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SMMGO Logo2
SMMGO Characters
SMMGO MusicMaker
SMMGO StagePlaylist
SMMGO Differences
SMMGO Themes
SMMGO Terrain
SMMGO Items
SMMGO Enemies
SMMGO Gizmos
SMMGO SoundEffects
SMMGO MusicTracks
SMMGO Updates
SMMGO Gallery
SMMGO Trivia
SuperMarioMakerGO
Super Mario Maker GO
SMMGO BoxArtFinal
North American boxart
Development
Developer(s): Studio Lillie
Publisher(s): Studio Lillie
Overview
Series: Super Mario Maker
Platforms(s): Nintendo DSGo
Releases(s):
Japan Flag July 23rd, 2021
US Flag July 23rd, 2021
25px-Flag of Europe July 23rd, 2021

Super Mario Maker GO is a 2D platformer and level-editing game developed by Studio Lillie in conjunction with Nintendo and released for the Nintendo DSGo a month after its launch on July 23rd, 2021.

As the successor to both 2015's Super Mario Maker for the Nintendo Wii U and 2019's Super Mario Maker for the Nintendo Switch, Super Mario Maker GO enables its players to both create original Super Mario series levels and play new levels created by Nintendo as well as other players that have been shared in the online Course World.

Super Mario Maker GO focused on expanding and broadening the Super Mario Maker formula rather than changing it drastically, adding even more game styles, such as Super Mario Bros. 2, and new level themes such as beaches, mountains, bonus areas, and the unique "weird" theme which encapsulates odd themes such as the Pipe Land levels from Super Mario Bros. 3. One major new addition is the custom Music Maker allowing creators to make original music for their levels as well as use pre-made tracks from nearly every game in the series.

SMMGO ShyGuyGoombaTower

SMMGO BuilderNabbit

SMMGO RunningCharacters Characters

Much like Super Mario Maker 2, Super Mario Maker GO started out with only four playable characters: Mario, Luigi, Toad, and Toadette, with the only difference being that the playable Toad is red rather than blue. Each character is identical, with no differences among them, even in the Super Mario Bros. 2 themes. When playing multiplayer, each player is randomly assigned a character, and the choice shuffles again for the next match. Players can also choose which character they use during single-player experiences.

With the New Super Mario Bros. update on October 15th, 2021, Nabbit was added as the fifth playable character and the only one to have any differences, all inspired by New Super Mario Bros. U Deluxe. Unlike the other characters, Nabbit cannot use power-ups or take damage from enemies; instead, they gain 10 Coins for every power-up they collect. A Nabbit player has five mid-air jumps and can use their bag to attack with a strike as powerful as a cape swipe. When playing online multiplayer, Nabbit can only be used in Friend Rooms and Casual Co-Op Matches, and when playing singleplayer Nabbit can only be used when playing Challenge Courses or downloaded levels; records from playing with Nabbit will not count towards the Leaderboards.

SMMGO StackedChuckSpike

NoteBlock Music Maker

In Super Mario Maker GO, creators can choose to use any of the available music in the game in any stage or sub-area, regarldess of its level theme or style. The music can be set to play throughout the entire sub-area or to be activated by certain enemies or events just like Sound Effects. These music tracks are organized by system and then game, allowing quick access to the entire catalogue. Most musical tracks in the game must be unlocked first through Challenge Courses, which cost Coins to play and have limited attempts.

Additionally, creators have access to the Music Maker, where they can create short tunes using their own arrangement of samples and notes. The creator is inspired by the systems from Mario Paint and WarioWare D.I.Y. and was designed to be intuitive enough for anyone to use but complex enough to create quality, original music. Original music, however, can only be used when playing locally, as online courses uploaded with custom music will have it replaced with the music normally played in that level theme and style, in order to prevent copyright issues.

SMMGO RedBuilderToad

SMMGO CheckpointFlagSprite Stage Playlist

Several stages can now be combined into a Stage Playlist, which will have its own miniature world map that can be activated by the creator of the playlist. The world map can be decorated with small decorations like those from Super Mario Bros. 3 and Super Mario World and paths can be drawn between stages on the map. Paths can be given directions, and will only open up when the stage they are pointing away from is cleared. Stages can also be given optional Clear Conditions which, when completed, will open up "secret" pathways.

Because Stage Playlists are not given during Endless Challenge or Online Multiplayer, their creator does not have to complete one to upload it; however, it will have a small icon next to its name if it has not been completed yet, possibly driving away players. Like normal courses, Stage Playlists have leaderboards for fastest completion time and highest score. Courses which are part of a Stage Playlist will be denoted as such on their description screen with a link to the playlist.

Differences from Super Mario Maker 2

  • Many new options are available for courses
    • The size of stages can now be adjusted with more depth, and the horizontal and vertical sizes can be set separately, replacing the vertical sub-areas from Super Mario Maker 2
    • New options have been added for Autoscrolling speed and more Autoscroll Points can be set
    • Scroll locking is now optional
    • A new option allows stages to loop back around on themselves at the edges, like in the original Mario Bros.
  • Water levels are now available in every level theme besides Underwater levels, and can be freely switched between normal and harmful modes.
    • By default, the Castle theme will have "dangerous" water with its Lava appearance, but this can be changed as well to normal water or even the poisonous water theme, which functions the same as lava.
    • Rising liquid can be set to not return after rising, as well as set to different speeds
    • A new type of liquid has been added called quicksand, which causes players to become slowly stuck in it as they stand on top. Players and enemies enveloped by quicksand must jump quickly to escape. Like harmful water, quicksand is opaque and can be used to cover up secrets, which players can only discover by voluntarily sinking into the quicksand
  • Night themes are now unlocked by default, with the Moon having been removed as an element. They are also now completely aesthetic, with their unique effects being optional and available for any theme, with a few removed. Additionally, although they now change the music to a music box rendition by default, this can be reverted thanks to the choice of music available through the Music Maker
  • Vines can now be attached to tracks
  • Gizmos such as Snake Blocks and Conveyor Belts now have more options for their speed
    • Snake Blocks can start activated and will loop if they end at the beginning of their track
  • Pipes and Clear Pipes can now intersect. Intersecting Clear Pipes allow players to choose which direction they will move in when they come to a junction, with enemies always choosing to move forward if possible or choosing a random direction otherwise.
  • The Superball Flower now allows players to aim their shots, as well as to have two balls on screen at once
    • The Fire Flower now allows players to aim their shots to come out slightly higher if they are holding up

