight against players in real time. You'll never know what kinds of players you'll run into online!
Competitive Wild Area Mode
This is a minigame similar to the singleplayer Wild Area Mode, but instead takes place with multiple players (a max of 5 players can play). The Wild Area in Competitive Mode is much bigger and has more Pokémon. The goal is the same as the singleplayer mode, but you can attack other players and steal their PokéPoints! When time runs out, all of the PokéPoints from every player are counted and the player with the most wins! If there is a tie, a very small Wild Area called the Final Wilderness is made for the tied players in which they must defeat even more Pokémon. The Final Wilderness is only filled with super strong Pokémon such as Golurk, Magnezone, and Nidoking. They have greatly increased defense and attack, easily destroying weaker players. If a player faints due to a Wild Pokémon defeating them, they do not respawn and lose all PokéPoints. The player with either the most points by the time limit or the last player standing is declared the winner.
Similarly to Super Smash Bros. Ultimate, the game usually gets patches or bug fixes, but every update also introduces new fighters to join the roster. Below is a list of fighters that were added through updates:
Super Smash 'Mon Reveal
Super Smash 'Mon was revealed during a Fantendo Direct as an upcoming release. All the information that the series had got was that it was in similar style to the Super Smash Bros. series of games and only included Pokémon characters, with previous Pokémon characters also appearing. The old Pokémon featured in the Direct were Ivysaur, Pikachu, Mewtwo, Pichu, Lucario, and Greninja along with the new characters Raichu, Gengar, Magikarp, Ledian, Sceptile, Blaziken, Swampert, Garbodor, Druddigon, Meloetta, Mimikyu, and Marshadow. The reveal had ended with a promise of over 50+ fighters with the main game along with later free updates that would include new fighters.
Version 1.0 Update
Plusle & Minun
Version 2.0 Update
Version 3.0 Update
Version 4.0 Update (Final Fighter Update)
Image + Name
Ivysaur Plants Its Roots!
Ivysaur is listed as #002 in the PokéDex and is the evolution of the starter Pokémon Bulbasaur. Ivysaur made its first appearance in Pokémon Red & Green for Japan and was a counterpart to Charmeleon and Wartortle. Unlike Charmeleon and Wartortle, Ivysaur has two types instead of one and is a Grass/Poison type.
Ivysaur can be a fairly quick character if you let it get the advantage. Ivysaurs full moveset consists of Grass-type moves, doing great damage to Water-type Pokémon. Its Up-Air and Down-Air attacks cover lots of range, so try not to get hit by the spores it releases from its flower while attacking.
Neutral B: Bullet Seed. Ivysaur shoots multiple seeds from the flower on its back. If the opponent is going for an attack from above, this move can come in handy.
Side B: Razor Leaf. Ivysaur flings a small leaf forward. The move can be used to space you from the opponent and can also make for a decent edge-guarding move. The leaf can be angled slightly when it is used.
Up B: Vine Whip. Ivysaur uses one of its vines to grab a nearby ledge. It will always grab a ledge as long as there is nothing in the way.
Down B: Synthesis. Ivysaur waits in place, slowly glowing green. When the move is finished, Ivysaur heals 30% damage. The move has a lot of startup, so hope that your opponent can't get to you.
Final Smash: Solar Beam. Ivysaur looks toward the sky and summons a green energy ball above its flower. The ball then turns into a powerful beam that does a lot of damage and can only aim forward.
Charizard Fires It Up!
Charizard is listed as #006 in the PokéDex and is the evolution of the Pokémon Charmeleon. Charizard made its first appearance in Pokémon Red & Green for Japan and was one of the most popular Pokémon of its time. Charizard also received two Mega Evolutions in Pokémon X & Y, one of which turns it into a Fire/Dragon-type!
Charizard is a heavy character. Don't underestimate it though, it can easily rack up damage and can dish out a variety of moves. Not all of its moves are Fire-type, as you may expect. It can also pack the Flying-type move Fly and the Fighting-type move Rock Smash!
Neutral B: Flamethrower. A move that covers some range in front of Charizard. It can be multi-hit if the opponent tries to go towards it. It slowly grows smaller and needs to have recharge time to reach its previous range.
Side B: Flare Blitz. A super strong move that lunges straight forward. It does a lot of damage to opponents, but has some recoil damage when being used, so don't use it to much.
Up B: Fly. Sends Charizard upwards. It can be slightly moved to the left and right, but is overall great at going up. It has super-armor, so opponents can't attack you during its usage.
Down B: Rock Smash. Charizard uses a big rock to slam its head into. It may sound painful, but the rock splits into little pieces that hit opponents. It does more damage if the opponent is hit by Charizards head instead of the rock shards.
Final Smash: Searing Blaze. Charizard turns into Mega Charizard X and is able to fly around the stage freely. A little timer appears over its head, ticking every time it reaches 3, 6, 9, or 12, until the timer is filled up and stops at 12. When the timer is up, Charizard will unleash a great beam of blue fire from its mouth, burning opponents. The beam also leaves behind fire on the stage that does damage to still-surviving opponents.
Squirtle Starts The Adventure!
Squirtle is listed as #007 in the PokéDex and is one of the available starters in the Kanto region. Squirtle made its first appearance in Pokémon Red & Green for Japan and is know as the Tiny Turtle Pokémon. When it evolves, it becomes Wartortle, and evolves again into Blastoise.
Squirtle is a very light and fast character and is able to run around the stage at good speed. It may be fast, but it is easy to launch and can easily go flying if it takes enough damage. In exchange for Pokémon Change, it now has the move Iron Defense, a Steel-type move.
Neutral B: Water Gun. Squirtle first charges up water in its mouth. When released, Squirtle spews water from its mouth to push opponents back. It doesn't do damage, but it can used to push opponents off the stage.
Side B: Withdraw. Squirtle retracts into its shell and spins forward. On contact, it does some damage and Squirtle returns to its normal form. If an opponent jumps on top of Squirtle while using Withdraw, Squirtle appears helpless, unable to get up off its back, so watch out for that!
Up B: Waterfall. Squirtle surfs up a short stream of water it has made. It can also act as a damaging move that sends the opponent up and can also be a combo-finisher. It doesn't have that much range though, so use it wisely.
Down B: Iron Defense. Squirtle ducks its head as it summons a small iron barrier in front of it. It acts as a nullifier for attacks and it shrinks when attacked. If attacked enough, the defense breaks and Squirtle can't use the move for some time.
Final Smash: Hydro Pump. Squirtle does a backflip and then gets on all fours, shooting large amounts of water from its mouth. The Final Smash also pushes enemies away, possibly pushing them towards the blast zone.
Pikachu, I Choose You!
Pikachu is listed as #025 in the PokéDex and is the mascot of the Pokémon series. Pikachu first debuted in Pokémon Red & Green for Japan, but also made an appearance as the starter Pokémon of Pokémon Yellow. Pikachu stores electricity in its red cheeks, which it discharges when in danger.
Pikachu is a light and fast character. It has good recovery and can space out opponents. It is known for its Electric-type moves, but it can also learn Skull Bash and Quick Attack, both of which are Normal-type moves.
Neutral B: Thunder Jolt. A move that travels a bit of distance, but doesn't do that much damage. A little bolt of electricity jumps across the stage. It can even go around ledges and walls to hit opponents underneath platforms.
Side B: Skull Bash. A charging move that can also work as a recovery move. If uncharged, Pikachu lunges its head forward, doing damage. If fully charged, Pikachu goes a long distance and does more damage.
Up B: Quick Attack. A recovery move that can go a fair amount of length. Pikachu zips twice across the stage, getting to the ledge. It can also be used as a weak attacking move.
Down B: Thunder. Pikachu summons thunder, hitting any opponents above or around Pikachu. If Pikachu is knocked out of the way while using Thunder, the bolt still hits the ground where Pikachu was originally.
Final Smash: 10,000,000 Volt Thunderbolt. Pikachu grabs a familiar cap filled with Z-Move power and puts it on its head. Pikachu then rises up, shooting powerful multi-colored thunder at the opponent. The thunder does lots of damage and knockback and hitting only three of them can easily KO an opponent.
Raichu Storms In!
Raichu is listed as #026 in the PokéDex and is the evolution of Pikachu. Raichu made its debut in Pokémon Red & Green for Japan and is an Electric-type Pokémon. In Pokémon Sun & Moon, Raichu gains an Alolan Form where it turns from pure-Electric-type to an Electric/Psychic-type instead.
Raichu is a bit heavier than Pikachu, but is still fast. It has similarities to its pre-evolution, including the moves Thunder and Thunder Jolt, but the rest or its moves are unique. It has less recovery power than Pikachu, but does more damage.
Neutral B: Thunder Jolt. A move that travels a very small distance, but does a good amount of damage. A little bolt of electricity jumps across the stage. It can even go around ledges and walls to hit opponents underneath platforms.
Side B: Thunder Punch. Raichu prepares a large punch. After a bit of startup lag, Raichu releases a giant electricity powered punch. During the startup, it can be turned around.
Up B: Tail Whip. Raichu flails its tail below it, allowing it to get a little distance up. It doesn't have that much recovery advantage, but it can get you a little bit closer to the stage.
Down B: Thunder. Raichu summons thunder, hitting any opponents above or around Raichu. If Raichu is knocked out of the way while using Thunder, the bolt still hits the ground where Raichu was originally.
Final Smash: Focus Electroweb Punch. Raichu uses Electroweb to trap the opponent in place. When trapped Raichu prepares a large Focus Punch attack and punches the opponent with great power and electricity. After the move, the opponent is paralyzed and then goes flying.
Clefairy Tells A Tall Tale!
Clefairy is listed as #035 in the PokéDex and is a Fairy-type Pokémon. It made its debut in Pokémon Red & Green for Japan as a Normal-type Pokémon, but gained the Fairy-type after the types introduction in Pokémon X & Y. Clefairy is the evolved form of Cleffa, a Baby Pokémon originating from Pokémon Gold & Silver.
Clefairy is a bit slow, but can still rack up a bit of damage. Its mysterious Metronome move has many different effects ranging from useless to useful. It also has great recovery and can get back to the stage easily. It is a light fighter, so it can be easily launched.
Neutral B: Metronome. Clefairy waves its finger and a different effect may appear around it. This move has 10 different effects with one move being chosen at random. 1 is the weakest move and 10 is the strongest:
1: Splash. Clefairy does nothing and hops in place.
2: Poison Sting. Clefairy spins as poison needles surround it. It does small damage and may poison the opponent.
3: Leech Life. Small jaws go around Clefairy, draining 5% damage from nearby opponents and healing Clefairy for each time the opponent is hit.
4: Bullet Punch. A gray fist-symbol surrounds Clefairy doing damage to opponents, and then disappears. During this time, Clefairy nor the fist can be attacked.
5: Rock Throw. Clefairy spins and multiple rocks are flung at its sides. The rocks can be shot different distances.
6: Mirror Shot. A damaging barrier is summoned around Clefairy. The barrier also reflects projectiles.
7: Psycho Cut. Small blades go around Clefairy and then disappear. They do good damage and can send opponents flying.
8: Phantom Force. Clefairy sinks into the ground through a shadow and appears underneath the opponent, doing damage.
9: Stone Edge. Multiple large stones summon around Clefairy, sending opponents up. Almost a guarenteed KO at high percentages.
10: V-Create. A large and fiery V-symbol goes around Clefairy, before exploding. If the opponent is right next to Clefairy during this move, it is an instant KO!
Side B: Body Slam. Clefairy flies forward and slams itself onto the ground, then gets back up. If it's a hit, the opponent will be paralyzed.
Up B: Moonblast. Clefairy rides a mini-moon to blast upwards towards the stage. The move can be charged to go even further up. When fully charged, it is also a good attacking move.
Down B: Charm. Clefairy blows a kiss towards the screen while a pink heart-shape is around it. Any opponent caught in the heart-shape will become stunned.
Final Smash: Twinkle Tackle. Clefairy turns the terrain sparkly and spin. Upon doing this, Clefairy does a spin around the opponent before tackling them and sending them flying as Z-Move powered star-particles follow the flying opponent, doing damage to them.
Jigglypuff Rolls Out!
Jigglypuff is listed as #039 in the PokéDex and is a Normal/Fairy-type Pokémon. It made its debut in Pokémon Red & Green for Japan as a Normal-type Pokémon, but gained the Fairy-type after the types introduction in Pokémon X & Y. Jigglypuff has the amazing ability to put opponents to sleep simply by singing!
Jigglypuff is a very light character. It can easily be launched, but also has good recovery, as it has multiple jumps. It can pull off a good combo by using two of its moves, Sing and Rest. Its Pound move is also a good shield-breaker and recovery move.
Neutral B: Rollout. A chargeable move. When uncharged, Jigglypuff simply rolls, not doing damage. When fully charged, Jigglypuff rolls quickly around the stage, doing damage. It is also slightly directional.
Side B: Pound. A small punching move. It doesn't go that much distance and sends Jigglypuff forward a bit, but makes for a good recovery move is used repeatedly and can even start combos.
Up B: Sing. Jigglypuff sings with musical notes and vibrations appearing around it. Anyone caught in this will automatically fall asleep.
Down B: Rest. Jigglypuff grows sleepy and falls asleep during this move. It may sound useless, but if someone is touching Jigglypuff during this move, they get dealt great damage and even get some of their health drained! Jigglypuff wakes up after a little while.
Final Smash: Puff Up. Jigglypuff starts to grow giant. Upon growing to maximum size, Jigglypuff puffs out, doing damage, and deflates. Unlike previous Super Smash Bros. games, red clouds form around Jigglypuff during this move, referencing Dynamaxing.
Machamp Shows Who's Boss!
Machamp is listed as #068 in the PokéDex and is a Fighting-type Pokémon. It made its debut in Pokémon Red & Green for Japan and is the evolved form of Machoke. In order to get Machamp, you must trade Machoke with another Pokémon, in which then it will evolve.
Machamp is a heavy fighter, but can do great damage. All of its moves require to get up close to the opponent in order to hit, so you'll have to get risky. What do you expect from a Pokémon from big muscles?
Neutral B: Strength. Machamp lunges forward to grab the oppoennt with both of its arms. If it hits, Machamp suplexes the opponent, throwing them behind him.
Side B: Knock Off. Machamp slaps forward with two of his hands. It is a weak move, but any items that the opponent is holding immediately disappear!
Up B: Heavy Slam. Machamp jumps up into the air, and then comes crashing down. It can used as a recovery move, but hope that the move doesn't send you downward into the blast zone.
Down B: Counter. Any opponent that attacks Machamp during this move will be counterattacked. Machamp grabs the opponent and slams them to the ground in order to counter an attack.
Final Smash: Dynamic Fury. Machamp grows a raging red-color with steam emitting from it. Machamp then punches with all four of its arms and then delivers the final blow with all four of its fists at once.
Gengar Sneaks In!
Gengar is listed as #094 in the PokéDex and has the unique type combination of Ghost and Poison. It made its debut in Pokémon Red & Green for Japan and was the only Ghost-type Pokémon, along with its pre-evolutions Gastly and Haunter. In order to get Gengar, you must trade Haunter with another Pokémon, in which then it will evolve.
Gengar can be sneaky around the board. Many of its attacks help give extra effects to opponents and can mix them up a bit. Such a mischievous Pokémon needs mischievous moves.
Neutral B: Lick. Gengar licks forward. This can paralyze opponents, but does little knockback.
Side B: Shadow Punch. Gengar prepares a large punching move which comes out unexpectedly. It can instantly break shields and can also turn around during the startup portion of the move.
Up B: Haze. Gengar disappears into a haze of black smoke, then reappears above. During the teleportation process, Gengar can't be hit.
Down B: Night Shade. Gengar summons power from its eyes, pulling an opponent closer to it. If the move is used for too long, Gengar starts to get tired and it has some end-lag.
Final Smash: Shadow Drop. Gengar turns into Mega Gengar and slashes the oppoennt in front of it. The opponent is sent into a large mouth that looks like Mega Gengar and, upon the mouth closing, sends the large Gengar-like mouth to self-destruct and cause a huge explosion.
Magikarp Finds Its Purpose!
Magikarp is listed as #129 in the PokéDex and is a pure Water-type. It made its debut in Pokémon Red & Green for Japan and could evolve into the might Gyarados, a Water/Flying-type. Magikarp were rumored long ago to be more powerful, but have since grown dull and weak.
Magikarp usually flops around the battlefield. It is known to be weak in its home series, but maybe, you could find it some kind of purpose to battle. Who knows, maybe Magikarp could be a master is disguise!
Neutral B: Splash. Does no damage, but anyone in contact of the move automatically trips.
Side B: Tackle. Magikarp slams its tail and then its body forward. Has a small chance of making the opponent trip.
Up B: Bounce. Magikarp bounces upwards three times, trying to recover. Each time Magikarp bounce up, it can do damage. It does the most damage on the third bounce.
Down B: Flail. Magikarp flails back and forth. The more damage Magikarp has, the greater damage the move does.
Final Smash: Gyarados Evolution. Magikarp eats a Rare Candy that falls from above and evolves into the mighty Gyarados. Gyarados can fly freely around the stage and uses the mighty Hyper Beam attack whenever it uses a Special Move.
Eevee Chooses Its Path!
Eevee is listed as #133 in the PokéDex and has 8 different evolutions. It made its debut in Pokémon Red & Green for Japan and now has the most evolutions out of any Pokémon. In the game Pokémon Let's Go Eevee, Eevee is your starter Pokémon, but cannot evolve.
Eevee is a fast but light character. Most of its moves don't have big hitboxes, but you can get good damage if they are used repeatedly. Just like Eevee, all of its moves are Normal-type. They may not do super-effective damage, but they can hit good!
Neutral B: Swift. Eevee summons star-shaped projectiles that home in on the opponent. They can be destroyed, but they get faster the longer they are on the field.
Side B: Take Down. Eevee lunges its head forward, with a little bit of recoil damage. It sends opponents farther when at higher percents.
Up B: Baton Pass. Eevee summons a baton in its mouth and throws it upward. Eevee then zips towards the baton, yet again grabbing it in its mouth, helping it get back to the ledge. If an opponent touches the baton, it disappears and Eevee can't recover, but it does a good amount of damage.
Down B: Last Resort. This move only works is Eevee has used all of its other Special Moves first. Eevee gains a star-shaped barrier around it and lunges forward, doing great damage.
Final Smash: Extreme Evoboost. Eevee summons all of the Eeveelutions which rise up and give it Z-Move power through several beams. Once Eevee has collected power, it unleashes a multi-elemental beam that does great damage and pushes opponents back.
Mewtwo Strikes Back!
Mewtwo is listed as #150 in the PokéDex and is a Legendary Pokémon. It made its debut in Pokémon Red & Green for Japan and is a clone of the Mythical Pokémon Mew. Mewtwo also received two Mega Evolutions in Pokémon X & Y, one of which turns it into a Psychic/Fighting-type!
Mewtwo is a light character, but can easily give damage. It is good at reflecting projectiles with Confusion and can also send a projectile with Shadow Ball. It can also confuse opponents with the move Disable.
Neutral B: Shadow Ball. Mewtwo charges a ball of energy that can be shot out. It can also be stored for later when fully charged, but be careful that it doesn't get reflected back at you.
Side B: Confusion. Mewtwo summons a small psychic power in front of it. This causes opponents in front of it to go up a bit. This move can also reflect projectiles.
Up B: Teleport. Mewtwo simply teleports upwards are sideways in order to get back to the stage.
Down B: Disable. Mewtwo shoots a tiny and short-going projectile out of its eyes. If it hits somebody, it will cause them to be stunned, which gives Mewtwo time to attack.
Final Smash: Psydisaster. Mewtwo turns into Mega Mewtwo X and traps the opponent inside a psychic orb. Mega Mewtwo X then flies to the orb and punches it into oblivion, sending the opponent flying.
Feraligatr Gets Snappy!
Feraligatr is listed as #160 in the PokéDex and is the fully evolved form of Totodile. It made its debut in Pokémon Gold & Silver and evolves from Croconaw. It lives in deep waters and, when threatened, will open its toothy jaw to intimidate foes.
Feraligatr is slow, but does lots of damage when attacking. Its jaws and pure bulk can easily beat opponents. It is able to use the super-strong move Superpower, a Fighting-type move.
Neutral B: Crunch. Feraligatr bites forward, going lots of damage. It has some end-lag though.
Side B: Aqua Tail. Has some startup lag, but hits heavy. Feraligatr charges its water-covered tail and swings forward.
Up B: Ice Fang. Feraligatr snaps upward in the air, causing it gain very little upward motion. If it hits an opponent, they are automatically frozen.
Down B: Superpower. Any opponent that attacks Feraligatr during this move will be counterattacked. Feraligatr grabs the opponents head and scrapes them across the floor, throwing them backwards.
Final Smash: Breaking Tail. Feraligatr roars into the air and swipes the opponent with its claws. After this it prepares its tail, which grows giant and slams down on the opponent.
Ledian Is Feeling Lucky!
Ledian is listed as #166 in the PokéDex and is the evolved form of Ledyba. It made its debut in Pokémon Gold & Silver and is a Bug/Flying-type Pokémon. At night, groups of Ledian are said to scatter glowing dust onto forests, which gives good luck.
Ledian is fast, but light. It has good recovery and multiple jumps too. It packs the move Supersonic, a Normal-type move that can confuse opponents.
Neutral B: Bug Buzz. A move that covers some range in front of Ledian. It can be multi-hit if the opponent tries to goes towards it. It slowly grows smaller and needs to have recharge time to reach its previous range.
Side B: Mach Punch. The first punch sends Ledian forward a bit, then it transforms into a multi-hit rapid punch.
Up B: U-Turn. Ledian goes downwards a bit and then zooms up greatly. This move does not put Ledian into special-fall.
Down B: Supersonic. Ledian charges a bit and then lets out a little screech that lasts some time. Opponents caught in this will become stunned.
Final Smash: Savage Spin-Out. Ledian shoots Z-Move powered string from its mouth to encase the opponent. Ledian grabs the string and swings it like a lasso, then slams the encased opponent.
Pichu Feels Shocked!
Pichu is listed as #172 in the PokéDex and is the Baby Form of Pikachu. It made its debut in Pokémon Gold & Silver and could only by obtained by breeding Pikachu or Raichu. Though it holds great electric power, it is training to hold it in so it doesn't electrocute itself.
