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Super Smash 'Mon is a Pokémon fighting game, similar to that of the Super Smash Bros. series. It features many popular Pokémon along with their own unique attributes. The design of the game is a mix of Pokkén Tournament and Super Smash Bros. Ultimate. The game is developed by Fantendo, Sora Ltmd, Bandai Namco, Game Freak, and The Pokémon Company as a game for the Nintendo Switch.
Most gameplay aspects are taken from the Super Smash Bros. lineup of games including percentages, stages, and other modes that appear in the Super Smash Bros. series. There are also old returning mechanics such as gliding and type-effectiveness. The game can be played as a fighting game with up to 8-Players, either as a team of 2-4 or just to duke it out in a free-for-all style of gameplay!
The player is able to battle by themself against a CPU character. They can choose the differences of gamemodes and stages by turning on and off items, choosing which stage to play on, choosing between time/stock/stamina mode and more. After every battle, the players earn a bit of PokéPoints.
A special mode in which the player can go through different routes, depending on the character they choose to play as. The route is different for every character and follows a singular theme. At the end of each route, the player fights against a Boss Pokémon (similar to the Bosses at the end of a Classic Mode playthrough in Super Smash Bros.). At the end of each Classic Mode, the player receives prizes such as PokéPoints, Trophies, or Stat Boosters.
The Shop (which is run by a Purple Kecleon named Reddy) sells several different things. It sells Trophies, Stat Boosters, Alternate Costumes for Fighters, and Music. All of these can be bought with PokéPoints, which are earned through Battling, Classic Mode, or Wild Area Mode.
By playing the game (Battling, Classic Mode, Wild Area Mode, etc.), the player earns Trophies with various characters from the Pokémon series. They are collectable items and are the same as the Trophies originating from Super Smash Bros. Melee.
Wild Area Mode
The player chooses their character of choice and is sent into a Wild Area. The Wild Area is a large overworld space that is free-roam, but has a barrier over it, so there is restricted space. The goal is to defeat Pokémon before time runs out and earn prizes. Defeating Pokémon gets you PokéPoints. You get more PokéPoints by defeating stronger and bigger Pokémon. For instance, defeating a Pokémon like Caterpie is easy to defeat, but will give you minimal points. Defeating a Pokémon like Golurk is difficult to defeat, but will you give you tons of points. Wild Pokémon can also fight back and do damage to you. If a Pokémon makes you faint, you lose a bit of PokéPoints and respawn somewhere else. Once time runs out, your PokéPoints are counted and you can earn prizes such as Trophies or Stat Boosters that can be used in the Wild Area Mode or on Competitive Wild Area Mode.
A special Boss Mode is available. Upon opening, you can choose which bosses to fight in a Boss Rush that can be edited to your liking. You can set the difficulty to Easy, Normal, Difficult, or Very Difficult.
Easy mode gives bosses half their normal HP, they don't attack as often, and their attacks do less damage.
Normal mode gives bosses normal HP, they attack regularly, and their attacks do normal damage.
Difficult mode gives bosses slightly higher HP, they attack greatly, and their attacks do great damage.
Very Difficult mode gives bosses lots of HP, they combo 2-3 of their attacks after another, and their attacks do great damage.
Upon completing each run, you are given gifts such as Trophies and Stat Boosters. If you defeat a boss with all characters, you earn a Trophy of that boss.
The training mode that is similar to Super Smash Bros. Ultimate's version. The player can test on a still CPU and can summon items and such to test out.
Going online makes you fight against players in real time. You'll never know what kinds of players you'll run into online!
Competitive Wild Area Mode
This is a minigame similar to the singleplayer Wild Area Mode, but instead takes place with multiple players (a max of 5 players can play). The Wild Area in Competitive Mode is much bigger and has more Pokémon. The goal is the same as the singleplayer mode, but you can attack other players and steal their PokéPoints! When time runs out, all of the PokéPoints from every player are counted and the player with the most wins! If there is a tie, a very small Wild Area called the Final Wilderness is made for the tied players in which they must defeat even more Pokémon. The Final Wilderness is only filled with super strong Pokémon such as Golurk, Magnezone, and Nidoking. They have greatly increased defense and attack, easily destroying weaker players. If a player faints due to a Wild Pokémon defeating them, they do not respawn and lose all PokéPoints. The player with either the most points by the time limit or the last player standing is declared the winner.
Similarly to Super Smash Bros. Ultimate, the game usually gets patches or bug fixes, but every update also introduces new fighters to join the roster. Below is a list of fighters that were added through updates:
Super Smash 'Mon Reveal
Super Smash 'Mon was revealed during a Fantendo Direct as an upcoming release. All the information that the series had got was that it was in similar style to the Super Smash Bros. series of games and only included Pokémon characters, with previous Pokémon characters also appearing. The old Pokémon featured in the Direct were Ivysaur, Pikachu, Mewtwo, Pichu, Lucario, and Greninja along with the new characters Raichu, Gengar, Magikarp, Ledian, Sceptile, Blaziken, Swampert, Garbodor, Druddigon, Meloetta, Mimikyu, and Marshadow. The reveal had ended with a promise of over 50+ fighters with the main game along with later free updates that would include new fighters.
Version 1.0 Update
Plusle & Minun
Version 2.0 Update
Version 3.0 Update
Version 4.0 Update (Final Fighter Update)
Image + Name
Ivysaur Plants Its Roots!
Ivysaur is listed as #002 in the PokéDex and is the evolution of the starter Pokémon Bulbasaur. Ivysaur made its first appearance in Pokémon Red & Green for Japan and was a counterpart to Charmeleon and Wartortle. Unlike Charmeleon and Wartortle, Ivysaur has two types instead of one and is a Grass/Poison type.
Ivysaur can be a fairly quick character if you let it get the advantage. Ivysaurs full moveset consists of Grass-type moves, doing great damage to Water-type Pokémon. Its Up-Air and Down-Air attacks cover lots of range, so try not to get hit by the spores it releases from its flower while attacking.
Neutral B: Bullet Seed. Ivysaur shoots multiple seeds from the flower on its back. If the opponent is going for an attack from above, this move can come in handy.
Side B: Razor Leaf. Ivysaur flings a small leaf forward. The move can be used to space you from the opponent and can also make for a decent edge-guarding move. The leaf can be angled slightly when it is used.
Up B: Vine Whip. Ivysaur uses one of its vines to grab a nearby ledge. It will always grab a ledge as long as there is nothing in the way.
Down B: Synthesis. Ivysaur waits in place, slowly glowing green. When the move is finished, Ivysaur heals 30% damage. The move has a lot of start-up, so hope that your opponent can't get to you.
Final Smash: Solar Beam. Ivysaur looks toward the sky and summons a green energy ball above its flower. The ball then turns into a powerful beam that does a lot of damage and can only aim forward.
Charizard Fires It Up!
Charizard is listed as #006 in the PokéDex and is the evolution of the Pokémon Charmeleon. Charizard made its first appearance in Pokémon Red & Green for Japan and was one of the most popular Pokémon of its time. Charizard also received two Mega Evolutions in Pokémon X & Y, one of which turns it into a Fire/Dragon-type!
Charizard is a heavy character. Don't underestimate it though, it can easily rack up damage and can dish out a variety of moves. Not all of its moves are Fire-type, as you may expect. It can also pack the Flying-type move Fly and the Fighting-type move Rock Smash!
Neutral B: Flamethrower. A move that covers some range in front of Charizard. It can be multi-hit if the opponent tries to goes towards it. It slowly grows smaller and needs to have recharge time to reach its previous range.
Side B: Flare Blitz. A super strong move that lunges straight forward. It does a lot of damage to opponents, but has some recoil damage when being used, so don't use it to much.
Up B: Fly. Sends Charizard upwards. It can be slightly moved to the left and right, but is overall great at going up. It has super-armor, so opponents can't attack you during its usage.
Down B: Rock Smash. Charizard uses a big rock to slam its head into. It may sound painful, but the rock splits into little pieces that hit opponents. It does more damage if the opponent is hit by Charizards head instead of the rock shards.
Final Smash: Searing Blaze. Charizard turns into Mega Charizard X and is able to fly around the stage freely. A little timer appears over its head, ticking every time it reaches 3, 6, 9, or 12, until the timer is filled up and stops at 12. When the timer is up, Charizard will unleash a great beam of blue fire from its mouth, burning opponents. The beam also leaves behind fire on the stage that does damage to still-surviving opponents.
Squirtle Starts The Adventure!
Squirtle is listed as #007 in the PokéDex and is one of the available starters in the Kanto region. Squirtle made its first appearance in Pokémon Red & Green for Japan and is know as the Tiny Turtle Pokémon. When it evolves, it becomes Wartortle, and evolves again into Blastoise.
Squirtle is a very light and fast character and is able to run around the stage at good speed. It may be fast, but it is easy to launch and can easily go flying if it takes enough damage. In exchange for Pokémon Change, it now has the move Iron Defense, a Steel-type move.
Neutral B: Water Gun. Squirtle first charges up water in its mouth. When released, Squirtle spews water from its mouth to push opponents back. It doesn't do damage, but it can used to push opponents off the stage.
Side B: Withdraw. Squirtle retracts into its shell and spins forward. On contact, it does some damage and Squirtle returns to its normal form. If an oppoennt jumps on top of Squirtle while using Withdraw, Squirtle appears helpless, unable to get up off its back, so watch out for that!
Up B: Waterfall. Squirtle surfs up a short stream of water it has made. It can also act as a damaging move that sends the opponent up and can also be a combo-finisher. It doesn't have that much range though, so use it wisely.
Down B: Iron Defense. Squirtle ducks its head as it summons a small iron barrier in front of it. It acts as a nullifier for attacks and it shrinks when attacked. If attacked enough, the defense breaks and Squirtle can't use the move for some time.
Final Smash: Hydro Pump. Squirtle does a backflip and then gets on all fours, shooting large amounts of water from its mouth. The Final Smash also pushes enemies away, possibly pushing them towards the blast zone.
Pikachu, I Choose You!
Pikachu is listed as #025 in the PokéDex and is the mascot of the Pokémon series. Pikachu first debuted in Pokémon Red & Green for Japan, but also made an appearance as the starter Pokémon of Pokémon Yellow. Pikachu stores electricity in its red cheeks, which it discharges when in danger.
Pikachu is a light and fast character. It has good recovery and can space out opponents. It is known for its Electric-type moves, but it can also learn Skull Bash and Quick Attack, both of which are Normal-type moves.
Neutral B: Thunder Jolt. A move that travels a bit of distance, but doesn't do that much damage. A little bolt of electricity jumps across the stage. It can even go around ledges and walls to hit opponents underneath platforms.
Side B: Skull Bash. A charging move that can also work as a recovery move. If uncharged, Pikachu lunges its head forward, doing damage. If fully charged, Pikachu goes a long distance and does more damage.
Up B: Quick Attack. A recovery move that can go a fair amount of length. Pikachu zips twice across the stage, getting to the ledge. It can also be used as a weak attacking move.
Down B: Thunder. Pikachu summons thunder, hitting any opponents above or around Pikachu. If Pikachu is knocked out of the way while using Thunder, the bolt still hits the ground where Pikachu was originally.
Final Smash: 10,000,000 Volt Thunderbolt. Pikachu grabs a familiar cap and puts it on its head. Pikachu then rises up, shooting powerful multi-colored thunder at the opponent. The thunder does lots of damage and knockback and hitting only three of them can easily KO an opponent.
Raichu Storms In!
Raichu is listed as #026 in the PokéDex and is the evolution of Pikachu. Raichu made its debut in Pokémon Red & Green for Japan and is an Electric-type Pokémon. In Pokémon Sun & Moon, Raichu gains an Alolan Form where it turns from pure-Electric-type to an Electric/Psychic-type instead.
Pikachu is a bit heavier than Pikachu, but is still fast. It has similarities to its pre-evolution, including the moves Thunder and Thunder Jolt, but the rest or its moves are unique. It has less recovery power than Pikachu, but does more damage.
Neutral B: Thunder Jolt. A move that travels a very small distance, but does a good amount of damage. A little bolt of electricity jumps across the stage. It can even go around ledges and walls to hit opponents underneath platforms.
Side B: Thunder Punch. Raichu prepares a large punch. After a bit of start-up lag, Raichu releases a giant electricity powered punch. During the start-up, it can be turned around.
Up B: Tail Whip. Raichu flails its tail below it, allowing it to get a little distance up. It doesn't have that much recovery advantage, but it can get you a little bit closer to the stage.
Down B: Thunder. Raichu summons thunder, hitting any opponents above or around Raichu. If Raichu is knocked out of the way while using Thunder, the bolt still hits the ground where Raichu was originally.
Final Smash: Focus Electroweb Punch. Raichu uses Electroweb to trap the opponent in place. When trapped Raichu prepares a large Focus Punch attack and punches the opponent with great power and electricity. After the move, the opponent is stunned and then goes flying.
Clefairy Tells A Tall Tale!
Clefairy is listed as #035 in the PokéDex and is a Fairy-type Pokémon. It made its debut in Pokémon Red & Green for Japan as a Normal-type Pokémon, but gained the Fairy-type after the types introduction in Pokémon X & Y. Clefairy is the evolved form of Cleffa, a Baby Pokémon originating from Pokémon Gold & Silver.
Clefairy is a bit slow, but can still rack up a bit of damage. Its mysterious Metronome move has many different effects ranging from useless to useful. It also has great recovery and can get back to the stage easily. It is a light fighter, so it can be easily launched.
Neutral B: Metronome. Clefairy waves its finger and a different effect may appear around it. This move has 10 different effects with one move being chosen at random. 1 is the weakest move and 10 is the strongest:
1: Splash. Clefairy does nothing and hops in place.
2: Poison Sting. Clefairy spins as poison needles surround it. It does small damage and may poison the opponent.
3: Leech Life. Small jaws go around Clefairy, draining 5% damage and healing Clefairy for each time the oppoennt is hit.
4: Bullet Punch. A gray first-symbol surrounds Clefairy, growing bigger until it disappears. During this time, Clefairy nor the fist can be attacked.
5: Rock Throw. Clefairy spinds and multiple rocks are flung at its sides. The rocks can be shot different distances.
6: Mirror Shot. A damaging barrier is summoned around Clefairy. The barrier also reflects projectiles.
7: Psycho Cut. Small blades go around Clefairy and then disappear. They do good damage and can send opponents flying.
8: Phantom Force. Clefairy sinks into the ground through a shadow and appears underneath the opponent, doing damage.
9: Stone Edge. Multiple large stones summon around Clefairy, sending opponents up. Almost a guarenteed KO at lower percentages.
10: V-Create. A large and fiery V-symbol goes around Clefairy, before exploding. If the opponent is right next to Clefairy during this move, it is an instant KO!
Side B: Body Slam. Clefairy flies forward and slams itself onto the ground, then gets back up. If it's a hit, the opponent will be stunned.
Up B: Moonblast. Clefairy rides a mini-moon to blast upwards towards the stage. The move can be charged to go even further up. When fully charged, it is also a good attacking move.
Down B: Charm. Clefairy blows a kiss towards the screen while a pink heart-shape is around it. Any opponent caught in the heart-shape will become confused.
Final Smash: Twinkle Tackle. Clefairy turns the terrain a purple/pink color and sparkly. Upon doing this, Clefairy does a spin around the oppoent before tackling them and sending them flying as star-particles follow the flying opponent.
Jigglypuff Rolls Out!
Jigglypuff is listed as #039 in the PokéDex and is a Normal/Fairy-type Pokémon. It made its debut in Pokémon Red & Green for Japan as a Normal-type Pokémon, but gained the Fairy-type after the types introduction in Pokémon X & Y. Jigglypuff has the amazing ability to put opponents to sleep simply by singing!