Course Themes

Game Style:
SuperMarioBros MakerLogo
SuperMarioBros2 MakerLogo
SuperMarioBros3 MakerLogo
SuperMarioWorld MakerLogo
NewSuperMarioBros MakerLogo
Supermario3dworldlogo
ThemeIcon-Ground Ground World 1-1 World 1-1 World 1-2 Yoshi's Island 1 Acorn Plains Super Bell Hill
ThemeIcon-Underground Underground World 1-2 World 5-3 World 4-3 Donut Plains 2 Tilted Tunnel Koopa Troopa Cave
ThemeIcon-Underwater Underwater World 2-2 Original World 3-1 Donut Secret 1 Undersea Grotto Pipeline Lagoon
ThemeIcon-GhostHouse Ghost House Original Original Original Donut Secret House Swaying Ghost House Shifty Boo Mansion
ThemeIcon-Airship Airship Original Original World 1-Airship Original Boarding the Airship Spooky Seasick Wreck
ThemeIcon-Castle Castle World 1-4 World 7-2 World 1-Fortress2-SMB3 #1 Iggy's Castle Swingback Castle Lava Lake Keep
ThemeIcon-Desert Desert Original World 2-1 World 2-1 Original Layer-Cake Desert Conkdor Canyon
ThemeIcon-Snow Snow Original World 4-1 World 6-1 Original Frosted Glacier Snowball Park
ThemeIcon-Forest Forest Original Original World 4-1 Forest of Illusion 1 Soda Jungle Deep Jungle Drift
ThemeIcon-Sky Sky World 3-1 World 7-1 World 5-4 Mondo's Bonus Area Meringue Cloud Chain Link Charge
ThemeIcon-Mountain Mountain Original Original Original Chocolate Island 2 Rock-Candy Mines The Bowser Express
ThemeIcon-Beach Beach Original Original World 3-1 Original Waterspout Beach Sunshine Seaside
ThemeIcon-Bonus Bonus Original Original Toad House Roulette Bonus Bonus Areas Rolling Ride Run
ThemeIcon-Weird Weird World 9 Wart's Boss Arena World 7-PiranhaPlant-Map-SMA4 Fall Forest Painted Swampland Hands-On Hall

Terrain Icon Course Elements: Terrain

Ground SMM2 SM3DW Ground
A general type of terrain that will form the bulk of most stages. Changes appearance based on course theme
SMM2 Steep Slope SM3DW icon Steep Slope
A quickly ascending slope that can be used easily for sliding. Changes appearance based on course theme
SMM2 Gentle Slope SM3DW icon Gentle Slope
A more gentle slope that is good for subtle changes in terrain. Changes appearance based on course theme
Pipe SM3DW SMM2 Green Pipe
Has five different speeds independent of colour indicated by small arrows that appear along the pipe when it is set to release enemies
SMM2 Clear Pipe SM3DW icon Clear Pipe
Intersecting Clear Pipes will form junctions which allow travelling players to choose a direction to move
SMM2 Spike Trap NSMBU icon Spike Trap
A small piece of terrain that damages the player. Can now be set to retract their spikes based on an ON/OFF Switch or Trigger signal
SMM2 Spike Block SM3DW icon Spike Block
A larger piece of terrain that damages the player. Can be set to retract their spikes based on an ON/OFF Switch or Trigger signal
SMM2 Mushroom Platform NSMBU icon Mushroom Platform
Aesthetic versions are now part of the Visual Tool. Can be set to block movement from below like Super Mario Bros. platforms
SMM2 Semisolid Platform SM3DW icon Semisolid Platform
Can be set to allow any player to climb up without Super Bell power-up. Can be set to allow pressing "down" to phase through.
SMM2 Bridge NSMBU icon Bridge
Can be extended up to 20 blocks horizontally, and allows players to jump onto it from beneath.
SMM2 Block SM3DW icon Brick Block
Wings MakerAttribute Parachute MakerAttribute
Changes appearance based on course theme. Now available in the Super Mario World styles. Parachute MakerAttribute: floats downwards until it lands on the ground
SMM2 Block SMW icon Rotating Block
Wings MakerAttribute Parachute MakerAttribute
Now available in every style. Rotates for a while when hit from beneath.
Parachute MakerAttribute: floats downwards until it lands on the ground
SMM2 Hard Block NSMBU icon Hard Block
A small block that can be used to form terrain. Can no longer be broken by explosions or strong forces.
SMM2 Rock Block SM3DW icon Rock Block
Now available in every style as 1x1 blocks. Can be broken by explosions or strong forces.
SMM2 Question Block SM3DW icon ? Block
Wings MakerAttribute Parachute MakerAttribute
Turns into an Empty Block once hit, releasing whatever it contains.
Parachute MakerAttribute: floats downwards until it lands on the ground
SMM2 Hidden Block SM3DW icon Hidden Block
A normal ? Block, other than that it can't be seen until it is hit and turned into an Empty Block.
SMMGO SpikedQuestionMarkBlock Spiked ? Block
Wings MakerAttribute Parachute MakerAttribute
Continuously rotates, changing the orientation of its spikes.
SMM2 Donut Block SM3DW icon Donut Block
Wings MakerAttribute Parachute MakerAttribute
If the player is on it for too long, it will fall.
Parachute MakerAttribute: floats downwards until it lands on the ground
SMM2 Note Block NSMBU icon Note Block
Wings MakerAttribute Parachute MakerAttribute
Bounces the player upwards when they land on it, possibly releasing an item.
Parachute MakerAttribute: floats downwards until it lands on the ground
SMM2 Music Block NSMBU icon Music Block
Wings MakerAttribute Parachute MakerAttribute
Like a normal Note Block which plays a single note when used.
Parachute MakerAttribute: floats downwards until it lands on the ground
SMM2 Cloud Block NSMBU icon Cloud Block
Can be jumped through from beneath like a semi-transparent platform.
SMMGO RouletteBlock Roulette Block
Wings MakerAttribute Parachute MakerAttribute
Rotates through every selected power-up quickly. Has a checklist of every power-up, allowing the player to manually switch off certain ones.
SMM2 Ice Block NSMBU icon Ice Block
Can no longer be broken with a strong force or explosion. Can now hold items but they cannot be released and are purely aesthetic.
SMM2 Blue Ice Block SM3DW icon Blue Ice Block
Can be broken by a strong force or explosion or melted with fireballs. When melted, it releases any item that it holds.
SMMGO LongQuestionMarkBlock Long ? Block
Wings MakerAttribute Parachute MakerAttribute
Can be dragged to extend it anywhere from 2 to 5 block long. Turns into a Long Empty Block when hit. Holds items that it releases upon being hit.
SMMGO OnOffSwitch ON/OFF Switch
Wings MakerAttribute Parachute MakerAttribute
Switches Dotted-Line Blocks and other objects on or off based on their current state.
SMMGO DottedLineBlock Dotted-Line Block
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
Switched on and off with the ON/OFF Switch; when off, it appears as a dotted line, and it otherwise opaque and blocks movement.

