|Super Mario World 3: Back to Dinosaur Land|
|Predecessor||Super Mario: The New World|
With the original game having little to no plot, a new one has been made. Essentially, Bowser is expanding his armies to Dinosaur Land, and has taken Peach there in the process. Mario must now return to this land in order to stop Bowser and save the princess.
Changes from the Original
- The artstyle now resembles that of Super Mario: The New World, but upscaled to account for it being on a more powerful system, as opposed to the original game reusing New Super Mario Bros. Wii's assets.
- The Koopalings use their Super Mario World designs, and Donkey Kong Island now has assets from the Donkey Kong Country games.
- The tutorial segment at the beginning of the game no longer exists, and all references to the Yoshi King have been removed.
- The list of power-ups has been largely cut down to a select few: the Super Mushroom, Fire Flower, Cape Feather, Star, Yoshi Egg, the Yoshi fruits, the Blue Shell, and the Super Leaf are now the only power-ups that were kept, with levels slightly modified to accomodate for this. One of the main issues with the original game was the sheer number of power-ups.
- The shortcut worlds are reworked to be one to two levels long and lead to another world ahead of time. Because of this, Desert Island is accessed from the Twin Bridges, and the Chomp Factory is accessed from the Forest of Illusion. Both of these lead to Chocolate Island or the Valley of Bowser, respectively.
- 16-Bit Mode has been reworked into the new 8-Bit Mode. The graphics now resemble that of the original Super Mario Bros., and any movement tactics introduced after that game cannot be performed. In addition, Goombas are replaced with Buzzy Beetles, moving platforms are smaller, enemies move faster, there's no checkpoint flags, and all bosses have additional attacks.
- The level creator has been completely removed.
- The Minus World is back from the Wii U port, and has new levels that challenge your platforming skills.
- Flagpoles have been replaced with Goal Tapes, to make the game closer to the original Super Mario World.
- The False Bowser in Bowser's Castle now resembles Blue Bowser.
- Some towers are fortresses now, with new layouts. Fortresses have Reznors as their boss instead.
- The only playable characters are Mario, Luigi, Blue Toad, Yellow Toad, Wario, and Waluigi. Each character has the same statistics.
- Super Mario Battle has been removed as a multiplayer mode.
- New Super Mario Bros. 2's Coin Rush DLC levels are now in the game itself, along with some new Coin Rush levels.
amiibo play a large role in the game. Whenever an amiibo is scanned, a pack of patrolling enemies appears, and will reward rare power-ups and more coins when confronted. The enemies you encounter depend on which amiibo is scanned:
(If the amiibo doesn't have its own amiibo series, it uses its series from Super Smash Bros.)
|Super Mario and any unsupported amiibo||Shroob|
|The Legend of Zelda||Octorok|
|Star Fox||Walker Mode Arwing|
|F-Zero||Falcon Punch Bros.|
|Game & Watch||Mr. Game & Watch|
|Sonic the Hedgehog||Eggrobo|
|Punch-Out!!||Wireframe Little Mac|
|Wii Fit||Wii Balance Board|
|Street Fighter||The Dolls|
- The decision to remove almost all of the elements related to the New Super Mario Bros. games may have been inspired by the negative feedback the series received during the Wii U era.