This article shows outstanding quality! Click here for more information.
SMMGO Logo2.png
SMMGO Characters.png
SMMGO MusicMaker.png
SMMGO StagePlaylist.png
SMMGO Differences.png
SMMGO Themes.png
SMMGO Terrain.png
SMMGO Items.png
SMMGO Enemies.png
SMMGO Gizmos.png
SMMGO SoundEffects.png
SMMGO MusicTracks.png
SMMGO Updates.png
SMMGO Gallery.png
SMMGO Trivia.png
SuperMarioMakerGO.png
Super Mario Maker GO
SMMGO BoxArtFinal.png
North American boxart
Development
Developer(s): Studio Lillie
Publisher(s): Studio Lillie
Overview
Series: Super Mario Maker
Platforms(s): Nintendo DSGo
Releases(s):
Japan Flag.png July 23rd, 2021
US Flag.png July 23rd, 2021
25px-Flag of Europe.png July 23rd, 2021

Super Mario Maker GO is a 2D platformer and level-editing game developed by Studio Lillie in conjunction with Nintendo and released for the Nintendo DSGo a month after its launch on July 23rd, 2021.

As the successor to both 2015's Super Mario Maker for the Nintendo Wii U and 2019's Super Mario Maker for the Nintendo Switch, Super Mario Maker GO enables its players to both create original Super Mario series levels and play new levels created by Nintendo as well as other players that have been shared in the online Course World.

Super Mario Maker GO focused on expanding and broadening the Super Mario Maker formula rather than changing it drastically, adding even more game styles, such as Super Mario Bros. 2, and new level themes such as beaches, mountains, bonus areas, and the unique "weird" theme which encapsulates odd themes such as the Pipe Land levels from Super Mario Bros. 3. One major new addition is the custom Music Maker allowing creators to make original music for their levels as well as use pre-made tracks from nearly every game in the series.

SMMGO ShyGuyGoombaTower.png

SMMGO BuilderNabbit.png

SMMGO RunningCharacters.gif Characters

Much like Super Mario Maker 2, Super Mario Maker GO started out with only four playable characters: Mario, Luigi, Toad, and Toadette, with the only difference being that the playable Toad is red rather than blue. Each character is identical, with no differences among them, even in the Super Mario Bros. 2 themes. When playing multiplayer, each player is randomly assigned a character, and the choice shuffles again for the next match. Players can also choose which character they use during single-player experiences.

With the New Super Mario Bros. update on October 15th, 2021, Nabbit was added as the fifth playable character and the only one to have any differences, all inspired by New Super Mario Bros. U Deluxe. Unlike the other characters, Nabbit cannot use power-ups or take damage from enemies; instead, they gain 10 Coins for every power-up they collect. A Nabbit player has five mid-air jumps and can use their bag to attack with a strike as powerful as a cape swipe. When playing online multiplayer, Nabbit can only be used in Friend Rooms and Casual Co-Op Matches, and when playing singleplayer Nabbit can only be used when playing Challenge Courses or downloaded levels; records from playing with Nabbit will not count towards the Leaderboards.

SMMGO StackedChuckSpike.png

NoteBlock.gif Music Maker

In Super Mario Maker GO, creators can choose to use any of the available music in the game in any stage or sub-area, regarldess of its level theme or style. The music can be set to play throughout the entire sub-area or to be activated by certain enemies or events just like Sound Effects. These music tracks are organized by system and then game, allowing quick access to the entire catalogue. Most musical tracks in the game must be unlocked first through Challenge Courses, which cost Coins to play and have limited attempts.

Additionally, creators have access to the Music Maker, where they can create short tunes using their own arrangement of samples and notes. The creator is inspired by the systems from Mario Paint and WarioWare D.I.Y. and was designed to be intuitive enough for anyone to use but complex enough to create quality, original music. Original music, however, can only be used when playing locally, as online courses uploaded with custom music will have it replaced with the music normally played in that level theme and style, in order to prevent copyright issues.

SMMGO RedBuilderToad.png

SMMGO CheckpointFlagSprite.png Stage Playlist

Several stages can now be combined into a Stage Playlist, which will have its own miniature world map that can be activated by the creator of the playlist. The world map can be decorated with small decorations like those from Super Mario Bros. 3 and Super Mario World and paths can be drawn between stages on the map. Paths can be given directions, and will only open up when the stage they are pointing away from is cleared. Stages can also be given optional Clear Conditions which, when completed, will open up "secret" pathways.

Because Stage Playlists are not given during Endless Challenge or Online Multiplayer, their creator does not have to complete one to upload it; however, it will have a small icon next to its name if it has not been completed yet, possibly driving away players. Like normal courses, Stage Playlists have leaderboards for fastest completion time and highest score. Courses which are part of a Stage Playlist will be denoted as such on their description screen with a link to the playlist.

Differences from Super Mario Maker 2

  • Many new options are available for courses
    • The size of stages can now be adjusted with more depth, and the horizontal and vertical sizes can be set separately, replacing the vertical sub-areas from Super Mario Maker 2
    • New options have been added for Autoscrolling speed and more Autoscroll Points can be set
    • Scroll locking is now optional
    • A new option allows stages to loop back around on themselves at the edges, like in the original Mario Bros.
  • Water levels are now available in every level theme besides Underwater levels, and can be freely switched between normal and harmful modes.
    • By default, the Castle theme will have "dangerous" water with its Lava appearance, but this can be changed as well to normal water or even the poisonous water theme, which functions the same as lava.
    • Rising liquid can be set to not return after rising, as well as set to different speeds
    • A new type of liquid has been added called quicksand, which causes players to become slowly stuck in it as they stand on top. Players and enemies enveloped by quicksand must jump quickly to escape. Like harmful water, quicksand is opaque and can be used to cover up secrets, which players can only discover by voluntarily sinking into the quicksand
  • Night themes are now unlocked by default, with the Moon having been removed as an element. They are also now completely aesthetic, with their unique effects being optional and available for any theme, with a few removed. Additionally, although they now change the music to a music box rendition by default, this can be reverted thanks to the choice of music available through the Music Maker
  • Vines can now be attached to tracks
  • Gizmos such as Snake Blocks and Conveyor Belts now have more options for their speed
    • Snake Blocks can start activated and will loop if they end at the beginning of their track
  • Pipes and Clear Pipes can now intersect. Intersecting Clear Pipes allow players to choose which direction they will move in when they come to a junction, with enemies always choosing to move forward if possible or choosing a random direction otherwise.
  • The Superball Flower now allows players to aim their shots, as well as to have two balls on screen at once
    • The Fire Flower now allows players to aim their shots to come out slightly higher if they are holding up

Course Themes

Game Style:
SuperMarioBros MakerLogo.png
SuperMarioBros2 MakerLogo.png
SuperMarioBros3 MakerLogo.png
SuperMarioWorld MakerLogo.png
NewSuperMarioBros MakerLogo.png
Supermario3dworldlogo.png
ThemeIcon-Ground.png Ground World 1-1 World 1-1 World 1-2 Yoshi's Island 1 Acorn Plains Super Bell Hill
ThemeIcon-Underground.png Underground World 1-2 World 5-3 World 4-3 Donut Plains 2 Tilted Tunnel Koopa Troopa Cave
ThemeIcon-Underwater.png Underwater World 2-2 Original World 3-1 Donut Secret 1 Undersea Grotto Pipeline Lagoon
ThemeIcon-GhostHouse.png Ghost House Original Original Original Donut Secret House Swaying Ghost House Shifty Boo Mansion
ThemeIcon-Airship.png Airship Original Original World 1-Airship.gif Original Boarding the Airship Spooky Seasick Wreck
ThemeIcon-Castle.png Castle World 1-4 World 7-2 World 1-Fortress2-SMB3.png #1 Iggy's Castle Swingback Castle Lava Lake Keep
ThemeIcon-Desert.png Desert Original World 2-1 World 2-1 Original Layer-Cake Desert Conkdor Canyon
ThemeIcon-Snow.png Snow Original World 4-1 World 6-1 Original Frosted Glacier Snowball Park
ThemeIcon-Forest.png Forest Original Original World 4-1 Forest of Illusion 1 Soda Jungle Deep Jungle Drift
ThemeIcon-Sky.png Sky World 3-1 World 7-1 World 5-4 Mondo's Bonus Area Meringue Cloud Chain Link Charge
ThemeIcon-Mountain.png Mountain Original Original Original Chocolate Island 2 Rock-Candy Mines The Bowser Express
ThemeIcon-Beach.png Beach Original Original World 3-1 Original Waterspout Beach Sunshine Seaside
ThemeIcon-Bonus.png Bonus Original Original Toad House Roulette Bonus Bonus Areas Rolling Ride Run
ThemeIcon-Weird.png Weird World 9 Wart's Boss Arena World 7-PiranhaPlant-Map-SMA4.gif Fall Forest Painted Swampland Hands-On Hall