Items Icon Course Elements: Items

Coin SM3DW SMM2 Coin
Wings MakerAttribute Parachute MakerAttribute
Used for scores in certain modes; awards a 1-Up when 100 are collected in other modes. Can be collected by running into it.
SMM2 Pink Coin SM3DW icon Pink Coin
Wings MakerAttribute Parachute MakerAttribute
Once all are collected within a sub-area, a Key is awarded. Parachute MakerAttribute: floats downwards until it lands on the ground
SMM2 10 Coin SM3DW icon 10-Coin
Wings MakerAttribute Parachute MakerAttribute
Awards 10 normal Coins.
Parachute MakerAttribute: floats downwards until it lands on the ground
SMM2 SM3DW 30 Coin 30-Coin
Wings MakerAttribute Parachute MakerAttribute
Awards 30 normal Coins.
Parachute MakerAttribute: floats downwards until it lands on the ground
SMM2 50 Coin SM3DW icon 50-Coin
Wings MakerAttribute Parachute MakerAttribute
Awards 50 normal Coins.
Parachute MakerAttribute: floats downwards until it lands on the ground
SMMGO RedCoinRing Red Coin Ring
Comes with 8 Red Coins that can be placed anywhere in the sub-area. When activated, the Red Coins appear. By collecting all of them, the attached item will be released above the player.
SMM2 Super Mushroom NSMBU icon Super Mushroom
Wings MakerAttribute Parachute MakerAttribute
Turns the user into their Super form, able to take one additional hit and break Brick Blocks and Rotating Blocks.
SMMGO MiniMushroom Mini Mushroom
Wings MakerAttribute Parachute MakerAttribute
Turns the user into their Mini Form, able to run up walls, jump higher than normal, and more easily enter tight spaces. Die after a single hit.
SMM2 Fire Flower NSMBU icon Fire Flower
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
Allows the user to throw fireballs which can defeat certain enemies and melt Blue Ice Blocks.
SMMGO IceFlower Ice Flower
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
The user can throw iceballs which freeze enemies into solid blocks which can be picked up and thrown at enemies and blocks.
SMMGO SuperballFlower Superball Flower
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
Available in every game style. No longer changes the course's music to that of the original Super Mario Land
SMMGO GoldFlower Gold Flower
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
The user can throw large golden fireballs which explode the area around them upon collision with an enemy or block, turning everything nearby into coins.
SMMGO SuperLeaf Super Leaf
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
Mushroom MakerAttribute: Like all power-ups, when a Super Mushroom is applied it will only appear as its power-up if the player is already in their Super form; otherwise, it will only be a Super Mushroom
SMMGO TanookiSuit Tanooki Suit
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
Allows the user to perform all the same functions as the Super Leaf with the additional ability to hold down in midair and pound into the ground in invulnerable statue form.
SMMGO PenguinSuit Penguin Suit
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
Allows the user to slide on ice under blocks, swim quickly underwater, and throw the same iceballs as the Ice Flower
SMMGO HammerFlower Hammer Flower
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
Turns the user into their Hammer Bro. form, allowing them to throw arching hammers that defeat touch enemies and crouch to avoid damage from above.
SMMGO BoomerangFlower Boomerang Flower
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
Turns the user into their Boomerang Bro. form, allowing them to throw a boomerang that returns after a while and crouch to avoid damage from above.
SMMGO CapeFeather Cape Feather
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
Allows the user to hold the jump button in midair to descend slowly, slash with their cape to attack enemies and break blocks, and fly high in the air after a running start.
SMMGO Carrot Carrot
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
Allows the user to float in the air while mashing the jump button as well as jump higher than normal.
SMMGO BlueShell Blue Shell
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
Allows the user to press down with a running start to enter their shell and slide around quickly, breaking blocks and going in small gaps.
SMM2 Propeller Mushroom NSMBU icon Propeller Mushroom
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
Allows the user to hit the Spin Jump button to ascend quickly from midair or on the ground as well as descent quickly with a screw dive.
SMMGO SuperAcorn Super Acorn
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
Allows the user to descend slowly in midair by holding the jump button and gain height by pressing the spin jump button
SMM2 Super Star NSMBU icon Super Star
