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Super Mario Sunshine Deluxe | |
Developer(s) | St. Clair Publications |
Publisher(s) | |
Distributor(s) | Nintendo |
Platform(s) | Switch |
Genre(s) | 3D collect-a-thon platforming |
Series | Mario |
Predecessor | Donkey Kong 64 DS |
Successor | None yet. |
Release Date(s) | Worldwide: July 19, 2022 |
Mode(s) | Single player only
(multiplayer modes possibly pending) |
Age Rating(s) | North America (ESRB): E-10+
Europe (PEGI): 12 |
Media Included | Switch cartridge or digital download |
Available Input | Joy-Cons |
Super Mario Sunshine Deluxe is an enhanced remake of the original game, developed by St. Clair Publications and released on the 20th anniversary of the game's original Japanese release, in July 2022. It's the third game in a line of enhanced remakes of classic 3D platformers made by the company; ironically, the first was Super Mario 64 DS, a game that was NOT made by St. Clair Publications.
The game was originally intended to be released in 2012, but Alex felt that the Nintendo DS and 3DS could not handle the game at the time. A 2017 release also fell through because Alex didn't want to make the game a New Nintendo 3DS exclusive, and he was unsure of the capabilities of the then-brand new Nintendo Switch. Only with the release of Super Mario 3D All-Stars, which contained the original game, did Alex finally feel that this game could work.
The game was originally intended to be released on the 20th anniversary of its U.S. release date. However, August 26, 2002 is also when Life in FCHS, one of St. Clair Publications' "flagship" franchises, debuted, so Alex did not want this game to interfere with ITS 20th anniversary.
Story[]
The game mostly starts out the same as the original aside from the fact that Luigi and Wario are on the plane with Mario, Peach, Toadsworth, and the prototypes to what would later become the Toad Brigade. However, once the plane lands on the Delfino Airstrip, Mario, Luigi, and Wario are apprehended immediately, and this time, they aren't released on orders to clean up Isle Delfino.
Yoshi, witnessing all this and knowing full well that the plumbers are innocent, decides to embark on his own mission to clear their name and break them out of prison. The Delfino Airstrip mission is the same as the original, right down to FLUDD giving Yoshi the tutorial on how to use him, though it's obviously reworded to account for the fact that Yoshi is spewing water from his own stomach instead. He eventually makes his way into Delfino Plaza and makes good on at least busting out Mario. Together, they find Shadow Mario and chase him down to Bianco Hills.
As the game progresses, Mario busts out Luigi in Ricco Harbor, and Luigi in turn busts out Wario on Gelato Beach. The four heroes then make their way through Sirena Beach, Pianta Village, and Noki Bay before Shadow Mario decides to kidnap Peach for good. They chase him down and defeat his Mecha Bowser, revealing his true identity as Bowser Jr., who apparently thinks that Peach is his mother and that it's Mario who's constantly kidnapping her. Bowser Jr. then takes Peach with him to Corona Mountain.
Gameplay[]
This game is a blatant attempt to take the formula of Super Mario 64 DS and apply it to another game. In fact, it's arguably the most radically changed from the original.
As in SM64DS, you can play as Yoshi, Mario, Luigi, and Wario. Because of the way Yoshi worked in the original game, this required a partial overhaul of the game's code: as Yoshi is now a full playable character, he no longer dies instantly in water. He also no longer requires juice to function, and appears green by default. When he's green, he spits water from his mouth, which has the same constraints as the other characters using FLUDD. However, he can eat fruits, just as he could in the original game, and eating those fruits gives him his juice powers as before.
Mario, Luigi, and Wario must now be unlocked. Furthermore, only Mario can use the Hover Nozzle now, while only Luigi can use the Turbo Nozzle, and only Wario can use the Rocket Nozzle.
As in SM64DS, there are now 150 Shine Sprites to collect, 30 more than the original game. Also, Isle Delfino has changed somewhat. Most notably, Delfino Plaza has a changed appearance based on the version seen in The World of Nintendo after Season 8 as well as on Super Smash Stadium since roughly May 2016, both of which are based on the Season 7 finale of the former, where Corona Mountain erupted. This has changed the level order somewhat, and Corona Mountain is now a full playable level, with the final battle being Episode 7.
Finally, per St. Clair Publications tradition, many of the enemies have had their appearance changed. For example, most of the Stus are now Goombas, the giant Wiggler in Gelato Beach is now the traditional yellow color, the Electrokoopas are now ordinary Koopas with purple shells, and many other enemies in the game, such as Boos, Bob-Ombs, Bullet Bills, and Cheep Cheeps, have been "reverted" to their traditional Mario appearance.
Aside from this, the game is mostly the same as the original. You start out in a "hub" world known as Delfino Plaza, from which you must access all other levels. With Corona Mountain's elevation to a full-blown level, there are now eight major levels in the game, each of which has 11 Shine Sprites for you to collect: eight main ones (dubbed "Episodes" here), two hidden ones, and an extra Shine for getting 100 Coins. As in Super Mario 64, some Shine Sprites require you to get eight Red Coins. There are also 300 Blue Coins for you to collect (60 more than the original game); you get a Shine Sprite for every ten that you get, making for a maximum of 30 Blue Coin Shines. The remaining 32 count for Delfino Plaza itself.