Jigglypuff is a very light character. It can easily be launched, but also has good recovery, as it has multiple jumps. It can pull off a good combo by using two of its moves, Sing and Rest. Its Pound move is also a good shield-breaker and recovery move.
Neutral B: Rollout. A chargeable move. When uncharged, Jigglypuff simply rolls, not doing damage. When fully charged, Jigglypuff rolls quickly around the stage, doing damage. It is also slightly directional.
Side B: Pound. A small punching move. It doesn't go that much distance and sends Jigglypuff forward a bit, but makes for a good recovery move is used repeatedly and can even start combos.
Up B: Sing. Jigglypuff sings with musical notes and vibrations appearing around it. Anyone caught in this will automatically fall asleep.
Down B: Rest. Jigglypuff grows sleepy and falls asleep during this move. It may sound useless, but if someone is touching Jigglypuff during this move, they get dealt great damage and even get some of their health drained! Jigglypuff wakes up after a little while.
Final Smash: Puff Up. Jigglypuff starts to grow giant. Upon growing to maximum size, Jigglypuff puffs out, doing damage, and deflates. Unlike previous Super Smash Bros. games, red clouds form around Jigglypuff during this move, referencing Dynamaxing.
Machamp Shows Who's Boss!
Machamp is listed as #068 in the PokéDex and is a Fighting-type Pokémon. It made its debut in Pokémon Red & Green for Japan and is the evolved form of Machoke. In order to get Machamp, you must trade Machoke with another Pokémon, in which then it will evolve.
Machamp is a heavy fighter, but can do great damage. All of its moves require to get up close to the opponent in order to hit, so you'll have to get risky. What do you expect from a Pokémon from big muscles?
Neutral B: Strength. Machamp lunges forward to grab the oppoennt with both of its arms. If it hits, Machamp suplexes the opponent, throwing them behind him.
Side B: Knock Off. Machamp slaps forward with two of his hands. It is a weak move, but any items that the opponent is holding immediately disappear!
Up B: Heavy Slam. Machamp jumps up into the air, and then comes crashing down. It can used as a recovery move, but hope that the move doesn't send you downward into the blast zone.
Down B: Counter. Any opponent that attacks Machamp during this move will be counterattacked. Machamp grabs the opponent and slams them to the ground in order to counter an attack.
Final Smash: Dynamic Fury. Machamp grows a raging red-color with steam emitting from it. Machamp then punches with all four of its arms and then delivers the final blow with all four of its fists at once.
Gengar Sneaks In!
Gengar is listed as #094 in the PokéDex and has the unique type combination of Ghost and Poison. It made its debut in Pokémon Red & Green for Japan and was the only Ghost-type Pokémon, along with its pre-evolutions Gastly and Haunter. In order to get Gengar, you must trade Haunter with another Pokémon, in which then it will evolve.
Gengar can be sneaky around the board. Many of its attacks help give extra effects to opponents and can mix them up a bit. Such a mischievous Pokémon needs mischievous moves.
Neutral B: Lick. Gengar licks forward. This can stun opponents, but does little knockback.
Side B: Shadow Punch. Gengar prepares a large punching move which comes out unexpectedly. It can instantly break shields and can also turn around during the start-up portion of the move.
Up B: Haze. Gengar disappears into a haze of black smoke, then reappears above. During the teleportation process, Gengar can't be hit.
Down B: Night Shade. Gengar summons power from its eyes, pulling an opponent closer to it. If the move is used for too long, Gengar starts to get tired and it has some end-lag.
Final Smash: Shadow Drop. Gengar turns into Mega Gengar and slashes the oppoennt in front of it. The opponent is sent into a large mouth that looks like Mega Gengar and, upon the mouth closing, sends the large Gengar-like mouth to self-destruct and cause a huge explosion.
Magikarp Finds Its Purpose!
Magikarp is listed as #129 in the PokéDex and is a pure Water-type. It made its debut in Pokémon Red & Green for Japan and could evolve into the might Gyarados, a Water/Flying-type. Magikarp were rumored long ago to be more powerful, but have since grown dull and weak.
Magikarp usually flops around the battlefield. It is known to be weak in its home series, but maybe, you could find it some kind of purpose to battle. Who knows, maybe Magikarp could be a master is disguise!
Neutral B: Splash. Does no damage, but anyone in contact of the move automatically trips.
Side B: Tackle. Magikarp slams its tail and then its body forward. Has a small chance of making the opponent trip.
Up B: Bounce. Magikarp bounces upwards three times, trying to recover. Each time Magikarp bounce up, it can do damage. It does the most damage on the third bounce.
Down B: Flail. Magikarp falils back and forth. The more damage Magikarp has, the greater damage the move does.
Final Smash: Gyarados Evolution. Magikarp eats a Rare Candy that falls from above and evolves into the mighty Gyarados. Gyarados can fly freely around the stage and uses the mighty Hyper Beam attack whenever it uses a Special Move.
Eevee Chooses Its Path!
Eevee is listed as #133 in the PokéDex and has 8 different evolutions. It made its debut in Pokémon Red & Green for Japan and now has the most evolutions out of any Pokémon. In the game Pokémon Let's Go Eevee, Eevee is your starter Pokémon, but cannot evolve.
Eevee is a fast but light character. Most of its moves don't have big hitboxes, but you can get good damage if they are used repeatedly. Just like Eevee, all of its moves are Normal-type. They may not do super-effective damage, but they can hit good!
Neutral B: Swift. Eevee summons star-shaped projectiles that home in on the opponent. They can be destroyed, but they get faster the longer they are on the field.
Side B: Take Down. Eevee lunges its head forward, with a little bit of recoil damage. It sends opponents farther when at higher percents.
Up B: Baton Pass. Eevee summons a baton in its mouth and throws it upward. Eevee then zips towards the baton, yet again grabbing it in its mouth, helping it get back to the ledge. If an opponent touches the baton, it disappears and Eevee can't recover, but it does a good amount of damage.
Down B: Last Resort. This move only works is Eevee has used all of its other Special Moves first. Eevee gains a star-shaped barrier around it and lunges forward, doing great damage.
Final Smash: Extreme Evoboost. Eevee summons all of the Eeveelutions which rise up and give it power through several beams. Once Eevee has collected power, it unleashes a multi-elemental beam that does great damage and pushes opponents back.
Mewtwo Strikes Back!
Mewtwo is listed as #150 in the PokéDex and is a Legendary Pokémon. It made its debut in Pokémon Red & Green for Japan and is a clone of the Mythical Pokémon Mew. Mewtwo also received two Mega Evolutions in Pokémon X & Y, one of which turns it into a Psychic/Fighting-type!
Mewtwo is a light character, but can easily give damage. It is good at reflecting projectiles with Confusion and can also send a projectile with Shadow Ball. It can also confuse opponents with the move Disable.
Neutral B: Shadow Ball. Mewtwo charges a ball of energy that can be shot out. It can also be stored for later when fully charged, but be careful that it doesn't get reflected back at you.
Side B: Confusion. Mewtwo summons a small psychic power in front of it. This causes opponents in front of it to go up a bit. This move can also reflect projectiles.
Up B: Teleport. Mewtwo simply teleports upwards are sideways in order to get back to the stage.
Down B: Disable. Mewtwo shoots a tiny and short-going projectile out of its eyes. If it hits somebody, it will cause them to be confused, which gives Mewtwo time to attack.
Final Smash: Psydisaster. Mewtwo turns into Mega Mewtwo X and traps the opponent inside a psychic orb. Mega Mewtwo X then flies to the orb and punches it into oblivion, sending the opponent flying.
Feraligatr Gets Snappy!
Feraligatr is listed as #160 in the PokéDex and is the fully evolved form of Totodile. It made its debut in Pokémon Gold & Silver and evolves from Croconaw. It lives in deep waters and, when threatened, will open its toothy jaw to intimidate foes.
Feraligatr is slow, but does lots of damage when attacking. Its jaws and pure bulk can easily beat opponents. It is able to use the super-strong move Superpower, a Fighting-type move.
Neutral B: Crunch. Feraligatr bites forward, going lots of damage. It has some end-lag though.
Side B: Aqua Tail. Has some start-up lag, but hits heavy. Feraligatr charges its water-covered tail and swings forward.
Up B: Ice Fang. Feraligatr snaps upward in the air, causing it gain very little upward motion. If it hits an opponent, they are automatically frozen.
Down B: Superpower. Any opponent that attacks Feraligatr during this move will be counterattacked. Feraligatr grabs the opponents head and scrapes them across the floor, throwing them backwards.
Final Smash: Breaking Tail. Feraligatr roars into the air and swipes the opponent with its claws. After this it prepares its tail, which grows giant and slams down on the opponent.
Ledian Is Feeling Lucky!
Ledian is listed as #166 in the PokéDex and is the evolved form of Ledyba. It made its debut in Pokémon Gold & Silver and is a Bug/Flying-type Pokémon. At night, groups of Ledian are said to scatter glowing dust onto forests, which gives good luck.
Ledian is fast, but light. It has good recovery and multiple jumps too. It packs the move Supersonic, a Normal-type move that can confuse opponents.
Neutral B: Bug Buzz. A move that covers some range in front of Ledian. It can be multi-hit if the opponent tries to goes towards it. It slowly grows smaller and needs to have recharge time to reach its previous range.
Side B: Mach Punch. The first punch sends Ledian forward a bit, then it transforms into a multi-hit rapid punch.
Up B: U-Turn. Ledian goes downwards a bit and then zooms up greatly. This move does not put Ledian into special-fall.
Down B: Supersonic. Ledian charges a bit and then lets out a little screech that lasts some time. Opponents caught in this will become confused.
Final Smash: Savage Spin-Out. Ledian shoots string from its mouth to encase the opponent. Ledian grabs the string and swings it like a lasso, then slams the encased opponent.
Pichu Feels Shocked!
Pichu is listed as #172 in the PokéDex and is the Baby Form of Pikachu. It made its debut in Pokémon Gold & Silver and could only by obtained by breeding Pikachu or Raichu. Though it holds great electric power, it is training to hold it in so it doesn't electrocute itself.
Pichu is a fast and lightweight character. All of its electric-based moves do damage to itself, but they are more powerful then Pikachu's Electric-type attacks. It and Togepi and the only playable Baby Pokémon.
Neutral B: Thunder Jolt. A move that travels a far distance and does a good amount of damage. A little bolt of electricity jumps across the stage. It can even go around ledges and walls to hit opponents underneath platforms. This move does damage to Pichu.
Side B: Skull Bash. A charging move that can also work as a recovery move. If uncharged, Pichu lunges its head forward, doing damage. If fully charged, Pichu goes a long distance and does more damage. This move does damage to Pichu.
Up B: Agility. A recovery move that can go a fair amount of length. Pichu zips once across the stage, getting to the ledge. It can also be used as a weak attacking move. This move does damage to Pichu.
Down B: Thunder. Pichu summons thunder, hitting any opponents above or around Pichu. If Pichu is knocked out of the way while using Thunder, the bolt still hits the ground where Pichu was originally.
Final Smash: Volt Tackle. Pichu glows a light-blue color and zips all around the stage, doing damage to the opponent and itself. When it is finished, it releases a discharge of electricity that shoots four projectiles up, down, left, and right.
Togepi Finally Hatches!
Togepi is listed as #175 in the PokéDex and is the Baby Form of Togetic. It made its debut in Pokémon Gold & Silver and is covered by the egg-shell it hatches from in order to protect itself. It is known as the Spike Ball Pokémon.
Togepi is a light character. It may seem cute and weak, but it can easily cause odd effects with its moves. It is able to learn the move Metronome just like Clefairy.
Neutral B: Metronome. Togepi waves its finger and a different effect may appear around it. This move has 5 different effects with one move being chosen at random. 1 is the weakest move and 5 is the strongest:
1: Absorb. Togepi does 20% damage to the opponent and is healed 20% damage.
2: Feint. Doesn't do that much damage, but instantly breaks shields.
3: Acid Spray. Sprays acid around the fields floor, causing opponents to get poisoned and to occasioanlly trip. The acid goes away after a little while.
4: Bonemerang. Sends a small bone flying across the field going from one end to the other, then disappearing.
5: Draining Kiss. A pink pair of lips symbol appears around Togepi, dealing 50% damage to the opponent and heals 50% damage on Togepi.
Side B: Safeguard. Togepi summons a small barrier in front of it. It acts as a nullifier for attacks and it shrinks when attacked. If attacked enough, the defense breaks and Togepi can't use the move for some time.
Up B: Fling. Togepi throws an Oran Berry with a string attached, in which it is pulled up by the string to get to the stage.
Down B: Yawn. Togepi yawns and any opponents that are close automatically fall asleep. Togepi also falls asleep, though not as long as the opponent.
Final Smash: Double-Edge. Togepi glows with an orange power and lunges forward. Opponents that are hit are then hit with a flurry of slaps and kicks by Togepi.
Ampharos Lights The Way!
Ampharos is listed as #191 in the PokéDex and is the fully evolved form of Mareep. It made its debut in Pokémon Gold & Silver and is a pure Electric-type Pokémon. The red crystals on its head and tail act as lights.
Ampharos is a medium-weight and medium-speed fighter. This doesn't mean it's that normal, though. It can throw out Electric-type moves such as Electro Ball and Thunder.
Neutral B: Electro Ball. Ampharos charges a ball of electricity that can be shot out. It can also be stored for later when fully charged, but be careful that it doesn't get reflected back at you.
Side B: Power Gem. Ampharos summons three purple-colored gems that hit in front of Ampharos until they hit the ground.
Up B: Light Screen. Ampharos summons a pink screen below it and bounces off of it like a trampoline to get back to the stage. The screen can be bounced on again to gain higher distance. After bouncing on it twice, it shatters.
Down B: Thunder. Ampharos summons thunder, hitting any opponents above or around Ampharos. If Ampharos is knocked out of the way while using Thunder, the bolt still hits the ground where Ampharos was originally.
Final Smash: Exavolt. Ampharos turns into Mega Ampharos and summons blue and purple electricity around it. It creates a large barrier around it that does great damage. The barrier shoots out bolts of electricity all over the field. The projectiles do high knockback.
Wobbuffet Goes For The Defense!
Wobbuffet is listed as #202 in the PokéDex and is the evolved form of Wynaut. It made its debut in Pokémon Gold & Silver and can't learn any damaging moves. The only way for it to attack is to counterattack an opponent.
Wobbuffet can't learn any attacking moves, so it can do everything but physical attacks. It does have a unique moveset, learning moves such as Safeguard and Mirror Coat. These moves can nullify damage or reflect projectiles.
Neutral B: Mirror Coat. Wobbuffet holds up a purple barrier that reflects projectiles.
Side B: Safeguard. Wobbuffet summons a small barrier in front of it. It acts as a nullifier for attacks and it shrinks when attacked. If attacked enough, the defense breaks and Wobbuffet can't use the move for some time.
Up B: Encore. Wobbuffet claps five times, sending it upwards. Each time Wobbuffet claps, it can do damage. It does the most damage on the fifth clap.
Down B: Charm. Wobbuffet makes a cute look while a pink heart-shape is around it. Any opponent caught in the heart-shape will become confused.
Final Smash: Destiny Bond. Wobbuffet hits the opponent, sending it into a strange room. The opponent is seen attacking Wobbuffet until Wobbuffet glows purple and explodes inside of the room, causing the opponent to take a ton of damage.
Gligar Glides In!
Gligar is listed as #207 in the PokéDex and is a Ground/Flying-type. It made its debut in Pokémon Gold & Silver and didn't evolve then. In Pokémon Diamond & Pearl, it gained an evolution into Gliscor.
Gligar is a fast and medium-weight character. Gligar also has great recovery and can inflict the poisoned status with its Poison Sting move. It also has multiple jumps in order to get back to the stage.
Neutral B: Poison Sting. Gligar sticks its tail forward and poisons the opponent. It does little damage.