Terrain Icon.png Course Elements: Terrain

Ground SMM2 SM3DW.png Ground
A general type of terrain that will form the bulk of most stages. Changes appearance based on course theme
SMM2 Steep Slope SM3DW icon.png Steep Slope
A quickly ascending slope that can be used easily for sliding. Changes appearance based on course theme
SMM2 Gentle Slope SM3DW icon.png Gentle Slope
A more gentle slope that is good for subtle changes in terrain. Changes appearance based on course theme
Pipe SM3DW SMM2.png Green Pipe
Has five different speeds independent of colour indicated by small arrows that appear along the pipe when it is set to release enemies
SMM2 Clear Pipe SM3DW icon.png Clear Pipe
Intersecting Clear Pipes will form junctions which allow travelling players to choose a direction to move
SMM2 Spike Trap NSMBU icon.png Spike Trap
A small piece of terrain that damages the player. Can now be set to retract their spikes based on an ON/OFF Switch or Trigger signal
SMM2 Spike Block SM3DW icon.png Spike Block
A larger piece of terrain that damages the player. Can be set to retract their spikes based on an ON/OFF Switch or Trigger signal
SMM2 Mushroom Platform NSMBU icon.png Mushroom Platform
Aesthetic versions are now part of the Visual Tool. Can be set to block movement from below like Super Mario Bros. platforms
SMM2 Semisolid Platform SM3DW icon.png Semisolid Platform
Can be set to allow any player to climb up without Super Bell power-up. Can be set to allow pressing "down" to phase through.
SMM2 Bridge NSMBU icon.png Bridge
Can be extended up to 20 blocks horizontally, and allows players to jump onto it from beneath.
SMM2 Block SM3DW icon.png Brick Block
Can add Wings to this element Can add a Parachute to this element
Changes appearance based on course theme. Now available in the Super Mario World styles. Effects from when a Parachute is added to this element: floats downwards until it lands on the ground
SMM2 Block SMW icon.png Rotating Block
Can add Wings to this element Can add a Parachute to this element
Now available in every style. Rotates for a while when hit from beneath.
Effects from when a Parachute is added to this element: floats downwards until it lands on the ground
SMM2 Hard Block NSMBU icon.png Hard Block
A small block that can be used to form terrain. Can no longer be broken by explosions or strong forces.
SMM2 Rock Block SM3DW icon.png Rock Block
Now available in every style as 1x1 blocks. Can be broken by explosions or strong forces.
SMM2 Question Block SM3DW icon.png ? Block
Can add Wings to this element Can add a Parachute to this element
Turns into an Empty Block once hit, releasing whatever it contains.
Effects from when a Parachute is added to this element: floats downwards until it lands on the ground
SMM2 Hidden Block SM3DW icon.png Hidden Block
A normal ? Block, other than that it can't be seen until it is hit and turned into an Empty Block.
SMMGO SpikedQuestionMarkBlock.png Spiked ? Block
Can add Wings to this element Can add a Parachute to this element
Continuously rotates, changing the orientation of its spikes.
SMM2 Donut Block SM3DW icon.png Donut Block
Can add Wings to this element Can add a Parachute to this element
If the player is on it for too long, it will fall.
Effects from when a Parachute is added to this element: floats downwards until it lands on the ground
SMM2 Note Block NSMBU icon.png Note Block
Can add Wings to this element Can add a Parachute to this element
Bounces the player upwards when they land on it, possibly releasing an item.
Effects from when a Parachute is added to this element: floats downwards until it lands on the ground
SMM2 Music Block NSMBU icon.png Music Block
Can add Wings to this element Can add a Parachute to this element
Like a normal Note Block which plays a single note when used.
Effects from when a Parachute is added to this element: floats downwards until it lands on the ground
SMM2 Cloud Block NSMBU icon.png Cloud Block
Can be jumped through from beneath like a semi-transparent platform.
SMMGO RouletteBlock.png Roulette Block
Can add Wings to this element Can add a Parachute to this element
Rotates through every selected power-up quickly. Has a checklist of every power-up, allowing the player to manually switch off certain ones.
SMM2 Ice Block NSMBU icon.png Ice Block
Can no longer be broken with a strong force or explosion. Can now hold items but they cannot be released and are purely aesthetic.
SMM2 Blue Ice Block SM3DW icon.png Blue Ice Block
Can be broken by a strong force or explosion or melted with fireballs. When melted, it releases any item that it holds.
SMMGO LongQuestionMarkBlock.png Long ? Block
Can add Wings to this element Can add a Parachute to this element
Can be dragged to extend it anywhere from 2 to 5 block long. Turns into a Long Empty Block when hit. Holds items that it releases upon being hit.
SMMGO OnOffSwitch.png ON/OFF Switch
Can add Wings to this element Can add a Parachute to this element
Switches Dotted-Line Blocks and other objects on or off based on their current state.
SMMGO DottedLineBlock.png Dotted-Line Block
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
Switched on and off with the ON/OFF Switch; when off, it appears as a dotted line, and it otherwise opaque and blocks movement.

Items Icon.png Course Elements: Items

Coin SM3DW SMM2.png Coin
Can add Wings to this element Can add a Parachute to this element
Used for scores in certain modes; awards a 1-Up when 100 are collected in other modes. Can be collected by running into it.
SMM2 Pink Coin SM3DW icon.png Pink Coin
Can add Wings to this element Can add a Parachute to this element
Once all are collected within a sub-area, a Key is awarded. Effects from when a Parachute is added to this element: floats downwards until it lands on the ground
SMM2 10 Coin SM3DW icon.png 10-Coin
Can add Wings to this element Can add a Parachute to this element
Awards 10 normal Coins.
Effects from when a Parachute is added to this element: floats downwards until it lands on the ground
SMM2 SM3DW 30 Coin.png 30-Coin
Can add Wings to this element Can add a Parachute to this element
Awards 30 normal Coins.
Effects from when a Parachute is added to this element: floats downwards until it lands on the ground
SMM2 50 Coin SM3DW icon.png 50-Coin
Can add Wings to this element Can add a Parachute to this element
Awards 50 normal Coins.
Effects from when a Parachute is added to this element: floats downwards until it lands on the ground
SMMGO RedCoinRing.png Red Coin Ring
Comes with 8 Red Coins that can be placed anywhere in the sub-area. When activated, the Red Coins appear. By collecting all of them, the attached item will be released above the player.
SMM2 Super Mushroom NSMBU icon.png Super Mushroom
Can add Wings to this element Can add a Parachute to this element
Turns the user into their Super form, able to take one additional hit and break Brick Blocks and Rotating Blocks.
SMMGO MiniMushroom.png Mini Mushroom
Can add Wings to this element Can add a Parachute to this element
Turns the user into their Mini Form, able to run up walls, jump higher than normal, and more easily enter tight spaces. Die after a single hit.
SMM2 Fire Flower NSMBU icon.png Fire Flower
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
Allows the user to throw fireballs which can defeat certain enemies and melt Blue Ice Blocks.
SMMGO IceFlower.png Ice Flower
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
The user can throw iceballs which freeze enemies into solid blocks which can be picked up and thrown at enemies and blocks.
SMMGO SuperballFlower.png Superball Flower
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
Available in every game style. No longer changes the course's music to that of the original Super Mario Land
SMMGO GoldFlower.png Gold Flower
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
The user can throw large golden fireballs which explode the area around them upon collision with an enemy or block, turning everything nearby into coins.
SMMGO SuperLeaf.png Super Leaf
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
Effects from when a Mushroom is added to this element: Like all power-ups, when a Super Mushroom is applied it will only appear as its power-up if the player is already in their Super form; otherwise, it will only be a Super Mushroom
SMMGO TanookiSuit.png Tanooki Suit
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
Allows the user to perform all the same functions as the Super Leaf with the additional ability to hold down in midair and pound into the ground in invulnerable statue form.
SMMGO PenguinSuit.png Penguin Suit
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
Allows the user to slide on ice under blocks, swim quickly underwater, and throw the same iceballs as the Ice Flower
SMMGO HammerFlower.png Hammer Flower
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
Turns the user into their Hammer Bro. form, allowing them to throw arching hammers that defeat touch enemies and crouch to avoid damage from above.
SMMGO BoomerangFlower.png Boomerang Flower
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
Turns the user into their Boomerang Bro. form, allowing them to throw a boomerang that returns after a while and crouch to avoid damage from above.
SMMGO CapeFeather.png Cape Feather
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
Allows the user to hold the jump button in midair to descend slowly, slash with their cape to attack enemies and break blocks, and fly high in the air after a running start.
SMMGO Carrot.png Carrot
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
Allows the user to float in the air while mashing the jump button as well as jump higher than normal.
SMMGO BlueShell.png Blue Shell
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
Allows the user to press down with a running start to enter their shell and slide around quickly, breaking blocks and going in small gaps.
SMM2 Propeller Mushroom NSMBU icon.png Propeller Mushroom
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
Allows the user to hit the Spin Jump button to ascend quickly from midair or on the ground as well as descent quickly with a screw dive.
SMMGO SuperAcorn.png Super Acorn
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
Allows the user to descend slowly in midair by holding the jump button and gain height by pressing the spin jump button
SMM2 Super Star NSMBU icon.png Super Star
Can add Wings to this element Can add a Parachute to this element
Turns the user invincible for a short time and allows them to jump high in the air with a single leap
SMMGO StarPlusCoin.png Super Star/Coin
Can add Wings to this element Can add a Parachute to this element
If the user is already under the effect of a Super Star, this element becomes another; otherwise, it appears as a single Coin
SMM2 1 Up Mushroom NSMBU icon.png 1-Up Mushroom
Can add Wings to this element Can add a Parachute to this element
Gives the user one additional life or 100 Coins, depending on the mode
SMMGO GoombaShoe.png Goomba Shoe
Can add a Super Mushroom to this element Can add Wings to this element
The player can jump into it and ride it around, jumping on dangerous enemies and spikes without getting hurt. Effects from when a Mushroom is added to this element: the larger shoe can ground pound.
SMM2 Junior Clown Car NSMBU icon.png Koopa Clown Car
Can add a Super Mushroom to this element Can add Wings to this element
A large helicopter-like device which can be ridden by the player to move through the skies. Can defeat enemies from above with its propeller.
SMM2 Fire Junior Clown Car NSMBU icon.png Fire Koopa Clown Car
Can add a Super Mushroom to this element Can add Wings to this element
Like the Koopa Clown Car but with the ability to shoot fire with the run button. Can hold down for bigger blasts.
SMM2 Koopa Troopa Car SM3DW icon.png Koopa Troopa Car
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
A small car that can be ridden at high speed. It will break after a few collisions. Most enemies can be placed in it to have it drive on its own.
SMMGO PBalloon.png P-Balloon
When grabbed by a player, they will begin to float into the air slowly until it runs out, and their ascent can be sped up by holding up on the controller.
SMM2 Yoshis Egg NSMBU icon.png Yoshi's Egg
Can add a Super Mushroom to this element Can add a Parachute to this element
Turns into a Green Yoshi, which can be ridden by the player. It can use its tongue to eat enemies and can flutter jump in some game styles.
SMM2 RedYoshis Egg NSMBU icon.png Red Yoshi's Egg
Can add a Super Mushroom to this element Can add a Parachute to this element
Turns into a Red Yoshi, which can spit fire when releasing whatever is in its mouth. Effects from when a Mushroom is added to this element: Big Red Yoshi's fireballs are larger and break Rock Blocks.
SMM2 YellowYoshis Egg NSMBU icon.png Yellow Yoshi's Egg
Can add a Super Mushroom to this element Can add a Parachute to this element
Turns into a Yellow Yoshi, which can do a screen-shaking ground pound when it is holding something in its mouth.
Effects from when a Mushroom is added to this element: Big Yellow Yoshi's ground-pounds have a Red POW Block effect.
SMM2 BlueYoshis Egg NSMBU icon.png Blue Yoshi's Egg
Can add a Super Mushroom to this element Can add a Parachute to this element
Turns into a Blue Yoshi, which can fly when it is holding something in its mouth.Effects from when a Mushroom is added to this element: Big Blue Yoshi cannot fly but can jump high.
SMMGO DoubleCherry.png Double Cherry
Can add Wings to this element Can add a Parachute to this element
Creates a clone of the user who follows their moves but can be desynced with certain stage elements. Upon being hit, they disappear.
SMMGO PlusClock.png Clock
Can add Wings to this element Can add a Parachute to this element
Adds 10 seconds to the current stage timer or timer trigger. Only 200 seconds total can be added to the stage timer during a course.
SMMGO CannonBox.png Cannon Box
Can add Wings to this element Can add a Parachute to this element
Remains on the user's head until they are hit, shooting out a cannonball every few seconds which can defeat enemies and break Rock Blocks. More powerful when the user has a power-up.
SMMGO LightBox.png Light Box
Can add Wings to this element Can add a Parachute to this element
Remains on the user's head until they are hit. Provides light in dark levels and can defeat ghost enemies like the Boo by shining on them for a while.
SMMGO BabyYoshi.png Baby Yoshi
Can be held and will eat enemies in front of the holder. After eating enough enemies, it will grow up into a mature Green Yoshi while releasing coins.
SMMGO Turnip.png Turnip
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
Can be pulled out from Pluck Grass or acquired like any other item. Can be thrown at enemies and will kill them, bouncing and hitting other enemies as well.
SMMGO Key.png Key
Follows the player once they come in contact with it, and can be used to unlock Key Doors and Key Warp Boxes. Will attract Phantos.
SMMGO Trampoline.png Trampoline
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
Can be jumped off of or held to bring somewhere else. Sideways Trampolines cannot be held and will bounce players and other enemies and items.
SMMGO Stone.png Stone
Must be unlocked before using Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
A very heavy object that weighs down the carrier. Can be used to defeat enemies, break Brick Blocks, or to achieve a level clear condition.
SMMGO SuperPickaxe.png Super Pickaxe
Can add Wings to this element Can add a Parachute to this element
The player who touches the Super Pickaxe will begin swinging it over their head quickly, destroying any blocks and enemies they touch for a short time before it runs out.