Pichu is a fast and lightweight character. All of its electric-based moves do damage to itself, but they are more powerful then Pikachu's Electric-type attacks. It and Togepi and the only playable Baby Pokémon in Super Smash 'Mon.
Neutral B: Thunder Jolt. A move that travels a far distance and does a good amount of damage. A little bolt of electricity jumps across the stage. It can even go around ledges and walls to hit opponents underneath platforms. This move does damage to Pichu.
Side B: Skull Bash. A charging move that can also work as a recovery move. If uncharged, Pichu lunges its head forward, doing damage. If fully charged, Pichu goes a long distance and does more damage. This move does damage to Pichu.
Up B: Agility. A recovery move that can go a fair amount of length. Pichu zips once across the stage, getting to the ledge. It can also be used as a weak attacking move. This move does damage to Pichu.
Down B: Thunder. Pichu summons thunder, hitting any opponents above or around Pichu. If Pichu is knocked out of the way while using Thunder, the bolt still hits the ground where Pichu was originally.
Final Smash: Volt Tackle. Pichu glows a light-blue color and zips all around the stage, doing damage to the opponent and itself. When it is finished, it releases a discharge of electricity that shoots four projectiles up, down, left, and right.
Togepi Finally Hatches!
Togepi is listed as #175 in the PokéDex and is the Baby Form of Togetic. It made its debut in Pokémon Gold & Silver and is covered by the egg-shell it hatches from in order to protect itself. It is known as the Spike Ball Pokémon.
Togepi is a light character. It may seem cute and weak, but it can easily cause odd effects with its moves. It is able to learn the move Metronome just like Clefairy.
Neutral B: Metronome. Togepi waves its finger and a different effect may appear around it. This move has 5 different effects with one move being chosen at random. 1 is the weakest move and 5 is the strongest:
1: Absorb. Togepi does 20% damage to the opponent and is healed 20% damage.
2: Feint. Doesn't do that much damage, but instantly breaks shields.
3: Acid Spray. Sprays acid around the fields floor, causing opponents to get poisoned and to occasioanlly trip. The acid goes away after a little while.
4: Bonemerang. Sends a small bone flying across the field going from one end to the other, then disappearing.
5: Draining Kiss. A pink pair of lips symbol appears around Togepi, dealing 50% damage to the opponent and heals 50% damage on Togepi.
Side B: Safeguard. Togepi summons a small barrier in front of it. It acts as a nullifier for attacks and it shrinks when attacked. If attacked enough, the defense breaks and Togepi can't use the move for some time.
Up B: Fling. Togepi throws an Oran Berry with a string attached, in which it is pulled up by the string to get to the stage.
Down B: Yawn. Togepi yawns and any opponents that are close automatically fall asleep. Togepi also falls asleep, though not as long as the opponent.
Final Smash: Double-Edge. Togepi glows with an orange power and lunges forward. Opponents that are hit are then hit with a flurry of slaps and kicks by Togepi.
Ampharos Lights The Way!
Ampharos is listed as #191 in the PokéDex and is the fully evolved form of Mareep. It made its debut in Pokémon Gold & Silver and is a pure Electric-type Pokémon. The red crystals on its head and tail act as lights.
Ampharos is a medium-weight and medium-speed fighter. This doesn't mean it's that normal, though. It can throw out Electric-type moves such as Electro Ball and Thunder.
Neutral B: Electro Ball. Ampharos charges a ball of electricity that can be shot out. It can also be stored for later when fully charged, but be careful that it doesn't get reflected back at you.
Side B: Power Gem. Ampharos summons three purple-colored gems that hit in front of Ampharos until they hit the ground.
Up B: Light Screen. Ampharos summons a pink screen below it and bounces off of it like a trampoline to get back to the stage. The screen can be bounced on again to gain higher distance. After bouncing on it twice, it shatters.
Down B: Thunder. Ampharos summons thunder, hitting any opponents above or around Ampharos. If Ampharos is knocked out of the way while using Thunder, the bolt still hits the ground where Ampharos was originally.
Final Smash: Exavolt. Ampharos turns into Mega Ampharos and summons blue and purple electricity around it. It creates a large barrier around it that does great damage. The barrier shoots out bolts of electricity all over the field. The projectiles do high knockback.
Wobbuffet Goes For The Defense!
Wobbuffet is listed as #202 in the PokéDex and is the evolved form of Wynaut. It made its debut in Pokémon Gold & Silver and can't learn any damaging moves. The only way for it to attack is to counterattack an opponent.
Wobbuffet can't learn any attacking moves, so it can do everything but physical attacks. It does have a unique moveset, learning moves such as Safeguard and Mirror Coat. These moves can nullify damage or reflect projectiles.
Neutral B: Mirror Coat. Wobbuffet holds up a purple barrier that reflects projectiles.
Side B: Safeguard. Wobbuffet summons a small barrier in front of it. It acts as a nullifier for attacks and it shrinks when attacked. If attacked enough, the defense breaks and Wobbuffet can't use the move for some time.
Up B: Encore. Wobbuffet claps five times, sending it upwards. Each time Wobbuffet claps, it can do damage. It does the most damage on the fifth clap.
Down B: Charm. Wobbuffet makes a cute look while a pink heart-shape is around it. Any opponent caught in the heart-shape will become stunned.
Final Smash: Destiny Bond. Wobbuffet hits the opponent, sending it into a strange room. The opponent is seen attacking Wobbuffet until Wobbuffet glows purple and explodes inside of the room, causing the opponent to take a ton of damage.
Gligar Glides In!
Gligar is listed as #207 in the PokéDex and is a Ground/Flying-type. It made its debut in Pokémon Gold & Silver and didn't evolve then. In Pokémon Diamond & Pearl, it gained an evolution into Gliscor.
Gligar is a fast and medium-weight character. Gligar also has great recovery and can inflict the poisoned status with its Poison Sting move. It also has multiple jumps in order to get back to the stage.
Neutral B: Poison Sting. Gligar sticks its tail forward and poisons the opponent. It does little damage.
Side B: X-Scissor. Gligar creates an X-shape with its claws, sending it forward. The X-shape slash and Gligar lunging forward can both do damage. This can be used as a recovery move.
Up B: Tailwind. Gligar creates a tailwind underneath it, sending it way up high. Other players can't use the tailwind.
Down B: Iron Tail. Gligar sweeps the floor with its tail, possibly causing a trip, and then slamming the ground in front of it with its tail.
Final Smash: Shinobi Strike. Gligar zooms forward, hitting the opponent. They then appear in a bamboo-forest with one crossroad. Gligar then jumps from the bamboo and slashes the opponent, doing great damage.
Scizor Makes The Cut!
Scizor is listed as #212 in the PokéDex and is the evolved form of Scyther. It made its debut in Pokémon Gold & Silver and can be obtained when Scyther is traded while holding a Metal Coat. It is a Bug/Steel-type, so it is only weak to the Fire-type.
Scizor is a heavy but fast character. It has multiple jumps in order to get back to the stage. It can throw out a powerful Bullet Punch, a Steel-type move.
Neutral B: Bullet Punch. Scizor prepares a large punch. After a bit of startup lag, Scizor releases a hard-hitting punch. During the startup, it can be turned around.
Side B: False Swipe. Scizor swipes slowly forward three times. If the opponent is hit on the third hit, they slowly fall downward, but can roll out of this.
Up B: Razor Wind. Scizor boosts itself up with two swipes of wind. If an opponent is below Scizor while using this move, the wind shoots out a blade projectile that does damage.
Down B: Swords Dance. Scizor starts to hover a bit in wait as swords surround it. Once the swords fill with orange power, Scizor gains an attack power boost. The move has a lot of startup, so hope that your opponent can't get to you.
Final Smash: Iron Meteor Drive. Scizor turns into Mega Scizor. It grabs the opponent and throws them into the air, then slamming them down with both claws, grounding them when they hit the stage. Mega Scizor then summons two great wings in which it dives down onto the grounded opponent, doing damage. If Mega Scizor slams both claws down while offstage, this part is a powerful meteor-smash.
Heracross Fights For What's Right!
Heracross is listed as #214 in the PokéDex and is a Bug/Fighting-type Pokémon. It made its debut in Pokémon Gold & Silver and is known for drinking the sap of trees. Heracross also received a Mega Evolution in Pokémon X & Y.
Heracross is slow and light, but has multiple jumps. It can also outrange most fighters with its horn. It can use moves that aren't Bug-type nor Fighting-type such as Bullet Seed and Aerial Ace.
Neutral B: Bullet Seed. Heracross charges up seeds in its mouth that can be shot out. It can also be stored for later when fully charged, but be careful that it doesn't get reflected back at you. The move is also multi-hit.
Side B: Arm Thrust. Heracross charges its arm up. The more it is charged, the more red it becomes, signifying power. When released, it does more damage the more it is charged. If charged for too long, Heracross will grab its arm and have a tired expression.
Up B: Aerial Ace. Heracross spins in a circle with its wings out, creating a mini tornado around it that sends it up. It gives Heracross super-armor and does multi-hit damage.
Down B: Shadow Claw. Heracross charges its arm downwards. The more it is charged, the more purple it becomes, signifying power. When released, it does more damage the more it is charged and may even paralyze the opponent. If charged for too long, Heracross will grab its arm and have a tired expression.
Final Smash: Megahorn Reversal. Heracross turns into Mega Heracross and extends its horn forward. Heracross flips its horn upward, tossing captured opponents. Heracross then flies up and uses Reversal on the opponent, sending them towards the up-most blast zone. This Final Smash does more damage the more damage Heracross has taken.
Kingdra Crowns Itself!
Kingdra is listed as #230 in the PokéDex and is a Water/Dragon-type Pokémon. It made its debut in Pokémon Gold & Silver and is considered a rare sea Pokémon. It can rise from the ocean and create whirlpools at will.
Kingdra is a slow and heavy fighter. With its snout, most of its Special moves are projectiles in which it shoots from said snout. It can use moves such as Yawn, Water Gun, and Ice Beam.
Neutral B: Water Gun. Kingdra first charges up water in its mouth. When released, Kingdra spews water from its snout to push opponents back. It doesn't do damage, but it can used to push opponents off the stage.
Side B: Ice Beam. Kingdra charges a ball of ice that can be shot out as a beam. It can also be stored for later when fully charged, but be careful that it doesn't get reflected back at you. On contact, the move instantly freezes opponents.
Up B: Scald. Kingdra shoots water below itself to push itself up. If it hits an opponent, it does Fire-damage.
Down B: Yawn. Kingdra yawns and any opponents that are close automatically fall asleep. Kingdra also falls asleep, though not as long as the opponent.
Final Smash: Hydro Vortex. Kingdra zooms forward, taking the opponent underwater. The opponent is trapped inside of a Z-Move powered whirlpool. As the whirlpool spins rapidly, the opponent takes damage before the water drains and the opponent is sent flying.
Hitmontop Goes For A Spin!
Hitmontop is listed as ##237 in the PokéDex and is one of the evolutions of Tyrogue. It made its debut in Pokémon Gold & Silver and is known for its skill in spinning and kicking. The fighting style of Hitmontop is known as capoeira.
Hitmontop is a fast fighter and can sweep the field quickly, but is also light and easy to launch. It can learn the move Endure, which is a countering move that deals double damage back the opponent when at attack is countered. It can also learn Rapid Spin, a move that allows Hitmontop to turn into a moving hitbox for some time!
Neutral B: Brick Break. Hitmontop charges its arm up. The more it is charged, the more red it becomes, signifying power. When released, it does more damage the more it is charged. If charged for too long, Hitmontop will grab its arm and have a tired expression. It also does a lot of shield damage.
Side B: Rapid Spin. Hitmontop gets on its head and spins rapidly back and forth. Anything that touches Hitmontop will get hurt. The move can be cancelled by pressing the B button. If the move is used for to long, Hitmontop stops spinning and sits on the floor, confused and dizzy.
Up B: Rolling Kick. Hitmontop spins its body upward while doing three kicks upward in order to recover to the stage.
Down B: Endure. Any opponent that attacks Hitmontop during this move will be counterattacked. Hitmontop attacks the opponent with its fist, foot, and head spike to attack. This attack does double the damage back at the opponent.
Final Smash: Close Combat. Hitmontop zooms towards the opponent and unleashes a load of attacks including punches, kicks, tail pokes, and headbutts that result in the opponent being sent flying.
Celebi Arrives Just In Time!
Celebi is listed as #251 in the PokéDex and is a Mythical Pokémon. It made its debut in Pokémon Gold & Silver and can travel through time. In Pokémon Crystal, it can be obtained in Ilex Forest if you have the GS Ball item.
Celebi is a light but fast fighter. It has multiple jumps to help get it back to the stage. It is great at healing with the moves it learns such as Leech Seed and Heal Bell.
Neutral B: Leech Seed. Celebi waves its arm forward, spreading three seeds. Each seed can stick to opponents, with one seed draining 5% at a time, two draining 10% at a time, and three draining 15% at a time. Each time damage is drained, it heals Celebi by the amount that has been drained. The seeds fall off the opponent after a little while.
Side B: Magical Leaf. Celebi summons three leaves in front of it, which go is different directions. The three leaves go down, straight, and up, all acting as multi-hit hitboxes.
Up B: Aerial Ace. Celebi spins in a circle with its wings out, creating a mini tornado around it that sends it up. It gives Celebi super-armor and does multi-hit damage.
Down B: Heal Bell. Celebi starts to hover a bit in wait as a gold bell is seen above it. Once the bell is filled with yellow, Celebi heals 30% damage. The move has a lot of startup, so hope that your opponent can't get to you.
Final Smash: Reviving Light. Celebi lunges forward, showing the caught opponent and Celebi in a forest. As Celebi spins around in the blowing cherry blossom petals, an opening in the trees opens, which reveals a bright light that does great damage to the opponent.
Sceptile Slashes Through!
Sceptile is listed as #254 in the PokéDex and is the evolved form of Grovyle and final evolved form of Treecko. It made its debut in Pokémon Ruby & Sapphire alongside Blaziken and Swampert as the fully evolved starters. Sceptile is known for its agility and ability to climb walls.
Sceptile is fast when it comes to speed, but most of its Special Moves are slow. Sceptile can easily cut through opponents with moves such as Dragon Claw and Crush Claw. It also has the move Slam, a super powerful meteor-smash move.
Neutral B: Mud Sport. Sceptile scrapes the ground, flinging mud forward. When it hits an opponent, it lowers their speed and does some damage.
Side B: Crush Claw. Sceptile prepares its arm and then bashes it into the ground. Claws extend from the hand to get some range.
Up B: Dragon Claw. Sceptile swiftly swipes above it, sending it up. The move doesn't have a lot of recovery ability, but is a good attacking move.
Down B: Slam. Sceptile prepares its tail and sweeps the floor. This move may cause the opponent to trip. If used offstage, the move is a good meteor-smash.
Final Smash: Forest's Slash. Sceptile turns into Mega Sceptile and hits the ground with its arm. Vines come out of the crack in the ground Sceptile created and form around the opponent in a tree-shape. The vines spread out and then come together to crush the opponent, doing great damage.
Blaziken Turns Up The Heat!
Blaziken is listed as #257 in the PokéDex and is the evolved form of Combusken and final evolved form of Torchic. It made its debut in Pokémon Ruby & Sapphire and was a Fire/Fighting-type. In Pokémon X & Y, it received a Mega Evolution.
Blaziken is a fast fighter and can easily recovery by using its High Jump Kick move. It can also pack a punch...er...kick with its strong Blaze Kick move. Blaziken also has a special meter called the Bulk Meter which increases with every enemy hit and can also be charged with Blaziken's Bulk Up move.
Neutral B: Blaze Kick. Blaziken lifts its foot up as it charges with fire. When the move releases, it does a lot of damage to whoever is in front of it. Blaziken does not flinch when attacked during this move.
Side B: Low Kick. Blaziken gets down and slides across the stage while kicking. Any opponent caught in this kick is met with a second upward scissor-kick, which sends the opponent up.
Up B: High Jump Kick. Blaziken zooms upward and then descends with a lage kick. Any opponent hit with the kicking part of the move is meteor-smashed.
Down B: Bulk Up. Blaziken puts its fists together and waits while a red aura surrounds Blaziken. Using this move fills up the Bulk Meter. Once the Bulk Meter is fully filled, Blaziken's attack power is greatly increased. The Bulk Meter slowly loses power over 18 seconds.
Final Smash: Gatling Flame Kicks. Blaziken turns into Mega Blaziken and zooms forward while rapidly kicking. Any opponents hit by the kicking are sent upward, in which Blaziken kicks the opponent all around before finishing off with a final fire-powered superkick.
Swampert Dives In!
Swampert is listed as #260 in the PokéDex and is the evolved form of Marshtomp and final evolved form of Mudkip. It made its debut in Pokémon Ruby & Sapphire and only has one weakness; the Grass-type. Swampert have enough physical strength to lift a boulder weighing more than a ton!
Swampert is a heavy fighter and has low speed. Swampert can pack a punch with its Hammer Arm move. If you hit the opponent at a certain time of Hammer Arm, it may ground them, leaving them vulnerable.
Neutral B: Bide. Swampert grows red and angry and lunges forward. Opponents hit with this move take great damage with a flurry of arm swipes.
Side B: Hammer Arm. Swampert preapres its arm and then fiercely slams it downward. If it hits the opponent on its sweet spot, it grounds the opponent.
Up B: Mud Bomb. Swampert charges a ball of mud. When fully charged, Swampert shoots it downward, which sends Swampert up.
Down B: Earthquake. Swampert stands on two legs and stamps its feet in place. This causes the ground to rumble around Swampert and does damage.
Final Smash: Strongarm Impact. Swampert turns into Mega Swampert and lunges forward, performing a lariat with its huge arm. Swampert proceeds to smash the ground and do damage to any opponents hit by this attack, doing great damage.
Gardevoir Foresees A Battle!
Gardevoir is listed as #282 in the PokéDex and is a Psychic/Fairy-type. It made its debut in Pokémon Ruby & Sapphire and was originally a pure Psychic-type, but gained the Fairy-type with the type's debut in Pokémon X & Y. Gardevoir is the evolved form of Kirlia, who can also evolve into Gallade.
Gardevoir is a light fighter and has medium speed. Gardevoir's Special move Stored Power does more damage the higher percentage Gardevoir is at. Gardevoir can also learn the moves Magical Leaf and Teleport, which can be learned by other Pokémon in the roster.
Neutral B: Psyshock. A small bit of energy is shot from Gardevoir's hands. If it hits an opponent, then it paralyzes them for a bit.
Side B: Magical Leaf. Gardevoir summons three leaves in front of it, which go is different directions. The three leaves go down, straight, and up, all acting as multi-hit hitboxes.
Up B: Teleport. Gardevoir simply teleports upwards are sideways in order to get back to the stage.
Down B: Stored Power. Gardevoir unleashes an attack depending on the amount of damage it has. If Gardevoir has no damage or low damage, a tiny, short-ranged star is shot out, which bounces across the stage for 2 seconds. If Gardevoir has a decent amount of damage, a small beam of energy is shot out that goes a fair distance and a bit of damage. If Gardevoir is at high damage, then a large beam is shot out that does a good amount of damage and can also trap opponents.
Final Smash: Fairy Tempest. Gardevoir turns into Mega Gardevoir and summons a black hole to trap and paralyze the opponent. If anyone is caught in the black hole, several small pink beams will shoot at the opponents caught and then the black hole will implode, doing great damage.
Breloom Hops Over!
Breloom is listed as #286 in the PokéDex and is the evolved form of Shroomish. It made its debut in Pokémon Ruby & Sapphire and is a Grass/Fighting-type. Breloom prefer to live in humid forests, where they feed on plants.
Breloom is a fast fighter, but is also a little heavy. It can throw out a Sky Uppercut move which it uses for recovery. Sky Uppercut is a Fighting-type move just like Counter, another one of Breloom's moves.
Neutral B: Stun Spore. Breloom tilts its head and shoots spores from its head. These spores do damage and also paralyze the opponent, making them unable to move for a bit.
Side B: Wake-Up Slap. Breloom charges its hand and hits in front of it. This move does double the amount of normal damage if the opponent is asleep.
Up B: Sky Uppercut. Breloom does an uppercut move while flailing its tail. It has short recovery range, but is a three-hitting physical move that sends the opponent upwards.
Down B: Counter. Any opponent that attacks Breloom during this move will be counterattacked. Breloom grabs the opponent and throws them backward, following up the throw with a tail slap.
Final Smash: Super Poison Breath. Breloom hops backward and unleashes a giant ray of poison gas from its mouth. Any opponents caught in the ray take multi-hit damage and is also poisoned.
Makuhita Has Been Training For This Moment!
Makuhita is listed as #296 in the PokéDex and is the pre-evolved form of Hariyama. It made its debut in Pokémon Ruby & Sapphire and is considered a very gutsy Pokémon. They sometimes punch trees to train, but may mistake Exeggutor for trees and get flung away.
Makuhita is a light but fast fighter. Makuhita can throw out tons of punches with its neutral attack and can also wall jump off of walls to get better recovery. This Makuhita wants to make its Hariyama family proud!
Neutral B: Force Palm. Makuhita charges up its arm in place. To release the move, press the B button while the move is charging. The more the move is charged, the greater damage it does. Makuhita does not flinch while charging the move.
Side B: Vital Throw. Makuhita lunges forward. Any opponents caught in this lunge are grabbed by Makuhita and are suplex-slammed upwards.
Up B: Heavy Slam. Makuhita jumps up into the air, and then comes crashing down. It can used as a recovery move, but hope that the move doesn't send you downward into the blast zone.
Down B: Smack Down. Makuhita smacks both of its fists onto the ground, creating a temporary hitbox. If this move is used in the air, it is a good meteor-smash move.
Final Smash: All-Out Pummeling. Makuhita zooms forward, releasing a Z-Move loaded with punches and kicks before backing up and releasing a humungous punch that sends the opponent quickly flying.
Mawile Shines Its Pearly Whites!
Mawile is listed as #303 in the PokéDex and is a Steel/Fairy-type. It made its debut in Pokémon Ruby & Sapphire and was originally a pure Steel-type, but gained the Fairy-type with its release in Pokémon X & Y. Mawile often use their non-threatening appearance to trick prey, then lashing out with the mouth on their head.
Mawile is fast but light. A special uniqueness about Mawile are its Side-Smash attacks. When Mawile uses its Side-Smash, the mouth on Mawile's head will attack the other way, so you have coverage for the left and right sides!
