Fantendo - Game Ideas & More
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|3-Up Moons are extremely rare items in the game. They can be found in well hidden places, they are never found in Blocks.
 
|3-Up Moons are extremely rare items in the game. They can be found in well hidden places, they are never found in Blocks.
 
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|[[File:Mystery-block.png|120px]]
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|[[File:Mystery-block.png|link=SS|frame|SS]]
 
|[[Question Block]]s
 
|[[Question Block]]s
 
|Question Blocks are blocks that contain items such as Coins or power-ups. They can found almost anywhere. In the Giant World there are Giant Question Blocks instead which act the same.
 
|Question Blocks are blocks that contain items such as Coins or power-ups. They can found almost anywhere. In the Giant World there are Giant Question Blocks instead which act the same.

Revision as of 23:25, 22 January 2013

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Super Mario Wordl U Logo
Super Mario World U Boxart
North American box-art of Super Mario World U.
Developer(s) Cosmic Koopa Company
Publisher(s) Logo
Platform(s) Wii U
Genre(s) Platformer
Release Date(s) TBA
Mode(s) Single-player, Multiplayer
Age Rating(s) ERating 3Rating
Media Included Wii U Optical Disc

Super Mario World U is a Mario game for the Wii U and was made by Cosmic Koopa Company. It is like the New Super Mario Bros. games and like the Super Mario Bros. games. It features many items, Power-ups, levels, enemies, and bosses. The new thing about this game is that it doesn't feature time like the previous Super Mario Bros. games, it is also the first side-scrolling Mario game to feature no time.

Story

During the night Bowser crashed into Princess Peach's Castle and kidnapped Princess Peach. In the morning Mario, Luigi, Yellow Toad, and Blue Toad came to the castle. A Toad explained to them what happened, soon the four all set out on a journey to save Princess Peach. As the four traveled through the worlds they noticed new places, enemies, and items. When the reached the the end of the first fortress their first boss they encountered was the Reznors, four mighty dinosaurs that shoot out fire. After they defeated them the group moved on to the castle, in the castle was Iggy Koopa. His battle was just like the battle Mario and Luigi encountered on their vacation to Dinosaur Land. They defeated him and they moved onto the next world the desert.

As the Bros. and the Toads traveled through various lands such as calming shorelines, dense forests, snowing regions, and towering mountains they faced many of Bowser's Koopalings as well as Bowser's minions. Soon they reached Bowser's Domain, the final world. The entire world consisted of lava, volcanoes and caves. The world featured a fortress, an airship, a tank, and a castle but Bowser's Castle wasn't in sight at all. When they reached the first fortress there were many enemies in it and the boss was Boom-Boom where they fought him for the last time. When they reached the Airship Bowser Jr. was there inside it. When they defeated him they moved onto the tank and there they defeated two Chargin' Chucks in the last tank. After passing the tanks the four moved on to the castle that didn't seem like it was Bowser's. Inside they fought Kamek in the castle and defeated him. Outside the four thought they were in trouble since there was no sign of Bowser but then his Castle emerged from the fiery lava.

Gameplay

Playing the game is just like any ordinary sidescrolling Mario game. It features elements from the New Super Mario Bros. series and also reuses elements from Super Mario Bros. 3 and Super Mario World. The game takes place in the Mushroom Kingdom as usual. It has Mario and friends grabbing items, defeating enemies and at the end of each level is the Flagpole. Instead of the game having three Star Coins it now has four of them in a level. The new thing in the sidescrolling series is that the time was taken out. The Hammer Suit appears as well as power-ups from New Super Mario Bros. Wii like the Ice Flower and the Penguin Suit. Yoshies can be ridden and Baby Yoshies can be carried. Baby Yoshies have the same abilites they had in New Super Mario Bros. U. Also Boost Mode is in the game so a fifth player can join in and use the Wii U GamePad to put colored blocks out to help the players. Unlike the usual eight worlds (not including special worlds) in the game there are now ten worlds and a special world. The P-Charge bar does not appear in the game when someone has the Super Leaf. When they are blinking yellow that means the player can fly into the air. Also the new power-up in the game called the Earth Rock can turn players into an Earthquake form. This allows them to jump onto the ground causing quakes which can defeat any enemies that are on the ground on-screen and make any Coins fall that are on-screen.