Enemies Icon.png Course Elements: Enemies

SMMGO Goomba.png Goomba
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element Can add a Super Leaf to this element
Standard footsoldier for Bowser's army. Effects from when a Super Leaf is added to this element: The Gooma stands in place before jumping forward, landing, then waiting and jumping back to its original position.
SMMGO Galoomba.png Galoomba
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element Can add a Super Leaf to this element
Now available in every style. Effects from when a Super Leaf is added to this element: The Galoomba stands in place before jumping forward, landing, then waiting and jumping back to its original position.
SMMGO Goombrat.png Goombrat
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element Can add a Super Leaf to this element
Like a Goomba, but smart enough to turn at edges. Effects from when a Super Leaf is added to this element: The Goombrat stands in place before jumping forward, landing, then waiting and jumping back to its original position.
SMMGO KoopaTroopa.png Koopa Troopa
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element Can add a Super Leaf to this element
Their Red and Blue varieties turn at edges, while Yellow and Green don't.
Effects from when a Super Leaf is added to this element: Walks slower, and their shells are ejected at high speeds when stomped.
SMMGO Twister.png Twister
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
Although now considered an enemy, does not hurt Mario.
Effects from when a Wing is added to this element: Sucks the player down instead of blowing outwards.
SMMGO Foo.png Foo
Can add a Super Mushroom to this element
Acts like a Twister, but blows horizontally in the direction of the closest player instead of vertical.Effects from when a Super Mushroom is added to this element: Becomes a Ty-Foo and blows harder.
SMMGO BuzzyBeetle.png Buzzy Beetle
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element Can add a Super Leaf to this element
Effects from when a Super Leaf is added to this element: When stomped, their Shells will follow the player like a Kamikaze Koopa from Super Mario World
SMMGO BonyBeetle.png Bony Beetle
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
Fall apart when stomped, then comes back to life. Can climb up walls. Effects from when a Wing is added to this element: Acts like a Para-Beetle, but will collapse upon being stomped.
SMMGO SpikeTop.png Spike Top
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
Climbs up walls and is immune to fire and stomps.
SMMGO AntTrooper.png Ant Trooper
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
Can climb up walls and are immune to stomps, ground pounds, and most damage. Will begin to push any objects they come into contact with.
SMMGO HornedAntTrooper.png Horned Ant Trooper
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
Like a normal Ant Trooper, but damages those who attempt to stomp on it.
SMMGO Spiny.png Spiny
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
Immune to stomps but not to fireballs.
Effects from when a Wing is added to this element: Ejects its spines in four directions every so often.
SMMGO Blooper.png Blooper
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
If in the open air, it will begin to fall downwards. Upon touching water, it will exhibit normal behaviour.
SMMGO BlooperNanny.png Blooper Nanny
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
Like a normal Blooper, but flanked by its smaller children which scatter when it dies.
SMMGO CheepCheep.png Cheep Cheep
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element Can add a Super Leaf to this element
A normal fish that swims in a straight line until being defeated by a player.
SMMGO DeepCheep.png Deep Cheep
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element Can add a Super Leaf to this element
Rather than acting like normal Deep Cheeps, these green Cheep Cheeps instead swim back and forth in water.
SMMGO RipVanFish.png Rip van Fish
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
Falls asleep upon terrain and wakes up when a player swims by, then chases them aggressively. Effects from when a Wing is added to this element: Swims even faster and it more alert.
SMMGO Skipsqueak.png Skipsqueak
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
Runs in place, even atop a conveyor belt, and jumps when nearby players do.
SMMGO SpinySkipsqueak.png Spiny Skipsqueak
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
Runs in place like a normal Skipsqueak but protects its head with spikes.
SMMGO Stingby.png Stingby
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
Flies back and forth at the same horizontal position, following the player if they spot them. Effects from when a Wing is added to this element: Flies even faster and always chases the player.
SMMGO Draglet.png Draglet
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
Flies on the same horizontal plane always, but can shoot fireballs in all directions. Effects from when a Wing is added to this element: Flies faster and shoots faster fireballs.
SMMGO Biddybud.png Biddybud
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
Several Biddybugs can be connected in a congo-line formation, and will overlap each other upon reaching an edge or wall to keep the line. Effects from when a Wing is added to this element: Fly the same way they walk on the ground at a single vertical level.
SMMGO CoinCoffer.png Coin Coffer
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
Buried in the ground until a player closes in, then emerges and runs away. Can hold special items or lots of coins. Disappears after a set amount of time if green, or stays forever if blue.
SMMGO FakeBlock.png Fake Block
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element Can add a Super Leaf to this element
Slightly darker than a Brick Block, and emerges with its feet out when approaches then jumps towards the player. Can hold items like a real Block.
SMMGO Piranha Plant.png Piranha Plant
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
Emerges out of a pipe every so often to attack, or remains on the ground if not put in a pipe and lashes at nearby players.
SMMGO FirePiranha Plant.png Fire Piranha Plant
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
Instead of biting, it will shoot out fireballs towards nearby players, possibly scorching them. Can shoot in an diagonal.
SMMGO InkyPiranhaPlant.png Inky Piranha Plant
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
Shoots ink instead of fireballs; if the ink hits a player, their screen will be covered for a shot time. Dipping in water will remove the ink.
SMMGO JumpingPiranhaPlant.png Jumping Piranha Plant
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
Remains in its pipe until a player nears, then jumps out and remains in the air before falling back down and waiting to jump again.
SMMGO Muncher.png Muncher
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
Stands still in one place like a block, but can be moved by things like seesaws and Bullet Bill launchers.
SMMGO PiranhaCreeper.png Piranha Creeper
Can add a Super Mushroom to this element
A large piranha plant that comes out in a certain path, leaving behind a spiny vine. Its head must be attacked to make it retreat and kill it.
SMMGO Thwomp.png Thwomp
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element Can add a Super Leaf to this element
Waits for a player to go underneath then stomps. Can set to not deal damage from the sides.
Effects from when a Super Leaf is added to this element: Jumps forward until it hits a wall.
SMMGO Thwimp.png Thwimp
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element Can add a Super Leaf to this element
Jumps back and forth between two positions quickly, with a perfect arc to overcome small obstacles. Effects from when a Super Leaf is added to this element: Hovers in midair slightly before landing.
SMMGO MontyMole.png Monty Mole
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element Can add a Super Leaf to this element
Jumps out of their hole and chases the player.
Effects from when a Super Leaf is added to this element: Can jump in order to catch the player.
SMMGO RockyWrench.png Rocky Wrench
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
Hides underneath a pothole then emerges to throw a wrench at a nearby player. Can be killed with a single stomp when exposed.
SMMGO HammerBro.png Hammer Bro.
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element Can add a Super Leaf to this element
Jumps up and down between layers of Blocks and platforms throwing Hammers. Effects from when a Super Leaf is added to this element: Throws multiple hammers at a time.
SMMGO FireBro.png Fire Bro.
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
Jumps up and down, throwing fireballs at players. Effects from when a Super Leaf is added to this element: Throws fireballs that float in the air in odd patterns and are harder to dodge.
SMMGO BoomerangBro.png Boomerang Bro.
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
Jumps up and down, throwing boomerangs at players. Effects from when a Super Leaf is added to this element: Throws a flurry of boomerangs that blanket part of the screen.
SMMGO ChainChomp.png Chain Chomp
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element Can add a Super Leaf to this element
An angry ball-and-chain creature attached to a peg. The chain and peg can be removed by the creator. Effects from when a Super Leaf is added to this element: Longer chain and faster movement.
SMMGO FlameChomp.png Flame Chomp
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element Can add a Super Leaf to this element
A metal ball flanked by fireballs that flies through the air. Its head can be stomped to defeat it. Effects from when a Super Leaf is added to this element: Doesn't run out of fireballs.
SMMGO HopChop.png Hop-Chop
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
An angry spring that will attempt to bite the player. Upon being stomped, temporarily turns into a normal spring.
SMMGO Wiggler.png Wiggler
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
A normally peaceful caterpillar that will turn red with rage when stomped. Can be set to start out angry by the creator.
SMMGO Boo.png Boo
Can add a Super Mushroom to this element Can add Wings to this element Can add a Super Leaf to this element
Chases after the player unless they are being looked at; then, they become too shy to attack
Effects from when a Super Leaf is added to this element: Always chases, even when looked at, but carry their momentum
SMMGO BooBuddies.png Boo Buddies
Can add a Super Mushroom to this element
A ring of Boos that float around a single point, slowly moving in and out. The holes in the ring can be used to move through them.
SMMGO Peepa.png Peepa
Can add a Super Mushroom to this element Can add Wings to this element
A small ghost creature that moves forward in the air without interacting with anything like a Bullet Bill, other than being nearly invincible
SMMGO LavaBubble.png Lava Bubble
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element Can add a Super Leaf to this element
Jumps in and out of lava on a timer. Effects from when a Super Leaf is added to this element: Acts like a Zig-Zag Lava Bubble, bouncing around off of walls on a diagonal path
SMMGO BobOmb.png Bob-omb
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element Can add a Super Leaf to this element
Walk forward until they are stomped or ignited by flames, then wait to explode after a few seconds Effects from when a Super Leaf is added to this element: Fall from the sky slowly at a diagonal and ignite upon reaching the ground
SMMGO KabOmb.png Kab-omb
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
Walks forward slowly. Unlike Bob-ombs, they can be defeated with a stomp. Upon being ignited by fire, they chase the player until exploding shortly afterwards.
SMMGO DryBones.png Dry Bones
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
Act like Koopas, but will collapse into bones upon being stomped. Eventually, their bones will reanimate. Can be frozen with the Ice Flower.
SMMGO FishBone.png Fish Bone
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
Swim back and forth in water until noticing a player, then wait about a second before trying to ram into them. Collapse into bones upon colliding with a wall. Instantly die upon hitting ground on land.
SMMGO Magikoopa.png Magikoopa
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
Teleports around the stage, shooting off magic that transforms objects and enemies into other objects and enemies.
SMMGO Bowser.png Bowser
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element Can add a Super Leaf to this element