Side B: X-Scissor. Gligar creates an X-shape with its claws, sending it forward. The X-shape slash and Gligar lunging forward can both do damage. This can be used as a recovery move.
Up B: Tailwind. Gligar creates a tailwind underneath it, sending it way up high. Other players can't use the tailwind.
Down B: Iron Tail. Gligar sweeps the floor with its tail, possibly causing a trip, and then slamming the ground in front of it with its tail.
Final Smash: Shinobi Strike. Gligar zooms forward, hitting the opponent. They then appear in a bamboo-forest with one crossroad. Gligar then jumps from the bamboo and slashes the opponent, doing great damage.
Scizor Makes The Cut!
Scizor is listed as #212 in the PokéDex and is the evolved form of Scyther. It made its debut in Pokémon Gold & Silver and can be obtained when Scyther is traded while holding a Metal Coat. It is a Bug/Steel-type, so it is only weak to the Fire-type.
Scizor is a heavy but fast character. It has multiple jumps in order to get back to the stage. It can throw out a powerful Bullet Punch, a Steel-type move.
Neutral B: Bullet Punch. Scizor prepares a large punch. After a bit of start-up lag, Scizor releases a hard-hitting punch. During the start-up, it can be turned around.
Side B: False Swipe. Scizor swipes slowly forward three times. If the opponent is hit on the thrid hit, they lay down, but can roll out of this.
Up B: Razor Wind. Scizor boosts itself up with two swipes of wind. If an opponent is below Scizor while using this move, the wind shoots out a blade projectile that does damage.
Down B: Swords Dance. Scizor starts to hover a bit in wait as swords surround it. Once the swords fill with orange power, Scizor gains an attack power boost. The move has a lot of start-up, so hope that your opponent can't get to you.
Final Smash: Iron Meteor Drive. Scizor turns into Mega Scizor. It grabs the opponent and throws them into the air, then slamming them down with both claws, grounding them when they hit the stage. Mega Scizor then summons two great wings in which it dives down onto the grounded opponent, doing damage. If Mega Scizor slams both claws down while offstage, this part is a powerful meteor-smash.
Heracross Fights For What's Right!
Heracross is listed as #214 in the PokéDex and is a Bug/Fighting-type Pokémon. It made its debut in Pokémon Gold & Silver and is known for drinking the sap of trees. Heracross also received a Mega Evolution in Pokémon X & Y.
Heracross is slow and light, but has multiple jumps. It can also outrange most fighters with its horn. It can use moves that aren't Bug-type nor Fighting-type such as Bullet Seed and Aerial Ace.
Neutral B: Bullet Seed. Heracross charges up seeds in its mouth that can be shot out. It can also be stored for later when fully charged, but be careful that it doesn't get reflected back at you. The move is also multi-hit.
Side B: Arm Thrust. Heracross charges its arm up. The more it is charged, the more red it becomes, signifying power. When released, it does more damage the more it is charged. If charged for too long, Heracross will grab its arm and have a tired expression.
Up B: Aerial Ace. Heracross spins in a circle with its wings out, creating a mini tornado around it that sends it up. It gives Heracross super-armor and does multi-hit damage.
Down B: Shadow Claw. Heracross charges its arm downwards. The more it is charged, the more purple it becomes, signifying power. When released, it does more damage the more it is charged and may even stun the opponent. If charged for too long, Heracross will grab its arm and have a tired expression.
Final Smash: Megahorn Reversal. Heracross turns into Mega Heracross and extends its horn forward. Heracross flips its horn upward, tossing captured opponents. Heracross then flies up and uses Reversal on the opponent, sending them towards the up-most blast zone. This Final Smash does more damage the more damage Heracross has taken.
Kingdra Crowns Itself!
Kingdra is listed as #230 in the PokéDex and is a Water/Dragon-type Pokémon. It made its debut in Pokémon Gold & Silver and is considered a rare sea Pokémon. It can rise from the ocean and create whirlpools at will.
Kingdra is a slow and heavy fighter. With its snout, most of its Special moves are projectiles in which it shoots from said snout. It can use moves such as Yawn, Water Gun, and Ice Beam.
Neutral B: Water Gun. Kingdra first charges up water in its mouth. When released, Kingdra spews water from its snout to push opponents back. It doesn't do damage, but it can used to push opponents off the stage.
Side B: Ice Beam. Kingdra charges a ball of ice that can be shot out as a beam. It can also be stored for later when fully charged, but be careful that it doesn't get reflected back at you. On contact, the move instantly freezes opponents.
Up B: Scald. Kingdra shoots water below itself to push itself up. If it hits an opponent, it does Fire-damage.
Down B: Yawn. Kingdra yawns and any opponents that are close automatically fall asleep. Kingdra also falls asleep, though not as long as the opponent.
Final Smash: Hydro Vortex. Kingdra zooms forward, taking the opponent underwater. The opponent is trapped inside a whirlpool. As the whirlpool spins rapidly, the opponent takes damage before the water drains and the opponent is sent flying.
Hitmontop Goes For A Spin!
Hitmontop is listed as ##237 in the PokéDex and is one of the evolutions of Tyrogue. It made its debut in Pokémon Gold & Silver and is known for its skill in spinning and kicking. The fighting style of Hitmontop is known as capoeira.
Hitmontop is a fast fighter and can sweep the field quickly, but is also light and easy to launch. It can learn the move Endure, which is a countering move that deals double damage back the opponent when at attack is countered. It can also learn Rapid Spin, a move that allows Hitmontop to turn into a moving hitbox for some time!
Neutral B: Brick Break. Hitmontop charges its arm up. The more it is charged, the more red it becomes, signifying power. When released, it does more damage the more it is charged. If charged for too long, Hitmontop will grab its arm and have a tired expression. It also does a lot of shield damage.
Side B: Rapid Spin. Hitmontop gets on its head and spins rapidly back and fourth. Anything that touches Hitmontop will get hurt. The move can be cancelled by pressing the B button. If the move is used for to long, Hitmontop stops spinning and sits on the floor, confused and dizzy.
Up B: Rolling Kick. Hitmontop spins its body upward while doing three kicks upward in order to recover to the stage.
Down B: Endure. Any opponent that attacks Hitmontop during this move will be counterattacked. Hitmontop attacks the opponent with its fist, foot, and head spike to attack. This attack does double the damage back at the opponent.
Final Smash: Close Combat. Hitmontop zooms towards the opponent and unleashes a load of attacks including punches, kickes, tail pokes, and headbutts that result in the opponent being sent flying.
Celebi Arrives Just In Time!
Celebi is listed as #251 in the PokéDex and is a Mythical Pokémon. It made its debut in Pokémon Gold & Silver and can travel through time. In Pokémon Crystal, it can be obtained in Ilex Forest if you have the GS Ball item.
Celebi is a light but fast fighter. It has multiple jumps to help get it back to the stage. It is great at healing with the moves it learns such as Leech Seed and Heal Bell.
Neutral B: Leech Seed. Celebi waves its arm forward, spreading three seeds. Each seed can stick to opponents, with one seed draining 5% at a time, two draining 10% at a time, and three draining 15% at a time. Each time damage is drained, it heals Celebi by the amount that has been drained. The seeds fall off the opponent after a little while.
Side B: Magical Leaf. Celebi summons three leaves in front of it, which go is different directions. The three leaves go down, straight, and up, all acting as multi-hit hitboxes.
Up B: Aerial Ace. Celebi spins in a circle with its wings out, creating a mini tornado around it that sends it up. It gives Celebi super-armor and does multi-hit damage.
Down B: Heal Bell. Celebi starts to hover a bit in wait as a gold bell is seen above it. Once the bell is filled with yellow, Celebi heals 30% damage. The move has a lot of start-up, so hope that your opponent can't get to you.
Final Smash: Reviving Light. Celebi lunges forward, showing the caught opponent and Celebi in a forest. As Celebi spins around in the blowing cherry blossom petals, an opening in the trees opens, which reveals a bright light that does great damage to the opponent.
Sceptile Slashes Through!
Sceptile is listed as #254 in the PokéDex and is the evolved form of Grovyle and final evolved form of Treecko. It made its debut in Pokémon Ruby & Sapphire alongside Blaziken and Swampert as the fully evolved starters. Sceptile is known for its agility and ability to climb walls.
Sceptile is fast when it comes to speed, but most of its Special Moves are slow. Sceptile can easily cut through opponents with moves such as Dragon Claw and Crush Claw. It also has the move Slam, a super powerful meteor-smash move.
Neutral B: Mud Sport. Sceptile scrapes the ground, flinging mud forward. When it hits an opponent, it lowers their speed and does some damage.
Side B: Crush Claw. Sceptile prepares its arm and then bashes it into the ground. Claws extend from the hand to get some range.
Up B: Dragon Claw. Sceptile swiftly swipes above it, sending it up. The move doesn't have a lot of recovery ability, but is a good attacking move.
Down B: Slam. Sceptile prepares its tail and sweeps the floor. This move may cause the opponent to trip. If used offstage, the move is a good meteor-smash.
Final Smash: Forest's Slash. Sceptile turns into Mega Sceptile and hits the ground with its arm. Vines come out of the crack in the ground Sceptile created and form around the opponent in a tree-shape. The vines spread out and then come together to crush the opponent, doing great damage.
Blaziken Turns Up The Heat!
Blaziken is listed as #257 in the PokéDex and is the evolved form of Combusken and final evolved form of Torchic. It made its debut in Pokémon Ruby & Sapphire and was a Fire/Fighting-type. In Pokémon X & Y, it received a Mega Evolution.
Blaziken is a fast fighter and can easily recovery by using its High Jump Kick move. It can also pack a punch...er...kick with its strong Blaze Kick move. Blaziken also has a special meter called the Bulk Meter which increases with every enemy hit and can also be charged with Blaziken's Bulk Up move.
Neutral B: Blaze Kick. Blaziken lifts its foot up as it charges with fire. When the move releases, it does a lot of damage to whoever is in front of it. Blaziken does not flinch when attacked during this move.
Side B: Low Kick. Blaziken gets down and slides across the stage while kicking. Any opponent caught in this kick is met with a second upward scissor-kick, which sends the opponent up.
Up B: High Jump Kick. Blaziken zooms upward and then descends with a lage kick. Any opponent hit with the kicking part of the move is meteor-smashed.
Down B: Bulk Up. Blaziken puts its fists together and waits while a red aura surrounds Blaziken. Using this move fills up the Bulk Meter. Once the Bulk Meter is fully filled, Blaziken's attack power is greatly increased. The Bulk Meter slowly loses power over 18 seconds.
Final Smash: Gattling Flame Kicks. Blaziken turns into Mega Blaziken and zooms forward while rapidly kicking. Any opponents hit by the kicking are sent upward, in which Blaziken kicks the opponent all around before finishing off with a final fire-powered superkick.
Swampert Dives In!
Swampert is listed as #260 in the PokéDex and is the evolved form of Marshtomp and final evolved form of Mudkip. It made its debut in Pokémon Ruby & Sapphire and only has one weakness; the Grass-type. Swampert have enough physical strength to lift a boulder weighing more than a ton!
Swampert is a heavy fighter and has low speed. Swampert can pack a punch with its Hammer Arm move. If you hit the opponent at a certain time of Hammer Arm, it may ground them, leaving them vulnerable.
Neutral B: Bide. Swampert grows red and angry and lunges forward. Opponents hit with this move take great damage with a flurry of arm swipes.
Side B: Hammer Arm. Swampert preapres its arm and then fiercely slams it downward. If it hits the opponent on its sweet spot, it grounds the opponent.
Up B: Mud Bomb. Swampert charges a ball of mud. When fully charged, Swampert shoots it downward, which sends Swampert up.
Down B: Earthquake. Swampert stands on two legs and stamps its feet in place. This causes the ground to rumble around Swampert and does damage.
Final Smash: Strongarm Impact. Swampert turns into Mega Swampert and lunges forward, performing a lariat with its huge arm. Swampert proceeds to smash the ground and do damage to any opponents hit by this attack, doing great damage.
Gardevoir Foresees A Battle!
Gardevoir is listed as #282 in the PokéDex and is a Psychic/Fairy-type. It made its debut in Pokémon Ruby & Sapphire and was originally a pure Psychic-type, but gained the Fairy-type with its release in Pokémon X & Y. Gardevoir is the evolved form of Kirlia, who can also evolve into Gallade.
Gardevoir is a light fighter and has medium speed. Gardevoir's special move Stored Power does more damage the higher percentage Gardevoir is at. Gardevoir can also learn the moves Magical Leaf and Teleport, which can be learned by other Pokémon in the roster.
Neutral B: Psyshock. A small bit of energy is shot from Gardevoir's hands. If it hits an opponent, then it stuns them for a bit.
Side B: Magical Leaf. Gardevoir summons three leaves in front of it, which go is different directions. The three leaves go down, straight, and up, all acting as multi-hit hitboxes.
Up B: Teleport. Gardevoir simply teleports upwards are sideways in order to get back to the stage.
Down B: Stored Power. Gardevoir unleashes an attack depending on the amount of damage it has. If Gardevoir has no damage or low damage, a tiny, short-ranged star is shot out, which bounces across the stage for 2 seconds. If Gardevoir has a decent amount of damage, a small beam of energy is shot out that goes a fair distance and a bit of damage. If Gardevoir is at high damage, then a large beam is shot out that does a good amount of damage and can also trap opponents.
Final Smash: Fairy Tempest. Gardevoir turns into Mega Gardevoir and summons a black hole to trap and stun the opponent. If anyone is caught in the black hole, several small pink beams will shoot at the opponents caught and then the black hole will implode, doing great damage.
Breloom Hops Over!
Breloom is listed as #286 in the PokéDex and is the evolved form of Shroomish. It made its debut in Pokémon Ruby & Sapphire and is a Grass/Fighting-type. Breloom prefer to live in humid forests, where they feed on plants.
Breloom is a fast fighter, but is also a little heavy. It can throw out a Sky Uppercut move which it uses for recovery. Sky Uppercut is a Fighting-type move just like Counter, another one of Breloom's moves.
Neutral B: Stun Spore. Breloom tilts its head and shoots spores from its head. These spores do damage and also stun the opponent, making them unable to move for a bit.
Side B: Wake-Up Slap. Breloom charges its hand and hits in front of it. This move does double the amount of normal damage if the opponent is asleep.
Up B: Sky Uppercut. Breloom does an uppercut move while flailing its tail. It has short recovery range, but is a three-hitting physical move that sends the opponent upwards.
Down B: Counter. Any opponent that attacks Breloom during this move will be counterattacked. Breloom grabs the opponent and throws them backward, following up the throw with a tail slap.
Final Smash: Super Poison Breath. Breloom hops backward and unleashes a giant ray of poison gas from its mouth. Any opponents caught in the ray take multi-hit damage and are also poisoned.
Makuhita Has Been Training For This Moment!
Makuhita is listed as #296 in the PokéDex and is the pre-evolved form of Hariyama. It made its debut in Pokémon Ruby & Sapphire and is considered a very gutsy Pokémon. They sometimes punch trees to train, but may mistake Exeggutor for trees and get flung away.
Makuhita is a light but fast fighter. Makuhita can throw out tons of punches with its neutral attack and can also wall jump off of walls to get better recovery. This Makuhita wants to make its Hariyama family proud!
Neutral B: Force Palm. Makuhita charges up its arm in place. To release the move, press the B button while the move is charging. The more the move is charged, the greater damage it does. Makuhita does not flinch while charging the move.
Side B: Vital Throw. Makuhita lunges forward. Any opponents caught in this lunge are grabbed by Makuhita and are suplex-slammed upwards.
Up B: Heavy Slam. Makuhita jumps up into the air, and then comes crashing down. It can used as a recovery move, but hope that the move doesn't send you downward into the blast zone.