Characters

Playable

Image Name Description
Mario Mario the main character of the game. He has been saving Princess Peach from Bowser for a long time and has agreed to save her again traveling through various worlds to defeat Bowser and get Peach. Mario's stats are in the middle, normal jumping, good traction and normal running speed.
NSMBULuigi

Luigi

Luigi Mario's brother is on the journey with Mario to save Princess Peach. His jumps are much higher than his brother but he has bad traction. He can only be playable in multiplayer.
Yellow Toad Running SMWU Yellow Toad Yellow Toad is back helping Mario and Luigi save the Princess and Blue Toad is with them as well. He can run the fastest out of Mario, Luigi, Blue Toad, and himself. He can only be used in multiplayer.
Blue Toad NSMBW2-BB Blue Toad Blue Toad is back as well with the Mario Bros. and Yellow Toad. Blue Toad is just like Mario, their stats are the same. He can only be used in multiplayer.

Other Characters

Yoshis

Yoshis as well as Baby Yoshis appear in Super Mario World U. In the game Yoshi comes in Green, Yellow, Cyan, and Pink, they all behave the same like in New Super Mario Bros. U. Baby Yoshis have their own unique powers and they can be taken along the adventure unless they are thrown or run into Lava, Poison Water or an abyss.

Image Name Description
WiiU NewMarioU 2 char01 E3 Yoshis Yoshis are dinosaurs that hatch from Yoshi Eggs. There are four different colored Yoshis and they all behave the same. Yoshis can use their tongue to grab items or eat enemies, when a Yoshi eats five Berries they will lay an Egg which contains an item. Yoshis can also flutter jump to reach higher places. If the player touches an enemy Yoshi will run away until the player gets back on him. Yoshi can also go on certain things such as Spikes, Munchers, Piranha Plants, and Spinies.
BluebabyyoshiNSMBU Bubble Baby Yoshi Bubble Baby Yoshis are blue Baby Yoshis that spit out Bubbles. If an enemy touches a Bubble they will get turned into 3 Coins. The bubbles can also be jumped on. They appear on the world map.
MagentababyyoshiNSMBU Balloon Baby Yoshi Balloon Baby Yoshis are magenta Baby Yoshis that blow into a large balloon and float in the air. They can be used to reach higher areas and hard to reach places. They are found on the world map.
Glow Baby Yoshi NSMBU Glowing Baby Yoshi Glowing Baby Yoshis are Yellow glowing Baby Yoshis that are used as a light for dark areas which can help the player see. They can also stun enemies with the bright light. They are only useful in dark areas.
Cyan Baby Yoshi Thunder Baby Yoshi Thunder Baby Yoshis are cyan Baby Yoshis that spit out lightning balls that can paralyze enemies for a short amount of time. They appear in Giant World, Cloudy Climb, and Foggy Mountain. They are found on the world map.

Enemies

Enemies from Super Mario World return such as Chargin' Chucks and Dino Rhinos. Also there are a few new enemies.