One of this game's more notable gimmicks is the "secret" episodes. Episodes with "secret" in their title are somewhat like dungeons in the Legend of Zelda series, where you must go through a platforming section in order to get a Shine. These areas are off limits to Yoshi, and when you enter them as a plumber, Shadow Mario will steal his FLUDD, forcing him to rely solely on his platforming skills. These levels were essentially a prototype to the levels seen in Super Mario 3D World, and use an a cappella rendition of the famous Super Mario Bros. 1 main level theme as their music. Once you get the Shine Sprite, you will be allowed to use FLUDD if you should redo the level, and Yoshi will be allowed in. The orange blocks in these secret levels were redone to look like Used Blocks.
New to Super Mario Sunshine Deluxe are Silver Shines, which function just like the Silver Stars in SM64DS and both Galaxy games, as well as a whole host of new and changed Shines in general.
Controls[]
- : Move.
- : Control the camera. Left and right swivel it around, while up and down zoom in and out. Click the stick to enter first-person view.
- or : Jump. If you are Yoshi or Luigi, you can hold the button for a jump extension, which for the former manifests itself as his signature Flutter Jump.
- : Switch nozzle (not available to Yoshi)
- : The main action button. You can use this to talk to people, hang off of horizontal bouncy ropes, open doors, and pick up/throw things (plumbers only). For the plumbers, this button will do a tackle attack, and for Yoshi, this lets him use his tongue to eat things. As in the Yoshi's Island games and Super Mario 64 DS, you can either press again to spit the enemy out or or to turn them into an egg. Unlike SM64DS, you can now have up to six eggs behind you (as in the Yoshi games); press or to throw one, using automatic targeting as in SM64DS.
- : Reset the camera so that it's behind your character.
- : Spray water with FLUDD. If you're inside water, refill FLUDD.
- : Duck.
- : Ground Pound.
- : Open your guidebook.
- : Pause.
Advanced techniques[]
- Double jump: Press the jump button again after landing.
- Triple Jump: Press the jump button a third time after landing; you must be moving beforehand.
- Wall Jump: Press the jump button when against a wall.
- Ground Pound Jump: As in Super Mario Odyssey, you can jump off of a Ground Pound.
- Back Somersault: Duck, then jump.
- Side Somersault: Quickly tilt in the opposite direction that you were running, then jump.
- Spin Jump: Jump after rotating . You can squirt water/juice off of this jump, which can clean large areas quickly.
- Ultra Spin Jump: After hanging off a horizontal tightrope, squirt your FLUDD water/Yoshi juice to start spinning, then press the jump button to do a massive flip that can cover a lot of ground quickly. Experiment with different nozzles for different results!
- Grates: When climbing vertical grates, press the attack button to punch enemies on the other side and flip gates. On the flipside, when hanging on the bottom of horizontal grates, press the jump button to attack. When standing on top of horizontal grates, you can use a Ground Pound to attack things on the opposite side.
- Water: Swimming in this game functions just like Super Mario Odyssey, as opposed to the clunky system that was in place in the original.
Characters[]
Playable[]
Supporting characters[]
Character Name | Description |
---|---|
Surfing Bloopers |
In Ricco Harbor, you can ride on these Bloopers to get some Shines. The green Blooper is slower, but has better turning, the yellow Blooper is balanced, and the purple Blooper is faster, but can't turn as well. |
FLUDD |
The Flash Liquidizer Ultra Dousing Device is the main gimmick of this game. You use its water to overcome many of the game's obstacles. While FLUDD is available only to plumbers, Yoshi's stomach is an acceptable substitute. |
Peach |
The princess of the Mushroom Kingdom, she doesn't have to worry about being kidnapped in this game for a change...at least, until the end. |
Toadsworth |
Peach's butler. The original game was his debut. |
Toad Brigade |
They technically weren't yet a brigade in the original game, but it's hard to imagine that these are different Toads than the actual Brigade in the Super Mario Galaxy games. |
Piantas |
The main race of Isle Delfino. They are inherently very strong and muscular, but as shown by the kangaroo court trial the plumbers are subjected to, they're evidently not very smart. They're also quite selfish, as many Piantas hold on to Shine Sprites yet don't ever think to turn them over to the authorities at Delfino Plaza to help out the cause. This became a plot point in aforementioned Season 7 finale of TWoN, not that the other races are perfect angels... |
Nokis |
The other main race of Isle Delfino. They're inherently very smart, and see through the bullshit plaguing Delfino Plaza. But because they're a minority, they're apparently powerless against the Piantas. |
The Tanuki | The fat bear/raccoon-like hybrid that runs the boathouse where you can turn in your Blue Coins for Shine Sprites. There's another one in Noki Bay "renting" out a boat. |
Il Piantissimo |
Some Rachel Dolezal-alike who pretends to be a Pianta, and is rightfully quite hated by them. A few Shine Sprites in this game involve you racing him in certain levels. |