Down B: Smack Down. Makuhita smacks both of its fists onto the ground, creating a temporary hitbox. If this move is used in the air, it is a good meteor-smash move.
Final Smash: All-Out Pummeling. Makuhita zooms forward, releasing a load of punches and kicks before backing up and releasing a humungous punch that sends the opponent quickly flying.
Mawile Shines Its Pearly Whites!
Mawile is listed as #303 in the PokéDex and is a Steel/Fairy-type. It made its debut in Pokémon Ruby & Sapphire and was originally a pure Steel-type, but gained the Fairy-type with its release in Pokémon X & Y. Mawile often use their non-threatening appearance to trick prey, then lashing out with the mouth on their head.
Mawile is fast but light. A special uniqueness about Mawile are its Side-Smash attacks. When Mawile uses its Side-Smash, the mouth on Mawile's head will attack the other way, so you have coverage for the left and right sides!
Neutral B: Torment. Mawile shoots a tiny projectile from their hand that has very short range. If it hits an opponent, they can't use special moves for 6 seconds.
Side B: Astonish. Mawile claps forward with its hands, causing the opponent to flinch. It doesn't do much damage, but it can mix up the opponent.
Up B: Bite. Mawile's second head bites upward. When used as an attack, the second head bites three times and sends the opponent upward. When used as a recovery move, the second head bites the ledge.
Down B: Iron Defense. Mawile puts its hands forward as it summons a small iron barrier in front of it. It acts as a nullifier for attacks and it shrinks when attacked. If attacked enough, the defense breaks and Mawile can't use the move for some time.
Final Smash: Play Rough. Mawile lunges forward towards the opponent. A cutscene initiates which shows Mawile and the opponent in a pink room. Mawile goes toward the opponent, beating them up in a cloud of dust before finishing off with a large chomp from the mouth on its head.
Plusle and Minun
Plusle & Minun Cheer On The Team!
Plusle & Minun are listed as #311 and #312 in the PokéDex and are both pure Electric-types. They made their debut in Pokémon Ruby & Sapphire and had the abilities Plus and Minus. When a Pokémon with the abilities Plus & Minus are together, they power up each others Special Attack stat.
Plusle & Minun are both Electric-type Pokémon, so they are only weak to the Ground-type. They work as a team and can throw out two attacks at once. They are fairly light though, so try not to get hit to hard.
Plusle & Minun Moveset
Neutral B: Thunder Jolt. A move that travels a bit of distance, but doesn't do that much damage. A little bolt of electricity jumps across the stage. It can even go around ledges and walls to hit opponents underneath platforms.
Side B: Thunder Wave. Plusle faces to the left and Minun faces to the right. Both control a small electrical wave in front of their hands, which are held out. The electric waves do damage and sometimes stun the opponent. The move can be held if the B button is held down. When used in the air, Plusle & Minun jump up a little before descending back to the ground.
Up B: Volt Switch. Plusle & Minun hold each others hands while spinning in a circle. This move causes both of them to go upward.
Down B: Electroweb Trap. Plusle & Minun set down an Electroweb below them. Opponents that walk through the Electroweb take damage and have a great decrease in speed while in it. They go away after a bit of time and there can only be a max of 2 on the field.
Final Smash: Gigavolt Havoc. Plusle & Minun high-five and consentrate a giant ball of lightning. When they are done concentrating, they release and the ball turns into a giant lightning beam that does great damage to the opponent.
Kecleon is listed as #352 in the PokéDex and is a pure Normal-type Pokémon. It made its debut in Pokémon Ruby & Sapphire and can change their skin color at will. In the Pokémon Mystery Dungeon series, two Kecleon brothers run the Kecleon Shop.
Kecleon is a fast but light fighter. It can easily run around the stage and cause havoc. Kecleon can nullify damage with Substitute, which acts like a countering move.
Neutral B: Thief. Kecleon hits the opponent twice if they are close enough to it. Any items that the opponent is holding are given to Kecleon. If Kecleon is already holding an item during this move, the stolen item effect does not occur.
Side B: Fury Swipes. Kecleon swipes five times in front of itself. Each swipe does more damage then the last one, with the fifth one doing the most damage.
Up B: Fling. Kecleon throws an Persim Berry with a string attached, in which it is pulled up by the string to get to the stage.
Down B: Substitute. This move acts as a countering move. Any opponent that hits Kecleon during this move is counterattacked by a kick from Kecleon. This also summons a Substitute Doll in place of Kecleon. The doll can be attacked and thrown around, but it doesn't do any damage.
Final Smash: Synchronoise. Kecleon calls for Reddy, a purple Kecleon. Both of them together spin around and release a large noise, doing damage and shooting music notes at the opponent. When the move is doen, the two Kecleon stop spinning and Reddy disappears.
Banette Wants To Play!
Banette is listed as #354 in the PokéDex and is considered the Marionette Pokémon. It made its debut in Pokémon Ruby & Sapphire as the evolved form of Shuppet. Its zipper mouth keeps in dark energy from an old grudge it held.
Banette is a medium-weight and medium-speed fighter. Banette can easily annoy foes with Will-O-Wisp, which sends three fire-like wisps forward. Banette can also use Curse to deal damage to the opponent, even if they are nowhere close.
Neutral B: Curse. Banette prepares a giant nail, in which it sticks in its body when the move is done. This move does 25% damage to an opponent, no matter where they are. It doesn't do any knockback. The move has a lot of startup lag, so your opponent may catch up to you in time.
Side B: Will-O-Wisp. Banette sends three wisps forward, which do fire-based damage. The wisps make the opponent flinch and disappear on contact.
Up B: Phantom Force. Banette covers itself in a veil of dark power, and zooms up while it hits downward with its hand. Any opponent that is hit with the hand offstage goes straight down, as it is a powerful meteor-smash.
Down B: Spite. This move makes it so the opponent can't use the same move twice in a row. If they attempt to use the same move twice, they take damage instead. After a little while, this goes away.
Final Smash: Never-Ending Nightmare. Banette hits in front of itself and any opponents stuck in this hit are taken to a dark setting. Banette is seen with the opponent, in which Banette summons dark arms to emerge from the ground and cover the opponent, before they all crush the opponent and do great damage.
Registeel is listed as #379 in the PokéDex and is a Steel-type Legendary Pokémon. It made its debut in Pokémon Ruby & Sapphire along with Regirock and Regice as the Regi Trio. In Pokémon Diamond & Pearl, Regigigas was introduced as their leader.
Registeel is a heavy fighter, but is hard to launch. It can ground opponent with the move Stomp and do great shield damage with Iron Head. It doesn't have the highest recovery, but can deal great damage quickly.
Neutral B: Charge Beam. Registeel charges a beam up inside its eyes that can be shot out. It can also be stored for later when fully charged. It goes straight forward and ignores shields and reflectors.
Side B: Iron Head. A strong move with a bit of startup lag. Once it is unleashed, it does a lot of damage and can even break shields very easily.
Up B: Gravity. Registeel spins itself upwards to the stage using a small purple power. Registeel gains invincibility during this move.
Down B: Stomp. Registeel stomps in front of it, grounding opponents that it hits. The higher damage the opponent is at, the longer they will stay grounded during this move.
Final Smash: Ancient Power. Registeel summons bits of rocks and fossils from the ground along with Regice, Regirock, and Regigigas, they order the rocks to go forward and hit the opponent straight on.
Deoxys Crashes Down!
Deoxys is listed as #386 in the PokéDex and is a Psychic-type Mythical Pokémon. It made its debut in Pokémon Ruby & Sapphire and can also change into three other forms. These forms include Speed Forme, Attack Forme, and Defense Forme.
Deoxys can easily change its form with its Down Special. In its Attack Form, it has great attack damage but is easy to launch. In its Defense Form, it is hard to launch or make flinch but has low speed. In its Speed Form, it has great speed but has low attack damage.
Neutral B: Psychic. Shoots a ball that starts off slow, then goes forward quickly. Instead of sending opponents forward on contact, it sends them upwards.
Side B: Psycho Shift. This move turns the opponent around and does a little bit of damage.
Up B: Teleport. Deoxys simply teleports upwards are sideways in order to get back to the stage.
Down B: Forme Change. Deoxys changes its form. This order goes from Normal > Attack > Defense > Speed > Normal and so on.
Final Smash: Psycho Boost Beam. Deoxys zooms forward and curves up. Any opponent caught are taken to a space-like setting. Deoxys then appears in front of them preparing Psycho Boost and Hyper Beam together. Deoxys shoots to great power from the crystal on its chest onto the opponent, doing great damage.
Infernape Isn't Monkeying Around!
Infernape is listed as #392 in the PokéDex and is a Fire/Fighting-type Pokémon. It made its debut in Pokémon Diamond & Pearl and, along with Torterra and Empoleon, is a fully-evolved starter Pokémon of the Sinnoh region. It shares its type with the Pokémon Blaziken, who is also in the roster.
Infernape is a fast fighter. Infernape can use two recovery moves to get back onto the stage. These moves are Fire Spin, its Side Special, and Acrobatics, its Up Special.
Neutral B: Overheat. Infernape has a fiery glow around it that does damage. This can be held to have a lasting effect. The longer it is held, the smaller the flame becomes. When the flame runs out, it must recharge.
Side B: Fire Spin. Infernape puts its arms up and spins in a circle of fire. This allows Infernape to travel sideways and can be used as a recovery move. This move does multi-hit damage.
Up B: Acrobatics. Infernape pauses in the air for a bit and then zooms upward. This can be used as a recovery move, but doesn't do much damage as an attacking move.
Down B: Quick Guard. Infernape puts a dome-shield around itself. This nullifies attacks and can also reflect projectiles. It slowly loses size after time and can break if left up for to long.
Final Smash: Burn-It-All Overheat. Infernape grows a fiery aura around it, boosting most of its stats (jump height, speed, attack power). This give Infernape a great boost, allowing it to give strong blows to the opponent. After some time, the fiery aura explodes, doing great damage to those around Infernape.
Roserade is listed as #407 in the PokéDex and is a the evolved form of Roselia and the fully evolved form of Budew. It made its debut in Pokémon Diamond & Pearl and is a Grass/Poison-type Pokémon. Its pre-evolution, Roselia, was originally its own Pokémon in Ruby & Sapphire and had no evolution or pre-evolution.
Roserade has normal speed and is a little bit light. Roserade is known for its Grass and Poison moves. An example of both are Cotton Spore, a Grass-type move, and Poison Sting, a Poison-type move.
Neutral B: Toxic Spikes. Roserade holds forward a string with purple spikes attached to it. When the B button is pressed, the string is yanked forward until Roserade retrieves the whole string. Any opponent that touches the spikes is hit with small damage, though the move also gives the opponent the poisoned status.
Side B: Poison Sting. Roserade holds one of its hands forward and shoots multiple purple needles forward. This move is a multi-hit move when the opponent is up close and can also cause the poisoned condition.
Up B: Cotton Spore. Roserade summons two cotton balls in front of its hands, which it shoots downward to boost Roserade upward. The cotton balls act as a powerful meteor-smash.
Down B: Mega Drain. Roserade crosses its arms as a green power surrounds it. If any opponents hit Roserade during this move, the power of their attacks is converted into healing power instead of damage power, so try not to accidentally hit Roserade during this move. This move can be held and Roserade becomes immune to flinching during this move.
Final Smash: Vivid Leaf Storm. Roserade creates a tornado of leaves that take in the opponent while they are onstage. Any opponents sucked in take great multi-hit damage before being launched upward by the tornado.
Pachirisu Goes Nuts!
Pachirisu is listed as #417 in the PokéDex and is a pure Electric-type. It made its debut in Pokémon Diamond & Pearl and is known as the EleSquirrel Pokémon. Just like Pikachu, Plusle & Minun, and Dedenne, it is an electric rodent Pokémon.
Pachirisu is quick but light. It can easy zip through the stage and cause trouble with its attacks. Fun fact, Pachirisu's moveset is based on the Pachirisu that won the 2014 Pokémon World Championships!
Neutral B: Nuzzle. Pachirisu rubs its cheeks and jumps upward a little bit, causing it to be surrounded by electricity all around for a bit of time.
Side B: Follow Me. Pachirisu waves its hand, which pulls in the opponent torwards it. If the opponent is pulled forward and touches Pachirisu, Pachirisu attacks with hits and bites.
Up B: Super Fang. Pachirisu chomps upward three times. This move has great attacking power, but has a little bit of recovery potential.
Down B: Protect. Pachirisu ducks its head as it summons a small protective barrier in front of it. It acts as a nullifier for attacks and it shrinks when attacked. If attacked enough, the barrier breaks and Pachirisu can't use the move for some time.
Final Smash: True Champion. When this Final Smash hits an opponent, Pachirisu is seen in a setting similar to the Online Battle setting. The crowd cheers Pachirisu's name as Pachirisu dives down onto the opponent, catching them in a dust-cloud of attacks, doing great damage.
Lucario Shows No Mercy!
Lucario is listed as #448 in the PokéDex and is known as the Aura Pokémon. It made its debut in Pokémon Diamond & Pearl and is a Fighting/Steel-type Pokémon that evolves from the Pokémon Riolu. Lucario are said to sense the thoughts of others and sense their auras, allowing them to predict moves.
Lucario is a middle-weight fighter, but can also be fast. Lucario has a unique mechanic known as its Aura power. The higher damage Lucario is at, the more powerful its aura-based moves become.
Neutral B: Aura Sphere. A chargable ball that can be stored for later. Unlike most charging moves, it can do damage to opponents while the sphere is charging. This move does more damage with higher Aura power.
Side B: Force Palm. Lucario fires a stream of aura. If the opponent is close, it acts like a grab and Lucario hits them with a palm hit. This move does more damage with higher Aura power.
Up B: Extreme Speed. Lucario pauses in the air and then zooms in the direction that is chosen. This move flies farther with higher Aura power.
Down B: Double Team. Any opponent that attacks Lucario during this move will be counterattacked. Lucario disappears and then reappears behind the opponent, hitting them with a flying kick. This move does more damage with higher Aura power.
Final Smash: Aura Blast. Lucario turns into Mega Lucario. Mega Lucario zooms to the top of the stage and releases a giant blast of aura power. The beam can be angled to hit opponents.
Croagunk Gangs Up!
Croagunk is listed as #453 in the PokéDex and is a Poison/Fighting-type Pokémon. It made its debut in Pokémon Diamond & Pearl and, due to its typing, is greatly weak to the Psychic-type, so watch out for those types of moves. Inside of its mouth, it holds poison breath and gunk inside of its cheeks.
Croagunk is a light fighter, but has medium-speed. Croagunk has multiple jumps, allowing it to get back to the stage easily. Croagunk also has a special Toxic Meter that fills up over time, powering up Croagunk's Poison-type moves when full.
Neutral B: Belch. Croagunk opens its mouth and lets out a burp. Any opponents hit by the burp cloud in front of Croagunk get stunned and are dealt damage.
Side B: Poison Jab. Croagunk lunges forward while its hand has purple needles sticking from it. When it hits an opponent, it does a good amount of damage and gives them the poisoned status. When used offstage, it acts as a meteor-smash. During the startup, Croagunk has super armor.
Up B: Bounce. Croagunk bounces upwards three times, trying to recover. Each time Croagunk bounce up, it can do damage. It does the most damage on the third bounce.
Down B: Venoshock. Croagunk crosses its arms and purple spines stick out around it for a little while. This attack does double damage to opponents that are poisoned.
Final Smash: Alter Ego Army. Croagunk summons multiple copies of itself. All of the copies lunge at the opponent, piling up on top of them. When they are all piled up, Croagunk jumps onto the pile, causing it to explode. Croagunk gives a salute to the explosion at the end.
Weavile Makes A Plan!