Main Article: Enemies

Bosses

Image Boss Level Description
Reznors Reznor Grassy Plains-Fortress Reznors are dinosaurs that are on a rotating platform. They will shoot out Fireballs at the player. The player will have to hit them from under to defeat each one. After a while the bridge will break making the battle harder.
IggyNSMBU Iggy Koopa Grassy Plains-Castle Iggy Koopa is the boss of the Grassy Plains Castle. In the battle there are three hanging platforms that will go down when the player(s) go on them. Iggy will jump around on the platforms using his Magic Wand to shoot out four Fireballs, most of the time there are three green Fireballs and one red one. The red Fireballs will go into the Lava causing Magmaarghs to come out and try to hurt the players. The green Fireballs will just go in a straight path. The player has to jump on Iggy 4 times to defeat him.
SM3DL Boom Boom Solo Art Boom Boom Desert Hills-Fortress Boom Boom is one of Bowser's minions. In the battle he will spin around making it hard to hurt him also he will charge into the player(s). They have to stomp on Boom Boom 4 times to defeat him. Boom Boom will lie on the ground after he is stomped on, if the player tries to jump on him when he is on the ground they will get hurt due to the spikes on his Shell.
Roy Koopa 3D Roy Koopa Desert Hills-Castle Roy Koopa is the boss of Desert Hills Castle. In the battle Roy will use a Bill Blaster to hurt the player(s), he will charge into the player as well. It will take 4 hits to defeat him. On the third hit Roy will shoot out Missile Bills, also the Banzai Bill Blasters on the sides will shoot out Banzai Bills occasionally.
PunpunSolo Pom Pom Sparkling Seaside-Fortress Pom Pom is the boss of the Sparkling Seaside Fortress. She will throw boomerangs at the player. The player has to stomp on her head 3 times to defeat her. When stomped on she will go in her shell and go up in the air crashing down onto the ground similar to the attack of Thwomps.
Wendy O Koopa 3D Wendy O. Koopa Sparkling Seaside-Castle Wendy's battle takes place in a room with water. Sometimes Porcu-Puffer will come and jump. Wendy will throw Rings that will bounce of the walls. The player(s) has to jump on Wendy to defeat her, they must jump on her 4 times. Sometimes Water Spouts will rise up from the water.
MPWii U Goomboss Goomba King Giant World-Fortress Goomba King is the boss of World 4's Fortress. The player has to Ground Pound 3 times on his head to defeat him. Each time Goomba King get damaged he grows larger. He has 3 attacks, his main attack is charging at the player, his other attacks are stomping the ground paralyzing the player for a short time and stomping on the ground multiple times.
DragoniaByArend Dragonia Koopa Giant World-Castle Dragonia's battle takes place in a room filled with many Blocks, she will use spells like Kamek and turn the blocks into Giant enemies like Grand Goombas and Mega Moles. Sometimes if a block is hit by one of her spells it will have an item come out. She can be defeated by take 4 hits.
Bowserjr MP9 Bowser Jr. Giant World-Airship ???
KingofBoos King Boo Wiggler Woods-Fortress King Boo is the boss of the fortress in the forest. It is just like battling the Big Boo in Super Mario World. The player has to grab a Grab Block and throw it up in the air so King Boo will comes towards you and get hit by it. There are also Donut Lifts as platforms and two Boos. King Boo will be defeated after 3 hits.
Lemmy Koopa SMWU Lemmy Koopa Wiggler Woods-Castle Lemmy Koopa's battle take place in a room with 6 Warp Pipes. He will hope into the pipes and come out of one. When he pops out of a Pipe he will throw a large Bomb which explode in the air. The player has to stomp on him 4 times to defeat him. Sometimes Piranha Plants and Goombas will come out of the Pipes.
PunpunSolo Pom Pom Glacier Valley-Fortress ???
Larry Koopa SMWU Larry Koopa

Glacier Valley-Castle

Larry Koopa's battle takes place in an icy room with Icicles on the ceilings. Larry will spit out Fireballs and can also throw out Koopa Shells. The player will have to stomp on him 4 times to defeat him.
Reznors Reznor Pipe Maze-Fortress ???
Tim J. Koopa NSMBVR Tim J. Koopa Pipe Maze-Castle Tim J. Koopa's battle takes place in a room surrounded by moving crystals. He will throw rocks at the player and also he will spit out Fireballs. The player has to stomp on his head 4 times to defeat him.
Bowser Jr NSMBW Bowser Jr. Pipe Maze-Airship ???
Lakithunder NSMBDIY Lakithunder Cloudy Climb-Fortress Lakithunder is the boss of World 9's fortress. He will make lightning which can shock the player and hurt them. He will also throw out Spinies and Giant Spinies. The player has to stomp on his head when he swoops down, it takes 3 hits to defeat Lakithunder.
LudwigNSMBU Ludwig Von Koopa Cloudy Climb-Castle Ludwig Koopa's battle has him climbing on Chains. The player must go in the Warp Pipes where they will be blasted upward towards the chains. If the hit Ludwig he will fall and be stunned for a bit. That when the player jumps on his head. He will also shoot out 4 Fireballs at a time. The player must jump on his head four times to defeat him.
King Sumo Bro. King Sumo Bro. Foggy Mountains-Fortress King Sumo Bro. is a large Sumo Bro. that will pound the ground causing electric waves and can also paralyze the player for a few seconds. The player has to hit him from underneath the platform he is on. The player has to do this 3 times to defeat him. There are also 2 Sumo Bros. in the battle.
Morton Koopa Jr Solo Morton Koopa Jr. Foggy Mountains-Castle Morton Koopa is the boss of World 8's castle. In his battle he can Ground Pound on the floor causing the pillars on the ground to go up. The player will need to stomp on him 4 times to defeat him. He will also spit Fireballs at the player.
SM3DL Boom Boom Solo Art Boom Boom World 10-Fortress In the 2nd battle with Boom Boom he will spin around really fast and jump around trying to stomp on the player. He must be defeated by having him stomp on the Cement Blocks causing them to break above the lava. He will then fall into the lava and be defeated.
Kamek YBA Kamek World 10-Castle Kamek is the boss of the castle in World 10. In the battle he can turn blocks into enemies as well as Fire Flowers or Super Mushrooms. He must be defeated by jumping on him 4 times.
Bowser Jr NSMBU Bowser Jr. World 10-Airship Bowser Jr. will throw Bob-ombs at the player and will use the fists on his Koopa Clown Car to break the blocks the player stands on. When he drops down the player should jump on his head to hurt him. It will takes the player 4 hits to defeat Bowser Jr. The blocks will also come back after a while.
Bowser in Koopa Car Bowser World 10-Bowser's Castle Bowser is the final boss of the game. He is in the Koopa Clown Car, he will throw Bob-ombs down a the player. The player needs to pick them up and throw them up at him, they must do that 6 times. He can drop Mecha-Koopas, and Big Steelies as well.
Koopa Troopa Boss Giga Koopa World 11-Castle Giga Koopa is a large Blue shelled Koopa. In order to defeat him the player must throw Grab Block at him to flip him over. Then the player must Ground Pound on his stomach. The player must do that 5 times.