Has a different behaviour in each game style, including an all new appearance for Super Mario Bros. 2 Effects from when a Super Leaf is added to this element: Jumps into the air and floats before pounding down in all styles as a new move
SMMGO BowserJr.png Bowser Jr.
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element Can add a Super Leaf to this element
Shoots fireballs and enters his shell to jump and move around. Has an all new appearance for Super Mario 3D World and Super Mario Bros. 2
Effects from when a Super Leaf is added to this element: Has new moves involving jumping and hovering in the air
SMMGO BoomBoom.png Boom Boom
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
Jumps back and forth, taking multiple stomps to kill
SMMGO PomPom.png Pom Pom
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
Teleports around the screen, making fake clones and throwing her trademark boomerang at the player
SMMGO AngrySun.png Angry Sun
Can add a Super Mushroom to this element Can add Wings to this element
Moves relative to the camera, not the level. Swoops in every so often to attack the player.
SMMGO Lakitu.png Lakitu
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
Floats above a player, throwing down Spiny Eggs or whatever item has been assigned to it. Can be killed to steal its cloud.
SMMGO FishinLakitu.png Fishin' Lakitu
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
Holds whatever item is assigned to, or a single coin, above the player. If holding an enemy, it will attempt to lower its fishing pole to hit the player with it.
SMMGO Charvaargh.png Charvaargh
Can add Wings to this element
Jumps out of pits or lava in wide arcs. In Super Mario 3D World style, it can jump out of the background towards the foreground.
SMMGO Bully.png Bully
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element Can add a Super Leaf to this element
Bumps into players in an attempt to push them backwards. Can be stomped on for extra knockback. In some styles, resembles its Super Mario 64 design
Effects from when a Super Leaf is added to this element: Stands in place for a second then charges forward quickly to move
SMMGO Porcupuffer.png Porcupuffer
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
Chases a nearby player from in the water, often jumping out if needed. Can eat the player in a single bite, instantly killing them.
SMMGO Spike.png Spike
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
Stands in place and throws Spike Balls or Spike Rollers which will roll down slopes. Effects from when a Wing is added to this element: Will hop and float when throwing and then aim their throws at a player
SMMGO BusterBeetle.png Buster Beetle
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
Walks forward until coming in contact with a holdable object like a Crate, then picks it up and throws it
Effects from when a Wing is added to this element: Flies towards nearest object rather than walking on ground
SMMGO VolcanoLotus.png Volcano Lotus
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
After a set amount of time, spits out balls of fire. In Super Mario Bros. 2 style, appears as a Panser, and in Super Mario Bros. 3 style appears as Lava Lotus. Effects from when a Wing is added to this element: Jumps when spitting fire
SMMGO CharginChuck.png Chargin' Chuck
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
Charges towards the player upon seeing them. Takes many stomps to kill. Can be set to emulate the other behaviours from Super Mario World as well. Effects from when a Wing is added to this element: Gains a new hopping and ground pound attack
SMMGO DinoRhino.png Dino Rhino
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
Run forward, chasing a player if they see one, even jumping over obstacles if needed. When stomped, become a Dino-Torch
Effects from when a Wing is added to this element: Can jump over even higher obstacles
SMMGO DinoTorch.png Dino-Torch
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
Small dinosaurs that periodically spit out flames above their head.
Effects from when a Wing is added to this element: Jump into the air and spit flames while rotating 180 degrees.
SMMGO Urchin.png Urchin
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
Float in the water as a hazard; can be defeated with fireballs and other attacks. Effects from when a Wing is added to this element: Will float in the air rather than being affected by gravity
SMMGO Fuzzy.png Fuzzy
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
Clouds of smoke that follow tracks. When they collide with one another, form into a larger Fuzzy. Dissolves in water. Effects from when a Wing is added to this element: Moves faster when on rails
SMMGO Ninji.png Ninji
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
Stands in place, jumping up and down every so often. Can be picked up from above. Effects from when a Wing is added to this element: After reaching height of jump, hovers then makes another jump if player nearby.
SMMGO Pokey.png Pokey
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element Can add a Super Leaf to this element
Made up of a segmented body, with each segment having to be defeated on its own Effects from when a Super Leaf is added to this element: Ejects its body parts as an attack at high speed
SMMGO Rex.png Rex
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
Walks forward. Upon being stomped, becomes its smaller form, which moves faster and can be stomped again to kill it. Effects from when a Wing is added to this element: Flies like a Red Paratroopa, but doesn't lose its Wings when stomped
SMMGO SumoBro.png Sumo Bro
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
Stomps on platforms, either activating ? Blocks or sending down sparks of electricity. Effects from when a Wing is added to this element: Jumps into the air before pounding down
SMMGO Swoop.png Swoop
Can add a Super Mushroom to this element Can add a Parachute to this element
Hangs onto the ceiling or a wall and then swoops down when a player approaches.
SMMGO Waddlewing.png Waddlewing
Can add a Super Mushroom to this element Can add a Parachute to this element
Walks along a platform until it reaches the end, then jumps off and glides forward. Can be made to hold items like Super Acorns which are released upon being stomped.
SMMGO Cooligan.png Cooligan
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
Slide forward on their bellies, building up speed. They can go under small gaps. In the water, glide through the water in quick bursts towards nearby players.
Effects from when a Wing is added to this element: After falling off a platform, retain their vertical height for a few seconds.
SMMGO Bramball.png Bramball
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
Takes big steps with its spiky limbs. Can be killed by stomping its orange head. Effects from when a Wing is added to this element: Moves much faster while stepping
SMMGO Scuttlebug.png Scuttlebug
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
Hangs off of the ceiling, dropping to the level of the player every few seconds. Can be stomped. Effects from when a Wing is added to this element: Constantly moves to meet the player, rather than waiting a few seconds.
SMMGO Conkdor.png Conkdor
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
Waits for a player to approach, then slams its head down. The top of its head can be stomped to defeat it. Effects from when a Wing is added to this element: Its head doesn't get stuck in the ground
SMMGO Fizzlit.png Fizzlit
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
Jumps around until a player approaches, then melts into crackling goo that electrocutes. Effects from when a Wing is added to this element: Can jump towards players, instead of just in place
SMMGO ShyGuy.png Shy Guy
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
Walks forward unbothered by players. Can be picked up from above. Effects from when a Wing is added to this element: Flies back and forth horizontally, acting as a platform
SMMGO Snifit.png Snifit
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
Walks forward, pausing to stop every so often to shoot a projectile. Can be picked up from above. Effects from when a Wing is added to this element: Flies up and down vertically
SMMGO Flurry.png Flurry
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
Scuttles back and forth with poor traction. Can be picked up from above.
SMMGO Hoopster.png Hoopster
Can add a Super Mushroom to this element Can add a Parachute to this element
Climbs up and down climbable surfaces such as vines or semi-transparent platforms in grate mode. Can be picked up from above.
SMMGO Phanto.png Phanto
Can add a Super Mushroom to this element
Stays inactive in midair until a player with a key nears, at which point it will begin to swoop down like an Angry Sun until the player loses the key or dies.
SMMGO Pidgit.png Pidgit
Can add a Super Mushroom to this element
Flies in to the left on their magic carpet. Can be picked up from above.
SMMGO Tweeter.png Tweeter
Can add a Super Mushroom to this element Can add a Parachute to this element
Jumps up and down as it moves forward. Can be picked up from above.
SMMGO Birdo.png Birdo
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
Shoots eggs even so often that can be picked up and thrown back at her.
Effects from when a Wing is added to this element: Flutters upwards before shooting an egg.
SMMGO Mouser.png Mouser
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
Throws bombs which can be picked up and thrown back at him.
Effects from when a Wing is added to this element: Flutters upwards before throwing a bomb.
SMMGO Wart.png Wart
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
Spits bubbles that will entrap players. Vegetables must be thrown in his mouth to defeat him. Effects from when a Wing is added to this element: Flutters before spitting bubbles.
SMMGO PiranhaSprout.png Piranha Sprout
Can add a Super Mushroom to this element
Appears in place of Pluck Grass and shoots out rocks towards nearby players. If the player approaches slowly they can pull out the Sprout, then throw it at enemies.
SMMGO Shellcreeper.png Shellcreeper
Can add a Super Mushroom to this element Can add a Parachute to this element
Walks back and forth, falling off edges. Cannot be stomped on. Can be flipped over by hitting them from below with a ? Block, Note Block, or other object, then killed by running into it. Appears as a sprite in every style.
SMMGO Sidestepper.png Sidestepper
Can add a Super Mushroom to this element Can add a Parachute to this element
Walks back and forth, falling off edges. Cannot be stomped. Can be flipped over by being hit twice by a fireball or a hit from below, then killed by running into it. Appears as a sprite in every style.
SMMGO FighterFly.png Fighter Fly
Can add a Super Mushroom to this element Can add a Parachute to this element
Hops forward, falling off edges. Cannot be stomped. Can be flipped over by hitting it from below when it is grounded and not in the air, then killed by running into it. Appears as a sprite in every style.
SMMGO Freezie.png Freezie
Can add a Super Mushroom to this element Can add a Parachute to this element
Moves forward, falling off edges. Will sometimes stop and disintegrate, covering nearby blocks in slippery ice. Can be killed by a fireball or hitting it from below. Appears as a sprite in every style.
SMMGO Whomp.png Whomp
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
Stands in the background and pounds onto the ground when a player approaches. Can be destroyed by some items or by ground pounding its back. Can be used as a platform.
SMMGO Amp.png Amp
Can add a Super Mushroom to this element Can add a Parachute to this element
Makes a single movement at a time upon noticing the player in an attempt to come into contact with them and electrocute them. Can be destroyed by a cape or tail spin or other similar attack.
SMMGO Chuckya.png Chuckya
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
Moves towards a player and attempts to grab them them throw them into danger. Can also throw objects like crates and shells and throw them at the player.
SMMGO ScaredyRat.png Scaredy Rat
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
Can appear in large groups or by themselves. Like to scuttle quickly across the ground and jump randomly. When one is stomped, the group all scurries away in panic.
SMMGO HuckitCrab.png Huckit Crab
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
Walks back and forth in place, occasionally throwing large rocks at players. Can be defeated with a single stomp.
SMMGO Crowber.png Crowber
Can add a Super Mushroom to this element
Hover over the player, occasionally swooping down to attack then returning to the top of the screen. Can be defeated with a stomp, but move fast.