Weavile is listed as #461 in the PokéDex and is a Dark/Ice-type Pokémon. It made its debut in Pokémon Diamond & Pearl and is the evolved form of Sneasel. Sneasel used to be an unevolving Pokémon found in Pokémon Gold & Silver, but can now evolve when it levels up while holding a Razor Claw at night. Weavile is known to be a carnivorous Pokémon and often work in teams to hunt prey.
Weavile is a light fighter and is also quite fast. Weavile can use the Ice-type move Icy Wind as its Side B, which pushes Weavile back, but can also freeze opponents. Weavile's Down B, Metal Claw, can also act as a meteor-smash that takes both Weavile and the opponent down!
Neutral B: Ice Shard. Weavile shoots a tiny star of ice from its claws. This move does minimal damage, but it is good at flinching opponents and can be used repeatedly.
Side B: Icy Wind. Weavile is pushes backwards while using this move as it blows freezing wind from its mouth. The move does multi-hit damage and can also freeze an opponent if it hits enough times.
Up B: Quick Attack. A recovery move that can go a fair amount of length. Weavile zips twice across the stage, getting to the ledge. It can also be used as a weak attacking move.
Down B: Metal Claw. When use on the ground, Weavile slams downward once with its claws, doing moderate damage. When used in the air, Weavile is sent straight downward, slamming into whatever is below. If an opponent is caught in the move while it is used in the air, it acts as a sacrificial meteor-smash.
Final Smash: Sonic Slash. Weavile zooms forward to any opponent in front, slashing them with its claws, then performing an uppercut attack. While the opponent is stunned from the uppercut, Weavile grows giant purple claws and performs a giant final slash, doing great damage.
Tangrowth Ties On!
Tangrowth is listed as #465 in the PokéDex and is the evolution of Tangela. It made its debut in Pokémon Diamond & Pearl and was one of the new evolutions given to old Pokémon. Tangrowth and its pre-evolution are both Grass-types.
In order to evolve Tangela into Tangrowth, Tangela must learn the move Ancient Power. In response to this, Tangrowth's Down B is Ancient Power. Tangrowth can also reach far with the move Vine Whip which it uses as a tether recovery and is also a move it shares with Ivysaur.
Neutral B: Constrict. Tangrowth reaches forward with vines. If any opponent is caught in the vines, they are throw downward to do damage. If the opponent is at a high percentage, this move has a grounding effect.
Side B: Poison Powder. Tangrowth flings purple spores in front of it, poisoning opponents that are nearby. It has some startup lag, so prepare it at the right moment.
Up B: Vine Whip. Tangrowth uses one of its vines to grab a nearby ledge. It will always grab a ledge as long as there is nothing in the way.
Down B: Ancient Power. Tangrowth slams down its arms, flinging larges fossils around it. After a bit of time, the fossils disappear. Can be used as a good spacing tool or as a defensive shield.
Final Smash: Gigantic Drain. Tangrowth faces forward and starts absorbing everything on the battlefield, players and all. If items are absorbed, then Tangrowth heals damage. If players are absorbed, they take giant damage when they touch Tangrowth. The Final Smash has a giant windbox, so many opponents are dragged to Tangrowth. At the end of the Final Smash, Tangrowth spits out the opponent, doing more damage.
Electivire Plugs In!
Electivire is listed as #466 in the PokéDex and is the evolution of Electabuzz and then final evolution of Elekid. It made its debut in Pokémon Diamond & Pearl and was one of the new evolutions given to old Pokémon. It is known for its great bulk and can release large amounts of electricity through its wires.
Electivire is a heavy fighter, but has great speed for a heavyweight. With its great bulk, most of its moves do great damage, but have disadvantages to tone them down. For instance, Thunder Shock, its Down-Special, has good damage but a bit of startup lag.
Neutral B: Signal Beam. Electivire charges a light green beam with its hands. If the B Button is released, the move is shot out from Elelctivire's hands. When barely charged, a small, short-ranged orb floats forward, doing minimal damage. If moderately charged, a medium, decent-ranged orb floats forward, doing good damage. If fully charged, a large orb, long-ranged orb floats forward, doing great damage. If shot out when fully charged, it has a bit of endlag.
Side B: Wild Charge. Electivire zooms forward with its arm in front of it, covering itself in an electrical aura. This move does good damage, but has a bit of endlag.
Up B: Wire Whirl. Electivire spins its wires to form a propeller, making Electivire fly upwards. If used as an attack, any opponent above Electivire is hit with multi-hit damage.
Down B: Thunder Shock. Similar to Pikachu's Thunder, but is bigger and stronger with the weakness of more startup lag. If used in the air, this slows down Electivire's falling.
Final Smash: Electric Terrain. Electivire unleashes a large cry, electrifying everything around it. The stage and platforms become electrical, shocking anyone who touches them. After this, the electric floors release a burst that send the opponent flying.
Porygon-Z Updates For Battle!
Porygon-Z is listed as #474 in the PokéDex and is known as the Virutal Pokémon. It made its debut in Pokémon Diamond & Pearl and was made by scientists in an effort to explore other worlds. When evolving from Porygon2, there was a fatal error that caused its body to deform and become glitchy.
Porygon-Z is a light fighter and is quite fast. Its strange movements allows for strange moves such as Magic Coat and Conversion. Its strange body and ability to float also give it multiple jumps, allowing better recovery.
Neutral B: Ally Switch. Porygon-Z holds itself in place. It then quickly teleports to the left and right of it, then ending the move where it originally stood. Wherever Porygon-Z teleports does damage. It has some endlag to prevent repetitive use.
Side B: Conversion. Porygon-Z spins its arms all around itself as colored squares also float around it. Any opponents hit by this move get dealt multi-hit damage. It also has a random element whenver it is used, so it could act as a fire-based attack, an electric-based attack, or any type!
Up B: Sharpen. Porygon-Z spins upward, extending the pin on its head. It isn't that good at recovery, but it can space out foes from above you.
Down B: Magic Coat. Porygon-Z holds itself in place. This move acts as a reflector and a counter, doing damage when physically attacked and reflecting projectiles when they are thrown at Porygon-Z.
Final Smash: Dubious Reassembling. Porygon-Z switches around its body, resembling Porygon2. It then lunges straight forward. Any opponent hit by this are taken to a strange area, resembling a Wonder Room. Porygon-Z zooms past the opponent, slashing them to do damage. It then finishes off the move by reassembling back to look like Porygon-Z, then slashing the opponent with the spine on its head, sending the opponent flying.
Gallade Gets Royal!
Dusknoir Raises The Dead!
Darkrai Gets Nightmarish!
Darkrai is listed as #491 in the PokéDex and is a Dark-type Mythical Pokémon. It made its debut in Pokémon Diamond & Pearl and is known as the Pitch-Black Pokémon. Wherever Darkrai goes, it gives people terrifying nightmares, but this is sometimes completely out of its control. Sometimes, it can feed off of the dreams of sleeping people.
Darkrai can unleash great amounts of power, mostly in the form of vicious attacks. For instance, Darkrai can use the move Throat Chop, its Side B, to stun foes for a bit of time. Darkrai can also use Dark Void as its Down B to surround itself in a dark sphere which slowly shrinks, but puts enemies to sleep on contact.
Neutral B: Facade. Darkrai hits in front of itself. It is a weak move on its own, but when Darkrai is at high damage, the move has a different style. When at low damage, the move is a weak hit. When at decent damage, the move is a two-hit and a third hit from a dark claw swipe. When at high damage, the move is a two-hit and then a rapid slashing from lot of claws that sends opponents far back.
Side B: Throat Chop. Darkrai zooms to the side with great force and speed. If it hits an opponent at the middle of the move, it stuns them. If it hits an opponent at the end of the move, it meteor-smashes them straight down!
Up B: Dream Eater. Darkrai summons a pair of dark jaws that can be aimed from up, diagonally up-left, or diagonally up-right. The move offers a little jump when used, so it is a tiny recovery move. The moves does double damage to opponents that are asleep.
Down B: Dark Void. Darkrai surrounds itself with a black hole that gradually gets smaller until it disappears. Any opponent that comes into contact with the black hole falls asleep. If it is held for too long and it disappears, then you have t wait to use the move again.
Final Smash: Infinite Eclipse. Darkrai zooms forward, hitting any opponents. Any opponents that are hit are sent to a strange dimension with a checkered floor, purple sky, and strange frames of colors. Darkrai then summons two giant arms, grabbing and trapping the opponent, causing a blast of great damage.
Pignite Hogs The Attention!
Pignite is listed as #499 in the PokéDex and is a Fire-type Pokémon. It made its debut in Pokémon Black & White and is the middle evolution of the Tepig line, one of the starter Pokémon of the Unova region. If Pignite evolves, it will turn into Emboar, a Fire/Fighting-type Pokémon.
Pignite is a heavy fighter, but has good speed. Pignite knows how to use its weight to its advantage, and it shows through its moves. It uses moves like Flame Charge and Body Slam, which involve it ramming itself into the opponent straight on.
Neutral B: Flame Charge. Pignite charges up and lunges forward in a fireball-like fashion. The more it is charged, the farther Pignite goes. It can be used as a good sideays recovery moves.
Side B: Body Slam. Pignite jumps forward and slams itself onto the ground, then gets back up. If it's a hit, the opponent will be stunned.
Up B: Burn Up. A quite literal meaning to the move. Pignite zooms upward, burning everything around it, even items! This move can be aimed upward or sideways.
Down B: Iron Tail. Pignite sweeps the floor with its tail, possibly causing a trip, and then slamming the ground in front of it with its bottom.
Final Smash: Inferno Overdrive. Pignite grows a fiery power around it and lunges forward. Any opponents caught by this are sent into a rocky area. Pignite lunges again at the opponent as a giant fiery explosion forms around the opponent, doing great damage.
Swoobat Brings The Love!
Excadrill Drills In!
Scrafty Steals The Show!
Scrafty is listed as #560 in the PokéDex and is a Dark/Fighting-type Pokémon. It made its debut in Pokémon Black & White and is the evolved form of Scraggy. The baggy pants it wears is actually shedding skin that it uses to protect itself.
Scrafty is a middleweight fighter and is also quite fast. It knows that it fights without mercy and uses whatever it can to its advantage. It can use moves like Dig and Beat Up.
Neutral B: Beat Up. Scrafty jumps forward onto whatever opponent is in front of it. Clouds are emitted, showing a rough fight in the cloud. When this move is used, you can choose the direction the opponent goes after the move. For example, holding up launches them up.
Side B: Dig. Scrafty digs into the ground and pops up a short distance away. The digging lasts for about 2 seconds before Scrafty jumps from the ground, sending the opponent upward.
Up B: Panst Parachute. Scrafty widens it pants to act floaty, sending it upward and creating a windbox upwards. If the B Button is pressed again, Scrafty returns to normal and goes into special fall.
Down B: Pants Block. Scrafty holds up it pants to protect its front, nullifying attacks from in front of it. However, it can still be attacked from behind and from above.
Final Smash: Focusing Leer Headbutt. Scrafty points forward with Leer, stunning any opponent in front of it. Scrafty then focuses and lunges forward with a strong opponent, sending any opponents caught flying.
Garbodor Plays Dirty!
Garbodor is listed as #569 in the PokéDex and is a Poison-type Pokémon. It made its debut in Pokémon Black & White and has the ability to spew poison gas or liquid from its fingers. In the Alola Region, they are known to be endangered due to the population of Grimer.
Garbodor is a heavy fighter, but has medium-speed. Garbodor has a special ability known as Aftermath. When it is KOed, the opponent that KOed Garbodor will be given 30% damage as a result. Garbodor can also push back opponents with the move Acid Spray.
Neutral B: Acid Spray. Garbodor first charges up toxins in its arms. When released, Garbodor spews acid from its arm to push opponents back. It doesn't do damage, but it can used to push opponents off the stage. It also has a chance to poison the opponent.
Side B: Sludge. Garbodor throws out a glob of poison that moves in an arch formation. The projectile is slow, but it does good damage when it hits an opponent.
Up B: Rock Blast. Garbodor shoots a rock down below it to project itself upwards. The move can be aimed from left, up, and right. The rock that is shot out acts as a meteor-smashing projectile.
Down B: Stomping Tantrum. Garbodor jumps up and down in place, causing anyone around it to take damage. The move has good coverage on the ground, but can be easily avoided in the air. If used offstage, Garbodors feet while stomping become a meteor-smash.
Final Smash: Acid Downpour. Garbodor raises its arms upward, releasing large amounts of purple. liquid toxins. Several large, purple, liquid projectiles will fall from the upper part of the screen that do great damage to those hit.
Zoroark Isn't What It Seems!
Escavalier Emerges From Its Shell!
Eelektross Reels In!
Elgyem Invades The Area!
Druddigon Comes From The Caves!
Bisharp Cuts The Competition In Two!
Meloetta Sings Along!
Quilladin Pokes About!
Greninja Makes A Splash!
Greninja is listed as #658 in the PokéDex and is a Water/Dark-type Pokémon. It made its debut in Pokémon X & Y and is a stealthy Pokémon that has the power of a ninja. Greninja can create ninja stars made out of compressed water, in which it shoots with its hands.
Greninja is a medium-weight fighter and has great speed. Greninja can use the Water-type move Water Shuriken to shoot chargable shurikens made of water. The more one is charged, the larger it is and the more damage it does.
Neutral B: Water Shuriken. A chargable move in which Greninja charges a shuriken made of water. When it is not charged, a small shuriken is sent out that does small damage. If fully charged, a large shuriken is sent out that does multi-hit damage.
Side B: Shadow Sneak. Greninja disappears into the ground temporarily through a shadow, then appearing in a different spot to kick the opponent. You can see where you are about to go by a small black marking on the stage.
Up B: Hydro Pump. Greninja propels itself upward with gushing water. This move can be aimed in different directions in order to get back to the stage. The water has a windbox that pushes opponents when the water hits them.
Down B: Substitute. This move acts as a countering move. Any opponent that hits Greninja during this move is counterattacked by a flying kick from Greninja. This also summons a Substitute Doll in place of Greninja. The doll can be attacked and thrown around, but it doesn't do any damage.
Final Smash: Secret Ninja Attack. Greninja kicks up a mat in front of it. Any opponents that hit the map are sent upward. Greninja then transforms into Ash Greninja, slashing the opponent multiple times, then slamming them downward for great damage.
Pangoro Gets Dark!
Pangoro is listed as #675 in the PokéDex and is a Fighting/Dark-type Pokémon. It made its debut in Pokémon X & Y as the evolve form of Pancham. Pancham can get to this form by leveling up to Level 32 while a Dark-type Pokémon is in the party.
Pangoro is a heavy fighter, and isn't that fast, but what it lacks in speed it makes up for in great power. Most of its moves give out large amounts of damage such as Storm Throw and Low Sweep. Most of Pangoro's moves are Fighting-type, but it can also use the Ice-type move Ice Punch.
Neutral B: Block. Pangoro holds both fists forward in a blocking motion. Pangoro can still be attacked and take damage during this, but does not flinch. When the B Button is released, it acts like a countering move, doing more damage for how much Pangoro was attacked.
Side B: Storm Throw. Pangoro lunges forward and grabs the opponent. Pangoro holds the opponent by the legs, swings them around twice, and then throws them, doing damage.
Up B: Ice Punch. Pangoro performs an uppercut that can be used as a recovery move. This move can freeze opponent when it hits on its sweet spot, which is on Pangoro's fist.
Down B: Low Sweep. Pangoro sweeps downward in front of itself with its leg. This move can cause tripping. When used offstage, it can be used as a meteor-smash.
Final Smash: Outrage. Pangoro starts to grow red and unleashes a flurry of punches and kicks while steam comes from it. The finishing blow is a slam that sends the opponent downward. If used offstage, the final blow acts like a meteor-smash.
Aegislash is listed as #681 in the PokéDex and is considered the Royal Sword Pokémon. It made its debut in Pokémon X & Y as the evolved form of Doublade and the fully evolved form of Honedge. It is said that anyone it recognizes is to become king or queen.