Wings MakerAttribute Parachute MakerAttribute
Turns the user invincible for a short time and allows them to jump high in the air with a single leap
SMMGO StarPlusCoin Super Star/Coin
Wings MakerAttribute Parachute MakerAttribute
If the user is already under the effect of a Super Star, this element becomes another; otherwise, it appears as a single Coin
SMM2 1 Up Mushroom NSMBU icon 1-Up Mushroom
Wings MakerAttribute Parachute MakerAttribute
Gives the user one additional life or 100 Coins, depending on the mode
SMMGO GoombaShoe Goomba Shoe
Mushroom MakerAttribute Wings MakerAttribute
The player can jump into it and ride it around, jumping on dangerous enemies and spikes without getting hurt. Mushroom MakerAttribute: the larger shoe can ground pound.
SMM2 Junior Clown Car NSMBU icon Koopa Clown Car
Mushroom MakerAttribute Wings MakerAttribute
A large helicopter-like device which can be ridden by the player to move through the skies. Can defeat enemies from above with its propeller.
SMM2 Fire Junior Clown Car NSMBU icon Fire Koopa Clown Car
Mushroom MakerAttribute Wings MakerAttribute
Like the Koopa Clown Car but with the ability to shoot fire with the run button. Can hold down for bigger blasts.
SMM2 Koopa Troopa Car SM3DW icon Koopa Troopa Car
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
A small car that can be ridden at high speed. It will break after a few collisions. Most enemies can be placed in it to have it drive on its own.
SMMGO PBalloon P-Balloon
When grabbed by a player, they will begin to float into the air slowly until it runs out, and their ascent can be sped up by holding up on the controller.
SMM2 Yoshis Egg NSMBU icon Yoshi's Egg
Mushroom MakerAttribute Parachute MakerAttribute
Turns into a Green Yoshi, which can be ridden by the player. It can use its tongue to eat enemies and can flutter jump in some game styles.
SMM2 RedYoshis Egg NSMBU icon Red Yoshi's Egg
Mushroom MakerAttribute Parachute MakerAttribute
Turns into a Red Yoshi, which can spit fire when releasing whatever is in its mouth. Mushroom MakerAttribute: Big Red Yoshi's fireballs are larger and break Rock Blocks.
SMM2 YellowYoshis Egg NSMBU icon Yellow Yoshi's Egg
Mushroom MakerAttribute Parachute MakerAttribute
Turns into a Yellow Yoshi, which can do a screen-shaking ground pound when it is holding something in its mouth.
Mushroom MakerAttribute: Big Yellow Yoshi's ground-pounds have a Red POW Block effect.
SMM2 BlueYoshis Egg NSMBU icon Blue Yoshi's Egg
Mushroom MakerAttribute Parachute MakerAttribute
Turns into a Blue Yoshi, which can fly when it is holding something in its mouth.Mushroom MakerAttribute: Big Blue Yoshi cannot fly but can jump high.
SMMGO DoubleCherry Double Cherry
Wings MakerAttribute Parachute MakerAttribute
Creates a clone of the user who follows their moves but can be desynced with certain stage elements. Upon being hit, they disappear.
SMMGO PlusClock Clock
Wings MakerAttribute Parachute MakerAttribute
Adds 10 seconds to the current stage timer or timer trigger. Only 200 seconds total can be added to the stage timer during a course.
SMMGO CannonBox Cannon Box
Wings MakerAttribute Parachute MakerAttribute
Remains on the user's head until they are hit, shooting out a cannonball every few seconds which can defeat enemies and break Rock Blocks. More powerful when the user has a power-up.
SMMGO LightBox Light Box
Wings MakerAttribute Parachute MakerAttribute
Remains on the user's head until they are hit. Provides light in dark levels and can defeat ghost enemies like the Boo by shining on them for a while.
SMMGO BabyYoshi Baby Yoshi
Can be held and will eat enemies in front of the holder. After eating enough enemies, it will grow up into a mature Green Yoshi while releasing coins.
SMMGO Turnip Turnip
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
Can be pulled out from Pluck Grass or acquired like any other item. Can be thrown at enemies and will kill them, bouncing and hitting other enemies as well.
SMMGO Key Key
Follows the player once they come in contact with it, and can be used to unlock Key Doors and Key Warp Boxes. Will attract Phantos.
SMMGO Trampoline Trampoline
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
Can be jumped off of or held to bring somewhere else. Sideways Trampolines cannot be held and will bounce players and other enemies and items.
SMMGO Stone Stone
SMM2 Key NSMBU icon Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
A very heavy object that weighs down the carrier. Can be used to defeat enemies, break Brick Blocks, or to achieve a level clear condition.
SMMGO SuperPickaxe Super Pickaxe
Wings MakerAttribute Parachute MakerAttribute
The player who touches the Super Pickaxe will begin swinging it over their head quickly, destroying any blocks and enemies they touch for a short time before it runs out.