Neutral B: Torment. Mawile shoots a tiny projectile from their hand that has very short range. If it hits an opponent, they can't use Special moves for 6 seconds.
Side B: Astonish. Mawile claps forward with its hands, causing the opponent to flinch. It doesn't do much damage, but it can mix up the opponent.
Up B: Bite. Mawile's second head bites upward. When used as an attack, the second head bites three times and sends the opponent upward. When used as a recovery move, the second head bites the ledge.
Down B: Iron Defense. Mawile puts its hands forward as it summons a small iron barrier in front of it. It acts as a nullifier for attacks and it shrinks when attacked. If attacked enough, the defense breaks and Mawile can't use the move for some time.
Final Smash: Play Rough. Mawile lunges forward towards the opponent. A cutscene initiates which shows Mawile and the opponent in a pink room. Mawile goes toward the opponent, beating them up in a cloud of dust before finishing off with a large chomp from the mouth on its head.
Plusle and Minun
Plusle & Minun Cheer On The Team!
Plusle & Minun are listed as #311 and #312 in the PokéDex and are both pure Electric-types. They made their debut in Pokémon Ruby & Sapphire and had the abilities Plus and Minus. When a Pokémon with the abilities Plus & Minus are together, they power up each others Special Attack stat.
Plusle & Minun are both Electric-type Pokémon, so they are only weak to the Ground-type. They work as a team and can throw out two attacks at once. They are fairly light though, so try not to get hit to hard.
Plusle & Minun Moveset
Neutral B: Thunder Jolt. A move that travels a bit of distance, but doesn't do that much damage. A little bolt of electricity jumps across the stage. It can even go around ledges and walls to hit opponents underneath platforms.
Side B: Thunder Wave. Plusle faces to the left and Minun faces to the right. Both control a small electrical wave in front of their hands, which are held out. The electric waves do damage and sometimes paralyze the opponent. The move can be held if the B button is held down. When used in the air, Plusle & Minun jump up a little before descending back to the ground.
Up B: Volt Switch. Plusle & Minun hold each others hands while spinning in a circle. This move causes both of them to go upward.
Down B: Electroweb Trap. Plusle & Minun set down an Electroweb below them. Opponents that walk through the Electroweb take damage and have a great decrease in speed while in it. They go away after a bit of time and there can only be a max of 2 on the field.
Final Smash: Gigavolt Havoc. Plusle & Minun high-five and concentrate a giant Z-Move powered ball of lightning. When they are done concentrating, they release and the ball turns into a giant lightning beam that does great damage to the opponent.
Kecleon is listed as #352 in the PokéDex and is a pure Normal-type Pokémon. It made its debut in Pokémon Ruby & Sapphire and can change their skin color at will. In the Pokémon Mystery Dungeon series, two Kecleon brothers run the Kecleon Shop.
Kecleon is a fast but light fighter. It can easily run around the stage and cause havoc. Kecleon can nullify damage with Substitute, which acts like a countering move.
Neutral B: Thief. Kecleon hits the opponent twice if they are close enough to it. Any items that the opponent is holding are given to Kecleon. If Kecleon is already holding an item during this move, the stolen item effect does not occur.
Side B: Fury Swipes. Kecleon swipes five times in front of itself. Each swipe does more damage then the last one, with the fifth one doing the most damage.
Up B: Fling. Kecleon throws an Persim Berry with a string attached, in which it is pulled up by the string to get to the stage.
Down B: Substitute. This move acts as a countering move. Any opponent that hits Kecleon during this move is counterattacked by a kick from Kecleon. This also summons a Substitute Doll in place of Kecleon. The doll can be attacked and thrown around, but it doesn't do any damage.
Final Smash: Synchronoise. Kecleon calls for Reddy, a purple Kecleon. Both of them together spin around and release a large noise, doing damage and shooting music notes at the opponent. When the move is doen, the two Kecleon stop spinning and Reddy disappears.
Banette Wants To Play!
Banette is listed as #354 in the PokéDex and is considered the Marionette Pokémon. It made its debut in Pokémon Ruby & Sapphire as the evolved form of Shuppet. Its zipper mouth keeps in dark energy from an old grudge it held.
Banette is a medium-weight and medium-speed fighter. Banette can easily annoy foes with Will-O-Wisp, which sends three fire-like wisps forward. Banette can also use Curse to deal damage to the opponent, even if they are nowhere close.
Neutral B: Curse. Banette prepares a giant nail, in which it sticks in its body when the move is done. This move does 25% damage to an opponent, no matter where they are. It doesn't do any knockback. The move has a lot of startup lag, so your opponent may catch up to you in time.
Side B: Will-O-Wisp. Banette sends three wisps forward, which do fire-based damage. The wisps make the opponent flinch and they disappear on contact.
Up B: Phantom Force. Banette covers itself in a veil of dark power, and zooms up while it hits downward with its hand. Any opponent that is hit with the hand offstage goes straight down, as it is a powerful meteor-smash.
Down B: Spite. This move makes it so the opponent can't use the same move twice in a row. If they attempt to use the same move twice, they take damage instead. After a little while, this goes away.
Final Smash: Never-Ending Nightmare. Banette hits in front of itself and any opponents stuck in this Z-Move powered hit are taken to a dark setting. Banette is seen with the opponent, in which Banette summons dark arms to emerge from the ground and cover the opponent, before they all crush the opponent and do great damage.
Registeel is listed as #379 in the PokéDex and is a Steel-type Legendary Pokémon. It made its debut in Pokémon Ruby & Sapphire along with Regirock and Regice as the Regi Trio. In Pokémon Diamond & Pearl, Regigigas was introduced as their leader.
Registeel is a heavy fighter, but is hard to launch. It can ground opponent with the move Stomp and do great shield damage with Iron Head. It doesn't have the highest recovery, but can deal great damage quickly.
Neutral B: Charge Beam. Registeel charges a beam up inside its eyes that can be shot out. It can also be stored for later when fully charged. It goes straight forward and ignores shields and reflectors.
Side B: Iron Head. A strong move with a bit of startup lag. Once it is unleashed, it does a lot of damage and can even break shields very easily.
Up B: Gravity. Registeel spins itself upwards to the stage using a small purple power. Registeel gains invincibility during this move.
Down B: Stomp. Registeel stomps in front of it, grounding opponents that it hits. The higher damage the opponent is at, the longer they will stay grounded during this move.
Final Smash: Ancient Power. Registeel summons bits of rocks and fossils from the ground along with Regice, Regirock, and Regigigas, they order the rocks to go forward and hit the opponent straight on.
Deoxys Crashes Down!
Deoxys is listed as #386 in the PokéDex and is a Psychic-type Mythical Pokémon. It made its debut in Pokémon Ruby & Sapphire and can also change into three other forms. These forms include Speed Forme, Attack Forme, and Defense Forme.
Deoxys can easily change its form with its Down Special. In its Attack Form, it has great attack damage but is easy to launch. In its Defense Form, it is hard to launch or make flinch but has low speed. In its Speed Form, it has great speed but has low attack damage.
Neutral B: Psychic. Shoots a ball that starts off slow, then goes forward quickly. Instead of sending opponents forward on contact, it sends them upwards.
Side B: Psycho Shift. This move turns the opponent around and does a little bit of damage.
Up B: Teleport. Deoxys simply teleports upwards are sideways in order to get back to the stage.
Down B: Forme Change. Deoxys changes its form. This order goes from Normal > Attack > Defense > Speed > Normal and so on.
Final Smash: Psycho Boost Beam. Deoxys zooms forward and curves up. Any opponent caught are taken to a space-like setting. Deoxys then appears in front of them preparing Psycho Boost and Hyper Beam together. Deoxys shoots to great power from the crystal on its chest onto the opponent, doing great damage.
Infernape Isn't Monkeying Around!
Infernape is listed as #392 in the PokéDex and is a Fire/Fighting-type Pokémon. It made its debut in Pokémon Diamond & Pearl and, along with Torterra and Empoleon, is a fully evolved starter Pokémon of the Sinnoh region. It shares its type with the Pokémon Blaziken, who is also in the roster.
Infernape is a fast fighter. Infernape can use two recovery moves to get back onto the stage. These moves are Fire Spin, its Side Special, and Acrobatics, its Up Special.
Neutral B: Overheat. Infernape has a fiery glow around it that does damage. This can be held to have a lasting effect. The longer it is held, the smaller the flame becomes. When the flame runs out, it must recharge.
Side B: Fire Spin. Infernape puts its arms up and spins in a circle of fire. This allows Infernape to travel sideways and can be used as a recovery move. This move does multi-hit damage.
Up B: Acrobatics. Infernape pauses in the air for a bit and then zooms upward. This can be used as a recovery move, but doesn't do much damage as an attacking move.
Down B: Quick Guard. Infernape puts a dome-shield around itself. This nullifies attacks and can also reflect projectiles. It slowly loses size after time and can break if left up for to long.
Final Smash: Burn-It-All Overheat. Infernape grows a fiery aura around it, boosting most of its stats (jump height, speed, attack power). This give Infernape a great boost, allowing it to give strong blows to the opponent. After some time, the fiery aura explodes, doing great damage to those around Infernape.
Roserade is listed as #407 in the PokéDex and is a the evolved form of Roselia and the fully evolved form of Budew. It made its debut in Pokémon Diamond & Pearl and is a Grass/Poison-type Pokémon. Its pre-evolution, Roselia, was originally its own Pokémon in Ruby & Sapphire and had no evolutions or pre-evolutions.
Roserade has normal speed and is a little bit light. Roserade is known for its Grass and Poison moves. An example of both are Cotton Spore, a Grass-type move, and Poison Sting, a Poison-type move.
Neutral B: Toxic Spikes. Roserade holds forward a string with purple spikes attached to it. When the B button is pressed, the string is yanked forward until Roserade retrieves the whole string. Any opponent that touches the spikes is hit with small damage, though the move also gives the opponent the poisoned status.
Side B: Poison Sting. Roserade holds one of its hands forward and shoots multiple purple needles forward. This move is a multi-hit move when the opponent is up close and can also cause the poisoned condition.
Up B: Cotton Spore. Roserade summons two cotton balls in front of its hands, which it shoots downward to boost Roserade upward. The cotton balls act as a powerful meteor-smash.
Down B: Mega Drain. Roserade crosses its arms as a green power surrounds it. If any opponents hit Roserade during this move, the power of their attacks is converted into healing power instead of damage power, so try not to accidentally hit Roserade during this move. This move can be held and Roserade becomes immune to flinching during this move.
Final Smash: Vivid Leaf Storm. Roserade creates a tornado of leaves that take in the opponent while they are onstage. Any opponents sucked in take great multi-hit damage before being launched upward by the tornado.
Pachirisu Goes Nuts!
Pachirisu is listed as #417 in the PokéDex and is a pure Electric-type. It made its debut in Pokémon Diamond & Pearl and is known as the EleSquirrel Pokémon. Just like Pikachu, Plusle & Minun, and Dedenne, it is an electric rodent Pokémon.
Pachirisu is quick but light. It can easy zip through the stage and cause trouble with its attacks. Fun fact, Pachirisu's moveset is based on the Pachirisu that won the 2014 Pokémon World Championships!
Neutral B: Nuzzle. Pachirisu rubs its cheeks and jumps upward a little bit, causing it to be surrounded by electricity all around for a bit of time.
Side B: Follow Me. Pachirisu waves its hand, which pulls in the opponent torwards it. If the opponent is pulled forward and touches Pachirisu, Pachirisu attacks with hits and bites.
Up B: Super Fang. Pachirisu chomps upward three times. This move has great attacking power, but has a little bit of recovery potential.
Down B: Protect. Pachirisu ducks its head as it summons a small protective barrier in front of it. It acts as a nullifier for attacks and it shrinks when attacked. If attacked enough, the barrier breaks and Pachirisu can't use the move for some time.
Final Smash: True Champion. When this Final Smash hits an opponent, Pachirisu is seen in a setting similar to the Online Battle setting. The crowd cheers Pachirisu's name as Pachirisu dives down onto the opponent, catching them in a dust-cloud of attacks, doing great damage.
Lucario Shows No Mercy!
Lucario is listed as #448 in the PokéDex and is known as the Aura Pokémon. It made its debut in Pokémon Diamond & Pearl and is a Fighting/Steel-type Pokémon that evolves from the Pokémon Riolu. Lucario are said to sense the thoughts of others and sense their auras, allowing them to predict moves.
Lucario is a middle-weight fighter, but can also be fast. Lucario has a unique mechanic known as its Aura power. The higher damage Lucario is at, the more powerful its aura-based moves become.
Neutral B: Aura Sphere. A chargable ball that can be stored for later. Unlike most charging moves, it can do damage to opponents while the sphere is charging. This move does more damage with higher Aura power.
Side B: Force Palm. Lucario fires a stream of aura. If the opponent is close, it acts like a grab and Lucario hits them with a palm hit. This move does more damage with higher Aura power.
Up B: Extreme Speed. Lucario pauses in the air and then zooms in the direction that is chosen. This move flies farther with higher Aura power.
Down B: Double Team. Any opponent that attacks Lucario during this move will be counterattacked. Lucario disappears and then reappears behind the opponent, hitting them with a flying kick. This move does more damage with higher Aura power.
Final Smash: Aura Blast. Lucario turns into Mega Lucario. Mega Lucario zooms to the top of the stage and releases a giant blast of aura power. The beam can be angled to hit opponents.
Croagunk Gangs Up!
Croagunk is listed as #453 in the PokéDex and is a Poison/Fighting-type Pokémon. It made its debut in Pokémon Diamond & Pearl and, due to its typing, is greatly weak to the Psychic-type, so watch out for those types of moves. Inside of its mouth, it holds poison breath and gunk inside of its cheeks.
Croagunk is a light fighter, but has medium-speed. Croagunk has multiple jumps, allowing it to get back to the stage easily. Croagunk also has a special Toxic Meter that fills up over time, powering up Croagunk's Poison-type moves when full.
Neutral B: Belch. Croagunk opens its mouth and lets out a burp. Any opponents hit by the burp cloud in front of Croagunk get paralyzed and are dealt damage.
Side B: Poison Jab. Croagunk lunges forward while its hand has purple needles sticking from it. When it hits an opponent, it does a good amount of damage and gives them the poisoned status. When used offstage, it acts as a meteor-smash. During the startup, Croagunk has super armor.
Up B: Bounce. Croagunk bounces upwards three times, trying to recover. Each time Croagunk bounce up, it can do damage. It does the most damage on the third bounce.
Down B: Venoshock. Croagunk crosses its arms and purple spines stick out around it for a little while. This attack does double damage to opponents that are poisoned.
Final Smash: Alter Ego Army. Croagunk summons multiple copies of itself. All of the copies lunge at the opponent, piling up on top of them. When they are all piled up, Croagunk jumps onto the pile, causing it to explode. Croagunk gives a salute to the explosion at the end.
Weavile Makes A Plan!
Weavile is listed as #461 in the PokéDex and is a Dark/Ice-type Pokémon. It made its debut in Pokémon Diamond & Pearl and is the evolved form of Sneasel. Sneasel used to be an unevolving Pokémon found in Pokémon Gold & Silver, but can now evolve when it levels up while holding a Razor Claw at night. Weavile is known to be a carnivorous Pokémon and often work in teams to hunt prey.
Weavile is a light fighter and is also quite fast. Weavile can use the Ice-type move Icy Wind as its Side B, which pushes Weavile back, but can also freeze opponents. Weavile's Down B, Metal Claw, can also act as a meteor-smash that takes both Weavile and the opponent down!
Neutral B: Ice Shard. Weavile shoots a tiny star of ice from its claws. This move does minimal damage, but it is good at flinching opponents and can be used repeatedly.
Side B: Icy Wind. Weavile is pushes backwards while using this move as it blows freezing wind from its mouth. The move does multi-hit damage and can also freeze an opponent if it hits enough times.
Up B: Quick Attack. A recovery move that can go a fair amount of length. Weavile zips twice across the stage, getting to the ledge. It can also be used as a weak attacking move.
Down B: Metal Claw. When use on the ground, Weavile slams downward once with its claws, doing moderate damage. When used in the air, Weavile is sent straight downward, slamming into whatever is below. If an opponent is caught in the move while it is used in the air, it acts as a sacrificial meteor-smash.
Final Smash: Sonic Slash. Weavile zooms forward to any opponent in front, slashing them with its claws, then performing an uppercut attack. While the opponent is paralyzed from the uppercut, Weavile grows giant purple claws and performs a giant final slash, doing great damage.
Tangrowth Ties On!
Tangrowth is listed as #465 in the PokéDex and is the evolution of Tangela. It made its debut in Pokémon Diamond & Pearl and was one of the new evolutions given to old Pokémon. Tangrowth and its pre-evolution are both Grass-types.
In order to evolve Tangela into Tangrowth, Tangela must learn the move Ancient Power. In response to this, Tangrowth's Down B is Ancient Power. Tangrowth can also reach far with the move Vine Whip which it uses as a tether recovery and is also a move it shares with Ivysaur.
Neutral B: Constrict. Tangrowth reaches forward with vines. If any opponent is caught in the vines, they are throw downward to do damage. If the opponent is at a high percentage, this move has a grounding effect.
Side B: Poison Powder. Tangrowth flings purple spores in front of it, poisoning opponents that are nearby. It has some startup lag, so prepare it at the right moment.
Up B: Vine Whip. Tangrowth uses one of its vines to grab a nearby ledge. It will always grab a ledge as long as there is nothing in the way.
Down B: Ancient Power. Tangrowth slams down its arms, flinging larges fossils around it. After a bit of time, the fossils disappear. Can be used as a good spacing tool or as a defensive shield.
Final Smash: Gigantic Drain. Tangrowth faces forward and starts absorbing everything on the battlefield, players and all. If items are absorbed, then Tangrowth heals damage. If players are absorbed, they take giant damage when they touch Tangrowth. The Final Smash has a giant windbox, so many opponents are dragged to Tangrowth. At the end of the Final Smash, Tangrowth spits out the opponent, doing more damage.
Electivire Plugs In!
Electivire is listed as #466 in the PokéDex and is the evolution of Electabuzz and then final evolution of Elekid. It made its debut in Pokémon Diamond & Pearl and was one of the new evolutions given to old Pokémon. It is known for its great bulk and can release large amounts of electricity through its wires.
Electivire is a heavy fighter, but has great speed for a heavyweight. With its great bulk, most of its moves do great damage, but have disadvantages to tone them down. For instance, Thunder Shock, its Down-Special, has good damage but a bit of startup lag.
Neutral B: Signal Beam. Electivire charges a light green beam with its hands. If the B Button is released, the move is shot out from Elelctivire's hands. When barely charged, a small, short-ranged orb floats forward, doing minimal damage. If moderately charged, a medium, decent-ranged orb floats forward, doing good damage. If fully charged, a large orb, long-ranged orb floats forward, doing great damage. If shot out when fully charged, it has a bit of endlag.
Side B: Wild Charge. Electivire zooms forward with its arm in front of it, covering itself in an electrical aura. This move does good damage, but has a bit of endlag.
Up B: Wire Whirl. Electivire spins its wires to form a propeller, making Electivire fly upwards. If used as an attack, any opponent above Electivire is hit with multi-hit damage.
Down B: Thunder Shock. Similar to Pikachu's Thunder, but is bigger and stronger with the weakness of more startup lag. If used in the air, this slows down Electivire's falling.
Final Smash: Electric Terrain. Electivire unleashes a large cry, electrifying everything around it. The stage and platforms become electrical, shocking anyone who touches them. After this, the electric floors release a burst that send the opponent flying.
Porygon-Z Updates For Battle!
Porygon-Z is listed as #474 in the PokéDex and is known as the Virutal Pokémon. It made its debut in Pokémon Diamond & Pearl and was made by scientists in an effort to explore other worlds. When evolving from Porygon2, there was a fatal error that caused its body to deform and become glitchy.
Porygon-Z is a light fighter and is quite fast. Its strange movements allows for strange moves such as Magic Coat and Conversion. Its strange body and ability to float also give it multiple jumps, allowing better recovery.
Neutral B: Ally Switch. Porygon-Z holds itself in place. It then quickly teleports to the left and right of it, then ending the move where it originally stood. Wherever Porygon-Z teleports does damage. It has some endlag to prevent repetitive use.
Side B: Conversion. Porygon-Z spins its arms all around itself as colored squares also float around it. Any opponents hit by this move get dealt multi-hit damage. It also has a random element whenver it is used, so it could act as a fire-based attack, an electric-based attack, or any type!
Up B: Sharpen. Porygon-Z spins upward, extending the pin on its head. It isn't that good at recovery, but it can space out foes from above you.
Down B: Magic Coat. Porygon-Z holds itself in place. This move acts as a reflector and a counter, doing damage when physically attacked and reflecting projectiles when they are thrown at Porygon-Z.
Final Smash: Dubious Reassembling. Porygon-Z switches around its body, resembling Porygon2. It then lunges straight forward. Any opponent hit by this are taken to a strange area, resembling a Wonder Room. Porygon-Z zooms past the opponent, slashing them to do damage. It then finishes off the move by reassembling back to look like Porygon-Z, then slashing the opponent with the spine on its head, sending the opponent flying.
Gallade Gets Royal!
Gallade is listed as #475 in the PokéDex and is a Psychic/Fighting-type. It made its debut in Pokémon Diamond & Pearl and is one of the evolutions of Kirlia along with Gardevoir. You can obtain Gallade by giving a Dawn Stone to a male Kirlia.
Gallade is a mid-weight fighter and is quite fast. It uses its sharp arms to slash at opponents when on the ground or in the air. Gallade can use Psycho Cut as a countering move that sends the opponent upward with a psychic-powered cut!
Neutral B: Leaf Blade. Gallade slashes forward multiple times with leaf-like blades. If the B Button is held, this move is done repeatedly, but gets weaker.
Side B: Protect Shield. Gallade zooms forward using the move Protect as shield. Anyone in the way is sent forward by the hit of the shield. If the B Button is held after the move, Gallade will still hold the shield and can face left and right with it, but can't move. The B Button has to be released to let Gallade move again, but the Protect shield will go away.
Up B: Fury Cutter. Gallade slashes upward multiple times. This move doesn't have that much recovery height, but it can do a lot of damage, as it is a multi-hit move.