Items

Power-Ups

Image Item Description Form
Not Available Starting Form Small Mario is the starting power-up. If he gets hit by an enemy or obstacle Mario will lose a life. Also he can't break Brick Blocks.
Small-mario

TWATW

SuperMushroomNSMB2 Super Mushroom A Super Mushroom will make Mario into Super Mario. He can break Brick Blocks but if he gets hit he will turn back into Small Mario. Mario NSMB2
Acorn Shroom Super Acorn Flying Squirrel Mario can glide in the air. In order to glide in the air Mario has to get a running start and jump to go into the air. He can also do a mid-air jump to reach higher places. WiiU NewMarioU 3 char02 E3
Cape Feather NSMBVR Cape Feather Cape Mario can fly in the air but to do that he must get a running start like Squirrel form. He can stay in the air as long as he wants by going up and down. He can also use his cape to defeat enemies. Cape Mario SMWU
Fire Flower NSMB2

F

Fire Flower Fire Mario is able to throw 2 Fireballs at a time. It can melt frozen things such as Munchers and Coins. NSMB2 Fire Mario
Ice Flower SMWU Ice Flower Ice Mario is able to throw 2 Iceballss at a time. It can freeze enemies for a short time and can also defeat Fire Snakes, Podoboos and Fireballs. IceMario.
NSMBU Star Super Star Invincible Mario can run at a very fast pace. He can hit any enemy without getting hurt. 7593544202 1c30b8ca16 o
PenguinSuit Penguin Suit Penguin Mario can slide on his belly and can also shoot Iceballs to freeze enemies. He can also swim well in water. Penguin Mario
HammerSuit Hammer Suit Hammer Mario can throw 2 Hammers at a time. They can defeat many enemies except for a few enemies. Hammer Mario Final SM3DW
Earth Rock SMWU Earth Rock Earthquake Mario can stomp on the ground causing quakes like POW Blocks do. Any enemies on the ground will be defeated and any Coins in the air will drop. It doesn't last a long time and is like Invincible Mario where it will run it. Earthquake Mario SMWU
GoldFlower Gold Flower Gold Mario can shoot large gold Fireballs which can turn almost anything into Coins. When he passes through a Giant Gate Mario will turn into Fire Mario. This item cannot be found in Toad Houses. NSMB2 Golden Mario
MegamushroomNSMB2 Mega Mushroom Mega Mario can crash into almost anything! He can break Warp Pipes, Blocks, and won't even get hurt. If he does a certain amount of damage he can get 1-Up Mushrooms as a reward. This item cannot be found in Toad Houses. NSMB2 Mega Mario
MiniMushroomNSMB2 Mini Mushroom Mini Mario can run on water and jump really high. He can also go into small Warp Pipes. NSMB2 Mini Mario