Objects Icon.png Course Elements: Gizmos

SMMGO Rotodisc.png Rotodisc
Can add a Super Mushroom to this element
A ball of light that rotates around a center point. Can be destroyed with a Super Star.
SMMGO Crate.png Crate
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
Can be grabbed and thrown and used as a platform. Appears as Mushroom Block in Super Mario Bros. 2 and as Grab Block in Super Mario World
SMMGO PluckGrass.png Pluck Grass
Players can pluck items or enemies out of the grass, based on whatever object the grass contains in the editor, and they will automatically hold whatever they pull out.
SMMGO PluckMole.png Pluck Mole
Can add a Super Mushroom to this element
Appears as an instance of Pluck Grass at first but will burrow back into the ground when a player approaches; successfully plucking is difficult but will yield a reward
SMMGO Burner.png Burner
Can add a Super Mushroom to this element
Spews a flame jet every so often based on a timer. Can set to be active when other burners are inactive, or to activate when triggered or based on an ON/OFF Switch.
SMMGO BillBlaster.png Bill Blaster
Can add a Super Mushroom to this element Can add a Super Leaf to this element
Shoots out a Bullet Bill or other object every few seconds. Doesn't activate if a player is next to it. Effects from when a Super Mushroom is added to this element: Shoots a Banzai Bill
SMMGO BillBlasterTurret.png Bill Blaster Turret
Acts like a Bill Blaster, shooting Bullet Bills or other things, but turns automatically with the same timing as Beat Blocks. Can be set to switch when triggered or with ON/OFF Blocks.
SMMGO Cannon.png Cannon
Can add a Super Mushroom to this element
Shoots a cannonball at a diagonal unless the player is standing on it. Effects from when a Super Mushroom is added to this element: Shoots a bigger cannonball
SMMGO Icicle.png Icicle
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
When a player runs underneath it, starts to fall onto them. Hurts the player if touched from underneath. Can be set to not respawn or automatically drop when triggered.
SMMGO BlueIcicle.png Blue Icicle
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
Unlike the normal Icicle, it does not drop when a player goes underneath it. Can still be set to drop when triggered. Can be melted with fire.
SMMGO Door.png Warp Door
Warps a player to somewhere else on the same subarea of a different subarea. Requires terrain underneath it to be used, but can lead to a door without terrain underneath it.
SMMGO PWarpDoor.png P-Warp Door
Acts the same as a normal Warp Door but is only present as an unusable outline unless a P-Switch is active or it has been triggered by something else.
SMMGO KeyDoor.png Key Door
Acts the same as a normal Warp Door but can only be used if the player has a Key with them, which uses the Key.
SMMGO WarpBox.png Warp Box
When a player touches it, it warps them to another place on the same subarea or another subarea. Disappears when used.
SMMGO PWarpBox.png P-Warp Box
Acts like a normal Warp Box, but can only be used when a P-Switch is active or when triggered by an Enemy or Timer Trigger.
SMMGO KeyWarpBox.png Key Warp Box
Acts like a normal Warp Box, but can only be used by a player with a Key
SMMGO PSwitch.png P-Switch
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
Turns all Coins into Brick Blocks and all Brick Blocks into Coins for a short time, and activates things like P-Warp Doors.
SMMGO GreyPSwitch.png Grey P-Switch
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
Turns all enemies on screen into Grey Coins, worth 2 Coins each, which fall to the ground and disappear after a few seconds.
SMMGO POWBlock.png POW Block
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
Can be picked up and thrown, ground pounded, or hit from below to activate, causing every enemy touching the ground on screen to die and all Coins on screen to fall to the ground.
SMMGO FloatingPOWBlock.png Floating POW Block
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
Floats in the air rather than being affected by gravity. When activated, it breaks all nearby Brick Blocks and kills nearby enemies, as well as makes nearby Coins fall.
SMMGO HotFootCandle.png Hot Foot Candle
Can add a Super Mushroom to this element
Spawns small Hot Foots which quickly swarm the player on the ground, able to jump over one block tall obstacles, melt blue ice, and ignite Bob-ombs.
SMMGO Vine.png Vine
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
Can be climbed on by players, as well as by enemies. If put in a ? Block or similar object they will sprout out with a Piranha Plant-like head and grow upwards.
SMMGO ArrowSign.png Arrow Sign
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
Used to lead the player towards the goal. Can point one of eight directions.
SMMGO CheckpointFlag.png Checkpoint Flag
Can add Wings to this element Can add a Parachute to this element
Allows the player to restart from the spot it is placed if they die. If placed in a level, the creator must clear the stage from it in order to upload the course.
SMMGO Lift.png Lift
Can add Wings to this element Can add a Parachute to this element
Moves back and forth horizontally or vertically, or moves along a track.
SMMGO FlimsyLift.png Flimsy Lift
Can add Wings to this element Can add a Parachute to this element
Falls immediately upon a player landing on it. Can be set to respawn
SMMGO LavaLift.png Lava Lift
Can add a Super Mushroom to this element
Move forward when activated by a player stepping on them, and can move across lava and other liquids. Has three different speed options. Eventually sinks if not on a track.
SMMGO Seesaw.png Seesaw
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
Tilts back and forth, with each different course element having their own weight relative to other elements. Pounding one side with a Thwomp or player will launch the other side.
SMMGO Grinder.png Grinder
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
Moves along the ground or a track, damaging any player it comes into contact with. Can be spin jumped on safely.
SMMGO Bumper.png Bumper
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
Moves along a track or stays in midair, bouncing any player or object it comes into contact with. Certain elements can pass through it.
SMMGO SwingingClaw.png Swinging Claw
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
Grabs anything that comes near its claws if empty. If it is holding something, it will release it when a player walks underneath.
SMMGO Skewer.png Skewer
Can add a Super Mushroom to this element
Slams down periodically, destroying Brick Blocks in its path and squishing players.
SMMGO SnakeBlock.png Snake Block
Can add a Super Mushroom to this element
When activated, such as by a player landing on it, it moves across a premade path. Can be set to loop around or fall apart upon completing its path. Has three speed options.
SMMGO FireBar.png Fire Bar
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
A series of fireballs in a row which move in a circle around a central block. Can be elongated and their speed can be set.
SMMGO OneWayWall.png One-Way Wall
Can add a Super Mushroom to this element
Only allows passage of players and elements alike in one direction set by the creator. Can no longer be broken by powerful force.
SMMGO Flipper.png Flipper
Can add a Super Mushroom to this element
Acts like the Flipper from New Super Mario Bros., moving to allow movement from only the indicated direction and returning once the element has moved past.
SMMGO Conveyor Belt.png Conveyor Belt
Can add Wings to this element Can add a Parachute to this element
Moves elements on it automatically in one direction. Can be set to a custom speed, and its direction can be changed when triggered or when an ON/OFF Switch is hit.
SMMGO Track.png Track
Sets a path for objects to move across automatically. Nearly any enemy and gizmo can be placed on it to make unique contraptions.