Down B: Psycho Cut. Gallade holds prepares for an incoming move. If a move hits Gallade while this counter is in effect, Gallade uppercuts and slashes the opponent upwards.
Final Smash: Unwavering Blade. Gallade turns into Mega Gallade and slashes directly forward. Any opponents in the way are instant KOed, though this only works if they have taken any percentage. Be careful, because if the opponent jumps out of the way, you could go straight into blast zone!
Dusknoir Raises The Dead!
Dusknoir is listed as #477 in the PokéDex and is a Ghost-type Pokémon. It made its debut in Pokémon Diamond & Pearl and was introduced as a new evolution to Dusclops who is the evolved form of Duskull. With its huge mouth, it consumes the soul of those it bites.
Dusknoir is heavy and slow, but its moves sure can be spooky! It shares two moves with Gengar; Shadow Punch and Haze. They work the same, but try mixing them up with Dusknoir's other moves for different results.
Neutral B: Grudge. Dusknoir holds its mouth forward, chomping on opponents when they get near. Press the B Button while using this move to crunch the opponent. The more damage Dusknoir has taken, the more damage this move does.
Side B: Shadow Punch. Dusknoir prepares a large punching move which comes out unexpectedly. It can instantly break shields and can also turn around during the startup portion of the move.
Up B: Haze. Dusknoir disappears into a haze of black smoke, then reappears above. During the teleportation process, Dusknoir can't be hit.
Down B: Fire Punch. Dusknoir prepares both of his fists and slams downward left and right with fiery power. It takes some time to charge up, but it does a lot of damage when it hits an opponent.
Final Smash: Speed Slam. Dusknoir unleashes power to make the area darker and creepier. Dusknoir then flails about, punching and biting forward. During this move, you can control Dusknoir to float anywhere on the board. Dusknoirs flailing can send the opponent far, even at low percents.
Darkrai Gets Nightmarish!
Darkrai is listed as #491 in the PokéDex and is a Dark-type Mythical Pokémon. It made its debut in Pokémon Diamond & Pearl and is known as the Pitch-Black Pokémon. Wherever Darkrai goes, it gives people terrifying nightmares, but this is sometimes completely out of its control. Sometimes, it can feed off of the dreams of sleeping people.
Darkrai can unleash great amounts of power, mostly in the form of vicious attacks. For instance, Darkrai can use the move Throat Chop, its Side B, to paralyze foes for a bit of time. Darkrai can also use Dark Void as its Down B to surround itself in a dark sphere which slowly shrinks, but puts enemies to sleep on contact.
Neutral B: Facade. Darkrai hits in front of itself. It is a weak move on its own, but when Darkrai is at high damage, the move has a different style. When at low damage, the move is a weak hit. When at decent damage, the move is a two-hit and a third hit from a dark claw swipe. When at high damage, the move is a two-hit and then a rapid slashing from lot of claws that sends opponents far back.
Side B: Throat Chop. Darkrai zooms to the side with great force and speed. If it hits an opponent at the middle of the move, it paralyzes them. If it hits an opponent at the end of the move, it meteor-smashes them straight down!
Up B: Dream Eater. Darkrai summons a pair of dark jaws that can be aimed from up, diagonally up-left, or diagonally up-right. The move offers a little jump when used, so it is a tiny recovery move. The moves does double damage to opponents that are asleep.
Down B: Dark Void. Darkrai surrounds itself with a black hole that gradually gets smaller until it disappears. Any opponent that comes into contact with the black hole falls asleep. If it is held for too long and it disappears, then you have t wait to use the move again.
Final Smash: Infinite Eclipse. Darkrai zooms forward, hitting any opponents. Any opponents that are hit are sent to a strange dimension with a checkered floor, purple sky, and strange frames of colors. Darkrai then summons two giant arms, grabbing and trapping the opponent, causing a blast of great damage.
Pignite Hogs The Attention!
Pignite is listed as #499 in the PokéDex and is a Fire-type Pokémon. It made its debut in Pokémon Black & White and is the middle evolution of the Tepig line, one of the starter Pokémon of the Unova region. If Pignite evolves, it will turn into Emboar, a Fire/Fighting-type Pokémon.
Pignite is a heavy fighter, but has good speed. Pignite knows how to use its weight to its advantage, and it shows through its moves. It uses moves like Flame Charge and Body Slam, which involve it ramming itself into the opponent straight on.
Neutral B: Flame Charge. Pignite charges up and lunges forward in a fireball-like fashion. The more it is charged, the farther Pignite goes. It can be used as a good sideways recovery moves.
Side B: Body Slam. Pignite jumps forward and slams itself onto the ground, then gets back up. If it's a hit, the opponent will be paralyzed.
Up B: Burn Up. A quite literal meaning to the move. Pignite zooms upward, burning everything around it, even items! This move can be aimed upward or sideways.
Down B: Iron Tail. Pignite sweeps the floor with its tail, possibly causing a trip, and then slamming the ground in front of it with its bottom.
Final Smash: Inferno Overdrive. Pignite grows a fiery Z-Move powered flame around it and lunges forward. Any opponents caught by this are sent into a rocky area. Pignite lunges again at the opponent as a giant fiery explosion forms around the opponent, doing great damage.
Swoobat Brings The Love!
Swoobat is listed as #528 in the PokéDex and is a Psychic/Flying-type Pokémon. It made its debut in Pokémon Black & White and is the evolved form of Woobat. Some regions believe that Swoobat is a symbol of good luck due to its heart-shaped nose.
Swoobat is a light fighter with medium speed. It can use its heart-shaped nose to its advantage, using the move Attract to temporarily put the opponent in a daze. It can also use the move Heart Stamp to stick to walls or onto an opponent.
Neutral B: Simple Beam. Swoobat charges up power in its nose that can be shot out in a long projectile. When fully charged, it can be stored and shot out later.
Side B: Heart Stamp. Swoobat flies forward with its nose out. When it hits an opponent, it does damage. When it hits a wall or any kind of surface, Swoobat will stick its nose onto it in order to latch on, making it a good recovery tool if you just barely get back to the stage.
Up B: Air Cutter. Swoobat flies upwards while slashing repeatedly. This move sends Swoobat up while also shooting out small projectiles that hit the opponent from a far distance.
Down B: Attract. Swoobat sends a small, short distance, heart projectile from its nose. Anyone hit by this move is sent into a daze, similar to confusion, leaving them open to attack.
Final Smash: Supersonic Skystrike. Swoobat fills with Z-Move power and flies forward. Opponents caught by Swoobat are taken to a rocky landscape where Swoobat grows giant blue wings and dives directly down on the opponent, creating a large explosion that sends the opponent far.
Excadrill Drills In!
Excadrill is listed as #530 in the PokéDex and is a Ground/Steel-type Pokémon. It made its debut in Pokémon Black & White and is the evolved form of Drilbur. They are known for creating maze-like tunnels with their great digging skills.
Excadrill is a heavy fighter but has good speed. It can moves such as Sandstorm, a move that acts as both a recovery option and a multi-hitting attacking move.
Neutral B: Drill Run. Excadrill uses its claws around it, swinging in a circle quickly while making a drilling noise. This move can be used as a multi-hit attacking move that sends the opponent upward.
Side B: Bulldoze. Excadrill puts its claws forward and drills in the direction directed. This can be used as a good sideways recovery option and also as a multi-hit attacking move.
Up B: Sandstorm. Excadrill surrounds itself with a sandstorm that propels it upward a small distance. It can be used as a recovery option, but can also be used as a multi-hitting attacking move that sends opponents upward.
Down B: Metal Claw. When use on the ground, Ecadrill slams downward once with both claws, doing moderate damage. When used in the air, Excadrill dives straight downward, slamming into whatever is below. If an opponent is caught in the move while it is used in the air, it acts as a sacrificial meteor-smash.
Final Smash: Horn Drill. Excadrill puts its claws forward in a drill motion and swoops forward until it hits an opponent. Once it hits an opponent, it attacks with a flurry of scratches and finishes off with a drill attack that instantly KOs the opponent.
Scrafty Steals The Show!
Scrafty is listed as #560 in the PokéDex and is a Dark/Fighting-type Pokémon. It made its debut in Pokémon Black & White and is the evolved form of Scraggy. The baggy pants it wears is actually shedding skin that it uses to protect itself.
Scrafty is a middleweight fighter and is also quite fast. It knows that it fights without mercy and uses whatever it can to its advantage. It can use moves like Dig and Beat Up.
Neutral B: Beat Up. Scrafty jumps forward onto whatever opponent is in front of it. Clouds are emitted, showing a rough fight in the cloud. When this move is used, you can choose the direction the opponent goes after the move. For example, holding up launches them up.
Side B: Dig. Scrafty digs into the ground and pops up a short distance away. The digging lasts for about 2 seconds before Scrafty jumps from the ground, sending the opponent upward.
Up B: Pants Parachute. Scrafty widens it pants to act floaty, sending it upward and creating a windbox upwards. If the B Button is pressed again, Scrafty returns to normal and goes into special fall.
Down B: Pants Block. Scrafty holds up it pants to protect its front, nullifying attacks from in front of it. However, it can still be attacked from behind and from above.
Final Smash: Focusing Leer Headbutt. Scrafty points forward with Leer, paralyzing any opponent in front of it. Scrafty then focuses and lunges forward with a strong opponent, sending any opponents caught flying.
Garbodor Plays Dirty!
Garbodor is listed as #569 in the PokéDex and is a Poison-type Pokémon. It made its debut in Pokémon Black & White and has the ability to spew poison gas or liquid from its fingers. In the Alola Region, they are known to be endangered due to the population of Grimer.
Garbodor is a heavy fighter, but has medium-speed. Garbodor has a special ability known as Aftermath. When it is KOed, the opponent that KOed Garbodor will be given 30% damage as a result. Garbodor can also push back opponents with the move Acid Spray.
Neutral B: Acid Spray. Garbodor first charges up toxins in its arms. When released, Garbodor spews acid from its arm to push opponents back. It doesn't do damage, but it can used to push opponents off the stage. It also has a chance to poison the opponent.
Side B: Sludge. Garbodor throws out a glob of poison that moves in an arch formation. The projectile is slow, but it does good damage when it hits an opponent.
Up B: Rock Blast. Garbodor shoots a rock down below it to project itself upwards. The move can be aimed from left, up, and right. The rock that is shot out acts as a meteor-smashing projectile though it is small and only hits opponents below Garbodor.
Down B: Stomping Tantrum. Garbodor jumps up and down in place, causing anyone around it to take damage. The move has good coverage on the ground, but can be easily avoided in the air. If used offstage, Garbodors feet while stomping become a meteor-smash.
Final Smash: Acid Downpour. Garbodor raises its arms upward, releasing large amounts of Z-Move powered toxins. Several large, purple, liquid projectiles will fall from the upper part of the screen that do great damage to those hit.
Zoroark Isn't What It Seems!
Zoroark is listed as #571 in the PokéDex and is a Dark-type Pokémon. It made its debut in Pokémon Black & White and can create illusions of people, Pokémon, or landscapes. Zoroark live in deep dark forests while also hunting in groups with their baby Zorua.
Zoroark is a middleweight fighter with high speed. It can use the move Scratch as a countering move which sends it flying forward at the opponent similarly to Greninja's Substitute move. It can also use the move Night Daze, a Dark-type move that sends opponents back the more damage Zoroark has.
Neutral B: Night Daze. Zoroark slams its claws down on the ground, creating a dark wave around it. This move does more damage and knockback the more Zoroark is damaged.
Side B: Fury Swipes. Zoroark swipes forward with its claws out, sending it sideways. This can be used as a recovery option. It meteor-smashes opponent that get hit with it offstage.
Up B: Agility. A recovery move that can go a fair amount of length. Zoroark slashes once across the stage, getting to the ledge. It can also be used as a weak attacking move.
Down B: Scratch. A countering move that acts when Zoroark is hit during it's use. If an opponent hits Zoroark while using the move, Zoroark creates an illusion of itself in place and counters with a large scratch that sends it forward.
Final Smash: Dark Fury. Zoroark slashes in front of it to hit an opponent. If someone is hit, Zoroark takes the opponent to the top of the stage and hits them with a powerful version of Fury Swipes. Zoroark then slams the opponent down back onto the stage after doing lots of damage.
Escavalier Emerges From Its Shell!
Eelektross is listed as #589 in the PokéDex and is a Bug/Steel-type Pokémon. It made its debut in Pokémon Black & White as the evolved form of Karrablast. Karrablast can only evolve after it is traded for a Shelmet, in which it steals the shell of to become Escavalier.
Escavalier is a heavy fighter but has medium speed. Its heavy armor allows it to take hits while its speed makes it agile on the battlefield. It can use various piercing moves with its lances such as Smart Strike and Fell Stinger.
Neutral B: Steel Beam. A chargeable beam move that can be stored and shot later. When fully charged, Escavalier releases a long projectile that does great damage to any opponents in the way and does a lot of damage.
Side B: Fell Stinger. Escavlier lunges forward with one of its lances. This move can be charged in order to do two different attacks. If not charged, Escavlier simply lunges forward. When fully charged, Escavlier lunges forward with a flurry of stabs.
Up B: Smart Strike. Escavlier slices upward with its lance. This move has considerable range as the tip of the lance can poke ledges to give extra recovery length.
Down B: Metal Burst. Escavalier hides in its shell and then releases a burst around it. It has some startup lag, but it does a lot of damage when opponents are close.
Final Smash: Giga Impact Lance. Escavalier shoots straight forward with its lance with great strength. If an opponent is caught, then Escavalier slashes them with its lance which sends them flying forward.
Eelektross Reels In!
Eelektross is listed as #604 in the PokéDex and is an Electric-type Pokémon. It made its debut in Pokémon Black & White as the evolved form of Eelektrik and the final form of Tynamo. It is known for having no main weaknesses as it has the ability Levitate, an ability that makes the user immune to Ground-type moves, which are the Electric-types only weakness.
Eelektross is a fast fighter and can move around the stage quickly. Its long fins allow it to reach far with its grabs and the suckers on the ends of its fins allow it to do more damage than usual with pummeling. Eelektross can use Electric-type moves such as Zap Cannon or Shock Wave and Poison-type moves such as Acid or Coil.
Neutral B: Shock Wave. Eelektross spins around as an electrical power surrounds it. This can be used as a good method for opponents that stay near Eelektross to attack and can space them out.
Side B: Zap Cannon. Eelektross shoots forward with electric power. If Eelektross hits an opponent, it will bounce off of them, sending them back. This move can be used as a recovery option offstage to go sideways.
Up B: Coil. Eelektross spins and then shoots upward. This can be used as a multi-hit attacking move while on the ground or as a recovery option while offstage.
Down B: Acid. Eelektross spits out a glob of acid that sticks to the stage floor. Opponents who walk over it take damage and are also poisoned. The acid will disappear after a while or if Eelektross uses the move again.
Final Smash: Thrash. Eelektross zooms forward in order to hit an opponent. If Eelektross catches an opponent, they will then be pummeled by tail slaps and punches by Eelektross. The finishing blow is an electrically-charged tail slam which sends the opponent straight upward, KOing off of the top.
Elgyem Invades The Area!
Elgyem is listed as #605 in the PokéDex and is a Psychic-type Pokémon. It made its debut in Pokémon Black & White and evolves into the Pokémon Beheeyem. It flashes its multi-colored fingers to communicate to other Elgyem.
Elgyem is a light fighter with floaty jumps, allowing for higher jumping recovery. Elgyem can use its psychic abilities to use moves such as Cosmic Power. It can also use two moves that are very similar; Guard Split and Power Split.
Neutral B: Cosmic Power. Elgyem charges psychic powers with its hands and then releases it. It takes some time to release the energy, but it does a lot of damage when it hits and Elgyem doesn't flinch while executing the move.
Side B: Guard Split. Elgyem splits in two, hitting opponents on its sides, then turns back to normal. The less damage Elgyem has taken, the more power this move has.
Up B: Dark Pulse. Elgyem charges a dark power with its hands and then blasts in the direction that is chosen. Holding the B button makes it change longer and allows it to go farther.
Down B: Power Split. Elgyem splits in two, hitting opponents below and above it, then turns back to normal. The more damage Elgyem has taken, the more power this move has.
Final Smash: Shattered Psyche. Elgyem hits in front of it with glowing psychic power filled with Z-Move power! Opponents that are hit and sent into a swirling terrain where they bounce off of mirrors and finally hit a giant mirror that shatters, doing great damage!
Druddigon Comes From The Caves!
Druddigon is listed as #621 in the PokéDex and is a Dragon-type Pokémon. It made its debut in Pokémon Black & White and is a savage dragon Pokémon that lives in caves. They sometimes enter the tunnels of other Pokémon, like Diglett, to wait and catch them as prey.
Druddigon is a heavy fighter and does not have much speed, but can dish out super strong moves. Paired with its weight, it is super hard to launch, making it a powerhouse. However, its recovery is not that good, making Druddigon vulnerable offstage.
Neutral B: Dragon Pulse. Druddigon charges a beam in its mouth. This can be stored and shot out later when it is fully charged or when cancelled. When shot, a long beam is released from Druddigons mouth can does a good amount of damage.
Side B: Fire Fang. Druddigon chomps forward with fiery teeth-like markings around its mouth. Opponents hit by this move take fire damage and are sent a good distance away.
Up B: Rock Climb. Druddigon summons a boulder to grab onto and lunge from, kicking the boulder back. It can be used as a recovery option, but it doesn't go that far.
Down B: Dragon Tail. Druddigon slams below itself with its tail. This move covers all of below Druddigon, sending opponents away.
Final Smash: Draco Meteor. Druddigon roars loudly and summons a giant meteor shaped like a dragon to crush the stage from the background. Opponents hit by this take multi-hit damage and are sent far with great damage!
Bisharp Cuts The Competition In Two!
Bisharp is listed as #625 in the PokéDex and is a Dark/Steel-type Pokémon. It made its debut in Pokémon Black & White and is the evolved form of Pawniard. It likes sharping stones and often battles with Fraxure.
Bisharp is a fast but heavy fighter thanks to its steel armor. It's great armor allows it to use moves with extra power including Iron Head and Slicing Blade. It can also paralyze foes by using the move Metal Sound.
Neutral B: Slicing Blade. Bisharp slices all around it, doing minimal damage while also keeping opponents away. The slashes fully surround Bisharp, making it almost impossible to approach.
Side B: Iron Head. A strong move with a bit of startup lag. Once it is unleashed, it does a lot of damage and can even break shields very easily.
Up B: Slash. Bisharp slices upward by uppercutting. It does multi-hit damage and has a sword-effect on opponents that are hit. It also sends them upward.
Down B: Metal Sound. Bisharp scrapes its arms together to create a piercing noise that paralyzes opponents nearby. It doesn't do any damage, but it leaves them vulnerable to attack.
Final Smash: Finishing Guillotine. Bisharp zooms forward and slashes the opponent several time, doing great damage! The final blow is a giant Guillotine that instantly KOs the opponent no matter their damage percentage.
Meloetta Sings Along!
Meloetta is listed as #648 in the PokéDex and is a Normal/Psychic-type Mythical Pokémon. It made its debut in Pokémon Black & White and is known for its beautiful singing and dancing. It has inspired many arts and is popular to singers and dancers.
Meloetta is a lightweight fighter but is also very floaty, allowing it to have good recovery when jumping due to not having an Up-Special recovery. She can use a combo with two of her different special moves Sing and Wake-Up Slap. She can put the opponent to sleep and then slap them for good damage!
Neutral B: Echoed Voice. Meloetta sings, surrounding her with an expanding barrier of music which does damage. After going a fair distance, the barrier disappears.
Side B: Wake-Up Slap. Meloetta charges its hand and hits in front of it. This move does double the amount of normal damage if the opponent is asleep.
Up B: Sing. Meloetta sings with musical notes and vibrations appearing around it. Anyone caught in this will automatically fall asleep.
Down B: Round. Meloetta charges up music notes as long as the B Button is held. When released fully charged, musical notes and vibrations surround her, doing great damage.
Final Smash: Pirouette Pummeling. Meloetta transforms into her Pirouette Form and then spins forward very quickly. Upon hitting an opponent, she spins rapidly before punching the opponent far, doing great damage!
Quilladin Pokes About!
Quilladin is listed as #651 in the PokéDex and is a Grass-type Pokémon. It made its debut in Pokémon X & Y and is the evolved form of the Kalos Starter Pokémon Chespin. If Quolladin evolves again, then it will turn into Chesnaught, a Grass/Fighting-type Pokémon.
Quilladin is a middleweight fighter with fast speed. Most of its moves involve it sticking out it's needles (like Pin Missile or Needle Arm) to hurt opponents. It even sticks i's needles out while shielding to keep away opponents.
Neutral B: Spikes. Quilladin throws out multiple barbed spikes that are scattered throughout the stage. You can aim the move to throw forward, downward, or upward. Opponents who walk or run on the spikes take small amounts of damage every second they are on it.
Side B: Drain Punch. Quilladin punches forward, sending towards the direction it is facing. Any opponents hit by this are drained of damage and are sent backward. The amount of damage Quilladin did is healed to it.
Up B: Needle Arm. Quilladin summons needles all over its arm and performs an uppercut. Any opponents hit by this take multi-hit damage and are sent upward. It can be used as a recovery option.
Down B: Pin Missile. Quilladin quickly curls into a ball with its quills sticking out and spins while shooting them out. Quilladin then jumps back out. The pins act as projectiles, so don't get them reflected back at you!
Final Smash: Needle Power-Up Punch. Quilladin zooms forward to trap the opponent in a spiny grasp before it unleashes a greater version of Power-Up Punch mixed with Needle Arm to send the opponent flying with great damage!
Greninja Makes A Splash!
Greninja is listed as #658 in the PokéDex and is a Water/Dark-type Pokémon. It made its debut in Pokémon X & Y and is a stealthy Pokémon that has the power of a ninja. Greninja can create ninja stars made out of compressed water, in which it shoots with its hands.
Greninja is a medium-weight fighter and has great speed. Greninja can use the Water-type move Water Shuriken to shoot chargeable shurikens made of water. The more one is charged, the larger it is and the more damage it does.
Neutral B: Water Shuriken. A chargable move in which Greninja charges a shuriken made of water. When it is not charged, a small shuriken is sent out that does small damage. If fully charged, a large shuriken is sent out that does multi-hit damage.
Side B: Shadow Sneak. Greninja disappears into the ground temporarily through a shadow, then appearing in a different spot to kick the opponent. You can see where you are about to go by a small black marking on the stage.