Items and Objects

Image Name Description
Coin NSMB2 Coins Coins are very common items. Coins are scattered throughout levels and can be found in Blocks, the ground, or from enemies. When the player gets 100 they will receive a 1-Up.
Star Coin NSMB2 Star Coins Star Coins are in every level. Instead of there being the usual three Star Coins there are now four of them in a level. They can be tricky to get. Getting all of them in the world will unlock a level in the Special World.
Red Coin Ring SMWU Red Rings Red Rings are rings that will cause Red Coins to appear. If the player goes through will they will have to collect 8 Red Coins.
RedCoinsNSMB2 Red Coins Red Coins are Coins that appear if the player goes through a Red Ring. The player will have to collect all 8 of them in order to get a power-up.
Blue Coin Art Blue Coins Blue Coins are coins that appear if the player activates a P-Switch. Blue Coin usually leave trails or are found in groups. A Blue Coin is worth 2 Coins in the game.
Silver Coin YG99 Silver Coins Silver Coins are coins that appear if the player activates a Gray P-Switch. Any enemies in the level will turn into Silver Coins. A Silver Coin is worth 3 Coins.
120px-1upmushroomNSMB2 1-Up Mushrooms 1-Up Mushrooms are mushrooms that will give the player an extra life. They are rare to find in the game and can be found in Invisbile Blocks and other blocks.
Poison Mushroom SMW3D Poison Mushrooms Poison Mushrooms are purple mushrooms that can make the player small if they are in any form except Invincible and Mega. If they are small or tiny they will lose a life.
Yoshi Wings SMWU Yoshi Wings Yoshi Wings are rare items that appear in Question Blocks. When the player grabs a pair of Yoshi Wings with Yoshi they can fly in the air for a short amount of time in the level. Only one pair comes out and will fly away if the player doesn't grab it.
3-UpMoon 3-Up Moons 3-Up Moons are extremely rare items in the game. They can be found in well hidden places, they are never found in Blocks.
Mystery-block

SS

Question Blocks Question Blocks are blocks that contain items such as Coins or power-ups. They can found almost anywhere. In the Giant World there are Giant Question Blocks instead which act the same.
Winged Block NSMBDIY Winged Question Blocks Winged Question Blocks are Question Blocks with wings that move around. They mainly contain power-ups and 1-Up Mushrooms.
Rectangle Question Block Coin Blocks Coin Blocks are blocks that contain multiple Coins. They can appear as normal Question Blocks, Brick Blocks, or the most common one, Rectangular Question Blocks. If it is hit very fast an item may come out of it.
Brick Block Brick Blocks Brick Blocks are blocks that can contain items and can be broken in super form. If the player is small they can not break them.
UsedBlock NSMBWii Used Blocks Used Blocks are blocks that are unbreakable. It only appears after the player hits a Question Block or a Brick Block.
Note Block ♪ Blocks ♪ Blocks are white blocks that can be used to reach higher places. The are bouncy and if the player jumps on them they will go higher.
Roulette Block SMWU Roulette Blocks Roulette Blocks are blocks that contain a series of items. When the block is hit whatever item was on visible is the item the player gets.
Flip Block SMWU Flip Blocks Flip Blocks are yellow blocks that can flip around when hit. When they are spinning around the player can go throught them. They don't break like Brick Blocks unless Ground Pounded on or some other way.
Grab Block SMWU Grab Blocks Grab Blocks are blocks that can be picked up. They only last a short time before the break on it's it. They can be used to break other blocks and defeat enemies. The work just like Ice Blocks.
Glow Block SMWU Glow Blocks Glow Blocks are blocks that can light up dark areas such as Ghost Houses and caves. The player can carry them around like POW Blocks.
POWBlock POW Blocks POW Blocks are blocks that can be picked up. When they are picked up the player can throw them to cause a quake on the ground make Coins fall onto the ground and enemies to get defeated.
PowBlockNSMB2 Red POW Blocks Red POW Blocks are blocks that can't be carried. Unlike the Blue ones if Ground Pounded on, Jumped on, or hit by the players Raccoon tail, or a shell it will set of a chain reaction breaking any blocks touching it or around it.
Hint block Hint Blocks Hint Blocks are blocks that appear in a few levels. They will give out hints or tips or what the player can expect in the level. Sometimes when a level has been completed the player can go back to the level to find that the Hint Block has a different message.
Snake Block SMWU Snake Blocks Snake Blocks are green blocks that connect together and move in a set path. The blocks on them can vary.
P-Switch NSMB2 P-Switches P-Switches are blue switches that can create a group or trail of Blue Coins when activated. They can also make platforms appear and turn Coins into Brick Blocks as well as turning Brick Blocks into Coins.
Silver P-Switch Silver P-Switches Silver P-Switches are switches that can turn enemies into Silver Coins. They are very rare in the game. Also these Switches can be carried unlike the other ones.
NSMB Warp Pipe Warp Pipes Warp Pipes are objects that come in four colors, green, red, yellow, and blue. Warp Pipes can transport the player to another place in the game such as an underground area. Some Warp Pipes can also shoot the player similar to a Cannon, that helps the player go over large gaps, gets the player to higher areas, or helps the player collect items that can't be reached.
Beanstalk NSMB2 Beanstalks Beanstalks are stalks that can be climbed to reach higher areas are go into Coin Heaven. Beanstalks can come out of Brick Blocks or Question Blocks.
YoshiEggNSMBW Yoshi Eggs Yoshi Eggs are eggs that have Yoshies in them. When they come out of a Block they hatch right a away having a Green, Yellow, Pink, or Cyan Yoshi.
File:Blue Baby Yoshi Egg SMWU.png Baby Yoshi Eggs A Baby Yoshi egg is a small egg with a Baby Yoshi inside. Depending on where the player is it will hatch a certain Baby Yoshi.
Green Shell NSMBU Koopa Shells Koopa Shells are what Koopa Troopas wear. When a Koopa Troopa is jumped on it goes inside its shell. The shell can be kicked or picked up and thrown. It can hit blocks such as Brick Blocks and Question Block. There are also larger Koopa Shells that can only be kicked.
Midway Gates SMWU Midway Gates Midway Gates are gates that are used as checkpoints in the level. They are smaller than Giant Gates and are now red. If the player is small and goes through the gate they will become bigger. If the player loses a life they will start back at the gate.
Giant Gate SMWU Giant Gates Giant Gates are Gates that appear at the end of almost every level. There are also secret gates that are . If the player gets the tape they will earn Bonus Stars which will let the player go a Bonus Game to collect 1-Ups when they get 100 Bouns Stars, then it will drop back to zero. The higher they hit the tape the more Bonus Stars the get.
Door2 Doors Doors appear in many levels but mainly Castles, Fortresses and Ghost Houses. The player just has to press up on the D-Pad or move the control stick up when they are in front of a door. There are other styled doors in the game (Ghost House doors, Boss Doors) and there are some that need a key to go into them.