SMMGO ExclamationBlock.png ! Block
Upon being hit, it releases Empty Blocks along a set track, with one released per hit until it is empty. They fade after a few seconds. Now available in every style.
SMMGO BlinkingBlock.png Blinking Block
Can add a Super Mushroom to this element
Every few seconds they will switch from being tangible to intangible. Can be set to the blue colour, which always has the opposite state as the red blocks.
SMMGO TrackBlock.png Track Block
Can add a Super Mushroom to this element
Moves along a set path upon being activated with customizable speed levels.
SMMGO Tree.png Tree
Can add a Super Mushroom to this element
Can act as decoration, as a platform, or as a way for players to climb up and reach new areas. Items can be hidden within, revealed upon being climbed or touched.
SMMGO MushroomTrampoline.png Mushroom Trampoline
Can add a Super Mushroom to this element Can add Wings to this element Can add a Parachute to this element
A long pad that can be used for bouncing into the air. Can be given an item that is released when it is used, and its length can be extended up to 10 blocks.
SMMGO EnemyTrigger.png Enemy Trigger
Can be connected to numerous enemies, and will detect when all of them are defeated; it will then send a signal to every connected gadget, activating it
SMMGO TimeTrigger.png Timer Trigger
Can be connected to another trigger, like a P-Switch, which will start its customizable timer; when time run out, it activates any connected gadget
SMMGO Scale.png Scale
Can add Wings to this element
Two platforms connected to one another with a wire; when a player stands on one platform, it will move down and the other will move up, until the wire breaks and both fall.
SMMGO SpinBlock.png Spin Block
Can add Wings to this element Can add a Parachute to this element
A player standing on the Spin Block for about a second will be launched into the air spinning and return to the ground slowly, but they can hold down to land faster.
SMMGO ReboundPlatform.png Rebound Platform
Like platforms from the original Mario Bros., these allow players to hit them from underneath the attack any enemies standing above them.
SMMGO RedBluePanel.png Red-Blue Panel
Takes up four blocks total, with either the two on the right or the two on the left tangible. The ones that can be used switch every time a player jumps.
SMMGO Switchboard.png Switchboard
Has two sides, and a player stepping on either side causes it to move in that direction when on a track. Can only be placed on a track.
SMMGO TriangleBlock.png Triangle Block
If a player runs into the Triangle Block with enough speed they will begin to run up the wall it is connected to for a short time. Can only be placed at the corner of a wall and ground.
SMMGO BoltLift.png Bolt Lift
Players must jump on and off of the Bolt Lift to cause it to move forward along a track or across liquid.
SMMGO WaterGeyser.png Water Geyser
Can add a Super Mushroom to this element
Periodically turns on and off, creating a platform at its top and bringing players at its base up to the top. Can be activated by a trigger or ON/OFF Switch.
SMMGO Stump.png Stump
Releases an item when pounded into the ground. In some styles, can only be activated with a Thwomp or similar object. Has multiple levels, affecting how many times it must be pounded.
SMMGO DashPanel.png Dash Panel
When a character walks past, they are instantly boosted to their maximum speed and sent in the direction it points. Can be placed in the air or on the ground.

SoundEffects Icon.png Sound Effects

SMMGO Shock.png Shock
Audio
A man or woman shouting in pain loudly.
SMMGO Scream.png Scream
Audio
A man or woman moaning loudly in pain.
SMMGO Laughter.png Laughter
Audio
A child laughing mischievously.
SMMGO Guffaw.png Guffaw
Audio
An audience of people laughing.
SMMGO Booo.png Booo!
Audio
An audience of people booing.
SMMGO Cheer.png Cheer
Audio
An audience of people cheering.
SMMGO Baby.png Baby
Audio/Visual
The sound effect of a baby from Mario Paint alongside baby faces from the icon.
SMMGO PartyPopper.png Audio/Visual
Party Popper
Sparkles appear alongside bursts of confetti and a party popper sound.
SMMGO Applause.png Applause
Audio/Visual
An audience claps while hands appear near the player.
SMMGO NearMiss.png Near Miss
Audio/Visual
A black hole moves across the screen while an eerie noise plays.
SMMGO Clatter.png Clatter
Audio/Visual
A crashing sound accompanied by rocks tumbling downwards.
SMMGO Drama.png Drama!
Audio/Visual
A dramatic sound accompanied by flaming rocks falling downwards.
SMMGO Kick.png Kick
Audio/Visual
The shoe from the icon kicks the target while a man says "Ow!"
SMMGO Jump.png Jump
Audio/Visual
The shoe from the icon springs outwards from the target while a man says "Whoo!"
SMMGO HonkHonk.png Honk Honk
Audio/Visual
A ring of flowers appears out of the target while the clown horn noise from Mario Paint plays.
SMMGO Punch.png Punch
Audio/Visual
The boxing glove from the icon punches the target with an accompanying noise.
SMMGO Oink.png Oink
Audio/Visual
The pig stamp from Mario Paint appears while a pig oink is heard.
SMMGO Kuhthunk.png Kuh-thunk!
Audio/Visual
Drums appear around the target while a taiko drum sound is heart.
SMMGO Beep.png Beep!
Audio/Visual
The screen becomes noisy like an old CRT while a beeping sound plays.
SMMGO NinjaAttack.png Ninja Attack!
Audio/Visual
Takamaru and ninja sprites appear from The Mysterious Murasame Castle while a brief part of its music plays.
SMMGO Zap.png Zap!
Audio/Visual
A visual of white flares with electric sparks appear while a piano plays.
SMMGO Chirps.png Chirps
Audio/Visual
Numerous birds fly across the screen making chirping noises.
SMMGO DingDong.png Ding Dong
Audio/Visual
The lightbulb from the icon appears over the target's head while a doorbell noise is played.
SMMGO Bzzzt.png Bzzzt!
Audio
An error buzzer noise is heard.
SMMGO Glory.png Glory
Audio/Visual
Heavenly music plays while the whole screen is lit up with rays from above.
SMMGO Doom.png Doom
Audio/Visual
Creepy piano music plays while the screen is tinted a dark purple.
SMMGO Yeah.png Yeah!
Audio
Children shout "Yeah!"
SMMGO Aww.png Aww...
Audio
Children groan with disappointment.
SMMGO Chicken.png Chicken
Audio
Loud clucking is heard.
SMMGO Maracas.png Maracas
Audio/Visual
Two maracas appear on screen while an accompanying tune plays.
SMMGO Fan.png Fan
Audio/Visual
Rave music plays while two spotlights appear around Mario.
SMMGO Fireworks.png Fireworks
Audio/Visual
A single firework appears unless attached to a Flagpole.
SMMGO Audience.png Audience
Audio
An audience cheers after the crash of a cymbal.
SMMGO Scatting.png Scatting
Audio
A woman singing along with the music.
SMMGO Spark.png Spark
Visual
Stars pop out of the target and scatter.
SMMGO Traditional.png Traditional
Visual
Confetti appears while paper lanterns bounce along the top of the screen.
SMMGO ElectricGuitar.png Electric Guitar
Audio/Visual
An electric guitar booms on screen while a riff is heard.
SMMGO TwistyTurny.png Twisty Turny
Audio
A record-scratch sound effect.
SMMGO Woozy.png Woozy
Audio
A different record-scratch sound effect.
SMMGO Flash.png Flash
Visual
A quick burst of light around the target.
SMMGO Peaceful.png Peaceful
Audio/Visual
A few water drops accompanied by a chime.
SMMGO Horror.png Horror
Audio/Visual
An evil flash alongside a horrifying tune.
SMMGO Telephone.png Telephone
Audio
A ringing telephone before a loud hang-up noise.
SMMGO Dizzy.png Dizzy
Audio/Visual
Stars appear around Mario's head like a dizzied cartoon character accompanied by chirping.
SMMGO BonusMusic.png Community
Audio
Sounds of murmuring Toads from in the distance.
SMMGO Heartbeat.png Heartbeat
Audio/Visual
The scream shakes alongside the pumping of a heartbeat.
SMMGO Silence.png Silence
Audio
The game temporarily becomes silent.
SMMGO BossMusic.png Bowser Jr.
Audio
A random sound of Bowser Jr. giggling or yelling.
SMMGO FinalBoss.png Bowser
Audio
A random sound of Bowser laughing or growling.