Enemies Icon Course Elements: Enemies

SMMGO Goomba Goomba
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute Leaf MakerAttribute
Standard footsoldier for Bowser's army. Leaf MakerAttribute: The Gooma stands in place before jumping forward, landing, then waiting and jumping back to its original position.
SMMGO Galoomba Galoomba
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute Leaf MakerAttribute
Now available in every style. Leaf MakerAttribute: The Galoomba stands in place before jumping forward, landing, then waiting and jumping back to its original position.
SMMGO Goombrat Goombrat
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute Leaf MakerAttribute
Like a Goomba, but smart enough to turn at edges. Leaf MakerAttribute: The Goombrat stands in place before jumping forward, landing, then waiting and jumping back to its original position.
SMMGO KoopaTroopa Koopa Troopa
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute Leaf MakerAttribute
Their Red and Blue varieties turn at edges, while Yellow and Green don't.
Leaf MakerAttribute: Walks slower, and their shells are ejected at high speeds when stomped.
SMMGO Twister Twister
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
Although now considered an enemy, does not hurt Mario.
Wings MakerAttribute: Sucks the player down instead of blowing outwards.
SMMGO Foo Foo
Mushroom MakerAttribute
Acts like a Twister, but blows horizontally in the direction of the closest player instead of vertical.Mushroom MakerAttribute: Becomes a Ty-Foo and blows harder.
SMMGO BuzzyBeetle Buzzy Beetle
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute Leaf MakerAttribute
Leaf MakerAttribute: When stomped, their Shells will follow the player like a Kamikaze Koopa from Super Mario World
SMMGO BonyBeetle Bony Beetle
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
Fall apart when stomped, then comes back to life. Can climb up walls. Wings MakerAttribute: Acts like a Para-Beetle, but will collapse upon being stomped.
SMMGO SpikeTop Spike Top
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
Climbs up walls and is immune to fire and stomps.
SMMGO AntTrooper Ant Trooper
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
Can climb up walls and are immune to stomps, ground pounds, and most damage. Will begin to push any objects they come into contact with.
SMMGO HornedAntTrooper Horned Ant Trooper
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
Like a normal Ant Trooper, but damages those who attempt to stomp on it.
SMMGO Spiny Spiny
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
Immune to stomps but not to fireballs.
Wings MakerAttribute: Ejects its spines in four directions every so often.
SMMGO Blooper Blooper
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
If in the open air, it will begin to fall downwards. Upon touching water, it will exhibit normal behaviour.
SMMGO BlooperNanny Blooper Nanny
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
Like a normal Blooper, but flanked by its smaller children which scatter when it dies.
SMMGO CheepCheep Cheep Cheep
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute Leaf MakerAttribute
A normal fish that swims in a straight line until being defeated by a player.
SMMGO DeepCheep Deep Cheep
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute Leaf MakerAttribute
Rather than acting like normal Deep Cheeps, these green Cheep Cheeps instead swim back and forth in water.
SMMGO RipVanFish Rip van Fish
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
Falls asleep upon terrain and wakes up when a player swims by, then chases them aggressively. Wings MakerAttribute: Swims even faster and it more alert.
SMMGO Skipsqueak Skipsqueak
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
Runs in place, even atop a conveyor belt, and jumps when nearby players do.
SMMGO SpinySkipsqueak Spiny Skipsqueak
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
Runs in place like a normal Skipsqueak but protects its head with spikes.
SMMGO Stingby Stingby
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
Flies back and forth at the same horizontal position, following the player if they spot them. Wings MakerAttribute: Flies even faster and always chases the player.
SMMGO Draglet Draglet
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
Flies on the same horizontal plane always, but can shoot fireballs in all directions. Wings MakerAttribute: Flies faster and shoots faster fireballs.
SMMGO Biddybud Biddybud
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
Several Biddybugs can be connected in a congo-line formation, and will overlap each other upon reaching an edge or wall to keep the line. Wings MakerAttribute: Fly the same way they walk on the ground at a single vertical level.
SMMGO CoinCoffer Coin Coffer
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
Buried in the ground until a player closes in, then emerges and runs away. Can hold special items or lots of coins. Disappears after a set amount of time if green, or stays forever if blue.
SMMGO FakeBlock Fake Block
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute Leaf MakerAttribute
Slightly darker than a Brick Block, and emerges with its feet out when approaches then jumps towards the player. Can hold items like a real Block.
SMMGO Piranha Plant Piranha Plant
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
Emerges out of a pipe every so often to attack, or remains on the ground if not put in a pipe and lashes at nearby players.
SMMGO FirePiranha Plant Fire Piranha Plant
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
Instead of biting, it will shoot out fireballs towards nearby players, possibly scorching them. Can shoot in an diagonal.
SMMGO InkyPiranhaPlant Inky Piranha Plant
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
Shoots ink instead of fireballs; if the ink hits a player, their screen will be covered for a shot time. Dipping in water will remove the ink.
SMMGO JumpingPiranhaPlant Jumping Piranha Plant
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
Remains in its pipe until a player nears, then jumps out and remains in the air before falling back down and waiting to jump again.
SMMGO Muncher Muncher
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
Stands still in one place like a block, but can be moved by things like seesaws and Bullet Bill launchers.
SMMGO PiranhaCreeper Piranha Creeper
Mushroom MakerAttribute
A large piranha plant that comes out in a certain path, leaving behind a spiny vine. Its head must be attacked to make it retreat and kill it.
SMMGO Thwomp Thwomp
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute Leaf MakerAttribute
Waits for a player to go underneath then stomps. Can set to not deal damage from the sides.
Leaf MakerAttribute: Jumps forward until it hits a wall.
SMMGO Thwimp Thwimp
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute Leaf MakerAttribute
Jumps back and forth between two positions quickly, with a perfect arc to overcome small obstacles. Leaf MakerAttribute: Hovers in midair slightly before landing.
SMMGO MontyMole Monty Mole
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute Leaf MakerAttribute
Jumps out of their hole and chases the player.
Leaf MakerAttribute: Can jump in order to catch the player.
SMMGO RockyWrench Rocky Wrench
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
Hides underneath a pothole then emerges to throw a wrench at a nearby player. Can be killed with a single stomp when exposed.
SMMGO HammerBro Hammer Bro.
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute Leaf MakerAttribute