Aegislash is a heavy fighter and isn't that fast. Aegislash has two different forms; a Blade Form and a Shield Form. It turns into the Sword Form when using its Up Special and Side Special and it turns into the Shield Form when using its Down Special and Neutral Special.
Neutral B: Gyro Ball. Aegislash summons a heavy steel ball in which it hits with its shield while in its Shield Form. The ball can be sent directionally upward, forward, on downward, giving it a bit more range.
Side B: Head Smash. Aegislash turns into its Blade Form, smashing its head forward to ground the opponent, then slashes upward, hitting the opponent out of their grounded state.
Up B: Sacred Sword. Aegislash lunges upward greatly in its Sword Form, facing its blade towards the air. This move has good damage when used as an attacking move, but doesn't have much range when on the ground.
Down B: King's Shield. Aegislash holds it shield in front of it, turning into its Shield Form. If the shield is attacked enough, it can break. Once broken, Aegislash must wait 35 seconds for it to recharge.
Final Smash: Underworld Ruler. Aegislash stabs the ground, creating sharp rocks that trap the opponent in a boulder. Aegislash summons a ghostly hand that grabs Aegislash by the handle and slices the boulder in two, doing great damage.
Barbarcle Lends A Hand Or Two!
Barbaracle is listed as #689 in the PokéDex and is a Rock/Water-type. It made its debut in Pokémon X & Y as the evolved form of Binacle. Barbaracle sports many arms with also have eyes on them, turning from two Binacle multiplying into seven.
Barbaracle is a heavy fighter and is very hard to launch. Barbaracle can learn a wide type variety of moves, as none of its moves are the same type. Barbaracle can use the move Razor Shell as its Side B, which can help get back to the stage.
Neutral B: Night Slash. Barbaracle slashes its claws around it, creating an X shape that surrounds it for a small bit of time. Any opponent near the slash or the X takes damage.
Side B: Razor Shell. Barbaracle sends out a shell that can be used as a recovery move. Barbaracle hops atop the shell and rides it like a surfboard on water sideways.
Up B: Fury Cutter. Barbaracle slashes upward multiple times. This move doesn't have that much recovery height, but it can do a lot of damage, as it is a multi-hit move.
Down B: Stealth Rock. Barbaracle holds forward a string with Stealth Rocks attached to it. When the B button is pressed, the string is yanked forward until Barbaracle retrieves the whole string. Any opponent that touches the spikes is hit with small damage.
Final Smash: Sludge Wave. Barbaracle grabs the shell it uses from its Razor Shell move out summons a large purple wave that goes across the stage. While Barbaracle rides the wave, the poison can push opponent into the blazt zone in front of the wave.
Hawlucha Flies Into The Ring!
Hawlucha is listed as #701 in the PokéDex and is a Fighting/Flying-type Pokémon. It made its debut in Pokémon X & Y and has a unique typing that no other Pokémon has. Hawlucha like to take on strong foes that are bigger than it such as Hariyama and Machamp.
Hawlucha is a light fighter, but is very quick. Hawlucha can learn its signature move Flying Press, which is very unique type-wise. Despite being a Fighting-type move, it also does Flying-type damage along with it.
Neutral B: Sky Attack. Hawlucha spreads its wings and uses a tornado to go upward, propelling Hawlucha up. The tornado part has multi-hit damage while Hawlucha being launched is only one hit.
Side B: Flying Press. Hawlucha steps forward, grabbing any opponents in front of it. If anyone is grabbed, Hawlucha will perform a flying suplex on them, doing damage,
Up B: Fly. Hawlucha zooms upward greatly in order to recover. After using the move, it leads into a glide. Hawlucha gets invincibility during this move.
Down B: Steel Wing. Hawlucha slides downward and hops forward with its wing, which has a steel-like appearance during the move. When used in the air, Hawlucha goes straight down with its wing instead of sliding first.
Final Smash: Hammering Streak. Hawlucha flies directly forward, unleashing a strike from its wing. Any opponent hit by this move are sent to a boxing ring setting. Hawlucha performs slashes inside the boxing ring and finishes off with a body slam, doing great damage.
Goodra Slips In!
Trevenant Gets Spooky!
Pumpkaboo Chooses Trick Over Treat!
Noivern Echoes Through The Wind!
Hoopa Alters Dimensions!
Decidueye Aims And Fires!
Decidueye is listed as #724 in the PokéDex and is a Grass/Ghost-type Pokémon. It made its debut in Pokémon Sun & Moon and is a fully evolved starter Pokémon alongside Incineroar and Primarina. The arrow quills it shoots have great precision.
Decidueye is fast and has neutral weight. Decidueye has the power to glide after its Up Special move, Feather Dance. Decidueye is also known for its signature move Spirit Shackle, a Ghost-type move, which is also its Neutral Special.
Neutral B: Spirit Shackle. Decidueye charges a dark-purple arrow. When shot without charging, it is very weak. When fully charged, it can stun opponents upon being hit.
Side B: Brave Bird. Decidueye lunges forward with full invincibility. The move is very strong when Decidueye has less damage, but the more damage Decidueye has taken, the less the moves power. This move follows a special PP Meter that runs out after 15 uses. The PP Meter restores when Decidueye is KOed.
Up B: Feather Dance. Decidueye spirals upward with a veil of feathers surrounding it. The move can be aimed left, up, or right in order to recover.
Down B: Leafage. Decidueye summons a gree nball of energy that shoots forward. The move sends opponents up when it hits.
Final Smash: Shining Feather. Decidueye summons a tornado made of leaves, in which the opponent is trapped in. Decidueye then hops into the air and shoots a single glowing arrow into the tornado, causing it to explode and do great damage.
Incineroar Enters The Ring!
Incineroar is listed as #727 in the PokéDex and is a Fire/Dark-type Pokémon. It made its debut in Pokémon Sun & Moon and is the fully evolved form of Litten as well as the evolved form of Torracat. It is known for having great strength against foes in battle.
Incineroar is considered a heavy and slow fighter. Most of Incineroar's moveset is based upon wrestling techniques in which Incineroar unleashes great strength. Incineroar can also use the move Revenge as a counter and as an attack boost.
Neutral B: Darkest Lariat. Incineroar performs a set of lariats that do multi-hit damage. This move can be controlled to move left or right. Incineroar has invincibility during this move.
Side B: Alolan Whip. Incineroar lunges forward to grab the opponent. If someone is grabbed, Incineroar throws them at a platform of wrestling ropes that temporarily appears. When the opponent is sent back to Incineroar, you can vary the power by pressing the B button again. If timed poorly, the opponent and Incineroar take small damage. If timed good, the move does moderate damage. If timed perfectly, the move does great damage and the opponent is sent flying behind Incineroar.
Up B: Cross Chop. Incineroar leaps upward and then lunges downward in a diagonal motion. This move can be used as a recovery move, but be careful that you don't go zooming down after the move.
Down B: Revenge. A countering move that gives an attack boost to Incineroar when attacked. This attack boost can stack and unleashes great damage whenever Alolan Whip, Darkest Lariat, or any smash attacks are used.
Final Smash: Max Malicious Moonsault. Incineroar gains the power of its signature Z-Move and zooms forward. If any opponents are grabbed during the Z-Move, then Incineroar unleashes a flurry of moves in a boxing ring setting. First, Incineroar throws them against the wrestling ropes, then upward kicking them twice, and finishing off with a downward head slam, doing great damage.
Crabominable Hammers In!
Lurantis Stalks On!
Lurantis is listed as #754 in the PokéDex and is a pure Grass-type Pokémon. It made its debut in Pokémon Sun & Moon and is the evolved form of Fomantis. In Pokémon Sun & Moon, a giant Lurantis appears to fight opponents for the Grass-type Island Challenge.
Lurantis is a fast fighter and is a middleweight fighter. Despite looking like a praying mantis, it is a Grass-type and can use Grass-type moves such as Petal Blizzard and Energy Ball. It utilizes its signature move Solar Blade for its Up-Smash attack.
Neutral B: Energy Ball. Lurantis charges a glowing green orb with its claws. When charging up, it can be shot out at any time. It can also be stored for later when fully charged.
Side B: Petal Blizzard. Lurantis surrounds itself with leaves while it spins. This spinning helps it travel horizontally. When used as an attack, it does multi-hit damage.
Up B: Slash. Lurantis slices upward with ones of its claws. If it hits at the tipper of the move (the green part of Lurantis' claw), it does more damage than usual.
Down B: Growth. Lurantis summons roots around itself. This move is chargeable and does greater damage the more it is charged. When uncharged, small roots come up for small damage that don't launch the opponents. When charged a bit, medium roots come up that send the opponent away from Lurantis. When fully charged, giant roots comes up and send the opponent upwards.
Final Smash: Bloom Doom. When this Final Smash hits an opponent, Lurantis is shown in a grassy field. Lurantis slams its claws down, growing great flowers in the field. Lurantis then points at the opponent, causing a green explosion around them with flowers flying everywhere, doing great damage.
Bewear Wants A Hug!
Tsareena Gives Orders!
Mimikyu Definitely Isn't Copying!
Tapu Koko Guards The Temple!
Buzzwole Buzzes Forward!
Marshadow Incases Itself In The Shadows!
Marshadow is listed as #802 in the PokéDex and is a Mythical Pokémon. It made its debut in Pokémon Sun & Moon and is known to conceal itself in shadows. It can sneak up on enemies and deliver a mean punch packed with power!
Marshadow is a middleweight fighter and has good speed. With this speed, it can perform moves such as Jump Kick or Spectral Thief, which is a countering move that releases great damage when attacked. Don't underestimate the power of this Fighting/Ghost-type Pokémon.
Neutral B: Assurance. Marshadow stands still for a bit of time and than releases a punch that doesn't do much damage, but gives the opponent small amounts of damage over time. During this move, Marshadow can't flinch to attacks.
Side B: Spectral Thief. Marshadow disappears into the ground temporarily through a shadow, then appearing in a different spot to uppercut the opponent. You can see where you are about to go by a small black marking on the stage. If the opponent has any items, these items are stolen.
Up B: Jump Kick. Marshadow zooms upwards and then kicks downward in a diagonal motion. If this hits the opponent onstage, this move will ground them. If it hits the opponent offstage, this move will meteor-smash them.
Down B: Countering Sucker Punch. Marshadow uses the move Counter first. If any opponent hits Marshadow while the move is in use, Marshadow returns the damage with the move Sucker Punch. The counter sends Marshadow a bit forward.
Final Smash: Soul-Stealing 7-Star Strike. Marshadow transforms into its Zenith Form and unleashes its signature Z-Move. Marshadow zooms upward offstage and gives control to the player. Using the control stick, the player can stick the insigna of the move onto the screen. This mark does lots of damage to the opponent. The player can press the screen three times. Each press is timed for 8 seconds, and if nothing is done, then one of the three turns is lost. Once it is done three times, the Final Smash ends.
Poipole Takes A Shot!
Poipole is listed as #803 in the PokéDex and is an Ultra Beast. It made its debut in Pokémon Ultra Sun & Ultra Moon and is the only known Ultra Beast to evolve. It is a Poison-type that can evolve into Naganadel, a Poison/Dragon-type Ultra Beast.
Poipole is a light fighter, but is quite fast and has floaty jumps. When offstage, Poipole can use the move Poison Jab as a tether recovery, a move which sees Poipole shoot its top horn upward to grab the ledge. Poipole can also use Poison-type moves such as Gastro Acid and Sludge Bomb.
Neutral B: Sludge Bomb. Poipole shoots small globs of sludge out of its three horns. They don't go very far, but they give coverage for the top and sides of Poipole during the attack.
Side B: Frustration. A charging move that can also work as a recovery move. If uncharged, Poipole lunges its top horn forward, doing damage. If fully charged, Poipole goes a long distance and does more damage.
Up B: Poison Jab. Poipole shoots its top horn upward. When used as an attacking move, this move hits high up. When used as a recovery move, the horn can connect to a ledge, dangling Poipole by a string of poison.
Down B: Gastro Acid. Poipole slams the ground with its tail, sending a small poison wave forward. It doesn't go far, but when it hits, it has a high chance to poison the opponent. When it hits, it sends the opponent upwards.
Final Smash: Naganadel Pulse. Poipole summons an Ultra Wormhole, summoning its evolve form, Naganadel. Poipole will ride upon Naganadel's back as it shoots out the move Dragon Pulse, which goes great damage and is multi-hit. This move can be aimed by flying up and down with Naganadel.
Melmetal Gears Up!
Melmetal is listed as #809 in the PokéDex and is a Mythical Pokémon. It made its debut in Pokémon Let's Go Pikachu & Let's Go Eevee and can only be obtained with the mobile game Pokémon GO. Meltan, Melmetal's pre-evolution, is the first Mythical Pokémon known to evolve.
Melmetal is a heavy fighter, and is also quite slow, but it can throw out lots of damage. Acid Armor protects Melmetal from attacks, but you can't move during the moves usage, and you only have a certain amount of uses for it. Melmetal also has a unique move called Meltan Chain, where Melmetal uses many of its pre-evolution, Meltan, to grab the ledge.
Neutral B: Mega Punch. An arm-winding punch that is charged when the B button is held and released when the B button is let go. The more it is charged, the more powerful it is. Don't charge it for too long, or Melmetal will get tired.
Side B: Thunder Wave. Melmetal face forward, sending a small wave of electricity forward from its eye. The electric waves do damage and sometimes stun the opponent. The move can be held if the B button is held down.
Up B: Meltan Chain. Melmetal throws out a chain of five Meltan. If the Meltan extend far enough, they could grab onto the ledge, acting as a tether recovery. When used as an attack, it does a small amount of damage.
Down B: Acid Armor. Melmetal crosses its arms and covers itself in a purple liquid coating. During this state, Melmetal can't take damage, but Melmetal can't move. This effect goes away after 15 seconds and can only be used 5 times.
Final Smash: Double Iron Bash. Melmetal performs a lariat to hit the opponent multiple times, then bashes them twice with Melmetals great arms. A final blow is then sent out, launching them with great damage.
Stages are the main platforms of the game and come in many varieties. The previous Pokémon stages that appeared in Super Smash Bros. Ultimate have all returned along with the Poké Floats stage from Super Smash Bros. Melee. Along with the returning stages, new stages also appear to mix up the battlefield.
Just like the original Battlefield in the Super Smash Bros. series. The entire island is surrounded by an audience watching and cheering on the fighters. Behind the stadium audience, there are visible trees and flying Pokémon.
Just like the original Final Destination in the Super Smash Bros. series. The background goes through different wormholes, flying throughout different parts of every Pokémon region.
Originates from Pokémon Red & Blue. The same as the stage originating in Super Smash Bros. 64.
Originates from Super Smash Bros. Melee. The beginning is the same as the normal Poké Floats. When the Melee section of the stage ends, new Pokémon start to appear rather than the originals that appeared in Melee including Pokémon from Generations 3-7.
Originates from the Pokémon Stadium Series. The same as the stage originating in Super Smash Bros. Melee, but Pokémon appear on the stage like Pokémon Stadium 2:
Tangela, Exeggcute, and Weepinbell appear on the stages Grass-form.
Charmeleon, Magmar, and Ponyta appear on the stages Fire-form.
Psyduck, Poliwag, and Slowbro appear on the stages Water-form.
Rhydon, Aerodactyl, and Omanyte appear on the stages Rock-form.
Pokémon Stadium 2
Originates from the Pokémon Stadium Series. The same as the stage originating in Super Smash Bros. Brawl, but a few Pokémon are added to some of the stages forms:
Luxio is added to the stages Electric-form.
Trapinch is added to the stages Ground-form.
Glaceon is added to the stages Ice-form.
Originates from Pokémon Diamond & Pearl. The same as the stage originating in Super Smash Bros. Brawl.