Music Icon.png Music Track Selection

SMMGO NESMusic.png Donkey Kong 25m Must be unlocked before using • 100m Must be unlocked before using
SMMGO NESMusic.png Mario Bros. Main Theme Must be unlocked before using
SMMGO NESMusic.png Wrecking Crew Main Theme Must be unlocked before using
SMMGO GBMusic.png Super Mario Land Overworld Must be unlocked before using • Coin Room Must be unlocked before using • Easton Kingdom Must be unlocked before using • Muda Kingdom Must be unlocked before using • Chai Kingdom Must be unlocked before using • Marina Pop, Sky Pop! Must be unlocked before using • Boss Battle Must be unlocked before using
SMMGO GBMusic.png Super Mario Land 2 Athletic Theme Must be unlocked before using • Seashore Must be unlocked before using • Machine Must be unlocked before using • Haunted House Must be unlocked before using • The Moon Must be unlocked before using • Star Maze Must be unlocked before using • Boss Battle Must be unlocked before using • Wario's Castle Must be unlocked before using • Battle with Wario Must be unlocked before using
SMMGO NESMusic.png Super Mario Bros. 2 Boss Battle • Wart Battle
SMMGO NESMusic.png Super Mario Bros. 3 Boss Battle • Bowser Battle
SMMGO SNESMusic.png Super Mario World Boss Battle • Bowser Battle
SMMGO DSMusic.png New Super Mario Bros. Overworld Theme Must be unlocked before using • Underground Theme Must be unlocked before using • Athletic Theme Must be unlocked before using • Underwater Theme Must be unlocked before using • Haunted Mansion Must be unlocked before using • Fortress Theme Must be unlocked before using • Castle Theme Must be unlocked before using • Desert Overworld Must be unlocked before using • Beach Overworld Must be unlocked before using • Lava Overworld Must be unlocked before using • Overworld (Versus Mode) Must be unlocked before using • Snow (Versus Mode) Must be unlocked before using
SMMGO WiiMusic.png New Super Mario Bros. Wii Overworld Theme Must be unlocked before using • Snow Theme Must be unlocked before using • Underwater Theme Must be unlocked before using • Tower Theme Must be unlocked before using • Battle Theme Must be unlocked before using • Volcano Theme Must be unlocked before using • Final Bowser Must be unlocked before using
SMMGO 3DSMusic.png Super Mario 3D Land Overworld Theme Must be unlocked before using • Athletic Theme Must be unlocked before using • Snow Mountain Must be unlocked before using • Desert Theme Must be unlocked before using • Beach Theme Must be unlocked before using • Underwater Theme Must be unlocked before using • Attack Theme Must be unlocked before using • Clock Tower Must be unlocked before using • Ghost House Must be unlocked before using • Castle Theme Must be unlocked before using • Beat Blocks Must be unlocked before using • Final Bowser Battle Must be unlocked before using
SMMGO SwitchMusic.png Captain Toad: Treasure Tracker Plucky Pass Beginnings Must be unlocked before using • Walleye Tumble Temple Must be unlocked before using • Touchstone Trouble Must be unlocked before using • Spinwheel Library Must be unlocked before using • Mine Cart Tunnel Throwdown Must be unlocked before using • Bullet Bill Base Must be unlocked before using • The King of Pyropuff Peak Must be unlocked before using • Piranha Creeper Cove Must be unlocked before using • Blizzard on the Star Express Must be unlocked before using • Wingo's Watchtower Must be unlocked before using • Wingo Finale Must be unlocked before using • Mine Car Sunset Rundown Must be unlocked before using • Sinister Street Signs Must be unlocked before using • Sliding Slab Shuffle Must be unlocked before using • Battle Tower Blitz Must be unlocked before using • Beep Block Sky Plaza Must be unlocked before using • Secret of the Golden Realm Must be unlocked before using • Razzle Dazzle Slider Must be unlocked before using • Trick Track Hall Must be unlocked before using • Magma Road Marathon Must be unlocked before using • Mummy-Me Maze Must be unlocked before using
SMMGO N64Music.png Super Mario 64 Inside the Castle Walls Must be unlocked before using • Bob-Omb Battlefield • Stage Boss Must be unlocked before using • Slide • Snow Mountain Must be unlocked before using • Dire, Dire Docks Must be unlocked before using • Lethal Lava Land Must be unlocked before using • Haunted House Must be unlocked before using • Cave Dungeon Must be unlocked before using • Koopa's Road Must be unlocked before using • Bowser's Theme Must be unlocked before using
SMMGO GCNMusic.png Super Mario Sunshine Delfino Airstrip Must be unlocked before using • Delfino Plaza • Paint Boss Battle Must be unlocked before using • Bianco Hills • A Secret Course Must be unlocked before using • Ricco Harbor Must be unlocked before using • Into the Tunnels! Must be unlocked before using • Gelato Beach Must be unlocked before using • Sky & Sea Must be unlocked before using • Pinna Park Must be unlocked before using • Noki Bay Must be unlocked before using • Deep Sea of Mare Must be unlocked before using • Sirena Beach Must be unlocked before using • Pianta Village Must be unlocked before using • Corona Mountain Must be unlocked before using • Final Bowser Battle Must be unlocked before using
SMMGO WiiMusic.png Super Mario Galaxy Wind Garden • To the Gateway Must be unlocked before using • Good Egg Galaxy Must be unlocked before using • Pipe Interior Must be unlocked before using • Dino Piranha Must be unlocked before using • Honeyhive Galaxy Must be unlocked before using • King Kaliente Must be unlocked before using • Loopdeloop Galaxy Must be unlocked before using • Bowser Jr. Must be unlocked before using • Megaleg Must be unlocked before using • Space Junk Galaxy Must be unlocked before using • Battlerock Galaxy Must be unlocked before using • Space Athletic Must be unlocked before using • Bowser's Star Reactor Must be unlocked before using • Beach Bowl Galaxy Must be unlocked before using • Ghostly Galaxy Must be unlocked before using • Buoy Base Galaxy Must be unlocked before using • Dusty Dune Galaxy Must be unlocked before using • Melty Molten Galaxy Must be unlocked before using • Bowser's Galaxy Reactor Must be unlocked before using • Final Bowser Battle Must be unlocked before using
SMMGO WiiMusic.png Super Mario Galaxy 2 Sky Station Galaxy Must be unlocked before using • Peewee Piranha Must be unlocked before using • Yoshi Star Galaxy Must be unlocked before using • Spin-Dig Galaxy Must be unlocked before using • Digga-Leg Must be unlocked before using • Puzzle Plank Galaxy Must be unlocked before using • Wild Glide Galaxy Must be unlocked before using • Cosmic Cove Galaxy Must be unlocked before using • Freezy Flake Galaxy Must be unlocked before using • Cloudy Court Galaxy Must be unlocked before using • Megahammer Must be unlocked before using • Chompworks Galaxy Must be unlocked before using • Beat Block Galaxy Must be unlocked before using • Starshine Beach Galaxy Must be unlocked before using • Space Storm Galaxy Must be unlocked before using • Shiverburn Galaxy Must be unlocked before using • Slipsand Galaxy Must be unlocked before using • Bowser Jr.'s Fort Must be unlocked before using • Melty Monster Galaxy Must be unlocked before using • Fleet Glide Galaxy Must be unlocked before using • Bowser's Galaxy Generator Must be unlocked before using • Final Bowser Battle Must be unlocked before using
SMMGO SwitchMusic.png Super Mario Odyssey Jump Up, Super Star! Must be unlocked before using • Bonneton Must be unlocked before using • Fossil Falls Must be unlocked before using • Tostarena Ruins Must be unlocked before using • Tostarena Town Must be unlocked before using • Steam Gardens Must be unlocked before using • Lake Lamode Must be unlocked before using • Forgotten Isle Must be unlocked before using • New Donk City Must be unlocked before using • Bubblaine Must be unlocked before using • Shiveria Must be unlocked before using • Mount Volbono Must be unlocked before using • Bowser's Castle Must be unlocked before using • Honeylune Ridge Must be unlocked before using • Run, Jump, Throw! Must be unlocked before using • Subterranean Must be unlocked before using • Caves Must be unlocked before using • Ice Must be unlocked before using • Ruins Must be unlocked before using • Race Must be unlocked before using • Broodals Battle Must be unlocked before using • Madame Broode Battle Must be unlocked before using • Knucklotec Battle Must be unlocked before using • Torkdrift Battle Must be unlocked before using • Mechawiggler Battle Must be unlocked before using • Molluseque-Lanceur Battle Must be unlocked before using • Cookatiel Battle Must be unlocked before using • Ruined Dragon Battle Must be unlocked before using • Bowser Battle Must be unlocked before using
SMMGO N64Music.png Banjo-Kazooie Spiral Mountain Must be unlocked before using • Witch's Lair Must be unlocked before using • Mumbo's Mountain Must be unlocked before using • Treasure Trove Cove Must be unlocked before using • Clanker's Cavern Must be unlocked before using • Bubble Gloop Swamp Must be unlocked before using • Freezeezy Peak Must be unlocked before using • Gobi's Valley Must be unlocked before using • Mad Monster Mansion Must be unlocked before using • Rusty Bucket Bay Must be unlocked before using • Click Clock Wood Must be unlocked before using • Quiz Must be unlocked before using • Final Battle
SMMGO N64Music.png Banjo-Tooie Spiral Mountain Must be unlocked before using • Jinjo Village Must be unlocked before using • Isle o' Hags Must be unlocked before using • Mayahem Temple Must be unlocked before using • Glitter Gulch Mine Must be unlocked before using • Witchy World Must be unlocked before using • Jolly Roger's Lagoon Must be unlocked before using • Atlantis Must be unlocked before using • Terrydactyland Must be unlocked before using • Grunty Industries Must be unlocked before using • Hailfire Peaks Must be unlocked before using • Cloud Cuckoo Land Must be unlocked before using • Cauldron Keep Must be unlocked before using • Final Battle Must be unlocked before using
SMMGO NESMusic.png Kirby's Adventure Overworld 1 Must be unlocked before using • Overworld 2 Must be unlocked before using • Overworld 3 Must be unlocked before using • Overworld 4 Must be unlocked before using • Overworld 5 Must be unlocked before using • Overworld 6 Must be unlocked before using • Overworld 7 Must be unlocked before using • Vegetable Valley 1 Must be unlocked before using • Vegetable Valley 2 Must be unlocked before using • Vegetable Valley 3 Must be unlocked before using • Ice Cream Island 1 Must be unlocked before using • Ice Cream Island 2 Must be unlocked before using • Butter Building Must be unlocked before using • Grape Garden Must be unlocked before using • Orange Ocean 1 Must be unlocked before using • Orange Ocean 2 Must be unlocked before using • Green Greens Must be unlocked before using • Crane Fever Must be unlocked before using • Boss Battle Must be unlocked before using • Final Battle Must be unlocked before using • The Fountain of Dreams
SMMGO SNESMusic.png Super Mario Kart Mario Circuit • Koopa Beach Must be unlocked before using • Choco Island Must be unlocked before using
SMMGO N64Music.png Mario Kart 64 Rainbow Road • Toad's Turnpike Must be unlocked before using • Moo Moo Farm Must be unlocked before using
SMMGO GBAMusic.png Mario Kart: Super Circuit Cheese Land Must be unlocked before using • Battle Course Must be unlocked before using • Sky Gardens Must be unlocked before using
SMMGO GCNMusic.png Mario Kart: Double Dash!! Sherbet Land Must be unlocked before using • Mushroom Bridge Must be unlocked before using • Wario's Colosseum Must be unlocked before using
SMMGO DSMusic.png Mario Kart DS Tick-Tock Clock Must be unlocked before using • Airship Fortress Must be unlocked before using • Desert Hills Must be unlocked before using
SMMGO WiiMusic.png Mario Kart Wii Maple Treeway Must be unlocked before using • Daisy Circuit Must be unlocked before using • Dry Dry Ruins Must be unlocked before using
SMMGO 3DSMusic.png Mario Kart 7 Piranha Plant Pipeway Must be unlocked before using • Shy Guy Bazaar Must be unlocked before using • Rosalina's Ice World Must be unlocked before using
SMMGO SwitchMusic.png Mario Kart 8 Deluxe Thwomp Ruins Must be unlocked before using • Electrodrome Must be unlocked before using • Super Bell Subway Must be unlocked before using