Jumps up and down between layers of Blocks and platforms throwing Hammers. Leaf MakerAttribute: Throws multiple hammers at a time.
SMMGO FireBro Fire Bro.
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
Jumps up and down, throwing fireballs at players. Leaf MakerAttribute: Throws fireballs that float in the air in odd patterns and are harder to dodge.
SMMGO BoomerangBro Boomerang Bro.
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
Jumps up and down, throwing boomerangs at players. Leaf MakerAttribute: Throws a flurry of boomerangs that blanket part of the screen.
SMMGO ChainChomp Chain Chomp
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute Leaf MakerAttribute
An angry ball-and-chain creature attached to a peg. The chain and peg can be removed by the creator. Leaf MakerAttribute: Longer chain and faster movement.
SMMGO FlameChomp Flame Chomp
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute Leaf MakerAttribute
A metal ball flanked by fireballs that flies through the air. Its head can be stomped to defeat it. Leaf MakerAttribute: Doesn't run out of fireballs.
SMMGO HopChop Hop-Chop
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
An angry spring that will attempt to bite the player. Upon being stomped, temporarily turns into a normal spring.
SMMGO Wiggler Wiggler
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
A normally peaceful caterpillar that will turn red with rage when stomped. Can be set to start out angry by the creator.
SMMGO Boo Boo
Mushroom MakerAttribute Wings MakerAttribute Leaf MakerAttribute
Chases after the player unless they are being looked at; then, they become too shy to attack
Leaf MakerAttribute: Always chases, even when looked at, but carry their momentum
SMMGO BooBuddies Boo Buddies
Mushroom MakerAttribute
A ring of Boos that float around a single point, slowly moving in and out. The holes in the ring can be used to move through them.
SMMGO Peepa Peepa
Mushroom MakerAttribute Wings MakerAttribute
A small ghost creature that moves forward in the air without interacting with anything like a Bullet Bill, other than being nearly invincible
SMMGO LavaBubble Lava Bubble
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute Leaf MakerAttribute
Jumps in and out of lava on a timer. Leaf MakerAttribute: Acts like a Zig-Zag Lava Bubble, bouncing around off of walls on a diagonal path
SMMGO BobOmb Bob-omb
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute Leaf MakerAttribute
Walk forward until they are stomped or ignited by flames, then wait to explode after a few seconds Leaf MakerAttribute: Fall from the sky slowly at a diagonal and ignite upon reaching the ground
SMMGO KabOmb Kab-omb
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
Walks forward slowly. Unlike Bob-ombs, they can be defeated with a stomp. Upon being ignited by fire, they chase the player until exploding shortly afterwards.
SMMGO DryBones Dry Bones
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
Act like Koopas, but will collapse into bones upon being stomped. Eventually, their bones will reanimate. Can be frozen with the Ice Flower.
SMMGO FishBone Fish Bone
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
Swim back and forth in water until noticing a player, then wait about a second before trying to ram into them. Collapse into bones upon colliding with a wall. Instantly die upon hitting ground on land.
SMMGO Magikoopa Magikoopa
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
Teleports around the stage, shooting off magic that transforms objects and enemies into other objects and enemies.
SMMGO Bowser Bowser
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute Leaf MakerAttribute
Has a different behaviour in each game style, including an all new appearance for Super Mario Bros. 2 Leaf MakerAttribute: Jumps into the air and floats before pounding down in all styles as a new move
SMMGO BowserJr Bowser Jr.
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute Leaf MakerAttribute
Shoots fireballs and enters his shell to jump and move around. Has an all new appearance for Super Mario 3D World and Super Mario Bros. 2
Leaf MakerAttribute: Has new moves involving jumping and hovering in the air
SMMGO BoomBoom Boom Boom
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
Jumps back and forth, taking multiple stomps to kill
SMMGO PomPom Pom Pom
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
Teleports around the screen, making fake clones and throwing her trademark boomerang at the player
SMMGO AngrySun Angry Sun
Mushroom MakerAttribute Wings MakerAttribute
Moves relative to the camera, not the level. Swoops in every so often to attack the player.
SMMGO Lakitu Lakitu
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
Floats above a player, throwing down Spiny Eggs or whatever item has been assigned to it. Can be killed to steal its cloud.
SMMGO FishinLakitu Fishin' Lakitu
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
Holds whatever item is assigned to, or a single coin, above the player. If holding an enemy, it will attempt to lower its fishing pole to hit the player with it.
SMMGO Charvaargh Charvaargh
Wings MakerAttribute
Jumps out of pits or lava in wide arcs. In Super Mario 3D World style, it can jump out of the background towards the foreground.
SMMGO Bully Bully
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute Leaf MakerAttribute
Bumps into players in an attempt to push them backwards. Can be stomped on for extra knockback. In some styles, resembles its Super Mario 64 design
Leaf MakerAttribute: Stands in place for a second then charges forward quickly to move
SMMGO Porcupuffer Porcupuffer
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
Chases a nearby player from in the water, often jumping out if needed. Can eat the player in a single bite, instantly killing them.
SMMGO Spike Spike
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
Stands in place and throws Spike Balls or Spike Rollers which will roll down slopes. Wings MakerAttribute: Will hop and float when throwing and then aim their throws at a player
SMMGO BusterBeetle Buster Beetle
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
Walks forward until coming in contact with a holdable object like a Crate, then picks it up and throws it
Wings MakerAttribute: Flies towards nearest object rather than walking on ground
SMMGO VolcanoLotus Volcano Lotus
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
After a set amount of time, spits out balls of fire. In Super Mario Bros. 2 style, appears as a Panser, and in Super Mario Bros. 3 style appears as Lava Lotus. Wings MakerAttribute: Jumps when spitting fire
SMMGO CharginChuck Chargin' Chuck
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
Charges towards the player upon seeing them. Takes many stomps to kill. Can be set to emulate the other behaviours from Super Mario World as well. Wings MakerAttribute: Gains a new hopping and ground pound attack
SMMGO DinoRhino Dino Rhino
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
Run forward, chasing a player if they see one, even jumping over obstacles if needed. When stomped, become a Dino-Torch
Wings MakerAttribute: Can jump over even higher obstacles
SMMGO DinoTorch Dino-Torch
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
Small dinosaurs that periodically spit out flames above their head.
Wings MakerAttribute: Jump into the air and spit flames while rotating 180 degrees.
SMMGO Urchin Urchin
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