Unova Pokémon League
Originates from Pokémon Black & White. The same as the stage originating in Super Smash Bros. 4.
Originates from Pokémon X & Y. The same as the stage originating in Super Smash Bros. 4.
Kalos Pokémon League
Originates from Pokémon X & Y. The same as the stage originating in Super Smash Bros. 4.
Ultra Wormhole Ride
Originates from Pokémon Sun & Moon. A new stage that flies through the different Ultra Space universes. It is a single flat platform like Final Destination. Below are universes it can fly to:
The platform can fly to Ultra Deep Sea where two Nihilego fly in from the sides, acting as bouncy platforms.
The platform can fly to Ultra Forest where Kartana will fly in and cut the platform in two.
The platform can fly to Ultra Crater where two giant spikes will act as walls on the sides of the stage. Celesteela can also be seen flying in the background.
The platform can fly to Ultra Ruin, where Guzzlord will grab the platform, attempting to eat it. While Guzzlord is grabbing it, the platform tilts diagonally, putting weight on the right side. Any player that touches Guzzlord is instantly KOed.
The platform can fly to Ultra Megalopolis, where the platform will slowly spiral around the tower.
Originates from Pokémon Red & Blue. A new stage that is completely flat ground like the Bridge Of Eldin stage. This stage takes place at night and has low lighting. Weedle and Metapod can be seen walking by. Kakuna also fall from the trees if an opponent is KOed.
Originates from Pokémon Black & White. A new stage that is also completely flat. After some time, the drawbridge will open and the players will fall onto a boat. The boat platform is similar to the Halberd stages Second Form. The boat then circles around and helps the players back onto the now flat bridge, restarting the stage.
Originates from Pokémon Gold & Silver. A new stage. The top floor of Sprout Tower, a stage similar to Yoshi's Story without the platforms. Several Trainers are on top, watching and tending to several Bellsprout.
Originates from Pokkén Tournament. A new long stage with four platforms, similar to the WarioWare Inc. stage. Occasioanlly, Rayquaza may fly down and destroy two of the platforms. It will either destroy the top 2 platforms, the left-most platforms, or the right-most platforms.
Originates from Pokkén Tournament. A new moving stage, similar to Mushroomy Kingdom, but without any platforms. As the stage moves, several Ghost-type Pokémon may appear and give effects, such as making the players invisible, making the players poisoned, giving the players automatic 300%, and other effects.
Originates from the Pokémon TCG. A new, small, box-like stage. The only way to KO is to hit your opponent up. Occasionally, random Pokémon may appear and cause different effects, then leave:
Ariados may use String Shot and cause all players to act slow when on the ground.
Probopass may use Earth Power and cause all players to become grounded if they are touching the ground.
Metang may use Hyper Beam and make a wall in the middle of the stage. Touching the beam does great damage.
Minior may use Confuse Ray and cause all players to become confused (as if they were in a Shield Break).
Froakie may use Bounce and cause all players to randomly jump.
Primeape may use Taunt and cause all players to randomly taunt.
Broken Ground Gym
Originates from the Pokémon TCG. A new rounded stage like Mario Galaxy. Occasionally, the ground may split open, causing the stage to be split in two. The stage repairs after a little while.
Originates from the Pokémon TCG. A new stage that has a layout similar to Battlefield, but a little bit bigger. Occasionally, large thunder bolts will strike the stage, summoning Electric-type Pokémon upon strike.
Originates from Pokémon Black & White. A new and large stage similar to the Paper Mario stages Second Form. Several Pokémon like Koffing, Grimer, Krokorok, Trubbish, and Drapion can be seen wandering in the background.
Berry Master's Garden
Originates from Pokémon Ruby & Sapphire. A new and small stage. Several berry trees are in the background, which can be attacked. Upon being attacked, they drop berries that can either be thrown as items to do damage or can be eaten to regain health. Wingull and Duskull fly around in the background.
Wela Volcano Park
Originates from Pokémon Sun & Moon. A new stage that takes place atop a volcano, similar to the Mountain Form of Wuhu Island. It has one single platform over the volcano opening and two small platforms at the side of the volcano. Fletchinder can be seen flying in the background. Occasionally, Salandit will crawl up the volcano and spit poison, melting the single middle platform.
Originates from Pokémon Diamond & Pearl. A new stage that takes place underground. The stage is moving and is infinite. You can KO players from the left or right side of the stage. Hippopotas and Geodude appear in the background.
Hoenn Safari Zone
Originates from Pokémon Omega Ruby & Alpha Sapphire. A new stage that takes place on a platform over a little bit of water. Remoraid sometimes jump out of the water and aim at players. Doduo, Xatu, Psyduck, Rhyhorn, Buneary, Pidgeotto, and Pinsir can be seen in the background.
Goldenrod City Game Machine
Originates from Pokémon Gold & Silver. The battle takes place on a platform similar to Final Destination. Occasionally, walls may come in from the left, right, or bottom. Also, a giant lever might appear, which can be attacked to show a slot machine in the background. Several things may happen depending on what you get from the slot machine:
If the slots say Three Cherries, then small cherry-bombs rain from the sky which do minor knockback and a bit of damage.
If the slots say Three Pikachu, walls of thunder will appear at the left and right blast-zones, damaging whoever touches them.
If the slots say Three Squirtle, then the bottom blast-zone becomes water for a bit, which the player and opponent can swim in.
If the slots say Three Staryu, then stars will form around the player and opponent. These stars will follow the players and do damage.
If the slots say Three PokéBalls, then three PokéBall items are dropped.
If the slots say Three 7's, then the entire screen zooms in like Sudden Death and then slowly zooms out and back to normal.
An item that can be thrown to summon a Pokémon. Many different Pokémon come from Poké Balls. If an opponent reflects a PokéBall you have thrown, it will become theirs.
An item that can be thrown to summon a Pokémon. Only Legendary & Mythical Pokémon come from these special kinds of Poké Balls. Unlike previous games, Goldeen & Zoroark don't summon from the Master Ball any more.
A rope that can hit opponent from a distance. It can also be used as a tether-recovery item to get back to the stage and can instantly grab a ledge by a long range.
When this item is held, it gradually heals a bit of HP. The longer it is held, the more HP recovered.
When this item is thrown at an opponent, it sticks to them and drains HP. If you are close to the opponent while HP is being drained, you heal the amount of HP that is drained.
When this item is held, it increases the power of all moves, but takes away some HP when an attack is performed.
When this item is thrown, it breaks on contact with anything (opponents, walls, floors, etc.). If it hits an opponent, it instantly freezes them.
When this item is held, it makes the user super heavy and slow. If thrown at an opponent, it does a lot of damage.
When this item is held, the user floats while holding on to the Air Balloon if they are put into special-fall. This makes it a good recovery tool if your recovery isn't that great.
Unlike the food in previous games, food only spawns in the form of Pokémon-related items such as Razz Berries, Fresh Water, PokéPuffs, etc.
When this item is picked up and worn, any physical attacks from the opponent do damage to themselves as well. The item can be knocked off with a strong enough hit.
When this item is used, it can be used as a tether grab to grab opponent from a super far distance. Unlike the Escape Rope, it can't grab ledges.
Below is a list of music that can be listened to on stages and in the music menu. Some tracks do not play on stages at all. Music can be toggled on and off so that it won't play in battles. You can also change the music that plays on the menu to your liking!
This list is about enemies that appear in the Wild Area Mode and Competitive Wild Area Mode. The enemies range from Easy, Medium, and Difficult. It also lists which Pokémon appear in which setting.
Easy (Haunted Mansion)
Medium (Haunted Mansion)
Difficult (Haunted Mansion)
Trophies are the collectables in this game (like Trophies is Super Smash Bros. Melee, Stickers in Super Smash Bros. Brawl, and Spirits in Super Smash Bros. Ultimate).
Venusaur, a Grass/Poison-type Pokémon, is the evolved form of Ivysaur. When Venusaur is freed from a Poké Ball, it uses Earthquake, which does great damage to opponents around it. After rainy days, the flower on Venusaur's back lets out a strange scent that attracts Pokémon.
Charmander is one of the possible Starter Pokémon of the Kanto Region, with Charmander being the Fire-type choice. The flame at the tip of Charmander's tail is like a life source, so it tries to keep the tail ablaze. Charmander evolves into Charmeleon, and then into Charizard.
Win 20 Battles as Fire-type Pokémon.
Blastoise, a Water-type Pokémon, is the evolved form of Wartortle and the fully evolved form of Squirtle. When Blastoise is freed from a Poké Ball, it uses Hydro Pump. Hydro Pump does damage to opponents and also pushes them away from Blastoise.
Caterpie is a Bug-type Pokémon that evolves into Metapod, which is also a Bug-type Pokémon. Metapod can then evolve into Butterfree, a Bug/Flying-type Pokémon. When Caterpie is freed from a Poké Ball, it uses String Shot, which will slow down the movement speed of the opponent.
A normal Raichu that lives in Kanto would be an Electric-type Pokémon, but Raichu found in Alola are Electric/Psychic-types. They use their tail as a surfboard, which helps them float above the ground. When Alolan Raichu is freed from a Poké Ball, it uses Stoked Sparksurfer, which sees Alolan Raichu ride on its tail across the stage, going back and forth with electric power.
Meowth is a Normal-type Pokémon that evolves into Persian, who is also a Normal-type Pokémon. Meowth has a Regional Variant where it and its evolution become Dark-types. When Meowth is freed from a Poké Ball, it uses Pay Day. This move sends coins flying rapidly, which do minimal damage, but can be repetitive if you get closer to Meowth.
Poliwrath, a Water/Fighting-type Pokémon, is one of the two evolutions that can come from Poliwhirl. When Poliwrath is freed from a Poké Ball, it uses three kinds of moves. It can use Hypnosis to put its opponents to sleep, Bubble Beam to hit them from a far range, or Focus Punch to attack when opponents get close.
Abra is a Psychic-type Pokémon that can evolve into Kadabra and then into Alakazam. When Abra is freed from a Poké Ball, it uses Teleport. This move will see Abra teleport the opponent around the stage, mostly finishing off with teleporting them offstage.
Tentacruel, a Water/Poison-type Pokémon, is the evolved form of Tentacool. Tentacruel can be encountered in Boss Mode where it uses moves such as Toxic Spikes and Screech. Tentacruel are known to wrap their tentacles around their prey and insert venom into them.
Only obtainable in Boss Mode.
Golem is a Rock/Ground-type Pokémon which is the evolved form of Graveler and the fully evolve form of Geodude. When Golem is freed from a Poké Ball, it uses Steamroller, in which Golem immediately zips forward upon being sent out. Steamroller grounds the opponent if they are hit. Upon being grounded, Golem will home in on the opponent with a Rollout attack to do great damage.
Grimer found in Kanto are Poison-types, but in Alola, Grimer gains the Dark-type, becoming Poison/Dark-type instead. When Alolan Grimer is freed from a Poké Ball, it uses Fling. Alolan Grimer will proceed to fling pieces of trash all over the stage, which do damage if they hit an opponent.
Win 50 Battles as Dark-type Pokémon.
Electrode is an Electric-type Pokémon and the evolve form of Voltorb. When Electrode is freed from a Poké Ball, it uses Explosion, in which Electrode self-destructs, causing a huge blast. Electrode may fail to explode, having a sad expression, only to explode a few seconds after failing.
Weezing, a Poison-type Pokémon, is the evolved form of Koffing, who is also a Poison-type Pokémon. When Weezing is freed from a Poké Ball, it uses Smog, which puts a damaging barrier of toxic gas around Weezing. Anyone hit by the gas takes multi-hit damage.
Seaking is a Water-type Pokémon and the evolved form of Goldeen. Its pre-evolution was known for being useless when sent out from Poké Balls, only being able to splash around. When Seaking is freed from a Poké Ball, it first appears as Goldeen, until it evolves and lets loose the move Horn Drill, which instantly KO's the opponent upon being hit.
Mr. Mime is a Psychic/Fairy-type Pokémon and the evolve form of Mime Jr.. When Mr. Mime is freed from a Poké Ball, it uses Reflect. Mr. Mime summons a barrier around it which reflects thrown items and projectiles away. If an opponent throws a Poké Ball at Mr. Mime's Reflect, the Poké Ball instead becomes the owner of whoever summoned Mr. Mime.
Dragonite, a Dragon/Flying-type Pokémon, is the evolved form of Dragonair and the fully evolved form of Dratini, both of which are pure Dragon-types. Dragonite can be encountered in Boss Mode where it uses different punching moves such as Thunder Punch and Focus Punch.
Only obtainable in Boss Mode.
Mew is the Mythical Pokémon of Kanto and also a Psychic-type Pokémon. It is said to be the ancestor and contain all DNA of all Pokémon. When Mew is freed from a Poké Ball, it uses Fly, in which Mew will fly away in a bubble, dropping valuable Trophies in its path.
Only obtainable in Boss Mode.
Chikorita is one of the possible Starter Pokémon of the Johto Region, with Chikorita being the Grass-type choice. When Chikorita is freed from a Poké Ball, it uses Razor Leaf. This move allows Chikorita to shoot several leaves forward quickly that do damage to opponents.
Win Wild Area Mode on the Forest theme.
Cyndaquil is one of the possible Starter Pokémon of the Johto Region, with Cyndaquil being the Fire-type choice. When Cyndaquil is freed from a Poké Ball, it uses Flamethrower, in which Cyndaquil spews large amounts of fire from its back, which do damage to those hit.
Crobat is the evolved form of Golbat and the fully evolved form of Zubat, all of which are Poison/Flying-types. When Crobat is freed from a Poké Ball, it uses Air Slash, in which Crobat zips across the screen rapidly, hitting opponents left and right. After using this move, it uses Cross Poison to poison all opponents that were hit by Air Slash.
Marill is a Water/Fairy-type Pokémon and the evolved form of Azurill, which is a Normal/Fairy-type Pokémon. When Marill is freed from a Poké Ball, it uses Tackle. Marill will walk back and forth on the stage until it comes into contact with an opponent, in which it trips and tackles them on contact.
Murkrow is a Dark/Flying-type Pokémon and the pre-evolution of Honchkrow. When Murkrow is freed from a Poké Ball, it uses Tailwind, which blows opponents away from Murkrow. Murkrow are believed to bring misfortune and bad luck to those that see them at nighttime.
Win 50 Battles as Flying-type Pokémon.
Only obtainable in Boss Mode.
Delibird is an Ice/Flying-type Pokémon of the Johto Region. They are said to live high in the mountains and give food to hikers when they are lost. When Delibird is freed from a Poké Ball, it uses Present. Delibird will throw presents around the stage that either explode to do damage or heal to take away damage.
Only obtainable in Boss Mode.
Elekid is a Baby Pokémon found in the Johto Region and is an Electric-type Pokémon. When Elekid is freed from a Poké Ball, it uses Wild Charge, in which Elekid charges up and then hops upside-down to stick the two prongs on its head into the ground. The entire floor of the stage will become electrified and any opponents that touch the platform Elekid has charged will take multi-hit damage.
Magby is a Fire-type Pokémon and also a Baby Pokémon that is the pre-evolution of Magmar. When Magby is freed from a Poké Ball, it uses Lava Plume. Magby will spit lava upward in a fountain-shape. Any opponents hit by this move are sent upwards.
Raikou is one of the Legendary Beasts found in the Johto Region. Raikou is the Electric-type of the trio. When Raikou is freed from a Poké Ball, it uses Spark to create a giant area of electricity that does great damage to those hit.
Entei is one of the Legendary Beasts found in the Johto Region. Entei is the Fire-type of the trio. When Entei is freed from a Poké Ball, it uses Fire Spin to create a giant fire pillar around it that send anyone hit upwards.