Up B: Hydro Pump. Greninja propels itself upward with gushing water. This move can be aimed in different directions in order to get back to the stage. The water has a windbox that pushes opponents when the water hits them.
Down B: Substitute. This move acts as a countering move. Any opponent that hits Greninja during this move is counterattacked by a flying kick from Greninja. This also summons a Substitute Doll in place of Greninja. The doll can be attacked and thrown around, but it doesn't do any damage.
Final Smash: Secret Ninja Attack. Greninja kicks up a mat in front of it. Any opponents that hit the map are sent upward. Greninja then transforms into Ash Greninja, slashing the opponent multiple times, then slamming them downward for great damage.
Pangoro Gets Dark!
Pangoro is listed as #675 in the PokéDex and is a Fighting/Dark-type Pokémon. It made its debut in Pokémon X & Y as the evolve form of Pancham. Pancham can get to this form by leveling up to Level 32 while a Dark-type Pokémon is in the party.
Pangoro is a heavy fighter, and isn't that fast, but what it lacks in speed it makes up for in great power. Most of its moves give out large amounts of damage such as Storm Throw and Low Sweep. Most of Pangoro's moves are Fighting-type, but it can also use the Ice-type move Ice Punch.
Neutral B: Block. Pangoro holds both fists forward in a blocking motion. Pangoro can still be attacked and take damage during this, but does not flinch. When the B Button is released, it acts like a countering move, doing more damage for how much Pangoro was attacked.
Side B: Storm Throw. Pangoro lunges forward and grabs the opponent. Pangoro holds the opponent by the legs, swings them around twice, and then throws them, doing damage.
Up B: Ice Punch. Pangoro performs an uppercut that can be used as a recovery move. This move can freeze opponent when it hits on its sweet spot, which is on Pangoro's fist.
Down B: Low Sweep. Pangoro sweeps downward in front of itself with its leg. This move can cause tripping. When used offstage, it can be used as a meteor-smash.
Final Smash: Outrage. Pangoro starts to grow red and unleashes a flurry of punches and kicks while steam comes from it. The finishing blow is a slam that sends the opponent downward. If used offstage, the final blow acts like a meteor-smash.
Aegislash is listed as #681 in the PokéDex and is considered the Royal Sword Pokémon. It made its debut in Pokémon X & Y as the evolved form of Doublade and the fully evolved form of Honedge. It is said that anyone it recognizes is to become king or queen.
Aegislash is a heavy fighter and isn't that fast. Aegislash has two different forms; a Blade Form and a Shield Form. It turns into the Sword Form when using its Up Special and Side Special and it turns into the Shield Form when using its Down Special and Neutral Special.
Neutral B: Gyro Ball. Aegislash summons a heavy steel ball in which it hits with its shield while in its Shield Form. The ball can be sent directionally upward, forward, on downward, giving it a bit more range.
Side B: Head Smash. Aegislash turns into its Blade Form, smashing its head forward to ground the opponent, then slashes upward, hitting the opponent out of their grounded state.
Up B: Sacred Sword. Aegislash lunges upward greatly in its Sword Form, facing its blade towards the air. This move has good damage when used as an attacking move, but doesn't have much range when on the ground.
Down B: King's Shield. Aegislash holds it shield in front of it, turning into its Shield Form. If the shield is attacked enough, it can break. Once broken, Aegislash must wait 35 seconds for it to recharge.
Final Smash: Underworld Ruler. Aegislash stabs the ground, creating sharp rocks that trap the opponent in a boulder. Aegislash summons a ghostly hand that grabs Aegislash by the handle and slices the boulder in two, doing great damage.
Barbarcle Lends A Hand Or Two!
Barbaracle is listed as #689 in the PokéDex and is a Rock/Water-type. It made its debut in Pokémon X & Y as the evolved form of Binacle. Barbaracle sports many arms with also have eyes on them, turning from two Binacle multiplying into seven.
Barbaracle is a heavy fighter and is very hard to launch. Barbaracle can learn a wide type variety of moves, as none of its moves are the same type. Barbaracle can use the move Razor Shell as its Side B, which can help get back to the stage.
Neutral B: Night Slash. Barbaracle slashes its claws around it, creating an X shape that surrounds it for a small bit of time. Any opponent near the slash or the X takes damage.
Side B: Razor Shell. Barbaracle sends out a shell that can be used as a recovery move. Barbaracle hops atop the shell and rides it like a surfboard on water sideways.
Up B: Fury Cutter. Barbaracle slashes upward multiple times. This move doesn't have that much recovery height, but it can do a lot of damage, as it is a multi-hit move.
Down B: Stealth Rock. Barbaracle holds forward a string with Stealth Rocks attached to it. When the B button is pressed, the string is yanked forward until Barbaracle retrieves the whole string. Any opponent that touches the spikes is hit with small damage.
Final Smash: Sludge Wave. Barbaracle grabs the shell it uses from its Razor Shell move out summons a large purple wave that goes across the stage. While Barbaracle rides the wave, the poison can push opponent into the blazt zone in front of the wave.
Hawlucha Flies Into The Ring!
Hawlucha is listed as #701 in the PokéDex and is a Fighting/Flying-type Pokémon. It made its debut in Pokémon X & Y and has a unique typing that no other Pokémon has. Hawlucha like to take on strong foes that are bigger than it such as Hariyama and Machamp.
Hawlucha is a light fighter, but is very quick. Hawlucha can learn its signature move Flying Press, which is very unique type-wise. Despite being a Fighting-type move, it also does Flying-type damage along with it.
Neutral B: Sky Attack. Hawlucha spreads its wings and uses a tornado to go upward, propelling Hawlucha up. The tornado part has multi-hit damage while Hawlucha being launched is only one hit.
Side B: Flying Press. Hawlucha steps forward, grabbing any opponents in front of it. If anyone is grabbed, Hawlucha will perform a flying suplex on them, doing damage,
Up B: Fly. Hawlucha zooms upward greatly in order to recover. After using the move, it leads into a glide. Hawlucha gets invincibility during this move.
Down B: Steel Wing. Hawlucha slides downward and hops forward with its wing, which has a steel-like appearance during the move. When used in the air, Hawlucha goes straight down with its wing instead of sliding first.
Final Smash: Hammering Streak. Hawlucha flies directly forward, unleashing a strike from its wing. Any opponent hit by this move are sent to a boxing ring setting. Hawlucha performs slashes inside the boxing ring and finishes off with a body slam, doing great damage.
Dedenne is listed as #702 in the PokéDex and is an Electric/Fairy-type Pokémon. It made its debut in Pokémon X & Y and is known to sneak into peoples houses to steal electricity from their cables. It can use it's whiskers as antenna to communicate with other Electric-type Pokémon.
Dedenne is a lightweight fighter with good speed and small size. This small size allows it to duck under most moves, allowing it to dodge any heavy-hitting moves that might take it out in one hit. Dedenne's moveset is inspired by multiple improvised Electric-type moves used in the anime.
Neutral B: Thunder Rings. Dedenne spins its tail and throws out a single electric ring that acts like a boomerang. It does multi-hit damage to the opponent upon being hit.
Side B: High-Speed Iron Tail. Dedenne zips forward and slams forward with Iron Tail. This move sends opponents a fair distance, though it can ground if it hits on the sweetspot; the tip of Dedenne's tail.
Up B: Electric Climb. Dedenne whips its tail in front of it in order to grab onto an opponent or ledge. If it latches onto an opponent, Dedenne flips and footstools the opponent, sending them down. This move can be used as a recovery option.
Down B: Discharged Shield. Dedenne prepares electricity which creates a small barrier of discharged volts for some time. This barrier protects Dedenne and hurts opponents on impact, though it has some startup to it.
Final Smash: Thunder Armor. Dedenne releases large amounts of electricity and gains thunder armor, a golden armor that boosts the power of its moves greatly and allows it to be invincible. Dedenne can then attack the opponent with great strength! After some time, it fades off.
Goodra Slips In!
Goodra is listed as #706 in the PokéDex and is a pure Dragon-type Pokémon. It made its debut in Pokémon X & Y and comes from the Pokémon Goomy (its first form) and Sliggoo (its second form). It is usually kind, but can throw punches harder than a pro boxer.
Goodra is heavy and its speed is slow, but it has a strange ability when moving. If you run around with Goodra and then suddenly stop, Goodra is able to slide across the stage! This is useful as you can can use moves such as Breaking Swipe or Poison Tail while sliding.
Neutral B: Poison Tail. Goodra swings its tail around itself, hitting opponents around it. Its sweet spot is able to poison opponents while also doing great damage.
Side B: Breaking Swipe. Goodra swings it tail in front of it swiftly. This sends the opponent a long range away, even at low percentages. When used in the air, Goodra swings its tail all around itself instead of just forward.
Up B: Slime Grab. Goodra waves its hand forward, throwing a string of goo in front of it. When used on the ground, it reaches forward and grabs opponents. When used in the air, it aims upward and can be used as a tether in order to recover.
Down B: Dragon Breath. Goodra breathes a purple colored fire in front of it. It can be multi-hit if the opponent tries to go towards it. It slowly grows smaller and needs to have recharge time to reach its previous range.
Final Smash: Devastating Drake. Goodra gains Z-Move power and releases a giant beam shaped like a spiny dragon. The dragon can be aimed at different directions to hit the opponent. Any opponents in front of Goodra takes great damage.
Trevenant Gets Spooky!
Trevenant is listed as #709 in the PokéDex and is a Ghost/Grass-type Pokémon. It made its debut in Pokémon X & Y and is the evolved form of Phantump. It lives in deep forests where it protects the trees.
Trevenant is a heavy and slow fighter, but it sure has some intimidating looks. It can use moves such as Horn Leech or Branch Poke, which involve using its branches. For its Final Smash, it uses its signature move Forest's Curse.
Neutral B: Foul Play. Trevenant dodges any attacks before using the move and then attacks with a punch of dark power. The dodging portion acts just like a spotdodge. This move ignores any kind of countering moves.
Side B: Branch Poke. Trevenant pokes its head forward, sending any opponents in front of it backward. If the move is charged by holding the B button, then this move does more damage.
Up B: Hex. Trevenant boosts upward with its hands pointing downward, which produce ghostly energy. The move goes upward further depending on the amount of damage Trevenant has.
Down B: Horn Leech. Trevenant holds its head downward and then swiftly swipes it back up. Any opponent hit by this move is sent flying upward. If Trevenant hits the move successfully, it heals the amount of damage it did to the opponent.
Final Smash: Forest's Curse. Trevenant raises tree roots in front of itself. Any opponents hit are taken into a dark forest area where Trevenant summons roots to wrap around the opponent and do great damage. If the opponent isn't KOed by the Final Smash, they slowly take little damage over time.
Pumpkaboo Chooses Trick Over Treat!
Pumpkaboo is listed as #710 in the PokéDex and is a Ghost/Grass-type Pokémon. It made its debut in Pokémon X & Y and can come in several sizes ranging from Small Size to Super Size. It evolves into the Pokémon Gourgeist.
Pumpkbaoo is medium in weight and slow in speed. Pumpkaboo can use different moves relating to it's typing. It can use Grass-type moves such as Seed Bomb and Ghost-type moves such as it's signature move Trick-Or-Treat.
Neutral B: Seed Bomb. Pumpkaboo throws a single plant seed forward. It acts as an item and can be picked up and thrown. After some time, it explodes, doing damage to whoever is nearby.
Side B: Confuse Ray. Pumpkaboo sends a small-distance ray in front of it. It has very small range, but if opponents are hit. they become stunned and unable to move for some time.
Up B: Worry Seed. Pumpkaboo spins upward with seeds surrounding it. Once it ends the move, the seeds spread out around Pumpkaboo. They seeds to minimal damage, but Pumpkaboo will do mediocre damage if an opponent is hit. Can be used as a recovery option.
Down B: Trick-Or-Treat. A countering move that activates once Pumpkbaoo is hit while using the move. If this happens, Pumpkbaoo swoops by the opponent, doing damage. After getting hit, the targeted opponent will then take gradual damage from spirits Pumpkbaoo summoned.
Final Smash: Night March. Pumpkaboo wails for other Pokémon to appear to start the Night March. Pumpkaboo runs ahead as a parade of Pokémon trample by the stage. This damages and gives different effects to anyone hit and sends them far with great damage!
Noivern Echoes Through The Wind!
Noivern is listed as #715 in the PokéDex and is a Flying/Dragon-type Pokémon. It made its debut in Pokémon X & Y and is capable of producing ultrasound waves from its ears. It acts fierce at first, but calms once it finds ripe fruit to eat.
Noivern is a heavy fighter, but has the fastest speed of the heavyweight fighters. It also has multiple jumps thanks to its wings and can use the move Hurricane to do damage and recover. It can also use the powerful Dragon-type move Dragon Rush.
Neutral B: Hyper Voice. A charging move in which Noivern screeches and releases soundwaves from its ears. When hot fully charged, it does minimal damage but keeps opponents away. When fully charged, it does great damage and sends opponents a fair distance.
Side B: Dragon Rush. A charging move in which Noivern zooms forward with great power. When not fully charged, it does mediocre damage and good knockback. However, when fully charged, it does great damage and great knockback at the cost of endlag.
Up B: Hurricane. Noivern flaps its wings, creating a tornado that boosts it upward as it spins. The tornado does multi-hit damage to opponents that are nearby.
Down B: Roost. Noivern sets down for a bit and starts charging itself to heal. After some time, Noivern will heal 30% damage. This move can be interrupted by simply hitting Noivern.
Final Smash: Boomburst Bass. Noivern glows with power and flies into the air to release giant soundwaves with Boomburst. The player can control where Noivern flies to and can also release giant explosions of sound by preesing the B Button. After some time, Noivern returns to normal.
Hoopa Alters Dimensions!
Hoopa is listed as #720 in the PokéDex and is a Psychic/Ghost-type Mythical Pokémon. It made its debut in Pokémon X & Y and is known for its ability to create portals using rings. This allows it to steal anything it wishes just by reaching through them.
Hoopa is a light and fast fighter, able to move around the stage quickly. It can use moves such as Zen Headbutt to attack opponents or it can use its signature move Hyperspace Hole to recover when it is offstage.
Neutral B: Psybeam. Hoopa charges a beam of psychic power that can be shot out. It can also be stored for later when fully charged, but be careful that it doesn't get reflected back at you.
Side B: Zen Headbutt. Hoopa charges forward with a headbutt and then swings its horns upward, sending the opponent upward.
Up B: Hyperspace Hole. Hoopa jumps into one of its portals and reappears upward through its other portal. This move doesn't send Hoopa into special fall after using it.
Down B: Trick Room. Hoopa pulls up a cubic barrier around it that protects it. If the barrier it attacked, then it shrinks. If it shrinks enough, it will break and has to recharge.
Final Smash: Hyperspace Fury. Hoopa transforms into its Unbound Form and starts attacking with giant portals that summon large hands that punch the opponent. These punches do great damage and can send the opponent flying. After some time, Hoopa returns to its Confined Form and continues battling.
Decidueye Aims And Fires!
Decidueye is listed as #724 in the PokéDex and is a Grass/Ghost-type Pokémon. It made its debut in Pokémon Sun & Moon and is a fully evolved starter Pokémon alongside Incineroar and Primarina. The arrow quills it shoots have great precision.
Decidueye is fast and has neutral weight. Decidueye has the power to glide after its Up Special move, Feather Dance. Decidueye is also known for its signature move Spirit Shackle, a Ghost-type move, which is also its Neutral Special.
Neutral B: Spirit Shackle. Decidueye charges a dark-purple arrow. When shot without charging, it is very weak. When fully charged, it can paralyze opponents upon being hit.
Side B: Brave Bird. Decidueye lunges forward with full invincibility. The move is very strong when Decidueye has less damage, but the more damage Decidueye has taken, the less the moves power. This move follows a special PP Meter that runs out after 15 uses. The PP Meter restores when Decidueye is KOed.
Up B: Feather Dance. Decidueye spirals upward with a veil of feathers surrounding it. The move can be aimed left, up, or right in order to recover.
Down B: Leafage. Decidueye summons a green ball of energy that shoots forward. The move sends opponents up when it hits.
Final Smash: Shining Feather. Decidueye summons a tornado made of leaves, in which the opponent is trapped in. Decidueye then hops into the air and shoots a single glowing arrow into the tornado, causing it to explode and do great damage.
Incineroar Enters The Ring!
Incineroar is listed as #727 in the PokéDex and is a Fire/Dark-type Pokémon. It made its debut in Pokémon Sun & Moon and is the fully evolved form of Litten as well as the evolved form of Torracat. It is known for having great strength against foes in battle.
Incineroar is considered a heavy and slow fighter. Most of Incineroar's moveset is based upon wrestling techniques in which Incineroar unleashes great strength. Incineroar can also use the move Revenge as a counter and as an attack boost.
Neutral B: Darkest Lariat. Incineroar performs a set of lariats that do multi-hit damage. This move can be controlled to move left or right. Incineroar has invincibility during this move.
Side B: Alolan Whip. Incineroar lunges forward to grab the opponent. If someone is grabbed, Incineroar throws them at a platform of wrestling ropes that temporarily appears. When the opponent is sent back to Incineroar, you can vary the power by pressing the B button again. If timed poorly, the opponent and Incineroar take small damage. If timed good, the move does moderate damage. If timed perfectly, the move does great damage and the opponent is sent flying behind Incineroar.
Up B: Cross Chop. Incineroar leaps upward and then lunges downward in a diagonal motion. This move can be used as a recovery move, but be careful that you don't go zooming down after the move.
Down B: Revenge. A countering move that gives an attack boost to Incineroar when attacked. This attack boost can stack and unleashes great damage whenever Alolan Whip, Darkest Lariat, or any smash attacks are used.
Final Smash: Max Malicious Moonsault. Incineroar gains the power of its signature Z-Move and zooms forward. If any opponents are grabbed during the Z-Move, then Incineroar unleashes a flurry of moves in a boxing ring setting. First, Incineroar throws them against the wrestling ropes, then upward kicking them twice, and finishing off with a downward head slam, doing great damage.
Crabominable Hammers In!
Crabominable is listed as #740 in the PokéDex and is an Ice/Fighting-type Pokémon. It made its debut in Pokémon Sun & Moon and is the evolved form of Crabrawler. It grew fluffy fur during evolution to combat with the cold temperatures of the mountains.
Crabominable is heavy and slow, but can throw out great damage with almost all of its moves. Crabominable has a special ability in Super Smash 'Mon named Solid Shell. This makes it so Crabominable can tough through moves that normally do tons of damage, not even flinching when hit with some attacks!
Neutral B: Ice Hammer. Crabominable holds both of its arms overhead and then slams down for maximum freezing power! This giant damage move also freezes opponents on contact. It has some startup, but Crabominable can't flinch while using to move. It also has some endlag as Crabominable gets its claws stuck in the ground.
Side B: Gutsy Hammer. Crabominable swings one of its arms and slams it in front of it. It does great damage but has some startup to it and is easy to avoid.
Up B: Avalanche. Crabominable creates an avalanche of icy rocks to climb upwards. The icy rocks can do damage to opponents, but they can also be attacked to make them disappear. Can be used as a recovery option.
Down B: Double Stomp. Crabominable stomps around itself with its four legs, keeping opponents away. It's unsafe to go towards Crabominable, though it can still be attacked from the top.
Final Smash: Freezing Magnum Punch. Crabominable glows with power and zooms forward to any opponent in the way. Once an opponent is caught, Crabominable punches them repeatedly before finishing off with a giant icy punch that freezes the opponent and sends them flying off with great damage!
Lurantis Stalks On!
Lurantis is listed as #754 in the PokéDex and is a pure Grass-type Pokémon. It made its debut in Pokémon Sun & Moon and is the evolved form of Fomantis. In Pokémon Sun & Moon, a giant Lurantis appears to fight opponents for the Grass-type Island Challenge.
Lurantis is a fast fighter and is a middleweight fighter. Despite looking like a praying mantis, it is a Grass-type and can use Grass-type moves such as Petal Blizzard and Energy Ball. It utilizes its signature move Solar Blade for its Up-Smash attack.
Neutral B: Energy Ball. Lurantis charges a glowing green orb with its claws. When charging up, it can be shot out at any time. It can also be stored for later when fully charged.
Side B: Petal Blizzard. Lurantis surrounds itself with leaves while it spins. This spinning helps it travel horizontally. When used as an attack, it does multi-hit damage.
Up B: Slash. Lurantis slices upward with ones of its claws. If it hits at the tipper of the move (the green part of Lurantis' claw), it does more damage than usual.
Down B: Growth. Lurantis summons roots around itself. This move is chargeable and does greater damage the more it is charged. When uncharged, small roots come up for small damage that don't launch the opponents. When charged a bit, medium roots come up that send the opponent away from Lurantis. When fully charged, giant roots comes up and send the opponent upwards.
Final Smash: Bloom Doom. When this Final Smash hits an opponent, Lurantis is shown in a grassy field. Lurantis slams its claws down, growing great Z-Move powered flowers in the field. Lurantis then points at the opponent, causing a green explosion around them with flowers flying everywhere, doing great damage.
Bewear Wants A Hug!
Bewear is listed as #760 in the PokéDex and is a Normal/Fighting-type and the evolved form of Stufful. It made its debut in Pokémon Sun & Moon and is known for its dangerous strength. It loves giving hugs, which is problematic as these hugs can break trees.
Bewear is heavy in weight but fast in speed. It uses its incredible hugging strength to use the move Bind, which crushes the opponent in Bewear's arms. It can also use the move Brutal Swing to move from side-to-side while attacking.
Neutral B: Bind. Bewear reaches forward and hugs any opponents in front of it. This does a good amount of damage but has small range and can't reach far unless the opponent is right next to Bewear.
Side B: Brutal Swing. Bewear swings its arms around itself, making it move left or right, depending on which way you direct it. The move does multi-hit damage if an opponent is caught inside.
Up B: Hammer Arm. Bewear lunges upward with a giant punch. It can be used as a recovery move and does great damage on opponents, sending them upward.
Down B: Body Press. Bewear grabs opponents in front of it and then slams them with its body. This move has small range, but sends opponents upward when it hits.
Final Smash: Power Hug. Bewears eyes glow as it lunges straight forward. Any opponents in the way are caught by Bewear in a huge hug. The hug does lots of damage and sends opponents up. If the opponent is over 100% when they get caught in it, they instantly get KOed.