Update History

August 6th, 2021: Super Mario Land

SSMGO SMLArt.png

The Super Mario Land update added the following features:

  • New Music Tracks from Super Mario Land and Super Mario Land 2
  • New Challenge Courses inspired by levels from Super Mario Land and Super Mario Land 2

August 27th, 2021: Super Mario Bros. 2

SSMGO SMB2Art.png

The Super Mario Bros. 2 update added the following features:

  • Course Element: SMMGO Mouser.pngMouser (Enemies Icon.png Enemy)
  • Course Option: Quicksand (Liquid)
  • Course Element: SMMGO Phanto.pngPhanto (Enemies Icon.png Enemy)
  • New Challenge Courses inspired by levels from Super Mario Bros. 2

September 17th, 2021: Super Mario Galaxy

SSMGO SMGArt.png

The Super Mario Galaxy update added the following features:

  • New Music Tracks from Super Mario Galaxy and Super Mario Galaxy 2
  • New Challenge Courses inspired by star missions from Super Mario Galaxy and Super Mario Galaxy 2

October 15th, 2021: New Super Mario Bros.

SSMGO NSMBArt.png

The New Super Mario Bros. update added the following features:

  • Course Element: SMMGO SpinBlock.pngSpin Block (Objects Icon.png Gizmo)
  • Course Element: SMMGO Bramball.pngBramball (Enemies Icon.png Enemy)
  • Course Element: SMMGO Waddlewing.pngWaddlewing (Enemies Icon.png Enemy)
  • Course Element: SMMGO BlueShell.pngBlue Shell (Items Icon.png Item)
  • New Music Tracks from New Super Mario Bros. and New Super Mario Bros. Wii
  • New Challenge Courses inspired by levels from the New Super Mario Bros. series

October 29th, 2021: Super Mario Sunshine

SSMGO SMSArt.png

The Super Mario Sunshine update added the following features:

  • New Music Tracks from Super Mario Sunshine
  • New Challenge Courses inspired by locations and missions from Super Mario Sunshine

November 19th, 2021: Super Mario World

SSMGO SMWArt.png

The Super Mario World update added the following features:

  • Course Element: SMMGO TriangleBlock.pngTriangle Block (Objects Icon.png Gizmo)
  • Course Element: SMMGO DinoRhino.pngDino Rhino and SMMGO DinoTorch.pngDino-Torch (Enemies Icon.png Enemy)
  • Course Element: SMMGO Rex.pngRex (Enemies Icon.png Enemy)
  • Course Element: SMMGO PBalloon.pngP-Balloon (Items Icon.png Item)
  • New Challenge Courses inspired by levels from Super Mario World

December 10th, 2021: Captain Toad: Treasure Tracker

SSMGO CTTTArt.png

The Captain Toad: Treasure Tracker update added the following features:

  • Course Element: SMMGO DashPanel.pngDash Panel (Objects Icon.png Gizmo)
  • Course Element: SMMGO PluckMole.pngPluck Mole (Objects Icon.png Gizmo)
  • Course Element: SMMGO PiranhaSprout.pngPiranha Sprout (Enemies Icon.png Enemy)
  • Course Element: SMMGO SuperPickaxe.pngSuper Pickaxe (Items Icon.png Item)
  • New Music Tracks from Captain Toad: Treasure Tracker
  • New Challenge Courses inspired by levels from Captain Toad: Treasure Tracker

December 24th, 2021: Mario Kart

SSMGO MKArt.png

The Mario Kart update added the following features:

  • New Music Tracks from the Mario Kart series
  • New Challenge Courses inspired by race tracks from the Mario Kart series

January 28th, 2022: Super Mario 64

SSMGO SM64Art.png

The Super Mario 64 update added the following features:

  • Course Element: SMMGO Stump.pngStump (Objects Icon.png Gizmo)
  • Course Element: SMMGO Whomp.pngWhomp (Enemies Icon.png Enemy)
  • Course Element: SMMGO Amp.pngAmp (Enemies Icon.png Enemy)
  • Course Element: SMMGO Chuckya.pngChuckya (Enemies Icon.png Enemy)
  • New Music Tracks from Super Mario 64
  • New Challenge Courses inspired by levels from Super Mario 64 as well as its iconic homeworld of Peach's Castle

February 18th, 2022: Kirby's Adventure

SSMGO KirbyArt.png

The Kirby's Adventure update added the following features:

  • New Music Tracks from Kirby's Adventure
  • New Challenge Courses inspired by levels from Kirby's Adventure

March 11th, 2022: Super Mario Bros. 3

SSMGO SMB3Art.png

The Super Mario Bros. 3 update added the following features:

  • Course Element: SMMGO BoltLift.pngBolt Lift (Objects Icon.png Gizmo)
  • Course Element: SMMGO BusterBeetle.pngBuster Beetle (Enemies Icon.png Enemy)
  • Course Element: SMMGO Rotodisc.pngRotodisc (Objects Icon.png Gizmo)
  • Course Element: SMMGO HammerFlower.pngHammer Flower (Items Icon.png Item)
  • New Challenge Courses inspired by levels from Super Mario Bros. 3

May 6th, 2022: Banjo-Kazooie

SSMGO BKArt.png

The Banjo-Kazooie update added the following features:

  • New Music Tracks from Banjo-Kazooie and Banjo-Tooie
  • New Challenge Courses inspired by levels from Banjo-Kazooie

June 24th, 2022: Mario Bros.

SSMGO MBArt.png

The Mario Bros. update added the following features:

  • Course Element: SMMGO Shellcreeper.pngShellcreeper (Enemies Icon.png Enemy)
  • Course Element: SMMGO Sidestepper.pngSidestepper (Enemies Icon.png Enemy)
  • Course Element: SMMGO FighterFly.pngFighter Fly (Enemies Icon.png Enemy)
  • Course Element: SMMGO Freezie.pngFreezie (Enemies Icon.png Enemy)
  • New Music Tracks from Mario Bros., Donkey Kong, and Wrecking Crew
  • New Challenge Courses inspired by classic arcade games

Gallery

Trivia

StudioLillie inverted.png
This page was written by .lennongrad (tbc). Feel free to copy any code used on this article or the templates within; no permission needed! And make sure to have a good day :)
Community content is available under CC-BY-SA unless otherwise noted.