Worlds

There are a total of 11 Worlds. There is one secret world and the rest are normal worlds. Their are some returning worlds such as a grass world and a sky world but some worlds that haven't appeared in recent Mario games such as a Giant World and a Pipe World. Each of the worlds levels vary from 8 to 12 levels, this includes fortresses, ghost houses, and castles. There are a total of 105 levels in the game.

World Levels Tower Boss Castle Boss Other Bosses Enemy Course How to get?
Grassy Plains 9 Reznor Iggy Koopa - Hammer Bro. Starting World
Desert Hills 10 Boom Boom Roy Koopa - Spike Beat W1-Castle
Sparkling Seaside 10 Pom Pom Wendy O. Koopa - Porcu-Puffer Beat W2-Castle
Giant World 9 Goomba King Dragonia Koopa Bowser Jr. Sledge Bro. Beat W3-Castle or have 36 Star Coins to unlock it.
Wiggler Woods 9 King Boo Lemmy Koopa - Stalking Piranha Plant Beat W3-Castle or W4-Castle
Glacier Valley 9 Pom Pom Larry Koopa - Ice Bros. Beat W5-Castle
Pipe Maze 10 Reznor Tim J. Koopa Bowser Jr. Buzzy Beetle Beat W6-Castle
Cloudy Climb 10 Lakithunder Ludwig Von Koopa - Lakitu Beat W7-Castle
Foggy Mountains 9 King Sumo Bro. Morton Koopa Jr. - Monty Mole Beat W8-Castle
Bowser's Domain 11 Boom Boom Kamek Bowser Jr. (Airship) Bowser (Castle) Podoboo Beat W9-Castle
Star World 12 - Giga Koopa - - Beat W10-Bowser's Castle and get all Star Coins

Changes after Completion

After the player gets all the exits and all the Star Coins in the game many changes will occur.

  • World Maps change (this includes courses)
    • World 1 becomes a night scenery.
    • World 2 becomes a night scenery.
    • World 3 becomes a dusk/evening scenery.
    • World 4 becomes an autumn theme.
    • World 5 becomes an autumn theme.
    • World 6 becomes a daytime scenery.
    • World 7 becomes a daytime scenery
    • World 8 becomes a dusk/evening scenery
    • World 9 becomes a night scenery
  • Enemies change
  • Items change
    • Snake Blocks become blue.
    • Pipe colors change whenever the player goes into a level.
    • Parachutes become red.
    • 3-Up Moons become blue.

Soundtrack

Music from older games such as Super Mario World are remixed for the game and also there are some music from other Mario games.

Main Article: Soundtrack

Poll

This is a section about the game and what should be added. I just want your opinions on it.


Gallery

Credit

  • Backgrounds of the levels and artwork by CopperMario on MFGG.

More credit coming soon.