Tsareena Gives Orders!
Tsareena is listed as #763 in the PokéDex and is a Grass-type Pokémon. It made its debut in Pokémon Sun & Moon and is the evolved form of Steenee while also being the fully evolved form of Bounsweet. It is known for attacking with kicks and having a ruling attitude.
Tsareena has a special ability called Queenly Majesty. In the main Pokémon games, this ability prevents priority moves from hitting. However, in Super Smash 'Mon, it instead acts as a countering move that returns the damage an opponent did if they use a move that does lots of damage!
Neutral B: Trop Kick. Tsareena prepares a large flower-powered kick that does lots of damage. It has some startup lag, though it has a lot of power and you can even turn around in the middle of the move if your opponent is behind you.
Side B: Power Whip. Tsareena uses a vine as a whip and reaches forward to hit the opponent. If this move is used offstage, it can be used as a tether recovery option.
Up B: High Jump Kick. Tsareena zooms upward and then descends with a large kick. Any opponent hit with the kicking part of the move is meteor-smashed.
Down B: Stomp. Tsareena stomps in front of it, grounding opponents that it hits. The higher damage the opponent is at, the longer they will stay grounded during this move.
Final Smash: Blooming Tropical Storm. Tsareena combines the moves Bloom Doom, Trop Kick, and Leaf Storm to create a giant storm of leaves and flowers. This storm moves across the stage, picking up opponents and doing great damage! It will then send them flying upwards, KOing them off the top.
Mimikyu Definitely Isn't Copying!
Mimikyu is listed as #778 in the PokéDex and is a Ghost/Fairy-type Pokémon. It made its debut in Pokémon Sun & Moon and is known for its shady identity. Anyone who looks under the cloth is said to fall ill and eventually pass away.
Mimikyu is light and has medium speed. It's signature ability, Disguise, comes into play in Super Smash 'Mon. If Mimikyu is hit by a move that would normally KO it, it will withstand the hit with it's disguise and can continue fighting until it gets KOed again.
Neutral B: Copycat. Acts as a countering move that activates as soon as Mimikyu is hit while using the move. If hit, Mimikyu copies the move that just hit it, dealing the amount of damage Mimikyu just took.
Side B: Shadow Sneak. Mimikyu disappears into the ground temporarily through a shadow, then appearing in a different spot to slash the opponent with glowing eyes. You can see where you are about to go by a small black marking on the stage.
Up B: Play Rough. Mimikyu zooms upward with its claws out. If it hits an opponent above Mimikyu, they will be taken into a cloud of dust in which Mimikyu slashes them repeatedly and then throws them downward. If used offstage, the downward hit is a meteor-smash. Can be used as a recovery option.
Down B: Filch. Mimikyu's eyes glow as it swipes the floor in front of it. It does minimal damage, but it steals any stat boosts or items that the opponennt has.
Final Smash: Let's Snuggle Forever. Packed with Z-Move power, Mimikyu slash forward with its claws in order to catch an opponent. If an opponent is caught, a cinematic plays where they are set in a deep wood where Mimikyu dashes in between the trees. Mimikyu will then capture the opponent in it's rag to do great damage to them and will then spit them out, sending them flying with great damage!
Tapu Koko Guards The Temple!
Tapu Koko is listed as #785 in the PokéDex and is an Electric/Fairy-type Legendary Pokémon. It made its debut in Pokémon Sun & Moon and is one of the guardian deities known to protect temples on each island in the Alola region. The other guardians are Tapu Lele, Tapu Fini, and Tapu Bulu.
Tapu Koko is a very agile fighter and has great speed too. It can unleash electric attacks such as Wild Charge or Electro Ball. It can also unleash its signature Z-Move for its Final Smash.
Tapu Koko Moveset
Neutral B: Electro Ball. Tapu Koko charges a ball of electricity that can be shot out. It can also be stored for later when fully charged, but be careful that it doesn't get reflected back at you. When shot, it paralyzes the opponent and then sends them back.
Side B: Wild Charge. Tapu Koko spins straight left or right with an electrical power around it. If an opponent is caught in it, it does multi-hit damage. It can be used as a good recovery option.
Up B: Brave Bird. Tapu Koko flies in a loop and flies upward with full invincibility. The move is very strong as an attacking move, but the more damage Tapu Koko has taken, the less the moves power.
Down B: Nature's Madness. Tapu Koko unleashes a screech that creates small waves around it. Any opponents hit by these waves take small damage, but if the opponent is at 50% or higher, they take lots of damage. The move is hard to hit, so use it carefully.
Final Smash: Guardian of Alola. Tapu Koko unleashes its signature Z-Move! Tapu Koko will fly into the background while incased in its shell and will mount itself onto a giant body. The body will prepare a punch that can be aimed with a crossfire that the player controls. After some time (or after pressing the A button), the giant guardian punches, going great damage to opponents in the crossfire.
Buzzwole Buzzes Forward!
Buzzwole is listed as #794 in the PokéDex and is a Bug/Fighting-type Ultra Beast. It made its debut in Pokémon Sun & Moon and is one of the several Ultra Beasts that came to the Alola region through strange warps in space. They each have their own dimensions in which tons of them live.
Buzzwole is a heavy fighter with decent speed. Despite being heavy, it has four jumps thanks to its wings and it has the move Lunge for recovery! It can also uses strong punching moves such as Power-Up Punch and Comet Punch.
Neutral B: Power-Up Punch. Buzzwole prepares a large punch and then releases it with great power. Buzzwole can't flinch during this move and can also turn the move around if it is facing the other way. If it hits successfully, Buzzwole gains an attack boost.
Side B: Comet Punch. Buzzwole releases a mediocre punch that sends Buzzwole forward slightly. It decent damage and can be used as a small recovery option.
Up B: Lunge. Buzzwole flaps its wings and lunged straight upward with its proboscis. This move does damage to opponents above and can be used as a recovery option.
Down B: Focus Energy. Buzzwole puts its fists together and starts glowing with power. When fully charged, Buzzwole gains a boost that allows his attacks to do more damage at random. If not fully charged, the chance of getting stronger moves at random is less.
Final Smash: Ultra Assault. Buzzwole zooms forward to hit any opponents in the way. If an opponent is hit, a cinematic plays where Buzzwole summons all of the other Ultra Beasts to attack the opponent. After they attack the opponent, Buzzwole flies in to go for a giant punch that does great damage!
Marshadow Incases Itself In The Shadows!
Marshadow is listed as #802 in the PokéDex and is a Mythical Pokémon. It made its debut in Pokémon Sun & Moon and is known to conceal itself in shadows. It can sneak up on enemies and deliver a mean punch packed with power!
Marshadow is a middleweight fighter and has good speed. With this speed, it can perform moves such as Jump Kick or Spectral Thief, which is a countering move that releases great damage when attacked. Don't underestimate the power of this Fighting/Ghost-type Pokémon.
Neutral B: Assurance. Marshadow stands still for a bit of time and than releases a punch that doesn't do much damage, but gives the opponent small amounts of damage over time. During this move, Marshadow can't flinch to attacks.
Side B: Spectral Thief. Marshadow disappears into the ground temporarily through a shadow, then appearing in a different spot to uppercut the opponent. You can see where you are about to go by a small black marking on the stage. If the opponent has any items, these items are stolen.
Up B: Jump Kick. Marshadow zooms upwards and then kicks downward in a diagonal motion. If this hits the opponent onstage, this move will ground them. If it hits the opponent offstage, this move will meteor-smash them.
Down B: Countering Sucker Punch. Marshadow uses the move Counter first. If any opponent hits Marshadow while the move is in use, Marshadow returns the damage with the move Sucker Punch. The counter sends Marshadow a bit forward.
Final Smash: Soul-Stealing 7-Star Strike. Marshadow transforms into its Zenith Form and unleashes its signature Z-Move. Marshadow zooms upward offstage and gives control to the player. Using the control stick, the player can stick the insignia of the move onto the screen. This mark does lots of damage to the opponent. The player can press the screen three times. Each press is timed for 8 seconds, and if nothing is done, then one of the three turns is lost. Once it is done three times, the Final Smash ends.
Poipole Takes A Shot!
Poipole is listed as #803 in the PokéDex and is an Ultra Beast. It made its debut in Pokémon Ultra Sun & Ultra Moon and is the only known Ultra Beast to evolve. It is a Poison-type that can evolve into Naganadel, a Poison/Dragon-type Ultra Beast.
Poipole is a light fighter, but is quite fast and has floaty jumps. When offstage, Poipole can use the move Poison Jab as a tether recovery, a move which sees Poipole shoot its top horn upward to grab the ledge. Poipole can also use Poison-type moves such as Gastro Acid and Sludge Bomb.
Neutral B: Sludge Bomb. Poipole shoots small globs of sludge out of its three horns. They don't go very far, but they give coverage for the top and sides of Poipole during the attack.
Side B: Frustration. A charging move that can also work as a recovery move. If uncharged, Poipole lunges its top horn forward, doing damage. If fully charged, Poipole goes a long distance and does more damage.
Up B: Poison Jab. Poipole shoots its top horn upward. When used as an attacking move, this move hits high up. When used as a recovery move, the horn can connect to a ledge, dangling Poipole by a string of poison.
Down B: Gastro Acid. Poipole slams the ground with its tail, sending a small poison wave forward. It doesn't go far, but when it hits, it has a high chance to poison the opponent. When it hits, it sends the opponent upwards.
Final Smash: Naganadel Pulse. Poipole summons an Ultra Wormhole, summoning its evolve form, Naganadel. Poipole will ride upon Naganadel's back as it shoots out the move Dragon Pulse, which does great damage and is multi-hit. This move can be aimed by flying up and down with Naganadel.
Melmetal Gears Up!
Melmetal is listed as #809 in the PokéDex and is a Mythical Pokémon. It made its debut in Pokémon Let's Go Pikachu & Let's Go Eevee and can only be obtained with the mobile game Pokémon GO. Meltan, Melmetal's pre-evolution, is the first Mythical Pokémon known to evolve.
Melmetal is a heavy fighter, and is also quite slow, but it can throw out lots of damage. Acid Armor protects Melmetal from attacks, but you can't move during the moves usage, and you only have a certain amount of uses for it. Melmetal also has a unique move called Meltan Chain, where Melmetal uses many of its pre-evolution, Meltan, to grab the ledge.
Neutral B: Mega Punch. An arm-winding punch that is charged when the B button is held and released when the B button is let go. The more it is charged, the more powerful it is. Don't charge it for too long, or Melmetal will get tired.
Side B: Thunder Wave. Melmetal face forward, sending a small wave of electricity forward from its eye. The electric waves do damage and sometimes paralyzes the opponent. The move can be held if the B button is held down.
Up B: Meltan Chain. Melmetal throws out a chain of five Meltan. If the Meltan extend far enough, they could grab onto the ledge, acting as a tether recovery. When used as an attack, it does a small amount of damage.
Down B: Acid Armor. Melmetal crosses its arms and covers itself in a purple liquid coating. During this state, Melmetal can't take damage, but Melmetal can't move. This effect goes away after 15 seconds and can only be used 5 times.
Final Smash: Double Iron Bash. Melmetal performs a lariat to hit the opponent multiple times, then bashes them twice with Melmetals great arms. A final blow is then sent out, launching them with great damage.
Stages are the main platforms of the game and come in many varieties. The previous Pokémon stages that appeared in Super Smash Bros. Ultimate have all returned along with the Poké Floats stage from Super Smash Bros. Melee. Along with the returning stages, new stages also appear to mix up the battlefield.
Just like the original Battlefield in the Super Smash Bros. series. The entire island is surrounded by an audience watching and cheering on the fighters. Behind the stadium audience, there are visible trees and flying Pokémon.
Just like the original Final Destination in the Super Smash Bros. series. The background goes through different wormholes, flying throughout different parts of every Pokémon region.
Originates from Pokémon Red & Blue. The same as the stage originating in Super Smash Bros. 64.
Originates from Super Smash Bros. Melee. The beginning is the same as the normal Poké Floats. When the Melee section of the stage ends, new Pokémon start to appear rather than the originals that appeared in Melee including Pokémon from Generations 3-7.
Originates from the Pokémon Stadium Series. The same as the stage originating in Super Smash Bros. Melee, but Pokémon appear on the stage like Pokémon Stadium 2:
Tangela, Exeggcute, and Weepinbell appear on the stages Grass-form.
Charmeleon, Magmar, and Ponyta appear on the stages Fire-form.
Psyduck, Poliwag, and Slowbro appear on the stages Water-form.
Rhydon, Aerodactyl, and Omanyte appear on the stages Rock-form.
Pokémon Stadium 2
Originates from the Pokémon Stadium Series. The same as the stage originating in Super Smash Bros. Brawl, but a few Pokémon are added to some of the stages forms:
Luxio is added to the stages Electric-form.
Trapinch is added to the stages Ground-form.
Glaceon is added to the stages Ice-form.
Originates from Pokémon Diamond & Pearl. The same as the stage originating in Super Smash Bros. Brawl.
Unova Pokémon League
Originates from Pokémon Black & White. The same as the stage originating in Super Smash Bros. 4.
Originates from Pokémon X & Y. The same as the stage originating in Super Smash Bros. 4.
Kalos Pokémon League
Originates from Pokémon X & Y. The same as the stage originating in Super Smash Bros. 4.
Ultra Wormhole Ride
Originates from Pokémon Sun & Moon. A new stage that flies through the different Ultra Space universes. It is a single flat platform like Final Destination. Below are universes it can fly to:
The platform can fly to Ultra Deep Sea where two Nihilego fly in from the sides, acting as bouncy platforms.
The platform can fly to Ultra Forest where Kartana will fly in and cut the platform in two.
The platform can fly to Ultra Crater where two giant spikes will act as walls on the sides of the stage. Celesteela can also be seen flying in the background.
The platform can fly to Ultra Ruin, where Guzzlord will grab the platform, attempting to eat it. While Guzzlord is grabbing it, the platform tilts diagonally, putting weight on the right side. Any player that touches Guzzlord is instantly KOed.
The platform can fly to Ultra Megalopolis, where the platform will slowly spiral around the tower.
Originates from Pokémon Red & Blue. A new stage that is completely flat ground like the Bridge Of Eldin stage. This stage takes place at night and has low lighting. Weedle and Metapod can be seen walking by. Kakuna also fall from the trees if an opponent is KOed.
Originates from Pokémon Black & White. A new stage that is also completely flat. After some time, the drawbridge will open and the players will fall onto a boat. The boat platform is similar to the Halberd stages Second Form. The boat then circles around and helps the players back onto the now flattened bridge, restarting the stage.
Originates from Pokémon Gold & Silver. A new stage. The top floor of Sprout Tower, a stage similar to Yoshi's Story without the platforms. Several Trainers are on top, watching and tending to several Bellsprout.
Originates from Pokkén Tournament. A new long stage with four platforms, similar to the WarioWare Inc. stage. Occasioanlly, Rayquaza may fly down and destroy two of the platforms. It will either destroy the top 2 platforms, the left-most platforms, or the right-most platforms.
Originates from Pokkén Tournament. A new moving stage, similar to Mushroomy Kingdom, but without any platforms. As the stage moves, several Ghost-type Pokémon may appear and give effects, such as making the players invisible, making the players poisoned, giving the players automatic 300%, and other effects.
Originates from the Pokémon TCG. A new, small, box-like stage. The only way to KO is to hit your opponent up. Occasionally, random Pokémon may appear in the background and cause different effects, then leave:
Primeape may use Taunt and cause all players to randomly taunt.
Ariados may use String Shot and cause all players to act slow when on the ground.
Metang may use Hyper Beam and make a wall in the middle of the stage. Touching the beam does great damage.
Probopass may use Earth Power and cause all players to become grounded if they are touching the ground.
Chandelure may use Fire Spin and will spin into the foreground with a fiery vortex around it.
Froakie may use Bounce and cause all players to randomly jump.
Minior may use Confuse Ray and cause all players to become stunned (as if they were in a Shield Break).
Broken Ground Gym
Originates from the Pokémon TCG. A new rounded stage like Mario Galaxy. Occasionally, the ground may split open, causing the stage to be split in two. The stage repairs after a little while.
Originates from the Pokémon TCG. A new stage that has a layout similar to Battlefield, but a little bit bigger. Occasionally, large thunder bolts will strike the stage, summoning Electric-type Pokémon upon strike.
Originates from Pokémon Black & White. A new and large stage similar to the Paper Mario stages Second Form. Several Pokémon like Koffing, Grimer, Krokorok, Trubbish, and Drapion can be seen wandering in the background.
Berry Master's Garden
Originates from Pokémon Ruby & Sapphire. A new and small stage. Several berry trees are in the background, which can be attacked. Upon being attacked, they drop berries that can either be thrown as items to do damage or can be eaten to regain health. Wingull and Duskull fly around in the background.
Wela Volcano Park
Originates from Pokémon Sun & Moon. A new stage that takes place atop a volcano, similar to the Mountain Form of Wuhu Island. It has one single platform over the volcano opening and two small platforms at the side of the volcano. Fletchinder can be seen flying in the background. Occasionally, Salandit will crawl up the volcano and spit poison, melting the single middle platform.
Originates from Pokémon Diamond & Pearl. A new stage that takes place underground. The stage is moving and is infinite. You can KO players from the left or right side of the stage. Hippopotas and Geodude appear in the background.
Hoenn Safari Zone
Originates from Pokémon Omega Ruby & Alpha Sapphire. A new stage that takes place on a platform over a little bit of water. Remoraid sometimes jump out of the water and aim at players. Doduo, Xatu, Psyduck, Rhyhorn, Buneary, Pidgeotto, and Pinsir can be seen in the background.
Goldenrod City Game Machine
Originates from Pokémon Gold & Silver. The battle takes place on a platform similar to Final Destination. Occasionally, walls may come in from the left, right, or bottom. Also, a giant lever might appear, which can be attacked to show a slot machine in the background. Several things may happen depending on what you get from the slot machine:
If the slots say Three Cherries, then small cherry-bombs rain from the sky which do minor knockback and a bit of damage.
If the slots say Three Pikachu, walls of thunder will appear at the left and right blast zones, damaging whoever touches them.
If the slots say Three Squirtle, then the bottom blast zone becomes water for a bit, which the player and opponent can swim in.
If the slots say Three Staryu, then stars will form around the player and opponent. These stars will follow the players and do damage.
If the slots say Three PokéBalls, then three PokéBall items are dropped.
If the slots say Three 7's, then the entire screen zooms in like Sudden Death and then slowly zooms out and back to normal.
An item that can be thrown to summon a Pokémon. Many different Pokémon come from Poké Balls. If an opponent reflects a PokéBall you have thrown, it will become theirs.
An item that can be thrown to summon a Pokémon. Only Legendary & Mythical Pokémon come from these special kinds of Poké Balls. Unlike previous games, Goldeen & Zoroark don't summon from the Master Ball any more.
A rope that can hit opponent from a distance. It can also be used as a tether-recovery item to get back to the stage and can instantly grab a ledge by a long range.
When this item is held, it gradually heals a bit of HP. The longer it is held, the more HP recovered.
When this item is thrown at an opponent, it sticks to them and drains HP. If you are close to the opponent while HP is being drained, you heal the amount of HP that is drained.
When this item is held, it increases the power of all moves, but takes away some HP when an attack is performed.
When this item is thrown, it breaks on contact with anything (opponents, walls, floors, etc.). If it hits an opponent, it instantly freezes them.
When this item is held, it makes the user super heavy and slow. If thrown at an opponent, it does a lot of damage.
When this item is held, the user floats while holding on to the Air Balloon if they are put into special-fall. This makes it a good recovery tool if your recovery isn't that great.
Unlike the food in previous games, food only spawns in the form of Pokémon-related items such as Razz Berries, Fresh Water, PokéPuffs, etc.
When this item is picked up and worn, any physical attacks from the opponent do damage to themselves as well. The item can be knocked off with a strong enough hit.
When this item is used, it can be used as a tether grab to grab opponent from a super far distance. Unlike the Escape Rope, it can't grab ledges.
Below is a list of music that can be listened to on stages and in the music menu. Some tracks do not play on stages at all. Music can be toggled on and off so that it won't play in battles. You can also change the music that plays on the menu to your liking!
Game Of Origin
Music From This Game
Hall Of Fame
Main Theme (Red & Blue) (Remix) (64)
Main Theme (Red & Blue) (Remix) (Melee)
Main Theme (Red & Blue) (Remix) (Brawl)
Road To ViridianCity (Remix)
Pokémon Center (Remix)
Pokémon Gym/Evolution (Remix)
Pokémon Red/Blue Medley (Remix)
Oak's Research Lab (New Remix)
Viridian Forest (New Remix)
Final Rival Theme (New Remix)
New Bark Town
Team Rocket Hideout
Rival Battle (Gold & Silver)
Pokémon Gold/Silver Medley '(Remix')
Goldenrod City Game Corner (New Remix)
Route 26 (Gold & Silver) (New Remix)
Battle! Johto Trainer! (New Remix)
Title Theme (Ruby & Sapphire)
Battle! Hoenn Trainer!
Battle! Wild Hoenn Pokémon! (Remix)
Victory Road (Ruby & Sapphire) (Remix)
Mt. Pyre Summit (New Remix)
Battle! Hoenn Legendary Pokémon! (New Remix)
Battle! Regi Trio! (New Remix)
Battle! Wild Kanto Pokémon!