Float in the water as a hazard; can be defeated with fireballs and other attacks. Wings MakerAttribute: Will float in the air rather than being affected by gravity
SMMGO Fuzzy Fuzzy
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
Clouds of smoke that follow tracks. When they collide with one another, form into a larger Fuzzy. Dissolves in water. Wings MakerAttribute: Moves faster when on rails
SMMGO Ninji Ninji
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
Stands in place, jumping up and down every so often. Can be picked up from above. Wings MakerAttribute: After reaching height of jump, hovers then makes another jump if player nearby.
SMMGO Pokey Pokey
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute Leaf MakerAttribute
Made up of a segmented body, with each segment having to be defeated on its own Leaf MakerAttribute: Ejects its body parts as an attack at high speed
SMMGO Rex Rex
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
Walks forward. Upon being stomped, becomes its smaller form, which moves faster and can be stomped again to kill it. Wings MakerAttribute: Flies like a Red Paratroopa, but doesn't lose its Wings when stomped
SMMGO SumoBro Sumo Bro
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
Stomps on platforms, either activating ? Blocks or sending down sparks of electricity. Wings MakerAttribute: Jumps into the air before pounding down
SMMGO Swoop Swoop
Mushroom MakerAttribute Parachute MakerAttribute
Hangs onto the ceiling or a wall and then swoops down when a player approaches.
SMMGO Waddlewing Waddlewing
Mushroom MakerAttribute Parachute MakerAttribute
Walks along a platform until it reaches the end, then jumps off and glides forward. Can be made to hold items like Super Acorns which are released upon being stomped.
SMMGO Cooligan Cooligan
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
Slide forward on their bellies, building up speed. They can go under small gaps. In the water, glide through the water in quick bursts towards nearby players.
Wings MakerAttribute: After falling off a platform, retain their vertical height for a few seconds.
SMMGO Bramball Bramball
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
Takes big steps with its spiky limbs. Can be killed by stomping its orange head. Wings MakerAttribute: Moves much faster while stepping
SMMGO Scuttlebug Scuttlebug
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
Hangs off of the ceiling, dropping to the level of the player every few seconds. Can be stomped. Wings MakerAttribute: Constantly moves to meet the player, rather than waiting a few seconds.
SMMGO Conkdor Conkdor
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
Waits for a player to approach, then slams its head down. The top of its head can be stomped to defeat it. Wings MakerAttribute: Its head doesn't get stuck in the ground
SMMGO Fizzlit Fizzlit
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
Jumps around until a player approaches, then melts into crackling goo that electrocutes. Wings MakerAttribute: Can jump towards players, instead of just in place
SMMGO ShyGuy Shy Guy
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
Walks forward unbothered by players. Can be picked up from above. Wings MakerAttribute: Flies back and forth horizontally, acting as a platform
SMMGO Snifit Snifit
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
Walks forward, pausing to stop every so often to shoot a projectile. Can be picked up from above. Wings MakerAttribute: Flies up and down vertically
SMMGO Flurry Flurry
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
Scuttles back and forth with poor traction. Can be picked up from above.
SMMGO Hoopster Hoopster
Mushroom MakerAttribute Parachute MakerAttribute
Climbs up and down climbable surfaces such as vines or semi-transparent platforms in grate mode. Can be picked up from above.
SMMGO Phanto Phanto
Mushroom MakerAttribute
Stays inactive in midair until a player with a key nears, at which point it will begin to swoop down like an Angry Sun until the player loses the key or dies.
SMMGO Pidgit Pidgit
Mushroom MakerAttribute
Flies in to the left on their magic carpet. Can be picked up from above.
SMMGO Tweeter Tweeter
Mushroom MakerAttribute Parachute MakerAttribute
Jumps up and down as it moves forward. Can be picked up from above.
SMMGO Birdo Birdo
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
Shoots eggs even so often that can be picked up and thrown back at her.
Wings MakerAttribute: Flutters upwards before shooting an egg.
SMMGO Mouser Mouser
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
Throws bombs which can be picked up and thrown back at him.
Wings MakerAttribute: Flutters upwards before throwing a bomb.
SMMGO Wart Wart
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
Spits bubbles that will entrap players. Vegetables must be thrown in his mouth to defeat him. Wings MakerAttribute: Flutters before spitting bubbles.
SMMGO PiranhaSprout Piranha Sprout
Mushroom MakerAttribute
Appears in place of Pluck Grass and shoots out rocks towards nearby players. If the player approaches slowly they can pull out the Sprout, then throw it at enemies.
SMMGO Shellcreeper Shellcreeper
Mushroom MakerAttribute Parachute MakerAttribute
Walks back and forth, falling off edges. Cannot be stomped on. Can be flipped over by hitting them from below with a ? Block, Note Block, or other object, then killed by running into it. Appears as a sprite in every style.
SMMGO Sidestepper Sidestepper
Mushroom MakerAttribute Parachute MakerAttribute
Walks back and forth, falling off edges. Cannot be stomped. Can be flipped over by being hit twice by a fireball or a hit from below, then killed by running into it. Appears as a sprite in every style.
SMMGO FighterFly Fighter Fly
Mushroom MakerAttribute Parachute MakerAttribute
Hops forward, falling off edges. Cannot be stomped. Can be flipped over by hitting it from below when it is grounded and not in the air, then killed by running into it. Appears as a sprite in every style.
SMMGO Freezie Freezie
Mushroom MakerAttribute Parachute MakerAttribute
Moves forward, falling off edges. Will sometimes stop and disintegrate, covering nearby blocks in slippery ice. Can be killed by a fireball or hitting it from below. Appears as a sprite in every style.
SMMGO Whomp Whomp
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
Stands in the background and pounds onto the ground when a player approaches. Can be destroyed by some items or by ground pounding its back. Can be used as a platform.
SMMGO Amp Amp
Mushroom MakerAttribute Parachute MakerAttribute
Makes a single movement at a time upon noticing the player in an attempt to come into contact with them and electrocute them. Can be destroyed by a cape or tail spin or other similar attack.
SMMGO Chuckya Chuckya
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
Moves towards a player and attempts to grab them them throw them into danger. Can also throw objects like crates and shells and throw them at the player.
SMMGO ScaredyRat Scaredy Rat
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
Can appear in large groups or by themselves. Like to scuttle quickly across the ground and jump randomly. When one is stomped, the group all scurries away in panic.
SMMGO HuckitCrab Huckit Crab
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
Walks back and forth in place, occasionally throwing large rocks at players. Can be defeated with a single stomp.
SMMGO Crowber Crowber
Mushroom MakerAttribute
Hover over the player, occasionally swooping down to attack then returning to the top of the screen. Can be defeated with a stomp, but move fast.