Suicune is one of the Legendary Beasts found in the Johto Region. Suicune is the Water-type of the trio. When Suicune is freed from a Poké Ball, it uses Aurora Beam, an Ice-type move that shoots a large beam in front of Suicune. Any opponents hit by this become frozen.
Tyranitar is a Rock/Dark-type Pokémon unlike its pre-evolutions of Pupitar and Larvitar, which are both Rock/Ground-types. In Boss Mode, Tyranitar can use moves such as Hyper Beam and Stone Edge to cover a large area. These moves both have great power, but can be avoided by going into small spaces.
Only obtainable in Boss Mode.
Lugia is a Legendary Pokémon found in the Johto Region and is a Psychic/Flying-type Pokémon. It is said that Lugia spends its quiet-time at the bottom of the sea, where it rests. When Lugia is freed from a Poké Ball, it uses Aeroblast, which sends giant spiraling winds to the stage that do great damage to those hit.
Ho-Oh is a Legendary Pokémon found in the Johto Region and is a Fire/Flying-type. It is said that anyone that sees Ho-Oh will gain eternal happiness. When Ho-Oh is freed from a Poké Ball, it uses Sacred Fire, which summons pillars of fire around the stage where Ho-Oh flies.
Complete Classic Mode as Sceptile.
Torchic is one the Starter Pokémon found in the Hoenn Region and is the Fire-type choice. When Torchic is freed from a Poké Ball, it uses Fire Spin. Torchic will be surrounded by fiery power as it hops around the stage. Any opponents hit by this are sent a little bit upwards.
Complete Classic Mode as Blaziken.
Complete Classic Mode as Swampert.
Lombre is a Water/Grass-type Pokémon and the evolved form of Lotad. When Lombre is freed from a Poké Ball, it uses two moves. It can use Rain Dance to summon a raining cloud above the opponent, making them trip from the rain. It can also use Fury Swipes to do physical damage to the opponent.
Nuzleaf is a Grass/Dark-type Pokémon and the evolved form of Seedot. When Nuzleaf is freed from a Poké Ball, it uses two moves. It can use Leaf Blade to swipe the opponent with a blade leaf multiple times. It can also use Foul Play to counter attacks or reflect projectiles coming its way.
Shroomish is a Grass-type Pokémon which evolves into Breloom, a Grass/Fighting-type that is also a fighter in the roster. When Shroomish is freed from a Poké Ball, it uses Spore whenever it is hit to put opponents to sleep when they are hit by the spores it releases.
Slaking is known for being lazy, as it gets its nickname as the Lazy Pokémon. It is the evolved form of Vigoroth, which is a much more active Pokémon. When Slaking is freed from a Poké Ball, it uses the move Slack Off and does nothing but sleep for the entire time it is out.
Win 50 Battles as Normal-type Pokémon.
Sableye is a Dark/Ghost-type Pokémon, so it is only weak to the Fairy-type. When Sableye is freed from a Poké Ball, it uses Power Gem to summon glowing blue gems to home in on the opponent. They are a bit slow and easy to dodge, but they can follow your movements unless they hit a floor or wall.
Only obtainable in Boss Mode.
Only obtainable in Boss Mode.
Shuppet is a Ghost-type Pokémon that is attracted to peoples negative feelings such as hate, jealousy, and vengeance. When Shuppet is freed from a Poké Ball, it uses Curse, which gives a random status to the opponent. Whether it may poison them, confuse them, or stun them, nobody knows what Shuppet will do!
Complete Classic Mode as Banette.
Win 50 Battles as Dragon-type Pokémon.
Metagross is a the evolved form of Metang and the fully evolved form of Beldum, all of which are Steel/Psychic-type Pokémon. When Metagross is freed from a Poké Ball, it uses Earthquake. Any opponents close to Metagross are grounded or tak great damage.
Latias is a Dragon/Psychic-type Legendary Pokémon and is an all-female species. When Latias is freed from a Poké Ball, she uses Steel Wing with Latios. This makes them zip very fast all across the screen, doing great damage to those hit.
Latios is a Dragon/Psychic-type Legendary Pokémon and is an all-male species. When Latios is freed from a Poké Ball, he uses Steel Wing with Latias. This makes them zip very fast all across the screen, doing great damage to those hit.
Kyogre is a Water-type Legendary Pokémon. This Pokémon is known for wanting to expand the seas. When Kyogre is freed from a Poké Ball, it uses Hydro Pump to send opponents away from it. This pushes them back greatly.
Groudon is a Ground-type Legendary Pokémon. This Pokémon is known for wanting to expand the continents. When Groudon is freed from a Poké Ball, it uses Overheat. Any opponents that come into contact with Groudon while it walks across the stage take great damage.
Only obtainable in Boss Mode.
Torterra is the evolved form of Grotle and the fully evolved form of Turtwig. Upon evolving from Grotle, it gains the Ground-type, becoming a Grass/Ground-type. When Torterra is freed from a Poké Ball, it uses Stone Edge in which it stomps the ground several times to create sharp stones around it that do damage.
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Piplup is one of the available starters in the Sinnoh Region, it being the Water-type choice. When Piplup is freed from a Poké Ball, it uses Surf. This move sees Piplup create a wave of water in front of it, then Piplup lunges straight forward with the wave and keeps going forward until it is offstage.
Staraptor is the evolved form of Staravia and the fully evolved form of Starly, all of which are Normal/Flying-types. Starly is known as an early-route bird Pokémon, similarly to Pidgey or Taillow. When Staraptor is freed from a Poké Ball, it uses Quick Attack to zip in front of an opponent and do damage.
Luxray is an Electric-type Pokémon and is also known as the Gleam Eyes Pokémon. When Luxray is freed from a Poké Ball, it uses Thunder Fang as it lunges at its foes. Once it has its sight on an opponent, it will hop across the stage and bite down with electrical power!
Vespiquen is a Bug/Flying-type Pokémon that evolves from Combee, but only if the Combee is a female will it evolve. When Vespiquen is freed from a Poké Ball, it uses three different moves. It can use Attack Order to do damage to the opponent, Defense Order to put a reflective shield around its summoner, or Heal Order to heal damage from its summoner.
Floatzel is a Water-type Pokémon that evolves from Buizel, who is also a Water-type Pokémon. They are known to rescue drowning people in the ocean and are quite quick. When Floatzel is freed from a Poké Ball, it uses Whirlpool, which summons a spiraling water circle that draws in opponents and does damage the longer they are trapped in it.
Drifloon is a Ghost/Flying-type Pokémon, and a scary one at that. It may look harmless on the outside, but they are known to latch onto children and fly them away to the afterlife. When Drifloon is freed from a Poké Ball, it uses Thief to latch onto an opponent, and take them sky high to the upward blast zone.
Garchomp is a Dragon/Ground-type Pokémon that evolves from Gabite and is the fully evolved form of Gible. When Garchomp is freed from a Poké Ball, it uses several moves. It can use Sandstorm to form a spiral of sand around it that does damage, Take Down to lunge at opponents to attack, Dragon Claw to slash the opponent when close, or Flamethrower to hit opponents when close or far.
Carnivine is a Grass-type Pokémon. It attracts prey by letting out a sweet smelling aroma, and when the time is right, it chomps down on its prey. When Carnivine is freed from a Poké Ball, it uses Power Whip. Carnivine will slam down its hands to create large vines that whip at left and right.
Abomasnow is a Grass/Ice-type Pokémon and the evolved form of Snover. When Abomasnow is freed from a Poké Ball, it uses two moves. It can use Blizzard, which summons a mini blizzard around it that does multi-hit damage, or it can use Ice Punch to freeze opponent with a punch that moves it forward.
Rhyperior is the evolved form of Rhydon and the fully evolved form of Rhyhorn. It evolves when Rhydon is traded with the Protector item. When Rhyperior is freed from a Poké Ball, it uses Rock Wrecker, a strong move which sees Rhyperior destroy large boulders. These boulders fling pieces of rock everywhere around the stage.
Froslass is one of the two evolutions of Snorunt, with the other being Glalie. Unlike Snorunt and Glalie, Froslass gains the Ghost-type, becoming an Ice/Ghost-type Pokémon. When Froslass is freed from a Poké Ball, it uses Ominous Wind to blow away the opponent and also to do damage, or it may also use Powder Snow, which freezes the opponent.
Rotom is an Electric/Ghost-type Pokémon that can enter different household appliances. In Alola, Rotom are known to go inside a PokéDex and teach new trainers. When Rotom is freed from a Poké Ball, it is summoned with a random appliance, and will go inside it to attack. It can go inside of:
A lawnmower and use the move Leaf Storm
A washer and use the move Hydro Pump
A fridge and use the move Blizzard
A fan and use the move Air Slash
An oven and use the move Overheat
Only obtainable in Boss Mode.
Only obtainable in Boss Mode.
Giratina is a Legendary Ghost/Dragon-type Pokémon. It was banished to the Distrotion World by the Pokémon Arceus for its destructive nature. When Giratina is freed from a Poké Ball, it uses Dragon Breath, which shoots large amounts of wind out of Giratina's mouth. These forces of wind blow away and push opponents and also do multi-hit damage.
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Manaphy is a Mythical Water-type Pokémon. When it lays an Egg, the Egg will hatch into another Pokémon known as Phione. When Manaphy is freed from a Poké Ball, it uses Heart Swap to temporarily switch the amount of damage the opponents have.
Shaymin is a Mythical Grass-type Pokémon of the SInnoh Region. When it senses gratitude towards it, the flowers on its body bloom. Shaymin also has a Sky Forme in which it becomes a Grass/Flying-type.
Victini is a Psychic/Fire-type Mythical Pokémon found in the Unova Region. When Victini is freed from a Poké Ball, it uses its Victory Star ability to instantly give the fighter who summoned it a Final Smash. Lead to victory with Victini's special ability!
Only obtainable in Boss Mode.
Whimsicott is a Grass/Fairy-type Pokémon and the evolved form of Cottonee, who is also a Grass/Fairy-type Pokémon. When Whimsicott is freed from a Poké Ball, it uses Tailwind, which blows all fighters to a different direction. Instead of disappearing like most summonable Pokémon, Whimsicott leaves the stage by getting blown away by its own Tailwind!
Trubbish is a Poison-type Pokémon that evolves into Garbodor, a playable character on the roster. When Trubbish is freed from a Poké Ball, it uses Clear Smog to cover the screen in a thick, purple cloud that blocks vision for a small amount of time. Trubbish prefer to live in insanitary places and have toxic belches that can make the strongest people faint.
Only obtainable in Boss Mode.
Tynamo is a small Electric-type Pokémon that evolves into Eelektrik, then into Eelektross. When Tynamo is freed from a Poké Ball, it uses Thunder Wave to stun opponents first, then it uses Tackle to lunge towards them, doing damage.
Chandelure is a Ghost/Fire-type Pokémon, the evolved form of Lampent, and the fully evolved form of Litwick. When Chandelure is freed from a Poké Ball, it uses Pain Split to switch the percentages of both fighters, then it disappears. The flames in Chandelure's body are said to be lost spirits.
Only obtainable in Boss Mode.
Hydreigon is a Dark/Dragon-type Pokémon. When Hydreigon is freed from a Poké Ball, it uses Scary Face to stun opponents around it. It may also use Outrage to attack nearby opponents as it flies around the stage. Hydreigon's species is known as the Brutal Pokémon.
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Win 100 Battles as Grass-type Pokémon.
Landorus, a Ground/Flying-type Legendary Pokémon, is the master of the Forces of Nature Trio, which also consists of Thundurus and Tornadus. Instead of controlling something in the sky like the other two, Landorus controls the land, earth, and soil, giving it the nickname "Guardian Of The Fields".
Kyurem is a Dragon/Ice-type Legendary Pokémon. When Kyurem is freed from a Poké Ball, it uses Icy Wind to freeze opponents at its sides. This move also sends opponents flying far, even if the enemy is at a low perecent.
Keldeo is a Water/Fighting-type Mythical Pokémon. When Keldeo is freed from a Poké Ball, it uses Secret Sword, a long slashing move in which Keldeo extends its single horn and sweeps it forward like a sword. Keldeo is considered one of the Swords Of Justice Pokémon.
Genesect is a Bug/Steel-type Mythical Pokémon. When Genesect is freed from a Poké Ball, it uses Techno Blast. First, Genesect shoots two balls of energy, then shoots a large beam in front of it. Some say that Genesect was built and modeled after an ancient Pokémon.
Only obtainable in Boss Mode.
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Only obtainable in Boss Mode.
Only obtainable in Boss Mode.
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Complete Classic Mode as Trevenant.
Complete Classic Mode as Pumpkaboo.
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Complete Classic Mode as Noivern.
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Complete Classic Mode as Decidueye.
Complete Classic Mode as Litten.
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Complete Classic Mode as Lurantis.
Complete Classic Mode as Tsareena.
Only obtainable in Boss Mode.
Only obtainable in Boss Mode.
Win Wild Area Mode on the City theme.
Only obtainable in Boss Mode.
Win 100 Battles as Fairy-type Pokémon.
Originally, the Fighter count was very uneven in the concept stages of planning. For instance, some generations of Pokémon had much more Pokémon than other (such as Gen1 having 13 total and Gen4 having 9). This was eventually changed so that every generation had 12 total Pokémon.
Meowth, Ditto, Sableye, Lycanroc (Dusk Form), Scorbunny, and Impidimp were all planned as fighters, but were scrapped in the final version.
Scorbunny and Impidimps removal may have been due to the imbalance of Generation 8 Pokémon in the rest of the roster (with Scorbunny and Impidimp being the only Gen8 Pokémon planned at the time). It may have also been because of the lack of info about Impidimp and the lack of an official announcmenet at the time.
Ditto and Lycanroc (Dusk Form) had gotten the farthest in development, even having full movesets planned, but were eventually scrapped in order to even the fighter count.
Team Flare Secret HQ and Ula'ula Meadow were both planned as stages, but were scrapped in the final version.
Wobbuffet was planned to have a Smash Taunt that involved Team Rocket telling Wobbuffet about the opponent, similarly to Snake's Codec in Super Smash Bros. Brawl. Icons were also made for Jessie, James, & Meowth, but the concept was scrapped.
The original concept of trophies was instead "Pokémon Cards". The cards acted similar to a mix of Spirits and Assist Trophies, where cards could be given to fighters and they could summon the Pokémon on the card to help them in battle.
There was originally going to be a Story Mode, but the concept was scrapped because the creator (TheWikiOddish) had wanted to get the project done quickly so he could move to other projects, so the Story Mode was scrapped and replaced with Boss Mode.
Bloom Doom was originally intended to be Roserade's Final Smash, but was given to Lurantis for two reasons:
This was to reflect how the Grassium-Z is obtained after the Grass Island Challenge, where Lurantis is the Pokémon needed to defeat in order to obtain it.
Roserade was given a new move in Pokémon Masters to sync with Gardenia, so this was changed as well.
Similarly, Pignite was given Inferno Overdrive, which was originally the Final Smash of Infernape.
During the thinking stages of development, there was a concept called Team Up. Players could pick to pair up a big Pokémon and a small Pokémon which would team up to battle. The big Pokémon would use the Up-B an Side-B while the small Pokémon would use the Neutral-B and Down-B.
Plusle & Minun and Melmetal are the only Pokémon not to use their Dream World style artwork for their Fighter portrait. This is due to Plusle & Minun being two sperate Pokémon and Melmetal being incompatible with Dream World.
All of the previous Pokémon Fighters that appeared in Super Smash Bros. use their original reveal tagline (such as Incineroar using Incineroar Enters The Ring!, which was its tagline in its Super Smash Bros. Ultimate reveal).
They also contain their previous movesets if they were previously playable in a Super Smash Bros. game.
Though the majority of moves are based on original Pokémon moves, some moves are completely made up or are based on improvised moves from the anime. For instance, Melmetal's Meltan Chain is completely made up and Pants Block is an improvised move used by Ash's Scraggy.