Route 3 (Ruby & Sapphire)
Route 11 (Ruby & Sapphire)
Gym Theme (Diamond & Pearl)
Fisher/Sailor Encounter (Diamond & Pearl)
Looker's Theme (Pokémon Platinum)
Battle! (Wild) (Diamond & Pearl) '('Remix)
Team Galactic Battle (Remix)
Route 209 (Remix)
Battle! (Dialga/Palkia) (Remix)
Champion Cynthia Battle (Remix)
Lake (New Remix)
Rival Battle (Diamond & Pearl) (New Remix)
Team Galactic Commander Battle (New Remix)
Distortion World (New Remix)
The One Who is Captivated by Equations
Battle! (Legendary Pokémon) (Black & White)
Route 10 (Black & White) (Remix)
N's Castle Medley (Remix)
Battle! (Reshiram/Zekrom) (Remix)
Route 23 (Black 2 & White2) (Remix)
Driftveil City (New Remix)
Battle! (Legendary Pokémon) (Black & White) (New Remix)
I Don't Want To Say Goodbye... (PMD: Time/Darkness)
Beyond the Dream (PMD: Sky)
Southern Jungle (PMD: Sky)
Title Theme (PokéPark)
Empoleon's Snow Slide (PokéPark)
Absol's Hurdle Bounce (PokéPark)
Seasong Beach (PokéPark 2)
Cake Contraption (PokéPark 2)
Chase Battle (PokéPark 2)
Title Theme (PMD: Gates to Infinity)
Stony Cave (PMD: Gates to Infinity)
Boss Battle Theme (PMD: Gates to Infinity)
Desolate Canyon (PMD: Gates to Infinity)
Theme Of Hope (PMD: Gates to Infinity)
At The End Of The Road (PMD: Gates to Infinity)
Stage 2 (Pokémon Battle Trozei)
Final Boss (Pokémon Battle Trozei)
Fun Stage (Pokémon Shuffle)
Mega Evolution (Pokémon Shuffle)
Boss Stage (Pokémon Shuffle)
Final Boss Stage Pokémon Shuffle)
Title Theme (Pokémon Super Mystery Dungeon)
Power Of Evolution (Pokémon Super Mystery Dungeon)
Title Theme (Pokémon Picross)
Wild Encounter (Night) (Pokémon GO)
Gym Battle (Pokémon GO)
Capture the Raid Boss! (Pokémon GO)
Lavender Town (Pokémon GO)
Wild Area Enemies
This list is about enemies that appear in the Wild Area Mode and Competitive Wild Area Mode. The enemies range from Easy, Medium, and Difficult. It also lists which Pokémon appear in which setting.
In the Final Wilderness, only the Pokémon from the Difficult category appear. They will also have increased stats in which they can easily take down weak players.
Easy (Haunted Mansion)
Medium (Haunted Mansion)
Difficult (Haunted Mansion)
Trophies are the collectables in this game (like Trophies is Super Smash Bros. Melee, Stickers in Super Smash Bros. Brawl, and Spirits in Super Smash Bros. Ultimate). They may rarely spawn during battle if items are turned on, in which then you can collect them and they are put in your Gallery (even if you lost the match, you still earn the trophy). Trophies are also obtained by playing Wild Area Mode or Classic Mode.
= Summonable from the Poké Ball item.
Venusaur, a Grass/Poison-type Pokémon, is the evolved form of Ivysaur. When Venusaur is freed from a Poké Ball, it uses Earthquake, which does great damage to opponents around it. After rainy days, the flower on Venusaur's back lets out a strange scent that attracts Pokémon.
Charmander is one of the possible Starter Pokémon of the Kanto Region, with Charmander being the Fire-type choice. The flame at the tip of Charmander's tail is like a life source, so it tries to keep the tail ablaze. Charmander evolves into Charmeleon, and then into Charizard.
Win 20 Battles as Fire-type Pokémon.
Blastoise, a Water-type Pokémon, is the evolved form of Wartortle and the fully evolved form of Squirtle. When Blastoise is freed from a Poké Ball, it uses Hydro Pump. Hydro Pump does damage to opponents and also pushes them away from Blastoise.
Caterpie is a Bug-type Pokémon that evolves into Metapod, which is also a Bug-type Pokémon. Metapod can then evolve into Butterfree, a Bug/Flying-type Pokémon. When Caterpie is freed from a Poké Ball, it uses String Shot, which will slow down the movement speed of the opponent.
A normal Raichu that lives in Kanto would be an Electric-type Pokémon, but Raichu found in Alola are Electric/Psychic-types. They use their tail as a surfboard, which helps them float above the ground. When Alolan Raichu is freed from a Poké Ball, it uses Stoked Sparksurfer, which sees Alolan Raichu ride on its tail across the stage, going back and forth with electric power.
Meowth is a Normal-type Pokémon that evolves into Persian, who is also a Normal-type Pokémon. Meowth has a Regional Variant where it and its evolution become Dark-types. When Meowth is freed from a Poké Ball, it uses Pay Day. This move sends coins flying rapidly, which do minimal damage, but can be repetitive if you get closer to Meowth.
Poliwrath, a Water/Fighting-type Pokémon, is one of the two evolutions that can come from Poliwhirl. When Poliwrath is freed from a Poké Ball, it uses three kinds of moves. It can use Hypnosis to put its opponents to sleep, Bubble Beam to hit them from a far range, or Focus Punch to attack when opponents get close.
Abra is a Psychic-type Pokémon that can evolve into Kadabra and then into Alakazam. When Abra is freed from a Poké Ball, it uses Teleport. This move will see Abra teleport the opponent around the stage, mostly finishing off with teleporting them offstage.
Tentacruel, a Water/Poison-type Pokémon, is the evolved form of Tentacool. Its primarily blue body helps it camoflauge into the water, sneaking up on unsuspecting prey that it inserts venom into with its tentacles. They are known to have about 80 tentacles, but elder ones are known to have more.
Golem is a Rock/Ground-type Pokémon which is the evolved form of Graveler and the fully evolve form of Geodude. When Golem is freed from a Poké Ball, it uses Steamroller, in which Golem immediately zips forward upon being sent out. Steamroller grounds the opponent if they are hit. Upon being grounded, Golem will home in on the opponent with a Rollout attack to do great damage.
Grimer found in Kanto are Poison-types, but in Alola, Grimer gains the Dark-type, becoming Poison/Dark-type instead. When Alolan Grimer is freed from a Poké Ball, it uses Fling. Alolan Grimer will proceed to fling pieces of trash all over the stage, which do damage if they hit an opponent.
Win 50 Battles as Dark-type Pokémon. Unlocking this trophy unlocks Alolan Grimer as a Poké Ball summon.
Electrode is an Electric-type Pokémon and the evolve form of Voltorb. When Electrode is freed from a Poké Ball, it uses Explosion, in which Electrode self-destructs, causing a huge blast. Electrode may fail to explode, having a sad expression, only to explode a few seconds after failing.
Weezing, a Poison-type Pokémon, is the evolved form of Koffing, who is also a Poison-type Pokémon. When Weezing is freed from a Poké Ball, it uses Smog, which puts a damaging barrier of toxic gas around Weezing. Anyone hit by the gas takes multi-hit damage.
Seaking is a Water-type Pokémon and the evolved form of Goldeen. Its pre-evolution was known for being useless when sent out from Poké Balls, only being able to splash around. When Seaking is freed from a Poké Ball, it first appears as Goldeen, until it evolves and lets loose the move Horn Drill, which instantly KO's the opponent upon being hit.
Mr. Mime is a Psychic/Fairy-type Pokémon and the evolve form of Mime Jr.. When Mr. Mime is freed from a Poké Ball, it uses Reflect. Mr. Mime summons a barrier around it which reflects thrown items and projectiles away. If an opponent throws a Poké Ball at Mr. Mime's Reflect, the Poké Ball instead becomes the owner of whoever summoned Mr. Mime.
Dragonite, a Dragon/Flying-type Pokémon, is the evolved form of Dragonair and the fully evolved form of Dratini, both of which are pure Dragon-types. Despite its size, it can fly incredibly fast, faster than the speed of sound. It can circle the entire globe in about 16 hours.
Mew is the Mythical Pokémon of Kanto and also a Psychic-type Pokémon. It is said to be the ancestor and contain all DNA of all Pokémon. When Mew is freed from a Poké Ball, it uses Fly, in which Mew will fly away in a bubble, dropping valuable Trophies in its path.
Chikorita is one of the possible Starter Pokémon of the Johto Region, with Chikorita being the Grass-type choice. When Chikorita is freed from a Poké Ball, it uses Razor Leaf. This move allows Chikorita to shoot several leaves forward quickly that do damage to opponents.
Win in Wild Area Mode on the Forest theme. Unlocking this trophy unlocks Chikorita as a Poké Ball summon.
Cyndaquil is one of the possible Starter Pokémon of the Johto Region, with Cyndaquil being the Fire-type choice. When Cyndaquil is freed from a Poké Ball, it uses Flamethrower, in which Cyndaquil spews large amounts of fire from its back, which do damage to those hit.
Totodile is one of the possible Starter Pokémon of the Johto Region, with Totodile being the Water-type choice. Its jaw is super strong despite its size and it loves to chew on things to test its strength. Trainers of this Pokémon must stay cautious.
Ledyba, a Bug/Flying-type Pokémon, is known for staying in groups. They are almost never seen alone because they become weak and timid once they are by themselves. During the winter, they cuddle together for warmth.
Crobat is the evolved form of Golbat and the fully evolved form of Zubat, all of which are Poison/Flying-types. When Crobat is freed from a Poké Ball, it uses Air Slash, in which Crobat zips across the screen rapidly, hitting opponents left and right. After using this move, it uses Cross Poison to poison all opponents that were hit by Air Slash.
Igglybuff, a Normal/Fairy-type Baby Pokémon, is the pre-evolution of Jigglypuff. Igglybuff are known for their bounciness and will not stop bouncing if they are hit. It also likes to sing, a practice it shares with its evolutions.
Marill is a Water/Fairy-type Pokémon and the evolved form of Azurill, which is a Normal/Fairy-type Pokémon. When Marill is freed from a Poké Ball, it uses Tackle. Marill will walk back and forth on the stage until it comes into contact with an opponent, in which it trips and tackles them on contact.
Murkrow is a Dark/Flying-type Pokémon and the pre-evolution of Honchkrow. When Murkrow is freed from a Poké Ball, it uses Tailwind, which blows opponents away from Murkrow. Murkrow are believed to bring misfortune and bad luck to those that see them at nighttime.
Win 50 Battles as Flying-type Pokémon. Unlocking this trophy unlocks Murkrow as a Poké Ball summon.
Steelix, a Steel/Ground-type, is the evolution of Onix. You can evolve Onix by trading it while it is holding a Metal Coal. They can often be found in caves and underground tunnels, burrowing deep into the iron-rich soil. They eat soil rich with minerals, allowing them to have skin as hard as diamonds.
Corsola is a Water/Rock-type Pokémon that lives in tropical undersea areas. The branches that grow on it occasionally fall off, which are treasured and used in jewelry. In some regions, Mareanie prey on these Pokémon and eat their branches.
Delibird is an Ice/Flying-type Pokémon of the Johto Region. They are said to live high in the mountains and give food to hikers when they are lost. When Delibird is freed from a Poké Ball, it uses Present. Delibird will throw presents around the stage that either explode to do damage or heal to take away damage.
Houndoom, a Dark/Fire-type Pokémon, is the evolved form of Houndour. In a pack, the one with its horns curved back the most is the leader. In its gut, it carries a special toxin that it spits out to make fire. This burning fire can hurt the skin for days after it's gone.
Elekid is a Baby Pokémon found in the Johto Region and is an Electric-type Pokémon. When Elekid is freed from a Poké Ball, it uses Wild Charge, in which Elekid charges up and then hops upside-down to stick the two prongs on its head into the ground. The entire floor of the stage will become electrified and any opponents that touch the platform Elekid has charged will take multi-hit damage.
Magby is a Fire-type Pokémon and also a Baby Pokémon that is the pre-evolution of Magmar. When Magby is freed from a Poké Ball, it uses Lava Plume. Magby will spit lava upward in a fountain-shape. Any opponents hit by this move are sent upwards.
Raikou is one of the Legendary Beasts found in the Johto Region. Raikou is the Electric-type of the trio. When Raikou is freed from a Poké Ball, it uses Spark to create a giant area of electricity that does great damage to those hit.
Entei is one of the Legendary Beasts found in the Johto Region. Entei is the Fire-type of the trio. When Entei is freed from a Poké Ball, it uses Fire Spin to create a giant fire pillar around it that send anyone hit upwards.
Suicune is one of the Legendary Beasts found in the Johto Region. Suicune is the Water-type of the trio. When Suicune is freed from a Poké Ball, it uses Aurora Beam, an Ice-type move that shoots a large beam in front of Suicune. Any opponents hit by this become frozen.
Tyranitar is a Rock/Dark-type Pokémon unlike its pre-evolutions of Pupitar and Larvitar, which are both Rock/Ground-types. Tyranitar are known for their rocky hide which can protect from attacks of any nature. It makes and lives in nests made of demolished mountains.
Lugia is a Legendary Pokémon found in the Johto Region and is a Psychic/Flying-type Pokémon. It is said that Lugia spends its quiet-time at the bottom of the sea, where it rests. When Lugia is freed from a Poké Ball, it uses Aeroblast, which sends giant spiraling winds to the stage that do great damage to those hit.
Ho-Oh is a Legendary Pokémon found in the Johto Region and is a Fire/Flying-type. It is said that anyone that sees Ho-Oh will gain eternal happiness. When Ho-Oh is freed from a Poké Ball, it uses Sacred Fire, which summons pillars of fire around the stage where Ho-Oh flies.
Treecko is one the Starter Pokémon found in the Hoenn Region and is the Grass-type choice. Treecko are hard to find in the wild, but can often be found in groups in highly dense forests. They are known for their calm, protective, and collected personalities.
Complete Classic Mode as Sceptile.
Torchic is one the Starter Pokémon found in the Hoenn Region and is the Fire-type choice. When Torchic is freed from a Poké Ball, it uses Fire Spin. Torchic will be surrounded by fiery power as it hops around the stage. Any opponents hit by this are sent a little bit upwards.
Complete Classic Mode as Blaziken.
Mudkip is one the Starter Pokémon found in the Hoenn Region and is the Water-type choice. When they need to go to sleep, they rest at the edge of bodies of water. They may also dig into the muddy soil and sleep underneath the ground. It uses its large tail fin to propel it through the water.
Complete Classic Mode as Swampert.
Lombre is a Water/Grass-type Pokémon and the evolved form of Lotad. When Lombre is freed from a Poké Ball, it uses two moves. It can use Rain Dance to summon a raining cloud above the opponent, making them trip from the rain. It can also use Fury Swipes to do physical damage to the opponent.
Nuzleaf is a Grass/Dark-type Pokémon and the evolved form of Seedot. When Nuzleaf is freed from a Poké Ball, it uses two moves. It can use Leaf Blade to swipe the opponent with a blade leaf multiple times. It can also use Foul Play to counter attacks or reflect projectiles coming its way.
Shroomish is a Grass-type Pokémon which evolves into Breloom, a Grass/Fighting-type that is also a fighter in the roster. When Shroomish is freed from a Poké Ball, it uses Spore whenever it is hit to put opponents to sleep when they are hit by the spores it releases.
Slaking is known for being lazy, as it gets its nickname as the Lazy Pokémon. It is the evolved form of Vigoroth, which is a much more active Pokémon. When Slaking is freed from a Poké Ball, it uses the move Slack Off and does nothing but sleep for the entire time it is out.
Win 50 Battles as Normal-type Pokémon.
Sableye is a Dark/Ghost-type Pokémon, so it is only weak to the Fairy-type. When Sableye is freed from a Poké Ball, it uses Power Gem to summon glowing blue gems to home in on the opponent. They are a bit slow and easy to dodge, but they can follow your movements unless they hit a floor or wall.
Flygon is a Ground/Dragon-type Pokémon. It is the evolved form of Vibrava and the fully evolve form of Trapinch. Flygon is nicknamed "the elemental spirit of the desert" as it can summon sandstorms simply by kicking up sand or flapping its wings. It often hides in the middle of the sandstorms it creates because it doesn't like being seen by humans.
Milotic is a Water-type Pokémon and the evolved form of Feebas. Feebas is often called an ugly Pokémon, but once it evolves, it turns into what is often considered the most beautiful Pokémon. It has the power to calm angry feelings when there are fights happening around it.
Shuppet is a Ghost-type Pokémon that is attracted to peoples negative feelings such as hate, jealousy, and vengeance. When Shuppet is freed from a Poké Ball, it uses Curse, which gives a random status to the opponent. Whether it may poison them, confuse them, or stun them, nobody knows what Shuppet will do!
Complete Classic Mode as Banette. Unlocking this trophy unlocks Shuppet as a Poké Ball summon.
Salamence is a Dragon/Flying-type Pokémon. It is the evolved form of Shelgon and the fully evolved form of Bagon. It has finally evolved to have wings, and as an act of happiness, it flies throughout the skies. When enraged it destroys everything around it until it tires out.
Win 50 Battles as Dragon-type Pokémon.
Metagross is a the evolved form of Metang and the fully evolved form of Beldum, all of which are Steel/Psychic-type Pokémon. When Metagross is freed from a Poké Ball, it uses Earthquake. Any opponents close to Metagross are grounded or tak great damage.
Regirock is a Rock-type Legendary Pokémon. It is also called the Rock Peak Pokémon. It is stated to be sealed away by people many years ago. When damaged in battle, it seeks large rocks and repairs itself by sticking them to itself. Scientists have made a shocking discovery that the rocks Regirock is composed of all come from different locations.
Regice is an Ice-type Legendary Pokémon. It is also called the Iceberg Pokémon. Its body is composed of ice dating back to the Ice Age. Its frozen body can't be melted. It can freeze the air around it to create ice that is -328 degrees Fahrenheit.
Latias is a Dragon/Psychic-type Legendary Pokémon and is an all-female species. When Latias is freed from a Poké Ball, she uses Steel Wing with Latios. This makes them zip very fast all across the screen, doing great damage to those hit.
Latios is a Dragon/Psychic-type Legendary Pokémon and is an all-male species. When Latios is freed from a Poké Ball, he uses Steel Wing with Latias. This makes them zip very fast all across the screen, doing great damage to those hit.
Kyogre is a Water-type Legendary Pokémon. This Pokémon is known for wanting to expand the seas. When Kyogre is freed from a Poké Ball, it uses Hydro Pump to send opponents away from it. This pushes them back greatly.
Groudon is a Ground-type Legendary Pokémon. This Pokémon is known for wanting to expand the continents. When Groudon is freed from a Poké Ball, it uses Overheat. Any opponents that come into contact with Groudon while it walks across the stage take great damage.
Rayquaza is a Dragon/Flying-type Legendary Pokémon. It flies forever through the ozone layer, consuming meteorites. It is said that it came down while Groudon and Kyogre were fighting to settle the feud between land and sea. It is considered a god of the sky.
Torterra is the evolved form of Grotle and the fully evolved form of Turtwig. Upon evolving from Grotle, it gains the Ground-type, becoming a Grass/Ground-type. When Torterra is freed from a Poké Ball, it uses Stone Edge in which it stomps the ground several times to create sharp stones around it that do damage.
Monferno is the evolved form of Chimchar, the Fire-type choice in the Sinnoh Region when choosing a starter. Upon evolving it has become a Fire/Fighting-type Pokémon. It can skillfully move between walls and can control the fire at the tip of its tail. It uses the walls and ceilings around it to activate aerial attacks.
Buy 10 items from the Shop.
Piplup is one of the available starters in the Sinnoh Region, it being the Water-type choice. When Piplup is freed from a Poké Ball, it uses Surf. This move sees Piplup create a wave of water in front of it, then Piplup lunges straight forward with the wave and keeps going forward until it is offstage.
Staraptor is the evolved form of Staravia and the fully evolved form of Starly, all of which are Normal/Flying-types. Starly is known as an early-route bird Pokémon, similarly to Pidgey or Taillow. When Staraptor is freed from a Poké Ball, it uses Quick Attack to zip in front of an opponent and do damage.
Luxray is an Electric-type Pokémon and is also known as the Gleam Eyes Pokémon. When Luxray is freed from a Poké Ball, it uses Thunder Fang as it lunges at its foes. Once it has its sight on an opponent, it will hop across the stage and bite down with electrical power!
Vespiquen is a Bug/Flying-type Pokémon that evolves from Combee, but only if the Combee is a female will it evolve. When Vespiquen is freed from a Poké Ball, it uses three different moves. It can use Attack Order to do damage to the opponent, Defense Order to put a reflective shield around its summoner, or Heal Order to heal damage from its summoner.
Floatzel is a Water-type Pokémon that evolves from Buizel, who is also a Water-type Pokémon. They are known to rescue drowning people in the ocean and are quite quick. When Floatzel is freed from a Poké Ball, it uses Whirlpool, which summons a spiraling water circle that draws in opponents and does damage the longer they are trapped in it.
Drifloon is a Ghost/Flying-type Pokémon, and a scary one at that. It may look harmless on the outside, but they are known to latch onto children and fly them away to the afterlife. When Drifloon is freed from a Poké Ball, it uses Thief to latch onto an opponent, and take them sky high to the upward blast zone.
Garchomp is a Dragon/Ground-type Pokémon that evolves from Gabite and is the fully evolved form of Gible. When Garchomp is freed from a Poké Ball, it uses several moves. It can use Sandstorm to form a spiral of sand around it that does damage, Take Down to lunge at opponents to attack, Dragon Claw to slash the opponent when close, or Flamethrower to hit opponents when close or far.
Carnivine is a Grass-type Pokémon. It attracts prey by letting out a sweet smelling aroma, and when the time is right, it chomps down on its prey. When Carnivine is freed from a Poké Ball, it uses Power Whip. Carnivine will slam down its hands to create large vines that whip at left and right.
Abomasnow is a Grass/Ice-type Pokémon and the evolved form of Snover. When Abomasnow is freed from a Poké Ball, it uses two moves. It can use Blizzard, which summons a mini blizzard around it that does multi-hit damage, or it can use Ice Punch to freeze opponent with a punch that moves it forward.
Rhyperior is the evolved form of Rhydon and the fully evolved form of Rhyhorn. It evolves when Rhydon is traded with the Protector item. When Rhyperior is freed from a Poké Ball, it uses Rock Wrecker, a strong move which sees Rhyperior destroy large boulders. These boulders fling pieces of rock everywhere around the stage.
Froslass is one of the two evolutions of Snorunt, with the other being Glalie. Unlike Snorunt and Glalie, Froslass gains the Ghost-type, becoming an Ice/Ghost-type Pokémon. When Froslass is freed from a Poké Ball, it uses Ominous Wind to blow away the opponent and also to do damage, or it may also use Powder Snow, which freezes the opponent.
Rotom is an Electric/Ghost-type Pokémon that can enter different household appliances. In Alola, Rotom are known to go inside a PokéDex and teach new trainers. When Rotom is freed from a Poké Ball, it is summoned with a random appliance, and will go inside it to attack. It can go inside of:
A lawnmower and use the move Leaf Storm
A washer and use the move Hydro Pump
A fridge and use the move Blizzard
A fan and use the move Air Slash
An oven and use the move Overheat
Dialga is a Steel/Dragon-type Legendary Pokémon. It is a controller of time and can warp it as it pleases. It can speed it up, slow it down, or just stop it altogether. It is known for being violent against its counterpart, Palkia. It can learn its signature move Roar of Time.