Sand Bird |
An alleged "legendary" bird whose hatching is one of the main gimmicks of Gelato Beach. |
Sunflowers | Found in Pinna Park. They mostly sit in the background, but one mission in Pinna Park involves saving them from Koopas who are eating them alive by their roots. |
Butterflies | Yoshi can eat these for various rewards: yellow for a Coin, blue for a Blue Coin, and green for a 1-Up Mushroom. |
Birds | You can squirt these down for various rewards: green for a Coin, blue for a Blue Coin, yellow for a Shine Sprite, and red for a Red Coin. |
Enemies[]
Bosses[]
Items[]
Levels[]
Level Name | Description |
---|---|
Delfino Airstrip |
There isn't much to this area. The very first Shine you could ever possibly get is here, and then you can access a Red Coin challenge after you enter Corona Mountain for the first time. Whatever you get here counts for the Plaza in your stats. |
Delfino Plaza |
It's typical for 3-D collectathon platformers to have a "hub" world (Super Mario Odyssey being a notable exception), and this is the hub world for this game. Because this game is set after Corona Mountain erupted, it's not quite the same as it was in the original, but you can still have a blast exploring its elaborate design. All other levels are accessed from here, and this level has a few Shine Sprites of its own. |
Bianco Hills |
A Super Mario Sunshine spin on the typical World 1 grassland. You'll have fun exploring all the architecture on the west side, as well as swimming through the water on the east, but watch out for the brown sludge and Petey Piranha! |
Ricco Harbor
("Harbour" in PAL releases) |
Have fun exploring all the boats on the boat dock. But first, you may want to get Gooper Blooper out of there. |
Gelato Beach |
The main beach of Isle Delfino. The initial focus of this level is getting the Sand Bird, whose egg has supposedly been in incubation for hundreds of years, to finally hatch. Beyond that, enjoy your first race with Il Piantissimo, and try not to get too frustrated over all the Cataquacks barring you from winning the Watermelon Festival. |
Sirena Beach |
Now at Level 4 for this game, and thus accessed once you get 10 Shine Sprites, here's another beach for you to enjoy. Outside, you'll have to deal with electrified sludge spewed by Phantamanta, while inside, you'll have to deal with a haunted hotel filled with Boos, not to mention many secret passages. |
Pianta Village |
Now at Level 5 for this game and accessed the same way (an orange Pipe at the top of the Shine Gate), although you'll need 20 Shines to get there. Visit the home of the Piantas, and tangle with enemies who leave behind flaming sludge that could combo you into an easy death. Also, say hi to the dreaded "Chucksters"! Then stick around for the Fluff Festival. |
Noki Bay |
You now need 25 Shines to get here. Thankfully, once you've accessed this level for the first time, this game won't annoy you by continuing to show you the "preview" until you've unlocked Corona Mountain. As your guidebook's description implies, you're going way up for this steep, vertical level. Don't be afraid of heights! Also, don't be afraid of depths, since you're going to have to do a few Shines underwater, in scuba gear, with no way to restore your oxygen aside from Coins! |
Pinna Park |
Now the next-to-last level in this game, things get serious. You won't be able to have much fun in this amusement park when Peach has just been kidnapped! After meeting Bowser Jr. for the first time and taking down his Mecha-Bowser, stop an out-of-control Ferris wheel, save the sunflowers, stop a Monty Mole who's hijacked a Pianta's cannon, and win an incredibly frustrating roller coaster game! |
Corona Mountain |
Once you complete Episode 7 (the Shadow Mario chases) in every other level, he'll flood Isle Delfino and open up this area, which is now a full-blown level that involves a caldera on the outside and some hot springs, à la Yellowstone National Park. Episode 7 of this level is the final battle with Bowser that was seen in the original game. Beat him to beat the game, and if you've gotten all 150 Shine Sprites, you'll now get treated to an extended ending sequence that shows the plumbers, in court, properly being exonerated this time. Also, once you beat him, Peach will now actually reappear in the Plaza, and the Toads will no longer be eternally worried about her like they were in the original. Bowser and Bowser Jr. may show up in the Plaza, too. Replay Episode 7 to do a harder battle with Dry Bowser instead! |
Beta elements[]
Cut content[]
- All Yoshi drum remixes are cut from this game.
- Because the Yoshi Egg and nozzle boxes are cut from this game, the relevant Shadow Mario chases in Delfino Plaza are also removed, due to them no longer serving a purpose. Instead, Noki Bay and Pinna Park are now unlocked at the points where the chases would have been unlocked. (Also, the Yoshi Egg chase was contingent on you completing Pinna Park 4, which shows up way late in this game.)
Reception[]
Nothing yet, but here just in case.
Trivia[]
"Octolooper" is also the name of a Pokémon in Tropes vs. Women in Pokémon Training, that evolves from Malamar and is thus Inkay's final form.