Objects Icon Course Elements: Gizmos

SMMGO Rotodisc Rotodisc
Mushroom MakerAttribute
A ball of light that rotates around a center point. Can be destroyed with a Super Star.
SMMGO Crate Crate
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
Can be grabbed and thrown and used as a platform. Appears as Mushroom Block in Super Mario Bros. 2 and as Grab Block in Super Mario World
SMMGO PluckGrass Pluck Grass
Players can pluck items or enemies out of the grass, based on whatever object the grass contains in the editor, and they will automatically hold whatever they pull out.
SMMGO PluckMole Pluck Mole
Mushroom MakerAttribute
Appears as an instance of Pluck Grass at first but will burrow back into the ground when a player approaches; successfully plucking is difficult but will yield a reward
SMMGO Burner Burner
Mushroom MakerAttribute
Spews a flame jet every so often based on a timer. Can set to be active when other burners are inactive, or to activate when triggered or based on an ON/OFF Switch.
SMMGO BillBlaster Bill Blaster
Mushroom MakerAttribute Leaf MakerAttribute
Shoots out a Bullet Bill or other object every few seconds. Doesn't activate if a player is next to it. Mushroom MakerAttribute: Shoots a Banzai Bill
SMMGO BillBlasterTurret Bill Blaster Turret
Acts like a Bill Blaster, shooting Bullet Bills or other things, but turns automatically with the same timing as Beat Blocks. Can be set to switch when triggered or with ON/OFF Blocks.
SMMGO Cannon Cannon
Mushroom MakerAttribute
Shoots a cannonball at a diagonal unless the player is standing on it. Mushroom MakerAttribute: Shoots a bigger cannonball
SMMGO Icicle Icicle
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
When a player runs underneath it, starts to fall onto them. Hurts the player if touched from underneath. Can be set to not respawn or automatically drop when triggered.
SMMGO BlueIcicle Blue Icicle
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
Unlike the normal Icicle, it does not drop when a player goes underneath it. Can still be set to drop when triggered. Can be melted with fire.
SMMGO Door Warp Door
Warps a player to somewhere else on the same subarea of a different subarea. Requires terrain underneath it to be used, but can lead to a door without terrain underneath it.
SMMGO PWarpDoor P-Warp Door
Acts the same as a normal Warp Door but is only present as an unusable outline unless a P-Switch is active or it has been triggered by something else.
SMMGO KeyDoor Key Door
Acts the same as a normal Warp Door but can only be used if the player has a Key with them, which uses the Key.
SMMGO WarpBox Warp Box
When a player touches it, it warps them to another place on the same subarea or another subarea. Disappears when used.
SMMGO PWarpBox P-Warp Box
Acts like a normal Warp Box, but can only be used when a P-Switch is active or when triggered by an Enemy or Timer Trigger.
SMMGO KeyWarpBox Key Warp Box
Acts like a normal Warp Box, but can only be used by a player with a Key
SMMGO PSwitch P-Switch
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
Turns all Coins into Brick Blocks and all Brick Blocks into Coins for a short time, and activates things like P-Warp Doors.
SMMGO GreyPSwitch Grey P-Switch
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
Turns all enemies on screen into Grey Coins, worth 2 Coins each, which fall to the ground and disappear after a few seconds.
SMMGO POWBlock POW Block
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
Can be picked up and thrown, ground pounded, or hit from below to activate, causing every enemy touching the ground on screen to die and all Coins on screen to fall to the ground.
SMMGO FloatingPOWBlock Floating POW Block
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
Floats in the air rather than being affected by gravity. When activated, it breaks all nearby Brick Blocks and kills nearby enemies, as well as makes nearby Coins fall.
SMMGO HotFootCandle Hot Foot Candle
Mushroom MakerAttribute
Spawns small Hot Foots which quickly swarm the player on the ground, able to jump over one block tall obstacles, melt blue ice, and ignite Bob-ombs.
SMMGO Vine Vine
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
Can be climbed on by players, as well as by enemies. If put in a ? Block or similar object they will sprout out with a Piranha Plant-like head and grow upwards.
SMMGO ArrowSign Arrow Sign
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
Used to lead the player towards the goal. Can point one of eight directions.
SMMGO CheckpointFlag Checkpoint Flag
Wings MakerAttribute Parachute MakerAttribute
Allows the player to restart from the spot it is placed if they die. If placed in a level, the creator must clear the stage from it in order to upload the course.
SMMGO Lift Lift
Wings MakerAttribute Parachute MakerAttribute
Moves back and forth horizontally or vertically, or moves along a track.
SMMGO FlimsyLift Flimsy Lift
Wings MakerAttribute Parachute MakerAttribute
Falls immediately upon a player landing on it. Can be set to respawn
SMMGO LavaLift Lava Lift
Mushroom MakerAttribute
Move forward when activated by a player stepping on them, and can move across lava and other liquids. Has three different speed options. Eventually sinks if not on a track.
SMMGO Seesaw Seesaw
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
Tilts back and forth, with each different course element having their own weight relative to other elements. Pounding one side with a Thwomp or player will launch the other side.
SMMGO Grinder Grinder
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
Moves along the ground or a track, damaging any player it comes into contact with. Can be spin jumped on safely.
SMMGO Bumper Bumper
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
Moves along a track or stays in midair, bouncing any player or object it comes into contact with. Certain elements can pass through it.
SMMGO SwingingClaw Swinging Claw
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
Grabs anything that comes near its claws if empty. If it is holding something, it will release it when a player walks underneath.
SMMGO Skewer Skewer
Mushroom MakerAttribute
Slams down periodically, destroying Brick Blocks in its path and squishing players.
SMMGO SnakeBlock Snake Block
Mushroom MakerAttribute
When activated, such as by a player landing on it, it moves across a premade path. Can be set to loop around or fall apart upon completing its path. Has three speed options.
SMMGO FireBar Fire Bar
Mushroom MakerAttribute Wings MakerAttribute Parachute MakerAttribute
A series of fireballs in a row which move in a circle around a central block. Can be elongated and their speed can be set.
SMMGO OneWayWall One-Way Wall
Mushroom MakerAttribute
Only allows passage of players and elements alike in one direction set by the creator. Can no longer be broken by powerful force.
SMMGO Flipper Flipper
Mushroom MakerAttribute
Acts like the Flipper from New Super Mario Bros., moving to allow movement from only the indicated direction and returning once the element has moved past.
SMMGO Conveyor Belt Conveyor Belt
Wings MakerAttribute Parachute MakerAttribute
Moves elements on it automatically in one direction. Can be set to a custom speed, and its direction can be changed when triggered or when an ON/OFF Switch is hit.
SMMGO Track Track
Sets a path for objects to move across automatically. Nearly any enemy and gizmo can be placed on it to make unique contraptions.
SMMGO ExclamationBlock ! Block
Upon being hit, it releases Empty Blocks along a set track, with one released per hit until it is empty. They fade after a few seconds. Now available in every style.
SMMGO BlinkingBlock Blinking Block
Mushroom MakerAttribute