Palkia is a Water/Dragon-type Legendary Pokémon. It is a controller of space and can create alternate realities. It is said to live in a rip in dimensions, parallel to the human world. It is known for being violent against its counterpart, Dialga. It can learn its signature move Spacial Rend.
Giratina is a Legendary Ghost/Dragon-type Pokémon. It was banished to the Distrotion World by the Pokémon Arceus for its destructive nature. When Giratina is freed from a Poké Ball, it uses Dragon Breath, which shoots large amounts of wind out of Giratina's mouth. These forces of wind blow away and push opponents and also do multi-hit damage.
Win in Wild Area Mode on the Haunted Mansion theme. Unlocking this trophy unlocks Giratina as a Poké Ball summon.
Manaphy is a Mythical Water-type Pokémon. When it lays an Egg, the Egg will hatch into another Pokémon known as Phione. When Manaphy is freed from a Poké Ball, it uses Heart Swap to temporarily switch the amount of damage the opponents have.
Shaymin is a Mythical Grass-type Pokémon of the SInnoh Region. When it senses gratitude towards it, the flowers on its body bloom. Shaymin also has a Sky Forme in which it becomes a Grass/Flying-type.
Victini is a Psychic/Fire-type Mythical Pokémon found in the Unova Region. When Victini is freed from a Poké Ball, it uses its Victory Star ability to instantly give the fighter who summoned it a Final Smash. Lead to victory with Victini's special ability!
Seismitoad is a Water/Ground-type Pokémon. It evolves from Palpitoad and the final form of Tympole. Seismitoad is known for its great bulk and giant punches. With its warts, it vibrates them to increase its punching power, let out a loud noise, or to spout out paralyzing liquid.
Whimsicott is a Grass/Fairy-type Pokémon and the evolved form of Cottonee, who is also a Grass/Fairy-type Pokémon. When Whimsicott is freed from a Poké Ball, it uses Tailwind, which blows all fighters to a different direction. Instead of disappearing like most summonable Pokémon, Whimsicott leaves the stage by getting blown away by its own Tailwind!
Trubbish is a Poison-type Pokémon that evolves into Garbodor, a playable character on the roster. When Trubbish is freed from a Poké Ball, it uses Clear Smog to cover the screen in a thick, white cloud that blocks vision for a small amount of time. Trubbish prefer to live in insanitary places and have toxic belches that can make the strongest people faint.
Reuniclus is a Psychic-type Pokémon that is the evolved form of Duosion and the final form of Solosis. Despite its small body, it can use great psychic powers. These powers allow it to lift its heavy arms to use them in battle.
Tynamo is a small Electric-type Pokémon that evolves into Eelektrik, then into Eelektross. When Tynamo is freed from a Poké Ball, it uses Thunder Wave to stun opponents first, then it uses Tackle to lunge towards them, doing damage.
Chandelure is a Ghost/Fire-type Pokémon, the evolved form of Lampent, and the fully evolved form of Litwick. When Chandelure is freed from a Poké Ball, it uses Pain Split to switch the percentages of both fighters, then it disappears. The flames in Chandelure's body are said to be lost spirits.
Haxorus is a Dragon-type Pokémon that is the evolved form of Fraxure and the final form of Axew. They are often kind, but they will stop at nothing to defend their territory in the wild. Its tusks are shaped like an axe and are capable of cutting through steel beams without any trouble.
Hydreigon is a Dark/Dragon-type Pokémon. When Hydreigon is freed from a Poké Ball, it uses Scary Face to stun opponents around it. It may also use Outrage to attack nearby opponents as it flies around the stage. Hydreigon's species is known as the Brutal Pokémon.
Cobalion is a Steel/Fighting-type Legendary Pokémon. In ancient tales, it fought against humans to protect the world of Pokémon. It dislikes humans and can release a glare that makes even the most royal Pokémon obey it. It is said to team up with the Pokémon Terrakion and Virizion.
Win 100 Battles as Steel-type Pokémon.
Terrakion is a Rock/Fighting-type Legendary Pokémon. In ancient tales, it fought against humans to protect the world of Pokémon. Its strength is capable of knocking down castle walls in one headbutt. It is said to team up with the Pokémon Virizion and Cobalion.
Win 100 Battles as Rock-type Pokémon.
Virizion is a Grass/Fighting-type Legendary Pokémon. In ancient tales, it fought against humans to protect the world of Pokémon. Its horns are as sharp as swords and can cut through opponents. It is said to team up with the Pokémon Cobalion and Terrakion.
Win 100 Battles as Grass-type Pokémon.
Tornadus is a Flying-type Legendary Pokémon. It is a part of the Forces of Nature Trio, which also consists of Landorus and Thundurus. It expels energy from its tail to create harsh winds that blow everything away.
Thundurus is an Electric/Flying-type Legendary Pokémon. It is a part of the Forces of Nature Trio, which also consists of Tornadus and Landorus. Wherever it passes, it leaves giant thunderstorms that fry everything below them to ashes, leaving nothing but ruin.
Reshiram is a Dragon/Fire-type Legendary Pokémon. It is the mascot of Pokémon Black and can control great fire powers. Legends say that if you let yourself become consumed in greed and ignore the truths of others, Reshiram will fly down and burn the landscape around you as to teach a lesson.
Zekrom is a Dragon/Electric-type Legendary Pokémon. It is the mascot of Pokémon White and can control great electricity powers. Legends say that if an entire village was to lose the righteousness in their heart, Zekrom would fly down and destroy it with its thunder.
Landorus, a Ground/Flying-type Legendary Pokémon, is the master of the Forces of Nature Trio, which also consists of Thundurus and Tornadus. Instead of controlling something in the sky like the other two, Landorus controls the land, earth, and soil, giving it the nickname "Guardian Of The Fields".
Kyurem is a Dragon/Ice-type Legendary Pokémon. When Kyurem is freed from a Poké Ball, it uses Icy Wind to freeze opponents at its sides. This move also sends opponents flying far, even if the enemy is at a low perecent.
Keldeo is a Water/Fighting-type Mythical Pokémon. When Keldeo is freed from a Poké Ball, it uses Secret Sword, a long slashing move in which Keldeo extends its single horn and sweeps it forward like a sword. Keldeo is considered one of the Swords Of Justice Pokémon in which it teams up with Cobalion, Terrakion, and Virizion.
Genesect is a Bug/Steel-type Mythical Pokémon. When Genesect is freed from a Poké Ball, it uses Techno Blast. First, Genesect shoots two balls of energy, then shoots a large beam in front of it. Some say that Genesect was built and modeled after an ancient Pokémon.
Chesnaught is a Grass/Fighting-type Pokémon that is from the Kalos region. It is the evolved form of Quilladin and the fully evolved form of Chespin, the Grass-type starter in Kalos. It has armor so strong that it can withstand explosions from bombs.
Complete Classic Mode as Quilladin.
Delphox is a Fire/Psychic-type Pokémon that uses psychic powers to create flames. It is the evolved form of Braixen and the fully evolved form of Fennekin, the Fire-type starter in Kalos. It carries around a stick that acts as a wand that spouts fiery and psychic abilities.
Fletchling is a Normal/Flying-type Pokémon. When Fletchling is freed from a Poké Ball, it uses Peck. This annoying moves allows Fletchling to hop and fly across the stage to peck at the opponent, who flinches a little whenever they are pecked. It can mess up a fighter and break their concentration.
Pancham is a Fighting-type Pokémon. It looks up to its evolution, Pangoro, for guidance. They are often seen in groups where they band together and are lead by a single Pangoro.
Win 20 Battles as Fighting-type Pokémon.
Espurr is a Psychic-type Pokémon. When Espurr is freed from a Poké Ball, it uses Psyshock. This moves allows Espurr to release giant shocks of psychic energy around it that damage fighters who are around it. When Espurr is out, watch out for when it rubs its ears. That shows when it will attack.
Doublade is a Steel/Ghost-type Pokémon and the evolved form of Honedge. When Doublade is freed from a Poké Ball, it flies around and uses Swords Dance once before disappearing. This will greatly raise the attack of the summoner, allowing them to easily beat the opponent with one strong hit.
Inkay is a Dark/Psychic-type Pokémon. When Inkay is freed from a Poké Ball, it uses Topsy-Turvy. Inkay will constantly flip over, slamming its head into the ground. Anyone around Inkay while the move is being used trips over, leaving them vulnerable.
Dragalge is a Poison/Dragon-type Pokémon and the evolved form of Skrelp, a Poison/Water-type Pokémon. They are very territorial and spit liquid poison at those who enter it's territory. It's strange body helps it camofluage with the surrounding underwater kelp.
Tyrantrum is a Rock/Dragon-type Fossil Pokémon and the evolved form of Tyrunt. Back in prehistoric times where it lived like a king, it was seen as a ferocious predator. Some scientists theorize that its body was originally covered in a feather-like coating.
Aurorus is a Rock/Ice-type Fossil Pokémon and the evolved form of Amaura. It is usually peaceful in nature, though it has great powers of ice that can freeze opponents. Some time age, an entire specimen was found frozen inside of a glacier, preserved as it appeared long ago.
Sylveon is a Fairy-type Pokémon and one of the possible evolutions of Eevee. It is an affectionate Pokémon that wraps its ribbons around its Trainers arm to calm them. There is an ancient tale that tells of a Sylveon that vanquished a terrible dragon from attacking a small town.
Carbink is a Rock/Fairy-type Pokémon. When freed from a Poké Ball, it uses Stealth Rock. This move will scatter jagged rocks throughout the stage, doing damage to enemies that touch the floor of the stage. You'll have to have good air game to stay away from this attack!
Collect 2,000 PokéPoints. Unlocking this trophy unlocks Carbink as a Poké Ball summon.
Goomy is a Dragon-type Pokémon. When freed from a Poké Ball, it uses Life Dew to heal the fighter who summoned it. Goomy will spread sparkling water towards its summoner until it is finished, in which then it disappears.
Phantump is a Ghost/Grass-type Pokémon. These Pokémon are said to be the spirits of children who wandered too far into the forest and got lost forever. When this Pokémon evolves, it turns into Trevenant, a large Pokémon that defends the forest from those who harm it.
Complete Classic Mode as Trevenant.
Gourgeist is a Ghost/Grass-type Pokémon and the evolved form of Pumpkbaoo. When freed from a Poké Ball, it uses Seed Bomb to send bombs that look like seeds across the stage. These bombs explode after a little while, doing great damage to those around them.
Complete Classic Mode as Pumpkaboo.
Bergmite is an Ice-type Pokémon that lives in frigid mountain areas. They are capable of freezing the water in the air around them to form icy armor that grows on their backs. They are often found in herds huddled around Avalugg, their evolved form.
Win 20 Battles as Ice-type Pokémon.
Noibat is a Flying/Dragon-type Pokémon. They are often found in dark caves where they sleep during the day and fly about at night. It can release supersonic noises that can stun opponents or help it communicate with other Noibat.
Complete Classic Mode as Noivern.
Xerneas is a Fairy-type Legendary Pokémon that is known for bringing the spirit of life wherever it goes. When freed from a Poké Ball, it uses its signature move Geomancy to give the summoner golden armor and a boost to all of their stats. This helpful Pokémon is definitely here to help!
Yveltal is a Dark/Flying-type Legendary Pokémon that can absorb life energy and cause death around it. When it reaches the end of its lifespan, it absorbs the life and vitality of every living thing around it and then transforms into a cocoon to be birthed again. Its tail feathers glow red when it is abou to absorb energy.
Zygarde is a Dragon/Ground-type Pokémon that can sense destruction and chaos. It emerges from a deep cave when it senses danger is happening. Its form is different depending on the amount of cores and cells it has in its body, which allow it to take the form of a dog, snake, or giant.
Win 100 Battles as Ground-type Pokémon.
Rowlet is a Grass/Flying-type Pokémon and the Grass-type Starter choice in the Alola region. Rowlet are nocturnal, so they store energy during the day through photosynthesis. They often grow sleepy, so they make take a Trainers backpack as refuge.
Complete Classic Mode as Decidueye.
Litten is a Fire-type Pokémon and the Fire-type Starter choice in the Alola region. While it grooms itself, it gains fur inside of its stomach which it burns so that it can spit out heated fireballs. This Pokémon often doesn't show emotions, even to a Trainer it trusts.
Complete Classic Mode as Incineroar.
Primarina is a Water/Fairy-type Pokémon. It is the evolved form of Brionne and the fully evolved form of Popplio, the Water-type Starter choice in the Alola region. When freed from a Poké Ball, it uses its signature move Sparkling Aria. Primarina will spread sparkling water around the stage while singing, which puts the opponent to sleep.
Lycanroc is a Rock-type Pokémon and the evolved form of Rockruff. This form of evolution is the Midday Form and can only be obtained when evolving Rockruff during the day. It uses sharp rocks as its weapons which go well with its quick movements.
Lycanroc is a Rock-type Pokémon and the evolved form of Rockruff. This form of evolution is the Midnight Form and can only be obtained when evolving Rockruff during the night. It often roughly attack with no regards to its own safety.
Mareanie is a Poison/Water-type Pokémon. When freed from a Poké Ball, it uses Toxic Spikes, which spread poisonous spines all over the stage. Wherever the opponent walks, they will become poisoned and will take damage little by little.
Win 20 Battles as Poison-type Pokémon. Unlocking this trophy unlocks Mareanie as a Poké Ball summon.
Fomantis is a Grass-type Pokémon that evolves into Lurantis. In order to evolve, it stores energy from the sun it gets from photosynthesis. If anything flies by it while it is basking in the sun, it will fiercly attack with its claws. It releases a sweet scent that attracts Cutiefly over to it.
Complete Classic Mode as Lurantis.
Morelull is a Grass/Fairy-type Pokémon. When freed from a Poké Ball, it uses its signature move Strength Sap. This move sees Morelull wander around the stage and latch its feet onto opponents heads. Once it latches on, it drains energy from the, doing damage and also making their attacks weaker.
Salazzle is a Poison/Fire-type Pokémon that can only be obtained after evolving a female Salandit. When freed from a Poké Ball, it jumps onto the stage and uses three moves. It can use Fire Lash to swing its fiery tail at the opponent, Poison Fang to bite and poison the opponent, and Mud Slap to do damage to the opponent while also tripping them.
Steenee is a Grass-type Pokémon and the evolved form of Bounsweet. This Pokémon is known for its tomboyish attitude, which makes it difficult to get along with. When angered, it releases slaps from its leaves.
Complete Classic Mode as Tsareena.
Golisopod is a Bug/Water-type Pokémon and the evolved form of Wimpod. It has shell armor as strong as diamonds and claws that swipe through opponents. Though it might seem terrifying, it is often peaceful in the wild where it rests to meditate inside underwater caves, only attacking if someone were to distrub it.
Type: Null is a Normal-type Pokémon. It was created by scientists in order to fight Ultra Beasts that harmed the environment. It can evolve into Silvally which has the ability to change its type depending on the kind of Memory it is holding.
Turtonator is a Fire/Dragon-type Pokémon. It lives in volcanic areas where it eats explosive materials such as sulfur and volcanic rocks. This diet has allowed it to grow and explosive layer on its back that explodes whenever it is roughly hit.
Togedemaru is an Electric/Steel-type Pokémon. They are often seen in groups on stormy days where lighting strikes often. They wait out in the open with their quills out, waiting to get struck by lightning so that they can become charged with electricity.
Win in Wild Area Mode on the City theme.
Drampa is a Normal/Dragon-type Pokémon. It lives in high mountains where few people go, though it descends down them at dawn in order to feed on growing fruits. It loves interacting with other people and Pokémon and is especially caring to playful children who ride on its back.
Cosmog is a Psychic-type Legendary Pokémon. It is a frail and fragile Pokémon, being able to wisp away at the slightest wind. It collects dust from the atmosphere that helps it grow very slowly.
Cosmoem is a Psychic-type Legendary Pokémon and the evolved form of Cosmog. This state is when Cosmog goes into a metamorphosis, unable to move or eat. It is one of the smallest Pokémon, however, it is also the heaviest.
Solgaleo is a Psychic/Steel-type Legendary Pokémon that is the evolved form of Cosmoem in Pokémon Sun. When freed from a Poké Ball, it uses its signature move Sunsteel Strike after entering its Radiant Sun phase. This makes it leap across the stage, shooting giant beams wherever it is about to move.
Lunala is a Psychic/Ghost-type Legendary Pokémon that is the evolved form of Cosmoem in Pokémon Moon. When freed from a Poké Ball, it uses its signature move Moongeist Beam after entering its Full Moon phase. This makes it fly into the background and shoot giant beams from its body that do lots of damage.
Magearna is a Steel/Fairy-type Mythical Pokémon. When freed from a Poké Ball, it uses its signature move Fleur Cannon. This move sees Magearna shoot a giant pink laser from its hands that also lowers the attack power on the opponent if they are hit.
Win 100 Battles as Fairy-type Pokémon. Unlocking this trophy unlocks Magearna as a Poké Ball summon.
Originally, the Fighter count was very uneven in the concept stages of planning. For instance, some generations of Pokémon had much more Pokémon than other (such as Gen1 having 13 total and Gen4 having 9). This was eventually changed so that every generation had 12 total Pokémon.
Meowth, Ditto, Sableye, Gourgeist, Lycanroc (Dusk Form), Scorbunny, and Impidimp were all planned as fighters, but were scrapped in the final version.
Ditto and Lycanroc (Dusk Form) had gotten the farthest in development, even having full movesets planned, but were eventually scrapped in order to even the fighter count.
Gourgeist was planned as it would coincide with Trevenant. This was scrapped and replaced with Pumpkaboo in favor for more pre-evolved Pokémon.
Scorbunny and Impidimp's removal may have been due to the imbalance of Generation VIII Pokémon in the rest of the roster (with Scorbunny and Impidimp being the only Generation VIII Pokémon planned at the time). It may have also been because of the lack of info about Impidimp and the lack of an official announcmenet.
Team Flare Secret HQ and Ula'ula Meadow were both planned as stages, but were scrapped in the final version in favor of Magnetic Storm and Goldenrod City Game Machine.
Wobbuffet was planned to have a Smash Taunt that involved Team Rocket telling Wobbuffet about the opponent, similarly to Snake's Codec or Palutena's Guidance from Super Smash Bros. Brawl and Super Smash Bros. 3DS / Wii U respectively. Icons were also made for Jessie, James, & Meowth and full scripts were written, but the concept was scrapped.
The original concept of trophies was instead "Pokémon Cards". The cards acted similar to a mix of Spirits and Assist Trophies, where cards could be attached to fighters and they could summon the Pokémon on the card to help them in the midst of a battle. The Pokémon summoned would use the attacks on the card.
There was originally going to be a Story Mode, but the concept was scrapped because the creator (TheWikiOddish) had wanted to get the project done quicker so he could move to other projects, so the Story Mode was scrapped.
A Boss Mode was planned, but was scrapped due to a similar reason of the Story Mode. The following Pokémon were planned to be bosses and even have trophies for each of them where they were originally only available after defeating the boss corresponding to the trophy:
Generation I had Tentacruel, Dragonite, and Mew.
Generation II had Steelix, Houndoom, and Tyranitar.
Generation III had Flygon, Milotic, and Rayquaza.
Generation IV had Drapion, Dialga, and Palkia.
Generation V had Seismitoad, Reuniclus, and Haxorus.
Generation VI had Chesnaught, Tyrantrum, and Dragalge.
Generation VII had Golisopod, Turtonator, and Drampa.
Bloom Doom was originally intended to be Roserade's Final Smash, but was given to Lurantis for two reasons:
This was to reflect how the Grassium-Z is obtained after the Grass Island Challenge, where Lurantis is the Pokémon needed to defeat in order to obtain it.
Roserade was given a new move in Pokémon Masters to sync with Gardenia, so this was changed as well.
Similarly, Pignite was given Inferno Overdrive, which was originally the Final Smash of Infernape.
During the thinking stages of development, there was a concept called Team Up. Players could pick to pair up a big Pokémon (such as Garbodor) and a small Pokémon (such as Pichu) which would team up to battle with the smaller Pokémon riding on the bigger Pokémon's head or back. The big Pokémon would use the Up-B an Side-B while the small Pokémon would use the Neutral-B and Down-B.
Plusle & Minun and Melmetal are the only Pokémon not to use their Dream World style artwork for their Fighter portrait. This is due to Plusle & Minun being two separate Pokémon and Melmetal not having Dream World artwork at the time.
All of the previous Pokémon Fighters that appeared in the Super Smash Bros. series use their original reveal tagline (such as Incineroar using Incineroar Enters The Ring!, which was its tagline in it's Super Smash Bros. Ultimate reveal).
They also retain their Super Smash Bros. movesets if they were previously playable in a Super Smash Bros. game.
TheWikiOddish was inspired by other Fantendo Projects such as Jake's Super Smash Bros. and Fortresses of Light (as these were the first games TheWikiOddish saw an was interested in upon his arrival onto the Wikia) and was also inspired by the games Super Smash Bros. Ultimate and Pokkén Tournament.
There are 78 different Pokémon that can be summoned from the Poké Ball item.
With this, there are 20 different Pokémon that can be summoned from the Master Ball item.
Though the majority of moves are based on moves from the mainline Pokémon games, some moves are completely made up, are from the Pokémon TCG, or are based on improvised moves from the anime. For instance, Bisharp's Slicing Blade is from the Pokémon TCG, Scrafty's Pants Block is an improvised move used by Ash's Scraggy, and Melmetal's Meltan Chain is completely new!
Despite the absence of Generation VIII Pokémon, some content debuting in Generation VIII is present. These instances are:
Jigglypuff's Final Smash has been given a visual update to resemble Dynamaxing.
Escavalier using Steel Beam.
Trevenant using Branch Poke.
Sylveons trophy description mentioning a giant dragon.
Goomy coming from a Poké Ball and using Life Dew.
Goodra using Breaking Swipe.
Bewear using Body Press.
There are a total of 377 different kinds of moves used by fighters in Super Smash 'Mon.
Out of this, 52 of the moves are used by more than one fighter.
This is the first main-project by TheWikiOddish to be completely finished.